mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Tutorial on decompiling objects (and also object_dns documented) (#647)
* Fix existing documentation * Fill out object_decomp.md * First part of object decomp example * Document animations * Tutorial for identifying blob * Naming everything else referenced in the actor * Name all limb display lists * Finish example * Some tips and tricks * Remove TODO * Make merging.md consistent with everything else * Name limbs properly * Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you * Run formatter again * Purge hylian toolbox * Be a bit more precise about vertex naming * Also -> Further * Correct description of how extract_assets works * Format types of data * Add note about palette * Update text about object's C file * Fix typo * one more time -> in more detail * Format render error as code * explain what texture animations are * Standardize on bullet points * Use anon's sugestion for the "How we work with objects" section * Trailing commas for better formatting * Delete undefined_syms reference in object decomp * Add note about root limbs * Remove undefined_syms reference in object_decomp_example * Remove "since" * Explain *how* I changed the texture * Explain what to do if the limb doesn't render anything * Fix some extremely tiny incorrect enum name thing * Explain the object symbol stuff bettter * Add link to ZAPD documentation * Also update documentation * Update actor flags for Dns
This commit is contained in:
@@ -32,7 +32,9 @@
|
||||
- Fake symbols
|
||||
- Inlining
|
||||
|
||||
## [Object Decompilation](object_decomp.md) (TODO)
|
||||
- [Documenting a decompiled file](documenting.md)
|
||||
|
||||
## [Object Decompilation](object_decomp.md)
|
||||
- Object files
|
||||
- How we decompile objects
|
||||
|
||||
|
||||
Reference in New Issue
Block a user