Cleanup of Shooting Gallery actors (#1302)

* Change `EN_SYATEKI_*` enums/defines to `SG_*`

* Name shooting gallery weekeventregs

* Get rid of names on unions (this is what I wanted to begin with!)

* Use ARRAY_COUNT(sGuayFlagsPerWave) instead of 3

* Actually give a proper name for SG_DEKU_GET_PARAM_FF00

* Use anon's suggestion for path param name

* Remove comment that isn't true? What was I cooking back then

* Animation naming stuff + comments

* Tons of score and shooting game logic cleanup

* Fix build issues

* Some more Octorok docs

* Use ANIMMODE enum in EnShn

* Put a bug tag on the weird behavior in EnSyatekiWf
This commit is contained in:
Tom Overton
2023-06-21 09:29:16 -04:00
committed by GitHub
parent 763830b185
commit 96a1d37084
19 changed files with 311 additions and 255 deletions
+3 -3
View File
@@ -79,11 +79,11 @@
<Texture Name="gSwampGuideMouthTex" OutName="swamp_guide_mouth" Format="ci8" Width="16" Height="32" Offset="0xCA98" />
<!-- Burly Guy Animations -->
<Animation Name="gSwampShootingGalleryManHeadScratchEndAnim" Offset="0xD2F8" /> <!-- Original name is "shn_w02TOw01" ("wait02 to wait01"?) -->
<Animation Name="gBurlyGuyHeadScratchEndAnim" Offset="0xD2F8" /> <!-- Original name is "shn_w02TOw01" ("wait02 to wait01"?) -->
<Animation Name="gBurlyGuyEmptyAnim" Offset="0xD3AC" /> <!-- Original name is "shn_wait". Unused and one frame long -->
<Animation Name="gBurlyGuyHandsOnTableAnim" Offset="0xD9D0" /> <!-- Original name is "shn_wait01" -->
<Animation Name="gSwampShootingGalleryManHeadScratchLoopAnim" Offset="0xDFEC" /> <!-- Original name is "shn_wait02" -->
<Animation Name="gSwampGuideChinScratchAnim" Offset="0xE6C4" /><!-- Original name is "shn_wait03" -->
<Animation Name="gBurlyGuyHeadScratchLoopAnim" Offset="0xDFEC" /> <!-- Original name is "shn_wait02" -->
<Animation Name="gBurlyGuyChinScratchAnim" Offset="0xE6C4" /><!-- Original name is "shn_wait03" -->
<!-- Burly Guy Limbs -->
<Limb Name="gBurlyGuyWaistLimb" Type="Standard" EnumName="BURLY_GUY_LIMB_WAIST" Offset="0xE6E0" />