mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
+3
-3
@@ -981,7 +981,7 @@ f32 func_800C3D50(s32 arg0, CollisionContext* colCtx, s32 arg2, CollisionPoly**
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// void func_800C3FA0(void);
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f32 func_800C4000(GlobalContext* globalCtx, CollisionContext* colCtx, s32* arg2, Vec3f* arg3);
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// void func_800C4058(void);
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// void func_800C40B4(void);
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f32 func_800C40B4(CollisionContext* colCtx, CollisionPoly** arg1, s32* arg2, Vec3f* pos);
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f32 func_800C411C(CollisionContext* colCtx, CollisionPoly** arg1, s32* arg2, Actor* actor, Vec3f* pos);
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// void func_800C4188(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
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// void func_800C41E4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
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@@ -2255,7 +2255,7 @@ s32 func_801240C8(Player* player);
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// void func_8012422C(void);
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// void func_80124258(void);
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// void func_80124278(void);
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// void func_801242B4(void);
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s32 func_801242B4(Player* player);
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// void func_801242DC(void);
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// void func_80124420(void);
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// void func_80124618(void);
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@@ -3304,7 +3304,7 @@ void func_80179B34(float fParm1, f32 fParm2, f32 fParm5, f32 fParm6, f32 param_5
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// void func_80179D74(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
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void Math3D_ScaleAndAdd(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dst);
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void Math3D_Lerp(Vec3f* a, Vec3f* b, f32 t, Vec3f* dst);
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s32 Math3D_Parallel(Vec3f* a, Vec3f* b);
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f32 Math3D_Parallel(Vec3f* a, Vec3f* b);
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s32 Math3D_AngleBetweenVectors(Vec3f* a, Vec3f* b, f32* angle);
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void func_80179F64(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
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s32 Math3D_XZBoundCheck(f32 xMin, f32 xMax, f32 zMin, f32 zMax, f32 x, f32 z);
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+2
-1
@@ -88,7 +88,8 @@ typedef struct EnDno_ActorUnkStruct {
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/* 0x1D */ u8 unk_1D;
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/* 0x20 */ Vec3f unk_20;
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/* 0x2C */ Vec3f unk_2C;
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/* 0x38 */ UNK_TYPE1 unk_38[0x10];
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/* 0x38 */ Vec3f unk_38;
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/* 0x44 */ UNK_TYPE1 unk_44[0x4];
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/* 0x48 */ struct Actor* unk_48;
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/* 0x4C */ f32 unk_4C;
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/* 0x50 */ f32 unk_50;
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