diff --git a/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c b/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c index 7ced19dd1..32b63c741 100644 --- a/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c +++ b/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c @@ -514,15 +514,15 @@ void func_80C0D214(EnBsb* this) { } void func_80C0D27C(EnBsb *this, PlayState *play) { - if (this->unk_324 == 0xB) { - if ((this->unk_322 != 0) && (this->unk_322 < 0x3C)) { - this->unk_324 = 0xA; + if (this->unk_0324 == 0xB) { + if ((this->unk_0322 != 0) && (this->unk_0322 < 0x3C)) { + this->unk_0324 = 0xA; } } - if (((this->unk_324 == 0xB) || (this->unk_324 == 0xA)) && (this->unk_322 != 0)) { - Actor_SpawnIceEffects(play, &this->actor, &this->unk_330, 0x11, 2, this->unk_32C, 0.4f); - this->unk_322 = 0; - this->unk_324 = 0; + if (((this->unk_0324 == 0xB) || (this->unk_0324 == 0xA)) && (this->unk_0322 != 0)) { + Actor_SpawnIceEffects(play, &this->actor, &this->unk_0330, 0x11, 2, this->unk_032C, 0.4f); + this->unk_0322 = 0; + this->unk_0324 = 0; } if (this->unk294 == 0) { func_80C0C86C(this);