EffectSsStone1 Ok (#730)

* EffectSsStone1 OK

* gameplay object stuff

* unk_C -> reg0

* Fix

* Reverse order of stone textures

* undef syms
This commit is contained in:
Derek Hensley
2022-04-17 19:35:13 +01:00
committed by GitHub
parent f4bb821b56
commit bfe22610f7
7 changed files with 75 additions and 22 deletions
+1 -1
View File
@@ -572,7 +572,7 @@ void EffectSsHahen_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos, f32 burstSca
// void EffectSsStick_Spawn(UNK_TYPE4 uParm1, UNK_PTR puParm2, UNK_TYPE2 uParm3);
// void EffectSsSibuki_Spawn(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
void EffectSsSibuki_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos);
void EffectSsStone1_Spawn(GlobalContext* globalCtx, Vec3f* arg1, s32 arg2);
void EffectSsStone1_Spawn(GlobalContext* globalCtx, Vec3f* pos, s32 reg0);
// void EffectSsHitMark_Spawn(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, UNK_TYPE2 uParm3, Vec3f* pzParm4);
void EffectSsHitMark_SpawnFixedScale(GlobalContext* globalCtx, s32 type, Vec3f* pos);
void EffectSsHitMark_SpawnCustomScale(GlobalContext* globalCtx, s32 type, s16 scale, Vec3f* pos);