Document object_gmo (#517)

* Update XML for gmo

* Update object references in Baguo

* Add comment to indicate potential original name

* Update unused idle animation
This commit is contained in:
Tom Overton
2021-12-27 03:23:04 +00:00
committed by GitHub
parent d2c411e132
commit 8f11e841a7
3 changed files with 16 additions and 24 deletions
+11 -9
View File
@@ -1,13 +1,15 @@
<Root>
<File Name="object_gmo" Segment="6">
<Animation Name="object_gmo_Anim_000018" Offset="0x18" />
<DList Name="object_gmo_DL_000B70" Offset="0xB70" />
<DList Name="object_gmo_DL_000E38" Offset="0xE38" />
<Texture Name="object_gmo_TLUT_000EC8" OutName="tlut_000EC8" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
<Texture Name="object_gmo_Tex_0010C8" OutName="tex_0010C8" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
<!-- <Blob Name="object_gmo_Blob_0014C8" Size="0xC00" Offset="0x14C8" /> -->
<Limb Name="object_gmo_Standardlimb_0020C8" Type="Standard" Offset="0x20C8" />
<Limb Name="object_gmo_Standardlimb_0020D4" Type="Standard" Offset="0x20D4" />
<Skeleton Name="object_gmo_Skel_0020E8" Type="Normal" LimbType="Standard" Offset="0x20E8" />
<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
<DList Name="gNejironBodyDL" Offset="0xB70" />
<DList Name="gNejironEyesDL" Offset="0xE38" />
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_palette" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
<Texture Name="gNejironEyeClosedTex" OutName="nejiron_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x1CC8" />
<Limb Name="gNejironBodyLimb" Type="Standard" Offset="0x20C8" />
<Limb Name="gNejironEyeLimb" Type="Standard" Offset="0x20D4" />
<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" Offset="0x20E8" />
</File>
</Root>