speedXZ -> speed (#1186)

* speedXZ to speed

* brackets
This commit is contained in:
engineer124
2023-03-03 11:07:51 -03:00
committed by GitHub
parent cc8772a896
commit e8f3039264
187 changed files with 1746 additions and 1747 deletions
+1 -1
View File
@@ -150,7 +150,7 @@ typedef struct Actor {
/* 0x054 */ f32 targetArrowOffset; // Height offset of the target arrow relative to `focus` position
/* 0x058 */ Vec3f scale; // Scale of the actor in each axis
/* 0x064 */ Vec3f velocity; // Velocity of the actor in each axis
/* 0x070 */ f32 speedXZ; // How fast the actor is traveling along the XZ plane
/* 0x070 */ f32 speed; // Context dependent speed value. Can be used for XZ or XYZ depending on which move function is used
/* 0x074 */ f32 gravity; // Acceleration due to gravity. Value is added to Y velocity every frame
/* 0x078 */ f32 terminalVelocity; // Sets the lower bounds cap on velocity along the Y axis
/* 0x07C */ struct CollisionPoly* wallPoly; // Wall polygon the actor is touching