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Use libc functions for bcmp, bcpy, bzero, LibMemset, LibMemCmp.
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@@ -5,9 +5,9 @@
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#include <string.h>
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#ifndef __GNUC__
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void bcopy(void* __src, void* __dest, int __n);
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int bcmp(void* __s1, void* __s2, int __n);
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void bzero(void* begin, int length);
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//void bcopy(void* __src, void* __dest, int __n);
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//int bcmp(void* __s1, void* __s2, int __n);
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//void bzero(void* begin, int length);
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// s32 vsprintf(char* dst, char* fmt, va_list args);
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int sprintf(char* dst, const char* fmt, ...);
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@@ -526,8 +526,6 @@ void Font_LoadCharNES(PlayState* play, u8 codePointIndex, s32 offset);
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void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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void* Lib_MemCpy(void* dest, void* src, size_t size);
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void* Lib_MemSet(void* buffer, s32 value, size_t size);
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void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input);
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void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain);
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void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
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