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[Doc] Actor En_Bee - Giant Bee (#1089)
* all functions matching * initial cleanup * tatl hint * clean up + SFX * SFX * more SFX * func_800B3030 * SFX FIX * castings * clean up * array of Vec3f * for loop fix (Thanks @Maide) * ACTORCAT_ITEMACTION * docs for giant bee actor * tidy up * run format.sh * rename idle anim to flying * address review comments for names * make format check happy * wrap modulo in parens Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * clearer cast to f32 Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * comments to object xml * Update src/overlays/actors/ovl_En_Bee/z_en_bee.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update src/overlays/actors/ovl_En_Bee/z_en_bee.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * better names for some temp variables Co-authored-by: sonicdcer <alejandro.asenjo88@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
co-authored by
sonicdcer
Derek Hensley
EllipticEllipsis
parent
8e6843f04e
commit
d745cccf87
@@ -1,28 +1,38 @@
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<Root>
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<!-- Object for Bee -->
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<File Name="object_bee" Segment="6">
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<Animation Name="object_bee_Anim_00005C" Offset="0x5C" />
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<DList Name="object_bee_DL_000550" Offset="0x550" />
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<DList Name="object_bee_DL_000780" Offset="0x780" />
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<DList Name="object_bee_DL_000848" Offset="0x848" />
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<DList Name="object_bee_DL_000918" Offset="0x918" />
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<DList Name="object_bee_DL_0009D0" Offset="0x9D0" />
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<Texture Name="object_bee_TLUT_000A88" OutName="tlut_000A88" Format="rgba16" Width="4" Height="4" Offset="0xA88" />
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<Texture Name="object_bee_TLUT_000AA8" OutName="tlut_000AA8" Format="rgba16" Width="4" Height="4" Offset="0xAA8" />
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<Texture Name="object_bee_TLUT_000AC8" OutName="tlut_000AC8" Format="rgba16" Width="4" Height="4" Offset="0xAC8" />
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<Texture Name="object_bee_TLUT_000AE8" OutName="tlut_000AE8" Format="rgba16" Width="4" Height="4" Offset="0xAE8" />
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<Texture Name="object_bee_Tex_000B08" OutName="tex_000B08" Format="ci4" Width="32" Height="32" Offset="0xB08" />
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<Texture Name="object_bee_Tex_000D08" OutName="tex_000D08" Format="ci4" Width="32" Height="32" Offset="0xD08" />
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<Texture Name="object_bee_Tex_000F08" OutName="tex_000F08" Format="ci4" Width="32" Height="32" Offset="0xF08" />
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<Texture Name="object_bee_Tex_001108" OutName="tex_001108" Format="ci4" Width="32" Height="32" Offset="0x1108" />
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<Limb Name="object_bee_Standardlimb_001308" Type="Standard" EnumName="OBJECT_BEE_LIMB_01" Offset="0x1308" />
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<Limb Name="object_bee_Standardlimb_001314" Type="Standard" EnumName="OBJECT_BEE_LIMB_02" Offset="0x1314" />
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<Limb Name="object_bee_Standardlimb_001320" Type="Standard" EnumName="OBJECT_BEE_LIMB_03" Offset="0x1320" />
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<Limb Name="object_bee_Standardlimb_00132C" Type="Standard" EnumName="OBJECT_BEE_LIMB_04" Offset="0x132C" />
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<Limb Name="object_bee_Standardlimb_001338" Type="Standard" EnumName="OBJECT_BEE_LIMB_05" Offset="0x1338" />
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<Limb Name="object_bee_Standardlimb_001344" Type="Standard" EnumName="OBJECT_BEE_LIMB_06" Offset="0x1344" />
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<Limb Name="object_bee_Standardlimb_001350" Type="Standard" EnumName="OBJECT_BEE_LIMB_07" Offset="0x1350" />
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<Limb Name="object_bee_Standardlimb_00135C" Type="Standard" EnumName="OBJECT_BEE_LIMB_08" Offset="0x135C" />
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<Limb Name="object_bee_Standardlimb_001368" Type="Standard" EnumName="OBJECT_BEE_LIMB_09" Offset="0x1368" />
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<Skeleton Name="object_bee_Skel_001398" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BEE_LIMB_NONE" LimbMax="OBJECT_BEE_LIMB_MAX" EnumName="ObjectBeeLimb" Offset="0x1398" />
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<!-- Bee Animations -->
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<Animation Name="gBeeFlyingAnim" Offset="0x5C" />
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<!-- Bee Limb DisplayLists -->
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<DList Name="gBeeBodyDL" Offset="0x550" />
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<DList Name="gBeeHeadDL" Offset="0x780" />
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<DList Name="gBeeAntennaeDL" Offset="0x848" />
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<DList Name="gBeeRightWingDL" Offset="0x918" />
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<DList Name="gBeeLeftWingDL" Offset="0x9D0" />
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<!-- Bee Textures -->
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<Texture Name="gBeeWingTLUT" OutName="bee_wing_tlut" Format="rgba16" Width="4" Height="4" Offset="0xA88" />
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<Texture Name="gBeeHeadTLUT" OutName="bee_head_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAA8" />
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<Texture Name="gBeeBodyTLUT" OutName="bee_body_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAC8" />
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<Texture Name="gBeeAntennaeTLUT" OutName="bee_antennae_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAE8" />
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<Texture Name="gBeeWingTex" OutName="bee_wing" Format="ci4" Width="32" Height="32" Offset="0xB08" />
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<Texture Name="gBeeHeadTex" OutName="bee_head" Format="ci4" Width="32" Height="32" Offset="0xD08" />
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<Texture Name="gBeeBodyTex" OutName="bee_body" Format="ci4" Width="32" Height="32" Offset="0xF08" />
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<Texture Name="gBeeAntennaeTex" OutName="bee_antennae" Format="ci4" Width="32" Height="32" Offset="0x1108" />
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<!-- Bee Limbs -->
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<Limb Name="gBeeRootLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_ROOT" Offset="0x1308" />
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<Limb Name="gBeeWingsRootLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_WINGS_ROOT" Offset="0x1314" />
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<Limb Name="gBeeLeftWingRootLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_LEFT_WING_ROOT" Offset="0x1320" />
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<Limb Name="gBeeLeftWingLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_LEFT_WING" Offset="0x132C" />
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<Limb Name="gBeeRightWingRootLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_RIGHT_WING_ROOT" Offset="0x1338" />
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<Limb Name="gBeeRightWingLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_RIGHT_WING" Offset="0x1344" />
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<Limb Name="gBeeBodyLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_BODY" Offset="0x1350" />
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<Limb Name="gBeeAntennaeLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_ANTENNAE" Offset="0x135C" />
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<Limb Name="gBeeHeadLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_HEAD" Offset="0x1368" />
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<!-- Bee Skeleton -->
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<Skeleton Name="gBeeSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BEE_LIMB_NONE" LimbMax="OBJECT_BEE_LIMB_MAX" EnumName="ObjectBeeLimb" Offset="0x1398" />
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</File>
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</Root>
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