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Cleanup of Shooting Gallery actors (#1302)
* Change `EN_SYATEKI_*` enums/defines to `SG_*` * Name shooting gallery weekeventregs * Get rid of names on unions (this is what I wanted to begin with!) * Use ARRAY_COUNT(sGuayFlagsPerWave) instead of 3 * Actually give a proper name for SG_DEKU_GET_PARAM_FF00 * Use anon's suggestion for path param name * Remove comment that isn't true? What was I cooking back then * Animation naming stuff + comments * Tons of score and shooting game logic cleanup * Fix build issues * Some more Octorok docs * Use ANIMMODE enum in EnShn * Put a bug tag on the weird behavior in EnSyatekiWf
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@@ -79,11 +79,11 @@
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<Texture Name="gSwampGuideMouthTex" OutName="swamp_guide_mouth" Format="ci8" Width="16" Height="32" Offset="0xCA98" />
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<!-- Burly Guy Animations -->
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<Animation Name="gSwampShootingGalleryManHeadScratchEndAnim" Offset="0xD2F8" /> <!-- Original name is "shn_w02TOw01" ("wait02 to wait01"?) -->
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<Animation Name="gBurlyGuyHeadScratchEndAnim" Offset="0xD2F8" /> <!-- Original name is "shn_w02TOw01" ("wait02 to wait01"?) -->
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<Animation Name="gBurlyGuyEmptyAnim" Offset="0xD3AC" /> <!-- Original name is "shn_wait". Unused and one frame long -->
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<Animation Name="gBurlyGuyHandsOnTableAnim" Offset="0xD9D0" /> <!-- Original name is "shn_wait01" -->
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<Animation Name="gSwampShootingGalleryManHeadScratchLoopAnim" Offset="0xDFEC" /> <!-- Original name is "shn_wait02" -->
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<Animation Name="gSwampGuideChinScratchAnim" Offset="0xE6C4" /><!-- Original name is "shn_wait03" -->
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<Animation Name="gBurlyGuyHeadScratchLoopAnim" Offset="0xDFEC" /> <!-- Original name is "shn_wait02" -->
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<Animation Name="gBurlyGuyChinScratchAnim" Offset="0xE6C4" /><!-- Original name is "shn_wait03" -->
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<!-- Burly Guy Limbs -->
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<Limb Name="gBurlyGuyWaistLimb" Type="Standard" EnumName="BURLY_GUY_LIMB_WAIST" Offset="0xE6E0" />
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