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Remove (ActorFunc) cast on InitVars (#1148)
* Remove ActorFunc cast * Format * Revert "Format" This reverts commit a6e89b39692c22cfae26c8aa3a8fe288ccd61c32. * Messing with formatting * format header a bit * Revert "Messing with formatting" This reverts commit c8db520278d7730a83e3fbc460ebe87929c16928. * comment * format * more comments * format * format * format * properly format
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@@ -27,15 +27,15 @@ void func_809529AC(EnMs* this, PlayState* play);
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void func_80952A1C(EnMs* this, PlayState* play);
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ActorInit En_Ms_InitVars = {
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ACTOR_EN_MS,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_MS,
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sizeof(EnMs),
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(ActorFunc)EnMs_Init,
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(ActorFunc)EnMs_Destroy,
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(ActorFunc)EnMs_Update,
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(ActorFunc)EnMs_Draw,
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/**/ ACTOR_EN_MS,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_MS,
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/**/ sizeof(EnMs),
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/**/ EnMs_Init,
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/**/ EnMs_Destroy,
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/**/ EnMs_Update,
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/**/ EnMs_Draw,
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};
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static ColliderCylinderInitType1 D_80952BA0 = {
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