Add OoT actor structs and enums (#55)

* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
This commit is contained in:
Zelllll
2021-02-28 22:52:12 -05:00
committed by GitHub
parent 5c761c33f0
commit fb1ed529ad
586 changed files with 888 additions and 870 deletions
+12 -12
View File
@@ -1152,18 +1152,18 @@ overlay_names = [
]
actor_type_enum = [
"ACTORTYPE_SWITCH",
"ACTORTYPE_BG",
"ACTORTYPE_PLAYER",
"ACTORTYPE_EXPLOSIVES",
"ACTORTYPE_NPC",
"ACTORTYPE_ENEMY",
"ACTORTYPE_PROP",
"ACTORTYPE_ITEMACTION",
"ACTORTYPE_MISC",
"ACTORTYPE_BOSS",
"ACTORTYPE_DOOR",
"ACTORTYPE_CHEST"
"ACTORCAT_SWITCH",
"ACTORCAT_BG",
"ACTORCAT_PLAYER",
"ACTORCAT_EXPLOSIVES",
"ACTORCAT_NPC",
"ACTORCAT_ENEMY",
"ACTORCAT_PROP",
"ACTORCAT_ITEMACTION",
"ACTORCAT_MISC",
"ACTORCAT_BOSS",
"ACTORCAT_DOOR",
"ACTORCAT_CHEST"
]
actor_enum = [