Animation Cleanup Part 1: Dm Actors (#1290)

* DM cleanup

* cleanup

* fix pointer

* rm unused anim enum

* PR Suggestions

* spacing

* missed one

* More PR Suggestions

* oops
This commit is contained in:
engineer124
2023-07-10 10:00:42 -04:00
committed by GitHub
parent b3eae0e5b7
commit 82318a1c1b
33 changed files with 1209 additions and 767 deletions
+1 -1
View File
@@ -640,7 +640,7 @@ s32 Npc_UpdateTalking(PlayState* play, Actor* actor, s16* talkState, f32 interac
void Npc_TrackPoint(Actor* actor, NpcInteractInfo* interactInfo, s16 presetIndex, s16 trackingMode);
void func_800BD9E0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
void func_800BDAA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
void Actor_ChangeAnimationByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo, s32 animIndex);
void Actor_ChangeAnimationByInfo(SkelAnime* skelAnime, AnimationInfo* animInfo, s32 animIndex);
void Actor_Noop(Actor* actor, PlayState* play);
void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist);