Effect EnIce OK (#976)

* Ok

* Material/Model

* Cleanup

* format

* IceFragment Assets

* PR
This commit is contained in:
Derek Hensley
2022-08-07 19:29:03 -04:00
committed by GitHub
parent bc3883d098
commit d0313fa766
13 changed files with 162 additions and 34 deletions
-1
View File
@@ -562,7 +562,6 @@ void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity,
void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objId, Gfx* dList);
// void EffectSsIcePiece_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4 uParm3, Vec3f* pzParm4, Vec3f* param_5, UNK_TYPE4 param_6);
// void EffectSsIcePiece_SpawnBurst(void);
// void EffectSsEnIce_SpawnFlyingVec3f(UNK_TYPE4 uParm1, Actor* pzParm2, Vec3f* pzParm3, Color_RGBA8* pzParm4, Color_RGBA8* param_5, UNK_TYPE4 param_6);
void func_800B2B44(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3);
// void func_800B2B7C(void);
void EffectSsEnIce_Spawn(PlayState* play, Vec3f* pos, f32 scale, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s32 life);