mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
DPad Items (#228)
* Initial Dpad * remove old hud stuff * and comment * s.. * add dpad equip macro back in * fix inputs * fix equipping (hopefully all) * finish some todos * add 2s2h asset header * check dpad macro * remove 2s2h_assets * re-add empty texture * use correct struct for default dpad equips * dpad save stuff * fix item offering, use correct equip offset values * finally figure out unk_154 and fix mask equipping * avoid ugly code * add necessary condition * correct save names for dpad items/slots * remove todos and sort out suggestions and rename cvar * func standardise renaming * Add dpad to hud presets * dpad save migration
This commit is contained in:
@@ -387,23 +387,26 @@ void DrawEquipItemMenu(InventorySlot slot) {
|
||||
gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_RIGHT] = slot;
|
||||
Interface_LoadItemIconImpl(gPlayState, EQUIP_SLOT_C_RIGHT);
|
||||
}
|
||||
// Todo: DPAD equips support
|
||||
// if (ImGui::MenuItem("D-Up")) {
|
||||
// gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][4] = currentItemId;
|
||||
// gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][3] = slot;
|
||||
// }
|
||||
// if (ImGui::MenuItem("D-Down")) {
|
||||
// gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][5] = currentItemId;
|
||||
// gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][4] = slot;
|
||||
// }
|
||||
// if (ImGui::MenuItem("D-Left")) {
|
||||
// gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][6] = currentItemId;
|
||||
// gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][5] = slot;
|
||||
// }
|
||||
// if (ImGui::MenuItem("D-Right")) {
|
||||
// gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][7] = currentItemId;
|
||||
// gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][6] = slot;
|
||||
// }
|
||||
if (ImGui::MenuItem("D-Up")) {
|
||||
gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_RIGHT] = currentItemId;
|
||||
gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_RIGHT] = slot;
|
||||
Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_RIGHT);
|
||||
}
|
||||
if (ImGui::MenuItem("D-Down")) {
|
||||
gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_LEFT] = currentItemId;
|
||||
gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_LEFT] = slot;
|
||||
Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_LEFT);
|
||||
}
|
||||
if (ImGui::MenuItem("D-Left")) {
|
||||
gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_DOWN] = currentItemId;
|
||||
gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_DOWN] = slot;
|
||||
Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_DOWN);
|
||||
}
|
||||
if (ImGui::MenuItem("D-Right")) {
|
||||
gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_UP] = currentItemId;
|
||||
gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_UP] = slot;
|
||||
Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_UP);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user