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Mirror Mode (#535)
* Mirror mode initial version * Update mm/src/code/z_actor.c Co-authored-by: Archez <Archez@users.noreply.github.com> * mirror mode support for minimaps and dungeon pause map * mirror mode support overworld pause map and song of soaring * mirror mode support for various remaining things * mirror mode support pause warp enhancement * Add searchable menu item --------- Co-authored-by: Archez <Archez@users.noreply.github.com> Co-authored-by: Archez <archez39@me.com>
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Archez
Archez
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@@ -1330,6 +1330,7 @@ void PadMgr_ThreadEntry();
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void Heaps_Alloc(void);
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void KaleidoScope_UpdateOwlWarpNamePanel(PlayState* play);
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void KaleidoScope_UpdateNamePanel(PlayState* play);
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void SkinMatrix_Clear(MtxF* mf);
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// #endregion
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// #region 2S2H [Port] New methods added for porting
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void AudioSeq_SetPortVolumeScale(u8 seqPlayerIndex, f32 volume);
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@@ -41,6 +41,7 @@ typedef struct View {
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/* 0x15C */ u16 perspNorm; // used to normalize the projection matrix
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/* 0x160 */ u32 flags; // bit 3: Render to an orthographic perspective
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/* 0x164 */ s32 unk164;
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/* */ Mtx* shipMirrorProjectionPtr;
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} View; // size = 0x168
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#define VIEW_VIEWING (1 << 0)
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