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Fidget Tables Docs (#1316)
* Docs for SubS_FillLimbRotTables and Actor_FillLimbRotTables * Fidget * Format * /// * UpdateFidgetTables * Clarify comment * Adjust comments slightly * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sub_s.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -137,7 +137,7 @@ s8 SubS_GetObjectIndex(s16 id, struct PlayState* play);
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Actor* SubS_FindActor(struct PlayState* play, Actor* actorListStart, u8 actorCategory, s16 actorId);
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s32 SubS_FillLimbRotTables(struct PlayState* play, s16* limbRotTableY, s16* limbRotTableZ, s32 numLimbs);
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s32 SubS_UpdateFidgetTables(struct PlayState* play, s16* fidgetTableY, s16* fidgetTableZ, s32 tableLen);
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s32 SubS_IsFloorAbove(struct PlayState* play, Vec3f* pos, f32 distAbove);
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@@ -63,8 +63,8 @@ typedef struct EnHy {
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/* 0x2D8 */ Vec3s prevTrackTarget;
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/* 0x2DE */ Vec3s prevHeadRot;
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/* 0x2E4 */ Vec3s prevTorsoRot;
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/* 0x2EA */ s16 limbRotTableY[16];
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/* 0x30A */ s16 limbRotTableZ[16];
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/* 0x2EA */ s16 fidgetTableY[ENHY_LIMB_MAX];
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/* 0x30A */ s16 fidgetTableZ[ENHY_LIMB_MAX];
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/* 0x32C */ Vec3f bodyPartsPos[15];
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/* 0x3E0 */ UNK_TYPE1 unk_3E0[0x6];
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/* 0x3E6 */ s16 eyeTexIndex;
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