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Cleanup SubCameras (#936)
* Cleanup SubCameras * Add small bit of docs, remove comments * Fix merge from master, missed test7
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+2
-2
@@ -1449,7 +1449,7 @@ s16 ActorCutscene_GetAdditionalCutscene(s16 index);
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s16 ActorCutscene_GetLength(s16 index);
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s32 func_800F2138(s8 arg0);
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s32 func_800F2178(s16 arg0);
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s16 ActorCutscene_GetCurrentCamera(s16 index);
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s16 ActorCutscene_GetCurrentSubCamId(s16 index);
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s16 func_800F21CC(void);
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s32 func_800F22C4(s16 param_1, Actor* actor);
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void ActorCutscene_SetReturnCamera(s16 index);
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@@ -2623,7 +2623,7 @@ s32 Play_CreateSubCamera(PlayState* play);
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s32 Play_GetActiveCamId(PlayState* play);
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void Play_CameraChangeStatus(PlayState* play, s16 camId, s16 status);
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void Play_ClearCamera(PlayState* play, s16 camId);
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Camera* Play_GetCamera(PlayState* play, s16 index);
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Camera* Play_GetCamera(PlayState* play, s16 camId);
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s32 Play_CameraSetAtEye(PlayState* play, s16 camId, Vec3f* at, Vec3f* eye);
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void Play_CameraSetAtEyeUp(PlayState* play, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up);
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void Play_CameraSetFov(PlayState* play, s16 camId, f32 fov);
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@@ -178,7 +178,7 @@ typedef struct {
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ u16 frames;
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/* 0x12 */ u16 currentCsIndex;
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/* 0x14 */ s32 csCamId;
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/* 0x14 */ s32 subCamId;
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/* 0x18 */ u16 unk_18;
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/* 0x1A */ u8 unk_1A;
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/* 0x1B */ u8 unk_1B;
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