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Add original asset names to all object_k* files (#1388)
* Add original asset names to all `object_k*` files * Comment first, name second * Comment for object_ka
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@@ -1,10 +1,10 @@
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<Root>
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<File Name="object_f52_obj" Segment="6">
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<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Original name is "bw_01_model". Bell post -->
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<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Original name is "bk_model". Bell -->
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<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post. Original name is "bw_01_model" -->
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<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell. Original name is "bk_model" -->
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<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base -->
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<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Original name is "bqT_model". Bell Shadow -->
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<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Original name is "bhT_model". Bell Hook -->
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<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow. Original name is "bqT_model" -->
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<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook. Original name is "bhT_model" -->
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<DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs -->
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<Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" />
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<Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" />
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