Cleanup SubCameras (#936)

* Cleanup SubCameras

* Add small bit of docs, remove comments

* Fix merge from master, missed test7
This commit is contained in:
engineer124
2022-07-22 15:24:37 +01:00
committed by GitHub
parent 5f6c3df4ce
commit f2b628241d
47 changed files with 732 additions and 730 deletions
+2 -2
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@@ -1449,7 +1449,7 @@ s16 ActorCutscene_GetAdditionalCutscene(s16 index);
s16 ActorCutscene_GetLength(s16 index);
s32 func_800F2138(s8 arg0);
s32 func_800F2178(s16 arg0);
s16 ActorCutscene_GetCurrentCamera(s16 index);
s16 ActorCutscene_GetCurrentSubCamId(s16 index);
s16 func_800F21CC(void);
s32 func_800F22C4(s16 param_1, Actor* actor);
void ActorCutscene_SetReturnCamera(s16 index);
@@ -2623,7 +2623,7 @@ s32 Play_CreateSubCamera(PlayState* play);
s32 Play_GetActiveCamId(PlayState* play);
void Play_CameraChangeStatus(PlayState* play, s16 camId, s16 status);
void Play_ClearCamera(PlayState* play, s16 camId);
Camera* Play_GetCamera(PlayState* play, s16 index);
Camera* Play_GetCamera(PlayState* play, s16 camId);
s32 Play_CameraSetAtEye(PlayState* play, s16 camId, Vec3f* at, Vec3f* eye);
void Play_CameraSetAtEyeUp(PlayState* play, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up);
void Play_CameraSetFov(PlayState* play, s16 camId, f32 fov);
+1 -1
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@@ -178,7 +178,7 @@ typedef struct {
/* 0x0C */ f32 unk_0C;
/* 0x10 */ u16 frames;
/* 0x12 */ u16 currentCsIndex;
/* 0x14 */ s32 csCamId;
/* 0x14 */ s32 subCamId;
/* 0x18 */ u16 unk_18;
/* 0x1A */ u8 unk_1A;
/* 0x1B */ u8 unk_1B;