Skeleton and shin name cleanup (#1413)

* Skeleton and shin name cleanup

* Use ANI_LIMB_MAX
This commit is contained in:
Tom Overton
2023-10-05 10:19:30 -03:00
committed by GitHub
parent 03d1a794e1
commit ac8d49ea6f
23 changed files with 41 additions and 41 deletions
+1 -1
View File
@@ -46,6 +46,6 @@
<!-- shoulders down to toes plus box hes sitting on -->
<Limb Name="gHsChestAndLowerBodyPlusBox" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" />
<Limb Name="gHsCuccoFeedBagsLimb" Type="Standard" EnumName="HS_LIMB_CUCCO_FEED_BAGS" Offset="0x6218" />
<Skeleton Name="gHsSkeleton" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HS_LIMB_NONE" LimbMax="OBJECT_HS_LIMB_MAX" EnumName="ObjectHsLimb" Offset="0x6260" />
<Skeleton Name="gHsSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HS_LIMB_NONE" LimbMax="OBJECT_HS_LIMB_MAX" EnumName="ObjectHsLimb" Offset="0x6260" />
</File>
</Root>