Remove (ActorFunc) cast on InitVars (#1148)

* Remove ActorFunc cast

* Format

* Revert "Format"

This reverts commit a6e89b39692c22cfae26c8aa3a8fe288ccd61c32.

* Messing with formatting

* format header a bit

* Revert "Messing with formatting"

This reverts commit c8db520278d7730a83e3fbc460ebe87929c16928.

* comment

* format

* more comments

* format

* format

* format

* properly format
This commit is contained in:
Anghelo Carvajal
2023-10-27 10:03:02 -03:00
committed by GitHub
parent 6475196f0f
commit cf41eeb3ac
581 changed files with 5260 additions and 5225 deletions
+9 -9
View File
@@ -27,15 +27,15 @@ void func_809529AC(EnMs* this, PlayState* play);
void func_80952A1C(EnMs* this, PlayState* play);
ActorInit En_Ms_InitVars = {
ACTOR_EN_MS,
ACTORCAT_NPC,
FLAGS,
OBJECT_MS,
sizeof(EnMs),
(ActorFunc)EnMs_Init,
(ActorFunc)EnMs_Destroy,
(ActorFunc)EnMs_Update,
(ActorFunc)EnMs_Draw,
/**/ ACTOR_EN_MS,
/**/ ACTORCAT_NPC,
/**/ FLAGS,
/**/ OBJECT_MS,
/**/ sizeof(EnMs),
/**/ EnMs_Init,
/**/ EnMs_Destroy,
/**/ EnMs_Update,
/**/ EnMs_Draw,
};
static ColliderCylinderInitType1 D_80952BA0 = {