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Some pathing docs (#1205)
* Some pathing docs * Missed one * Uno mas * Uno mas x2 * Cleanup * fix * namefixer * NULL * More * PR * Actually remove SQ * -1 define, plus some more pathing cleanup * Actor macros instead * Format * ADDITIONAL_PATH_INDEX_NONE * Remove reliance on PATH_INDEX_NONE * Missed some PathIndex cleanup * Review * format
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@@ -1503,7 +1503,7 @@ void Interface_Update(PlayState* play);
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void Interface_Destroy(PlayState* play);
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void Interface_Init(PlayState* play);
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 indexNone);
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f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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