ObjMakeoshihiki OK (#272)

* ObjMakeoshihiki OK

* suggested changed

Co-authored-by: gamestabled <gamest@bl.edu>
This commit is contained in:
gamestabled
2021-09-02 10:49:00 -04:00
committed by GitHub
co-authored by gamestabled
parent c94fd6ccbc
commit b3816cd26b
5 changed files with 81 additions and 13 deletions
+2 -2
View File
@@ -863,8 +863,8 @@ Actor* Actor_RemoveFromTypeList(GlobalContext* globalCtx, ActorContext* actorCtx
void Actor_FreeOverlay(ActorOverlay* entry);
Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 index, f32 x, f32 y, f32 z, s16 rotX, s16 rotY, s16 rotZ, s16 sParm10);
ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index);
Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, GlobalContext* globalCtx, s16 index, f32 x, f32 y, f32 z, s16 rotX, s16 rotY, s16 rotZ, s16 variable, u32 cutscene, s32 param_12, Actor* parent);
Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, GlobalContext* globalCtx, s16 index, f32 x, f32 y, f32 z, s16 rotX, s16 rotY, s16 rotZ, s16 variable);
Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, GlobalContext* globalCtx, s16 index, f32 x, f32 y, f32 z, s16 rotX, s16 rotY, s16 rotZ, s32 variable, u32 cutscene, s32 param_12, Actor* parent);
Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, GlobalContext* globalCtx, s16 index, f32 x, f32 y, f32 z, s16 rotX, s16 rotY, s16 rotZ, s32 variable);
void Actor_SpawnTransitionActors(GlobalContext* globalCtx, ActorContext* actorCtx);
void func_800BB2D0(ActorContext* actorCtx, u16* param_2, GlobalContext* globalCtx);
Actor* func_800BB498(ActorContext* actorCtx, Actor* actor, GlobalContext* globalCtx);