diff --git a/src/overlays/actors/ovl_Boss_07/z_boss_07.c b/src/overlays/actors/ovl_Boss_07/z_boss_07.c index 480945074..874e36896 100644 --- a/src/overlays/actors/ovl_Boss_07/z_boss_07.c +++ b/src/overlays/actors/ovl_Boss_07/z_boss_07.c @@ -1153,7 +1153,7 @@ void Boss07_Init(Actor* thisx, GlobalContext* globalCtx2) { this->actor.targetMode = 5; this->actor.colChkInfo.mass = MASS_HEAVY; this->actor.gravity = -2.5f; - if (1) {} + if (this->actor.params >= MAJORA_REMAINS) { this->actor.update = Boss07_Remains_Update; this->actor.draw = Boss07_Remains_Draw; @@ -1185,6 +1185,7 @@ void Boss07_Init(Actor* thisx, GlobalContext* globalCtx2) { } else if ((this->actor.params == MAJORA_REMAINS_SHOT) || (this->actor.params == MAJORA_INCARNATION_SHOT)) { this->actor.update = Boss07_Projectile_Update; this->actor.draw = Boss07_Projectile_Draw; + this->actor.flags &= ~1; Collider_InitAndSetCylinder(globalCtx, &this->cyl2, &this->actor, &sShotCylInit); func_800BC154(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_ENEMY); @@ -1468,9 +1469,9 @@ void func_809F65F4(Boss07* this, GlobalContext* globalCtx) { f32 spA4; f32 spA0; Camera* camera; - spA4 = 0.0f; spA0 = 0.1f; - + spA4 = 0.0f; + camera = Play_GetCamera(globalCtx, 0); this->unk_15C = 1000; func_809F4CBC(this, 1.0f); @@ -3346,7 +3347,6 @@ void func_809FCC70(Boss07* this, GlobalContext* globalCtx) { void func_809FCCCC(Boss07* this, GlobalContext* globalCtx) { s32 i; f32 sp58; - Camera* sp54; SkelAnime_Update(&this->skelAnime); this->unk_ABC8++; @@ -3371,9 +3371,9 @@ void func_809FCCCC(Boss07* this, GlobalContext* globalCtx) { if (this->unk_ABC8 >= 20) { if (this->unk_ABC8 == 20) { this->unk_17C8[3] = 1.0f; - Audio_PlayActorSound2(&this->actor, NA_SE_EN_LAST1_TRANSFORM); + Audio_PlayActorSound2(&this->actor, NA_SE_EN_LAST1_TRANSFORM); } - Math_ApproachF(&this->unk_17B8[3], (this->unk_17C8[3] * sp58) + 1.0f, 1.0f, 0.5f); + Math_ApproachF(&this->unk_17B8[3], 1.0f + (this->unk_17C8[3] * sp58), 1.0f, 0.5f); } if (this->unk_ABC8 > 40) { this->csState = 3; @@ -3392,7 +3392,7 @@ void func_809FCCCC(Boss07* this, GlobalContext* globalCtx) { this->unk_17C8[2] = 1.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_LAST1_TRANSFORM); } - Math_ApproachF(&this->unk_17B8[2], (this->unk_17C8[2] * sp58) + 1.0f, 1.0f, 0.5f); + Math_ApproachF(&this->unk_17B8[2], 1.0f + (this->unk_17C8[2] * sp58), 1.0f, 0.5f); } if (this->unk_ABC8 >= 50) { if (this->unk_ABC8 == 50) { @@ -3411,7 +3411,10 @@ void func_809FCCCC(Boss07* this, GlobalContext* globalCtx) { if (this->unk_ABC8 == 80) { this->csState = 4; this->unk_ABC8 = 0; - this->unk_17B8[0] = this->unk_17B8[1] = this->unk_17B8[2] = this->unk_17B8[3] = 1.0f; + this->unk_17B8[3] = 1.0f; + this->unk_17B8[2] = 1.0f; + this->unk_17B8[1] = 1.0f; + this->unk_17B8[0] = 1.0f; } break; case 4: @@ -3467,7 +3470,7 @@ void func_809FCCCC(Boss07* this, GlobalContext* globalCtx) { Math_ApproachF(&this->csCamNextAt.y, 110.0f, 0.05f, this->csCamSpeedMod * 80.0f); Math_ApproachF(&this->csCamSpeedMod, 0.1f, 1.0f, 0.005f); if (Animation_OnFrame(&this->skelAnime, this->unk_1D4)) { - sp54 = Play_GetCamera(globalCtx, 0); + Camera* sp54 = Play_GetCamera(globalCtx, 0); this->csState = 0; func_809FD5F8(this, globalCtx);