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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
z_rcp.c setupDL docs/cleanup (#1253)
* SetupDL enum * name functions * namefixer * cleanup * small cleanup * PR Review * don't need address of array * PR Suggestion
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+15
-15
@@ -3850,7 +3850,7 @@ void Magic_DrawMeter(PlayState* play) {
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magicBarY = 34; // one row of hearts
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}
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func_8012C654(play->state.gfxCtx);
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
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@@ -4287,7 +4287,7 @@ void Interface_DrawAButton(PlayState* play) {
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aAlpha = 100;
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}
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func_8012C8D4(play->state.gfxCtx);
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Gfx_SetupDL42_Overlay(play->state.gfxCtx);
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Interface_SetPerspectiveView(play, 25 + R_A_BTN_Y_OFFSET, 70 + R_A_BTN_Y_OFFSET, 192, 237);
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@@ -4362,7 +4362,7 @@ void Interface_DrawPauseMenuEquippingIcons(PlayState* play) {
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(pauseCtx->mainState == PAUSE_MAIN_STATE_EQUIP_MASK))) {
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// Inventory Equip Effects
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gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
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func_8012C8D4(play->state.gfxCtx);
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Gfx_SetupDL42_Overlay(play->state.gfxCtx);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
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gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@@ -4525,7 +4525,7 @@ void Interface_DrawClock(PlayState* play) {
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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func_8012C654(play->state.gfxCtx);
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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/**
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* Draw Clock's Hour Lines
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@@ -4556,7 +4556,7 @@ void Interface_DrawClock(PlayState* play) {
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if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= 5) &&
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))))) {
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func_8012C8D4(play->state.gfxCtx);
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Gfx_SetupDL42_Overlay(play->state.gfxCtx);
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gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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} else {
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/**
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@@ -4667,7 +4667,7 @@ void Interface_DrawClock(PlayState* play) {
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timeInSeconds = TIME_TO_SECONDS_F(gSaveContext.save.time);
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timeInSeconds -= ((s16)(timeInSeconds / 3600.0f)) * 3600.0f;
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func_8012C8D4(play->state.gfxCtx);
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Gfx_SetupDL42_Overlay(play->state.gfxCtx);
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gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@@ -4864,7 +4864,7 @@ void Interface_DrawClock(PlayState* play) {
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sp1E6 = 255;
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}
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func_8012C654(play->state.gfxCtx);
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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/**
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* Draws Final-Hours Clock's Frame
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@@ -5499,7 +5499,7 @@ void Interface_DrawPerfectLetters(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C8D4(play->state.gfxCtx);
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Gfx_SetupDL42_Overlay(play->state.gfxCtx);
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gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
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@@ -6136,7 +6136,7 @@ void Interface_DrawMinigameIcons(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C654(play->state.gfxCtx);
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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// Carrots rendering if the action corresponds to riding a horse
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@@ -6311,7 +6311,7 @@ void Interface_Draw(PlayState* play) {
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// Draw Grandma's Story
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if (interfaceCtx->storyDmaStatus == STORY_DMA_DONE) {
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gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->storySegment);
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func_8012C628(play->state.gfxCtx);
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Gfx_SetupDL39_Opa(play->state.gfxCtx);
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gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
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@@ -6336,7 +6336,7 @@ void Interface_Draw(PlayState* play) {
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LifeMeter_Draw(play);
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func_8012C654(play->state.gfxCtx);
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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// Draw Rupee Icon
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].r,
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@@ -6521,7 +6521,7 @@ void Interface_Draw(PlayState* play) {
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Actor_DrawZTarget(&play->actorCtx.targetContext, play);
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}
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func_8012C654(play->state.gfxCtx);
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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Interface_DrawItemButtons(play);
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@@ -6553,7 +6553,7 @@ void Interface_Draw(PlayState* play) {
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interfaceCtx->actionVtx[40 + 2].v.tc[1] = interfaceCtx->actionVtx[40 + 3].v.tc[1] = 32 << 5;
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func_8012C8D4(play->state.gfxCtx);
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Gfx_SetupDL42_Overlay(play->state.gfxCtx);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
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@@ -6588,7 +6588,7 @@ void Interface_Draw(PlayState* play) {
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// Draw pictograph focus icons
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if (sPictoState == PICTO_BOX_STATE_LENS) {
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func_8012C654(play->state.gfxCtx);
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
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gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
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@@ -6656,7 +6656,7 @@ void Interface_Draw(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 200, 200, 250);
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gDPFillRectangle(OVERLAY_DISP++, 70, 22, 251, 151);
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func_8012C654(play->state.gfxCtx);
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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gDPSetRenderMode(OVERLAY_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM);
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