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Some pathing docs (#1205)
* Some pathing docs * Missed one * Uno mas * Uno mas x2 * Cleanup * fix * namefixer * NULL * More * PR * Actually remove SQ * -1 define, plus some more pathing cleanup * Actor macros instead * Format * ADDITIONAL_PATH_INDEX_NONE * Remove reliance on PATH_INDEX_NONE * Missed some PathIndex cleanup * Review * format
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+6
-5
@@ -1037,6 +1037,9 @@ wordReplace = {
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"play->nextEntranceIndex": "play->nextEntrance",
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"play->sceneNum": "play->sceneId",
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"play->pauseCtx.unk_1F0": "play->pauseCtx.bombersNotebookOpen",
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"play->sceneLoadFlag": "play->transitionTrigger",
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"play->unk_18B4A": "play->transitionMode",
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"play->unk_1887F": "play->transitionType",
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"play->playerActorCsIds": "play->playerCsIds",
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"play->envFlags": "play->cutsceneFlags",
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"play->roomCtx.curRoom.unk3": "play->roomCtx.curRoom.behaviorType1",
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@@ -1061,16 +1064,14 @@ wordReplace = {
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"gSaveContext.unk_3E50": "gSaveContext.timerStartOsTimes",
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"gSaveContext.unk_3E88": "gSaveContext.timerStopTimes",
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"gSaveContext.unk_3EC0": "gSaveContext.timerPausedOsTimes",
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"play->sceneLoadFlag": "play->transitionTrigger",
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"play->unk_18B4A": "play->transitionMode",
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"play->unk_1887F": "play->transitionType",
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"play->roomCtx.currRoom": "play->roomCtx.curRoom",
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"gSaveContext.nextTransition": "gSaveContext.nextTransitionType",
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"gSaveContext.unk_3F48": "gSaveContext.cutsceneTransitionControl",
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"gSaveContext.fadeDuration": "gSaveContext.transFadeDuration",
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"gSaveContext.fadeSpeed": "gSaveContext.transWipeSpeed",
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"path->unk1": "path->additionalPathIndex",
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"path->unk2": "path->customValue",
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"D_801D15B0": "gZeroVec3f",
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"D_801D15BC": "gZeroVec3s",
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"D_801D1DE0": "gIdentityMtx",
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