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Door_Shutter (#623)
* Door_Shutter * PR * Fix macro * PR Co-authored-by: angie <angheloalf95@gmail.com>
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+4
-4
@@ -1155,7 +1155,7 @@ void func_800DFD04(Camera* camera, s32 arg1, s32 arg2, s32 arg3);
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// UNK_TYPE4 func_800DFF44(void);
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s16 Camera_SetFlags(Camera* iParm1, s16 flags);
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s16 Camera_ClearFlags(Camera* camera, s16 flags);
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// void func_800DFFAC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
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s32 func_800DFFAC(Camera* camera, Actor* doorActor, s16 bgCamDataId, f32 arg3, s16 timer1, s16 timer2, s16 timer3);
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// UNK_TYPE4 func_800E007C(Camera* param_1, Camera* param_2);
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// UNK_TYPE4 func_800E01AC(void);
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// void func_800E01B8(void);
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@@ -2008,7 +2008,7 @@ f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
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s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
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// void func_801226E0(void);
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void func_801226E0(GlobalContext* globalCtx, s8 arg1);
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void func_80122744(GlobalContext* globalCtx, UNK_PTR arg1, u32 arg2, Vec3s* arg3);
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s32 func_80122760(GlobalContext* globalCtx, UNK_PTR arg1, f32 arg2);
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void func_80122868(GlobalContext* globalCtx, Player* player);
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@@ -2020,12 +2020,12 @@ void func_801229A0(GlobalContext* globalCtx, Player* player);
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// void func_80122D44(void);
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// void func_80122ED8(void);
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// void func_80122EEC(void);
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void func_80122F28(Player* player, GlobalContext* globalCtx, Actor* actor);
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void func_80122F28(Player* player);
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s32 func_80122F9C(GlobalContext* globalCtx);
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s32 func_80122FCC(GlobalContext* globalCtx);
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void func_8012300C(GlobalContext* globalCtx, s32 arg1);
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void func_8012301C(s32 iParm1, GlobalContext* globalCtx);
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void func_80123140(GlobalContext* globalCtx, Player* param_2);
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void func_80123140(GlobalContext* globalCtx, Player* player);
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u32 func_80123358(GlobalContext* globalCtx, Player* player);
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s32 Player_InCsMode(GameState* gameState);
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// void func_80123420(void);
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@@ -74,6 +74,8 @@
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#define CUR_FORM_EQUIP(button) (gSaveContext.equips.buttonItems[CUR_FORM][button])
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#define CHECK_QUEST_ITEM(item) (((void)0, gSaveContext.inventory.questItems) & gBitFlags[item])
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#define REMOVE_QUEST_ITEM(item) (gSaveContext.inventory.questItems = (((void)0, gSaveContext.inventory.questItems) & (-1 - gBitFlags[item])))
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#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.inventory.dungeonItems[(void)0, dungeonIndex] & gBitFlags[item])
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#define DUNGEON_KEY_COUNT(dungeonIndex) (gSaveContext.inventory.dungeonKeys[(void)0, dungeonIndex])
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#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
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#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
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