Effect Hitmark Ok (#874)

* OK

* gameplay keep

* undef syms

* Cleanup

* format

* HitMark -> Hitmark

* Remove EffectSsHitmark_Spawn from functions.h

* PR
This commit is contained in:
Derek Hensley
2022-07-11 21:45:03 -04:00
committed by GitHub
parent a4d93ee3eb
commit 94372c3670
16 changed files with 200 additions and 64 deletions
+2 -3
View File
@@ -553,9 +553,8 @@ void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 u
// void EffectSsSibuki_Spawn(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
void EffectSsSibuki_SpawnBurst(PlayState* play, Vec3f* pos);
void EffectSsStone1_Spawn(PlayState* play, Vec3f* pos, s32 reg0);
// void EffectSsHitMark_Spawn(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, UNK_TYPE2 uParm3, Vec3f* pzParm4);
void EffectSsHitMark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos);
void EffectSsHitMark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos);
void EffectSsHitmark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos);
void EffectSsHitmark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos);
// void EffectSsFhgFlash_SpawnShock(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, Vec3f* pzParm3, UNK_TYPE2 uParm4, UNK_TYPE1 param_5);
// void EffectSsKFire_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE1 param_6);
void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16* linkDetected, s16 drawFlag);