mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
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z_quake OK and documented (#213)
* Create z_quake.c file * Match all quake functions with OoT counterparts (quake2 left) * z_quake OK * Document first half of quake * More docs * more cleanup * remember to format! * PR Suggestions * More PR Suggestions
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+3
-2
@@ -180,8 +180,9 @@ VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* dest, Vec3f* a, Vec3f* b) {
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/**
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* Takes the sum of positions `a` (x,y,z coordinates) and `sph` (geographic coordinates), result is in x,y,z position
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* Identical to Quake_AddVec from OoT
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*/
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Vec3f* OLib_VecSphToVec3fSum(Vec3f* dest, Vec3f* a, VecSph* sph) {
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Vec3f* OLib_VecSphAddToVec3f(Vec3f* dest, Vec3f* a, VecSph* sph) {
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Vec3f vec;
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Vec3f b;
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@@ -279,7 +280,7 @@ void OLib_DbCameraVec3fSum(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) {
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case 1:
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OLib_Vec3fToVecSphGeo(&sph, b);
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sph.yaw += a->rot.y;
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OLib_VecSphToVec3fSum(dest, &a->pos, &sph);
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OLib_VecSphAddToVec3f(dest, &a->pos, &sph);
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break;
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case 2:
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dest->x = a->pos.x + b->x;
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File diff suppressed because it is too large
Load Diff
+22
-22
@@ -33,13 +33,13 @@ void View_Init(View* view, GraphicsContext* gfxCtx) {
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}
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view->scale = 1.0f;
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view->upDir.y = 1.0f;
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view->up.y = 1.0f;
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view->fovy = 60.0f;
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view->eye.x = 0.0f;
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view->eye.y = 0.0f;
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view->focalPoint.x = 0.0f;
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view->upDir.x = 0.0f;
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view->upDir.z = 0.0f;
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view->at.x = 0.0f;
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view->up.x = 0.0f;
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view->up.z = 0.0f;
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view->zNear = 10.0f;
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view->zFar = 12800.0f;
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view->eye.z = -1.0f;
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@@ -47,24 +47,24 @@ void View_Init(View* view, GraphicsContext* gfxCtx) {
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View_InitCameraQuake(view);
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}
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void View_SetViewOrientation(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir) {
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if (eye->x == focalPoint->x && eye->z == focalPoint->z) {
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void View_SetViewOrientation(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
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if (eye->x == at->x && eye->z == at->z) {
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eye->z += 0.1f;
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upDir->z = 0.0f;
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upDir->x = 0.0f;
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upDir->y = 1.0f;
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up->z = 0.0f;
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up->x = 0.0f;
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up->y = 1.0f;
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}
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view->eye = *eye;
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view->focalPoint = *focalPoint;
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view->upDir = *upDir;
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view->at = *at;
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view->up = *up;
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view->flags |= 1;
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}
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void func_8013F050(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir) {
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void func_8013F050(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
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view->eye = *eye;
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view->focalPoint = *focalPoint;
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view->upDir = *upDir;
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view->at = *at;
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view->up = *up;
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}
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void View_SetScale(View* view, f32 scale) {
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@@ -321,12 +321,12 @@ s32 View_RenderToPerspectiveMatrix(View* view) {
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viewing = GRAPH_ALLOC(gfxCtx, sizeof(*viewing));
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view->viewingPtr = viewing;
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if (view->eye.x == view->focalPoint.x && view->eye.y == view->focalPoint.y && view->eye.z == view->focalPoint.z) {
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if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
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view->eye.z += 2.0f;
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}
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y, view->focalPoint.z,
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view->upDir.x, view->upDir.y, view->upDir.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
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view->up.z);
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view->viewing = *viewing;
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@@ -455,12 +455,12 @@ s32 func_8013FD74(View* view) {
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viewing = GRAPH_ALLOC(gfxCtx, sizeof(*viewing));
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view->viewingPtr = viewing;
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if (view->eye.x == view->focalPoint.x && view->eye.y == view->focalPoint.y && view->eye.z == view->focalPoint.z) {
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if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
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view->eye.z += 2.0f;
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}
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y, view->focalPoint.z,
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view->upDir.x, view->upDir.y, view->upDir.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
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view->up.z);
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view->viewing = *viewing;
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@@ -472,8 +472,8 @@ s32 func_8013FD74(View* view) {
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}
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s32 func_80140024(View* view) {
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guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y,
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view->focalPoint.z, view->upDir.x, view->upDir.y, view->upDir.z);
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guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
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view->up.y, view->up.z);
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view->unkE0 = *view->viewingPtr;
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view->viewingPtr = &view->unkE0;
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