From 77a578cc34b0f5884b0e88872e917ed0b6564362 Mon Sep 17 00:00:00 2001 From: Garrett Cox Date: Wed, 15 May 2024 22:30:05 -0500 Subject: [PATCH] Grant bubble when granting magic in save editor (#400) --- mm/2s2h/DeveloperTools/SaveEditor.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp index 87045506e..18c3e98d0 100644 --- a/mm/2s2h/DeveloperTools/SaveEditor.cpp +++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp @@ -262,6 +262,7 @@ void DrawGeneralTab() { gSaveContext.save.saveInfo.playerData.magicLevel = 2; gSaveContext.save.saveInfo.playerData.isMagicAcquired = true; gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = true; + BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT; } ImGui::SameLine(); if (UIWidgets::Button("Reset##resetMagicButton", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) { @@ -282,10 +283,12 @@ void DrawGeneralTab() { case 1: gSaveContext.save.saveInfo.playerData.isMagicAcquired = true; gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = false; + BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT; break; case 2: gSaveContext.save.saveInfo.playerData.isMagicAcquired = true; gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = true; + BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT; break; } }