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https://github.com/izzy2lost/2ship2harkinian-Android.git
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[Object] Bigpo object documentation (+ some gameplay_keep) (#525)
* Bigpo: object documentation starts and already issues * Bigpo: almost all named * Bigpo: done with object except ubused blobs * Bigpo: added flame docs to gameplay_keep and minor cleaning, format pass * Bigpo: forgot to remove sym and replace everywhere, with formater pass * Bigpo: forgot about actorfixer * Bigpo: disasm cant find asset xml values, have to put this undefined sym back for now * Bigpo: warnings * Bigpo: remove extern for gameplay_keep display list reference from aqua * EnBigpo: suggested fixes to header calls and function name Co-authored-by: Isghj8 <isghj8@gmail.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
This commit is contained in:
co-authored by
Isghj8
Anghelo Carvajal
parent
fdcf1d3fd3
commit
af7525e2d3
@@ -1324,11 +1324,11 @@
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<DList Name="gameplay_keep_DL_07D260" Offset="0x7D260" />
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<DList Name="gameplay_keep_DL_07D348" Offset="0x7D348" />
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<Texture Name="gameplay_keep_Tex_07D350" OutName="tex_07D350" Format="i8" Width="16" Height="32" Offset="0x7D350" />
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<DList Name="gameplay_keep_DL_07D590" Offset="0x7D590" />
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<DList Name="gGameplayKeepDrawFlameDL" Offset="0x7D590" />
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<DList Name="gameplay_keep_DL_07D650" Offset="0x7D650" />
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<Texture Name="gameplay_keep_Tex_07D710" OutName="tex_07D710" Format="i4" Width="32" Height="64" Offset="0x7D710" />
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<Texture Name="gGameplayKeepFlameRippleTex" OutName="gameplay_keep_flame_ripple" Format="i4" Width="32" Height="64" Offset="0x7D710" />
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<Texture Name="gameplay_keep_Tex_07DB10" OutName="tex_07DB10" Format="i4" Width="32" Height="64" Offset="0x7DB10" />
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<Texture Name="gameplay_keep_Tex_07DF10" OutName="tex_07DF10" Format="i8" Width="32" Height="64" Offset="0x7DF10" />
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<Texture Name="gGameplayKeepFlameOutlineTex" OutName="gameplay_keep_flame_outline" Format="i8" Width="32" Height="64" Offset="0x7DF10" />
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<DList Name="gameplay_keep_DL_07E8C0" Offset="0x7E8C0" />
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<Texture Name="gameplay_keep_Tex_07EA08" OutName="tex_07EA08" Format="i8" Width="32" Height="64" Offset="0x7EA08" />
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<TextureAnimation Name="gameplay_keep_Matanimheader_07F218" Offset="0x7F218" />
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@@ -1,46 +1,46 @@
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<Root>
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<File Name="object_bigpo" Segment="6">
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<Animation Name="object_bigpo_Anim_000158" Offset="0x158" />
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<Animation Name="object_bigpo_Anim_000454" Offset="0x454" />
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<Animation Name="object_bigpo_Anim_000608" Offset="0x608" />
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<Animation Name="object_bigpo_Anim_000924" Offset="0x924" />
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<Animation Name="object_bigpo_Anim_000F9C" Offset="0xF9C" />
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<Animation Name="object_bigpo_Anim_001360" Offset="0x1360" />
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<Texture Name="object_bigpo_Tex_001370" OutName="tex_001370" Format="i8" Width="32" Height="64" Offset="0x1370" />
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<DList Name="object_bigpo_DL_001BB0" Offset="0x1BB0" />
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<Texture Name="object_bigpo_Tex_001C70" OutName="tex_001C70" Format="rgba16" Width="16" Height="16" Offset="0x1C70" />
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<Texture Name="object_bigpo_Tex_001E70" OutName="tex_001E70" Format="rgba16" Width="16" Height="16" Offset="0x1E70" />
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<Texture Name="object_bigpo_Tex_002070" OutName="tex_002070" Format="rgba16" Width="32" Height="32" Offset="0x2070" />
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<Texture Name="object_bigpo_Tex_002870" OutName="tex_002870" Format="rgba16" Width="16" Height="16" Offset="0x2870" />
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<Texture Name="object_bigpo_Tex_002A70" OutName="tex_002A70" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
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<Texture Name="object_bigpo_Tex_002AF0" OutName="tex_002AF0" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" />
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<Texture Name="object_bigpo_Tex_002BF0" OutName="tex_002BF0" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" />
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<Texture Name="object_bigpo_Tex_002DF0" OutName="tex_002DF0" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
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<Animation Name="gBigpoSwingLampAttackAnim" Offset="0x158" />
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<Animation Name="gBigpoShockAnim" Offset="0x454" />
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<Animation Name="gBigpoBackpeddleAnim" Offset="0x608" />
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<Animation Name="gBigpoFloatAnim" Offset="0x924" />
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<Animation Name="gBigpoAwakenSpawnAnim" Offset="0xF9C" />
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<Animation Name="gBigpoAwakenStretchAnim" Offset="0x1360" />
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<Texture Name="gBigpoSoulFace" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
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<DList Name="gBigpoDrawSoulDL" Offset="0x1BB0" />
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<Texture Name="gBigpoNecklaceSkullHalfTex" OutName="bigpo_skull_necklace" Format="rgba16" Width="16" Height="16" Offset="0x1C70" />
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<Texture Name="gBigpoLanternGlassTex" OutName="bigpo_lantern_glass" Format="rgba16" Width="16" Height="16" Offset="0x1E70" />
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<Texture Name="gBigpoTornRobeTex" OutName="bigpo_torn_robe" Format="rgba16" Width="32" Height="32" Offset="0x2070" />
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<Texture Name="gBigpoArmSectionTex" OutName="bigpo_arm_section" Format="rgba16" Width="16" Height="16" Offset="0x2870" />
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<Texture Name="gBigpoHoodEdge" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
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<Texture Name="gBigpoNecklaceBeadsTex" OutName="bigpo_necklace_beads" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" />
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<Texture Name="gBigpoShawlTex" OutName="bigpo_shawl" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" />
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<Texture Name="gBigpoGlowingEyeTex" OutName="bigpo_glowing_eye" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
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<!-- <Blob Name="object_bigpo_Blob_003200" Size="0x350" Offset="0x3200" /> -->
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<!-- <Blob Name="object_bigpo_Blob_003790" Size="0x370" Offset="0x3790" /> -->
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<DList Name="object_bigpo_DL_0041A0" Offset="0x41A0" />
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<DList Name="object_bigpo_DL_0042C8" Offset="0x42C8" />
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<DList Name="object_bigpo_DL_0043F8" Offset="0x43F8" />
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<DList Name="object_bigpo_DL_004488" Offset="0x4488" />
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<DList Name="object_bigpo_DL_004538" Offset="0x4538" />
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<DList Name="object_bigpo_DL_0045D8" Offset="0x45D8" />
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<DList Name="object_bigpo_DL_004680" Offset="0x4680" />
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<DList Name="object_bigpo_DL_004768" Offset="0x4768" />
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<DList Name="object_bigpo_DL_004808" Offset="0x4808" />
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<DList Name="object_bigpo_DL_004AE8" Offset="0x4AE8" />
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<DList Name="object_bigpo_DL_004BD8" Offset="0x4BD8" />
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<Texture Name="object_bigpo_Tex_004C98" OutName="tex_004C98" Format="rgba16" Width="16" Height="16" Offset="0x4C98" />
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<Texture Name="object_bigpo_Tex_004E98" OutName="tex_004E98" Format="rgba16" Width="8" Height="8" Offset="0x4E98" />
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<DList Name="object_bigpo_DL_0058B8" Offset="0x58B8" />
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<Limb Name="object_bigpo_Standardlimb_005B88" Type="Standard" Offset="0x5B88" />
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<Limb Name="object_bigpo_Standardlimb_005B94" Type="Standard" Offset="0x5B94" />
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<Limb Name="object_bigpo_Standardlimb_005BA0" Type="Standard" Offset="0x5BA0" />
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<Limb Name="object_bigpo_Standardlimb_005BAC" Type="Standard" Offset="0x5BAC" />
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<Limb Name="object_bigpo_Standardlimb_005BB8" Type="Standard" Offset="0x5BB8" />
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<Limb Name="object_bigpo_Standardlimb_005BC4" Type="Standard" Offset="0x5BC4" />
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<Limb Name="object_bigpo_Standardlimb_005BD0" Type="Standard" Offset="0x5BD0" />
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<Limb Name="object_bigpo_Standardlimb_005BDC" Type="Standard" Offset="0x5BDC" />
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<Limb Name="object_bigpo_Standardlimb_005BE8" Type="Standard" Offset="0x5BE8" />
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<Skeleton Name="object_bigpo_Skel_005C18" Type="Normal" LimbType="Standard" Offset="0x5C18" />
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<DList Name="gBigpoDrawLanternFallingDL" Offset="0x41A0" />
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<DList Name="gBigpoDrawLanternMainDL" Offset="0x42C8" />
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<DList Name="gBigpoDrawLanternPurpleTopDL" Offset="0x43F8" />
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<DList Name="gBigpoDrawHandDL" Offset="0x4488" />
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<DList Name="gBigpoDrawSmallArmDL" Offset="0x4538" />
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<DList Name="gBigpoDrawBigArmDL" Offset="0x45D8" />
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<DList Name="gBigpoDrawArmAndGrowthDL" Offset="0x4680" />
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<DList Name="gBigpoDrawMediumArmDL" Offset="0x4768" />
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<DList Name="gBigpoDrawNecklaceHoodShawlDL" Offset="0x4808" />
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<DList Name="gBigpoDrawFaceDL" Offset="0x4AE8" />
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<DList Name="gBigpoDrawLowerRobeDL" Offset="0x4BD8" />
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<Texture Name="gBigpoCrispyPiecesTex" OutName="bigpo_crispy_pieces" Format="rgba16" Width="16" Height="16" Offset="0x4C98" />
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<Texture Name="gBigpoCrispyEyesTex" OutName="bigpo_crispy_eyes" Format="rgba16" Width="8" Height="8" Offset="0x4E98" />
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<DList Name="gBigpoDrawCrispyBodyDL" Offset="0x58B8" />
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<Limb Name="gBigpoFaceLimb" Type="Standard" Offset="0x5B88" />
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<Limb Name="gBigpoLeftArmUpperLimb" Type="Standard" Offset="0x5B94" />
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<Limb Name="gBigpoLeftForarmLimb" Type="Standard" Offset="0x5BA0" />
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<Limb Name="gBigpoRightArmUpperLimb" Type="Standard" Offset="0x5BAC" />
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<Limb Name="gBigpoRightForarmLimb" Type="Standard" Offset="0x5BB8" />
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<Limb Name="gBigpoRightHandLimb" Type="Standard" Offset="0x5BC4" />
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<Limb Name="gBigpoLanternLimb" Type="Standard" Offset="0x5BD0" />
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<Limb Name="gBigpoHatAndCloakLimb" Type="Standard" Offset="0x5BDC" />
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<Limb Name="gBigpoLowerRobe" Type="Standard" Offset="0x5BE8" />
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<Skeleton Name="gBigpoSkeleton" Type="Normal" LimbType="Standard" Offset="0x5C18" />
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</File>
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</Root>
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