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https://github.com/izzy2lost/2ship2harkinian-Android.git
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Cleanup of Shooting Gallery actors (#1302)
* Change `EN_SYATEKI_*` enums/defines to `SG_*` * Name shooting gallery weekeventregs * Get rid of names on unions (this is what I wanted to begin with!) * Use ARRAY_COUNT(sGuayFlagsPerWave) instead of 3 * Actually give a proper name for SG_DEKU_GET_PARAM_FF00 * Use anon's suggestion for path param name * Remove comment that isn't true? What was I cooking back then * Animation naming stuff + comments * Tons of score and shooting game logic cleanup * Fix build issues * Some more Octorok docs * Use ANIMMODE enum in EnShn * Put a bug tag on the weird behavior in EnSyatekiWf
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@@ -9817,7 +9817,7 @@
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0x809C9480:("sTownFierceDeityPlayerPos","UNK_TYPE4","",0x4),
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0x809C948C:("sTownPlayerPos","UNK_TYPE4","",0x4),
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0x809C9498:("sGameStartTimer","s16","",0x2),
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0x809C949C:("sHasSpawnedGuaysForThisWave","UNK_TYPE2","",0x2),
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0x809C949C:("sHasSignaledGuaysForThisWave","UNK_TYPE2","",0x2),
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0x809C94A0:("sBonusTimer","s32","",0x4),
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0x809C94A4:("sGameStartTimer","s16","",0x2),
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0x809C94A8:("sModFromLosingTime","s32","",0x4),
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@@ -261,8 +261,8 @@ weekEventReg = {
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(31 << 8) | 0x40: "WEEKEVENTREG_31_40",
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(31 << 8) | 0x80: "WEEKEVENTREG_31_80",
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(32 << 8) | 0x01: "WEEKEVENTREG_32_01",
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(32 << 8) | 0x02: "WEEKEVENTREG_32_02",
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(32 << 8) | 0x04: "WEEKEVENTREG_32_04",
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(32 << 8) | 0x02: "WEEKEVENTREG_RECEIVED_SWAMP_SHOOTING_GALLERY_HEART_PIECE",
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(32 << 8) | 0x04: "WEEKEVENTREG_RECEIVED_TOWN_SHOOTING_GALLERY_HEART_PIECE",
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(32 << 8) | 0x08: "WEEKEVENTREG_32_08",
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(32 << 8) | 0x10: "WEEKEVENTREG_32_10",
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(32 << 8) | 0x20: "WEEKEVENTREG_32_20",
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@@ -480,8 +480,8 @@ weekEventReg = {
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(59 << 8) | 0x02: "WEEKEVENTREG_59_02",
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(59 << 8) | 0x08: "WEEKEVENTREG_59_08",
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(59 << 8) | 0x04: "WEEKEVENTREG_59_04",
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(59 << 8) | 0x10: "WEEKEVENTREG_59_10",
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(59 << 8) | 0x20: "WEEKEVENTREG_59_20",
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(59 << 8) | 0x10: "WEEKEVENTREG_RECEIVED_SWAMP_SHOOTING_GALLERY_QUIVER_UPGRADE",
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(59 << 8) | 0x20: "WEEKEVENTREG_RECEIVED_TOWN_SHOOTING_GALLERY_QUIVER_UPGRADE",
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(59 << 8) | 0x40: "WEEKEVENTREG_59_40",
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(59 << 8) | 0x80: "WEEKEVENTREG_59_80",
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(60 << 8) | 0x01: "WEEKEVENTREG_60_01",
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