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ovl_Obj_Y2lift decompiled (#856)
* ovl_Obj_Y2lift decompiled * format * pr review fixes * clean up Co-authored-by: SonicDcer <noreply@github.com>
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SonicDcer
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@@ -2,8 +2,8 @@
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<File Name="object_kaizoku_obj" Segment="6">
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<DList Name="object_kaizoku_obj_DL_0001A0" Offset="0x1A0" />
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<Texture Name="object_kaizoku_obj_Tex_000300" OutName="tex_000300" Format="rgba16" Width="32" Height="64" Offset="0x300" />
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<DList Name="object_kaizoku_obj_DL_001680" Offset="0x1680" />
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<Collision Name="object_kaizoku_obj_Colheader_0019B0" Offset="0x19B0" />
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<DList Name="gPirateLiftPlatformDL" Offset="0x1680" />
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<Collision Name="gPirateLiftPlatformCol" Offset="0x19B0" />
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<Texture Name="object_kaizoku_obj_Tex_0019E0" OutName="tex_0019E0" Format="rgba16" Width="64" Height="32" Offset="0x19E0" />
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<Texture Name="object_kaizoku_obj_Tex_0029E0" OutName="tex_0029E0" Format="rgba16" Width="16" Height="32" Offset="0x29E0" />
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<Texture Name="object_kaizoku_obj_Tex_002DE0" OutName="tex_002DE0" Format="rgba16" Width="16" Height="16" Offset="0x2DE0" />
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