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Animation Cleanup: En_B* Actors (#1326)
* En_B * more cleanup * another if (1) fixed * more cleanup * more cleanup * rot * PR Suggestions * fix vtx * rm more Draw * Update assets/xml/objects/object_yb.xml Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * Update assets/xml/objects/object_bigpo.xml Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> --------- Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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Isghj
Tom Overton
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@@ -30,12 +30,12 @@
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<Texture Name="gHsBackTex" OutName="back" Format="ci8" Width="16" Height="32" Offset="0x5F70" />
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<Limb Name="gHsRootLimb" Type="Standard" EnumName="HS_LIMB_ROOT" Offset="0x6170" />
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<Limb Name="gHsLeftUpperArmLimb" Type="Standard" EnumName="HS_LIMB_LEFT_UPPER_ARM" Offset="0x617C" />
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<Limb Name="gHsLeftForarmLimb" Type="Standard" EnumName="HS_LIMB_LEFT_FORARM" Offset="0x6188" />
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<Limb Name="gHsLeftForearmLimb" Type="Standard" EnumName="HS_LIMB_LEFT_FOREARM" Offset="0x6188" />
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<Limb Name="gHsLeftHandLimb" Type="Standard" EnumName="HS_LIMB_LEFT_HAND" Offset="0x6194" />
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<Limb Name="gHsRightUpperArmLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_UPPER_ARM" Offset="0x61A0" />
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<Limb Name="gHsRightForarmLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_FORARM" Offset="0x61AC" />
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<Limb Name="gHsRightForearmLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_FOREARM" Offset="0x61AC" />
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<Limb Name="gHsRightHandLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_HAND" Offset="0x61B8" />
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<Limb Name="gHsHeadRoot" Type="Standard" EnumName="HS_LIMB_HEAD_ROOT" Offset="0x61C4" />
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<Limb Name="gHsHeadRootLimb" Type="Standard" EnumName="HS_LIMB_HEAD_ROOT" Offset="0x61C4" />
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<Limb Name="gHsHeadLimb" Type="Standard" EnumName="HS_LIMB_HEAD" Offset="0x61D0" />
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<Limb Name="gHsHairSpikesLimb" Type="Standard" EnumName="HS_LIMB_HAIR_SPIKES" Offset="0x61DC" />
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<!-- this limb is nulled in the override limb function -->
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