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Debloating z64.h 1: Introducing z64skybox.h (#1150)
* z64skybox.h * Add a few placeholder values on the enum * Remove unused structs on z64.h * Update include/z64skybox.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * move skybox functions * format * Revert ARRAY_COUNT(msg) * bss * whoops * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * SkyboxDraw -> Skybox_ * use enum in z_play * format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -2164,16 +2164,6 @@ void func_801420C0(void* arg0);
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void func_801420F4(void* arg0);
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void func_80142100(void* arg0, Gfx** gfx, u32 arg2);
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s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
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void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
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void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
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void func_80143324(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId);
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void Skybox_Init(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx);
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// void func_80147520(void);
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void func_80147564(PlayState* play);
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s32 Message_ShouldAdvance(PlayState* play);
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