From f9df26f195bff698c28379aff1377093b43d71aa Mon Sep 17 00:00:00 2001 From: Alejandro Javier Asenjo Nitti Date: Fri, 3 Nov 2023 19:31:29 -0300 Subject: [PATCH] ACTOR_EN_CLEAR_TAG --- src/overlays/actors/ovl_En_Bsb/z_en_bsb.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c b/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c index a46d09a78..3d4939481 100644 --- a/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c +++ b/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c @@ -1306,8 +1306,8 @@ void func_80C0E618(EnBsb* this, PlayState* play) { case 4: this->unk_0322 = 0x28; this->unk_0324 = 0x14; - Actor_Spawn(&play->actorCtx, play, 0xA2, this->actor.focus.pos.x, this->actor.focus.pos.y, - this->actor.focus.pos.z, 0, 0, 0, 4); + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, this->actor.focus.pos.x, + this->actor.focus.pos.y, this->actor.focus.pos.z, 0, 0, 0, 4); var_s0 = -1; break;