mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
z_player_lib: Part 2 (#938)
* preparations * import data * PLAYER_STATE1 * PLAYER_STATE2 * PLAYER_STATE3 * import bss * format stuff * bss cleanup * more cleaning and some naming * face * cleaning up link human object a bit * Remove PHYSICAL_TO_VIRTUAL2 * Update src/code/z_player_lib.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * /* CAT */ Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * naming some stuff on objects * format * invert flags endian * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * drawmask Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * naming * another round of human object naming * enum renames * sActionModelGroups and use enum as types * PlayerAnimType * PLAYER_MODELTYPE_ * determined ranges of PlayerModelType * name PLAYER_MODELGROUP_DEFAULT * format * sheath * dlist groups placeholder namse * PLAYER_MODELGROUP_BOTTLE * Some fierce deity naming * Right hands * zora skel dlists * deku limb dlists * left hands * name most modelgroups * more hand naming * regs as dec * fix in horse * Use BUTTON_ITEM_EQUIP macro * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * reformat D_801AED58 * Sword sheaths * swords and shields * Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * playerForm on Player_DrawImpl * fomat * Update src/code/z_player_lib.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update assets/xml/objects/gameplay_keep.xml Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex)) Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * singular limb enum names * fix bss * Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * name goron shielding limbs * name limb * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * bss * bss * format * namefixer * bss * bss * bss * bss * format * bss * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * fix bss Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
co-authored by
engineer124
Isghj
EllipticEllipsis
Derek Hensley
parent
638f5062cb
commit
bd373940ac
@@ -2,42 +2,45 @@
|
||||
<File Name="object_link_boy" Segment="6">
|
||||
<Texture Name="object_link_boy_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="16" Height="16" Offset="0x0" />
|
||||
<Texture Name="object_link_boy_TLUT_000200" OutName="tlut_000200" Format="rgba16" Width="16" Height="16" Offset="0x200" />
|
||||
<Texture Name="object_link_boy_TLUT_000400" OutName="tlut_000400" Format="rgba16" Width="16" Height="16" Offset="0x400" />
|
||||
<Texture Name="object_link_boy_Tex_000600" OutName="tex_000600" Format="ci8" Width="16" Height="32" Offset="0x600" />
|
||||
<Texture Name="gLinkFierceDeityHandHoldingTLUT" OutName="hand_holding_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400" />
|
||||
<Texture Name="object_link_boy_Tex_000600" OutName="tex_000600" Format="ci8" Width="16" Height="32" Offset="0x600" TlutOffset="0x0" />
|
||||
<Texture Name="object_link_boy_Tex_000800" OutName="tex_000800" Format="ci8" Width="16" Height="32" Offset="0x800" />
|
||||
<Texture Name="object_link_boy_Tex_000A00" OutName="tex_000A00" Format="ci8" Width="16" Height="16" Offset="0xA00" />
|
||||
<Texture Name="gLinkFierceDeityHandHoldingTex" OutName="hand_holding" Format="ci8" Width="16" Height="16" Offset="0xA00" TlutOffset="0x400" />
|
||||
<Texture Name="object_link_boy_Tex_000B00" OutName="tex_000B00" Format="i8" Width="16" Height="16" Offset="0xB00" />
|
||||
<DList Name="object_link_boy_DL_0049E0" Offset="0x49E0" />
|
||||
<DList Name="object_link_boy_DL_004C50" Offset="0x4C50" />
|
||||
<DList Name="object_link_boy_DL_004F48" Offset="0x4F48" />
|
||||
<DList Name="object_link_boy_DL_005190" Offset="0x5190" />
|
||||
<DList Name="object_link_boy_DL_0052A0" Offset="0x52A0" />
|
||||
<DList Name="object_link_boy_DL_0055D0" Offset="0x55D0" />
|
||||
<DList Name="object_link_boy_DL_005818" Offset="0x5818" />
|
||||
<DList Name="object_link_boy_DL_005928" Offset="0x5928" />
|
||||
<DList Name="object_link_boy_DL_005A78" Offset="0x5A78" />
|
||||
|
||||
<DList Name="gLinkFierceDeityWaistDL" Offset="0x49E0" />
|
||||
<DList Name="gLinkFierceDeityRightThighDL" Offset="0x4C50" />
|
||||
<DList Name="gLinkFierceDeityRightShinDL" Offset="0x4F48" />
|
||||
<DList Name="gLinkFierceDeityRightFootDL" Offset="0x5190" />
|
||||
<DList Name="gLinkFierceDeityLeftThighDL" Offset="0x52A0" />
|
||||
<DList Name="gLinkFierceDeityLeftShinDL" Offset="0x55D0" />
|
||||
<DList Name="gLinkFierceDeityLeftFootDL" Offset="0x5818" />
|
||||
<DList Name="gLinkFierceDeityHatDL" Offset="0x5928" />
|
||||
<DList Name="gLinkFierceDeityHeadDL" Offset="0x5A78" />
|
||||
<DList Name="object_link_boy_DL_0060E8" Offset="0x60E8" />
|
||||
<DList Name="object_link_boy_DL_006148" Offset="0x6148" />
|
||||
<DList Name="gLinkFierceDeityTorsoDL" Offset="0x6148" />
|
||||
<DList Name="object_link_boy_DL_006370" Offset="0x6370" />
|
||||
<DList Name="object_link_boy_DL_006410" Offset="0x6410" />
|
||||
<DList Name="object_link_boy_DL_0065E0" Offset="0x65E0" />
|
||||
<DList Name="object_link_boy_DL_0067D8" Offset="0x67D8" />
|
||||
<DList Name="object_link_boy_DL_006A58" Offset="0x6A58" />
|
||||
<DList Name="object_link_boy_DL_006C38" Offset="0x6C38" />
|
||||
<DList Name="object_link_boy_DL_006EB8" Offset="0x6EB8" />
|
||||
<DList Name="object_link_boy_DL_007820" Offset="0x7820" />
|
||||
<DList Name="gLinkFierceDeityRightShoulderDL" Offset="0x6410" />
|
||||
<DList Name="gLinkFierceDeityRightForearmDL" Offset="0x65E0" />
|
||||
<DList Name="gLinkFierceDeityRightHandDL" Offset="0x67D8" />
|
||||
<DList Name="gLinkFierceDeityLeftShoulderDL" Offset="0x6A58" />
|
||||
<DList Name="gLinkFierceDeityLeftForearmDL" Offset="0x6C38" />
|
||||
<DList Name="gLinkFierceDeityLeftHandDL" Offset="0x6EB8" />
|
||||
<!-- Unused leftover from OoT -->
|
||||
<DList Name="gLinkFierceDeityLeftHandHoldBottleDL" Offset="0x7820" />
|
||||
<DList Name="object_link_boy_DL_007A50" Offset="0x7A50" />
|
||||
<DList Name="object_link_boy_DL_007AD0" Offset="0x7AD0" />
|
||||
<DList Name="object_link_boy_DL_007F28" Offset="0x7F28" />
|
||||
<DList Name="object_link_boy_DL_0080F0" Offset="0x80F0" />
|
||||
<DList Name="object_link_boy_DL_008100" Offset="0x8100" />
|
||||
<DList Name="gLinkFierceDeityBottleDL" Offset="0x7AD0" />
|
||||
<DList Name="gLinkFierceDeitySwordDL" Offset="0x7F28" />
|
||||
<DList Name="gLinkFierceDeityLeftHandHoldingSwordDL" Offset="0x80F0" />
|
||||
<DList Name="gLinkFierceDeityEmptyDL" Offset="0x8100" />
|
||||
|
||||
<Texture Name="object_link_boy_TLUT_008108" OutName="tlut_008108" Format="rgba16" Width="4" Height="4" Offset="0x8108" />
|
||||
<Texture Name="object_link_boy_TLUT_008128" OutName="tlut_008128" Format="rgba16" Width="4" Height="4" Offset="0x8128" />
|
||||
<Texture Name="object_link_boy_TLUT_008148" OutName="tlut_008148" Format="rgba16" Width="4" Height="4" Offset="0x8148" />
|
||||
<Texture Name="object_link_boy_TLUT_008168" OutName="tlut_008168" Format="rgba16" Width="4" Height="4" Offset="0x8168" />
|
||||
<Texture Name="object_link_boy_TLUT_008188" OutName="tlut_008188" Format="rgba16" Width="4" Height="4" Offset="0x8188" />
|
||||
<Texture Name="object_link_boy_TLUT_0081A8" OutName="tlut_0081A8" Format="rgba16" Width="4" Height="4" Offset="0x81A8" />
|
||||
<Texture Name="object_link_boy_TLUT_0081C8" OutName="tlut_0081C8" Format="rgba16" Width="4" Height="4" Offset="0x81C8" />
|
||||
<Texture Name="gLinkFierceDeityHandTLUT" OutName="hand_tlut" Format="rgba16" Width="4" Height="4" Offset="0x81C8" />
|
||||
<Texture Name="object_link_boy_TLUT_0081E8" OutName="tlut_0081E8" Format="rgba16" Width="4" Height="4" Offset="0x81E8" />
|
||||
<Texture Name="object_link_boy_Tex_008208" OutName="tex_008208" Format="rgba16" Width="16" Height="16" Offset="0x8208" />
|
||||
<Texture Name="object_link_boy_Tex_008408" OutName="tex_008408" Format="ci4" Width="16" Height="16" Offset="0x8408" />
|
||||
@@ -46,36 +49,38 @@
|
||||
<Texture Name="object_link_boy_Tex_008C88" OutName="tex_008C88" Format="ci4" Width="16" Height="16" Offset="0x8C88" />
|
||||
<Texture Name="object_link_boy_Tex_008D08" OutName="tex_008D08" Format="ci4" Width="32" Height="32" Offset="0x8D08" />
|
||||
<Texture Name="object_link_boy_Tex_008F08" OutName="tex_008F08" Format="ci4" Width="64" Height="64" Offset="0x8F08" />
|
||||
<Texture Name="object_link_boy_Tex_009708" OutName="tex_009708" Format="rgba16" Width="64" Height="32" Offset="0x9708" />
|
||||
<Texture Name="gLinkFierceDeityEyesTex" OutName="eyes" Format="rgba16" Width="64" Height="32" Offset="0x9708" />
|
||||
<Texture Name="object_link_boy_Tex_00A708" OutName="tex_00A708" Format="ci4" Width="32" Height="32" Offset="0xA708" />
|
||||
<Texture Name="object_link_boy_Tex_00A908" OutName="tex_00A908" Format="rgba16" Width="32" Height="16" Offset="0xA908" />
|
||||
<Texture Name="object_link_boy_Tex_00AD08" OutName="tex_00AD08" Format="rgba16" Width="16" Height="16" Offset="0xAD08" />
|
||||
<Texture Name="gLinkFierceDeityMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0xA908" />
|
||||
<Texture Name="gLinkFierceDeityEarTex" OutName="ear" Format="rgba16" Width="16" Height="16" Offset="0xAD08" />
|
||||
<Texture Name="object_link_boy_Tex_00AF08" OutName="tex_00AF08" Format="ci4" Width="32" Height="32" Offset="0xAF08" />
|
||||
<Texture Name="object_link_boy_Tex_00B108" OutName="tex_00B108" Format="ci4" Width="16" Height="16" Offset="0xB108" />
|
||||
<Texture Name="gLinkFierceDeityHandTex" OutName="hand" Format="ci4" Width="16" Height="16" Offset="0xB108" TlutOffset="0x81C8" />
|
||||
<Texture Name="object_link_boy_Tex_00B188" OutName="tex_00B188" Format="ci4" Width="64" Height="64" Offset="0xB188" />
|
||||
|
||||
<!-- TODO this texture should be 50x75 but the u64 type of textures makes this not match currently -->
|
||||
<Texture Name="object_link_boy_Tex_00B988" OutName="tex_00B988" Format="rgba16" Width="50" Height="74" Offset="0xB988" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D6D4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_01" Offset="0xD6D4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D6E4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_02" Offset="0xD6E4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D6F4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_03" Offset="0xD6F4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D704" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_04" Offset="0xD704" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D714" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_05" Offset="0xD714" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D724" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_06" Offset="0xD724" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D734" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_07" Offset="0xD734" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D744" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_08" Offset="0xD744" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D754" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_09" Offset="0xD754" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D764" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_0A" Offset="0xD764" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D774" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_0B" Offset="0xD774" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D784" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_0C" Offset="0xD784" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D794" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_0D" Offset="0xD794" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D7A4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_0E" Offset="0xD7A4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D7B4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_0F" Offset="0xD7B4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D7C4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_10" Offset="0xD7C4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D7D4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_11" Offset="0xD7D4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D7E4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_12" Offset="0xD7E4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D7F4" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_13" Offset="0xD7F4" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D804" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_14" Offset="0xD804" />
|
||||
<Limb Name="object_link_boy_Lodlimb_00D814" Type="LOD" EnumName="OBJECT_LINK_BOY_LIMB_15" Offset="0xD814" />
|
||||
<Skeleton Name="object_link_boy_Skel_00D878" Type="Flex" LimbType="Standard" LimbNone="OBJECT_LINK_BOY_LIMB_NONE" LimbMax="OBJECT_LINK_BOY_LIMB_MAX" EnumName="ObjectLinkBoyLimb" Offset="0xD878" />
|
||||
|
||||
<Limb Name="gLinkFierceDeityRootLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_ROOT" Offset="0xD6D4" />
|
||||
<Limb Name="gLinkFierceDeityWaistLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_WAIST" Offset="0xD6E4" />
|
||||
<Limb Name="gLinkFierceDeityLowerRootLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_LOWER_ROOT" Offset="0xD6F4" />
|
||||
<Limb Name="gLinkFierceDeityRightThighLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_RIGHT_THIGH" Offset="0xD704" />
|
||||
<Limb Name="gLinkFierceDeityRightShinLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_RIGHT_SHIN" Offset="0xD714" />
|
||||
<Limb Name="gLinkFierceDeityRightFootLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_RIGHT_FOOT" Offset="0xD724" />
|
||||
<Limb Name="gLinkFierceDeityLeftThighLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_LEFT_THIGH" Offset="0xD734" />
|
||||
<Limb Name="gLinkFierceDeityLeftShinLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_LEFT_SHIN" Offset="0xD744" />
|
||||
<Limb Name="gLinkFierceDeityLeftFootLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_LEFT_FOOT" Offset="0xD754" />
|
||||
<Limb Name="gLinkFierceDeityUpperRootLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_UPPER_ROOT" Offset="0xD764" />
|
||||
<Limb Name="gLinkFierceDeityHeadLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_HEAD" Offset="0xD774" />
|
||||
<Limb Name="gLinkFierceDeityHatLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_HAT" Offset="0xD784" />
|
||||
<Limb Name="gLinkFierceDeityCollarLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_COLLAR" Offset="0xD794" />
|
||||
<Limb Name="gLinkFierceDeityLeftShoulderLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_LEFT_SHOULDER" Offset="0xD7A4" />
|
||||
<Limb Name="gLinkFierceDeityLeftForearmLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_LEFT_FOREARM" Offset="0xD7B4" />
|
||||
<Limb Name="gLinkFierceDeityLeftHandLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_LEFT_HAND" Offset="0xD7C4" />
|
||||
<Limb Name="gLinkFierceDeityRightShoulderLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_RIGHT_SHOULDER" Offset="0xD7D4" />
|
||||
<Limb Name="gLinkFierceDeityRightForearmLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_RIGHT_FOREARM" Offset="0xD7E4" />
|
||||
<Limb Name="gLinkFierceDeityRightHandLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_RIGHT_HAND" Offset="0xD7F4" />
|
||||
<Limb Name="gLinkFierceDeitySheathLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_SHEATH" Offset="0xD804" />
|
||||
<Limb Name="gLinkFierceDeityTorsoLimb" Type="LOD" EnumName="LINK_FIERCE_DEITY_LIMB_TORSO" Offset="0xD814" />
|
||||
<Skeleton Name="gLinkFierceDeitySkel" Type="Flex" LimbType="LOD" LimbNone="LINK_FIERCE_DEITY_LIMB_NONE" LimbMax="LINK_FIERCE_DEITY_LIMB_MAX" EnumName="LinkFierceDeityLimb" Offset="0xD878" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Reference in New Issue
Block a user