diff --git a/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.c b/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.c index 75cb23af7..25c07120a 100644 --- a/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.c +++ b/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.c @@ -260,7 +260,7 @@ s32 ObjMine_StepUntilParallel(Vec3f* value, Vec3f* target, f32 angleStep) { Vec3f perpNormal; f32 cosAngle = Math3D_Parallel(value, target); - if (cos_rad(angleStep) <= cosAngle) { + if (Math_CosF(angleStep) <= cosAngle) { Math_Vec3f_Copy(value, target); return true; } @@ -1103,7 +1103,7 @@ void ObjMine_Path_Draw(Actor* thisx, PlayState* play) { } func_800B8050(&this->actor, play, true); - func_8012C28C(play->state.gfxCtx); + Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_AA_ZB_OPA_SURF2); @@ -1120,7 +1120,7 @@ void ObjMine_DrawExplosion(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); func_800B8118(thisx, play, true); - func_8012C2DC(play->state.gfxCtx); + Gfx_SetupDL25_Xlu(play->state.gfxCtx); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 75); @@ -1146,7 +1146,7 @@ void ObjMine_Air_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); gfx = POLY_OPA_DISP; - gSPDisplayList(gfx++, &sSetupDL[6 * 25]); + gSPDisplayList(gfx++, &gSetupDLs[SETUPDL_25]); gSPMatrix(gfx++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(gfx++, object_ny_DL_000030); @@ -1201,7 +1201,7 @@ void ObjMine_Water_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); gfx = POLY_OPA_DISP; - gSPDisplayList(gfx++, &sSetupDL[6 * 25]); + gSPDisplayList(gfx++, &gSetupDLs[SETUPDL_25]); gSPMatrix(gfx++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(gfx++, object_ny_DL_000030);