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Effect EnIce OK (#976)
* Ok * Material/Model * Cleanup * format * IceFragment Assets * PR
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@@ -562,7 +562,6 @@ void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity,
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void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objId, Gfx* dList);
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// void EffectSsIcePiece_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4 uParm3, Vec3f* pzParm4, Vec3f* param_5, UNK_TYPE4 param_6);
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// void EffectSsIcePiece_SpawnBurst(void);
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// void EffectSsEnIce_SpawnFlyingVec3f(UNK_TYPE4 uParm1, Actor* pzParm2, Vec3f* pzParm3, Color_RGBA8* pzParm4, Color_RGBA8* param_5, UNK_TYPE4 param_6);
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void func_800B2B44(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3);
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// void func_800B2B7C(void);
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void EffectSsEnIce_Spawn(PlayState* play, Vec3f* pos, f32 scale, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s32 life);
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