z_face_reaction OK (#255)

* match function and split data

* import data

* Rename function and variable

* format data

* Fix data

* { 0 }

* Update src/code/z_face_reaction.c

Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>

* Rename return variable in en_ossan

* textId

* Rylie's review

* Try to format this properly

* Format again

Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal
2021-08-08 23:14:07 -04:00
committed by GitHub
co-authored by rylieb
parent 3bac4232fd
commit 9333306738
8 changed files with 209 additions and 20 deletions
+10 -5
View File
@@ -1766,10 +1766,15 @@ void func_800F0568(GlobalContext* globalCtx, Vec3f* position, s32 param_3, u16 s
// void func_800F0A20(void);
// void func_800F0A94(void);
// void func_800F0BB4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5);
// void func_800F0CE4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5,
// UNK_TYPE4 param_6); void func_800F0DD4(void); void func_800F0E94(void); void func_800F0EEC(void); void
// func_800F0F28(void); void func_800F0FF0(void); void func_800F10AC(void); void func_800F112C(void);
u16 func_800F1250(GlobalContext* globalCtx, UNK_TYPE arg1);
// void func_800F0CE4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6);
// void func_800F0DD4(void);
// void func_800F0E94(void);
// void func_800F0EEC(void);
// void func_800F0F28(void);
// void func_800F0FF0(void);
// void func_800F10AC(void);
// void func_800F112C(void);
u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet);
void func_800F12D0(GlobalContext* globalCtx);
void func_800F1304(GlobalContext* globalCtx, s16 param_2);
void func_800F1374(s32 param_1, s16 param_2);
@@ -2355,7 +2360,7 @@ void func_80123DA4(Player* player);
// void func_80123F2C(void);
// void func_80123F48(void);
// void func_80124020(void);
u32 Player_GetMask(GlobalContext* globalCtx);
u8 Player_GetMask(GlobalContext* globalCtx);
void Player_RemoveMask(GlobalContext* globalCtx);
// void func_8012405C(void);
// void func_80124088(void);