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Player docs: Control Stick Input and Movement (#1385)
* player input docs * player prefix * rm comments * TRUNCF_BINANG
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@@ -617,7 +617,7 @@ void func_800FEAF4(EnvironmentContext* envCtx);
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void* Lib_MemCpy(void* dest, void* src, size_t size);
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void* Lib_MemSet(void* buffer, s32 value, size_t size);
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void func_800FF3A0(f32* distOut, s16* angleOut, Input* input);
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void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input);
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void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain);
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void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
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void Lib_PlaySfx(u16 sfxId);
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@@ -1291,8 +1291,8 @@ typedef struct Player {
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/* 0xD5D */ u8 floorTypeTimer; // Unused remnant of OoT
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/* 0xD5E */ u8 floorProperty; // FloorProperty enum
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/* 0xD5F */ u8 prevFloorType; // Unused remnant of OoT
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/* 0xD60 */ f32 unk_D60;
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/* 0xD64 */ s16 unk_D64;
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/* 0xD60 */ f32 prevControlStickMagnitude;
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/* 0xD64 */ s16 prevControlStickAngle;
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/* 0xD66 */ u16 prevFloorSfxOffset;
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/* 0xD68 */ s16 unk_D68;
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/* 0xD6A */ s8 unk_D6A;
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