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Document object_gmo (#517)
* Update XML for gmo * Update object references in Baguo * Add comment to indicate potential original name * Update unused idle animation
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@@ -1,13 +1,15 @@
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<Root>
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<File Name="object_gmo" Segment="6">
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<Animation Name="object_gmo_Anim_000018" Offset="0x18" />
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<DList Name="object_gmo_DL_000B70" Offset="0xB70" />
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<DList Name="object_gmo_DL_000E38" Offset="0xE38" />
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<Texture Name="object_gmo_TLUT_000EC8" OutName="tlut_000EC8" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
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<Texture Name="object_gmo_Tex_0010C8" OutName="tex_0010C8" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
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<!-- <Blob Name="object_gmo_Blob_0014C8" Size="0xC00" Offset="0x14C8" /> -->
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<Limb Name="object_gmo_Standardlimb_0020C8" Type="Standard" Offset="0x20C8" />
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<Limb Name="object_gmo_Standardlimb_0020D4" Type="Standard" Offset="0x20D4" />
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<Skeleton Name="object_gmo_Skel_0020E8" Type="Normal" LimbType="Standard" Offset="0x20E8" />
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<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
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<DList Name="gNejironBodyDL" Offset="0xB70" />
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<DList Name="gNejironEyesDL" Offset="0xE38" />
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<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_palette" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
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<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
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<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
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<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
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<Texture Name="gNejironEyeClosedTex" OutName="nejiron_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x1CC8" />
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<Limb Name="gNejironBodyLimb" Type="Standard" Offset="0x20C8" />
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<Limb Name="gNejironEyeLimb" Type="Standard" Offset="0x20D4" />
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<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" Offset="0x20E8" />
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</File>
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</Root>
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