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z_horse.c OK (#1245)
* func_800F3940 * func_800F3B2C, func_800F415C and func_800F41E4 * func_800F40A0 * func_800F3ED4 * func_800F3C44 * func_800F3B68 NON_MATCHING * func_800F3A64 kinda * func_800F39B4 * cleanups * import data * fix fake match * format * Scene enum * minor cleanup on data usage * Horse_RotateToPoint and ENHORSE_PARAMS * scene setup index Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * fix merge * z64horse.h * Renames * and even more renames * format * fix * review * Horse_IsActive * review * bss * fix * remove comments * Update src/code/z_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * Update src/code/z_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Tom Overton
engineer124
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eb24680be3
@@ -1069,17 +1069,6 @@ u16 QuestHint_GetTatlTextId(PlayState* play);
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u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet);
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s32 func_800F3940(PlayState* play);
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// void func_800F39B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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// void func_800F3A64(void);
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void func_800F3B2C(PlayState* play);
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// void func_800F3B68(void);
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// void func_800F3C44(void);
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// void func_800F3ED4(void);
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void func_800F40A0(GameState* gameState, Player* player);
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void func_800F415C(Actor* actor, Vec3f* arg1, s16 arg2);
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UNK_TYPE func_800F41E4(PlayState* play, ActorContext* actorCtx);
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void func_800F4A10(PlayState* play);
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void KaleidoSetup_Update(PlayState* play);
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void KaleidoSetup_Init(PlayState* play);
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