Add OoT actor structs and enums (#55)

* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
This commit is contained in:
Zelllll
2021-02-28 22:52:12 -05:00
committed by GitHub
parent 5c761c33f0
commit fb1ed529ad
586 changed files with 888 additions and 870 deletions
+1 -1
View File
@@ -21,7 +21,7 @@
(curState)->nextGameStateInit = (GameStateFunc)newInit; \
(curState)->nextGameStateSize = sizeof(newStruct);
#define PLAYER ((ActorPlayer*)globalCtx->actorCtx.actorList[ACTORTYPE_PLAYER].first)
#define PLAYER ((ActorPlayer*)globalCtx->actorCtx.actorList[ACTORCAT_PLAYER].first)
#define SQ(x) ((x)*(x))
#define DECR(x) ((x) == 0 ? 0 : ((x) -= 1))