Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)

* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -> bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -> dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV->Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
This commit is contained in:
Lucas Shaw
2021-10-24 10:59:14 -04:00
committed by GitHub
co-authored by Lucas Shaw angie Kenix3
parent 961913f18f
commit dcf44596d2
181 changed files with 4953 additions and 3658 deletions
+1 -1
View File
@@ -92,7 +92,7 @@
#define SEGMENT_ADDR(num, off) (((num) << 24) + (off))
#ifndef NULL
#define NULL 0
#define NULL ((void*)0)
#endif
#endif /* !_MBI_H_ */
+259 -238
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File diff suppressed because it is too large Load Diff
+2 -1
View File
@@ -139,7 +139,8 @@ typedef struct {
/* 0x01 */ u8 txsize;
/* 0x02 */ u8 rxsize;
/* 0x03 */ u8 cmd;
/* 0x04 */ u16 address;
/* 0x04 */ u8 hi;
/* 0x05 */ u8 lo;
/* 0x06 */ u8 data[32];
/* 0x26 */ u8 datacrc;
} __OSContRamReadFormat;
+4 -3
View File
@@ -1,6 +1,7 @@
#ifndef _OS_H_
#define _OS_H_
#include "stdlib.h"
#include "ultra64/thread.h"
#include "ultra64/message.h"
@@ -65,7 +66,7 @@ typedef struct {
/* 0x00 */ OSIoMesgHdr hdr;
/* 0x08 */ void* dramAddr;
/* 0x0C */ u32 devAddr;
/* 0x10 */ u32 size;
/* 0x10 */ size_t size;
/* 0x14 */ OSPiHandle* piHandle;
} OSIoMesg; // size = 0x88
@@ -76,8 +77,8 @@ typedef struct {
/* 0x08 */ OSMesgQueue* cmdQueue;
/* 0x0C */ OSMesgQueue* evtQueue;
/* 0x10 */ OSMesgQueue* acsQueue;
/* 0x14 */ s32 (*piDmaCallback)(s32, u32, void*, u32);
/* 0x18 */ s32 (*epiDmaCallback)(OSPiHandle*, s32, u32, void*, u32);
/* 0x14 */ s32 (*piDmaCallback)(s32, u32, void*, size_t);
/* 0x18 */ s32 (*epiDmaCallback)(OSPiHandle*, s32, u32, void*, size_t);
} OSDevMgr; // size = 0x1C
+10
View File
@@ -6,4 +6,14 @@ typedef struct {
/* 0x04 */ OSMesg msg;
} __osHwInt; // size = 0x08
typedef struct {
/* 0x00 */ u32 initialized;
/* 0x04 */ OSThread* mgrThread;
/* 0x08 */ OSMesgQueue* cmdQueue;
/* 0x0C */ OSMesgQueue* eventQueue;
/* 0x10 */ OSMesgQueue* accessQueue;
/* 0x14 */ s32 (*piDmaCallback)(s32, u32, void*, size_t);
/* 0x18 */ s32 (*epiDmaCallback)(OSPiHandle*, s32, u32, void*, size_t);
} OSMgrArgs; // size = 0x1C
#endif
+1 -1
View File
@@ -18,7 +18,7 @@ typedef struct {
/* 0x8 */ long long rem;
} lldiv_t;
typedef unsigned int size_t;
typedef unsigned long size_t;
typedef int ssize_t;
-7
View File
@@ -1,7 +0,0 @@
#ifndef _STRING_H_
#define _STRING_H_
#define NULL 0
typedef unsigned int size_t;
#endif
+27 -36
View File
@@ -30,8 +30,8 @@ extern vs32 gIrqMgrResetStatus;
extern volatile OSTime sIrqMgrResetTime;
extern volatile OSTime sIrqMgrRetraceTime;
extern s32 sIrqMgrRetraceCount;
extern char* D_80096B80[18];
extern char* sExceptionNames[6];
extern const char* sCpuExceptions[18];
extern const char* sFpuExceptions[6];
extern FaultDrawer* sFaultDrawContext;
extern FaultDrawer sFaultDrawerDefault;
// extern UNK_TYPE4 D_80096C20;
@@ -67,8 +67,8 @@ extern OSPiHandle* __osPiTable;
extern OSPiHandle* __osCurrentHandle[];
extern UNK_TYPE4 __osPiAccessQueueEnabled;
extern OSViMode osViModeNtscHpn1;
// extern UNK_TYPE4 D_80097F00;
// extern UNK_TYPE1 D_80097F04;
extern s32 __osPfsInodeCacheChannel;
extern u8 __osPfsInodeCacheBank;
extern UNK_TYPE4 D_80097F10;
extern char spaces[];
extern char zeroes[];
@@ -207,8 +207,8 @@ extern char D_80098A00[];
extern char D_80098A0C[];
extern char D_80098A1C[];
extern char D_80098A20[34];
extern char D_80098A44[];
extern char D_80098A68[];
extern const char D_80098A44[];
extern const char D_80098A68[];
extern char D_80098A88[53];
extern char D_80098AC0[49];
extern char D_80098AF4[51];
@@ -218,7 +218,7 @@ extern char D_80098B68[];
extern char D_80098B84[];
extern char D_80098BA0[];
extern char D_80098BBC[];
extern char faultThreadName[];
extern const char faultThreadName[];
extern char D_80098BE0[];
extern char D_80098BF8[];
extern char D_80098BFC[];
@@ -230,15 +230,14 @@ extern char D_80098C2C[];
extern char D_80098C34[];
extern char D_80098C38[];
extern char D_80098C40[];
extern u8 sFaultDrawerFont[8][128];
extern char D_80099050[];
extern char D_80099054[];
extern char D_8009905C[];
extern char D_80099064[];
extern char D_80099070[];
extern char D_80099078[];
extern char D_8009907C[];
extern char D_80099080[];
extern const char D_80099078[];
extern const char D_8009907C[];
extern const char D_80099080[];
extern char D_800990B0[];
extern f32 D_800990C0[9];
extern f32 D_800990E4;
@@ -325,10 +324,10 @@ extern FaultDrawer sFaultDrawerStruct;
// extern Arena gSystemArena;
extern u32 sRandFloat;
// extern UNK_TYPE4 sArenaLockMsg;
// extern OSTask tmp_task;
// extern UNK_TYPE1 D_8009CDB0;
// extern OSMesg siAccessBuf[1];
// extern OSMesgQueue __osSiAccessQueue;
extern OSTask tmp_task;
extern OSPifRam osPifBuffers[4];
extern OSMesg siAccessBuf[1];
extern OSMesgQueue __osSiAccessQueue;
extern OSPifRam __osContPifRam;
// extern UNK_TYPE1 D_8009CF0C;
extern u8 __osContLastCmd;
@@ -1673,7 +1672,7 @@ extern UNK_PTR D_801D1540;
// extern f32 sFactorialTbl[13];
extern Vec3f D_801D15B0;
extern Vec3s D_801D15BC;
extern RSPMatrix D_801D1DE0;
extern Mtx D_801D1DE0;
extern MtxF D_801D1E20;
extern UNK_PTR D_801D1E60;
extern UNK_PTR D_801D1E64;
@@ -3263,7 +3262,6 @@ extern TriNorm D_801EF590;
extern TriNorm D_801EF5C8;
extern TriNorm D_801EF600;
extern TriNorm D_801EF638;
// extern UNK_TYPE1 D_801EF66D;
extern SaveContext gSaveContext;
// extern UNK_TYPE2 D_801F3F38;
// extern UNK_TYPE1 D_801F3F3A;
@@ -3344,7 +3342,7 @@ extern s16 D_801F4E7A;
// extern UNK_TYPE1 D_801F4F68;
// extern UNK_TYPE1 D_801F4F6A;
extern LightsBuffer sLightsBuffer;
extern Arena mainHeap;
extern Arena sZeldaArena;
// extern UNK_TYPE1 D_801F5130;
// extern UNK_TYPE1 D_801F5270;
// extern UNK_TYPE1 D_801F528E;
@@ -3368,13 +3366,6 @@ extern Arena mainHeap;
// extern UNK_TYPE1 D_801F59F0;
// extern UNK_TYPE1 D_801F59F4;
// extern UNK_TYPE1 D_801F59F8;
// extern QuakeRequest sQuakeRequest[4];
// extern Quake2Context sQuake2Context;
// extern s32 sMatAnimStep;
// extern u32 sMatAnimFlags;
// extern f32 sMatAnimAlphaRatio;
extern s32 D_801F5AB0;
extern s32 D_801F5AB4;
// extern UNK_TYPE1 D_801F5AC0;
// extern UNK_TYPE1 D_801F69D0;
// extern UNK_TYPE1 D_801F6A10;
@@ -3437,19 +3428,19 @@ extern FaultClient graphFaultClient;
extern Gfx* graphDlEntry;
// extern UNK_TYPE1 D_801F80F8;
extern u64 lastRenderFrameTimestamp;
extern OSMesgQueue siEventCallbackQueue;
extern OSMesg siEventCallbackBuffer[1];
extern OSMesgQueue sSiIntMsgQ;
extern OSMesg sSiIntMsgBuf[1];
extern u32 gSegments[NUM_SEGMENTS];
extern SchedContext gSchedContext;
extern IrqMgrClient mainIrqmgrCallbackNode;
extern OSMesgQueue mainIrqmgrCallbackQueue;
extern OSMesg mainIrqCallbackBuffer[60];
extern OSThread graphOSThread;
extern u8 graphStack[0x1800];
extern u8 schedStack[0x600];
extern u8 audioStack[0x800];
extern u8 padmgrStack[0x500];
extern StackEntry graphStackEntry;
extern IrqMgrClient irqClient;
extern OSMesgQueue irqMgrMsgQ;
extern OSMesg irqMgrMsgBuf[60];
extern OSThread sGraphThread;
extern u8 sGraphStack[6144];
extern u8 schedStack[1536];
extern u8 audioStack[2048];
extern u8 padmgrStack[1280];
extern StackEntry sGraphStackInfo;
extern StackEntry schedStackEntry;
extern StackEntry audioStackEntry;
extern StackEntry padmgrStackEntry;
+27 -26
View File
@@ -308,7 +308,7 @@ typedef struct GraphicsContext {
/* 0x1B4 */ Gfx* unk1B4;
/* 0x1B8 */ TwoHeadGfxArena unk1B8;
/* 0x1C8 */ UNK_TYPE1 pad1C8[0xAC];
/* 0x274 */ OSViMode* unk274;
/* 0x274 */ OSViMode* viMode;
/* 0x278 */ void* zbuffer;
/* 0x27C */ UNK_TYPE1 pad27C[0x1C];
/* 0x298 */ TwoHeadGfxArena overlay;
@@ -410,13 +410,13 @@ typedef struct {
/* 0xC */ s32 rightX;
} Viewport; // size = 0x10
typedef void*(*fault_address_converter_func)(void* addr, void* arg);
typedef void*(*FaultAddrConvFunc)(void* addr, void* arg);
typedef void(*fault_client_func)(void* arg1, void* arg2);
typedef void(*osCreateThread_func)(void*);
typedef void* (*PrintCallback)(void*, const char*, u32);
typedef void* (*PrintCallback)(void*, const char*, size_t);
typedef enum {
SLOWLY_CALLBACK_NO_ARGS,
@@ -991,7 +991,7 @@ typedef struct {
typedef struct ArenaNode_t {
/* 0x0 */ s16 magic; // Should always be 0x7373
/* 0x2 */ s16 isFree;
/* 0x4 */ u32 size;
/* 0x4 */ size_t size;
/* 0x8 */ struct ArenaNode_t* next;
/* 0xC */ struct ArenaNode_t* prev;
} ArenaNode; // size = 0x10
@@ -1009,7 +1009,7 @@ typedef struct FaultAddrConvClient FaultAddrConvClient;
struct FaultAddrConvClient {
/* 0x0 */ FaultAddrConvClient* next;
/* 0x4 */ fault_address_converter_func callback;
/* 0x4 */ FaultAddrConvFunc callback;
/* 0x8 */ void* param;
}; // size = 0xC
@@ -1044,46 +1044,47 @@ typedef struct FireObj FireObj;
typedef struct FireObjLight FireObjLight;
typedef struct GameAlloc GameAlloc;
typedef struct GameAllocNode {
/* 0x0 */ struct GameAllocNode* next;
/* 0x4 */ struct GameAllocNode* prev;
/* 0x8 */ size_t size;
/* 0xC */ u32 unk_0C;
} GameAllocEntry; // size = 0x10
typedef struct PreNMIContext PreNMIContext;
typedef struct GameAllocNode GameAllocNode;
struct GameAllocNode {
/* 0x0 */ GameAllocNode* next;
/* 0x4 */ GameAllocNode* prev;
/* 0x8 */ u32 size;
/* 0xC */ UNK_TYPE1 padC[0x4];
}; // size = 0x10
struct GameAlloc {
/* 0x00 */ GameAllocNode base;
/* 0x10 */ GameAllocNode* head;
}; // size = 0x14
typedef struct GameAlloc {
/* 0x00 */ GameAllocEntry base;
/* 0x10 */ GameAllocEntry* head;
} GameAlloc; // size = 0x14
struct GameState {
/* 0x00 */ GraphicsContext* gfxCtx;
/* 0x04 */ GameStateFunc main;
/* 0x08 */ GameStateFunc destroy;
/* 0x0C */ GameStateFunc nextGameStateInit;
/* 0x10 */ u32 nextGameStateSize;
/* 0x10 */ size_t nextGameStateSize;
/* 0x14 */ Input input[4];
/* 0x74 */ TwoHeadArena heap;
/* 0x84 */ GameAlloc alloc;
/* 0x98 */ UNK_TYPE1 pad98[0x3];
/* 0x9B */ u8 running; // If 0, switch to next game state
/* 0x9C */ u32 frames;
/* 0xA0 */ UNK_TYPE1 padA0[0x2];
/* 0xA0 */ u8 padA0[0x2];
/* 0xA2 */ u8 framerateDivisor; // game speed?
/* 0xA3 */ UNK_TYPE1 unkA3;
}; // size = 0xA4
struct PreNMIContext {
typedef struct PreNMIContext {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE4 unkA8;
}; // size = 0xAC
} PreNMIContext; // size = 0xAC
typedef struct {
/* 0x00 */ u32 resetting;
/* 0x04 */ u32 resetCount;
/* 0x08 */ OSTime duration;
/* 0x10 */ OSTime resetTime;
} PreNmiBuff; // size = 0x18 (actually osAppNmiBuffer is 0x40 bytes large but the rest is unused)
typedef struct GlobalContext GlobalContext;
@@ -1266,7 +1267,7 @@ typedef struct {
/* 0x024 */ UNK_TYPE4 unk24;
/* 0x028 */ OSMesg lockMesg[1];
/* 0x02C */ OSMesg interrupts[8];
/* 0x04C */ OSMesgQueue siEventCallbackQueue;
/* 0x04C */ OSMesgQueue sSiIntMsgQ;
/* 0x064 */ OSMesgQueue lock;
/* 0x07C */ OSMesgQueue irqmgrCallbackQueue;
/* 0x094 */ IrqMgrClient irqmgrCallbackQueueNode;
+9 -5
View File
@@ -141,7 +141,7 @@ typedef struct {
/* 0x10 */ f32 shadowScale; // Changes the size of the shadow
/* 0x14 */ u8 shadowAlpha; // Default is 255
/* 0x15 */ u8 feetFloorFlags; // Set if the actor's foot is clipped under the floor. & 1 is right foot, & 2 is left
/* 0x18 */ Vec3f feetPos[2]; // Update by using `Actor_SetFeetPos` in PostLimbDraw
/* 0x18 */ Vec3f feetPos[2]; // Update by using `Actor_SetFeetPos` in PostLimbDrawOpa
} ActorShape; // size = 0x30
typedef struct Actor {
@@ -289,12 +289,16 @@ typedef struct EnItem00 {
/* 0x1A4 */ s8 unk1A4;
} EnItem00; // size = 0x1A8
typedef struct {
/* 0x000 */ Actor base;
/* 0x144 */ ActorFunc update;
struct EnAObj;
typedef void (*EnAObjActionFunc)(struct EnAObj*, struct GlobalContext*);
typedef struct EnAObj {
/* 0x000 */ Actor actor;
/* 0x144 */ EnAObjActionFunc actionFunc;
/* 0x148 */ ColliderCylinder collision;
/* 0x194 */ UNK_TYPE1 pad194[0x14];
} ActorEnAObj; // size = 0x1A8
} EnAObj; // size = 0x1A8
typedef enum {
/* 0x00 */ ACTORCAT_SWITCH,
+131 -111
View File
@@ -6,196 +6,216 @@
#include "z64dma.h"
#include "z64math.h"
struct GlobalContext;
struct Actor;
struct SkelAnime;
#define LINK_ANIMETION_OFFSET(addr, offset) \
(SEGMENT_ROM_START(link_animetion) + ((u32)addr & 0xFFFFFF) + ((u32)offset))
#define LIMB_DONE 0xFF
#define ANIMATION_ENTRY_MAX 50
#define ANIM_FLAG_UPDATEXZ 0x02
#define ANIM_FLAG_UPDATEY 0x10
#define ANIM_FLAG_UPDATEY (1 << 1)
#define ANIM_FLAG_NOMOVE (1 << 4)
struct GlobalContext;
struct Actor;
typedef struct SkelAnime SkelAnime;
typedef enum {
/* 0 */ ANIMMODE_LOOP,
/* 1 */ ANIMMODE_LOOP_INTERP,
/* 2 */ ANIMMODE_ONCE,
/* 3 */ ANIMMODE_ONCE_INTERP,
/* 4 */ ANIMMODE_LOOP_PARTIAL,
/* 5 */ ANIMMODE_LOOP_PARTIAL_INTERP
} AnimationModes;
typedef enum {
/* -1 */ ANIMTAPER_DECEL = -1,
/* 0 */ ANIMTAPER_NONE,
/* 1 */ ANIMTAPER_ACCEL
} AnimationTapers;
typedef struct {
/* 0x000 */ Vec3s translation; // Translation relative to parent limb. root limb is a tranlation for entire model.
/* 0x006 */ u8 firstChildIndex; // The first child's index into the limb table.
/* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table.
/* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the
// far model display list.
} StandardLimb; // Size = 0xC
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
/* 0x06 */ u8 child; // The first child's index into the limb table.
/* 0x07 */ u8 sibling; // The parent limb's next limb index into the limb table.
/* 0x08 */ Gfx* dList; // Display lists for the limb. Index 0 is the normal display list, index 1 is the
// far model display list.
} StandardLimb; // size = 0xC
// Model has limbs with only rigid meshes
typedef struct {
/* 0x000 */ void** skeletonSeg; // Segment address of SkelLimbIndex.
/* 0x004 */ u8 limbCount; // Number of limbs in the model.
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
/* 0x06 */ u8 child;
/* 0x07 */ u8 sibling;
/* 0x08 */ Gfx* dLists[2]; // Near and far
} LodLimb; // size = 0x10
// Model has limbs with only rigid meshes
typedef struct {
/* 0x00 */ void** segment;
/* 0x04 */ u8 limbCount;
} SkeletonHeader; // size = 0x8
// Model has limbs with flexible meshes
typedef struct {
/* 0x000 */ SkeletonHeader sh;
/* 0x008 */ u8 dListCount; // Number of display lists in the model.
/* 0x00 */ SkeletonHeader sh;
/* 0x08 */ u8 dListCount;
} FlexSkeletonHeader; // size = 0xC
typedef s16 AnimationRotationValue;
// Index into the frame data table.
typedef struct {
/* 0x000 */ u16 x;
/* 0x002 */ u16 y;
/* 0x004 */ u16 z;
/* 0x00 */ u16 x;
/* 0x02 */ u16 y;
/* 0x04 */ u16 z;
} JointIndex; // size = 0x06
typedef struct {
/* 0x000 */ s16 frameCount;
/* 0x002 */ s16 unk02;
} AnimationHeaderCommon; // size = 0x4
/* 0x00 */ s16 frameCount;
} AnimationHeaderCommon;
typedef struct {
/* 0x00 */ AnimationHeaderCommon common;
/* 0x04 */ s16* frameData; // referenced as tbl
/* 0x08 */ JointIndex* jointIndices; // referenced as ref_tbl
/* 0x0C */ u16 staticIndexMax;
/* 0x000 */ AnimationHeaderCommon common;
/* 0x004 */ s16* frameData; // referenced as tbl
/* 0x008 */ JointIndex* jointIndices; // referenced as ref_tbl
/* 0x00C */ u16 staticIndexMax;
} AnimationHeader; // size = 0x10
typedef struct {
/* 0x00 */ s16 xMax;
/* 0x02 */ s16 x;
/* 0x04 */ s16 yMax;
/* 0x06 */ s16 y;
/* 0x08 */ s16 zMax;
/* 0x10 */ s16 z;
} JointKey; // size = 0x12
typedef struct {
/* 0x00 */ s16 frameCount;
/* 0x02 */ s16 limbCount;
/* 0x04 */ s16* frameData;
/* 0x08 */ JointKey* jointKey;
} LegacyAnimationHeader; // size = 0xC
typedef enum {
ANIMATION_LINKANIMETION,
ANIMATION_TYPE1,
ANIMATION_TYPE2,
ANIMATION_TYPE3,
ANIMATION_TYPE4,
ANIMATION_TYPE5
ANIMENTRY_COPYALL,
ANIMENTRY_INTERP,
ANIMENTRY_COPYTRUE,
ANIMENTRY_COPYFALSE,
ANIMENTRY_MOVEACTOR
} AnimationType;
typedef struct {
/* 0x000 */ DmaRequest req;
/* 0x020 */ OSMesgQueue msgQueue;
/* 0x038 */ OSMesg msg;
} AnimationEntryType0; // size = 0x3C
} AnimEntryLoadFrame; // size = 0x3C
typedef struct {
/* 0x000 */ u8 unk00;
/* 0x000 */ u8 queueFlag;
/* 0x001 */ u8 vecCount;
/* 0x004 */ Vec3s* dst;
/* 0x008 */ Vec3s* src;
} AnimationEntryType1; // size = 0xC
} AnimEntryCopyAll; // size = 0xC
typedef struct {
/* 0x000 */ u8 unk00;
/* 0x001 */ u8 limbCount;
/* 0x004 */ Vec3s* unk04;
/* 0x008 */ Vec3s* unk08;
/* 0x00C */ f32 unk0C;
} AnimationEntryType2; // size = 0x10
/* 0x000 */ u8 queueFlag;
/* 0x001 */ u8 vecCount;
/* 0x004 */ Vec3s* base;
/* 0x008 */ Vec3s* mod;
/* 0x00C */ f32 weight;
} AnimEntryInterp; // size = 0x10
typedef struct {
/* 0x000 */ u8 unk00;
/* 0x000 */ u8 queueFlag;
/* 0x001 */ u8 vecCount;
/* 0x004 */ Vec3s* dst;
/* 0x008 */ Vec3s* src;
/* 0x00C */ u8* index;
} AnimationEntryType3; // size = 0x10
/* 0x00C */ u8* copyFlag;
} AnimEntryCopyTrue; // size = 0x10
typedef struct {
/* 0x000 */ u8 unk00;
/* 0x000 */ u8 queueFlag;
/* 0x001 */ u8 vecCount;
/* 0x002 */ char unk02[0x2];
/* 0x004 */ Vec3s* dst;
/* 0x008 */ Vec3s* src;
/* 0x00C */ u8* index;
} AnimationEntryType4; // size = 0x10
/* 0x00C */ u8* copyFlag;
} AnimEntryCopyFalse; // size = 0x10
typedef struct {
/* 0x000 */ struct Actor* actor;
/* 0x004 */ SkelAnime* skelAnime;
/* 0x004 */ struct SkelAnime* skelAnime;
/* 0x008 */ f32 unk08;
} AnimationEntryType5; // size = 0xC
typedef struct {
/* 0x000 */ u8 raw[0x3C];
} AnimationEntryRaw; // size = 0x3C
} AnimEntryMoveActor; // size = 0xC
typedef union {
AnimationEntryRaw raw;
AnimationEntryType0 type0;
AnimationEntryType1 type1;
AnimationEntryType2 type2;
AnimationEntryType3 type3;
AnimationEntryType4 type4;
AnimationEntryType5 type5;
} AnimationEntryType; // size = 0x3C
AnimEntryLoadFrame load;
AnimEntryCopyAll copy;
AnimEntryInterp interp;
AnimEntryCopyTrue copy1;
AnimEntryCopyFalse copy0;
AnimEntryMoveActor move;
} AnimationEntryData; // size = 0x3C
typedef struct {
/* 0x000 */ u8 type;
/* 0x001 */ u8 unk01;
/* 0x004 */ AnimationEntryType types;
/* 0x004 */ AnimationEntryData data;
} AnimationEntry; // size = 0x40
typedef struct AnimationContext {
/* 0x000 */ s16 animationCount;
/* 0x002 */ char unk02[2];
/* 0x004 */ AnimationEntry entries[ANIMATION_ENTRY_MAX];
} AnimationContext; // size = 0xC84
typedef struct {
/* 0x00 */ AnimationHeaderCommon common;
/* 0x04 */ u32 segment;
/* 0x000 */ AnimationHeaderCommon common;
/* 0x004 */ u32 segment;
} LinkAnimationHeader; // size = 0x8
struct SkelAnime {
/* 0x00 */ u8 limbCount; // joint_Num
/* modes 0 and 1 repeat the animation indefinitely
* modes 2 and 3 play the animaton once then stop
* modes >= 4 play the animation once, and always start at frame 0.
*/
/* 0x01 */ u8 mode;
/* 0x02 */ u8 dListCount;
/* 0x03 */ s8 unk03;
typedef struct SkelAnime {
/* 0x00 */ u8 limbCount; // Number of limbs in the skeleton
/* 0x01 */ u8 mode; // 0: loop, 2: play once, 4: partial loop. +1 to interpolate between frames.
/* 0x02 */ u8 dListCount; // Number of display lists in a flexible skeleton
/* 0x03 */ s8 taper; // Tapering to use when morphing between animations. Only used by Door_Warp1.
/* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb.
/* 0x08 */
union {
AnimationHeader* animCurrentSeg;
LinkAnimationHeader* linkAnimetionSeg;
AnimationHeaderCommon* genericSeg;
};
/* 0x0C */ f32 initialFrame;
/* 0x10 */ f32 animFrameCount;
/* 0x14 */ f32 totalFrames;
/* 0x18 */ f32 animCurrentFrame;
/* 0x1C */ f32 animPlaybackSpeed;
/* 0x20 */ Vec3s* limbDrawTbl; // now_joint
/* 0x24 */ Vec3s* transitionDrawTbl; // morf_joint
/* 0x28 */ f32 transCurrentFrame;
/* 0x2C */ f32 transitionStep;
/* 0x30 */ s32 (*animUpdate)();
/* 0x34 */ s8 initFlags;
/* 0x35 */ u8 flags;
/* 0x36 */ s16 prevFrameRot;
/* 0x38 */ Vec3s prevFramePos;
/* 0x3E */ Vec3s unk3E;
}; // size = 0x44
/* 0x08 */ void* animation; // Can be an AnimationHeader or LinkAnimationHeader.
/* 0x0C */ f32 startFrame; // In mode 4, start of partial loop.
/* 0x10 */ f32 endFrame; // In mode 2, Update returns true when curFrame is equal to this. In mode 4, end of partial loop.
/* 0x14 */ f32 animLength; // Total number of frames in the current animation's file.
/* 0x18 */ f32 curFrame; // Current frame in the animation
/* 0x1C */ f32 playSpeed; // Multiplied by R_UPDATE_RATE / 3 to get the animation's frame rate.
/* 0x20 */ Vec3s* jointTable; // Current translation of model and rotations of all limbs
/* 0x24 */ Vec3s* morphTable; // Table of values used to morph between animations
/* 0x28 */ f32 morphWeight; // Weight of the current animation morph as a fraction in [0,1]
/* 0x2C */ f32 morphRate; // Reciprocal of the number of frames in the morph
/* 0x30 */ s32 (*update)(); // Can be Loop, Partial loop, Play once, Morph, or Tapered morph. Link only has Loop, Play once, and Morph
/* 0x34 */ s8 initFlags; // Flags used when initializing Link's skeleton
/* 0x35 */ u8 moveFlags; // Flags used for animations that move the actor in worldspace.
/* 0x36 */ s16 prevRot; // Previous rotation in worldspace.
/* 0x38 */ Vec3s prevTransl; // Previous modelspace translation.
/* 0x3E */ Vec3s baseTransl; // Base modelspace translation.
} SkelAnime; // size = 0x44
typedef s32 (*OverrideLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
typedef s32 (*OverrideLimbDrawOpa)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
struct Actor* actor);
typedef void (*PostLimbDrawOpa)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
struct Actor* actor);
typedef s32 (*OverrideLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
struct Actor* actor, Gfx** gfx);
typedef void (*PostLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
struct Actor* actor);
struct Actor* actor, Gfx** gfx);
typedef s32 (*OverrideLimbDraw2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
struct Actor* actor, Gfx** gfx);
typedef s32 (*OverrideLimbDrawFlex)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
struct Actor* actor);
typedef void (*PostLimbDraw2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
struct Actor* actor, Gfx** gfx);
typedef s32 (*OverrideLimbDrawSV)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
struct Actor* actor);
typedef void (*PostLimbDrawSV)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList1, Gfx** dList2, Vec3s* rot,
struct Actor* actor);
typedef void (*PostLimbDrawFlex)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList1, Gfx** dList2, Vec3s* rot,
struct Actor* actor);
typedef void (*UnkActorDraw)(struct GlobalContext* globalCtx, s32 limbIndex, struct Actor* actor);
typedef void (*AnimationEntryCallback)(struct GlobalContext*, AnimationEntryType*);
typedef void (*AnimationEntryCallback)(struct GlobalContext*, AnimationEntryData*);
extern u32 link_animetion_segment;
+27 -6
View File
@@ -274,16 +274,37 @@ typedef struct {
/* 0x8 */ s32 size;
} EffectSsInfo; // size = 0xC
typedef struct {
/* 0x0 */ EffectSs* data_table; // Name from debug assert
/* 0x4 */ s32 searchIndex;
/* 0x8 */ s32 size;
} EffectTableInfo; // size = 0xC
typedef struct {
/* 0x0 */ UNK_TYPE4 unk0;
/* 0x4 */ EffectSsInitFunc init;
} ParticleOverlayInfo; // size = 0x8
typedef struct {
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vromEnd;
/* 0x08 */ void* vramStart;
/* 0x0C */ void* vramEnd;
/* 0x10 */ void* loadedRamAddr;
/* 0x14 */ ParticleOverlayInfo* overlayInfo;
/* 0x18 */ u32 unk18; // Always 0x01000000?
} ParticleOverlay; // size = 0x1C
typedef enum {
/* 0x00 */ EFFECT_SS_DUST,
/* 0x01 */ EFFECT_SS_KIRAKIRA,
/* 0x02 */ EFFECT_SS_UNSET_02,
/* 0x02 */ EFFECT_SS_UNSET_02, // Deleted
/* 0x03 */ EFFECT_SS_BOMB2,
/* 0x04 */ EFFECT_SS_BLAST,
/* 0x05 */ EFFECT_SS_G_SPK,
/* 0x06 */ EFFECT_SS_D_FIRE,
/* 0x07 */ EFFECT_SS_BUBBLE,
/* 0x08 */ EFFECT_SS_UNSET_08,
/* 0x08 */ EFFECT_SS_UNSET_08, // Deleted
/* 0x09 */ EFFECT_SS_G_RIPPLE,
/* 0x0A */ EFFECT_SS_G_SPLASH,
/* 0x0B */ EFFECT_SS_UNSET_0B,
@@ -293,8 +314,8 @@ typedef enum {
/* 0x0F */ EFFECT_SS_HAHEN,
/* 0x10 */ EFFECT_SS_STICK,
/* 0x11 */ EFFECT_SS_SIBUKI,
/* 0x12 */ EFFECT_SS_UNSET_12,
/* 0x13 */ EFFECT_SS_UNSET_13,
/* 0x12 */ EFFECT_SS_UNSET_12, // Deleted
/* 0x13 */ EFFECT_SS_UNSET_13, // Deleted
/* 0x14 */ EFFECT_SS_STONE1,
/* 0x15 */ EFFECT_SS_HITMARK,
/* 0x16 */ EFFECT_SS_FHG_FLASH,
@@ -306,11 +327,11 @@ typedef enum {
/* 0x1C */ EFFECT_SS_FIRE_TAIL,
/* 0x1D */ EFFECT_SS_EN_FIRE,
/* 0x1E */ EFFECT_SS_EXTRA,
/* 0x1F */ EFFECT_SS_UNSET_1F,
/* 0x1F */ EFFECT_SS_UNSET_1F, // Deleted
/* 0x20 */ EFFECT_SS_DEAD_DB,
/* 0x21 */ EFFECT_SS_DEAD_DD,
/* 0x22 */ EFFECT_SS_DEAD_DS,
/* 0x23 */ EFFECT_SS_UNSET_23,
/* 0x23 */ EFFECT_SS_UNSET_23, // Deleted
/* 0x24 */ EFFECT_SS_ICE_SMOKE,
/* 0x25 */ EFFECT_EN_ICE_BLOCK,
/* 0x26 */ EFFECT_SS_SBN,
+2 -2
View File
@@ -215,8 +215,8 @@ typedef struct {
} SCmdMinimapChests;
typedef struct {
/* 0x0 */ u32 opaqueDl;
/* 0x4 */ u32 translucentDl;
/* 0x0 */ Gfx* opaqueDl;
/* 0x4 */ Gfx* translucentDl;
} RoomMeshType0Params; // size = 0x8
// Fields TODO