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Animation Cleanup Part 1: Dm Actors (#1290)
* DM cleanup * cleanup * fix pointer * rm unused anim enum * PR Suggestions * spacing * missed one * More PR Suggestions * oops
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@@ -640,7 +640,7 @@ s32 Npc_UpdateTalking(PlayState* play, Actor* actor, s16* talkState, f32 interac
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void Npc_TrackPoint(Actor* actor, NpcInteractInfo* interactInfo, s16 presetIndex, s16 trackingMode);
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void func_800BD9E0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
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void func_800BDAA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
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void Actor_ChangeAnimationByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo, s32 animIndex);
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void Actor_ChangeAnimationByInfo(SkelAnime* skelAnime, AnimationInfo* animInfo, s32 animIndex);
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void Actor_Noop(Actor* actor, PlayState* play);
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void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist);
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