Arms_Hook OK (#33)

* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
This commit is contained in:
fullgrowngaming
2020-10-11 18:30:22 -05:00
committed by GitHub
parent 1c4a3047de
commit f927730418
17 changed files with 404 additions and 62 deletions
+5
View File
@@ -20,6 +20,11 @@
#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
(curState)->nextGameStateInit = (GameStateFunc)newInit; \
(curState)->nextGameStateSize = sizeof(newStruct);
#define PLAYER ((ActorPlayer*)globalCtx->actorCtx.actorList[ACTORTYPE_PLAYER].first)
#define SQ(x) ((x)*(x))
#define DECR(x) ((x) == 0 ? 0 : ((x) -= 1))
extern GraphicsContext* oGfxCtx;