Add original asset names to all object_k* files (#1388)

* Add original asset names to all `object_k*` files

* Comment first, name second

* Comment for object_ka
This commit is contained in:
Tom Overton
2023-09-24 08:49:04 -03:00
committed by GitHub
parent c6d3115fd3
commit b96732818a
28 changed files with 220 additions and 215 deletions
+4 -4
View File
@@ -1,10 +1,10 @@
<Root>
<File Name="object_f52_obj" Segment="6">
<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Original name is "bw_01_model". Bell post -->
<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Original name is "bk_model". Bell -->
<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post. Original name is "bw_01_model" -->
<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell. Original name is "bk_model" -->
<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base -->
<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Original name is "bqT_model". Bell Shadow -->
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Original name is "bhT_model". Bell Hook -->
<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow. Original name is "bqT_model" -->
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook. Original name is "bhT_model" -->
<DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs -->
<Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" />
<Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" />