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EffectSsStone1 Ok (#730)
* EffectSsStone1 OK * gameplay object stuff * unk_C -> reg0 * Fix * Reverse order of stone textures * undef syms
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@@ -572,7 +572,7 @@ void EffectSsHahen_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos, f32 burstSca
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// void EffectSsStick_Spawn(UNK_TYPE4 uParm1, UNK_PTR puParm2, UNK_TYPE2 uParm3);
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// void EffectSsSibuki_Spawn(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
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void EffectSsSibuki_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos);
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void EffectSsStone1_Spawn(GlobalContext* globalCtx, Vec3f* arg1, s32 arg2);
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void EffectSsStone1_Spawn(GlobalContext* globalCtx, Vec3f* pos, s32 reg0);
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// void EffectSsHitMark_Spawn(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, UNK_TYPE2 uParm3, Vec3f* pzParm4);
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void EffectSsHitMark_SpawnFixedScale(GlobalContext* globalCtx, s32 type, Vec3f* pos);
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void EffectSsHitMark_SpawnCustomScale(GlobalContext* globalCtx, s32 type, s16 scale, Vec3f* pos);
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