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z64frameadvance.h (#1182)
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@@ -1742,9 +1742,6 @@ Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
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f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
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s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
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s32 func_801226E0(PlayState* play, s32 arg1);
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s32 func_80122744(PlayState* play, struct_80122744_arg1* arg1, u32 arg2, Vec3s* arg3);
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s32 func_80122760(PlayState* play, struct_80122744_arg1* arg1, f32 arg2);
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