* En_Boom

* Match (thanks Anon)

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
Maide
2022-05-25 21:04:10 -04:00
committed by GitHub
co-authored by Anghelo Carvajal Derek Hensley
parent 6f2531cc66
commit e227684d9b
11 changed files with 331 additions and 58 deletions
+1 -1
View File
@@ -2051,7 +2051,7 @@ s32 func_801242B4(Player* player);
// void func_80125D4C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_801262C8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_801263FC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
s32 func_80126440(GlobalContext* globalCtx, Collider* param_2, s32* param_3, Vec3f* param_4, Vec3f* param_5);
s32 func_80126440(GlobalContext* globalCtx, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* arg3, Vec3f* arg4);
// void func_801265C8(void);
// void func_8012669C(void);
// void func_80126808(void);
+3
View File
@@ -256,6 +256,9 @@ struct EnItem00;
typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct GlobalContext*);
#define ENITEM00_GET_8000(thisx) ((thisx)->params & 0x8000)
#define ENITEM00_GET_7F00(thisx) (((thisx)->params & 0x7F00) >> 8)
typedef struct EnItem00 {
/* 0x000 */ Actor actor;
/* 0x144 */ EnItem00ActionFunc actionFunc;