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z_viszbuf (code_801420C0) OK (#1211)
* first pass * Match * variables.txt * Update include/functions.h Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> --------- Co-authored-by: angie <angheloalf95@gmail.com>
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+5
-4
@@ -2133,9 +2133,10 @@ void VisMono_Destroy(VisMono* this);
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// void VisMono_DesaturateDList(Gfx* gfx);
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void VisMono_Draw(VisMono* this, Gfx** gfxp);
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// void VisMono_DrawOld(VisMono* this);
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void func_801420C0(void* arg0);
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void func_801420F4(void* arg0);
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void func_80142100(void* arg0, Gfx** gfx, u32 arg2);
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void VisZbuf_Init(VisZbuf* this);
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void VisZbuf_Destroy(VisZbuf* this);
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void VisZbuf_Draw(VisZbuf* this, Gfx** gfxP, void* zbuffer);
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// void func_80147520(void);
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void func_80147564(PlayState* play);
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@@ -2374,7 +2375,7 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon
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void Game_UpdateFramerateVariables(s32 divisor);
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void Game_SetFramerateDivisor(GameState* gameState, s32 divisor);
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void GameState_SetFBFilter(Gfx** gfx, u32 arg1);
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void GameState_SetFBFilter(Gfx** gfx, void* zbuffer);
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void Game_Nop80173534(GameState* gameState);
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
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+1
-1
@@ -2440,7 +2440,7 @@ extern u8 sMotionBlurStatus;
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extern UNK_TYPE1 D_801F7FF0;
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extern struct_801F8010 D_801F8010;
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extern struct_801F8020 D_801F8020;
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extern VisZbuf sVisZbuf;
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extern VisMono sMonoColors;
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extern UNK_TYPE1 D_801F8048;
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extern FaultAddrConvClient sGraphFaultAddrConvClient;
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+3
-3
@@ -755,9 +755,9 @@ typedef struct {
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typedef struct {
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/* 0x0 */ u32 useRgba;
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/* 0x4 */ u32 setScissor;
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/* 0x8 */ Color_RGBA8 primColor;
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/* 0xC */ Color_RGBA8 envColor;
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} struct_801F8020; // size = 0x10
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/* 0x8 */ Color_RGBA8_u32 primColor;
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/* 0xC */ Color_RGBA8_u32 envColor;
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} VisZbuf; // size = 0x10
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typedef struct {
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/* 0x00 */ u32 unk_00;
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