z_rcp.c setupDL docs/cleanup (#1253)

* SetupDL enum

* name functions

* namefixer

* cleanup

* small cleanup

* PR Review

* don't need address of array

* PR Suggestion
This commit is contained in:
engineer124
2023-05-28 19:08:29 -04:00
committed by GitHub
parent efc9df3f56
commit 92bdfe68c2
459 changed files with 2502 additions and 1979 deletions
+15 -15
View File
@@ -3850,7 +3850,7 @@ void Magic_DrawMeter(PlayState* play) {
magicBarY = 34; // one row of hearts
}
func_8012C654(play->state.gfxCtx);
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
@@ -4287,7 +4287,7 @@ void Interface_DrawAButton(PlayState* play) {
aAlpha = 100;
}
func_8012C8D4(play->state.gfxCtx);
Gfx_SetupDL42_Overlay(play->state.gfxCtx);
Interface_SetPerspectiveView(play, 25 + R_A_BTN_Y_OFFSET, 70 + R_A_BTN_Y_OFFSET, 192, 237);
@@ -4362,7 +4362,7 @@ void Interface_DrawPauseMenuEquippingIcons(PlayState* play) {
(pauseCtx->mainState == PAUSE_MAIN_STATE_EQUIP_MASK))) {
// Inventory Equip Effects
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
func_8012C8D4(play->state.gfxCtx);
Gfx_SetupDL42_Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -4525,7 +4525,7 @@ void Interface_DrawClock(PlayState* play) {
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
func_8012C654(play->state.gfxCtx);
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
/**
* Draw Clock's Hour Lines
@@ -4556,7 +4556,7 @@ void Interface_DrawClock(PlayState* play) {
if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= 5) &&
(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))))) {
func_8012C8D4(play->state.gfxCtx);
Gfx_SetupDL42_Overlay(play->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
} else {
/**
@@ -4667,7 +4667,7 @@ void Interface_DrawClock(PlayState* play) {
timeInSeconds = TIME_TO_SECONDS_F(gSaveContext.save.time);
timeInSeconds -= ((s16)(timeInSeconds / 3600.0f)) * 3600.0f;
func_8012C8D4(play->state.gfxCtx);
Gfx_SetupDL42_Overlay(play->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -4864,7 +4864,7 @@ void Interface_DrawClock(PlayState* play) {
sp1E6 = 255;
}
func_8012C654(play->state.gfxCtx);
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
/**
* Draws Final-Hours Clock's Frame
@@ -5499,7 +5499,7 @@ void Interface_DrawPerfectLetters(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
func_8012C8D4(play->state.gfxCtx);
Gfx_SetupDL42_Overlay(play->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
@@ -6136,7 +6136,7 @@ void Interface_DrawMinigameIcons(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
func_8012C654(play->state.gfxCtx);
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
// Carrots rendering if the action corresponds to riding a horse
@@ -6311,7 +6311,7 @@ void Interface_Draw(PlayState* play) {
// Draw Grandma's Story
if (interfaceCtx->storyDmaStatus == STORY_DMA_DONE) {
gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->storySegment);
func_8012C628(play->state.gfxCtx);
Gfx_SetupDL39_Opa(play->state.gfxCtx);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
@@ -6336,7 +6336,7 @@ void Interface_Draw(PlayState* play) {
LifeMeter_Draw(play);
func_8012C654(play->state.gfxCtx);
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
// Draw Rupee Icon
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].r,
@@ -6521,7 +6521,7 @@ void Interface_Draw(PlayState* play) {
Actor_DrawZTarget(&play->actorCtx.targetContext, play);
}
func_8012C654(play->state.gfxCtx);
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
Interface_DrawItemButtons(play);
@@ -6553,7 +6553,7 @@ void Interface_Draw(PlayState* play) {
interfaceCtx->actionVtx[40 + 2].v.tc[1] = interfaceCtx->actionVtx[40 + 3].v.tc[1] = 32 << 5;
func_8012C8D4(play->state.gfxCtx);
Gfx_SetupDL42_Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
@@ -6588,7 +6588,7 @@ void Interface_Draw(PlayState* play) {
// Draw pictograph focus icons
if (sPictoState == PICTO_BOX_STATE_LENS) {
func_8012C654(play->state.gfxCtx);
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
@@ -6656,7 +6656,7 @@ void Interface_Draw(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 200, 200, 250);
gDPFillRectangle(OVERLAY_DISP++, 70, 22, 251, 151);
func_8012C654(play->state.gfxCtx);
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM);