diff --git a/assets/xml/interface/week_static.xml b/assets/xml/interface/week_static.xml index 12cc885fa..e2b098410 100644 --- a/assets/xml/interface/week_static.xml +++ b/assets/xml/interface/week_static.xml @@ -1,7 +1,7 @@ - - - + + + diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 8b1c482c2..37fb3fc61 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1159,7 +1159,7 @@ - + @@ -1223,8 +1223,8 @@ - - + + @@ -1281,7 +1281,7 @@ - + @@ -1486,9 +1486,9 @@ - - - + + + diff --git a/assets/xml/objects/object_ani.xml b/assets/xml/objects/object_ani.xml index 2900ff723..8bc8aa5e3 100644 --- a/assets/xml/objects/object_ani.xml +++ b/assets/xml/objects/object_ani.xml @@ -8,10 +8,10 @@ - + - + @@ -21,7 +21,7 @@ - + @@ -30,10 +30,10 @@ - + - + diff --git a/assets/xml/objects/object_az.xml b/assets/xml/objects/object_az.xml index ea6fd5e7d..42e5bdc61 100644 --- a/assets/xml/objects/object_az.xml +++ b/assets/xml/objects/object_az.xml @@ -64,8 +64,8 @@ - - + + diff --git a/assets/xml/objects/object_bg.xml b/assets/xml/objects/object_bg.xml index 272968b8d..9008fb381 100644 --- a/assets/xml/objects/object_bg.xml +++ b/assets/xml/objects/object_bg.xml @@ -1,62 +1,79 @@  + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -73,6 +90,8 @@ + + @@ -84,6 +103,8 @@ + + @@ -107,6 +128,8 @@ + + diff --git a/assets/xml/objects/object_bigpo.xml b/assets/xml/objects/object_bigpo.xml index 858ad4a87..fbde9e8e5 100644 --- a/assets/xml/objects/object_bigpo.xml +++ b/assets/xml/objects/object_bigpo.xml @@ -7,13 +7,13 @@ - + - + @@ -57,7 +57,7 @@ - - + + diff --git a/assets/xml/objects/object_boss03.xml b/assets/xml/objects/object_boss03.xml index f4def4991..0b4ab9aa2 100644 --- a/assets/xml/objects/object_boss03.xml +++ b/assets/xml/objects/object_boss03.xml @@ -5,7 +5,7 @@ whip assets, along with an unused duplicate of the small fishes. --> - + @@ -69,12 +69,12 @@ - + - - + + diff --git a/assets/xml/objects/object_boss07.xml b/assets/xml/objects/object_boss07.xml index ac2f9afc1..2d3aa4fa1 100644 --- a/assets/xml/objects/object_boss07.xml +++ b/assets/xml/objects/object_boss07.xml @@ -10,7 +10,7 @@ - + @@ -68,7 +68,7 @@ - + @@ -150,13 +150,13 @@ - - - - + + + + - + diff --git a/assets/xml/objects/object_box.xml b/assets/xml/objects/object_box.xml index c0603a6cf..8bb2b7efe 100644 --- a/assets/xml/objects/object_box.xml +++ b/assets/xml/objects/object_box.xml @@ -11,12 +11,12 @@ - - - - - - + + + + + + @@ -24,7 +24,7 @@ - + diff --git a/assets/xml/objects/object_comb.xml b/assets/xml/objects/object_comb.xml index d2b00b0dd..2bea4db20 100644 --- a/assets/xml/objects/object_comb.xml +++ b/assets/xml/objects/object_comb.xml @@ -1,8 +1,12 @@  + - - - - + + + + + + + diff --git a/assets/xml/objects/object_dblue_object.xml b/assets/xml/objects/object_dblue_object.xml index 08cb20ec3..63d28bd33 100644 --- a/assets/xml/objects/object_dblue_object.xml +++ b/assets/xml/objects/object_dblue_object.xml @@ -14,7 +14,7 @@ - + diff --git a/assets/xml/objects/object_dinofos.xml b/assets/xml/objects/object_dinofos.xml index 7ed5f81f5..c3c575b0f 100644 --- a/assets/xml/objects/object_dinofos.xml +++ b/assets/xml/objects/object_dinofos.xml @@ -36,8 +36,8 @@ - - + + @@ -64,7 +64,7 @@ - + diff --git a/assets/xml/objects/object_dnj.xml b/assets/xml/objects/object_dnj.xml index 3b4f27579..f7f9d830c 100644 --- a/assets/xml/objects/object_dnj.xml +++ b/assets/xml/objects/object_dnj.xml @@ -59,7 +59,7 @@ - + diff --git a/assets/xml/objects/object_dnk.xml b/assets/xml/objects/object_dnk.xml index b085eed28..0e35b1f97 100644 --- a/assets/xml/objects/object_dnk.xml +++ b/assets/xml/objects/object_dnk.xml @@ -33,7 +33,7 @@ - + diff --git a/assets/xml/objects/object_dns.xml b/assets/xml/objects/object_dns.xml index e5d91326f..903dfba6c 100644 --- a/assets/xml/objects/object_dns.xml +++ b/assets/xml/objects/object_dns.xml @@ -25,7 +25,7 @@ " Format="rgba16" Width="8" Height="8" Offset="0x28E8" /> - + diff --git a/assets/xml/objects/object_dog.xml b/assets/xml/objects/object_dog.xml index 0e3d318b4..d0f306b24 100644 --- a/assets/xml/objects/object_dog.xml +++ b/assets/xml/objects/object_dog.xml @@ -3,13 +3,13 @@ - + - + diff --git a/assets/xml/objects/object_ds2n.xml b/assets/xml/objects/object_ds2n.xml index 52284c224..e4757de31 100644 --- a/assets/xml/objects/object_ds2n.xml +++ b/assets/xml/objects/object_ds2n.xml @@ -14,15 +14,15 @@ - + - + - - - + + + @@ -49,9 +49,9 @@ - - - + + + @@ -70,10 +70,10 @@ - + - + @@ -86,7 +86,7 @@ - + diff --git a/assets/xml/objects/object_dy_obj.xml b/assets/xml/objects/object_dy_obj.xml index 91b9a55fb..b321240cc 100644 --- a/assets/xml/objects/object_dy_obj.xml +++ b/assets/xml/objects/object_dy_obj.xml @@ -1,51 +1,62 @@  + - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -55,42 +66,46 @@ + - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_efc_tw.xml b/assets/xml/objects/object_efc_tw.xml index a7ca81b55..c28ae3c81 100644 --- a/assets/xml/objects/object_efc_tw.xml +++ b/assets/xml/objects/object_efc_tw.xml @@ -1,13 +1,16 @@  - - + + + - - - - - + + + + + + + diff --git a/assets/xml/objects/object_eg.xml b/assets/xml/objects/object_eg.xml index 28686f3ae..a79ff6332 100644 --- a/assets/xml/objects/object_eg.xml +++ b/assets/xml/objects/object_eg.xml @@ -41,7 +41,7 @@ - + diff --git a/assets/xml/objects/object_f40_switch.xml b/assets/xml/objects/object_f40_switch.xml index 7e7fb5b1c..6be5a5bd5 100644 --- a/assets/xml/objects/object_f40_switch.xml +++ b/assets/xml/objects/object_f40_switch.xml @@ -1,9 +1,10 @@  + - - - - - + + + + + diff --git a/assets/xml/objects/object_f52_obj.xml b/assets/xml/objects/object_f52_obj.xml index 697a5b100..0da643be0 100644 --- a/assets/xml/objects/object_f52_obj.xml +++ b/assets/xml/objects/object_f52_obj.xml @@ -1,10 +1,10 @@  - - + + - - + + diff --git a/assets/xml/objects/object_famos.xml b/assets/xml/objects/object_famos.xml index 186e2b59b..f62604424 100644 --- a/assets/xml/objects/object_famos.xml +++ b/assets/xml/objects/object_famos.xml @@ -22,7 +22,7 @@ - + diff --git a/assets/xml/objects/object_fish.xml b/assets/xml/objects/object_fish.xml index b4de27c4e..318cb53d5 100644 --- a/assets/xml/objects/object_fish.xml +++ b/assets/xml/objects/object_fish.xml @@ -213,7 +213,7 @@ - + diff --git a/assets/xml/objects/object_geldb.xml b/assets/xml/objects/object_geldb.xml index 3ed3ecd7f..3b5dfa4ea 100644 --- a/assets/xml/objects/object_geldb.xml +++ b/assets/xml/objects/object_geldb.xml @@ -1,78 +1,84 @@  + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_gla.xml b/assets/xml/objects/object_gla.xml index 60880a7a7..45da7754a 100644 --- a/assets/xml/objects/object_gla.xml +++ b/assets/xml/objects/object_gla.xml @@ -31,7 +31,7 @@ - + diff --git a/assets/xml/objects/object_ha.xml b/assets/xml/objects/object_ha.xml index 1ef654330..860b592df 100644 --- a/assets/xml/objects/object_ha.xml +++ b/assets/xml/objects/object_ha.xml @@ -1,135 +1,162 @@  + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_hs.xml b/assets/xml/objects/object_hs.xml index d4bf08223..be333f1dc 100644 --- a/assets/xml/objects/object_hs.xml +++ b/assets/xml/objects/object_hs.xml @@ -44,8 +44,8 @@ - + - + diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml index fcbb90620..66df1e9ed 100644 --- a/assets/xml/objects/object_ik.xml +++ b/assets/xml/objects/object_ik.xml @@ -52,25 +52,25 @@ - - - + + + - - + + - - - - - + + + + + - - - - - - + + + + + + diff --git a/assets/xml/objects/object_ka.xml b/assets/xml/objects/object_ka.xml index 69ea2d929..914617b41 100644 --- a/assets/xml/objects/object_ka.xml +++ b/assets/xml/objects/object_ka.xml @@ -1,6 +1,7 @@  + - + @@ -59,11 +60,11 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_kaizoku_obj.xml b/assets/xml/objects/object_kaizoku_obj.xml index 9ae61accf..c13f32125 100644 --- a/assets/xml/objects/object_kaizoku_obj.xml +++ b/assets/xml/objects/object_kaizoku_obj.xml @@ -1,22 +1,22 @@  - + - - + + - - + + - + @@ -27,15 +27,15 @@ - - - + + + - + - + diff --git a/assets/xml/objects/object_kamejima.xml b/assets/xml/objects/object_kamejima.xml index cce285475..272a541be 100644 --- a/assets/xml/objects/object_kamejima.xml +++ b/assets/xml/objects/object_kamejima.xml @@ -5,29 +5,29 @@ - + - + - - + + - - - + + + - + - + @@ -88,12 +88,12 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_kanban.xml b/assets/xml/objects/object_kanban.xml index b821aa288..e5baa90ee 100644 --- a/assets/xml/objects/object_kanban.xml +++ b/assets/xml/objects/object_kanban.xml @@ -1,18 +1,19 @@  + - - - - - - - - - - - - - - + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_kbt.xml b/assets/xml/objects/object_kbt.xml index 102aed91d..bf6078da8 100644 --- a/assets/xml/objects/object_kbt.xml +++ b/assets/xml/objects/object_kbt.xml @@ -1,16 +1,16 @@  - - - - - - - - - - - + + + + + + + + + + + @@ -69,7 +69,7 @@ - - + + diff --git a/assets/xml/objects/object_keikoku_demo.xml b/assets/xml/objects/object_keikoku_demo.xml index 3a0a20b65..b9433a48f 100644 --- a/assets/xml/objects/object_keikoku_demo.xml +++ b/assets/xml/objects/object_keikoku_demo.xml @@ -7,21 +7,21 @@ - + - + - + - + - + diff --git a/assets/xml/objects/object_keikoku_obj.xml b/assets/xml/objects/object_keikoku_obj.xml index ff5a6899c..b6d61e91f 100644 --- a/assets/xml/objects/object_keikoku_obj.xml +++ b/assets/xml/objects/object_keikoku_obj.xml @@ -8,19 +8,19 @@ - + - + - + - + diff --git a/assets/xml/objects/object_kepn_koya.xml b/assets/xml/objects/object_kepn_koya.xml index 893892d25..cc14f0556 100644 --- a/assets/xml/objects/object_kepn_koya.xml +++ b/assets/xml/objects/object_kepn_koya.xml @@ -1,7 +1,7 @@  - - + + @@ -13,6 +13,6 @@ - + diff --git a/assets/xml/objects/object_kgy.xml b/assets/xml/objects/object_kgy.xml index 5bbf17793..b83234b8c 100644 --- a/assets/xml/objects/object_kgy.xml +++ b/assets/xml/objects/object_kgy.xml @@ -1,13 +1,13 @@  - - - - - - - - + + + + + + + + @@ -39,10 +39,10 @@ - + - + @@ -68,7 +68,7 @@ - - + + diff --git a/assets/xml/objects/object_kibako.xml b/assets/xml/objects/object_kibako.xml index 43276080a..2cdd6ce36 100644 --- a/assets/xml/objects/object_kibako.xml +++ b/assets/xml/objects/object_kibako.xml @@ -2,8 +2,8 @@ - + - + diff --git a/assets/xml/objects/object_kibako2.xml b/assets/xml/objects/object_kibako2.xml index 4b6ce5ac7..180038e82 100644 --- a/assets/xml/objects/object_kibako2.xml +++ b/assets/xml/objects/object_kibako2.xml @@ -4,11 +4,11 @@ - - + + - - + + diff --git a/assets/xml/objects/object_kin2_obj.xml b/assets/xml/objects/object_kin2_obj.xml index d36766ee4..6e63f19cd 100644 --- a/assets/xml/objects/object_kin2_obj.xml +++ b/assets/xml/objects/object_kin2_obj.xml @@ -4,32 +4,28 @@ Piece, bookshelves and chests of drawers. --> - + + - - - - + + + - + + + - - - - + + + - - + + + - - - - - - - - - + + + diff --git a/assets/xml/objects/object_kinsta1_obj.xml b/assets/xml/objects/object_kinsta1_obj.xml index 48d40c527..d2a55b04d 100644 --- a/assets/xml/objects/object_kinsta1_obj.xml +++ b/assets/xml/objects/object_kinsta1_obj.xml @@ -1,7 +1,8 @@  + - - - + + + diff --git a/assets/xml/objects/object_kinsta2_obj.xml b/assets/xml/objects/object_kinsta2_obj.xml index 85e829c66..66bec962d 100644 --- a/assets/xml/objects/object_kinsta2_obj.xml +++ b/assets/xml/objects/object_kinsta2_obj.xml @@ -1,7 +1,7 @@  - + diff --git a/assets/xml/objects/object_kitan.xml b/assets/xml/objects/object_kitan.xml index edc2e5cc6..cd7db0005 100644 --- a/assets/xml/objects/object_kitan.xml +++ b/assets/xml/objects/object_kitan.xml @@ -1,8 +1,8 @@  - - - + + + diff --git a/assets/xml/objects/object_knight.xml b/assets/xml/objects/object_knight.xml index fa0e900e4..2a8595627 100644 --- a/assets/xml/objects/object_knight.xml +++ b/assets/xml/objects/object_knight.xml @@ -1,49 +1,57 @@  + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -101,14 +109,14 @@ - - + + - + @@ -201,11 +209,11 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_kumo30.xml b/assets/xml/objects/object_kumo30.xml index 24e8d3974..3a74c0988 100644 --- a/assets/xml/objects/object_kumo30.xml +++ b/assets/xml/objects/object_kumo30.xml @@ -1,12 +1,12 @@  - - + + - + diff --git a/assets/xml/objects/object_kusa.xml b/assets/xml/objects/object_kusa.xml index 36c61f364..362e47114 100644 --- a/assets/xml/objects/object_kusa.xml +++ b/assets/xml/objects/object_kusa.xml @@ -1,6 +1,6 @@  - - + + diff --git a/assets/xml/objects/object_kz.xml b/assets/xml/objects/object_kz.xml index f500ba141..6295d7b1d 100644 --- a/assets/xml/objects/object_kz.xml +++ b/assets/xml/objects/object_kz.xml @@ -1,17 +1,17 @@  - - - - - - - - - - - - + + + + + + + + + + + + @@ -82,12 +82,12 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_kzsaku.xml b/assets/xml/objects/object_kzsaku.xml index 4cfce2de2..fa157409e 100644 --- a/assets/xml/objects/object_kzsaku.xml +++ b/assets/xml/objects/object_kzsaku.xml @@ -1,7 +1,8 @@  + - - - + + + diff --git a/assets/xml/objects/object_ladder.xml b/assets/xml/objects/object_ladder.xml index 6e42412ec..2fc01e5bf 100644 --- a/assets/xml/objects/object_ladder.xml +++ b/assets/xml/objects/object_ladder.xml @@ -1,13 +1,23 @@  + - - - - - - - - - + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_last_obj.xml b/assets/xml/objects/object_last_obj.xml index 03dbddcf2..bd452a408 100644 --- a/assets/xml/objects/object_last_obj.xml +++ b/assets/xml/objects/object_last_obj.xml @@ -1,21 +1,21 @@  - + - - + + - - + + - + diff --git a/assets/xml/objects/object_lastday.xml b/assets/xml/objects/object_lastday.xml index e447edfbf..4c6b5fdb4 100644 --- a/assets/xml/objects/object_lastday.xml +++ b/assets/xml/objects/object_lastday.xml @@ -3,13 +3,13 @@ - + - + - + - + diff --git a/assets/xml/objects/object_lbfshot.xml b/assets/xml/objects/object_lbfshot.xml index 325ddf49e..881f877b6 100644 --- a/assets/xml/objects/object_lbfshot.xml +++ b/assets/xml/objects/object_lbfshot.xml @@ -1,9 +1,9 @@  - - + + - + diff --git a/assets/xml/objects/object_lightblock.xml b/assets/xml/objects/object_lightblock.xml index 207b03020..07c5da688 100644 --- a/assets/xml/objects/object_lightblock.xml +++ b/assets/xml/objects/object_lightblock.xml @@ -1,9 +1,10 @@  + - - - - - + + + + + diff --git a/assets/xml/objects/object_lightswitch.xml b/assets/xml/objects/object_lightswitch.xml index 4318488be..a8b26bc51 100644 --- a/assets/xml/objects/object_lightswitch.xml +++ b/assets/xml/objects/object_lightswitch.xml @@ -1,9 +1,9 @@  - - + + - + diff --git a/assets/xml/objects/object_link_goron.xml b/assets/xml/objects/object_link_goron.xml index 76017884e..b6dd7fe6f 100644 --- a/assets/xml/objects/object_link_goron.xml +++ b/assets/xml/objects/object_link_goron.xml @@ -42,7 +42,7 @@ - + @@ -72,10 +72,10 @@ - + - + @@ -90,7 +90,7 @@ - + diff --git a/assets/xml/objects/object_link_zora.xml b/assets/xml/objects/object_link_zora.xml index 5833293b8..be4c54274 100644 --- a/assets/xml/objects/object_link_zora.xml +++ b/assets/xml/objects/object_link_zora.xml @@ -80,7 +80,7 @@ - + diff --git a/assets/xml/objects/object_lotus.xml b/assets/xml/objects/object_lotus.xml index b9f40033c..923218811 100644 --- a/assets/xml/objects/object_lotus.xml +++ b/assets/xml/objects/object_lotus.xml @@ -4,6 +4,6 @@ - + diff --git a/assets/xml/objects/object_mamenoki.xml b/assets/xml/objects/object_mamenoki.xml index 9ce4644c3..9fa5b6832 100644 --- a/assets/xml/objects/object_mamenoki.xml +++ b/assets/xml/objects/object_mamenoki.xml @@ -1,9 +1,9 @@  - - - - + + + + diff --git a/assets/xml/objects/object_maruta.xml b/assets/xml/objects/object_maruta.xml index e61e1162b..c44907b1d 100644 --- a/assets/xml/objects/object_maruta.xml +++ b/assets/xml/objects/object_maruta.xml @@ -3,14 +3,14 @@ - - - - - - - - - + + + + + + + + + diff --git a/assets/xml/objects/object_mastergolon.xml b/assets/xml/objects/object_mastergolon.xml index 35eb9d285..481fb7cde 100644 --- a/assets/xml/objects/object_mastergolon.xml +++ b/assets/xml/objects/object_mastergolon.xml @@ -1,6 +1,6 @@  - + diff --git a/assets/xml/objects/object_masterzoora.xml b/assets/xml/objects/object_masterzoora.xml index f21b99b50..5a72744da 100644 --- a/assets/xml/objects/object_masterzoora.xml +++ b/assets/xml/objects/object_masterzoora.xml @@ -1,6 +1,6 @@  - + diff --git a/assets/xml/objects/object_milkbar.xml b/assets/xml/objects/object_milkbar.xml index 38bec140b..f3e732514 100644 --- a/assets/xml/objects/object_milkbar.xml +++ b/assets/xml/objects/object_milkbar.xml @@ -1,27 +1,27 @@  - + - + - + - + - + - - + + @@ -33,12 +33,12 @@ - + - - + + diff --git a/assets/xml/objects/object_mir_ray.xml b/assets/xml/objects/object_mir_ray.xml index 962982322..c0b1cf6f2 100644 --- a/assets/xml/objects/object_mir_ray.xml +++ b/assets/xml/objects/object_mir_ray.xml @@ -1,7 +1,7 @@  - + diff --git a/assets/xml/objects/object_mk.xml b/assets/xml/objects/object_mk.xml index 087fcc9e0..0db6c703d 100644 --- a/assets/xml/objects/object_mk.xml +++ b/assets/xml/objects/object_mk.xml @@ -1,45 +1,46 @@  + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mm.xml b/assets/xml/objects/object_mm.xml index 43e8e930b..b7b727d4e 100644 --- a/assets/xml/objects/object_mm.xml +++ b/assets/xml/objects/object_mm.xml @@ -1,10 +1,10 @@  - - - - - + + + + + @@ -32,9 +32,9 @@ - - - + + + @@ -55,14 +55,14 @@ - - - - - - - - - + + + + + + + + + diff --git a/assets/xml/objects/object_mnk.xml b/assets/xml/objects/object_mnk.xml index ee2d1a55e..794069ee7 100644 --- a/assets/xml/objects/object_mnk.xml +++ b/assets/xml/objects/object_mnk.xml @@ -1,7 +1,7 @@  - + @@ -9,11 +9,11 @@ - - - - - + + + + + @@ -23,32 +23,32 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -109,14 +109,14 @@ - - - - - - - - + + + + + + + + @@ -126,6 +126,6 @@ - + diff --git a/assets/xml/objects/object_moonend.xml b/assets/xml/objects/object_moonend.xml index 666e9e07c..4e4b5a6f2 100644 --- a/assets/xml/objects/object_moonend.xml +++ b/assets/xml/objects/object_moonend.xml @@ -34,7 +34,7 @@ - + diff --git a/assets/xml/objects/object_moonston.xml b/assets/xml/objects/object_moonston.xml index 58a920522..2945469f2 100644 --- a/assets/xml/objects/object_moonston.xml +++ b/assets/xml/objects/object_moonston.xml @@ -4,8 +4,8 @@ along with its associated fire trail. --> - - + + diff --git a/assets/xml/objects/object_ms.xml b/assets/xml/objects/object_ms.xml index f861e6a37..1b3f86145 100644 --- a/assets/xml/objects/object_ms.xml +++ b/assets/xml/objects/object_ms.xml @@ -1,7 +1,7 @@  - + diff --git a/assets/xml/objects/object_mu.xml b/assets/xml/objects/object_mu.xml index 37886e8f5..a72b184c1 100644 --- a/assets/xml/objects/object_mu.xml +++ b/assets/xml/objects/object_mu.xml @@ -1,11 +1,11 @@  - - - - - + + + + + @@ -58,6 +58,6 @@ - + diff --git a/assets/xml/objects/object_niw.xml b/assets/xml/objects/object_niw.xml index 157d2b302..db47a439f 100644 --- a/assets/xml/objects/object_niw.xml +++ b/assets/xml/objects/object_niw.xml @@ -35,6 +35,6 @@ - + diff --git a/assets/xml/objects/object_ob.xml b/assets/xml/objects/object_ob.xml index d23ab6790..1efe524b4 100644 --- a/assets/xml/objects/object_ob.xml +++ b/assets/xml/objects/object_ob.xml @@ -65,10 +65,10 @@ - + - + diff --git a/assets/xml/objects/object_obj_tokeidai.xml b/assets/xml/objects/object_obj_tokeidai.xml index 09e070254..94a302ea4 100644 --- a/assets/xml/objects/object_obj_tokeidai.xml +++ b/assets/xml/objects/object_obj_tokeidai.xml @@ -36,7 +36,7 @@ - + @@ -68,11 +68,11 @@ - + - + diff --git a/assets/xml/objects/object_obj_yasi.xml b/assets/xml/objects/object_obj_yasi.xml index a8e153edd..34ace132e 100644 --- a/assets/xml/objects/object_obj_yasi.xml +++ b/assets/xml/objects/object_obj_yasi.xml @@ -3,10 +3,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_random_obj.xml b/assets/xml/objects/object_random_obj.xml index 9b9986ca1..509ed86c7 100644 --- a/assets/xml/objects/object_random_obj.xml +++ b/assets/xml/objects/object_random_obj.xml @@ -1,6 +1,7 @@  + - - + + diff --git a/assets/xml/objects/object_redead_obj.xml b/assets/xml/objects/object_redead_obj.xml index fd286d6e7..8460579b3 100644 --- a/assets/xml/objects/object_redead_obj.xml +++ b/assets/xml/objects/object_redead_obj.xml @@ -1,7 +1,8 @@  + - - - + + + diff --git a/assets/xml/objects/object_rotlift.xml b/assets/xml/objects/object_rotlift.xml index da5db27d7..c2acf0540 100644 --- a/assets/xml/objects/object_rotlift.xml +++ b/assets/xml/objects/object_rotlift.xml @@ -3,7 +3,7 @@ - + @@ -11,7 +11,7 @@ - + diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml index 89d00e9d7..7d5823a50 100644 --- a/assets/xml/objects/object_ru2.xml +++ b/assets/xml/objects/object_ru2.xml @@ -17,7 +17,7 @@ - + diff --git a/assets/xml/objects/object_sdn.xml b/assets/xml/objects/object_sdn.xml index 8271480be..bcc1f7637 100644 --- a/assets/xml/objects/object_sdn.xml +++ b/assets/xml/objects/object_sdn.xml @@ -3,19 +3,19 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + @@ -33,17 +33,17 @@ - - - - - - - - - - - + + + + + + + + + + + @@ -61,6 +61,6 @@ - + diff --git a/assets/xml/objects/object_shn.xml b/assets/xml/objects/object_shn.xml index 97d2e4854..3e39b2eff 100644 --- a/assets/xml/objects/object_shn.xml +++ b/assets/xml/objects/object_shn.xml @@ -80,7 +80,7 @@ - + diff --git a/assets/xml/objects/object_sichitai_obj.xml b/assets/xml/objects/object_sichitai_obj.xml index d1179beab..03bc4f7f3 100644 --- a/assets/xml/objects/object_sichitai_obj.xml +++ b/assets/xml/objects/object_sichitai_obj.xml @@ -1,6 +1,6 @@  - + diff --git a/assets/xml/objects/object_skb.xml b/assets/xml/objects/object_skb.xml index 78413a9de..b1afaf353 100644 --- a/assets/xml/objects/object_skb.xml +++ b/assets/xml/objects/object_skb.xml @@ -1,64 +1,65 @@  + - - - - + + + + - + - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + diff --git a/assets/xml/objects/object_stk.xml b/assets/xml/objects/object_stk.xml index a6f00c89b..eccbbb3a1 100644 --- a/assets/xml/objects/object_stk.xml +++ b/assets/xml/objects/object_stk.xml @@ -23,13 +23,13 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_tro.xml b/assets/xml/objects/object_tro.xml index a794217b4..0a4a3ea8b 100644 --- a/assets/xml/objects/object_tro.xml +++ b/assets/xml/objects/object_tro.xml @@ -1,6 +1,6 @@  - + @@ -13,6 +13,6 @@ - + diff --git a/assets/xml/objects/object_wdor04.xml b/assets/xml/objects/object_wdor04.xml index 07ad601dd..d47e78a8e 100644 --- a/assets/xml/objects/object_wdor04.xml +++ b/assets/xml/objects/object_wdor04.xml @@ -2,6 +2,6 @@ - + diff --git a/assets/xml/objects/object_yb.xml b/assets/xml/objects/object_yb.xml index d00a61170..6c0ae86df 100644 --- a/assets/xml/objects/object_yb.xml +++ b/assets/xml/objects/object_yb.xml @@ -8,10 +8,10 @@ - + - + @@ -39,10 +39,10 @@ - + - + @@ -57,6 +57,6 @@ - + diff --git a/assets/xml/objects/object_zl1.xml b/assets/xml/objects/object_zl1.xml index 2b8a101bc..ed7fbf987 100644 --- a/assets/xml/objects/object_zl1.xml +++ b/assets/xml/objects/object_zl1.xml @@ -1,90 +1,117 @@  + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_zl4.xml b/assets/xml/objects/object_zl4.xml index 73ebb8606..2c5eff1ef 100644 --- a/assets/xml/objects/object_zl4.xml +++ b/assets/xml/objects/object_zl4.xml @@ -93,7 +93,7 @@ - + @@ -104,7 +104,7 @@ - + @@ -118,7 +118,7 @@ - + diff --git a/assets/xml/objects/object_zod.xml b/assets/xml/objects/object_zod.xml index 45fb179cc..a926e6ef9 100644 --- a/assets/xml/objects/object_zod.xml +++ b/assets/xml/objects/object_zod.xml @@ -24,9 +24,9 @@ - - - + + + diff --git a/assets/xml/overlays/ovl_En_Mm2.xml b/assets/xml/overlays/ovl_En_Mm2.xml index 5d0be627f..81457d849 100644 --- a/assets/xml/overlays/ovl_En_Mm2.xml +++ b/assets/xml/overlays/ovl_En_Mm2.xml @@ -8,7 +8,7 @@ - + diff --git a/docs/tutorial/object_decomp_example.md b/docs/tutorial/object_decomp_example.md index e4025caae..10fcf2766 100644 --- a/docs/tutorial/object_decomp_example.md +++ b/docs/tutorial/object_decomp_example.md @@ -197,13 +197,13 @@ We can see this is the guard's Deku Flower: We can name the display list as such in the XML: ```xml - + ``` Then, like all steps before, we can run `./extract_assets.py -s objects/object_dns` and then update `z_en_dns.c` with our new name: ```c -gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlower); +gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlowerDL); ``` ## Step #5: Naming limb display lists diff --git a/include/CIC6105.h b/include/CIC6105.h new file mode 100644 index 000000000..09a363a4d --- /dev/null +++ b/include/CIC6105.h @@ -0,0 +1,21 @@ +#ifndef CIC6105_H +#define CIC6105_H + +#include "ultra64.h" + +// IPL3 puts values in those addresses as part of the anti-piracy checks +#define CIC_ADDRESS_1 0x002FB1F4 +#define CIC_ADDRESS_2 0x002FE1C0 + + +void CIC6105_Noop1(void); +void CIC6105_Noop2(void); +void CIC6105_PrintRomInfo(void); +void CIC6105_AddRomInfoFaultPage(void); +void CIC6105_Destroy(void); +void CIC6105_Init(void); + +extern s32 gCICAddr1Val; +extern s32 gCICAddr2Val; + +#endif diff --git a/include/build.h b/include/build.h new file mode 100644 index 000000000..5099e5d3c --- /dev/null +++ b/include/build.h @@ -0,0 +1,8 @@ +#ifndef BUILD_H +#define BUILD_H + +extern char gBuildTeam[]; +extern char gBuildDate[]; +extern char gBuildMakeOption[]; + +#endif diff --git a/include/functions.h b/include/functions.h index 7ab743bd0..74b593152 100644 --- a/include/functions.h +++ b/include/functions.h @@ -34,13 +34,9 @@ void IrqMgr_HandlePRENMI500(IrqMgr* irqmgr); void IrqMgr_HandleRetrace(IrqMgr* irqmgr); void IrqMgr_ThreadEntry(IrqMgr* irqmgr); void IrqMgr_Init(IrqMgr* irqmgr, void* stack, OSPri pri, u8 retraceCount); -void CIC6105_Nop80081820(void); -void CIC6105_Nop80081828(void); -void CIC6105_PrintRomInfo(void); -void CIC6105_AddRomInfoFaultPage(void); -void CIC6105_RemoveRomInfoFaultPage(void); -void func_800818F4(void); + void osSyncPrintfUnused(const char* fmt, ...); + void rmonPrintf(const char* fmt, ...); void RcpUtils_PrintRegisterStatus(void); @@ -207,8 +203,8 @@ void EffectSsGFire_Spawn(PlayState* play, Vec3f* pos); // void EffectSsLightning_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Color_RGBA8* pzParm3, Color_RGBA8* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8); void EffectSsDtBubble_SpawnColorProfile(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 life, s16 colorProfile, s16 randXZ); void EffectSsDtBubble_SpawnCustomColor(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 life, s16 randXZ); -void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 flags, s16 scale, s16 objId, s16 life, Gfx* dList); -void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 flags, s16 scale, s16 randScaleRange, s16 count, s16 objId, s16 life, Gfx* dList); +void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 flags, s16 scale, s16 objectId, s16 life, Gfx* dList); +void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 flags, s16 scale, s16 randScaleRange, s16 count, s16 objectId, s16 life, Gfx* dList); // void func_800B2364(void); void EffectSsStick_Spawn(PlayState* play, Vec3f* pos, s16 yaw); // void EffectSsSibuki_Spawn(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7); @@ -219,7 +215,7 @@ void EffectSsHitmark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3 void EffectSsFhgFlash_SpawnShock(PlayState* play, Actor* actor, Vec3f* pos, s16 scale, u8 params); void EffectSsKFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scaleMax, u8 type); void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16* playerDetected, s16 flags); -void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objId, Gfx* dList); +void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objectId, Gfx* dList); // void EffectSsIcePiece_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4 uParm3, Vec3f* pzParm4, Vec3f* param_5, UNK_TYPE4 param_6); void EffectSsIcePiece_SpawnBurst(PlayState* play, Vec3f* refPos, f32 scale); void func_800B2B44(PlayState* play, Actor* actor, Vec3f* pos, f32 scale); @@ -531,89 +527,6 @@ void Font_LoadChar(PlayState* play, u16 codePointIndex, s32 offset); void Font_LoadCharNES(PlayState* play, u8 codePointIndex, s32 offset); void Font_LoadMessageBoxEndIcon(Font* font, u16 icon); void Font_LoadOrderedFont(Font* font); -// void func_800F5090(void); -s32 Environment_ZBufValToFixedPoint(s32 zBufferVal); -void Environment_Init(PlayState* play, EnvironmentContext* envCtx, s32 arg2); -u32 func_800F5954(u8* param_1, u32 param_2, u32 param_3, u8 param_4, u8 param_5); -f32 Environment_LerpWeight(u16 max, u16 min, u16 val); -// void func_800F5B10(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5); -void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxContext* skyboxCtx); -void func_800F6834(PlayState* play, s32 waterLightsIndex); -void func_800F694C(PlayState* play); -// void func_800F6A04(void); -// void func_800F6A40(void); -// void func_800F6AB8(void); -void func_800F6B44(PlayState* play, EnvironmentContext* envCtx, s32 iParm3, s32 iParm4, s16* param_5); -// void func_800F6CEC(void); -// void func_800F6EA4(void); -// UNK_TYPE4 Kankyo_IsSceneUpsideDown(PlayState* play); -void func_800F6FF8(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx); -// void func_800F8554(void); -// void func_800F88C4(void); -// void func_800F8970(void); -// void func_800F8A9C(void); -void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx, - PauseContext* pauseCtx, MessageContext* msgCtx, GameOverContext* gameOverCtx, - GraphicsContext* gfxCtx); -// void func_800F8D84(void); -void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, Vec3f pos); -void func_800F9824(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, Vec3f vec, f32 arg5, f32 arg6, s8 arg7, s8 arg8); -// void func_800FA39C(void); -// void func_800FA3C4(void); -void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx); -void func_800FAAB4(PlayState* play, u8 arg1); -// void func_800FAC20(void); -// void func_800FAF74(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5); -// void func_800FB010(void); -void Environment_AddLightningBolts(PlayState* play, u8 num); -// void func_800FB388(void); -void func_800FB758(PlayState* play); -// void func_800FB9B4(void); -void Environment_DrawCustomLensFlare(PlayState* play); -void Kankyo_InitGameOverLights(PlayState* play); -void Kankyo_FadeInGameOverLights(PlayState* play); -void Kankyo_FadeOutGameOverLights(PlayState* play); -// void func_800FC3DC(void); -void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags); -void Environment_DrawSandstorm(PlayState* play, u8 sandstormState); -s32 func_800FD2B4(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4); -void func_800FD538(Color_RGB8* param_1, Color_RGB8* param_2, f32 param_3, Vec3s* param_4); -void Environment_LerpAmbientColor(PlayState* play, Color_RGB8* to, f32 lerp); -void Environment_LerpDiffuseColor(PlayState* play, Color_RGB8* to, f32 lerp); -void Environment_LerpFogColor(PlayState* play, Color_RGB8* to, f32 lerp); -void Environment_LerpFog(PlayState* play, s16 fogNearTarget, s16 zFarTarget, f32 lerp); -// u32 get_days_elapsed(void); -// void reset_days_elapsed(void); -// u32 get_current_day(void); -void func_800FD750(u16 seqId); -s32 func_800FD768(void); -void func_800FD78C(PlayState* play); -void func_800FD858(PlayState* play); -void func_800FD928(s32 param_1); -// void func_800FD980(void); -// void func_800FDAF8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); -// void func_800FDC94(void); -void func_800FE390(PlayState* play); -void func_800FE3E0(PlayState* play); -void Environment_StopTime(void); -void Environment_StartTime(void); -u8 Environment_IsTimeStopped(void); -u32 func_800FE4B8(PlayState* play); -s32 func_800FE590(PlayState* play); -// void func_800FE5D0(void); -// UNK_TYPE4 func_800FE610(void); -u32 func_800FE620(PlayState* play); -void func_800FE658(f32 arg0); -// UNK_TYPE4 func_800FE6F8(UNK_TYPE4 param_1, s16 param_2, s16 param_3); -// void func_800FE778(void); -// void func_800FE788(void); -// void func_800FE798(void); -void func_800FE7A8(Color_RGBA8* inColor, Color_RGBA8* outColor); -s32 func_800FE9B4(PlayState* play); -void func_800FEA50(PlayState* play); -void func_800FEAB0(void); -// void func_800FEAC0(void); -void func_800FEAF4(EnvironmentContext* envCtx); void* Lib_MemCpy(void* dest, void* src, size_t size); void* Lib_MemSet(void* buffer, s32 value, size_t size); @@ -624,7 +537,7 @@ void Lib_PlaySfx(u16 sfxId); void Lib_PlaySfx_2(u16 sfxId); void Lib_PlaySfx_AtPos(Vec3f* pos, u16 sfxId); void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, Vec3f* dst); -void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst); +void Color_RGB8_Lerp(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst); void Lib_Nop801004FC(void); void* Lib_SegmentedToVirtual(void* ptr); void* Lib_SegmentedToVirtualNull(void* ptr); @@ -671,10 +584,10 @@ void* ZeldaArena_Realloc(void* ptr, size_t newSize); void ZeldaArena_Free(void* ptr); void* ZeldaArena_Calloc(u32 num, size_t size); void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc); -s32 ZeldaArena_Check(); +s32 ZeldaArena_Check(void); void ZeldaArena_Init(void* start, size_t size); void ZeldaArena_Cleanup(void); -u8 ZeldaArena_IsInitialized(); +u8 ZeldaArena_IsInitialized(void); // void func_80102E40(void); // void func_80102E90(void); // void func_80102EA4(void); @@ -888,7 +801,7 @@ s32 func_80123448(PlayState* play); s32 Player_IsGoronOrDeku(Player* player); s32 func_801234D4(PlayState* play); s32 func_80123590(PlayState* play, Actor* actor); -ItemId func_8012364C(PlayState* play, Player* player, s32 arg2); +ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot); PlayerItemAction func_80123810(PlayState* play); PlayerModelGroup Player_ActionToModelGroup(Player* player, PlayerItemAction itemAction); void Player_SetModelsForHoldingShield(Player* player); @@ -995,75 +908,6 @@ void func_8014116C(Gfx** gfxP, u16* arg1, u16* workBuffer, s32 width, s32 height // void func_80141678(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); void func_80141778(Struct_80140E80* arg0, Gfx** gfxp, void* unk_18E60, GraphicsContext* gfxCtx); -// void func_80147520(void); -void func_80147564(PlayState* play); -s32 Message_ShouldAdvance(PlayState* play); -s32 Message_ShouldAdvanceSilent(PlayState* play); -void Message_CloseTextbox(PlayState* play); -void func_80147818(PlayState* play, UNK_PTR puParm2, UNK_TYPE4 uParm3, UNK_TYPE4 uParm4); -// void func_80147F18(PlayState* play, UNK_PTR puParm2, UNK_TYPE4 uParm3, UNK_TYPE4 uParm4); -// void func_80148558(PlayState* play, UNK_PTR puParm2, UNK_TYPE4 uParm3, UNK_TYPE4 uParm4); -void func_80148B98(PlayState* play, u8 arg1); -// void func_80148CBC(void); -// void func_80148D64(void); -// void func_80149048(void); -// void func_801491DC(void); -// void func_80149454(void); -// void func_801496C8(void); -// void func_8014995C(void); -void func_80149C18(PlayState* play); -// void Message_FindMessage(void); -void func_80149F74(PlayState* play, u32** ppuParm2); -// void func_8014AAD0(void); -void func_8014ADBC(PlayState* play, UNK_PTR puParm2); -// void func_8014C70C(void); -void Message_LoadChar(PlayState* play, u16 codePointIndex, s32* offset, f32* arg3, s16 decodedBufPos); -// void func_8014CCB4(void); -// void func_8014CDF0(void); -// void func_8014CFDC(void); -void func_8014D304(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); -// void func_8014D62C(void); -// void func_8014D7B4(void); -void func_80150A84(PlayState* play); -void func_80150D08(PlayState* play, u32 uParm2); -void func_801514B0(PlayState* play, u16 arg1, u8 arg2); -void Message_StartTextbox(PlayState* play, u16 textId, Actor* Actor); -void Message_ContinueTextbox(PlayState* play, u16 textId); -void func_80151A68(PlayState* play, u16 textId); -void Message_BombersNotebookQueueEvent(PlayState* play, u8 event); -// void func_80151C9C(void); -void func_80151DA4(PlayState* play, u16 arg2); -void func_80152434(PlayState* play, u16 arg2); -// void func_80152464(void); -u8 Message_GetState(MessageContext* msgCtx); -// void func_8015268C(void); -// void func_80152C64(void); -// void func_80152CAC(void); -// void func_80152EC0(void); -// void func_80152FB8(void); -// void func_80153750(void); -// void func_80153E7C(void); -// void func_80153EF0(void); -void func_801541D4(PlayState* play, Gfx** gfxp); -void Message_Draw(PlayState* play); -void Message_Update(PlayState* play); -void func_801586A4(PlayState* play); -void Message_Init(PlayState* play); -void Message_FindMessageNES(PlayState* play, u16 textId); -// void Message_LoadCharNES(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5); -// void Message_LoadPluralRupeesNES(void); -// void Message_LoadLocalizedRupeesNES(void); -// void Message_LoadRupeesNES(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5); -// void Message_LoadTimeNES(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); -// void Message_LoadOwlWarpTextNES(void); -// void func_80159438(void); -void func_8015966C(PlayState* play, UNK_PTR puParm2, UNK_TYPE arg3); -// void func_8015A144(void); -void func_8015B198(PlayState* play); -void Message_FindCreditsMessage(PlayState* play, u16 textId); -void func_8015E7EC(PlayState* play, UNK_PTR puParm2); -// void func_8015F8A8(UNK_TYPE4 ctxt); - uintptr_t KaleidoManager_FaultAddrConv(uintptr_t address, void* param); void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl); void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl); @@ -1474,7 +1318,7 @@ void Audio_StopSequenceInCutscene(u16 seqId); s32 Audio_IsSequencePlaying(u8 seqId); void Audio_PlayBgm_StorePrevBgm(u16 seqId); void Audio_RestorePrevBgm(void); -// void func_801A3000(void); +void func_801A3000(u16 seqId, u8 ioData); // void func_801A3038(void); void Audio_PlayFanfare(u16 seqId); // void func_801A312C(void); diff --git a/include/gfx.h b/include/gfx.h index 790279368..63b3eadfc 100644 --- a/include/gfx.h +++ b/include/gfx.h @@ -146,8 +146,8 @@ typedef struct GraphicsContext { /* 0x2D8 */ char unk_2D8[0x2]; /* 0x2DA */ u8 updateViMode; /* 0x2DB */ u8 framebufferIndex; - /* 0x2DC */ void (*callback)(struct GraphicsContext*, u32); - /* 0x2E0 */ u32 callbackArg; + /* 0x2DC */ void (*callback)(struct GraphicsContext*, void*); + /* 0x2E0 */ void* callbackArg; /* 0x2E4 */ f32 xScale; /* 0x2E8 */ f32 yScale; /* 0x2EC */ GfxMasterList* masterList; diff --git a/include/macros.h b/include/macros.h index 46932a0a6..bc7439394 100644 --- a/include/macros.h +++ b/include/macros.h @@ -38,6 +38,7 @@ #define DAY_LENGTH (CLOCK_TIME(24, 0)) #define TIME_TO_HOURS_F(time) ((time) * (24.0f / 0x10000)) +#define TIME_TO_HOURS_F_ALT(time) (TIME_TO_MINUTES_F(time) / 60.0f) #define TIME_TO_MINUTES_F(time) ((time) * ((24.0f * 60.0f) / 0x10000)) // 0.021972656f #define TIME_TO_MINUTES_ALT_F(time) ((time) / (0x10000 / (24.0f * 60.0f))) #define TIME_TO_SECONDS_F(time) ((time) * ((24.0f * 60.0f * 60.0f) / 0x10000)) diff --git a/include/segment_symbols.h b/include/segment_symbols.h index 6bf163379..f2f40820a 100644 --- a/include/segment_symbols.h +++ b/include/segment_symbols.h @@ -32,6 +32,11 @@ #define SEGMENT_BSS_END(segment) (_ ## segment ## SegmentBssEnd) #define SEGMENT_BSS_SIZE(segment) ((uintptr_t)SEGMENT_BSS_END(segment) - (uintptr_t)SEGMENT_BSS_START(segment)) +#define ROM_FILE(name) \ + { (uintptr_t)SEGMENT_ROM_START(name), (uintptr_t)SEGMENT_ROM_END(name) } +#define ROM_FILE_UNSET \ + { 0 } + DECLARE_SEGMENT(boot) DECLARE_ROM_SEGMENT(boot) diff --git a/include/variables.h b/include/variables.h index fdc9e91b0..41c8f3966 100644 --- a/include/variables.h +++ b/include/variables.h @@ -14,7 +14,7 @@ extern OSPiHandle* gCartHandle; extern size_t gDmaMgrDmaBuffSize; extern vs32 gIrqMgrResetStatus; extern volatile OSTime sIrqMgrResetTime; -extern volatile OSTime sIrqMgrRetraceTime; +extern volatile OSTime gIrqMgrRetraceTime; extern s32 sIrqMgrRetraceCount; // extern UNK_TYPE1 sGfxPrintFontTLUT; @@ -24,19 +24,12 @@ extern s32 sIrqMgrRetraceCount; // extern UNK_TYPE4 D_80097524; // extern u32 sRandInt; -extern char gBuildTeam[]; -extern char gBuildDate[]; -extern char gBuildMakeOption[]; - extern u8 sYaz0DataBuffer[0x400]; extern u8* sYaz0CurDataEnd; extern u32 sYaz0CurRomStart; extern u32 sYaz0CurSize; extern u8* sYaz0MaxPtr; extern void* gYaz0DecompressDstEnd; -// extern UNK_TYPE4 D_8009BE30; -// extern UNK_TYPE4 D_8009BE34; -// extern FaultClient romInfoFaultClient; // extern UNK_TYPE4 D_8009CD10; extern u32 sRandFloat; @@ -106,36 +99,6 @@ extern BgSpecialSceneMaxObjects sCustomDynapolyMem[]; // extern UNK_TYPE4 D_801BDAF8; extern u8 kanfontOrdering[92]; -// extern UNK_TYPE4 D_801BDB90; -// extern UNK_TYPE4 D_801BDB94; -// extern UNK_TYPE4 D_801BDB98; -// extern UNK_TYPE2 D_801BDB9C; -// extern UNK_TYPE1 D_801BDBA0; -// extern UNK_TYPE1 D_801BDBA4; -// extern UNK_TYPE1 D_801BDBA8; -extern u8 gWeatherMode; -// extern UNK_TYPE1 D_801BDBB4; -// extern UNK_TYPE1 D_801BDBB8; -// extern UNK_TYPE1 D_801BDBBC; -// extern UNK_TYPE1 D_801BDBC0; -// extern UNK_TYPE1 D_801BDBC4; -extern u8 D_801BDBC8; -// extern UNK_TYPE1 D_801BDBCC; -// extern UNK_TYPE1 D_801BDCF4; -// extern UNK_TYPE1 D_801BE38E; -// extern UNK_TYPE1 D_801BE38F; -// extern UNK_TYPE1 D_801BE390; -// extern UNK_TYPE1 D_801BE4D4; -// extern UNK_TYPE1 D_801BE4F4; -// extern UNK_TYPE1 D_801BE534; -// extern UNK_TYPE1 D_801BE6D4; -// extern UNK_TYPE1 D_801BE874; -// extern UNK_TYPE4 D_801BE894; -// extern UNK_TYPE4 D_801BE8BC; -// extern UNK_TYPE4 D_801BE8E4; -// extern UNK_TYPE1 D_801BE90C; -// extern UNK_TYPE1 D_801BE92C; -// extern UNK_TYPE1 D_801BE944; // extern actor_init_var_func sInitChainHandlers[11]; // extern UNK_TYPE4 D_801BEAD4; // extern UNK_TYPE4 D_801BEAD8; @@ -217,7 +180,7 @@ extern s16 gItemPrices[]; extern u16 gSceneIdsPerRegion[11][27]; extern u8 gPlayerFormItemRestrictions[PLAYER_FORM_MAX][114]; -extern s16 gPlayerFormObjectIndices[PLAYER_FORM_MAX]; +extern s16 gPlayerFormObjectIds[PLAYER_FORM_MAX]; extern ObjectId gObjectTableSize; extern RomFile gObjectTable[OBJECT_ID_MAX]; @@ -226,137 +189,6 @@ extern UNK_PTR D_801C5C50; // extern UNK_TYPE1 D_801C5C9C; extern UNK_PTR D_801C5CB0; -// extern UNK_TYPE1 D_801C6A70; -// extern UNK_TYPE2 D_801C6A74; -// extern UNK_TYPE2 D_801C6A78; -// extern UNK_TYPE2 D_801C6A7C; -// extern UNK_TYPE2 D_801C6A80; -// extern UNK_TYPE2 D_801C6A84; -// extern UNK_TYPE2 D_801C6A88; -// extern UNK_TYPE2 D_801C6A8C; -// extern UNK_TYPE2 D_801C6A90; -// extern UNK_TYPE2 D_801C6A94; -extern u8 gPageSwitchNextButtonStatus[6][5]; -// extern UNK_TYPE1 D_801CED40; -// extern UNK_TYPE2 D_801CFC78; -// extern UNK_TYPE1 D_801CFC7A; -// extern UNK_TYPE1 D_801CFC7C; -// extern UNK_TYPE1 D_801CFC7E; -// extern UNK_TYPE1 D_801CFC84; -// extern UNK_TYPE1 D_801CFC88; -// extern UNK_TYPE1 D_801CFC8C; -// extern UNK_TYPE1 D_801CFC8E; -// extern UNK_TYPE1 D_801CFC92; -extern u8 D_801CFC98; -extern s16 D_801CFCA4[9]; -// extern UNK_TYPE2 D_801CFCAC; -extern s16 gOcarinaSongItemMap[]; -// extern UNK_TYPE2 D_801CFCD8; -// extern UNK_TYPE2 D_801CFCE4; -// extern UNK_TYPE2 D_801CFCF0; -// extern UNK_TYPE2 D_801CFCF4; -// extern UNK_TYPE2 D_801CFCF8; -// extern UNK_TYPE2 D_801CFCFC; -// extern UNK_TYPE2 D_801CFD00; -// extern UNK_TYPE2 D_801CFD04; -// extern UNK_TYPE2 D_801CFD08; -// extern UNK_TYPE2 D_801CFD0C; -// extern UNK_TYPE2 D_801CFD10; -// extern UNK_TYPE2 D_801CFD1C; -// extern UNK_TYPE2 D_801CFD28; -// extern UNK_TYPE2 D_801CFD2C; -// extern UNK_TYPE2 D_801CFD30; -// extern UNK_TYPE2 D_801CFD34; -// extern UNK_TYPE2 D_801CFD38; -// extern UNK_TYPE2 D_801CFD3C; -// extern UNK_TYPE2 D_801CFD40; -// extern UNK_TYPE2 D_801CFD44; -// extern UNK_TYPE2 D_801CFD48; -// extern UNK_TYPE2 D_801CFD54; -// extern UNK_TYPE2 D_801CFD60; -// extern UNK_TYPE2 D_801CFD64; -// extern UNK_TYPE2 D_801CFD68; -// extern UNK_TYPE2 D_801CFD6C; -// extern UNK_TYPE2 D_801CFD70; -// extern UNK_TYPE2 D_801CFD74; -// extern UNK_TYPE2 D_801CFD78; -// extern UNK_TYPE2 D_801CFD7C; -// extern UNK_TYPE2 D_801CFD80; -// extern UNK_TYPE2 D_801CFD84; -// extern UNK_TYPE2 D_801CFD88; -// extern UNK_TYPE2 D_801CFD8C; -// extern UNK_TYPE2 D_801CFD90; -extern UNK_PTR D_801CFD94; -// extern UNK_TYPE2 D_801CFD98; -// extern UNK_TYPE2 D_801CFD9C; -// extern UNK_TYPE2 D_801CFDA0; -// extern UNK_TYPE1 D_801CFDA4; -// extern UNK_TYPE1 D_801CFDC8; -// extern UNK_TYPE1 D_801CFDEC; -// extern UNK_TYPE1 D_801CFE04; -// extern UNK_TYPE1 D_801CFE1C; -// extern UNK_TYPE1 D_801CFE34; -// extern UNK_TYPE1 D_801CFE4C; -// extern UNK_TYPE1 D_801CFE5C; -// extern UNK_TYPE1 D_801CFE68; -// extern UNK_TYPE1 D_801CFE74; -// extern UNK_TYPE1 D_801CFEA4; -// extern UNK_TYPE1 D_801CFED4; -// extern UNK_TYPE1 D_801CFF04; -// extern UNK_TYPE1 D_801CFF34; -// extern UNK_TYPE1 D_801CFF64; -// extern UNK_TYPE1 D_801CFF70; -// extern UNK_TYPE1 D_801CFF7C; -// extern UNK_TYPE1 D_801CFF88; -// extern UNK_TYPE1 D_801CFF94; -// extern UNK_TYPE1 D_801D0000; -// extern UNK_TYPE1 D_801D0001; -// extern UNK_TYPE1 D_801D001F; -// extern UNK_TYPE1 D_801D0188; -// extern UNK_TYPE1 D_801D023A; -// extern UNK_TYPE1 D_801D0250; -// extern UNK_TYPE2 D_801D0268; -// extern UNK_TYPE1 D_801D027C; -// extern UNK_TYPE1 D_801D0284; -// extern UNK_TYPE1 D_801D028C; -// extern UNK_TYPE1 D_801D02C0; -// extern UNK_TYPE1 D_801D02D8; -// extern UNK_TYPE1 D_801D02F8; -// extern UNK_TYPE1 D_801D0330; -// extern UNK_TYPE1 D_801D0334; -// extern UNK_TYPE1 D_801D0340; -// extern UNK_TYPE1 D_801D034C; -// extern UNK_TYPE1 D_801D0358; -// extern UNK_TYPE1 D_801D0364; -// extern UNK_TYPE1 D_801D0378; -extern char D_801D039C[]; -// extern UNK_TYPE1 D_801D03A4; -// extern UNK_TYPE1 D_801D03A8; -// extern UNK_TYPE1 D_801D03C8; -// extern UNK_TYPE1 D_801D03E8; -// extern UNK_TYPE1 D_801D03F0; -// extern UNK_TYPE1 D_801D0401; -// extern UNK_TYPE1 D_801D0408; -// extern UNK_TYPE1 D_801D0428; -// extern UNK_TYPE1 D_801D045A; -// extern UNK_TYPE1 D_801D0462; -//extern UNK_TYPE1 D_801D0468; -// extern UNK_TYPE1 D_801D0470; -// extern char D_801D06F0[]; -// extern UNK_TYPE1 D_801D0710; -// extern char D_801D0714[]; -// extern UNK_TYPE1 D_801D07C4; -// extern UNK_TYPE1 D_801D07DC; -// extern UNK_TYPE1 D_801D080C; -// extern UNK_TYPE1 D_801D083C; -// extern UNK_TYPE1 D_801D086C; -// extern UNK_TYPE1 D_801D0890; -// extern UNK_TYPE1 D_801D089C; -// extern UNK_TYPE1 D_801D08CC; -// extern UNK_TYPE1 D_801D08D8; -// extern UNK_TYPE1 D_801D08E4; -// extern UNK_TYPE1 D_801D08E8; -// extern UNK_TYPE1 D_801D0900; extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[2]; // extern UNK_TYPE1 D_801D0B8C; extern KaleidoMgrOverlay* gKaleidoMgrCurOvl; @@ -373,7 +205,6 @@ extern Input* D_801D0D60; extern u32 retryCount; extern u32 cfbIdx[3]; -extern UNK_PTR D_801D1540; extern Vec3f gZeroVec3f; extern Vec3s gZeroVec3s; @@ -1822,43 +1653,6 @@ extern TriNorm D_801EF638; extern SaveContext gSaveContext; // extern UNK_TYPE1 D_801F4E20; -extern u8 D_801F4E30; -// extern UNK_TYPE1 D_801F4E31; -extern s8 D_801F4E32; -extern Vec3f D_801F4E38; -extern f32 D_801F4E44; -extern f32 D_801F4E48; -extern s16 D_801F4E4C; -extern s8 D_801F4E4E; -extern Vec3f D_801F4E50; -extern f32 D_801F4E5C; -extern f32 D_801F4E60; -extern s16 D_801F4E64; -extern u8 D_801F4E68; -extern f32 D_801F4E70; -// extern UNK_TYPE1 D_801F4E74; -extern u16 D_801F4E78; -extern s16 D_801F4E7A; -// extern UNK_TYPE1 D_801F4E80; -// extern UNK_TYPE1 D_801F4EE0; -// extern UNK_TYPE1 D_801F4EE8; -// extern UNK_TYPE1 D_801F4EF8; -// extern UNK_TYPE1 D_801F4F00; -// extern UNK_TYPE1 D_801F4F10; -// extern UNK_TYPE1 D_801F4F14; -// extern UNK_TYPE1 D_801F4F18; -// extern UNK_TYPE1 D_801F4F1C; -// extern UNK_TYPE1 D_801F4F20; -// extern UNK_TYPE1 D_801F4F24; -// extern UNK_TYPE1 D_801F4F28; -// extern UNK_TYPE1 D_801F4F2C; -// extern UNK_TYPE1 D_801F4F2E; -// extern UNK_TYPE1 D_801F4F30; -// extern UNK_TYPE1 D_801F4F31; -// extern UNK_TYPE1 D_801F4F32; -// extern UNK_TYPE1 D_801F4F33; -// extern UNK_TYPE1 D_801F4F34; -// extern UNK_TYPE1 D_801F4F38; // extern UNK_TYPE1 sBeatingHeartsDDPrim; // extern UNK_TYPE1 sBeatingHeartsDDEnv; // extern UNK_TYPE1 sHeartsDDPrim; @@ -1910,19 +1704,6 @@ extern GfxMasterList* gGfxMasterDL; extern u64* gAudioSPDataPtr; extern u32 gAudioSPDataSize; -extern volatile OSTime D_801FBAE0; -extern volatile OSTime D_801FBAE8; -extern volatile OSTime gRDPTimeTotal; -extern volatile OSTime lastRenderFrameDuration; -extern volatile OSTime gRSPAudioTotalTime; -extern volatile OSTime sRSPGFXTotalTime; -extern volatile OSTime sRSPOtherTotalTime; -// extern UNK_TYPE1 D_801FBB18; - -// Accumulator for `gRDPTimeTotal` -extern volatile OSTime gRDPTimeAcc; -// extern UNK_TYPE1 D_801FBB28; - extern Vec3f D_801FBBF0; extern LineSegment Math3D_ColSphereTri_line; extern Vec3f Math3D_ColSphereTri_point; diff --git a/include/z64.h b/include/z64.h index 63aec32ef..57c25047e 100644 --- a/include/z64.h +++ b/include/z64.h @@ -40,6 +40,7 @@ #include "z64dma.h" #include "z64eff_footmark.h" #include "z64effect.h" +#include "z64environment.h" #include "z64frameadvance.h" #include "z64game_over.h" #include "z64game.h" @@ -60,11 +61,13 @@ #include "z64skybox.h" #include "z64sound_source.h" #include "z64subs.h" +#include "z64rumble.h" #include "z64transition.h" #include "z64view.h" #include "regs.h" -typedef struct { + +typedef struct PauseContext { /* 0x000 */ View view; /* 0x168 */ u8* iconItemSegment; /* 0x16C */ u8* iconItem24Segment; @@ -163,68 +166,6 @@ typedef enum { /* 0x02 */ KALEID_OVL_MAX } KaleidoMgrOverlayType; -typedef struct { - /* 0x00 */ u16 unk_0; - /* 0x02 */ u16 sceneTimeSpeed; - /* 0x04 */ Vec3f sunPos; - /* 0x10 */ u8 skybox1Index; - /* 0x11 */ u8 skybox2Index; - /* 0x12 */ u8 unk_12; - /* 0x13 */ u8 skyboxBlend; - /* 0x14 */ u8 unk_14; - /* 0x15 */ u8 skyboxDisabled; - /* 0x16 */ u8 sunMoonDisabled; - /* 0x17 */ u8 skyboxConfig; - /* 0x18 */ u8 changeSkyboxNextConfig; - /* 0x19 */ u8 changeSkyboxState; - /* 0x1A */ u16 changeSkyboxTimer; - /* 0x1C */ u16 unk_1C; - /* 0x1E */ u8 lightMode; - /* 0x1F */ u8 lightConfig; - /* 0x20 */ u8 changeLightNextConfig; - /* 0x21 */ u8 changeLightEnabled; - /* 0x22 */ u16 changeLightTimer; - /* 0x24 */ u16 changeDuration; - /* 0x26 */ u8 unk_26; - /* 0x28 */ LightInfo dirLight1; // sun 1 - /* 0x36 */ LightInfo unk_36; // sun 2 - /* 0x44 */ s8 skyboxDmaState; - /* 0x48 */ DmaRequest dmaRequest; - /* 0x68 */ OSMesgQueue loadQueue; - /* 0x80 */ OSMesg loadMsg; - /* 0x84 */ f32 glareAlpha; - /* 0x88 */ f32 lensFlareAlphaScale; - /* 0x8C */ EnvLightSettings lightSettings; - /* 0xA8 */ f32 unk_A8; - /* 0xAC */ Vec3s windDir; - /* 0xB4 */ f32 windSpeed; - /* 0xB8 */ u8 numLightSettings; - /* 0xBC */ LightSettings* lightSettingsList; - /* 0xC0 */ u8 lightBlendEnabled; - /* 0xC1 */ u8 lightSetting; - /* 0xC2 */ u8 prevLightSetting; - /* 0xC3 */ u8 lightSettingOverride; - /* 0xC4 */ LightSettings unk_C4; - /* 0xDA */ u16 lightBlendRateOverride; - /* 0xDC */ f32 lightBlend; - /* 0xE0 */ u8 unk_E0; - /* 0xE1 */ u8 unk_E1; - /* 0xE2 */ s8 unk_E2; - /* 0xE3 */ u8 unk_E3; // modified by unused func in EnWeatherTag - /* 0xE4 */ u8 unk_E4; - /* 0xE5 */ u8 fillScreen; - /* 0xE6 */ u8 screenFillColor[4]; - /* 0xEA */ u8 sandstormState; - /* 0xEB */ u8 sandstormPrimA; - /* 0xEC */ u8 sandstormEnvA; - /* 0xED */ u8 unk_ED; - /* 0xEE */ u8 unk_EE[4]; - /* 0xF2 */ u8 unk_F2[8]; // [3] is used by both DemoKankyo and ObjectKankyo effect count - /* 0xFA */ u8 unk_FA[4]; -} EnvironmentContext; // size = 0x100 - -struct PlayState; - typedef struct { /* 0x0 */ u8 seqId; /* 0x1 */ u8 ambienceId; diff --git a/include/z64actor.h b/include/z64actor.h index 1b6c37072..b3e1fe77e 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -118,7 +118,7 @@ typedef struct Actor { /* 0x004 */ u32 flags; // Flags used for various purposes /* 0x008 */ PosRot home; // Initial position/rotation when spawned. Can be used for other purposes /* 0x01C */ s16 params; // Configurable variable set by the actor's spawn data; original name: "args_data" - /* 0x01E */ s8 objBankIndex; // Object bank index of the actor's object dependency; original name: "bank" + /* 0x01E */ s8 objectSlot; // Object slot (in ObjectContext) corresponding to the actor's object; original name: "bank" /* 0x01F */ s8 targetMode; // Controls how far the actor can be targeted from and how far it can stay locked on /* 0x020 */ s16 halfDaysBits; // Bitmask indicating which half-days this actor is allowed to not be killed(?) (TODO: not sure how to word this). If the current halfDayBit is not part of this mask then the actor is killed when spawning the setup actors /* 0x024 */ PosRot world; // Position/rotation in the world diff --git a/include/z64door.h b/include/z64door.h index 26653c308..93dff5ea9 100644 --- a/include/z64door.h +++ b/include/z64door.h @@ -9,7 +9,7 @@ typedef struct KnobDoorActor { /* 0x15C */ SkelAnime skelAnime; /* 0x1A0 */ u8 animIndex; /* 0x1A1 */ u8 playOpenAnim; - /* 0x1A2 */ s8 requiredObjBankIndex; + /* 0x1A2 */ s8 objectSlot; /* 0x1A3 */ s8 dlIndex; } KnobDoorActor; // size = 0x1A4 diff --git a/include/z64effect.h b/include/z64effect.h index 71ad80510..8950958cb 100644 --- a/include/z64effect.h +++ b/include/z64effect.h @@ -33,7 +33,7 @@ struct CollisionPoly; #define rgEnvColorG regs[8] #define rgEnvColorB regs[9] #define rgEnvColorA regs[10] -#define rgObjBankIndex regs[11] +#define rgObjectSlot regs[11] typedef struct { /* 0x0 */ u8 active; diff --git a/include/z64environment.h b/include/z64environment.h new file mode 100644 index 000000000..18e1fbf70 --- /dev/null +++ b/include/z64environment.h @@ -0,0 +1,327 @@ +#ifndef Z64ENVIRONMENT_H +#define Z64ENVIRONMENT_H + +#include "PR/ultratypes.h" +#include "PR/os_message.h" +#include "z64math.h" +#include "z64dma.h" +#include "unk.h" + +struct GameOverContext; +struct GraphicsContext; +struct LightContext; +struct MessageContext; +struct PauseContext; +struct PlayState; +struct SkyboxContext; +struct View; + +#define FILL_SCREEN_OPA (1 << 0) +#define FILL_SCREEN_XLU (1 << 1) + +#define NEXT_TIME_NONE 0xFFFF +#define NEXT_TIME_DAY CLOCK_TIME(12, 0) +#define NEXT_TIME_NIGHT CLOCK_TIME(0, 0) +#define NEXT_TIME_DAY_SET 0xFFFE +#define NEXT_TIME_NIGHT_SET 0xFFFD + +#define LIGHT_SETTING_MAX 31 +#define LIGHT_SETTING_OVERRIDE_NONE 0xFF + +// This mode disables the updating of lights in both light modes. +// With this mode enabled, the only way lights can change is via the adjustment arrays. +// This mode is not used in the original game. +#define LIGHT_SETTING_OVERRIDE_FULL_CONTROL 0xFE + +#define LIGHT_BLENDRATE_OVERRIDE_NONE 0xFFFF +#define LIGHT_BLEND_OVERRIDE_NONE 0 +#define LIGHT_BLEND_OVERRIDE_ON 1 + +// This mode disables the light system's automatic blending between +// light settings for `LIGHT_MODE_SETTINGS` (or using a light setting override). +// This is a bit of a hack used only by bosses in the original game. +#define LIGHT_BLEND_OVERRIDE_FULL_CONTROL 2 + +typedef enum { + /* 0 */ LIGHT_MODE_TIME, // environment lights use `lightConfig` and change based on time of day + /* 1 */ LIGHT_MODE_SETTINGS // environment lights use `lightSetting` +} LightMode; + +typedef enum { + /* 0 */ LIGHTNING_OFF, // no lightning + /* 1 */ LIGHTNING_ON, // request ligtning strikes at random intervals + /* 2 */ LIGHTNING_LAST // request one lightning strike before turning off +} LightningState; + +typedef enum { + /* 0 */ LIGHTNING_STRIKE_WAIT, // wait between lightning strikes. request bolts when timer hits 0 + /* 1 */ LIGHTNING_STRIKE_START, // fade in the flash. note: bolts are requested in the previous state + /* 2 */ LIGHTNING_STRIKE_END // fade out the flash and go back to wait +} LightningStrikeState; + +typedef enum { + /* 0 */ WEATHER_MODE_CLEAR, + /* 1 */ WEATHER_MODE_1, // rain? + /* 2 */ WEATHER_MODE_2, + /* 3 */ WEATHER_MODE_SNOW +} WeatherMode; + +typedef enum { + /* 0 */ CHANGE_SKYBOX_INACTIVE, + /* 1 */ CHANGE_SKYBOX_REQUESTED, + /* 2 */ CHANGE_SKYBOX_WAIT, + /* 3 */ CHANGE_SKYBOX_ACTIVE +} ChangeSkyboxState; + +typedef enum { + /* 0 */ SKYBOX_DMA_INACTIVE, + /* 1 */ SKYBOX_DMA_TEXTURE1_START, + /* 11 */ SKYBOX_DMA_TEXTURE2_START = 11 +} SkyboxDmaState; + +//! @TODO: Verify from OoT (may not be the same) +typedef enum { + /* 0 */ PRECIP_RAIN_MAX, // max number of raindrops that can draw; uses this or SOS_MAX, whichever is larger + /* 1 */ PRECIP_RAIN_CUR, // current number of rain drops being drawn on screen + /* 2 */ PRECIP_SNOW_CUR, // current number of snowflakes being drawn on screen + /* 3 */ PRECIP_SNOW_MAX, // max number of snowflakes that can draw + /* 4 */ PRECIP_SOS_MAX, // max number of rain drops requested from song of storms specifically + /* 5 */ PRECIP_MAX +} PrecipitationData; + +typedef enum { + /* 0 */ STORM_REQUEST_NONE, + /* 1 */ STORM_REQUEST_START, + /* 2 */ STORM_REQUEST_STOP +} StormRequest; + +typedef enum { + /* 0 */ STORM_STATE_OFF, + /* 1 */ STORM_STATE_ON +} StormState; + +typedef enum { + /* 0x00 */ TIMESEQ_DAY_BGM, + /* 0x01 */ TIMESEQ_FADE_DAY_BGM, + /* 0x02 */ TIMESEQ_NIGHT_BEGIN_SFX, + /* 0x03 */ TIMESEQ_EARLY_NIGHT_CRITTERS, + /* 0x04 */ TIMESEQ_NIGHT_DELAY, + /* 0x05 */ TIMESEQ_NIGHT_CRITTERS, + /* 0x06 */ TIMESEQ_DAY_BEGIN_SFX, + /* 0x07 */ TIMESEQ_MORNING_CRITTERS, + /* 0x08 */ TIMESEQ_DAY_DELAY, + /* 0xFE */ TIMESEQ_REQUEST = 0xFE, + /* 0xFF */ TIMESEQ_DISABLED +} TimeBasedSeqState; + +#define SCENESEQ_DEFAULT 0 +#define SCENESEQ_MORNING 0xFE + +typedef enum { + /* 0x0 */ SANDSTORM_OFF, + /* 0x1 */ SANDSTORM_FILL, + /* 0x2 */ SANDSTORM_UNFILL, + /* 0x3 */ SANDSTORM_ACTIVE, + /* 0x4 */ SANDSTORM_DISSIPATE, + /* 0x5 */ SANDSTORM_5, + /* 0x6 */ SANDSTORM_6, + /* 0x7 */ SANDSTORM_7, + /* 0x8 */ SANDSTORM_8, + /* 0x9 */ SANDSTORM_9, + /* 0xA */ SANDSTORM_A, + /* 0xB */ SANDSTORM_B, + /* 0xC */ SANDSTORM_C, + /* 0xD */ SANDSTORM_D +} SandstormState; + +typedef struct LightningStrike { + /* 0x00 */ u8 state; + /* 0x01 */ u8 flashRed; + /* 0x02 */ u8 flashGreen; + /* 0x03 */ u8 flashBlue; + /* 0x04 */ u8 flashAlphaTarget; + /* 0x08 */ f32 delayTimer; +} LightningStrike; // size = 0xC + +typedef struct { + /* 0x0 */ u16 startTime; + /* 0x2 */ u16 endTime; + /* 0x4 */ u8 skybox1Index; + /* 0x5 */ u8 skybox2Index; + /* 0x6 */ u8 color1Index; + /* 0x7 */ u8 color2Index; +} TimeBasedSkyboxEntry; // size = 0x8 + +#define ENV_FOGNEAR_MAX 996 +#define ENV_ZFAR_MAX 15000 + +typedef struct { + /* 0x00 */ u8 ambientColor[3]; + /* 0x03 */ s8 light1Dir[3]; + /* 0x06 */ u8 light1Color[3]; + /* 0x09 */ s8 light2Dir[3]; + /* 0x0C */ u8 light2Color[3]; + /* 0x0F */ u8 fogColor[3]; + /* 0x12 */ s16 fogNear; // ranges from 0-1000 (0: starts immediately, 1000: no fog), but is clamped to ENV_FOGNEAR_MAX + /* 0x14 */ s16 zFar; // Max depth (render distance) of the view as a whole. fogFar will always match zFar +} CurrentEnvLightSettings; // size = 0x16 + +// `EnvLightSettings` is very similar to `CurrentEnvLightSettings` with one key difference. +// The light settings data in the scene packs blend rate information with the fog near value. +// The blendRate determines how fast the current light settings fade to the next one +// (under LIGHT_MODE_SETTINGS, otherwise unused). + +// Get blend rate from `EnvLightSettings.blendRateAndFogNear` in 0-255 range +#define ENV_LIGHT_SETTINGS_BLEND_RATE_U8(blendRateAndFogNear) (((blendRateAndFogNear) >> 10) * 4) +#define ENV_LIGHT_SETTINGS_FOG_NEAR(blendRateAndFogNear) ((blendRateAndFogNear) & 0x3FF) + +typedef struct { + /* 0x00 */ u8 ambientColor[3]; + /* 0x03 */ s8 light1Dir[3]; + /* 0x06 */ u8 light1Color[3]; + /* 0x09 */ s8 light2Dir[3]; + /* 0x0C */ u8 light2Color[3]; + /* 0x0F */ u8 fogColor[3]; + /* 0x12 */ s16 blendRateAndFogNear; + /* 0x14 */ s16 zFar; +} EnvLightSettings; // size = 0x16 + +// ZAPD compatibility typedefs +// TODO: Remove when ZAPD adds support for them +typedef CurrentEnvLightSettings LightSettings; + +typedef struct EnvironmentContext { + /* 0x00 */ u16 unk_0; + /* 0x02 */ u16 sceneTimeSpeed; + /* 0x04 */ Vec3f sunPos; + /* 0x10 */ u8 skybox1Index; + /* 0x11 */ u8 skybox2Index; + /* 0x12 */ u8 unk_12; + /* 0x13 */ u8 skyboxBlend; + /* 0x14 */ u8 unk_14; + /* 0x15 */ u8 skyboxDisabled; + /* 0x16 */ u8 sunDisabled; + /* 0x17 */ u8 skyboxConfig; + /* 0x18 */ u8 changeSkyboxNextConfig; + /* 0x19 */ u8 changeSkyboxState; + /* 0x1A */ u16 changeSkyboxTimer; + /* 0x1C */ u16 unk_1C; + /* 0x1E */ u8 lightMode; + /* 0x1F */ u8 lightConfig; + /* 0x20 */ u8 changeLightNextConfig; + /* 0x21 */ u8 changeLightEnabled; + /* 0x22 */ u16 changeLightTimer; + /* 0x24 */ u16 changeDuration; + /* 0x26 */ u8 unk_26; + /* 0x28 */ LightInfo dirLight1; // sun 1 + /* 0x36 */ LightInfo dirLight2; // sun 2 + /* 0x44 */ s8 skyboxDmaState; + /* 0x48 */ DmaRequest dmaRequest; + /* 0x68 */ OSMesgQueue loadQueue; + /* 0x80 */ OSMesg loadMsg[1]; + /* 0x84 */ f32 glareAlpha; + /* 0x88 */ f32 lensFlareAlphaScale; + /* 0x8C */ AdjLightSettings adjLightSettings; + /* 0xA8 */ f32 unk_A8; + /* 0xAC */ Vec3s windDirection; + /* 0xB4 */ f32 windSpeed; + /* 0xB8 */ u8 numLightSettings; + /* 0xBC */ EnvLightSettings* lightSettingsList; // list of light settings from the scene file + /* 0xC0 */ u8 lightBlendEnabled; // only used with `LIGHT_MODE_SETTINGS` or on override + /* 0xC1 */ u8 lightSetting; // only used with `LIGHT_MODE_SETTINGS` or on override + /* 0xC2 */ u8 prevLightSetting; + /* 0xC3 */ u8 lightSettingOverride; + /* 0xC4 */ CurrentEnvLightSettings lightSettings; // settings for the currently "live" lights + /* 0xDA */ u16 lightBlendRateOverride; + /* 0xDC */ f32 lightBlend; + /* 0xE0 */ u8 lightBlendOverride; + /* 0xE1 */ u8 stormRequest; + /* 0xE2 */ u8 stormState; + /* 0xE3 */ u8 lightningState; // modified by unused func in EnWeatherTag + /* 0xE4 */ u8 timeSeqState; + /* 0xE5 */ u8 fillScreen; + /* 0xE6 */ u8 screenFillColor[4]; + /* 0xEA */ u8 sandstormState; + /* 0xEB */ u8 sandstormPrimA; + /* 0xEC */ u8 sandstormEnvA; + /* 0xED */ u8 customSkyboxFilter; + /* 0xEE */ u8 skyboxFilterColor[4]; + /* 0xF2 */ u8 precipitation[PRECIP_MAX]; + /* 0xF7 */ UNK_TYPE1 unk_FA[9]; +} EnvironmentContext; // size = 0x100 + +s32 Environment_ZBufValToFixedPoint(s32 zBufferVal); +void Environment_Init(struct PlayState* play2, EnvironmentContext* envCtx, s32 arg2); +u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep); +f32 Environment_LerpWeight(u16 max, u16 min, u16 val); +f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration); +void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, struct SkyboxContext* skyboxCtx); +void Environment_EnableUnderwaterLights(struct PlayState* play, s32 waterLightsIndex); +void Environment_DisableUnderwaterLights(struct PlayState* play); +void Environment_Update(struct PlayState* play, EnvironmentContext* envCtx, struct LightContext* lightCtx, + struct PauseContext* pauseCtx, struct MessageContext* msgCtx, struct GameOverContext* gameOverCtx, + struct GraphicsContext* gfxCtx); +void Environment_DrawSunLensFlare(struct PlayState* play, EnvironmentContext* envCtx, struct View* view, struct GraphicsContext* gfxCtx, Vec3f vec); +void Environment_DrawLensFlare(struct PlayState* play, EnvironmentContext* envCtx, struct View* view, struct GraphicsContext* gfxCtx, Vec3f pos, f32 scale, f32 colorIntensity, s16 glareStrength, u8 isSun); +void Environment_DrawRain(struct PlayState* play, struct View* view, struct GraphicsContext* gfxCtx); +void Environment_ChangeLightSetting(struct PlayState* play, u8 lightSetting); +void Environment_AddLightningBolts(struct PlayState* play, u8 num); +void Environment_PlaySceneSequence(struct PlayState* play); +void Environment_DrawCustomLensFlare(struct PlayState* play); +void Environment_InitGameOverLights(struct PlayState* play); +void Environment_FadeInGameOverLights(struct PlayState* play); +void Environment_FadeOutGameOverLights(struct PlayState* play); +void Environment_FillScreen(struct GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags); +void Environment_DrawSandstorm(struct PlayState* play, u8 sandstormState); +s32 Environment_AdjustLights(struct PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4); +void Environment_LerpAmbientColor(struct PlayState* play, Color_RGB8* to, f32 lerp); +void Environment_LerpDiffuseColor(struct PlayState* play, Color_RGB8* to, f32 lerp); +void Environment_LerpFogColor(struct PlayState* play, Color_RGB8* to, f32 lerp); +void Environment_LerpFog(struct PlayState* play, s16 fogNearTarget, s16 fogFarTarget, f32 lerp); +void Environment_ForcePlaySequence(u16 seqId); +s32 Environment_IsForcedSequenceDisabled(void); +void Environment_PlayStormNatureAmbience(struct PlayState* play); +void Environment_StopStormNatureAmbience(struct PlayState* play); +void Environment_Draw(struct PlayState* play); +void Environment_DrawSkyboxStars(struct PlayState* play); +void Environment_StopTime(void); +void Environment_StartTime(void); +u8 Environment_IsTimeStopped(void); +u32 Environment_GetStormState(struct PlayState* play); +u8 Environment_IsFinalHours(struct PlayState* play); +u16 Environment_GetTimeSpeed(struct PlayState* play); +void Environment_SetTimeJump(f32 minutes); +u8 func_800FE6F8(struct PlayState* play, s16 timeAdvanceScaling, s16 nextTimeLimit); +void Environment_LerpSandstormColors(Color_RGBA8* colorSrc, Color_RGBA8* colorDst); +u8 func_800FE9B4(struct PlayState* play); +void func_800FEA50(struct PlayState* play); +void func_800FEAB0(void); +void func_800FEAF4(EnvironmentContext* envCtx); + +// Data +extern u8 gWeatherMode; +extern u8 gLightConfigAfterUnderwater; +extern u8 gInterruptSongOfStorms; +extern u8 gSceneSeqState; + +// Bss +extern u8 D_801F4E30; + +extern u8 gCustomLensFlare1On; +extern Vec3f gCustomLensFlare1Pos; +extern f32 D_801F4E44; +extern f32 D_801F4E48; +extern s16 D_801F4E4C; + +extern u8 gCustomLensFlare2On; +extern Vec3f gCustomLensFlare2Pos; +extern f32 D_801F4E5C; +extern f32 D_801F4E60; +extern s16 D_801F4E64; + +extern struct LightningStrike gLightningStrike; +extern f32 D_801F4E74; +extern u16 D_801F4E78; +extern u16 gSkyboxNumStars; + +#endif diff --git a/include/z64game.h b/include/z64game.h index 8b63b701f..50dd68473 100644 --- a/include/z64game.h +++ b/include/z64game.h @@ -61,7 +61,7 @@ typedef struct GameState { /* 0x0C */ GameStateFunc init; // Usually the current game state's init, though after stopping, the graph thread will look here to determine the next game state to load. /* 0x10 */ size_t size; /* 0x14 */ Input input[MAXCONTROLLERS]; - /* 0x74 */ TwoHeadArena heap; + /* 0x74 */ TwoHeadArena tha; /* 0x84 */ GameAlloc alloc; /* 0x98 */ UNK_TYPE1 pad98[0x3]; /* 0x9B */ u8 running; // If 0, switch to next game state diff --git a/include/z64item.h b/include/z64item.h index 7cc31eeca..1a43b00af 100644 --- a/include/z64item.h +++ b/include/z64item.h @@ -326,6 +326,27 @@ typedef enum ItemId { /* 0xB1 */ ITEM_MAP_POINT_MOUNTAIN_VILLAGE, /* 0xB2 */ ITEM_MAP_POINT_MILK_ROAD, /* 0xB3 */ ITEM_MAP_POINT_ZORA_CAPE, + /* 0xB8 */ ITEM_B8 = 0xB8, + /* 0xB9 */ ITEM_B9, + /* 0xBA */ ITEM_BA, + /* 0xBB */ ITEM_BB, + /* 0xBC */ ITEM_BC, + /* 0xBD */ ITEM_BD, + /* 0xBE */ ITEM_BE, + /* 0xBF */ ITEM_BF, + /* 0xC0 */ ITEM_C0, + /* 0xC1 */ ITEM_C1, + /* 0xC2 */ ITEM_C2, + /* 0xC3 */ ITEM_C3, + /* 0xC4 */ ITEM_C4, + /* 0xC5 */ ITEM_C5, + /* 0xC6 */ ITEM_C6, + /* 0xC7 */ ITEM_C7, + /* 0xC8 */ ITEM_C8, + /* 0xC9 */ ITEM_C9, + /* 0xCA */ ITEM_CA, + /* 0xCB */ ITEM_CB, + /* 0xCC */ ITEM_CC, /* 0xF0 */ ITEM_F0 = 0xF0, // PLAYER_MASK_BLAST /* 0xF1 */ ITEM_F1, // PLAYER_MASK_BREMEN /* 0xF2 */ ITEM_F2, // PLAYER_MASK_KAMARO diff --git a/include/z64light.h b/include/z64light.h index 706df2f4d..21b1920c3 100644 --- a/include/z64light.h +++ b/include/z64light.h @@ -8,26 +8,14 @@ struct PlayState; - -typedef struct { - /* 0x00 */ u8 ambientColor[3]; - /* 0x03 */ s8 diffuseDir1[3]; - /* 0x06 */ u8 diffuseColor1[3]; - /* 0x09 */ s8 diffusePos2[3]; - /* 0x0C */ u8 diffuseColor[3]; - /* 0x0F */ u8 fogColor[3]; - /* 0x12 */ s16 fogNear; - /* 0x14 */ s16 zFar; -} LightSettings; // size = 0x16 - typedef struct { /* 0x00 */ s16 ambientColor[3]; - /* 0x06 */ s16 diffuseColor1[3]; - /* 0x0C */ s16 diffuseColor2[3]; + /* 0x06 */ s16 light1Color[3]; + /* 0x0C */ s16 light2Color[3]; /* 0x12 */ s16 fogColor[3]; /* 0x18 */ s16 fogNear; /* 0x1A */ s16 zFar; -} EnvLightSettings; // size = 0x1C +} AdjLightSettings; // size = 0x1C typedef struct { /* 0x0 */ s16 x; @@ -77,8 +65,8 @@ typedef struct LightsBuffer { typedef struct LightContext { /* 0x0 */ LightNode* listHead; - /* 0x4 */ Color_RGB8 ambient; - /* 0x7 */ Color_RGB8 fogColor; + /* 0x4 */ u8 ambientColor[3]; + /* 0x7 */ u8 fogColor[3]; /* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 996 /* 0xC */ s16 zFar; // draw distance. range 0 - 12800 } LightContext; // size = 0x10 diff --git a/include/z64message.h b/include/z64message.h index 2a3810ff1..1b84f90db 100644 --- a/include/z64message.h +++ b/include/z64message.h @@ -10,8 +10,134 @@ struct MessageTableEntry; struct OcarinaStaff; struct PlayState; -extern u16 sBombersNotebookEventMessages[BOMBERS_NOTEBOOK_EVENT_MAX]; -extern u16 gBombersNotebookWeekEventFlags[BOMBERS_NOTEBOOK_EVENT_MAX]; +typedef enum TextBoxType { + /* 0x00 */ TEXTBOX_TYPE_0, + /* 0x01 */ TEXTBOX_TYPE_1, + /* 0x02 */ TEXTBOX_TYPE_2, + /* 0x03 */ TEXTBOX_TYPE_3, + /* 0x04 */ TEXTBOX_TYPE_4, + /* 0x05 */ TEXTBOX_TYPE_5, + /* 0x06 */ TEXTBOX_TYPE_6, + /* 0x07 */ TEXTBOX_TYPE_7, + /* 0x08 */ TEXTBOX_TYPE_8, + /* 0x09 */ TEXTBOX_TYPE_9, + /* 0x0A */ TEXTBOX_TYPE_A, + /* 0x0B */ TEXTBOX_TYPE_B, + /* 0x0C */ TEXTBOX_TYPE_C, + /* 0x0D */ TEXTBOX_TYPE_D, + /* 0x0E */ TEXTBOX_TYPE_E, + /* 0x0F */ TEXTBOX_TYPE_F, + /* 0x10 */ TEXTBOX_TYPE_MAX +} TextBoxType; + +#define TEXTBOX_ENDTYPE_00 0x00 + +#define TEXTBOX_ENDTYPE_10 0x10 +#define TEXTBOX_ENDTYPE_11 0x11 +#define TEXTBOX_ENDTYPE_12 0x12 + +#define TEXTBOX_ENDTYPE_20 0x20 + +#define TEXTBOX_ENDTYPE_30 0x30 + +#define TEXTBOX_ENDTYPE_40 0x40 +#define TEXTBOX_ENDTYPE_41 0x41 +#define TEXTBOX_ENDTYPE_42 0x42 + +#define TEXTBOX_ENDTYPE_50 0x50 +#define TEXTBOX_ENDTYPE_52 0x52 +#define TEXTBOX_ENDTYPE_55 0x55 +#define TEXTBOX_ENDTYPE_56 0x56 +#define TEXTBOX_ENDTYPE_57 0x57 + +#define TEXTBOX_ENDTYPE_60 0x60 +#define TEXTBOX_ENDTYPE_61 0x61 +#define TEXTBOX_ENDTYPE_62 0x62 +#define TEXTBOX_ENDTYPE_63 0x63 +#define TEXTBOX_ENDTYPE_64 0x64 + +typedef enum MessageMode { + /* 0x00 */ MSGMODE_NONE, + /* 0x01 */ MSGMODE_TEXT_START, + /* 0x02 */ MSGMODE_TEXT_BOX_GROWING, + /* 0x03 */ MSGMODE_TEXT_STARTING, + /* 0x04 */ MSGMODE_TEXT_NEXT_MSG, + /* 0x05 */ MSGMODE_TEXT_CONTINUING, + /* 0x06 */ MSGMODE_TEXT_DISPLAYING, + /* 0x07 */ MSGMODE_TEXT_AWAIT_INPUT, + /* 0x08 */ MSGMODE_TEXT_DELAYED_BREAK, + /* 0x09 */ MSGMODE_9, + /* 0x0A */ MSGMODE_OCARINA_STARTING, + /* 0x0B */ MSGMODE_SONG_DEMONSTRATION_STARTING, + /* 0x0C */ MSGMODE_SONG_PROMPT_STARTING, + /* 0x0D */ MSGMODE_OCARINA_PLAYING, + /* 0x0E */ MSGMODE_E, + /* 0x0F */ MSGMODE_OCARINA_FAIL, + /* 0x10 */ MSGMODE_OCARINA_FAIL_NO_TEXT, + /* 0x11 */ MSGMODE_OCARINA_NOTES_DROP, + /* 0x12 */ MSGMODE_SONG_PLAYED, + /* 0x13 */ MSGMODE_SETUP_DISPLAY_SONG_PLAYED, + /* 0x14 */ MSGMODE_DISPLAY_SONG_PLAYED, + /* 0x15 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN, + /* 0x16 */ MSGMODE_16, + /* 0x17 */ MSGMODE_17, + /* 0x18 */ MSGMODE_18, + /* 0x19 */ MSGMODE_19, + /* 0x1A */ MSGMODE_SONG_DEMONSTRATION, + /* 0x1B */ MSGMODE_SONG_DEMONSTRATION_DONE, + /* 0x1C */ MSGMODE_SONG_PROMPT, + /* 0x1D */ MSGMODE_SONG_PROMPT_SUCCESS, + /* 0x1E */ MSGMODE_SONG_PROMPT_FAIL, + /* 0x1F */ MSGMODE_SONG_PROMPT_NOTES_DROP, + /* 0x20 */ MSGMODE_OCARINA_AWAIT_INPUT, + /* 0x21 */ MSGMODE_21, + /* 0x22 */ MSGMODE_22, + /* 0x23 */ MSGMODE_23, + /* 0x24 */ MSGMODE_24, + /* 0x25 */ MSGMODE_25, + /* 0x26 */ MSGMODE_26, + /* 0x27 */ MSGMODE_SCARECROW_LONG_RECORDING_START, + /* 0x28 */ MSGMODE_SCARECROW_LONG_RECORDING_ONGOING, + /* 0x29 */ MSGMODE_SCARECROW_LONG_DEMONSTRATION, + /* 0x2A */ MSGMODE_SCARECROW_SPAWN_RECORDING_START, + /* 0x2B */ MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING, + /* 0x2C */ MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED, + /* 0x2D */ MSGMODE_SCARECROW_SPAWN_RECORDING_DONE, + /* 0x2E */ MSGMODE_SCARECROW_SPAWN_DEMONSTRATION, + /* 0x2F */ MSGMODE_2F, + /* 0x30 */ MSGMODE_30, + /* 0x31 */ MSGMODE_31, + /* 0x32 */ MSGMODE_32, + /* 0x33 */ MSGMODE_33, + /* 0x34 */ MSGMODE_34, + /* 0x35 */ MSGMODE_35, + /* 0x36 */ MSGMODE_36, + /* 0x37 */ MSGMODE_37, + /* 0x38 */ MSGMODE_38, + /* 0x39 */ MSGMODE_39, + /* 0x3A */ MSGMODE_3A, + /* 0x3B */ MSGMODE_3B, + /* 0x3C */ MSGMODE_3C, + /* 0x3D */ MSGMODE_3D, + /* 0x3E */ MSGMODE_3E, + /* 0x3F */ MSGMODE_3F, + /* 0x40 */ MSGMODE_40, + /* 0x41 */ MSGMODE_TEXT_AWAIT_NEXT, + /* 0x42 */ MSGMODE_TEXT_DONE, + /* 0x43 */ MSGMODE_TEXT_CLOSING, + /* 0x44 */ MSGMODE_PAUSED, // Causes the message system to do nothing until external code sets a new message mode or calls a public function + /* 0x45 */ MSGMODE_SCENE_TITLE_CARD_FADE_IN_BACKGROUND, // Scene Title Card + /* 0x46 */ MSGMODE_SCENE_TITLE_CARD_FADE_IN_TEXT, + /* 0x47 */ MSGMODE_SCENE_TITLE_CARD_DISPLAYING, + /* 0x48 */ MSGMODE_SCENE_TITLE_CARD_FADE_OUT_TEXT, + /* 0x49 */ MSGMODE_SCENE_TITLE_CARD_FADE_OUT_BACKGROUND, + /* 0x4A */ MSGMODE_NEW_CYCLE_0, // End of cycle? + /* 0x4B */ MSGMODE_NEW_CYCLE_1, + /* 0x4C */ MSGMODE_NEW_CYCLE_2, + /* 0x4D */ MSGMODE_OWL_SAVE_0, + /* 0x4E */ MSGMODE_OWL_SAVE_1, + /* 0x4F */ MSGMODE_OWL_SAVE_2 +} MessageMode; typedef enum FaceReactionSet { /* 0x11 */ FACE_REACTION_SET_JIM = 0x11, @@ -48,7 +174,6 @@ typedef enum TextState { /* 18 */ TEXT_STATE_18 } TextState; - #define FONT_CHAR_TEX_WIDTH 16 #define FONT_CHAR_TEX_HEIGHT 16 //! TODO: Make this use `sizeof(AnyFontTextureSymbol)` @@ -74,89 +199,86 @@ typedef struct { u16 wchar[640]; // msgBufWide u64 force_structure_alignment_msg; } msgBuf; - /* 0x11D80 */ u8* messageStart; - /* 0x11D84 */ u8* messageEnd; + /* 0x11D80 */ u32 messageStart; + /* 0x11D84 */ u32 messageEnd; /* 0x11D88 */ u8 unk_11D88; // current Char Buffer ? } Font; // size = 0x11D90 typedef struct MessageContext { /* 0x00000 */ View view; /* 0x00168 */ Font font; - /* 0x11EF8 */ UNK_PTR unk11EF8; + /* 0x11EF8 */ u8* textboxSegment; /* 0x11EFC */ UNK_TYPE1 unk11EFC[0x4]; /* 0x11F00 */ struct OcarinaStaff* ocarinaStaff; /* 0x11F04 */ u16 currentTextId; - /* 0x11F06 */ UNK_TYPE1 unk11F06[0x2]; + /* 0x11F06 */ u16 choiceTextId; // s16? /* 0x11F08 */ u16 unk11F08; - /* 0x11F0A */ u8 unk11F0A; - /* 0x11F0B */ s8 unk11F0B; - /* 0x11F0C */ s8 unk11F0C; - /* 0x11F0B */ UNK_TYPE1 unk11F0D[0x3]; + /* 0x11F0A */ u8 textBoxType; + /* 0x11F0B */ u8 textBoxPos; + /* 0x11F0C */ u8 unk11F0C; /* 0x11F10 */ s32 msgLength; - /* 0x11F14 */ u16 unk11F14; - /* 0x11F16 */ u16 unk11F16; - /* 0x11F18 */ s8 unk11F18; - /* 0x11F19 */ UNK_TYPE1 unk11F19[0x1]; + /* 0x11F14 */ u16 nextTextId; + /* 0x11F16 */ u16 itemId; + /* 0x11F18 */ u8 unk11F18; /* 0x11F1A */ s16 unk11F1A[3]; /* 0x11F20 */ UNK_TYPE1 unk11F20[0x2]; - /* 0x11F22 */ u8 msgMode; // TODO: MessageMode enum + /* 0x11F22 */ u8 msgMode; /* 0x11F23 */ UNK_TYPE1 unk11F23; /* 0x11F24 */ union { char schar[200]; u16 wchar[100]; } decodedBuffer; /* 0x11FEC */ u16 msgBufPos; - /* 0x11FEE */ s16 unk11FEE; - /* 0x11FF0 */ s16 unk11FF0; - /* 0x11FF2 */ u16 unk11FF2; - /* 0x11FF4 */ s16 unk11FF4; - /* 0x11FF6 */ s16 unk11FF6; + /* 0x11FEE */ u16 textDrawPos; + /* 0x11FF0 */ u16 decodedTextLen; + /* 0x11FF2 */ u16 textUnskippable; + /* 0x11FF4 */ s16 textPosX; + /* 0x11FF6 */ s16 textPosY; /* 0x11FF8 */ s16 unk11FF8; /* 0x11FFA */ s16 unk11FFA; /* 0x11FFC */ s16 unk11FFC; /* 0x11FFE */ s16 unk11FFE[0x3]; - /* 0x12004 */ s16 unk12004; - /* 0x12006 */ s16 unk12006; + /* 0x12004 */ s16 textboxXTarget; + /* 0x12006 */ s16 textboxYTarget; /* 0x12008 */ s16 unk12008; - /* 0x1200A */ UNK_TYPE2 unk1200A; + /* 0x1200A */ s16 unk1200A; /* 0x1200C */ s16 unk1200C; /* 0x1200E */ s16 unk1200E; /* 0x12010 */ s16 unk12010; /* 0x12012 */ s16 unk12012; /* 0x12014 */ s16 unk12014; /* 0x12014 */ s16 unk12016; - /* 0x12018 */ s16 unk12018; // messageR - /* 0x1201A */ s16 unk1201A; // messageG - /* 0x1201C */ s16 unk1201C; // messageB - /* 0x1201E */ s16 unk1201E; // messageA - /* 0x12020 */ u8 unk12020; // probably textboxEndType + /* 0x12018 */ s16 textColorR; + /* 0x1201A */ s16 textColorG; + /* 0x1201C */ s16 textColorB; + /* 0x1201E */ s16 textColorAlpha; + /* 0x12020 */ u8 textboxEndType; /* 0x12021 */ u8 choiceIndex; - /* 0x12022 */ u8 unk12022; + /* 0x12022 */ u8 choiceNum; /* 0x12023 */ u8 stateTimer; - /* 0x12024 */ s16 unk12024; - /* 0x12026 */ u16 unk12026; + /* 0x12024 */ u16 textDelayTimer; + /* 0x12026 */ u16 textDelay; /* 0x12028 */ u16 songPlayed; /* 0x1202A */ u16 ocarinaMode; /* 0x1202C */ u16 ocarinaAction; /* 0x1202E */ u16 lastPlayedSong; /* 0x12030 */ s16 unk_12030; /* 0x12032 */ UNK_TYPE1 unk_12032[0x2]; - /* 0x12034 */ s16 unk12034; - /* 0x12036 */ s16 unk12036; - /* 0x12038 */ s16 unk12038; - /* 0x1203A */ s16 unk1203A; - /* 0x1203C */ s16 unk1203C; + /* 0x12034 */ s16 textboxColorRed; + /* 0x12036 */ s16 textboxColorGreen; + /* 0x12038 */ s16 textboxColorBlue; + /* 0x1203A */ s16 textboxColorAlphaTarget; + /* 0x1203C */ s16 textboxColorAlphaCurrent; /* 0x1203E */ s16 unk1203E; - /* 0x12040 */ struct Actor* unkActor; + /* 0x12040 */ struct Actor* talkActor; /* 0x12044 */ s16 unk12044; - /* 0x12046 */ s16 unk12046; - /* 0x12048 */ u8 unk12048; // EnKakasi - /* 0x12049 */ UNK_TYPE1 unk12049[0x1]; - /* 0x1204A */ s16 unk1204A[0x5]; + /* 0x12046 */ s16 blockSunsSong; + /* 0x12048 */ u8 ocarinaButtonIndex; + /* 0x1204A */ s16 ocarinaButtonsPosY[5]; /* 0x12054 */ s16 unk12054[6]; // First, second and third digits in lottery code guess /* 0x1205A */ UNK_TYPE1 unk12060[0x8]; - /* 0x12068 */ s16 unk12068; - /* 0x1206A */ s16 unk1206A; + /* 0x12068 */ s16 textboxX; + /* 0x1206A */ s16 textboxY; /* 0x1206C */ s32 unk1206C; /* 0x12070 */ s32 unk12070; /* 0x12074 */ s32 unk12074; @@ -164,21 +286,24 @@ typedef struct MessageContext { /* 0x1207C */ s32 bankRupees; /* 0x12080 */ struct MessageTableEntry* messageEntryTable; /* 0x12084 */ struct MessageTableEntry* messageEntryTableNes; - /* 0x12088 */ UNK_TYPE4 unk12088; + /* 0x12088 */ UNK_TYPE1 unk12088[0x4]; /* 0x1208C */ struct MessageTableEntry* messageTableStaff; - /* 0x12090 */ s16 unk12090; - /* 0x12092 */ s16 unk12092; - /* 0x12094 */ s8 unk12094; - /* 0x12095 */ UNK_TYPE1 unk12095[0x3]; - /* 0x12098 */ f32 unk12098; // Text_Scale? - /* 0x1209C */ s16 unk1209C; - /* 0x1209E */ UNK_TYPE1 unk1209E[0x2]; - /* 0x120A0 */ s32 unk120A0; - /* 0x120A4 */ s16 unk120A4[6]; - /* 0x120B0 */ u8 unk120B0; + /* 0x12090 */ s16 textIsCredits; + /* 0x12092 */ s16 messageHasSetSfx; + /* 0x12094 */ u8 textboxSkipped; + /* 0x12098 */ f32 textCharScale; + /* 0x1209C */ s16 textFade; + /* 0x120A0 */ s32 ocarinaAvailableSongs; + /* 0x120A4 */ s16 stickAdjX; + /* 0x120A6 */ s16 stickAdjY; + /* 0x120A8 */ s16 stickXRepeatState; + /* 0x120AA */ s16 stickYRepeatState; + /* 0x120AC */ s16 stickXRepeatTimer; + /* 0x120AE */ s16 stickYRepeatTimer; + /* 0x120B0 */ u8 ocarinaSongEffectActive; /* 0x120B1 */ u8 bombersNotebookEventQueueCount; /* 0x120B2 */ u8 bombersNotebookEventQueue[10]; - /* 0x120BC */ u16 unk_120BC; + /* 0x120BC */ u16 hudVisibility; /* 0x120BE */ s16 unk120BE; /* 0x120C0 */ s16 unk120C0; /* 0x120C2 */ s16 unk120C2; @@ -191,7 +316,37 @@ typedef struct MessageContext { /* 0x120D2 */ s16 unk120D2; /* 0x120D4 */ s16 unk120D4; /* 0x120D6 */ s16 unk120D6; - /* 0x120D8 */ UNK_TYPE1 unk120D8[0x8]; + /* 0x120D8 */ s16 unk120D8; + /* 0x120DA */ UNK_TYPE1 unk_120DA[0x6]; } MessageContext; // size = 0x120E0 +s32 Message_ShouldAdvance(struct PlayState* play); +void Message_CloseTextbox(struct PlayState* play); +void Message_DrawTextChar(struct PlayState* play, TexturePtr texture, Gfx** gfxP); +void Message_DrawItemIcon(struct PlayState* play, Gfx** gfxP); +void Message_HandleOcarina(struct PlayState* play); +void Message_LoadItemIcon(struct PlayState* play, u16 itemId, s16 arg2); +void Message_SetupLoadItemIcon(struct PlayState* play); +void func_801514B0(struct PlayState* play, u16 arg1, u8 arg2); +void Message_StartTextbox(struct PlayState* play, u16 textId, Actor* actor); +void Message_ContinueTextbox(struct PlayState* play, u16 textId); +void Message_DisplaySceneTitleCard(struct PlayState* play, u16 textId); +void Message_BombersNotebookQueueEvent(struct PlayState* play, u8 event); +void Message_DisplayOcarinaStaff(struct PlayState* play, u16 ocarinaAction); +void Message_DisplayOcarinaStaffBlockSunsSong(struct PlayState* play, u16 ocarinaAction); +u8 Message_GetState(MessageContext* msgCtx); +void Message_Draw(struct PlayState* play); +void Message_Update(struct PlayState* play); +void Message_Init(struct PlayState* play); +void Message_FindMessageNES(struct PlayState* play, u16 textId); +void Message_DrawTextNES(struct PlayState* play, Gfx** gfxP, u16 textDrawPos); +void Message_DecodeNES(struct PlayState* play); +void Message_FindCreditsMessage(struct PlayState* play, u16 textId); +void Message_DrawTextCredits(struct PlayState* play, Gfx** gfxP); +void Message_DecodeCredits(struct PlayState* play); + +extern u8 gPageSwitchNextButtonStatus[6][5]; +extern u16 gBombersNotebookWeekEventFlags[BOMBERS_NOTEBOOK_EVENT_MAX]; +extern s16 gOcarinaSongItemMap[]; + #endif diff --git a/include/z64object.h b/include/z64object.h index 712826815..d547d4a9e 100644 --- a/include/z64object.h +++ b/include/z64object.h @@ -1,13 +1,6 @@ #ifndef Z64OBJECT_H #define Z64OBJECT_H -#define OBJECT_SPACE_SIZE_DEFAULT 1413120 -#define OBJECT_SPACE_SIZE_CLOCK_TOWN 1566720 -#define OBJECT_SPACE_SIZE_MILK_BAR 1617920 -#define OBJECT_SPACE_SIZE_TERMINA_FIELD 1505280 - -#define OBJECT_EXCHANGE_BANK_MAX 35 - #define DEFINE_OBJECT(_name, enumValue) enumValue, #define DEFINE_OBJECT_UNSET(enumValue) enumValue, #define DEFINE_OBJECT_SIZE_ZERO(_name, enumValue) enumValue, diff --git a/include/z64ocarina.h b/include/z64ocarina.h index 7cfafde4f..2419a98df 100644 --- a/include/z64ocarina.h +++ b/include/z64ocarina.h @@ -32,10 +32,135 @@ typedef enum { /* 24 */ OCARINA_SONG_SCARECROW_LONG = OCARINA_SONG_MAX // anything larger than 24 is considered the long scarecrow's song } OcarinaSongId; -typedef enum OcarinaMode { - /* 0x18 */ OCARINA_MODE_APPLY_INV_SOT_FAST = 24, +typedef enum { + /* 0x00 */ OCARINA_ACTION_0, // acts like free play but never set + /* 0x01 */ OCARINA_ACTION_FREE_PLAY, + /* 0x02 */ OCARINA_ACTION_DEMONSTRATE_SONATA, // Song demonstrated/previewed by another actor/teacher + /* 0x03 */ OCARINA_ACTION_DEMONSTRATE_GORON_LULLABY, + /* 0x04 */ OCARINA_ACTION_DEMONSTRATE_NEW_WAVE, + /* 0x05 */ OCARINA_ACTION_DEMONSTRATE_ELEGY, + /* 0x06 */ OCARINA_ACTION_DEMONSTRATE_OATH, + /* 0x07 */ OCARINA_ACTION_DEMONSTRATE_SARIAS, + /* 0x08 */ OCARINA_ACTION_DEMONSTRATE_TIME, + /* 0x09 */ OCARINA_ACTION_DEMONSTRATE_HEALING, + /* 0x0A */ OCARINA_ACTION_DEMONSTRATE_EPONAS, + /* 0x0B */ OCARINA_ACTION_DEMONSTRATE_SOARING, + /* 0x0C */ OCARINA_ACTION_DEMONSTRATE_STORMS, + /* 0x0D */ OCARINA_ACTION_DEMONSTRATE_SUNS, + /* 0x0E */ OCARINA_ACTION_DEMONSTRATE_INVERTED_TIME, + /* 0x0F */ OCARINA_ACTION_DEMONSTRATE_DOUBLE_TIME, + /* 0x10 */ OCARINA_ACTION_DEMONSTRATE_GORON_LULLABY_INTRO, + /* 0x11 */ OCARINA_ACTION_11, + /* 0x12 */ OCARINA_ACTION_PROMPT_SONATA, // User plays back song through inputing 1 note at a time, as a tutorial. Each note is verified. + /* 0x13 */ OCARINA_ACTION_PROMPT_GORON_LULLABY, + /* 0x14 */ OCARINA_ACTION_PROMPT_NEW_WAVE, + /* 0x15 */ OCARINA_ACTION_PROMPT_ELEGY, + /* 0x16 */ OCARINA_ACTION_PROMPT_OATH, + /* 0x17 */ OCARINA_ACTION_PROMPT_SARIAS, + /* 0x18 */ OCARINA_ACTION_PROMPT_TIME, + /* 0x19 */ OCARINA_ACTION_PROMPT_HEALING, + /* 0x1A */ OCARINA_ACTION_PROMPT_EPONAS, + /* 0x1B */ OCARINA_ACTION_PROMPT_SOARING, + /* 0x1C */ OCARINA_ACTION_PROMPT_STORMS, + /* 0x1D */ OCARINA_ACTION_PROMPT_SUNS, + /* 0x1E */ OCARINA_ACTION_PROMPT_INVERTED_TIME, + /* 0x1F */ OCARINA_ACTION_PROMPT_DOUBLE_TIME, + /* 0x20 */ OCARINA_ACTION_PROMPT_GORON_LULLABY_INTRO, + /* 0x21 */ OCARINA_ACTION_21, + /* 0x22 */ OCARINA_ACTION_CHECK_SONATA, // Once the entire song is played, checks for a specific song. Broken as playing any dungeon song will softlock. + /* 0x23 */ OCARINA_ACTION_CHECK_GORON_LULLABY, + /* 0x24 */ OCARINA_ACTION_CHECK_NEW_WAVE, + /* 0x25 */ OCARINA_ACTION_CHECK_ELEGY, + /* 0x26 */ OCARINA_ACTION_CHECK_OATH, + /* 0x27 */ OCARINA_ACTION_CHECK_SARIAS, + /* 0x28 */ OCARINA_ACTION_CHECK_TIME, + /* 0x29 */ OCARINA_ACTION_CHECK_HEALING, + /* 0x2A */ OCARINA_ACTION_CHECK_EPONAS, + /* 0x2B */ OCARINA_ACTION_CHECK_SOARING, + /* 0x2C */ OCARINA_ACTION_CHECK_STORMS, + /* 0x2D */ OCARINA_ACTION_CHECK_SUNS, + /* 0x2E */ OCARINA_ACTION_CHECK_INVERTED_TIME, + /* 0x2F */ OCARINA_ACTION_CHECK_DOUBLE_TIME, + /* 0x30 */ OCARINA_ACTION_CHECK_GORON_LULLABY_INTRO, + /* 0x31 */ OCARINA_ACTION_CHECK_SCARECROW_SPAWN, // TODO: Verify (may include more) + /* 0x32 */ OCARINA_ACTION_FREE_PLAY_DONE, + /* 0x33 */ OCARINA_ACTION_SCARECROW_LONG_RECORDING, + /* 0x34 */ OCARINA_ACTION_SCARECROW_LONG_DEMONSTRATION, + /* 0x35 */ OCARINA_ACTION_SCARECROW_SPAWN_RECORDING, + /* 0x36 */ OCARINA_ACTION_SCARECROW_SPAWN_DEMONSTRATION, + /* 0x37 */ OCARINA_ACTION_37, + /* 0x38 */ OCARINA_ACTION_CHECK_NOTIME, + /* 0x39 */ OCARINA_ACTION_CHECK_NOTIME_DONE, + /* 0x3A */ OCARINA_ACTION_3A, // Monkey Instrument Prompt + /* 0x3B */ OCARINA_ACTION_3B, + /* 0x3C */ OCARINA_ACTION_3C, + /* 0x3D */ OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_FIRST_HALF, // Evan Part 1 demonstrate first half (Japa) + /* 0x3E */ OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_FIRST_HALF, // Evan Part 2 demonstrate first half (Japa) + /* 0x3F */ OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_SECOND_HALF, // Evan Part 1 demonstrate second half (Diary) + /* 0x40 */ OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_SECOND_HALF, // Evan Part 2 demonstrate second half (Diary) + /* 0x41 */ OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF, // Evan Part 1 prompt second half (Japa) + /* 0x42 */ OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF, // Evan Part 2 prompt second half (Japa) + /* 0x43 */ OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN, + /* 0x44 */ OCARINA_ACTION_PROMPT_WIND_FISH_GORON, + /* 0x45 */ OCARINA_ACTION_PROMPT_WIND_FISH_ZORA, + /* 0x46 */ OCARINA_ACTION_PROMPT_WIND_FISH_DEKU, + /* 0x47 */ OCARINA_ACTION_TIMED_PROMPT_SONATA, // Playing back a particular song, but must also time the notes properly. Not fully implemented + /* 0x48 */ OCARINA_ACTION_TIMED_PROMPT_GORON_LULLABY, + /* 0x49 */ OCARINA_ACTION_TIMED_PROMPT_NEW_WAVE, + /* 0x4A */ OCARINA_ACTION_TIMED_PROMPT_ELEGY, + /* 0x4B */ OCARINA_ACTION_TIMED_PROMPT_OATH, + /* 0x4C */ OCARINA_ACTION_TIMED_PROMPT_SARIAS, + /* 0x4D */ OCARINA_ACTION_TIMED_PROMPT_TIME, + /* 0x4E */ OCARINA_ACTION_TIMED_PROMPT_HEALING, + /* 0x4F */ OCARINA_ACTION_TIMED_PROMPT_EPONAS, + /* 0x50 */ OCARINA_ACTION_TIMED_PROMPT_SOARING, + /* 0x51 */ OCARINA_ACTION_TIMED_PROMPT_STORMS +} OcarinaSongActionId; + +typedef enum { + /* 0x00 */ OCARINA_MODE_NONE, + /* 0x01 */ OCARINA_MODE_ACTIVE, + /* 0x02 */ OCARINA_MODE_WARP, + /* 0x03 */ OCARINA_MODE_EVENT, + /* 0x04 */ OCARINA_MODE_END, + /* 0x05 */ OCARINA_MODE_PLAYED_TIME, // Played Time + /* 0x06 */ OCARINA_MODE_PLAYED_HEALING, + /* 0x07 */ OCARINA_MODE_PLAYED_EPONAS, + /* 0x08 */ OCARINA_MODE_PLAYED_SOARING, + /* 0x09 */ OCARINA_MODE_PLAYED_STORMS, + /* 0x0A */ OCARINA_MODE_PLAYED_SUNS, + /* 0x0B */ OCARINA_MODE_PLAYED_INVERTED_TIME, + /* 0x0C */ OCARINA_MODE_PLAYED_DOUBLE_TIME, + /* 0x0D */ OCARINA_MODE_PLAYED_SCARECROW_SPAWN, + /* 0x0E */ OCARINA_MODE_E, + /* 0x0F */ OCARINA_MODE_F, + /* 0x10 */ OCARINA_MODE_10, + /* 0x11 */ OCARINA_MODE_11, // End memory/scarecrow from OoT + /* 0x12 */ OCARINA_MODE_PROCESS_SOT, // Song of Time related + /* 0x13 */ OCARINA_MODE_PROCESS_INVERTED_TIME, // Inverted Song of Time related + /* 0x14 */ OCARINA_MODE_14, + /* 0x15 */ OCARINA_MODE_PROCESS_DOUBLE_TIME, // Song of Double Time related + /* 0x16 */ OCARINA_MODE_APPLY_SOT, // Apply + /* 0x17 */ OCARINA_MODE_17, + /* 0x18 */ OCARINA_MODE_APPLY_INV_SOT_FAST, /* 0x19 */ OCARINA_MODE_APPLY_INV_SOT_SLOW, - /* 0x1A */ OCARINA_MODE_APPLY_DOUBLE_SOT + /* 0x1A */ OCARINA_MODE_APPLY_DOUBLE_SOT, + /* 0x1B */ OCARINA_MODE_1B, + /* 0x1C */ OCARINA_MODE_WARP_TO_GREAT_BAY_COAST, + /* 0x1D */ OCARINA_MODE_WARP_TO_ZORA_CAPE, + /* 0x1E */ OCARINA_MODE_WARP_TO_SNOWHEAD, + /* 0x1F */ OCARINA_MODE_WARP_TO_MOUNTAIN_VILLAGE, + /* 0x20 */ OCARINA_MODE_WARP_TO_SOUTH_CLOCK_TOWN, + /* 0x21 */ OCARINA_MODE_WARP_TO_MILK_ROAD, + /* 0x22 */ OCARINA_MODE_WARP_TO_WOODFALL, + /* 0x23 */ OCARINA_MODE_WARP_TO_SOUTHERN_SWAMP, + /* 0x24 */ OCARINA_MODE_WARP_TO_IKANA_CANYON, + /* 0x25 */ OCARINA_MODE_WARP_TO_STONE_TOWER, + /* 0x26 */ OCARINA_MODE_WARP_TO_ENTRANCE, + /* 0x27 */ OCARINA_MODE_PROCESS_RESTRICTED_SONG, // Variants of Song of Time, Soaring, or Elegy restricted + /* 0x28 */ OCARINA_MODE_28, + /* 0x29 */ OCARINA_MODE_29, + /* 0x2A */ OCARINA_MODE_PLAYED_FULL_EVAN_SONG } OcarinaMode; typedef enum { @@ -78,7 +203,7 @@ typedef enum { /* 3 */ OCARINA_INSTRUMENT_WHISTLING_FLUTE, /* 4 */ OCARINA_INSTRUMENT_HARP, /* 5 */ OCARINA_INSTRUMENT_IKANA_KING, - /* 6 */ OCARINA_INSTRUMENT_TATL, + /* 6 */ OCARINA_INSTRUMENT_TATL, // Sounds like bells /* 7 */ OCARINA_INSTRUMENT_GORON_DRUMS, /* 8 */ OCARINA_INSTRUMENT_ZORA_GUITAR, /* 9 */ OCARINA_INSTRUMENT_DEKU_PIPES, @@ -98,6 +223,16 @@ typedef enum { /* -1 */ OCARINA_RECORD_REJECTED = 0xFF } OcarinaRecordingState; +typedef enum { + /* 0 */ OCARINA_ERROR_NONE, + /* 1 */ OCARINA_ERROR_1, + /* 2 */ OCARINA_ERROR_2, + /* 3 */ OCARINA_ERROR_3, + /* 4 */ OCARINA_ERROR_BEND, + /* 5 */ OCARINA_ERROR_5, + /* 0xFF */ OCARINA_ERROR_INACTIVE = 0xFF // Song not available +} OcarinaError; + /** * bFlat4Flag Note: * Flag for resolving whether (pitch = OCARINA_PITCH_BFLAT4) diff --git a/include/z64player.h b/include/z64player.h index ce5f33144..3f0af150a 100644 --- a/include/z64player.h +++ b/include/z64player.h @@ -1040,7 +1040,7 @@ typedef enum PlayerCueId { // breman mask march? #define PLAYER_STATE3_20000000 (1 << 29) // -#define PLAYER_STATE3_40000000 (1 << 30) +#define PLAYER_STATE3_START_CHANGING_HELD_ITEM (1 << 30) // TARGETING_HOSTILE? #define PLAYER_STATE3_80000000 (1 << 31) @@ -1095,7 +1095,7 @@ typedef struct Player { /* 0x14B */ u8 transformation; // PlayerTransformation enum /* 0x14C */ u8 modelGroup; // PlayerModelGroup enum /* 0x14D */ u8 nextModelGroup; - /* 0x14E */ s8 unk_14E; + /* 0x14E */ s8 itemChangeType; // ItemChangeType enum /* 0x14F */ u8 modelAnimType; // PlayerAnimType enum /* 0x150 */ u8 leftHandType; /* 0x151 */ u8 rightHandType; @@ -1122,7 +1122,7 @@ typedef struct Player { /* 0x238 */ OSMesg maskObjectLoadMsg; /* 0x23C */ void* maskObjectSegment; /* 0x240 */ SkelAnime skelAnime; - /* 0x284 */ SkelAnime unk_284; + /* 0x284 */ SkelAnime skelAnimeUpper; /* 0x2C8 */ SkelAnime unk_2C8; /* 0x30C */ Vec3s jointTable[5]; /* 0x32A */ Vec3s morphTable[5]; @@ -1176,8 +1176,8 @@ typedef struct Player { /* 0x74C */ u8 jointTableBuffer[PLAYER_LIMB_BUF_SIZE]; /* 0x7EB */ u8 morphTableBuffer[PLAYER_LIMB_BUF_SIZE]; /* 0x88A */ u8 blendTableBuffer[PLAYER_LIMB_BUF_SIZE]; - /* 0x929 */ u8 unk_929[PLAYER_LIMB_BUF_SIZE]; - /* 0x9C8 */ u8 unk_9C8[PLAYER_LIMB_BUF_SIZE]; + /* 0x929 */ u8 jointTableUpperBuffer[PLAYER_LIMB_BUF_SIZE]; + /* 0x9C8 */ u8 morphTableUpperBuffer[PLAYER_LIMB_BUF_SIZE]; /* 0xA68 */ PlayerAgeProperties* ageProperties; // repurposed as "transformation properties"? /* 0xA6C */ u32 stateFlags1; /* 0xA70 */ u32 stateFlags2; @@ -1206,7 +1206,7 @@ typedef struct Player { /* 0xABC */ f32 unk_ABC; /* 0xAC0 */ f32 unk_AC0; /* 0xAC4 */ PlayerUpperActionFunc upperActionFunc; // Upper body/item action functions - /* 0xAC8 */ f32 unk_AC8; + /* 0xAC8 */ f32 skelAnimeUpperBlendWeight; /* 0xACC */ s16 unk_ACC; /* 0xACE */ s8 unk_ACE; /* 0xACF */ u8 putAwayCountdown; // Frames to wait before showing "Put Away" on A @@ -1221,8 +1221,8 @@ typedef struct Player { /* 0xADE */ u8 unk_ADE; /* 0xADF */ s8 unk_ADF[4]; // Circular buffer used for testing for triggering a quickspin /* 0xAE3 */ s8 unk_AE3[4]; // Circular buffer used for ? - /* 0xAE7 */ s8 unk_AE7; // a timer, used as an index for multiple kinds of animations too, room index?, etc - /* 0xAE8 */ s16 unk_AE8; // multipurpose timer + /* 0xAE7 */ s8 actionVar1; // context dependent variable that has different meanings depending on what action is currently running + /* 0xAE8 */ s16 actionVar2; // context dependent variable that has different meanings depending on what action is currently running /* 0xAEC */ f32 unk_AEC; /* 0xAF0 */ union { Vec3f unk_AF0[2]; diff --git a/include/z64save.h b/include/z64save.h index cdc46f023..333953a76 100644 --- a/include/z64save.h +++ b/include/z64save.h @@ -115,7 +115,7 @@ typedef enum { /* 16 */ TIMER_STATE_POSTMAN_END } TimerState; -typedef enum { +typedef enum BottleTimerState { /* 0 */ BOTTLE_TIMER_STATE_OFF, /* 1 */ BOTTLE_TIMER_STATE_COUNTING } BottleTimerState; @@ -126,7 +126,7 @@ typedef enum { /* 3 */ MINIGAME_STATUS_END = 3 } MinigameStatus; -typedef enum { +typedef enum HudVisibility { /* 0 */ HUD_VISIBILITY_IDLE, /* 1 */ HUD_VISIBILITY_NONE, /* 2 */ HUD_VISIBILITY_NONE_ALT, // Identical to HUD_VISIBILITY_NONE @@ -154,6 +154,27 @@ typedef enum { /* 52 */ HUD_VISIBILITY_NONE_INSTANT = 52 } HudVisibility; +// Based on sRupeesTextLocalization +typedef enum Language { + /* 0 */ LANGUAGE_JPN, + /* 1 */ LANGUAGE_ENG, + /* 2 */ LANGUAGE_GER, + /* 3 */ LANGUAGE_FRE, + /* 4 */ LANGUAGE_SPA, + /* 5 */ LANGUAGE_MAX +} Language; + +typedef enum HighScore { + /* 0 */ HS_BANK_RUPEES, + /* 1 */ HS_UNK_1, + /* 2 */ HS_FISHING, // Fishing flags + /* 3 */ HS_BOAT_ARCHERY, + /* 4 */ HS_HORSE_BACK_BALLOON, + /* 5 */ HS_LOTTERY_GUESS, // Lottery code chosen by player (only uses lower three hex digits) + /* 6 */ HS_SHOOTING_GALLERY, // High scores for both shooting galleries. Town uses lower 16 bits, Swamp uses higher 16 bits. + /* 7 */ HS_MAX +} HighScore; + #define PICTO_PHOTO_WIDTH 160 #define PICTO_PHOTO_HEIGHT 112 @@ -278,18 +299,12 @@ typedef struct SaveInfo { /* 0xEA8 */ u32 unk_EA8[2]; // Related to blue warps /* 0xEB0 */ u32 stolenItems; // Items stolen by Takkuri and given to Curiosity Shop Man /* 0xEB4 */ u32 unk_EB4; - /* 0xEB8 */ u32 bankRupees; - /* 0xEBC */ u32 unk_EBC; - /* 0xEC0 */ u32 unk_EC0; // Fishing flags - /* 0xEC4 */ u32 unk_EC4; - /* 0xEC8 */ u32 horseBackBalloonHighScore; - /* 0xECC */ u32 lotteryCodeGuess; // Lottery code chosen by player (only uses lower three hex digits) - /* 0xED0 */ u32 shootingGalleryHighScores; // High scores for both shooting galleries. Town uses lower 16 bits, Swamp uses higher 16 bits. + /* 0xEB8 */ u32 highScores[HS_MAX]; /* 0xED4 */ u8 weekEventReg[100]; // "week_event_reg" /* 0xF38 */ u32 regionsVisited; // "area_arrival" /* 0xF3C */ u32 worldMapCloudVisibility; // "cloud_clear" /* 0xF40 */ u8 unk_F40; // "oca_rec_flag" has scarecrows song - /* 0xF41 */ u8 unk_F41; // "oca_rec_flag8" scarecrows song set? + /* 0xF41 */ u8 scarecrowSpawnSongSet; // "oca_rec_flag8" /* 0xF42 */ u8 scarecrowSpawnSong[128]; /* 0xFC2 */ s8 bombersCaughtNum; // "aikotoba_index" /* 0xFC3 */ s8 bombersCaughtOrder[5]; // "aikotoba_table" @@ -312,7 +327,7 @@ typedef struct Save { /* 0x10 */ s32 isNight; // "asahiru_fg" /* 0x14 */ s32 timeSpeedOffset; // "change_zelda_time" /* 0x18 */ s32 day; // "totalday" - /* 0x1C */ s32 daysElapsed; // "eventday" + /* 0x1C */ s32 eventDayCount; // "eventday" /* 0x20 */ u8 playerForm; // "player_character" /* 0x21 */ u8 snowheadCleared; // "spring_flag" /* 0x22 */ u8 hasTatl; // "bell_flag" @@ -430,12 +445,16 @@ typedef enum { #define LINK_IS_CHILD (gSaveContext.save.linkAge == 1) #define LINK_IS_ADULT (gSaveContext.save.linkAge == 0) +#define YEARS_CHILD 5 +#define YEARS_ADULT 17 +#define LINK_AGE_IN_YEARS (!LINK_IS_ADULT ? YEARS_CHILD : YEARS_ADULT) + #define CURRENT_DAY (((void)0, gSaveContext.save.day) % 5) // The day begins at CLOCK_TIME(6, 0) so it must be offset. #define TIME_UNTIL_MOON_CRASH \ - ((4 - CURRENT_DAY) * DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0))); -#define TIME_UNTIL_NEW_DAY (DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0))); + ((4 - CURRENT_DAY) * DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0))) +#define TIME_UNTIL_NEW_DAY (DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0))) #define GET_PLAYER_FORM ((void)0, gSaveContext.save.playerForm) @@ -510,10 +529,27 @@ typedef enum { #define SET_STOLEN_ITEM_2(itemId) \ (gSaveContext.save.saveInfo.stolenItems = (gSaveContext.save.saveInfo.stolenItems & ~0x00FF0000) | ((itemId & 0xFF) << 0x10)) -#define GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() ((s32)(gSaveContext.save.saveInfo.shootingGalleryHighScores & 0xFFFF)) -#define GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() ((s32)((gSaveContext.save.saveInfo.shootingGalleryHighScores & 0xFFFF0000) >> 0x10)) -#define SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(score) (gSaveContext.save.saveInfo.shootingGalleryHighScores = (gSaveContext.save.saveInfo.shootingGalleryHighScores & 0xFFFF0000) | ((u16)(score))) -#define SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(score) (gSaveContext.save.saveInfo.shootingGalleryHighScores = ((gSaveContext.save.saveInfo.shootingGalleryHighScores) & 0xFFFF) | ((u16)(score) << 0x10)) +#define HIGH_SCORE(type) (gSaveContext.save.saveInfo.highScores[(type)]) +#define GET_HIGH_SCORE(type) ((void)0, gSaveContext.save.saveInfo.highScores[(type)]) + +#define HS_GET_BANK_RUPEES() (HIGH_SCORE(HS_BANK_RUPEES) & 0xFFFF) +#define HS_SET_BANK_RUPEES(rupees) (HIGH_SCORE(HS_BANK_RUPEES) = ((HIGH_SCORE(HS_BANK_RUPEES) & 0xFFFF0000) | (rupees))) + +#define HS_GET_HIGH_SCORE_3_LOWER() (HIGH_SCORE(HS_BOAT_ARCHERY) & 0xFFFF) +#define HS_SET_HIGH_SCORE_3_LOWER(score) (HIGH_SCORE(HS_BOAT_ARCHERY) = ((HIGH_SCORE(HS_BOAT_ARCHERY) & 0xFFFF0000) | (score))) +#define HS_GET_BOAT_ARCHERY_HIGH_SCORE() ((HIGH_SCORE(HS_BOAT_ARCHERY) & 0xFFFF0000) >> 0x10) +#define HS_SET_BOAT_ARCHERY_HIGH_SCORE(score) (HIGH_SCORE(HS_BOAT_ARCHERY) = ((HIGH_SCORE(HS_BOAT_ARCHERY) & 0xFFFF) | ((u16)(score) << 0x10))) + +#define HS_GET_HORSE_BACK_BALLOON_TIME() ((s32)HIGH_SCORE(HS_HORSE_BACK_BALLOON)) +#define HS_SET_HORSE_BACK_BALLOON_TIME(time) (HIGH_SCORE(HS_HORSE_BACK_BALLOON) = (time)) + +#define HS_GET_LOTTERY_CODE_GUESS() (HIGH_SCORE(HS_LOTTERY_GUESS) & 0xFFFF) +#define HS_SET_LOTTERY_CODE_GUESS(guess) (HIGH_SCORE(HS_LOTTERY_GUESS) = ((HIGH_SCORE(HS_LOTTERY_GUESS) & 0xFFFF0000) | ((guess) & 0xFFFF))) + +#define HS_GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() ((s32)(HIGH_SCORE(HS_SHOOTING_GALLERY) & 0xFFFF)) +#define HS_SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(score) (HIGH_SCORE(HS_SHOOTING_GALLERY) = (HIGH_SCORE(HS_SHOOTING_GALLERY) & 0xFFFF0000) | ((u16)(score))) +#define HS_GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() ((s32)((HIGH_SCORE(HS_SHOOTING_GALLERY) & 0xFFFF0000) >> 0x10)) +#define HS_SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(score) (HIGH_SCORE(HS_SHOOTING_GALLERY) = (HIGH_SCORE(HS_SHOOTING_GALLERY) & 0xFFFF) | ((u16)(score) << 0x10)) /** * gSaveContext.save.saveInfo.weekEventReg @@ -614,11 +650,14 @@ typedef enum { #define WEEKEVENTREG_CLOCK_TOWER_OPENED PACK_WEEKEVENTREG_FLAG(8, 0x40) #define WEEKEVENTREG_08_80 PACK_WEEKEVENTREG_FLAG(8, 0x80) + +// This 5 flags are managed in a special way by EnElfgrp #define WEEKEVENTREG_09_01 PACK_WEEKEVENTREG_FLAG(9, 0x01) #define WEEKEVENTREG_09_02 PACK_WEEKEVENTREG_FLAG(9, 0x02) #define WEEKEVENTREG_09_04 PACK_WEEKEVENTREG_FLAG(9, 0x04) #define WEEKEVENTREG_09_08 PACK_WEEKEVENTREG_FLAG(9, 0x08) #define WEEKEVENTREG_09_10 PACK_WEEKEVENTREG_FLAG(9, 0x10) + #define WEEKEVENTREG_09_20 PACK_WEEKEVENTREG_FLAG(9, 0x20) #define WEEKEVENTREG_09_40 PACK_WEEKEVENTREG_FLAG(9, 0x40) #define WEEKEVENTREG_09_80 PACK_WEEKEVENTREG_FLAG(9, 0x80) @@ -759,7 +798,7 @@ typedef enum { #define WEEKEVENTREG_22_40 PACK_WEEKEVENTREG_FLAG(22, 0x40) #define WEEKEVENTREG_22_80 PACK_WEEKEVENTREG_FLAG(22, 0x80) #define WEEKEVENTREG_23_01 PACK_WEEKEVENTREG_FLAG(23, 0x01) -#define WEEKEVENTREG_23_02 PACK_WEEKEVENTREG_FLAG(23, 0x02) +#define WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK PACK_WEEKEVENTREG_FLAG(23, 0x02) #define WEEKEVENTREG_23_04 PACK_WEEKEVENTREG_FLAG(23, 0x04) #define WEEKEVENTREG_23_08 PACK_WEEKEVENTREG_FLAG(23, 0x08) #define WEEKEVENTREG_23_10 PACK_WEEKEVENTREG_FLAG(23, 0x10) @@ -1595,6 +1634,9 @@ typedef enum { /* 3 */ DUNGEON_INDEX_STONE_TOWER_TEMPLE // Also applies to Inverted Stone Tower Temple } DungeonIndex; +#define STRAY_FAIRY_TOTAL 25 // total number of stray fairies, including those already in the Great Fairy Fountain +#define STRAY_FAIRY_SCATTERED_TOTAL 15 // original number of stray fairies in one dungeon area + void Sram_ActivateOwl(u8 owlId); void Sram_ClearFlagsAtDawnOfTheFirstDay(void); void Sram_SaveEndOfCycle(struct PlayState* play); diff --git a/include/z64scene.h b/include/z64scene.h index e0f186cd8..3c74f6541 100644 --- a/include/z64scene.h +++ b/include/z64scene.h @@ -74,7 +74,7 @@ typedef struct { typedef struct { /* 0x0 */ u8 code; /* 0x1 */ u8 naviQuestHintFileId; - /* 0x4 */ u32 subKeepIndex; + /* 0x4 */ u32 subKeepId; } SCmdSpecialFiles; // size = 0x8 typedef struct { @@ -415,7 +415,7 @@ typedef struct { /* 0x08 */ DmaRequest dmaReq; /* 0x28 */ OSMesgQueue loadQueue; /* 0x40 */ OSMesg loadMsg; -} ObjectStatus; // size = 0x44 +} ObjectEntry; // size = 0x44 typedef struct { /* 0x0 */ RomFile segment; @@ -472,14 +472,16 @@ typedef struct { typedef RoomShapeCullableEntry PolygonDlist2; typedef RoomShapeCullable PolygonType2; +#define OBJECT_SLOT_NONE -1 + typedef struct { /* 0x000 */ void* spaceStart; /* 0x004 */ void* spaceEnd; - /* 0x008 */ u8 num; - /* 0x009 */ u8 spawnedObjectCount; - /* 0x00A */ u8 mainKeepIndex; - /* 0x00B */ u8 subKeepIndex; - /* 0x00C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX]; + /* 0x008 */ u8 numEntries; // total amount of used entries + /* 0x009 */ u8 numPersistentEntries; // amount of entries that won't be reused when loading a new object list (when loading a new room) + /* 0x00A */ u8 mainKeepSlot; // "gameplay_keep" slot + /* 0x00B */ u8 subKeepSlot; // "gameplay_field_keep" or "gameplay_dangeon_keep" slot + /* 0x00C */ ObjectEntry slots[35]; } ObjectContext; // size = 0x958 #define PATH_INDEX_NONE -1 @@ -899,13 +901,13 @@ typedef enum { #define SCENE_CMD_MISC_SETTINGS SCENE_CMD_SET_REGION_VISITED #define SCENE_CMD_CUTSCENE_LIST SCENE_CMD_CUTSCENE_SCRIPT_LIST -s32 Object_Spawn(ObjectContext* objectCtx, s16 id); -void Object_InitBank(struct GameState* gameState, ObjectContext* objectCtx); -void Object_UpdateBank(ObjectContext* objectCtx); -s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId); -s32 Object_IsLoaded(ObjectContext* objectCtx, s32 index); +s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 id); +void Object_InitContext(struct GameState* gameState, ObjectContext* objectCtx); +void Object_UpdateEntries(ObjectContext* objectCtx); +s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId); +s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot); void Object_LoadAll(ObjectContext* objectCtx); -void* func_8012F73C(ObjectContext* objectCtx, s32 iParm2, s16 id); +void* func_8012F73C(ObjectContext* objectCtx, s32 slot, s16 id); void Scene_CommandSpawnList(struct PlayState* play, SceneCmd* cmd); void Scene_CommandActorList(struct PlayState* play, SceneCmd* cmd); void Scene_CommandActorCutsceneCamList(struct PlayState* play, SceneCmd* cmd); diff --git a/include/z64speed_meter.h b/include/z64speed_meter.h index fbd815248..44b47ed1e 100644 --- a/include/z64speed_meter.h +++ b/include/z64speed_meter.h @@ -7,12 +7,24 @@ struct GameState; struct GraphicsContext; typedef struct SpeedMeter { - /* 0x00 */ char unk_00[0x20]; + /* 0x00 */ char unk_00[0x18]; + /* 0x18 */ s32 x; // Unused + /* 0x1C */ s32 y; } SpeedMeter; // size = 0x20 void SpeedMeter_Init(SpeedMeter* this); void SpeedMeter_Destroy(SpeedMeter* this); void SpeedMeter_DrawTimeEntries(SpeedMeter* this, struct GraphicsContext* gfxCtx); -void SpeedMeter_DrawAllocEntries(SpeedMeter* this, struct GraphicsContext* gfxCtx, struct GameState* gameState); +void SpeedMeter_DrawAllocEntries(SpeedMeter* this, struct GraphicsContext* gfxCtx, struct GameState* state); + +extern volatile OSTime gRSPAudioTimeTotal; +extern volatile OSTime gRSPGfxTimeTotal; +extern volatile OSTime gRDPTimeTotal; +extern volatile OSTime gGraphUpdatePeriod; +extern volatile OSTime gRSPAudioTimeAcc; +extern volatile OSTime gRSPGfxTimeAcc; +extern volatile OSTime gRSPOtherTimeAcc; +extern volatile OSTime gUnkTimeAcc; +extern volatile OSTime gRDPTimeAcc; #endif diff --git a/include/z64subs.h b/include/z64subs.h index 4d365dd14..2e751dfc4 100644 --- a/include/z64subs.h +++ b/include/z64subs.h @@ -147,8 +147,8 @@ s16 SubS_GetDistSqAndOrientPoints(Vec3f* vecA, Vec3f* vecB, f32* distSq); s32 SubS_MoveActorToPoint(Actor* actor, Vec3f* point, s16 rotStep); s16 SubS_GetDistSqAndOrientPath(Path* path, s32 pointIndex, Vec3f* pos, f32* distSq); -s8 SubS_IsObjectLoaded(s8 index, struct PlayState* play); -s8 SubS_GetObjectIndex(s16 id, struct PlayState* play); +s8 SubS_IsObjectLoaded(s8 objectSlot, struct PlayState* play); +s8 SubS_GetObjectSlot(s16 objectId, struct PlayState* play); Actor* SubS_FindActor(struct PlayState* play, Actor* actorListStart, u8 actorCategory, s16 actorId); diff --git a/include/z64view.h b/include/z64view.h index f0661d947..19bb4492c 100644 --- a/include/z64view.h +++ b/include/z64view.h @@ -65,6 +65,17 @@ typedef struct View { } \ (void)0 +#define SET_FULLSCREEN_VIEWPORT_DYNAMIC(view) \ +{ \ + Viewport viewport; \ + viewport.bottomY = gScreenHeight; \ + viewport.rightX = gScreenWidth; \ + viewport.topY = 0; \ + viewport.leftX = 0; \ + View_SetViewport(view, &viewport); \ +} \ +(void)0 + void View_Init(View* view, struct GraphicsContext* gfxCtx); void View_LookAt(View* view, Vec3f* eye, Vec3f* at, Vec3f* up); void View_SetScale(View* view, f32 scale); diff --git a/include/z_en_hy_code.h b/include/z_en_hy_code.h index 2b5d46d57..7bc41c7c8 100644 --- a/include/z_en_hy_code.h +++ b/include/z_en_hy_code.h @@ -81,10 +81,10 @@ typedef struct EnHy { /* 0x144 */ EnHyActionFunc actionFunc; /* 0x148 */ EnHyActionFunc prevActionFunc; /* 0x14C */ SkelAnime skelAnime; - /* 0x190 */ s8 headObjIndex; // Limb 15 - /* 0x191 */ s8 skelUpperObjIndex; // Limbs 8-14 - /* 0x192 */ s8 skelLowerObjIndex; // Limbs 1-7 - /* 0x193 */ s8 animObjIndex; + /* 0x190 */ s8 headObjectSlot; // Limb 15 + /* 0x191 */ s8 skelUpperObjectSlot; // Limbs 8-14 + /* 0x192 */ s8 skelLowerObjectSlot; // Limbs 1-7 + /* 0x193 */ s8 animObjectSlot; /* 0x194 */ ColliderCylinder collider; /* 0x1E0 */ u16 textId; /* 0x1E2 */ u8 waitingOnInit; diff --git a/spec b/spec index cb6eca1e1..62cc64d0e 100644 --- a/spec +++ b/spec @@ -476,8 +476,6 @@ beginseg include "build/src/code/z_kaleido_setup.o" include "build/src/code/z_kanfont.o" include "build/src/code/z_kankyo.o" - include "build/data/code/z_kankyo.data.o" - include "build/data/code/z_kankyo.bss.o" include "build/src/code/z_lib.o" include "build/src/code/z_lifemeter.o" include "build/src/code/z_lights.o" @@ -528,10 +526,7 @@ beginseg include "build/src/code/z_vr_box_draw.o" include "build/src/code/z_sram_NES.o" include "build/src/code/z_message.o" - include "build/data/code/z_message.data.o" - include "build/data/code/z_message.bss.o" include "build/src/code/z_message_nes.o" - include "build/data/code/z_message_nes.data.o" include "build/src/code/z_message_staff.o" include "build/src/code/z_player_call.o" include "build/src/code/z_shrink_window.o" @@ -561,8 +556,6 @@ beginseg include "build/src/code/padmgr.o" include "build/src/code/sched.o" include "build/src/code/speed_meter.o" - include "build/data/code/speed_meter.data.o" - include "build/data/code/speed_meter.bss.o" include "build/src/code/su_mtx.o" include "build/src/code/sys_cfb.o" include "build/src/code/sys_cmpdma.o" @@ -2057,8 +2050,7 @@ beginseg name "ovl_En_Ge3" compress include "build/src/overlays/actors/ovl_En_Ge3/z_en_ge3.o" - include "build/data/ovl_En_Ge3/ovl_En_Ge3.data.o" - include "build/data/ovl_En_Ge3/ovl_En_Ge3.reloc.o" + include "build/src/overlays/actors/ovl_En_Ge3/ovl_En_Ge3_reloc.o" endseg beginseg @@ -2167,8 +2159,7 @@ beginseg name "ovl_En_Encount3" compress include "build/src/overlays/actors/ovl_En_Encount3/z_en_encount3.o" - include "build/data/ovl_En_Encount3/ovl_En_Encount3.data.o" - include "build/data/ovl_En_Encount3/ovl_En_Encount3.reloc.o" + include "build/src/overlays/actors/ovl_En_Encount3/ovl_En_Encount3_reloc.o" endseg beginseg @@ -2370,8 +2361,7 @@ beginseg name "ovl_Bg_Dy_Yoseizo" compress include "build/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.o" - include "build/data/ovl_Bg_Dy_Yoseizo/ovl_Bg_Dy_Yoseizo.data.o" - include "build/data/ovl_Bg_Dy_Yoseizo/ovl_Bg_Dy_Yoseizo.reloc.o" + include "build/src/overlays/actors/ovl_Bg_Dy_Yoseizo/ovl_Bg_Dy_Yoseizo_reloc.o" endseg beginseg @@ -2441,8 +2431,7 @@ beginseg name "ovl_Dm_Hina" compress include "build/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.o" - include "build/data/ovl_Dm_Hina/ovl_Dm_Hina.data.o" - include "build/data/ovl_Dm_Hina/ovl_Dm_Hina.reloc.o" + include "build/src/overlays/actors/ovl_Dm_Hina/ovl_Dm_Hina_reloc.o" endseg beginseg @@ -3345,8 +3334,7 @@ beginseg name "ovl_En_Takaraya" compress include "build/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.o" - include "build/data/ovl_En_Takaraya/ovl_En_Takaraya.data.o" - include "build/data/ovl_En_Takaraya/ovl_En_Takaraya.reloc.o" + include "build/src/overlays/actors/ovl_En_Takaraya/ovl_En_Takaraya_reloc.o" endseg beginseg diff --git a/src/boot/CIC6105.c b/src/boot/CIC6105.c index e18223b03..f42edf656 100644 --- a/src/boot/CIC6105.c +++ b/src/boot/CIC6105.c @@ -1,32 +1,33 @@ #include "prevent_bss_reordering.h" -#include "global.h" +#include "CIC6105.h" +#include "build.h" #include "fault.h" -UNK_TYPE4 D_8009BE30; -UNK_TYPE4 D_8009BE34; -FaultClient romInfoFaultClient; +s32 gCICAddr1Val; +s32 gCICAddr2Val; +FaultClient sRomInfoFaultClient; -void CIC6105_Nop80081820(void) { +void CIC6105_Noop1(void) { } -void CIC6105_Nop80081828(void) { +void CIC6105_Noop2(void) { } void CIC6105_PrintRomInfo(void) { - FaultDrawer_DrawText(80, 200, "SP_STATUS %08x", HW_REG(SP_STATUS_REG, u32)); + FaultDrawer_DrawText(80, 200, "SP_STATUS %08x", IO_READ(SP_STATUS_REG)); FaultDrawer_DrawText(40, 184, "ROM_F [Creator:%s]", gBuildTeam); FaultDrawer_DrawText(56, 192, "[Date:%s]", gBuildDate); } void CIC6105_AddRomInfoFaultPage(void) { - Fault_AddClient(&romInfoFaultClient, (void*)CIC6105_PrintRomInfo, NULL, NULL); + Fault_AddClient(&sRomInfoFaultClient, (void*)CIC6105_PrintRomInfo, NULL, NULL); } -void CIC6105_RemoveRomInfoFaultPage(void) { - Fault_RemoveClient(&romInfoFaultClient); +void CIC6105_Destroy(void) { + Fault_RemoveClient(&sRomInfoFaultClient); } -void func_800818F4(void) { - D_8009BE30 = *(u32*)0xA02FB1F4; - D_8009BE34 = *(u32*)0xA02FE1C0; +void CIC6105_Init(void) { + gCICAddr1Val = IO_READ(CIC_ADDRESS_1); + gCICAddr2Val = IO_READ(CIC_ADDRESS_2); } diff --git a/src/boot/boot_main.c b/src/boot/boot_main.c index dcb66fefd..cc2097f0f 100644 --- a/src/boot/boot_main.c +++ b/src/boot/boot_main.c @@ -3,6 +3,7 @@ #include "idle.h" #include "stack.h" #include "stackcheck.h" +#include "CIC6105.h" #include "z64thread.h" StackEntry sBootStackInfo; @@ -14,7 +15,7 @@ STACK(sBootStack, 0x400); void bootproc(void) { StackCheck_Init(&sBootStackInfo, sBootStack, STACK_TOP(sBootStack), 0, -1, "boot"); osMemSize = osGetMemSize(); - func_800818F4(); + CIC6105_Init(); osInitialize(); osUnmapTLBAll(); gCartHandle = osCartRomInit(); diff --git a/src/boot/irqmgr.c b/src/boot/irqmgr.c index 9a773f279..172eabec8 100644 --- a/src/boot/irqmgr.c +++ b/src/boot/irqmgr.c @@ -4,7 +4,7 @@ vs32 gIrqMgrResetStatus = 0; volatile OSTime sIrqMgrResetTime = 0; -volatile OSTime sIrqMgrRetraceTime = 0; +volatile OSTime gIrqMgrRetraceTime = 0; s32 sIrqMgrRetraceCount = 0; void IrqMgr_AddClient(IrqMgr* irqmgr, IrqMgrClient* client, OSMesgQueue* msgQueue) { @@ -109,11 +109,11 @@ void IrqMgr_HandlePRENMI500(IrqMgr* irqmgr) { IrqMgr_CheckStack(); } void IrqMgr_HandleRetrace(IrqMgr* irqmgr) { - if (sIrqMgrRetraceTime == 0) { + if (gIrqMgrRetraceTime == 0) { if (irqmgr->lastFrameTime == 0) { irqmgr->lastFrameTime = osGetTime(); } else { - sIrqMgrRetraceTime = osGetTime() - irqmgr->lastFrameTime; + gIrqMgrRetraceTime = osGetTime() - irqmgr->lastFrameTime; } } diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index 9a2100d01..768c0b8dc 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -723,6 +723,5 @@ void Inventory_SaveLotteryCodeGuess(PlayState* play) { lotteryCodeGuess = ((play->msgCtx.unk12054[0] & 0xF) << 8); // First Digit lotteryCodeGuess |= ((play->msgCtx.unk12054[1] & 0xF) << 4); // Second Digit lotteryCodeGuess |= (play->msgCtx.unk12054[2] & 0xF); // Third Digit - gSaveContext.save.saveInfo.lotteryCodeGuess = - (gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF); + HS_SET_LOTTERY_CODE_GUESS(lotteryCodeGuess); } diff --git a/src/code/game.c b/src/code/game.c index 4f2df63cd..237783319 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -164,11 +164,11 @@ void GameState_InitArena(GameState* gameState, size_t size) { void* buf = GameAlloc_Malloc(alloc, size); if (buf) { - THA_Init(&gameState->heap, buf, size); + THA_Init(&gameState->tha, buf, size); return; } - THA_Init(&gameState->heap, NULL, 0); + THA_Init(&gameState->tha, NULL, 0); _dbg_hungup("../game.c", 1035); } @@ -178,9 +178,9 @@ void GameState_Realloc(GameState* gameState, size_t size) { size_t systemMaxFree; size_t bytesFree; size_t bytesAllocated; - void* heapStart = gameState->heap.start; + void* heapStart = gameState->tha.start; - THA_Destroy(&gameState->heap); + THA_Destroy(&gameState->tha); GameAlloc_Free(alloc, heapStart); SystemArena_GetSizes(&systemMaxFree, &bytesFree, &bytesAllocated); size = ((systemMaxFree - sizeof(ArenaNode)) < size) ? 0 : size; @@ -190,9 +190,9 @@ void GameState_Realloc(GameState* gameState, size_t size) { gameArena = GameAlloc_Malloc(alloc, size); if (gameArena != NULL) { - THA_Init(&gameState->heap, gameArena, size); + THA_Init(&gameState->tha, gameArena, size); } else { - THA_Init(&gameState->heap, NULL, 0); + THA_Init(&gameState->tha, NULL, 0); _dbg_hungup("../game.c", 1074); } } @@ -246,7 +246,7 @@ void GameState_Destroy(GameState* gameState) { VisZbuf_Destroy(&sGameVisZbuf); VisMono_Destroy(&sGameVisMono); ViMode_Destroy(&sGameViMode); - THA_Destroy(&gameState->heap); + THA_Destroy(&gameState->tha); GameAlloc_Cleanup(&gameState->alloc); } @@ -263,11 +263,11 @@ u32 GameState_IsRunning(GameState* gameState) { } s32 GameState_GetArenaSize(GameState* gameState) { - return THA_GetRemaining(&gameState->heap); + return THA_GetRemaining(&gameState->tha); } s32 func_80173B48(GameState* gameState) { - s32 result = OS_CYCLES_TO_NSEC(gameState->framerateDivisor * sIrqMgrRetraceTime) - OS_CYCLES_TO_NSEC(gRDPTimeTotal); + s32 result = OS_CYCLES_TO_NSEC(gameState->framerateDivisor * gIrqMgrRetraceTime) - OS_CYCLES_TO_NSEC(gRDPTimeTotal); return result; } diff --git a/src/code/graph.c b/src/code/graph.c index bce162406..3a178d2b8 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "z64.h" #include "regs.h" #include "functions.h" @@ -8,7 +9,7 @@ FaultAddrConvClient sGraphFaultAddrConvClient; FaultClient sGraphFaultClient; GfxMasterList* gGfxMasterDL; CfbInfo sGraphCfbInfos[3]; -OSTime sGraphTaskStartTime; +OSTime sGraphPrevUpdateEndTime; #include "variables.h" #include "macros.h" @@ -16,6 +17,7 @@ OSTime sGraphTaskStartTime; #include "idle.h" #include "sys_cfb.h" #include "system_malloc.h" +#include "z64speed_meter.h" #include "overlays/gamestates/ovl_daytelop/z_daytelop.h" #include "overlays/gamestates/ovl_file_choose/z_file_select.h" #include "overlays/gamestates/ovl_opening/z_opening.h" @@ -310,17 +312,17 @@ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) { { OSTime time = osGetTime(); - D_801FBAE8 = sRSPGFXTotalTime; - D_801FBAE0 = gRSPAudioTotalTime; + gRSPGfxTimeTotal = gRSPGfxTimeAcc; + gRSPAudioTimeTotal = gRSPAudioTimeAcc; gRDPTimeTotal = gRDPTimeAcc; - sRSPGFXTotalTime = 0; - gRSPAudioTotalTime = 0; + gRSPGfxTimeAcc = 0; + gRSPAudioTimeAcc = 0; gRDPTimeAcc = 0; - if (sGraphTaskStartTime != 0) { - lastRenderFrameDuration = time - sGraphTaskStartTime; + if (sGraphPrevUpdateEndTime != 0) { + gGraphUpdatePeriod = time - sGraphPrevUpdateEndTime; } - sGraphTaskStartTime = time; + sGraphPrevUpdateEndTime = time; } } diff --git a/src/code/main.c b/src/code/main.c index 7fbb7ccb8..d3840eca5 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -4,6 +4,7 @@ #include "irqmgr.h" #include "padmgr.h" #include "scheduler.h" +#include "CIC6105.h" #include "stack.h" #include "stackcheck.h" diff --git a/src/code/object_table.c b/src/code/object_table.c index aa73199b8..87c4069fe 100644 --- a/src/code/object_table.c +++ b/src/code/object_table.c @@ -1,6 +1,6 @@ #include "global.h" -s16 gPlayerFormObjectIndices[PLAYER_FORM_MAX] = { +s16 gPlayerFormObjectIds[PLAYER_FORM_MAX] = { OBJECT_LINK_BOY, // PLAYER_FORM_FIERCE_DEITY OBJECT_LINK_GORON, // PLAYER_FORM_GORON OBJECT_LINK_ZORA, // PLAYER_FORM_ZORA diff --git a/src/code/sched.c b/src/code/sched.c index f8dc2a35d..289b4a696 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -16,6 +16,7 @@ u32 gAudioSPDataSize; #include "functions.h" #include "variables.h" #include "stackcheck.h" +#include "z64speed_meter.h" #include "z64thread.h" #define RSP_DONE_MSG 667 @@ -426,16 +427,16 @@ void Sched_HandleRSPDone(SchedContext* sched) { time = osGetTime(); switch (sched->curRSPTask->list.t.type) { case M_AUDTASK: - gRSPAudioTotalTime += time - sRSPAudioStartTime; + gRSPAudioTimeAcc += time - sRSPAudioStartTime; break; case M_GFXTASK: - sRSPGFXTotalTime += time - sRSPGFXStartTime; + gRSPGfxTimeAcc += time - sRSPGFXStartTime; break; default: if (1) {} - sRSPOtherTotalTime += time - sRSPOtherStartTime; + gRSPOtherTimeAcc += time - sRSPOtherStartTime; break; } diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c index 1e6f1f886..3550d62ce 100644 --- a/src/code/speed_meter.c +++ b/src/code/speed_meter.c @@ -1,18 +1,266 @@ #include "global.h" +#include "sys_cfb.h" #include "z64speed_meter.h" #include "z64view.h" #include "system_malloc.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/func_80177390.s") +/** + * How much time the RSP ran audio tasks for over the course of `gGraphUpdatePeriod`. + */ +volatile OSTime gRSPAudioTimeTotal; -#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/SpeedMeter_Init.s") +/** + * How much time the RSP ran graphics tasks for over the course of `gGraphUpdatePeriod`. + * Typically the RSP runs 1 graphics task per `Graph_Update` cycle, but may run 0 (see `Graph_Update`). + */ +volatile OSTime gRSPGfxTimeTotal; -#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/SpeedMeter_Destroy.s") +/** + * How much time the RDP ran for over the course of `gGraphUpdatePeriod`. + */ +volatile OSTime gRDPTimeTotal; -#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/SpeedMeter_DrawTimeEntries.s") +/** + * How much time elapsed between the last two `Graph_Update` ending. + * This is expected to be at least the duration of a single frame, since it includes the time spent waiting on the + * graphics task to be done. + */ +volatile OSTime gGraphUpdatePeriod; -#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/func_80177A84.s") +// Accumulator for `gRSPAudioTimeTotal` +volatile OSTime gRSPAudioTimeAcc; -#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/func_80177AC8.s") +// Accumulator for `gRSPGfxTimeTotal`. +volatile OSTime gRSPGfxTimeAcc; -#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/SpeedMeter_DrawAllocEntries.s") +volatile OSTime gRSPOtherTimeAcc; +volatile OSTime gUnkTimeAcc; + +// Accumulator for `gRDPTimeTotal` +volatile OSTime gRDPTimeAcc; + +typedef struct { + /* 0x0 */ volatile OSTime* time; + /* 0x4 */ u16 x; + /* 0x5 */ u16 y; + /* 0x6 */ u16 color; +} SpeedMeterTimeEntry; // size = 0x8 + +SpeedMeterTimeEntry* sSpeedMeterTimeEntryPtr; + +SpeedMeterTimeEntry sSpeedMeterTimeEntryArray[] = { + { &gRSPAudioTimeTotal, 0, 6, GPACK_RGBA5551(0, 0, 255, 1) }, + { &gRSPGfxTimeTotal, 0, 8, GPACK_RGBA5551(255, 128, 128, 1) }, + { &gRDPTimeTotal, 0, 10, GPACK_RGBA5551(0, 255, 0, 1) }, + { &gGraphUpdatePeriod, 0, 12, GPACK_RGBA5551(255, 0, 255, 1) }, +}; + +typedef struct { + /* 0x00 */ s32 maxVal; + /* 0x04 */ s32 val; + /* 0x08 */ u16 backColor; + /* 0x0A */ u16 foreColor; + /* 0x0C */ s32 ulx; + /* 0x10 */ s32 lrx; + /* 0x14 */ s32 uly; + /* 0x18 */ s32 lry; +} SpeedMeterAllocEntry; // size = 0x1C + +//! FAKE: if(1) in macro + +#define gDrawRect(gfx, color, ulx, uly, lrx, lry) \ + do { \ + if (gSysCfbHiResEnabled == true) { \ + u32 tmp = color; \ + gDPPipeSync(gfx); \ + gDPSetFillColor(gfx, ((tmp) << 16) | (tmp)); \ + gDPFillRectangle(gfx, (ulx)*2, (uly)*2, (lrx)*2, (lry)*2); \ + if (1) {} \ + } else { \ + u32 tmp = color; \ + gDPPipeSync(gfx); \ + gDPSetFillColor(gfx, ((tmp) << 16) | (tmp)); \ + gDPFillRectangle(gfx, (ulx), (uly), (lrx), (lry)); \ + } \ + } while (0) + +void SpeedMeter_InitImpl(SpeedMeter* this, s32 x, s32 y) { + this->x = x; + this->y = y; +} + +void SpeedMeter_Init(SpeedMeter* this) { + SpeedMeter_InitImpl(this, 32, 22); +} + +void SpeedMeter_Destroy(SpeedMeter* this) { +} + +void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) { + s32 pad[3]; + u32 baseX = 32; + s32 width; + s32 uly; + s32 lry; + s32 pad3; + View view; + s32 pad2[2]; + s32 i; + Gfx* gfx; + + uly = this->y; + lry = this->y + 2; + + OPEN_DISPS(gfxCtx); + + /*! @bug if gIrqMgrRetraceTime is 0, CLOSE_DISPS will never be reached */ + if (gIrqMgrRetraceTime == 0) { + return; + } + + sSpeedMeterTimeEntryPtr = &sSpeedMeterTimeEntryArray[0]; + for (i = 0; i < ARRAY_COUNT(sSpeedMeterTimeEntryArray); i++) { + width = ((f64)*sSpeedMeterTimeEntryPtr->time / gIrqMgrRetraceTime) * 64.0; + sSpeedMeterTimeEntryPtr->x = baseX + width; + sSpeedMeterTimeEntryPtr++; + } + + View_Init(&view, gfxCtx); + view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO; + + SET_FULLSCREEN_VIEWPORT_DYNAMIC(&view); + + gfx = OVERLAY_DISP; + View_ApplyTo(&view, &gfx); + + gDPPipeSync(gfx++); + gDPSetOtherMode(gfx++, + G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); + + gDrawRect(gfx++, GPACK_RGBA5551(0, 0, 255, 1), baseX + 64 * 0, uly, baseX + 64 * 1, lry); + gDrawRect(gfx++, GPACK_RGBA5551(0, 255, 0, 1), baseX + 64 * 1, uly, baseX + 64 * 2, lry); + gDrawRect(gfx++, GPACK_RGBA5551(255, 0, 0, 1), baseX + 64 * 2, uly, baseX + 64 * 3, lry); + gDrawRect(gfx++, GPACK_RGBA5551(255, 0, 255, 1), baseX + 64 * 3, uly, baseX + 64 * 4, lry); + + sSpeedMeterTimeEntryPtr = &sSpeedMeterTimeEntryArray[0]; + for (i = 0; i < ARRAY_COUNT(sSpeedMeterTimeEntryArray); i++) { + gDrawRect(gfx++, sSpeedMeterTimeEntryPtr->color, baseX, lry + sSpeedMeterTimeEntryPtr->y, + sSpeedMeterTimeEntryPtr->x, lry + sSpeedMeterTimeEntryPtr->y + 1); + sSpeedMeterTimeEntryPtr++; + } + gDPPipeSync(gfx++); + + OVERLAY_DISP = gfx; + + CLOSE_DISPS(gfxCtx); +} + +void SpeedMeter_InitAllocEntry(SpeedMeterAllocEntry* this, u32 maxVal, u32 val, u16 backColor, u16 foreColor, u32 ulx, + u32 lrx, u32 uly, u32 lry) { + this->maxVal = maxVal; + this->val = val; + this->backColor = backColor; + this->foreColor = foreColor; + this->ulx = ulx; + this->lrx = lrx; + this->uly = uly; + this->lry = lry; +} + +void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxCtx) { + s32 usedOff; + View view; + Gfx* gfx; + + if (this->maxVal != 0) { + OPEN_DISPS(gfxCtx); + + View_Init(&view, gfxCtx); + view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO; + + SET_FULLSCREEN_VIEWPORT_DYNAMIC(&view); + + gfx = OVERLAY_DISP; + View_ApplyTo(&view, &gfx); + + gDPPipeSync(gfx++); + gDPSetOtherMode(gfx++, + G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); + + usedOff = ((this->lrx - this->ulx) * this->val) / this->maxVal + this->ulx; + gDrawRect(gfx++, this->backColor, usedOff, this->uly, this->lrx, this->lry); + gDrawRect(gfx++, this->foreColor, this->ulx, this->uly, usedOff, this->lry); + + gDPPipeSync(gfx++); + + //! FAKE: + if (this && this && this) {} + + OVERLAY_DISP = gfx; + CLOSE_DISPS(gfxCtx); + } +} + +void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, GameState* state) { + s32 pad[2]; + u32 ulx = 30; + u32 lrx = 290; + SpeedMeterAllocEntry entry; + TwoHeadArena* tha; + s32 y; + TwoHeadGfxArena* thga; + u32 zeldaFreeMax; + u32 zeldaFree; + u32 zeldaAlloc; + s32 sysFreeMax; + s32 sysFree; + s32 sysAlloc; + + y = 212; + if (R_ENABLE_ARENA_DBG > 2) { + if (ZeldaArena_IsInitialized()) { + ZeldaArena_GetSizes(&zeldaFreeMax, &zeldaFree, &zeldaAlloc); + SpeedMeter_InitAllocEntry(&entry, zeldaFree + zeldaAlloc, zeldaAlloc, GPACK_RGBA5551(0, 0, 255, 1), + GPACK_RGBA5551(255, 255, 255, 1), ulx, lrx, y, y + 1); + SpeedMeter_DrawAllocEntry(&entry, gfxCtx); + y++; + y++; + } + } + + if (R_ENABLE_ARENA_DBG > 1) { + SystemArena_GetSizes((u32*)&sysFreeMax, (u32*)&sysFree, (u32*)&sysAlloc); + SpeedMeter_InitAllocEntry(&entry, sysFree + sysAlloc - state->tha.size, sysAlloc - state->tha.size, + GPACK_RGBA5551(0, 0, 255, 1), GPACK_RGBA5551(255, 128, 128, 1), ulx, lrx, y, y); + SpeedMeter_DrawAllocEntry(&entry, gfxCtx); + y++; + } + + tha = &state->tha; + SpeedMeter_InitAllocEntry(&entry, tha->size, tha->size - THA_GetRemaining(tha), GPACK_RGBA5551(0, 0, 255, 1), + GPACK_RGBA5551(0, 255, 0, 1), ulx, lrx, y, y); + SpeedMeter_DrawAllocEntry(&entry, gfxCtx); + y++; + + thga = &gfxCtx->polyOpa; + SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetRemaining(thga), GPACK_RGBA5551(0, 0, 255, 1), + GPACK_RGBA5551(255, 0, 255, 1), ulx, lrx, y, y); + SpeedMeter_DrawAllocEntry(&entry, gfxCtx); + y++; + + thga = &gfxCtx->polyXlu; + SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetRemaining(thga), GPACK_RGBA5551(0, 0, 255, 1), + GPACK_RGBA5551(255, 255, 0, 1), ulx, lrx, y, y); + SpeedMeter_DrawAllocEntry(&entry, gfxCtx); + y++; + + thga = &gfxCtx->overlay; + SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetRemaining(thga), GPACK_RGBA5551(0, 0, 255, 1), + GPACK_RGBA5551(255, 0, 0, 1), ulx, lrx, y, y); + SpeedMeter_DrawAllocEntry(&entry, gfxCtx); + y++; +} diff --git a/src/code/sys_cfb.c b/src/code/sys_cfb.c index 383a35cc9..32600643a 100644 --- a/src/code/sys_cfb.c +++ b/src/code/sys_cfb.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "z64.h" #include "regs.h" #include "functions.h" diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index 6269add5f..f84dae383 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -75,7 +75,7 @@ MtxF* sCurrentMatrix; //!< original name: "Matrix_now" * @remark original name: "new_Matrix" */ void Matrix_Init(GameState* gameState) { - sMatrixStack = THA_AllocTailAlign16(&gameState->heap, MATRIX_STACK_SIZE * sizeof(MtxF)); + sMatrixStack = THA_AllocTailAlign16(&gameState->tha, MATRIX_STACK_SIZE * sizeof(MtxF)); sCurrentMatrix = sMatrixStack; } diff --git a/src/code/z_actor.c b/src/code/z_actor.c index a69dada41..eb5ba018d 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -725,7 +725,7 @@ void Target_Update(TargetContext* targetCtx, Player* player, Actor* lockOnActor, /* Start of Flags section */ /** - * Tests if current scene switch flag is set. + * Tests if a current scene switch flag is set. */ s32 Flags_GetSwitch(PlayState* play, s32 flag) { if ((flag >= 0) && (flag < 0x80)) { @@ -735,7 +735,7 @@ s32 Flags_GetSwitch(PlayState* play, s32 flag) { } /** - * Sets current scene switch flag. + * Sets a current scene switch flag. */ void Flags_SetSwitch(PlayState* play, s32 flag) { if ((flag >= 0) && (flag < 0x80)) { @@ -744,7 +744,7 @@ void Flags_SetSwitch(PlayState* play, s32 flag) { } /** - * Unsets current scene switch flag. + * Unsets a current scene switch flag. */ void Flags_UnsetSwitch(PlayState* play, s32 flag) { if ((flag >= 0) && (flag < 0x80)) { @@ -753,77 +753,77 @@ void Flags_UnsetSwitch(PlayState* play, s32 flag) { } /** - * Tests if current scene chest flag is set. + * Tests if a current scene chest flag is set. */ s32 Flags_GetTreasure(PlayState* play, s32 flag) { return play->actorCtx.sceneFlags.chest & (1 << flag); } /** - * Sets current scene chest flag. + * Sets a current scene chest flag. */ void Flags_SetTreasure(PlayState* play, s32 flag) { play->actorCtx.sceneFlags.chest |= (1 << flag); } /** - * Overrides the all the chest flags. + * Overrides all the current scene chest flags. */ void Flags_SetAllTreasure(PlayState* play, s32 flag) { play->actorCtx.sceneFlags.chest = flag; } /** - * Returns all the chest flags. + * Returns all the current scene chest flags. */ s32 Flags_GetAllTreasure(PlayState* play) { return play->actorCtx.sceneFlags.chest; } /** - * Tests if current scene clear flag is set. + * Tests if a current scene clear flag is set. */ s32 Flags_GetClear(PlayState* play, s32 roomNumber) { return play->actorCtx.sceneFlags.clearedRoom & (1 << roomNumber); } /** - * Sets current scene clear flag. + * Sets a current scene clear flag. */ void Flags_SetClear(PlayState* play, s32 roomNumber) { play->actorCtx.sceneFlags.clearedRoom |= (1 << roomNumber); } /** - * Unsets current scene clear flag. + * Unsets a current scene clear flag. */ void Flags_UnsetClear(PlayState* play, s32 roomNumber) { play->actorCtx.sceneFlags.clearedRoom &= ~(1 << roomNumber); } /** - * Tests if current scene temp clear flag is set. + * Tests if a current scene temp clear flag is set. */ s32 Flags_GetClearTemp(PlayState* play, s32 roomNumber) { return play->actorCtx.sceneFlags.clearedRoomTemp & (1 << roomNumber); } /** - * Sets current scene temp clear flag. + * Sets a current scene temp clear flag. */ void Flags_SetClearTemp(PlayState* play, s32 roomNumber) { play->actorCtx.sceneFlags.clearedRoomTemp |= (1 << roomNumber); } /** - * Unsets current scene temp clear flag. + * Unsets a current scene temp clear flag. */ void Flags_UnsetClearTemp(PlayState* play, s32 roomNumber) { play->actorCtx.sceneFlags.clearedRoomTemp &= ~(1 << roomNumber); } /** - * Tests if current scene collectible flag is set. + * Tests if a current scene collectible flag is set. */ s32 Flags_GetCollectible(PlayState* play, s32 flag) { if ((flag > 0) && (flag < 0x80)) { @@ -833,7 +833,7 @@ s32 Flags_GetCollectible(PlayState* play, s32 flag) { } /** - * Sets current scene collectible flag. + * Sets a current scene collectible flag. */ void Flags_SetCollectible(PlayState* play, s32 flag) { if ((flag > 0) && (flag < 0x80)) { @@ -1096,7 +1096,7 @@ void Actor_SetScale(Actor* actor, f32 scale) { } void Actor_SetObjectDependency(PlayState* play, Actor* actor) { - gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[actor->objBankIndex].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment); } void Actor_Init(Actor* actor, PlayState* play) { @@ -1119,7 +1119,7 @@ void Actor_Init(Actor* actor, PlayState* play) { actor->floorBgId = BGCHECK_SCENE; ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f); - if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) { + if (Object_IsLoaded(&play->objectCtx, actor->objectSlot)) { Actor_SetObjectDependency(play, actor); actor->init(actor, play); actor->init = NULL; @@ -2486,7 +2486,7 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) { actor->audioFlags &= ~ACTOR_AUDIO_FLAG_ALL; if (actor->init != NULL) { - if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) { + if (Object_IsLoaded(&play->objectCtx, actor->objectSlot)) { Actor_SetObjectDependency(play, actor); actor->init(actor, play); actor->init = NULL; @@ -2500,7 +2500,7 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) { nextActor = actor->next; } } else { - if (!Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) { + if (!Object_IsLoaded(&play->objectCtx, actor->objectSlot)) { Actor_Kill(actor); } else if ((params->requiredActorFlag && !(actor->flags & params->requiredActorFlag)) || (((!params->requiredActorFlag) != 0) && @@ -2700,8 +2700,8 @@ void Actor_Draw(PlayState* play, Actor* actor) { Matrix_Scale(actor->scale.x, actor->scale.y, actor->scale.z, MTXMODE_APPLY); Actor_SetObjectDependency(play, actor); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[actor->objBankIndex].segment); - gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.status[actor->objBankIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[actor->objectSlot].segment); + gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.slots[actor->objectSlot].segment); if (actor->colorFilterTimer != 0) { s32 colorFlag = COLORFILTER_GET_COLORFLAG(actor->colorFilterParams); @@ -3055,7 +3055,7 @@ void Actor_KillAllWithMissingObject(PlayState* play, ActorContext* actorCtx) { actor = actorCtx->actorLists[i].first; while (actor != NULL) { - if (!Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) { + if (!Object_IsLoaded(&play->objectCtx, actor->objectSlot)) { Actor_Kill(actor); } @@ -3287,7 +3287,7 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1 s32 pad; Actor* actor; ActorInit* actorInit; - s32 objBankIndex; + s32 objectSlot; ActorOverlay* overlayEntry; if (actorCtx->totalLoadedActors >= 0xFF) { @@ -3299,9 +3299,10 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1 return NULL; } - objBankIndex = Object_GetIndex(&play->objectCtx, actorInit->objectId); - if ((objBankIndex < 0) || ((actorInit->type == ACTORCAT_ENEMY) && Flags_GetClear(play, play->roomCtx.curRoom.num) && - (actorInit->id != ACTOR_BOSS_05))) { + objectSlot = Object_GetSlot(&play->objectCtx, actorInit->objectId); + if ((objectSlot <= OBJECT_SLOT_NONE) || + ((actorInit->type == ACTORCAT_ENEMY) && Flags_GetClear(play, play->roomCtx.curRoom.num) && + (actorInit->id != ACTOR_BOSS_05))) { Actor_FreeOverlay(&gActorOverlayTable[index]); return NULL; } @@ -3323,10 +3324,10 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1 actor->flags = actorInit->flags; if (actorInit->id == ACTOR_EN_PART) { - actor->objBankIndex = rotZ; + actor->objectSlot = rotZ; rotZ = 0; } else { - actor->objBankIndex = objBankIndex; + actor->objectSlot = objectSlot; } actor->init = actorInit->init; @@ -3705,7 +3706,7 @@ void Actor_SpawnBodyParts(Actor* actor, PlayState* play, s32 partParams, Gfx** d spawnedPart = Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, currentMatrix->mf[3][0], - currentMatrix->mf[3][1], currentMatrix->mf[3][2], 0, 0, actor->objBankIndex, partParams); + currentMatrix->mf[3][1], currentMatrix->mf[3][2], 0, 0, actor->objectSlot, partParams); if (spawnedPart != NULL) { part = (EnPart*)spawnedPart; diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index ae871c8a6..2bef40dce 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -140,7 +140,7 @@ void DynaSSNodeList_Init(PlayState* play, DynaSSNodeList* list) { } void DynaSSNodeList_Alloc(PlayState* play, DynaSSNodeList* list, u32 numNodes) { - list->tbl = (SSNode*)THA_AllocTailAlign(&play->state.heap, numNodes * sizeof(SSNode), -2); + list->tbl = (SSNode*)THA_AllocTailAlign(&play->state.tha, numNodes * sizeof(SSNode), -2); list->maxNodes = numNodes; list->count = 0; } @@ -1580,7 +1580,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader } } colCtx->lookupTbl = THA_AllocTailAlign( - &play->state.heap, + &play->state.tha, colCtx->subdivAmount.x * sizeof(StaticLookup) * colCtx->subdivAmount.y * colCtx->subdivAmount.z, ~1); if (colCtx->lookupTbl == NULL) { Fault_AddHungupAndCrash("../z_bgcheck.c", 3955); @@ -2456,8 +2456,8 @@ void SSNodeList_Init(SSNodeList* this) { void SSNodeList_Alloc(PlayState* play, SSNodeList* this, s32 tblMax, s32 numPolys) { this->max = tblMax; this->count = 0; - this->tbl = THA_AllocTailAlign(&play->state.heap, tblMax * sizeof(SSNode), -2); - this->polyCheckTbl = THA_AllocTailAlign16(&play->state.heap, numPolys * sizeof(u8)); + this->tbl = THA_AllocTailAlign(&play->state.tha, tblMax * sizeof(SSNode), -2); + this->polyCheckTbl = THA_AllocTailAlign16(&play->state.tha, numPolys * sizeof(u8)); if (this->polyCheckTbl == NULL) { sprintf(D_801ED950, "this->polygon_check == NULL(game_alloc() MemoryAllocationError.)\n"); @@ -2599,7 +2599,7 @@ void DynaPoly_NullPolyList(CollisionPoly** polyList) { * Allocate dyna.polyList */ void DynaPoly_AllocPolyList(PlayState* play, CollisionPoly** polyList, s32 numPolys) { - *polyList = THA_AllocTailAlign(&play->state.heap, numPolys * sizeof(CollisionPoly), -2); + *polyList = THA_AllocTailAlign(&play->state.tha, numPolys * sizeof(CollisionPoly), -2); } /** @@ -2613,7 +2613,7 @@ void DynaPoly_NullVtxList(Vec3s** vtxList) { * Allocate dyna.vtxList */ void DynaPoly_AllocVtxList(PlayState* play, Vec3s** vtxList, s32 numVtx) { - *vtxList = THA_AllocTailAlign(&play->state.heap, numVtx * sizeof(Vec3s), -2); + *vtxList = THA_AllocTailAlign(&play->state.tha, numVtx * sizeof(Vec3s), -2); } /** @@ -2628,7 +2628,7 @@ void DynaPoly_InitWaterBoxList(DynaWaterBoxList* waterBoxList) { * Allocate dyna.waterBoxList */ void DynaPoly_AllocWaterBoxList(PlayState* play, DynaWaterBoxList* waterBoxList, s32 numWaterBoxes) { - waterBoxList->boxes = THA_AllocTailAlign(&play->state.heap, numWaterBoxes * sizeof(WaterBox), -2); + waterBoxList->boxes = THA_AllocTailAlign(&play->state.tha, numWaterBoxes * sizeof(WaterBox), -2); } /** diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 46dfe189e..f0805c46b 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -12,13 +12,13 @@ void SaveContext_Init(void) { gSaveContext.nextCutsceneIndex = 0xFFEF; gSaveContext.cutsceneTrigger = 0; gSaveContext.chamberCutsceneNum = 0; - gSaveContext.nextDayTime = 0xFFFF; + gSaveContext.nextDayTime = NEXT_TIME_NONE; gSaveContext.skyboxTime = 0; gSaveContext.dogIsLost = true; gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; gSaveContext.prevHudVisibility = HUD_VISIBILITY_ALL; - gSaveContext.options.language = 1; + gSaveContext.options.language = LANGUAGE_ENG; gSaveContext.options.audioSetting = SAVE_AUDIO_STEREO; gSaveContext.options.zTargetSetting = 0; } diff --git a/src/code/z_demo.c b/src/code/z_demo.c index ba9199dbb..300a3c20f 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1,6 +1,4 @@ #include "PR/ultratypes.h" -#include "prevent_bss_reordering.h" -#include "prevent_bss_reordering2.h" // Variables are put before most headers as a hacky way to bypass bss reordering struct CutsceneCamera; @@ -13,6 +11,15 @@ static s16 sBssPad; u8 gDisablePlayerCsModeStartPos; s16 gDungeonBossWarpSceneId; +#include "prevent_bss_reordering.h" +#include "prevent_bss_reordering2.h" +// clang-format off +// Partial structs taken from "prevent_bss_reordering.h" +struct Dummy200 { int x; }; +struct Dummy201 { int x; }; +struct Dummy202 { int x; }; +// clang-format on + #include "global.h" #include "z64quake.h" #include "z64rumble.h" @@ -154,8 +161,8 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { switch (cmd->type) { case CS_MISC_RAIN: if (isFirstFrame) { - func_800FD78C(play); - play->envCtx.unk_F2[0] = 60; + Environment_PlayStormNatureAmbience(play); + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60; } break; @@ -163,19 +170,19 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { if (isFirstFrame) { Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0); Environment_AddLightningBolts(play, 3); - D_801F4E68 = 1; + gLightningStrike.state = LIGHTNING_STRIKE_START; } break; case CS_MISC_LIFT_FOG: - if (play->envCtx.lightSettings.zFar < 12800) { - play->envCtx.lightSettings.zFar += 35; + if (play->envCtx.adjLightSettings.zFar < 12800) { + play->envCtx.adjLightSettings.zFar += 35; } break; case CS_MISC_CLOUDY_SKY: if (isFirstFrame) { - play->envCtx.changeSkyboxState = 1; + play->envCtx.changeSkyboxState = CHANGE_SKYBOX_REQUESTED; play->envCtx.skyboxConfig = 1; play->envCtx.changeSkyboxNextConfig = 0; play->envCtx.changeSkyboxTimer = 60; @@ -197,7 +204,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { if (isFirstFrame) { loadedScene = play->loadedScene; if (loadedScene->titleTextId != 0) { - func_80151A68(play, loadedScene->titleTextId); + Message_DisplaySceneTitleCard(play, loadedScene->titleTextId); } } break; @@ -238,16 +245,16 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { case CS_MISC_RED_PULSATING_LIGHTS: if (play->state.frames & 8) { - if (play->envCtx.lightSettings.ambientColor[0] < 40) { - play->envCtx.lightSettings.ambientColor[0] += 2; - play->envCtx.lightSettings.diffuseColor1[1] -= 3; - play->envCtx.lightSettings.diffuseColor1[2] -= 3; + if (play->envCtx.adjLightSettings.ambientColor[0] < 40) { + play->envCtx.adjLightSettings.ambientColor[0] += 2; + play->envCtx.adjLightSettings.light1Color[1] -= 3; + play->envCtx.adjLightSettings.light1Color[2] -= 3; } } else { - if (play->envCtx.lightSettings.ambientColor[0] > 2) { - play->envCtx.lightSettings.ambientColor[0] -= 2; - play->envCtx.lightSettings.diffuseColor1[1] += 3; - play->envCtx.lightSettings.diffuseColor1[2] += 3; + if (play->envCtx.adjLightSettings.ambientColor[0] > 2) { + play->envCtx.adjLightSettings.ambientColor[0] -= 2; + play->envCtx.adjLightSettings.light1Color[1] += 3; + play->envCtx.adjLightSettings.light1Color[2] += 3; } } break; @@ -262,7 +269,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { case CS_MISC_SANDSTORM_FILL: if (isFirstFrame) { - play->envCtx.sandstormState = 1; + play->envCtx.sandstormState = SANDSTORM_FILL; } Audio_PlaySfx_2(NA_SE_EV_SAND_STORM - SFX_FLAG); break; @@ -409,7 +416,7 @@ void CutsceneCmd_SetLightSetting(PlayState* play, CutsceneContext* csCtx, CsCmdL play->envCtx.lightSettingOverride = cmd->settingPlusOne - 1; play->envCtx.lightBlend = 1.0f; } else { - play->envCtx.lightSettingOverride = 0xFF; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; } } } @@ -1043,7 +1050,7 @@ void CutsceneCmd_Text(PlayState* play, CutsceneContext* csCtx, CsCmdText* cmd) { if (sCurOcarinaAction != cmd->textId) { sCutsceneTextboxType = CS_TEXT_OCARINA_ACTION; sCurOcarinaAction = cmd->textId; - func_80152434(play, cmd->textId); + Message_DisplayOcarinaStaff(play, cmd->textId); return; } } @@ -1098,7 +1105,7 @@ void CutsceneCmd_Text(PlayState* play, CutsceneContext* csCtx, CsCmdText* cmd) { } if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - func_80152434(play, cmd->textId); + Message_DisplayOcarinaStaff(play, cmd->textId); } } @@ -1565,7 +1572,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) { if ((Entrance_GetTransitionFlags(((void)0, gSaveContext.save.entrance) + ((void)0, gSaveContext.sceneLayer)) & 0x4000) != 0) { - func_80151A68(play, scene->titleTextId); + Message_DisplaySceneTitleCard(play, scene->titleTextId); } } diff --git a/src/code/z_draw.c b/src/code/z_draw.c index 2a56e0ba5..1d5b967d7 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -823,13 +823,13 @@ void GetItem_DrawWallet(PlayState* play, s16 drawId) { void GetItem_DrawRemains(PlayState* play, s16 drawId) { s32 pad; - s8 objectIndex; + s8 objectSlot; OPEN_DISPS(play->state.gfxCtx); - objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_BSMASK); + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_BSMASK); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objectIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[objectSlot].segment); Gfx_SetupDL25_Opa(play->state.gfxCtx); Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY); diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 870132a07..08aa845ab 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -8,7 +8,7 @@ void EffectSS_Init(PlayState* play, s32 numEntries) { EffectSs* effectsSs; EffectSsOverlay* overlay; - sEffectSsInfo.data_table = (EffectSs*)THA_AllocTailAlign16(&play->state.heap, numEntries * sizeof(EffectSs)); + sEffectSsInfo.data_table = (EffectSs*)THA_AllocTailAlign16(&play->state.tha, numEntries * sizeof(EffectSs)); sEffectSsInfo.searchIndex = 0; sEffectSsInfo.size = numEntries; diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 63b6861a7..245f90a82 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -41,7 +41,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, TexturePtr texture) { MtxF mfTrans11DA0; s32 pad1; Mtx* mtx; - void* object = play->objectCtx.status[this->rgObjBankIndex].segment; + void* objectPtr = play->objectCtx.slots[this->rgObjectSlot].segment; OPEN_DISPS(gfxCtx); @@ -50,8 +50,8 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, TexturePtr texture) { SkinMatrix_SetScale(&mfScale, scale, scale, scale); SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTrans11DA0); SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult); - gSegments[0x06] = VIRTUAL_TO_PHYSICAL(object); - gSPSegment(POLY_XLU_DISP++, 0x06, object); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(objectPtr); + gSPSegment(POLY_XLU_DISP++, 0x06, objectPtr); mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult); @@ -542,7 +542,7 @@ void EffectSsDtBubble_SpawnCustomColor(PlayState* play, Vec3f* pos, Vec3f* veloc * - due to how life is implemented it is capped at 200. Any value over 200 is accepted, but the fragment will * only live for 200 frames */ -void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 flags, s16 scale, s16 objId, +void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 flags, s16 scale, s16 objectId, s16 life, Gfx* dList) { EffectSsHahenInitParams initParams; @@ -552,7 +552,7 @@ void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac initParams.dList = dList; initParams.flags = flags; initParams.scale = scale; - initParams.objId = objId; + initParams.objectId = objectId; initParams.life = life; EffectSs_Spawn(play, EFFECT_SS_HAHEN, 128, &initParams); @@ -568,7 +568,7 @@ void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac * only live for 200 frames */ void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 flags, s16 scale, s16 randScaleRange, - s16 count, s16 objId, s16 life, Gfx* dList) { + s16 count, s16 objectId, s16 life, Gfx* dList) { s32 i; Vec3f velocity; Vec3f accel; @@ -581,7 +581,7 @@ void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 f velocity.z = (Rand_ZeroOne() - 0.5f) * burstScale; velocity.y = ((Rand_ZeroOne() * 0.5f) + 0.5f) * burstScale; - EffectSsHahen_Spawn(play, pos, &velocity, &accel, flags, Rand_S16Offset(scale, randScaleRange), objId, life, + EffectSsHahen_Spawn(play, pos, &velocity, &accel, flags, Rand_S16Offset(scale, randScaleRange), objectId, life, dList); } } @@ -719,7 +719,7 @@ void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, // EffectSsKakera Spawn Functions void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6, - s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objId, + s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objectId, Gfx* dList) { EffectSsKakeraInitParams initParams; @@ -736,7 +736,7 @@ void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* a initParams.unk_32 = arg11; initParams.life = life; initParams.colorIdx = colorIdx; - initParams.objId = objId; + initParams.objectId = objectId; initParams.dList = dList; EffectSs_Spawn(play, EFFECT_SS_KAKERA, 101, &initParams); diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c index e2f31c404..c7d89137b 100644 --- a/src/code/z_en_hy_code.c +++ b/src/code/z_en_hy_code.c @@ -133,7 +133,7 @@ EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) { } void EnHy_ChangeObjectAndAnim(EnHy* enHy, PlayState* play, s16 animIndex) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->animObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment); EnHy_ChangeAnim(&enHy->skelAnime, animIndex); } @@ -141,7 +141,7 @@ s32 EnHy_UpdateSkelAnime(EnHy* enHy, PlayState* play) { s32 isUpdated = false; if (enHy->actor.draw != NULL) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->animObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment); SkelAnime_Update(&enHy->skelAnime); isUpdated = true; } @@ -161,14 +161,14 @@ void EnHy_Blink(EnHy* enHy, s32 eyeTexMaxIndex) { s32 EnHy_Init(EnHy* enHy, PlayState* play, FlexSkeletonHeader* skeletonHeaderSeg, s16 animIndex) { s32 isInitialized = false; - if ((SubS_IsObjectLoaded(enHy->animObjIndex, play) == true) && - (SubS_IsObjectLoaded(enHy->headObjIndex, play) == true) && - (SubS_IsObjectLoaded(enHy->skelUpperObjIndex, play) == true) && - (SubS_IsObjectLoaded(enHy->skelLowerObjIndex, play) == true)) { - enHy->actor.objBankIndex = enHy->skelLowerObjIndex; + if ((SubS_IsObjectLoaded(enHy->animObjectSlot, play) == true) && + (SubS_IsObjectLoaded(enHy->headObjectSlot, play) == true) && + (SubS_IsObjectLoaded(enHy->skelUpperObjectSlot, play) == true) && + (SubS_IsObjectLoaded(enHy->skelLowerObjectSlot, play) == true)) { + enHy->actor.objectSlot = enHy->skelLowerObjectSlot; isInitialized = true; ActorShape_Init(&enHy->actor.shape, 0.0f, NULL, 0.0f); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->actor.objBankIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->actor.objectSlot].segment); SkelAnime_InitFlex(play, &enHy->skelAnime, skeletonHeaderSeg, NULL, enHy->jointTable, enHy->morphTable, ENHY_LIMB_MAX); EnHy_ChangeObjectAndAnim(enHy, play, animIndex); diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index 55ab1a708..d0dada57d 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -1,4 +1,5 @@ #include "global.h" +#include "overlays/actors/ovl_En_Elforg/z_en_elforg.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_gi_hearts/object_gi_hearts.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" @@ -183,17 +184,17 @@ void EnItem00_Init(Actor* thisx, PlayState* play) { break; case ITEM00_SHIELD_HERO: - thisx->objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_SHIELD_2); + thisx->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_SHIELD_2); EnItem00_SetObject(this, play, &shadowOffset, &shadowScale); break; case ITEM00_MAP: - thisx->objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_MAP); + thisx->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_MAP); EnItem00_SetObject(this, play, &shadowOffset, &shadowScale); break; case ITEM00_COMPASS: - thisx->objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_COMPASS); + thisx->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_COMPASS); EnItem00_SetObject(this, play, &shadowOffset, &shadowScale); break; @@ -316,10 +317,10 @@ void EnItem00_Destroy(Actor* thisx, PlayState* play) { } void EnItem00_WaitForHeartObject(EnItem00* this, PlayState* play) { - s32 objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_HEARTS); + s32 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_HEARTS); - if (Object_IsLoaded(&play->objectCtx, objBankIndex)) { - this->actor.objBankIndex = objBankIndex; + if (Object_IsLoaded(&play->objectCtx, objectSlot)) { + this->actor.objectSlot = objectSlot; this->actionFunc = func_800A640C; } } @@ -724,10 +725,10 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { case ITEM00_RECOVERY_HEART: if (this->unk152 < 0) { if (this->unk152 == -1) { - s8 bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_HEART); + s8 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_HEART); - if (Object_IsLoaded(&play->objectCtx, bankIndex)) { - this->actor.objBankIndex = bankIndex; + if (Object_IsLoaded(&play->objectCtx, objectSlot)) { + this->actor.objectSlot = objectSlot; Actor_SetObjectDependency(play, &this->actor); this->unk152 = -2; } @@ -851,7 +852,7 @@ void EnItem00_DrawSprite(EnItem00* this, PlayState* play) { void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play) { s32 pad[2]; - if (Object_GetIndex(&play->objectCtx, OBJECT_GI_HEARTS) == this->actor.objBankIndex) { + if (Object_GetSlot(&play->objectCtx, OBJECT_GI_HEARTS) == this->actor.objectSlot) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); @@ -935,9 +936,9 @@ Actor* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, u32 params) { SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY); } } else { - spawnedActor = - Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, - 0, STRAY_FAIRY_PARAMS(((param7F00 >> 8) & 0x7F), 0, STRAY_FAIRY_TYPE_COLLECTIBLE)); + spawnedActor = Actor_Spawn( + &play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, + STRAY_FAIRY_PARAMS((param7F00 >> 8) & 0x7F, STRAY_FAIRY_AREA_CLOCK_TOWN, STRAY_FAIRY_TYPE_COLLECTIBLE)); if (param20000 == 0) { if (!Flags_GetCollectible(play, (param7F00 >> 8) & 0x7F)) { SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY); @@ -993,9 +994,9 @@ Actor* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s32 params) { spawnedActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, FAIRY_PARAMS(FAIRY_TYPE_2, true, param7F00 >> 8)); } else { - spawnedActor = - Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, - 0, STRAY_FAIRY_PARAMS(((param7F00 >> 8) & 0x7F), 0, STRAY_FAIRY_TYPE_COLLECTIBLE)); + spawnedActor = Actor_Spawn( + &play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, + STRAY_FAIRY_PARAMS((param7F00 >> 8) & 0x7F, STRAY_FAIRY_AREA_CLOCK_TOWN, STRAY_FAIRY_TYPE_COLLECTIBLE)); } if (Flags_GetCollectible(play, (param7F00 >> 8) & 0x7F) == 0) { SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY); diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index c3c6819be..003f5dd7b 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -15,7 +15,7 @@ void GameOver_FadeLights(PlayState* play) { if ((gameOverCtx->state >= GAMEOVER_DEATH_WAIT_GROUND && gameOverCtx->state < GAMEOVER_REVIVE_START) || (gameOverCtx->state >= GAMEOVER_REVIVE_RUMBLE && gameOverCtx->state < GAMEOVER_REVIVE_FADE_OUT)) { - Kankyo_FadeInGameOverLights(play); + Environment_FadeInGameOverLights(play); } } @@ -66,7 +66,7 @@ void GameOver_Update(PlayState* play) { gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE; gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE; gSaveContext.hudVisibilityTimer = 0; - Kankyo_InitGameOverLights(play); + Environment_InitGameOverLights(play); sGameOverTimer = 20; Rumble_Request(0.0f, 126, 124, 63); gameOverCtx->state = GAMEOVER_DEATH_WAIT_GROUND; @@ -92,7 +92,7 @@ void GameOver_Update(PlayState* play) { case GAMEOVER_REVIVE_START: gameOverCtx->state++; // GAMEOVER_REVIVE_RUMBLE sGameOverTimer = 0; - Kankyo_InitGameOverLights(play); + Environment_InitGameOverLights(play); ShrinkWindow_Letterbox_SetSizeTarget(32); break; @@ -119,7 +119,7 @@ void GameOver_Update(PlayState* play) { break; case GAMEOVER_REVIVE_FADE_OUT: - Kankyo_FadeOutGameOverLights(play); + Environment_FadeOutGameOverLights(play); sGameOverTimer--; if (sGameOverTimer == 0) { gameOverCtx->state = GAMEOVER_INACTIVE; diff --git a/src/code/z_horse.c b/src/code/z_horse.c index ac0142fae..52808477a 100644 --- a/src/code/z_horse.c +++ b/src/code/z_horse.c @@ -216,7 +216,7 @@ s32 Horse_IsActive(PlayState* play, ActorContext* actorCtx) { if (bgActor != NULL) { while (true) { if ((bgActor->update != NULL) && (bgActor->init == NULL)) { - if (Object_IsLoaded(&play->objectCtx, bgActor->objBankIndex)) { + if (Object_IsLoaded(&play->objectCtx, bgActor->objectSlot)) { if ((bgActor->id == ACTOR_EN_HORSE) && (((EnHorse*)bgActor)->action != ENHORSE_ACTION_INACTIVE)) { return true; } diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c index e09492d4e..d0bacdd22 100644 --- a/src/code/z_kaleido_manager.c +++ b/src/code/z_kaleido_manager.c @@ -66,7 +66,7 @@ void KaleidoManager_Init(PlayState* play) { } } - sKaleidoAreaPtr = THA_AllocTailAlign16(&play->state.heap, largestSize); + sKaleidoAreaPtr = THA_AllocTailAlign16(&play->state.tha, largestSize); gKaleidoMgrCurOvl = NULL; Fault_AddAddrConvClient(&sKaleidoMgrFaultAddrConvClient, KaleidoManager_FaultAddrConv, NULL); } diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index a08f2b56b..1b3aa49d7 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -93,7 +93,7 @@ void KaleidoSetup_Update(PlayState* play) { (play->gameOverCtx.state == GAMEOVER_INACTIVE)) { if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { if ((gSaveContext.save.cutsceneIndex < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) { - if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) { + if (!Play_InCsMode(play) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF))) { if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) { if (!CHECK_EVENTINF(EVENTINF_17) && !(player->stateFlags1 & PLAYER_STATE1_20)) { diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 9346af59a..30ea04e16 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,156 +1,980 @@ +#include "ultra64.h" +#include "z64light.h" +#include "z64math.h" + +typedef struct { + /* 0x00 */ u8 state; + /* 0x04 */ Vec3f offset; + /* 0x10 */ Vec3f pos; + /* 0x1C */ s8 pitch; + /* 0x1D */ s8 roll; + /* 0x1E */ u8 textureIndex; + /* 0x1F */ u8 delayTimer; +} LightningBolt; // size = 0x20 + +// Variables are put before most headers as a hacky way to bypass bss reordering +struct LightningStrike; + +u8 D_801F4E30; +u8 D_801F4E31; +u8 gCustomLensFlare1On; +Vec3f gCustomLensFlare1Pos; +f32 D_801F4E44; +f32 D_801F4E48; +s16 D_801F4E4C; +u8 gCustomLensFlare2On; +Vec3f gCustomLensFlare2Pos; +f32 D_801F4E5C; +f32 D_801F4E60; +s16 D_801F4E64; +struct LightningStrike gLightningStrike; +f32 D_801F4E74; +u16 D_801F4E78; +u16 gSkyboxNumStars; +LightningBolt sLightningBolts[3]; +LightNode* sNGameOverLightNode; +LightInfo sNGameOverLightInfo; +LightNode* sSGameOverLightNode; +LightInfo sSGameOverLightInfo; +f32 sSunEnvAlpha; +f32 sSunColor; +f32 sSunScale; +f32 sSunPrimAlpha; +s32 sSunDepthTestX; +s32 sSunDepthTestY; +f32 D_801F4F28; +s16 sLightningFlashAlpha; +u16 sSandstormScroll; +u8 D_801F4F30; +u8 D_801F4F31; +u8 sEnvIsTimeStopped; +u8 D_801F4F33; +u8 sGameOverLightsIntensity; +Gfx* sSkyboxStarsDList; + +#include "z64environment.h" #include "global.h" +#include "sys_cfb.h" +#include "objects/gameplay_keep/gameplay_keep.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F5090.s") +// Data +f32 sSandstormLerpScale = 0.0f; +s32 sSunScreenDepth = GPACK_ZDZ(G_MAXFBZ, 0); +s32 sEnvSkyboxNumStars = 0; +u16 sTimeJump = 0; +u8 sSandstormColorIndex = 0; +u8 sNextSandstormColorIndex = 0; +u8 D_801BDBA8 = 0; +u8 D_801BDBAC = 0; +u8 gWeatherMode = WEATHER_MODE_CLEAR; +u8 gLightConfigAfterUnderwater = 0; +u8 gInterruptSongOfStorms = false; +u8 sSkyboxIsChanging = false; +u8 D_801BDBC0 = 0; +u8 D_801BDBC4 = 0; +u8 gSceneSeqState = SCENESEQ_DEFAULT; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_ZBufValToFixedPoint.s") +typedef struct { + /* 0x0 */ u16 startTime; + /* 0x2 */ u16 endTime; + /* 0x4 */ u8 lightSetting; + /* 0x5 */ u8 nextLightSetting; +} TimeBasedLightEntry; // size = 0x6 + +TimeBasedLightEntry sTimeBasedLightConfigs[][7] = { + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 3, 3 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 3, 12 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 1 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 2 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 2, 3 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 3, 3 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 7, 7 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 7, 8 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 4, 5 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 5, 5 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 5, 6 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 6, 7 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 7, 7 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 11, 11 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 11, 8 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 8, 9 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 9, 9 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 9, 10 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 10, 11 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 11, 11 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 15, 15 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 15, 16 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 12, 13 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 13, 13 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 13, 14 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 14, 15 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 15, 15 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 19, 19 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 19, 16 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 16, 17 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 17, 17 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 17, 18 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 18, 19 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 19, 19 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 23, 23 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 23, 20 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 20, 21 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 21, 21 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 21, 22 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 22, 23 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 23, 23 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 27, 27 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 27, 24 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 24, 25 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 25, 25 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 25, 26 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 26, 27 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 27, 27 }, + }, +}; + +TimeBasedSkyboxEntry sTimeBasedSkyboxConfigs[][9] = { + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 3, 3 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 3, 4 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 4, 4 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 0, 1 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 1, 2 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 2, 2 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 2, 3 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 3, 3 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 7, 7 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 7, 8 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 8, 8 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 4, 5 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 5, 5 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 5, 6 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 6, 6 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 6, 7 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 7, 7 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 11, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 8, 9 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 9, 9 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 9, 10 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 10, 10 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 10, 11 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 11, 11 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 15, 15 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 15, 16 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 16, 16 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 12, 13 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 13, 13 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 13, 14 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 14, 14 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 14, 15 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 15, 15 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 19, 19 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 19, 20 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 20, 20 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 16, 17 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 17, 17 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 17, 18 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 18, 18 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 18, 19 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 19, 19 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 23, 23 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 23, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 20, 21 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 21, 21 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 21, 22 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 22, 22 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 22, 23 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 23, 23 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 27, 27 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 27, 28 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 28, 28 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 24, 25 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 25, 25 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 25, 26 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 26, 26 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 26, 27 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 27, 27 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 31, 31 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 31, 32 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 32, 32 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 28, 29 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 29, 29 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 29, 30 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 30, 30 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 30, 31 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 31, 31 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 35, 35 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 35, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 32, 33 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 33, 33 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 33, 34 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 34, 34 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 34, 35 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 35, 35 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 39, 39 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 39, 40 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 40, 40 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 36, 37 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 37, 37 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 37, 38 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 38, 38 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 38, 39 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 39, 39 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 43, 43 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 43, 44 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 44, 44 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 40, 41 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 41, 41 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 41, 42 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 42, 42 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 42, 43 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 43, 43 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 47, 47 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 47, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 44, 45 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 45, 45 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 45, 46 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 46, 46 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 46, 47 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 47, 47 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 51, 51 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 51, 48 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 48, 49 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 49, 49 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 49, 49 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 49, 50 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 50, 50 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 50, 51 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 51, 51 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 55, 55 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 55, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 52, 53 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 53, 53 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 53, 54 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 54, 54 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 54, 54 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 55, 55 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 59, 59 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 59, 56 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 56, 56 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 56, 57 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 57, 57 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 57, 58 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 58, 58 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 58, 58 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 59, 59 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 63, 63 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 63, 60 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 60, 60 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 60, 61 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 61, 61 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 61, 62 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 62, 62 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 62, 62 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 63, 63 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 67, 67 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 67, 64 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 64, 64 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 64, 65 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 65, 65 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 65, 66 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 66, 66 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 66, 66 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 67, 67 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 1, 1 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 71, 71 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 71, 72 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 72, 72 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 68, 69 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 69, 69 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 69, 70 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 70, 70 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 70, 71 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 71, 71 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 75, 75 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 75, 76 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 76, 76 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 72, 73 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 73, 73 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 73, 74 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 74, 74 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 74, 75 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 75, 75 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 79, 79 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 79, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 76, 77 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 77, 77 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 77, 78 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 78, 78 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 78, 79 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 79, 79 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 83, 83 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 83, 84 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 84, 84 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 80, 81 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 81, 81 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 81, 82 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 82, 82 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 82, 83 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 83, 83 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 87, 87 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 87, 88 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 88, 88 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 84, 85 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 85, 85 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 85, 86 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 86, 86 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 86, 87 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 87, 87 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 91, 91 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 91, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 88, 89 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 89, 89 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 89, 90 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 90, 90 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 90, 91 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 91, 91 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 11, 11 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 95, 95 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 95, 96 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 96, 96 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 92, 93 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 93, 93 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 93, 94 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 94, 94 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 94, 95 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 95, 95 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 99, 99 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 99, 100 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 100, 100 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 96, 97 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 97, 97 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 97, 98 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 98, 98 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 98, 99 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 99, 99 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 103, 103 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 103, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 100, 101 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 101, 101 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 101, 102 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 102, 102 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 102, 103 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 103, 103 }, + }, +}; + +typedef struct { + /* 0x0 */ RomFile file; + /* 0x8 */ RomFile palette; +} SkyboxFile; // size = 0x10 + +SkyboxFile sNormalSkyFiles[] = { + { + ROM_FILE(d2_fine_static), + ROM_FILE_UNSET, + }, + { + ROM_FILE(d2_cloud_static), + ROM_FILE_UNSET, + }, +}; + +void Environment_GraphCallback(GraphicsContext* gfxCtx, void* arg) { + PlayState* play = (PlayState*)arg; + + sSunScreenDepth = SysCfb_GetZBufferPixel(sSunDepthTestX, sSunDepthTestY); + Lights_GlowCheck(play); +} + +typedef struct { + /* 0x0 */ s32 mantissaShift; // shift applied to the mantissa of the z buffer value + /* 0x4 */ s32 base; // 15.3 fixed-point base value for the exponent +} ZBufValConversionEntry; // size = 0x8 + +ZBufValConversionEntry sZBufValConversionTable[1 << 3] = { + { 6, 0x00000 }, { 5, 0x20000 }, { 4, 0x30000 }, { 3, 0x38000 }, + { 2, 0x3C000 }, { 1, 0x3E000 }, { 0, 0x3F000 }, { 0, 0x3F800 }, +}; + +#define ZBUFVAL_EXPONENT(v) (((v) >> 15) & 7) +#define ZBUFVAL_MANTISSA(v) (((v) >> 4) & 0x7FF) + +/** + * Convert an 18-bits Z buffer value to a fixed point 15.3 value + * + * zBufferVal is 18 bits: + * 3: Exponent of z value + * 11: Mantissa of z value + * 4: dz value (unused) + */ +s32 Environment_ZBufValToFixedPoint(s32 zBufferVal) { + // base[exp] + mantissa << shift[exp] + s32 ret = (ZBUFVAL_MANTISSA(zBufferVal) << sZBufValConversionTable[ZBUFVAL_EXPONENT(zBufferVal)].mantissaShift) + + sZBufValConversionTable[ZBUFVAL_EXPONENT(zBufferVal)].base; + + return ret; +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Init.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F5954.s") +u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep) { + s16 stepSize = 0; + s16 diff = target - *pvalue; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpWeight.s") + if (target != *pvalue) { + stepSize = diff / scale; + if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) { + if ((s16)step < stepSize) { + stepSize = step; + } + if ((s16)-step > stepSize) { + stepSize = -step; + } + *pvalue += (u8)stepSize; + } else { + if (stepSize < (s16)minStep) { + stepSize = minStep; + *pvalue += (u8)stepSize; + if (target < *pvalue) { + *pvalue = target; + } + } + if ((s16)-minStep < stepSize) { + stepSize = -minStep; + *pvalue += (u8)stepSize; + if (*pvalue < target) { + *pvalue = target; + } + } + } + } + return diff; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F5B10.s") +f32 Environment_LerpWeight(u16 max, u16 min, u16 val) { + f32 diff = max - min; + + if (diff != 0.0f) { + f32 ret = 1.0f - (max - val) / diff; + + if (!(ret >= 1.0f)) { + return ret; + } + } + + return 1.0f; +} + +f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration) { + f32 endFrameF; + f32 startFrameF; + f32 curFrameF; + f32 accelDurationF; + f32 decelDurationF; + f32 totalFrames; + f32 temp; + f32 framesElapsed; + f32 ret; + + if (curFrame <= startFrame) { + return 0.0f; + } + + if (curFrame >= endFrame) { + return 1.0f; + } + + endFrameF = (s32)endFrame; + startFrameF = (s32)startFrame; + curFrameF = (s32)curFrame; + totalFrames = endFrameF - startFrameF; + framesElapsed = curFrameF - startFrameF; + accelDurationF = (s32)accelDuration; + decelDurationF = (s32)decelDuration; + + if ((startFrameF >= endFrameF) || (accelDurationF + decelDurationF > totalFrames)) { + return 0.0f; + } + + temp = 1.0f / ((totalFrames * 2.0f) - accelDurationF - decelDurationF); + + if (accelDurationF != 0.0f) { + if (framesElapsed <= accelDurationF) { + return temp * framesElapsed * framesElapsed / accelDurationF; + } + ret = temp * accelDurationF; + } else { + ret = 0.0f; + } + + if (framesElapsed <= totalFrames - decelDurationF) { + ret += 2.0f * temp * (framesElapsed - accelDurationF); + return ret; + } + + ret += 2.0f * temp * (totalFrames - accelDurationF - decelDurationF); + + if (decelDurationF != 0.0f) { + ret += temp * decelDurationF; + if (framesElapsed < totalFrames) { + ret -= temp * (totalFrames - framesElapsed) * (totalFrames - framesElapsed) / decelDurationF; + } + } + + return ret; +} + +Color_RGBA8 sSkyboxPrimColors[] = { + { 181, 100, 72, 0 }, { 255, 255, 255, 0 }, { 255, 164, 63, 0 }, { 70, 90, 100, 0 }, { 180, 110, 70, 0 }, + { 140, 120, 90, 0 }, { 186, 107, 70, 0 }, { 50, 90, 120, 0 }, { 160, 104, 125, 0 }, { 225, 234, 150, 0 }, + { 243, 84, 33, 0 }, { 112, 37, 55, 0 }, { 181, 100, 27, 0 }, { 255, 255, 255, 0 }, { 186, 107, 69, 0 }, + { 10, 40, 90, 0 }, { 180, 120, 100, 0 }, { 140, 120, 110, 0 }, { 186, 107, 70, 0 }, { 0, 50, 60, 0 }, + { 160, 104, 215, 0 }, { 225, 234, 150, 0 }, { 243, 84, 33, 0 }, { 100, 25, 45, 0 }, { 181, 100, 27, 0 }, + { 255, 255, 255, 0 }, { 186, 107, 69, 0 }, { 10, 10, 50, 0 }, { 165, 110, 63, 0 }, { 150, 120, 90, 0 }, + { 166, 112, 65, 0 }, { 10, 40, 60, 0 }, { 160, 104, 215, 0 }, { 225, 234, 150, 0 }, { 243, 84, 33, 0 }, + { 100, 20, 40, 0 }, { 181, 100, 27, 0 }, { 255, 255, 255, 0 }, { 186, 107, 69, 0 }, { 0, 50, 70, 0 }, + { 180, 126, 70, 0 }, { 150, 140, 120, 0 }, { 225, 164, 63, 0 }, { 0, 70, 80, 0 }, { 160, 104, 215, 0 }, + { 225, 234, 150, 0 }, { 243, 84, 33, 0 }, { 100, 40, 65, 0 }, { 105, 72, 57, 0 }, { 150, 120, 90, 0 }, + { 80, 56, 21, 0 }, { 60, 46, 40, 0 }, { 210, 120, 180, 0 }, { 210, 120, 180, 0 }, { 210, 120, 180, 0 }, + { 210, 120, 180, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 }, + { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 25, 53, 235, 0 }, + { 25, 53, 235, 0 }, { 25, 53, 235, 0 }, { 25, 53, 235, 0 }, { 198, 121, 88, 0 }, { 255, 255, 255, 0 }, + { 255, 164, 70, 0 }, { 55, 53, 91, 0 }, { 199, 126, 78, 0 }, { 159, 125, 103, 0 }, { 186, 107, 59, 0 }, + { 50, 90, 120, 0 }, { 171, 113, 131, 0 }, { 225, 234, 180, 0 }, { 237, 84, 37, 0 }, { 133, 48, 75, 0 }, + { 198, 121, 88, 0 }, { 255, 255, 255, 0 }, { 255, 164, 70, 0 }, { 55, 53, 91, 0 }, { 209, 135, 100, 0 }, + { 180, 177, 158, 0 }, { 196, 127, 79, 0 }, { 50, 90, 120, 0 }, { 171, 113, 131, 0 }, { 225, 234, 180, 0 }, + { 237, 84, 37, 0 }, { 133, 48, 75, 0 }, { 198, 121, 88, 0 }, { 235, 250, 235, 0 }, { 255, 164, 70, 0 }, + { 55, 53, 91, 0 }, { 205, 140, 110, 0 }, { 159, 125, 103, 0 }, { 186, 107, 59, 0 }, { 50, 90, 120, 0 }, + { 171, 113, 131, 0 }, { 225, 234, 180, 0 }, { 237, 84, 37, 0 }, { 133, 48, 75, 0 }, +}; + +Color_RGBA8 sSkyboxEnvColors[] = { + { 102, 135, 99, 0 }, { 0, 15, 69, 0 }, { 110, 55, 110, 0 }, { 0, 0, 100, 0 }, { 70, 10, 10, 0 }, + { 40, 0, 10, 0 }, { 40, 40, 40, 0 }, { 20, 20, 30, 0 }, { 60, 0, 10, 0 }, { 65, 45, 0, 0 }, + { 20, 25, 90, 0 }, { 0, 5, 25, 0 }, { 102, 135, 99, 0 }, { 0, 4, 199, 0 }, { 60, 65, 89, 0 }, + { 0, 0, 0, 0 }, { 70, 10, 10, 0 }, { 20, 0, 30, 0 }, { 40, 40, 40, 0 }, { 0, 0, 20, 0 }, + { 60, 0, 10, 0 }, { 65, 45, 0, 0 }, { 20, 25, 90, 0 }, { 0, 0, 30, 0 }, { 102, 135, 99, 0 }, + { 0, 4, 199, 0 }, { 60, 65, 89, 0 }, { 0, 0, 20, 0 }, { 66, 10, 10, 0 }, { 46, 5, 2, 0 }, + { 66, 10, 10, 0 }, { 0, 20, 50, 0 }, { 60, 0, 10, 0 }, { 65, 45, 0, 0 }, { 20, 25, 90, 0 }, + { 0, 0, 20, 0 }, { 102, 135, 99, 0 }, { 0, 4, 199, 0 }, { 60, 65, 89, 0 }, { 0, 0, 40, 0 }, + { 90, 90, 100, 0 }, { 60, 20, 30, 0 }, { 110, 55, 110, 0 }, { 0, 0, 50, 0 }, { 60, 0, 10, 0 }, + { 65, 45, 0, 0 }, { 20, 25, 90, 0 }, { 0, 0, 25, 0 }, { 10, 0, 0, 0 }, { 46, 5, 2, 0 }, + { 34, 14, 10, 0 }, { 21, 5, 13, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 }, + { 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 177, 82, 93, 0 }, + { 177, 82, 93, 0 }, { 177, 82, 93, 0 }, { 177, 82, 93, 0 }, { 90, 82, 102, 0 }, { 0, 4, 199, 0 }, + { 101, 24, 131, 0 }, { 26, 7, 0, 0 }, { 70, 9, 6, 0 }, { 49, 6, 1, 0 }, { 40, 15, 59, 0 }, + { 0, 2, 28, 0 }, { 60, 0, 10, 0 }, { 75, 45, 0, 0 }, { 20, 20, 89, 0 }, { 0, 7, 17, 0 }, + { 90, 82, 102, 0 }, { 0, 4, 199, 0 }, { 101, 24, 131, 0 }, { 26, 7, 0, 0 }, { 70, 12, 16, 0 }, + { 51, 10, 15, 0 }, { 50, 15, 58, 0 }, { 0, 2, 28, 0 }, { 60, 0, 10, 0 }, { 75, 45, 0, 0 }, + { 20, 20, 89, 0 }, { 0, 7, 17, 0 }, { 90, 82, 102, 0 }, { 0, 4, 199, 0 }, { 101, 24, 131, 0 }, + { 26, 7, 0, 0 }, { 70, 20, 45, 0 }, { 49, 6, 1, 0 }, { 40, 15, 59, 0 }, { 0, 2, 28, 0 }, + { 60, 0, 10, 0 }, { 75, 45, 0, 0 }, { 20, 20, 89, 0 }, { 0, 7, 17, 0 }, +}; #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSkybox.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6834.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_EnableUnderwaterLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F694C.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DisableUnderwaterLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6A04.s") +void Environment_WipeRumbleRequests(void) { + if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS)) { + Rumble_StateWipeRequests(); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6A40.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSkyboxRotY.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6AB8.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateNextDayTime.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6B44.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateTime.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6CEC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6EA4.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_IsSceneUpsideDown.s") +s32 Environment_IsSceneUpsideDown(PlayState* play) { + s32 ret = false; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6FF8.s") + if ((play->sceneId == SCENE_F41) || (play->sceneId == SCENE_INISIE_R)) { + ret = true; + } + return ret; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8554.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateLights.s") + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSun.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F88C4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8970.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8A9C.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdatePostmanEvents.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Update.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8D84.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSun.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSunLensFlare.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F9824.s") +typedef enum { + /* 0 */ LENS_FLARE_CIRCLE0, + /* 1 */ LENS_FLARE_CIRCLE1, + /* 2 */ LENS_FLARE_RING +} LensFlareType; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FA39C.s") +static Color_RGB8 sLensFlareColors[] = { + { 155, 205, 255 }, // blue + { 255, 255, 205 }, // yellow + { 255, 255, 205 }, // yellow + { 255, 255, 205 }, // yellow + { 155, 255, 205 }, // green + { 205, 255, 255 }, // light blue + { 155, 155, 255 }, // dark blue + { 205, 175, 255 }, // purple + { 175, 255, 205 }, // light green + { 255, 155, 235 }, // pink +}; +static f32 sLensFlareScales[] = { + 23.0f, 12.0f, 7.0f, 5.0f, 3.0f, 10.0f, 6.0f, 2.0f, 3.0f, 1.0f, +}; +static u32 sLensFlareAlphas[] = { + 50, 10, 25, 40, 70, 30, 50, 70, 50, 40, +}; +static u32 sLensFlareTypes[] = { + LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, + LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FA3C4.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLensFlare.s") + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_RandCentered.s") + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawRainImpl.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawRain.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FAAB4.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_ChangeLightSetting.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FAC20.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxFilters.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FAF74.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLightningFlash.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB010.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateLightningStrike.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_AddLightningBolts.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB388.s") +static TexturePtr sLightningTextures[] = { + gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex, + gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB758.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLightning.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB9B4.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_PlaySceneSequence.s") + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateTimeBasedSequence.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawCustomLensFlare.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_InitGameOverLights.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_InitGameOverLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_FadeInGameOverLights.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FadeInGameOverLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_FadeOutGameOverLights.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FadeOutGameOverLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FC3DC.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateRain.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FillScreen.s") +u8 sSandstormPrimColors[] = { + 255, 255, 255, // + 255, 255, 255, // + 255, 255, 255, // + 255, 255, 255, // + 210, 156, 85, // + 255, 200, 100, // + 225, 160, 50, // + 105, 90, 40, // +}; + +u8 sSandstormEnvColors[] = { + 100, 100, 100, // + 100, 100, 100, // + 100, 100, 100, // + 100, 100, 100, // + 155, 106, 35, // + 200, 150, 50, // + 170, 110, 0, // + 50, 40, 0, // +}; + #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSandstorm.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD2B4.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_AdjustLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD538.s") +void Environment_LerpRGB8(u8* from, Color_RGB8* to, f32 lerp, s16* dst) { + Color_RGB8 result; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpAmbientColor.s") + Color_RGB8_Lerp((Color_RGB8*)from, to, lerp, &result); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpDiffuseColor.s") + dst[0] = result.r - from[0]; + dst[1] = result.g - from[1]; + dst[2] = result.b - from[2]; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpFogColor.s") +void Environment_LerpAmbientColor(PlayState* play, Color_RGB8* to, f32 lerp) { + Environment_LerpRGB8(play->envCtx.lightSettings.ambientColor, to, lerp, play->envCtx.adjLightSettings.ambientColor); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpFog.s") +void Environment_LerpDiffuseColor(PlayState* play, Color_RGB8* to, f32 lerp) { + Environment_LerpRGB8(play->envCtx.lightSettings.light1Color, to, lerp, play->envCtx.adjLightSettings.light1Color); + Environment_LerpRGB8(play->envCtx.lightSettings.light2Color, to, lerp, play->envCtx.adjLightSettings.light2Color); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/get_days_elapsed.s") +void Environment_LerpFogColor(PlayState* play, Color_RGB8* to, f32 lerp) { + Environment_LerpRGB8(play->envCtx.lightSettings.fogColor, to, lerp, play->envCtx.adjLightSettings.fogColor); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/reset_days_elapsed.s") +void Environment_LerpFog(PlayState* play, s16 fogNearTarget, s16 fogFarTarget, f32 lerp) { + play->envCtx.adjLightSettings.fogNear = (fogNearTarget - play->envCtx.lightSettings.fogNear) * lerp; + play->envCtx.adjLightSettings.zFar = (fogFarTarget - play->envCtx.lightSettings.zFar) * lerp; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/get_current_day.s") +// Repurposed from OoT to be more general +u32 Environment_GetEventDayCount(void) { + return gSaveContext.save.eventDayCount; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD750.s") +// Repurposed from OoT to be more general +void Environment_ClearEventDayCount(void) { + gSaveContext.save.eventDayCount = 0; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD768.s") +// Repurposed from OoT to be more general +u32 Environment_GetTotalDays(void) { + return gSaveContext.save.day; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD78C.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_ForcePlaySequence.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD858.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_IsForcedSequenceDisabled.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD928.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_PlayStormNatureAmbience.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD980.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StopStormNatureAmbience.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FDAF8.s") +void Environment_WarpSongLeave(PlayState* play) { + gWeatherMode = WEATHER_MODE_CLEAR; + gSaveContext.save.cutsceneIndex = 0; + gSaveContext.respawnFlag = -3; + play->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_RETURN].entrance; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FDC94.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_SetupSkyboxStars.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE390.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStar.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE3E0.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStarsImpl.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StopTime.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Draw.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StartTime.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStars.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_IsTimeStopped.s") +void Environment_StopTime(void) { + sEnvIsTimeStopped = true; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE4B8.s") +void Environment_StartTime(void) { + sEnvIsTimeStopped = false; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE590.s") +u8 Environment_IsTimeStopped(void) { + return sEnvIsTimeStopped; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE5D0.s") +u32 Environment_GetStormState(PlayState* play) { + u32 stormState = play->envCtx.stormState; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE610.s") + if ((play->sceneId == SCENE_OMOYA) && (play->roomCtx.curRoom.num == 0)) { + stormState = ((gSaveContext.save.day >= 2) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_DEFENDED_AGAINST_THEM)) + ? STORM_STATE_ON + : STORM_STATE_OFF; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE620.s") + switch (play->sceneId) { + case SCENE_13HUBUKINOMITI: + case SCENE_11GORONNOSATO: + case SCENE_10YUKIYAMANOMURA: + case SCENE_14YUKIDAMANOMITI: + case SCENE_12HAKUGINMAE: + case SCENE_17SETUGEN: + case SCENE_GORONRACE: + if (gSaveContext.sceneLayer == 0) { + stormState = STORM_STATE_OFF; + } + break; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE658.s") + case SCENE_10YUKIYAMANOMURA2: + if (gSaveContext.sceneLayer == 1) { + stormState = STORM_STATE_OFF; + } + break; + + default: + break; + } + + return stormState; +} + +u8 Environment_IsFinalHours(PlayState* play) { + u8 ret = false; + + if ((gSaveContext.save.day == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) { + ret = true; + } + + return ret; +} + +u8 func_800FE5D0(PlayState* play) { + u8 ret = false; + + if (Entrance_GetSceneId(((void)0, gSaveContext.save.entrance)) < 0) { + ret = true; + } + + return ret; +} + +u32 func_800FE610(PlayState* play) { + return 0; +} + +u16 Environment_GetTimeSpeed(PlayState* play) { + u16 timeSpeed = 0; + + if (R_TIME_SPEED != 0) { + timeSpeed = R_TIME_SPEED + (u16)((void)0, gSaveContext.save.timeSpeedOffset); + } + + return timeSpeed; +} + +void Environment_SetTimeJump(f32 minutes) { + sTimeJump = CLOCK_TIME_F(0, minutes); +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE6F8.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE778.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetSandstormColorIndex.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE788.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetNextSandstormColorIndex.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE798.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetSandstormLerpScale.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE7A8.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpSandstormColors.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE9B4.s") @@ -158,6 +982,11 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEAB0.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEAC0.s") +void Environment_JumpForwardInTime(void) { + if (sTimeJump != 0) { + gSaveContext.save.time = ((void)0, gSaveContext.save.time) + sTimeJump; + sTimeJump = 0; + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEAF4.s") diff --git a/src/code/z_lib.c b/src/code/z_lib.c index 634f0a47f..a68d7c882 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -663,7 +663,7 @@ void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, dst->z = translation->z + (src->z * cos - src->x * sin); } -void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst) { +void Color_RGB8_Lerp(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst) { f32 aF; aF = a->r; diff --git a/src/code/z_lights.c b/src/code/z_lights.c index ef1af66f5..e5b34f387 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -257,15 +257,15 @@ void LightContext_Init(PlayState* play, LightContext* lightCtx) { } void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b) { - lightCtx->ambient.r = r; - lightCtx->ambient.g = g; - lightCtx->ambient.b = b; + lightCtx->ambientColor[0] = r; + lightCtx->ambientColor[1] = g; + lightCtx->ambientColor[2] = b; } void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far) { - lightCtx->fogColor.r = r; - lightCtx->fogColor.g = g; - lightCtx->fogColor.b = b; + lightCtx->fogColor[0] = r; + lightCtx->fogColor[1] = g; + lightCtx->fogColor[2] = b; lightCtx->fogNear = near; lightCtx->zFar = far; } @@ -274,7 +274,7 @@ void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 * Allocate a new Lights group and initilize the ambient color with that provided by LightContext */ Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx) { - return Lights_New(gfxCtx, lightCtx->ambient.r, lightCtx->ambient.g, lightCtx->ambient.b); + return Lights_New(gfxCtx, lightCtx->ambientColor[0], lightCtx->ambientColor[1], lightCtx->ambientColor[2]); } void LightContext_InitList(PlayState* play, LightContext* lightCtx) { diff --git a/src/code/z_malloc.c b/src/code/z_malloc.c index 781f4310e..ac56231cf 100644 --- a/src/code/z_malloc.c +++ b/src/code/z_malloc.c @@ -40,7 +40,7 @@ void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc) __osGetSizes(&sZeldaArena, outMaxFree, outFree, outAlloc); } -s32 ZeldaArena_Check() { +s32 ZeldaArena_Check(void) { return __osCheckArena(&sZeldaArena); } @@ -48,10 +48,10 @@ void ZeldaArena_Init(void* start, size_t size) { __osMallocInit(&sZeldaArena, start, size); } -void ZeldaArena_Cleanup() { +void ZeldaArena_Cleanup(void) { __osMallocCleanup(&sZeldaArena); } -u8 ZeldaArena_IsInitialized() { +u8 ZeldaArena_IsInitialized(void) { return __osMallocIsInitalized(&sZeldaArena); } diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index c087fe059..f04562e03 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -181,7 +181,7 @@ void Map_Init(PlayState* play) { func_80105C40(play->roomCtx.curRoom.num); interfaceCtx->unk_278 = -1; interfaceCtx->dungeonOrBossAreaMapIndex = -1; - interfaceCtx->mapSegment = THA_AllocTailAlign16(&play->state.heap, 0x1000); + interfaceCtx->mapSegment = THA_AllocTailAlign16(&play->state.tha, 0x1000); if (func_8010A2AC(play)) { gSaveContext.mapIndex = func_8010A238(play); return; diff --git a/src/code/z_message.c b/src/code/z_message.c index cf88c60df..3fb8f5bac 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -1,10 +1,31 @@ #include "global.h" +#include "z64horse.h" #include "z64shrink_window.h" #include "z64view.h" #include "message_data_static.h" +#include "interface/parameter_static/parameter_static.h" #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" -#if 0 +u8 D_801C6A70 = 0; +s16 sOcarinaButtonIndexBufPos = 0; +s16 sOcarinaButtonIndexBufLen = 0; +s16 sLastPlayedSong = 0xFF; +s16 sOcarinaButtonStepR = 0; +s16 sOcarinaButtonStepG = 0; +s16 sOcarinaButtonStepB = 0; +s16 sOcarinaButtonFlashTimer = 12; +s16 sOcarinaButtonFlashColorIndex = 1; +s16 D_801C6A94 = 0; + +u8 gPageSwitchNextButtonStatus[][5] = { + { BTN_ENABLED, BTN_ENABLED, BTN_DISABLED, BTN_ENABLED, BTN_ENABLED }, + { BTN_ENABLED, BTN_ENABLED, BTN_DISABLED, BTN_ENABLED, BTN_ENABLED }, + { BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED, BTN_ENABLED }, + { BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED, BTN_ENABLED }, + { BTN_ENABLED, BTN_ENABLED, BTN_DISABLED, BTN_ENABLED, BTN_ENABLED }, + { BTN_ENABLED, BTN_ENABLED, BTN_DISABLED, BTN_ENABLED, BTN_ENABLED }, +}; + #define DEFINE_PERSON(_enum, _photo, _description, _metEnum, metMessage, _metFlag) metMessage, #define DEFINE_EVENT(_enum, _icon, _colorFlag, _description, completedMessage, _completedFlag) completedMessage, @@ -27,71 +48,94 @@ u16 gBombersNotebookWeekEventFlags[BOMBERS_NOTEBOOK_EVENT_MAX] = { #undef DEFINE_PERSON #undef DEFINE_EVENT -s16 D_801D02D8[15] = { - ACTOR_OCEFF_WIPE5, ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect, Sonata of Awakening Effect - ACTOR_OCEFF_WIPE5, ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect, Sonata of Awakening Effect - ACTOR_OCEFF_WIPE5, ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect, Sonata of Awakening Effect - ACTOR_OCEFF_WIPE, ACTOR_OCEFF_WIPE7, // Song of Time Effect, Song of Healing Effect - ACTOR_OCEFF_WIPE2, ACTOR_OCEFF_WIPE6, // Epona's Song Effect, Song of Soaring Effect - ACTOR_OCEFF_STORM, ACTOR_OCEFF_SPOT, // Song of Storms Effect II [?], Sun's Song Effect - ACTOR_OCEFF_WIPE, ACTOR_OCEFF_WIPE, // Song of Time Effect, Song of Time Effect - ACTOR_OCEFF_WIPE4 // Scarecrow's Song Effect +// TODO: Scripts +// Include message tables D_801C6B98 and D_801CFB08 +#include "src/code/z_message_tables.inc.c" + +s16 D_801CFC78[TEXTBOX_TYPE_MAX] = { + 0, // TEXTBOX_TYPE_0 + 1, // TEXTBOX_TYPE_1 + 3, // TEXTBOX_TYPE_2 + 2, // TEXTBOX_TYPE_3 + 14, // TEXTBOX_TYPE_4 + 14, // TEXTBOX_TYPE_5 + 0, // TEXTBOX_TYPE_6 + 14, // TEXTBOX_TYPE_7 + 0, // TEXTBOX_TYPE_8 + 0, // TEXTBOX_TYPE_9 + 0, // TEXTBOX_TYPE_A + 14, // TEXTBOX_TYPE_B + 14, // TEXTBOX_TYPE_C + 4, // TEXTBOX_TYPE_D + 14, // TEXTBOX_TYPE_E + 0, // TEXTBOX_TYPE_F +}; +u8 sOcarinaButtonIndexBuf[12] = { 0 }; +s16 sOcarinaButtonAlphaValues[9] = { 0 }; +s16 gOcarinaSongItemMap[] = { + OCARINA_SONG_SONATA, OCARINA_SONG_GORON_LULLABY, OCARINA_SONG_NEW_WAVE, + OCARINA_SONG_ELEGY, OCARINA_SONG_OATH, OCARINA_SONG_SARIAS, + OCARINA_SONG_TIME, OCARINA_SONG_HEALING, OCARINA_SONG_EPONAS, + OCARINA_SONG_SOARING, OCARINA_SONG_STORMS, OCARINA_SONG_SUNS, + OCARINA_SONG_INVERTED_TIME, OCARINA_SONG_DOUBLE_TIME, OCARINA_SONG_GORON_LULLABY_INTRO, }; -s32 D_801D02F8[15] = { 0,1,2,3,4,0,1,0,0,0,0,0,1,1,0 }; -#endif +// bss -extern s16 D_801D02D8[]; -extern s32 D_801D02F8[]; -extern s16 D_801F6B0C; -extern s16 D_801F6B0E; -extern s16 D_801F6B10; -extern s16 D_801F6B12; -extern s16 D_801F6B14; -extern s16 D_801F6B16; -extern s16 D_801F6B18; -extern s16 D_801F6B1A; -extern s16 D_801F6B1C; -extern s16 D_801F6B1E; -extern s16 D_801F6B20; -extern s16 D_801F6B22; -extern MessageTableEntry D_801C6B98[]; -extern MessageTableEntry D_801CFB08[]; +s32 sCharTexSize; +s32 sCharTexScale; +s32 D_801F6B08; -void func_80147520(void) { - D_801CFC98 = 0xFF; - D_801CFCA4[0] = D_801CFCA4[1] = D_801CFCA4[2] = D_801CFCA4[3] = D_801CFCA4[4] = D_801CFCA4[5] = D_801CFCA4[6] = - D_801CFCA4[7] = D_801CFCA4[8] = 0; +s16 sOcarinaButtonAPrimR; +s16 sOcarinaButtonAPrimB; +s16 sOcarinaButtonAPrimG; +s16 sOcarinaButtonAEnvR; +s16 sOcarinaButtonAEnvB; +s16 sOcarinaButtonAEnvG; +s16 sOcarinaButtonCPrimR; +s16 sOcarinaButtonCPrimB; +s16 sOcarinaButtonCPrimG; +s16 sOcarinaButtonCEnvR; +s16 sOcarinaButtonCEnvB; +s16 sOcarinaButtonCEnvG; + +void Message_ResetOcarinaButtonAlphas(void) { + sOcarinaButtonIndexBuf[0] = OCARINA_BTN_INVALID; + sOcarinaButtonAlphaValues[0] = sOcarinaButtonAlphaValues[1] = sOcarinaButtonAlphaValues[2] = + sOcarinaButtonAlphaValues[3] = sOcarinaButtonAlphaValues[4] = sOcarinaButtonAlphaValues[5] = + sOcarinaButtonAlphaValues[6] = sOcarinaButtonAlphaValues[7] = sOcarinaButtonAlphaValues[8] = 0; } -void func_80147564(PlayState* play) { +void Message_ResetOcarinaButtonState(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; - msgCtx->unk1204A[0] = 0xBD; - msgCtx->unk1204A[1] = 0xB8; - msgCtx->unk1204A[2] = 0xB3; - msgCtx->unk1204A[3] = 0xAE; - msgCtx->unk1204A[4] = 0xA9; - func_80147520(); - D_801F6B0C = 0x50; - D_801F6B10 = 0x96; - D_801F6B0E = 0xFF; - D_801F6B12 = 0xA; - D_801F6B16 = 0xA; - D_801F6B14 = 0xA; - D_801F6B18 = 0xFF; - D_801F6B1C = 0xFF; - D_801F6B1A = 0x32; - D_801F6B1E = 0xA; - D_801F6B22 = 0xA; - D_801F6B20 = 0xA; + msgCtx->ocarinaButtonsPosY[OCARINA_BTN_A] = 189; + msgCtx->ocarinaButtonsPosY[OCARINA_BTN_C_DOWN] = 184; + msgCtx->ocarinaButtonsPosY[OCARINA_BTN_C_RIGHT] = 179; + msgCtx->ocarinaButtonsPosY[OCARINA_BTN_C_LEFT] = 174; + msgCtx->ocarinaButtonsPosY[OCARINA_BTN_C_UP] = 169; + + Message_ResetOcarinaButtonAlphas(); + + sOcarinaButtonAPrimR = 80; + sOcarinaButtonAPrimG = 150; + sOcarinaButtonAPrimB = 255; + sOcarinaButtonAEnvR = 10; + sOcarinaButtonAEnvG = 10; + sOcarinaButtonAEnvB = 10; + sOcarinaButtonCPrimR = 255; + sOcarinaButtonCPrimG = 255; + sOcarinaButtonCPrimB = 50; + sOcarinaButtonCEnvR = 10; + sOcarinaButtonCEnvG = 10; + sOcarinaButtonCEnvB = 10; } s32 Message_ShouldAdvance(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; Input* controller = CONTROLLER1(&play->state); - if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) { if (CHECK_BTN_ALL(controller->press.button, BTN_A)) { Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS); } @@ -110,7 +154,7 @@ s32 Message_ShouldAdvanceSilent(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; Input* controller = CONTROLLER1(&play->state); - if (msgCtx->unk12020 == 0x10 || msgCtx->unk12020 == 0x11) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) { return CHECK_BTN_ALL(controller->press.button, BTN_A); } else { return CHECK_BTN_ALL(controller->press.button, BTN_A) || CHECK_BTN_ALL(controller->press.button, BTN_B) || @@ -123,77 +167,617 @@ void Message_CloseTextbox(PlayState* play) { if (play->msgCtx.msgLength != 0) { msgCtx->stateTimer = 2; - msgCtx->msgMode = 0x43; - msgCtx->unk12020 = 0; + msgCtx->msgMode = MSGMODE_TEXT_CLOSING; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_00; Audio_PlaySfx(NA_SE_NONE); } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80147818.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80147F18.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80148558.s") - -#ifdef NON_MATCHING -void func_80148B98(PlayState* play, u8 arg1) { - static s16 held = 0; +void Message_DrawTextboxIcon(PlayState* play, Gfx** gfxP, s16 x, s16 y) { + static Color_RGB16 sIconPrimColors[] = { + { 0, 80, 200 }, + { 50, 130, 255 }, + }; + static Color_RGB16 sIconEnvColors[] = { + { 0, 0, 0 }, + { 0, 130, 255 }, + }; + static s16 sIconPrimR = 0; + static s16 sIconPrimG = 80; + static s16 sIconPrimB = 200; + static s16 sIconFlashTimer = 12; + static s16 sIconFlashColorIndex = 0; + static s16 sIconEnvR = 0; + static s16 sIconEnvG = 0; + static s16 sIconEnvB = 0; + Gfx* gfx; MessageContext* msgCtx = &play->msgCtx; - Input* curInput = CONTROLLER1(&play->state); + Font* font = &msgCtx->font; + s16 primR; + s16 primG; + s16 primB; + s16 envR; + s16 envG; + s16 envB; + u8* iconTexture = msgCtx->font.iconBuf; - if ((curInput->rel.stick_y > 29) && held == 0) { - held = 1; + gfx = *gfxP; + + if (!msgCtx->textIsCredits) { + primR = ABS_ALT(sIconPrimR - sIconPrimColors[sIconFlashColorIndex].r) / sIconFlashTimer; + primG = ABS_ALT(sIconPrimG - sIconPrimColors[sIconFlashColorIndex].g) / sIconFlashTimer; + primB = ABS_ALT(sIconPrimB - sIconPrimColors[sIconFlashColorIndex].b) / sIconFlashTimer; + + if (sIconPrimR >= sIconPrimColors[sIconFlashColorIndex].r) { + sIconPrimR -= primR; + } else { + sIconPrimR += primR; + } + + if (sIconPrimG >= sIconPrimColors[sIconFlashColorIndex].g) { + sIconPrimG -= primG; + } else { + sIconPrimG += primG; + } + + if (sIconPrimB >= sIconPrimColors[sIconFlashColorIndex].b) { + sIconPrimB -= primB; + } else { + sIconPrimB += primB; + } + + envR = ABS_ALT(sIconEnvR - sIconEnvColors[sIconFlashColorIndex].r) / sIconFlashTimer; + envG = ABS_ALT(sIconEnvG - sIconEnvColors[sIconFlashColorIndex].g) / sIconFlashTimer; + envB = ABS_ALT(sIconEnvB - sIconEnvColors[sIconFlashColorIndex].b) / sIconFlashTimer; + + if (sIconEnvR >= sIconEnvColors[sIconFlashColorIndex].r) { + sIconEnvR -= envR; + } else { + sIconEnvR += envR; + } + + if (sIconEnvG >= sIconEnvColors[sIconFlashColorIndex].g) { + sIconEnvG -= envG; + } else { + sIconEnvG += envG; + } + + if (sIconEnvB >= sIconEnvColors[sIconFlashColorIndex].b) { + sIconEnvB -= envB; + } else { + sIconEnvB += envB; + } + + sIconFlashTimer--; + if (sIconFlashTimer == 0) { + sIconPrimR = sIconPrimColors[sIconFlashColorIndex].r; + sIconPrimG = sIconPrimColors[sIconFlashColorIndex].g; + sIconPrimB = sIconPrimColors[sIconFlashColorIndex].b; + sIconEnvR = sIconEnvColors[sIconFlashColorIndex].r; + sIconEnvG = sIconEnvColors[sIconFlashColorIndex].g; + sIconEnvB = sIconEnvColors[sIconFlashColorIndex].b; + sIconFlashTimer = 12; + sIconFlashColorIndex ^= 1; + } + + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetPrimColor(gfx++, 0, 0, sIconPrimR, sIconPrimG, sIconPrimB, 255); + gDPSetEnvColor(gfx++, sIconEnvR, sIconEnvG, sIconEnvB, 255); + + if (!play->pauseCtx.bombersNotebookOpen) { + gDPLoadTextureBlock_4b(gfx++, iconTexture, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, x << 2, y << 2, (x + sCharTexSize) << 2, (y + sCharTexSize) << 2, + G_TX_RENDERTILE, 0, 0, sCharTexScale, sCharTexScale); + } + + msgCtx->stateTimer++; + *gfxP = gfx; + } +} + +void func_80147F18(PlayState* play, Gfx** gfxP, s16 arg2, s16 arg3) { + static Color_RGB16 D_801CFD10[] = { + { 0, 80, 200 }, + { 50, 130, 255 }, + }; + static Color_RGB16 D_801CFD1C[] = { + { 0, 0, 0 }, + { 0, 130, 255 }, + }; + static s16 D_801CFD28 = 0; + static s16 D_801CFD2C = 80; + static s16 D_801CFD30 = 200; + static s16 D_801CFD34 = 12; + static s16 D_801CFD38 = 0; + static s16 D_801CFD3C = 0; + static s16 D_801CFD40 = 0; + static s16 D_801CFD44 = 0; + Gfx* gfx; + MessageContext* msgCtx = &play->msgCtx; + s16 primR; + s16 primG; + s16 primB; + s16 envR; + s16 envG; + s16 envB; + + gfx = *gfxP; + + if (!msgCtx->textIsCredits) { + primR = ABS_ALT(D_801CFD28 - D_801CFD10[D_801CFD38].r) / D_801CFD34; + primG = ABS_ALT(D_801CFD2C - D_801CFD10[D_801CFD38].g) / D_801CFD34; + primB = ABS_ALT(D_801CFD30 - D_801CFD10[D_801CFD38].b) / D_801CFD34; + + if (D_801CFD28 >= D_801CFD10[D_801CFD38].r) { + D_801CFD28 -= primR; + } else { + D_801CFD28 += primR; + } + + if (D_801CFD2C >= D_801CFD10[D_801CFD38].g) { + D_801CFD2C -= primG; + } else { + D_801CFD2C += primG; + } + + if (D_801CFD30 >= D_801CFD10[D_801CFD38].b) { + D_801CFD30 -= primB; + } else { + D_801CFD30 += primB; + } + + envR = ABS_ALT(D_801CFD3C - D_801CFD1C[D_801CFD38].r) / D_801CFD34; + envG = ABS_ALT(D_801CFD40 - D_801CFD1C[D_801CFD38].g) / D_801CFD34; + envB = ABS_ALT(D_801CFD44 - D_801CFD1C[D_801CFD38].b) / D_801CFD34; + + if (D_801CFD3C >= D_801CFD1C[D_801CFD38].r) { + D_801CFD3C -= envR; + } else { + D_801CFD3C += envR; + } + + if (D_801CFD40 >= D_801CFD1C[D_801CFD38].g) { + D_801CFD40 -= envG; + } else { + D_801CFD40 += envG; + } + + if (D_801CFD44 >= D_801CFD1C[D_801CFD38].b) { + D_801CFD44 -= envB; + } else { + D_801CFD44 += envB; + } + + D_801CFD34--; + if (D_801CFD34 == 0) { + D_801CFD28 = D_801CFD10[D_801CFD38].r; + D_801CFD2C = D_801CFD10[D_801CFD38].g; + D_801CFD30 = D_801CFD10[D_801CFD38].b; + D_801CFD3C = D_801CFD1C[D_801CFD38].r; + D_801CFD40 = D_801CFD1C[D_801CFD38].g; + D_801CFD44 = D_801CFD1C[D_801CFD38].b; + D_801CFD34 = 12; + D_801CFD38 ^= 1; + } + + gDPPipeSync(gfx++); + gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + gDPSetCombineMode(gfx++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); + gDPSetPrimColor(gfx++, 0, 0, D_801CFD28, D_801CFD2C, D_801CFD30, 120); + gDPFillRectangle(gfx++, arg2 + 3, arg3, arg2 + 17, arg3 + 11); + gDPFillRectangle(gfx++, arg2 + 6, arg3 - 2, arg2 + 14, arg3 + 13); + gDPPipeSync(gfx++); + + msgCtx->stateTimer++; + *gfxP = gfx++; + } +} + +void func_80148558(PlayState* play, Gfx** gfxP, s16 arg2, s16 arg3) { + static Color_RGB16 D_801CFD48[] = { + { 0, 80, 200 }, + { 50, 130, 255 }, + }; + static Color_RGB16 D_801CFD54[] = { + { 0, 0, 0 }, + { 0, 130, 255 }, + }; + static s16 D_801CFD60 = 0; + static s16 D_801CFD64 = 80; + static s16 D_801CFD68 = 200; + static s16 D_801CFD6C = 12; + static s16 D_801CFD70 = 0; + static s16 D_801CFD74 = 0; + static s16 D_801CFD78 = 0; + static s16 D_801CFD7C = 0; + Gfx* gfx; + MessageContext* msgCtx = &play->msgCtx; + s16 primR; + s16 primG; + s16 primB; + s16 envR; + s16 envG; + s16 envB; + + gfx = *gfxP; + + if (!msgCtx->textIsCredits) { + primR = ABS_ALT(D_801CFD60 - D_801CFD48[D_801CFD70].r) / D_801CFD6C; + primG = ABS_ALT(D_801CFD64 - D_801CFD48[D_801CFD70].g) / D_801CFD6C; + primB = ABS_ALT(D_801CFD68 - D_801CFD48[D_801CFD70].b) / D_801CFD6C; + + if (D_801CFD60 >= D_801CFD48[D_801CFD70].r) { + D_801CFD60 -= primR; + } else { + D_801CFD60 += primR; + } + + if (D_801CFD64 >= D_801CFD48[D_801CFD70].g) { + D_801CFD64 -= primG; + } else { + D_801CFD64 += primG; + } + + if (D_801CFD68 >= D_801CFD48[D_801CFD70].b) { + D_801CFD68 -= primB; + } else { + D_801CFD68 += primB; + } + + envR = ABS_ALT(D_801CFD74 - D_801CFD54[D_801CFD70].r) / D_801CFD6C; + envG = ABS_ALT(D_801CFD78 - D_801CFD54[D_801CFD70].g) / D_801CFD6C; + envB = ABS_ALT(D_801CFD7C - D_801CFD54[D_801CFD70].b) / D_801CFD6C; + + if (D_801CFD74 >= D_801CFD54[D_801CFD70].r) { + D_801CFD74 -= envR; + } else { + D_801CFD74 += envR; + } + + if (D_801CFD78 >= D_801CFD54[D_801CFD70].g) { + D_801CFD78 -= envG; + } else { + D_801CFD78 += envG; + } + + if (D_801CFD7C >= D_801CFD54[D_801CFD70].b) { + D_801CFD7C -= envB; + } else { + D_801CFD7C += envB; + } + + D_801CFD6C--; + if (D_801CFD6C == 0) { + D_801CFD60 = D_801CFD48[D_801CFD70].r; + D_801CFD64 = D_801CFD48[D_801CFD70].g; + D_801CFD68 = D_801CFD48[D_801CFD70].b; + D_801CFD74 = D_801CFD54[D_801CFD70].r; + D_801CFD78 = D_801CFD54[D_801CFD70].g; + D_801CFD7C = D_801CFD54[D_801CFD70].b; + D_801CFD6C = 12; + D_801CFD70 ^= 1; + } + + gDPPipeSync(gfx++); + gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + gDPSetCombineMode(gfx++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); + gDPSetPrimColor(gfx++, 0, 0, D_801CFD60, D_801CFD64, D_801CFD68, 120); + gDPFillRectangle(gfx++, arg2 + 3, arg3, arg2 + 29, arg3 + 11); + gDPFillRectangle(gfx++, arg2 + 6, arg3 - 2, arg2 + 26, arg3 + 13); + gDPPipeSync(gfx++); + + msgCtx->stateTimer++; + *gfxP = gfx++; + } +} + +void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) { + static s16 sAnalogStickHeld = false; + MessageContext* msgCtx = &play->msgCtx; + Input* input = CONTROLLER1(&play->state); + + if ((input->rel.stick_y >= 30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; msgCtx->choiceIndex--; if (msgCtx->choiceIndex > 128) { msgCtx->choiceIndex = 0; } else { Audio_PlaySfx(NA_SE_SY_CURSOR); } - return; - } else if ((curInput->rel.stick_y < -29) && held == 0) { - held = 1; + } else if ((input->rel.stick_y <= -30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; msgCtx->choiceIndex++; - if (msgCtx->choiceIndex > arg1) { - msgCtx->choiceIndex = arg1; + if (msgCtx->choiceIndex > numChoices) { + msgCtx->choiceIndex = numChoices; } else { Audio_PlaySfx(NA_SE_SY_CURSOR); } - return; - } else { - if (ABS_ALT(curInput->rel.stick_y) < 30) { - held = 0; - } + } else if (ABS_ALT(input->rel.stick_y) < 30) { + sAnalogStickHeld = false; } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80148B98.s") -#endif -void func_80148CBC(PlayState* play, UNK_PTR puParm2, u8 arg2) { +void func_80148CBC(PlayState* play, Gfx** gfxP, u8 arg2) { MessageContext* msgCtx = &play->msgCtx; - msgCtx->unk11FF4 = 0x30; + msgCtx->textPosX = 48; if (arg2 == 1) { - msgCtx->unk11FF6 = msgCtx->unk11FFE[1 + msgCtx->choiceIndex]; + msgCtx->textPosY = msgCtx->unk11FFE[1 + msgCtx->choiceIndex]; } else { - msgCtx->unk11FF6 = msgCtx->unk11FFE[msgCtx->choiceIndex]; + msgCtx->textPosY = msgCtx->unk11FFE[msgCtx->choiceIndex]; } - func_80147818(play, puParm2, msgCtx->unk11FF4, msgCtx->unk11FF6); + Message_DrawTextboxIcon(play, gfxP, msgCtx->textPosX, msgCtx->textPosY); } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80148D64.s") +void func_80148D64(PlayState* play) { + static s16 sAnalogStickHeld = false; + MessageContext* msgCtx = &play->msgCtx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80149048.s") + if (play->msgCtx.stickAdjY <= -30) { + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2]--; + if (msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] < '0') { + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] = '9'; + } + Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if (msgCtx->stickAdjY >= 30) { + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2]++; + if (msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] > '9') { + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] = '0'; + } + Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if ((msgCtx->stickAdjX >= 30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; + msgCtx->unk120C2++; + if (msgCtx->unk120C2 > 2) { + msgCtx->unk120C2 = 2; + } else { + Audio_PlaySfx(NA_SE_SY_CURSOR); + } + } else if ((msgCtx->stickAdjX <= -30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; + msgCtx->unk120C2--; + if (msgCtx->unk120C2 < 0) { + msgCtx->unk120C2 = 0; + } else { + Audio_PlaySfx(NA_SE_SY_CURSOR); + } + } else { + sAnalogStickHeld = false; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_801491DC.s") + msgCtx->bankRupeesSelected = (msgCtx->decodedBuffer.schar[msgCtx->unk120C0] - '0') * 100; + msgCtx->bankRupeesSelected += (msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + 1] - '0') * 10; + msgCtx->bankRupeesSelected += msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + 2] - '0'; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80149454.s") +void func_80149048(PlayState* play) { + MessageContext* msgCtx = &play->msgCtx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_801496C8.s") + if (msgCtx->stickAdjY <= -30) { + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2]--; + if (msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] < '0') { + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] = '9'; + } + Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if (msgCtx->stickAdjY >= 30) { + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2]++; + if (msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] > '9') { + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] = '0'; + } + Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014995C.s") + msgCtx->bankRupeesSelected = (msgCtx->decodedBuffer.schar[msgCtx->unk120C0] - '0') * 10; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80149C18.s") +void func_801491DC(PlayState* play) { + static s16 sAnalogStickHeld = false; + MessageContext* msgCtx = &play->msgCtx; + + if (msgCtx->stickAdjY <= -30) { + msgCtx->unk12054[msgCtx->unk120C2]--; + if (msgCtx->unk12054[msgCtx->unk120C2] <= 0) { + msgCtx->unk12054[msgCtx->unk120C2] = 5; + } + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] = msgCtx->unk12054[msgCtx->unk120C2] + '0'; + Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if (msgCtx->stickAdjY >= 30) { + msgCtx->unk12054[msgCtx->unk120C2]++; + if (msgCtx->unk12054[msgCtx->unk120C2] > 5) { + msgCtx->unk12054[msgCtx->unk120C2] = 1; + } + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] = msgCtx->unk12054[msgCtx->unk120C2] + '0'; + Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if ((msgCtx->stickAdjX >= 30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; + msgCtx->unk120C2++; + if (msgCtx->unk120C2 > 4) { + msgCtx->unk120C2 = 4; + } else { + Audio_PlaySfx(NA_SE_SY_CURSOR); + } + } else if ((msgCtx->stickAdjX <= -30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; + msgCtx->unk120C2--; + if (msgCtx->unk120C2 < 0) { + msgCtx->unk120C2 = 0; + } else { + Audio_PlaySfx(NA_SE_SY_CURSOR); + } + } else { + sAnalogStickHeld = false; + } +} + +void func_80149454(PlayState* play) { + static s16 sAnalogStickHeld = false; + MessageContext* msgCtx = &play->msgCtx; + + if (msgCtx->stickAdjY <= -30) { + msgCtx->unk12054[msgCtx->unk120C2]--; + if (msgCtx->unk12054[msgCtx->unk120C2] < 0) { + msgCtx->unk12054[msgCtx->unk120C2] = 9; + } + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] = msgCtx->unk12054[msgCtx->unk120C2] + '0'; + Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if (msgCtx->stickAdjY >= 30) { + msgCtx->unk12054[msgCtx->unk120C2]++; + if (msgCtx->unk12054[msgCtx->unk120C2] > 9) { + msgCtx->unk12054[msgCtx->unk120C2] = 0; + } + msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2] = msgCtx->unk12054[msgCtx->unk120C2] + '0'; + Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if ((msgCtx->stickAdjX >= 30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; + msgCtx->unk120C2++; + if (msgCtx->unk120C2 > 2) { + msgCtx->unk120C2 = 2; + } else { + Audio_PlaySfx(NA_SE_SY_CURSOR); + } + } else if ((msgCtx->stickAdjX <= -30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; + msgCtx->unk120C2--; + if (msgCtx->unk120C2 < 0) { + msgCtx->unk120C2 = 0; + } else { + Audio_PlaySfx(NA_SE_SY_CURSOR); + } + } else { + sAnalogStickHeld = false; + } +} + +void func_801496C8(PlayState* play) { + static s16 sAnalogStickHeld = false; + MessageContext* msgCtx = &play->msgCtx; + + if (play->msgCtx.stickAdjY <= -30) { + msgCtx->unk12054[msgCtx->unk120C2]--; + if (msgCtx->unk12054[msgCtx->unk120C2] < 0) { + msgCtx->unk12054[msgCtx->unk120C2] = 3; + } + msgCtx->decodedBuffer.wchar[msgCtx->unk120C0 + msgCtx->unk120C2] = msgCtx->unk12054[msgCtx->unk120C2] + 0x824F; + Font_LoadChar(play, msgCtx->decodedBuffer.wchar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if (msgCtx->stickAdjY >= 30) { + msgCtx->unk12054[msgCtx->unk120C2]++; + if (msgCtx->unk12054[msgCtx->unk120C2] >= 4) { + msgCtx->unk12054[msgCtx->unk120C2] = 0; + } + msgCtx->decodedBuffer.wchar[msgCtx->unk120C0 + msgCtx->unk120C2] = msgCtx->unk12054[msgCtx->unk120C2] + 0x824F; + Font_LoadChar(play, msgCtx->decodedBuffer.wchar[msgCtx->unk120C0 + msgCtx->unk120C2], + msgCtx->unk120C4 + (msgCtx->unk120C2 << 7)); + Audio_PlaySfx(NA_SE_SY_RUPY_COUNT); + } else if ((msgCtx->stickAdjX >= 30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; + msgCtx->unk120C2++; + if (msgCtx->unk120C2 > 5) { + msgCtx->unk120C2 = 5; + } else { + Audio_PlaySfx(NA_SE_SY_CURSOR); + } + } else if ((msgCtx->stickAdjX <= -30) && !sAnalogStickHeld) { + sAnalogStickHeld = true; + msgCtx->unk120C2--; + if (msgCtx->unk120C2 < 0) { + msgCtx->unk120C2 = 0; + } else { + Audio_PlaySfx(NA_SE_SY_CURSOR); + } + } else { + sAnalogStickHeld = false; + } +} + +void Message_DrawTextChar(PlayState* play, TexturePtr texture, Gfx** gfxP) { + MessageContext* msgCtx = &play->msgCtx; + Gfx* gfx = *gfxP; + s16 x = msgCtx->textPosX; + s16 y = msgCtx->textPosY; + + gDPPipeSync(gfx++); + + gDPLoadTextureBlock_4b(gfx++, texture, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + if ((msgCtx->textBoxType != TEXTBOX_TYPE_5) && (msgCtx->textBoxType != TEXTBOX_TYPE_D) && + !play->pauseCtx.bombersNotebookOpen) { + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textColorAlpha); + gSPTextureRectangle(gfx++, (x + 1) << 2, (y + 1) << 2, (x + sCharTexSize + 1) << 2, (y + sCharTexSize + 1) << 2, + G_TX_RENDERTILE, 0, 0, sCharTexScale, sCharTexScale); + gDPPipeSync(gfx++); + } + + gDPSetPrimColor(gfx++, 0, 0, msgCtx->textColorR, msgCtx->textColorG, msgCtx->textColorB, msgCtx->textColorAlpha); + gSPTextureRectangle(gfx++, x << 2, y << 2, (x + sCharTexSize) << 2, (y + sCharTexSize) << 2, G_TX_RENDERTILE, 0, 0, + sCharTexScale, sCharTexScale); + *gfxP = gfx++; +} + +s16 sTextboxWidth = 256; +s16 sTextboxHeight = 64; +s16 sTextboxTexWidth = 1024; +s16 sTextboxTexHeight = 1024; + +f32 D_801CFDA4[] = { 0.6f, 0.75f, 0.9f, 1.0f, 1.05f, 1.1f, 1.05f, 1.0f, 1.0f }; +f32 D_801CFDC8[] = { 0.6f, 0.75f, 0.9f, 1.0f, 1.05f, 1.1f, 1.05f, 1.0f, 1.0f }; + +// resizes textboxes when opening them +void Message_GrowTextbox(PlayState* play) { + MessageContext* msgCtx = &play->msgCtx; + + if (!play->pauseCtx.bombersNotebookOpen) { + sTextboxWidth = D_801CFDA4[msgCtx->stateTimer] * 256.0f; + sTextboxTexWidth = 1024.0f / D_801CFDA4[msgCtx->stateTimer]; + sTextboxHeight = D_801CFDC8[msgCtx->stateTimer] * 64.0f; + sTextboxTexHeight = 1024.0f / D_801CFDC8[msgCtx->stateTimer]; + msgCtx->textboxY = msgCtx->textboxYTarget + ((64 - sTextboxHeight) / 2); + msgCtx->textboxColorAlphaCurrent += msgCtx->textboxColorAlphaTarget / 8; + msgCtx->stateTimer++; + } else { + msgCtx->stateTimer = 8; + sTextboxWidth = 512; + sTextboxTexWidth = 512; + sTextboxHeight = 89; + sTextboxTexHeight = 731; + msgCtx->textboxY = msgCtx->textboxYTarget + ((90 - sTextboxHeight) / 2); + } + + if (msgCtx->stateTimer == 8) { + // Reached the end + msgCtx->textboxX = msgCtx->textboxXTarget; + msgCtx->textboxY = msgCtx->textboxYTarget; + msgCtx->msgMode = MSGMODE_TEXT_STARTING; + msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget; + } + + if (!play->pauseCtx.bombersNotebookOpen) { + msgCtx->textboxX = msgCtx->textboxXTarget + ((256 - sTextboxWidth) / 2); + } else { + msgCtx->textboxX = msgCtx->textboxXTarget + ((512 - sTextboxWidth) / 2); + } +} void Message_FindMessage(PlayState* play, u16 textId) { MessageContext* msgCtx = &play->msgCtx; @@ -223,13 +807,1075 @@ void Message_FindMessage(PlayState* play, u16 textId) { font->messageEnd = nextSegment - foundSegment; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80149F74.s") +Color_RGB8 D_801CFDEC[] = { + { 0, 255, 0 }, { 0, 0, 255 }, { 255, 255, 255 }, { 255, 0, 0 }, + { 255, 0, 255 }, { 255, 255, 255 }, { 255, 100, 0 }, { 0, 0, 0 }, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014AAD0.s") +s16 D_801CFE04[] = { + 150, // ITEM_SONG_SONATA + 255, // ITEM_SONG_LULLABY + 100, // ITEM_SONG_NOVA + 255, // ITEM_SONG_ELEGY + 255, // ITEM_SONG_OATH + 255, // ITEM_SONG_SARIA + 255, // ITEM_SONG_TIME + 255, // ITEM_SONG_HEALING + 255, // ITEM_SONG_EPONA + 255, // ITEM_SONG_SOARING + 255, // ITEM_SONG_STORMS + 255 // ITEM_SONG_SUN -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014ADBC.s") +}; +s16 D_801CFE1C[] = { + 255, // ITEM_SONG_SONATA + 80, // ITEM_SONG_LULLABY + 150, // ITEM_SONG_NOVA + 160, // ITEM_SONG_ELEGY + 100, // ITEM_SONG_OATH + 240, // ITEM_SONG_SARIA + 255, // ITEM_SONG_TIME + 255, // ITEM_SONG_HEALING + 255, // ITEM_SONG_EPONA + 255, // ITEM_SONG_SOARING + 255, // ITEM_SONG_STORMS + 255 // ITEM_SONG_SUN -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014C70C.s") +}; +s16 D_801CFE34[] = { + 100, // ITEM_SONG_SONATA + 40, // ITEM_SONG_LULLABY + 255, // ITEM_SONG_NOVA + 0, // ITEM_SONG_ELEGY + 255, // ITEM_SONG_OATH + 100, // ITEM_SONG_SARIA + 255, // ITEM_SONG_TIME + 255, // ITEM_SONG_HEALING + 255, // ITEM_SONG_EPONA + 255, // ITEM_SONG_SOARING + 255, // ITEM_SONG_STORMS + 255 // ITEM_SONG_SUN +}; + +static TexturePtr sStrayFairyIconTextures[] = { + gStrayFairyWoodfallIconTex, + gStrayFairySnowheadIconTex, + gStrayFairyGreatBayIconTex, + gStrayFairyStoneTowerIconTex, +}; + +static Color_RGB8 sStrayFairyIconPrimColors[] = { + { 255, 110, 160 }, + { 90, 255, 100 }, + { 120, 255, 255 }, + { 245, 245, 90 }, +}; + +static Color_RGB8 sStrayFairyIconEnvColors[] = { + { 255, 255, 255 }, + { 255, 255, 255 }, + { 255, 255, 255 }, + { 225, 170, 0 }, +}; + +void Message_DrawItemIcon(PlayState* play, Gfx** gfxP) { + MessageContext* msgCtx = &play->msgCtx; + Gfx* gfx = *gfxP; + s32 index; + + msgCtx->unk12016 = msgCtx->unk12014; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Audio_PlaySfx(NA_SE_NONE); + } + + gDPPipeSync(gfx++); + gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, msgCtx->textColorAlpha); + + if (msgCtx->itemId == ITEM_RECOVERY_HEART) { + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, 255, 0, 0, msgCtx->textColorAlpha); + gDPSetEnvColor(gfx++, 0, 80, 0, 255); + gDPLoadTextureBlock(gfx++, gHeartFullTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + } else if ((msgCtx->itemId >= ITEM_RUPEE_GREEN) && (msgCtx->itemId <= ITEM_RUPEE_HUGE)) { + index = msgCtx->itemId - ITEM_RUPEE_GREEN; + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, D_801CFDEC[index].r, D_801CFDEC[index].g, D_801CFDEC[index].b, + msgCtx->textColorAlpha); + gDPSetEnvColor(gfx++, 0, 80, 0, 255); + gDPLoadTextureBlock(gfx++, gRupeeCounterIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + } else if (msgCtx->itemId == ITEM_STRAY_FAIRIES) { + msgCtx->unk12016 = 0x18; + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, sStrayFairyIconPrimColors[((void)0, gSaveContext.dungeonIndex)].r, + sStrayFairyIconPrimColors[((void)0, gSaveContext.dungeonIndex)].g, + sStrayFairyIconPrimColors[((void)0, gSaveContext.dungeonIndex)].b, msgCtx->textColorAlpha); + gDPSetEnvColor(gfx++, sStrayFairyIconEnvColors[((void)0, gSaveContext.dungeonIndex)].r, + sStrayFairyIconEnvColors[((void)0, gSaveContext.dungeonIndex)].g, + sStrayFairyIconEnvColors[((void)0, gSaveContext.dungeonIndex)].b, 0); + gDPLoadTextureBlock_4b(gfx++, gStrayFairyGlowingCircleIconTex, G_IM_FMT_I, 32, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, msgCtx->unk12010 << 2, msgCtx->unk12012 << 2, + (msgCtx->unk12010 + msgCtx->unk12014) << 2, (msgCtx->unk12012 + msgCtx->unk12016) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, msgCtx->textColorAlpha); + gDPLoadTextureBlock(gfx++, sStrayFairyIconTextures[((void)0, gSaveContext.dungeonIndex)], G_IM_FMT_RGBA, + G_IM_SIZ_32b, 32, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + } else if ((msgCtx->itemId >= ITEM_SONG_SONATA) && (msgCtx->itemId <= ITEM_SONG_SUN)) { + index = msgCtx->itemId - ITEM_SONG_SONATA; + gDPSetPrimColor(gfx++, 0, 0, D_801CFE04[index], D_801CFE1C[index], D_801CFE34[index], msgCtx->textColorAlpha); + gDPLoadTextureBlock(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + msgCtx->unk12016 = 0x18; + } else if (msgCtx->itemId == ITEM_CC) { + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, 255, 255, 0, msgCtx->textColorAlpha); + gDPSetEnvColor(gfx++, 0, 0, 0, 255); + gDPLoadTextureBlock(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + } else if (msgCtx->itemId >= ITEM_B8) { + gDPLoadTextureBlock(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + } else if (msgCtx->itemId >= ITEM_SKULL_TOKEN) { + gDPLoadTextureBlock(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + } else { + msgCtx->unk12016 = msgCtx->unk12014; + gDPLoadTextureBlock(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + } + + gSPTextureRectangle(gfx++, msgCtx->unk12010 << 2, msgCtx->unk12012 << 2, (msgCtx->unk12010 + msgCtx->unk12014) << 2, + (msgCtx->unk12012 + msgCtx->unk12016) << 2, G_TX_RENDERTILE, 0, 0, D_801F6B08, D_801F6B08); + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + + if (!play->pauseCtx.bombersNotebookOpen) { + msgCtx->textPosX += 16; + } else { + msgCtx->textPosX += 50; + } + *gfxP = gfx; +} + +void Message_HandleOcarina(PlayState* play) { + MessageContext* msgCtx = &play->msgCtx; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + play->msgCtx.ocarinaMode = OCARINA_MODE_ACTIVE; + if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_LONG_RECORDING) { + msgCtx->msgMode = MSGMODE_SCARECROW_LONG_RECORDING_START; + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_LONG_DEMONSTRATION) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff(); + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = sOcarinaButtonIndexBufLen = 0; + Message_ResetOcarinaButtonState(play); + msgCtx->stateTimer = 3; + msgCtx->msgMode = MSGMODE_SCARECROW_LONG_DEMONSTRATION; + AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_SPAWN_RECORDING) { + msgCtx->msgMode = MSGMODE_SCARECROW_SPAWN_RECORDING_START; + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_SPAWN_DEMONSTRATION) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff(); + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = sOcarinaButtonIndexBufLen = 0; + Message_ResetOcarinaButtonState(play); + msgCtx->stateTimer = 3; + msgCtx->msgMode = MSGMODE_SCARECROW_SPAWN_DEMONSTRATION; + AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_SPAWN + 1, 1); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_37) { + msgCtx->msgMode = MSGMODE_2F; + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_3A) { + msgCtx->msgMode = MSGMODE_32; + } else if ((msgCtx->ocarinaAction >= OCARINA_ACTION_TIMED_PROMPT_SONATA) && + (msgCtx->ocarinaAction <= OCARINA_ACTION_TIMED_PROMPT_STORMS)) { + msgCtx->msgMode = MSGMODE_35; + } else if (((msgCtx->ocarinaAction >= OCARINA_ACTION_DEMONSTRATE_SONATA) && + (msgCtx->ocarinaAction <= OCARINA_ACTION_DEMONSTRATE_GORON_LULLABY_INTRO)) || + (msgCtx->ocarinaAction == OCARINA_ACTION_3B) || (msgCtx->ocarinaAction == OCARINA_ACTION_3C) || + (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_FIRST_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_FIRST_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_SECOND_HALF)) { + msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION_STARTING; + } else if ((msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_WIND_FISH_GORON) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_WIND_FISH_ZORA) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_WIND_FISH_DEKU)) { + msgCtx->msgMode = MSGMODE_SONG_PROMPT_STARTING; + } else if ((msgCtx->ocarinaAction == OCARINA_ACTION_0) || (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) || + (msgCtx->ocarinaAction >= OCARINA_ACTION_CHECK_TIME)) { + msgCtx->msgMode = MSGMODE_OCARINA_STARTING; + } else { + msgCtx->msgMode = MSGMODE_SONG_PROMPT_STARTING; + } + } +} + +Color_RGB16 D_801CFE74[] = { + { 255, 120, 0 }, { 70, 255, 80 }, { 80, 110, 255 }, { 255, 255, 30 }, + { 90, 180, 255 }, { 210, 100, 255 }, { 170, 170, 170 }, { 255, 130, 30 }, +}; +Color_RGB16 D_801CFEA4[] = { + { 255, 60, 60 }, { 70, 255, 80 }, { 80, 90, 255 }, { 255, 255, 50 }, + { 80, 150, 255 }, { 255, 150, 180 }, { 170, 170, 170 }, { 255, 130, 30 }, +}; +Color_RGB16 D_801CFED4[] = { + { 255, 60, 60 }, { 70, 255, 80 }, { 80, 90, 255 }, { 255, 255, 50 }, + { 80, 150, 255 }, { 255, 150, 180 }, { 180, 180, 200 }, { 255, 130, 30 }, +}; +Color_RGB16 D_801CFF04[] = { + { 195, 0, 0 }, { 70, 255, 80 }, { 80, 90, 255 }, { 255, 255, 50 }, + { 80, 150, 255 }, { 255, 150, 180 }, { 170, 170, 170 }, { 255, 130, 30 }, +}; +Color_RGB16 D_801CFF34[] = { + { 255, 60, 60 }, { 110, 170, 255 }, { 80, 90, 255 }, { 255, 255, 50 }, + { 80, 150, 255 }, { 255, 150, 180 }, { 170, 170, 170 }, { 255, 130, 30 }, +}; + +u8 D_801CFF64[] = { 2, 1, 3, 6, 6, 6, 3, 3, 3, 3, 1, 6 }; + +#define MESSAGE_ITEM_NONE 9999 + +void Message_DrawTextDefault(PlayState* play, Gfx** gfxP) { + MessageContext* msgCtx = &play->msgCtx; + u16 j; + Font* font = &play->msgCtx.font; + u16 i; + u16 charTexIndex; + Gfx* gfx = *gfxP; + u16 character; + s16 sp130; + s16 sp12E; + s16 sp12C; + s16 sp12A; + u16 lookAheadCharacter; + + play->msgCtx.textPosX = play->msgCtx.unk11F1A[0] + play->msgCtx.unk11FF8; + play->msgCtx.textPosY = play->msgCtx.unk11FFA; + + sp130 = 0; + if (play->msgCtx.itemId != MESSAGE_ITEM_NONE) { + Message_DrawItemIcon(play, &gfx); + } + msgCtx->textColorR = msgCtx->unk120C8; + msgCtx->textColorG = msgCtx->unk120CA; + msgCtx->textColorB = msgCtx->unk120CC; + + charTexIndex = 0; + + for (i = 0; i < msgCtx->textDrawPos; i++) { + character = msgCtx->decodedBuffer.wchar[i]; + + switch (character) { + case 0x2000: + if (play->pauseCtx.bombersNotebookOpen || (msgCtx->textBoxType == TEXTBOX_TYPE_D)) { + msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 0; + } else if (msgCtx->textBoxType == TEXTBOX_TYPE_5) { + msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 0; + } else { + msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 255; + } + if ((i + 1) == msgCtx->textDrawPos) { + msgCtx->textDrawPos++; + } + break; + + case 0x2001: + case 0x2002: + case 0x2003: + case 0x2004: + case 0x2005: + case 0x2006: + case 0x2007: + case 0x2008: + if ((msgCtx->msgMode >= MSGMODE_NEW_CYCLE_0) && (msgCtx->msgMode <= MSGMODE_NEW_CYCLE_2) && + (character == 0x2002)) { + msgCtx->textDrawPos = msgCtx->decodedTextLen; + if (msgCtx->unk120D6) { + msgCtx->unk120D4 += 25; + if (msgCtx->unk120D4 >= 100) { + msgCtx->unk120D6 = false; + } + } else { + msgCtx->unk120D4 -= 25; + if (msgCtx->unk120D4 <= -100) { + msgCtx->unk120D6 = true; + } + } + + if (D_801CFE74[(s16)(character - 0x2001)].r + msgCtx->unk120D4 < 0) { + msgCtx->textColorR = 0; + } else { + msgCtx->textColorR = D_801CFE74[(s16)(character - 0x2001)].r + msgCtx->unk120D4; + } + if (D_801CFE74[(s16)(character - 0x2001)].g + msgCtx->unk120D4 >= 255) { + msgCtx->textColorG = D_801CFE74[(s16)(character - 0x2001)].g; + } else { + msgCtx->textColorG = D_801CFE74[(s16)(character - 0x2001)].g + msgCtx->unk120D4; + } + if (D_801CFE74[(s16)(character - 0x2001)].b + msgCtx->unk120D4 < 0) { + msgCtx->textColorB = 0; + } else { + msgCtx->textColorB = D_801CFE74[(s16)(character - 0x2001)].b + msgCtx->unk120D4; + } + } else if (play->pauseCtx.bombersNotebookOpen) { + msgCtx->textColorR = D_801CFF34[(s16)(character - 0x2001)].r; + msgCtx->textColorG = D_801CFF34[(s16)(character - 0x2001)].g; + msgCtx->textColorB = D_801CFF34[(s16)(character - 0x2001)].b; + } else if (msgCtx->textBoxType == TEXTBOX_TYPE_1) { + msgCtx->textColorR = D_801CFE74[(s16)(character - 0x2001)].r; + msgCtx->textColorG = D_801CFE74[(s16)(character - 0x2001)].g; + msgCtx->textColorB = D_801CFE74[(s16)(character - 0x2001)].b; + } else if (msgCtx->textBoxType == TEXTBOX_TYPE_D) { + msgCtx->textColorR = D_801CFF04[(s16)(character - 0x2001)].r; + msgCtx->textColorG = D_801CFF04[(s16)(character - 0x2001)].g; + msgCtx->textColorB = D_801CFF04[(s16)(character - 0x2001)].b; + } else { + msgCtx->textColorR = D_801CFEA4[(s16)(character - 0x2001)].r; + msgCtx->textColorG = D_801CFEA4[(s16)(character - 0x2001)].g; + msgCtx->textColorB = D_801CFEA4[(s16)(character - 0x2001)].b; + } + + if ((i + 1) == msgCtx->textDrawPos) { + msgCtx->textDrawPos++; + } + break; + + case 0x20: // ` ` + msgCtx->textPosX += 6; + break; + + case 0xA: + msgCtx->textPosY += msgCtx->unk11FFC; + // fallthrough + case 0xC: + sp130++; + msgCtx->textPosX = msgCtx->unk11F1A[sp130] + msgCtx->unk11FF8; + if (msgCtx->choiceNum == 1) { + if (!play->pauseCtx.bombersNotebookOpen) { + msgCtx->textPosX += 32; + } else { + msgCtx->textPosX += 57; + } + } else if (msgCtx->choiceNum == 2) { + if (!play->pauseCtx.bombersNotebookOpen) { + msgCtx->textPosX += 22; + } else { + msgCtx->textPosX += 57; + } + } + continue; + + case 0x9: + case 0xB: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + if (!msgCtx->textboxSkipped) { + Audio_PlaySfx(NA_SE_NONE); + msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT; + Font_LoadMessageBoxEndIcon(font, 0); + } else { + msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG; + msgCtx->textUnskippable = false; + msgCtx->msgBufPos++; + } + msgCtx->unk120CE = msgCtx->textColorR; + msgCtx->unk120D0 = msgCtx->textColorG; + msgCtx->unk120D2 = msgCtx->textColorB; + } + *gfxP = gfx; + return; + + case 0x101: // MESSAGE_QUICKTEXT_ENABLE + if (((i + 1) == msgCtx->textDrawPos) && + ((msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) || + ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING) && (msgCtx->msgMode <= MSGMODE_26)))) { + + j = i; + while (true) { + if ((msgCtx->decodedBuffer.wchar[j] != 0x102) && (msgCtx->decodedBuffer.wchar[j] != 0x104) && + (msgCtx->decodedBuffer.wchar[j] != 0x103) && (msgCtx->decodedBuffer.wchar[j] != 0x230) && + (msgCtx->decodedBuffer.wchar[j] != 9) && (msgCtx->decodedBuffer.wchar[j] != 0xB)) { + j++; + continue; + } + break; + } + + i = j - 1; + msgCtx->textDrawPos = i + 1; + } + break; + + case 0x102: // MESSAGE_QUICKTEXT_DISABLE + break; + + case 0x110: // MESSAGE_BOX_BREAK_DELAYED + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->stateTimer = msgCtx->decodedBuffer.wchar[++i]; + msgCtx->msgMode = MSGMODE_TEXT_DELAYED_BREAK; + } + *gfxP = gfx; + return; + + case 0x111: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + if (msgCtx->unk11F0C == 3) { + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_55; + } else { + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_50; + } + msgCtx->stateTimer = msgCtx->decodedBuffer.wchar[++i]; + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1); + if (play->csCtx.state == CS_STATE_IDLE) { + func_8011552C(play, DO_ACTION_RETURN); + } + } + *gfxP = gfx; + return; + + case 0x112: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_52; + msgCtx->stateTimer = msgCtx->decodedBuffer.wchar[++i]; + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1); + if (play->csCtx.state == CS_STATE_IDLE) { + func_8011552C(play, DO_ACTION_RETURN); + } + } + *gfxP = gfx; + return; + + case 0x120: // MESSAGE_SFX + if (((i + 1) == msgCtx->textDrawPos) && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING)) { + Audio_PlaySfx(msgCtx->decodedBuffer.wchar[i + 1]); + } + if ((i + 1) == msgCtx->textDrawPos) { + msgCtx->textDrawPos++; + } + i++; + break; + + case 0x128: + if (((i + 1) == msgCtx->textDrawPos) && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING)) { + msgCtx->msgMode = MSGMODE_9; + msgCtx->textDelayTimer = msgCtx->decodedBuffer.wchar[i + 1]; + } + i++; + break; + + case 0x130: + case 0x131: + case 0x132: + case 0x133: + case 0x134: + case 0x135: + case 0x136: + msgCtx->textDelay = character - 0x130; + if ((i + 1) == msgCtx->textDrawPos) { + msgCtx->textDrawPos++; + } + break; + + case 0x201: // MESSAGE_BACKGROUND + msgCtx->textPosX = 45; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Audio_PlaySfx(NA_SE_NONE); + } + + gDPPipeSync(gfx++); + gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textColorAlpha); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, (msgCtx->unk12012 + 1) << 2, + (msgCtx->textPosX + 96) << 2, (msgCtx->unk12012 + 49) << 2, G_TX_RENDERTILE, 0, 0, + 1 << 10, 1 << 10); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1900, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, (msgCtx->textPosX + 96) << 2, (msgCtx->unk12012 + 1) << 2, + (msgCtx->textPosX + 193) << 2, (msgCtx->unk12012 + 49) << 2, G_TX_RENDERTILE, 0, 0, + 1 << 10, 1 << 10); + + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, 255, 60, 0, msgCtx->textColorAlpha); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, msgCtx->unk12012 << 2, (msgCtx->textPosX + 96) << 2, + (msgCtx->unk12012 + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1900, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, (msgCtx->textPosX + 96) << 2, msgCtx->unk12012 << 2, + (msgCtx->textPosX + 192) << 2, (msgCtx->unk12012 + 48) << 2, G_TX_RENDERTILE, 0, 0, + 1 << 10, 1 << 10); + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); + + msgCtx->textPosX += 32; + break; + + case 0x202: + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_10; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->choiceTextId = msgCtx->currentTextId; + msgCtx->stateTimer = 4; + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 2); + } + break; + + case 0x203: + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_11; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->choiceTextId = msgCtx->currentTextId; + msgCtx->stateTimer = 4; + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 2); + } + break; + + case 0x20C: + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_60; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1); + } + break; + + case 0x220: + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_61; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1); + } + break; + + case 0x221: + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_62; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1); + } + break; + + case 0x222: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_41; + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 0); + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + } + break; + + case 0x225: + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_63; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1); + } + break; + + case 0x240: + case 0x500: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + if (msgCtx->textBoxType == TEXTBOX_TYPE_3) { + Message_HandleOcarina(play); + *gfxP = gfx; + return; + } + msgCtx->msgMode = MSGMODE_TEXT_DONE; + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_00) { + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + if (character == 0x500) { + Font_LoadMessageBoxEndIcon(font, 1); + } else { + Font_LoadMessageBoxEndIcon(font, 0); + } + if (play->csCtx.state == CS_STATE_IDLE) { + func_8011552C(play, DO_ACTION_RETURN); + } + } else { + Audio_PlaySfx(NA_SE_NONE); + } + } + *gfxP = gfx; + return; + + case 0x104: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Audio_PlaySfx(NA_SE_NONE); + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_30; + } + *gfxP = gfx; + return; + + case 0x103: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_40; + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 0); + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + } + *gfxP = gfx; + return; + + case 0x230: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_42; + Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1); + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + } + *gfxP = gfx; + return; + + default: + switch (character) { + case 0x8169: + case 0x8175: + msgCtx->textPosX -= (s16)(6.0f * msgCtx->textCharScale); + break; + + case 0x8145: + msgCtx->textPosX -= (s16)(3.0f * msgCtx->textCharScale); + break; + + case 0x8148: + case 0x8149: + msgCtx->textPosX -= (s16)(2.0f * msgCtx->textCharScale); + break; + + default: + break; + } + + if ((msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) && ((i + 1) == msgCtx->textDrawPos)) { + Audio_PlaySfx(NA_SE_NONE); + } + + if ((character >= 0x839F) && (character < 0x83AB)) { + sp12E = msgCtx->textColorR; + sp12C = msgCtx->textColorG; + sp12A = msgCtx->textColorB; + msgCtx->textColorR = D_801CFED4[(s16)D_801CFF64[character - 0x839F]].r; + msgCtx->textColorG = D_801CFED4[(s16)D_801CFF64[character - 0x839F]].g; + msgCtx->textColorB = D_801CFED4[(s16)D_801CFF64[character - 0x839F]].b; + Message_DrawTextChar(play, &font->charBuf[font->unk_11D88][charTexIndex], &gfx); + msgCtx->textColorR = sp12E; + msgCtx->textColorG = sp12C; + msgCtx->textColorB = sp12A; + } else { + Message_DrawTextChar(play, &font->charBuf[font->unk_11D88][charTexIndex], &gfx); + } + charTexIndex += FONT_CHAR_TEX_SIZE; + switch (character) { + case 0x8144: + msgCtx->textPosX += (s16)(8.0f * msgCtx->textCharScale); + break; + + case 0x816A: + case 0x8176: + msgCtx->textPosX += (s16)(10.0f * msgCtx->textCharScale); + break; + + case 0x8141: + case 0x8142: + case 0x8168: + msgCtx->textPosX += (s16)(12.0f * msgCtx->textCharScale); + break; + + case 0x8194: + msgCtx->textPosX += (s16)(14.0f * msgCtx->textCharScale); + break; + + case 0x8145: + msgCtx->textPosX += (s16)(15.0f * msgCtx->textCharScale); + break; + + default: + if ((msgCtx->msgMode >= MSGMODE_SCENE_TITLE_CARD_FADE_IN_BACKGROUND) && + (msgCtx->msgMode <= MSGMODE_SCENE_TITLE_CARD_FADE_OUT_BACKGROUND)) { + msgCtx->textPosX += (s16)((16.0f * msgCtx->textCharScale) - 1.0f); + } else { + msgCtx->textPosX += (s16)(16.0f * msgCtx->textCharScale); + } + break; + } + break; + } + } + + if (msgCtx->textDelayTimer == 0) { + msgCtx->textDrawPos = i + 1; + msgCtx->textDelayTimer = 0; + if (msgCtx->msgMode == MSGMODE_9) { + msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING; + } + } else { + msgCtx->textDelayTimer--; + } + *gfxP = gfx; +} + +s16 D_801CFF70[LANGUAGE_MAX] = { + 4, // LANGUAGE_JPN + 0x12, // LANGUAGE_ENG + 0x12, // LANGUAGE_GER + 0x12, // LANGUAGE_FRE + 0x12, // LANGUAGE_SPA +}; +s16 D_801CFF7C[LANGUAGE_MAX] = { + 0, // LANGUAGE_JPN + 0xE, // LANGUAGE_ENG + 0xE, // LANGUAGE_GER + 0xE, // LANGUAGE_FRE + 0xE, // LANGUAGE_SPA +}; +s16 D_801CFF88[LANGUAGE_MAX] = { + 0, // LANGUAGE_JPN + 0x16, // LANGUAGE_ENG + 0x16, // LANGUAGE_GER + 0x16, // LANGUAGE_FRE + 0x16, // LANGUAGE_SPA +}; + +s16 D_801CFF94[] = { + /* 0x00 */ MESSAGE_ITEM_NONE, + /* 0x01 */ ITEM_RUPEE_GREEN, + /* 0x02 */ ITEM_RUPEE_BLUE, + /* 0x03 */ ITEM_RUPEE_10, + /* 0x04 */ ITEM_RUPEE_RED, + /* 0x05 */ ITEM_RUPEE_PURPLE, + /* 0x06 */ ITEM_RUPEE_SILVER, + /* 0x07 */ ITEM_RUPEE_HUGE, + /* 0x08 */ ITEM_WALLET_ADULT, + /* 0x09 */ ITEM_WALLET_GIANT, + /* 0x0A */ ITEM_RECOVERY_HEART, + /* 0x0B */ ITEM_RECOVERY_HEART, + /* 0x0C */ ITEM_HEART_PIECE, + /* 0x0D */ ITEM_HEART_CONTAINER, + /* 0x0E */ ITEM_MAGIC_JAR_SMALL, + /* 0x0F */ ITEM_MAGIC_JAR_BIG, + /* 0x10 */ ITEM_RECOVERY_HEART, + /* 0x11 */ ITEM_STRAY_FAIRIES, + /* 0x12 */ ITEM_RECOVERY_HEART, + /* 0x13 */ ITEM_RECOVERY_HEART, + /* 0x14 */ ITEM_BOMB, + /* 0x15 */ ITEM_BOMB, + /* 0x16 */ ITEM_BOMB, + /* 0x17 */ ITEM_BOMB, + /* 0x18 */ ITEM_BOMB, + /* 0x19 */ ITEM_DEKU_STICK, + /* 0x1A */ ITEM_BOMBCHU, + /* 0x1B */ ITEM_BOMB_BAG_20, + /* 0x1C */ ITEM_BOMB_BAG_30, + /* 0x1D */ ITEM_BOMB_BAG_40, + /* 0x1E */ ITEM_BOW, + /* 0x1F */ ITEM_BOW, + /* 0x20 */ ITEM_BOW, + /* 0x21 */ ITEM_BOW, + /* 0x22 */ ITEM_QUIVER_30, + /* 0x23 */ ITEM_QUIVER_40, + /* 0x24 */ ITEM_QUIVER_50, + /* 0x25 */ ITEM_ARROW_FIRE, + /* 0x26 */ ITEM_ARROW_ICE, + /* 0x27 */ ITEM_ARROW_LIGHT, + /* 0x28 */ ITEM_DEKU_NUT, + /* 0x29 */ ITEM_DEKU_NUT, + /* 0x2A */ ITEM_DEKU_NUT, + /* 0x2B */ MESSAGE_ITEM_NONE, + /* 0x2C */ MESSAGE_ITEM_NONE, + /* 0x2D */ MESSAGE_ITEM_NONE, + /* 0x2E */ MESSAGE_ITEM_NONE, + /* 0x2F */ ITEM_DEKU_STICK_UPGRADE_20, + /* 0x30 */ MESSAGE_ITEM_NONE, + /* 0x31 */ MESSAGE_ITEM_NONE, + /* 0x32 */ ITEM_SHIELD_HERO, + /* 0x33 */ ITEM_SHIELD_MIRROR, + /* 0x34 */ ITEM_POWDER_KEG, + /* 0x35 */ ITEM_MAGIC_BEANS, + /* 0x36 */ ITEM_PICTOGRAPH_BOX, + /* 0x37 */ ITEM_SWORD_KOKIRI, + /* 0x38 */ ITEM_SWORD_RAZOR, + /* 0x39 */ ITEM_SWORD_GILDED, + /* 0x3A */ ITEM_SWORD_DEITY, + /* 0x3B */ ITEM_SWORD_GREAT_FAIRY, + /* 0x3C */ ITEM_KEY_SMALL, + /* 0x3D */ ITEM_KEY_BOSS, + /* 0x3E */ ITEM_DUNGEON_MAP, + /* 0x3F */ ITEM_COMPASS, + /* 0x40 */ ITEM_POWDER_KEG, + /* 0x41 */ ITEM_HOOKSHOT, + /* 0x42 */ ITEM_LENS_OF_TRUTH, + /* 0x43 */ ITEM_PICTOGRAPH_BOX, + /* 0x44 */ ITEM_FISHING_ROD, + /* 0x45 */ MESSAGE_ITEM_NONE, + /* 0x46 */ MESSAGE_ITEM_NONE, + /* 0x47 */ MESSAGE_ITEM_NONE, + /* 0x48 */ MESSAGE_ITEM_NONE, + /* 0x49 */ MESSAGE_ITEM_NONE, + /* 0x4A */ MESSAGE_ITEM_NONE, + /* 0x4B */ MESSAGE_ITEM_NONE, + /* 0x4C */ ITEM_OCARINA_OF_TIME, + /* 0x4D */ MESSAGE_ITEM_NONE, + /* 0x4E */ MESSAGE_ITEM_NONE, + /* 0x4F */ MESSAGE_ITEM_NONE, + /* 0x50 */ ITEM_BOMBERS_NOTEBOOK, + /* 0x51 */ MESSAGE_ITEM_NONE, + /* 0x52 */ ITEM_SKULL_TOKEN, + /* 0x53 */ MESSAGE_ITEM_NONE, + /* 0x54 */ MESSAGE_ITEM_NONE, + /* 0x55 */ ITEM_REMAINS_ODOLWA, + /* 0x56 */ ITEM_REMAINS_GOHT, + /* 0x57 */ ITEM_REMAINS_GYORG, + /* 0x58 */ ITEM_REMAINS_TWINMOLD, + /* 0x59 */ ITEM_POTION_RED, + /* 0x5A */ ITEM_BOTTLE, + /* 0x5B */ ITEM_POTION_RED, + /* 0x5C */ ITEM_POTION_GREEN, + /* 0x5D */ ITEM_POTION_BLUE, + /* 0x5E */ ITEM_FAIRY, + /* 0x5F */ ITEM_DEKU_PRINCESS, + /* 0x60 */ ITEM_MILK_BOTTLE, + /* 0x61 */ ITEM_MILK_HALF, + /* 0x62 */ ITEM_FISH, + /* 0x63 */ ITEM_BUG, + /* 0x64 */ ITEM_BLUE_FIRE, + /* 0x65 */ ITEM_POE, + /* 0x66 */ ITEM_BIG_POE, + /* 0x67 */ ITEM_SPRING_WATER, + /* 0x68 */ ITEM_HOT_SPRING_WATER, + /* 0x69 */ ITEM_ZORA_EGG, + /* 0x6A */ ITEM_GOLD_DUST, + /* 0x6B */ ITEM_MUSHROOM, + /* 0x6C */ MESSAGE_ITEM_NONE, + /* 0x6D */ MESSAGE_ITEM_NONE, + /* 0x6E */ ITEM_SEAHORSE, + /* 0x6F */ ITEM_CHATEAU, + /* 0x70 */ ITEM_HYLIAN_LOACH, + /* 0x71 */ MESSAGE_ITEM_NONE, + /* 0x72 */ MESSAGE_ITEM_NONE, + /* 0x73 */ MESSAGE_ITEM_NONE, + /* 0x74 */ MESSAGE_ITEM_NONE, + /* 0x75 */ MESSAGE_ITEM_NONE, + /* 0x76 */ MESSAGE_ITEM_NONE, + /* 0x77 */ MESSAGE_ITEM_NONE, + /* 0x78 */ ITEM_MASK_DEKU, + /* 0x79 */ ITEM_MASK_GORON, + /* 0x7A */ ITEM_MASK_ZORA, + /* 0x7B */ ITEM_MASK_FIERCE_DEITY, + /* 0x7C */ ITEM_MASK_TRUTH, + /* 0x7D */ ITEM_MASK_KAFEIS_MASK, + /* 0x7E */ ITEM_MASK_ALL_NIGHT, + /* 0x7F */ ITEM_MASK_BUNNY, + /* 0x80 */ ITEM_MASK_KEATON, + /* 0x81 */ ITEM_MASK_GARO, + /* 0x82 */ ITEM_MASK_ROMANI, + /* 0x83 */ ITEM_MASK_CIRCUS_LEADER, + /* 0x84 */ ITEM_MASK_POSTMAN, + /* 0x85 */ ITEM_MASK_COUPLE, + /* 0x86 */ ITEM_MASK_GREAT_FAIRY, + /* 0x87 */ ITEM_MASK_GIBDO, + /* 0x88 */ ITEM_MASK_DON_GERO, + /* 0x89 */ ITEM_MASK_KAMARO, + /* 0x8A */ ITEM_MASK_CAPTAIN, + /* 0x8B */ ITEM_MASK_STONE, + /* 0x8C */ ITEM_MASK_BREMEN, + /* 0x8D */ ITEM_MASK_BLAST, + /* 0x8E */ ITEM_MASK_SCENTS, + /* 0x8F */ ITEM_MASK_GIANT, + /* 0x90 */ MESSAGE_ITEM_NONE, + /* 0x91 */ ITEM_CHATEAU, + /* 0x92 */ ITEM_MILK_BOTTLE, + /* 0x93 */ ITEM_GOLD_DUST, + /* 0x94 */ ITEM_HYLIAN_LOACH, + /* 0x95 */ ITEM_SEAHORSE, + /* 0x96 */ ITEM_MOONS_TEAR, + /* 0x97 */ ITEM_DEED_LAND, + /* 0x98 */ ITEM_DEED_SWAMP, + /* 0x99 */ ITEM_DEED_MOUNTAIN, + /* 0x9A */ ITEM_DEED_OCEAN, + /* 0x9B */ MESSAGE_ITEM_NONE, + /* 0x9C */ MESSAGE_ITEM_NONE, + /* 0x9D */ MESSAGE_ITEM_NONE, + /* 0x9E */ MESSAGE_ITEM_NONE, + /* 0x9F */ MESSAGE_ITEM_NONE, + /* 0xA0 */ ITEM_ROOM_KEY, + /* 0xA1 */ ITEM_LETTER_MAMA, + /* 0xA2 */ MESSAGE_ITEM_NONE, + /* 0xA3 */ MESSAGE_ITEM_NONE, + /* 0xA4 */ MESSAGE_ITEM_NONE, + /* 0xA5 */ MESSAGE_ITEM_NONE, + /* 0xA6 */ MESSAGE_ITEM_NONE, + /* 0xA7 */ MESSAGE_ITEM_NONE, + /* 0xA8 */ MESSAGE_ITEM_NONE, + /* 0xA9 */ MESSAGE_ITEM_NONE, + /* 0xAA */ ITEM_LETTER_TO_KAFEI, + /* 0xAB */ ITEM_PENDANT_OF_MEMORIES, + /* 0xAC */ MESSAGE_ITEM_NONE, + /* 0xAD */ MESSAGE_ITEM_NONE, + /* 0xAE */ MESSAGE_ITEM_NONE, + /* 0xAF */ MESSAGE_ITEM_NONE, + /* 0xB0 */ MESSAGE_ITEM_NONE, + /* 0xB1 */ MESSAGE_ITEM_NONE, + /* 0xB2 */ MESSAGE_ITEM_NONE, + /* 0xB3 */ ITEM_TINGLE_MAP, + /* 0xB4 */ ITEM_TINGLE_MAP, + /* 0xB5 */ ITEM_TINGLE_MAP, + /* 0xB6 */ ITEM_TINGLE_MAP, + /* 0xB7 */ ITEM_TINGLE_MAP, + /* 0xB8 */ ITEM_TINGLE_MAP, + /* 0xB9 */ ITEM_TINGLE_MAP, + /* 0xBA */ MESSAGE_ITEM_NONE, + /* 0xBB */ MESSAGE_ITEM_NONE, + /* 0xBC */ MESSAGE_ITEM_NONE, + /* 0xBD */ MESSAGE_ITEM_NONE, + /* 0xBE */ MESSAGE_ITEM_NONE, + /* 0xBF */ MESSAGE_ITEM_NONE, + /* 0xC0 */ MESSAGE_ITEM_NONE, + /* 0xC1 */ MESSAGE_ITEM_NONE, + /* 0xC2 */ MESSAGE_ITEM_NONE, + /* 0xC3 */ MESSAGE_ITEM_NONE, + /* 0xC4 */ MESSAGE_ITEM_NONE, + /* 0xC5 */ MESSAGE_ITEM_NONE, + /* 0xC6 */ MESSAGE_ITEM_NONE, + /* 0xC7 */ MESSAGE_ITEM_NONE, + /* 0xC8 */ ITEM_SONG_SONATA, + /* 0xC9 */ ITEM_SONG_SONATA, + /* 0xCA */ ITEM_SONG_SONATA, + /* 0xCB */ ITEM_SONG_LULLABY, + /* 0xCC */ ITEM_SONG_NOVA, + /* 0xCD */ ITEM_SONG_ELEGY, + /* 0xCE */ ITEM_SONG_OATH, + /* 0xCF */ ITEM_SONG_SARIA, + /* 0xD0 */ ITEM_SONG_TIME, + /* 0xD1 */ ITEM_SONG_HEALING, + /* 0xD2 */ ITEM_SONG_EPONA, + /* 0xD3 */ ITEM_SONG_SOARING, + /* 0xD4 */ ITEM_SONG_STORMS, + /* 0xD5 */ ITEM_SONG_SUN, + /* 0xD6 */ ITEM_SONG_LULLABY, + /* 0xD7 */ ITEM_SONG_SONATA, + /* 0xD8 */ ITEM_SONG_SONATA, + /* 0xD9 */ ITEM_SONG_SONATA, + /* 0xDA */ ITEM_SONG_LULLABY, + /* 0xDB */ ITEM_SONG_NOVA, + /* 0xDC */ ITEM_B8, + /* 0xDD */ ITEM_B9, + /* 0xDE */ ITEM_BA, + /* 0xDF */ ITEM_BB, + /* 0xE0 */ ITEM_BC, + /* 0xE1 */ ITEM_BD, + /* 0xE2 */ ITEM_BE, + /* 0xE3 */ ITEM_BF, + /* 0xE4 */ ITEM_C0, + /* 0xE5 */ ITEM_C1, + /* 0xE6 */ ITEM_C2, + /* 0xE7 */ ITEM_C3, + /* 0xE8 */ ITEM_C4, + /* 0xE9 */ ITEM_C5, + /* 0xEA */ ITEM_C6, + /* 0xEB */ ITEM_C7, + /* 0xEC */ ITEM_C8, + /* 0xED */ ITEM_C9, + /* 0xEE */ ITEM_CA, + /* 0xEF */ ITEM_CB, + /* 0xF0 */ ITEM_CC, + /* 0xF1 */ MESSAGE_ITEM_NONE, + /* 0xF2 */ MESSAGE_ITEM_NONE, + /* 0xF3 */ MESSAGE_ITEM_NONE, + /* 0xF4 */ MESSAGE_ITEM_NONE, + /* 0xF5 */ MESSAGE_ITEM_NONE, + /* 0xF6 */ MESSAGE_ITEM_NONE, + /* 0xF7 */ MESSAGE_ITEM_NONE, + /* 0xF8 */ MESSAGE_ITEM_NONE, + /* 0xF9 */ MESSAGE_ITEM_NONE, +}; + +void Message_LoadItemIcon(PlayState* play, u16 itemId, s16 arg2) { + MessageContext* msgCtx = &play->msgCtx; + u16* new_var2 = &itemId; + + if (itemId == ITEM_RECOVERY_HEART) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF88[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 0xA); + msgCtx->unk12014 = 0x10; + } else if ((itemId >= ITEM_RUPEE_GREEN) && (itemId <= ITEM_RUPEE_HUGE)) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF88[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 0xA); + msgCtx->unk12014 = 0x10; + } else if (itemId == ITEM_STRAY_FAIRIES) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF70[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 0xA); + msgCtx->unk12014 = 0x20; + } else if ((itemId >= ITEM_SONG_SONATA) && (itemId <= ITEM_SONG_SUN)) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF88[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 0xA); + msgCtx->unk12014 = 0x10; + CmpDma_LoadFile(SEGMENT_ROM_START(icon_item_static_yar), ITEM_SONG_SONATA, msgCtx->textboxSegment + 0x1000, + 0x180); + } else if (itemId == ITEM_BOMBERS_NOTEBOOK) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF70[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 6); + msgCtx->unk12014 = 0x20; + CmpDma_LoadFile(SEGMENT_ROM_START(icon_item_static_yar), ITEM_SONG_SONATA, msgCtx->textboxSegment + 0x1000, + 0x1000); + } else if (itemId <= ITEM_REMAINS_TWINMOLD) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF70[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 6); + msgCtx->unk12014 = 0x20; + CmpDma_LoadFile(SEGMENT_ROM_START(icon_item_static_yar), itemId, msgCtx->textboxSegment + 0x1000, 0x1000); + } else if (itemId == ITEM_CC) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF70[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 8); + msgCtx->unk12014 = 0x20; + CmpDma_LoadFile(SEGMENT_ROM_START(schedule_dma_static_yar), ITEM_POTION_BLUE, msgCtx->textboxSegment + 0x1000, + 0x400); + } else if (itemId >= ITEM_B8) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF70[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 8); + msgCtx->unk12014 = 0x20; + CmpDma_LoadFile(SEGMENT_ROM_START(schedule_dma_static_yar), (itemId - ITEM_B8), msgCtx->textboxSegment + 0x1000, + 0x800); + } else if (itemId >= ITEM_SKULL_TOKEN) { + msgCtx->unk12010 = (msgCtx->unk11FF8 - D_801CFF7C[gSaveContext.options.language]); + msgCtx->unk12012 = (arg2 + 0xA); + msgCtx->unk12014 = 0x18; + CmpDma_LoadFile(SEGMENT_ROM_START(icon_item_24_static_yar), (itemId - ITEM_SKULL_TOKEN), + msgCtx->textboxSegment + 0x1000, 0x900); + } + + if (play->pauseCtx.bombersNotebookOpen) { + msgCtx->unk12010 = ((msgCtx->unk12010 * 1.4f) + 2.0f); + msgCtx->unk12014 = (msgCtx->unk12014 * 1.4f); + } + + msgCtx->choiceNum = 1; +} void Message_LoadChar(PlayState* play, u16 codePointIndex, s32* offset, f32* arg3, s16 decodedBufPos) { MessageContext* msgCtx = &play->msgCtx; @@ -239,7 +1885,7 @@ void Message_LoadChar(PlayState* play, u16 codePointIndex, s32* offset, f32* arg Font_LoadChar(play, codePointIndex, temp1); msgCtx->decodedBuffer.wchar[decodedBufPos] = codePointIndex; temp1 += FONT_CHAR_TEX_SIZE; - temp2 += (16.0f * msgCtx->unk12098); + temp2 += (16.0f * msgCtx->textCharScale); *offset = temp1; *arg3 = temp2; } @@ -255,78 +1901,1426 @@ void func_8014CCB4(PlayState* play, s16* decodedBufPos, s32* offset, f32* arg3) Font_LoadChar(play, 0x838B, k); // 0x838B = ル in JISX0213 k += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[t] = 0x838B; - t += 1; + t++; Font_LoadChar(play, 0x8373, k); // 0x8373 = ピ in JISX0213 k += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[t] = 0x8373; - t += 1; + t++; Font_LoadChar(play, 0x815C, k); // 0x815C = ― in JISX0213 k += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[t] = 0x815C; - f += 16.0f * msgCtx->unk12098 * 3.0f; + f += 16.0f * msgCtx->textCharScale * 3.0f; *decodedBufPos = t; *offset = k; *arg3 = f; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014CDF0.s") +/* + * offsetting to actual codepoints is done outside this function + * every digit will be added 0x824F to get an actual S-JIS + * printable character. + */ +void Message_GetTimerDigits(OSTime time, s16* digits) { + OSTime t = time; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014CFDC.s") + // 6 minutes + digits[0] = t / SECONDS_TO_TIMER(360); + t -= digits[0] * SECONDS_TO_TIMER(360); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014D304.s") + // minutes + digits[1] = t / SECONDS_TO_TIMER(60); + t -= digits[1] * SECONDS_TO_TIMER(60); -extern u16 D_801D0188[OWL_WARP_MAX][9]; -extern s16 D_801D0250[OWL_WARP_MAX]; + digits[2] = 0x135B; // 0x135B + 0x824F = 分 (minutes) in S-JIS -void func_8014D62C(PlayState* play, s32* arg1, f32* arg2, s16* arg3) { + // 10 seconds + digits[3] = t / SECONDS_TO_TIMER(10); + t -= digits[3] * SECONDS_TO_TIMER(10); + + // seconds + digits[4] = t / SECONDS_TO_TIMER(1); + t -= digits[4] * SECONDS_TO_TIMER(1); + + digits[5] = 0x1313; // 0x1313 + 0x824F = 秒 (seconds) in S-JIS + + // 100 milliseconds + digits[6] = t / SECONDS_TO_TIMER_PRECISE(0, 10); + t -= digits[6] * SECONDS_TO_TIMER_PRECISE(0, 10); + + // 10 milliseconds + digits[7] = t; +} + +void Message_SetupLoadItemIcon(PlayState* play) { + Font* font; + MessageContext* msgCtx = &play->msgCtx; + + font = &msgCtx->font; + if (msgCtx->msgBufPos == 0) { + if (font->msgBuf.schar[msgCtx->msgBufPos + 2] != 0xFE) { + msgCtx->unk11F18 = 0; + if ((msgCtx->currentTextId == 0x176F) || (msgCtx->currentTextId == 0x1770) || + (msgCtx->currentTextId == 0x1771)) { + msgCtx->itemId = ITEM_OCARINA_OF_TIME; + msgCtx->msgBufPos += 2; + } else { + msgCtx->msgBufPos += 2; + if ((font->msgBuf.schar[msgCtx->msgBufPos] < 0xC8) || (font->msgBuf.schar[msgCtx->msgBufPos] >= 0xD8)) { + msgCtx->itemId = D_801CFF94[(u8)font->msgBuf.schar[msgCtx->msgBufPos]]; + } else { + msgCtx->itemId = 0xFE; + } + } + } else { + msgCtx->msgBufPos += 2; + msgCtx->itemId = font->msgBuf.schar[msgCtx->msgBufPos]; + } + msgCtx->nextTextId = font->msgBuf.schar[++msgCtx->msgBufPos] << 8; + msgCtx->nextTextId |= font->msgBuf.schar[++msgCtx->msgBufPos]; + + msgCtx->unk1206C = font->msgBuf.schar[++msgCtx->msgBufPos] << 8; + msgCtx->unk1206C |= font->msgBuf.schar[++msgCtx->msgBufPos]; + + msgCtx->unk12070 = font->msgBuf.schar[++msgCtx->msgBufPos] << 8; + msgCtx->unk12070 |= font->msgBuf.schar[++msgCtx->msgBufPos]; + + msgCtx->unk12074 = font->msgBuf.schar[++msgCtx->msgBufPos] << 8; + msgCtx->unk12074 |= font->msgBuf.schar[++msgCtx->msgBufPos]; + + msgCtx->msgBufPos++; + if (msgCtx->itemId != 0xFE) { + Message_LoadItemIcon(play, msgCtx->itemId, msgCtx->textboxY + 10); + } + } +} + +void Message_LoadTime(PlayState* play, u16 curChar, s32* offset, f32* arg3, s16* decodedBufPos) { + MessageContext* msgCtx = &play->msgCtx; + s16 i; + s16 p = *decodedBufPos; + s32 o = *offset; + f32 f = *arg3; + u32 dayTime; + s16 digits[4]; + f32 timeInMinutes; + + if (curChar == 0x20F) { + dayTime = TIME_UNTIL_MOON_CRASH; + } else { + dayTime = TIME_UNTIL_NEW_DAY; + } + timeInMinutes = TIME_TO_MINUTES_F(dayTime); + + digits[0] = 0; + digits[1] = (timeInMinutes / 60.0f); + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + digits[2] = 0; + digits[3] = (s32)timeInMinutes % 60; + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + for (i = 0; i < 4; i++) { + Font_LoadChar(play, digits[i] + 0x824F, o); // 0x824F = '0' in S-JIS + o += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[p] = digits[i] + 0x824F; + p++; + if (i == 1) { + // Hours (時間) + Font_LoadChar(play, 0x8E9E, o); + o += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[p] = 0x8E9E; + p++; + Font_LoadChar(play, 0x8AD4, o); + o += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[p] = 0x8E9E; + p++; + } else if (i == 3) { + // Minutes (分) + Font_LoadChar(play, 0x95AA, o); + o += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[p] = 0x95AA; + } + } + + f += 7.0f * (16.0f * msgCtx->textCharScale); + *decodedBufPos = p; + *offset = o; + *arg3 = f; +} + +#define GREAT_BAY_COAST_STR \ + { 0x834F, 0x838C, 0x815B, 0x8367, 0x8378, 0x8343, 0x82CC, 0x8A43, 0x8ADD } +#define ZORA_CAPE_STR \ + { 0x835D, 0x815B, 0x8389, 0x82CC, 0x82DD, 0x82B3, 0x82AB } +#define SNOWHEAD_STR \ + { 0x8358, 0x836D, 0x815B, 0x8377, 0x8362, 0x8368 } +#define MOUNTAIN_VILLAGE_STR \ + { 0x8E52, 0x97A2 } +#define CLOCK_TOWN_STR \ + { 0x834E, 0x838D, 0x8362, 0x834E, 0x835E, 0x8345, 0x8393 } +#define MILK_ROAD_STR \ + { 0x837E, 0x838B, 0x834E, 0x838D, 0x815B, 0x8368 } +#define WOODFALL_STR \ + { 0x8345, 0x8362, 0x8368, 0x8374, 0x8348, 0x815B, 0x838B } +#define SOUTHERN_SWAMP_STR \ + { 0x8FC0, 0x926E } +#define IKANA_CANYON_STR \ + { 0x8343, 0x834A, 0x815B, 0x8369, 0x8C6B, 0x924A } +#define STONE_TOWER_STR \ + { 0x838D, 0x8362, 0x834E, 0x8372, 0x838B } +#define ENTRANCE_STR \ + { 0x93FC, 0x82E8, 0x8CFB } + +// Shift JIS +u16 sOwlWarpTextJPN[OWL_WARP_MAX][9] = { + GREAT_BAY_COAST_STR, // OWL_WARP_GREAT_BAY_COAST + ZORA_CAPE_STR, // OWL_WARP_ZORA_CAPE + SNOWHEAD_STR, // OWL_WARP_SNOWHEAD + MOUNTAIN_VILLAGE_STR, // OWL_WARP_MOUNTAIN_VILLAGE + CLOCK_TOWN_STR, // OWL_WARP_CLOCK_TOWN + MILK_ROAD_STR, // OWL_WARP_MILK_ROAD + WOODFALL_STR, // OWL_WARP_WOODFALL + SOUTHERN_SWAMP_STR, // OWL_WARP_SOUTHERN_SWAMP + IKANA_CANYON_STR, // OWL_WARP_IKANA_CANYON + STONE_TOWER_STR, // OWL_WARP_STONE_TOWER + ENTRANCE_STR, // OWL_WARP_ENTRANCE +}; + +//! TODO: use sizeof when we have strings +s16 sOwlWarpTextLengthJPN[OWL_WARP_MAX] = { + 9, // OWL_WARP_GREAT_BAY_COAST + 7, // OWL_WARP_ZORA_CAPE + 6, // OWL_WARP_SNOWHEAD + 2, // OWL_WARP_MOUNTAIN_VILLAGE + 7, // OWL_WARP_CLOCK_TOWN + 6, // OWL_WARP_MILK_ROAD + 7, // OWL_WARP_WOODFALL + 2, // OWL_WARP_SOUTHERN_SWAMP + 6, // OWL_WARP_IKANA_CANYON + 5, // OWL_WARP_STONE_TOWER + 3, // OWL_WARP_ENTRANCE +}; + +void Message_LoadOwlWarpText(PlayState* play, s32* offset, f32* arg2, s16* decodedBufPos) { MessageContext* msgCtx = &play->msgCtx; PauseContext* pauseCtx = &play->pauseCtx; s16 stringLimit; - s16 temp_s1 = *arg3; - s32 temp_s2 = *arg1; + s16 curDecodedBufPos = *decodedBufPos; + s32 temp_s2 = *offset; f32 sp3C = *arg2; s16 owlWarpId; - s16 phi_s0; + s16 i; if (func_8010A0A4(play) || (play->sceneId == SCENE_SECOM)) { owlWarpId = OWL_WARP_ENTRANCE; } else { owlWarpId = pauseCtx->cursorPoint[PAUSE_WORLD_MAP]; } - stringLimit = D_801D0250[owlWarpId]; + stringLimit = sOwlWarpTextLengthJPN[owlWarpId]; - for (phi_s0 = 0; phi_s0 < stringLimit; phi_s0++, temp_s1++, temp_s2 += 0x80) { - msgCtx->decodedBuffer.wchar[temp_s1] = D_801D0188[owlWarpId][phi_s0]; - Font_LoadChar(play, D_801D0188[owlWarpId][phi_s0], temp_s2); + for (i = 0; i < stringLimit; i++, curDecodedBufPos++, temp_s2 += FONT_CHAR_TEX_SIZE) { + msgCtx->decodedBuffer.wchar[curDecodedBufPos] = sOwlWarpTextJPN[owlWarpId][i]; + Font_LoadChar(play, sOwlWarpTextJPN[owlWarpId][i], temp_s2); } - temp_s1--; - sp3C += (stringLimit - 1) * (16.0f * msgCtx->unk12098); + curDecodedBufPos--; + sp3C += (stringLimit - 1) * (16.0f * msgCtx->textCharScale); - *arg3 = temp_s1; - *arg1 = temp_s2; + *decodedBufPos = curDecodedBufPos; + *offset = temp_s2; *arg2 = sp3C; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014D7B4.s") +// Counterpart to NES D_801D08D8 +u16 D_801D0268[][3] = { + { 0x82CD, 0x82E2, 0x82A2 }, + { 0x82D3, 0x82C2, 0x82A4 }, + { 0x82A8, 0x82BB, 0x82A2 }, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80150A84.s") +// Counterpart to NES D_801D08E4 +u16 D_801D027C[] = { 0x2001, 0x2003, 0x2004, 0x2002 }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80150D08.s") +// Counterpart to NES sMaskCodeTextENG +u16 D_801D0284[] = { 0x90D4, 0x90C2, 0x89A9, 0x97CE }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_801514B0.s") +#ifdef NON_MATCHING +// https://decomp.me/scratch/ZTbP4 +void Message_Decode(PlayState* play) { + MessageContext* msgCtx = &play->msgCtx; + Font* font = &msgCtx->font; // spF0 + Player* player; // spEC + s16 decodedBufPos; // spEA + u32 timeToMoonCrash; + s16 temp2; + s16 spE0; + s32 pad4; + s16 digits[4]; // spD4/D6/D8/DA + s16 spD2; + f32 timeInSeconds; + s32 charTexIdx; // spC8 + s16 var_v0; + s16 loadChar; + f32 spC0; + f32 var_fs0; + s16 index; + s16 value; + s16 playerNameLen; + s16 i; // s1 + s16 spAC[4]; + u8 var_s3_8; + u16 curChar; + u32 temp; + u8* ptr2; -void Message_StartTextbox(PlayState* play, u16 textId, Actor* Actor) { + player = GET_PLAYER(play); + msgCtx->textDelayTimer = 0; + msgCtx->textDelay = msgCtx->textDelayTimer; + msgCtx->textFade = 0; + spC0 = 0.0f; + font->unk_11D88 = (font->unk_11D88 ^ 1) & 1; + + if ((gSaveContext.options.language == LANGUAGE_JPN) && !msgCtx->textIsCredits) { + spD2 = 0; + spE0 = 0; + decodedBufPos = 0; + charTexIdx = 0; + Message_SetupLoadItemIcon(play); + + while (true) { + curChar = msgCtx->decodedBuffer.wchar[decodedBufPos] = font->msgBuf.wchar[msgCtx->msgBufPos]; + + if ((curChar == 9) || (curChar == 0xB) || (curChar == 0x110) || (curChar == 0x111) || (curChar == 0x112) || + (curChar == 0x103) || (curChar == 0x230) || (curChar == 0x500) || (curChar == 0x240) || + (curChar == 0x104)) { + + msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING; + msgCtx->textDrawPos = 1; + msgCtx->unk11FFA = msgCtx->textboxY + 6; + msgCtx->unk11F1A[spD2] = 0; + if (msgCtx->unk11F18 == 0) { + msgCtx->unk11F1A[spD2] = (s16)((msgCtx->textCharScale * 16.0f * 16.0f) - spC0) / 2; + } + spC0 = 0.0f; + if (curChar == 0xB) { + if ((msgCtx->textBoxType != TEXTBOX_TYPE_3) && (msgCtx->textBoxType != TEXTBOX_TYPE_4)) { + if (spE0 < 2) { + msgCtx->unk11FFA = msgCtx->textboxY + 0x16; + } else if (spE0 == 2) { + msgCtx->unk11FFA = msgCtx->textboxY + 0xE; + } + } + } else { + if ((msgCtx->textBoxType != TEXTBOX_TYPE_3) && (msgCtx->textBoxType != TEXTBOX_TYPE_4)) { + if (spE0 == 0) { + msgCtx->unk11FFA = msgCtx->textboxY + 0x16; + } else if (spE0 == 1) { + msgCtx->unk11FFA = msgCtx->textboxY + 0xE; + } + } + } + + { + s32 pad; + + if ((curChar == 0x110) || (curChar == 0x111) || (curChar == 0x112)) { + msgCtx->decodedBuffer.wchar[++decodedBufPos] = font->msgBuf.wchar[msgCtx->msgBufPos + 1]; + msgCtx->msgBufPos += 2; + } + } + + msgCtx->decodedTextLen = decodedBufPos; + if (msgCtx->textboxSkipped || (msgCtx->textBoxType == TEXTBOX_TYPE_1) || + (msgCtx->textBoxType == TEXTBOX_TYPE_3) || (msgCtx->textBoxType == TEXTBOX_TYPE_6) || + (msgCtx->textBoxType == TEXTBOX_TYPE_8) || (msgCtx->textBoxType == TEXTBOX_TYPE_9) || + (msgCtx->textBoxType == TEXTBOX_TYPE_B) || (msgCtx->unk11F0C == 3)) { + msgCtx->textDrawPos = msgCtx->decodedTextLen; + } + msgCtx->unk120C8 = msgCtx->unk120CE; + msgCtx->unk120CA = msgCtx->unk120D0; + msgCtx->unk120CC = msgCtx->unk120D2; + break; + } + + if (curChar == 0x100) { + for (playerNameLen = ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); playerNameLen > 0; + playerNameLen--) { + if (gSaveContext.save.saveInfo.playerData.playerName[playerNameLen - 1] != 0x3E) { + break; + } + } + + for (i = 0; i < playerNameLen; i++) { + ptr2 = &font->fontBuf[((void)0, gSaveContext.save.saveInfo.playerData.playerName[i]) * + FONT_CHAR_TEX_SIZE]; + msgCtx->decodedBuffer.wchar[decodedBufPos + i] = 0x100; + + for (var_v0 = 0; var_v0 < FONT_CHAR_TEX_SIZE; var_v0 += 4) { + font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 0] = + ptr2[var_v0 + 0] & 0xFF; //! FAKE: Fixes later regalloc + font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 1] = ptr2[var_v0 + 1]; + font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 2] = ptr2[var_v0 + 2]; + font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 3] = ptr2[var_v0 + 3]; + } + charTexIdx += FONT_CHAR_TEX_SIZE; + } + decodedBufPos += playerNameLen - 1; + spC0 += playerNameLen * (16.0f * msgCtx->textCharScale); + } else if (curChar == 0x201) { + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1000, SEGMENT_ROM_START(message_texture_static), 0x900); + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1900, + (uintptr_t)SEGMENT_ROM_START(message_texture_static) + 0x900, 0x900); + spE0 = 2; + spD2 = 2; + msgCtx->unk12012 = msgCtx->textboxY + 8; + msgCtx->unk11F18 = 1; + msgCtx->unk12010 = XREG(47); + } else if (curChar == 0x202) { + msgCtx->unk11F18 = 1; + msgCtx->choiceNum = 2; + } else if (curChar == 0x203) { + msgCtx->unk11F18 = 1; + msgCtx->choiceNum = 3; + msgCtx->unk11FF8 = msgCtx->unk11FF8 + 0x16; + } else if (curChar == 0x204) { + Message_GetTimerDigits(((void)0, gSaveContext.timerCurTimes[curChar - 0x204]), spAC); + + loadChar = false; + for (i = 0; i < 5; i++) { + if ((i == 1) || (spAC[i + 3] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadChar(play, spAC[i + 3] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + decodedBufPos--; + } else if ((curChar == 0x205) || (curChar == 0x206) || (curChar == 0x207) || (curChar == 0x208) || + (curChar == 0x209)) { + Message_GetTimerDigits(((void)0, gSaveContext.timerCurTimes[curChar - 0x204]), spAC); + + loadChar = false; + for (i = 0; i < 8; i++) { + if ((i == 4) || ((i != 2) && (i != 5) && (spAC[i] != '\0'))) { + loadChar = true; + } + if (loadChar) { + Message_LoadChar(play, spAC[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + decodedBufPos--; + } else if (curChar == 0x20A) { + digits[0] = 0; + timeInSeconds = TIME_TO_MINUTES_F(gSaveContext.save.time); + digits[1] = timeInSeconds / 60.0f; + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + digits[2] = 0; + digits[3] = (s32)timeInSeconds % 60; + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + for (i = 0; i < 4; i++) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + if (i == 1) { + Font_LoadChar(play, 0x8E9E, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x8E9E; + decodedBufPos++; + } else if (i == 3) { + Font_LoadChar(play, 0x95AA, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x95AA; + } + } + spC0 += 6 * (16.0f * msgCtx->textCharScale); + } else if (curChar == 0x20B) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = Flags_GetAllTreasure(play); + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + } + Message_LoadChar(play, 0x9543, &charTexIdx, &spC0, decodedBufPos); + } else if (curChar == 0x20C) { + decodedBufPos++; + msgCtx->unk120BE = spD2; + msgCtx->unk120C0 = decodedBufPos; + msgCtx->unk120C2 = 2; + msgCtx->bankRupeesSelected = 0; + msgCtx->unk120C4 = charTexIdx; + digits[0] = digits[1] = digits[2] = 0; + + for (i = 0; i < 3; i++) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + } else if (curChar == 0x20D) { + digits[0] = digits[1] = 0; + digits[2] = msgCtx->bankRupeesSelected; + + while (digits[2] >= 100) { + digits[0]++; + digits[2] -= 100; + } + + while (digits[2] >= 10) { + digits[1]++; + digits[2] -= 10; + } + + loadChar = false; + for (i = 0; i < 3; i++) { + if ((i == 2) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + } else if (curChar == 0x20E) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = msgCtx->bankRupees; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + } else if (curChar == 0x20F) { + Message_LoadTime(play, curChar, &charTexIdx, &spC0, &decodedBufPos); + } else if (curChar == 0x21C) { + digits[0] = digits[1] = 0; + digits[2] = gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex]; + + while (digits[2] >= 100) { + digits[0]++; + digits[2] -= 100; + } + while (digits[2] >= 10) { + digits[1]++; + digits[2] -= 10; + } + + loadChar = false; + for (i = 0; i < 3; i++) { + if ((i == 2) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + Message_LoadChar(play, 0x906C, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + Message_LoadChar(play, 0x96DA, &charTexIdx, &spC0, decodedBufPos); + } else if (curChar == 0x21D) { + digits[0] = digits[1] = 0; + digits[2] = Inventory_GetSkullTokenCount(play->sceneId); + + while (digits[2] >= 100) { + digits[0]++; + digits[2] -= 100; + } + while (digits[2] >= 10) { + digits[1]++; + digits[2] -= 10; + } + + loadChar = false; + for (i = 0; i < 3; i++) { + if ((i == 2) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + Message_LoadChar(play, 0x9543, &charTexIdx, &spC0, decodedBufPos); + } else if (curChar == 0x21E) { + digits[0] = 0; + digits[1] = gSaveContext.minigameScore; + + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + for (i = 0; i < 2; i++) { + if ((i == 1) || (digits[i] != 0)) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + decodedBufPos--; + } else if (curChar == 0x21F) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = gSaveContext.minigameScore; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + decodedBufPos--; + } else if (curChar == 0x220) { + decodedBufPos++; + msgCtx->unk120BE = spD2; + msgCtx->unk120C0 = decodedBufPos; + msgCtx->unk120C2 = 0; + msgCtx->bankRupeesSelected = 0; + msgCtx->unk120C4 = charTexIdx; + digits[0] = digits[1] = digits[2] = 0; + for (i = 0; i < 2; i++) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + } else if (curChar == 0x221) { + decodedBufPos++; + msgCtx->unk120BE = spD2; + msgCtx->unk120C0 = decodedBufPos; + msgCtx->unk120C2 = 0; + msgCtx->bankRupeesSelected = 0; + msgCtx->unk120C4 = charTexIdx; + + for (i = 0; i < 5; i++) { + msgCtx->unk12054[i] = 1; + Message_LoadChar(play, 0x8250, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + decodedBufPos--; + } else if (curChar == 0x223) { + if (gSaveContext.save.timeSpeedOffset == 0x12) { + var_s3_8 = 0; + } else if (gSaveContext.save.timeSpeedOffset == 0) { + var_s3_8 = 1; + } else { + var_s3_8 = 2; + } + + for (i = 0; i < 3; i++) { + msgCtx->decodedBuffer.wchar[decodedBufPos] = D_801D0268[var_s3_8][i]; + Font_LoadChar(play, D_801D0268[var_s3_8][i], charTexIdx); + decodedBufPos++; + charTexIdx += FONT_CHAR_TEX_SIZE; + } + decodedBufPos--; + spC0 += 3.0f * (16.0f * msgCtx->textCharScale); + msgCtx->choiceIndex = var_s3_8; + } else if (curChar == 0x224) { + Message_LoadOwlWarpText(play, &charTexIdx, &spC0, &decodedBufPos); + } else if (curChar == 0x225) { + decodedBufPos++; + msgCtx->unk120BE = spD2; + msgCtx->unk120C0 = decodedBufPos; + msgCtx->unk120C2 = 0; + msgCtx->bankRupeesSelected = 0; + msgCtx->unk120C4 = charTexIdx; + + for (i = 0; i < 3; i++) { + msgCtx->unk12054[i] = 1; + Font_LoadChar(play, 0x8250, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x8250; + spC0 += 16.0f * msgCtx->textCharScale; + decodedBufPos++; + } + decodedBufPos--; + } else if (curChar == 0x226) { + for (i = 0; i < 6; i++) { + msgCtx->decodedBuffer.wchar[decodedBufPos] = + D_801D027C[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[i])]; + decodedBufPos++; + Message_LoadChar(play, i + 0x8250, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x2000; + } else if ((curChar >= 0x227) && (curChar < 0x22B)) { + digits[0] = digits[1] = 0; + digits[2] = 15 - gSaveContext.save.saveInfo.inventory.strayFairies[curChar - 0x227]; + + while (digits[2] >= 100) { + digits[0]++; + digits[2] -= 100; + } + while (digits[2] >= 10) { + digits[1]++; + digits[2] -= 10; + } + + loadChar = false; + for (i = 0; i < 3; i++) { + if ((i == 2) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + } + Message_LoadChar(play, 0x906C, &charTexIdx, &spC0, decodedBufPos); + } else if (curChar == 0x22B) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = gSaveContext.minigameScore; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + } + Message_LoadChar(play, 0x94AD, &charTexIdx, &spC0, decodedBufPos); + } else if ((curChar == 0x22C) || (curChar == 0x22D)) { + if (curChar == 0x22C) { + digits[0] = gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][0]; + digits[1] = gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][1]; + digits[2] = gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][2]; + } else { + digits[0] = (HS_GET_LOTTERY_CODE_GUESS() & 0xF00) >> 8; + digits[1] = (HS_GET_LOTTERY_CODE_GUESS() & 0xF0) >> 4; + digits[2] = HS_GET_LOTTERY_CODE_GUESS() & 0xF; + } + for (i = 0; i < 3; i++) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + decodedBufPos--; + } else if (curChar == 0x22E) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = gItemPrices[GET_CUR_FORM_BTN_ITEM(player->heldItemButton)]; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + } + func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + } else if (curChar == 0x22F) { + for (i = 0; i < 5; i++) { + digits[i] = gSaveContext.save.saveInfo.bomberCode[i]; + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + decodedBufPos--; + } else if ((curChar >= 0x231) && (curChar < 0x237)) { + // index = curChar - 0x231; + msgCtx->decodedBuffer.wchar[decodedBufPos] = + D_801D027C[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0x231)])]; + decodedBufPos++; + Message_LoadChar( + play, + D_801D0284[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0x231)])], + &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x2000; + } else if (curChar == 0x237) { + timeToMoonCrash = TIME_UNTIL_MOON_CRASH; + digits[0] = 0; + digits[1] = TIME_TO_HOURS_F_ALT(timeToMoonCrash); + + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + loadChar = false; + for (i = 0; i < 2; i++) { + if ((i == 1) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + decodedBufPos++; + } + } + Font_LoadChar(play, 0x8E9E, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x8E9E; + decodedBufPos++; + Font_LoadChar(play, 0x8AD4, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x8E9E; + spC0 += 2.0f * (16.0f * msgCtx->textCharScale); + } else if (curChar == 0x238) { + Message_LoadTime(play, curChar, &charTexIdx, &spC0, &decodedBufPos); + } else if ((curChar == 0x300) || (curChar == 0x301) || (curChar == 0x302) || (curChar == 0x308)) { + if (curChar == 0x308) { + value = (s32)HS_GET_HIGH_SCORE_3_LOWER(); + } else { + value = HIGH_SCORE(curChar - 0x300); + } + if (curChar == 0x302) { + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { + value &= 0x7F; + } else { + value = (s16)((HIGH_SCORE(font->msgBuf.wchar[msgCtx->msgBufPos]) & 0xFF000000) >> 0x18) & 0x7F; + } + } + digits[3] = value; + digits[0] = digits[1] = digits[2] = 0; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + } + decodedBufPos--; + } else if ((curChar == 0x307) || (curChar == 0x309) || (curChar == 0x30A) || (curChar == 0x30B) || + (curChar == 0x30C)) { + var_fs0 = 8.0f; + if (curChar == 0x307) { + Message_GetTimerDigits(GET_HIGH_SCORE(HS_UNK_1), spAC); + } else if (curChar == 0x309) { + Message_GetTimerDigits(GET_HIGH_SCORE(HS_HORSE_BACK_BALLOON), spAC); + } else { + Message_GetTimerDigits( + ((void)0, gSaveContext.save.saveInfo.dekuPlaygroundHighScores[curChar - 0x30A]), spAC); + } + + loadChar = false; + for (i = 0; i < 8; i++) { + if ((i == 4) || ((i != 2) && (i != 5) && (spAC[i] != '\0'))) { + loadChar = true; + } + if (loadChar) { + Font_LoadChar(play, spAC[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = spAC[i] + 0x824F; + decodedBufPos++; + } else { + var_fs0 -= 1.0f; + } + } + spC0 += var_fs0 * (16.0f * msgCtx->textCharScale); + decodedBufPos--; + } else if ((curChar == 0x303) || (curChar == 0x304) || (curChar == 0x305)) { + temp2 = HIGH_SCORE(curChar - 0x303 + HS_BOAT_ARCHERY); + digits[0] = digits[1] = digits[2] = 0; + digits[3] = temp2; + + while (digits[3] >= 60) { + digits[1]++; + if (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + digits[3] -= 60; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + for (i = 0; i < 4; i++) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + if (i == 1) { + Font_LoadChar(play, 0x95AA, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x95AA; + decodedBufPos++; + } else if (i == 3) { + Font_LoadChar(play, 0x9562, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x9562; + } + } + spC0 += 4.0f * (16.0f * msgCtx->textCharScale); + } else if (curChar == 0x306) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = HS_GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(); + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + } + Message_LoadChar(play, 0x9543, &charTexIdx, &spC0, decodedBufPos); + } else if ((curChar == 0x30D) || (curChar == 0x30E) || (curChar == 0x30F)) { + //! Removing index and casting one version causes gSaveContext to be reloaded + // index = curChar - 0x30D; + + for (playerNameLen = 8; playerNameLen > 0; playerNameLen--) { + if (gSaveContext.save.saveInfo.inventory + .dekuPlaygroundPlayerName[(s16)(curChar - 0x30D)][playerNameLen - 1] != 0x3E) { + break; + } + } + + for (i = 0; i < playerNameLen; i++) { + ptr2 = &font->fontBuf[((void)0, gSaveContext.save.saveInfo.inventory + .dekuPlaygroundPlayerName[curChar - 0x30D][i]) * + FONT_CHAR_TEX_SIZE]; + msgCtx->decodedBuffer.wchar[decodedBufPos + i] = 0x30D; + + for (var_v0 = 0; var_v0 < FONT_CHAR_TEX_SIZE; var_v0 += 4) { + font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 0] = ptr2[var_v0 + 0]; + font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 1] = ptr2[var_v0 + 1]; + font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 2] = ptr2[var_v0 + 2]; + font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 3] = ptr2[var_v0 + 3]; + } + charTexIdx += FONT_CHAR_TEX_SIZE; + } + decodedBufPos += playerNameLen - 1; + spC0 += playerNameLen * (16.0f * msgCtx->textCharScale); + } else if (curChar == 0x310) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = HS_GET_BOAT_ARCHERY_HIGH_SCORE(); + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; + decodedBufPos++; + spC0 += 16.0f * msgCtx->textCharScale; + } + } + Message_LoadChar(play, 0x94AD, &charTexIdx, &spC0, decodedBufPos); + } else if (curChar == 0x1F) { + decodedBufPos--; + for (i = 0; i < font->msgBuf.wchar[msgCtx->msgBufPos + 1]; i++) { + msgCtx->decodedBuffer.wchar[++decodedBufPos] = ' '; + spC0 += 6.0f; + } + msgCtx->msgBufPos++; + } else if ((curChar == 0xC) || (curChar == 0xA)) { + msgCtx->unk11F1A[spD2] = 0; + if (msgCtx->unk11F18 == 0) { + msgCtx->unk11F1A[spD2] = ((msgCtx->textCharScale * 16.0f * 16.0f) - spC0) * 0.5f; + } + spD2++; + spC0 = 0.0f; + if (curChar == 0xA) { + spE0++; + } + } else if ((curChar == 0x101) || (curChar == 0x102) || (curChar == 0x104) || + ((curChar >= 0x130) && (curChar < 0x137))) { + // pass + } else if (curChar == 0x111) { + msgCtx->textFade = true; + msgCtx->decodedBuffer.wchar[++decodedBufPos] = font->msgBuf.wchar[++msgCtx->msgBufPos] & 0xFF; + } else if (curChar == 0x120) { + msgCtx->decodedBuffer.wchar[++decodedBufPos] = font->msgBuf.wchar[++msgCtx->msgBufPos]; + if (msgCtx->textboxSkipped || (msgCtx->textBoxType == TEXTBOX_TYPE_1) || + (msgCtx->textBoxType == TEXTBOX_TYPE_3) || (msgCtx->textBoxType == TEXTBOX_TYPE_6) || + (msgCtx->textBoxType == TEXTBOX_TYPE_8) || (msgCtx->textBoxType == TEXTBOX_TYPE_9) || + (msgCtx->textBoxType == TEXTBOX_TYPE_B) || (msgCtx->unk11F0C == 3)) { + Audio_PlaySfx(msgCtx->decodedBuffer.wchar[decodedBufPos]); + } + } else if (curChar == 0x128) { + msgCtx->decodedBuffer.wchar[++decodedBufPos] = font->msgBuf.wchar[++msgCtx->msgBufPos]; + } else if ((curChar != 0x20) && ((curChar < 0x2000) || (curChar >= 0x2009))) { + Font_LoadChar(play, curChar, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + if ((curChar == 0x8169) || (curChar == 0x8175)) { + spC0 += 10.0f * msgCtx->textCharScale; + } else if (curChar == 0x8145) { + spC0 += (12.0f * msgCtx->textCharScale); + } else if ((curChar == 0x8148) || (curChar == 0x8149)) { + spC0 += 14.0f * msgCtx->textCharScale; + } else if (curChar == 0x8144) { + spC0 += 8.0f * msgCtx->textCharScale; + } else if ((curChar == 0x816A) || (curChar == 0x8176)) { + spC0 += 10.0f * msgCtx->textCharScale; + } else if ((curChar == 0x8141) || (curChar == 0x8142) || (curChar == 0x8168)) { + spC0 += 12.0f * msgCtx->textCharScale; + } else if (curChar == 0x8194) { + spC0 += 14.0f * msgCtx->textCharScale; + } else { + spC0 += 16.0f * msgCtx->textCharScale; + } + + } else if (curChar == 0x20) { + spC0 += 6.0f; + } + + decodedBufPos++; + msgCtx->msgBufPos++; + } + } else if (msgCtx->textIsCredits) { + Message_DecodeCredits(play); + } else { + Message_DecodeNES(play); + } +} +#else +void Message_Decode(PlayState* play); +#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/Message_Decode.s") +#endif + +void func_80150A84(PlayState* play) { + MessageContext* msgCtx = &play->msgCtx; + s32 textBoxType = msgCtx->textBoxType; + + if (D_801CFC78[textBoxType] != 14) { + DmaMgr_SendRequest0(msgCtx->textboxSegment, + &SEGMENT_ROM_START(message_static)[D_801CFC78[textBoxType] * 0x1000], 0x1000); + + if (!play->pauseCtx.bombersNotebookOpen) { + if ((textBoxType == TEXTBOX_TYPE_0) || (textBoxType == TEXTBOX_TYPE_6) || (textBoxType == TEXTBOX_TYPE_A) || + (textBoxType == TEXTBOX_TYPE_B)) { + msgCtx->textboxColorRed = 0; + msgCtx->textboxColorGreen = 0; + msgCtx->textboxColorBlue = 0; + } else if (textBoxType == TEXTBOX_TYPE_1) { + msgCtx->textboxColorRed = 70; + msgCtx->textboxColorGreen = 50; + msgCtx->textboxColorBlue = 30; + } else if ((textBoxType == TEXTBOX_TYPE_2) || (textBoxType == TEXTBOX_TYPE_8)) { + msgCtx->textboxColorRed = 0; + msgCtx->textboxColorGreen = 10; + msgCtx->textboxColorBlue = 50; + } else if (textBoxType == TEXTBOX_TYPE_D) { + msgCtx->textboxColorRed = 255; + msgCtx->textboxColorGreen = 255; + msgCtx->textboxColorBlue = 195; + } else { + msgCtx->textboxColorRed = 255; + msgCtx->textboxColorGreen = 0; + msgCtx->textboxColorBlue = 0; + } + + if (textBoxType == TEXTBOX_TYPE_1) { + msgCtx->textboxColorAlphaTarget = 230; + } else if (textBoxType == TEXTBOX_TYPE_3) { + msgCtx->textboxColorAlphaTarget = 180; + } else if (textBoxType == TEXTBOX_TYPE_D) { + msgCtx->textboxColorAlphaTarget = 220; + } else { + msgCtx->textboxColorAlphaTarget = 170; + } + } else { + msgCtx->textboxColorRed = 255; + msgCtx->textboxColorGreen = 255; + msgCtx->textboxColorBlue = 255; + msgCtx->textboxColorAlphaTarget = 255; + } + msgCtx->textboxColorAlphaCurrent = 0; + } +} + +void Message_OpenText(PlayState* play, u16 textId) { + MessageContext* msgCtx = &play->msgCtx; + Font* font = &msgCtx->font; + Player* player = GET_PLAYER(play); + f32 var_fv0; + + if (play->msgCtx.msgMode == MSGMODE_NONE) { + gSaveContext.prevHudVisibility = gSaveContext.hudVisibility; + } + + if (textId == 0xFF) { + func_80115844(play, DO_ACTION_STOP); + play->msgCtx.hudVisibility = gSaveContext.hudVisibility; + Interface_SetHudVisibility(HUD_VISIBILITY_A_B_C); + gSaveContext.save.unk_06 = 20; + } else if ((textId == 0x579) || (textId == 0x8D8)) { + Interface_SetHudVisibility(HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE); + } else if (((textId == 0x28) || (textId == 0x29) || (textId == 0x2A)) && + (player->transformation == PLAYER_FORM_DEKU)) { + //! FAKE: + if (msgCtx) {} + textId = 0xC9; + } else if (textId == 0x11) { + if (gSaveContext.save.saveInfo.inventory.strayFairies[((void)0, gSaveContext.dungeonIndex)] == 0xF) { + textId = 0xF3; + } + } else if ((textId == 0x92) && (play->sceneId == SCENE_KOEPONARACE)) { + textId = 0xCD; + } + + if ((textId == 0xC) && (GET_QUEST_HEART_PIECE_COUNT != 0)) { + textId = GET_QUEST_HEART_PIECE_COUNT; + textId += 0xC4; + } + + msgCtx->currentTextId = textId; + + if ((msgCtx->currentTextId == 0xC) || (msgCtx->currentTextId == 0xD) || (msgCtx->currentTextId == 0xC5) || + (msgCtx->currentTextId == 0xC6) || (msgCtx->currentTextId == 0xC7)) { + Interface_SetHudVisibility(HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE); + } + + msgCtx->messageHasSetSfx = false; + D_801C6A70 = 0; + msgCtx->textboxSkipped = false; + msgCtx->textIsCredits = false; + var_fv0 = 1.0f; + + if (play->pauseCtx.bombersNotebookOpen) { + if (gSaveContext.options.language == LANGUAGE_JPN) { + msgCtx->textCharScale = 1.4f; + msgCtx->unk11FFC = 0x1E; + msgCtx->unk11FF8 = 0x32; + var_fv0 = 1.4; + } else { + msgCtx->textCharScale = 1.4f; + msgCtx->unk11FFC = 0x16; + msgCtx->unk11FF8 = 0x32; + var_fv0 = 1.4; + } + } else if (textId >= 0x4E20) { + msgCtx->textIsCredits = true; + msgCtx->textCharScale = 0.85f; + msgCtx->unk11FFC = 6; + msgCtx->unk11FF8 = 0x14; + } else if (gSaveContext.options.language == LANGUAGE_JPN) { + msgCtx->textCharScale = 0.88f; + msgCtx->unk11FFC = 0x12; + msgCtx->unk11FF8 = 0x32; + } else { + msgCtx->textCharScale = 0.75f; + msgCtx->unk11FFC = 0xC; + msgCtx->unk11FF8 = 0x41; + } + + sCharTexSize = msgCtx->textCharScale * 16.0f; + sCharTexScale = 1024.0f / msgCtx->textCharScale; + D_801F6B08 = 1024.0f / var_fv0; + + if (msgCtx->textIsCredits) { + Message_FindCreditsMessage(play, textId); + msgCtx->msgLength = font->messageEnd; + DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(staff_message_data_static)[font->messageStart], + font->messageEnd); + } else if (gSaveContext.options.language == LANGUAGE_JPN) { + Message_FindMessage(play, textId); + msgCtx->msgLength = font->messageEnd; + DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(message_data_static)[font->messageStart], + font->messageEnd); + } else { + Message_FindMessageNES(play, textId); + msgCtx->msgLength = font->messageEnd; + DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(message_data_static)[font->messageStart], + font->messageEnd); + } + + msgCtx->choiceNum = 0; + msgCtx->textUnskippable = false; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_00; + msgCtx->textDrawPos = 0; + msgCtx->msgBufPos = 0; + msgCtx->decodedTextLen = 0; + + msgCtx->unk11F08 = font->msgBuf.schar[msgCtx->msgBufPos] << 8; + msgCtx->unk11F08 |= font->msgBuf.schar[msgCtx->msgBufPos + 1]; + + msgCtx->unk11F18 = (msgCtx->unk11F08 & 0xF000) >> 0xC; + msgCtx->textBoxType = (msgCtx->unk11F08 & 0xF00) >> 8; + msgCtx->textBoxPos = (msgCtx->unk11F08 & 0xF0) >> 4; + msgCtx->unk11F0C = msgCtx->unk11F08 & 0xF; + + if ((msgCtx->unk11F0C == 1) || (msgCtx->unk11F0C == 3)) { + msgCtx->textUnskippable = true; + } + msgCtx->itemId = 0xFE; + + if ((msgCtx->textBoxType == TEXTBOX_TYPE_5) || (msgCtx->textBoxType == TEXTBOX_TYPE_D) || + (play->pauseCtx.bombersNotebookOpen)) { + msgCtx->unk120CE = msgCtx->unk120D0 = msgCtx->unk120D2 = 0; + } else { + msgCtx->unk120CE = msgCtx->unk120D0 = msgCtx->unk120D2 = 0xFF; + } + + msgCtx->choiceIndex = 0; + + if (msgCtx->unk11F0C != 3) { + msgCtx->textColorAlpha = 0xFF; + } else { + msgCtx->textColorAlpha = 0; + } + + if (textId == 0x1467) { + Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_KAFEI); + } + + if (textId == 0x2955) { + Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_ANJU); + Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_KAFEI); + Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_RECEIVED_COUPLES_MASK); + } +} + +void func_801514B0(PlayState* play, u16 arg1, u8 arg2) { + MessageContext* msgCtx = &play->msgCtx; + Font* font = &msgCtx->font; + Player* player = GET_PLAYER(play); + f32 temp = 1024.0f; + + msgCtx->ocarinaAction = 0xFFFF; + + if (msgCtx->msgMode == MSGMODE_NONE) { + gSaveContext.prevHudVisibility = gSaveContext.hudVisibility; + } + msgCtx->messageHasSetSfx = false; + D_801C6A70 = 0; + msgCtx->textboxSkipped = false; + msgCtx->textIsCredits = false; + + if (gSaveContext.options.language == LANGUAGE_JPN) { + msgCtx->textCharScale = 0.88f; + msgCtx->unk11FFC = 0x12; + msgCtx->unk11FF8 = 0x32; + } else { + msgCtx->textCharScale = 0.75f; + msgCtx->unk11FFC = 0xC; + msgCtx->unk11FF8 = 0x41; + } + + sCharTexSize = msgCtx->textCharScale * 16.0f; + sCharTexScale = temp / msgCtx->textCharScale; + D_801F6B08 = temp / 1; + + if ((arg1 == 0x1709) && (player->transformation == 3)) { + arg1 = 0x1705; + } + + msgCtx->currentTextId = arg1; + + if (gSaveContext.options.language == LANGUAGE_JPN) { + Message_FindMessage(play, arg1); + msgCtx->msgLength = font->messageEnd; + DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(message_data_static)[font->messageStart], + font->messageEnd); + } else { + Message_FindMessageNES(play, arg1); + msgCtx->msgLength = font->messageEnd; + DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(message_data_static)[font->messageStart], + font->messageEnd); + } + msgCtx->choiceNum = 0; + msgCtx->textUnskippable = false; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_00; + msgCtx->textDrawPos = 0; + msgCtx->msgBufPos = 0; + msgCtx->decodedTextLen = 0; + msgCtx->unk11F08 = font->msgBuf.wchar[msgCtx->msgBufPos]; + msgCtx->unk11F18 = (msgCtx->unk11F08 & 0xF000) >> 0xC; + msgCtx->textBoxType = TEXTBOX_TYPE_9; + msgCtx->textBoxPos = arg2; + msgCtx->unk11F0C = msgCtx->unk11F08 & 0xF; + msgCtx->textUnskippable = true; + DmaMgr_SendRequest0(msgCtx->textboxSegment, &SEGMENT_ROM_START(message_static)[D_801CFC78[0] << 12], 0x1000); + msgCtx->textboxColorRed = 0; + msgCtx->textboxColorGreen = 0; + msgCtx->textboxColorBlue = 0; + msgCtx->textboxColorAlphaTarget = 0xE6; + msgCtx->textboxColorAlphaCurrent = 0; + msgCtx->textColorAlpha = 0xFF; + msgCtx->talkActor = NULL; + msgCtx->msgMode = MSGMODE_TEXT_START; + msgCtx->stateTimer = 0; + msgCtx->textDelayTimer = 0; + play->msgCtx.ocarinaMode = OCARINA_MODE_NONE; + msgCtx->unk120D2 = 0xFF; + msgCtx->unk120CE = msgCtx->unk120D0 = msgCtx->unk120D2; +} + +void Message_StartTextbox(PlayState* play, u16 textId, Actor* actor) { MessageContext* msgCtx = &play->msgCtx; msgCtx->ocarinaAction = 0xFFFF; - func_80150D08(play, textId); - msgCtx->unkActor = Actor; - msgCtx->msgMode = 1; + Message_OpenText(play, textId); + msgCtx->talkActor = actor; + msgCtx->msgMode = MSGMODE_TEXT_START; msgCtx->stateTimer = 0; - msgCtx->unk12024 = 0; - play->msgCtx.ocarinaMode = 0; + msgCtx->textDelayTimer = 0; + play->msgCtx.ocarinaMode = OCARINA_MODE_NONE; } void Message_ContinueTextbox(PlayState* play, u16 textId) { @@ -334,11 +3328,11 @@ void Message_ContinueTextbox(PlayState* play, u16 textId) { InterfaceContext* interfaceCtx = &play->interfaceCtx; msgCtx->msgLength = 0; - func_80150D08(play, textId); + Message_OpenText(play, textId); func_80150A84(play); - msgCtx->msgMode = 5; + msgCtx->msgMode = MSGMODE_TEXT_CONTINUING; msgCtx->stateTimer = 8; - msgCtx->unk12024 = 0; + msgCtx->textDelayTimer = 0; if (interfaceCtx->unk_222 == 0) { if (textId != 0x1B93) { @@ -347,26 +3341,26 @@ void Message_ContinueTextbox(PlayState* play, u16 textId) { func_8011552C(play, DO_ACTION_DECIDE); } } - msgCtx->unk1203C = msgCtx->unk1203A; + msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget; if (play->pauseCtx.bombersNotebookOpen) { - msgCtx->unk12004 = 0x22; - msgCtx->unk12006 = 0x15E; - func_80149C18(play); + msgCtx->textboxXTarget = 34; + msgCtx->textboxYTarget = 350; + Message_GrowTextbox(play); msgCtx->stateTimer = 1; } } -void func_80151A68(PlayState* play, u16 textId) { +void Message_DisplaySceneTitleCard(PlayState* play, u16 textId) { MessageContext* msgCtx = &play->msgCtx; msgCtx->msgLength = 0; - func_80150D08(play, textId); + Message_OpenText(play, textId); func_80150A84(play); - func_8015B198(play); - msgCtx->msgMode = 0x45; - msgCtx->unk12024 = 0; - msgCtx->unk1203C = msgCtx->unk1203A = msgCtx->unk1201E = 0; + Message_DecodeNES(play); + msgCtx->msgMode = MSGMODE_SCENE_TITLE_CARD_FADE_IN_BACKGROUND; + msgCtx->textDelayTimer = 0; + msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget = msgCtx->textColorAlpha = 0; msgCtx->stateTimer = 30; // Day/Dawn/Night.. Messages @@ -402,7 +3396,10 @@ void Message_BombersNotebookQueueEvent(PlayState* play, u8 event) { } } -u32 func_80151C9C(PlayState* play) { +/** + * @return s32 true if an entry to be shown was found and triggered + */ +s32 Message_BombersNotebookProcessEventQueue(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; while (true) { @@ -429,16 +3426,188 @@ u32 func_80151C9C(PlayState* play) { } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80151DA4.s") +u16 D_801D028C[] = { + 0x1B5A, // OCARINA_ACTION_0 + 0x1B5B, // + 0x1B5C, // OCARINA_ACTION_DEMONSTRATE_SONATA + 0x1B5D, // OCARINA_ACTION_DEMONSTRATE_GORON_LULLABY + 0x1B5E, // OCARINA_ACTION_DEMONSTRATE_NEW_WAVE + 0x1B5F, // OCARINA_ACTION_DEMONSTRATE_ELEGY + 0x1B60, // OCARINA_ACTION_DEMONSTRATE_OATH + 0x1B61, // OCARINA_ACTION_DEMONSTRATE_SARIAS + 0x1B62, // OCARINA_ACTION_DEMONSTRATE_TIME + 0x1B63, // OCARINA_ACTION_DEMONSTRATE_HEALING + 0x1B64, // OCARINA_ACTION_DEMONSTRATE_EPONAS + 0x1B65, // OCARINA_ACTION_DEMONSTRATE_SOARING + 0x1B66, // OCARINA_ACTION_DEMONSTRATE_STORMS + 0x1B67, // OCARINA_ACTION_DEMONSTRATE_SUNS + 0x1B68, // OCARINA_ACTION_DEMONSTRATE_INVERTED_TIME + 0x1B69, // OCARINA_ACTION_DEMONSTRATE_DOUBLE_TIME + 0x1B6A, // OCARINA_ACTION_DEMONSTRATE_GORON_LULLABY_INTRO + 0, // OCARINA_ACTION_11 + 0xDC7, // OCARINA_ACTION_3B + 0xDC9, // OCARINA_ACTION_3C + 0x120A, // OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_FIRST_HALF + 0x120B, // OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_FIRST_HALF + 0x122C, // OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_SECOND_HALF + 0x122F, // OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_SECOND_HALF + 0x120A, // OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF + 0x120B, // OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF +}; -void func_80152434(PlayState* play, u16 arg2) { - play->msgCtx.unk12046 = 0; - func_80151DA4(play, arg2); +u16 sOcarinaSongFlagsMap[] = { 1, 2, 4, 8, 0x10, 0x20, 0x40, 0x80, 0x100, 0x200, 0x400, 0x800 }; + +void Message_DisplayOcarinaStaffImpl(PlayState* play, u16 ocarinaAction) { + MessageContext* msgCtx = &play->msgCtx; + s16 j; + s16 noStop; + s32 k; + u32 i; + + msgCtx->ocarinaAvailableSongs = 0; + + for (i = msgCtx->ocarinaAvailableSongs; i <= (QUEST_SONG_SUN - QUEST_SONG_SONATA); i++) { + if (CHECK_QUEST_ITEM(QUEST_SONG_SONATA + i)) { + msgCtx->ocarinaAvailableSongs = msgCtx->ocarinaAvailableSongs | sOcarinaSongFlagsMap[i]; + } + } + + if (CHECK_QUEST_ITEM(QUEST_SONG_TIME)) { + msgCtx->ocarinaAvailableSongs |= 0x3000; + } + if (CHECK_QUEST_ITEM(QUEST_SONG_LULLABY_INTRO)) { + msgCtx->ocarinaAvailableSongs |= 0x4000; + } + if (CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) { + msgCtx->ocarinaAvailableSongs &= (u16)~0x4000; + } + if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) { + msgCtx->ocarinaAvailableSongs |= 0x400000; + } + if (CHECK_EVENTINF(EVENTINF_31)) { + msgCtx->ocarinaAvailableSongs |= 0x800000; + } + + msgCtx->ocarinaStaff = AudioOcarina_GetRecordingStaff(); + + if ((ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) || + (ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + sOcarinaButtonAlphaValues[0] = sOcarinaButtonAlphaValues[1] = sOcarinaButtonAlphaValues[2] = + sOcarinaButtonAlphaValues[3] = 255; + } else { + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = 0; + sOcarinaButtonIndexBufLen = 0; + Message_ResetOcarinaButtonState(play); + } + + sLastPlayedSong = 0xFF; + msgCtx->lastPlayedSong = 0xFF; + msgCtx->ocarinaButtonIndex = OCARINA_BTN_INVALID; + noStop = false; + msgCtx->ocarinaAction = ocarinaAction; + + if ((ocarinaAction >= OCARINA_ACTION_TIMED_PROMPT_SONATA) && + (ocarinaAction <= OCARINA_ACTION_TIMED_PROMPT_STORMS)) { + Message_OpenText(play, 0x1B59); + func_80150A84(play); + } else if ((ocarinaAction == OCARINA_ACTION_3B) || (ocarinaAction == OCARINA_ACTION_3C)) { + noStop = true; + Message_OpenText(play, D_801D028C[ocarinaAction - 0x29]); + func_80150A84(play); + } else if ((ocarinaAction >= OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_FIRST_HALF) && + (ocarinaAction <= OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + noStop = true; + Message_OpenText(play, D_801D028C[ocarinaAction - 0x29]); + func_80150A84(play); + } else if ((ocarinaAction >= OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) && + (ocarinaAction <= OCARINA_ACTION_PROMPT_WIND_FISH_DEKU)) { + noStop = true; + Message_OpenText(play, 0x1B59); + func_80150A84(play); + } else if ((ocarinaAction == OCARINA_ACTION_FREE_PLAY) || (ocarinaAction >= OCARINA_ACTION_CHECK_TIME)) { + if ((ocarinaAction >= OCARINA_ACTION_CHECK_TIME) && (ocarinaAction <= OCARINA_ACTION_CHECK_STORMS)) { + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + } + if (ocarinaAction == OCARINA_ACTION_SCARECROW_SPAWN_DEMONSTRATION) { + Message_OpenText(play, 0x1B5B); + func_80150A84(play); + } else { + Message_OpenText(play, 0x1B5A); + func_80150A84(play); + } + } else { + noStop = true; + if (ocarinaAction >= OCARINA_ACTION_PROMPT_SONATA) { + Message_OpenText(play, 0x1B59); + func_80150A84(play); + } else { + Message_OpenText(play, D_801D028C[ocarinaAction]); + func_80150A84(play); + } + } + + msgCtx->talkActor = NULL; + msgCtx->textDelayTimer = 0; + play->msgCtx.ocarinaMode = OCARINA_MODE_NONE; + msgCtx->textboxXTarget = 34; + msgCtx->textboxYTarget = 142; + msgCtx->stateTimer = 8; + Message_GrowTextbox(play); + msgCtx->textboxX = 34; + msgCtx->textboxY = 142; + msgCtx->unk1200C = 0x200; + msgCtx->unk1200E = 0x200; + msgCtx->unk12008 = 0x100; + msgCtx->unk1200A = 0x40; + msgCtx->msgMode = MSGMODE_TEXT_CONTINUING; + msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget; + msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget; + + if (!noStop) { + func_80115844(play, DO_ACTION_STOP); + noStop = gSaveContext.hudVisibility; + Interface_SetHudVisibility(HUD_VISIBILITY_B_ALT); + gSaveContext.hudVisibility = noStop; + } + + if ((ocarinaAction == OCARINA_ACTION_FREE_PLAY) || (ocarinaAction == OCARINA_ACTION_CHECK_NOTIME)) { + msgCtx->msgMode = MSGMODE_OCARINA_STARTING; + msgCtx->textBoxType = TEXTBOX_TYPE_E; + } else if (ocarinaAction == OCARINA_ACTION_3A) { + msgCtx->msgMode = MSGMODE_32; + } else if (ocarinaAction == OCARINA_ACTION_37) { + msgCtx->msgMode = MSGMODE_2F; + msgCtx->textBoxType = TEXTBOX_TYPE_2; + } else if (ocarinaAction == OCARINA_ACTION_SCARECROW_LONG_DEMONSTRATION) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff(); + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufLen = 0; + sOcarinaButtonIndexBufPos = sOcarinaButtonIndexBufLen; + Message_ResetOcarinaButtonState(play); + msgCtx->msgMode = MSGMODE_SCARECROW_LONG_DEMONSTRATION; + AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1); + gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE; + Interface_SetHudVisibility(HUD_VISIBILITY_NONE); + } + + for (j = 0, k = 0; j < 48; j++, k += FONT_CHAR_TEX_SIZE) { + Font_LoadChar(play, 0x8140, k); + }; + + msgCtx->stateTimer = 3; } -void func_80152464(PlayState* play, u16 arg1) { - play->msgCtx.unk12046 = 1; - func_80151DA4(play, arg1); +void Message_DisplayOcarinaStaff(PlayState* play, u16 ocarinaAction) { + play->msgCtx.blockSunsSong = false; + Message_DisplayOcarinaStaffImpl(play, ocarinaAction); +} + +void Message_DisplayOcarinaStaffBlockSunsSong(PlayState* play, u16 ocarinaAction) { + play->msgCtx.blockSunsSong = true; + Message_DisplayOcarinaStaffImpl(play, ocarinaAction); } /** @@ -449,113 +3618,1488 @@ u8 Message_GetState(MessageContext* msgCtx) { return TEXT_STATE_NONE; } - if (msgCtx->msgMode == 0x42) { - if (msgCtx->unk11F14 != 0xFFFF) { + if (msgCtx->msgMode == MSGMODE_TEXT_DONE) { + if (msgCtx->nextTextId != 0xFFFF) { return TEXT_STATE_1; } - if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) { return TEXT_STATE_CHOICE; } - if ((msgCtx->unk12020 == 0x40) || (msgCtx->unk12020 == 0x42) || (msgCtx->unk12020 == 0x30)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_40) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_42) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_30)) { return TEXT_STATE_5; } - if (msgCtx->unk12020 == 0x41) { + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_41) { return TEXT_STATE_16; } - if ((msgCtx->unk12020 >= 0x50) && (msgCtx->unk12020 < 0x58)) { + if ((msgCtx->textboxEndType >= TEXTBOX_ENDTYPE_50) && (msgCtx->textboxEndType <= TEXTBOX_ENDTYPE_57)) { return TEXT_STATE_3; } - if ((msgCtx->unk12020 == 0x60) || (msgCtx->unk12020 == 0x61)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_60) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_61)) { return TEXT_STATE_14; } - if (msgCtx->unk12020 == 0x62) { + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_62) { return TEXT_STATE_15; } - if (msgCtx->unk12020 == 0x63) { + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_63) { return TEXT_STATE_17; } - if (msgCtx->unk12020 == 0x12) { + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_12) { return TEXT_STATE_18; } return TEXT_STATE_DONE; } - if (msgCtx->msgMode == 0x41) { + if (msgCtx->msgMode == MSGMODE_TEXT_AWAIT_NEXT) { return TEXT_STATE_10; } - if (msgCtx->msgMode == 0x1B) { + if (msgCtx->msgMode == MSGMODE_SONG_DEMONSTRATION_DONE) { return TEXT_STATE_7; } - if ((msgCtx->ocarinaMode == 3) || (msgCtx->msgMode == 0x37)) { + if ((msgCtx->ocarinaMode == OCARINA_MODE_EVENT) || (msgCtx->msgMode == MSGMODE_37)) { return TEXT_STATE_8; } - if (msgCtx->msgMode == 0x20) { + if (msgCtx->msgMode == MSGMODE_OCARINA_AWAIT_INPUT) { return TEXT_STATE_9; } - if ((msgCtx->msgMode == 0x21) || (msgCtx->msgMode == 0x3A)) { + if ((msgCtx->msgMode == MSGMODE_21) || (msgCtx->msgMode == MSGMODE_3A)) { return TEXT_STATE_11; } - if (msgCtx->msgMode == 0x3D) { + if (msgCtx->msgMode == MSGMODE_3D) { return TEXT_STATE_12; } - if (msgCtx->msgMode == 0x40) { + if (msgCtx->msgMode == MSGMODE_40) { return TEXT_STATE_13; } - if ((msgCtx->msgMode == 0x43) && (msgCtx->stateTimer == 1) && (msgCtx->bombersNotebookEventQueueCount == 0)) { + if ((msgCtx->msgMode == MSGMODE_TEXT_CLOSING) && (msgCtx->stateTimer == 1) && + (msgCtx->bombersNotebookEventQueueCount == 0)) { return TEXT_STATE_CLOSING; } return TEXT_STATE_3; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8015268C.s") +void Message_DrawTextBox(PlayState* play, Gfx** gfxP) { + MessageContext* msgCtx = &play->msgCtx; + Gfx* gfx = *gfxP; -void func_80152C64(View* view) { + gDPPipeSync(gfx++); + + if (((u32)msgCtx->textBoxType == TEXTBOX_TYPE_0) || (msgCtx->textBoxType == TEXTBOX_TYPE_2) || + (msgCtx->textBoxType == TEXTBOX_TYPE_9) || (msgCtx->textBoxType == TEXTBOX_TYPE_A)) { + gDPSetRenderMode(gfx++, G_RM_CLD_SURF, G_RM_CLD_SURF2); + } else if (msgCtx->textBoxType == TEXTBOX_TYPE_3) { + gDPSetAlphaCompare(gfx++, G_AC_THRESHOLD); + gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + } + + gDPSetPrimColor(gfx++, 0, 0, msgCtx->textboxColorRed, msgCtx->textboxColorGreen, msgCtx->textboxColorBlue, + msgCtx->textboxColorAlphaCurrent); + + if (((u32)msgCtx->textBoxType == TEXTBOX_TYPE_0) || (msgCtx->textBoxType == TEXTBOX_TYPE_2) || + (msgCtx->textBoxType == TEXTBOX_TYPE_6) || (msgCtx->textBoxType == TEXTBOX_TYPE_8) || + (msgCtx->textBoxType == TEXTBOX_TYPE_9) || (msgCtx->textBoxType == TEXTBOX_TYPE_A)) { + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment, G_IM_FMT_I, 128, 64, 0, G_TX_MIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 7, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + } else { + gDPPipeSync(gfx++); + + if (msgCtx->textBoxType == TEXTBOX_TYPE_3) { + gDPSetEnvColor(gfx++, 0, 0, 0, 255); + } else if (msgCtx->textBoxType == TEXTBOX_TYPE_D) { + gDPSetEnvColor(gfx++, 20, 0, 10, 255); + } else { + gDPSetEnvColor(gfx++, 50, 20, 0, 255); + } + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment, G_IM_FMT_IA, 128, 64, 0, G_TX_MIRROR | G_TX_WRAP, + G_TX_MIRROR | G_TX_WRAP, 7, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + } + + if (msgCtx->textBoxType == TEXTBOX_TYPE_A) { + gSPTextureRectangle(gfx++, msgCtx->textboxX << 2, (msgCtx->textboxY + 22) << 2, + (msgCtx->textboxX + msgCtx->unk12008) << 2, (msgCtx->textboxY + 54) << 2, G_TX_RENDERTILE, + 0, 6, msgCtx->unk1200C << 1, 2 << 10); + } else { + gSPTextureRectangle(gfx++, msgCtx->textboxX << 2, (msgCtx->textboxY) << 2, + (msgCtx->textboxX + sTextboxWidth) << 2, (msgCtx->textboxY + sTextboxHeight) << 2, + G_TX_RENDERTILE, 0, 0, sTextboxTexWidth, sTextboxTexHeight); + } + + // Draw treble clef + if (msgCtx->textBoxType == TEXTBOX_TYPE_3) { + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, + 0); + gDPSetPrimColor(gfx++, 0, 0, 255, 100, 0, 255); + gDPLoadTextureBlock_4b(gfx++, gOcarinaTrebleClefTex, G_IM_FMT_I, 16, 32, 0, G_TX_MIRROR | G_TX_WRAP, + G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, 78 << 2, 166 << 2, 94 << 2, 198 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } + + *gfxP = gfx++; +} + +void Message_SetView(View* view) { SET_FULLSCREEN_VIEWPORT(view); View_ApplyOrthoToOverlay(view); } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80152CAC.s") +void func_80152CAC(PlayState* play) { + MessageContext* msgCtx = &play->msgCtx; -// Spawn song effect? -void func_80152EC0(PlayState* play) { + if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_SONATA) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_MONKEY); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_HEALING) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_PIANO); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_SARIAS) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_TATL); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EPONAS) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_FEMALE_VOICE); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_STORMS) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_GORON_LULLABY) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_BABY_SINGING); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_GORON_LULLABY_INTRO) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_ELDER_GORON_DRUMS); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_OATH) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_TATL); + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_ELEGY) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_IKANA_KING); + } else { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + } + + if ((msgCtx->ocarinaAction == OCARINA_ACTION_3B) || (msgCtx->ocarinaAction == OCARINA_ACTION_3C)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_ELDER_GORON_DRUMS); + AudioOcarina_SetPlaybackSong(OCARINA_SONG_GORON_LULLABY_INTRO + 1, 0x83); + return; + } + if ((msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_FIRST_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_FIRST_HALF)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_BASS_GUITAR); + AudioOcarina_SetPlaybackSong( + ((msgCtx->ocarinaAction - OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_FIRST_HALF) + OCARINA_SONG_EVAN_PART1 + 1), + 0x84); + return; + } + if ((msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_SECOND_HALF)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_ZORA_GUITAR); + AudioOcarina_SetPlaybackSong( + ((msgCtx->ocarinaAction - OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_SECOND_HALF) + OCARINA_SONG_EVAN_PART1 + 1), + 0x44); + return; + } + AudioOcarina_SetPlaybackSong((msgCtx->ocarinaAction - OCARINA_ACTION_FREE_PLAY), 2); +} + +s16 sOcarinaEffectActorIds[] = { + ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect + ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect + ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect + ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect + ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect + ACTOR_OCEFF_WIPE5, // Sonata of Awakening Effect + ACTOR_OCEFF_WIPE, // Song of Time Effect + ACTOR_OCEFF_WIPE7, // Song of Healing Effect + ACTOR_OCEFF_WIPE2, // Epona's Song Effect + ACTOR_OCEFF_WIPE6, // Song of Soaring Effect + ACTOR_OCEFF_STORM, // Song of Storms Effect II [?] + ACTOR_OCEFF_SPOT, // Sun's Song Effect + ACTOR_OCEFF_WIPE, // Song of Time Effect + ACTOR_OCEFF_WIPE, // Song of Time Effect + ACTOR_OCEFF_WIPE4 // Scarecrow's Song Effect +}; +s32 sOcarinaEffectActorParams[] = { 0, 1, 2, 3, 4, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0 }; + +void Message_SpawnSongEffect(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; Player* player = GET_PLAYER(play); + //! FAKE: if (1) {} - if ((msgCtx->songPlayed < 0x17) && (msgCtx->songPlayed != 0xE) && - ((msgCtx->ocarinaAction < 0x43) || (msgCtx->ocarinaAction >= 0x47))) { - msgCtx->unk120B0 = 1; - if (msgCtx->songPlayed != 0x16) { - Actor_Spawn(&play->actorCtx, play, D_801D02D8[msgCtx->songPlayed], player->actor.world.pos.x, - player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0, D_801D02F8[msgCtx->songPlayed]); - return; + if ((msgCtx->songPlayed <= OCARINA_SONG_SCARECROW_SPAWN) && + (msgCtx->songPlayed != OCARINA_SONG_GORON_LULLABY_INTRO) && + !((msgCtx->ocarinaAction >= OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) && + (msgCtx->ocarinaAction <= OCARINA_ACTION_PROMPT_WIND_FISH_DEKU))) { + msgCtx->ocarinaSongEffectActive = true; + if (msgCtx->songPlayed != OCARINA_SONG_SCARECROW_SPAWN) { + Actor_Spawn(&play->actorCtx, play, sOcarinaEffectActorIds[msgCtx->songPlayed], player->actor.world.pos.x, + player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0, + sOcarinaEffectActorParams[msgCtx->songPlayed]); + } else { + Actor_Spawn(&play->actorCtx, play, ACTOR_OCEFF_WIPE4, player->actor.world.pos.x, player->actor.world.pos.y, + player->actor.world.pos.z, 0, 0, 0, 0); } - Actor_Spawn(&play->actorCtx, play, ACTOR_OCEFF_WIPE4, player->actor.world.pos.x, player->actor.world.pos.y, - player->actor.world.pos.z, 0, 0, 0, 0); } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80152FB8.s") +Color_RGB16 sOcarinaButtonAPrimColors[] = { + { 80, 150, 255 }, + { 100, 200, 255 }, +}; +Color_RGB16 sOcarinaButtonAEnvColors[] = { + { 10, 10, 10 }, + { 50, 50, 255 }, +}; +Color_RGB16 sOcarinaButtonCPrimColors[] = { + { 255, 255, 50 }, + { 255, 255, 180 }, +}; +Color_RGB16 sOcarinaButtonCEnvColors[] = { + { 10, 10, 10 }, + { 110, 110, 50 }, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80153750.s") +void Message_FlashOcarinaButtons(void) { + sOcarinaButtonStepR = ABS_ALT(sOcarinaButtonAPrimR - sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].r) / + sOcarinaButtonFlashTimer; + sOcarinaButtonStepG = ABS_ALT(sOcarinaButtonAPrimG - sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].g) / + sOcarinaButtonFlashTimer; + sOcarinaButtonStepB = ABS_ALT(sOcarinaButtonAPrimB - sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].b) / + sOcarinaButtonFlashTimer; -void func_80153E7C(PlayState* play, void* arg1) { - if ((gSaveContext.options.language == 0) && (play->msgCtx.unk12090 == 0)) { - func_8014ADBC(play, arg1); - return; + if (sOcarinaButtonAPrimR >= sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].r) { + sOcarinaButtonAPrimR -= sOcarinaButtonStepR; + } else { + sOcarinaButtonAPrimR += sOcarinaButtonStepR; } - if (play->msgCtx.unk12090 != 0) { - func_8015E7EC(play, arg1); - return; + if (sOcarinaButtonAPrimG >= sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].g) { + sOcarinaButtonAPrimG -= sOcarinaButtonStepG; + } else { + sOcarinaButtonAPrimG += sOcarinaButtonStepG; + } + if (sOcarinaButtonAPrimB >= sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].b) { + sOcarinaButtonAPrimB -= sOcarinaButtonStepB; + } else { + sOcarinaButtonAPrimB += sOcarinaButtonStepB; + } + + sOcarinaButtonStepR = ABS_ALT(sOcarinaButtonAEnvR - sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].r) / + sOcarinaButtonFlashTimer; + sOcarinaButtonStepG = ABS_ALT(sOcarinaButtonAEnvG - sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].g) / + sOcarinaButtonFlashTimer; + sOcarinaButtonStepB = ABS_ALT(sOcarinaButtonAEnvB - sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].b) / + sOcarinaButtonFlashTimer; + + if (sOcarinaButtonCEnvR >= sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].r) { + sOcarinaButtonAEnvR -= sOcarinaButtonStepR; + } else { + sOcarinaButtonAEnvR += sOcarinaButtonStepR; + } + if (sOcarinaButtonCEnvG >= sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].g) { + sOcarinaButtonAEnvG -= sOcarinaButtonStepG; + } else { + sOcarinaButtonAEnvG += sOcarinaButtonStepG; + } + if (sOcarinaButtonCEnvB >= sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].b) { + sOcarinaButtonAEnvB -= sOcarinaButtonStepB; + } else { + sOcarinaButtonAEnvB += sOcarinaButtonStepB; + } + + sOcarinaButtonStepR = ABS_ALT(sOcarinaButtonCPrimR - sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].r) / + sOcarinaButtonFlashTimer; + sOcarinaButtonStepG = ABS_ALT(sOcarinaButtonCPrimG - sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].g) / + sOcarinaButtonFlashTimer; + sOcarinaButtonStepB = ABS_ALT(sOcarinaButtonCPrimB - sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].b) / + sOcarinaButtonFlashTimer; + + if (sOcarinaButtonCPrimR >= sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].r) { + sOcarinaButtonCPrimR -= sOcarinaButtonStepR; + } else { + sOcarinaButtonCPrimR += sOcarinaButtonStepR; + } + if (sOcarinaButtonCPrimG >= sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].g) { + sOcarinaButtonCPrimG -= sOcarinaButtonStepG; + } else { + sOcarinaButtonCPrimG += sOcarinaButtonStepG; + } + if (sOcarinaButtonCPrimB >= sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].b) { + sOcarinaButtonCPrimB -= sOcarinaButtonStepB; + } else { + sOcarinaButtonCPrimB += sOcarinaButtonStepB; + } + + sOcarinaButtonStepR = ABS_ALT(sOcarinaButtonCEnvR - sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].r) / + sOcarinaButtonFlashTimer; + sOcarinaButtonStepG = ABS_ALT(sOcarinaButtonCEnvG - sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].g) / + sOcarinaButtonFlashTimer; + sOcarinaButtonStepB = ABS_ALT(sOcarinaButtonCEnvB - sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].b) / + sOcarinaButtonFlashTimer; + + if (sOcarinaButtonCEnvR >= sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].r) { + sOcarinaButtonCEnvR -= sOcarinaButtonStepR; + } else { + sOcarinaButtonCEnvR += sOcarinaButtonStepR; + } + if (sOcarinaButtonCEnvG >= sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].g) { + sOcarinaButtonCEnvG -= sOcarinaButtonStepG; + } else { + sOcarinaButtonCEnvG += sOcarinaButtonStepG; + } + if (sOcarinaButtonCEnvB >= sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].b) { + sOcarinaButtonCEnvB -= sOcarinaButtonStepB; + } else { + sOcarinaButtonCEnvB += sOcarinaButtonStepB; + } + + sOcarinaButtonFlashTimer--; + if (sOcarinaButtonFlashTimer == 0) { + sOcarinaButtonAPrimR = sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].r; + sOcarinaButtonAPrimG = sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].g; + sOcarinaButtonAPrimB = sOcarinaButtonAPrimColors[sOcarinaButtonFlashColorIndex].b; + sOcarinaButtonAEnvR = sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].r; + sOcarinaButtonAEnvG = sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].g; + sOcarinaButtonAEnvB = sOcarinaButtonAEnvColors[sOcarinaButtonFlashColorIndex].b; + sOcarinaButtonCPrimR = sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].r; + sOcarinaButtonCPrimG = sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].g; + sOcarinaButtonCPrimB = sOcarinaButtonCPrimColors[sOcarinaButtonFlashColorIndex].b; + sOcarinaButtonCEnvR = sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].r; + sOcarinaButtonCEnvG = sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].g; + sOcarinaButtonCEnvB = sOcarinaButtonCEnvColors[sOcarinaButtonFlashColorIndex].b; + sOcarinaButtonFlashTimer = 3; + sOcarinaButtonFlashColorIndex ^= 1; } - func_8015966C(play, arg1, 0); } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80153EF0.s") +TexturePtr sOcarinaButtonTextures[] = { + gOcarinaATex, gOcarinaCDownTex, gOcarinaCRightTex, gOcarinaCLeftTex, gOcarinaCUpTex, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_801541D4.s") +void Message_DrawOcarinaButtons(PlayState* play, Gfx** gfxP) { + MessageContext* msgCtx = &play->msgCtx; + Gfx* gfx = *gfxP; + u16 i; + u16 notePosX; + + if ((play->msgCtx.msgMode >= MSGMODE_OCARINA_PLAYING) && (msgCtx->msgMode <= MSGMODE_40)) { + if ((msgCtx->ocarinaAction != OCARINA_ACTION_FREE_PLAY) && + (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOTIME)) { + Gfx_SetupDL39_Ptr(&gfx); + + gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + + if ((msgCtx->msgMode == MSGMODE_SONG_PROMPT) || (msgCtx->msgMode == MSGMODE_36)) { + if ((msgCtx->ocarinaAction != OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) && + (msgCtx->ocarinaAction != OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + if (msgCtx->ocarinaAction >= OCARINA_ACTION_TIMED_PROMPT_SONATA) { + sOcarinaButtonStepG = msgCtx->ocarinaAction - OCARINA_ACTION_TIMED_PROMPT_SONATA; + } else if ((msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + // Can never pass as the conditional is opposite to one scope higher + sOcarinaButtonStepG = (msgCtx->ocarinaAction - OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) + + OCARINA_SONG_EVAN_PART1; + } else if ((msgCtx->ocarinaAction >= OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) && + (msgCtx->ocarinaAction <= OCARINA_ACTION_PROMPT_WIND_FISH_DEKU)) { + sOcarinaButtonStepG = msgCtx->ocarinaAction - OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN + + OCARINA_SONG_WIND_FISH_HUMAN; + } else { + sOcarinaButtonStepG = msgCtx->ocarinaAction - OCARINA_ACTION_PROMPT_SONATA; + } + sOcarinaButtonStepR = gOcarinaSongButtons[sOcarinaButtonStepG].numButtons; + + for (notePosX = 98, i = 0; i < sOcarinaButtonStepR; notePosX += 18, i++) { + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, 150, 150, 150, 150); + gDPSetEnvColor(gfx++, 10, 10, 10, 0); + + gDPLoadTextureBlock( + gfx++, sOcarinaButtonTextures[gOcarinaSongButtons[sOcarinaButtonStepG].buttonIndex[i]], + G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle( + gfx++, notePosX << 2, + msgCtx->ocarinaButtonsPosY[gOcarinaSongButtons[sOcarinaButtonStepG].buttonIndex[i]] << 2, + (notePosX + 16) << 2, + (msgCtx->ocarinaButtonsPosY[gOcarinaSongButtons[sOcarinaButtonStepG].buttonIndex[i]] + 16) + << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } + } + } + + if (msgCtx->msgMode != MSGMODE_SCARECROW_LONG_RECORDING_START) { + for (notePosX = 98, i = 0; i < 8; notePosX += 18, i++) { + if (sOcarinaButtonIndexBuf[i] == OCARINA_BTN_INVALID) { + break; + } + + if (sOcarinaButtonAlphaValues[i] != 255) { + sOcarinaButtonAlphaValues[i] += 50; + if (sOcarinaButtonAlphaValues[i] >= 255) { + sOcarinaButtonAlphaValues[i] = 255; + } + } + + gDPPipeSync(gfx++); + if (sOcarinaButtonIndexBuf[i] == OCARINA_BTN_A) { + gDPSetPrimColor(gfx++, 0, 0, sOcarinaButtonAPrimR, sOcarinaButtonAPrimG, sOcarinaButtonAPrimB, + sOcarinaButtonAlphaValues[i]); + gDPSetEnvColor(gfx++, sOcarinaButtonAEnvR, sOcarinaButtonAEnvG, sOcarinaButtonAEnvB, 0); + } else { + gDPSetPrimColor(gfx++, 0, 0, sOcarinaButtonCPrimR, sOcarinaButtonCPrimG, sOcarinaButtonCPrimB, + sOcarinaButtonAlphaValues[i]); + gDPSetEnvColor(gfx++, sOcarinaButtonCEnvR, sOcarinaButtonCEnvG, sOcarinaButtonCEnvB, 0); + } + + gDPLoadTextureBlock(gfx++, sOcarinaButtonTextures[sOcarinaButtonIndexBuf[i]], G_IM_FMT_IA, + G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle( + gfx++, notePosX << 2, msgCtx->ocarinaButtonsPosY[sOcarinaButtonIndexBuf[i]] << 2, + (notePosX + 16) << 2, (msgCtx->ocarinaButtonsPosY[sOcarinaButtonIndexBuf[i]] + 16) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } + } + } + } + *gfxP = gfx; +} + +void Message_DrawText(PlayState* play, Gfx** gfxP) { + if ((gSaveContext.options.language == LANGUAGE_JPN) && !play->msgCtx.textIsCredits) { + Message_DrawTextDefault(play, gfxP); + } else if (play->msgCtx.textIsCredits) { + Message_DrawTextCredits(play, gfxP); + } else { + Message_DrawTextNES(play, gfxP, 0); + } +} + +void Message_DrawSceneTitleCard(PlayState* play, Gfx** gfxP) { + MessageContext* msgCtx = &play->msgCtx; + Gfx* gfx; + + gfx = *gfxP; + Gfx_SetupDL39_Ptr(&gfx); + + gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetTextureFilter(gfx++, G_TF_BILERP); + gDPSetAlphaDither(gfx++, G_AD_NOTPATTERN); + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textboxColorAlphaCurrent); + gDPSetEnvColor(gfx++, 140, 40, 160, 255); + gDPLoadTextureBlock(gfx++, gSceneTitleCardGradientTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 1, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 6, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, 0, XREG(77) << 2, 320 << 2, (XREG(77) + XREG(76)) << 2, G_TX_RENDERTILE, 0, 0, 204, + 1 << 10); + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetEnvColor(gfx++, 0, 0, 0, 255); + + if ((msgCtx->currentTextId < 0x1BB2) || (msgCtx->currentTextId >= 0x1BB7)) { + msgCtx->unk11FF8 = XREG(75); + } + msgCtx->unk11FFA = XREG(74); + Message_DrawTextNES(play, &gfx, 0); + *gfxP = gfx++; +} + +s16 sOcarinaSongFanfares[] = { + NA_BGM_OCARINA_SONATA, // OCARINA_SONG_SONATA + NA_BGM_OCARINA_LULLABY, // OCARINA_SONG_GORON_LULLABY + NA_BGM_OCARINA_NEW_WAVE, // OCARINA_SONG_NEW_WAVE + NA_BGM_OCARINA_ELEGY, // OCARINA_SONG_ELEGY + NA_BGM_OCARINA_OATH, // OCARINA_SONG_OATH + NA_BGM_MAJORAS_LAIR, // OCARINA_SONG_SARIAS + NA_BGM_OCARINA_TIME, // OCARINA_SONG_TIME + NA_BGM_OCARINA_HEALING, // OCARINA_SONG_HEALING + NA_BGM_OCARINA_EPONA, // OCARINA_SONG_EPONAS + NA_BGM_OCARINA_SOARING, // OCARINA_SONG_SOARING + NA_BGM_OCARINA_STORM, // OCARINA_SONG_STORMS + NA_BGM_OCARINA_SUNS, // OCARINA_SONG_SUNS + NA_BGM_INVERTED_SONG_OF_TIME, // OCARINA_SONG_INVERTED_TIME + NA_BGM_SONG_OF_DOUBLE_TIME, // OCARINA_SONG_DOUBLE_TIME + NA_BGM_OCARINA_LULLABY_INTRO_PTR, // OCARINA_SONG_GORON_LULLABY_INTRO + NA_BGM_OCARINA_LULLABY_INTRO_PTR, // OCARINA_SONG_WIND_FISH_HUMAN + NA_BGM_OCARINA_LULLABY_INTRO_PTR, // OCARINA_SONG_WIND_FISH_GORON +}; + +s8 sOcarinaSongFanfareIoData[PLAYER_FORM_MAX] = { + 0x35, // PLAYER_FORM_FIERCE_DEITY + 0x5C, // PLAYER_FORM_GORON + 0x5D, // PLAYER_FORM_ZORA + 0x5E, // PLAYER_FORM_DEKU + 0x35, // PLAYER_FORM_HUMAN +}; + +u8 sPlayerFormOcarinaInstruments[] = { + OCARINA_INSTRUMENT_DEFAULT, + OCARINA_INSTRUMENT_GORON_DRUMS, + OCARINA_INSTRUMENT_ZORA_GUITAR, + OCARINA_INSTRUMENT_DEKU_PIPES, +}; + +s16 D_801D03A8[TEXTBOX_TYPE_MAX] = { + 0x3B, // TEXTBOX_TYPE_0 + 0x3B, // TEXTBOX_TYPE_1 + 0x3B, // TEXTBOX_TYPE_2 + 0x3B, // TEXTBOX_TYPE_3 + 0x22, // TEXTBOX_TYPE_4 + 0x3B, // TEXTBOX_TYPE_5 + 0x3B, // TEXTBOX_TYPE_6 + 0x3B, // TEXTBOX_TYPE_7 + 0x3B, // TEXTBOX_TYPE_8 + 0x3B, // TEXTBOX_TYPE_9 + 0x3B, // TEXTBOX_TYPE_A + 0x3B, // TEXTBOX_TYPE_B + 0x3B, // TEXTBOX_TYPE_C + 0x3B, // TEXTBOX_TYPE_D + 0x3B, // TEXTBOX_TYPE_E + 0x3B, // TEXTBOX_TYPE_F +}; + +void Message_DrawMain(PlayState* play, Gfx** gfxP) { + s32 pad; + MessageContext* msgCtx = &play->msgCtx; + Gfx* gfx; + u16 i; + u16 buttonIndexPos; + u8 ocarinaError; + s32 j; + s16 temp_v0_33; + s16 temp; + + gfx = *gfxP; + + gSPSegment(gfx++, 0x02, play->interfaceCtx.parameterSegment); + gSPSegment(gfx++, 0x07, msgCtx->textboxSegment); + + if (msgCtx->msgLength != 0) { + if (!msgCtx->textIsCredits) { + Message_SetView(&msgCtx->view); + Gfx_SetupDL39_Ptr(&gfx); + if (msgCtx->ocarinaAction != OCARINA_ACTION_37) { + if ((msgCtx->msgMode != MSGMODE_18) && (msgCtx->msgMode != MSGMODE_39) && + (msgCtx->msgMode != MSGMODE_3C) && (msgCtx->msgMode != MSGMODE_3F) && + (msgCtx->msgMode != MSGMODE_3A) && (msgCtx->msgMode != MSGMODE_3D) && + (msgCtx->msgMode != MSGMODE_40) && + (((msgCtx->msgMode >= MSGMODE_TEXT_BOX_GROWING) && (msgCtx->msgMode <= MSGMODE_TEXT_DONE)) || + ((msgCtx->msgMode >= MSGMODE_NEW_CYCLE_0) && (msgCtx->msgMode <= MSGMODE_OWL_SAVE_2))) && + (D_801CFC78[msgCtx->textBoxType] != 0xE)) { + Message_DrawTextBox(play, &gfx); + } + } + } + Gfx_SetupDL39_Ptr(&gfx); + gDPSetAlphaCompare(gfx++, G_AC_NONE); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0); + + if (YREG(0) != msgCtx->msgMode) { + YREG(0) = msgCtx->msgMode; + YREG(1) = msgCtx->ocarinaAction; + } + + switch (msgCtx->msgMode) { + case MSGMODE_TEXT_START: + case MSGMODE_TEXT_BOX_GROWING: + case MSGMODE_TEXT_STARTING: + case MSGMODE_TEXT_NEXT_MSG: + break; + + case MSGMODE_TEXT_CONTINUING: + if (msgCtx->stateTimer == 1) { + for (i = 0, j = 0; i < 48; i++, j += FONT_CHAR_TEX_SIZE) { + Font_LoadChar(play, 0x8140, j); + } + Message_DrawText(play, &gfx); + } else { + gDPPipeSync(gfx++); + gDPSetRenderMode(gfx++, G_RM_CLD_SURF, G_RM_CLD_SURF2); + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 0); + gDPSetEnvColor(gfx++, 0, 0, 0, 255); + } + break; + + case MSGMODE_TEXT_DISPLAYING: + case MSGMODE_TEXT_DELAYED_BREAK: + case MSGMODE_9: + if ((gSaveContext.options.language == LANGUAGE_JPN) && !msgCtx->textIsCredits) { + if (msgCtx->textDelay != 0) { + msgCtx->textDrawPos += msgCtx->textDelay; + } + Message_DrawTextNES(play, &gfx, 0); + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Message_DrawTextNES(play, &gfx, (s32)msgCtx->textDrawPos); + } + } else if (msgCtx->textIsCredits) { + Message_DrawTextCredits(play, &gfx); + } else { + if (msgCtx->textDelay != 0) { + msgCtx->textDrawPos += msgCtx->textDelay; + } + Message_DrawTextNES(play, &gfx, 0); + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Message_DrawTextNES(play, &gfx, (s32)msgCtx->textDrawPos); + } + } + break; + + case MSGMODE_NEW_CYCLE_0: + case MSGMODE_NEW_CYCLE_1: + case MSGMODE_NEW_CYCLE_2: + case MSGMODE_OWL_SAVE_0: + case MSGMODE_OWL_SAVE_1: + case MSGMODE_OWL_SAVE_2: + Message_DrawTextNES(play, &gfx, 0); + break; + + case MSGMODE_TEXT_AWAIT_INPUT: + case MSGMODE_TEXT_AWAIT_NEXT: + Message_DrawText(play, &gfx); + Message_DrawTextboxIcon(play, &gfx, 158, + (s16)(D_801D03A8[msgCtx->textBoxType] + msgCtx->textboxYTarget)); + break; + + case MSGMODE_OCARINA_STARTING: + case MSGMODE_SONG_DEMONSTRATION_STARTING: + case MSGMODE_SONG_PROMPT_STARTING: + case MSGMODE_32: + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); + play->msgCtx.ocarinaMode = OCARINA_MODE_ACTIVE; + if ((msgCtx->ocarinaAction != OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) && + (msgCtx->ocarinaAction != OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = 0; + Message_ResetOcarinaButtonState(play); + } + sOcarinaButtonFlashColorIndex = 1; + sOcarinaButtonFlashTimer = 3; + if (msgCtx->msgMode == MSGMODE_OCARINA_STARTING) { + if ((msgCtx->ocarinaAction == OCARINA_ACTION_0) || + (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) || + (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_SPAWN_RECORDING) || + (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOTIME) || + (msgCtx->ocarinaAction >= OCARINA_ACTION_CHECK_TIME)) { + if ((msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) || + (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOTIME)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_52_10)) { + AudioOcarina_StartDefault(msgCtx->ocarinaAvailableSongs | 0xC0000000); + } else if (CHECK_EVENTINF(EVENTINF_31)) { + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + AudioOcarina_StartDefault(0x80800000); + } else { + AudioOcarina_StartAtSongStartingPos((msgCtx->ocarinaAvailableSongs + 0x80000) | + 0xC0000000); + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + } + } else { + AudioOcarina_StartDefault(msgCtx->ocarinaAvailableSongs); + } + } else { + AudioOcarina_StartDefault((1 << msgCtx->ocarinaAction) | 0x80000000); + } + msgCtx->msgMode = MSGMODE_OCARINA_PLAYING; + if (CHECK_EVENTINF(EVENTINF_24)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEKU_TRUMPET); + } else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_41_20)) { + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + //! FAKE: + (void)CUR_FORM; + if (gSaveContext.save.playerForm == 4) {} + } else { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_AMPLIFIED_GUITAR); + } + } else if (msgCtx->msgMode == MSGMODE_SONG_DEMONSTRATION_STARTING) { + msgCtx->stateTimer = 20; + msgCtx->msgMode = MSGMODE_19; + } else if (msgCtx->msgMode == MSGMODE_32) { + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + AudioOcarina_StartDefault(0x80800000); + msgCtx->msgMode = MSGMODE_33; + } else { // MSGMODE_SONG_PROMPT_STARTING + if (CHECK_EVENTINF(EVENTINF_24)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEKU_TRUMPET); + } else { + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + } + + if ((msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + AudioOcarina_StartForSongCheck( + (1 << (OCARINA_ACTION_PROMPT_SONATA + msgCtx->ocarinaAction)) | 0x80000000, 4); + msgCtx->msgMode = MSGMODE_SONG_PROMPT; + } else { + if ((msgCtx->ocarinaAction >= OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) && + (msgCtx->ocarinaAction <= OCARINA_ACTION_PROMPT_WIND_FISH_DEKU)) { + AudioOcarina_StartDefault( + (1 << ((msgCtx->ocarinaAction - OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) + + OCARINA_SONG_WIND_FISH_HUMAN)) | + 0x80000000); + } else { + AudioOcarina_StartDefault( + (1 << ((msgCtx->ocarinaAction - OCARINA_ACTION_PROMPT_SONATA) + OCARINA_SONG_SONATA)) | + 0x80000000); + } + msgCtx->msgMode = MSGMODE_SONG_PROMPT; + } + } + + if ((msgCtx->ocarinaAction != OCARINA_ACTION_FREE_PLAY) && + (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOTIME)) { + Message_DrawText(play, &gfx); + } + break; + + case MSGMODE_OCARINA_PLAYING: + msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); + + if ((u32)msgCtx->ocarinaStaff->pos != 0) { + if ((msgCtx->ocarinaStaff->pos == 1) && (sOcarinaButtonIndexBufPos == 8)) { + sOcarinaButtonIndexBufPos = 0; + } + + if (sOcarinaButtonIndexBufPos == (msgCtx->ocarinaStaff->pos - 1)) { + msgCtx->ocarinaButtonIndex = sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = + msgCtx->ocarinaStaff->buttonIndex; + sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos] = OCARINA_BTN_INVALID; + sOcarinaButtonIndexBufPos++; + } + } + + msgCtx->songPlayed = msgCtx->ocarinaStaff->state; + + if (msgCtx->ocarinaStaff->state <= OCARINA_SONG_SCARECROW_SPAWN) { + if (msgCtx->ocarinaStaff->state == OCARINA_SONG_EVAN_PART1) { + AudioOcarina_ResetAndReadInput(); + AudioOcarina_StartDefault(0x80100000); + } else if (msgCtx->ocarinaStaff->state == OCARINA_SONG_EVAN_PART2) { + Audio_PlaySfx(NA_SE_SY_CORRECT_CHIME); + AudioOcarina_SetOcarinaDisableTimer(0, 20); + Message_CloseTextbox(play); + play->msgCtx.ocarinaMode = OCARINA_MODE_PLAYED_FULL_EVAN_SONG; + } else if ((msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW_SPAWN) || + (msgCtx->ocarinaStaff->state == OCARINA_SONG_INVERTED_TIME) || + (msgCtx->ocarinaStaff->state == OCARINA_SONG_DOUBLE_TIME) || + (msgCtx->ocarinaStaff->state == OCARINA_SONG_GORON_LULLABY_INTRO) || + CHECK_QUEST_ITEM(QUEST_SONG_SONATA + msgCtx->ocarinaStaff->state)) { + sLastPlayedSong = msgCtx->ocarinaStaff->state; + msgCtx->lastPlayedSong = msgCtx->ocarinaStaff->state; + msgCtx->songPlayed = msgCtx->ocarinaStaff->state; + msgCtx->msgMode = MSGMODE_E; + msgCtx->stateTimer = 20; + + if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOTIME) { + if ((msgCtx->ocarinaStaff->state <= OCARINA_SONG_SARIAS) || + (msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW_SPAWN)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + msgCtx->msgMode = MSGMODE_OCARINA_STARTING; + } else { + Message_ContinueTextbox(play, 0x1B5B); + msgCtx->msgMode = MSGMODE_SONG_PLAYED; + msgCtx->textBoxType = TEXTBOX_TYPE_3; + msgCtx->stateTimer = 10; + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + Interface_SetHudVisibility(HUD_VISIBILITY_NONE); + } + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW_SPAWN) { + if (msgCtx->ocarinaStaff->state <= OCARINA_SONG_STORMS) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + msgCtx->stateTimer = 10; + msgCtx->msgMode = MSGMODE_OCARINA_FAIL; + } else { + Message_ContinueTextbox(play, 0x1B5B); + msgCtx->msgMode = MSGMODE_SONG_PLAYED; + msgCtx->textBoxType = TEXTBOX_TYPE_3; + msgCtx->stateTimer = 10; + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + Interface_SetHudVisibility(HUD_VISIBILITY_NONE); + } + } else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) { + Message_ContinueTextbox(play, 0x1B5B); + msgCtx->msgMode = MSGMODE_SONG_PLAYED; + msgCtx->textBoxType = TEXTBOX_TYPE_3; + msgCtx->stateTimer = 10; + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + } else { + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + } + Interface_SetHudVisibility(HUD_VISIBILITY_NONE); + } else { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + msgCtx->msgMode = MSGMODE_OCARINA_STARTING; + } + } else if (msgCtx->ocarinaStaff->state == OCARINA_SONG_TERMINA_WALL) { + Message_CloseTextbox(play); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + SET_EVENTINF(EVENTINF_32); + Audio_PlaySfx(NA_SE_SY_CORRECT_CHIME); + AudioOcarina_SetOcarinaDisableTimer(0, 20); + } else if (msgCtx->ocarinaStaff->state == 0xFF) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_52_10)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + msgCtx->stateTimer = 10; + msgCtx->msgMode = MSGMODE_OCARINA_FAIL; + } else { + AudioOcarina_SetSongStartingPos(); + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + AudioOcarina_StartAtSongStartingPos((msgCtx->ocarinaAvailableSongs + 0x80000) | 0xC0000000); + } + } + if ((msgCtx->ocarinaAction != OCARINA_ACTION_FREE_PLAY) && + (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOTIME)) { + Message_DrawText(play, &gfx); + } + break; + + case MSGMODE_E: + case MSGMODE_SONG_PROMPT_SUCCESS: + case MSGMODE_22: + case MSGMODE_SCARECROW_SPAWN_RECORDING_DONE: + case MSGMODE_34: + Message_FlashOcarinaButtons(); + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + + if (msgCtx->msgMode == MSGMODE_E) { + Message_ContinueTextbox(play, 0x1B5B); + msgCtx->msgMode = MSGMODE_SONG_PLAYED; + msgCtx->textBoxType = TEXTBOX_TYPE_3; + msgCtx->stateTimer = 1; + } else if (msgCtx->msgMode == MSGMODE_SONG_PROMPT_SUCCESS) { + Message_ContinueTextbox(play, 0x1B5B); + msgCtx->msgMode = MSGMODE_SONG_PLAYED; + msgCtx->textBoxType = TEXTBOX_TYPE_3; + msgCtx->stateTimer = 1; + } else if (msgCtx->msgMode == MSGMODE_22) { + msgCtx->msgMode = MSGMODE_23; + play->msgCtx.ocarinaMode = OCARINA_MODE_EVENT; + msgCtx->textBoxType = TEXTBOX_TYPE_0; + } else if (msgCtx->msgMode == MSGMODE_34) { + if (msgCtx->songPlayed == OCARINA_SONG_TERMINA_WALL) { + Message_CloseTextbox(play); + play->msgCtx.ocarinaMode = OCARINA_MODE_EVENT; + Audio_PlaySfx(NA_SE_SY_CORRECT_CHIME); + } else { + Message_CloseTextbox(play); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } + } else { + Message_CloseTextbox(play); + play->msgCtx.ocarinaMode = OCARINA_MODE_EVENT; + } + } + Message_DrawText(play, &gfx); + break; + + case MSGMODE_OCARINA_FAIL: + case MSGMODE_SONG_PROMPT_FAIL: + Message_DrawText(play, &gfx); + // fallthrough + case MSGMODE_OCARINA_FAIL_NO_TEXT: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + D_801C6A94 = 1; + if (msgCtx->msgMode == MSGMODE_SONG_PROMPT_FAIL) { + Message_ContinueTextbox(play, 0x1B89); + Message_Decode(play); + msgCtx->msgMode = MSGMODE_SONG_PROMPT_NOTES_DROP; + } else { + msgCtx->msgMode = MSGMODE_OCARINA_NOTES_DROP; + } + } + break; + + case MSGMODE_OCARINA_NOTES_DROP: + case MSGMODE_SONG_PROMPT_NOTES_DROP: + for (i = 0; i < 5; i++) { + msgCtx->ocarinaButtonsPosY[i] += D_801C6A94; + } + D_801C6A94 += D_801C6A94; + if (D_801C6A94 >= 0x226) { + Message_ResetOcarinaButtonAlphas(); + if (msgCtx->msgMode == MSGMODE_SONG_PROMPT_NOTES_DROP) { + msgCtx->msgMode = MSGMODE_OCARINA_AWAIT_INPUT; + msgCtx->stateTimer = 10; + } else { + msgCtx->msgMode = MSGMODE_OCARINA_STARTING; + } + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + } + break; + + case MSGMODE_SONG_PLAYED: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + Message_Decode(play); + msgCtx->msgMode = MSGMODE_SETUP_DISPLAY_SONG_PLAYED; + msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = 0; + Message_ResetOcarinaButtonState(play); + Message_SpawnSongEffect(play); + } + break; + + case MSGMODE_SETUP_DISPLAY_SONG_PLAYED: + Message_DrawText(play, &gfx); + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + + if ((msgCtx->ocarinaAction >= OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) && + (msgCtx->ocarinaAction <= OCARINA_ACTION_PROMPT_WIND_FISH_DEKU)) { + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + AudioOcarina_SetPlaybackSong(msgCtx->ocarinaAction - OCARINA_ACTION_SCARECROW_LONG_RECORDING, 1); + } else { + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + AudioOcarina_SetPlaybackSong((u8)msgCtx->songPlayed + 1, 1); + if (msgCtx->songPlayed != OCARINA_SONG_SCARECROW_SPAWN) { + func_801A3000((u16)sOcarinaSongFanfares[msgCtx->songPlayed], + (u8)sOcarinaSongFanfareIoData[CUR_FORM]); + AudioSfx_MuteBanks(0x20); + } + } + play->msgCtx.ocarinaMode = OCARINA_MODE_ACTIVE; + if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) { + msgCtx->ocarinaAction = OCARINA_ACTION_FREE_PLAY_DONE; + } + if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOTIME) { + msgCtx->ocarinaAction = OCARINA_ACTION_CHECK_NOTIME_DONE; + } + sOcarinaButtonIndexBufPos = 0; + msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED; + break; + + case MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN: + if (msgCtx->songPlayed == OCARINA_SONG_SCARECROW_SPAWN) { + Message_ContinueTextbox(play, 0x1B6B); + } else { + Message_ContinueTextbox(play, 0x1B72 + msgCtx->songPlayed); + } + Message_Decode(play); + msgCtx->msgMode = MSGMODE_16; + msgCtx->stateTimer = 20; + Message_DrawText(play, &gfx); + break; + + case MSGMODE_16: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + msgCtx->msgMode = MSGMODE_17; + } + Message_DrawText(play, &gfx); + break; + + case MSGMODE_17: + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + Message_ResetOcarinaButtonState(play); + msgCtx->msgMode = MSGMODE_18; + msgCtx->stateTimer = 2; + Message_DrawText(play, &gfx); + break; + + case MSGMODE_18: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + Message_CloseTextbox(play); + if (msgCtx->songPlayed == OCARINA_SONG_EPONAS) { + gHorsePlayedEponasSong = true; + } + + if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY_DONE) { + if (sLastPlayedSong == OCARINA_SONG_ELEGY) { + if ((play->sceneId == SCENE_F40) || (play->sceneId == SCENE_F41) || + (play->sceneId == SCENE_IKANAMAE) || (play->sceneId == SCENE_CASTLE) || + (play->sceneId == SCENE_IKNINSIDE) || (play->sceneId == SCENE_IKANA) || + (play->sceneId == SCENE_INISIE_N) || (play->sceneId == SCENE_INISIE_R) || + (play->sceneId == SCENE_INISIE_BS) || (play->sceneId == SCENE_RANDOM) || + (play->sceneId == SCENE_REDEAD) || (play->sceneId == SCENE_TOUGITES)) { + play->msgCtx.ocarinaMode = OCARINA_MODE_EVENT; + } else { + sLastPlayedSong = 0xFF; + Message_StartTextbox(play, 0x1B95, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_RESTRICTED_SONG; + } + } else { + play->msgCtx.ocarinaMode = OCARINA_MODE_EVENT; + if (msgCtx->songPlayed == OCARINA_SONG_SCARECROW_SPAWN) { + play->msgCtx.ocarinaMode = OCARINA_MODE_PLAYED_SCARECROW_SPAWN; + } + } + } else if (msgCtx->ocarinaAction >= OCARINA_ACTION_CHECK_SONATA) { + if ((OCARINA_ACTION_CHECK_SONATA + msgCtx->songPlayed) == msgCtx->ocarinaAction) { + play->msgCtx.ocarinaMode = OCARINA_MODE_EVENT; + } else { + play->msgCtx.ocarinaMode = msgCtx->songPlayed - 1; + } + } else if ((OCARINA_ACTION_PROMPT_SONATA + msgCtx->songPlayed) == msgCtx->ocarinaAction) { + play->msgCtx.ocarinaMode = OCARINA_MODE_EVENT; + } else { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } + } + break; + + case MSGMODE_19: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + func_80152CAC(play); + sOcarinaButtonIndexBufPos = 0; + msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION; + } + Message_DrawText(play, &gfx); + break; + + case MSGMODE_DISPLAY_SONG_PLAYED: + case MSGMODE_SONG_DEMONSTRATION: + msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff(); + if (msgCtx->ocarinaStaff->state == 0) { + if ((msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_SECOND_HALF)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + } + if ((msgCtx->ocarinaAction >= OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) && + (msgCtx->ocarinaAction <= OCARINA_ACTION_PROMPT_WIND_FISH_DEKU)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + Message_CloseTextbox(play); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } else if (msgCtx->msgMode == MSGMODE_DISPLAY_SONG_PLAYED) { + msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN; + } else { + msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION_DONE; + } + } else { + if ((sOcarinaButtonIndexBufPos != 0) && (msgCtx->ocarinaStaff->pos == 1)) { + sOcarinaButtonIndexBufPos = 0; + } + + if (((u32)msgCtx->ocarinaStaff->pos != 0) && + (sOcarinaButtonIndexBufPos == (msgCtx->ocarinaStaff->pos - 1))) { + msgCtx->ocarinaButtonIndex = sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = + msgCtx->ocarinaStaff->buttonIndex; + sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos] = OCARINA_BTN_INVALID; + sOcarinaButtonIndexBufPos++; + } + } + // fallthrough + case MSGMODE_SONG_DEMONSTRATION_DONE: + Message_DrawText(play, &gfx); + break; + + case MSGMODE_SONG_PROMPT: + case MSGMODE_33: + msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); + + if (((u32)msgCtx->ocarinaStaff->pos != 0) && + (sOcarinaButtonIndexBufPos == (msgCtx->ocarinaStaff->pos - 1))) { + msgCtx->ocarinaButtonIndex = sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = + msgCtx->ocarinaStaff->buttonIndex; + sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos] = OCARINA_BTN_INVALID; + sOcarinaButtonIndexBufPos++; + } + + if (msgCtx->ocarinaStaff->state <= OCARINA_SONG_SCARECROW_SPAWN) { + if ((msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + msgCtx->songPlayed = msgCtx->ocarinaStaff->state; + msgCtx->msgMode = MSGMODE_22; + } else { + msgCtx->songPlayed = msgCtx->ocarinaStaff->state; + msgCtx->msgMode = MSGMODE_SONG_PROMPT_SUCCESS; + if (msgCtx->ocarinaStaff->state == OCARINA_SONG_GORON_LULLABY_INTRO) { + Item_Give(play, ITEM_SONG_LULLABY_INTRO); + } else if (!((msgCtx->ocarinaAction >= OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN) && + (msgCtx->ocarinaAction <= OCARINA_ACTION_PROMPT_WIND_FISH_DEKU)) && + (msgCtx->ocarinaStaff->state != OCARINA_SONG_NEW_WAVE)) { + Item_Give(play, + (gOcarinaSongItemMap[msgCtx->ocarinaStaff->state] + ITEM_SONG_SONATA) & 0xFF); + } + } + msgCtx->stateTimer = 20; + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + } else if (msgCtx->ocarinaStaff->state == OCARINA_SONG_TERMINA_WALL) { + msgCtx->songPlayed = msgCtx->ocarinaStaff->state; + msgCtx->msgMode = MSGMODE_34; + Item_Give(play, (gOcarinaSongItemMap[msgCtx->ocarinaStaff->state] + ITEM_SONG_SONATA) & 0xFF); + msgCtx->stateTimer = 20; + AudioOcarina_SetOcarinaDisableTimer(0, 20); + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + } else if (msgCtx->ocarinaStaff->state == 0xFF) { + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + msgCtx->stateTimer = 10; + if (msgCtx->msgMode == MSGMODE_SONG_PROMPT) { + msgCtx->msgMode = MSGMODE_SONG_PROMPT_FAIL; + } else { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + Message_CloseTextbox(play); + } + } + Message_DrawText(play, &gfx); + break; + + case MSGMODE_OCARINA_AWAIT_INPUT: + Message_DrawText(play, &gfx); + if ((msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) || + (msgCtx->ocarinaAction == OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + msgCtx->msgMode = MSGMODE_21; + msgCtx->textBoxType = TEXTBOX_TYPE_0; + } + } + break; + + case MSGMODE_SCARECROW_LONG_RECORDING_START: + AudioOcarina_SetRecordingState(OCARINA_RECORD_SCARECROW_LONG); + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + msgCtx->ocarinaStaff = AudioOcarina_GetRecordingStaff(); + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = 0; + sOcarinaButtonIndexBufLen = 0; + Message_ResetOcarinaButtonState(play); + msgCtx->msgMode = MSGMODE_SCARECROW_LONG_RECORDING_ONGOING; + Message_DrawText(play, &gfx); + break; + + case MSGMODE_SCARECROW_LONG_RECORDING_ONGOING: + msgCtx->ocarinaStaff = AudioOcarina_GetRecordingStaff(); + + if (((u32)msgCtx->ocarinaStaff->pos != 0) && + (sOcarinaButtonIndexBufPos == (msgCtx->ocarinaStaff->pos - 1))) { + + if (sOcarinaButtonIndexBufLen >= 8) { + for (buttonIndexPos = sOcarinaButtonIndexBufLen - 8, i = 0; i < 8; i++, buttonIndexPos++) { + sOcarinaButtonIndexBuf[buttonIndexPos] = sOcarinaButtonIndexBuf[buttonIndexPos + 1]; + } + sOcarinaButtonIndexBufLen--; + } + + msgCtx->ocarinaButtonIndex = sOcarinaButtonIndexBuf[sOcarinaButtonIndexBufLen] = + msgCtx->ocarinaStaff->buttonIndex; + sOcarinaButtonIndexBufLen++; + sOcarinaButtonIndexBuf[sOcarinaButtonIndexBufLen] = OCARINA_BTN_INVALID; + sOcarinaButtonIndexBufPos++; + if (msgCtx->ocarinaStaff) {} + if (msgCtx->ocarinaStaff->pos == 8) { + sOcarinaButtonIndexBufPos = 0; + } + } + Message_DrawText(play, &gfx); + break; + + case MSGMODE_SCARECROW_LONG_DEMONSTRATION: + case MSGMODE_SCARECROW_SPAWN_DEMONSTRATION: + msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff(); + + if (((u32)msgCtx->ocarinaStaff->pos != 0) && + (sOcarinaButtonIndexBufPos == (msgCtx->ocarinaStaff->pos - 1))) { + if (sOcarinaButtonIndexBufLen >= 8) { + for (buttonIndexPos = sOcarinaButtonIndexBufLen - 8, i = 0; i < 8; i++, buttonIndexPos++) { + sOcarinaButtonIndexBuf[buttonIndexPos] = sOcarinaButtonIndexBuf[buttonIndexPos + 1]; + } + sOcarinaButtonIndexBufLen--; + } + sOcarinaButtonIndexBuf[sOcarinaButtonIndexBufLen] = msgCtx->ocarinaStaff->buttonIndex; + sOcarinaButtonIndexBufLen++; + sOcarinaButtonIndexBuf[sOcarinaButtonIndexBufLen] = OCARINA_BTN_INVALID; + sOcarinaButtonIndexBufPos++; + if (msgCtx->ocarinaStaff->pos == 8) { + sOcarinaButtonIndexBufLen = sOcarinaButtonIndexBufPos = 0; + } + } + + if (msgCtx->stateTimer == 0) { + if (msgCtx->ocarinaStaff->state == 0) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + play->msgCtx.ocarinaMode = OCARINA_MODE_11; + Message_CloseTextbox(play); + } + } else { + msgCtx->stateTimer--; + } + break; + + case MSGMODE_SCARECROW_SPAWN_RECORDING_START: + AudioOcarina_SetRecordingState(OCARINA_RECORD_SCARECROW_SPAWN); + AudioOcarina_SetInstrument(sPlayerFormOcarinaInstruments[CUR_FORM]); + msgCtx->msgMode = MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING; + Message_DrawText(play, &gfx); + break; + + case MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING: + msgCtx->ocarinaStaff = AudioOcarina_GetRecordingStaff(); + if ((u32)msgCtx->ocarinaStaff->pos != 0) { + if (sOcarinaButtonIndexBufPos == (msgCtx->ocarinaStaff->pos - 1)) { + msgCtx->ocarinaButtonIndex = sOcarinaButtonIndexBuf[sOcarinaButtonIndexBufPos] = + msgCtx->ocarinaStaff->buttonIndex; + sOcarinaButtonIndexBufPos++; + sOcarinaButtonIndexBuf[sOcarinaButtonIndexBufPos] = OCARINA_BTN_INVALID; + } + } + + if (msgCtx->ocarinaStaff->state == 0) { + msgCtx->stateTimer = 20; + gSaveContext.save.saveInfo.scarecrowSpawnSongSet = true; + msgCtx->msgMode = MSGMODE_SCARECROW_SPAWN_RECORDING_DONE; + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + Lib_MemCpy(gSaveContext.save.saveInfo.scarecrowSpawnSong, gScarecrowSpawnSongPtr, + sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong)); + for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) { + // osSyncPrintf("%d, ", gSaveContext.scarecrowSpawnSong[i]); + } + } else if (msgCtx->ocarinaStaff->state == 0xFF) { + AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF); + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + Message_CloseTextbox(play); + msgCtx->msgMode = MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED; + } + Message_DrawText(play, &gfx); + break; + + case MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED: + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + Message_StartTextbox(play, 0x1647, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + break; + + case MSGMODE_2F: + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = 0; + play->msgCtx.ocarinaMode = OCARINA_MODE_ACTIVE; + Message_ResetOcarinaButtonState(play); + AudioOcarina_StartDefault(msgCtx->ocarinaAvailableSongs | 0xC0000000); + msgCtx->msgMode = MSGMODE_30; + break; + + case MSGMODE_30: + msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); + if (((u32)msgCtx->ocarinaStaff->pos != 0) && + (sOcarinaButtonIndexBufPos == (msgCtx->ocarinaStaff->pos - 1))) { + msgCtx->ocarinaButtonIndex = msgCtx->ocarinaStaff->buttonIndex; + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = 0; + Message_ResetOcarinaButtonState(play); + msgCtx->msgMode = MSGMODE_31; + } + break; + + case MSGMODE_35: + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT); + msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); + msgCtx->ocarinaStaff->pos = 0; + sOcarinaButtonIndexBufPos = 0; + play->msgCtx.ocarinaMode = OCARINA_MODE_ACTIVE; + Message_ResetOcarinaButtonState(play); + sOcarinaButtonFlashColorIndex = 1; + sOcarinaButtonFlashTimer = 3; + AudioOcarina_StartWithSongNoteLengths( + (1 << ((msgCtx->ocarinaAction - OCARINA_ACTION_TIMED_PROMPT_SONATA) & 0xFFFF)) | 0x80000000); + msgCtx->msgMode = MSGMODE_36; + Message_DrawText(play, &gfx); + break; + + case MSGMODE_36: + msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); + + if ((u32)msgCtx->ocarinaStaff->pos != 0) { + if (sOcarinaButtonIndexBufPos == (msgCtx->ocarinaStaff->pos - 1)) { + sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->buttonIndex; + sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos] = OCARINA_BTN_INVALID; + sOcarinaButtonIndexBufPos++; + } + } + + if (msgCtx->ocarinaStaff->state <= OCARINA_SONG_SCARECROW_SPAWN) { + msgCtx->songPlayed = msgCtx->ocarinaStaff->state; + msgCtx->msgMode = MSGMODE_37; + Item_Give(play, (gOcarinaSongItemMap[msgCtx->ocarinaStaff->state] + ITEM_SONG_SONATA) & 0xFF); + msgCtx->stateTimer = 20; + Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); + } else if (msgCtx->ocarinaStaff->state == 0xFF) { + ocarinaError = func_8019B5AC(); + if (ocarinaError == OCARINA_ERROR_2) { + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + D_801C6A94 = 1; + msgCtx->msgMode = MSGMODE_3B; + } else if (ocarinaError == OCARINA_ERROR_3) { + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + D_801C6A94 = 1; + msgCtx->msgMode = MSGMODE_3E; + } else { + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + D_801C6A94 = 1; + msgCtx->msgMode = MSGMODE_38; + } + } + Message_DrawText(play, &gfx); + break; + + case MSGMODE_37: + Message_FlashOcarinaButtons(); + Message_DrawText(play, &gfx); + break; + + case MSGMODE_38: + case MSGMODE_3B: + case MSGMODE_3E: + // notes drop + for (i = 0; i < 5; i++) { + msgCtx->ocarinaButtonsPosY[i] += D_801C6A94; + } + + D_801C6A94 += D_801C6A94; + if (D_801C6A94 >= 0x226) { + Message_ResetOcarinaButtonAlphas(); + msgCtx->textBoxType = TEXTBOX_TYPE_0; + msgCtx->textboxColorRed = msgCtx->textboxColorGreen = msgCtx->textboxColorBlue = 0; + msgCtx->stateTimer = 3; + msgCtx->msgMode++; + } + break; + + case MSGMODE_39: + case MSGMODE_3C: + case MSGMODE_3F: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + msgCtx->msgMode++; + } + break; + + case MSGMODE_TEXT_DONE: + switch (msgCtx->textboxEndType) { + case TEXTBOX_ENDTYPE_60: + temp_v0_33 = msgCtx->unk120BE; + temp = msgCtx->unk11FFA + (msgCtx->unk11FFC * temp_v0_33); + func_80147F18(play, &gfx, + msgCtx->unk11F1A[temp_v0_33] + + (s32)(16.0f * msgCtx->textCharScale * (msgCtx->unk120C2 + 5)) - 1, + temp); + func_80148D64(play); + break; + + case TEXTBOX_ENDTYPE_61: + temp_v0_33 = msgCtx->unk120BE; + temp = msgCtx->unk11FFA + (msgCtx->unk11FFC * temp_v0_33); + func_80148558(play, &gfx, + msgCtx->unk11F1A[temp_v0_33] + (s32)(16.0f * msgCtx->textCharScale * 5.0f) - 1, + temp); + func_80149048(play); + break; + + case TEXTBOX_ENDTYPE_62: + temp_v0_33 = msgCtx->unk120BE; + temp = msgCtx->unk11FFA + (msgCtx->unk11FFC * temp_v0_33); + func_80147F18(play, &gfx, + msgCtx->unk11F1A[temp_v0_33] + + (s32)(16.0f * msgCtx->textCharScale * (msgCtx->unk120C2 + 5)) - 1, + temp); + func_801491DC(play); + break; + + case TEXTBOX_ENDTYPE_63: + temp_v0_33 = msgCtx->unk120BE; + temp = msgCtx->unk11FFA + (msgCtx->unk11FFC * temp_v0_33); + func_80147F18(play, &gfx, + msgCtx->unk11F1A[temp_v0_33] + + (s32)(16.0f * msgCtx->textCharScale * (msgCtx->unk120C2 + 5)) - 1, + temp); + func_80149454(play); + break; + + case TEXTBOX_ENDTYPE_64: + temp_v0_33 = msgCtx->unk120BE; + temp = msgCtx->unk11FFA + (msgCtx->unk11FFC * temp_v0_33); + func_80147F18(play, &gfx, + msgCtx->unk11F1A[temp_v0_33] + + (s32)(16.0f * msgCtx->textCharScale * (msgCtx->unk120C2 + 4)) - 6, + temp); + func_801496C8(play); + break; + + default: + break; + } + + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); + gDPSetEnvColor(gfx++, 0, 0, 0, 255); + Message_DrawText(play, &gfx); + + switch (msgCtx->textboxEndType) { + case TEXTBOX_ENDTYPE_10: + func_80148CBC(play, &gfx, 1); + break; + + case TEXTBOX_ENDTYPE_11: + func_80148CBC(play, &gfx, 2); + break; + + case TEXTBOX_ENDTYPE_12: + func_80148CBC(play, &gfx, 1); + break; + + case TEXTBOX_ENDTYPE_30: + case TEXTBOX_ENDTYPE_41: + case TEXTBOX_ENDTYPE_50: + case TEXTBOX_ENDTYPE_52: + case TEXTBOX_ENDTYPE_55: + case TEXTBOX_ENDTYPE_56: + case TEXTBOX_ENDTYPE_57: + case TEXTBOX_ENDTYPE_62: + break; + + case TEXTBOX_ENDTYPE_40: + case TEXTBOX_ENDTYPE_60: + case TEXTBOX_ENDTYPE_61: + default: + Message_DrawTextboxIcon(play, &gfx, 158, + (s16)(D_801D03A8[msgCtx->textBoxType] + msgCtx->textboxYTarget)); + break; + + case TEXTBOX_ENDTYPE_42: + Message_DrawTextboxIcon(play, &gfx, 158, + (s16)(D_801D03A8[msgCtx->textBoxType] + msgCtx->textboxYTarget)); + break; + } + break; + + case MSGMODE_SCENE_TITLE_CARD_FADE_IN_BACKGROUND: + case MSGMODE_SCENE_TITLE_CARD_FADE_IN_TEXT: + case MSGMODE_SCENE_TITLE_CARD_DISPLAYING: + case MSGMODE_SCENE_TITLE_CARD_FADE_OUT_TEXT: + case MSGMODE_SCENE_TITLE_CARD_FADE_OUT_BACKGROUND: + Message_DrawSceneTitleCard(play, &gfx); + break; + + case MSGMODE_21: + case MSGMODE_23: + case MSGMODE_31: + case MSGMODE_3A: + case MSGMODE_3D: + case MSGMODE_40: + case MSGMODE_TEXT_CLOSING: + case MSGMODE_PAUSED: + break; + + case MSGMODE_24: + case MSGMODE_25: + case MSGMODE_26: + default: + msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING; + break; + } + } + Message_DrawOcarinaButtons(play, &gfx); + *gfxP = gfx; +} void Message_Draw(PlayState* play) { Gfx* nextDisplayList; @@ -568,7 +5112,7 @@ void Message_Draw(PlayState* play) { gSPDisplayList(OVERLAY_DISP++, nextDisplayList); if ((play->msgCtx.currentTextId != 0x5E6) || !Play_InCsMode(play)) { - func_801541D4(play, &nextDisplayList); + Message_DrawMain(play, &nextDisplayList); } gSPEndDisplayList(nextDisplayList++); @@ -577,48 +5121,935 @@ void Message_Draw(PlayState* play) { CLOSE_DISPS(gfxCtx); } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/Message_Update.s") +s16 sTextboxXPositions[TEXTBOX_TYPE_MAX] = { + 34, // TEXTBOX_TYPE_0 + 34, // TEXTBOX_TYPE_1 + 34, // TEXTBOX_TYPE_2 + 34, // TEXTBOX_TYPE_3 + 34, // TEXTBOX_TYPE_4 + 34, // TEXTBOX_TYPE_5 + 34, // TEXTBOX_TYPE_6 + 34, // TEXTBOX_TYPE_7 + 34, // TEXTBOX_TYPE_8 + 34, // TEXTBOX_TYPE_9 + 34, // TEXTBOX_TYPE_A + 34, // TEXTBOX_TYPE_B + 34, // TEXTBOX_TYPE_C + 34, // TEXTBOX_TYPE_D + 34, // TEXTBOX_TYPE_E + 34, // TEXTBOX_TYPE_F +}; -void func_801586A4(PlayState* play) { +s16 sTextboxLowerYPositions[] = { + 142, // TEXTBOX_TYPE_0 + 142, // TEXTBOX_TYPE_1 + 142, // TEXTBOX_TYPE_2 + 142, // TEXTBOX_TYPE_3 + 174, // TEXTBOX_TYPE_4 + 142, // TEXTBOX_TYPE_5 + 142, // TEXTBOX_TYPE_6 + 142, // TEXTBOX_TYPE_7 + 142, // TEXTBOX_TYPE_8 + 130, // TEXTBOX_TYPE_9 + 174, // TEXTBOX_TYPE_A + 0, // TEXTBOX_TYPE_B + 142, // TEXTBOX_TYPE_C + 142, // TEXTBOX_TYPE_D + 142, // TEXTBOX_TYPE_E + 142, // TEXTBOX_TYPE_F +}; + +s16 sTextboxUpperYPositions[] = { + 38, // TEXTBOX_TYPE_0 + 38, // TEXTBOX_TYPE_1 + 38, // TEXTBOX_TYPE_2 + 38, // TEXTBOX_TYPE_3 + 174, // TEXTBOX_TYPE_4 + 38, // TEXTBOX_TYPE_5 + 38, // TEXTBOX_TYPE_6 + 38, // TEXTBOX_TYPE_7 + 38, // TEXTBOX_TYPE_8 + 60, // TEXTBOX_TYPE_9 + 174, // TEXTBOX_TYPE_A + 0, // TEXTBOX_TYPE_B + 38, // TEXTBOX_TYPE_C + 38, // TEXTBOX_TYPE_D + 38, // TEXTBOX_TYPE_E + 38, // TEXTBOX_TYPE_F +}; + +s16 sTextboxMidYPositions[] = { + 90, // TEXTBOX_TYPE_0 + 90, // TEXTBOX_TYPE_1 + 90, // TEXTBOX_TYPE_2 + 90, // TEXTBOX_TYPE_3 + 174, // TEXTBOX_TYPE_4 + 90, // TEXTBOX_TYPE_5 + 90, // TEXTBOX_TYPE_6 + 90, // TEXTBOX_TYPE_7 + 90, // TEXTBOX_TYPE_8 + 90, // TEXTBOX_TYPE_9 + 174, // TEXTBOX_TYPE_A + 0, // TEXTBOX_TYPE_B + 90, // TEXTBOX_TYPE_C + 90, // TEXTBOX_TYPE_D + 90, // TEXTBOX_TYPE_E + 90, // TEXTBOX_TYPE_F +}; + +s16 D_801D0448[] = { 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25 }; + +s16 D_801D045C[] = { + 0x1B91, + 0x1B90, + 0x1B8F, +}; +s16 D_801D0464[] = { + 0x1B92, + 0x1B8E, +}; + +#ifdef NON_MATCHING +// Down to a single compiler-managed stack variable +// Also contains in-function data +// https://decomp.me/scratch/QcQ0a +void Message_Update(PlayState* play) { + static u8 D_801D0468 = 0; + MessageContext* msgCtx = &play->msgCtx; + SramContext* sramCtx = &play->sramCtx; // Optional + PauseContext* pauseCtx = &play->pauseCtx; + InterfaceContext* interfaceCtx = &play->interfaceCtx; + Input* input = CONTROLLER1(&play->state); + s16 averageY; + s16 sp50; + u16 temp_v1_2; + s16 sp4C; + s16 sp4A; + s16 sp48; + s32 sp44; + s32 sp40; + u16 sp3E; + s16 var_v1; + u16 temp; + + msgCtx->stickAdjX = input->rel.stick_x; + msgCtx->stickAdjY = input->rel.stick_y; + + averageY = 0; + + // If stickAdj is held, set a delay to allow the cursor to read the next input. + // The first delay is given a longer time than all subsequent delays. + if (msgCtx->stickAdjX < -30) { + if (msgCtx->stickXRepeatState == -1) { + msgCtx->stickXRepeatTimer--; + if (msgCtx->stickXRepeatTimer < 0) { + // Allow the input to register and apply the delay for all subsequent repeated inputs + msgCtx->stickXRepeatTimer = 2; + } else { + // Cancel the current input + msgCtx->stickAdjX = 0; + } + } else { + // Allow the input to register and apply the delay for the first repeated input + msgCtx->stickXRepeatTimer = 10; + msgCtx->stickXRepeatState = -1; + } + } else if (msgCtx->stickAdjX > 30) { + if (msgCtx->stickXRepeatState == 1) { + msgCtx->stickXRepeatTimer--; + if (msgCtx->stickXRepeatTimer < 0) { + // Allow the input to register and apply the delay for all subsequent repeated inputs + msgCtx->stickXRepeatTimer = 2; + } else { + // Cancel the current input + msgCtx->stickAdjX = 0; + } + } else { + // Allow the input to register and apply the delay for the first repeated input + msgCtx->stickXRepeatTimer = 10; + msgCtx->stickXRepeatState = 1; + } + } else { + msgCtx->stickXRepeatState = 0; + } + + if (msgCtx->stickAdjY < -30) { + if (msgCtx->stickYRepeatState == -1) { + msgCtx->stickYRepeatTimer--; + if (msgCtx->stickYRepeatTimer < 0) { + // Allow the input to register and apply the delay for all subsequent repeated inputs + msgCtx->stickYRepeatTimer = 2; + } else { + // Cancel the current input + msgCtx->stickAdjY = 0; + } + } else { + // Allow the input to register and apply the delay for the first repeated input + msgCtx->stickYRepeatTimer = 10; + msgCtx->stickYRepeatState = -1; + } + } else if (msgCtx->stickAdjY > 30) { + if (msgCtx->stickYRepeatState == 1) { + msgCtx->stickYRepeatTimer--; + if (msgCtx->stickYRepeatTimer < 0) { + // Allow the input to register and apply the delay for all subsequent repeated inputs + msgCtx->stickYRepeatTimer = 2; + } else { + // Cancel the current input + msgCtx->stickAdjY = 0; + } + } else { + // Allow the input to register and apply the delay for the first repeated input + msgCtx->stickYRepeatTimer = 10; + msgCtx->stickYRepeatState = 1; + } + } else { + msgCtx->stickYRepeatState = 0; + } + + if (msgCtx->msgLength == 0) { + return; + } + + switch (msgCtx->msgMode) { + case MSGMODE_TEXT_START: + D_801C6A70++; + + temp = false; + if ((D_801C6A70 >= 4) || ((msgCtx->talkActor == NULL) && (D_801C6A70 >= 2))) { + temp = true; + } + if (temp) { + if (msgCtx->talkActor != NULL) { + Actor_GetScreenPos(play, &GET_PLAYER(play)->actor, &sp50, &sp4C); + Actor_GetScreenPos(play, msgCtx->talkActor, &sp50, &sp4A); + if (sp4C >= sp4A) { + averageY = ((sp4C - sp4A) / 2) + sp4A; + } else { + averageY = ((sp4A - sp4C) / 2) + sp4C; + } + } else { + msgCtx->textboxX = msgCtx->textboxXTarget; + msgCtx->textboxY = msgCtx->textboxYTarget; + } + + var_v1 = msgCtx->textBoxType; + + if ((u32)msgCtx->textBoxPos == 0) { + if ((play->sceneId == SCENE_UNSET_04) || (play->sceneId == SCENE_UNSET_05) || + (play->sceneId == SCENE_UNSET_06)) { + if (averageY < 0x64) { + msgCtx->textboxYTarget = sTextboxLowerYPositions[var_v1]; + } else { + msgCtx->textboxYTarget = sTextboxUpperYPositions[var_v1]; + } + } else { + if (averageY < 0xA0) { + msgCtx->textboxYTarget = sTextboxLowerYPositions[var_v1]; + } else { + msgCtx->textboxYTarget = sTextboxUpperYPositions[var_v1]; + } + } + } else if (msgCtx->textBoxPos == 1) { + msgCtx->textboxYTarget = sTextboxUpperYPositions[var_v1]; + } else if (msgCtx->textBoxPos == 2) { + msgCtx->textboxYTarget = sTextboxMidYPositions[var_v1]; + } else if (msgCtx->textBoxPos == 7) { + msgCtx->textboxYTarget = 0x9E; + } else { + msgCtx->textboxYTarget = sTextboxLowerYPositions[var_v1]; + } + + msgCtx->textboxXTarget = sTextboxXPositions[var_v1]; + + if ((gSaveContext.options.language == LANGUAGE_JPN) && !msgCtx->textIsCredits) { + msgCtx->unk11FFE[0] = (s16)(msgCtx->textboxYTarget + 7); + msgCtx->unk11FFE[1] = (s16)(msgCtx->textboxYTarget + 0x19); + msgCtx->unk11FFE[2] = (s16)(msgCtx->textboxYTarget + 0x2B); + } else { + msgCtx->unk11FFE[0] = (s16)(msgCtx->textboxYTarget + 0x14); + msgCtx->unk11FFE[1] = (s16)(msgCtx->textboxYTarget + 0x20); + msgCtx->unk11FFE[2] = (s16)(msgCtx->textboxYTarget + 0x2C); + } + + if ((msgCtx->textBoxType == TEXTBOX_TYPE_4) || (msgCtx->textBoxType == TEXTBOX_TYPE_5)) { + msgCtx->msgMode = MSGMODE_TEXT_STARTING; + msgCtx->textboxX = msgCtx->textboxXTarget; + msgCtx->textboxY = msgCtx->textboxYTarget; + msgCtx->unk12008 = 0x100; + msgCtx->unk1200A = 0x40; + msgCtx->unk1200C = 0x200; + msgCtx->unk1200E = 0x200; + break; + } + + Message_GrowTextbox(play); + Audio_PlaySfx_IfNotInCutscene(NA_SE_NONE); + msgCtx->stateTimer = 0; + msgCtx->msgMode = MSGMODE_TEXT_BOX_GROWING; + + if (!pauseCtx->itemDescriptionOn) { + func_80150A84(play); + } + } + break; + + case MSGMODE_TEXT_BOX_GROWING: + Message_GrowTextbox(play); + break; + + case MSGMODE_TEXT_STARTING: + msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG; + if (!pauseCtx->itemDescriptionOn) { + if (msgCtx->currentTextId == 0xFF) { + func_8011552C(play, DO_ACTION_STOP); + } else if (msgCtx->currentTextId != 0xF8) { + func_8011552C(play, DO_ACTION_NEXT); + } + } + break; + + case MSGMODE_TEXT_NEXT_MSG: + Message_Decode(play); + if (msgCtx->textFade) { + Interface_SetHudVisibility(HUD_VISIBILITY_NONE); + } + if (D_801D0468 != 0) { + msgCtx->textDrawPos = msgCtx->decodedTextLen; + D_801D0468 = 0; + } + break; + + case MSGMODE_TEXT_CONTINUING: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + Message_Decode(play); + } + break; + + case MSGMODE_TEXT_DISPLAYING: + if (msgCtx->textBoxType != TEXTBOX_TYPE_4) { + if (CHECK_BTN_ALL(input->press.button, BTN_B) && !msgCtx->textUnskippable) { + msgCtx->textboxSkipped = true; + msgCtx->textDrawPos = msgCtx->decodedTextLen; + } else if (CHECK_BTN_ALL(input->press.button, BTN_A) && !msgCtx->textUnskippable) { + + while (true) { + temp_v1_2 = msgCtx->decodedBuffer.wchar[msgCtx->textDrawPos]; + if ((temp_v1_2 == 0x10) || (temp_v1_2 == 0x12) || (temp_v1_2 == 0x1B) || (temp_v1_2 == 0x1C) || + (temp_v1_2 == 0x1D) || (temp_v1_2 == 0x19) || (temp_v1_2 == 0xE0) || (temp_v1_2 == 0xBF) || + (temp_v1_2 == 0x15) || (temp_v1_2 == 0x1A)) { + break; + } + msgCtx->textDrawPos++; + } + } + } else if (CHECK_BTN_ALL(input->press.button, BTN_A) && (msgCtx->textUnskippable == 0)) { + while (true) { + temp_v1_2 = msgCtx->decodedBuffer.wchar[msgCtx->textDrawPos]; + if ((temp_v1_2 == 0x10) || (temp_v1_2 == 0x12) || (temp_v1_2 == 0x1B) || (temp_v1_2 == 0x1C) || + (temp_v1_2 == 0x1D) || (temp_v1_2 == 0x19) || (temp_v1_2 == 0xE0) || (temp_v1_2 == 0xBF) || + (temp_v1_2 == 0x15) || (temp_v1_2 == 0x1A)) { + break; + } + msgCtx->textDrawPos++; + } + } + break; + + case MSGMODE_TEXT_AWAIT_INPUT: + if (Message_ShouldAdvance(play)) { + msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING; + msgCtx->textDrawPos++; + } + break; + + case MSGMODE_TEXT_DELAYED_BREAK: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG; + } + break; + + case MSGMODE_TEXT_AWAIT_NEXT: + if (Message_ShouldAdvance(play)) { + msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG; + msgCtx->msgBufPos++; + } + break; + + case MSGMODE_TEXT_DONE: + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_50) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_52)) { + msgCtx->stateTimer--; + if ((msgCtx->stateTimer == 0) || + ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_52) && Message_ShouldAdvance(play))) { + if (msgCtx->nextTextId != 0xFFFF) { + Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS); + Message_ContinueTextbox(play, msgCtx->nextTextId); + } else if (msgCtx->bombersNotebookEventQueueCount != 0) { + if (Message_BombersNotebookProcessEventQueue(play) == 0) { + Message_CloseTextbox(play); + } + } else { + Message_CloseTextbox(play); + } + } + } else { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_30) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_40) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_42) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_41)) { + return; + } + + switch (msgCtx->textboxEndType) { + case TEXTBOX_ENDTYPE_55: + msgCtx->textColorAlpha += 20; + if (msgCtx->textColorAlpha >= 255) { + msgCtx->textColorAlpha = 255; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_56; + } + break; + + case TEXTBOX_ENDTYPE_56: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_57; + } + break; + + case TEXTBOX_ENDTYPE_57: + msgCtx->textColorAlpha -= 20; + if (msgCtx->textColorAlpha <= 0) { + msgCtx->textColorAlpha = 0; + if (msgCtx->nextTextId != 0xFFFF) { + Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS); + Message_ContinueTextbox(play, msgCtx->nextTextId); + return; + } + if (msgCtx->bombersNotebookEventQueueCount != 0) { + if (Message_BombersNotebookProcessEventQueue(play) == 0) { + Message_CloseTextbox(play); + return; + } + } else { + Message_CloseTextbox(play); + return; + } + } + break; + + case TEXTBOX_ENDTYPE_10: + Message_HandleChoiceSelection(play, 1); + break; + + case TEXTBOX_ENDTYPE_11: + Message_HandleChoiceSelection(play, 2); + break; + + case TEXTBOX_ENDTYPE_12: + Message_HandleChoiceSelection(play, 1); + break; + + default: + break; + } + + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) && + (play->msgCtx.ocarinaMode == OCARINA_MODE_ACTIVE)) { + if (Message_ShouldAdvance(play)) { + if (msgCtx->choiceIndex == 0) { + play->msgCtx.ocarinaMode = OCARINA_MODE_WARP; + } else { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } + Message_CloseTextbox(play); + } + } else if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) && + (play->msgCtx.ocarinaMode == OCARINA_MODE_PROCESS_SOT)) { + if (Message_ShouldAdvance(play)) { + if (msgCtx->choiceIndex == 0) { + Audio_PlaySfx_MessageDecide(); + msgCtx->msgMode = MSGMODE_NEW_CYCLE_0; + msgCtx->decodedTextLen -= 3; + msgCtx->unk120D6 = 0; + msgCtx->unk120D4 = 0; + } else { + Audio_PlaySfx_MessageCancel(); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + Message_CloseTextbox(play); + } + } + } else if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) && + (play->msgCtx.ocarinaMode == OCARINA_MODE_PROCESS_INVERTED_TIME)) { + if (Message_ShouldAdvance(play)) { + if (msgCtx->choiceIndex == 0) { + Audio_PlaySfx_MessageDecide(); + if (gSaveContext.save.timeSpeedOffset == 0) { + play->msgCtx.ocarinaMode = OCARINA_MODE_APPLY_INV_SOT_SLOW; + gSaveContext.save.timeSpeedOffset = -2; + } else { + play->msgCtx.ocarinaMode = OCARINA_MODE_APPLY_INV_SOT_FAST; + gSaveContext.save.timeSpeedOffset = 0; + } + Message_CloseTextbox(play); + } else { + Audio_PlaySfx_MessageCancel(); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + Message_CloseTextbox(play); + } + } + } else if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) && + (play->msgCtx.ocarinaMode == OCARINA_MODE_PROCESS_DOUBLE_TIME)) { + if (Message_ShouldAdvance(play)) { + if (msgCtx->choiceIndex == 0) { + Audio_PlaySfx_MessageDecide(); + if (gSaveContext.save.isNight != 0) { + gSaveContext.save.time = CLOCK_TIME(6, 0); + } else { + gSaveContext.save.time = CLOCK_TIME(18, 0); + } + play->msgCtx.ocarinaMode = OCARINA_MODE_APPLY_DOUBLE_SOT; + gSaveContext.timerStates[TIMER_ID_MOON_CRASH] = TIMER_STATE_OFF; + } else { + Audio_PlaySfx_MessageCancel(); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } + Message_CloseTextbox(play); + } + } else if ((msgCtx->textboxEndType != TEXTBOX_ENDTYPE_10) || + (pauseCtx->state != PAUSE_STATE_OWLWARP_CONFIRM)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) && + (play->msgCtx.ocarinaMode == OCARINA_MODE_1B)) { + if (Message_ShouldAdvance(play)) { + if (msgCtx->choiceIndex == 0) { + Audio_PlaySfx_MessageDecide(); + play->msgCtx.ocarinaMode = OCARINA_MODE_WARP_TO_ENTRANCE; + } else { + Audio_PlaySfx_MessageCancel(); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } + Message_CloseTextbox(play); + } + } else if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_60) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_61) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_50) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_52) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_55) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_56) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_57) || + (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_62)) { + //! FAKE: debug? + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_50) {} + } else if (pauseCtx->itemDescriptionOn) { + if ((input->rel.stick_x != 0) || (input->rel.stick_y != 0) || + CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_B) || + CHECK_BTN_ALL(input->press.button, BTN_START)) { + Audio_PlaySfx(NA_SE_SY_DECIDE); + Message_CloseTextbox(play); + } + } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_PROCESS_RESTRICTED_SONG) { + if (Message_ShouldAdvanceSilent(play)) { + Audio_PlaySfx(NA_SE_SY_DECIDE); + Message_CloseTextbox(play); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } + } else if ((msgCtx->currentTextId != 0x2790) && Message_ShouldAdvanceSilent(play)) { + if (msgCtx->nextTextId != 0xFFFF) { + Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS); + Message_ContinueTextbox(play, msgCtx->nextTextId); + } else if ((msgCtx->bombersNotebookEventQueueCount == 0) || + (Message_BombersNotebookProcessEventQueue(play) != 1)) { + if (msgCtx->currentTextId == 0x579) { + gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE; + } + Audio_PlaySfx(NA_SE_SY_DECIDE); + Message_CloseTextbox(play); + } + } + } + } + break; + + case MSGMODE_TEXT_CLOSING: + msgCtx->stateTimer--; + if (msgCtx->stateTimer != 0) { + break; + } + + if (sLastPlayedSong == OCARINA_SONG_SOARING) { + if (interfaceCtx->restrictions.songOfSoaring == 0) { + if (func_8010A0A4(play) || (play->sceneId == SCENE_SECOM)) { + Message_StartTextbox(play, 0x1B93, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_1B; + sLastPlayedSong = 0xFF; + } else if (!msgCtx->ocarinaSongEffectActive) { + if (gSaveContext.save.saveInfo.playerData.owlActivationFlags != 0) { + pauseCtx->unk_2C8 = pauseCtx->pageIndex; + pauseCtx->unk_2CA = pauseCtx->cursorPoint[4]; + pauseCtx->pageIndex = PAUSE_ITEM; + pauseCtx->state = PAUSE_STATE_OWLWARP_0; + func_800F4A10(play); + pauseCtx->pageIndex = PAUSE_MAP; + sLastPlayedSong = 0xFF; + Message_CloseTextbox(play); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + gSaveContext.prevHudVisibility = HUD_VISIBILITY_A_B; + func_80115844(play, DO_ACTION_STOP); + GameState_SetFramerateDivisor(&play->state, 2); + if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) { + ShrinkWindow_Letterbox_SetSizeTarget(0); + } + Audio_PlaySfx_PauseMenuOpenOrClose(1); + break; + } + sLastPlayedSong = 0xFF; + Message_StartTextbox(play, 0xFB, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_RESTRICTED_SONG; + } else { + msgCtx->stateTimer = 1; + } + } else { + sLastPlayedSong = 0xFF; + Message_StartTextbox(play, 0x1B95, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_RESTRICTED_SONG; + } + break; + } + + if ((msgCtx->currentTextId == 0xC) || (msgCtx->currentTextId == 0xD) || (msgCtx->currentTextId == 0xC5) || + (msgCtx->currentTextId == 0xC6) || (msgCtx->currentTextId == 0xC7) || + (msgCtx->currentTextId == 0x2165) || (msgCtx->currentTextId == 0x2166) || + (msgCtx->currentTextId == 0x2167) || (msgCtx->currentTextId == 0x2168)) { + gSaveContext.healthAccumulator = 20 * 0x10; // Refill 20 hearts + } + + if ((play->csCtx.state == CS_STATE_IDLE) && (gSaveContext.save.cutsceneIndex < 0xFFF0) && + ((play->activeCamId == CAM_ID_MAIN) || + ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF))) && + (play->msgCtx.ocarinaMode == OCARINA_MODE_END)) { + if ((gSaveContext.prevHudVisibility == HUD_VISIBILITY_IDLE) || + (gSaveContext.prevHudVisibility == HUD_VISIBILITY_NONE) || + (gSaveContext.prevHudVisibility == HUD_VISIBILITY_NONE_ALT)) { + gSaveContext.prevHudVisibility = HUD_VISIBILITY_ALL; + } + gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE; + } + + if ((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6) && + (play->actorCtx.flags & ACTORCTX_FLAG_1)) { + Message_StartTextbox(play, 0x5E6, NULL); + break; + } + + if (msgCtx->bombersNotebookEventQueueCount != 0) { + if (Message_BombersNotebookProcessEventQueue(play) == 0) { + msgCtx->stateTimer = 1; + } + break; + } + + msgCtx->msgLength = 0; + msgCtx->msgMode = MSGMODE_NONE; + msgCtx->currentTextId = 0; + msgCtx->stateTimer = 0; + XREG(31) = 0; + + if (pauseCtx->itemDescriptionOn) { + func_8011552C(play, DO_ACTION_INFO); + pauseCtx->itemDescriptionOn = false; + } + + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_30) { + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_00; + play->msgCtx.ocarinaMode = OCARINA_MODE_WARP; + } else { + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_00; + } + + if (EQ_MAX_QUEST_HEART_PIECE_COUNT) { + RESET_HEART_PIECE_COUNT; + gSaveContext.save.saveInfo.playerData.healthCapacity += 0x10; + gSaveContext.save.saveInfo.playerData.health += 0x10; + } + + if (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOTIME_DONE) { + s16 pad; + + if (sLastPlayedSong == OCARINA_SONG_TIME) { + if (interfaceCtx->restrictions.songOfTime == 0) { + Message_StartTextbox(play, 0x1B8A, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_SOT; + } else { + sLastPlayedSong = 0xFF; + Message_StartTextbox(play, 0x1B95, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_RESTRICTED_SONG; + } + } else if (sLastPlayedSong == OCARINA_SONG_INVERTED_TIME) { + if (interfaceCtx->restrictions.invSongOfTime == 0) { + if (R_TIME_SPEED != 0) { + if (gSaveContext.save.timeSpeedOffset == 0) { + Message_StartTextbox(play, 0x1B8C, NULL); + } else { + Message_StartTextbox(play, 0x1B8D, NULL); + } + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_INVERTED_TIME; + } else { + Message_StartTextbox(play, 0x1B8B, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } + } else { + sLastPlayedSong = 0xFF; + Message_StartTextbox(play, 0x1B95, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_RESTRICTED_SONG; + } + } else if (sLastPlayedSong == OCARINA_SONG_DOUBLE_TIME) { + if (interfaceCtx->restrictions.songOfDoubleTime == 0) { + if ((CURRENT_DAY != 3) || (gSaveContext.save.isNight == 0)) { + if (gSaveContext.save.isNight) { + Message_StartTextbox(play, D_801D0464[CURRENT_DAY - 1], NULL); + } else { + Message_StartTextbox(play, D_801D045C[CURRENT_DAY - 1], NULL); + } + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_DOUBLE_TIME; + } else { + Message_StartTextbox(play, 0x1B94, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + } + } else { + sLastPlayedSong = 0xFF; + Message_StartTextbox(play, 0x1B95, NULL); + play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_RESTRICTED_SONG; + } + } else if ((msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY_DONE) && + ((play->msgCtx.ocarinaMode == OCARINA_MODE_ACTIVE) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_SCARECROW_SPAWN) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_FULL_EVAN_SONG))) { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + if (msgCtx->lastPlayedSong == OCARINA_SONG_SOARING) { + play->msgCtx.ocarinaMode = OCARINA_MODE_ACTIVE; + } + } + sLastPlayedSong = 0xFF; + } + break; + + case MSGMODE_OCARINA_PLAYING: + if (CHECK_BTN_ALL(input->press.button, BTN_B)) { + AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); + play->msgCtx.ocarinaMode = OCARINA_MODE_END; + Message_CloseTextbox(play); + } else { + msgCtx->ocarinaButtonIndex = OCARINA_BTN_INVALID; + } + break; + + case MSGMODE_OCARINA_AWAIT_INPUT: + if ((msgCtx->ocarinaAction != OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF) && + (msgCtx->ocarinaAction != OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF)) { + if (Message_ShouldAdvance(play)) { + Message_DisplayOcarinaStaff(play, msgCtx->ocarinaAction); + } + } + break; + + case MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING: + if (CHECK_BTN_ALL(input->press.button, BTN_B)) { + AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF); + Audio_PlaySfx(NA_SE_SY_OCARINA_ERROR); + Message_CloseTextbox(play); + msgCtx->msgMode = MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED; + } else { + msgCtx->ocarinaButtonIndex = OCARINA_BTN_INVALID; + } + break; + + case MSGMODE_SCENE_TITLE_CARD_FADE_IN_BACKGROUND: + msgCtx->textboxColorAlphaCurrent += XREG(73); + if (msgCtx->textboxColorAlphaCurrent >= 255) { + msgCtx->textboxColorAlphaCurrent = 255; + msgCtx->msgMode = MSGMODE_SCENE_TITLE_CARD_FADE_IN_TEXT; + } + break; + + case MSGMODE_SCENE_TITLE_CARD_FADE_IN_TEXT: + msgCtx->textColorAlpha += XREG(73); + if (msgCtx->textColorAlpha >= 255) { + msgCtx->textColorAlpha = 255; + msgCtx->msgMode = MSGMODE_SCENE_TITLE_CARD_DISPLAYING; + } + break; + + case MSGMODE_SCENE_TITLE_CARD_DISPLAYING: + msgCtx->stateTimer--; + if (msgCtx->stateTimer == 0) { + msgCtx->msgMode = MSGMODE_SCENE_TITLE_CARD_FADE_OUT_TEXT; + } + break; + + case MSGMODE_SCENE_TITLE_CARD_FADE_OUT_TEXT: + msgCtx->textColorAlpha -= XREG(70); + if (msgCtx->textColorAlpha <= 0) { + msgCtx->textColorAlpha = 0; + msgCtx->msgMode = MSGMODE_SCENE_TITLE_CARD_FADE_OUT_BACKGROUND; + } + break; + + case MSGMODE_SCENE_TITLE_CARD_FADE_OUT_BACKGROUND: + msgCtx->textboxColorAlphaCurrent -= XREG(70); + if (msgCtx->textboxColorAlphaCurrent <= 0) { + if ((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6) && + (play->actorCtx.flags & ACTORCTX_FLAG_1)) { + Message_StartTextbox(play, 0x5E6, NULL); + Interface_SetHudVisibility(HUD_VISIBILITY_NONE_ALT); + } else { + //! FAKE: debug? + if (msgCtx->currentTextId >= 0x100) { + if (msgCtx && msgCtx && msgCtx) {} + } + msgCtx->textboxColorAlphaCurrent = 0; + msgCtx->msgLength = 0; + msgCtx->msgMode = MSGMODE_NONE; + msgCtx->currentTextId = 0; + msgCtx->stateTimer = 0; + } + } + break; + + case MSGMODE_NEW_CYCLE_0: + play->state.unk_A3 = 1; + sp44 = gSaveContext.save.cutsceneIndex; + sp3E = gSaveContext.save.time; + sp40 = gSaveContext.save.day; + + Sram_SaveEndOfCycle(play); + gSaveContext.timerStates[TIMER_ID_MOON_CRASH] = TIMER_STATE_OFF; + func_8014546C(&play->sramCtx); + + gSaveContext.save.day = sp40; + gSaveContext.save.time = sp3E; + gSaveContext.save.cutsceneIndex = sp44; + + if (gSaveContext.fileNum != 0xFF) { + Sram_SetFlashPagesDefault(&play->sramCtx, gFlashSaveStartPages[gSaveContext.fileNum * 2], + gFlashSpecialSaveNumPages[gSaveContext.fileNum * 2]); + Sram_StartWriteToFlashDefault(&play->sramCtx); + } + msgCtx->msgMode = MSGMODE_NEW_CYCLE_1; + break; + + case MSGMODE_NEW_CYCLE_1: + if (gSaveContext.fileNum != 0xFF) { + play->state.unk_A3 = 1; + if (play->sramCtx.status == 0) { + play->msgCtx.ocarinaMode = OCARINA_MODE_APPLY_SOT; + msgCtx->msgMode = MSGMODE_NEW_CYCLE_2; + } + } else { + play->msgCtx.ocarinaMode = OCARINA_MODE_APPLY_SOT; + msgCtx->msgMode = MSGMODE_NEW_CYCLE_2; + } + break; + + case MSGMODE_OWL_SAVE_0: + play->state.unk_A3 = 1; + gSaveContext.save.isOwlSave = true; + Play_SaveCycleSceneFlags(&play->state); + func_8014546C(&play->sramCtx); + + if (gSaveContext.fileNum != 0xFF) { + Sram_SetFlashPagesOwlSave(&play->sramCtx, gFlashOwlSaveStartPages[gSaveContext.fileNum * 2], + gFlashOwlSaveNumPages[gSaveContext.fileNum * 2]); + Sram_StartWriteToFlashOwlSave(&play->sramCtx); + } + msgCtx->msgMode = MSGMODE_OWL_SAVE_1; + break; + + case MSGMODE_OWL_SAVE_1: + if (gSaveContext.fileNum != 0xFF) { + play->state.unk_A3 = 1; + if (play->sramCtx.status == 0) { + play->msgCtx.ocarinaMode = OCARINA_MODE_APPLY_SOT; + msgCtx->msgMode = MSGMODE_OWL_SAVE_2; + } + } else { + play->msgCtx.ocarinaMode = OCARINA_MODE_APPLY_SOT; + msgCtx->msgMode = MSGMODE_OWL_SAVE_2; + } + + if (msgCtx->msgMode == MSGMODE_OWL_SAVE_2) { + gSaveContext.gameMode = GAMEMODE_OWL_SAVE; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; + play->nextEntrance = ENTRANCE(CUTSCENE, 0); + gSaveContext.save.cutsceneIndex = 0; + gSaveContext.sceneLayer = 0; + } + break; + + case MSGMODE_9: + case MSGMODE_PAUSED: + case MSGMODE_NEW_CYCLE_2: + case MSGMODE_OWL_SAVE_2: + break; + + default: + msgCtx->ocarinaButtonIndex = OCARINA_BTN_INVALID; + break; + } +} +#else +u8 D_801D0468 = 0; +#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/Message_Update.s") +#endif + +void Message_SetTables(PlayState* play) { play->msgCtx.messageEntryTableNes = D_801C6B98; play->msgCtx.messageTableStaff = D_801CFB08; } void Message_Init(PlayState* play) { Font* font; - MessageContext* messageCtx = &play->msgCtx; + MessageContext* msgCtx = &play->msgCtx; + + Message_SetTables(play); + + play->msgCtx.ocarinaMode = OCARINA_MODE_NONE; + + msgCtx->msgMode = MSGMODE_NONE; + msgCtx->msgLength = 0; + msgCtx->currentTextId = 0; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_00; + msgCtx->choiceIndex = 0; + msgCtx->ocarinaAction = msgCtx->textUnskippable = 0; + msgCtx->textColorAlpha = 0xFF; + + View_Init(&msgCtx->view, play->state.gfxCtx); + + msgCtx->textboxSegment = THA_AllocTailAlign16(&play->state.tha, 0x13C00); - func_801586A4(play); - play->msgCtx.ocarinaMode = 0; - messageCtx->msgMode = 0; - messageCtx->msgLength = 0; - messageCtx->currentTextId = 0; - messageCtx->unk12020 = 0; - messageCtx->choiceIndex = 0; - messageCtx->ocarinaAction = messageCtx->unk11FF2 = 0; - messageCtx->unk1201E = 0xFF; - View_Init(&messageCtx->view, play->state.gfxCtx); - messageCtx->unk11EF8 = THA_AllocTailAlign16(&play->state.heap, 0x13C00); font = &play->msgCtx.font; Font_LoadOrderedFont(&play->msgCtx.font); font->unk_11D88 = 0; - messageCtx->unk12090 = messageCtx->unk12092 = 0; - messageCtx->unk12094 = 0; - messageCtx->unk1209C = 0; - messageCtx->unk120A0 = 0; - messageCtx->unk12068 = 0x34; - messageCtx->unk1206A = 0x24; - messageCtx->unk120B0 = 0; - messageCtx->unk120BE = 0; - messageCtx->unk120C0 = 0; - messageCtx->unk120C2 = 0; - messageCtx->unk120C4 = 0; - messageCtx->unk120C8 = 0; - messageCtx->unk120CA = 0; - messageCtx->unk120CC = 0; - messageCtx->unk120CE = 0; - messageCtx->unk120D0 = 0; - messageCtx->unk120D2 = 0; - messageCtx->unk120D4 = 0; - messageCtx->unk120D6 = 0; + + msgCtx->textIsCredits = msgCtx->messageHasSetSfx = false; + msgCtx->textboxSkipped = false; + msgCtx->textFade = false; + msgCtx->ocarinaAvailableSongs = 0; + msgCtx->textboxX = 52; + msgCtx->textboxY = 36; + msgCtx->ocarinaSongEffectActive = false; + msgCtx->unk120BE = 0; + msgCtx->unk120C0 = 0; + msgCtx->unk120C2 = 0; + msgCtx->unk120C4 = 0; + msgCtx->unk120C8 = 0; + msgCtx->unk120CA = 0; + msgCtx->unk120CC = 0; + msgCtx->unk120CE = 0; + msgCtx->unk120D0 = 0; + msgCtx->unk120D2 = 0; + msgCtx->unk120D4 = 0; + msgCtx->unk120D6 = 0; } diff --git a/src/code/z_message_nes.c b/src/code/z_message_nes.c index 759c3d611..3775b5b26 100644 --- a/src/code/z_message_nes.c +++ b/src/code/z_message_nes.c @@ -2,59 +2,19 @@ #include "message_data_static.h" #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" -#if 0 - -//fontWidth -extern f32 D_801D0470[159]; - -//rupeesTextLocalization -u8 D_801D06F0[4][8] = { { "rupee(s)" }, //EN - { "rubin(e)" }, //DE - { "rubis" }, //FR - { "rupia(s)" } //SPA - }; - -// rupeesTextLength -u8 D_801D0710[4] = {8,8,5,8}; - -// sOwlWarpText -char D_801D0714[OWL_WARP_MAX][16] = { - "Great Bay Coast", // OWL_WARP_GREAT_BAY_COAST - "Zora Cape", // OWL_WARP_ZORA_CAPE - "Snowhead", // OWL_WARP_SNOWHEAD - "Mountain Village", // OWL_WARP_MOUNTAIN_VILLAGE - "Clock Town", // OWL_WARP_CLOCK_TOWN - "Milk Road", // OWL_WARP_MILK_ROAD - "Woodfall", // OWL_WARP_WOODFALL - "Southern Swamp", // OWL_WARP_SOUTHERN_SWAMP - "Ikana Canyon", // OWL_WARP_IKANA_CANYON - "Stone Tower", // OWL_WARP_STONE_TOWER - "Entrance", // OWL_WARP_ENTRANCE +f32 sNESFontWidths[160] = { + 8.0f, 8.0f, 6.0f, 9.0f, 9.0f, 14.0f, 12.0f, 3.0f, 7.0f, 7.0f, 7.0f, 9.0f, 4.0f, 6.0f, 4.0f, 9.0f, + 10.0f, 5.0f, 9.0f, 9.0f, 10.0f, 9.0f, 9.0f, 9.0f, 9.0f, 9.0f, 6.0f, 6.0f, 9.0f, 11.0f, 9.0f, 11.0f, + 13.0f, 12.0f, 9.0f, 11.0f, 11.0f, 8.0f, 8.0f, 12.0f, 10.0f, 4.0f, 8.0f, 10.0f, 8.0f, 13.0f, 11.0f, 13.0f, + 9.0f, 13.0f, 10.0f, 10.0f, 9.0f, 10.0f, 11.0f, 15.0f, 11.0f, 10.0f, 10.0f, 7.0f, 10.0f, 7.0f, 10.0f, 9.0f, + 5.0f, 8.0f, 9.0f, 8.0f, 9.0f, 9.0f, 6.0f, 9.0f, 8.0f, 4.0f, 6.0f, 8.0f, 4.0f, 12.0f, 9.0f, 9.0f, + 9.0f, 9.0f, 7.0f, 8.0f, 7.0f, 8.0f, 9.0f, 12.0f, 8.0f, 9.0f, 8.0f, 7.0f, 5.0f, 7.0f, 10.0f, 6.0f, + 12.0f, 12.0f, 12.0f, 12.0f, 11.0f, 8.0f, 8.0f, 8.0f, 8.0f, 6.0f, 6.0f, 6.0f, 6.0f, 10.0f, 13.0f, 13.0f, + 13.0f, 13.0f, 10.0f, 10.0f, 10.0f, 10.0f, 9.0f, 8.0f, 8.0f, 8.0f, 8.0f, 8.0f, 9.0f, 9.0f, 9.0f, 9.0f, + 4.0f, 4.0f, 4.0f, 4.0f, 8.0f, 9.0f, 9.0f, 9.0f, 9.0f, 8.0f, 8.0f, 8.0f, 8.0f, 8.0f, 11.0f, 6.0f, + 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, }; -// sOwlWarpTextLength -s16 D_801D07C4[OWL_WARP_MAX] = { - 15, // OWL_WARP_GREAT_BAY_COAST - 9, // OWL_WARP_ZORA_CAPE - 8, // OWL_WARP_SNOWHEAD - 16, // OWL_WARP_MOUNTAIN_VILLAGE - 10, // OWL_WARP_CLOCK_TOWN - 9, // OWL_WARP_MILK_ROAD - 8, // OWL_WARP_WOODFALL - 14, // OWL_WARP_SOUTHERN_SWAMP - 12, // OWL_WARP_IKANA_CANYON - 11, // OWL_WARP_STONE_TOWER - 8, // OWL_WARP_ENTRANCE -}; - -#endif - -extern f32 D_801D0470[159]; -extern u8 D_801D06F0[4][8]; -extern u8 D_801D0710[4]; -extern u8 D_801D0714[OWL_WARP_MAX][16]; -extern s16 D_801D07C4[OWL_WARP_MAX]; - void Message_FindMessageNES(PlayState* play, u16 textId) { MessageContext* msgCtx = &play->msgCtx; Font* font = &msgCtx->font; @@ -91,7 +51,7 @@ void Message_LoadCharNES(PlayState* play, u8 codePointIndex, s32* offset, f32* a Font_LoadCharNES(play, codePointIndex, temp1); msgCtx->decodedBuffer.schar[decodedBufPos] = codePointIndex; temp1 += FONT_CHAR_TEX_SIZE; - temp2 += (16.0f * msgCtx->unk12098); + temp2 += (16.0f * msgCtx->textCharScale); *offset = temp1; *arg3 = temp2; } @@ -102,7 +62,7 @@ void Message_LoadPluralRupeesNES(PlayState* play, s16* decodedBufPos, s32* offse s32 o = *offset; f32 f = *arg3; - msgCtx->decodedBuffer.schar[p] = 0x20; + msgCtx->decodedBuffer.schar[p] = ' '; p++; Font_LoadCharNES(play, 'R', o); o += FONT_CHAR_TEX_SIZE; @@ -128,12 +88,31 @@ void Message_LoadPluralRupeesNES(PlayState* play, s16* decodedBufPos, s32* offse o += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[p] = 's'; - f += 16.0f * msgCtx->unk12098 * 6.0f; + f += 16.0f * msgCtx->textCharScale * 6.0f; *decodedBufPos = p; *offset = o; *arg3 = f; } +#define RUPEES_STR_EN "Rupee(s)" +#define RUPEES_STR_DE "Rubin(e)" +#define RUPEES_STR_FR "Rubis" +#define RUPEES_STR_SPA "Rupia(s)" + +char sRupeesTextLocalization[LANGUAGE_MAX - 1][8] = { + RUPEES_STR_EN, // EN + RUPEES_STR_DE, // DE + RUPEES_STR_FR, // FR + RUPEES_STR_SPA, // SPA +}; + +u8 sRupeesTextLength[LANGUAGE_MAX - 1] = { + sizeof(RUPEES_STR_EN) - 1, + sizeof(RUPEES_STR_DE) - 1, + sizeof(RUPEES_STR_FR) - 1, + sizeof(RUPEES_STR_SPA) - 1, +}; + void Message_LoadLocalizedRupeesNES(PlayState* play, s16* decodedBufPos, s32* offset, f32* arg3) { MessageContext* msgCtx = &play->msgCtx; s16 p = *decodedBufPos; @@ -144,15 +123,15 @@ void Message_LoadLocalizedRupeesNES(PlayState* play, s16* decodedBufPos, s32* of msgCtx->decodedBuffer.schar[p] = ' '; p++; - for (j = 0; j < D_801D0710[gSaveContext.options.language - 1]; j++) { - Font_LoadCharNES(play, D_801D06F0[gSaveContext.options.language - 1][j], o); - msgCtx->decodedBuffer.schar[p] = D_801D06F0[gSaveContext.options.language - 1][j]; + for (j = 0; j < sRupeesTextLength[gSaveContext.options.language - 1]; j++) { + Font_LoadCharNES(play, sRupeesTextLocalization[gSaveContext.options.language - 1][j], o); + msgCtx->decodedBuffer.schar[p] = sRupeesTextLocalization[gSaveContext.options.language - 1][j]; o += FONT_CHAR_TEX_SIZE; p++; } p--; - f += 16.0f * msgCtx->unk12098 * (D_801D0710[gSaveContext.options.language - 1] + 1); + f += 16.0f * msgCtx->textCharScale * (sRupeesTextLength[gSaveContext.options.language - 1] + 1); *decodedBufPos = p; *offset = o; *arg3 = f; @@ -191,9 +170,9 @@ void Message_LoadRupeesNES(PlayState* play, s16* decodedBufPos, s32* offset, f32 Font_LoadCharNES(play, 's', o); o += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[p] = 's'; - f += 16.0f * msgCtx->unk12098 * 6.0f; + f += 16.0f * msgCtx->textCharScale * 6.0f; } else { - f += 16.0f * msgCtx->unk12098 * 5.0f; + f += 16.0f * msgCtx->textCharScale * 5.0f; } *decodedBufPos = p; @@ -201,7 +180,7 @@ void Message_LoadRupeesNES(PlayState* play, s16* decodedBufPos, s32* offset, f32 *arg3 = f; } -void Message_LoadTimeNES(PlayState* play, u8 arg1, s32* offset, f32* arg3, s16* decodedBufPos) { +void Message_LoadTimeNES(PlayState* play, u8 curChar, s32* offset, f32* arg3, s16* decodedBufPos) { MessageContext* msgCtx = &play->msgCtx; s16 p = *decodedBufPos; s32 o = *offset; @@ -211,12 +190,11 @@ void Message_LoadTimeNES(PlayState* play, u8 arg1, s32* offset, f32* arg3, s16* f32 timeLeftInMinutes; s16 i; - if (arg1 == 0xCF) { + if (curChar == 0xCF) { timeLeft = TIME_UNTIL_MOON_CRASH; } else { timeLeft = TIME_UNTIL_NEW_DAY; } - timeLeftInMinutes = TIME_TO_MINUTES_F(timeLeft); digits[0] = 0; @@ -246,12 +224,52 @@ void Message_LoadTimeNES(PlayState* play, u8 arg1, s32* offset, f32* arg3, s16* } } - f += 5.0f * (16.0f * msgCtx->unk12098); + f += 5.0f * (16.0f * msgCtx->textCharScale); *decodedBufPos = p - 1; *offset = o; *arg3 = f; } +#define GREAT_BAY_COAST_STR "Great Bay Coast" +#define ZORA_CAPE_STR "Zora Cape" +#define SNOWHEAD_STR "Snowhead" +#define MOUNTAIN_VILLAGE_STR "Mountain Village" +#define CLOCK_TOWN_STR "Clock Town" +#define MILK_ROAD_STR "Milk Road" +#define WOODFALL_STR "Woodfall" +#define SOUTHERN_SWAMP_STR "Southern Swamp" +#define IKANA_CANYON_STR "Ikana Canyon" +#define STONE_TOWER_STR "Stone Tower" +#define ENTRANCE_STR "Entrance" + +char sOwlWarpTextENG[OWL_WARP_MAX][16] = { + GREAT_BAY_COAST_STR, // OWL_WARP_GREAT_BAY_COAST + ZORA_CAPE_STR, // OWL_WARP_ZORA_CAPE + SNOWHEAD_STR, // OWL_WARP_SNOWHEAD + MOUNTAIN_VILLAGE_STR, // OWL_WARP_MOUNTAIN_VILLAGE + CLOCK_TOWN_STR, // OWL_WARP_CLOCK_TOWN + MILK_ROAD_STR, // OWL_WARP_MILK_ROAD + WOODFALL_STR, // OWL_WARP_WOODFALL + SOUTHERN_SWAMP_STR, // OWL_WARP_SOUTHERN_SWAMP + IKANA_CANYON_STR, // OWL_WARP_IKANA_CANYON + STONE_TOWER_STR, // OWL_WARP_STONE_TOWER + ENTRANCE_STR, // OWL_WARP_ENTRANCE +}; + +s16 sOwlWarpTextLengthENG[OWL_WARP_MAX] = { + sizeof(GREAT_BAY_COAST_STR) - 1, // OWL_WARP_GREAT_BAY_COAST + sizeof(ZORA_CAPE_STR) - 1, // OWL_WARP_ZORA_CAPE + sizeof(SNOWHEAD_STR) - 1, // OWL_WARP_SNOWHEAD + sizeof(MOUNTAIN_VILLAGE_STR) - 1, // OWL_WARP_MOUNTAIN_VILLAGE + sizeof(CLOCK_TOWN_STR) - 1, // OWL_WARP_CLOCK_TOWN + sizeof(MILK_ROAD_STR) - 1, // OWL_WARP_MILK_ROAD + sizeof(WOODFALL_STR) - 1, // OWL_WARP_WOODFALL + sizeof(SOUTHERN_SWAMP_STR) - 1, // OWL_WARP_SOUTHERN_SWAMP + sizeof(IKANA_CANYON_STR) - 1, // OWL_WARP_IKANA_CANYON + sizeof(STONE_TOWER_STR) - 1, // OWL_WARP_STONE_TOWER + sizeof(ENTRANCE_STR) - 1, // OWL_WARP_ENTRANCE +}; + void Message_LoadOwlWarpTextNES(PlayState* play, s32* offset, f32* arg2, s16* decodedBufPos) { MessageContext* msgCtx = &play->msgCtx; s16 p = *decodedBufPos; @@ -267,29 +285,1606 @@ void Message_LoadOwlWarpTextNES(PlayState* play, s32* offset, f32* arg2, s16* de } else { owlWarpId = play->pauseCtx.cursorPoint[PAUSE_WORLD_MAP]; } - stringLimit = D_801D07C4[owlWarpId]; + stringLimit = sOwlWarpTextLengthENG[owlWarpId]; for (i = 0; i < stringLimit; i++) { - msgCtx->decodedBuffer.schar[p] = D_801D0714[owlWarpId][i]; + msgCtx->decodedBuffer.schar[p] = sOwlWarpTextENG[owlWarpId][i]; currentChar = msgCtx->decodedBuffer.schar[p]; if (currentChar != ' ') { - Font_LoadCharNES(play, D_801D0714[owlWarpId][i], o); + Font_LoadCharNES(play, sOwlWarpTextENG[owlWarpId][i], o); o += FONT_CHAR_TEX_SIZE; } currentChar = msgCtx->decodedBuffer.schar[p]; p++; - f += (D_801D0470[currentChar - ' '] * msgCtx->unk12098); + f += (sNESFontWidths[currentChar - ' '] * msgCtx->textCharScale); } p--; - f += (stringLimit - 1) * (16.0f * msgCtx->unk12098); + f += (stringLimit - 1) * (16.0f * msgCtx->textCharScale); *decodedBufPos = p; *offset = o; *arg2 = f; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message_nes/func_80159438.s") +void Message_GetTimerDigitsNES(OSTime time, s16* digits) { + OSTime t = time; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message_nes/func_8015966C.s") + // 6 minutes + digits[0] = t / SECONDS_TO_TIMER(360); + t -= (digits[0] * SECONDS_TO_TIMER(360)); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message_nes/func_8015B198.s") + // minutes + digits[1] = t / SECONDS_TO_TIMER(60); + t -= (digits[1] * SECONDS_TO_TIMER(60)); + + digits[2] = '\''; + + // 10 seconds + digits[3] = t / SECONDS_TO_TIMER(10); + t -= digits[3] * SECONDS_TO_TIMER(10); + + // seconds + digits[4] = t / SECONDS_TO_TIMER(1); + t -= digits[4] * SECONDS_TO_TIMER(1); + + digits[5] = '"'; + + // 100 milliseconds + digits[6] = t / SECONDS_TO_TIMER_PRECISE(0, 10); + t -= digits[6] * SECONDS_TO_TIMER_PRECISE(0, 10); + + // 10 milliseconds + digits[7] = t; + + digits[0] += '0'; + digits[1] += '0'; + digits[3] += '0'; + digits[4] += '0'; + digits[6] += '0'; + digits[7] += '0'; +} + +Color_RGB16 D_801D07DC[] = { + { 255, 120, 0 }, { 70, 255, 80 }, { 80, 110, 255 }, { 255, 255, 30 }, + { 90, 180, 255 }, { 210, 100, 255 }, { 170, 170, 170 }, { 255, 130, 30 }, +}; + +Color_RGB16 D_801D080C[] = { + { 255, 60, 60 }, { 70, 255, 80 }, { 80, 90, 255 }, { 255, 255, 50 }, + { 80, 150, 255 }, { 255, 150, 180 }, { 170, 170, 170 }, { 255, 130, 30 }, +}; + +Color_RGB16 D_801D083C[] = { + { 255, 60, 60 }, { 70, 255, 80 }, { 80, 90, 255 }, { 255, 255, 50 }, + { 80, 150, 255 }, { 255, 150, 180 }, { 180, 180, 200 }, { 255, 130, 30 }, +}; + +Color_RGB16 D_801D086C[] = { + { 195, 0, 0 }, { 70, 255, 80 }, { 80, 90, 255 }, { 255, 255, 50 }, + { 80, 150, 255 }, { 255, 150, 180 }, { 170, 170, 170 }, { 255, 130, 30 }, +}; + +Color_RGB16 D_801D089C[] = { + { 255, 60, 60 }, { 110, 170, 255 }, { 80, 90, 255 }, { 255, 255, 50 }, + { 80, 150, 255 }, { 255, 150, 180 }, { 170, 170, 170 }, { 255, 130, 30 }, +}; + +u8 D_801D08CC[] = { + 0x02, 0x01, 0x03, 0x06, 0x06, 0x06, 0x03, 0x03, 0x03, 0x03, 0x01, 0x06, +}; + +void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) { + MessageContext* msgCtx = &play->msgCtx; + u16 i; + u16 j; + Font* font = &msgCtx->font; + u16 charTexIndex; + u16 stateTimerHi; + Gfx* gfx = *gfxP; + u16 character; + s16 sp130; + s16 sp12E; + s16 sp12C; + s16 sp12A; + + msgCtx->textPosX = msgCtx->unk11F1A[0] + msgCtx->unk11FF8; + msgCtx->textPosY = msgCtx->unk11FFA; + + sp130 = 0; + if (!msgCtx->textIsCredits) { + msgCtx->textPosY = msgCtx->unk11FFA; + } else { + msgCtx->textPosY = 48; + } + + if (msgCtx->itemId != 0xFE) { + Message_DrawItemIcon(play, &gfx); + } + + msgCtx->textColorR = msgCtx->unk120C8; + msgCtx->textColorG = msgCtx->unk120CA; + msgCtx->textColorB = msgCtx->unk120CC; + + charTexIndex = 0; + + for (i = textDrawPos; i < msgCtx->textDrawPos; i++) { + character = msgCtx->decodedBuffer.schar[i]; + + switch (character) { + case 0x0: + if (play->pauseCtx.bombersNotebookOpen || (msgCtx->textBoxType == TEXTBOX_TYPE_D)) { + msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 0; + } else if (msgCtx->textBoxType == TEXTBOX_TYPE_5) { + msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 0; + } else { + msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 255; + } + + if ((i + 1) == msgCtx->textDrawPos) { + msgCtx->textDrawPos++; + } + break; + + case 0x1: + case 0x2: + case 0x3: + case 0x4: + case 0x5: + case 0x6: + case 0x7: + case 0x8: + if ((msgCtx->msgMode >= MSGMODE_NEW_CYCLE_0) && (msgCtx->msgMode <= MSGMODE_OWL_SAVE_2) && + (character == 0x2)) { + msgCtx->textDrawPos = msgCtx->decodedTextLen; + if (msgCtx->unk120D6) { + msgCtx->unk120D4 += 25; + if (msgCtx->unk120D4 >= 100) { + msgCtx->unk120D6 = false; + } + } else { + msgCtx->unk120D4 -= 25; + if (msgCtx->unk120D4 <= -100) { + msgCtx->unk120D6 = true; + } + } + + if (D_801D07DC[(s16)(character - 1)].r + msgCtx->unk120D4 < 0) { + msgCtx->textColorR = 0; + } else { + msgCtx->textColorR = D_801D07DC[(s16)(character - 1)].r + msgCtx->unk120D4; + } + + if (D_801D07DC[(s16)(character - 1)].g + msgCtx->unk120D4 >= 255) { + msgCtx->textColorG = D_801D07DC[(s16)(character - 1)].g; + } else { + msgCtx->textColorG = D_801D07DC[(s16)(character - 1)].g + msgCtx->unk120D4; + } + + if (D_801D07DC[(s16)(character - 1)].b + msgCtx->unk120D4 < 0) { + msgCtx->textColorB = 0; + } else { + msgCtx->textColorB = D_801D07DC[(s16)(character - 1)].b + msgCtx->unk120D4; + } + + } else if (play->pauseCtx.bombersNotebookOpen) { + msgCtx->textColorR = D_801D089C[(s16)(character - 1)].r; + msgCtx->textColorG = D_801D089C[(s16)(character - 1)].g; + msgCtx->textColorB = D_801D089C[(s16)(character - 1)].b; + } else if (msgCtx->textBoxType == TEXTBOX_TYPE_1) { + msgCtx->textColorR = D_801D07DC[(s16)(character - 1)].r; + msgCtx->textColorG = D_801D07DC[(s16)(character - 1)].g; + msgCtx->textColorB = D_801D07DC[(s16)(character - 1)].b; + } else if (msgCtx->textBoxType == TEXTBOX_TYPE_D) { + msgCtx->textColorR = D_801D086C[(s16)(character - 1)].r; + msgCtx->textColorG = D_801D086C[(s16)(character - 1)].g; + msgCtx->textColorB = D_801D086C[(s16)(character - 1)].b; + } else { + msgCtx->textColorR = D_801D080C[(s16)(character - 1)].r; + msgCtx->textColorG = D_801D080C[(s16)(character - 1)].g; + msgCtx->textColorB = D_801D080C[(s16)(character - 1)].b; + } + + if ((i + 1) == msgCtx->textDrawPos) { + msgCtx->textDrawPos++; + } + break; + + case 0x20: // ` ` + msgCtx->textPosX += 6; + break; + + case 0x11: + msgCtx->textPosY += msgCtx->unk11FFC; + // fallthrough + case 0x13: + sp130++; + + msgCtx->textPosX = msgCtx->unk11F1A[sp130] + msgCtx->unk11FF8; + if (msgCtx->choiceNum == 1) { + if (!play->pauseCtx.bombersNotebookOpen) { + msgCtx->textPosX += 16; + } else { + msgCtx->textPosX += 50; + } + } else if (msgCtx->choiceNum == 2) { + if (msgCtx->unk120D8 != 3) { + if (!play->pauseCtx.bombersNotebookOpen) { + msgCtx->textPosX += 10; + } else { + msgCtx->textPosX += 57; + } + } else if (sp130 >= 2) { + if (!play->pauseCtx.bombersNotebookOpen) { + msgCtx->textPosX += 10; + } else { + msgCtx->textPosX += 57; + } + } + } + continue; + + case 0x10: + case 0x12: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + if (!msgCtx->textboxSkipped) { + Audio_PlaySfx(NA_SE_NONE); + msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT; + Font_LoadMessageBoxEndIcon(font, 0); + } else { + msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG; + msgCtx->textUnskippable = false; + msgCtx->msgBufPos++; + } + msgCtx->unk120CE = msgCtx->textColorR; + msgCtx->unk120D0 = msgCtx->textColorG; + msgCtx->unk120D2 = msgCtx->textColorB; + } + *gfxP = gfx; + return; + + case 0x17: // MESSAGE_QUICKTEXT_ENABLE + if ((i + 1) == msgCtx->textDrawPos) { + j = i; + if ((msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) || + ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING) && (msgCtx->msgMode <= MSGMODE_26))) { + //! FAKE: + dummy:; + while (true) { + if ((msgCtx->decodedBuffer.schar[j] != 0x18) && (msgCtx->decodedBuffer.schar[j] != 0x1A) && + (msgCtx->decodedBuffer.schar[j] != 0x19) && (msgCtx->decodedBuffer.schar[j] != 0xE0) && + (msgCtx->decodedBuffer.schar[j] != 0x10) && (msgCtx->decodedBuffer.schar[j] != 0x12)) { + j++; + continue; + } + break; + } + i = j - 1; + msgCtx->textDrawPos = i + 1; + } + } + break; + + case 0x18: // MESSAGE_QUICKTEXT_DISABLE + break; + + case 0x1B: // MESSAGE_BOX_BREAK_DELAYED + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + stateTimerHi = msgCtx->decodedBuffer.schar[++i] << 8; + stateTimerHi |= msgCtx->decodedBuffer.schar[++i]; + msgCtx->stateTimer = stateTimerHi; + msgCtx->msgMode = MSGMODE_TEXT_DELAYED_BREAK; + } + *gfxP = gfx; + return; + + case 0x1C: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + if (msgCtx->unk11F0C == 3) { + msgCtx->textboxEndType = 0x55; + } else { + msgCtx->textboxEndType = 0x50; + } + stateTimerHi = msgCtx->decodedBuffer.schar[++i] << 8; + stateTimerHi |= msgCtx->decodedBuffer.schar[++i]; + msgCtx->stateTimer = stateTimerHi; + Font_LoadMessageBoxEndIcon(font, 1); + if (play->csCtx.state == CS_STATE_IDLE) { + func_8011552C(play, DO_ACTION_RETURN); + } + } + *gfxP = gfx; + return; + + case 0x1D: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = 0x52; + stateTimerHi = msgCtx->decodedBuffer.schar[++i] << 8; + stateTimerHi |= msgCtx->decodedBuffer.schar[++i]; + msgCtx->stateTimer = stateTimerHi; + Font_LoadMessageBoxEndIcon(font, 1); + if (play->csCtx.state == CS_STATE_IDLE) { + func_8011552C(play, DO_ACTION_RETURN); + } + } + *gfxP = gfx; + return; + + case 0x1E: // MESSAGE_SFX + if (((i + 1) == msgCtx->textDrawPos) && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING)) { + stateTimerHi = msgCtx->decodedBuffer.schar[i + 1] << 8; + stateTimerHi |= msgCtx->decodedBuffer.schar[i + 2]; + Audio_PlaySfx(stateTimerHi); + } + if ((i + 1) == msgCtx->textDrawPos) { + msgCtx->textDrawPos += 2; + } + i += 2; + break; + + case 0x1F: + if (((i + 1) == msgCtx->textDrawPos) && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING)) { + msgCtx->msgMode = MSGMODE_9; + stateTimerHi = msgCtx->decodedBuffer.schar[i + 1] << 8; + stateTimerHi |= msgCtx->decodedBuffer.schar[i + 2]; + msgCtx->textDelayTimer = stateTimerHi; + } + i += 2; + break; + + case 0xA: + i++; + character = msgCtx->decodedBuffer.schar[i]; + switch (character) { + case 0x0: + case 0x1: + case 0x2: + case 0x3: + case 0x4: + case 0x5: + case 0x6: + msgCtx->textDelay = character - 0x0; + if ((i + 1) == msgCtx->textDrawPos) { + msgCtx->textDrawPos++; + } + break; + } + break; + + case 0xC1: // MESSAGE_BACKGROUND + msgCtx->textPosX = 0x2D; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Audio_PlaySfx(NA_SE_NONE); + } + + gDPPipeSync(gfx++); + gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textColorAlpha); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, (msgCtx->unk12012 + 1) << 2, + (msgCtx->textPosX + 0x60) << 2, (msgCtx->unk12012 + 0x31) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1900, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, (msgCtx->textPosX + 0x60) << 2, (msgCtx->unk12012 + 1) << 2, + (msgCtx->textPosX + 0xC1) << 2, (msgCtx->unk12012 + 0x31) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, 255, 60, 0, msgCtx->textColorAlpha); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, msgCtx->unk12012 << 2, (msgCtx->textPosX + 0x60) << 2, + (msgCtx->unk12012 + 0x30) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1900, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, (msgCtx->textPosX + 0x60) << 2, msgCtx->unk12012 << 2, + (msgCtx->textPosX + 0xC0) << 2, (msgCtx->unk12012 + 0x30) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); + + msgCtx->textPosX += 32; + break; + + case 0xC2: + msgCtx->textboxEndType = 0x10; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->choiceTextId = msgCtx->currentTextId; + msgCtx->stateTimer = 4; + Font_LoadMessageBoxEndIcon(font, 2); + if (msgCtx->unk120D8 != 3) { + msgCtx->unk11FFE[0] = (s16)(msgCtx->textboxYTarget + 0xE); + msgCtx->unk11FFE[1] = (s16)(msgCtx->textboxYTarget + 0x1A); + msgCtx->unk11FFE[2] = (s16)(msgCtx->textboxYTarget + 0x26); + } + } + break; + + case 0xC3: + msgCtx->textboxEndType = 0x11; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->choiceTextId = msgCtx->currentTextId; + msgCtx->stateTimer = 4; + Font_LoadMessageBoxEndIcon(font, 2); + if (msgCtx->unk120D8 != 3) { + msgCtx->unk11FFE[0] = (s16)(msgCtx->textboxYTarget + 0xE); + msgCtx->unk11FFE[1] = (s16)(msgCtx->textboxYTarget + 0x1A); + msgCtx->unk11FFE[2] = (s16)(msgCtx->textboxYTarget + 0x26); + } + } + break; + + case 0xCC: + msgCtx->textboxEndType = 0x60; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Font_LoadMessageBoxEndIcon(font, 1); + } + break; + + case 0xD0: + msgCtx->textboxEndType = 0x61; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Font_LoadMessageBoxEndIcon(font, 1); + } + break; + + case 0xD1: + msgCtx->textboxEndType = 0x62; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Font_LoadMessageBoxEndIcon(font, 1); + } + break; + + case 0xD2: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = 0x41; + Font_LoadMessageBoxEndIcon(font, 0); + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + } + break; + + case 0xD5: + msgCtx->textboxEndType = 0x63; + + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Font_LoadMessageBoxEndIcon(font, 1); + } + break; + + case 0x15: + case 0xBF: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + if (msgCtx->textBoxType == TEXTBOX_TYPE_3) { + Message_HandleOcarina(play); + *gfxP = gfx; + return; + } + + msgCtx->msgMode = MSGMODE_TEXT_DONE; + if (msgCtx->textboxEndType == 0) { + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + if (character == 0xBF) { + Font_LoadMessageBoxEndIcon(font, 1); + } else { + Font_LoadMessageBoxEndIcon(font, 0); + } + if (play->csCtx.state == CS_STATE_IDLE) { + func_8011552C(play, DO_ACTION_RETURN); + } + } else { + Audio_PlaySfx(NA_SE_NONE); + } + } + *gfxP = gfx; + return; + + case 0x1A: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Audio_PlaySfx(NA_SE_NONE); + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = 0x30; + } + *gfxP = gfx; + return; + + case 0x19: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = 0x40; + Font_LoadMessageBoxEndIcon(font, 0); + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + } + *gfxP = gfx; + return; + + case 0xE0: + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = 0x42; + Font_LoadMessageBoxEndIcon(font, 1); + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + } + *gfxP = gfx; + return; + + default: + switch (character) { + case 0x8169: + case 0x8175: + msgCtx->textPosX -= (s16)(6.0f * msgCtx->textCharScale); + break; + + case 0x8145: + msgCtx->textPosX -= (s16)(3.0f * msgCtx->textCharScale); + break; + + case 0x8148: + case 0x8149: + msgCtx->textPosX -= (s16)(2.0f * msgCtx->textCharScale); + break; + + default: + break; + } + if ((msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) && ((i + 1) == msgCtx->textDrawPos)) { + Audio_PlaySfx(NA_SE_NONE); + } + if ((character >= 0xB0) && (character <= 0xBB)) { + sp12E = msgCtx->textColorR; + sp12C = msgCtx->textColorG; + sp12A = msgCtx->textColorB; + msgCtx->textColorR = D_801D083C[(s16)D_801D08CC[character - 0xB0]].r; + msgCtx->textColorG = D_801D083C[(s16)D_801D08CC[character - 0xB0]].g; + msgCtx->textColorB = D_801D083C[(s16)D_801D08CC[character - 0xB0]].b; + Message_DrawTextChar(play, &font->charBuf[font->unk_11D88][charTexIndex], &gfx); + msgCtx->textColorR = sp12E; + msgCtx->textColorG = sp12C; + msgCtx->textColorB = sp12A; + } else if (msgCtx->msgMode >= MSGMODE_OWL_SAVE_0) { + if ((i < (msgCtx->decodedTextLen - 6)) || (i >= (msgCtx->decodedTextLen - 4))) { + Message_DrawTextChar(play, &font->charBuf[font->unk_11D88][charTexIndex], &gfx); + } + } else { + Message_DrawTextChar(play, &font->charBuf[font->unk_11D88][charTexIndex], &gfx); + } + charTexIndex += FONT_CHAR_TEX_SIZE; + + //! @TODO: u8 character but > 0x255 cases + switch (character) { + case 0x8144: + msgCtx->textPosX += (s16)(8.0f * msgCtx->textCharScale); + break; + + case 0x816A: + case 0x8176: + msgCtx->textPosX += (s16)(10.0f * msgCtx->textCharScale); + break; + + case 0x8141: + case 0x8142: + case 0x8168: + msgCtx->textPosX += (s16)(12.0f * msgCtx->textCharScale); + break; + + case 0x8194: + msgCtx->textPosX += (s16)(14.0f * msgCtx->textCharScale); + break; + + case 0x8145: + msgCtx->textPosX += (s16)(15.0f * msgCtx->textCharScale); + break; + + default: + if (((msgCtx->textboxEndType == 0x62) && (i >= msgCtx->unk120C0) && + ((msgCtx->unk120C0 + 4) >= i)) || + ((msgCtx->textboxEndType == 0x63) && (i >= msgCtx->unk120C0) && + ((msgCtx->unk120C0 + 2) >= i)) || + ((msgCtx->textboxEndType == 0x60) && (i >= msgCtx->unk120C0) && + ((msgCtx->unk120C0 + 2) >= i)) || + ((msgCtx->textboxEndType == 0x61) && (i >= msgCtx->unk120C0) && + ((msgCtx->unk120C0 + 1) >= i))) { + msgCtx->textPosX += (s32)(16.0f * msgCtx->textCharScale); + } else { + msgCtx->textPosX += (s32)(sNESFontWidths[character - ' '] * msgCtx->textCharScale); + } + break; + } + break; + } + } + + if (msgCtx->textDelayTimer == 0) { + msgCtx->textDrawPos = i + 1; + msgCtx->textDelayTimer = 0; + if (msgCtx->msgMode == MSGMODE_9) { + msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING; + } + } else { + msgCtx->textDelayTimer--; + } + + *gfxP = gfx; +} + +char D_801D08D8[][4] = { + "Fast", + "----", + "Slow", +}; + +u8 D_801D08E4[] = { + 0x01, + 0x03, + 0x04, + 0x02, +}; + +#define RED_STR "RED" +#define BLUE_STR "BLUE" +#define YELLOW_STR "YELLOW" +#define GREEN_STR "GREEN" + +char sMaskCodeTextENG[][6] = { + RED_STR, + BLUE_STR, + YELLOW_STR, + GREEN_STR, +}; + +u8 sMaskCodeTextLengthENG[] = { + sizeof(RED_STR) - 1, + sizeof(BLUE_STR) - 1, + sizeof(YELLOW_STR) - 1, + sizeof(GREEN_STR) - 1, +}; + +#ifdef NON_MATCHING +// https://decomp.me/scratch/w2ckG +void Message_DecodeNES(PlayState* play) { + f32 var_fs0; + MessageContext* msgCtx = &play->msgCtx; + u8* ptr; + Font* font = &msgCtx->font; // spE0 + Player* player; // spDC + s16 decodedBufPos; // spDA + s16 value; + u32 timeToMoonCrash; + s16 i; // s1 + s16 spD0; // numLines + s16 digits[4]; // spC8/CA/CC/CE + s16 spC6; + f32 timeInSeconds; + s32 charTexIdx; // spBC + s16 loadChar; + s16 spA8[8]; + f32 spA4; + s16 playerNameLen; // s0 + s16 var_v1_3; + u8 curChar; // sp78 + s8 charOffset; + s16 temp_s2_2; + s16 var_s2_9; + + player = GET_PLAYER(play); + decodedBufPos = 0; + spC6 = 0; + charTexIdx = 0; + spD0 = 0; + msgCtx->textDelayTimer = 0; + msgCtx->textDelay = msgCtx->textDelayTimer; + msgCtx->textFade = 0; + spA4 = 0.0f; + font->unk_11D88 = (font->unk_11D88 ^ 1) & 1; + Message_SetupLoadItemIcon(play); + + while (true) { + curChar = font->msgBuf.schar[msgCtx->msgBufPos]; + msgCtx->decodedBuffer.schar[decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos]; + + if ((curChar == 0x10) || (curChar == 0x12) || (curChar == 0x1B) || (curChar == 0x1C) || (curChar == 0x1D) || + (curChar == 0x19) || (curChar == 0xE0) || (curChar == 0xBF) || (curChar == 0x15) || (curChar == 0x1A)) { + msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING; + msgCtx->textDrawPos = 1; + if (msgCtx->textBoxType == TEXTBOX_TYPE_3) { + msgCtx->unk11FFA = msgCtx->textboxY + 2; + } else { + msgCtx->unk11FFA = msgCtx->textboxY + 8; + } + msgCtx->unk11F1A[spC6] = 0; + if (msgCtx->unk11F18 != 0) { + msgCtx->unk11F1A[spC6] = (s16)((msgCtx->textCharScale * 16.0f * 16.0f) - spA4) / 2; + } + spA4 = 0.0f; + if (curChar == 0x12) { + if ((msgCtx->textBoxType != TEXTBOX_TYPE_3) && (msgCtx->textBoxType != TEXTBOX_TYPE_4)) { + if (spD0 < 2) { + msgCtx->unk11FFA = msgCtx->textboxY + XREG(10); + } else if (spD0 == 2) { + msgCtx->unk11FFA = msgCtx->textboxY + XREG(11); + } else if (spD0 == 3) { + msgCtx->unk11FFA = msgCtx->textboxY + XREG(12); + } + } + } else { + if ((msgCtx->textBoxType != TEXTBOX_TYPE_3) && (msgCtx->textBoxType != TEXTBOX_TYPE_4)) { + if (spD0 == 0) { + msgCtx->unk11FFA = msgCtx->textboxY + XREG(13) + XREG(10); + } else if (spD0 == 1) { + msgCtx->unk11FFA = msgCtx->textboxY + XREG(13) + XREG(11); + } else if (spD0 == 2) { + msgCtx->unk11FFA = msgCtx->textboxY + XREG(13) + XREG(12); + } + } + } + + //! FAKE: Perhaps a locally required temp for scoping + dummy:; + if ((curChar == 0x1B) || (curChar == 0x1C) || (curChar == 0x1D)) { + //! FAKE: & 0xFFFF to fix regalloc + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos + 1] & 0xFFFF; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos + 2]; + msgCtx->msgBufPos += 3; + } + msgCtx->decodedTextLen = decodedBufPos; + msgCtx->unk120D8 = spD0; + if (msgCtx->textboxSkipped || (msgCtx->textBoxType == TEXTBOX_TYPE_1) || + (msgCtx->textBoxType == TEXTBOX_TYPE_3) || (msgCtx->textBoxType == TEXTBOX_TYPE_6) || + (msgCtx->textBoxType == TEXTBOX_TYPE_8) || (msgCtx->textBoxType == TEXTBOX_TYPE_9) || + (msgCtx->textBoxType == TEXTBOX_TYPE_B) || (msgCtx->unk11F0C == 3)) { + msgCtx->textDrawPos = msgCtx->decodedTextLen; + } + msgCtx->unk120C8 = msgCtx->unk120CE; + msgCtx->unk120CA = msgCtx->unk120D0; + msgCtx->unk120CC = msgCtx->unk120D2; + break; + } else if (curChar == 0x16) { + // Substitute the player name control character for the file's player name. + for (playerNameLen = ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); playerNameLen > 0; + playerNameLen--) { + if (gSaveContext.save.saveInfo.playerData.playerName[playerNameLen - 1] != 0x3E) { + break; + } + } + + for (i = 0; i < playerNameLen; i++) { + curChar = gSaveContext.save.saveInfo.playerData.playerName[i]; + if (curChar == 0x3E) { + curChar = ' '; + } else if (curChar == 0x40) { + curChar = '.'; + } else if (curChar == 0x3F) { + curChar = '-'; + } else if (curChar < 0xA) { + charOffset = curChar; + curChar = '0' + charOffset; + } else if (curChar < 0x24) { + charOffset = curChar; + curChar = 'A' - 10 + charOffset; + } else if (curChar < 0x3E) { + charOffset = curChar; + curChar = 'a' - 36 + charOffset; + } + if (curChar != ' ') { + Font_LoadCharNES(play, curChar, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + } + msgCtx->decodedBuffer.schar[decodedBufPos] = curChar; + decodedBufPos++; + } + decodedBufPos--; + } else if (curChar == 0xC1) { + //! TODO: + 0x900 on the first one? + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1000, SEGMENT_ROM_START(message_texture_static), 0x900); + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1900, + (uintptr_t)SEGMENT_ROM_START(message_texture_static) + 0x900, 0x900); + spD0 = 2; + spC6 = 2; + msgCtx->unk12012 = msgCtx->textboxY + 8; + msgCtx->unk11F18 = 1; + msgCtx->unk12010 = XREG(47); + } else if (curChar == 0xC2) { + msgCtx->unk11F18 = 0; + msgCtx->choiceNum = 2; + } else if (curChar == 0xC3) { + msgCtx->unk11F18 = 0; + msgCtx->choiceNum = 3; + msgCtx->unk11FF8 = msgCtx->unk11FF8 + 0x16; + } else if (curChar == 0xC4) { + Message_GetTimerDigitsNES(((void)0, gSaveContext.timerCurTimes[curChar - 0xC4]), spA8); + + loadChar = false; + for (i = 0; i < 5; i++) { + if ((i == 1) || (spA8[i + 3] != '0')) { + loadChar = true; + } + if (loadChar) { + Message_LoadCharNES(play, spA8[i + 3], &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + decodedBufPos--; + } else if ((curChar == 0xC5) || (curChar == 0xC6) || (curChar == 0xC7) || (curChar == 0xC8) || + (curChar == 0xC9)) { + Message_GetTimerDigitsNES(((void)0, gSaveContext.timerCurTimes[curChar - 0xC4]), spA8); + + loadChar = false; + for (i = 0; i < 8; i++) { + if ((i == 4) || ((i != 2) && (i != 5) && (spA8[i] != '0'))) { + loadChar = true; + } + if (loadChar) { + Message_LoadCharNES(play, spA8[i], &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + decodedBufPos--; + } else if (curChar == 0xCA) { + digits[0] = 0; + timeInSeconds = TIME_TO_MINUTES_F(gSaveContext.save.time); + + digits[1] = timeInSeconds / 60.0f; + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + digits[2] = 0; + digits[3] = (s32)timeInSeconds % 60; + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + for (i = 0; i < 4; i++) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + if (i == 1) { + Font_LoadCharNES(play, '"', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = 0x22; + decodedBufPos++; + } else if (i == 3) { + Font_LoadCharNES(play, 0x27, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = 0x27; + } + } + spA4 += 6 * (16.0f * msgCtx->textCharScale); + } else if (curChar == 0xCB) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = Flags_GetAllTreasure(play); + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + } + decodedBufPos--; + } else if (curChar == 0xCC) { + decodedBufPos++; + msgCtx->unk120BE = spC6; + msgCtx->unk120C0 = decodedBufPos; + msgCtx->unk120C2 = 2; + msgCtx->bankRupeesSelected = 0; + msgCtx->unk120C4 = charTexIdx; + digits[0] = digits[1] = digits[2] = 0; + + for (i = 0; i < 3; i++) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + Message_LoadLocalizedRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4); + } else if (curChar == 0xCD) { + digits[0] = digits[1] = 0; + digits[2] = msgCtx->bankRupeesSelected; + + while (digits[2] >= 100) { + digits[0]++; + digits[2] -= 100; + } + + while (digits[2] >= 10) { + digits[1]++; + digits[2] -= 10; + } + + loadChar = false; + for (i = 0; i < 3; i++) { + if ((i == 2) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + Message_LoadRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4, msgCtx->bankRupeesSelected); + } else if (curChar == 0xCE) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = msgCtx->bankRupees; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + Message_LoadRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4, msgCtx->bankRupees); + } else if (curChar == 0xCF) { + Message_LoadTimeNES(play, curChar, &charTexIdx, &spA4, &decodedBufPos); + } else if (curChar == 0xC) { + digits[0] = digits[1] = 0; + digits[2] = gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex]; + + while (digits[2] >= 100) { + digits[0]++; + digits[2] -= 100; + } + while (digits[2] >= 10) { + digits[1]++; + digits[2] -= 10; + } + + loadChar = false; + for (i = 0; i < 3; i++) { + if ((i == 2) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + + if ((gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 1) || + (gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 21)) { + Message_LoadCharNES(play, 's', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 't', &charTexIdx, &spA4, decodedBufPos); + } else if ((gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 2) || + (gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 22)) { + Message_LoadCharNES(play, 'n', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'd', &charTexIdx, &spA4, decodedBufPos); + } else if ((gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 3) || + (gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 23)) { + Message_LoadCharNES(play, 'r', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'd', &charTexIdx, &spA4, decodedBufPos); + } else { + Message_LoadCharNES(play, 't', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'h', &charTexIdx, &spA4, decodedBufPos); + } + } else if (curChar == 0xD) { + digits[0] = digits[1] = 0; + digits[2] = Inventory_GetSkullTokenCount(play->sceneId); + + while (digits[2] >= 100) { + digits[0]++; + digits[2] -= 100; + } + while (digits[2] >= 10) { + digits[1]++; + digits[2] -= 10; + } + + loadChar = false; + for (i = 0; i < 3; i++) { + if ((i == 2) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + + if ((Inventory_GetSkullTokenCount(play->sceneId) == 1) || + (Inventory_GetSkullTokenCount(play->sceneId) == 21)) { + Message_LoadCharNES(play, 's', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 't', &charTexIdx, &spA4, decodedBufPos); + } else if ((Inventory_GetSkullTokenCount(play->sceneId) == 2) || + (Inventory_GetSkullTokenCount(play->sceneId) == 22)) { + Message_LoadCharNES(play, 'n', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'd', &charTexIdx, &spA4, decodedBufPos); + } else if ((Inventory_GetSkullTokenCount(play->sceneId) == 3) || + (Inventory_GetSkullTokenCount(play->sceneId) == 23)) { + Message_LoadCharNES(play, 'r', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'd', &charTexIdx, &spA4, decodedBufPos); + } else { + Message_LoadCharNES(play, 't', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'h', &charTexIdx, &spA4, decodedBufPos); + } + } else if (curChar == 0xE) { + digits[0] = 0; + digits[1] = gSaveContext.minigameScore; + + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + for (i = 0; i < 2; i++) { + if ((i == 1) || (digits[i] != 0)) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + + decodedBufPos--; + } else if (curChar == 0xF) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = gSaveContext.minigameScore; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + decodedBufPos--; + } else if (curChar == 0xD0) { + decodedBufPos++; + msgCtx->unk120BE = spC6; + msgCtx->unk120C0 = decodedBufPos; + msgCtx->unk120C2 = 0; + msgCtx->bankRupeesSelected = 0; + msgCtx->unk120C4 = charTexIdx; + digits[0] = digits[1] = digits[2] = 0; + for (i = 0; i < 2; i++) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + Message_LoadPluralRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4); + } else if (curChar == 0xD1) { + decodedBufPos++; + msgCtx->unk120BE = spC6; + msgCtx->unk120C0 = decodedBufPos; + msgCtx->unk120C2 = 0; + msgCtx->bankRupeesSelected = 0; + msgCtx->unk120C4 = charTexIdx; + + for (i = 0; i < 5; i++) { + msgCtx->unk12054[i] = 1; + Message_LoadCharNES(play, '1', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + decodedBufPos--; + } else if (curChar == 0xD3) { + if (gSaveContext.save.timeSpeedOffset == 18) { + var_s2_9 = 0; + } else if (gSaveContext.save.timeSpeedOffset == 0) { + var_s2_9 = 1; + } else { + var_s2_9 = 2; + } + + for (i = 0; i < 4; i++) { + msgCtx->decodedBuffer.schar[decodedBufPos] = D_801D08D8[var_s2_9][i]; + Font_LoadCharNES(play, D_801D08D8[var_s2_9][i], charTexIdx); + decodedBufPos++; + charTexIdx += FONT_CHAR_TEX_SIZE; + } + decodedBufPos--; + spA4 += 3.0f * (16.0f * msgCtx->textCharScale); + msgCtx->choiceIndex = var_s2_9; + } else if (curChar == 0xD4) { + Message_LoadOwlWarpTextNES(play, &charTexIdx, &spA4, &decodedBufPos); + } else if (curChar == 0xD5) { + decodedBufPos++; + msgCtx->unk120BE = spC6; + msgCtx->unk120C0 = decodedBufPos; + msgCtx->unk120C2 = 0; + msgCtx->bankRupeesSelected = 0; + msgCtx->unk120C4 = charTexIdx; + + for (i = 0; i < 3; i++) { + msgCtx->unk12054[i] = 1; + Font_LoadCharNES(play, '1', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = '1'; + spA4 += 16.0f * msgCtx->textCharScale; + decodedBufPos++; + } + decodedBufPos--; + } else if (curChar == 0xD6) { + for (i = 0; i < 6; i++) { + msgCtx->decodedBuffer.schar[decodedBufPos] = + (s8)D_801D08E4[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[i])]; + decodedBufPos++; + Message_LoadCharNES(play, i + '1', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + msgCtx->decodedBuffer.schar[decodedBufPos] = 0; + } else if ((curChar >= 0xD7) && (curChar < 0xDB)) { + digits[0] = digits[1] = 0; + digits[2] = 15 - gSaveContext.save.saveInfo.inventory.strayFairies[curChar - 0xD7]; + + while (digits[2] >= 100) { + digits[0]++; + digits[2] -= 100; + } + while (digits[2] >= 10) { + digits[1]++; + digits[2] -= 10; + } + + loadChar = false; + for (i = 0; i < 3; i++) { + if ((i == 2) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + } + } else if (curChar == 0xDB) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = gSaveContext.minigameScore; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + } + decodedBufPos--; + } else if ((curChar == 0xDC) || (curChar == 0xDD)) { + if (curChar == 0xDC) { + digits[0] = gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][0]; + digits[1] = gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][1]; + digits[2] = gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][2]; + } else { + digits[0] = (HS_GET_LOTTERY_CODE_GUESS() & 0xF00) >> 8; + digits[1] = (HS_GET_LOTTERY_CODE_GUESS() & 0xF0) >> 4; + digits[2] = HS_GET_LOTTERY_CODE_GUESS() & 0xF; + } + + for (i = 0; i < 3; i++) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + decodedBufPos--; + } else if (curChar == 0xDE) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = gItemPrices[GET_CUR_FORM_BTN_ITEM(player->heldItemButton)]; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + } + Message_LoadPluralRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4); + } else if (curChar == 0xDF) { + for (i = 0; i < 5; i++) { + digits[i] = gSaveContext.save.saveInfo.bomberCode[i]; + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + decodedBufPos--; + } else if ((curChar >= 0xE1) && (curChar < 0xE7)) { + msgCtx->decodedBuffer.schar[decodedBufPos] = + D_801D08E4[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0xE1)])]; + temp_s2_2 = sMaskCodeTextLengthENG[( + (void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0xE1)])]; + decodedBufPos++; + + for (i = 0; i < temp_s2_2; i++) { + Message_LoadCharNES( + play, + sMaskCodeTextENG[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0xE1)])] + [i], + &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + + msgCtx->decodedBuffer.schar[decodedBufPos] = 0; + } else if (curChar == 0xE7) { + timeToMoonCrash = TIME_UNTIL_MOON_CRASH; + digits[0] = 0; + digits[1] = TIME_TO_HOURS_F_ALT(timeToMoonCrash); + + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + loadChar = false; + for (i = 0; i < 2; i++) { + if ((i == 1) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + } + } + msgCtx->decodedBuffer.schar[decodedBufPos] = ' '; + decodedBufPos++; + Message_LoadCharNES(play, 'h', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'o', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'u', &charTexIdx, &spA4, decodedBufPos); + decodedBufPos++; + Message_LoadCharNES(play, 'r', &charTexIdx, &spA4, decodedBufPos); + if ((digits[0] != 0) || (digits[1] != 1)) { + decodedBufPos++; + Message_LoadCharNES(play, 's', &charTexIdx, &spA4, decodedBufPos); + } + } else if (curChar == 0xE8) { + Message_LoadTimeNES(play, curChar, &charTexIdx, &spA4, &decodedBufPos); + + } else if ((curChar == 0xF0) || (curChar == 0xF1) || (curChar == 0xF2) || (curChar == 0xF8)) { + if (curChar == 0xF8) { + value = (s32)HS_GET_HIGH_SCORE_3_LOWER(); + } else { + value = HIGH_SCORE(curChar - 0xF0); + } + if (curChar == 0xF2) { + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { + value &= 0x7F; + } else { + value = (s16)((HIGH_SCORE((u8)font->msgBuf.schar[msgCtx->msgBufPos]) & 0xFF000000) >> 0x18) & 0x7F; + } + } + digits[3] = value; + digits[0] = digits[1] = digits[2] = 0; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + } + decodedBufPos--; + } else if ((curChar == 0xF7) || (curChar == 0xF9) || (curChar == 0xFA) || (curChar == 0xFB) || + (curChar == 0xFC)) { + var_fs0 = 8.0f; + if (curChar == 0xF7) { + Message_GetTimerDigitsNES(GET_HIGH_SCORE(HS_UNK_1), spA8); + } else if (curChar == 0xF9) { + Message_GetTimerDigitsNES(GET_HIGH_SCORE(HS_HORSE_BACK_BALLOON), spA8); + } else { + Message_GetTimerDigitsNES( + ((void)0, gSaveContext.save.saveInfo.dekuPlaygroundHighScores[curChar - 0xFA]), spA8); + } + + loadChar = false; + for (i = 0; i < 8; i++) { + if ((i == 4) || ((i != 2) && (i != 5) && (spA8[i] != '\0'))) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, spA8[i], charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = spA8[i]; + decodedBufPos++; + } else { + var_fs0 -= 1.0f; + } + } + spA4 += var_fs0 * (16.0f * msgCtx->textCharScale); + decodedBufPos--; + } else if ((curChar == 0xF3) || (curChar == 0xF4) || (curChar == 0xF5)) { + value = HIGH_SCORE(curChar - 0xF3 + HS_BOAT_ARCHERY); + digits[0] = digits[1] = digits[2] = 0; + digits[3] = value; + + while (digits[3] >= 60) { + digits[1]++; + if (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + digits[3] -= 60; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + for (i = 0; i < 4; i++) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + if (i == 1) { + Font_LoadCharNES(play, '"', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = '"'; + decodedBufPos++; + } else if (i == 3) { + Font_LoadCharNES(play, 0x27, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = 0x27; + } + } + spA4 += 4.0f * (16.0f * msgCtx->textCharScale); + } else if (curChar == 0xF6) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = HS_GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(); + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + } + decodedBufPos--; + } else if ((curChar == 0xFD) || (curChar == 0xFE) || (curChar == 0xFF)) { + for (playerNameLen = 8; playerNameLen > 0; playerNameLen--) { + if (gSaveContext.save.saveInfo.inventory + .dekuPlaygroundPlayerName[(s16)(curChar - 0xFD)][playerNameLen - 1] != 0x3E) { + break; + } + } + + for (i = 0; i < playerNameLen; i++) { + ptr = &font->fontBuf[((void)0, gSaveContext.save.saveInfo.inventory + .dekuPlaygroundPlayerName[(s16)(curChar - 0xFD)][i]) * + FONT_CHAR_TEX_SIZE]; + msgCtx->decodedBuffer.schar[decodedBufPos + i] = 0xFD; + + for (var_v1_3 = 0; var_v1_3 < FONT_CHAR_TEX_SIZE; var_v1_3 += 4) { + font->charBuf[font->unk_11D88][charTexIdx + var_v1_3 + 0] = ptr[var_v1_3 + 0]; + font->charBuf[font->unk_11D88][charTexIdx + var_v1_3 + 1] = ptr[var_v1_3 + 1]; + font->charBuf[font->unk_11D88][charTexIdx + var_v1_3 + 2] = ptr[var_v1_3 + 2]; + font->charBuf[font->unk_11D88][charTexIdx + var_v1_3 + 3] = ptr[var_v1_3 + 3]; + } + charTexIdx += FONT_CHAR_TEX_SIZE; + } + decodedBufPos += playerNameLen - 1; + spA4 += playerNameLen * (16.0f * msgCtx->textCharScale); + } else if (curChar == 0xB) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = HS_GET_BOAT_ARCHERY_HIGH_SCORE(); + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + spA4 += 16.0f * msgCtx->textCharScale; + } + } + decodedBufPos--; + } else if (curChar == 0x14) { + decodedBufPos--; + for (i = 0; i < font->msgBuf.schar[msgCtx->msgBufPos + 1]; i++) { + msgCtx->decodedBuffer.schar[++decodedBufPos] = ' '; + spA4 += 6.0f; + } + msgCtx->msgBufPos++; + } else if ((curChar == 0x13) || (curChar == 0x11)) { + msgCtx->unk11F1A[spC6] = 0; + if (msgCtx->unk11F18 != 0) { + msgCtx->unk11F1A[spC6] = ((msgCtx->textCharScale * 16.0f * 16.0f) - spA4) * 0.5f; + } + spC6++; + spA4 = 0.0f; + if (curChar == 0x11) { + spD0++; + } + } else if ((curChar == 0x17) || (curChar == 0x18) || (curChar == 0x1A)) { + // pass + } else if (curChar == 0xA) { + decodedBufPos++; + } else if (curChar == 0x1C) { + msgCtx->textFade = true; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + } else if (curChar == 0x1E) { + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + if (msgCtx->textboxSkipped || (msgCtx->textBoxType == TEXTBOX_TYPE_1) || + (msgCtx->textBoxType == TEXTBOX_TYPE_3) || (msgCtx->textBoxType == TEXTBOX_TYPE_6) || + (msgCtx->textBoxType == TEXTBOX_TYPE_8) || (msgCtx->textBoxType == TEXTBOX_TYPE_9) || + (msgCtx->textBoxType == TEXTBOX_TYPE_B) || (msgCtx->unk11F0C == 3)) { + Audio_PlaySfx((msgCtx->decodedBuffer.schar[decodedBufPos - 1] << 8) | + msgCtx->decodedBuffer.schar[decodedBufPos]); + } + } else if (curChar == 0x1F) { + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + } else if ((curChar != 0x20) && (curChar >= 9)) { + Font_LoadCharNES(play, curChar, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + spA4 += sNESFontWidths[curChar - ' '] * msgCtx->textCharScale; + } else if (curChar == 0x20) { + spA4 += 6.0f; + } + decodedBufPos++; + msgCtx->msgBufPos++; + } +} +#else +#pragma GLOBAL_ASM("asm/non_matchings/code/z_message_nes/Message_DecodeNES.s") +#endif diff --git a/src/code/z_message_staff.c b/src/code/z_message_staff.c index ab30a3d9c..a093ef5c1 100644 --- a/src/code/z_message_staff.c +++ b/src/code/z_message_staff.c @@ -17,12 +17,660 @@ void Message_FindCreditsMessage(PlayState* play, u16 textId) { nextSegment = msgEntry->segment; font->messageStart = foundSegment - segment; font->messageEnd = nextSegment - foundSegment; - return; + break; } msgEntry++; } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message_staff/func_8015E7EC.s") +f32 sCreditsFontWidths[144] = { + 8.0f, 8.0f, 6.0f, 9.0f, 9.0f, 14.0f, 12.0f, 3.0f, 7.0f, 7.0f, 7.0f, 9.0f, 4.0f, 6.0f, 4.0f, 9.0f, + 10.0f, 5.0f, 9.0f, 9.0f, 10.0f, 9.0f, 9.0f, 9.0f, 9.0f, 9.0f, 6.0f, 6.0f, 9.0f, 11.0f, 9.0f, 11.0f, + 13.0f, 12.0f, 9.0f, 11.0f, 11.0f, 8.0f, 8.0f, 12.0f, 10.0f, 4.0f, 8.0f, 10.0f, 8.0f, 13.0f, 11.0f, 13.0f, + 9.0f, 13.0f, 10.0f, 10.0f, 9.0f, 10.0f, 11.0f, 15.0f, 11.0f, 10.0f, 10.0f, 7.0f, 10.0f, 7.0f, 10.0f, 9.0f, + 5.0f, 8.0f, 9.0f, 8.0f, 9.0f, 9.0f, 6.0f, 9.0f, 8.0f, 4.0f, 6.0f, 8.0f, 4.0f, 12.0f, 9.0f, 9.0f, + 9.0f, 9.0f, 7.0f, 8.0f, 7.0f, 8.0f, 9.0f, 12.0f, 8.0f, 9.0f, 8.0f, 7.0f, 5.0f, 7.0f, 10.0f, 10.0f, + 12.0f, 12.0f, 12.0f, 12.0f, 11.0f, 8.0f, 8.0f, 8.0f, 6.0f, 6.0f, 13.0f, 13.0f, 10.0f, 10.0f, 10.0f, 9.0f, + 8.0f, 8.0f, 8.0f, 8.0f, 8.0f, 9.0f, 9.0f, 9.0f, 9.0f, 6.0f, 9.0f, 9.0f, 9.0f, 9.0f, 9.0f, 14.0f, + 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, 14.0f, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message_staff/func_8015F8A8.s") +#ifdef NON_MATCHING +// https://decomp.me/scratch/yc8Or +// v0/v1 swap between `character` and `i` +void Message_DrawTextCredits(PlayState* play, Gfx** gfxP) { + MessageContext* msgCtx = &play->msgCtx; + u16 lookAheadCharacter; + u16 j; + u16 i; + u16 sfxHi; + char character; + u16 charTexIndex; + Font* font = &msgCtx->font; + Gfx* gfx = *gfxP; + + msgCtx->textPosX = msgCtx->unk11FF8; + + if (!msgCtx->textIsCredits) { + msgCtx->textPosY = msgCtx->unk11FFA; + } else { + msgCtx->textPosY = 48; + } + + if (msgCtx->textBoxType == TEXTBOX_TYPE_5) { + msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 0; + } else { + msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 255; + } + + charTexIndex = 0; + + for (i = 0; i < msgCtx->textDrawPos; i++) { + character = msgCtx->decodedBuffer.schar[i]; + + switch (character) { + case 0x1: // MESSAGE_NEWLINE + msgCtx->textPosX = msgCtx->unk11FF8; + if ((msgCtx->choiceNum == 1) || (msgCtx->choiceNum == 3)) { + msgCtx->textPosX += 32; + } + if ((msgCtx->choiceNum == 2) && (msgCtx->textPosY != msgCtx->unk11FFA)) { + msgCtx->textPosX += 32; + } + msgCtx->textPosY += msgCtx->unk11FFC; + break; + + case 0x5: // Remnant of MESSAGE_COLOR + break; + + case ' ': + msgCtx->textPosX += 6; + break; + + case 0x4: // MESSAGE_BOX_BREAK + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + if (!msgCtx->textboxSkipped) { + Audio_PlaySfx(NA_SE_NONE); + msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT; + Font_LoadMessageBoxEndIcon(font, 0); + } else { + msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG; + msgCtx->textUnskippable = false; + msgCtx->msgBufPos++; + } + } + *gfxP = gfx; + return; + + case 0x6: // MESSAGE_SHIFT + msgCtx->textPosX += msgCtx->decodedBuffer.schar[++i]; + break; + + case 0x7: // MESSAGE_TEXTID + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_20; + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Audio_PlaySfx(NA_SE_NONE); + msgCtx->msgMode = MSGMODE_TEXT_DONE; + Font_LoadMessageBoxEndIcon(font, 0); + } + *gfxP = gfx; + return; + + case 0x8: // MESSAGE_QUICKTEXT_ENABLE + if (((i + 1) == msgCtx->textDrawPos) && + ((msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) || + ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING) && (msgCtx->msgMode <= MSGMODE_26)))) { + j = i; + while (true) { + lookAheadCharacter = msgCtx->decodedBuffer.schar[j]; + if (lookAheadCharacter == 6) { + j += 2; + continue; + } + if ((lookAheadCharacter != 9) && (lookAheadCharacter != 0xA) && (lookAheadCharacter != 0xB) && + (lookAheadCharacter != 0xC) && (lookAheadCharacter != 0xD) && (lookAheadCharacter != 4) && + (lookAheadCharacter != 2)) { + j++; + continue; + } + break; + } + i = j - 1; + msgCtx->textDrawPos = i + 1; + } + // fallthrough + case 0x9: // MESSAGE_QUICKTEXT_DISABLE + break; + + case 0xD: // MESSAGE_AWAIT_BUTTON_PRESS + if ((i + 1) == msgCtx->textDrawPos) { + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_AWAIT_INPUT; + Font_LoadMessageBoxEndIcon(font, 0); + } + *gfxP = gfx; + return; + } + break; + + case 0xC: // MESSAGE_BOX_BREAK_DELAYED + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->stateTimer = msgCtx->decodedBuffer.schar[++i]; + msgCtx->msgMode = MSGMODE_TEXT_DELAYED_BREAK; + } + *gfxP = gfx; + return; + + case 0x11: // MESSAGE_FADE2 + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_50; + msgCtx->stateTimer = msgCtx->decodedBuffer.schar[++i] << 8; + msgCtx->stateTimer |= msgCtx->decodedBuffer.schar[++i]; + } + *gfxP = gfx; + return; + + case 0x12: // MESSAGE_SFX + if ((msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) && !msgCtx->messageHasSetSfx) { + msgCtx->messageHasSetSfx = true; + sfxHi = msgCtx->decodedBuffer.schar[i + 1]; + sfxHi = sfxHi << 8; + Audio_PlaySfx(sfxHi | msgCtx->decodedBuffer.schar[i + 2]); + } + i += 2; + break; + + case 0x13: // remnant of MESSAGE_ITEM_ICON + break; + + case 0x15: // MESSAGE_BACKGROUND + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Audio_PlaySfx(NA_SE_NONE); + } + gDPPipeSync(gfx++); + gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textColorAlpha); + + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, (msgCtx->textPosX + 1) << 2, (msgCtx->unk12012 + 1) << 2, + (msgCtx->textPosX + 0x61) << 2, (msgCtx->unk12012 + 0x31) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1900, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, (msgCtx->textPosX + 0x61) << 2, (msgCtx->unk12012 + 1) << 2, + (msgCtx->textPosX + 0xC2) << 2, (msgCtx->unk12012 + 0x31) << 2, 0, 0, 0, 1 << 10, + 1 << 10); + + gDPPipeSync(gfx++); + gDPSetPrimColor(gfx++, 0, 0, 255, 60, 0, msgCtx->textColorAlpha); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1000, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, msgCtx->unk12012 << 2, (msgCtx->textPosX + 0x60) << 2, + (msgCtx->unk12012 + 0x30) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + 0x1900, G_IM_FMT_I, 96, 48, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(gfx++, (msgCtx->textPosX + 0x60) << 2, msgCtx->unk12012 << 2, + (msgCtx->textPosX + 0xC0) << 2, (msgCtx->unk12012 + 0x30) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); + msgCtx->textPosX += 0x20; + break; + + case 0x14: // MESSAGE_TEXT_SPEED + msgCtx->textDelay = msgCtx->decodedBuffer.schar[++i]; + break; + + case 0x1A: // MESSAGE_UNSKIPPABLE + msgCtx->textUnskippable = true; + break; + + case 0x1B: // MESSAGE_TWO_CHOICE + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_10; + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->choiceTextId = msgCtx->currentTextId; + msgCtx->stateTimer = 4; + msgCtx->choiceIndex = 0; + Font_LoadMessageBoxEndIcon(font, 2); + } + break; + + case 0x1C: // MESSAGE_THREE_CHOICE + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_11; + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->choiceTextId = msgCtx->currentTextId; + msgCtx->stateTimer = 4; + msgCtx->choiceIndex = 0; + Font_LoadMessageBoxEndIcon(font, 2); + } + break; + + case 0x2: // MESSAGE_END + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_00) { + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + Font_LoadMessageBoxEndIcon(font, 1); + if (play->csCtx.state == CS_STATE_IDLE) { + func_8011552C(play, DO_ACTION_RETURN); + } + } + } + *gfxP = gfx; + return; + + case 0x10: // MESSAGE_OCARINA + if ((i + 1) == msgCtx->textDrawPos) { + Message_HandleOcarina(play); + *gfxP = gfx; + return; + } + break; + + case 0xE: // MESSAGE_FADE + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_50; + msgCtx->stateTimer = msgCtx->decodedBuffer.schar[++i]; + Font_LoadMessageBoxEndIcon(font, 1); + if (play->csCtx.state == CS_STATE_IDLE) { + func_8011552C(play, DO_ACTION_RETURN); + } + } + *gfxP = gfx; + return; + + case 0xA: // MESSAGE_PERSISTENT + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + Audio_PlaySfx(NA_SE_NONE); + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_30; + } + *gfxP = gfx; + return; + + case 0xB: // MESSAGE_EVENT + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { + msgCtx->msgMode = MSGMODE_TEXT_DONE; + msgCtx->textboxEndType = TEXTBOX_ENDTYPE_40; + Font_LoadMessageBoxEndIcon(font, 0); + Audio_PlaySfx(NA_SE_SY_MESSAGE_END); + } + *gfxP = gfx; + return; + + default: + if ((msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) && ((i + 1) == msgCtx->textDrawPos) && + (msgCtx->textDelayTimer == msgCtx->textDelay)) { + Audio_PlaySfx(NA_SE_NONE); + } + Message_DrawTextChar(play, &font->charBuf[font->unk_11D88][charTexIndex], &gfx); + charTexIndex += FONT_CHAR_TEX_SIZE; + + msgCtx->textPosX += (s32)(sCreditsFontWidths[character - ' '] * msgCtx->textCharScale); + break; + } + } + + if (msgCtx->textDelayTimer == 0) { + msgCtx->textDrawPos = i + 1; + msgCtx->textDelayTimer = msgCtx->textDelay; + } else { + msgCtx->textDelayTimer--; + } + + *gfxP = gfx; +} +#else +#pragma GLOBAL_ASM("asm/non_matchings/code/z_message_staff/Message_DrawTextCredits.s") +#endif + +void Message_DecodeCredits(PlayState* play) { + u16 curChar; + s16 loadChar; + s16 i; + s16 playerNameLen; + s16 decodedBufPos = 0; + s16 charOffset; + f32 timeInSeconds; + s16 numLines = 0; + s16 value; + s16 digits[4]; + s32 charTexIdx = 0; + MessageContext* msgCtx = &play->msgCtx; + Font* font = &play->msgCtx.font; + + msgCtx->nextTextId = 0xFFFF; + + while (true) { + curChar = font->msgBuf.schar[msgCtx->msgBufPos]; + msgCtx->decodedBuffer.schar[decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos]; + + if ((curChar == 4) || (curChar == 7) || (curChar == 0xC) || (curChar == 0xB) || (curChar == 2)) { + // Textbox decoding ends with any of the above text control characters + msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING; + msgCtx->textDrawPos = 1; + msgCtx->unk11FFA = msgCtx->textboxY + 8; + + if (msgCtx->textBoxType != TEXTBOX_TYPE_4) { + if (numLines == 0) { + msgCtx->unk11FFA = msgCtx->textboxY + 26; + } else if (numLines == 1) { + msgCtx->unk11FFA = msgCtx->textboxY + 20; + } else if (numLines == 2) { + msgCtx->unk11FFA = msgCtx->textboxY + 16; + } + } + + if (curChar == 7) { + value = font->msgBuf.schar[msgCtx->msgBufPos + 1]; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos + 1]; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos + 2]; + value <<= 8; + msgCtx->nextTextId = msgCtx->decodedBuffer.schar[decodedBufPos] | value; + } + + if (curChar == 0xC) { + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos + 1]; + msgCtx->msgBufPos += 2; + } + + msgCtx->decodedTextLen = decodedBufPos; + + if (msgCtx->textboxSkipped) { + msgCtx->textDrawPos = msgCtx->decodedTextLen; + } + break; + } else if (curChar == 0xF) { + // Substitute the player name control character for the file's player name. + for (playerNameLen = ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); playerNameLen > 0; + playerNameLen--) { + if (gSaveContext.save.saveInfo.playerData.playerName[playerNameLen - 1] != 0x3E) { + break; + } + } + + for (i = 0; i < playerNameLen; i++) { + curChar = gSaveContext.save.saveInfo.playerData.playerName[i]; + if (curChar == 62) { + curChar = ' '; + } else if (curChar == 64) { + curChar = '.'; + } else if (curChar == 63) { + curChar = '-'; + } else if (curChar < 10) { + charOffset = curChar; + curChar = '0' + charOffset; + } else if (curChar < 36) { + charOffset = curChar; + curChar = 'A' - 10 + charOffset; + } else if (curChar < 62) { + charOffset = curChar; + curChar = 'a' - 36 + charOffset; + } + + if (curChar != ' ') { + Font_LoadCharNES(play, curChar - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + } + msgCtx->decodedBuffer.schar[decodedBufPos] = curChar; + decodedBufPos++; + } + decodedBufPos--; + } else if ((curChar == 0x16) || (curChar == 0x17)) { + digits[0] = digits[1] = digits[2] = 0; + if (curChar == 0x17) { + digits[3] = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2]; + } else { + digits[3] = gSaveContext.timerCurTimes[TIMER_ID_GORON_RACE_UNUSED]; + } + + while (digits[3] >= 60) { + digits[1]++; + if (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + digits[3] -= 60; + } + + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + for (i = 0; i < 4; i++) { + Font_LoadCharNES(play, digits[i] + '0' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + if (i == 1) { + Font_LoadCharNES(play, '"' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = '"'; + decodedBufPos++; + } else if (i == 3) { + Font_LoadCharNES(play, '"' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = '"'; + } + } + + } else if (curChar == 0x18) { + digits[0] = digits[1] = digits[2] = 0; + digits[3] = gSaveContext.minigameScore; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0' - ' ', charTexIdx); + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + charTexIdx += FONT_CHAR_TEX_SIZE; + decodedBufPos++; + } + } + decodedBufPos--; + } else if (curChar != 0x19) { + if (curChar == 0x1D) { + digits[0] = 0; + digits[1] = gSaveContext.minigameScore; + + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + for (i = 0; i < 2; i++) { + if ((i == 1) || (digits[i] != 0)) { + Font_LoadCharNES(play, digits[i] + '0' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + } + } + decodedBufPos--; + } else if (curChar == 0x1E) { + value = HIGH_SCORE((u8)font->msgBuf.schar[++msgCtx->msgBufPos]); + if ((font->msgBuf.schar[msgCtx->msgBufPos] & 0xFF) == HS_FISHING) { + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { + value &= 0x7F; + } else { + value = + (s16)((HIGH_SCORE((u8)font->msgBuf.schar[msgCtx->msgBufPos]) & 0xFF000000) >> 0x18) & 0x7F; + } + value = SQ((f32)value) * 0.0036f + 0.5f; + } + switch (font->msgBuf.schar[msgCtx->msgBufPos] & 0xFF) { + case 0: + case 1: + case 2: + digits[0] = digits[1] = digits[2] = 0; + digits[3] = value; + + while (digits[3] >= 1000) { + digits[0]++; + digits[3] -= 1000; + } + while (digits[3] >= 100) { + digits[1]++; + digits[3] -= 100; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + loadChar = false; + for (i = 0; i < 4; i++) { + if ((i == 3) || (digits[i] != 0)) { + loadChar = true; + } + if (loadChar) { + Font_LoadCharNES(play, digits[i] + '0' - ' ', charTexIdx); + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + charTexIdx += FONT_CHAR_TEX_SIZE; + decodedBufPos++; + } + } + decodedBufPos--; + break; + + case 3: + case 4: + case 6: + digits[0] = digits[1] = digits[2] = 0; + digits[3] = value; + + while (digits[3] >= 60) { + digits[1]++; + if (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + digits[3] -= 60; + } + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + for (i = 0; i < 4; i++) { + Font_LoadCharNES(play, digits[i] + '0' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + if (i == 1) { + Font_LoadCharNES(play, '"' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = '"'; + decodedBufPos++; + } else if (i == 3) { + Font_LoadCharNES(play, '"' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = '"'; + } + } + break; + + default: + break; + } + } else if (curChar == 0x1F) { + digits[0] = 0; + timeInSeconds = TIME_TO_MINUTES_F(gSaveContext.save.time); + + digits[1] = timeInSeconds / 60.0f; + while (digits[1] >= 10) { + digits[0]++; + digits[1] -= 10; + } + + digits[2] = 0; + digits[3] = (s32)timeInSeconds % 60; + while (digits[3] >= 10) { + digits[2]++; + digits[3] -= 10; + } + + for (i = 0; i < 4; i++) { + Font_LoadCharNES(play, digits[i] + '0' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; + decodedBufPos++; + if (i == 1) { + Font_LoadCharNES(play, ':' - ' ', charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = ':'; + decodedBufPos++; + } + } + + decodedBufPos--; + } else if (curChar == 0x13) { + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos + 1]; + Message_LoadItemIcon(play, font->msgBuf.schar[msgCtx->msgBufPos + 1], msgCtx->textboxY + 10); + } else if (curChar == 0x15) { + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1000, + (uintptr_t)SEGMENT_ROM_START(message_texture_static) + 0x900, 0x900); + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1900, + (uintptr_t)SEGMENT_ROM_START(message_texture_static) + 0x900, 0x900); + msgCtx->msgBufPos += 3; + msgCtx->unk12012 = msgCtx->textboxY + 8; + numLines = 2; + } else if (curChar == 5) { + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + } else if (curChar == 1) { + numLines++; + } else if ((curChar != 8) && (curChar != 9) && (curChar != 0xD) && (curChar != 0x10) && (curChar != 0xA) && + (curChar != 0x1A)) { + if (curChar == 0xE) { + msgCtx->textFade = true; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + } else if (curChar == 0x11) { + msgCtx->textFade = true; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + } else if ((curChar == 6) || (curChar == 0x14)) { + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos] & 0xFF; + } else if (curChar == 0x12) { + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; + } else if (curChar == 0x1B) { + msgCtx->choiceNum = 2; + } else if (curChar == 0x1C) { + msgCtx->choiceNum = 3; + } else if (curChar != ' ') { + Font_LoadCharNES(play, curChar, charTexIdx); + charTexIdx += FONT_CHAR_TEX_SIZE; + } + } + } + + decodedBufPos++; + msgCtx->msgBufPos++; + } +} diff --git a/src/code/z_message_tables.inc.c b/src/code/z_message_tables.inc.c new file mode 100644 index 000000000..fb60e7a14 --- /dev/null +++ b/src/code/z_message_tables.inc.c @@ -0,0 +1,1172 @@ +#include "include/message_data_static.h" +#include "PR/mbi.h" + +MessageTableEntry D_801C6B98[4590] = { + { 0, 0, 0x08000000 }, { 2, 0, 0x0800000C }, { 4, 0, 0x08000064 }, { 5, 0, 0x080000B8 }, + { 6, 0, 0x08000110 }, { 7, 0, 0x08000168 }, { 8, 0, 0x080001C4 }, { 9, 0, 0x08000248 }, + { 0xA, 0, 0x080002A8 }, { 0xB, 0, 0x08000310 }, { 0xC, 0, 0x0800031C }, { 0xD, 0, 0x080003E8 }, + { 0xE, 0, 0x08000474 }, { 0xF, 0, 0x080004BC }, { 0x10, 0, 0x08000504 }, { 0x11, 0, 0x08000510 }, + { 0x12, 0, 0x08000554 }, { 0x13, 0, 0x08000560 }, { 0x14, 0, 0x0800056C }, { 0x15, 0, 0x08000604 }, + { 0x16, 0, 0x080006A0 }, { 0x17, 0, 0x0800073C }, { 0x18, 0, 0x080007D8 }, { 0x19, 0, 0x08000874 }, + { 0x1A, 0, 0x08000940 }, { 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0x34A0, 0, 0x08068224 }, + { 0x34A1, 0, 0x08068278 }, { 0x34A2, 0, 0x080682C0 }, { 0x34A3, 0, 0x0806830C }, { 0x34A4, 0, 0x08068394 }, + { 0x34A5, 0, 0x080683F4 }, { 0x34A6, 0, 0x08068430 }, { 0x34A7, 0, 0x08068498 }, { 0x34A8, 0, 0x080684FC }, + { 0x34A9, 0, 0x08068544 }, { 0x34AA, 0, 0x08068564 }, { 0x34AB, 0, 0x08068598 }, { 0x34AC, 0, 0x0806860C }, + { 0x34AD, 0, 0x08068640 }, { 0x34AE, 0, 0x080686F4 }, { 0x34AF, 0, 0x08068768 }, { 0x34B0, 0, 0x08068780 }, + { 0x34B1, 0, 0x080687E0 }, { 0x34B2, 0, 0x080687F8 }, { 0x34B3, 0, 0x08068860 }, { 0x3520, 0, 0x080688F4 }, + { 0x3521, 0, 0x08068958 }, { 0x3522, 0, 0x080689C8 }, { 0x3523, 0, 0x08068A38 }, { 0x3524, 0, 0x08068A88 }, + { 0x3525, 0, 0x08068B04 }, { 0x3526, 0, 0x08068B30 }, { 0x3527, 0, 0x08068B7C }, { 0x3528, 0, 0x08068CA0 }, + { 0x3529, 0, 0x08068CF4 }, { 0x352A, 0, 0x08068D1C }, { 0x352B, 0, 0x08068DB0 }, { 0x352C, 0, 0x08068E28 }, + { 0x352D, 0, 0x08068E78 }, { 0x352E, 0, 0x08068F14 }, { 0x352F, 0, 0x08068F78 }, { 0x3530, 0, 0x08068FA0 }, + { 0x3531, 0, 0x08069020 }, { 0x3532, 0, 0x080690CC }, { 0x3533, 0, 0x0806913C }, { 0x3534, 0, 0x080691B0 }, + { 0x3535, 0, 0x08069224 }, { 0x3536, 0, 0x0806923C }, { 0x3537, 0, 0x08069284 }, { 0x3538, 0, 0x080692D8 }, + { 0x3539, 0, 0x08069314 }, { 0x353A, 0, 0x08069358 }, { 0x353B, 0, 0x08069390 }, { 0x353C, 0, 0x080693E4 }, + { 0x353D, 0, 0x08069434 }, { 0x353E, 0, 0x08069490 }, { 0x353F, 0, 0x080694C4 }, { 0x3540, 0, 0x08069524 }, + { 0x3541, 0, 0x0806957C }, { 0x3542, 0, 0x080695C0 }, { 0x3543, 0, 0x08069608 }, { 0x3544, 0, 0x08069668 }, + { 0x3545, 0, 0x080696DC }, { 0x3546, 0, 0x08069734 }, { 0x3548, 0, 0x08069774 }, { 0x3549, 0, 0x08069814 }, + { 0x354A, 0, 0x080698A0 }, { 0x354B, 0, 0x08069930 }, { 0x354C, 0, 0x08069998 }, { 0xFFFC, 0, 0x080699C8 }, + { 0xFFFD, 0, 0x080699D4 }, { 0xFFFF, 0, NULL }, +}; + +MessageTableEntry D_801CFB08[46] = { + { 0x4E20, 0xB0, 0x07000000 }, { 0x4E21, 0xB0, 0x0700003C }, { 0x4E22, 0xB0, 0x07000094 }, + { 0x4E23, 0xB0, 0x070000F0 }, { 0x4E24, 0xB0, 0x07000140 }, { 0x4E25, 0xB0, 0x0700019C }, + { 0x4E26, 0xB0, 0x070001D8 }, { 0x4E27, 0xB0, 0x07000248 }, { 0x4E28, 0xB0, 0x0700027C }, + { 0x4E29, 0xB0, 0x070002E0 }, { 0x4E2A, 0xB0, 0x0700033C }, { 0x4E2B, 0xB0, 0x07000384 }, + { 0x4E2C, 0xB0, 0x070003C8 }, { 0x4E2D, 0xB0, 0x0700040C }, { 0x4E2E, 0xB0, 0x07000450 }, + { 0x4E2F, 0xB0, 0x070004A8 }, { 0x4E30, 0xB0, 0x07000504 }, { 0x4E31, 0xB0, 0x07000564 }, + { 0x4E32, 0xB0, 0x070005CC }, { 0x4E33, 0xB0, 0x07000610 }, { 0x4E34, 0xB0, 0x07000654 }, + { 0x4E35, 0xB0, 0x07000698 }, { 0x4E36, 0xB0, 0x070006F8 }, { 0x4E37, 0xB0, 0x07000750 }, + { 0x4E38, 0xB0, 0x07000798 }, { 0x4E39, 0xB0, 0x0700081C }, { 0x4E3A, 0xB0, 0x07000888 }, + { 0x4E3B, 0xB0, 0x07000924 }, { 0x4E3C, 0xB0, 0x070009B4 }, { 0x4E3D, 0xB0, 0x070009E8 }, + { 0x4E3E, 0xB0, 0x07000A78 }, { 0x4E3F, 0xB0, 0x07000AB0 }, { 0x4E40, 0xB0, 0x07000B2C }, + { 0x4E41, 0xB0, 0x07000B54 }, { 0x4E42, 0xB0, 0x07000B7C }, { 0x4E43, 0xB0, 0x07000BA4 }, + { 0x4E44, 0xB0, 0x07000BCC }, { 0x4E45, 0xB0, 0x07000BF4 }, { 0x4E46, 0xB0, 0x07000C1C }, + { 0x4E47, 0xB0, 0x07000C44 }, { 0x4E48, 0xB0, 0x07000C6C }, { 0x4E49, 0xB0, 0x07000CEC }, + { 0x4E4A, 0xB0, 0x07000D5C }, { 0x4E4B, 0xB0, 0x07000DC8 }, { 0x4E4C, 0xB0, 0x07000E54 }, + { 0xFFFF, 0, NULL }, +}; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index a3dc07aaf..cbfcd0481 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1709,7 +1709,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) { if (CHECK_EVENTINF(EVENTINF_41)) { // Related to swamp boat (non-minigame)? for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { - if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX) || (msgCtx->msgMode != 0)) { + if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX) || (msgCtx->msgMode != MSGMODE_NONE)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { restoreHudVisibility = true; } @@ -3657,7 +3657,7 @@ void Magic_Update(PlayState* play) { case MAGIC_STATE_CONSUME_LENS: // Slowly consume magic while Lens of Truth is active if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && - (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && + (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { @@ -3700,7 +3700,7 @@ void Magic_Update(PlayState* play) { // fallthrough case MAGIC_STATE_CONSUME_GORON_ZORA: if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == 0) && - (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && + (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { if (!Play_InCsMode(play)) { interfaceCtx->magicConsumptionTimer--; @@ -3722,7 +3722,7 @@ void Magic_Update(PlayState* play) { case MAGIC_STATE_CONSUME_GIANTS_MASK: if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && - (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && + (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { if (!Play_InCsMode(play)) { interfaceCtx->magicConsumptionTimer--; @@ -3932,7 +3932,7 @@ void Interface_DrawItemButtons(PlayState* play) { if ((gSaveContext.hudVisibility == HUD_VISIBILITY_NONE) || (gSaveContext.hudVisibility == HUD_VISIBILITY_NONE_ALT) || (gSaveContext.hudVisibility == HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE) || - (msgCtx->msgMode != 0)) { + (msgCtx->msgMode != MSGMODE_NONE)) { temp = 0; } else if (player->stateFlags1 & PLAYER_STATE1_200000) { temp = 70; @@ -4400,8 +4400,8 @@ void Interface_DrawClock(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); if ((R_TIME_SPEED != 0) && - ((msgCtx->msgMode == 0) || ((play->actorCtx.flags & ACTORCTX_FLAG_1) && !Play_InCsMode(play)) || - (msgCtx->msgMode == 0) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) || + ((msgCtx->msgMode == MSGMODE_NONE) || ((play->actorCtx.flags & ACTORCTX_FLAG_1) && !Play_InCsMode(play)) || + (msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) || (gSaveContext.gameMode == GAMEMODE_END_CREDITS)) && !FrameAdvance_IsEnabled(&play->state) && !Environment_IsTimeStopped() && (gSaveContext.save.day <= 3)) { /** @@ -5432,7 +5432,7 @@ void Interface_StartMoonCrash(PlayState* play) { } gSaveContext.save.day = 4; - gSaveContext.save.daysElapsed = 4; + gSaveContext.save.eventDayCount = 4; gSaveContext.save.time = CLOCK_TIME(6, 0) + 10; play->nextEntrance = ENTRANCE(TERMINA_FIELD, 12); gSaveContext.nextCutsceneIndex = 0; @@ -5440,31 +5440,31 @@ void Interface_StartMoonCrash(PlayState* play) { play->transitionType = TRANS_TYPE_FADE_WHITE; } -void Interface_GetTimerDigits(u64 timer, s16* timerArr) { - u64 time = timer; +void Interface_GetTimerDigits(OSTime time, s16* timerArr) { + OSTime t = time; // 6 minutes - timerArr[0] = time / SECONDS_TO_TIMER(360); - time -= timerArr[0] * SECONDS_TO_TIMER(360); + timerArr[0] = t / SECONDS_TO_TIMER(360); + t -= timerArr[0] * SECONDS_TO_TIMER(360); // minutes - timerArr[1] = time / SECONDS_TO_TIMER(60); - time -= timerArr[1] * SECONDS_TO_TIMER(60); + timerArr[1] = t / SECONDS_TO_TIMER(60); + t -= timerArr[1] * SECONDS_TO_TIMER(60); // 10 seconds - timerArr[3] = time / SECONDS_TO_TIMER(10); - time -= timerArr[3] * SECONDS_TO_TIMER(10); + timerArr[3] = t / SECONDS_TO_TIMER(10); + t -= timerArr[3] * SECONDS_TO_TIMER(10); // seconds - timerArr[4] = time / SECONDS_TO_TIMER(1); - time -= timerArr[4] * SECONDS_TO_TIMER(1); + timerArr[4] = t / SECONDS_TO_TIMER(1); + t -= timerArr[4] * SECONDS_TO_TIMER(1); // 100 milliseconds - timerArr[6] = time / SECONDS_TO_TIMER_PRECISE(0, 10); - time -= timerArr[6] * SECONDS_TO_TIMER_PRECISE(0, 10); + timerArr[6] = t / SECONDS_TO_TIMER_PRECISE(0, 10); + t -= timerArr[6] * SECONDS_TO_TIMER_PRECISE(0, 10); // 10 milliseconds - timerArr[7] = time; + timerArr[7] = t; } #define IS_POSTMAN_TIMER_DRAWN \ @@ -5500,8 +5500,8 @@ void Interface_DrawTimers(PlayState* play) { // Not satisfying any of these conditions will pause the timer if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && - ((msgCtx->msgMode == 0) || - ((msgCtx->msgMode != 0) && (msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) && + ((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId >= 0x1BB2) && + (msgCtx->currentTextId <= 0x1BB6))) && !(player->stateFlags1 & PLAYER_STATE1_200) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { @@ -5950,7 +5950,7 @@ void Interface_UpdateBottleTimers(PlayState* play) { // Not satisfying any of these conditions will pause the bottle timer if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && - ((msgCtx->msgMode == 0) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) || + ((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) || ((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { @@ -6870,7 +6870,7 @@ void Interface_Update(PlayState* play) { interfaceCtx->aButtonRoll = -15700.0f; interfaceCtx->aButtonState = A_BTN_STATE_2; - if ((msgCtx->msgMode != 0) && (msgCtx->unk12006 == 0x26)) { + if ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->textboxYTarget == 38)) { R_A_BTN_Y_OFFSET = -14; } else { R_A_BTN_Y_OFFSET = 0; @@ -7018,8 +7018,9 @@ void Interface_Update(PlayState* play) { // Update Sun Song if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) { // exit out of ocarina mode after suns song finishes playing - if ((msgCtx->ocarinaAction != 0x39) && (gSaveContext.sunsSongState == SUNSSONG_START)) { - play->msgCtx.ocarinaMode = 4; + if ((msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOTIME_DONE) && + (gSaveContext.sunsSongState == SUNSSONG_START)) { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } // handle suns song in areas where time moves @@ -7039,7 +7040,7 @@ void Interface_Update(PlayState* play) { // Daytime has been reached. End suns song effect gSaveContext.sunsSongState = SUNSSONG_INACTIVE; R_TIME_SPEED = sPrevTimeSpeed; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } } else { // Daytime @@ -7047,7 +7048,7 @@ void Interface_Update(PlayState* play) { // Nighttime has been reached. End suns song effect gSaveContext.sunsSongState = SUNSSONG_INACTIVE; R_TIME_SPEED = sPrevTimeSpeed; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } } } else { @@ -7115,16 +7116,16 @@ void Interface_Init(PlayState* play) { interfaceCtx->healthTimer = 200; parameterStaticSize = SEGMENT_ROM_SIZE(parameter_static); - interfaceCtx->parameterSegment = THA_AllocTailAlign16(&play->state.heap, parameterStaticSize); + interfaceCtx->parameterSegment = THA_AllocTailAlign16(&play->state.tha, parameterStaticSize); DmaMgr_SendRequest0(interfaceCtx->parameterSegment, SEGMENT_ROM_START(parameter_static), parameterStaticSize); - interfaceCtx->doActionSegment = THA_AllocTailAlign16(&play->state.heap, 0xC90); + interfaceCtx->doActionSegment = THA_AllocTailAlign16(&play->state.tha, 0xC90); DmaMgr_SendRequest0(interfaceCtx->doActionSegment, SEGMENT_ROM_START(do_action_static), 0x300); DmaMgr_SendRequest0(interfaceCtx->doActionSegment + 0x300, SEGMENT_ROM_START(do_action_static) + 0x480, 0x180); Interface_NewDay(play, CURRENT_DAY); - interfaceCtx->iconItemSegment = THA_AllocTailAlign16(&play->state.heap, 0x4000); + interfaceCtx->iconItemSegment = THA_AllocTailAlign16(&play->state.tha, 0x4000); if (CUR_FORM_EQUIP(EQUIP_SLOT_B) < ITEM_F0) { Interface_LoadItemIconImpl(play, EQUIP_SLOT_B); diff --git a/src/code/z_play.c b/src/code/z_play.c index 9bb8d5817..5d9b2c048 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "z64.h" #include "regs.h" #include "functions.h" @@ -360,8 +361,8 @@ void Play_ClearTransition(PlayState* this) { Gfx* Play_SetFog(PlayState* this, Gfx* gfx) { s32 fogFar = this->lightCtx.zFar * (5.0f / 64.0f); - return Gfx_SetFogWithSync(gfx, this->lightCtx.fogColor.r, this->lightCtx.fogColor.g, this->lightCtx.fogColor.b, 0, - this->lightCtx.fogNear, ((fogFar <= 1000) ? 1000 : fogFar)); + return Gfx_SetFogWithSync(gfx, this->lightCtx.fogColor[0], this->lightCtx.fogColor[1], this->lightCtx.fogColor[2], + 0, this->lightCtx.fogNear, ((fogFar <= 1000) ? 1000 : fogFar)); } void Play_Destroy(GameState* thisx) { @@ -524,7 +525,7 @@ void Play_UpdateWaterCamera(PlayState* this, Camera* camera) { } func_801A3EC0(0x20); - func_800F6834(this, lightIndex); + Environment_EnableUnderwaterLights(this, lightIndex); if ((sQuakeIndex == -1) || (Quake_GetTimeLeft(sQuakeIndex) == 10)) { s16 quakeIndex = Quake_Request(camera, QUAKE_TYPE_5); @@ -553,7 +554,7 @@ void Play_UpdateWaterCamera(PlayState* this, Camera* camera) { if (sQuakeIndex != 0) { Quake_RemoveRequest(sQuakeIndex); } - func_800F694C(this); + Environment_DisableUnderwaterLights(this); func_801A3EC0(0); } } @@ -585,20 +586,20 @@ void Play_UpdateTransition(PlayState* this) { !CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_GREAT_BAY_TEMPLE)) || ((this->nextEntrance == ENTRANCE(ROAD_TO_IKANA, 1)) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE))) && - (!func_800FE590(this) || (Entrance_GetSceneId(this->nextEntrance + sceneLayer) < 0) || + (!Environment_IsFinalHours(this) || (Entrance_GetSceneId(this->nextEntrance + sceneLayer) < 0) || (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS))) { func_801A4058(20); gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.ambienceId = AMBIENCE_ID_DISABLED; } - if (func_800FD768()) { + if (Environment_IsForcedSequenceDisabled()) { func_801A4058(20); gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.ambienceId = AMBIENCE_ID_DISABLED; } - if (func_800FE590(this) && (Entrance_GetSceneId(this->nextEntrance + sceneLayer) >= 0) && + if (Environment_IsFinalHours(this) && (Entrance_GetSceneId(this->nextEntrance + sceneLayer) >= 0) && (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) { func_801A41C8(20); } @@ -824,10 +825,10 @@ void Play_UpdateTransition(PlayState* this) { case TRANS_MODE_SANDSTORM_INIT: if (this->transitionTrigger != TRANS_TRIGGER_END) { - this->envCtx.sandstormState = 1; + this->envCtx.sandstormState = SANDSTORM_FILL; this->transitionMode = TRANS_MODE_SANDSTORM; } else { - this->envCtx.sandstormState = 2; + this->envCtx.sandstormState = SANDSTORM_UNFILL; this->envCtx.sandstormPrimA = 255; this->envCtx.sandstormEnvA = 255; this->transitionMode = TRANS_MODE_SANDSTORM; @@ -856,7 +857,7 @@ void Play_UpdateTransition(PlayState* this) { case TRANS_MODE_SANDSTORM_END_INIT: if (this->transitionTrigger == TRANS_TRIGGER_END) { - this->envCtx.sandstormState = 4; + this->envCtx.sandstormState = SANDSTORM_DISSIPATE; this->envCtx.sandstormPrimA = 255; this->envCtx.sandstormEnvA = 255; @@ -921,8 +922,8 @@ void Play_UpdateMain(PlayState* this) { u8 freezeFlashTimer; s32 sp5C = false; - gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.mainKeepIndex].segment); - gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.subKeepIndex].segment); + gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); + gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment); if (R_PICTO_PHOTO_STATE == PICTO_PHOTO_STATE_PROCESS) { @@ -961,9 +962,9 @@ void Play_UpdateMain(PlayState* this) { Play_UpdateTransition(this); if (gTransitionTileState != TRANS_TILE_READY) { if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && - (((this->msgCtx.msgMode == 0)) || - ((this->msgCtx.currentTextId == 0xFF) && (this->msgCtx.msgMode == 0x42) && - (this->msgCtx.unk12020 == 0x41)) || + (((this->msgCtx.msgMode == MSGMODE_NONE)) || + ((this->msgCtx.currentTextId == 0xFF) && (this->msgCtx.msgMode == MSGMODE_TEXT_DONE) && + (this->msgCtx.textboxEndType == TEXTBOX_ENDTYPE_41)) || ((this->msgCtx.currentTextId >= 0x100) && (this->msgCtx.currentTextId <= 0x200))) && (this->gameOverCtx.state == GAMEOVER_INACTIVE)) { KaleidoSetup_Update(this); @@ -972,7 +973,7 @@ void Play_UpdateMain(PlayState* this) { sp5C = (this->pauseCtx.state != 0) || (this->pauseCtx.debugEditor != DEBUG_EDITOR_NONE); AnimationContext_Reset(&this->animationCtx); - Object_UpdateBank(&this->objectCtx); + Object_UpdateEntries(&this->objectCtx); if (!sp5C && (IREG(72) == 0)) { this->gameplayFrames++; @@ -1072,7 +1073,7 @@ void Play_Update(PlayState* this) { this->pauseCtx.bombersNotebookOpen = false; sBombersNotebook.loadState = BOMBERS_NOTEBOOK_LOAD_STATE_NONE; this->msgCtx.msgLength = 0; - this->msgCtx.msgMode = 0; + this->msgCtx.msgMode = MSGMODE_NONE; this->msgCtx.currentTextId = 0; this->msgCtx.stateTimer = 0; Audio_PlaySfx(NA_SE_SY_CANCEL); @@ -1144,8 +1145,8 @@ void Play_DrawMain(PlayState* this) { if (this->skyboxCtx.skyboxShouldDraw || (this->roomCtx.curRoom.roomShape->base.type == ROOM_SHAPE_TYPE_IMAGE)) { func_8012CF0C(gfxCtx, false, true, 0, 0, 0); } else { - func_8012CF0C(gfxCtx, true, true, this->lightCtx.fogColor.r, this->lightCtx.fogColor.g, - this->lightCtx.fogColor.b); + func_8012CF0C(gfxCtx, true, true, this->lightCtx.fogColor[0], this->lightCtx.fogColor[1], + this->lightCtx.fogColor[2]); } } else { func_8012CF0C(gfxCtx, false, false, 0, 0, 0); @@ -1153,17 +1154,17 @@ void Play_DrawMain(PlayState* this) { OPEN_DISPS(gfxCtx); - gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.mainKeepIndex].segment); - gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.subKeepIndex].segment); + gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); + gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment); - gSPSegment(POLY_OPA_DISP++, 0x04, this->objectCtx.status[this->objectCtx.mainKeepIndex].segment); - gSPSegment(POLY_XLU_DISP++, 0x04, this->objectCtx.status[this->objectCtx.mainKeepIndex].segment); - gSPSegment(OVERLAY_DISP++, 0x04, this->objectCtx.status[this->objectCtx.mainKeepIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x04, this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); + gSPSegment(POLY_XLU_DISP++, 0x04, this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); + gSPSegment(OVERLAY_DISP++, 0x04, this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); - gSPSegment(POLY_OPA_DISP++, 0x05, this->objectCtx.status[this->objectCtx.subKeepIndex].segment); - gSPSegment(POLY_XLU_DISP++, 0x05, this->objectCtx.status[this->objectCtx.subKeepIndex].segment); - gSPSegment(OVERLAY_DISP++, 0x05, this->objectCtx.status[this->objectCtx.subKeepIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x05, this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); + gSPSegment(POLY_XLU_DISP++, 0x05, this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); + gSPSegment(OVERLAY_DISP++, 0x05, this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); gSPSegment(POLY_OPA_DISP++, 0x02, this->sceneSegment); gSPSegment(POLY_XLU_DISP++, 0x02, this->sceneSegment); @@ -1292,7 +1293,7 @@ void Play_DrawMain(PlayState* this) { } } - func_800FE390(this); + Environment_Draw(this); } sp268 = LightContext_NewLights(&this->lightCtx, gfxCtx); @@ -1324,8 +1325,7 @@ void Play_DrawMain(PlayState* this) { } } - // envCtx.precipitation[PRECIP_RAIN_CUR] - if (this->envCtx.unk_F2[1] != 0) { + if (this->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) { Environment_DrawRain(this, &this->view, gfxCtx); } } @@ -1339,7 +1339,7 @@ void Play_DrawMain(PlayState* this) { } if (1) { - if (!this->envCtx.sunMoonDisabled) { + if (!this->envCtx.sunDisabled) { sp25C.x = this->view.eye.x + this->envCtx.sunPos.x; sp25C.y = this->view.eye.y + this->envCtx.sunPos.y; sp25C.z = this->view.eye.z + this->envCtx.sunPos.z; @@ -1367,7 +1367,7 @@ void Play_DrawMain(PlayState* this) { } if (1) { - if (this->envCtx.sandstormState != 0) { + if (this->envCtx.sandstormState != SANDSTORM_OFF) { Environment_DrawSandstorm(this, this->envCtx.sandstormState); } } @@ -1440,7 +1440,7 @@ SkipPostWorldDraw: } if (!sp25B) { - func_800FE3E0(this); + Environment_DrawSkyboxStars(this); } CLOSE_DISPS(gfxCtx); @@ -1562,7 +1562,7 @@ void Play_GetFloorSurface(PlayState* this, MtxF* mtx, Vec3f* pos) { void* Play_LoadFile(PlayState* this, RomFile* entry) { size_t size = entry->vromEnd - entry->vromStart; - void* allocp = THA_AllocTailAlign16(&this->state.heap, size); + void* allocp = THA_AllocTailAlign16(&this->state.tha, size); DmaMgr_SendRequest0(allocp, entry->vromStart, size); @@ -1585,7 +1585,7 @@ void Play_InitScene(PlayState* this, s32 spawn) { this->sceneMaterialAnims = NULL; this->roomCtx.unk74 = NULL; this->numSetupActors = 0; - Object_InitBank(&this->state, &this->objectCtx); + Object_InitContext(&this->state, &this->objectCtx); LightContext_Init(this, &this->lightCtx); Door_InitContext(&this->state, &this->doorCtx); Room_Init(this, &this->roomCtx); @@ -2217,7 +2217,7 @@ void Play_Init(GameState* thisx) { gSaveContext.save.cutsceneIndex = 0; } - if (gSaveContext.nextDayTime != 0xFFFF) { + if (gSaveContext.nextDayTime != NEXT_TIME_NONE) { gSaveContext.save.time = gSaveContext.nextDayTime; gSaveContext.skyboxTime = gSaveContext.nextDayTime; } @@ -2250,14 +2250,14 @@ void Play_Init(GameState* thisx) { KaleidoScopeCall_Init(this); Interface_Init(this); - if (gSaveContext.nextDayTime != 0xFFFF) { - if (gSaveContext.nextDayTime == 0x8000) { + if (gSaveContext.nextDayTime != NEXT_TIME_NONE) { + if (gSaveContext.nextDayTime == NEXT_TIME_DAY) { gSaveContext.save.day++; - gSaveContext.save.daysElapsed++; + gSaveContext.save.eventDayCount++; gSaveContext.dogIsLost = true; - gSaveContext.nextDayTime = -2; + gSaveContext.nextDayTime = NEXT_TIME_DAY_SET; } else { - gSaveContext.nextDayTime = -3; + gSaveContext.nextDayTime = NEXT_TIME_NIGHT_SET; } } @@ -2324,9 +2324,9 @@ void Play_Init(GameState* thisx) { D_801F6D4C->envColor.b = 0; D_801F6D4C->envColor.a = 0; CutsceneFlags_UnsetAll(this); - THA_GetRemaining(&this->state.heap); - zAllocSize = THA_GetRemaining(&this->state.heap); - zAlloc = (uintptr_t)THA_AllocTailAlign16(&this->state.heap, zAllocSize); + THA_GetRemaining(&this->state.tha); + zAllocSize = THA_GetRemaining(&this->state.tha); + zAlloc = (uintptr_t)THA_AllocTailAlign16(&this->state.tha, zAllocSize); ZeldaArena_Init(((zAlloc + 8) & ~0xF), (zAllocSize - ((zAlloc + 8) & ~0xF)) + zAlloc); //! @bug: Incorrect ALIGN16s Actor_InitContext(this, &this->actorCtx, this->linkActorEntry); @@ -2348,7 +2348,7 @@ void Play_Init(GameState* thisx) { CutsceneManager_StoreCamera(&this->mainCamera); Interface_SetSceneRestrictions(this); - func_800FB758(this); + Environment_PlaySceneSequence(this); gSaveContext.seqId = this->sequenceCtx.seqId; gSaveContext.ambienceId = this->sequenceCtx.ambienceId; AnimationContext_Update(this, &this->animationCtx); diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index a890090ff..3a5d69a34 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -369,13 +369,13 @@ void func_80122F28(Player* player) { s32 func_80122F9C(PlayState* play) { Player* player = GET_PLAYER(play); - return (player->stateFlags2 & PLAYER_STATE2_80000) && (player->unk_AE7 == 2); + return (player->stateFlags2 & PLAYER_STATE2_80000) && (player->actionVar1 == 2); } s32 func_80122FCC(PlayState* play) { Player* player = GET_PLAYER(play); - return (player->stateFlags2 & PLAYER_STATE2_80000) && ((player->unk_AE7 == 1) || (player->unk_AE7 == 3)); + return (player->stateFlags2 & PLAYER_STATE2_80000) && ((player->actionVar1 == 1) || (player->actionVar1 == 3)); } void func_8012300C(PlayState* play, s32 arg1) { @@ -389,19 +389,19 @@ void func_8012301C(Actor* thisx, PlayState* play2) { PlayState* play = play2; Player* this = (Player*)thisx; - this->unk_AE7++; + this->actionVar1++; - if (this->unk_AE7 == 2) { - s16 objectId = gPlayerFormObjectIndices[GET_PLAYER_FORM]; + if (this->actionVar1 == 2) { + s16 objectId = gPlayerFormObjectIds[GET_PLAYER_FORM]; gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId = objectId; - func_8012F73C(&play->objectCtx, this->actor.objBankIndex, objectId); - this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, GAMEPLAY_KEEP); - } else if (this->unk_AE7 >= 3) { - s32 objBankIndex = Object_GetIndex(&play->objectCtx, gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId); + func_8012F73C(&play->objectCtx, this->actor.objectSlot, objectId); + this->actor.objectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_KEEP); + } else if (this->actionVar1 >= 3) { + s32 objectSlot = Object_GetSlot(&play->objectCtx, gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId); - if (Object_IsLoaded(&play->objectCtx, objBankIndex)) { - this->actor.objBankIndex = objBankIndex; + if (Object_IsLoaded(&play->objectCtx, objectSlot)) { + this->actor.objectSlot = objectSlot; this->actor.shape.rot.z = GET_PLAYER_FORM + 1; this->actor.init = PlayerCall_Init; this->actor.update = PlayerCall_Update; @@ -570,12 +570,12 @@ s32 func_801235DC(PlayState* play, f32 arg1, s16 arg2) { return false; } -ItemId func_8012364C(PlayState* play, Player* player, s32 arg2) { - if (arg2 >= 4) { +ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot) { + if (slot >= EQUIP_SLOT_A) { return ITEM_NONE; } - if (arg2 == 0) { + if (slot == EQUIP_SLOT_B) { ItemId item = Inventory_GetBtnBItem(play); if (item >= ITEM_FD) { @@ -597,18 +597,24 @@ ItemId func_8012364C(PlayState* play, Player* player, s32 arg2) { return item; } - if (arg2 == 1) { + if (slot == EQUIP_SLOT_C_LEFT) { return C_BTN_ITEM(EQUIP_SLOT_C_LEFT); } - if (arg2 == 2) { + if (slot == EQUIP_SLOT_C_DOWN) { return C_BTN_ITEM(EQUIP_SLOT_C_DOWN); } + // EQUIP_SLOT_C_RIGHT + return C_BTN_ITEM(EQUIP_SLOT_C_RIGHT); } -u16 sCItemButtons[] = { BTN_CLEFT, BTN_CDOWN, BTN_CRIGHT }; +u16 sCItemButtons[] = { + BTN_CLEFT, + BTN_CDOWN, + BTN_CRIGHT, +}; PlayerItemAction func_80123810(PlayState* play) { Player* player = GET_PLAYER(play); @@ -620,7 +626,7 @@ PlayerItemAction func_80123810(PlayState* play) { if (CHECK_BTN_ANY(CONTROLLER1(&play->state)->press.button, BTN_A | BTN_B)) { play->interfaceCtx.unk_222 = 0; play->interfaceCtx.unk_224 = 0; - Interface_SetHudVisibility(play->msgCtx.unk_120BC); + Interface_SetHudVisibility(play->msgCtx.hudVisibility); return PLAYER_IA_MINUS1; } } else { @@ -630,11 +636,11 @@ PlayerItemAction func_80123810(PlayState* play) { for (i = 0; i < ARRAY_COUNT(sCItemButtons); i++) { if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, sCItemButtons[i])) { i++; - itemId = func_8012364C(play, player, i); + itemId = Player_GetItemOnButton(play, player, i); play->interfaceCtx.unk_222 = 0; play->interfaceCtx.unk_224 = 0; - Interface_SetHudVisibility(play->msgCtx.unk_120BC); + Interface_SetHudVisibility(play->msgCtx.hudVisibility); if ((itemId >= ITEM_FD) || ((itemAction = play->unk_18794(play, player, itemId)) <= PLAYER_IA_MINUS1)) { Audio_PlaySfx(NA_SE_SY_ERROR); @@ -1863,7 +1869,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* player, f32 hookshotDis gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.status[player->actor.objBankIndex].segment); + gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.slots[player->actor.objectSlot].segment); gSPDisplayList(OVERLAY_DISP++, gHookshotReticleDL); CLOSE_DISPS(play->state.gfxCtx); @@ -2092,7 +2098,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** EnArrow* bubble = NULL; if (((player->skelAnime.animation == &gPlayerAnim_pn_drinkend)) || - (player->unk_284.animation == &gPlayerAnim_pn_tamahaki) || + (player->skelAnimeUpper.animation == &gPlayerAnim_pn_tamahaki) || ((player->stateFlags3 & PLAYER_STATE3_40) && ((bubble = (EnArrow*)player->heldActor) != NULL))) { Matrix_TranslateRotateZYX(pos, rot); func_80125340(); @@ -2108,7 +2114,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** } else if (player->skelAnime.animation == &gPlayerAnim_pn_drinkend) { func_80124618(D_801C03E0, player->skelAnime.curFrame, player->unk_AF0); } else { - func_80124618(D_801C03C0, player->unk_284.curFrame, player->unk_AF0); + func_80124618(D_801C03C0, player->skelAnimeUpper.curFrame, player->unk_AF0); } Matrix_Scale(player->unk_AF0[0].x, player->unk_AF0[0].y, player->unk_AF0[0].z, MTXMODE_APPLY); @@ -3744,7 +3750,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G } } - if ((player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_100)) && (player->unk_AE8 != 0)) { + if ((player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_100)) && (player->actionVar2 != 0)) { static Vec3f D_801C0E40[PLAYER_FORM_MAX] = { { 0.0f, 0.0f, 0.0f }, // PLAYER_FORM_FIERCE_DEITY { -578.3f, -1100.9f, 0.0f }, // PLAYER_FORM_GORON @@ -3764,7 +3770,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G } gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, (u8)player->unk_AE8); + gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, (u8)player->actionVar2); gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_054C90); Matrix_Pop(); @@ -3784,7 +3790,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G Matrix_MultVec3f(&sPlayerFocusHeadLimbModelPos, &player->actor.focus.pos); Matrix_MultVec3f(&D_801C0E94, sPlayerCurBodyPartPos); if ((player->skelAnime.animation == &gPlayerAnim_pn_drinkend) || - (player->unk_284.animation == &gPlayerAnim_pn_tamahaki) || + (player->skelAnimeUpper.animation == &gPlayerAnim_pn_tamahaki) || ((player->stateFlags3 & PLAYER_STATE3_40) && ((spA8 = player->heldActor) != NULL))) { if (spA8 != NULL) { static Vec3f D_801C0EA0 = { 1300.0f, -400.0f, 0.0f }; diff --git a/src/code/z_room.c b/src/code/z_room.c index b8de6caec..428dd5c13 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -516,7 +516,7 @@ size_t Room_AllocateAndLoad(PlayState* play, RoomContext* roomCtx) { } } - roomCtx->roomMemPages[0] = THA_AllocTailAlign16(&play->state.heap, maxRoomSize); + roomCtx->roomMemPages[0] = THA_AllocTailAlign16(&play->state.tha, maxRoomSize); if (roomCtx->roomMemPages[0] == NULL) { _dbg_hungup("../z_room.c", 1078); } @@ -581,12 +581,12 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) { Actor_SpawnTransitionActors(play, &play->actorCtx); if (((play->sceneId != SCENE_IKANA) || (roomCtx->curRoom.num != 1)) && (play->sceneId != SCENE_IKNINSIDE)) { - play->envCtx.lightSettingOverride = 0xFF; - play->envCtx.unk_E0 = 0; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; + play->envCtx.lightBlendOverride = LIGHT_BLEND_OVERRIDE_NONE; } func_800FEAB0(); - if (!func_800FE4B8(play)) { - func_800FD858(play); + if (Environment_GetStormState(play) == STORM_STATE_OFF) { + Environment_StopStormNatureAmbience(play); } } else { return 0; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 529458f83..923ba5a0e 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -1,28 +1,41 @@ #include "global.h" -s32 Object_Spawn(ObjectContext* objectCtx, s16 id) { +/** + * Spawn an object file of a specified ID that will persist through room changes. + * + * This waits for the file to be fully loaded, the data is available when the function returns. + * + * @return The new object slot corresponding to the requested object ID. + * + * @note This function is not meant to be called externally to spawn object files on the fly. + * When an object is spawned with this function, all objects that come before it in the entry list will be treated as + * persistent, which will likely cause either the amount of free slots or object space memory to run out. + * This function is only meant to be called internally on scene load, before the object list from any room is processed. + */ +s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 id) { size_t size; - objectCtx->status[objectCtx->num].id = id; + objectCtx->slots[objectCtx->numEntries].id = id; size = gObjectTable[id].vromEnd - gObjectTable[id].vromStart; if (1) {} if (size != 0) { - DmaMgr_SendRequest0(objectCtx->status[objectCtx->num].segment, gObjectTable[id].vromStart, size); + DmaMgr_SendRequest0(objectCtx->slots[objectCtx->numEntries].segment, gObjectTable[id].vromStart, size); } - if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) { - objectCtx->status[objectCtx->num + 1].segment = ALIGN16((u32)objectCtx->status[objectCtx->num].segment + size); + if (objectCtx->numEntries < ARRAY_COUNT(objectCtx->slots) - 1) { + objectCtx->slots[objectCtx->numEntries + 1].segment = + ALIGN16((u32)objectCtx->slots[objectCtx->numEntries].segment + size); } - objectCtx->num++; - objectCtx->spawnedObjectCount = objectCtx->num; + objectCtx->numEntries++; + objectCtx->numPersistentEntries = objectCtx->numEntries; - return objectCtx->num - 1; + return objectCtx->numEntries - 1; } -void Object_InitBank(GameState* gameState, ObjectContext* objectCtx) { +void Object_InitContext(GameState* gameState, ObjectContext* objectCtx) { PlayState* play = (PlayState*)gameState; s32 pad; u32 spaceSize; @@ -30,66 +43,66 @@ void Object_InitBank(GameState* gameState, ObjectContext* objectCtx) { if (play->sceneId == SCENE_CLOCKTOWER || play->sceneId == SCENE_TOWN || play->sceneId == SCENE_BACKTOWN || play->sceneId == SCENE_ICHIBA) { - spaceSize = OBJECT_SPACE_SIZE_CLOCK_TOWN; + spaceSize = 1530 * 1024; } else if (play->sceneId == SCENE_MILK_BAR) { - spaceSize = OBJECT_SPACE_SIZE_MILK_BAR; + spaceSize = 1580 * 1024; } else if (play->sceneId == SCENE_00KEIKOKU) { - spaceSize = OBJECT_SPACE_SIZE_TERMINA_FIELD; + spaceSize = 1470 * 1024; } else { - spaceSize = OBJECT_SPACE_SIZE_DEFAULT; + spaceSize = 1380 * 1024; } - objectCtx->num = 0; - objectCtx->spawnedObjectCount = 0; - objectCtx->mainKeepIndex = 0; - objectCtx->subKeepIndex = 0; + objectCtx->numEntries = 0; + objectCtx->numPersistentEntries = 0; + objectCtx->mainKeepSlot = 0; + objectCtx->subKeepSlot = 0; // clang-format off - for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) { objectCtx->status[i].id = 0; } + for (i = 0; i < ARRAY_COUNT(objectCtx->slots); i++) { objectCtx->slots[i].id = 0; } // clang-format on - objectCtx->spaceStart = objectCtx->status[0].segment = THA_AllocTailAlign16(&gameState->heap, spaceSize); + objectCtx->spaceStart = objectCtx->slots[0].segment = THA_AllocTailAlign16(&gameState->tha, spaceSize); objectCtx->spaceEnd = (void*)((u32)objectCtx->spaceStart + spaceSize); - objectCtx->mainKeepIndex = Object_Spawn(objectCtx, GAMEPLAY_KEEP); + objectCtx->mainKeepSlot = Object_SpawnPersistent(objectCtx, GAMEPLAY_KEEP); - gSegments[0x04] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment); + gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment); } -void Object_UpdateBank(ObjectContext* objectCtx) { +void Object_UpdateEntries(ObjectContext* objectCtx) { s32 i; - ObjectStatus* status = &objectCtx->status[0]; + ObjectEntry* entry = &objectCtx->slots[0]; RomFile* objectFile; size_t size; - for (i = 0; i < objectCtx->num; i++) { - if (status->id < 0) { - s32 id = -status->id; + for (i = 0; i < objectCtx->numEntries; i++) { + if (entry->id < 0) { + s32 id = -entry->id; - if (status->dmaReq.vromAddr == 0) { + if (entry->dmaReq.vromAddr == 0) { objectFile = &gObjectTable[id]; size = objectFile->vromEnd - objectFile->vromStart; if (size == 0) { - status->id = 0; + entry->id = 0; } else { - osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1); - DmaMgr_SendRequestImpl(&status->dmaReq, status->segment, objectFile->vromStart, size, 0, - &status->loadQueue, NULL); + osCreateMesgQueue(&entry->loadQueue, &entry->loadMsg, 1); + DmaMgr_SendRequestImpl(&entry->dmaReq, entry->segment, objectFile->vromStart, size, 0, + &entry->loadQueue, NULL); } - } else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) { - status->id = id; + } else if (!osRecvMesg(&entry->loadQueue, NULL, OS_MESG_NOBLOCK)) { + entry->id = id; } } - status++; + entry++; } } -s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) { +s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId) { s32 i; - for (i = 0; i < objectCtx->num; i++) { - if (ABS_ALT(objectCtx->status[i].id) == objectId) { + for (i = 0; i < objectCtx->numEntries; i++) { + if (ABS_ALT(objectCtx->slots[i].id) == objectId) { return i; } } @@ -97,8 +110,8 @@ s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) { return -1; } -s32 Object_IsLoaded(ObjectContext* objectCtx, s32 index) { - if (objectCtx->status[index].id > 0) { +s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot) { + if (objectCtx->slots[slot].id > 0) { return true; } else { return false; @@ -110,31 +123,31 @@ void Object_LoadAll(ObjectContext* objectCtx) { s32 id; uintptr_t vromSize; - for (i = 0; i < objectCtx->num; i++) { - id = objectCtx->status[i].id; + for (i = 0; i < objectCtx->numEntries; i++) { + id = objectCtx->slots[i].id; vromSize = gObjectTable[id].vromEnd - gObjectTable[id].vromStart; if (vromSize == 0) { continue; } - DmaMgr_SendRequest0(objectCtx->status[i].segment, gObjectTable[id].vromStart, vromSize); + DmaMgr_SendRequest0(objectCtx->slots[i].segment, gObjectTable[id].vromStart, vromSize); } } -void* func_8012F73C(ObjectContext* objectCtx, s32 iParm2, s16 id) { +void* func_8012F73C(ObjectContext* objectCtx, s32 slot, s16 id) { u32 addr; uintptr_t vromSize; RomFile* fileTableEntry; - objectCtx->status[iParm2].id = -id; - objectCtx->status[iParm2].dmaReq.vromAddr = 0; + objectCtx->slots[slot].id = -id; + objectCtx->slots[slot].dmaReq.vromAddr = 0; fileTableEntry = &gObjectTable[id]; vromSize = fileTableEntry->vromEnd - fileTableEntry->vromStart; // TODO: UB to cast void to u32 - addr = ((u32)objectCtx->status[iParm2].segment) + vromSize; + addr = ((u32)objectCtx->slots[slot].segment) + vromSize; addr = ALIGN16(addr); return (void*)addr; @@ -144,7 +157,7 @@ void* func_8012F73C(ObjectContext* objectCtx, s32 iParm2, s16 id) { void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) { s32 loadedCount; s16 playerObjectId; - void* nextObject; + void* objectPtr; play->linkActorEntry = (ActorEntry*)Lib_SegmentedToVirtual(cmd->spawnList.segment) + play->setupEntranceList[play->curSpawn].spawn; @@ -152,19 +165,19 @@ void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) { ((gSaveContext.respawnFlag == 2) && (gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams == PLAYER_PARAMS(0xFF, PLAYER_INITMODE_TELESCOPE)))) { // Skull Kid Object - Object_Spawn(&play->objectCtx, OBJECT_STK); + Object_SpawnPersistent(&play->objectCtx, OBJECT_STK); return; } - loadedCount = Object_Spawn(&play->objectCtx, OBJECT_LINK_CHILD); - nextObject = play->objectCtx.status[play->objectCtx.num].segment; - play->objectCtx.num = loadedCount; - play->objectCtx.spawnedObjectCount = loadedCount; - playerObjectId = gPlayerFormObjectIndices[GET_PLAYER_FORM]; + loadedCount = Object_SpawnPersistent(&play->objectCtx, OBJECT_LINK_CHILD); + objectPtr = play->objectCtx.slots[play->objectCtx.numEntries].segment; + play->objectCtx.numEntries = loadedCount; + play->objectCtx.numPersistentEntries = loadedCount; + playerObjectId = gPlayerFormObjectIds[GET_PLAYER_FORM]; gActorOverlayTable[0].initInfo->objectId = playerObjectId; - Object_Spawn(&play->objectCtx, playerObjectId); + Object_SpawnPersistent(&play->objectCtx, playerObjectId); - play->objectCtx.status[play->objectCtx.num].segment = nextObject; + play->objectCtx.slots[play->objectCtx.numEntries].segment = objectPtr; } // SceneTableEntry Header Command 0x01: Actor List @@ -224,10 +237,10 @@ void Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) { { SEGMENT_ROM_START(elf_message_ydan), SEGMENT_ROM_END(elf_message_ydan) }, }; - if (cmd->specialFiles.subKeepIndex != 0) { - play->objectCtx.subKeepIndex = Object_Spawn(&play->objectCtx, cmd->specialFiles.subKeepIndex); + if (cmd->specialFiles.subKeepId != 0) { + play->objectCtx.subKeepSlot = Object_SpawnPersistent(&play->objectCtx, cmd->specialFiles.subKeepId); // TODO: Segment number enum? - gSegments[0x05] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[play->objectCtx.subKeepIndex].segment); + gSegments[0x05] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment); } if (cmd->specialFiles.naviQuestHintFileId != NAVI_QUEST_HINTS_NONE) { @@ -242,7 +255,7 @@ void Scene_CommandRoomBehavior(PlayState* play, SceneCmd* cmd) { play->roomCtx.curRoom.lensMode = (cmd->roomBehavior.gpFlag2 >> 8) & 1; play->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1; play->roomCtx.curRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1; - play->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xC) & 1; + play->envCtx.stormState = (cmd->roomBehavior.gpFlag2 >> 0xC) & 1; } // SceneTableEntry Header Command 0x0A: Mesh Header @@ -255,28 +268,28 @@ void Scene_CommandObjectList(PlayState* play, SceneCmd* cmd) { s32 i; s32 j; s32 k; - ObjectStatus* firstObject; - ObjectStatus* status; - ObjectStatus* status2; + ObjectEntry* firstObject; + ObjectEntry* entry; + ObjectEntry* invalidatedEntry; s16* objectEntry; void* nextPtr; objectEntry = Lib_SegmentedToVirtual(cmd->objectList.segment); k = 0; - i = play->objectCtx.spawnedObjectCount; - status = &play->objectCtx.status[i]; - firstObject = play->objectCtx.status; + i = play->objectCtx.numPersistentEntries; + entry = &play->objectCtx.slots[i]; + firstObject = &play->objectCtx.slots[0]; - while (i < play->objectCtx.num) { - if (status->id != *objectEntry) { - status2 = &play->objectCtx.status[i]; + while (i < play->objectCtx.numEntries) { + if (entry->id != *objectEntry) { + invalidatedEntry = &play->objectCtx.slots[i]; - for (j = i; j < play->objectCtx.num; j++) { - status2->id = 0; - status2++; + for (j = i; j < play->objectCtx.numEntries; j++) { + invalidatedEntry->id = 0; + invalidatedEntry++; } - play->objectCtx.num = i; + play->objectCtx.numEntries = i; Actor_KillAllWithMissingObject(play, &play->actorCtx); continue; @@ -285,13 +298,13 @@ void Scene_CommandObjectList(PlayState* play, SceneCmd* cmd) { i++; k++; objectEntry++; - status++; + entry++; } while (k < cmd->objectList.num) { nextPtr = func_8012F73C(&play->objectCtx, i, *objectEntry); - if (i < OBJECT_EXCHANGE_BANK_MAX - 1) { + if (i < ARRAY_COUNT(play->objectCtx.slots) - 1) { firstObject[i + 1].segment = nextPtr; } @@ -300,7 +313,7 @@ void Scene_CommandObjectList(PlayState* play, SceneCmd* cmd) { objectEntry++; } - play->objectCtx.num = i; + play->objectCtx.numEntries = i; } // SceneTableEntry Header Command 0x0C: Light List @@ -357,7 +370,7 @@ void Scene_LoadAreaTextures(PlayState* play, s32 fileIndex) { size_t size = sceneTextureFiles[fileIndex].vromEnd - vromStart; if (size != 0) { - play->roomCtx.unk74 = THA_AllocTailAlign16(&play->state.heap, size); + play->roomCtx.unk74 = THA_AllocTailAlign16(&play->state.tha, size); DmaMgr_SendRequest0(play->roomCtx.unk74, vromStart, size); } } @@ -373,7 +386,7 @@ void Scene_CommandSkyboxSettings(PlayState* play, SceneCmd* cmd) { // SceneTableEntry Header Command 0x12: Skybox Disables void Scene_CommandSkyboxDisables(PlayState* play, SceneCmd* cmd) { play->envCtx.skyboxDisabled = cmd->skyboxDisables.unk4; - play->envCtx.sunMoonDisabled = cmd->skyboxDisables.unk5; + play->envCtx.sunDisabled = cmd->skyboxDisables.unk5; } // SceneTableEntry Header Command 0x10: Time Settings @@ -423,9 +436,9 @@ void Scene_CommandWindSettings(PlayState* play, SceneCmd* cmd) { s8 temp2 = cmd->windSettings.vertical; s8 temp3 = cmd->windSettings.south; - play->envCtx.windDir.x = temp1; - play->envCtx.windDir.y = temp2; - play->envCtx.windDir.z = temp3; + play->envCtx.windDirection.x = temp1; + play->envCtx.windDirection.y = temp2; + play->envCtx.windDirection.z = temp3; play->envCtx.windSpeed = cmd->windSettings.clothIntensity; } diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 79af1b73f..675487072 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1680,7 +1680,8 @@ void SkelAnime_AnimateFrame(SkelAnime* skelAnime) { s32 frame = skelAnime->curFrame; f32 partialFrame = skelAnime->curFrame - frame; - if (++frame >= (s32)skelAnime->animLength) { + frame++; + if (frame >= (s32)skelAnime->animLength) { frame = 0; } SkelAnime_GetFrameData(skelAnime->animation, frame, skelAnime->limbCount, nextjointTable); diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 768314490..01a493cc0 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -97,7 +97,8 @@ u16 sPersistentCycleWeekEventRegs[ARRAY_COUNT(gSaveContext.save.saveInfo.weekEve /* 20 */ 0, /* 21 */ 0, /* 22 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_22_02) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_22_80), - /* 23 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_23_02) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_23_80), + /* 23 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK) | + PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_23_80), /* 24 */ PERSISTENT_WEEKEVENTREG_ALT(WEEKEVENTREG_24_02) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_24_80), /* 25 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_25_01), /* 26 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_26_40), @@ -396,11 +397,11 @@ void Sram_ActivateOwl(u8 owlId) { } void Sram_ClearHighscores(void) { - gSaveContext.save.saveInfo.unk_EC4 = (gSaveContext.save.saveInfo.unk_EC4 & 0xFFFF) | 0x130000; - gSaveContext.save.saveInfo.unk_EC4 = (gSaveContext.save.saveInfo.unk_EC4 & 0xFFFF0000) | 0xA; - gSaveContext.save.saveInfo.horseBackBalloonHighScore = SECONDS_TO_TIMER(60); - SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39); - SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10); + HS_SET_BOAT_ARCHERY_HIGH_SCORE(19); + HS_SET_HIGH_SCORE_3_LOWER(10); + HS_SET_HORSE_BACK_BALLOON_TIME(SECONDS_TO_TIMER(60)); + HS_SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39); + HS_SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10); gSaveContext.save.saveInfo.dekuPlaygroundHighScores[0] = SECONDS_TO_TIMER(75); gSaveContext.save.saveInfo.dekuPlaygroundHighScores[1] = SECONDS_TO_TIMER(75); @@ -429,7 +430,7 @@ void Sram_SaveEndOfCycle(PlayState* play) { u8 item; gSaveContext.save.timeSpeedOffset = 0; - gSaveContext.save.daysElapsed = 0; + gSaveContext.save.eventDayCount = 0; gSaveContext.save.day = 0; gSaveContext.save.time = CLOCK_TIME(6, 0) - 1; @@ -637,7 +638,7 @@ void Sram_SaveEndOfCycle(PlayState* play) { } gSaveContext.save.saveInfo.playerData.rupees = 0; - gSaveContext.save.saveInfo.unk_F41 = 0; + gSaveContext.save.saveInfo.scarecrowSpawnSongSet = false; gSaveContext.powderKegTimer = 0; gSaveContext.unk_1014 = 0; gSaveContext.jinxTimer = 0; @@ -649,7 +650,7 @@ void Sram_SaveEndOfCycle(PlayState* play) { void Sram_IncrementDay(void) { if (CURRENT_DAY <= 3) { gSaveContext.save.day++; - gSaveContext.save.daysElapsed++; + gSaveContext.save.eventDayCount++; } gSaveContext.save.saveInfo.bombersCaughtNum = 0; @@ -917,7 +918,7 @@ u16 sSaveDefaultChecksum = 0; */ void Sram_InitNewSave(void) { gSaveContext.save.playerForm = PLAYER_FORM_HUMAN; - gSaveContext.save.daysElapsed = 0; + gSaveContext.save.eventDayCount = 0; gSaveContext.save.day = 0; gSaveContext.save.time = CLOCK_TIME(6, 0) - 1; Sram_ResetSave(); @@ -1303,7 +1304,7 @@ void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) { gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible; } - if (gSaveContext.save.saveInfo.unk_F41) { + if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) { Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong, sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong)); @@ -1648,7 +1649,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) { } else { if (phi_s2) { gSaveContext.options.optionId = 0xA51D; - gSaveContext.options.language = 1; + gSaveContext.options.language = LANGUAGE_ENG; gSaveContext.options.audioSetting = SAVE_AUDIO_STEREO; gSaveContext.options.languageSetting = 0; gSaveContext.options.zTargetSetting = 0; @@ -1656,7 +1657,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) { Lib_MemCpy(&gSaveContext.options, sramCtx->saveBuf, sizeof(SaveOptions)); if (gSaveContext.options.optionId != 0xA51D) { gSaveContext.options.optionId = 0xA51D; - gSaveContext.options.language = 1; + gSaveContext.options.language = LANGUAGE_ENG; gSaveContext.options.audioSetting = SAVE_AUDIO_STEREO; gSaveContext.options.languageSetting = 0; gSaveContext.options.zTargetSetting = 0; @@ -1670,7 +1671,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) { gSaveContext.flashSaveAvailable = D_801F6AF2; } - gSaveContext.options.language = 1; + gSaveContext.options.language = LANGUAGE_ENG; } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_sram_NES/func_801457CC.s") @@ -1852,8 +1853,7 @@ void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) { */ void Sram_WriteSaveOptionsToBuffer(SramContext* sramCtx) { if (gSaveContext.flashSaveAvailable) { - // TODO: macros for languages - gSaveContext.options.language = 1; + gSaveContext.options.language = LANGUAGE_ENG; Lib_MemCpy(sramCtx->saveBuf, &gSaveContext.options, sizeof(SaveOptions)); } } @@ -1866,7 +1866,7 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { void Sram_Alloc(GameState* gameState, SramContext* sramCtx) { if (gSaveContext.flashSaveAvailable) { - sramCtx->saveBuf = THA_AllocTailAlign16(&gameState->heap, SAVE_BUFFER_SIZE); + sramCtx->saveBuf = THA_AllocTailAlign16(&gameState->tha, SAVE_BUFFER_SIZE); sramCtx->status = 0; } } diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c index 4baff41ce..e630ed150 100644 --- a/src/code/z_sub_s.c +++ b/src/code/z_sub_s.c @@ -1169,12 +1169,12 @@ s16 SubS_GetDistSqAndOrientPath(Path* path, s32 pointIndex, Vec3f* pos, f32* dis return Math_Atan2S(diffX, diffZ); } -s8 SubS_IsObjectLoaded(s8 index, PlayState* play) { - return !Object_IsLoaded(&play->objectCtx, index) ? false : true; +s8 SubS_IsObjectLoaded(s8 objectSlot, PlayState* play) { + return !Object_IsLoaded(&play->objectCtx, objectSlot) ? false : true; } -s8 SubS_GetObjectIndex(s16 id, PlayState* play) { - return Object_GetIndex(&play->objectCtx, id); +s8 SubS_GetObjectSlot(s16 objectId, PlayState* play) { + return Object_GetSlot(&play->objectCtx, objectId); } /** diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index dd0785d94..605dff84c 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -294,15 +294,15 @@ void Skybox_Init(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) { Skybox_Setup(gameState, skyboxCtx, skyboxId); if (skyboxId != SKYBOX_NONE) { - skyboxCtx->dListBuf = THA_AllocTailAlign16(&gameState->heap, 0x3840); + skyboxCtx->dListBuf = THA_AllocTailAlign16(&gameState->tha, 0x3840); if (skyboxId == SKYBOX_CUTSCENE_MAP) { // Allocate enough space for the vertices for a 6 sided skybox (cube) - skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->heap, sizeof(Vtx) * 32 * 6); + skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->tha, sizeof(Vtx) * 32 * 6); func_80143148(skyboxCtx, 6); } else { // Allocate enough space for the vertices for a 5 sided skybox (bottom is missing) - skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->heap, sizeof(Vtx) * 32 * 5); + skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->tha, sizeof(Vtx) * 32 * 5); func_80143148(skyboxCtx, 5); } } diff --git a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c index 1d8ca14b0..83edc9548 100644 --- a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c +++ b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c @@ -204,7 +204,7 @@ void FireArrow_Fly(ArrowFire* this, PlayState* play) { void ArrowFire_Update(Actor* thisx, PlayState* play) { ArrowFire* this = (ArrowFire*)thisx; - if ((play->msgCtx.msgMode == 0xE) || (play->msgCtx.msgMode == 0x12)) { + if ((play->msgCtx.msgMode == MSGMODE_E) || (play->msgCtx.msgMode == MSGMODE_SONG_PLAYED)) { Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c index b3df6c265..8a908a0e3 100644 --- a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c +++ b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c @@ -176,7 +176,7 @@ void ArrowIce_Fly(ArrowIce* this, PlayState* play) { void ArrowIce_Update(Actor* thisx, PlayState* play) { ArrowIce* this = THIS; - if ((play->msgCtx.msgMode == 0xE) || (play->msgCtx.msgMode == 0x12)) { + if ((play->msgCtx.msgMode == MSGMODE_E) || (play->msgCtx.msgMode == MSGMODE_SONG_PLAYED)) { Actor_Kill(&this->actor); return; } else { diff --git a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c index 8b4f8cad9..902443a95 100644 --- a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c +++ b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c @@ -172,7 +172,7 @@ void ArrowLight_Fly(ArrowLight* this, PlayState* play) { void ArrowLight_Update(Actor* thisx, PlayState* play) { ArrowLight* this = THIS; - if ((play->msgCtx.msgMode == 0xE) || (play->msgCtx.msgMode == 0x12)) { + if ((play->msgCtx.msgMode == MSGMODE_E) || (play->msgCtx.msgMode == MSGMODE_SONG_PLAYED)) { Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_Bg_Astr_Bombwall/z_bg_astr_bombwall.c b/src/overlays/actors/ovl_Bg_Astr_Bombwall/z_bg_astr_bombwall.c index 0391925ae..da688a81b 100644 --- a/src/overlays/actors/ovl_Bg_Astr_Bombwall/z_bg_astr_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Astr_Bombwall/z_bg_astr_bombwall.c @@ -103,7 +103,7 @@ void BgAstrBombwall_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); DynaPolyActor_LoadMesh(play, &this->dyna, &object_astr_obj_Colheader_002498); Collider_InitTris(play, &this->collider); - if (Flags_GetSwitch(play, BGASTRBOMBWALL_GET_SWITCHFLAG(thisx))) { + if (Flags_GetSwitch(play, BGASTRBOMBWALL_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->dyna.actor); return; } @@ -163,7 +163,7 @@ void func_80C0A378(BgAstrBombwall* this) { void func_80C0A38C(BgAstrBombwall* this, PlayState* play) { if (this->collider.base.acFlags & AC_HIT) { this->collider.base.acFlags &= ~AC_HIT; - Flags_SetSwitch(play, BGASTRBOMBWALL_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BGASTRBOMBWALL_GET_SWITCH_FLAG(&this->dyna.actor)); func_80C0A400(this, play); } else { CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); diff --git a/src/overlays/actors/ovl_Bg_Astr_Bombwall/z_bg_astr_bombwall.h b/src/overlays/actors/ovl_Bg_Astr_Bombwall/z_bg_astr_bombwall.h index 224d94d7a..698ccfda1 100644 --- a/src/overlays/actors/ovl_Bg_Astr_Bombwall/z_bg_astr_bombwall.h +++ b/src/overlays/actors/ovl_Bg_Astr_Bombwall/z_bg_astr_bombwall.h @@ -5,7 +5,7 @@ struct BgAstrBombwall; -#define BGASTRBOMBWALL_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define BGASTRBOMBWALL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) typedef void (*BgAstrBombwallActionFunc)(struct BgAstrBombwall*, PlayState*); typedef struct BgAstrBombwall { diff --git a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c index ea2fe2c90..9db179c1a 100644 --- a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c +++ b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c @@ -52,7 +52,7 @@ ActorInit Bg_Breakwall_InitVars = { }; typedef struct { - /* 0x00 */ s16 unk_00; + /* 0x00 */ s16 objectId; /* 0x04 */ Gfx* unk_04; /* 0x08 */ Gfx* unk_08; /* 0x0C */ AnimatedMaterial* unk_0C; @@ -191,8 +191,8 @@ s32 func_808B74D8(BgBreakwall* this, PlayState* play) { s32 func_808B751C(BgBreakwall* this, PlayState* play) { Actor_SetScale(&this->dyna.actor, 0.1f); - if ((BGBREAKWALL_SWITCHFLAG(&this->dyna.actor) != 0x7F) && - !Flags_GetSwitch(play, BGBREAKWALL_SWITCHFLAG(&this->dyna.actor))) { + if ((BGBREAKWALL_SWITCH_FLAG(&this->dyna.actor) != 0x7F) && + !Flags_GetSwitch(play, BGBREAKWALL_SWITCH_FLAG(&this->dyna.actor))) { return false; } @@ -212,15 +212,15 @@ void BgBreakwall_Init(Actor* thisx, PlayState* play) { BgBreakwallStruct* sp24 = &D_808B8140[BGBREAKWALL_GET_F(&this->dyna.actor)]; Actor_ProcessInitChain(&this->dyna.actor, sInitChain); - this->unk_15C = Object_GetIndex(&play->objectCtx, sp24->unk_00); + this->objectSlot = Object_GetSlot(&play->objectCtx, sp24->objectId); - if ((this->unk_15C < 0) || !sp24->unk_14(this, play)) { + if ((this->objectSlot <= OBJECT_SLOT_NONE) || !sp24->unk_14(this, play)) { Actor_Kill(&this->dyna.actor); return; } BgBreakwall_SetupAction(this, func_808B76CC); - this->switchFlag = BGBREAKWALL_SWITCHFLAG(&this->dyna.actor); + this->switchFlag = BGBREAKWALL_SWITCH_FLAG(&this->dyna.actor); } void BgBreakwall_Destroy(Actor* thisx, PlayState* play) { @@ -233,10 +233,10 @@ void BgBreakwall_Destroy(Actor* thisx, PlayState* play) { } void func_808B76CC(BgBreakwall* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->unk_15C)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { BgBreakwallStruct* temp_s1 = &D_808B8140[BGBREAKWALL_GET_F(&this->dyna.actor)]; - this->dyna.actor.objBankIndex = this->unk_15C; + this->dyna.actor.objectSlot = this->objectSlot; this->dyna.actor.draw = BgBreakwall_Draw; if (((BGBREAKWALL_GET_F(&this->dyna.actor)) != BGBREAKWALL_F_7) && @@ -338,8 +338,8 @@ void func_808B7A90(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - func_800FE7A8(D_808B82F0, &sp2C); - func_800FE7A8(D_808B8300, &sp28); + Environment_LerpSandstormColors(D_808B82F0, &sp2C); + Environment_LerpSandstormColors(D_808B8300, &sp28); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, sp2C.r, sp2C.g, sp2C.b, 255); gDPSetEnvColor(POLY_XLU_DISP++, sp28.r, sp28.g, sp28.b, 255); @@ -358,15 +358,15 @@ void func_808B7B54(Actor* thisx, PlayState* play) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - func_800FE7A8(D_808B8310, &sp50); - func_800FE7A8(D_808B8330, &sp4C); + Environment_LerpSandstormColors(D_808B8310, &sp50); + Environment_LerpSandstormColors(D_808B8330, &sp4C); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, sp50.r, sp50.g, sp50.b, 255); gDPSetEnvColor(POLY_XLU_DISP++, sp4C.r, sp4C.g, sp4C.b, 255); gSPDisplayList(POLY_XLU_DISP++, object_posthouse_obj_DL_000A50); - func_800FE7A8(D_808B8320, &sp50); - func_800FE7A8(D_808B8340, &sp4C); + Environment_LerpSandstormColors(D_808B8320, &sp50); + Environment_LerpSandstormColors(D_808B8340, &sp4C); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, sp50.r, sp50.g, sp50.b, 255); gDPSetEnvColor(POLY_XLU_DISP++, sp4C.r, sp4C.g, sp4C.b, 255); diff --git a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h index c332fe82c..f1f3c2b5c 100644 --- a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h +++ b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h @@ -10,7 +10,7 @@ typedef s32 (*BgBreakwallUnkFunc)(struct BgBreakwall*, PlayState*); typedef void (*BgBreakwallUnkFunc2)(struct BgBreakwall*, PlayState*); #define BGBREAKWALL_GET_F(thisx) ((thisx)-> params & 0xF) -#define BGBREAKWALL_SWITCHFLAG(thisx) (((thisx)-> params & 0xFE00) >> 9) +#define BGBREAKWALL_SWITCH_FLAG(thisx) (((thisx)-> params & 0xFE00) >> 9) typedef enum { /* 7 */ BGBREAKWALL_F_7 = 7, @@ -20,7 +20,7 @@ typedef enum { typedef struct BgBreakwall { /* 0x000 */ DynaPolyActor dyna; - /* 0x15C */ s8 unk_15C; + /* 0x15C */ s8 objectSlot; /* 0x15D */ u8 switchFlag; /* 0x15E */ u8 unk_15E; /* 0x160 */ BgBreakwallActionFunc actionFunc; diff --git a/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.c b/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.c index 5d0ac3bc5..52c0f046f 100644 --- a/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.c +++ b/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.c @@ -198,7 +198,7 @@ void func_80B8264C(BgDblueBalance* this) { f32 temp_f0; s16 phi_s2; - if (this->unk_170 != 0) { + if (this->isSwitchFlagSet) { if (this->unk_183 < 8) { this->unk_183 = 0; } else { @@ -247,7 +247,7 @@ void func_80B8264C(BgDblueBalance* this) { } void func_80B828E4(BgDblueBalance* this, PlayState* play) { - if (Flags_GetSwitch(play, BGDBLUEBALANCE_GET_7F(&this->dyna.actor)) && (this->unk_17D <= 0)) { + if (Flags_GetSwitch(play, BGDBLUEBALANCE_GET_SWITCH_FLAG(&this->dyna.actor)) && (this->unk_17D <= 0)) { if (this->unk_183 >= 252) { this->unk_183 = 255; } else { @@ -306,7 +306,7 @@ void BgDblueBalance_Init(Actor* thisx, PlayState* play) { BgDblueBalance* this = THIS; s32 sp2C = BGDBLUEBALANCE_GET_300(&this->dyna.actor); s32 pad2; - s32 sp24 = Flags_GetSwitch(play, BGDBLUEBALANCE_GET_7F(&this->dyna.actor)); + s32 isSwitchFlagSet = Flags_GetSwitch(play, BGDBLUEBALANCE_GET_SWITCH_FLAG(&this->dyna.actor)); Actor_ProcessInitChain(&this->dyna.actor, sInitChain); @@ -326,7 +326,7 @@ void BgDblueBalance_Init(Actor* thisx, PlayState* play) { } if (sp2C == 0) { - if (sp24 != 0) { + if (isSwitchFlagSet) { this->dyna.actor.shape.rot.z = -0x1C72; this->unk_174 = -0x1C72; } else { @@ -337,9 +337,9 @@ void BgDblueBalance_Init(Actor* thisx, PlayState* play) { func_80B8259C(this, play); func_80B82DC4(this); } else if (sp2C == 3) { - this->unk_16C = sp24; - this->unk_170 = sp24; - if (sp24 != 0) { + this->isSwitchFlagSet2 = isSwitchFlagSet; + this->isSwitchFlagSet = isSwitchFlagSet; + if (isSwitchFlagSet) { func_80B83344(this); } else { this->unk_178 = 0x1F4; @@ -396,7 +396,7 @@ void func_80B82DE0(BgDblueBalance* this, PlayState* play) { BgDblueBalance* sp3C; Vec3f sp30; - if (Flags_GetSwitch(play, BGDBLUEBALANCE_GET_7F(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGDBLUEBALANCE_GET_SWITCH_FLAG(&this->dyna.actor))) { if (this->unk_17D > 0) { this->unk_17D--; } else { @@ -555,7 +555,7 @@ void func_80B83344(BgDblueBalance* this) { } void func_80B8335C(BgDblueBalance* this, PlayState* play) { - if (!Flags_GetSwitch(play, BGDBLUEBALANCE_GET_7F(&this->dyna.actor))) { + if (!Flags_GetSwitch(play, BGDBLUEBALANCE_GET_SWITCH_FLAG(&this->dyna.actor))) { this->unk_178 = -0x14; func_80B833A8(this); } @@ -573,8 +573,8 @@ void func_80B833C4(BgDblueBalance* this, PlayState* play) { s16 sp26; s16 sp24; - if (this->unk_170 != 0) { - if ((this->unk_16C == 0) && (this->unk_17F == 0)) { + if (this->isSwitchFlagSet) { + if (!this->isSwitchFlagSet2 && (this->unk_17F == 0)) { this->unk_17F = 1; } @@ -590,9 +590,11 @@ void func_80B833C4(BgDblueBalance* this, PlayState* play) { sp26 = this->dyna.actor.shape.rot.x; this->dyna.actor.shape.rot.x += this->unk_178; sp24 = this->dyna.actor.shape.rot.x; + + //! FAKE: if (sp24) {} - if (this->unk_170 != 0) { + if (this->isSwitchFlagSet) { if (this->unk_186 != 0) { if (func_80B82B00(sp26, sp24, this->unk_184)) { sp28 = true; @@ -619,7 +621,7 @@ void func_80B833C4(BgDblueBalance* this, PlayState* play) { void func_80B83518(Actor* thisx, PlayState* play) { BgDblueBalance* this = THIS; - this->unk_170 = Flags_GetSwitch(play, BGDBLUEBALANCE_GET_7F(&this->dyna.actor)); + this->isSwitchFlagSet = Flags_GetSwitch(play, BGDBLUEBALANCE_GET_SWITCH_FLAG(&this->dyna.actor)); this->actionFunc(this, play); @@ -638,7 +640,7 @@ void func_80B83518(Actor* thisx, PlayState* play) { CutsceneManager_Queue(this->dyna.actor.csId); } } - this->unk_16C = this->unk_170; + this->isSwitchFlagSet2 = this->isSwitchFlagSet; } void BgDblueBalance_Draw(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.h b/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.h index 5d72ea3db..4c16a1cb8 100644 --- a/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.h +++ b/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.h @@ -7,7 +7,7 @@ struct BgDblueBalance; typedef void (*BgDblueBalanceActionFunc)(struct BgDblueBalance*, PlayState*); -#define BGDBLUEBALANCE_GET_7F(thisx) ((thisx)->params & 0x7F) +#define BGDBLUEBALANCE_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define BGDBLUEBALANCE_GET_300(thisx) (((thisx)->params >> 8) & 3) typedef struct { @@ -23,8 +23,8 @@ typedef struct BgDblueBalance { /* 0x160 */ struct BgDblueBalance* unk_160; /* 0x164 */ struct BgDblueBalance* unk_164; /* 0x168 */ BgDblueBalanceActionFunc actionFunc; - /* 0x16C */ s32 unk_16C; - /* 0x170 */ s32 unk_170; + /* 0x16C */ s32 isSwitchFlagSet2; + /* 0x170 */ s32 isSwitchFlagSet; /* 0x174 */ s16 unk_174; /* 0x176 */ s16 unk_176; /* 0x178 */ s16 unk_178; diff --git a/src/overlays/actors/ovl_Bg_Dblue_Movebg/z_bg_dblue_movebg.c b/src/overlays/actors/ovl_Bg_Dblue_Movebg/z_bg_dblue_movebg.c index 6562c4738..be3623f2d 100644 --- a/src/overlays/actors/ovl_Bg_Dblue_Movebg/z_bg_dblue_movebg.c +++ b/src/overlays/actors/ovl_Bg_Dblue_Movebg/z_bg_dblue_movebg.c @@ -108,22 +108,22 @@ static InitChainEntry sInitChain[] = { Vec3f D_80A2B988 = { 1785.0f, 0.0f, 220.0f }; -s32 func_80A29A80(PlayState* play, s32 arg1, s32 arg2) { +s32 func_80A29A80(PlayState* play, s32 switchFlagBase, s32 arg2) { s32 sp2C = 1; - s32 val; + s32 switchFlagOffset; s32 val2; if (arg2 < 14) { - val = D_80A2B870[arg2][0]; + switchFlagOffset = D_80A2B870[arg2][0]; val2 = D_80A2B870[arg2][1]; - while (val--) { - if ((1 << val) & val2) { - if (!Flags_GetSwitch(play, arg1 + val)) { + while (switchFlagOffset--) { + if ((1 << switchFlagOffset) & val2) { + if (!Flags_GetSwitch(play, switchFlagBase + switchFlagOffset)) { sp2C = 0; break; } - } else if (Flags_GetSwitch(play, arg1 + val)) { + } else if (Flags_GetSwitch(play, switchFlagBase + switchFlagOffset)) { sp2C = 0; break; } @@ -132,20 +132,20 @@ s32 func_80A29A80(PlayState* play, s32 arg1, s32 arg2) { sp2C = 0; switch (arg2) { case 14: - if (!Flags_GetSwitch(play, arg1)) { + if (!Flags_GetSwitch(play, switchFlagBase)) { sp2C = 1; } - if (Flags_GetSwitch(play, arg1 + 1) && Flags_GetSwitch(play, arg1 + 2) && - Flags_GetSwitch(play, arg1 + 3)) { + if (Flags_GetSwitch(play, switchFlagBase + 1) && Flags_GetSwitch(play, switchFlagBase + 2) && + Flags_GetSwitch(play, switchFlagBase + 3)) { sp2C += 2; } break; case 15: - if (!Flags_GetSwitch(play, arg1) || - (Flags_GetSwitch(play, arg1 + 1) && Flags_GetSwitch(play, arg1 + 2) && - Flags_GetSwitch(play, arg1 + 3))) { + if (!Flags_GetSwitch(play, switchFlagBase) || + (Flags_GetSwitch(play, switchFlagBase + 1) && Flags_GetSwitch(play, switchFlagBase + 2) && + Flags_GetSwitch(play, switchFlagBase + 3))) { sp2C = 1; } break; @@ -162,7 +162,7 @@ void BgDblueMovebg_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); this->unk_160 = BGDBLUEMOVEBG_GET_F(thisx); this->unk_1BC = BGDBLUEMOVEBG_GET_F000(thisx); - this->unk_1C0 = BGDBLUEMOVEBG_GET_FF0(thisx); + this->switchFlag = BGDBLUEMOVEBG_GET_SWITCH_FLAG(thisx); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); if ((this->unk_160 == 9) || (this->unk_160 == 8)) { @@ -214,7 +214,7 @@ void BgDblueMovebg_Init(Actor* thisx, PlayState* play) { } this->unk_17E = 0; this->unk_184 = 0.0f; - if (Flags_GetSwitch(play, this->unk_1C0)) { + if (Flags_GetSwitch(play, this->switchFlag)) { this->unk_18C = 0x384; } else { this->unk_18C = 0; @@ -224,7 +224,7 @@ void BgDblueMovebg_Init(Actor* thisx, PlayState* play) { break; case 6: - this->unk_178 = func_80A29A80(play, this->unk_1C0, this->unk_1BC); + this->unk_178 = func_80A29A80(play, this->switchFlag, this->unk_1BC); this->unk_1CC = D_80A2B96C[this->unk_178]; this->unk_1CE = this->unk_1CC; this->actionFunc = func_80A2A1E0; @@ -237,7 +237,7 @@ void BgDblueMovebg_Init(Actor* thisx, PlayState* play) { this->dyna.actor.shape.rot.x = 0; this->dyna.actor.world.rot.z = 0; this->dyna.actor.shape.rot.z = 0; - if (Flags_GetSwitch(play, this->unk_1C0)) { + if (Flags_GetSwitch(play, this->switchFlag)) { Actor_Kill(&this->dyna.actor); break; } @@ -257,7 +257,7 @@ void BgDblueMovebg_Init(Actor* thisx, PlayState* play) { for (i = 0; i < ARRAY_COUNT(sCsIdList); i++) { sCsIdList[i] = this->csIdList[i]; } - this->unk_178 = func_80A29A80(play, this->unk_1C0, this->unk_1BC); + this->unk_178 = func_80A29A80(play, this->switchFlag, this->unk_1BC); this->unk_1CC = D_80A2B96C[this->unk_178]; this->unk_1CE = this->unk_1CC; Matrix_RotateYS(this->dyna.actor.shape.rot.y, MTXMODE_NEW); @@ -275,7 +275,7 @@ void BgDblueMovebg_Init(Actor* thisx, PlayState* play) { break; case 11: - this->unk_1CC = D_80A2B96C[func_80A29A80(play, this->unk_1C0, this->unk_1BC)]; + this->unk_1CC = D_80A2B96C[func_80A29A80(play, this->switchFlag, this->unk_1BC)]; D_80A2BBF0 = this; this->dyna.actor.flags |= ACTOR_FLAG_20; this->dyna.actor.update = Actor_Noop; @@ -314,7 +314,7 @@ void func_80A2A128(BgDblueMovebg* this, PlayState* play) { } void func_80A2A1E0(BgDblueMovebg* this, PlayState* play) { - s32 temp_v0 = func_80A29A80(play, this->unk_1C0, this->unk_1BC); + s32 temp_v0 = func_80A29A80(play, this->switchFlag, this->unk_1BC); if (temp_v0 != this->unk_178) { switch (temp_v0) { @@ -422,7 +422,7 @@ void func_80A2A444(BgDblueMovebg* this, PlayState* play) { if (sp20) { player->stateFlags2 &= ~PLAYER_STATE2_10; this->dyna.pushForce = 0.0f; - Flags_SetSwitch(play, this->unk_1C0); + Flags_SetSwitch(play, this->switchFlag); Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_STONEDOOR_STOP); if (func_80A29A80(play, this->unk_1C8, this->unk_1C4)) { @@ -510,9 +510,9 @@ void func_80A2A7F8(BgDblueMovebg* this, PlayState* play) { temp = (this->unk_18C + sp26 + 3600) % 3600; if ((temp == 900) || (temp == 2700)) { - Flags_SetSwitch(play, this->unk_1C0); + Flags_SetSwitch(play, this->switchFlag); } else { - Flags_UnsetSwitch(play, this->unk_1C0); + Flags_UnsetSwitch(play, this->switchFlag); } player->stateFlags1 |= PLAYER_STATE1_20; @@ -637,7 +637,7 @@ void func_80A2AED0(BgDblueMovebg* this, PlayState* play) { } } - temp_v0_3 = func_80A29A80(play, this->unk_1C0, this->unk_1BC); + temp_v0_3 = func_80A29A80(play, this->switchFlag, this->unk_1BC); if (temp_v0_3 != this->unk_178) { switch (temp_v0_3) { case 1: @@ -704,7 +704,7 @@ void func_80A2AED0(BgDblueMovebg* this, PlayState* play) { } void func_80A2B1A0(BgDblueMovebg* this, PlayState* play) { - switch (func_80A29A80(play, this->unk_1C0, this->unk_1BC)) { + switch (func_80A29A80(play, this->switchFlag, this->unk_1BC)) { case 1: this->dyna.actor.shape.rot.z = this->dyna.actor.home.rot.z; break; @@ -736,7 +736,7 @@ void func_80A2B274(Actor* thisx, PlayState* play) { return; } - temp_v1 = D_80A2B96C[func_80A29A80(play, this->unk_1C0, this->unk_1BC)]; + temp_v1 = D_80A2B96C[func_80A29A80(play, this->switchFlag, this->unk_1BC)]; if (temp_v1 != 0) { if (temp_v1 > 0) { Audio_PlaySfx_WaterWheel(&this->dyna.actor.projectedPos, NA_SE_EV_DUMMY_WATER_WHEEL_RR - SFX_FLAG); diff --git a/src/overlays/actors/ovl_Bg_Dblue_Movebg/z_bg_dblue_movebg.h b/src/overlays/actors/ovl_Bg_Dblue_Movebg/z_bg_dblue_movebg.h index 6e81c24c1..c9a4e2f7e 100644 --- a/src/overlays/actors/ovl_Bg_Dblue_Movebg/z_bg_dblue_movebg.h +++ b/src/overlays/actors/ovl_Bg_Dblue_Movebg/z_bg_dblue_movebg.h @@ -8,7 +8,7 @@ struct BgDblueMovebg; typedef void (*BgDblueMovebgActionFunc)(struct BgDblueMovebg*, PlayState*); #define BGDBLUEMOVEBG_GET_F(thisx) ((thisx)->params & 0xF) -#define BGDBLUEMOVEBG_GET_FF0(thisx) (((thisx)->params >> 4) & 0xFF) +#define BGDBLUEMOVEBG_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 4) & 0xFF) #define BGDBLUEMOVEBG_GET_F000(thisx) (((thisx)->params >> 0xC) & 0xF) #define BGDBLUEMOVEBG_F_8 8 @@ -39,7 +39,7 @@ typedef struct BgDblueMovebg { /* 0x1B4 */ UNK_TYPE1 unk1B4[2]; /* 0x1B6 */ s16 csIdList[2]; /* 0x1BC */ s32 unk_1BC; - /* 0x1C0 */ s32 unk_1C0; + /* 0x1C0 */ s32 switchFlag; /* 0x1C4 */ s32 unk_1C4; /* 0x1C8 */ s32 unk_1C8; /* 0x1CC */ s16 unk_1CC; diff --git a/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.c b/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.c index 44acf9343..211aac6fd 100644 --- a/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.c +++ b/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.c @@ -80,7 +80,7 @@ s32 func_80B83D04(BgDblueWaterfall* this, PlayState* play) { s32 phi_v1; s32 sp18 = BGDBLUEWATERFALL_GET_100(&this->actor); - if (Flags_GetSwitch(play, BGDBLUEWATERFALL_GET_7F(&this->actor))) { + if (Flags_GetSwitch(play, BGDBLUEWATERFALL_GET_SWITCH_FLAG(&this->actor))) { phi_v1 = true; } else { phi_v1 = false; @@ -91,7 +91,7 @@ s32 func_80B83D04(BgDblueWaterfall* this, PlayState* play) { s32 func_80B83D58(Actor* thisx, PlayState* play) { BgDblueWaterfall* this = THIS; - if (Flags_GetSwitch(play, BGDBLUEWATERFALL_GET_7F(&this->actor))) { + if (Flags_GetSwitch(play, BGDBLUEWATERFALL_GET_SWITCH_FLAG(&this->actor))) { return false; } return true; @@ -99,11 +99,11 @@ s32 func_80B83D58(Actor* thisx, PlayState* play) { void func_80B83D94(BgDblueWaterfall* this, PlayState* play) { s32 pad; - s32 sp20 = BGDBLUEWATERFALL_GET_7F(&this->actor); + s32 switchFlag = BGDBLUEWATERFALL_GET_SWITCH_FLAG(&this->actor); s32 sp1C = BGDBLUEWATERFALL_GET_100(&this->actor); s32 phi_v0; - if (Flags_GetSwitch(play, sp20)) { + if (Flags_GetSwitch(play, switchFlag)) { phi_v0 = true; } else { phi_v0 = false; @@ -111,20 +111,20 @@ void func_80B83D94(BgDblueWaterfall* this, PlayState* play) { if (phi_v0 != sp1C) { if (phi_v0) { - Flags_UnsetSwitch(play, sp20); + Flags_UnsetSwitch(play, switchFlag); } else { - Flags_SetSwitch(play, sp20); + Flags_SetSwitch(play, switchFlag); } } } void func_80B83E1C(BgDblueWaterfall* this, PlayState* play) { s32 pad; - s32 sp20 = BGDBLUEWATERFALL_GET_7F(&this->actor); + s32 switchFlag = BGDBLUEWATERFALL_GET_SWITCH_FLAG(&this->actor); s32 sp1C = BGDBLUEWATERFALL_GET_100(&this->actor); s32 phi_v0; - if (Flags_GetSwitch(play, sp20)) { + if (Flags_GetSwitch(play, switchFlag)) { phi_v0 = true; } else { phi_v0 = false; @@ -132,9 +132,9 @@ void func_80B83E1C(BgDblueWaterfall* this, PlayState* play) { if (phi_v0 == sp1C) { if (phi_v0) { - Flags_UnsetSwitch(play, sp20); + Flags_UnsetSwitch(play, switchFlag); } else { - Flags_SetSwitch(play, sp20); + Flags_SetSwitch(play, switchFlag); } } } diff --git a/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.h b/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.h index fae5cca6a..6e373084e 100644 --- a/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.h +++ b/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.h @@ -7,7 +7,7 @@ struct BgDblueWaterfall; typedef void (*BgDblueWaterfallActionFunc)(struct BgDblueWaterfall*, PlayState*); -#define BGDBLUEWATERFALL_GET_7F(thisx) ((thisx)->params & 0x7F) +#define BGDBLUEWATERFALL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define BGDBLUEWATERFALL_GET_100(thisx) (((thisx)->params >> 8) & 1) typedef struct BgDblueWaterfall { diff --git a/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c b/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c index 344fcce84..b6db682d2 100644 --- a/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c +++ b/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c @@ -57,7 +57,7 @@ static ColliderCylinderInit sCylinderInit = { }; void BgDkjailIvy_IvyCutEffects(BgDkjailIvy* this, PlayState* play) { - static Gfx* sLeafDlists[] = { gKakeraLeafMiddle, gKakeraLeafTip }; + static Gfx* sLeafDlists[] = { gKakeraLeafMiddleDL, gKakeraLeafTipDL }; static s16 sLeafScales[] = { 110, 80, 60, 40 }; f32 phi_fs0; s32 i; @@ -120,15 +120,16 @@ void BgDkjailIvy_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, 0); Collider_InitCylinder(play, &this->collider); - if (Flags_GetSwitch(play, BG_DKJAIL_GET_SWITCH(thisx))) { + if (Flags_GetSwitch(play, BG_DKJAIL_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->dyna.actor); - } else { - DynaPolyActor_LoadMesh(play, &this->dyna, &gDkjailCol); - Collider_SetCylinder(play, &this->collider, &this->dyna.actor, &sCylinderInit); - Collider_UpdateCylinder(&this->dyna.actor, &this->collider); - this->alpha = 255; - BgDkjailIvy_SetupWaitForCut(this); + return; } + + DynaPolyActor_LoadMesh(play, &this->dyna, &gDkjailCol); + Collider_SetCylinder(play, &this->collider, &this->dyna.actor, &sCylinderInit); + Collider_UpdateCylinder(&this->dyna.actor, &this->collider); + this->alpha = 255; + BgDkjailIvy_SetupWaitForCut(this); } void BgDkjailIvy_Destroy(Actor* thisx, PlayState* play) { @@ -162,7 +163,7 @@ void BgDkjailIvy_BeginCutscene(BgDkjailIvy* this, PlayState* play) { CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor); this->fadeOutTimer = 50; DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId); - Flags_SetSwitch(play, BG_DKJAIL_GET_SWITCH(&this->dyna.actor)); + Flags_SetSwitch(play, BG_DKJAIL_GET_SWITCH_FLAG(&this->dyna.actor)); BgDkjailIvy_IvyCutEffects(this, play); Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_GRASS_WALL_BROKEN); BgDkjailIvy_SetupFadeOut(this); diff --git a/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.h b/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.h index 4835b7a0b..e7ce39a64 100644 --- a/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.h +++ b/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.h @@ -3,7 +3,7 @@ #include "global.h" -#define BG_DKJAIL_GET_SWITCH(thisx) ((thisx)->params & 0x7F) +#define BG_DKJAIL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) struct BgDkjailIvy; diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 332e4e543..404530342 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -5,6 +5,7 @@ */ #include "z_bg_dy_yoseizo.h" +#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h" #define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_2000000) @@ -13,19 +14,17 @@ void BgDyYoseizo_Init(Actor* thisx, PlayState* play); void BgDyYoseizo_Destroy(Actor* thisx, PlayState* play); void BgDyYoseizo_Update(Actor* thisx, PlayState* play); +void BgDyYoseizo_Draw(Actor* thisx, PlayState* play); -void func_80A0AE1C(BgDyYoseizo* this, PlayState* play); -void func_80A0B078(BgDyYoseizo* this, PlayState* play); void func_80A0B184(BgDyYoseizo* this, PlayState* play); -void func_80A0B290(BgDyYoseizo* this, PlayState* play); -void func_80A0B35C(BgDyYoseizo* this, PlayState* play); -void func_80A0B500(BgDyYoseizo* this, PlayState* play); -void func_80A0B5F0(BgDyYoseizo* this, PlayState* play); -void func_80A0B75C(BgDyYoseizo* this, PlayState* play); -void func_80A0B8CC(BgDyYoseizo* this, PlayState* play); void func_80A0BB08(BgDyYoseizo* this, PlayState* play); -#if 0 +/* Effects functions */ +void BgDyYoseizo_SpawnEffect(BgDyYoseizo* this, Vec3f* initPos, Vec3f* initVelocity, Vec3f* accel, + Color_RGB8* primColor, Color_RGB8* envColor, f32 scale, s16 life, s16 type); +void BgDyYoseizo_UpdateEffects(BgDyYoseizo* this, PlayState* play); +void BgDyYoseizo_DrawEffects(BgDyYoseizo* this, PlayState* play); + ActorInit Bg_Dy_Yoseizo_InitVars = { ACTOR_BG_DY_YOSEIZO, ACTORCAT_PROP, @@ -38,56 +37,730 @@ ActorInit Bg_Dy_Yoseizo_InitVars = { (ActorFunc)NULL, }; -#endif +typedef enum GreatFairyAnimation { + /* 0 */ GREATFAIRY_ANIM_START_GIVING_UPGRADE, + /* 1 */ GREATFAIRY_ANIM_GIVING_UPGRADE, + /* 2 */ GREATFAIRY_ANIM_SPIN_LAY_DOWN, + /* 3 */ GREATFAIRY_ANIM_LAY_DOWN_TRANSITION, + /* 4 */ GREATFAIRY_ANIM_LAYING_DOWN, + /* 5 */ GREATFAIRY_ANIM_SHOWING_ITEM, + /* 6 */ GREATFAIRY_ANIM_ARMS_FOLDED, + /* 7 */ GREATFAIRY_ANIM_CLAPPING, + /* 8 */ GREATFAIRY_ANIM_TEACH_SPIN_ATTACK, + /* 9 */ GREATFAIRY_ANIM_MAX +} GreatFairyAnimation; -extern UNK_TYPE D_06008090; -extern UNK_TYPE D_0600D228; -extern UNK_TYPE D_0601C6F4; +static AnimationHeader* sAnimations[GREATFAIRY_ANIM_MAX] = { + &gGreatFairyStartGivingUpgradeAnim, // GREATFAIRY_ANIM_START_GIVING_UPGRADE + &gGreatFairyGivingUpgradeAnim, // GREATFAIRY_ANIM_GIVING_UPGRADE + &gGreatFairySpinLayDownAnim, // GREATFAIRY_ANIM_SPIN_LAY_DOWN + &gGreatFairyLayDownTransitionAnim, // GREATFAIRY_ANIM_LAY_DOWN_TRANSITION + &gGreatFairyLayingDownAnim, // GREATFAIRY_ANIM_LAYING_DOWN + &gGreatFairyShowingItemAnim, // GREATFAIRY_ANIM_SHOWING_ITEM + &gGreatFairyArmsFoldedAnim, // GREATFAIRY_ANIM_ARMS_FOLDED + &gGreatFairyClappingAnim, // GREATFAIRY_ANIM_CLAPPING + &gGreatFairyTeachSpinAttackAnim, // GREATFAIRY_ANIM_TEACH_SPIN_ATTACK +}; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/BgDyYoseizo_Init.s") +void BgDyYoseizo_Init(Actor* thisx, PlayState* play) { + BgDyYoseizo* this = THIS; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/BgDyYoseizo_Destroy.s") + this->unk2EC = this->actor.world.pos.y + 40.0f; + this->actor.focus.pos = this->actor.world.pos; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0A96C.s") + SkelAnime_InitFlex(play, &this->skelAnime, &gGreatFairySkel, &gGreatFairyShowingItemAnim, this->jointTable, + this->morphTable, GREAT_FAIRY_LIMB_MAX); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0A9E4.s") + this->actionFunc = func_80A0BB08; + Actor_SetScale(&this->actor, 0.0f); + this->eyeIndex = 0; + this->mouthIndex = 0; + this->blinkTimer = 0; + this->unk2F8 = 0; + GREAT_FAIRY_ROTZ(&this->actor) = 1; + this->unk302 = 0; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0AA40.s") +void BgDyYoseizo_Destroy(Actor* thisx, PlayState* play) { +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0AD50.s") +// Has no visible effect since no segment is set for manually-controllable eye textures +void BgDyYoseizo_UpdateEyes(BgDyYoseizo* this) { + if (this->blinkTimer != 0) { + this->blinkTimer--; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0AE1C.s") + if (this->blinkTimer == 0) { + this->eyeIndex++; + if (this->eyeIndex >= 3) { + this->eyeIndex = 0; + this->blinkTimer = (s32)Rand_ZeroFloat(60.0f) + 20; + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0AFDC.s") +void BgDyYoseizo_Bob(BgDyYoseizo* this, PlayState* play) { + this->actor.shape.yOffset = Math_SinS(play->gameplayFrames * 1000) * 15.0f; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B078.s") +typedef enum GreatFairyEffectTrajectory { + /* 0 */ GREAT_FAIRY_EFFECT_TRAJECTORY_RADIANT, // Dispersing particles, in the Great Fairy's signature colour. + /* 2 */ GREAT_FAIRY_EFFECT_TRAJECTORY_FAST_RADIANT = 2, // As above, but initially move 10 times faster. + /* 5 */ GREAT_FAIRY_EFFECT_TRAJECTORY_CONVERGE_ON_PLAYER = 5 // Similar to OoT's healing effect, fixed colour. +} GreatFairyEffectTrajectory; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B184.s") +/** + * Spawn particle effects; see `GreatFairyEffectTrajectory` enum for details + * + * @param trajectoryType use the `GreatFairyEffectTrajectory` enum. + * @param count number to spawn. + */ +void BgDyYoseizo_SpawnEffects(BgDyYoseizo* this, s16 trajectoryType, s32 count) { + static Color_RGB8 sEffectPrimColors[] = { + { 255, 235, 220 }, // Magic + { 255, 220, 220 }, // Power + { 220, 255, 220 }, // Wisdom + { 220, 220, 255 }, // Courage + { 255, 255, 200 }, // Kindness + { 255, 255, 170 }, // GREAT_FAIRY_EFFECT_TRAJECTORY_CONVERGE_ON_PLAYER + }; + static Color_RGB8 sEffectEnvColors[] = { + { 255, 150, 0 }, // Magic + { 255, 0, 0 }, // Power + { 0, 255, 0 }, // Wisdom + { 0, 0, 255 }, // Courage + { 255, 255, 0 }, // Kindness + { 255, 100, 255 }, // GREAT_FAIRY_EFFECT_TRAJECTORY_CONVERGE_ON_PLAYER + }; + Vec3f velocity; + Vec3f accel; + Vec3f pos; + Color_RGB8 primColor; + Color_RGB8 envColor; + f32 spawnHeightVariation; + f32 scale; + s32 effectType; + s32 life; + s32 i; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B290.s") + if (this->actor.scale.y < 0.01f) { + return; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B35C.s") + spawnHeightVariation = this->actor.scale.y * 3500.0f; + accel.x = Rand_ZeroOne() - 0.5f; + accel.y = Rand_ZeroOne() - 0.5f; + accel.z = Rand_ZeroOne() - 0.5f; + velocity.x = accel.x * 10.0f; + velocity.y = accel.y * 10.0f; + velocity.z = accel.z * 10.0f; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B500.s") + for (i = 0; i < count; i++) { + switch (trajectoryType) { + case GREAT_FAIRY_EFFECT_TRAJECTORY_FAST_RADIANT: + scale = 1.0f; + life = 90; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B5F0.s") + velocity.x = accel.x * 100.0f; + velocity.y = accel.y * 100.0f; + velocity.z = accel.z * 100.0f; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B75C.s") + effectType = GREAT_FAIRY_GET_TYPE(&this->actor); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B834.s") + pos.x = this->actor.world.pos.x; + pos.y = this->actor.world.pos.y + spawnHeightVariation + + (Rand_ZeroOne() - 0.5f) * (spawnHeightVariation * 0.5f); + pos.z = this->actor.world.pos.z + 30.0f; + break; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0B8CC.s") + case GREAT_FAIRY_EFFECT_TRAJECTORY_RADIANT: + scale = 1.0f; + life = 90; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0BB08.s") + effectType = GREAT_FAIRY_GET_TYPE(&this->actor); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/BgDyYoseizo_Update.s") + pos.x = this->actor.world.pos.x; + pos.y = this->actor.world.pos.y + spawnHeightVariation + + (Rand_ZeroOne() - 0.5f) * (spawnHeightVariation * 0.5f); + pos.z = this->actor.world.pos.z + 30.0f; + break; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0BCD8.s") + default: // all become convergent type + scale = 0.2f; + life = 50; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0BD40.s") + effectType = GREAT_FAIRY_EFFECT_TRAJECTORY_CONVERGE_ON_PLAYER; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0BE60.s") + pos.x = Rand_CenteredFloat(10.0f) + this->actor.world.pos.x; + pos.y = this->actor.world.pos.y + spawnHeightVariation + 50.0f + + (Rand_ZeroOne() - 0.5f) * (spawnHeightVariation * 0.1f); + pos.z = this->actor.world.pos.z + 30.0f; + break; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0BF70.s") + primColor.r = sEffectPrimColors[effectType].r; + primColor.g = sEffectPrimColors[effectType].g; + primColor.b = sEffectPrimColors[effectType].b; + envColor.r = sEffectEnvColors[effectType].r; + envColor.g = sEffectEnvColors[effectType].g; + envColor.b = sEffectEnvColors[effectType].b; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Dy_Yoseizo/func_80A0C270.s") + BgDyYoseizo_SpawnEffect(this, &pos, &velocity, &accel, &primColor, &envColor, scale, life, effectType); + } +} + +void func_80A0AD50(BgDyYoseizo* this) { + f32 scale = this->actor.scale.x; + f32 heightTarget = this->actor.home.pos.y + 40.0f; + + Math_ApproachF(&this->actor.world.pos.y, heightTarget, this->unk2F0, 100.0f); + Math_ApproachF(&scale, 0.035f, this->unk2F4, 0.005f); + Math_ApproachF(&this->unk2F0, 0.8f, 0.1f, 0.02f); + Math_ApproachF(&this->unk2F4, 0.2f, 0.03f, 0.05f); + BgDyYoseizo_SpawnEffects(this, GREAT_FAIRY_EFFECT_TRAJECTORY_RADIANT, 2); + Actor_SetScale(&this->actor, scale); +} + +void func_80A0AE1C(BgDyYoseizo* this, PlayState* play) { + f32 scale = this->actor.scale.x; + f32 heightTarget = this->actor.home.pos.y; + + if (scale < 0.003f) { + this->actionFunc = func_80A0BB08; + Actor_SetScale(&this->actor, 0.0f); + this->unk2F0 = 0.0f; + this->unk2F4 = 0.0f; + this->unk2F8 = 0; + + if (GREAT_FAIRY_GET_TYPE(&this->actor) <= GREAT_FAIRY_TYPE_COURAGE) { + Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_EFFECT, this->actor.world.pos.x, + this->actor.world.pos.y + 20.0f, this->actor.world.pos.z, 0, 0, 0, + GREAT_FAIRY_GET_TYPE(&this->actor) + DEMO_EFFECT_TYPE_LIGHT_BASE); + } else { + Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_EFFECT, this->actor.world.pos.x, + this->actor.world.pos.y + 20.0f, this->actor.world.pos.z, 0, 0, 0, + DEMO_EFFECT_TYPE_LIGHT_DARK_YELLOW); + } + Audio_PlaySfx(NA_SE_SY_WHITE_OUT_T); + } else { + Math_ApproachF(&this->actor.world.pos.y, heightTarget, this->unk2F0, 100.0f); + Math_ApproachZeroF(&scale, this->unk2F4, 0.005f); + Math_ApproachF(&this->unk2F0, 0.8f, 0.1f, 0.02f); + Math_ApproachF(&this->unk2F4, 0.2f, 0.03f, 0.05f); + + this->actor.shape.rot.y += this->unk2F8; + if (this->unk2F8 < 0x1770) { + this->unk2F8 += 0x12C; + } + + BgDyYoseizo_SpawnEffects(this, GREAT_FAIRY_EFFECT_TRAJECTORY_RADIANT, 2); + Actor_SetScale(&this->actor, scale); + } +} + +void func_80A0AFDC(BgDyYoseizo* this) { + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_SPIN_LAY_DOWN], 0.0f, 46.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_SPIN_LAY_DOWN]), ANIMMODE_ONCE, 0.0f); + this->actionFunc = func_80A0AE1C; + Actor_PlaySfx(&this->actor, NA_SE_VO_FR_LAUGH_0); + Actor_PlaySfx(&this->actor, NA_SE_EV_GREAT_FAIRY_VANISH); + this->unk2F8 = 0; + this->actor.velocity.y = 0.0f; + this->unk2F0 = 0.0f; + this->unk2F4 = 0.0f; + this->actor.shape.yOffset = 0.0f; +} + +void func_80A0B078(BgDyYoseizo* this, PlayState* play) { + BgDyYoseizo_Bob(this, play); + SkelAnime_Update(&this->skelAnime); + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 7)) { + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_LAYING_DOWN], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_LAYING_DOWN]), ANIMMODE_LOOP, 0.0f); + this->actionFunc = func_80A0B184; + } else if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 6)) { + func_80A0AFDC(this); + } +} + +void func_80A0B184(BgDyYoseizo* this, PlayState* play) { + BgDyYoseizo_Bob(this, play); + SkelAnime_Update(&this->skelAnime); + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 8)) { + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_SHOWING_ITEM], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_SHOWING_ITEM]), ANIMMODE_LOOP, 0.0f); + this->actionFunc = func_80A0B078; + } else if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 6)) { + func_80A0AFDC(this); + } +} + +void func_80A0B290(BgDyYoseizo* this, PlayState* play) { + BgDyYoseizo_Bob(this, play); + SkelAnime_Update(&this->skelAnime); + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 7)) { + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_LAYING_DOWN], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_LAYING_DOWN]), ANIMMODE_LOOP, -10.0f); + this->actionFunc = func_80A0B184; + this->mouthIndex = 0; + } +} + +void func_80A0B35C(BgDyYoseizo* this, PlayState* play) { + BgDyYoseizo_Bob(this, play); + SkelAnime_Update(&this->skelAnime); + + if (this->timer == 60) { + if (!Flags_GetSwitch(play, GREAT_FAIRY_GET_SWITCHFLAG(&this->actor))) { + switch (GREAT_FAIRY_GET_TYPE(&this->actor)) { + case GREAT_FAIRY_TYPE_MAGIC: + if (gSaveContext.save.saveInfo.playerData.isMagicAcquired != true) { + gSaveContext.save.saveInfo.playerData.isMagicAcquired = true; + gSaveContext.magicFillTarget = MAGIC_NORMAL_METER; + } + break; + + case GREAT_FAIRY_TYPE_WISDOM: + if (gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired != true) { + gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = true; + gSaveContext.magicFillTarget = MAGIC_DOUBLE_METER; + gSaveContext.save.saveInfo.playerData.magicLevel = 0; + } + break; + + case GREAT_FAIRY_TYPE_COURAGE: + if (gSaveContext.save.saveInfo.playerData.doubleDefense != true) { + gSaveContext.save.saveInfo.playerData.doubleDefense = true; + } + break; + + default: + break; + } + } + Interface_SetHudVisibility(9); + } + + if ((this->timer < 50) && (GREAT_FAIRY_GET_TYPE(&this->actor) == GREAT_FAIRY_TYPE_COURAGE)) { + if (gSaveContext.save.saveInfo.inventory.defenseHearts < 20) { + gSaveContext.save.saveInfo.inventory.defenseHearts++; + } + } + + if (this->timer == 50) { + gSaveContext.healthAccumulator = 0x140; + Magic_Add(play, MAGIC_FILL_TO_CAPACITY); + } + + if (this->timer == 0) { + this->beam->trigger = true; + this->actionFunc = func_80A0B290; + } +} + +void func_80A0B500(BgDyYoseizo* this, PlayState* play) { + Player* player = GET_PLAYER(play); + + BgDyYoseizo_Bob(this, play); + + if (SkelAnime_Update(&this->skelAnime)) { + Vec3f pos; + + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_GIVING_UPGRADE], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_GIVING_UPGRADE]), ANIMMODE_LOOP, 0.0f); + this->actionFunc = func_80A0B35C; + pos.x = player->actor.world.pos.x; + pos.y = player->actor.world.pos.y + 200.0f; + pos.z = player->actor.world.pos.z; + this->beam = (EnDyExtra*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_DY_EXTRA, pos.x, + pos.y, pos.z, 0, 0, 0, GREAT_FAIRY_GET_TYPE(&this->actor)); + this->timer = 120; + } +} + +void func_80A0B5F0(BgDyYoseizo* this, PlayState* play) { + BgDyYoseizo_Bob(this, play); + + if (SkelAnime_Update(&this->skelAnime)) { + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_LAYING_DOWN], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_LAYING_DOWN]), ANIMMODE_LOOP, 0.0f); + } + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 5)) { + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_START_GIVING_UPGRADE], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_START_GIVING_UPGRADE]), ANIMMODE_ONCE, + -5.0f); + Actor_PlaySfx(&this->actor, NA_SE_VO_FR_SMILE_0); + this->mouthIndex = 1; + this->eyeIndex = 0; + this->actionFunc = func_80A0B500; + } + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 6)) { + func_80A0AFDC(this); + } + + BgDyYoseizo_UpdateEyes(this); +} + +void func_80A0B75C(BgDyYoseizo* this, PlayState* play) { + func_80A0AD50(this); + SkelAnime_Update(&this->skelAnime); + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 4)) { + this->actor.shape.rot.y = 0; + this->actionFunc = func_80A0B5F0; + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_LAY_DOWN_TRANSITION], 1.0f, 2.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_LAY_DOWN_TRANSITION]), ANIMMODE_ONCE, 0.0f); + Actor_PlaySfx(&this->actor, NA_SE_VO_FR_SMILE_0); + this->unk2F8 = 0; + } +} + +void func_80A0B834(BgDyYoseizo* this) { + this->actor.draw = BgDyYoseizo_Draw; + Animation_Change(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_SPIN_LAY_DOWN], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[GREATFAIRY_ANIM_SPIN_LAY_DOWN]), ANIMMODE_ONCE, 0.0f); + Actor_PlaySfx(&this->actor, NA_SE_VO_FR_LAUGH_0); + Actor_PlaySfx(&this->actor, NA_SE_EV_GREAT_FAIRY_APPEAR); + BgDyYoseizo_SpawnEffects(this, GREAT_FAIRY_EFFECT_TRAJECTORY_FAST_RADIANT, 30); +} + +void BgDyYoseizo_TrainPlayer(BgDyYoseizo* this, PlayState* play) { + s16 csId; + s32 pad; + Player* player = GET_PLAYER(play); + + SkelAnime_Update(&this->skelAnime); + + csId = 0; + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103)) { + csId = play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id; + Cutscene_ActorTranslateAndYaw(&this->actor, play, Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)); + } else { + if (GREAT_FAIRY_ROTZ(&this->actor) != 0) { + this->actor.home.pos.x = player->actor.world.pos.x; + this->actor.home.pos.z = player->actor.world.pos.z; + GREAT_FAIRY_ROTZ(&this->actor) = 0; + } else { + player->actor.world.pos.x = this->actor.home.pos.x; + player->actor.world.pos.z = this->actor.home.pos.z; + } + + if (this->unk302 & 1) { + if (this->timer == 0) { + if (CutsceneManager_IsNext(this->actor.csId)) { + CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor); + this->unk302 &= ~1; + } else { + CutsceneManager_Queue(this->actor.csId); + } + } + } else if (!(this->unk302 & 2) && (player->meleeWeaponState != 0)) { + if (player->meleeWeaponAnimation >= PLAYER_MWA_SPIN_ATTACK_1H) { + if (player->unk_B08 >= 0.85f) { + this->unk302 |= 1; + this->unk302 |= 2; + if (play->msgCtx.currentTextId == 0x59A) { + Message_CloseTextbox(play); + } + this->timer = 20; + return; + } + } + + if (play->msgCtx.currentTextId != 0x59A) { + // "Hold B and then release" + Message_StartTextbox(play, 0x59A, &this->actor); + } + } + } + + if (csId != this->csId) { + switch (csId) { + case 9: + Animation_PlayLoop(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_ARMS_FOLDED]); + break; + + case 10: + Animation_PlayLoop(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_CLAPPING]); + break; + + case 11: + Animation_PlayOnce(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_TEACH_SPIN_ATTACK]); + break; + + default: + break; + } + + this->csId = csId; + } +} + +// Choose behaviour? +void func_80A0BB08(BgDyYoseizo* this, PlayState* play) { + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 2)) { + func_80A0B834(this); + this->actionFunc = func_80A0B75C; + } + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 7)) { + this->actor.draw = BgDyYoseizo_Draw; + Animation_PlayLoop(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_LAYING_DOWN]); + this->actionFunc = func_80A0B184; + this->mouthIndex = 0; + this->actor.world.pos.y = this->actor.home.pos.y + 40.0f; + Actor_SetScale(&this->actor, 0.035f); + this->unk2F8 = 0; + } + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103) && + (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_103)]->id == 9)) { + Actor_SetScale(&this->actor, 0.01f); + Animation_PlayLoop(&this->skelAnime, sAnimations[GREATFAIRY_ANIM_ARMS_FOLDED]); + this->csId = 9; + this->actionFunc = BgDyYoseizo_TrainPlayer; + this->actor.draw = BgDyYoseizo_Draw; + } +} + +void BgDyYoseizo_Update(Actor* thisx, PlayState* play) { + BgDyYoseizo* this = THIS; + + this->actionFunc(this, play); + Actor_MoveWithGravity(&this->actor); + + DECR(this->timer); + + BgDyYoseizo_UpdateEffects(this, play); +} + +s32 BgDyYoseizo_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { + BgDyYoseizo* this = THIS; + + if (limbIndex == GREAT_FAIRY_LIMB_TORSO) { + rot->x += this->torsoRot.y; + } + + if (limbIndex == GREAT_FAIRY_LIMB_HEAD) { + rot->x += this->headRot.y; + rot->z += this->headRot.z; + } + + return false; +} + +/* Colour and shape of eyebrows, hair colour. */ +typedef enum GreatFairyAppearance { + /* 0 */ GREAT_FAIRY_APPEARANCE_MAGIC, // Orange + /* 1 */ GREAT_FAIRY_APPEARANCE_WISDOM, // Green + /* 2 */ GREAT_FAIRY_APPEARANCE_POWER, // Pink + /* 3 */ GREAT_FAIRY_APPEARANCE_COURAGE, // Purple + /* 4 */ GREAT_FAIRY_APPEARANCE_KINDNESS // Yellow +} GreatFairyAppearance; + +void BgDyYoseizo_Draw(Actor* thisx, PlayState* play) { + static TexturePtr sMouthTextures[] = { + gGreatFairyMouthClosedTex, + gGreatFairyMouthOpenTex, + }; + BgDyYoseizo* this = THIS; + GreatFairyAppearance appearance = GREAT_FAIRY_APPEARANCE_MAGIC; + + // The differing eyes and hair colours + switch (GREAT_FAIRY_GET_TYPE(&this->actor)) { + case GREAT_FAIRY_TYPE_POWER: + appearance = GREAT_FAIRY_APPEARANCE_POWER; + break; + + case GREAT_FAIRY_TYPE_WISDOM: + appearance = GREAT_FAIRY_APPEARANCE_WISDOM; + break; + + case GREAT_FAIRY_TYPE_COURAGE: + case GREAT_FAIRY_TYPE_KINDNESS: + appearance = GREAT_FAIRY_GET_TYPE(&this->actor); + break; + + default: // GREAT_FAIRY_APPEARANCE_MAGIC + break; + } + + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL25_Opa(play->state.gfxCtx); + + // Set eyes and hair colour, not actually animated. + AnimatedMat_DrawStepOpa(play, Lib_SegmentedToVirtual(gGreatFairyAppearenceTexAnim), appearance); + + // Draw mouth + { + Gfx* gfx = POLY_OPA_DISP; + s16 index = this->mouthIndex; + TexturePtr mouthTex = Lib_SegmentedToVirtual(sMouthTextures[index]); + + gSPSegment(&gfx[0], 0x09, mouthTex); + POLY_OPA_DISP = &gfx[1]; + } + + SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, + BgDyYoseizo_OverrideLimbDraw, NULL, &this->actor); + + CLOSE_DISPS(play->state.gfxCtx); + + BgDyYoseizo_DrawEffects(this, play); +} + +/* Effects functions */ + +void BgDyYoseizo_SpawnEffect(BgDyYoseizo* this, Vec3f* initPos, Vec3f* initVelocity, Vec3f* accel, + Color_RGB8* primColor, Color_RGB8* envColor, f32 scale, s16 life, s16 type) { + BgDyYoseizoEffect* effect = this->effects; + s16 i; + + for (i = 0; i < BG_DY_YOSEIZO_EFFECT_COUNT; i++, effect++) { + if (!effect->alive) { + effect->alive = true; + effect->pos = *initPos; + effect->velocity = *initVelocity; + effect->accel = *accel; + effect->primColor = *primColor; + effect->alpha = 0; + effect->envColor = *envColor; + effect->scale = scale; + effect->timer = life; + effect->type = type; + effect->pitch = 0; + effect->yaw = TRUNCF_BINANG(Rand_CenteredFloat(30000.0f)); + effect->roll = 0; + return; + } + } +} + +void BgDyYoseizo_UpdateEffects(BgDyYoseizo* this, PlayState* play) { + BgDyYoseizoEffect* effect = this->effects; + Player* player = GET_PLAYER(play); + Vec3f sp94; + Vec3f sp88; + s32 pad[2]; + f32 targetPitch; + f32 targetYaw; + f32 floatAngle; + s16 i = 0; + + for (i = 0; i < BG_DY_YOSEIZO_EFFECT_COUNT; i++, effect++) { + if (effect->alive) { + effect->roll += 3000; + + if (effect->type < GREAT_FAIRY_EFFECT_TRAJECTORY_CONVERGE_ON_PLAYER) { + effect->pos.x += effect->velocity.x; + effect->pos.y += effect->velocity.y; + effect->pos.z += effect->velocity.z; + effect->velocity.x += effect->accel.x; + effect->velocity.y += effect->accel.y; + effect->velocity.z += effect->accel.z; + } else { + Actor_PlaySfx(&this->actor, NA_SE_EV_HEALING - SFX_FLAG); + + sp94 = player->actor.world.pos; + sp94.y = player->actor.world.pos.y - 150.0f; + sp94.z = player->actor.world.pos.z - 50.0f; + + targetPitch = Math_Vec3f_Pitch(&effect->pos, &sp94); + targetYaw = Math_Vec3f_Yaw(&effect->pos, &sp94); + + floatAngle = effect->pitch; + Math_ApproachF(&floatAngle, targetPitch, 0.9f, 5000.0f); + effect->pitch = floatAngle; + + floatAngle = effect->yaw; + Math_ApproachF(&floatAngle, targetYaw, 0.9f, 5000.0f); + effect->yaw = floatAngle; + + Matrix_Push(); + Matrix_RotateYS(effect->yaw, MTXMODE_NEW); + Matrix_RotateXS(effect->pitch, MTXMODE_APPLY); + + sp94.x = sp94.y = sp94.z = 3.0f; + + Matrix_MultVec3f(&sp94, &sp88); + Matrix_Pop(); + effect->pos.x += sp88.x; + effect->pos.y += sp88.y; + effect->pos.z += sp88.z; + } + } + + // fade up, fade down, vanish and reset + if (effect->timer != 0) { + effect->timer--; + effect->alpha += 30; + + if (effect->alpha > 255) { + effect->alpha = 255; + } + } else { + effect->alpha -= 30; + + if (effect->alpha <= 0) { + effect->alpha = 0; + effect->alive = false; + } + } + } +} + +void BgDyYoseizo_DrawEffects(BgDyYoseizo* this, PlayState* play) { + static f32 sStretchFactors[] = { + 1.0f, 1.1f, 1.15f, 1.1f, 1.0f, 0.9f, 0.85f, 0.9f, + }; + GraphicsContext* gfxCtx = play->state.gfxCtx; + u8 setup = 0; + BgDyYoseizoEffect* effect = this->effects; + f32 stretchFactor = sStretchFactors[play->gameplayFrames % ARRAY_COUNT(sStretchFactors)]; + s16 i; + + OPEN_DISPS(gfxCtx); + + Gfx_SetupDL25_Xlu(play->state.gfxCtx); + + for (i = 0; i < BG_DY_YOSEIZO_EFFECT_COUNT; i++, effect++) { + if (effect->alive == true) { + if (setup == 0) { + gSPDisplayList(POLY_XLU_DISP++, gGreatFairyParticleSetupDL); + gDPPipeSync(POLY_XLU_DISP++); + setup++; + } + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, effect->primColor.r, effect->primColor.g, effect->primColor.b, + effect->alpha); + gDPSetEnvColor(POLY_XLU_DISP++, effect->envColor.r, effect->envColor.g, effect->envColor.b, 0); + + Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); + Matrix_ReplaceRotation(&play->billboardMtxF); + + Matrix_Scale(effect->scale, effect->scale * stretchFactor, 1.0f, MTXMODE_APPLY); + Matrix_RotateZS(effect->roll, MTXMODE_APPLY); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, gGreatFairyParticleDL); + } + } + + CLOSE_DISPS(gfxCtx); +} diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h index bd06cdb38..4aaf67e77 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h @@ -2,15 +2,65 @@ #define Z_BG_DY_YOSEIZO_H #include "global.h" +#include "overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h" +#include "objects/object_dy_obj/object_dy_obj.h" struct BgDyYoseizo; typedef void (*BgDyYoseizoActionFunc)(struct BgDyYoseizo*, PlayState*); +#define GREAT_FAIRY_GET_SWITCHFLAG(thisx) (((thisx)->params & 0xFE00) >> 9) +#define GREAT_FAIRY_GET_TYPE(thisx) ((thisx)->params & 0xF) +#define GREAT_FAIRY_ROTZ(thisx) ((thisx)->home.rot.z) + +typedef enum GreatFairyType { + /* 0 */ GREAT_FAIRY_TYPE_MAGIC, + /* 1 */ GREAT_FAIRY_TYPE_POWER, + /* 2 */ GREAT_FAIRY_TYPE_WISDOM, + /* 3 */ GREAT_FAIRY_TYPE_COURAGE, + /* 4 */ GREAT_FAIRY_TYPE_KINDNESS +} GreatFairyType; + +#define BG_DY_YOSEIZO_EFFECT_COUNT 200 + +typedef struct BgDyYoseizoEffect { + /* 0x00 */ u8 alive; // drawn if 1, respawn if 0 + /* 0x04 */ Vec3f pos; + /* 0x10 */ Vec3f velocity; + /* 0x1C */ Vec3f accel; + /* 0x28 */ Color_RGB8 primColor; + /* 0x2B */ Color_RGB8 envColor; + /* 0x2E */ s16 alpha; + /* 0x30 */ f32 scale; + /* 0x34 */ s16 timer; // lifetime + /* 0x36 */ s16 type; // 0 is general radiance, else is directed towards Player + /* 0x38 */ s16 pitch; + /* 0x3A */ s16 yaw; + /* 0x3C */ s16 roll; // all three are f32 in OoT +} BgDyYoseizoEffect; // size = 0x40 + typedef struct BgDyYoseizo { /* 0x0000 */ Actor actor; /* 0x0144 */ BgDyYoseizoActionFunc actionFunc; - /* 0x0148 */ char unk_148[0x33BC]; + /* 0x0148 */ SkelAnime skelAnime; + /* 0x018C */ Vec3s jointTable[GREAT_FAIRY_LIMB_MAX]; + /* 0x0234 */ Vec3s morphTable[GREAT_FAIRY_LIMB_MAX]; + /* 0x02DC */ Vec3s headRot; + /* 0x02DC */ Vec3s torsoRot; + /* 0x02E8 */ EnDyExtra* beam; + /* 0x02EC */ f32 unk2EC; // unused + /* 0x02F0 */ f32 unk2F0; + /* 0x02F4 */ f32 unk2F4; + /* 0x02F8 */ union { + s16 unk2F8; + s16 csId; // used on BgDyYoseizo_TrainPlayer + }; + /* 0x02FA */ s16 eyeIndex; + /* 0x02FC */ s16 mouthIndex; + /* 0x02FE */ s16 blinkTimer; + /* 0x0300 */ s16 timer; + /* 0x0302 */ u16 unk302; + /* 0x0304 */ BgDyYoseizoEffect effects[BG_DY_YOSEIZO_EFFECT_COUNT]; } BgDyYoseizo; // size = 0x3504 #endif // Z_BG_DY_YOSEIZO_H diff --git a/src/overlays/actors/ovl_Bg_F40_Block/z_bg_f40_block.c b/src/overlays/actors/ovl_Bg_F40_Block/z_bg_f40_block.c index 6a4c44b65..db4a1105a 100644 --- a/src/overlays/actors/ovl_Bg_F40_Block/z_bg_f40_block.c +++ b/src/overlays/actors/ovl_Bg_F40_Block/z_bg_f40_block.c @@ -238,7 +238,7 @@ void BgF40Block_Init(Actor* thisx, PlayState* play) { } if (this->path != NULL) { - if (Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCH_FLAG(&this->dyna.actor))) { this->actionFunc = func_80BC4530; this->dyna.actor.speed = 40.0f; func_80BC3A2C(this, play); @@ -261,7 +261,7 @@ void BgF40Block_Destroy(Actor* thisx, PlayState* play) { void func_80BC41AC(BgF40Block* this, PlayState* play) { if (func_80BC3D08(this, play, 1)) { - if (!Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCHFLAG(&this->dyna.actor))) { + if (!Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCH_FLAG(&this->dyna.actor))) { func_80BC4038(this); this->actionFunc = func_80BC44F4; } @@ -314,14 +314,14 @@ void func_80BC4344(BgF40Block* this, PlayState* play) { } void func_80BC4380(BgF40Block* this, PlayState* play) { - if (Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCH_FLAG(&this->dyna.actor))) { this->actionFunc = func_80BC4344; } } void func_80BC43CC(BgF40Block* this, PlayState* play) { if (func_80BC3D08(this, play, 1)) { - if (Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCH_FLAG(&this->dyna.actor))) { func_80BC4038(this); this->actionFunc = func_80BC4344; } @@ -356,7 +356,7 @@ void func_80BC44F4(BgF40Block* this, PlayState* play) { } void func_80BC4530(BgF40Block* this, PlayState* play) { - if (!Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCHFLAG(&this->dyna.actor))) { + if (!Flags_GetSwitch(play, BGF40BLOCK_GET_SWITCH_FLAG(&this->dyna.actor))) { this->actionFunc = func_80BC44F4; } } diff --git a/src/overlays/actors/ovl_Bg_F40_Block/z_bg_f40_block.h b/src/overlays/actors/ovl_Bg_F40_Block/z_bg_f40_block.h index 228fb6bfd..f74dc754a 100644 --- a/src/overlays/actors/ovl_Bg_F40_Block/z_bg_f40_block.h +++ b/src/overlays/actors/ovl_Bg_F40_Block/z_bg_f40_block.h @@ -8,7 +8,7 @@ struct BgF40Block; typedef void (*BgF40BlockActionFunc)(struct BgF40Block*, PlayState*); #define BGF40BLOCK_GET_PATH_INDEX(thisx) (((thisx)->params & 0x1FC) >> 2) -#define BGF40BLOCK_GET_SWITCHFLAG(thisx) (((thisx)->params & 0xFE00) >> 9) +#define BGF40BLOCK_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) #define BGF40BLOCK_PATH_INDEX_NONE 0x3F diff --git a/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c b/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c index be3c9cb47..18063efce 100644 --- a/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c +++ b/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c @@ -1,7 +1,7 @@ /* * File: z_bg_f40_switch.c * Overlay: ovl_Bg_F40_Switch - * Description: Stone Tower Switch + * Description: Stone Tower FloorSwitch */ #include "z_bg_f40_switch.h" @@ -73,7 +73,7 @@ void BgF40Switch_CheckAll(BgF40Switch* this, PlayState* play) { actorAsSwitch->isPressed = isPressed; } if (actorAsSwitch->isPressed) { - switchFlag = BGF40SWITCH_GET_SWITCHFLAG(&actorAsSwitch->dyna.actor); + switchFlag = BGF40SWITCH_GET_SWITCH_FLAG(&actorAsSwitch->dyna.actor); if ((switchFlag >= 0) && (switchFlag < 0x80)) { pressedSwitchFlags[(switchFlag & ~0x1F) >> 5] |= 1 << (switchFlag & 0x1F); if (!actorAsSwitch->wasPressed && (actorAsSwitch->actionFunc == BgF40Switch_IdleUnpressed) && @@ -87,7 +87,7 @@ void BgF40Switch_CheckAll(BgF40Switch* this, PlayState* play) { for (actor = play->actorCtx.actorLists[ACTORCAT_SWITCH].first; actor != NULL; actor = actor->next) { if ((actor->id == ACTOR_BG_F40_SWITCH) && (actor->room == this->dyna.actor.room) && (actor->update != NULL)) { - switchFlag = BGF40SWITCH_GET_SWITCHFLAG(actor); + switchFlag = BGF40SWITCH_GET_SWITCH_FLAG(actor); if ((switchFlag >= 0) && (switchFlag < 0x80) && Flags_GetSwitch(play, switchFlag) && !(pressedSwitchFlags[(switchFlag & ~0x1F) >> 5] & (1 << (switchFlag & 0x1F)))) { Flags_UnsetSwitch(play, switchFlag); @@ -113,7 +113,7 @@ void BgF40Switch_Init(Actor* thisx, PlayState* play) { this->actionFunc = BgF40Switch_IdleUnpressed; this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + 1.0f; DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); - DynaPolyActor_LoadMesh(play, &this->dyna, &object_f40_switch_Colheader_000118); + DynaPolyActor_LoadMesh(play, &this->dyna, &gStoneTowerFloorSwitchCol); if (!sBgF40SwitchGlobalsInitialized) { sBgF40SwitchLastUpdateFrame = play->gameplayFrames; sBgF40SwitchGlobalsInitialized = true; @@ -160,13 +160,13 @@ void BgF40Switch_WaitToPress(BgF40Switch* this, PlayState* play) { if (!this->isInitiator || (this->dyna.actor.csId == CS_ID_NONE)) { this->actionFunc = BgF40Switch_Press; if (this->isInitiator) { - Flags_SetSwitch(play, BGF40SWITCH_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BGF40SWITCH_GET_SWITCH_FLAG(&this->dyna.actor)); } } else if (CutsceneManager_IsNext(this->dyna.actor.csId)) { CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor); this->actionFunc = BgF40Switch_Press; if (this->isInitiator) { - Flags_SetSwitch(play, BGF40SWITCH_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BGF40SWITCH_GET_SWITCH_FLAG(&this->dyna.actor)); } } else { CutsceneManager_Queue(this->dyna.actor.csId); @@ -189,6 +189,6 @@ void BgF40Switch_Update(Actor* thisx, PlayState* play) { void BgF40Switch_Draw(Actor* thisx, PlayState* play) { BgF40Switch* this = THIS; - Gfx_DrawDListOpa(play, object_f40_switch_DL_000438); - Gfx_DrawDListOpa(play, object_f40_switch_DL_000390); + Gfx_DrawDListOpa(play, gStoneTowerFloorSwitchDL); + Gfx_DrawDListOpa(play, gStoneTowerFloorSwitchOutlineDL); } diff --git a/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.h b/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.h index cfa8c5462..2d9fc589b 100644 --- a/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.h +++ b/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.h @@ -5,7 +5,7 @@ struct BgF40Switch; -#define BGF40SWITCH_GET_SWITCHFLAG(thisx) (((thisx)->params & 0xFE00) >> 9) +#define BGF40SWITCH_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) typedef void (*BgF40SwitchActionFunc)(struct BgF40Switch*, PlayState*); diff --git a/src/overlays/actors/ovl_Bg_F40_Swlift/z_bg_f40_swlift.c b/src/overlays/actors/ovl_Bg_F40_Swlift/z_bg_f40_swlift.c index 039d20f3c..9b210c1b8 100644 --- a/src/overlays/actors/ovl_Bg_F40_Swlift/z_bg_f40_swlift.c +++ b/src/overlays/actors/ovl_Bg_F40_Swlift/z_bg_f40_swlift.c @@ -51,7 +51,7 @@ void BgF40Swlift_Init(Actor* thisx, PlayState* play) { } sHeights[index] = this->dyna.actor.world.pos.y; - sSwitchFlags[index] = BG_F40_SWLIFT_GET_SWITCHFLAG(thisx); + sSwitchFlags[index] = BG_F40_SWLIFT_GET_SWITCH_FLAG(thisx); if (index != 0) { Actor_Kill(&this->dyna.actor); return; diff --git a/src/overlays/actors/ovl_Bg_F40_Swlift/z_bg_f40_swlift.h b/src/overlays/actors/ovl_Bg_F40_Swlift/z_bg_f40_swlift.h index e377b73e0..e2931698e 100644 --- a/src/overlays/actors/ovl_Bg_F40_Swlift/z_bg_f40_swlift.h +++ b/src/overlays/actors/ovl_Bg_F40_Swlift/z_bg_f40_swlift.h @@ -1,7 +1,7 @@ #ifndef Z_BG_F40_SWLIFT_H #define Z_BG_F40_SWLIFT_H -#define BG_F40_SWLIFT_GET_SWITCHFLAG(thisx) ((thisx)->params & 0xFF) +#define BG_F40_SWLIFT_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0xFF) #define BG_F40_SWLIFT_GET_INDEX(thisx) (((thisx)->params >> 8) & 0xFF) #include "global.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Bombwall/z_bg_haka_bombwall.c b/src/overlays/actors/ovl_Bg_Haka_Bombwall/z_bg_haka_bombwall.c index fc209773b..a9e70027c 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Bombwall/z_bg_haka_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Haka_Bombwall/z_bg_haka_bombwall.c @@ -160,14 +160,15 @@ void BgHakaBombwall_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); DynaPolyActor_Init(&this->dyna, 0); Collider_InitCylinder(play, &this->collider); - if (Flags_GetSwitch(play, BGHAKABOMBWALL_GET_7F(thisx))) { + if (Flags_GetSwitch(play, BGHAKABOMBWALL_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->dyna.actor); - } else { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_haka_obj_Colheader_000148); - Collider_SetCylinder(play, &this->collider, &this->dyna.actor, &sCylinderInit); - Collider_UpdateCylinder(&this->dyna.actor, &this->collider); - func_80BD6260(this); + return; } + + DynaPolyActor_LoadMesh(play, &this->dyna, &object_haka_obj_Colheader_000148); + Collider_SetCylinder(play, &this->collider, &this->dyna.actor, &sCylinderInit); + Collider_UpdateCylinder(&this->dyna.actor, &this->collider); + func_80BD6260(this); } void BgHakaBombwall_Destroy(Actor* thisx, PlayState* play) { @@ -200,7 +201,7 @@ void BgHakaBombwall_PlayCutscene(BgHakaBombwall* this, PlayState* play) { CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor); func_80BD5E6C(this, play); this->dyna.actor.draw = NULL; - Flags_SetSwitch(play, BGHAKABOMBWALL_GET_7F(&this->dyna.actor)); + Flags_SetSwitch(play, BGHAKABOMBWALL_GET_SWITCH_FLAG(&this->dyna.actor)); SoundSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 0x3C, NA_SE_EV_WALL_BROKEN); DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId); BgHakaBombwall_SetupEndCutscene(this); diff --git a/src/overlays/actors/ovl_Bg_Haka_Bombwall/z_bg_haka_bombwall.h b/src/overlays/actors/ovl_Bg_Haka_Bombwall/z_bg_haka_bombwall.h index 9e5bd1c43..cb2ce7d02 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Bombwall/z_bg_haka_bombwall.h +++ b/src/overlays/actors/ovl_Bg_Haka_Bombwall/z_bg_haka_bombwall.h @@ -3,7 +3,7 @@ #include "global.h" -#define BGHAKABOMBWALL_GET_7F(thisx) ((thisx)->params & 0x7F) +#define BGHAKABOMBWALL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) struct BgHakaBombwall; diff --git a/src/overlays/actors/ovl_Bg_Hakugin_Bombwall/z_bg_hakugin_bombwall.c b/src/overlays/actors/ovl_Bg_Hakugin_Bombwall/z_bg_hakugin_bombwall.c index a1d1ebd48..3f043bcc2 100644 --- a/src/overlays/actors/ovl_Bg_Hakugin_Bombwall/z_bg_hakugin_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Hakugin_Bombwall/z_bg_hakugin_bombwall.c @@ -316,7 +316,7 @@ void BgHakuginBombwall_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, 0); Collider_InitCylinder(play, &this->collider); - if (Flags_GetSwitch(play, BGHAKUGIN_BOMBWALL_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGHAKUGIN_BOMBWALL_SWITCH_FLAG(&this->dyna.actor))) { Actor_Kill(&this->dyna.actor); return; } @@ -400,7 +400,7 @@ void func_80ABCD98(BgHakuginBombwall* this, PlayState* play) { ptr->unk_24(this, play); this->dyna.actor.draw = NULL; this->unk_1AC = 20; - Flags_SetSwitch(play, BGHAKUGIN_BOMBWALL_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BGHAKUGIN_BOMBWALL_SWITCH_FLAG(&this->dyna.actor)); DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId); this->actionFunc = func_80ABCE60; } else { diff --git a/src/overlays/actors/ovl_Bg_Hakugin_Bombwall/z_bg_hakugin_bombwall.h b/src/overlays/actors/ovl_Bg_Hakugin_Bombwall/z_bg_hakugin_bombwall.h index 24b04139e..78b7bf9a8 100644 --- a/src/overlays/actors/ovl_Bg_Hakugin_Bombwall/z_bg_hakugin_bombwall.h +++ b/src/overlays/actors/ovl_Bg_Hakugin_Bombwall/z_bg_hakugin_bombwall.h @@ -9,7 +9,7 @@ typedef void (*BgHakuginBombwallActionFunc)(struct BgHakuginBombwall*, PlayState typedef s32 (*BgHakuginBombwallUnkFunc)(struct BgHakuginBombwall*, PlayState*); typedef void (*BgHakuginBombwallUnkFunc2)(struct BgHakuginBombwall*, PlayState*); -#define BGHAKUGIN_BOMBWALL_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define BGHAKUGIN_BOMBWALL_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define BGHAKUGIN_BOMBWALL_100(thisx) (((thisx)->params >> 8) & 1) typedef struct BgHakuginBombwall { diff --git a/src/overlays/actors/ovl_Bg_Hakugin_Elvpole/z_bg_hakugin_elvpole.c b/src/overlays/actors/ovl_Bg_Hakugin_Elvpole/z_bg_hakugin_elvpole.c index b4c653b99..35e03c438 100644 --- a/src/overlays/actors/ovl_Bg_Hakugin_Elvpole/z_bg_hakugin_elvpole.c +++ b/src/overlays/actors/ovl_Bg_Hakugin_Elvpole/z_bg_hakugin_elvpole.c @@ -42,8 +42,8 @@ void BgHakuginElvpole_Init(Actor* thisx, PlayState* play) { this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); this->unk_15C = 0; this->unk_160 = false; - if ((BGHAKUGINELVPOLE_GET_SWITCHFLAG(&this->dyna.actor) != 0x7F) && - Flags_GetSwitch(play, BGHAKUGINELVPOLE_GET_SWITCHFLAG(&this->dyna.actor))) { + if ((BGHAKUGINELVPOLE_GET_SWITCH_FLAG(&this->dyna.actor) != 0x7F) && + Flags_GetSwitch(play, BGHAKUGINELVPOLE_GET_SWITCH_FLAG(&this->dyna.actor))) { this->unk_15E = 0x64; } else { this->unk_15E = -1; @@ -81,12 +81,12 @@ void func_80ABD92C(BgHakuginElvpole* this, PlayState* play) { sp28 = true; } else { this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 320.0f; - Flags_UnsetSwitch(play, BGHAKUGINELVPOLE_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_UnsetSwitch(play, BGHAKUGINELVPOLE_GET_SWITCH_FLAG(&this->dyna.actor)); this->unk_15E = -1; Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_STONEDOOR_STOP); } - } else if ((BGHAKUGINELVPOLE_GET_SWITCHFLAG(&this->dyna.actor) != 0x7F) && - Flags_GetSwitch(play, BGHAKUGINELVPOLE_GET_SWITCHFLAG(&this->dyna.actor))) { + } else if ((BGHAKUGINELVPOLE_GET_SWITCH_FLAG(&this->dyna.actor) != 0x7F) && + Flags_GetSwitch(play, BGHAKUGINELVPOLE_GET_SWITCH_FLAG(&this->dyna.actor))) { this->unk_15E = 0x64; this->unk_160 = true; } diff --git a/src/overlays/actors/ovl_Bg_Hakugin_Elvpole/z_bg_hakugin_elvpole.h b/src/overlays/actors/ovl_Bg_Hakugin_Elvpole/z_bg_hakugin_elvpole.h index ace71e7b3..575a0d8cb 100644 --- a/src/overlays/actors/ovl_Bg_Hakugin_Elvpole/z_bg_hakugin_elvpole.h +++ b/src/overlays/actors/ovl_Bg_Hakugin_Elvpole/z_bg_hakugin_elvpole.h @@ -5,7 +5,7 @@ struct BgHakuginElvpole; -#define BGHAKUGINELVPOLE_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define BGHAKUGINELVPOLE_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) typedef void (*BgHakuginElvpoleActionFunc)(struct BgHakuginElvpole*, PlayState*); diff --git a/src/overlays/actors/ovl_Bg_Hakugin_Post/z_bg_hakugin_post.c b/src/overlays/actors/ovl_Bg_Hakugin_Post/z_bg_hakugin_post.c index 2a79bfd08..dc20a1fd3 100644 --- a/src/overlays/actors/ovl_Bg_Hakugin_Post/z_bg_hakugin_post.c +++ b/src/overlays/actors/ovl_Bg_Hakugin_Post/z_bg_hakugin_post.c @@ -155,9 +155,9 @@ void func_80A9AFB4(BgHakuginPost* this, PlayState* play, BgHakuginPostUnkStruct* unkStruct->unk_0000[i].unk_00 = BGHAKUGINPOST_GET_7(&this->dyna.actor); Math_Vec3f_Copy(&unkStruct->unk_0000[i].unk_08, &this->dyna.actor.world.pos); Math_Vec3f_Copy(&unkStruct->unk_0000[i].unk_14, &this->dyna.actor.world.pos); - unkStruct->unk_0000[i].unk_2E = BGHAKUGINPOST_GET_7F00(&this->dyna.actor); + unkStruct->unk_0000[i].switchFlag = BGHAKUGINPOST_GET_SWITCH_FLAG(&this->dyna.actor); if (D_80A9D880[unkStruct->unk_0000[i].unk_00].unk_04) { - if (Flags_GetSwitch(play, unkStruct->unk_0000[i].unk_2E)) { + if (Flags_GetSwitch(play, unkStruct->unk_0000[i].switchFlag)) { unkStruct->unk_0000[i].unk_34 = 5; } else { unkStruct->unk_0000[i].unk_34 = 1; @@ -184,7 +184,7 @@ void func_80A9B160(BgHakuginPostUnkStruct* unkStruct, PlayState* play) { unkStruct->unk_0000[i].unk_24 = 0.0f; unkStruct->unk_0000[i].unk_34 = 1; if (D_80A9D880[unkStruct->unk_0000[i].unk_00].unk_04 != 0) { - Flags_UnsetSwitch(play, unkStruct->unk_0000[i].unk_2E); + Flags_UnsetSwitch(play, unkStruct->unk_0000[i].switchFlag); } } } @@ -240,25 +240,25 @@ void func_80A9B384(Vec3f* arg0) { void func_80A9B3BC(BgHakuginPost* this, PlayState* play) { s32 pad; - s32 sp28 = BGHAKUGINPOST_GET_7F00(&this->dyna.actor); - s32 sp24 = BGHAKUGINPOST_GET_7F00(&this->dyna.actor) + 1; + s32 switchFlag1 = BGHAKUGINPOST_GET_SWITCH_FLAG(&this->dyna.actor); + s32 switchFlag2 = BGHAKUGINPOST_GET_SWITCH_FLAG(&this->dyna.actor) + 1; s32 sp20; s32 sp1C; - if (Flags_GetSwitch(play, sp28)) { + if (Flags_GetSwitch(play, switchFlag1)) { sp20 = true; } else { sp20 = false; } - if (Flags_GetSwitch(play, sp24)) { + if (Flags_GetSwitch(play, switchFlag2)) { sp1C = true; } else { sp1C = false; } if (!(sp20 | sp1C)) { - Flags_SetSwitch(play, sp28); + Flags_SetSwitch(play, switchFlag1); this->unk_170 = true; } else { this->unk_170 = sp20; @@ -269,27 +269,27 @@ void func_80A9B3BC(BgHakuginPost* this, PlayState* play) { void func_80A9B46C(BgHakuginPost* this, PlayState* play) { s32 pad; - s32 sp30 = BGHAKUGINPOST_GET_7F00(&this->dyna.actor); - s32 sp2C = BGHAKUGINPOST_GET_7F00(&this->dyna.actor) + 1; + s32 switchFlag1 = BGHAKUGINPOST_GET_SWITCH_FLAG(&this->dyna.actor); + s32 switchFlag2 = BGHAKUGINPOST_GET_SWITCH_FLAG(&this->dyna.actor) + 1; s32 sp28; s32 sp24; - if (Flags_GetSwitch(play, sp30)) { + if (Flags_GetSwitch(play, switchFlag1)) { sp28 = true; } else { sp28 = false; } - if (Flags_GetSwitch(play, sp2C)) { + if (Flags_GetSwitch(play, switchFlag2)) { sp24 = true; } else { sp24 = false; } if (!this->unk_170 && (sp28 == 1)) { - Flags_UnsetSwitch(play, sp2C); + Flags_UnsetSwitch(play, switchFlag2); } else if (!this->unk_174 && (sp24 == 1)) { - Flags_UnsetSwitch(play, sp30); + Flags_UnsetSwitch(play, switchFlag1); } this->unk_170 = sp28; @@ -668,7 +668,7 @@ void func_80A9C854(BgHakuginPost* this, PlayState* play) { for (i = 0; i < D_80A9E028.count; i++) { ColliderCylinder* collider = D_80A9E028.unk_0000[i].collider; - if ((collider != NULL) && Flags_GetSwitch(play, D_80A9E028.unk_0000[i].unk_2E)) { + if ((collider != NULL) && Flags_GetSwitch(play, D_80A9E028.unk_0000[i].switchFlag)) { sp28 = false; break; } @@ -681,9 +681,9 @@ void func_80A9C854(BgHakuginPost* this, PlayState* play) { } if (sp38) { - Flags_SetSwitch(play, this->dyna.actor.home.rot.x & 0x7F); + Flags_SetSwitch(play, BGHAKUGINPOST_GET_SWITCH_FLAG_2(&this->dyna.actor)); } else { - Flags_UnsetSwitch(play, this->dyna.actor.home.rot.x & 0x7F); + Flags_UnsetSwitch(play, BGHAKUGINPOST_GET_SWITCH_FLAG_2(&this->dyna.actor)); } } @@ -841,7 +841,7 @@ void func_80A9CE1C(BgHakuginPost* this, PlayState* play) { D_80A9E028.unk_0000[i].unk_34 = 2; Player_PlaySfx(player, NA_SE_IT_HAMMER_HIT); Audio_PlaySfx_2(NA_SE_EV_SLIDE_DOOR_OPEN); - Flags_SetSwitch(play, D_80A9E028.unk_0000[i].unk_2E); + Flags_SetSwitch(play, D_80A9E028.unk_0000[i].switchFlag); this->unk_178 = 20; func_80A9D2C4(this, func_80A9CE00, D_80A9E028.unk_0000[i].unk_14.y + 50.0f, D_80A9E028.unk_0000[i].csId, D_80A9E028.unk_0000[i].additionalCsId); diff --git a/src/overlays/actors/ovl_Bg_Hakugin_Post/z_bg_hakugin_post.h b/src/overlays/actors/ovl_Bg_Hakugin_Post/z_bg_hakugin_post.h index 4797a684a..897228bb9 100644 --- a/src/overlays/actors/ovl_Bg_Hakugin_Post/z_bg_hakugin_post.h +++ b/src/overlays/actors/ovl_Bg_Hakugin_Post/z_bg_hakugin_post.h @@ -9,7 +9,8 @@ typedef void (*BgHakuginPostActionFunc)(struct BgHakuginPost*, PlayState*); typedef void (*BgHakuginPostFunc)(struct BgHakuginPost*); #define BGHAKUGINPOST_GET_7(thisx) ((thisx)->params & 7) -#define BGHAKUGINPOST_GET_7F00(thisx) (((thisx)->params >> 8) & 0x7F) +#define BGHAKUGINPOST_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) +#define BGHAKUGINPOST_GET_SWITCH_FLAG_2(thisx) (((thisx)->home.rot.x) & 0x7F) typedef struct { /* 0x00 */ s32 unk_00; @@ -21,7 +22,7 @@ typedef struct { /* 0x28 */ s16 unk_28; /* 0x2A */ s16 csId; /* 0x2C */ s16 additionalCsId; - /* 0x2E */ u8 unk_2E; + /* 0x2E */ u8 switchFlag; /* 0x2F */ u8 unk_2F; /* 0x30 */ s8 unk_30; /* 0x34 */ s32 unk_34; diff --git a/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.c b/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.c index 583384c7d..4ecce9c3a 100644 --- a/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.c +++ b/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.c @@ -121,7 +121,7 @@ void BgHakuginSwitch_Init(Actor* thisx, PlayState* play) { s32 pad2; s32 sp28; - if (Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor))) { sp30 = true; } else { sp30 = false; @@ -228,7 +228,7 @@ void func_80B15B74(BgHakuginSwitch* this, PlayState* play) { s32 sp24; s32 sp20; - if (Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor))) { sp2C = 1; } else { sp2C = 0; @@ -274,9 +274,9 @@ void func_80B15B74(BgHakuginSwitch* this, PlayState* play) { if (sp24) { if (sp20 == 1) { - Flags_SetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor)); } else if (sp20 == 0) { - Flags_UnsetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_UnsetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor)); } D_80B16AF0 = play->gameplayFrames; @@ -329,7 +329,7 @@ void func_80B15F88(BgHakuginSwitch* this, PlayState* play) { BgHakuginSwitchStruct* sp18 = &D_80B1688C[BGHAKUGINSWITCH_GET_7(&this->dyna.actor)]; s32 phi_v1; - if (Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor))) { phi_a0 = true; } else { phi_a0 = false; @@ -384,9 +384,9 @@ void func_80B161A0(BgHakuginSwitch* this, PlayState* play) { if (CutsceneManager_IsNext(this->curCsId)) { CutsceneManager_StartWithPlayerCs(this->curCsId, &this->dyna.actor); if (this->unk_1BE != 0) { - Flags_SetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor)); } else { - Flags_UnsetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_UnsetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor)); } this->unk_1BF = 50; this->unk_1B4(this, play); @@ -421,7 +421,7 @@ void func_80B162AC(BgHakuginSwitch* this, PlayState* play) { } if (sp30 == 1) { - if (Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor))) { sp24 = true; } } @@ -465,7 +465,7 @@ void func_80B16494(BgHakuginSwitch* this, PlayState* play) { } void func_80B16520(BgHakuginSwitch* this, PlayState* play) { - if (!Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCHFLAG(&this->dyna.actor))) { + if (!Flags_GetSwitch(play, BGHAKUGINSWITCH_GET_SWITCH_FLAG(&this->dyna.actor))) { if (BGHAKUGINSWITCH_GET_7(&this->dyna.actor) == BGHAKUGINSWITCH_GET_7_1) { func_80B16180(this, func_80B165A0, 0, this->additionalCsId); } else { diff --git a/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.h b/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.h index caf3c2f65..f8a27429d 100644 --- a/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.h +++ b/src/overlays/actors/ovl_Bg_Hakugin_Switch/z_bg_hakugin_switch.h @@ -10,7 +10,7 @@ typedef void (*BgHakuginSwitchUnkFunc)(struct BgHakuginSwitch*, PlayState*); #define BGHAKUGINSWITCH_GET_7(thisx) ((thisx)->params & 7) #define BGHAKUGINSWITCH_GET_10(thisx) (((thisx)->params >> 4) & 1) -#define BGHAKUGINSWITCH_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F) +#define BGHAKUGINSWITCH_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) #define BGHAKUGINSWITCH_GET_7_1 1 diff --git a/src/overlays/actors/ovl_Bg_Ikana_Bombwall/z_bg_ikana_bombwall.c b/src/overlays/actors/ovl_Bg_Ikana_Bombwall/z_bg_ikana_bombwall.c index edcda4b37..e06b788c4 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Bombwall/z_bg_ikana_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Ikana_Bombwall/z_bg_ikana_bombwall.c @@ -242,7 +242,7 @@ void BgIkanaBombwall_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, 0); Collider_InitCylinder(play, &this->collider); - if (Flags_GetSwitch(play, BGIKANABOMBWALL_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGIKANABOMBWALL_GET_SWITCH_FLAG(&this->dyna.actor))) { Actor_Kill(&this->dyna.actor); return; } @@ -333,7 +333,7 @@ void func_80BD503C(BgIkanaBombwall* this, PlayState* play) { } this->dyna.actor.draw = NULL; SoundSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 60, NA_SE_EV_WALL_BROKEN); - Flags_SetSwitch(play, BGIKANABOMBWALL_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BGIKANABOMBWALL_GET_SWITCH_FLAG(&this->dyna.actor)); if (!BGIKANABOMBWALL_GET_100(&this->dyna.actor)) { DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId); } diff --git a/src/overlays/actors/ovl_Bg_Ikana_Bombwall/z_bg_ikana_bombwall.h b/src/overlays/actors/ovl_Bg_Ikana_Bombwall/z_bg_ikana_bombwall.h index e9ff850ad..393e1d9e6 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Bombwall/z_bg_ikana_bombwall.h +++ b/src/overlays/actors/ovl_Bg_Ikana_Bombwall/z_bg_ikana_bombwall.h @@ -7,7 +7,7 @@ struct BgIkanaBombwall; typedef void (*BgIkanaBombwallActionFunc)(struct BgIkanaBombwall*, PlayState*); -#define BGIKANABOMBWALL_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define BGIKANABOMBWALL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define BGIKANABOMBWALL_GET_100(thisx) (((thisx)->params >> 8) & 1) typedef struct BgIkanaBombwall { diff --git a/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.c b/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.c index 4646b8d45..a0062a62b 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.c +++ b/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.c @@ -153,7 +153,7 @@ void BgIkanaDharma_WaitForHit(BgIkanaDharma* this, PlayState* play) { if (wasHit && (sFirstHitBgIkanaDharma == NULL)) { sFirstHitBgIkanaDharma = this2; - Flags_SetSwitch(play, BGIKANADHARMA_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BGIKANADHARMA_GET_SWITCH_FLAG(&this->dyna.actor)); tempAngle1 = BINANG_ADD(this->dyna.actor.yawTowardsPlayer, 0x8000); tempAngle2 = (BINANG_SUB(player->actor.shape.rot.y, tempAngle1) >> 1); this->dyna.actor.world.rot.y = tempAngle1 + tempAngle2 + 0xF000; diff --git a/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.h b/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.h index ac1bcadf0..a8c08e364 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.h +++ b/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.h @@ -3,7 +3,7 @@ #include "global.h" -#define BGIKANADHARMA_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F) +#define BGIKANADHARMA_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) #define BGIKANADHARMA_IS_CHILD(thisx) (((thisx)->params >> 5) & 1) #define BGIKANADHARMA_NUM_SEGMENTS(thisx) ((thisx)->params & 0xF) #define BGIKANADHARMA_PARAMS(switchFlag, isChild, numSegments) (((switchFlag & 0x7F) << 8) | ((isChild & 1) << 5) | (numSegments & 0xF)) diff --git a/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.c b/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.c index 23e707d7b..8850d8852 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.c +++ b/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.c @@ -169,7 +169,7 @@ void func_80B80440(BgIkanaRotaryroom* this, PlayState* play) { Matrix_Push(); Matrix_SetTranslateRotateYXZ(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot); - if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_7F00(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_SWITCH_FLAG_2(&this->dyna.actor))) { Matrix_Translate(D_80B82178.x, D_80B82178.y, D_80B82178.z, MTXMODE_APPLY); } else { Matrix_Translate(D_80B8216C.x, D_80B8216C.y, D_80B8216C.z, MTXMODE_APPLY); @@ -195,7 +195,7 @@ void func_80B80550(BgIkanaRotaryroom* this, PlayState* play) { MtxF sp68; Vec3s sp60; - if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_FE(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_SWITCH_FLAG_1(&this->dyna.actor))) { spC4 = 1; } else { spC4 = 0; @@ -494,10 +494,10 @@ s32 func_80B80F08(BgIkanaRotaryroom* this, PlayState* play) { Matrix_Pop(); if (Math3D_Vec3fDistSq(&sp34, &sp28) < 3.0f) { - if (!Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_7F00(&this->dyna.actor))) { + if (!Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_SWITCH_FLAG_2(&this->dyna.actor))) { sp24 = true; } - Flags_SetSwitch(play, BGIKANAROTARYROOM_GET_7F00(&this->dyna.actor)); + Flags_SetSwitch(play, BGIKANAROTARYROOM_GET_SWITCH_FLAG_2(&this->dyna.actor)); } } return sp24; @@ -708,7 +708,7 @@ void BgIkanaRotaryroom_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); - if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_FE(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_SWITCH_FLAG_1(&this->dyna.actor))) { this->dyna.actor.shape.rot.x = -0x8000; } else { this->dyna.actor.shape.rot.x = 0; @@ -753,15 +753,15 @@ void func_80B818B4(BgIkanaRotaryroom* this) { void func_80B818C8(Actor* thisx, PlayState* play) { BgIkanaRotaryroom* this = THIS; - s32 sp20; + s32 switchFlag; if (this->collider.base.acFlags & AC_HIT) { this->collider.base.acFlags &= ~AC_HIT; - sp20 = BGIKANAROTARYROOM_GET_FE(&this->dyna.actor); - if (Flags_GetSwitch(play, sp20)) { - Flags_UnsetSwitch(play, sp20); + switchFlag = BGIKANAROTARYROOM_GET_SWITCH_FLAG_1(&this->dyna.actor); + if (Flags_GetSwitch(play, switchFlag)) { + Flags_UnsetSwitch(play, switchFlag); } else { - Flags_SetSwitch(play, sp20); + Flags_SetSwitch(play, switchFlag); } func_80B81978(this); } else { @@ -866,7 +866,7 @@ void func_80B81BA0(Actor* thisx, PlayState* play) { Quake_SetDuration(quakeIndex, 15); } - if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_FE(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_SWITCH_FLAG_1(&this->dyna.actor))) { if (this->dyna.actor.shape.rot.x < 0) { this->dyna.actor.shape.rot.x = -0x8000; sp30 = 1; diff --git a/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.h b/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.h index 4184220e0..e2737e0c2 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.h +++ b/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.h @@ -10,8 +10,8 @@ typedef void (*BgIkanaRotaryroomUnkFunc)(Actor*, PlayState*); typedef void (*BgIkanaRotaryroomUnkFunc2)(struct BgIkanaRotaryroom*, PlayState*); #define BGIKANAROTARYROOM_GET_1(thisx) ((thisx)->params & 1) -#define BGIKANAROTARYROOM_GET_FE(thisx) (((thisx)->params >> 1) & 0x7F) -#define BGIKANAROTARYROOM_GET_7F00(thisx) (((thisx)->params >> 8) & 0x7F) +#define BGIKANAROTARYROOM_GET_SWITCH_FLAG_1(thisx) (((thisx)->params >> 1) & 0x7F) +#define BGIKANAROTARYROOM_GET_SWITCH_FLAG_2(thisx) (((thisx)->params >> 8) & 0x7F) typedef struct { /* 0x00 */ Actor* unk_00; diff --git a/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.c b/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.c index 4a0abb472..6891956db 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.c +++ b/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.c @@ -56,10 +56,10 @@ static InitChainEntry sInitChain[] = { }; s32 BgIkanaShutter_AllSwitchesPressed(BgIkanaShutter* this, PlayState* play) { - return Flags_GetSwitch(play, this->dyna.actor.params & 0x7F) && - Flags_GetSwitch(play, (this->dyna.actor.params & 0x7F) + 1) && - Flags_GetSwitch(play, (this->dyna.actor.params & 0x7F) + 2) && - Flags_GetSwitch(play, (this->dyna.actor.params & 0x7F) + 3); + return Flags_GetSwitch(play, BGIKANASHUTTER_GET_SWITCH_FLAG(&this->dyna.actor)) && + Flags_GetSwitch(play, BGIKANASHUTTER_GET_SWITCH_FLAG(&this->dyna.actor) + 1) && + Flags_GetSwitch(play, BGIKANASHUTTER_GET_SWITCH_FLAG(&this->dyna.actor) + 2) && + Flags_GetSwitch(play, BGIKANASHUTTER_GET_SWITCH_FLAG(&this->dyna.actor) + 3); } void BgIkanaShutter_Init(Actor* thisx, PlayState* play) { @@ -68,7 +68,7 @@ void BgIkanaShutter_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); DynaPolyActor_Init(&this->dyna, 0); DynaPolyActor_LoadMesh(play, &this->dyna, &object_ikana_obj_Colheader_000F28); - if (!((this->dyna.actor.params >> 8) & 1)) { + if (!BGIKANASHUTTER_GET_100(&this->dyna.actor)) { if (BgIkanaShutter_AllSwitchesPressed(this, play)) { func_80BD599C(this); return; diff --git a/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.h b/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.h index 094334600..c1ad76b7d 100644 --- a/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.h +++ b/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.h @@ -7,6 +7,9 @@ struct BgIkanaShutter; typedef void (*BgIkanaShutterActionFunc)(struct BgIkanaShutter*, PlayState*); +#define BGIKANASHUTTER_GET_SWITCH_FLAG(thisx) (((thisx)->params) & 0x7F) +#define BGIKANASHUTTER_GET_100(thisx) (((thisx)->params >> 8) & 1) + typedef struct BgIkanaShutter { /* 0x000 */ DynaPolyActor dyna; /* 0x15C */ BgIkanaShutterActionFunc actionFunc; diff --git a/src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c b/src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c index 18d670830..f7c0e5710 100644 --- a/src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c +++ b/src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c @@ -159,7 +159,7 @@ void func_80C0ABA8(BgIkninSusceil* this, PlayState* play) { this->dyna.actor.world.pos.y += this->dyna.actor.velocity.y; if (this->dyna.actor.world.pos.y <= this->dyna.actor.home.pos.y) { BgIkninSusceil_RequestQuakeAndRumble(this, play, 4, 14, 1); - Flags_UnsetSwitch(play, SUSCEIL_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_UnsetSwitch(play, SUSCEIL_GET_SWITCH_FLAG(&this->dyna.actor)); Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BIGWALL_BOUND); func_80C0AC74(this); } else { @@ -173,7 +173,7 @@ void func_80C0AC74(BgIkninSusceil* this) { } void func_80C0AC90(BgIkninSusceil* this, PlayState* play) { - if (Flags_GetSwitch(play, SUSCEIL_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, SUSCEIL_GET_SWITCH_FLAG(&this->dyna.actor))) { func_80C0ACD4(this); } } diff --git a/src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.h b/src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.h index 2fa153ac0..faf29a022 100644 --- a/src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.h +++ b/src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.h @@ -3,7 +3,7 @@ #include "global.h" -#define SUSCEIL_GET_SWITCHFLAG(thisx) (((thisx)->params) & 0x7F) +#define SUSCEIL_GET_SWITCH_FLAG(thisx) (((thisx)->params) & 0x7F) struct BgIkninSusceil; diff --git a/src/overlays/actors/ovl_Bg_Ikninside/z_bg_ikninside.c b/src/overlays/actors/ovl_Bg_Ikninside/z_bg_ikninside.c index 07968e801..ecf34c2ae 100644 --- a/src/overlays/actors/ovl_Bg_Ikninside/z_bg_ikninside.c +++ b/src/overlays/actors/ovl_Bg_Ikninside/z_bg_ikninside.c @@ -64,7 +64,7 @@ void BgIkninside_Init(Actor* thisx, PlayState* play) { this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); Collider_InitAndSetCylinder(play, &this->collider, &this->dyna.actor, &sCylinderInit); Collider_UpdateCylinder(&this->dyna.actor, &this->collider); - if (Flags_GetSwitch(play, DMIKNINSIDE_GET_SWITCH(thisx))) { + if (Flags_GetSwitch(play, DMIKNINSIDE_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->dyna.actor); } } @@ -118,7 +118,7 @@ void func_80C072D0(BgIkninside* this, PlayState* play) { EffectSsHahen_Spawn(play, &pos, &velocity, &D_80C076D4, 0, 30, OBJECT_IKNINSIDE_OBJ, 25, D_80C076A0[i & 1]); } - Flags_SetSwitch(play, DMIKNINSIDE_GET_SWITCH(&this->dyna.actor)); + Flags_SetSwitch(play, DMIKNINSIDE_GET_SWITCH_FLAG(&this->dyna.actor)); this->actionFunc = func_80C07230; this->dyna.actor.draw = NULL; DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId); diff --git a/src/overlays/actors/ovl_Bg_Ikninside/z_bg_ikninside.h b/src/overlays/actors/ovl_Bg_Ikninside/z_bg_ikninside.h index 84a66a88d..6cddba2f0 100644 --- a/src/overlays/actors/ovl_Bg_Ikninside/z_bg_ikninside.h +++ b/src/overlays/actors/ovl_Bg_Ikninside/z_bg_ikninside.h @@ -5,7 +5,7 @@ struct BgIkninside; -#define DMIKNINSIDE_GET_SWITCH(thisx) (((thisx)->params & 0xFE00) >> 9) +#define DMIKNINSIDE_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) typedef void (*BgIkninsideActionFunc)(struct BgIkninside*, PlayState*); diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c index 05d4a27bf..ebdaeff51 100644 --- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c +++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c @@ -386,7 +386,7 @@ void BgIngate_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gSichitaiBoat); + gSPDisplayList(POLY_OPA_DISP++, gSichitaiBoatDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_Bg_Keikoku_Saku/z_bg_keikoku_saku.c b/src/overlays/actors/ovl_Bg_Keikoku_Saku/z_bg_keikoku_saku.c index ff0227f70..6cc7f7684 100644 --- a/src/overlays/actors/ovl_Bg_Keikoku_Saku/z_bg_keikoku_saku.c +++ b/src/overlays/actors/ovl_Bg_Keikoku_Saku/z_bg_keikoku_saku.c @@ -40,7 +40,7 @@ void BgKeikokuSaku_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, 0); CollisionHeader_GetVirtual(&object_keikoku_obj_Colheader_002300, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); - this->switchFlag = BGKEIKOKUSAKU_GET_SWITCHFLAG(thisx); + this->switchFlag = BGKEIKOKUSAKU_GET_SWITCH_FLAG(thisx); if (Flags_GetSwitch(play, this->switchFlag)) { this->dyna.actor.world.pos.z = 2659.0f; } else { diff --git a/src/overlays/actors/ovl_Bg_Keikoku_Saku/z_bg_keikoku_saku.h b/src/overlays/actors/ovl_Bg_Keikoku_Saku/z_bg_keikoku_saku.h index 6a3bad9c8..6db094693 100644 --- a/src/overlays/actors/ovl_Bg_Keikoku_Saku/z_bg_keikoku_saku.h +++ b/src/overlays/actors/ovl_Bg_Keikoku_Saku/z_bg_keikoku_saku.h @@ -3,7 +3,7 @@ #include "global.h" -#define BGKEIKOKUSAKU_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define BGKEIKOKUSAKU_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) struct BgKeikokuSaku; diff --git a/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c b/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c index a868b355c..5a8192bc4 100644 --- a/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c @@ -145,7 +145,7 @@ void BgKin2Bombwall_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, 0); bombwallCollider = &this->collider; Collider_InitCylinder(play, bombwallCollider); - if (Flags_GetSwitch(play, BG_KIN2_BOMBWALL_SWITCH_FLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BG_KIN2_BOMBWALL_GET_SWITCH_FLAG(&this->dyna.actor))) { Actor_Kill(&this->dyna.actor); return; } @@ -185,7 +185,7 @@ void BgKin2Bombwall_SetupPlayCutscene(BgKin2Bombwall* this) { void BgKin2Bombwall_PlayCutscene(BgKin2Bombwall* this, PlayState* play) { if (CutsceneManager_IsNext(this->dyna.actor.csId)) { CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor); - Flags_SetSwitch(play, BG_KIN2_BOMBWALL_SWITCH_FLAG(&this->dyna.actor)); + Flags_SetSwitch(play, BG_KIN2_BOMBWALL_GET_SWITCH_FLAG(&this->dyna.actor)); SoundSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 60, NA_SE_EV_WALL_BROKEN); DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId); this->dyna.actor.draw = NULL; diff --git a/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h b/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h index 17370427a..553cd05b9 100644 --- a/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h +++ b/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h @@ -1,7 +1,7 @@ #ifndef Z_BG_KIN2_BOMBWALL_H #define Z_BG_KIN2_BOMBWALL_H -#define BG_KIN2_BOMBWALL_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) +#define BG_KIN2_BOMBWALL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #include "global.h" diff --git a/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.c b/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.c index 37ac6c2ac..3f68cad8d 100644 --- a/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.c +++ b/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.c @@ -161,7 +161,7 @@ void BgKin2Fence_Init(Actor* thisx, PlayState* play) { Collider_UpdateSpheres(i, &this->collider); } - if (Flags_GetSwitch(play, this->dyna.actor.params & 0x7F)) { + if (Flags_GetSwitch(play, BG_KIN2_FENCE_GET_SWITCH_FLAG(&this->dyna.actor))) { BgKin2Fence_SetupDoNothing(this); return; } @@ -219,7 +219,7 @@ void BgKin2Fence_SetupPlayOpenCutscene(BgKin2Fence* this) { void BgKin2Fence_PlayOpenCutscene(BgKin2Fence* this, PlayState* play) { if (CutsceneManager_IsNext(this->dyna.actor.csId)) { CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor); - Flags_SetSwitch(play, this->dyna.actor.params & 0x7F); + Flags_SetSwitch(play, BG_KIN2_FENCE_GET_SWITCH_FLAG(&this->dyna.actor)); BgKin2Fence_SetupWaitBeforeOpen(this); return; } diff --git a/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.h b/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.h index 98bb51243..7c864d3ae 100644 --- a/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.h +++ b/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.h @@ -7,6 +7,8 @@ struct BgKin2Fence; typedef void (*BgKin2FenceActionFunc)(struct BgKin2Fence*, PlayState*); +#define BG_KIN2_FENCE_GET_SWITCH_FLAG(thisx) (((thisx)->params) & 0x7F) + typedef struct BgKin2Fence { /* 0x000 */ DynaPolyActor dyna; /* 0x15C */ ColliderJntSph collider; diff --git a/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c b/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c index 63e7b5974..8445e855a 100644 --- a/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c +++ b/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c @@ -37,10 +37,10 @@ static InitChainEntry sInitChain[] = { }; static Gfx* sLadderDLists[] = { - object_ladder_DL_0000A0, // 12 Rung - object_ladder_DL_0002D0, // 16 Rung - object_ladder_DL_000500, // 20 Rung - object_ladder_DL_000730, // 24 Rung + gWoodenLadder12RungDL, + gWoodenLadder16RungDL, + gWoodenLadder20RungDL, + gWoodenLadder24RungDL, }; void BgLadder_Init(Actor* thisx, PlayState* play) { @@ -49,19 +49,19 @@ void BgLadder_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); - this->switchFlag = BGLADDER_GET_SWITCHFLAG(thisx); + this->switchFlag = BGLADDER_GET_SWITCH_FLAG(thisx); thisx->params = BGLADDER_GET_SIZE(thisx); DynaPolyActor_Init(&this->dyna, 0); size = thisx->params; if (size == LADDER_SIZE_12RUNG) { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_ladder_Colheader_0001D8); + DynaPolyActor_LoadMesh(play, &this->dyna, &gWoodenLadder12RungCol); } else if (size == LADDER_SIZE_16RUNG) { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_ladder_Colheader_000408); + DynaPolyActor_LoadMesh(play, &this->dyna, &gWoodenLadder16RungCol); } else if (size == LADDER_SIZE_20RUNG) { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_ladder_Colheader_000638); + DynaPolyActor_LoadMesh(play, &this->dyna, &gWoodenLadder20RungCol); } else if (size == LADDER_SIZE_24RUNG) { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_ladder_Colheader_000868); + DynaPolyActor_LoadMesh(play, &this->dyna, &gWoodenLadder24RungCol); } else { Actor_Kill(&this->dyna.actor); return; diff --git a/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.h b/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.h index f920c18eb..4b06a32e8 100644 --- a/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.h +++ b/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.h @@ -4,7 +4,7 @@ #include "global.h" #define BGLADDER_GET_SIZE(thisx) ((thisx)->params & 0xFF) -#define BGLADDER_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0xFF) +#define BGLADDER_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0xFF) struct BgLadder; diff --git a/src/overlays/actors/ovl_Bg_Last_Bwall/z_bg_last_bwall.c b/src/overlays/actors/ovl_Bg_Last_Bwall/z_bg_last_bwall.c index a09c0fb02..b74fdbd6d 100644 --- a/src/overlays/actors/ovl_Bg_Last_Bwall/z_bg_last_bwall.c +++ b/src/overlays/actors/ovl_Bg_Last_Bwall/z_bg_last_bwall.c @@ -152,7 +152,7 @@ void BgLastBwall_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); DynaPolyActor_LoadMesh(play, &this->dyna, D_80C18A48[this->type].colHeader); Collider_InitTris(play, &this->colliderTris); - if (Flags_GetSwitch(play, BGLASTBWALL_GET_SWITCHFLAGS(&this->dyna.actor))) { + if (Flags_GetSwitch(play, BGLASTBWALL_GET_SWITCH_FLAG(&this->dyna.actor))) { Actor_Kill(&this->dyna.actor); return; } @@ -227,7 +227,7 @@ void func_80C187E4(BgLastBwall* this) { void func_80C187F8(BgLastBwall* this, PlayState* play) { if (this->colliderTris.base.acFlags & AC_HIT) { this->colliderTris.base.acFlags &= ~AC_HIT; - Flags_SetSwitch(play, BGLASTBWALL_GET_SWITCHFLAGS(&this->dyna.actor)); + Flags_SetSwitch(play, BGLASTBWALL_GET_SWITCH_FLAG(&this->dyna.actor)); func_80C1886C(this, play); } else { CollisionCheck_SetAC(play, &play->colChkCtx, &this->colliderTris.base); diff --git a/src/overlays/actors/ovl_Bg_Last_Bwall/z_bg_last_bwall.h b/src/overlays/actors/ovl_Bg_Last_Bwall/z_bg_last_bwall.h index cae36be27..0e6568611 100644 --- a/src/overlays/actors/ovl_Bg_Last_Bwall/z_bg_last_bwall.h +++ b/src/overlays/actors/ovl_Bg_Last_Bwall/z_bg_last_bwall.h @@ -8,7 +8,7 @@ struct BgLastBwall; typedef void (*BgLastBwallActionFunc)(struct BgLastBwall*, PlayState*); -#define BGLASTBWALL_GET_SWITCHFLAGS(thisx) ((thisx)->params & 0x7F) +#define BGLASTBWALL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define BGLASTBWALL_GET_TYPE(thisx) (((thisx)->params >> 0xC) & 0xF) typedef enum { diff --git a/src/overlays/actors/ovl_Bg_Numa_Hana/z_bg_numa_hana.c b/src/overlays/actors/ovl_Bg_Numa_Hana/z_bg_numa_hana.c index 8e96cae50..0d308979c 100644 --- a/src/overlays/actors/ovl_Bg_Numa_Hana/z_bg_numa_hana.c +++ b/src/overlays/actors/ovl_Bg_Numa_Hana/z_bg_numa_hana.c @@ -378,7 +378,7 @@ void BgNumaHana_Draw(Actor* thisx, PlayState* play2) { BgNumaHana* this = THIS; WoodenFlowerPetalPosRot* innerPetalPosRot; WoodenFlowerPetalPosRot* outerPetalPosRot; - s32 objectIndex; + s32 objectSlot; s32 i; OPEN_DISPS(play->state.gfxCtx); @@ -404,13 +404,13 @@ void BgNumaHana_Draw(Actor* thisx, PlayState* play2) { gSPDisplayList(POLY_OPA_DISP++, gWoodenFlowerOuterPetalDL); } - objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_SYOKUDAI); - if ((objectIndex >= 0) && (Object_IsLoaded(&play->objectCtx, objectIndex))) { + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_SYOKUDAI); + if ((objectSlot > OBJECT_SLOT_NONE) && (Object_IsLoaded(&play->objectCtx, objectSlot))) { Matrix_SetTranslateRotateYXZ(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y - 64.5f, this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot); Matrix_Scale(1.5f, 1.5f, 1.5f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objectIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[objectSlot].segment); gSPDisplayList(POLY_OPA_DISP++, gObjectSyokudaiTypeNoSwitchDL); } diff --git a/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.c b/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.c index 9f5a9c42d..ec3961fd7 100644 --- a/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.c +++ b/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.c @@ -148,7 +148,7 @@ void BgSpdweb_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); this->unk_161 = 0; - this->switchFlag = BGSPDWEB_GET_SWITCHFLAG(&this->dyna.actor); + this->switchFlag = BGSPDWEB_GET_SWITCH_FLAG(&this->dyna.actor); thisx->params &= 0xFF; DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); diff --git a/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.h b/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.h index c57353ce0..7737fc684 100644 --- a/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.h +++ b/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.h @@ -7,7 +7,7 @@ struct BgSpdweb; typedef void (*BgSpdwebActionFunc)(struct BgSpdweb*, PlayState*); -#define BGSPDWEB_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F) +#define BGSPDWEB_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) #define BGSPDWEB_FF_0 0 #define BGSPDWEB_FF_1 1 diff --git a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c index 16e068156..3eb8e3c8a 100644 --- a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c +++ b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c @@ -103,9 +103,9 @@ void BgUmajump_Init(Actor* thisx, PlayState* play) { thisx->update = Actor_Noop; } } else { - this->objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_UMAJUMP); + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_UMAJUMP); - if (this->objectIndex < 0) { + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(thisx); } @@ -126,8 +126,8 @@ void BgUmajump_Destroy(Actor* thisx, PlayState* play) { void BgUmajump_Update(Actor* thisx, PlayState* play) { BgUmajump* this = THIS; - if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) { - this->dyna.actor.objBankIndex = this->objectIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->dyna.actor.objectSlot = this->objectSlot; this->dyna.actor.draw = BgUmajump_Draw; Actor_SetObjectDependency(play, &this->dyna.actor); diff --git a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h index ae35ac98c..372402ebd 100644 --- a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h +++ b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h @@ -23,7 +23,7 @@ typedef struct BgUmajump { /* 0x000 */ DynaPolyActor dyna; /* 0x15C */ BgUmajumpActionFunc actionFunc; /* 0x160 */ union { - s32 objectIndex; + s32 objectSlot; s32 rotationTimer; // y rotation s32 pathIndex; }; diff --git a/src/overlays/actors/ovl_Boss_02/z_boss_02.c b/src/overlays/actors/ovl_Boss_02/z_boss_02.c index bf3aa576d..f96c2864f 100644 --- a/src/overlays/actors/ovl_Boss_02/z_boss_02.c +++ b/src/overlays/actors/ovl_Boss_02/z_boss_02.c @@ -1320,7 +1320,7 @@ void Boss02_Static_Update(Actor* thisx, PlayState* play) { Boss02* this = THIS; this->giantModeScaleFactor = sGiantModeScaleFactor; - play->envCtx.sandstormState = 0xD; + play->envCtx.sandstormState = SANDSTORM_D; if (sBlueWarp != NULL) { this->fogNear = KREG(23) + -15.0f; @@ -1828,7 +1828,7 @@ void Boss02_HandleGiantsMaskCutscene(Boss02* this, PlayState* play) { Actor_SetScale(&player->actor, this->playerScale); } - play->envCtx.lightSettings.fogNear = this->fogNear; + play->envCtx.adjLightSettings.fogNear = this->fogNear; // Switches from the "normal" variation of the arena to the "giant" variation (or vice versa) // at the appropriate point in the Giant's Mask cutscene. diff --git a/src/overlays/actors/ovl_Boss_03/z_boss_03.c b/src/overlays/actors/ovl_Boss_03/z_boss_03.c index 20a25036f..9e1111a6b 100644 --- a/src/overlays/actors/ovl_Boss_03/z_boss_03.c +++ b/src/overlays/actors/ovl_Boss_03/z_boss_03.c @@ -685,7 +685,7 @@ void Boss03_ChasePlayer(Boss03* this, PlayState* play) { (player->actor.shape.feetPos[0].y >= WATER_HEIGHT + 8.0f)) || (this->workTimer[WORK_TIMER_CURRENT_ACTION] == 0)) { if (&this->actor == player->actor.parent) { - player->unk_AE8 = 101; + player->actionVar2 = 101; player->actor.parent = NULL; player->csMode = PLAYER_CSMODE_NONE; } @@ -781,7 +781,7 @@ void Boss03_CatchPlayer(Boss03* this, PlayState* play) { (player->actor.shape.feetPos[FOOT_LEFT].y >= WATER_HEIGHT + 8.0f)) || (this->workTimer[WORK_TIMER_CURRENT_ACTION] == 0)) { if (&this->actor == player->actor.parent) { - player->unk_AE8 = 101; + player->actionVar2 = 101; player->actor.parent = NULL; player->csMode = PLAYER_CSMODE_NONE; Play_DisableMotionBlur(); @@ -909,7 +909,7 @@ void Boss03_ChewPlayer(Boss03* this, PlayState* play) { // Stop chewing when the timer runs out if (this->workTimer[WORK_TIMER_CURRENT_ACTION] == 0) { if (&this->actor == player->actor.parent) { - player->unk_AE8 = 101; + player->actionVar2 = 101; player->actor.parent = NULL; player->csMode = PLAYER_CSMODE_NONE; Play_DisableMotionBlur(); @@ -1751,7 +1751,7 @@ void Boss03_SetupStunned(Boss03* this, PlayState* play) { } if (&this->actor == player->actor.parent) { - player->unk_AE8 = 101; + player->actionVar2 = 101; player->actor.parent = NULL; player->csMode = PLAYER_CSMODE_NONE; Play_DisableMotionBlur(); @@ -1903,7 +1903,7 @@ void Boss03_UpdateCollision(Boss03* this, PlayState* play) { Boss03_PlayUnderwaterSfx(&this->actor.projectedPos, NA_SE_EN_KONB_DAMAGE_OLD); if (&this->actor == player->actor.parent) { - player->unk_AE8 = 101; + player->actionVar2 = 101; player->actor.parent = NULL; player->csMode = PLAYER_CSMODE_NONE; Play_DisableMotionBlur(); @@ -2152,14 +2152,14 @@ void Boss03_Update(Actor* thisx, PlayState* play2) { /* Start of Gyorg's Draw section */ void Boss03_SetObject(PlayState* play, s16 objectId) { - s32 objectIndex = Object_GetIndex(&play->objectCtx, objectId); + s32 objectSlot = Object_GetSlot(&play->objectCtx, objectId); OPEN_DISPS(play->state.gfxCtx); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objectIndex].segment); - gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.status[objectIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[objectSlot].segment); + gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.slots[objectSlot].segment); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_Boss_04/z_boss_04.c b/src/overlays/actors/ovl_Boss_04/z_boss_04.c index 82495ea1e..c35e6e9b1 100644 --- a/src/overlays/actors/ovl_Boss_04/z_boss_04.c +++ b/src/overlays/actors/ovl_Boss_04/z_boss_04.c @@ -173,7 +173,7 @@ void Boss04_Init(Actor* thisx, PlayState* play2) { this->unk_6F8 = 1.0f; Collider_InitAndSetJntSph(play, &this->collider1, &this->actor, &sJntSphInit1, this->collider1Elements); Collider_InitAndSetJntSph(play, &this->collider2, &this->actor, &sJntSphInit2, this->collider2Elements); - SkelAnime_InitFlex(play, &this->skelAnime, &gWartSkel, &gWartIdleAnim, this->jointTable, this->morphtable, + SkelAnime_InitFlex(play, &this->skelAnime, &gWartSkel, &gWartIdleAnim, this->jointTable, this->morphTable, WART_LIMB_MAX); spA8.y = this->actor.world.pos.y + 200.0f; diff --git a/src/overlays/actors/ovl_Boss_04/z_boss_04.h b/src/overlays/actors/ovl_Boss_04/z_boss_04.h index 6aa153597..97c296b84 100644 --- a/src/overlays/actors/ovl_Boss_04/z_boss_04.h +++ b/src/overlays/actors/ovl_Boss_04/z_boss_04.h @@ -12,7 +12,7 @@ typedef struct Boss04 { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; /* 0x188 */ Vec3s jointTable[WART_LIMB_MAX]; - /* 0x1BE */ Vec3s morphtable[WART_LIMB_MAX]; + /* 0x1BE */ Vec3s morphTable[WART_LIMB_MAX]; /* 0x1F4 */ s16 unk_1F4; /* 0x1F6 */ u8 unk_1F6; /* 0x1F7 */ u8 unk_1F7; diff --git a/src/overlays/actors/ovl_Boss_06/z_boss_06.c b/src/overlays/actors/ovl_Boss_06/z_boss_06.c index 38ca4f799..6dc94e0e3 100644 --- a/src/overlays/actors/ovl_Boss_06/z_boss_06.c +++ b/src/overlays/actors/ovl_Boss_06/z_boss_06.c @@ -431,26 +431,26 @@ void Boss06_Update(Actor* thisx, PlayState* play) { if (this->unk_1E4 > 0.0f) { if (ENBOSS06_GET_PARAMS(&this->actor) == 0) { - D_801F4E32 = 1; - D_801F4E38.x = this->actor.world.pos.x + this->unk_1B0; - D_801F4E38.y = this->actor.world.pos.y + 80.0f + this->unk_1B4 + this->unk_1AC; - D_801F4E38.z = this->actor.world.pos.z; + gCustomLensFlare1On = true; + gCustomLensFlare1Pos.x = this->actor.world.pos.x + this->unk_1B0; + gCustomLensFlare1Pos.y = this->actor.world.pos.y + 80.0f + this->unk_1B4 + this->unk_1AC; + gCustomLensFlare1Pos.z = this->actor.world.pos.z; D_801F4E44 = this->unk_1E4; D_801F4E48 = 10.0f; D_801F4E4C = 0; } else { - D_801F4E4E = 1; - D_801F4E50.x = this->actor.world.pos.x + this->unk_1B0; - D_801F4E50.y = this->actor.world.pos.y + 80.0f + this->unk_1B4 + this->unk_1AC; - D_801F4E50.z = this->actor.world.pos.z; + gCustomLensFlare2On = true; + gCustomLensFlare2Pos.x = this->actor.world.pos.x + this->unk_1B0; + gCustomLensFlare2Pos.y = this->actor.world.pos.y + 80.0f + this->unk_1B4 + this->unk_1AC; + gCustomLensFlare2Pos.z = this->actor.world.pos.z; D_801F4E5C = this->unk_1E4; D_801F4E60 = 10.0f; D_801F4E64 = 0; } } else if (ENBOSS06_GET_PARAMS(&this->actor) == 0) { - D_801F4E32 = 0; + gCustomLensFlare1On = false; } else { - D_801F4E4E = 0; + gCustomLensFlare2On = false; } if ((this->unk_1C8 != 0) && (this->unk_1C8 != 0)) { diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index ca472ccc3..3f29047fa 100644 --- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -16,14 +16,13 @@ void DemoEffect_Init(Actor* thisx, PlayState* play); void DemoEffect_Destroy(Actor* thisx, PlayState* play); void DemoEffect_Update(Actor* thisx, PlayState* play); -void func_808CD940(DemoEffect* this, PlayState* play); -void func_808CD998(DemoEffect* this, PlayState* play); -void func_808CDBDC(DemoEffect* this, PlayState* play); -void func_808CDCEC(DemoEffect* this, PlayState* play); -void func_808CDD70(DemoEffect* this, PlayState* play); -void func_808CDDE0(DemoEffect* this, PlayState* play); -void func_808CDFF8(Actor* thisx, PlayState* play); -void func_808CE078(Actor* thisx, PlayState* play2); +void DemoEffect_WaitForObject(DemoEffect* this, PlayState* play); +void DemoEffect_SetupTimewarp(DemoEffect* this, PlayState* play); +void DemoEffect_StartTimewarp(DemoEffect* this, PlayState* play); +void DemoEffect_ShrinkLight(DemoEffect* this, PlayState* play); +void DemoEffect_ExpandLight(DemoEffect* this, PlayState* play); +void DemoEffect_DrawTimewarp(Actor* thisx, PlayState* play); +void DemoEffect_DrawLight(Actor* thisx, PlayState* play2); ActorInit Demo_Effect_InitVars = { ACTOR_DEMO_EFFECT, @@ -38,42 +37,46 @@ ActorInit Demo_Effect_InitVars = { }; void DemoEffect_Init(Actor* thisx, PlayState* play) { - static s16 sEffectTypeObjects[] = { + static s16 sEffectTypeObjectIds[] = { OBJECT_EFC_TW, OBJECT_EFC_TW, OBJECT_EFC_TW, OBJECT_EFC_TW, GAMEPLAY_KEEP, GAMEPLAY_KEEP, GAMEPLAY_KEEP, GAMEPLAY_KEEP, GAMEPLAY_KEEP, }; s32 pad; DemoEffect* this = THIS; s32 type = DEMO_EFFECT_GET_TYPE(&this->actor); - s32 objectIndex; + s32 objectSlot; s32 pad2; - Color_RGB8 colors[] = { - { 200, 200, 0 }, { 255, 40, 100 }, { 50, 255, 0 }, { 0, 0, 255 }, { 255, 255, 80 }, + Color_RGB8 lightColors[] = { + { 200, 200, 0 }, // Yellow + { 255, 40, 100 }, // Pink + { 50, 255, 0 }, // Light green + { 0, 0, 255 }, // Blue + { 255, 255, 80 }, // Light Yellow }; - if (sEffectTypeObjects[type] == GAMEPLAY_KEEP) { - objectIndex = 0; + if (sEffectTypeObjectIds[type] == GAMEPLAY_KEEP) { + objectSlot = 0; } else { - objectIndex = Object_GetIndex(&play->objectCtx, sEffectTypeObjects[type]); + objectSlot = Object_GetSlot(&play->objectCtx, sEffectTypeObjectIds[type]); } - if (objectIndex < 0) { + if (objectSlot <= OBJECT_SLOT_NONE) { // assert on debug } else { - this->initObjectIndex = objectIndex; + this->initObjectSlot = objectSlot; } Actor_SetScale(&this->actor, 0.2f); switch (type) { - case DEMO_EFFECT_TYPE_0: - case DEMO_EFFECT_TYPE_1: + case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE: + case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL: this->actor.flags |= ACTOR_FLAG_2000000; - - case DEMO_EFFECT_TYPE_2: - case DEMO_EFFECT_TYPE_3: - this->initDrawFunc = func_808CDFF8; - this->initActionFunc = func_808CD998; + // FALLTHROUGH + case DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_LARGE: + case DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_VERY_LARGE: + this->initDrawFunc = DemoEffect_DrawTimewarp; + this->initActionFunc = DemoEffect_SetupTimewarp; this->envXluColor[0] = 0; this->envXluColor[1] = 100; this->envXluColor[2] = 255; @@ -81,17 +84,17 @@ void DemoEffect_Init(Actor* thisx, PlayState* play) { this->timer = 0; break; - case DEMO_EFFECT_TYPE_4: - case DEMO_EFFECT_TYPE_5: - case DEMO_EFFECT_TYPE_6: - case DEMO_EFFECT_TYPE_7: - case DEMO_EFFECT_TYPE_8: - this->envXluColor[0] = colors[type - 4].r; - this->envXluColor[1] = colors[type - 4].g; - this->envXluColor[2] = colors[type - 4].b; + case DEMO_EFFECT_TYPE_LIGHT_DARK_YELLOW: + case DEMO_EFFECT_TYPE_LIGHT_PINK: + case DEMO_EFFECT_TYPE_LIGHT_GREEN: + case DEMO_EFFECT_TYPE_LIGHT_BLUE: + case DEMO_EFFECT_TYPE_LIGHT_YELLOW: + this->envXluColor[0] = lightColors[type - DEMO_EFFECT_TYPE_LIGHT_BASE].r; + this->envXluColor[1] = lightColors[type - DEMO_EFFECT_TYPE_LIGHT_BASE].g; + this->envXluColor[2] = lightColors[type - DEMO_EFFECT_TYPE_LIGHT_BASE].b; Actor_SetScale(&this->actor, 0.0f); - this->initDrawFunc = func_808CE078; - this->initActionFunc = func_808CDDE0; + this->initDrawFunc = DemoEffect_DrawLight; + this->initActionFunc = DemoEffect_ExpandLight; this->timer = 0; break; @@ -100,17 +103,17 @@ void DemoEffect_Init(Actor* thisx, PlayState* play) { } ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f); - this->actionFunc = func_808CD940; + this->actionFunc = DemoEffect_WaitForObject; } void DemoEffect_Destroy(Actor* thisx, PlayState* play) { DemoEffect* this = THIS; switch (DEMO_EFFECT_GET_TYPE(&this->actor)) { - case DEMO_EFFECT_TYPE_0: - case DEMO_EFFECT_TYPE_1: - case DEMO_EFFECT_TYPE_2: - case DEMO_EFFECT_TYPE_3: + case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE: + case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL: + case DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_LARGE: + case DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_VERY_LARGE: SkelCurve_Destroy(play, &this->skelCurve); break; @@ -119,49 +122,49 @@ void DemoEffect_Destroy(Actor* thisx, PlayState* play) { } } -void func_808CD940(DemoEffect* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->initObjectIndex)) { - this->actor.objBankIndex = this->initObjectIndex; +void DemoEffect_WaitForObject(DemoEffect* this, PlayState* play) { + if (Object_IsLoaded(&play->objectCtx, this->initObjectSlot)) { + this->actor.objectSlot = this->initObjectSlot; this->actor.draw = this->initDrawFunc; this->actionFunc = this->initActionFunc; } } -void func_808CD998(DemoEffect* this, PlayState* play) { +void DemoEffect_SetupTimewarp(DemoEffect* this, PlayState* play) { s32 type = DEMO_EFFECT_GET_TYPE(&this->actor); - if (SkelCurve_Init(play, &this->skelCurve, &object_efc_tw_Skel_0012E8, &object_efc_tw_CurveAnim_000050)) {} + if (SkelCurve_Init(play, &this->skelCurve, &gTimewarpSkel, &gTimewarpAnim)) {} - SkelCurve_SetAnim(&this->skelCurve, &object_efc_tw_CurveAnim_000050, 1.0f, 59.0f, 1.0f, 1.7f); + SkelCurve_SetAnim(&this->skelCurve, &gTimewarpAnim, 1.0f, 59.0f, 1.0f, 1.7f); SkelCurve_Update(play, &this->skelCurve); - this->actionFunc = func_808CDCEC; + this->actionFunc = DemoEffect_StartTimewarp; switch (type) { - case DEMO_EFFECT_TYPE_0: - Actor_SetScale(&this->actor, 0.16800001f); + case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE: + Actor_SetScale(&this->actor, 168.0f * 0.001f); break; - case DEMO_EFFECT_TYPE_1: - Actor_SetScale(&this->actor, 0.08400001f); + case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL: + Actor_SetScale(&this->actor, 84.0f * 0.001f); break; - case DEMO_EFFECT_TYPE_2: - Actor_SetScale(&this->actor, 0.16800001f); + case DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_LARGE: + Actor_SetScale(&this->actor, 168.0f * 0.001f); break; - case DEMO_EFFECT_TYPE_3: - Actor_SetScale(&this->actor, 0.28f); + case DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_VERY_LARGE: + Actor_SetScale(&this->actor, 280.0f * 0.001f); break; default: - Actor_SetScale(&this->actor, 0.014f); + Actor_SetScale(&this->actor, 14.0f * 0.001f); break; } } -void func_808CDAD0(f32 alphaScale) { +void DemoEffect_SetPerVertexAlpha(f32 alphaScale) { static u8 sAlphaTypes[] = { 1, 1, 2, 0, 1, 1, 2, 0, 1, 2, 0, 2, 1, 0, 1, 0, 2, 0, 2, 2, 0 }; - Vtx* vtx = Lib_SegmentedToVirtual(object_efc_tw_Vtx_000060); + Vtx* vtx = Lib_SegmentedToVirtual(gTimewarpVtx); s32 i; u8 alphas[3]; @@ -176,7 +179,10 @@ void func_808CDAD0(f32 alphaScale) { } } -void func_808CDBDC(DemoEffect* this, PlayState* play) { +/** + * Shrink and fade linearly for 100 frames then remove. + */ +void DemoEffect_FinishTimewarp(DemoEffect* this, PlayState* play) { s32 type = DEMO_EFFECT_GET_TYPE(&this->actor); f32 scale; f32 alphaScale; @@ -187,19 +193,19 @@ void func_808CDBDC(DemoEffect* this, PlayState* play) { scale = alphaScale * 0.14f; switch (type) { - case DEMO_EFFECT_TYPE_0: + case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE: scale *= 1.2f; break; - case DEMO_EFFECT_TYPE_1: + case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL: scale *= 0.6f; break; - case DEMO_EFFECT_TYPE_2: + case DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_LARGE: scale *= 1.2f; break; - case DEMO_EFFECT_TYPE_3: + case DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_VERY_LARGE: scale *= 2.0f; break; @@ -209,25 +215,31 @@ void func_808CDBDC(DemoEffect* this, PlayState* play) { this->actor.scale.x = scale; this->actor.scale.z = scale; - func_808CDAD0(alphaScale); + DemoEffect_SetPerVertexAlpha(alphaScale); Actor_PlaySfx_FlaggedCentered3(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG); } else { - func_808CDAD0(1.0f); + DemoEffect_SetPerVertexAlpha(1.0f); Actor_Kill(&this->actor); } } -void func_808CDCEC(DemoEffect* this, PlayState* play) { +/** + * Runs until animation plays to frame 59 and pauses it on frame 59. + */ +void DemoEffect_StartTimewarp(DemoEffect* this, PlayState* play) { Actor_PlaySfx_FlaggedCentered3(&this->actor, NA_SE_EV_TIMETRIP_LIGHT - SFX_FLAG); if (SkelCurve_Update(play, &this->skelCurve)) { - SkelCurve_SetAnim(&this->skelCurve, &object_efc_tw_CurveAnim_000050, 1.0f, 60.0f, 59.0f, 0.0f); - this->actionFunc = func_808CDBDC; + SkelCurve_SetAnim(&this->skelCurve, &gTimewarpAnim, 1.0f, 60.0f, 59.0f, 0.0f); + this->actionFunc = DemoEffect_FinishTimewarp; this->timer = 0; } } -void func_808CDD70(DemoEffect* this, PlayState* play) { +/** + * Take scale to 0 linearly, when scale is small enough, remove. + */ +void DemoEffect_ShrinkLight(DemoEffect* this, PlayState* play) { Actor_SetScale(&this->actor, this->actor.scale.x - 0.02f); this->timer++; @@ -236,12 +248,16 @@ void func_808CDD70(DemoEffect* this, PlayState* play) { } } -void func_808CDDE0(DemoEffect* this, PlayState* play) { +/** + * Changes scale for 3 frames, scale is successively 0.0f, 0.2f, 0.3f, 0.35f (would converge to 0.4 exponentially if run + * for a long time). + */ +void DemoEffect_ExpandLight(DemoEffect* this, PlayState* play) { Actor_SetScale(&this->actor, (this->actor.scale.x * 0.5f) + 0.2f); this->timer++; if (this->timer >= 3) { - this->actionFunc = func_808CDD70; + this->actionFunc = DemoEffect_ShrinkLight; } } @@ -251,7 +267,7 @@ void DemoEffect_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); } -s32 func_808CDE78(PlayState* play, SkelCurve* skelCurve, s32 limbIndex, Actor* thisx) { +s32 DemoEffect_OverrideLimbDrawTimewarp(PlayState* play, SkelCurve* skelCurve, s32 limbIndex, Actor* thisx) { s32 pad; DemoEffect* this = THIS; u32 frames = play->gameplayFrames; @@ -278,7 +294,7 @@ s32 func_808CDE78(PlayState* play, SkelCurve* skelCurve, s32 limbIndex, Actor* t return true; } -void func_808CDFF8(Actor* thisx, PlayState* play) { +void DemoEffect_DrawTimewarp(Actor* thisx, PlayState* play) { GraphicsContext* gfxCtx = play->state.gfxCtx; DemoEffect* this = THIS; @@ -287,12 +303,12 @@ void func_808CDFF8(Actor* thisx, PlayState* play) { POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_25); Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); - SkelCurve_Draw(&this->actor, play, &this->skelCurve, func_808CDE78, NULL, 1, &this->actor); + SkelCurve_Draw(&this->actor, play, &this->skelCurve, DemoEffect_OverrideLimbDrawTimewarp, NULL, 1, &this->actor); CLOSE_DISPS(gfxCtx); } -void func_808CE078(Actor* thisx, PlayState* play2) { +void DemoEffect_DrawLight(Actor* thisx, PlayState* play2) { PlayState* play = play2; DemoEffect* this = THIS; s16 zRot = (this->timer * 0x400) & 0xFFFF; @@ -319,10 +335,10 @@ void func_808CE078(Actor* thisx, PlayState* play2) { CLOSE_DISPS(play->state.gfxCtx); - D_801F4E32 = 1; - D_801F4E38.x = thisx->world.pos.x; - D_801F4E38.y = thisx->world.pos.y; - D_801F4E38.z = thisx->world.pos.z; + gCustomLensFlare1On = true; + gCustomLensFlare1Pos.x = thisx->world.pos.x; + gCustomLensFlare1Pos.y = thisx->world.pos.y; + gCustomLensFlare1Pos.z = thisx->world.pos.z; D_801F4E44 = thisx->scale.x * 60.0f; D_801F4E48 = thisx->scale.x * 50.0f; diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h index 9901a3189..538f6bc1e 100644 --- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h +++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h @@ -11,21 +11,22 @@ typedef void (*DemoEffectActionFunc)(struct DemoEffect*, PlayState*); #define DEMO_EFFECT_GET_TYPE(thisx) ((thisx)->params & 0xFF) typedef enum { - /* 0 */ DEMO_EFFECT_TYPE_0, - /* 1 */ DEMO_EFFECT_TYPE_1, - /* 2 */ DEMO_EFFECT_TYPE_2, - /* 3 */ DEMO_EFFECT_TYPE_3, - /* 4 */ DEMO_EFFECT_TYPE_4, - /* 5 */ DEMO_EFFECT_TYPE_5, - /* 6 */ DEMO_EFFECT_TYPE_6, - /* 7 */ DEMO_EFFECT_TYPE_7, - /* 8 */ DEMO_EFFECT_TYPE_8 + /* 0 */ DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE, + /* 1 */ DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL, + /* 2 */ DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_LARGE, + /* 3 */ DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_VERY_LARGE, + /* 4 */ DEMO_EFFECT_TYPE_LIGHT_BASE, + /* 4 */ DEMO_EFFECT_TYPE_LIGHT_DARK_YELLOW = DEMO_EFFECT_TYPE_LIGHT_BASE, + /* 5 */ DEMO_EFFECT_TYPE_LIGHT_PINK, + /* 6 */ DEMO_EFFECT_TYPE_LIGHT_GREEN, + /* 7 */ DEMO_EFFECT_TYPE_LIGHT_BLUE, + /* 8 */ DEMO_EFFECT_TYPE_LIGHT_YELLOW // Unused } DemoEffectType; typedef struct DemoEffect { /* 0x000 */ Actor actor; /* 0x144 */ SkelCurve skelCurve; - /* 0x164 */ u8 initObjectIndex; + /* 0x164 */ u8 initObjectSlot; /* 0x165 */ u8 primXluColor[3]; /* 0x168 */ u8 envXluColor[3]; /* 0x16C */ s16 timer; diff --git a/src/overlays/actors/ovl_Demo_Getitem/z_demo_getitem.c b/src/overlays/actors/ovl_Demo_Getitem/z_demo_getitem.c index 6882c189a..d72fdca4f 100644 --- a/src/overlays/actors/ovl_Demo_Getitem/z_demo_getitem.c +++ b/src/overlays/actors/ovl_Demo_Getitem/z_demo_getitem.c @@ -1,7 +1,7 @@ /* * File: z_demo_getitem.c * Overlay: ovl_Demo_Getitem - * Description: Cutscene objectIndex for Great Fairy's Mask and Great Fairy's Sword + * Description: Cutscene objects for Great Fairy's Mask and Great Fairy's Sword */ #include "z_demo_getitem.h" @@ -14,8 +14,8 @@ void DemoGetitem_Init(Actor* thisx, PlayState* play); void DemoGetitem_Destroy(Actor* thisx, PlayState* play); void DemoGetitem_Update(Actor* thisx, PlayState* play); -void func_80A4FB10(DemoGetitem* this, PlayState* play); -void func_80A4FB68(DemoGetitem* this, PlayState* play2); +void DemoGetitem_Wait(DemoGetitem* this, PlayState* play); +void DemoGetitem_PerformCutsceneActions(DemoGetitem* this, PlayState* play); void DemoGetitem_Draw(Actor* thisx, PlayState* play); ActorInit Demo_Getitem_InitVars = { @@ -30,54 +30,62 @@ ActorInit Demo_Getitem_InitVars = { (ActorFunc)NULL, }; -static s16 sObjectBankIndices[] = { OBJECT_GI_MASK14, OBJECT_GI_SWORD_4 }; +static s16 sObjectIds[] = { OBJECT_GI_MASK14, OBJECT_GI_SWORD_4 }; static s16 sGetItemDraws[] = { GID_MASK_GREAT_FAIRY, GID_SWORD_GREAT_FAIRY }; static u16 sCueTypes[] = { CS_CMD_ACTOR_CUE_110, CS_CMD_ACTOR_CUE_566 }; +typedef enum GreatFairyRewardItem { + /* 0 */ DEMOGETITEM_ITEM_MASK_GREAT_FAIRY, + /* 1 */ DEMOGETITEM_ITEM_SWORD_GREAT_FAIRY +} GreatFairyRewardItem; + void DemoGetitem_Init(Actor* thisx, PlayState* play) { s32 pad; - s32 objectIndex; + s32 objectSlot; s32 itemIndex; DemoGetitem* this = THIS; - itemIndex = 0; - if (DEMOGETITEM_GET_F(thisx) == 1) { - itemIndex = 1; + itemIndex = DEMOGETITEM_ITEM_MASK_GREAT_FAIRY; + if (DEMOGETITEM_GET_F(&this->actor) == 1) { + itemIndex = DEMOGETITEM_ITEM_SWORD_GREAT_FAIRY; } + Actor_SetScale(&this->actor, 0.25f); - this->actionFunc = func_80A4FB10; - this->item = sGetItemDraws[itemIndex]; + this->actionFunc = DemoGetitem_Wait; + this->getItemDrawId = sGetItemDraws[itemIndex]; this->cueType = sCueTypes[itemIndex]; - objectIndex = Object_GetIndex(&play->objectCtx, sObjectBankIndices[itemIndex]); - if (objectIndex < 0) { + + objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[itemIndex]); + if (objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } - this->objectIndex = objectIndex; + this->objectSlot = objectSlot; } void DemoGetitem_Destroy(Actor* thisx, PlayState* play) { } -void func_80A4FB10(DemoGetitem* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) { +void DemoGetitem_Wait(DemoGetitem* this, PlayState* play) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { this->actor.draw = NULL; - this->actor.objBankIndex = this->objectIndex; - this->actionFunc = func_80A4FB68; + this->actor.objectSlot = this->objectSlot; + this->actionFunc = DemoGetitem_PerformCutsceneActions; } } -void func_80A4FB68(DemoGetitem* this, PlayState* play2) { - PlayState* play = play2; - u16 sp22 = (play->gameplayFrames * 1000) & 0xFFFF; +void DemoGetitem_PerformCutsceneActions(DemoGetitem* this, PlayState* play) { + s32 pad; + u16 bobPhase = (play->gameplayFrames * 1000) % 0x10000; if (Cutscene_IsCueInChannel(play, this->cueType)) { if (play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id != 4) { this->actor.shape.yOffset = 0.0f; } + switch (play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id) { case 2: this->actor.draw = DemoGetitem_Draw; @@ -92,7 +100,7 @@ void func_80A4FB68(DemoGetitem* this, PlayState* play2) { case 4: this->actor.draw = DemoGetitem_Draw; Cutscene_ActorTranslateAndYaw(&this->actor, play, Cutscene_GetCueChannel(play, this->cueType)); - this->actor.shape.yOffset = Math_SinS(sp22) * 15.0f; + this->actor.shape.yOffset = Math_SinS(bobPhase) * 15.0f; break; default: @@ -115,5 +123,5 @@ void DemoGetitem_Draw(Actor* thisx, PlayState* play) { func_800B8050(&this->actor, play, 0); func_800B8118(&this->actor, play, 0); - GetItem_Draw(play, this->item); + GetItem_Draw(play, this->getItemDrawId); } diff --git a/src/overlays/actors/ovl_Demo_Getitem/z_demo_getitem.h b/src/overlays/actors/ovl_Demo_Getitem/z_demo_getitem.h index ca00f6048..c43020300 100644 --- a/src/overlays/actors/ovl_Demo_Getitem/z_demo_getitem.h +++ b/src/overlays/actors/ovl_Demo_Getitem/z_demo_getitem.h @@ -11,9 +11,9 @@ typedef void (*DemoGetitemActionFunc)(struct DemoGetitem*, PlayState*); typedef struct DemoGetitem { /* 0x000 */ Actor actor; - /* 0x144 */ s16 item; + /* 0x144 */ s16 getItemDrawId; /* 0x146 */ u16 cueType; - /* 0x148 */ s8 objectIndex; + /* 0x148 */ s8 objectSlot; /* 0x14C */ DemoGetitemActionFunc actionFunc; } DemoGetitem; // size = 0x150 diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index 1ee2b1c9d..bce779aa7 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -34,7 +34,7 @@ ActorInit Demo_Kankyo_InitVars = { (ActorFunc)DemoKankyo_Draw, }; -static s32 sObjectBubbleIndex = OBJECT_BUBBLE | 0x10000; +static s32 sObjectBubbleId = OBJECT_BUBBLE | 0x10000; void DemoKankyo_SetupAction(DemoKankyo* this, DemoKankyoActionFunc actionFunc) { this->actionFunc = actionFunc; @@ -56,21 +56,21 @@ void DemoKakyo_LostWoodsSparkleActionFunc(DemoKankyo* this, PlayState* play) { Player* player = GET_PLAYER(play); if (play->roomCtx.unk7A[1] != 0) { - if (play->envCtx.unk_F2[3] != 0) { - play->envCtx.unk_F2[3]--; + if (play->envCtx.precipitation[PRECIP_SNOW_MAX] != 0) { + play->envCtx.precipitation[PRECIP_SNOW_MAX]--; } else { Actor_Kill(&this->actor); } - } else if (play->envCtx.unk_F2[3] < DEMOKANKYO_EFFECT_COUNT) { - play->envCtx.unk_F2[3] += 16; + } else if (play->envCtx.precipitation[PRECIP_SNOW_MAX] < DEMOKANKYO_EFFECT_COUNT) { + play->envCtx.precipitation[PRECIP_SNOW_MAX] += 16; } // note: DemoKankyo can crash if placed in an area that snows (ObjectKankyo) - // because they both use unk_F2 as an effect counter, + // because they both use PRECIP_SNOW_MAX precipitation as an effect counter, // causing DemoKankyo to write beyond its efffect array boundry // this crash can occur if the two actors are in different scenes connected by an exit // e.g. if you add DemoKankyo to GoronShrine, you will crash entering/leaving through door - for (i = 0; i < play->envCtx.unk_F2[3]; i++) { + for (i = 0; i < play->envCtx.precipitation[PRECIP_SNOW_MAX]; i++) { repositionLimit = 130.0f; eyeToAt.x = play->view.at.x - play->view.eye.x; @@ -279,9 +279,9 @@ void DemoKakyo_LostWoodsSparkleActionFunc(DemoKankyo* this, PlayState* play) { } void DemoKakyo_GiantObjectCheck(DemoKankyo* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->objectId)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { this->isSafeToDrawGiants = true; - this->actor.objBankIndex = this->objectId; + this->actor.objectSlot = this->objectSlot; DemoKankyo_SetupAction(this, DemoKakyo_MoonSparklesActionFunc); } } @@ -304,8 +304,8 @@ void DemoKakyo_MoonSparklesActionFunc(DemoKankyo* this, PlayState* play) { s32 pad1; Vec3f worldPos; - if (play->envCtx.unk_F2[3] < DEMOKANKYO_EFFECT_COUNT) { - play->envCtx.unk_F2[3] += 16; + if (play->envCtx.precipitation[PRECIP_SNOW_MAX] < DEMOKANKYO_EFFECT_COUNT) { + play->envCtx.precipitation[PRECIP_SNOW_MAX] += 16; } eyeToAt.x = play->view.at.x - play->view.eye.x; @@ -318,7 +318,7 @@ void DemoKakyo_MoonSparklesActionFunc(DemoKankyo* this, PlayState* play) { halfScreenHeight = SCREEN_HEIGHT / 2; - for (i = 0; i < play->envCtx.unk_F2[3]; i++) { + for (i = 0; i < play->envCtx.precipitation[PRECIP_SNOW_MAX]; i++) { switch (this->effects[i].state) { case DEMO_KANKYO_STATE_INIT: this->effects[i].posBase.x = play->view.eye.x + (eyeToAtNormX * halfScreenHeight); @@ -437,7 +437,7 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) { DemoKankyo* this = THIS; s32 pad; s32 i; - s32 objId; + s32 objectSlot; // This must be a single line to match, possibly a macro? // clang-format off @@ -449,7 +449,7 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) { switch (this->actor.params) { case DEMO_KANKYO_TYPE_LOSTWOODS: - objId = OBJECT_UNSET_0; + objectSlot = 0; this->actor.room = -1; if (sLostWoodsSparklesMutex == false) { DemoKankyo_SetupAction(this, DemoKakyo_LostWoodsSparkleActionFunc); @@ -461,24 +461,24 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) { case DEMO_KANKYO_TYPE_GIANTS: this->isSafeToDrawGiants = false; - objId = Object_GetIndex(&play->objectCtx, sObjectBubbleIndex); + objectSlot = Object_GetSlot(&play->objectCtx, sObjectBubbleId); DemoKankyo_SetupAction(this, DemoKakyo_GiantObjectCheck); break; case DEMO_KANKYO_TYPE_MOON: - objId = OBJECT_UNSET_0; + objectSlot = 0; this->isSafeToDrawGiants = true; DemoKankyo_SetupAction(this, DemoKakyo_MoonSparklesActionFunc); break; default: //! @bug: this causes a crash because the actionfunc is never set - objId = -1; + objectSlot = OBJECT_SLOT_NONE; break; } - if (objId > -1) { - this->objectId = objId; + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; } } @@ -511,7 +511,7 @@ void DemoKakyo_DrawLostWoodsSparkle(Actor* thisx, PlayState* play2) { gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gSun1Tex)); gSPDisplayList(POLY_XLU_DISP++, gSunSparkleMaterialDL); - for (i = 0; i < play->envCtx.unk_F2[3]; i++) { + for (i = 0; i < play->envCtx.precipitation[PRECIP_SNOW_MAX]; i++) { worldPos.x = this->effects[i].posBase.x + this->effects[i].posOffset.x; worldPos.y = this->effects[i].posBase.y + this->effects[i].posOffset.y; worldPos.z = this->effects[i].posBase.z + this->effects[i].posOffset.z; @@ -601,7 +601,7 @@ void DemoKankyo_DrawMoonAndGiant(Actor* thisx, PlayState* play2) { Gfx_SetupDL25_Xlu(gfxCtx); - for (i = 0; i < play->envCtx.unk_F2[3]; i++) { + for (i = 0; i < play->envCtx.precipitation[PRECIP_SNOW_MAX]; i++) { worldPos.x = this->effects[i].posBase.x + this->effects[i].posOffset.x; worldPos.y = this->effects[i].posBase.y + this->effects[i].posOffset.y; worldPos.z = this->effects[i].posBase.z + this->effects[i].posOffset.z; diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h index cbee0a148..6142796ce 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h @@ -31,7 +31,7 @@ typedef struct DemoKankyo { /* 0x0000 */ Actor actor; /* 0x0144 */ DemoKankyoEffect effects[DEMOKANKYO_EFFECT_COUNT]; /* 0x1644 */ DemoKankyoActionFunc actionFunc; - /* 0x1648 */ s32 objectId; + /* 0x1648 */ s32 objectSlot; /* 0x164C */ u8 isSafeToDrawGiants; } DemoKankyo; // size = 0x1650 diff --git a/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c b/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c index 2341b3a64..09f4fe1c1 100644 --- a/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c +++ b/src/overlays/actors/ovl_Demo_Syoten/z_demo_syoten.c @@ -499,8 +499,8 @@ void func_80C17468(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - func_800FE7A8(D_80C17824, &sp2C); - func_800FE7A8(D_80C17834, &sp28); + Environment_LerpSandstormColors(D_80C17824, &sp2C); + Environment_LerpSandstormColors(D_80C17834, &sp28); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, sp2C.r, sp2C.g, sp2C.b, 255); gDPSetEnvColor(POLY_XLU_DISP++, sp28.r, sp28.g, sp28.b, 255); diff --git a/src/overlays/actors/ovl_Dm_An/z_dm_an.c b/src/overlays/actors/ovl_Dm_An/z_dm_an.c index dfcb610c8..3b05c6e56 100644 --- a/src/overlays/actors/ovl_Dm_An/z_dm_an.c +++ b/src/overlays/actors/ovl_Dm_An/z_dm_an.c @@ -70,41 +70,41 @@ static AnimationInfoS sAnimationInfo[DMAN_ANIM_MAX] = { }; s32 DmAn_UpdateSkelAnime(DmAn* this, PlayState* play) { - s8 objectIndex = this->actor.objBankIndex; - s8 objectIndex2; + s8 objectSlot = this->actor.objectSlot; + s8 objectSlot2; s32 isAnimFinished = false; if (this->animIndex <= DMAN_ANIM_1) { - objectIndex2 = this->actor.objBankIndex; + objectSlot2 = this->actor.objectSlot; } else { - objectIndex2 = this->unk_2AC; + objectSlot2 = this->an4ObjectSlot; } - if (objectIndex2 >= 0) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex2].segment); + if (objectSlot2 >= 0) { + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot2].segment); isAnimFinished = SkelAnime_Update(&this->skelAnime); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); } return isAnimFinished; } s32 DmAn_ChangeAnim(DmAn* this, PlayState* play, s32 animIndex) { - s8 objectIndex = this->actor.objBankIndex; - s8 objectIndex2; + s8 objectSlot = this->actor.objectSlot; + s8 objectSlot2; s32 didAnimChange = false; if (animIndex <= DMAN_ANIM_1) { - objectIndex2 = this->actor.objBankIndex; + objectSlot2 = this->actor.objectSlot; } else { - objectIndex2 = this->unk_2AC; + objectSlot2 = this->an4ObjectSlot; } - if ((objectIndex2 >= 0) && (this->animIndex != animIndex)) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex2].segment); + if ((objectSlot2 >= 0) && (this->animIndex != animIndex)) { + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot2].segment); this->animIndex = animIndex; didAnimChange = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, animIndex); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); } return didAnimChange; @@ -191,8 +191,8 @@ Actor* func_80C1C8E8(PlayState* play) { } void func_80C1C958(DmAn* this, PlayState* play) { - if ((this->unk_2AC >= 0) && SubS_IsObjectLoaded(this->unk_2AC, play) && (this->unk_2AD >= 0) && - SubS_IsObjectLoaded(this->unk_2AD, play)) { + if ((this->an4ObjectSlot > OBJECT_SLOT_NONE) && SubS_IsObjectLoaded(this->an4ObjectSlot, play) && + (this->msmoObjectSlot > OBJECT_SLOT_NONE) && SubS_IsObjectLoaded(this->msmoObjectSlot, play)) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 14.0f); SkelAnime_InitFlex(play, &this->skelAnime, &object_an1_Skel_012618, NULL, this->jointTable, this->morphTable, OBJECT_AN1_LIMB_MAX); @@ -273,8 +273,8 @@ void DmAn_DoNothing(DmAn* this, PlayState* play) { void DmAn_Init(Actor* thisx, PlayState* play) { DmAn* this = THIS; - this->unk_2AC = SubS_GetObjectIndex(OBJECT_AN4, play); - this->unk_2AD = SubS_GetObjectIndex(OBJECT_MSMO, play); + this->an4ObjectSlot = SubS_GetObjectSlot(OBJECT_AN4, play); + this->msmoObjectSlot = SubS_GetObjectSlot(OBJECT_MSMO, play); this->actionFunc = func_80C1C958; } @@ -302,8 +302,8 @@ Vec3f D_80C1D2DC = { 1000.0f, 0.0f, 0.0f }; void func_80C1CD80(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { s32 pad[2]; DmAn* this = THIS; - s8 sp2B = this->actor.objBankIndex; - s8 sp2A = this->unk_2AD; + s8 objectSlot = this->actor.objectSlot; + s8 msmoObjectSlot = this->msmoObjectSlot; if ((limbIndex == OBJECT_AN1_LIMB_05) && this->didAnimChangeInCs) { OPEN_DISPS(play->state.gfxCtx); @@ -312,9 +312,9 @@ void func_80C1CD80(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto Matrix_TranslateRotateZYX(&D_80C1D2C8, &D_80C1D2D4); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[sp2A].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[msmoObjectSlot].segment); gSPDisplayList(POLY_OPA_DISP++, gMoonMaskDL); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[sp2B].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[objectSlot].segment); Matrix_Pop(); diff --git a/src/overlays/actors/ovl_Dm_An/z_dm_an.h b/src/overlays/actors/ovl_Dm_An/z_dm_an.h index c1e85d3eb..00931d731 100644 --- a/src/overlays/actors/ovl_Dm_An/z_dm_an.h +++ b/src/overlays/actors/ovl_Dm_An/z_dm_an.h @@ -18,8 +18,8 @@ typedef struct DmAn { /* 0x1A4 */ Vec3s unk_1AA; /* 0x1B0 */ Vec3s jointTable[OBJECT_AN1_LIMB_MAX]; /* 0x22E */ Vec3s morphTable[OBJECT_AN1_LIMB_MAX]; - /* 0x2AC */ s8 unk_2AC; - /* 0x2AD */ s8 unk_2AD; + /* 0x2AC */ s8 an4ObjectSlot; + /* 0x2AD */ s8 msmoObjectSlot; /* 0x2AE */ u16 unk_2AE; /* 0x2B0 */ u8 cueId; /* 0x2B4 */ Actor* unk_2B4; diff --git a/src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c b/src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c index 764b00224..d224694ec 100644 --- a/src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c +++ b/src/overlays/actors/ovl_Dm_Char01/z_dm_char01.c @@ -176,7 +176,7 @@ void func_80AA8698(DmChar01* this, PlayState* play) { D_80AAAAB4 = false; } - if ((player->transformation == PLAYER_FORM_DEKU) && (play->msgCtx.ocarinaMode == 3) && + if ((player->transformation == PLAYER_FORM_DEKU) && (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_SONATA)) { if ((player2->actor.world.pos.x > -40.0f) && (player2->actor.world.pos.x < 40.0f) && diff --git a/src/overlays/actors/ovl_Dm_Char03/z_dm_char03.c b/src/overlays/actors/ovl_Dm_Char03/z_dm_char03.c index 9f30d4343..d7d7460c8 100644 --- a/src/overlays/actors/ovl_Dm_Char03/z_dm_char03.c +++ b/src/overlays/actors/ovl_Dm_Char03/z_dm_char03.c @@ -72,10 +72,10 @@ void DmChar03_Destroy(Actor* thisx, PlayState* play) { } void func_80AAB5F8(DmChar03* this, PlayState* play) { - s32 index = Object_GetIndex(&play->objectCtx, OBJECT_GI_NUTSMASK); + s32 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_NUTSMASK); - if (index >= 0) { - this->objectIndex = index; + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; this->actionFunc = func_80AAB644; } } @@ -187,13 +187,13 @@ void DmChar03_Draw(Actor* thisx, PlayState* play) { void func_80AABA84(PlayState* play, DmChar03* this) { s32 pad; - if (this->actor.objBankIndex == this->objectIndex) { + if (this->actor.objectSlot == this->objectSlot) { Matrix_Translate(this->offset.x, this->offset.y, this->offset.z, MTXMODE_NEW); Matrix_RotateZYX(0, (play->gameplayFrames * 0x3E8), 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); GetItem_Draw(play, GID_MASK_DEKU); } - if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) { - this->actor.objBankIndex = this->objectIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; } } diff --git a/src/overlays/actors/ovl_Dm_Char03/z_dm_char03.h b/src/overlays/actors/ovl_Dm_Char03/z_dm_char03.h index 5b4a2e621..3b60c18c2 100644 --- a/src/overlays/actors/ovl_Dm_Char03/z_dm_char03.h +++ b/src/overlays/actors/ovl_Dm_Char03/z_dm_char03.h @@ -13,7 +13,7 @@ typedef struct DmChar03 { /* 0x188 */ DmChar03ActionFunc actionFunc; /* 0x18C */ s16 animIndex; /* 0x18E */ u8 unk_18E; - /* 0x18F */ u8 objectIndex; + /* 0x18F */ u8 objectSlot; /* 0x190 */ Vec3f offset; } DmChar03; // size = 0x19C diff --git a/src/overlays/actors/ovl_Dm_Char05/z_dm_char05.c b/src/overlays/actors/ovl_Dm_Char05/z_dm_char05.c index 192e040a9..43c049f97 100644 --- a/src/overlays/actors/ovl_Dm_Char05/z_dm_char05.c +++ b/src/overlays/actors/ovl_Dm_Char05/z_dm_char05.c @@ -178,10 +178,10 @@ void DmChar05_Destroy(Actor* thisx, PlayState* play) { } void func_80AAC990(DmChar05* this, PlayState* play) { - s32 objectIdx = Object_GetIndex(&play->objectCtx, OBJECT_GI_GOLONMASK); + s32 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_GOLONMASK); - if (objectIdx >= 0) { - this->unk_18F = objectIdx; + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; this->actionFunc = func_80AAC9DC; } } @@ -200,10 +200,10 @@ void func_80AAC9DC(DmChar05* this, PlayState* play) { } void func_80AACA98(DmChar05* this, PlayState* play) { - s32 objectIdx = Object_GetIndex(&play->objectCtx, OBJECT_GI_MASK13); + s32 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_MASK13); - if (objectIdx >= 0) { - this->unk_18F = objectIdx; + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; this->actionFunc = func_80AACAE4; } } @@ -227,15 +227,15 @@ void func_80AACAE4(DmChar05* this, PlayState* play) { } void func_80AACBE4(DmChar05* this, PlayState* play) { - static s16 D_80AAE2F0[] = { + static s16 sObjectIds[] = { OBJECT_GI_MASK17, OBJECT_GI_MASK14, OBJECT_GI_MASK10, OBJECT_GI_MASK21, OBJECT_GI_MASK11, OBJECT_GI_MASK20, OBJECT_GI_RABIT_MASK, OBJECT_GI_MASK12, }; s32 params = DMCHAR05_GET(&this->actor) - DMCHAR05_5; - s32 objectIdx = Object_GetIndex(&play->objectCtx, D_80AAE2F0[params]); + s32 objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[params]); - if (objectIdx >= 0) { - this->unk_18F = objectIdx; + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; this->actionFunc = func_80AACD0C; } } @@ -278,10 +278,10 @@ void func_80AACD0C(DmChar05* this, PlayState* play) { } void func_80AACD1C(DmChar05* this, PlayState* play) { - s32 objectIdx = Object_GetIndex(&play->objectCtx, OBJECT_GI_ZORAMASK); + s32 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_ZORAMASK); - if (objectIdx >= 0) { - this->unk_18F = objectIdx; + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; this->actionFunc = func_80AACD68; } } @@ -298,10 +298,10 @@ void func_80AACD68(DmChar05* this, PlayState* play) { } void func_80AACE10(DmChar05* this, PlayState* play) { - s32 objectIdx = Object_GetIndex(&play->objectCtx, OBJECT_GI_MASK15); + s32 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GI_MASK15); - if (objectIdx >= 0) { - this->unk_18F = objectIdx; + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; this->actionFunc = func_80AACE5C; } } @@ -723,55 +723,55 @@ void DmChar05_Draw(Actor* thisx, PlayState* play) { } void func_80AADD9C(PlayState* play, DmChar05* this) { - if (this->actor.objBankIndex == this->unk_18F) { + if (this->actor.objectSlot == this->objectSlot) { Matrix_Translate(this->unk_190.x, this->unk_190.y, this->unk_190.z, MTXMODE_NEW); Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); GetItem_Draw(play, GID_MASK_GORON); } - if (Object_IsLoaded(&play->objectCtx, this->unk_18F)) { - this->actor.objBankIndex = this->unk_18F; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; } } void func_80AADE78(PlayState* play, DmChar05* this) { - if (this->actor.objBankIndex == this->unk_18F) { + if (this->actor.objectSlot == this->objectSlot) { Matrix_Translate(this->unk_190.x, this->unk_190.y, this->unk_190.z, MTXMODE_NEW); Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); GetItem_Draw(play, GID_MASK_ZORA); } - if (Object_IsLoaded(&play->objectCtx, this->unk_18F)) { - this->actor.objBankIndex = this->unk_18F; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; } } void func_80AADF54(PlayState* play, DmChar05* this) { - if (this->actor.objBankIndex == this->unk_18F) { + if (this->actor.objectSlot == this->objectSlot) { Matrix_Translate(this->unk_190.x, this->unk_190.y, this->unk_190.z, MTXMODE_NEW); Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); GetItem_Draw(play, GID_MASK_GIBDO); } - if (Object_IsLoaded(&play->objectCtx, this->unk_18F)) { - this->actor.objBankIndex = this->unk_18F; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; } } void func_80AAE030(PlayState* play, DmChar05* this) { if (this->unk_18E != 0) { - if (this->actor.objBankIndex == this->unk_18F) { + if (this->actor.objectSlot == this->objectSlot) { Matrix_Translate(this->unk_190.x, this->unk_190.y, this->unk_190.z, MTXMODE_NEW); Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); GetItem_Draw(play, GID_MASK_COUPLE); } - if (Object_IsLoaded(&play->objectCtx, this->unk_18F)) { - this->actor.objBankIndex = this->unk_18F; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; } } } @@ -784,14 +784,14 @@ void func_80AAE114(PlayState* play, DmChar05* this) { }; getItemDrawIndex = DMCHAR05_GET(&this->actor) - DMCHAR05_5; - if (this->actor.objBankIndex == this->unk_18F) { + if (this->actor.objectSlot == this->objectSlot) { Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); GetItem_Draw(play, getItemDrawIds[getItemDrawIndex]); } - if (Object_IsLoaded(&play->objectCtx, this->unk_18F)) { - this->actor.objBankIndex = this->unk_18F; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; } } diff --git a/src/overlays/actors/ovl_Dm_Char05/z_dm_char05.h b/src/overlays/actors/ovl_Dm_Char05/z_dm_char05.h index 62500ec9c..a690cd50f 100644 --- a/src/overlays/actors/ovl_Dm_Char05/z_dm_char05.h +++ b/src/overlays/actors/ovl_Dm_Char05/z_dm_char05.h @@ -31,7 +31,7 @@ typedef struct DmChar05 { /* 0x188 */ DmChar05ActionFunc actionFunc; /* 0x18C */ s16 animIndex; /* 0x18E */ u8 unk_18E; - /* 0x18F */ u8 unk_18F; + /* 0x18F */ u8 objectSlot; /* 0x190 */ Vec3f unk_190; /* 0x19C */ u32 unk_19C; /* 0x1A0 */ u32 unk_1A0; diff --git a/src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c b/src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c index 0948b7afc..250abea20 100644 --- a/src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c +++ b/src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c @@ -266,7 +266,7 @@ void DmChar08_WaitForSong(DmChar08* this, PlayState* play) { } else { sSuccessSoundAlreadyPlayed = false; } - if ((player->transformation == PLAYER_FORM_ZORA) && (play->msgCtx.ocarinaMode == 3) && + if ((player->transformation == PLAYER_FORM_ZORA) && (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_NEW_WAVE)) { if ((player2->actor.world.pos.x > -5780.0f) && (player2->actor.world.pos.x < -5385.0f)) { if ((player2->actor.world.pos.z > 1120.0f) && (player2->actor.world.pos.z < 2100.0f)) { diff --git a/src/overlays/actors/ovl_Dm_Gm/z_dm_gm.c b/src/overlays/actors/ovl_Dm_Gm/z_dm_gm.c index 2f7435053..3994c8fce 100644 --- a/src/overlays/actors/ovl_Dm_Gm/z_dm_gm.c +++ b/src/overlays/actors/ovl_Dm_Gm/z_dm_gm.c @@ -70,41 +70,41 @@ static AnimationInfoS sAnimationInfo[DMGM_ANIM_MAX] = { }; s32 DmGm_UpdateSkelAnime(DmGm* this, PlayState* play) { - s8 objectIndex = this->actor.objBankIndex; + s8 objectSlot = this->actor.objectSlot; s8 objectIndex2; s32 isAnimFinished = false; if (this->animIndex <= DMGM_ANIM_1) { - objectIndex2 = this->actor.objBankIndex; + objectIndex2 = this->actor.objectSlot; } else { - objectIndex2 = this->unk_2AC; + objectIndex2 = this->an4ObjectSlot; } if (objectIndex2 >= 0) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex2].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectIndex2].segment); isAnimFinished = SkelAnime_Update(&this->skelAnime); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); } return isAnimFinished; } s32 DmGm_ChangeAnim(DmGm* this, PlayState* play, s32 animIndex) { - s8 objectIndex = this->actor.objBankIndex; + s8 objectSlot = this->actor.objectSlot; s8 objectIndex2; s32 didAnimChange = false; if (animIndex <= DMGM_ANIM_1) { - objectIndex2 = this->actor.objBankIndex; + objectIndex2 = this->actor.objectSlot; } else { - objectIndex2 = this->unk_2AC; + objectIndex2 = this->an4ObjectSlot; } if ((objectIndex2 >= 0) && (this->animIndex != animIndex)) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex2].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectIndex2].segment); this->animIndex = animIndex; didAnimChange = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, animIndex); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); } return didAnimChange; @@ -191,8 +191,8 @@ Actor* func_80C24838(PlayState* play) { } void func_80C248A8(DmGm* this, PlayState* play) { - if ((this->unk_2AC >= 0) && SubS_IsObjectLoaded(this->unk_2AC, play) && (this->unk_2AD >= 0) && - SubS_IsObjectLoaded(this->unk_2AD, play)) { + if ((this->an4ObjectSlot > OBJECT_SLOT_NONE) && SubS_IsObjectLoaded(this->an4ObjectSlot, play) && + (this->msmoObjectSlot > OBJECT_SLOT_NONE) && SubS_IsObjectLoaded(this->msmoObjectSlot, play)) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 14.0f); SkelAnime_InitFlex(play, &this->skelAnime, &object_an1_Skel_012618, NULL, this->jointTable, this->morphTable, OBJECT_AN1_LIMB_MAX); @@ -273,8 +273,8 @@ void DmGm_DoNothing(DmGm* this, PlayState* play) { void DmGm_Init(Actor* thisx, PlayState* play) { DmGm* this = THIS; - this->unk_2AC = SubS_GetObjectIndex(OBJECT_AN4, play); - this->unk_2AD = SubS_GetObjectIndex(OBJECT_MSMO, play); + this->an4ObjectSlot = SubS_GetObjectSlot(OBJECT_AN4, play); + this->msmoObjectSlot = SubS_GetObjectSlot(OBJECT_MSMO, play); this->actionFunc = func_80C248A8; } @@ -302,8 +302,8 @@ Vec3f D_80C2522C = { 1000.0f, 0.0f, 0.0f }; void DmGm_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { s32 pad[2]; DmGm* this = THIS; - s8 sp2B = this->actor.objBankIndex; - s8 sp2A = this->unk_2AD; + s8 sp2B = this->actor.objectSlot; + s8 sp2A = this->msmoObjectSlot; if ((limbIndex == OBJECT_AN1_LIMB_05) && this->didAnimChangeInCs) { OPEN_DISPS(play->state.gfxCtx); @@ -312,9 +312,9 @@ void DmGm_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Matrix_TranslateRotateZYX(&D_80C25218, &D_80C25224); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[sp2A].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[sp2A].segment); gSPDisplayList(POLY_OPA_DISP++, gMoonMaskDL); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[sp2B].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[sp2B].segment); Matrix_Pop(); diff --git a/src/overlays/actors/ovl_Dm_Gm/z_dm_gm.h b/src/overlays/actors/ovl_Dm_Gm/z_dm_gm.h index e54ee07ee..8abcba712 100644 --- a/src/overlays/actors/ovl_Dm_Gm/z_dm_gm.h +++ b/src/overlays/actors/ovl_Dm_Gm/z_dm_gm.h @@ -18,8 +18,8 @@ typedef struct DmGm { /* 0x1A4 */ Vec3s unk_1AA; /* 0x1B0 */ Vec3s jointTable[OBJECT_AN1_LIMB_MAX]; /* 0x22E */ Vec3s morphTable[OBJECT_AN1_LIMB_MAX]; - /* 0x2AC */ s8 unk_2AC; - /* 0x2AD */ s8 unk_2AD; + /* 0x2AC */ s8 an4ObjectSlot; + /* 0x2AD */ s8 msmoObjectSlot; /* 0x2AE */ u16 unk_2AE; /* 0x2B0 */ u8 cueId; /* 0x2B4 */ Actor* unk_2B4; diff --git a/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.c b/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.c index a2a2589fb..b28a44d1b 100644 --- a/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.c +++ b/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.c @@ -5,6 +5,7 @@ */ #include "z_dm_hina.h" +#include "objects/gameplay_keep/gameplay_keep.h" #define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20) @@ -20,7 +21,6 @@ void func_80A1F56C(DmHina* this, PlayState* play); void func_80A1F5AC(DmHina* this, PlayState* play); void func_80A1F63C(DmHina* this, PlayState* play); -#if 0 ActorInit Dm_Hina_InitVars = { ACTOR_DM_HINA, ACTORCAT_ITEMACTION, @@ -33,24 +33,163 @@ ActorInit Dm_Hina_InitVars = { (ActorFunc)DmHina_Draw, }; -#endif +void DmHina_Init(Actor* thisx, PlayState* play) { + DmHina* this = THIS; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/DmHina_Init.s") + this->isDrawn = true; + this->actionFunc = func_80A1F470; + this->unk158 = this->actor.world.pos.y; + this->unk148 = 0.0f; + this->unk15C = 1.0f; + this->actor.focus.pos.x = this->actor.world.pos.x; + this->actor.focus.pos.y = this->actor.world.pos.y; + this->actor.focus.pos.z = this->actor.world.pos.z; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/DmHina_Destroy.s") +void DmHina_Destroy(Actor* thisx, PlayState* play) { +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/func_80A1F470.s") +void func_80A1F470(DmHina* this, PlayState* play) { + Player* player = GET_PLAYER(play); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/func_80A1F56C.s") + Math_SmoothStepToF(&this->unk148, 0.6f, 0.5f, 0.05f, 0.001f); + this->unk154 = Math_SinS(play->gameplayFrames * 0x708) * 8.0f; + if ((player->stateFlags1 & PLAYER_STATE1_400) && (this->actor.xzDistToPlayer < 80.0f)) { + this->isDrawn = false; + this->unk154 = 0.0f; + this->actor.world.pos.y += 40.0f; + this->actionFunc = func_80A1F56C; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/func_80A1F5AC.s") +void func_80A1F56C(DmHina* this, PlayState* play) { + if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { + this->unk17C = 2; + this->actionFunc = func_80A1F5AC; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/func_80A1F63C.s") +void func_80A1F5AC(DmHina* this, PlayState* play) { + this->unk17C--; + if (this->unk17C == 0) { + this->isDrawn = true; + Cutscene_StartManual(play, &play->csCtx); + this->subCamId = Play_CreateSubCamera(play); + Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT); + Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE); + this->actionFunc = func_80A1F63C; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/func_80A1F75C.s") +void func_80A1F63C(DmHina* this, PlayState* play) { + this->subCamEye.x = this->actor.world.pos.x + 100.0f; + this->subCamEye.y = this->unk158 + 260.0f; + this->subCamEye.z = this->actor.world.pos.z + 100.0f; + this->subCamAt.x = this->actor.world.pos.x; + this->subCamAt.y = this->actor.world.pos.y + this->unk154 * this->unk15C + 40.0f * this->unk15C; + this->subCamAt.z = this->actor.world.pos.z; + Play_SetCameraAtEye(play, this->subCamId, &this->subCamAt, &this->subCamEye); + Math_SmoothStepToF(&this->actor.world.pos.y, this->unk158 + 300.0f, 0.5f, 2.0f, 0.1f); + if (((this->unk158 + 240.0f) < this->actor.world.pos.y) && (this->unk17E != 1)) { + this->unk17E = 1; + Actor_PlaySfx(&this->actor, NA_SE_OC_WHITE_OUT_INTO_KYOJIN); + } + Actor_PlaySfx(&this->actor, NA_SE_EV_MASK_RISING - SFX_FLAG); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/DmHina_Update.s") +void func_80A1F75C(DmHina* this, PlayState* play) { + s32 i; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/func_80A1F9AC.s") + switch (this->unk17E) { + case 0: + this->unk17F = 0; + this->unk14C = 0.0f; + break; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Hina/DmHina_Draw.s") + case 1: + Math_SmoothStepToF(&this->unk14C, 1.0f, 0.4f, 0.05f, 0.001f); + this->unk17F = this->unk14C * 255.0f; + this->unk150 = Math_SinS(play->state.frames * 0x1F40); + for (i = 0; i < ARRAY_COUNT(play->envCtx.adjLightSettings.light1Color); i++) { + play->envCtx.adjLightSettings.ambientColor[i] = play->envCtx.adjLightSettings.fogColor[i] = + play->envCtx.adjLightSettings.light1Color[i] = -255.0f * this->unk14C; + } + + play->envCtx.adjLightSettings.fogNear = -500.0f * this->unk14C; + if (play->envCtx.adjLightSettings.fogNear < -300) { + play->roomCtx.curRoom.segment = NULL; + } + break; + + default: + break; + } +} + +void DmHina_Update(Actor* thisx, PlayState* play) { + DmHina* this = THIS; + + this->actionFunc(this, play); + func_80A1F75C(this, play); +} + +void func_80A1F9AC(DmHina* this, PlayState* play) { + GraphicsContext* gfxCtx = play->state.gfxCtx; + + if (this->unk17E != 0) { + OPEN_DISPS(gfxCtx); + + Gfx_SetupDL25_Xlu(play->state.gfxCtx); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, (u8)(this->unk14C * 100.0f) + 155, this->unk17F); + gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, (u8)(this->unk150 * 100.0f) + 50, 0); + gSPDisplayList(POLY_XLU_DISP++, gLightOrbMaterial1DL); + + Matrix_Translate(this->actor.world.pos.x, + this->actor.world.pos.y + (this->unk154 * this->unk15C) + (40.0f * this->unk15C), + this->actor.world.pos.z, MTXMODE_NEW); + Matrix_ReplaceRotation(&play->billboardMtxF); + Matrix_Scale(this->unk14C * 20.0f, this->unk14C * 20.0f, this->unk14C * 20.0f, MTXMODE_APPLY); + Matrix_RotateZF(Rand_ZeroFloat(2 * M_PI), MTXMODE_APPLY); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, gLightOrbModelDL); + + CLOSE_DISPS(gfxCtx); + } +} + +void DmHina_Draw(Actor* thisx, PlayState* play) { + DmHina* this = THIS; + f32 scale; + + if (this->isDrawn) { + Matrix_Translate(this->actor.world.pos.x, + this->actor.world.pos.y + (this->unk154 * this->unk15C) + (40.0f * this->unk15C), + this->actor.world.pos.z, MTXMODE_NEW); + Matrix_RotateZYX(0, play->gameplayFrames * 0x3E8, 0, MTXMODE_APPLY); + scale = this->unk148 * (1.0f - this->unk14C) * this->unk15C; + Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); + switch (this->actor.params) { + case 0: + GetItem_Draw(play, GID_REMAINS_ODOLWA); + break; + + case 1: + GetItem_Draw(play, GID_REMAINS_GOHT); + break; + + case 2: + GetItem_Draw(play, GID_REMAINS_GYORG); + break; + + case 3: + GetItem_Draw(play, GID_REMAINS_TWINMOLD); + break; + + default: + break; + } + func_80A1F9AC(this, play); + } +} diff --git a/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.h b/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.h index 21c9e55dc..a3ef636be 100644 --- a/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.h +++ b/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.h @@ -10,10 +10,20 @@ typedef void (*DmHinaActionFunc)(struct DmHina*, PlayState*); typedef struct DmHina { /* 0x000 */ Actor actor; /* 0x144 */ DmHinaActionFunc actionFunc; - /* 0x148 */ char unk_148[0x10]; - /* 0x158 */ f32 unk_158; - /* 0x15C */ f32 unk_15C; - /* 0x160 */ char unk_160[0x24]; + /* 0x148 */ f32 unk148; + /* 0x14C */ f32 unk14C; + /* 0x150 */ f32 unk150; + /* 0x154 */ f32 unk154; + /* 0x158 */ f32 unk158; + /* 0x15C */ f32 unk15C; + /* 0x160 */ Vec3f subCamEye; + /* 0x16C */ Vec3f subCamAt; + /* 0x178 */ UNK_TYPE1 pad178[2]; + /* 0x17A */ s16 subCamId; + /* 0x17C */ s16 unk17C; + /* 0x17E */ u8 unk17E; + /* 0x17F */ u8 unk17F; + /* 0x180 */ u8 isDrawn; } DmHina; // size = 0x184 #endif // Z_DM_HINA_H diff --git a/src/overlays/actors/ovl_Dm_Opstage/z_dm_opstage.c b/src/overlays/actors/ovl_Dm_Opstage/z_dm_opstage.c index b13fbd9d7..b26948090 100644 --- a/src/overlays/actors/ovl_Dm_Opstage/z_dm_opstage.c +++ b/src/overlays/actors/ovl_Dm_Opstage/z_dm_opstage.c @@ -47,7 +47,7 @@ void DmOpstage_Init(Actor* thisx, PlayState* play) { if (DMOPSTAGE_GET_TYPE(&this->dyna.actor) == DMOPSTAGE_TYPE_GROUND) { DynaPolyActor_Init(&this->dyna, 0); - DynaPolyActor_LoadMesh(play, &this->dyna, &gKeikokuDemoFloorColliderHeader); + DynaPolyActor_LoadMesh(play, &this->dyna, &gKeikokuDemoFloorCol); } if (DMOPSTAGE_GET_TYPE(&this->dyna.actor) > DMOPSTAGE_TYPE_GROUND) { diff --git a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c index 9b1d0f048..e4f85e15c 100644 --- a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c +++ b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c @@ -307,20 +307,20 @@ static AnimationInfo sAnimationInfo[SK_ANIM_LAUGH_AFTER_MAX] = { * Ensures the correct object for the current animation is in segment 6. */ void DmStk_LoadObjectForAnimation(DmStk* this, PlayState* play) { - s32 objectIndex; + s32 objectSlot; if (((this->animIndex >= SK_ANIM_SHAKE_HEAD) && (this->animIndex <= SK_ANIM_BENT_OVER_HEAD_TWITCH)) || (this->animIndex == SK_ANIM_CALL_DOWN_MOON_START) || (this->animIndex == SK_ANIM_CALL_DOWN_MOON_LOOP) || (this->animIndex == SK_ANIM_TELESCOPE_LOOK_UP_START) || (this->animIndex == SK_ANIM_TELESCOPE_LOOK_UP_LOOP)) { - objectIndex = this->objectStkObjectIndex; + objectSlot = this->objectStkObjectSlot; } else if (this->animIndex >= SK_ANIM_LOOK_UP_AT_GIANTS) { - objectIndex = this->objectStk3ObjectIndex; + objectSlot = this->objectStk3ObjectSlot; } else { - objectIndex = this->objectStk2ObjectIndex; + objectSlot = this->objectStk2ObjectSlot; } - if (objectIndex >= 0) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex].segment); + if (objectSlot > OBJECT_SLOT_NONE) { + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); } } @@ -1062,10 +1062,10 @@ void DmStk_Init(Actor* thisx, PlayState* play) { this->shouldDraw = true; if (DM_STK_GET_TYPE(&this->actor) != DM_STK_TYPE_MAJORAS_MASK) { this->dekuPipesCutsceneState = SK_DEKU_PIPES_CS_STATE_NOT_READY; - this->objectStkObjectIndex = Object_GetIndex(&play->objectCtx, OBJECT_STK); - this->objectStk2ObjectIndex = Object_GetIndex(&play->objectCtx, OBJECT_STK2); - this->objectStk3ObjectIndex = Object_GetIndex(&play->objectCtx, OBJECT_STK3); - if (this->objectStkObjectIndex < 0) { + this->objectStkObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_STK); + this->objectStk2ObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_STK2); + this->objectStk3ObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_STK3); + if (this->objectStkObjectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); } @@ -1073,9 +1073,9 @@ void DmStk_Init(Actor* thisx, PlayState* play) { this->deflectCount = 0; this->maskType = SK_MASK_TYPE_NORMAL; this->animIndex = SK_ANIM_IDLE; - this->fogR = play->lightCtx.fogColor.r; - this->fogG = play->lightCtx.fogColor.g; - this->fogB = play->lightCtx.fogColor.b; + this->fogR = play->lightCtx.fogColor[0]; + this->fogG = play->lightCtx.fogColor[1]; + this->fogB = play->lightCtx.fogColor[2]; if ((play->sceneId == SCENE_LOST_WOODS) && (gSaveContext.sceneLayer == 1)) { this->alpha = 0; @@ -1643,9 +1643,9 @@ void DmStk_HandleCutscene(DmStk* this, PlayState* play) { this->fadeInState++; } - this->fogR = play->lightCtx.fogColor.r * this->fogScale; - this->fogG = play->lightCtx.fogColor.g * this->fogScale; - this->fogB = play->lightCtx.fogColor.b * this->fogScale; + this->fogR = play->lightCtx.fogColor[0] * this->fogScale; + this->fogG = play->lightCtx.fogColor[1] * this->fogScale; + this->fogB = play->lightCtx.fogColor[2] * this->fogScale; } else if (this->fadeInState == SK_FADE_IN_STATE_INCREASE_FOG) { if (this->fogN < 996) { this->fogN += 10; @@ -1867,7 +1867,7 @@ void DmStk_Update(Actor* thisx, PlayState* play) { // This code is responsible for making in-game time pass while using the telescope in the Astral Observatory. // Skull Kid is always loaded in the scene, even if he isn't visible, hence why time always passes. - if ((play->actorCtx.flags & ACTORCTX_FLAG_1) && (play->msgCtx.msgMode != 0) && + if ((play->actorCtx.flags & ACTORCTX_FLAG_1) && (play->msgCtx.msgMode != MSGMODE_NONE) && (play->msgCtx.currentTextId == 0x5E6) && !FrameAdvance_IsEnabled(&play->state) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && (play->csCtx.state == CS_STATE_IDLE)) { @@ -1965,18 +1965,18 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_513) && (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_513)]->id == 2) && - (this->objectStk2ObjectIndex >= 0)) { + (this->objectStk2ObjectSlot > OBJECT_SLOT_NONE)) { Matrix_Push(); Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->objectStk2ObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectStk2ObjectSlot].segment); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->objectStk2ObjectIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->objectStk2ObjectSlot].segment); AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gSkullKidMajorasMaskCurseOverlayTexAnim)); Gfx_DrawDListOpa(play, gSkullKidMajorasMaskCurseOverlayDL); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->objectStkObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectStkObjectSlot].segment); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->objectStkObjectIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->objectStkObjectSlot].segment); Matrix_Pop(); } @@ -1998,17 +1998,17 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot switch (this->handType) { case SK_HAND_TYPE_HOLDING_LINK_MASK_AND_FLUTE: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedRightHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedRightHandDL); gSPDisplayList(POLY_OPA_DISP++, gSkullKidLinkMask2DL); break; case SK_HAND_TYPE_HOLDING_LINK_MASK: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidMaskHoldingRightHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidMaskHoldingRightHandDL); gSPDisplayList(POLY_OPA_DISP++, gSkullKidLinkMask3DL); break; case SK_HAND_TYPE_HOLDING_OCARINA: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaHoldingRightHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaHoldingRightHandDL); if ((play->sceneId == SCENE_LOST_WOODS) && (gSaveContext.sceneLayer == 1)) { gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaOfTimeDL); @@ -2042,11 +2042,11 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot break; case SK_HAND_TYPE_HOLDING_LINK_MASK: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedLeftHandDL); break; case SK_HAND_TYPE_HOLDING_MAJORAS_MASK: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL); gSPDisplayList(POLY_OPA_DISP++, gSkullKidMajorasMask2DL); break; @@ -2054,21 +2054,21 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot if ((play->sceneId != SCENE_LOST_WOODS) || (gSaveContext.sceneLayer != 1)) { gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaOfTimeDL); } - gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL); break; case SK_HAND_TYPE_JUGGLING_OR_DROPPING_OCARINA: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL); break; case SK_HAND_TYPE_HOLDING_FLUTE: - gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteHoldingLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteHoldingLeftHandDL); gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteDL); break; case SK_HAND_TYPE_DEFAULT: if (this->alpha == 255) { - gSPDisplayList(POLY_OPA_DISP++, gSkullKidOpenLeftHand); + gSPDisplayList(POLY_OPA_DISP++, gSkullKidOpenLeftHandDL); } break; @@ -2095,7 +2095,7 @@ void DmStk_Draw(Actor* thisx, PlayState* play) { return; } - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->objectStkObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectStkObjectSlot].segment); OPEN_DISPS(play->state.gfxCtx); diff --git a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.h b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.h index cc7ac89ea..0b723019a 100644 --- a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.h +++ b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.h @@ -43,9 +43,9 @@ typedef struct DmStk { /* 0x330 */ s32 fadeOutTimer; /* 0x334 */ u8 cueId; /* 0x335 */ u8 hasBeenHit; // set but never used - /* 0x336 */ s8 objectStkObjectIndex; - /* 0x337 */ s8 objectStk2ObjectIndex; - /* 0x338 */ s8 objectStk3ObjectIndex; + /* 0x336 */ s8 objectStkObjectSlot; + /* 0x337 */ s8 objectStk2ObjectSlot; + /* 0x338 */ s8 objectStk3ObjectSlot; /* 0x339 */ u8 deflectCount; /* 0x33A */ u8 dekuPipesCutsceneState; /* 0x33B */ u8 shouldDraw; diff --git a/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c b/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c index a5c678647..4a585c779 100644 --- a/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c +++ b/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c @@ -41,7 +41,7 @@ typedef enum { } DmZlAnimation; static AnimationInfo sAnimationInfo[ZELDA_ANIM_MAX] = { - { &gDmZl4FacingAwayHandsOverEmblemLoop, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_AWAY + { &gDmZl4FacingAwayHandsOverEmblemLoopAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_AWAY { &gDmZl4TurningAround2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f }, // ZELDA_ANIM_TURNING_TOWARD_PLAYER { &gDmZl4HandsOverEmblemLoopAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_PLAYER { &gDmZl4GivingItemStartAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f }, // ZELDA_ANIM_GIVING_OCARINA_START @@ -119,7 +119,7 @@ void DmZl_Init(Actor* thisx, PlayState* play) { this->actor.targetArrowOffset = 1000.0f; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f); // these three set to NULL should mean they are dynamically allocated - SkelAnime_InitFlex(play, &this->skelAnime, &gZl4Skeleton, NULL, NULL, NULL, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &gZl4Skel, NULL, NULL, NULL, 0); DmZl_ChangeAnim(&this->skelAnime, &sAnimationInfo[this->animIndex], 0); Actor_SetScale(&this->actor, 0.01f); this->actionFunc = DmZl_DoNothing; diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index 8d3fc8db4..f002bc8bd 100644 --- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -132,7 +132,7 @@ void DoorAna_WaitOpen(DoorAna* this, PlayState* play) { if (Math_StepToF(&this->actor.scale.x, 0.01f, 0.001f)) { if ((this->actor.targetMode != TARGET_MODE_0) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && (player->stateFlags1 & PLAYER_STATE1_80000000) && - (player->unk_AE7 == 0)) { + (player->actionVar1 == 0)) { if (grottoType == DOORANA_TYPE_VISIBLE_SCENE_EXIT) { s32 exitIndex = DOORANA_GET_EXIT_INDEX(&this->actor); diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index c6e0e4269..b0805ef59 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -81,10 +81,10 @@ ShutterInfo D_808A21B0[] = { { object_hakugin_obj_DL_000128, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, { gGreatBayTempleObjectDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, { object_ikana_obj_DL_014A40, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, - { object_redead_obj_DL_0001A0, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, + { gBeneathTheWellSlidingDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, { object_ikninside_obj_DL_004440, object_ikninside_obj_DL_005260, 130, 0, 20, 15 }, - { object_random_obj_DL_000190, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, - { object_kinsta1_obj_DL_000198, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, + { gSecretShrineSlidingDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, + { gSwampSpiderHouseSlidingDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, { object_kaizoku_obj_DL_0001A0, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, { object_last_obj_DL_0039C0, gameplay_keep_DL_078A80, 130, 12, 20, 15 }, }; @@ -181,7 +181,7 @@ s32 DoorShutter_SetupDoor(DoorShutter* this, PlayState* play) { return true; } } else if ((doorType == 2) || (doorType == 7)) { - if (!Flags_GetSwitch(play, DOORSHUTTER_GET_7F(&this->slidingDoor.dyna.actor))) { + if (!Flags_GetSwitch(play, DOORSHUTTER_GET_SWITCH_FLAG(&this->slidingDoor.dyna.actor))) { DoorShutter_SetupAction(this, func_808A1548); this->unk_168 = 1.0f; return true; @@ -234,7 +234,7 @@ void DoorShutter_Init(Actor* thisx, PlayState* play2) { this->slidingDoor.dyna.actor.room = -1; } - if ((this->requiredObjBankIndex = Object_GetIndex(&play->objectCtx, D_808A2180[sp24].objectId)) < 0) { + if ((this->objectSlot = Object_GetSlot(&play->objectCtx, D_808A2180[sp24].objectId)) <= OBJECT_SLOT_NONE) { Actor_Kill(&this->slidingDoor.dyna.actor); return; } @@ -243,7 +243,7 @@ void DoorShutter_Init(Actor* thisx, PlayState* play2) { this->unk_163 = sp24; if ((this->doorType == 4) || (this->doorType == 5)) { - if (!Flags_GetSwitch(play, DOORSHUTTER_GET_7F(&this->slidingDoor.dyna.actor))) { + if (!Flags_GetSwitch(play, DOORSHUTTER_GET_SWITCH_FLAG(&this->slidingDoor.dyna.actor))) { this->unk_166 = 10; } } @@ -263,9 +263,9 @@ void DoorShutter_Destroy(Actor* thisx, PlayState* play) { } void DoorShutter_SetupType(DoorShutter* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->requiredObjBankIndex) && + if (Object_IsLoaded(&play->objectCtx, this->objectSlot) && (!R_PLAY_FILL_SCREEN_ON || (R_PLAY_FILL_SCREEN_ALPHA == 0))) { - this->slidingDoor.dyna.actor.objBankIndex = this->requiredObjBankIndex; + this->slidingDoor.dyna.actor.objectSlot = this->objectSlot; this->slidingDoor.dyna.actor.draw = DoorShutter_Draw; DoorShutter_SetupDoor(this, play); } @@ -346,7 +346,7 @@ void func_808A1090(DoorShutter* this, PlayState* play) { DoorShutter_SetupAction(this, func_808A1684); this->slidingDoor.dyna.actor.velocity.y = 0.0f; if (this->unk_166 != 0) { - Flags_SetSwitch(play, DOORSHUTTER_GET_7F(&this->slidingDoor.dyna.actor)); + Flags_SetSwitch(play, DOORSHUTTER_GET_SWITCH_FLAG(&this->slidingDoor.dyna.actor)); if (this->doorType != 5) { DUNGEON_KEY_COUNT(gSaveContext.mapIndex) = DUNGEON_KEY_COUNT(gSaveContext.mapIndex) - 1; Actor_PlaySfx(&this->slidingDoor.dyna.actor, NA_SE_EV_CHAIN_KEY_UNLOCK); @@ -474,7 +474,7 @@ s32 func_808A1478(DoorShutter* this, PlayState* play, f32 arg2) { void func_808A1548(DoorShutter* this, PlayState* play) { if (func_808A1478(this, play, 1.0f)) { - if (Flags_GetSwitch(play, DOORSHUTTER_GET_7F(&this->slidingDoor.dyna.actor))) { + if (Flags_GetSwitch(play, DOORSHUTTER_GET_SWITCH_FLAG(&this->slidingDoor.dyna.actor))) { this->csId = this->slidingDoor.dyna.actor.csId; if (CutsceneManager_IsNext(this->csId)) { CutsceneManager_StartWithPlayerCs(this->csId, &this->slidingDoor.dyna.actor); @@ -495,7 +495,8 @@ void func_808A1548(DoorShutter* this, PlayState* play) { } void func_808A1618(DoorShutter* this, PlayState* play) { - if ((this->slidingDoor.unk_15C == 0) && !Flags_GetSwitch(play, DOORSHUTTER_GET_7F(&this->slidingDoor.dyna.actor))) { + if ((this->slidingDoor.unk_15C == 0) && + !Flags_GetSwitch(play, DOORSHUTTER_GET_SWITCH_FLAG(&this->slidingDoor.dyna.actor))) { DoorShutter_SetupAction(this, func_808A1548); } else { func_808A1090(this, play); diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h index abdf0ce84..d1ccd1955 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h @@ -9,7 +9,7 @@ struct DoorShutter; typedef void (*DoorShutterActionFunc)(struct DoorShutter*, PlayState*); #define DOORSHUTTER_GET_1F(thisx) ((thisx)->params & 0x1F) -#define DOORSHUTTER_GET_7F(thisx) ((thisx)->params & 0x7F) +#define DOORSHUTTER_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define DOORSHUTTER_GET_380(thisx) (((thisx)->params >> 7) & 7) typedef struct DoorShutter { @@ -18,7 +18,7 @@ typedef struct DoorShutter { /* 0x0162 */ u8 doorType; /* 0x0163 */ u8 unk_163; /* 0x0164 */ u8 unk_164; - /* 0x0165 */ s8 requiredObjBankIndex; + /* 0x0165 */ s8 objectSlot; /* 0x0166 */ s8 unk_166; /* 0x0167 */ s8 unk_167; /* 0x0168 */ f32 unk_168; diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index 798edb09d..ec1480a67 100644 --- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -178,10 +178,9 @@ void DoorWarp1_Destroy(Actor* thisx, PlayState* play) { LightContext_RemoveLight(play, &play->lightCtx, this->unk_1DC); LightContext_RemoveLight(play, &play->lightCtx, this->unk_1F0); - for (i = 0; i < ARRAY_COUNT(play->envCtx.lightSettings.diffuseColor1); i++) { - play->envCtx.lightSettings.diffuseColor1[i] = 0; - play->envCtx.lightSettings.fogColor[i] = play->envCtx.lightSettings.diffuseColor1[i]; - play->envCtx.lightSettings.ambientColor[i] = play->envCtx.lightSettings.diffuseColor1[i]; + for (i = 0; i < ARRAY_COUNT(play->envCtx.adjLightSettings.light1Color); i++) { + play->envCtx.adjLightSettings.ambientColor[i] = play->envCtx.adjLightSettings.fogColor[i] = + play->envCtx.adjLightSettings.light1Color[i] = 0; } if (this->unk_1D3 != 0) { @@ -781,7 +780,6 @@ void func_808BA550(DoorWarp1* this, PlayState* play) { Player* player2 = GET_PLAYER(play); Player* player = GET_PLAYER(play); s16 i; - s32 temp_f16; f32 temp_f0; f32 temp_f2; s32 temp; @@ -869,16 +867,13 @@ void func_808BA550(DoorWarp1* this, PlayState* play) { if (1) {} temp_f0 = 1.0f - ((f32)(D_808BC000 - this->unk_1D0) / ((D_808BC000 - tempS) + 100)); if (temp_f0 > 0.0f) { - temp_f16 = -255.0f * temp_f0; - - for (i = 0; i < 3; i++) { - play->envCtx.lightSettings.diffuseColor1[i] = temp_f16; - play->envCtx.lightSettings.fogColor[i] = temp_f16; - play->envCtx.lightSettings.ambientColor[i] = temp_f16; + for (i = 0; i < ARRAY_COUNT(play->envCtx.adjLightSettings.light1Color); i++) { + play->envCtx.adjLightSettings.ambientColor[i] = play->envCtx.adjLightSettings.fogColor[i] = + play->envCtx.adjLightSettings.light1Color[i] = -255.0f * temp_f0; } - play->envCtx.lightSettings.fogNear = -500.0f * temp_f0; - if (play->envCtx.lightSettings.fogNear < -300) { + play->envCtx.adjLightSettings.fogNear = -500.0f * temp_f0; + if (play->envCtx.adjLightSettings.fogNear < -300) { play->roomCtx.curRoom.segment = NULL; } } @@ -919,10 +914,10 @@ void DoorWarp1_Update(Actor* thisx, PlayState* play) { this->unk_204 = 1.0f; } - if ((this->unk_1A0 != NULL) && (this->unk_1A0->unk_15C != this->unk_204)) { + if ((this->unk_1A0 != NULL) && (this->unk_1A0->unk15C != this->unk_204)) { this->unk_1A0->actor.world.pos.y = this->dyna.actor.world.pos.y; - this->unk_1A0->unk_158 = this->dyna.actor.world.pos.y; - this->unk_1A0->unk_15C = this->unk_204; + this->unk_1A0->unk158 = this->dyna.actor.world.pos.y; + this->unk_1A0->unk15C = this->unk_204; } this->actionFunc(this, play); diff --git a/src/overlays/actors/ovl_Eff_Change/z_eff_change.c b/src/overlays/actors/ovl_Eff_Change/z_eff_change.c index bc95d4312..470f9b89d 100644 --- a/src/overlays/actors/ovl_Eff_Change/z_eff_change.c +++ b/src/overlays/actors/ovl_Eff_Change/z_eff_change.c @@ -81,7 +81,7 @@ void func_80A4C5CC(EffChange* this, PlayState* play) { if (func_80183DE0(&this->skeletonInfo)) { Actor_Kill(&this->actor); CutsceneManager_Stop(CS_ID_GLOBAL_ELEGY); - func_800FD2B4(play, 0.0f, 850.0f, 0.2f, 0.0f); + Environment_AdjustLights(play, 0.0f, 850.0f, 0.2f, 0.0f); return; } @@ -108,7 +108,7 @@ void func_80A4C5CC(EffChange* this, PlayState* play) { } else if (phi_fv0 < 0.0f) { phi_fv0 = 0.0f; } - func_800FD2B4(play, phi_fv0, 850.0f, 0.2f, 0.0f); + Environment_AdjustLights(play, phi_fv0, 850.0f, 0.2f, 0.0f); if (CutsceneManager_GetCurrentCsId() != CS_ID_GLOBAL_ELEGY) { if (CutsceneManager_IsNext(CS_ID_GLOBAL_ELEGY)) { CutsceneManager_Start(CS_ID_GLOBAL_ELEGY, &this->actor); diff --git a/src/overlays/actors/ovl_Eff_Kamejima_Wave/z_eff_kamejima_wave.c b/src/overlays/actors/ovl_Eff_Kamejima_Wave/z_eff_kamejima_wave.c index 9b5290907..ee493fe24 100644 --- a/src/overlays/actors/ovl_Eff_Kamejima_Wave/z_eff_kamejima_wave.c +++ b/src/overlays/actors/ovl_Eff_Kamejima_Wave/z_eff_kamejima_wave.c @@ -153,8 +153,8 @@ void EffKamejimaWave_Draw(Actor* thisx, PlayState* play) { Color_RGBA8 primColor; Color_RGBA8 envColor; - func_800FE7A8(sPrimColors, &primColor); - func_800FE7A8(sEnvColors, &envColor); + Environment_LerpSandstormColors(sPrimColors, &primColor); + Environment_LerpSandstormColors(sEnvColors, &envColor); EffKamejimaWave_SetVtxAlpha(sVtxAlpha); OPEN_DISPS(play->state.gfxCtx); diff --git a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c index c88835373..f2089ca03 100644 --- a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c +++ b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c @@ -43,25 +43,25 @@ s32 func_8092DF9C(ElfMsg* this, PlayState* play) { if ((this->actor.home.rot.y > 0) && (this->actor.home.rot.y < 0x81) && (Flags_GetSwitch(play, this->actor.home.rot.y - 1))) { (void)"共倒れ"; // "Collapse together" - if (ELFMSG_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; } if (this->actor.home.rot.y == 0x81) { if (Flags_GetClear(play, this->actor.room)) { - if (ELFMSG_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; } } - if (ELFMSG_GET_SWITCHFLAG(&this->actor) == 0x7F) { + if (ELFMSG_GET_SWITCH_FLAG(&this->actor) == 0x7F) { return false; } - if (Flags_GetSwitch(play, ELFMSG_GET_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, ELFMSG_GET_SWITCH_FLAG(&this->actor))) { (void)"共倒れ"; // "Collapse together" Actor_Kill(&this->actor); return true; @@ -136,8 +136,8 @@ void ElfMsg_Update(Actor* thisx, PlayState* play) { if (func_8092DF9C(this, play) == 0) { if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - if (ELFMSG_GET_SWITCHFLAG(thisx) != 0x7F) { - Flags_SetSwitch(play, ELFMSG_GET_SWITCHFLAG(thisx)); + if (ELFMSG_GET_SWITCH_FLAG(thisx) != 0x7F) { + Flags_SetSwitch(play, ELFMSG_GET_SWITCH_FLAG(thisx)); } Actor_Kill(&this->actor); return; diff --git a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h index 51a3ddda3..b512af2de 100644 --- a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h +++ b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h @@ -4,7 +4,7 @@ #include "global.h" #define ELFMSG_GET_FF(thisx) ((thisx)->params & 0xFF) -#define ELFMSG_GET_SWITCHFLAG(thisx) (((thisx)->params & 0x7F00) >> 8) +#define ELFMSG_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F00) >> 8) #define ELFMSG_GET_8000(thisx) ((thisx)->params & 0x8000) struct ElfMsg; diff --git a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c index ea443472f..552478ace 100644 --- a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c +++ b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c @@ -43,8 +43,8 @@ s32 func_8096EC4C(ElfMsg2* this, PlayState* play) { if ((this->actor.home.rot.y > 0) && (this->actor.home.rot.y < 0x81) && (Flags_GetSwitch(play, this->actor.home.rot.y - 1))) { (void)"共倒れ"; // "Collapse together" - if (ELFMSG2_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG2_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG2_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG2_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; @@ -53,17 +53,17 @@ s32 func_8096EC4C(ElfMsg2* this, PlayState* play) { if (Flags_GetClear(play, this->actor.room)) { (void)"共倒れ2"; // "Collapse 2" - if (ELFMSG2_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG2_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG2_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG2_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; } } - if (ELFMSG2_GET_SWITCHFLAG(&this->actor) == 0x7F) { + if (ELFMSG2_GET_SWITCH_FLAG(&this->actor) == 0x7F) { return false; } - if (Flags_GetSwitch(play, ELFMSG2_GET_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, ELFMSG2_GET_SWITCH_FLAG(&this->actor))) { (void)"共倒れ"; // "Collapse together" Actor_Kill(&this->actor); return true; @@ -108,8 +108,8 @@ void func_8096EE64(ElfMsg2* this, PlayState* play) { if (this->actor.home.rot.z != 1) { Actor_Kill(&this->actor); - if (ELFMSG2_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG2_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG2_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG2_GET_SWITCH_FLAG(&this->actor)); } return; } diff --git a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h index 4d9583d20..aa717800b 100644 --- a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h +++ b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h @@ -3,7 +3,7 @@ #include "global.h" -#define ELFMSG2_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F) +#define ELFMSG2_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) #define ELFMSG2_GET_FF(thisx) ((thisx)->params & 0xFF) struct ElfMsg2; diff --git a/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.c b/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.c index e3e8b7bc5..b7b349dfe 100644 --- a/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.c +++ b/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.c @@ -42,25 +42,25 @@ s32 func_80A2CD1C(ElfMsg3* this, PlayState* play) { if ((this->actor.home.rot.y > 0) && (this->actor.home.rot.y < 0x81) && (Flags_GetSwitch(play, this->actor.home.rot.y - 1))) { (void)"共倒れ"; // "Collapse together" - if (ELFMSG3_GET_SWITCH(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG3_GET_SWITCH(&this->actor)); + if (ELFMSG3_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG3_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; } if (this->actor.home.rot.y == 0x81) { if (Flags_GetClear(play, this->actor.room)) { - if (ELFMSG3_GET_SWITCH(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG3_GET_SWITCH(&this->actor)); + if (ELFMSG3_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG3_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; } } - if (ELFMSG3_GET_SWITCH(&this->actor) == 0x7F) { + if (ELFMSG3_GET_SWITCH_FLAG(&this->actor) == 0x7F) { return false; } - if (Flags_GetSwitch(play, ELFMSG3_GET_SWITCH(&this->actor))) { + if (Flags_GetSwitch(play, ELFMSG3_GET_SWITCH_FLAG(&this->actor))) { (void)"共倒れ"; // "Collapse together" Actor_Kill(&this->actor); return true; @@ -134,8 +134,8 @@ void ElfMsg3_Update(Actor* thisx, PlayState* play) { if (!func_80A2CD1C(this, play)) { if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - if (ELFMSG3_GET_SWITCH(thisx) != 0x7F) { - Flags_SetSwitch(play, ELFMSG3_GET_SWITCH(thisx)); + if (ELFMSG3_GET_SWITCH_FLAG(thisx) != 0x7F) { + Flags_SetSwitch(play, ELFMSG3_GET_SWITCH_FLAG(thisx)); } Actor_Kill(&this->actor); return; diff --git a/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.h b/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.h index 615cde1eb..6b1c24671 100644 --- a/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.h +++ b/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.h @@ -3,7 +3,7 @@ #include "global.h" -#define ELFMSG3_GET_SWITCH(thisx) (((thisx)->params & 0x7F00) >> 8) +#define ELFMSG3_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F00) >> 8) #define ELFMSG3_GET_FF(thisx) ((thisx)->params & 0xFF) #define ELFMSG3_GET_8000(thisx) ((thisx)->params & 0x8000) diff --git a/src/overlays/actors/ovl_Elf_Msg4/z_elf_msg4.c b/src/overlays/actors/ovl_Elf_Msg4/z_elf_msg4.c index c85db8ef0..423f8c351 100644 --- a/src/overlays/actors/ovl_Elf_Msg4/z_elf_msg4.c +++ b/src/overlays/actors/ovl_Elf_Msg4/z_elf_msg4.c @@ -43,25 +43,25 @@ s32 func_80AFD380(ElfMsg4* this, PlayState* play) { if ((this->actor.home.rot.y > 0) && (this->actor.home.rot.y < 0x81) && (Flags_GetSwitch(play, this->actor.home.rot.y - 1))) { (void)"共倒れ"; // "Collapse together" - if (ELFMSG4_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG4_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG4_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG4_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; } if (this->actor.home.rot.y == 0x81) { if (Flags_GetClear(play, this->actor.room)) { - if (ELFMSG4_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG4_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG4_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG4_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; } } - if (ELFMSG4_GET_SWITCHFLAG(&this->actor) == 0x7F) { + if (ELFMSG4_GET_SWITCH_FLAG(&this->actor) == 0x7F) { return false; } - if (Flags_GetSwitch(play, ELFMSG4_GET_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, ELFMSG4_GET_SWITCH_FLAG(&this->actor))) { (void)"共倒れ"; // "Collapse together" Actor_Kill(&this->actor); return true; @@ -161,8 +161,8 @@ void ElfMsg4_Update(Actor* thisx, PlayState* play) { } if ((bgActor != NULL) && Actor_ProcessTalkRequest(bgActor, &play->state)) { - if (ELFMSG4_GET_SWITCHFLAG(thisx) != 0x7F) { - Flags_SetSwitch(play, ELFMSG4_GET_SWITCHFLAG(thisx)); + if (ELFMSG4_GET_SWITCH_FLAG(thisx) != 0x7F) { + Flags_SetSwitch(play, ELFMSG4_GET_SWITCH_FLAG(thisx)); } Actor_Kill(&this->actor); return; diff --git a/src/overlays/actors/ovl_Elf_Msg4/z_elf_msg4.h b/src/overlays/actors/ovl_Elf_Msg4/z_elf_msg4.h index e9ccbc906..1e4b78f29 100644 --- a/src/overlays/actors/ovl_Elf_Msg4/z_elf_msg4.h +++ b/src/overlays/actors/ovl_Elf_Msg4/z_elf_msg4.h @@ -3,7 +3,7 @@ #include "global.h" -#define ELFMSG4_GET_SWITCHFLAG(thisx) (((thisx)->params & 0x7F00) >> 8) +#define ELFMSG4_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F00) >> 8) #define ELFMSG4_GET_8000(thisx) ((thisx)->params & 0x8000) #define ELFMSG4_GET_TEXT(thisx) ((thisx)->params & 0xFF) diff --git a/src/overlays/actors/ovl_Elf_Msg5/z_elf_msg5.c b/src/overlays/actors/ovl_Elf_Msg5/z_elf_msg5.c index db97a0f74..c44ab8e0a 100644 --- a/src/overlays/actors/ovl_Elf_Msg5/z_elf_msg5.c +++ b/src/overlays/actors/ovl_Elf_Msg5/z_elf_msg5.c @@ -38,8 +38,8 @@ s32 func_80AFD990(ElfMsg5* this, PlayState* play) { if ((this->actor.home.rot.y > 0) && (this->actor.home.rot.y < 0x81) && (Flags_GetSwitch(play, this->actor.home.rot.y - 1))) { (void)"共倒れ"; // Collapse together - if (ELFMSG5_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG5_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG5_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG5_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; @@ -47,17 +47,17 @@ s32 func_80AFD990(ElfMsg5* this, PlayState* play) { if (this->actor.home.rot.y == 0x81) { if (Flags_GetClear(play, this->actor.room)) { (void)"共倒れ2"; // Collapse 2 - if (ELFMSG5_GET_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG5_GET_SWITCHFLAG(&this->actor)); + if (ELFMSG5_GET_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG5_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return true; } } - if (ELFMSG5_GET_SWITCHFLAG(&this->actor) == 0x7F) { + if (ELFMSG5_GET_SWITCH_FLAG(&this->actor) == 0x7F) { return false; } - if (Flags_GetSwitch(play, ELFMSG5_GET_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, ELFMSG5_GET_SWITCH_FLAG(&this->actor))) { (void)"共倒れ"; // Collapse together Actor_Kill(&this->actor); return true; diff --git a/src/overlays/actors/ovl_Elf_Msg5/z_elf_msg5.h b/src/overlays/actors/ovl_Elf_Msg5/z_elf_msg5.h index 36daecca1..e1e54ca64 100644 --- a/src/overlays/actors/ovl_Elf_Msg5/z_elf_msg5.h +++ b/src/overlays/actors/ovl_Elf_Msg5/z_elf_msg5.h @@ -3,7 +3,7 @@ #include "global.h" -#define ELFMSG5_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F) +#define ELFMSG5_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) #define ELFMSG5_GET_FF(thisx) ((thisx)->params & 0xFF) struct ElfMsg5; diff --git a/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c b/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c index 6b2b37a41..4c565fdf8 100644 --- a/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c +++ b/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c @@ -154,8 +154,8 @@ void ElfMsg6_Init(Actor* thisx, PlayState* play) { case 1: this->actionFunc = func_80BA1F80; - if ((this->actor.csId == CS_ID_NONE) || ((ELFMSG6_SWITCHFLAG(&this->actor) != 0x7F) && - Flags_GetSwitch(play, ELFMSG6_SWITCHFLAG(&this->actor)))) { + if ((this->actor.csId == CS_ID_NONE) || ((ELFMSG6_SWITCH_FLAG(&this->actor) != 0x7F) && + Flags_GetSwitch(play, ELFMSG6_SWITCH_FLAG(&this->actor)))) { Actor_Kill(&this->actor); return; } @@ -200,8 +200,8 @@ void ElfMsg6_Init(Actor* thisx, PlayState* play) { break; case 3: - if (((ELFMSG6_SWITCHFLAG(&this->actor) != 0x7F) && - Flags_GetSwitch(play, ELFMSG6_SWITCHFLAG(&this->actor))) || + if (((ELFMSG6_SWITCH_FLAG(&this->actor) != 0x7F) && + Flags_GetSwitch(play, ELFMSG6_SWITCH_FLAG(&this->actor))) || CHECK_WEEKEVENTREG(WEEKEVENTREG_88_10) || CHECK_WEEKEVENTREG(WEEKEVENTREG_91_01) || (INV_CONTENT(ITEM_MASK_ZORA) == ITEM_MASK_ZORA)) { Actor_Kill(&this->actor); @@ -338,7 +338,7 @@ void func_80BA1F80(ElfMsg6* this, PlayState* play) { if (func_80BA1C00(this)) { if (CutsceneManager_IsNext(this->actor.csId)) { CutsceneManager_StartWithPlayerCs(this->actor.csId, NULL); - Flags_SetSwitch(play, ELFMSG6_SWITCHFLAG(&this->actor)); + Flags_SetSwitch(play, ELFMSG6_SWITCH_FLAG(&this->actor)); Actor_Kill(&this->actor); return; } @@ -355,14 +355,14 @@ void func_80BA2048(ElfMsg6* this, PlayState* play) { EnElf* sp20 = (EnElf*)GET_PLAYER(play)->tatlActor; sp20->unk_264 |= 0x20; - if (ELFMSG6_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG6_SWITCHFLAG(&this->actor)); + if (ELFMSG6_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG6_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return; } - if (((ELFMSG6_SWITCHFLAG(&this->actor) != 0x7F) && Flags_GetSwitch(play, ELFMSG6_SWITCHFLAG(&this->actor))) || + if (((ELFMSG6_SWITCH_FLAG(&this->actor) != 0x7F) && Flags_GetSwitch(play, ELFMSG6_SWITCH_FLAG(&this->actor))) || CHECK_WEEKEVENTREG(WEEKEVENTREG_88_10) || CHECK_WEEKEVENTREG(WEEKEVENTREG_91_01) || (INV_CONTENT(ITEM_MASK_ZORA) == ITEM_MASK_ZORA)) { Actor_Kill(&this->actor); @@ -390,14 +390,14 @@ void func_80BA21C4(ElfMsg6* this, PlayState* play) { EnElf* sp20 = (EnElf*)GET_PLAYER(play)->tatlActor; sp20->unk_264 |= 0x20; - if (ELFMSG6_SWITCHFLAG(&this->actor) != 0x7F) { - Flags_SetSwitch(play, ELFMSG6_SWITCHFLAG(&this->actor)); + if (ELFMSG6_SWITCH_FLAG(&this->actor) != 0x7F) { + Flags_SetSwitch(play, ELFMSG6_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); return; } - if (((ELFMSG6_SWITCHFLAG(&this->actor) != 0x7F) && Flags_GetSwitch(play, ELFMSG6_SWITCHFLAG(&this->actor))) || + if (((ELFMSG6_SWITCH_FLAG(&this->actor) != 0x7F) && Flags_GetSwitch(play, ELFMSG6_SWITCH_FLAG(&this->actor))) || CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) { Actor_Kill(&this->actor); return; diff --git a/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.h b/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.h index 8e9a5d0ed..640c35987 100644 --- a/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.h +++ b/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.h @@ -9,7 +9,7 @@ typedef void (*ElfMsg6ActionFunc)(struct ElfMsg6*, PlayState*); #define ELFMSG6_GET_F(thisx) ((thisx)->params & 0xF) #define ELFMSG6_GET_F0(thisx) (((thisx)->params & 0xF0) >> 4) -#define ELFMSG6_SWITCHFLAG(thisx) (((thisx)->params & 0xFE00) >> 9) +#define ELFMSG6_SWITCH_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) typedef struct ElfMsg6 { /* 0x000 */ Actor actor; diff --git a/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.c b/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.c index 0d6ee9380..c7bfb6234 100644 --- a/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.c +++ b/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.c @@ -457,7 +457,7 @@ void func_80BED3BC(EnAkindonuts* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); this->unk_32C &= ~0x1; this->unk_32C |= 0x40; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0x15EF; this->actionFunc = func_80BEF360; @@ -546,7 +546,7 @@ void func_80BED680(EnAkindonuts* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); this->unk_32C |= 0x40; this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0x15EF; this->actionFunc = func_80BEF360; @@ -650,7 +650,7 @@ void func_80BED8A4(EnAkindonuts* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); this->unk_32C |= 0x40; this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0x15EF; this->actionFunc = func_80BEF360; @@ -739,7 +739,7 @@ void func_80BEDB88(EnAkindonuts* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); this->unk_32C |= 0x40; this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0x15EF; this->actionFunc = func_80BEF360; @@ -838,7 +838,7 @@ void func_80BEDDAC(EnAkindonuts* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); this->unk_32C |= 0x40; this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0x15EF; this->actionFunc = func_80BEF360; @@ -922,7 +922,7 @@ void func_80BEE070(EnAkindonuts* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); this->unk_32C |= 0x40; this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0x161A; this->actionFunc = func_80BEF360; @@ -1011,7 +1011,7 @@ void func_80BEE274(EnAkindonuts* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); this->unk_32C |= 0x40; this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0x1629; this->actionFunc = func_80BEF360; @@ -1095,7 +1095,7 @@ void func_80BEE530(EnAkindonuts* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); this->unk_32C |= 0x40; this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0x15EF; this->actionFunc = func_80BEF360; @@ -1335,7 +1335,7 @@ void func_80BEEFA8(EnAkindonuts* this, PlayState* play) { if (Message_ShouldAdvance(play)) { if (this->unk_32C & 1) { this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0; this->actionFunc = func_80BEEE10; @@ -1343,7 +1343,7 @@ void func_80BEEFA8(EnAkindonuts* this, PlayState* play) { this->unk_32C &= ~0x20; this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; this->unk_32C &= ~0x4; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->animIndex = ENAKINDONUTS_ANIM_8; this->unk_33C = 0; @@ -1378,7 +1378,7 @@ void func_80BEEFA8(EnAkindonuts* this, PlayState* play) { void func_80BEF18C(EnAkindonuts* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_33C = 0; this->actionFunc = func_80BEEE10; @@ -1405,7 +1405,7 @@ void func_80BEF20C(EnAkindonuts* this, PlayState* play) { if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { if (this->unk_32C & 1) { this->unk_32C &= ~0x1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = func_80BEF360; } else { diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c index d8b87a81f..d27a8a93d 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -117,8 +117,8 @@ void EnAni_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gAniSkeleton, &gAniStandingNormalAnim, this->jointTable, - this->morphTable, ANI_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skelAnime, &gAniSkel, &gAniStandingNormalAnim, this->jointTable, this->morphTable, + ANI_LIMB_MAX); Animation_PlayOnce(&this->skelAnime, &gAniStandingNormalAnim); Collider_InitAndSetCylinder(play, &this->collider1, &this->actor, &sCylinderInit); Collider_InitAndSetCylinder(play, &this->collider2, &this->actor, &sCylinderInit); diff --git a/src/overlays/actors/ovl_En_Aob_01/z_en_aob_01.c b/src/overlays/actors/ovl_En_Aob_01/z_en_aob_01.c index eab1c83ce..783f157b1 100644 --- a/src/overlays/actors/ovl_En_Aob_01/z_en_aob_01.c +++ b/src/overlays/actors/ovl_En_Aob_01/z_en_aob_01.c @@ -449,7 +449,7 @@ void EnAob01_BeforeRace_HandleConversation(EnAob01* this, PlayState* play) { this->stateFlags &= ~ENAOB01_FLAG_PLAYER_CONFIRMED_CHOICE; Rupees_ChangeBy(-this->rupeesBet); func_800B7298(play, NULL, PLAYER_CSMODE_WAIT); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnAob01_BeforeRace_StartRace; return; @@ -475,7 +475,7 @@ void EnAob01_BeforeRace_StartRace(EnAob01* this, PlayState* play) { SET_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT); CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED); this->stateFlags |= ENAOB01_FLAG_STARTED_RACE; - func_800FD750(NA_BGM_HORSE); + Environment_ForcePlaySequence(NA_BGM_HORSE); play->nextEntrance = ENTRANCE(DOGGY_RACETRACK, 1); play->transitionType = TRANS_TYPE_64; gSaveContext.nextTransitionType = TRANS_TYPE_64; @@ -518,7 +518,7 @@ void EnAob01_BeforeRace_RespondToPlayAgainQuestion(EnAob01* this, PlayState* pla } } } else if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->textId = 0; this->actionFunc = EnAob01_BeforeRace_Idle; @@ -672,7 +672,7 @@ void EnAob01_BeforeRace_Talk(EnAob01* this, PlayState* play) { this->stateFlags &= ~ENAOB01_FLAG_LAUGH; if (this->stateFlags & ENAOB01_FLAG_CONVERSATION_OVER) { this->stateFlags &= ~ENAOB01_FLAG_CONVERSATION_OVER; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnAob01_BeforeRace_Idle; } else { @@ -898,7 +898,7 @@ void EnAob01_AfterRace_GiveReward(EnAob01* this, PlayState* play) { if (EnAob01_ProcessIdleAnim(this)) { if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { this->rupeesBet = 0; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; } diff --git a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c index daba8eea6..e8c4c9fa2 100644 --- a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c +++ b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c @@ -43,7 +43,7 @@ void EnAttackNiw_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gNiwSkeleton, &gNiwIdleAnim, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gNiwSkel, &gNiwIdleAnim, this->jointTable, this->morphTable, NIW_LIMB_MAX); // probably copy pasted from EnNiw, which has this same code, but AttackNiw has no params diff --git a/src/overlays/actors/ovl_En_Az/z_en_az.c b/src/overlays/actors/ovl_En_Az/z_en_az.c index 8b98808e1..43a557aae 100644 --- a/src/overlays/actors/ovl_En_Az/z_en_az.c +++ b/src/overlays/actors/ovl_En_Az/z_en_az.c @@ -78,20 +78,20 @@ typedef enum { } BeaverAnimation; static AnimationSpeedInfo sAnimationSpeedInfo[BEAVER_ANIM_IDLE_FACE_MAX] = { - { &gBeaverIdleAnim, 1.0f, ANIMMODE_LOOP, -10.0f }, // BEAVER_ANIM_IDLE - { &gBeaverWalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_WALK - { &gBeaverSwimWithSpinningTail, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_SPINNING_TAIL - { &gBeaverSwimWithRaisedTail, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_RAISED_TAIL - { &gBeaverTalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK - { &gBeaverTalkWaveArmsAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_WAVE_ARMS - { &gBeaverLaughRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_RIGHT - { &gBeaverLaughLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_LEFT - { &gBeaverSwimAnim, 2.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM - { &gBeaverTalkToLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_LEFT - { &gBeaverTalkToRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_RIGHT - { &gBeaverBowAnim, 1.0f, ANIMMODE_ONCE, -5.0f }, // BEAVER_ANIM_BOW - { &gBeaverIdleFaceLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_LEFT - { &gBeaverIdleFaceRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_RIGHT + { &gBeaverIdleAnim, 1.0f, ANIMMODE_LOOP, -10.0f }, // BEAVER_ANIM_IDLE + { &gBeaverWalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_WALK + { &gBeaverSwimWithSpinningTailAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_SPINNING_TAIL + { &gBeaverSwimWithRaisedTailAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_RAISED_TAIL + { &gBeaverTalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK + { &gBeaverTalkWaveArmsAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_WAVE_ARMS + { &gBeaverLaughRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_RIGHT + { &gBeaverLaughLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_LEFT + { &gBeaverSwimAnim, 2.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM + { &gBeaverTalkToLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_LEFT + { &gBeaverTalkToRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_RIGHT + { &gBeaverBowAnim, 1.0f, ANIMMODE_ONCE, -5.0f }, // BEAVER_ANIM_BOW + { &gBeaverIdleFaceLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_LEFT + { &gBeaverIdleFaceRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_RIGHT }; ActorInit En_Az_InitVars = { @@ -707,7 +707,7 @@ s32 func_80A9617C(EnAz* this, PlayState* play) { if (SubS_StartCutscene(&brother->actor, brother->csIdList[0], CS_ID_GLOBAL_TALK, SUBS_CUTSCENE_NORMAL)) { brother->unk_374 |= 0x8000; - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; ret = 0; } } else if (Message_ShouldAdvance(play)) { @@ -832,7 +832,7 @@ s32 func_80A9617C(EnAz* this, PlayState* play) { case 0x10DB: if (play->msgCtx.choiceIndex == 0) { Audio_PlaySfx_MessageDecide(); - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; this->unk_2FA = 1; ret = 0; } else { @@ -945,7 +945,7 @@ s32 func_80A9617C(EnAz* this, PlayState* play) { case 0x10EB: if (play->msgCtx.choiceIndex == 0) { - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; Audio_PlaySfx_MessageDecide(); switch (this->unk_2FA) { case 4: @@ -1497,7 +1497,7 @@ void func_80A97A28(EnAz* this, PlayState* play) { void func_80A97A40(EnAz* this, PlayState* play) { if (SubS_StartCutscene(&this->actor, 0, CS_ID_NONE, SUBS_CUTSCENE_WITH_PLAYER)) { - play->msgCtx.msgMode = 0; + play->msgCtx.msgMode = MSGMODE_NONE; play->msgCtx.msgLength = 0; func_80A97A9C(this, play); } @@ -1525,8 +1525,8 @@ void func_80A97AB4(EnAz* this, PlayState* play) { case 0x10D8: if (play->msgCtx.choiceIndex == 0) { Audio_PlaySfx_MessageDecide(); - play->msgCtx.msgMode = 0x44; - func_800FD750(NA_BGM_TIMED_MINI_GAME); + play->msgCtx.msgMode = MSGMODE_PAUSED; + Environment_ForcePlaySequence(NA_BGM_TIMED_MINI_GAME); func_80A94AB8(this, play, 1); func_80A979DC(this, play); } else { @@ -1571,7 +1571,7 @@ void func_80A97C4C(EnAz* this, PlayState* play) { func_80A97410(this, play); if ((this->unk_2FA == 1) || (this->unk_2FA == 3) || (this->unk_2FA == 6) || (this->unk_2FA == 8)) { CLEAR_WEEKEVENTREG(WEEKEVENTREG_24_01); - func_800FD750(NA_BGM_TIMED_MINI_GAME); + Environment_ForcePlaySequence(NA_BGM_TIMED_MINI_GAME); play->nextEntrance = Entrance_CreateFromSpawn(1); gSaveContext.nextCutsceneIndex = 0; play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/src/overlays/actors/ovl_En_Baba/z_en_baba.c b/src/overlays/actors/ovl_En_Baba/z_en_baba.c index bf93ad365..43cbd2969 100644 --- a/src/overlays/actors/ovl_En_Baba/z_en_baba.c +++ b/src/overlays/actors/ovl_En_Baba/z_en_baba.c @@ -596,7 +596,7 @@ void EnBaba_FollowSchedule_Talk(EnBaba* this, PlayState* play) { u8 talkState = Message_GetState(&play->msgCtx); if (((talkState == TEXT_STATE_5) || (talkState == TEXT_STATE_DONE)) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnBaba_FollowSchedule; } @@ -610,7 +610,7 @@ void EnBaba_Talk(EnBaba* this, PlayState* play) { if (Message_ShouldAdvance(play)) { if (this->stateFlags & BOMB_SHOP_LADY_STATE_END_CONVERSATION) { this->stateFlags &= ~BOMB_SHOP_LADY_STATE_END_CONVERSATION; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; if (this->stateFlags & BOMB_SHOP_LADY_STATE_AUTOTALK) { if (CHECK_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK)) { @@ -629,7 +629,7 @@ void EnBaba_Talk(EnBaba* this, PlayState* play) { } } else if (this->stateFlags & BOMB_SHOP_LADY_STATE_GIVE_BLAST_MASK) { this->stateFlags &= ~BOMB_SHOP_LADY_STATE_GIVE_BLAST_MASK; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnBaba_GiveBlastMask; } else { diff --git a/src/overlays/actors/ovl_En_Bat/z_en_bat.c b/src/overlays/actors/ovl_En_Bat/z_en_bat.c index d1de1bb0d..e57ec81cc 100644 --- a/src/overlays/actors/ovl_En_Bat/z_en_bat.c +++ b/src/overlays/actors/ovl_En_Bat/z_en_bat.c @@ -136,7 +136,7 @@ void EnBat_Init(Actor* thisx, PlayState* play) { this->animationFrame = Rand_ZeroOne() * 9.0f; this->paramFlags = BAD_BAT_GET_PARAMFLAGS(thisx); - this->switchFlag = BAD_BAT_GET_SWITCHFLAG(thisx); + this->switchFlag = BAD_BAT_GET_SWITCH_FLAG(thisx); thisx->params = BAD_BAT_GET_TYPE(thisx); thisx->depthInWater = BGCHECK_Y_MIN; diff --git a/src/overlays/actors/ovl_En_Bat/z_en_bat.h b/src/overlays/actors/ovl_En_Bat/z_en_bat.h index 927dfbef8..5b552d2c1 100644 --- a/src/overlays/actors/ovl_En_Bat/z_en_bat.h +++ b/src/overlays/actors/ovl_En_Bat/z_en_bat.h @@ -5,7 +5,7 @@ #define BAD_BAT_GET_TYPE(thisx) (((thisx)->params >> 0) & 0x1F) #define BAD_BAT_GET_PARAMFLAGS(thisx) (((thisx)->params >> 5) & 7) -#define BAD_BAT_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0xFF) +#define BAD_BAT_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0xFF) #define BAD_BAT_PARAMS(switchFlag, paramflags, type) ((type) | ((paramflags) << 5) | ((switchFlag) << 8)) //! PARAMFLAGS diff --git a/src/overlays/actors/ovl_En_Bba_01/z_en_bba_01.c b/src/overlays/actors/ovl_En_Bba_01/z_en_bba_01.c index 7b9355305..850ffa198 100644 --- a/src/overlays/actors/ovl_En_Bba_01/z_en_bba_01.c +++ b/src/overlays/actors/ovl_En_Bba_01/z_en_bba_01.c @@ -215,13 +215,13 @@ void EnBba01_Init(Actor* thisx, PlayState* play) { s32 pad; EnBba01* this = THIS; - this->enHy.animObjIndex = SubS_GetObjectIndex(OBJECT_BBA, play); - this->enHy.headObjIndex = SubS_GetObjectIndex(OBJECT_BBA, play); - this->enHy.skelUpperObjIndex = SubS_GetObjectIndex(OBJECT_BBA, play); - this->enHy.skelLowerObjIndex = SubS_GetObjectIndex(OBJECT_BBA, play); + this->enHy.animObjectSlot = SubS_GetObjectSlot(OBJECT_BBA, play); + this->enHy.headObjectSlot = SubS_GetObjectSlot(OBJECT_BBA, play); + this->enHy.skelUpperObjectSlot = SubS_GetObjectSlot(OBJECT_BBA, play); + this->enHy.skelLowerObjectSlot = SubS_GetObjectSlot(OBJECT_BBA, play); - if ((this->enHy.animObjIndex < 0) || (this->enHy.headObjIndex < 0) || (this->enHy.skelUpperObjIndex < 0) || - (this->enHy.skelLowerObjIndex < 0)) { + if ((this->enHy.animObjectSlot <= OBJECT_SLOT_NONE) || (this->enHy.headObjectSlot <= OBJECT_SLOT_NONE) || + (this->enHy.skelUpperObjectSlot <= OBJECT_SLOT_NONE) || (this->enHy.skelLowerObjectSlot <= OBJECT_SLOT_NONE)) { Actor_Kill(&this->enHy.actor); } this->enHy.actor.draw = NULL; @@ -264,9 +264,9 @@ s32 EnBba01_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* if (limbIndex == BBA_LIMB_RIGHT_LOWER_ARM_ROOT) { OPEN_DISPS(play->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->enHy.headObjIndex].segment); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.headObjIndex].segment); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.skelLowerObjIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->enHy.headObjectSlot].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->enHy.headObjectSlot].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->enHy.skelLowerObjectSlot].segment); CLOSE_DISPS(play->state.gfxCtx); } @@ -303,8 +303,8 @@ void EnBba01_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* ro if (limbIndex == BBA_LIMB_HEAD) { OPEN_DISPS(play->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); - gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->enHy.skelUpperObjectSlot].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->enHy.skelUpperObjectSlot].segment); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c index a147db127..0f505820d 100644 --- a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c +++ b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c @@ -104,7 +104,8 @@ void EnBigokuta_Init(Actor* thisx, PlayState* play) { this->csId = CutsceneManager_GetAdditionalCsId(this->picto.actor.csId); if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE) || - ((this->picto.actor.params != 0xFF) && Flags_GetSwitch(play, this->picto.actor.params))) { + ((EN_BIGOKUTA_GET_SWITCH_FLAG(&this->picto.actor) != 0xFF) && + Flags_GetSwitch(play, EN_BIGOKUTA_GET_SWITCH_FLAG(&this->picto.actor)))) { Actor_Kill(&this->picto.actor); } else { this->picto.actor.world.pos.y -= 99.0f; @@ -168,7 +169,7 @@ void EnBigokuta_ShootPlayer(EnBigokuta* this, PlayState* play) { if (&this->picto.actor == player->actor.parent) { player->actor.parent = NULL; - player->unk_AE8 = 100; + player->actionVar2 = 100; player->actor.velocity.y = 0.0f; player->actor.world.pos.x += 20.0f * Math_SinS(this->picto.actor.home.rot.y); player->actor.world.pos.z += 20.0f * Math_CosS(this->picto.actor.home.rot.y); @@ -309,7 +310,7 @@ void EnBigokuta_SuckInPlayer(EnBigokuta* this, PlayState* play) { this->timer++; } - player->unk_AE8 = 0; + player->actionVar2 = 0; Math_Vec3f_Copy(&player->actor.world.pos, &this->playerPos); if (Math_Vec3f_StepTo(&player->actor.world.pos, &this->playerHoldPos, sqrtf(this->timer) * 5.0f) < 0.1f) { s16 rotY = this->picto.actor.shape.rot.y; @@ -445,8 +446,8 @@ void EnBigokuta_PlayDeathEffects(EnBigokuta* this, PlayState* play) { &D_80AC45B8, Rand_S16Offset(150, 50), 25, false); } - if (this->picto.actor.params != 0xFF) { - Flags_SetSwitch(play, this->picto.actor.params); + if (EN_BIGOKUTA_GET_SWITCH_FLAG(&this->picto.actor) != 0xFF) { + Flags_SetSwitch(play, EN_BIGOKUTA_GET_SWITCH_FLAG(&this->picto.actor)); } CutsceneManager_Stop(this->csId); @@ -492,7 +493,7 @@ void EnBigokuta_CheckOneHitKill(EnBigokuta* this, PlayState* play) { if (this->bodyCollider.info.acHitInfo->toucher.dmgFlags & 0x1000) { // Ice Arrow this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX; this->drawDmgEffScale = 1.2f; - this->drawDmgEffFrozenSteamScale = 1.8000001f; + this->drawDmgEffFrozenSteamScale = 1800.0f * 0.001f; this->drawDmgEffAlpha = 1.0f; } else if (this->bodyCollider.info.acHitInfo->toucher.dmgFlags & 0x2000) { // Light Arrow this->drawDmgEffType = ACTOR_DRAW_DMGEFF_LIGHT_ORBS; diff --git a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h index 1fdad749b..5e30eab95 100644 --- a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h +++ b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h @@ -9,6 +9,8 @@ struct EnBigokuta; typedef void (*EnBigokutaActionFunc)(struct EnBigokuta*, PlayState*); +#define EN_BIGOKUTA_GET_SWITCH_FLAG(thisx) ((thisx)->params) + typedef enum BigokutaBodyPart { /* 0 */ BIGOKUTA_BODYPART_0, /* 1 */ BIGOKUTA_BODYPART_1, diff --git a/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c b/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c index cced08a09..e754ff5b8 100644 --- a/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c +++ b/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c @@ -188,10 +188,10 @@ void EnBigpo_Init(Actor* thisx, PlayState* play2) { Actor_ProcessInitChain(&this->actor, sInitChain); - this->switchFlags = BIG_POE_GET_SWITCHFLAGS(thisx); + this->switchFlag = BIG_POE_GET_SWITCH_FLAG(thisx); thisx->params &= 0xFF; if (thisx->params == BIG_POE_TYPE_POSSIBLE_FIRE) { - if (Flags_GetSwitch(play, this->switchFlags)) { + if (Flags_GetSwitch(play, this->switchFlag)) { Actor_Kill(&this->actor); return; } @@ -201,7 +201,7 @@ void EnBigpo_Init(Actor* thisx, PlayState* play2) { return; } - SkelAnime_Init(play, &this->skelAnime, &gBigPoeSkeleton, &gBigPoeFloatAnim, this->jointTable, this->morphTable, + SkelAnime_Init(play, &this->skelAnime, &gBigPoeSkel, &gBigPoeFloatAnim, this->jointTable, this->morphTable, BIG_POE_LIMB_MAX); Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo(&thisx->colChkInfo, &sDamageTable, &sColChkInfoInit); @@ -222,7 +222,7 @@ void EnBigpo_Init(Actor* thisx, PlayState* play2) { this->mainColor.b = 210; this->mainColor.a = 0; // fully invisible - if ((this->switchFlags != 0xFF) && (Flags_GetSwitch(play, this->switchFlags))) { + if ((this->switchFlag != 0xFF) && (Flags_GetSwitch(play, this->switchFlag))) { Actor_Kill(&this->actor); } @@ -756,8 +756,8 @@ void EnBigpo_SetupLanternDrop(EnBigpo* this, PlayState* play) { void EnBigpo_LanternFalling(EnBigpo* this, PlayState* play) { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND || this->actor.floorHeight == BGCHECK_Y_MIN) { - if (this->switchFlags != 0xFF) { - Flags_SetSwitch(play, this->switchFlags); + if (this->switchFlag != 0xFF) { + Flags_SetSwitch(play, this->switchFlag); } EffectSsHahen_SpawnBurst(play, &this->actor.world.pos, 6.0f, 0, 1, 1, 15, OBJECT_BIGPO, 10, @@ -1051,7 +1051,8 @@ void EnBigpo_FlameCircleCutscene(EnBigpo* this, PlayState* play) { this->idleTimer--; if (this->idleTimer == 0) { EnBigpo* parentPoh = (EnBigpo*)this->actor.parent; - Flags_SetSwitch(play, this->switchFlags); + + Flags_SetSwitch(play, this->switchFlag); Math_Vec3f_Copy(&parentPoh->fires[this->unk20C].pos, &this->actor.world.pos); Actor_Kill(&this->actor); if (this->unk20C == 0) { diff --git a/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h b/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h index 12b230614..d5bdaf1e8 100644 --- a/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h +++ b/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h @@ -47,7 +47,7 @@ typedef struct EnBigpo { /* 0x20A */ s16 rotVelocity; /* 0x20C */ s16 unk20C; // is this counting the number of frames the player is ztargeting them? /* 0x20E */ s16 subCamId; - /* 0x210 */ s16 switchFlags; + /* 0x210 */ s16 switchFlag; /* 0x212 */ s16 hoverHeightCycleTimer; // sin wave up and down bobbing /* 0x214 */ f32 fireRadius; // distance from center during conjunction cutscene /* 0x218 */ f32 savedHeight; // actual height while flying moves as part of bobbing @@ -75,6 +75,6 @@ typedef enum EnBigpoType { /* 5 */ BIG_POE_TYPE_UNK5 } EnBigpoType; -#define BIG_POE_GET_SWITCHFLAGS(thisx) (u8)((thisx)->params >> 0x8) +#define BIG_POE_GET_SWITCH_FLAG(thisx) (u8)((thisx)->params >> 0x8) #endif // Z_EN_BIGPO_H diff --git a/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c b/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c index 744b46e24..e8ce29da2 100644 --- a/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c +++ b/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c @@ -729,7 +729,7 @@ void EnBigslime_SetPlayerParams(EnBigslime* this, PlayState* play) { if (player->stateFlags2 & PLAYER_STATE2_80) { player->actor.parent = NULL; - player->unk_AE8 = 100; + player->actionVar2 = 100; func_800B8D98(play, &this->actor, 10.0f, this->actor.world.rot.y, 10.0f); } } @@ -1009,7 +1009,7 @@ void EnBigslime_CallMinislime(EnBigslime* this, PlayState* play) { EnBigslime_UpdateCameraIntroCs(this, play, 25); Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS); EnBigslime_InitFallMinislime(this); - play->envCtx.lightSettingOverride = 0xFF; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; this->callTimer = 35; func_800B7298(play, &this->actor, PLAYER_CSMODE_4); } @@ -1528,7 +1528,7 @@ void EnBigslime_CutsceneGrabPlayer(EnBigslime* this, PlayState* play) { s32 i; s32 j; - player->unk_AE8 = 0; + player->actionVar2 = 0; Math_ScaledStepToS(&this->gekkoRot.x, 0, 0x400); EnBigslime_UpdateCameraGrabPlayer(this, play); if (this->grabPlayerTimer > 0) { @@ -1577,7 +1577,7 @@ void EnBigslime_AttackPlayerInBigslime(EnBigslime* this, PlayState* play) { Player* player = GET_PLAYER(play); s16 pitch = this->scaleFactor * 0x3333; // polar (zenith) angle - player->unk_AE8 = 0; + player->actionVar2 = 0; Math_ScaledStepToS(&this->gekkoRot.x, 0, 0x400); EnBigslime_UpdateCameraGrabPlayer(this, play); EnBigslime_UpdateWavySurface(this); @@ -1710,7 +1710,7 @@ void EnBigslime_WindupThrowPlayer(EnBigslime* this, PlayState* play) { if (this->windupPunchTimer == -5) { if (player->stateFlags2 & PLAYER_STATE2_80) { player->actor.parent = NULL; - player->unk_AE8 = 100; + player->actionVar2 = 100; } player->actor.velocity.y = 0.0f; @@ -1989,7 +1989,7 @@ void EnBigslime_Melt(EnBigslime* this, PlayState* play) { if (this->meltCounter == 100) { EnBigslime_SetTargetVtxFromPreFrozen(this); } else if (this->meltCounter == 50) { - play->envCtx.lightSettingOverride = 0xFF; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; } } @@ -2777,7 +2777,7 @@ void EnBigslime_UpdateBigslime(Actor* thisx, PlayState* play) { Vec3f vtxMin; if (play->envCtx.lightSettingOverride == 3) { - play->envCtx.lightSettingOverride = 0xFF; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; } Audio_SetSfxUnderwaterReverb(true); @@ -2822,7 +2822,7 @@ void EnBigslime_UpdateGekko(Actor* thisx, PlayState* play) { s32 pad; if (play->envCtx.lightSettingOverride == 3) { - play->envCtx.lightSettingOverride = 0xFF; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; } Audio_SetSfxUnderwaterReverb(false); diff --git a/src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c b/src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c index 81e94d78f..a9f290371 100644 --- a/src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c +++ b/src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c @@ -101,7 +101,7 @@ void func_809CCEE8(EnBji01* this, PlayState* play) { } } if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - play->msgCtx.msgMode = 0; + play->msgCtx.msgMode = MSGMODE_NONE; play->msgCtx.msgLength = 0; func_809CD028(this, play); } else { diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/src/overlays/actors/ovl_En_Bom/z_en_bom.c index c55c5bb3a..2f76201c5 100644 --- a/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -356,28 +356,28 @@ void EnBom_Explode(EnBom* this, PlayState* play) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider2.base); } - if (play->envCtx.lightSettings.diffuseColor1[0] != 0) { - play->envCtx.lightSettings.diffuseColor1[0] -= 25; + if (play->envCtx.adjLightSettings.light1Color[0] != 0) { + play->envCtx.adjLightSettings.light1Color[0] -= 25; } - if (play->envCtx.lightSettings.diffuseColor1[1] != 0) { - play->envCtx.lightSettings.diffuseColor1[1] -= 25; + if (play->envCtx.adjLightSettings.light1Color[1] != 0) { + play->envCtx.adjLightSettings.light1Color[1] -= 25; } - if (play->envCtx.lightSettings.diffuseColor1[2] != 0) { - play->envCtx.lightSettings.diffuseColor1[2] -= 25; + if (play->envCtx.adjLightSettings.light1Color[2] != 0) { + play->envCtx.adjLightSettings.light1Color[2] -= 25; } - if (play->envCtx.lightSettings.ambientColor[0] != 0) { - play->envCtx.lightSettings.ambientColor[0] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[0] != 0) { + play->envCtx.adjLightSettings.ambientColor[0] -= 25; } - if (play->envCtx.lightSettings.ambientColor[1] != 0) { - play->envCtx.lightSettings.ambientColor[1] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[1] != 0) { + play->envCtx.adjLightSettings.ambientColor[1] -= 25; } - if (play->envCtx.lightSettings.ambientColor[2] != 0) { - play->envCtx.lightSettings.ambientColor[2] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[2] != 0) { + play->envCtx.adjLightSettings.ambientColor[2] -= 25; } if (this->timer == 0) { @@ -550,10 +550,10 @@ void EnBom_Update(Actor* thisx, PlayState* play) { CLEAR_TAG_PARAMS(this->isPowderKeg)); Actor_RequestQuakeAndRumble(thisx, play, sQuakeY[this->isPowderKeg], sQuakeDurations[this->isPowderKeg]); - play->envCtx.lightSettings.diffuseColor1[0] = play->envCtx.lightSettings.diffuseColor1[1] = - play->envCtx.lightSettings.diffuseColor1[2] = 250; - play->envCtx.lightSettings.ambientColor[0] = play->envCtx.lightSettings.ambientColor[1] = - play->envCtx.lightSettings.ambientColor[2] = 250; + play->envCtx.adjLightSettings.light1Color[0] = play->envCtx.adjLightSettings.light1Color[1] = + play->envCtx.adjLightSettings.light1Color[2] = 250; + play->envCtx.adjLightSettings.ambientColor[0] = play->envCtx.adjLightSettings.ambientColor[1] = + play->envCtx.adjLightSettings.ambientColor[2] = 250; Camera_AddQuake(&play->mainCamera, 2, 11, 8); thisx->params = BOMB_TYPE_EXPLOSION; this->timer = 10; diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index 7e277f4cf..061081bc1 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -393,7 +393,7 @@ void func_809C51B4(EnBomBowlMan* this, PlayState* play) { Player* player = GET_PLAYER(play); if ((play->msgCtx.bombersNotebookEventQueueCount == 0) && - ((play->msgCtx.msgMode == 0) || (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE))) { + ((play->msgCtx.msgMode == MSGMODE_NONE) || (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE))) { play->nextEntrance = Entrance_CreateFromSpawn(6); gSaveContext.nextCutsceneIndex = 0; play->transitionTrigger = TRANS_TRIGGER_START; @@ -511,7 +511,7 @@ void func_809C5738(EnBomBowlMan* this, PlayState* play) { if (this->unk_2C2 == 0) { if ((play->msgCtx.bombersNotebookEventQueueCount == 0) && - ((play->msgCtx.msgMode == 0) || (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE))) { + ((play->msgCtx.msgMode == MSGMODE_NONE) || (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE))) { this->unk_2C2 = 1; func_809C4B6C(this); if (CutsceneManager_GetCurrentCsId() == CS_ID_GLOBAL_TALK) { diff --git a/src/overlays/actors/ovl_En_Bombers/z_en_bombers.c b/src/overlays/actors/ovl_En_Bombers/z_en_bombers.c index 21d8bf309..4f4b15545 100644 --- a/src/overlays/actors/ovl_En_Bombers/z_en_bombers.c +++ b/src/overlays/actors/ovl_En_Bombers/z_en_bombers.c @@ -142,7 +142,7 @@ void EnBombers_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 19.0f); this->actor.gravity = -1.0f; SkelAnime_InitFlex(play, &this->skelAnime, &object_cs_Skel_00F82C, &gBomberIdleAnim, this->jointTable, - this->morphtable, OBJECT_CS_LIMB_MAX); + this->morphTable, OBJECT_CS_LIMB_MAX); Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); this->actor.targetMode = TARGET_MODE_0; Actor_SetScale(&this->actor, 0.01f); diff --git a/src/overlays/actors/ovl_En_Bombers/z_en_bombers.h b/src/overlays/actors/ovl_En_Bombers/z_en_bombers.h index 76013781b..500fff573 100644 --- a/src/overlays/actors/ovl_En_Bombers/z_en_bombers.h +++ b/src/overlays/actors/ovl_En_Bombers/z_en_bombers.h @@ -25,7 +25,7 @@ typedef struct EnBombers { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; /* 0x188 */ Vec3s jointTable[OBJECT_CS_LIMB_MAX]; - /* 0x206 */ Vec3s morphtable[OBJECT_CS_LIMB_MAX]; + /* 0x206 */ Vec3s morphTable[OBJECT_CS_LIMB_MAX]; /* 0x284 */ EnBombersActionFunc actionFunc; /* 0x288 */ s16 unk_288; /* 0x28A */ s16 unk_28A; diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c index bf9ba05a9..92dfe8418 100644 --- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c +++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c @@ -273,28 +273,28 @@ void func_808AEFD4(EnBombf* this, PlayState* play) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->colliderJntSph.base); } - if (play->envCtx.lightSettings.diffuseColor1[0] != 0) { - play->envCtx.lightSettings.diffuseColor1[0] -= 25; + if (play->envCtx.adjLightSettings.light1Color[0] != 0) { + play->envCtx.adjLightSettings.light1Color[0] -= 25; } - if (play->envCtx.lightSettings.diffuseColor1[1] != 0) { - play->envCtx.lightSettings.diffuseColor1[1] -= 25; + if (play->envCtx.adjLightSettings.light1Color[1] != 0) { + play->envCtx.adjLightSettings.light1Color[1] -= 25; } - if (play->envCtx.lightSettings.diffuseColor1[2] != 0) { - play->envCtx.lightSettings.diffuseColor1[2] -= 25; + if (play->envCtx.adjLightSettings.light1Color[2] != 0) { + play->envCtx.adjLightSettings.light1Color[2] -= 25; } - if (play->envCtx.lightSettings.ambientColor[0] != 0) { - play->envCtx.lightSettings.ambientColor[0] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[0] != 0) { + play->envCtx.adjLightSettings.ambientColor[0] -= 25; } - if (play->envCtx.lightSettings.ambientColor[1] != 0) { - play->envCtx.lightSettings.ambientColor[1] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[1] != 0) { + play->envCtx.adjLightSettings.ambientColor[1] -= 25; } - if (play->envCtx.lightSettings.ambientColor[2] != 0) { - play->envCtx.lightSettings.ambientColor[2] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[2] != 0) { + play->envCtx.adjLightSettings.ambientColor[2] -= 25; } if (this->timer == 0) { @@ -414,10 +414,10 @@ void EnBombf_Update(Actor* thisx, PlayState* play) { CLEAR_TAG_PARAMS(CLEAR_TAG_SMALL_EXPLOSION)); Actor_PlaySfx(&this->actor, NA_SE_IT_BOMB_EXPLOSION); - play->envCtx.lightSettings.diffuseColor1[0] = play->envCtx.lightSettings.diffuseColor1[1] = - play->envCtx.lightSettings.diffuseColor1[2] = 250; - play->envCtx.lightSettings.ambientColor[0] = play->envCtx.lightSettings.ambientColor[1] = - play->envCtx.lightSettings.ambientColor[2] = 250; + play->envCtx.adjLightSettings.light1Color[0] = play->envCtx.adjLightSettings.light1Color[1] = + play->envCtx.adjLightSettings.light1Color[2] = 250; + play->envCtx.adjLightSettings.ambientColor[0] = play->envCtx.adjLightSettings.ambientColor[1] = + play->envCtx.adjLightSettings.ambientColor[2] = 250; Camera_AddQuake(&play->mainCamera, 2, 11, 8); diff --git a/src/overlays/actors/ovl_En_Box/z_en_box.c b/src/overlays/actors/ovl_En_Box/z_en_box.c index 959a986a4..8157d09c6 100644 --- a/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -539,7 +539,8 @@ void EnBox_Open(EnBox* this, PlayState* play) { Actor_SpawnAsChild(&play->actorCtx, &this->dyna.actor, play, ACTOR_EN_ELFORG, this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z, this->dyna.actor.world.rot.x, this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z, - STRAY_FAIRY_PARAMS(ENBOX_GET_CHEST_FLAG(&this->dyna.actor), 0, STRAY_FAIRY_TYPE_CHEST)); + STRAY_FAIRY_PARAMS(ENBOX_GET_CHEST_FLAG(&this->dyna.actor), STRAY_FAIRY_AREA_CLOCK_TOWN, + STRAY_FAIRY_TYPE_CHEST)); } else if (this->movementFlags & ENBOX_MOVE_0x40) { this->movementFlags &= ~ENBOX_MOVE_0x40; } diff --git a/src/overlays/actors/ovl_En_Cne_01/z_en_cne_01.c b/src/overlays/actors/ovl_En_Cne_01/z_en_cne_01.c index daa07db44..c55169218 100644 --- a/src/overlays/actors/ovl_En_Cne_01/z_en_cne_01.c +++ b/src/overlays/actors/ovl_En_Cne_01/z_en_cne_01.c @@ -205,13 +205,13 @@ void EnCne01_Init(Actor* thisx, PlayState* play) { s32 pad; EnCne01* this = THIS; - this->enHy.animObjIndex = SubS_GetObjectIndex(OBJECT_OS_ANIME, play); - this->enHy.headObjIndex = SubS_GetObjectIndex(OBJECT_CNE, play); - this->enHy.skelUpperObjIndex = SubS_GetObjectIndex(OBJECT_CNE, play); - this->enHy.skelLowerObjIndex = SubS_GetObjectIndex(OBJECT_CNE, play); + this->enHy.animObjectSlot = SubS_GetObjectSlot(OBJECT_OS_ANIME, play); + this->enHy.headObjectSlot = SubS_GetObjectSlot(OBJECT_CNE, play); + this->enHy.skelUpperObjectSlot = SubS_GetObjectSlot(OBJECT_CNE, play); + this->enHy.skelLowerObjectSlot = SubS_GetObjectSlot(OBJECT_CNE, play); - if ((this->enHy.animObjIndex < 0) || (this->enHy.headObjIndex < 0) || (this->enHy.skelUpperObjIndex < 0) || - (this->enHy.skelLowerObjIndex < 0)) { + if ((this->enHy.animObjectSlot <= OBJECT_SLOT_NONE) || (this->enHy.headObjectSlot <= OBJECT_SLOT_NONE) || + (this->enHy.skelUpperObjectSlot <= OBJECT_SLOT_NONE) || (this->enHy.skelLowerObjectSlot <= OBJECT_SLOT_NONE)) { Actor_Kill(&this->enHy.actor); } this->enHy.actor.draw = NULL; @@ -254,10 +254,10 @@ s32 EnCne01_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* if (limbIndex == CNE_LIMB_HEAD) { OPEN_DISPS(play->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->enHy.headObjIndex].segment); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.headObjIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->enHy.headObjectSlot].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->enHy.headObjectSlot].segment); *dList = gCneHeadBrownHairDL; - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.skelLowerObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->enHy.skelLowerObjectSlot].segment); CLOSE_DISPS(play->state.gfxCtx); } @@ -294,8 +294,8 @@ void EnCne01_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* ro if (limbIndex == CNE_LIMB_RIGHT_FOOT) { OPEN_DISPS(play->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); - gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->enHy.skelUpperObjectSlot].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->enHy.skelUpperObjectSlot].segment); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c index f96e43cd5..5a234c05e 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c @@ -268,7 +268,7 @@ void EnCow_Talk(EnCow* this, PlayState* play) { } void EnCow_Idle(EnCow* this, PlayState* play) { - if ((play->msgCtx.ocarinaMode == 0) || (play->msgCtx.ocarinaMode == 4)) { + if ((play->msgCtx.ocarinaMode == OCARINA_MODE_NONE) || (play->msgCtx.ocarinaMode == OCARINA_MODE_END)) { if (gHorsePlayedEponasSong) { if (this->flags & EN_COW_FLAG_WONT_GIVE_MILK) { this->flags &= ~EN_COW_FLAG_WONT_GIVE_MILK; diff --git a/src/overlays/actors/ovl_En_Dai/z_en_dai.c b/src/overlays/actors/ovl_En_Dai/z_en_dai.c index 6a936636c..d9147aa26 100644 --- a/src/overlays/actors/ovl_En_Dai/z_en_dai.c +++ b/src/overlays/actors/ovl_En_Dai/z_en_dai.c @@ -429,7 +429,7 @@ void func_80B3EE8C(EnDai* this, PlayState* play) { void func_80B3EEDC(EnDai* this, PlayState* play) { Player* player = GET_PLAYER(play); - if ((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == 3) && + if ((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_GORON_LULLABY)) { EnDai_ChangeAnim(this, ENDAI_ANIM_1); this->actionFunc = func_80B3EE8C; diff --git a/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c b/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c index 5282697a4..1e322650e 100644 --- a/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c +++ b/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c @@ -86,7 +86,7 @@ void EnDaiku2_Init(Actor* thisx, PlayState* play) { this->morphTable, OBJECT_DAIKU_LIMB_MAX); this->actor.targetMode = TARGET_MODE_0; Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); - this->unk_278 = ENDAIKU2_GET_7F(&this->actor); + this->switchFlag = ENDAIKU2_GET_SWITCH_FLAG(&this->actor); this->pathIndex = ENDAIKU2_GET_PATH_INDEX(&this->actor); this->path = SubS_GetPathByIndex(play, this->pathIndex, ENDAIKU2_PATH_INDEX_NONE); this->unk_280 = ENDAIKU2_GET_8000(&this->actor); @@ -97,9 +97,9 @@ void EnDaiku2_Init(Actor* thisx, PlayState* play) { return; } - if (this->unk_278 == ENDAIKU2_GET_7F_127) { - this->unk_278 = ENDAIKU2_GET_7F_MINUS1; - } else if (Flags_GetSwitch(play, this->unk_278)) { + if (this->switchFlag == 0x7F) { + this->switchFlag = -1; + } else if (Flags_GetSwitch(play, this->switchFlag)) { this->unk_25C = this->path->count - 1; func_80BE61D0(this); Math_Vec3f_Copy(&this->actor.world.pos, &this->unk_268); @@ -185,7 +185,7 @@ s32 func_80BE64C0(EnDaiku2* this, PlayState* play) { Math_Vec3f_Copy(&this->actor.world.pos, &this->actor.home.pos); bomb = (EnBom*)Actor_FindNearby(play, &this->actor, -1, ACTORCAT_EXPLOSIVES, BREG(7) + 240.0f); Math_Vec3f_Copy(&this->actor.world.pos, &sp30); - if ((this->unk_278 >= ENDAIKU2_GET_7F_0) && !Flags_GetSwitch(play, this->unk_278) && (bomb != NULL) && + if ((this->switchFlag >= 0) && !Flags_GetSwitch(play, this->switchFlag) && (bomb != NULL) && (bomb->actor.id == ACTOR_EN_BOM)) { if (!bomb->isPowderKeg) { this->actor.textId = 0x32D3; @@ -228,7 +228,7 @@ void func_80BE65B4(EnDaiku2* this, PlayState* play) { } this->unk_264 = 1.0f; - if ((this->unk_278 >= ENDAIKU2_GET_7F_0) && Flags_GetSwitch(play, this->unk_278)) { + if ((this->switchFlag >= 0) && Flags_GetSwitch(play, this->switchFlag)) { this->unk_28A = 5; if (this->animIndex != ENDAIKU2_ANIM_10) { EnDaiku2_ChangeAnim(this, ENDAIKU2_ANIM_10); @@ -251,7 +251,7 @@ void func_80BE66E4(EnDaiku2* this, PlayState* play) { Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.home.rot.y, 1, 0xBB8, 0x0); if (sp98 != 2) { - if ((this->unk_278 >= ENDAIKU2_GET_7F_0) && Flags_GetSwitch(play, this->unk_278)) { + if ((this->switchFlag >= 0) && Flags_GetSwitch(play, this->switchFlag)) { this->unk_28A = 5; if (this->animIndex != ENDAIKU2_ANIM_10) { EnDaiku2_ChangeAnim(this, ENDAIKU2_ANIM_10); @@ -323,7 +323,7 @@ void func_80BE6B40(EnDaiku2* this, PlayState* play) { s32 day = gSaveContext.save.day; this->unk_288 = 1; - if ((day != 3) && Flags_GetSwitch(play, this->unk_278)) { + if ((day != 3) && Flags_GetSwitch(play, this->switchFlag)) { this->actionFunc = func_80BE6BC0; } else { EnDaiku2_ChangeAnim(this, ENDAIKU2_ANIM_5); @@ -433,7 +433,7 @@ void func_80BE6EF0(EnDaiku2* this, PlayState* play) { EnDaiku2_ChangeAnim(this, ENDAIKU2_ANIM_3); } - if ((this->unk_278 >= ENDAIKU2_GET_7F_0) && Flags_GetSwitch(play, this->unk_278)) { + if ((this->switchFlag >= 0) && Flags_GetSwitch(play, this->switchFlag)) { this->unk_28A = 5; if (this->animIndex != ENDAIKU2_ANIM_10) { EnDaiku2_ChangeAnim(this, ENDAIKU2_ANIM_10); @@ -582,16 +582,16 @@ void func_80BE7718(EnDaiku2* this, PlayState* play) { s32 i; GraphicsContext* gfxCtx = play->state.gfxCtx; EnDaiku2Effect* effect = this->effects; - s32 objectIdx; + s32 objectSlot; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); - objectIdx = Object_GetIndex(&play->objectCtx, OBJECT_BOMBIWA); - if ((objectIdx >= 0) && Object_IsLoaded(&play->objectCtx, objectIdx)) { + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_BOMBIWA); + if ((objectSlot > OBJECT_SLOT_NONE) && Object_IsLoaded(&play->objectCtx, objectSlot)) { gDPPipeSync(POLY_OPA_DISP++); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objectIdx].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[objectSlot].segment); for (i = 0; i < ARRAY_COUNT(this->effects); i++, effect++) { if (effect->isEnabled) { diff --git a/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h b/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h index 51cd23124..c047b6577 100644 --- a/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h +++ b/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h @@ -8,18 +8,12 @@ struct EnDaiku2; typedef void (*EnDaiku2ActionFunc)(struct EnDaiku2*, PlayState*); -#define ENDAIKU2_GET_7F(thisx) ((thisx)->params & 0x7F) +#define ENDAIKU2_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define ENDAIKU2_GET_PATH_INDEX(thisx) (((thisx)->params >> 7) & 0x3F) #define ENDAIKU2_GET_8000(thisx) (((thisx)->params >> 15) & 0x1) #define ENDAIKU2_PATH_INDEX_NONE 0x3F -typedef enum { - /* -1 */ ENDAIKU2_GET_7F_MINUS1 = -1, - /* 0 */ ENDAIKU2_GET_7F_0, - /* 127 */ ENDAIKU2_GET_7F_127 = 127 -} EnDaiku2Param; - typedef struct EnDaiku2Effect { /* 0x00 */ u8 isEnabled; /* 0x04 */ Vec3f unk_04; @@ -45,7 +39,7 @@ typedef struct EnDaiku2 { /* 0x268 */ Vec3f unk_268; /* 0x274 */ s16 unk_274; /* 0x276 */ s16 animIndex; - /* 0x278 */ s16 unk_278; + /* 0x278 */ s16 switchFlag; /* 0x27A */ s16 pathIndex; /* 0x27C */ UNK_TYPE1 unk_27C[0x4]; /* 0x280 */ s32 unk_280; diff --git a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c index 7da0437a9..4fb015365 100644 --- a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c +++ b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c @@ -150,7 +150,7 @@ void EnDekunuts_Destroy(Actor* thisx, PlayState* play) { void func_808BD348(EnDekunuts* this) { this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX; this->drawDmgEffScale = 0.55f; - this->drawDmgEffFrozenSteamScale = 0.82500005f; + this->drawDmgEffFrozenSteamScale = 825.0f * 0.001f; this->drawDmgEffAlpha = 1.0f; this->collider.base.colType = COLTYPE_HIT3; this->unk_190 = 80; diff --git a/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c b/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c index 3d4d95b87..86d8524be 100644 --- a/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c +++ b/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c @@ -58,7 +58,7 @@ void EnDemoheishi_Init(Actor* thisx, PlayState* play) { EnDemoheishi* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->actor.targetMode = TARGET_MODE_6; @@ -83,11 +83,11 @@ typedef enum { } EnDemoheishiAnimation; static AnimationHeader* sAnimations[DEMOHEISHI_ANIM_MAX] = { - &gSoldierStandHandOnHip, // DEMOHEISHI_ANIM_STAND_HAND_ON_HIP - &gSoldierCheerWithSpear, // DEMOHEISHI_ANIM_CHEER_WITH_SPEAR - &gSoldierWave, // DEMOHEISHI_ANIM_WAVE - &gSoldierSitAndReach, // DEMOHEISHI_ANIM_SIT_AND_REACH - &gSoldierStandUp, // DEMOHEISHI_ANIM_STAND_UP + &gSoldierStandHandOnHipAnim, // DEMOHEISHI_ANIM_STAND_HAND_ON_HIP + &gSoldierCheerWithSpearAnim, // DEMOHEISHI_ANIM_CHEER_WITH_SPEAR + &gSoldierWaveAnim, // DEMOHEISHI_ANIM_WAVE + &gSoldierSitAndReachAnim, // DEMOHEISHI_ANIM_SIT_AND_REACH + &gSoldierStandUpAnim, // DEMOHEISHI_ANIM_STAND_UP }; static u8 sAnimationModes[DEMOHEISHI_ANIM_MAX] = { diff --git a/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c b/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c index 0dcce10d0..22c247c1f 100644 --- a/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c +++ b/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c @@ -378,7 +378,7 @@ void func_8089AC70(EnDinofos* this) { this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX; this->drawDmgEffScale = 0.55f; this->colliderJntSph.base.colType = COLTYPE_HIT3; - this->drawDmgEffFrozenSteamScale = 0.82500005f; + this->drawDmgEffFrozenSteamScale = 825.0f * 0.001f; this->drawDmgEffAlpha = 1.0f; this->unk_290 = 80; this->actor.flags &= ~ACTOR_FLAG_400; @@ -450,7 +450,7 @@ s32 func_8089AE00(EnDinofos* this, PlayState* play) { return true; } - if ((GET_PLAYER_FORM == PLAYER_FORM_GORON) && (player->actor.velocity.y < -5.0f) && (player->unk_AE7 == 1) && + if ((GET_PLAYER_FORM == PLAYER_FORM_GORON) && (player->actor.velocity.y < -5.0f) && (player->actionVar1 == 1) && (this->unk_28B == 0)) { this->unk_28B = 1; for (i = 0; i < ARRAY_COUNT(this->colliderJntSphElement) - 3; i++) { @@ -563,7 +563,7 @@ void func_8089B580(EnDinofos* this, PlayState* play) { } if ((play->sceneId == SCENE_MITURIN) && Animation_OnFrame(&this->skelAnime, 55.0f)) { - play->envCtx.lightSettingOverride = 0xFF; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; } if (SkelAnime_Update(&this->skelAnime)) { @@ -1118,7 +1118,7 @@ void func_8089CF00(EnDinofos* this, PlayState* play) { Animation_PlayOnce(&this->skelAnime, &gDinolfosFireEndAnim); this->colliderJntSph.base.atFlags &= ~AT_ON; if (play->sceneId == SCENE_MITURIN) { - play->envCtx.lightSettingOverride = 255; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; } this->actionFunc = func_8089CF70; } @@ -1289,7 +1289,7 @@ s32 func_8089D60C(EnDinofos* this, PlayState* play) { func_8089ACEC(this, play); func_8089AD70(this); if (play->sceneId == SCENE_MITURIN) { - play->envCtx.lightSettingOverride = 255; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; } this->colliderQuad.base.atFlags &= ~(AT_ON | AT_BOUNCED); diff --git a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c index 25a54ec4a..e30ee26ab 100644 --- a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c +++ b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c @@ -60,7 +60,7 @@ typedef enum { } EnDnhAnimation; static AnimationInfoS sAnimationInfo[ENDNH_ANIM_MAX] = { - { &gKoumeKioskHeadMoving, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENDNH_ANIM_HEAD_MOVING + { &gKoumeKioskHeadMovingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENDNH_ANIM_HEAD_MOVING }; static TexturePtr sEyeTextures[] = { @@ -136,7 +136,7 @@ void EnDnh_Init(Actor* thisx, PlayState* play) { EnDnh* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f); - SkelAnime_Init(play, &this->skelAnime, &gKoumeKioskSkeleton, NULL, this->jointTable, this->morphTable, + SkelAnime_Init(play, &this->skelAnime, &gKoumeKioskSkel, NULL, this->jointTable, this->morphTable, KOUME_KIOSK_LIMB_MAX); SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, ENDNH_ANIM_HEAD_MOVING); this->actor.shape.yOffset = 1100.0f; diff --git a/src/overlays/actors/ovl_En_Dnk/z_en_dnk.c b/src/overlays/actors/ovl_En_Dnk/z_en_dnk.c index 2dfc36daa..0dab8ff45 100644 --- a/src/overlays/actors/ovl_En_Dnk/z_en_dnk.c +++ b/src/overlays/actors/ovl_En_Dnk/z_en_dnk.c @@ -209,10 +209,10 @@ s32 func_80A515C4(EnDnk* this) { } void func_80A51648(EnDnk* this, PlayState* play) { - if (SubS_IsObjectLoaded(this->unk_28E, play) == true) { - gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->unk_28E].segment); + if (SubS_IsObjectLoaded(this->objectSlot, play) == true) { + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectSlot].segment); this->actor.draw = func_80A52018; - this->actor.objBankIndex = this->unk_28E; + this->actor.objectSlot = this->objectSlot; ActorShape_Init(&this->actor.shape, 0.0f, NULL, 18.0f); switch (ENDNK_GET_3(&this->actor)) { @@ -263,22 +263,23 @@ void EnDnk_DoNothing(EnDnk* this, PlayState* play) { void EnDnk_Init(Actor* thisx, PlayState* play) { EnDnk* this = THIS; - this->unk_28E = -1; + this->objectSlot = OBJECT_SLOT_NONE; + switch (ENDNK_GET_3(&this->actor)) { case ENDNK_GET_3_1: - this->unk_28E = SubS_GetObjectIndex(OBJECT_HINTNUTS, play); + this->objectSlot = SubS_GetObjectSlot(OBJECT_HINTNUTS, play); break; case ENDNK_GET_3_0: - this->unk_28E = SubS_GetObjectIndex(OBJECT_DNK, play); + this->objectSlot = SubS_GetObjectSlot(OBJECT_DNK, play); break; case ENDNK_GET_3_2: - this->unk_28E = SubS_GetObjectIndex(OBJECT_DEKUNUTS, play); + this->objectSlot = SubS_GetObjectSlot(OBJECT_DEKUNUTS, play); break; } - if (this->unk_28E >= 0) { + if (this->objectSlot > OBJECT_SLOT_NONE) { this->actionFunc = func_80A51648; } else { Actor_Kill(&this->actor); diff --git a/src/overlays/actors/ovl_En_Dnk/z_en_dnk.h b/src/overlays/actors/ovl_En_Dnk/z_en_dnk.h index ba870d67b..8b0900ae7 100644 --- a/src/overlays/actors/ovl_En_Dnk/z_en_dnk.h +++ b/src/overlays/actors/ovl_En_Dnk/z_en_dnk.h @@ -33,7 +33,7 @@ typedef struct EnDnk { /* 0x21E */ Vec3s morphTable[DNK_LIMB_MAX]; /* 0x260 */ Gfx* unk_260[DEKU_PALACE_GUARD_LIMB_MAX]; /* 0x28C */ u16 unk_28C; - /* 0x28E */ s8 unk_28E; + /* 0x28E */ s8 objectSlot; /* 0x290 */ s16 unk_290; /* 0x292 */ s16 unk_292; /* 0x294 */ s16 unk_294; diff --git a/src/overlays/actors/ovl_En_Dno/z_en_dno.c b/src/overlays/actors/ovl_En_Dno/z_en_dno.c index 500259dc6..d32f2f3f4 100644 --- a/src/overlays/actors/ovl_En_Dno/z_en_dno.c +++ b/src/overlays/actors/ovl_En_Dno/z_en_dno.c @@ -372,7 +372,7 @@ void func_80A71C3C(EnDno* this, PlayState* play) { } if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - play->msgCtx.msgMode = 0; + play->msgCtx.msgMode = MSGMODE_NONE; play->msgCtx.msgLength = 0; func_80A71E54(this, play); } else if (this->actor.xzDistToPlayer < 60.0f) { @@ -482,7 +482,7 @@ void func_80A71F18(EnDno* this, PlayState* play) { if (Message_ShouldAdvance(play)) { SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationSpeedInfo, EN_DNO_ANIM_IMPLORE_END, &this->animIndex); - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; } break; @@ -688,7 +688,7 @@ void func_80A725F8(EnDno* this, PlayState* play) { case 0x800: case 0x801: if (Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; this->unk_452 = 1; this->unk_454 = 0.0f; SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationSpeedInfo, EN_DNO_ANIM_OPEN_PARASOL, diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c index 723ee895f..02777ec44 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -386,7 +386,7 @@ void func_8092D108(EnDns* this, PlayState* play) { Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlower); + gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlowerDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index 289b1403d..3451af722 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -294,7 +294,7 @@ typedef struct { /* 0x4 */ s16 objectId; } EnDoorInfo; // size = 0x6 -static EnDoorInfo sObjInfo[] = { +static EnDoorInfo sObjectInfo[] = { { SCENE_MITURIN, 0x01, OBJECT_NUMA_OBJ }, { SCENE_TENMON_DAI, 0x02, OBJECT_DOR01 }, { SCENE_00KEIKOKU, 0x02, OBJECT_DOR01 }, @@ -416,8 +416,8 @@ static Gfx* D_808679A4[14][2] = { void EnDoor_Init(Actor* thisx, PlayState* play2) { PlayState* play = play2; - s32 objectBankIndex; - EnDoorInfo* objectInfo = &sObjInfo[0]; + s32 objectSlot; + EnDoorInfo* objectInfo = &sObjectInfo[0]; EnDoor* this = THIS; s32 i; @@ -425,7 +425,7 @@ void EnDoor_Init(Actor* thisx, PlayState* play2) { this->doorType = ENDOOR_GET_TYPE(thisx); - this->switchFlag = ENDOOR_GET_PARAM_7F(thisx); + this->switchFlag = ENDOOR_GET_SWITCH_FLAG(thisx); if ((this->doorType == ENDOOR_TYPE_7) && (this->switchFlag == 0)) { DynaPolyActor_Init(&this->knobDoor.dyna, 0); DynaPolyActor_LoadMesh(play, &this->knobDoor.dyna, &gDoorCol); @@ -433,31 +433,32 @@ void EnDoor_Init(Actor* thisx, PlayState* play2) { SkelAnime_Init(play, &this->knobDoor.skelAnime, &gDoorSkel, &gameplay_keep_Anim_020658, this->limbTable, this->limbTable, DOOR_LIMB_MAX); if (this->doorType == ENDOOR_TYPE_5) { - objectInfo = &sObjInfo[17 + this->switchFlag]; + objectInfo = &sObjectInfo[17 + this->switchFlag]; } else { - for (i = 0; i < ARRAY_COUNT(sObjInfo) - 34; i++, objectInfo++) { + for (i = 0; i < ARRAY_COUNT(sObjectInfo) - 34; i++, objectInfo++) { if (play->sceneId == objectInfo->sceneId) { break; } } - if ((i >= ARRAY_COUNT(sObjInfo) - 34) && (Object_GetIndex(&play->objectCtx, GAMEPLAY_FIELD_KEEP) >= 0)) { + if ((i >= ARRAY_COUNT(sObjectInfo) - 34) && + (Object_GetSlot(&play->objectCtx, GAMEPLAY_FIELD_KEEP) > OBJECT_SLOT_NONE)) { objectInfo++; } } this->knobDoor.dlIndex = objectInfo->dListIndex; - objectBankIndex = Object_GetIndex(&play->objectCtx, objectInfo->objectId); - if (objectBankIndex < 0) { - objectInfo = &sObjInfo[15]; - objectBankIndex = Object_GetIndex(&play->objectCtx, objectInfo->objectId); - if (objectBankIndex != 0) { + objectSlot = Object_GetSlot(&play->objectCtx, objectInfo->objectId); + if (objectSlot <= OBJECT_SLOT_NONE) { + objectInfo = &sObjectInfo[15]; + objectSlot = Object_GetSlot(&play->objectCtx, objectInfo->objectId); + if (objectSlot != 0) { Actor_Kill(&this->knobDoor.dyna.actor); return; } } - this->knobDoor.requiredObjBankIndex = objectBankIndex; + this->knobDoor.objectSlot = objectSlot; this->knobDoor.dlIndex = objectInfo->dListIndex; // Set twice? - if (this->knobDoor.dyna.actor.objBankIndex == this->knobDoor.requiredObjBankIndex) { + if (this->knobDoor.dyna.actor.objectSlot == this->knobDoor.objectSlot) { func_80866A5C(this, play); } else { this->actionFunc = func_80866A5C; @@ -480,8 +481,8 @@ void EnDoor_Destroy(Actor* thisx, PlayState* play) { } void func_80866A5C(EnDoor* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->knobDoor.requiredObjBankIndex)) { - this->knobDoor.dyna.actor.objBankIndex = this->knobDoor.requiredObjBankIndex; + if (Object_IsLoaded(&play->objectCtx, this->knobDoor.objectSlot)) { + this->knobDoor.dyna.actor.objectSlot = this->knobDoor.objectSlot; this->actionFunc = func_80866B20; this->knobDoor.dyna.actor.world.rot.y = 0; if (this->doorType == ENDOOR_TYPE_1) { @@ -688,7 +689,7 @@ s32 EnDoor_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* void EnDoor_Draw(Actor* thisx, PlayState* play) { EnDoor* this = THIS; - if (this->knobDoor.dyna.actor.objBankIndex == this->knobDoor.requiredObjBankIndex) { + if (this->knobDoor.dyna.actor.objectSlot == this->knobDoor.objectSlot) { OPEN_DISPS(play->state.gfxCtx); if ((this->doorType == ENDOOR_TYPE_7) && (this->switchFlag == 0)) { diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.h b/src/overlays/actors/ovl_En_Door/z_en_door.h index 03dc31ab6..5ea0b7df3 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.h +++ b/src/overlays/actors/ovl_En_Door/z_en_door.h @@ -10,7 +10,7 @@ struct EnDoor; typedef void (*EnDoorActionFunc)(struct EnDoor*, PlayState*); #define ENDOOR_GET_TYPE(thisx) (((thisx)->params >> 7) & 7) -#define ENDOOR_GET_PARAM_7F(thisx) (((thisx)->params) & 0x7F) +#define ENDOOR_GET_SWITCH_FLAG(thisx) (((thisx)->params) & 0x7F) typedef enum EnDoorType { /* 0 */ ENDOOR_TYPE_0, diff --git a/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.c b/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.c index dfa0e4934..c6c1b312e 100644 --- a/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.c +++ b/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.c @@ -58,7 +58,7 @@ typedef struct { /* 0x4 */ s16 objectId; } EnDoorEtcInfo; // size = 0x6 -EnDoorEtcInfo sObjInfo[] = { +EnDoorEtcInfo sObjectInfo[] = { { SCENE_MITURIN, 1, OBJECT_NUMA_OBJ }, { -1, 0, GAMEPLAY_KEEP }, { -1, 13, GAMEPLAY_FIELD_KEEP }, @@ -87,8 +87,8 @@ static InitChainEntry sInitChain[] = { void EnDoorEtc_Init(Actor* thisx, PlayState* play2) { PlayState* play = play2; - s32 objectIndex; - EnDoorEtcInfo* objectInfo = sObjInfo; + s32 objectSlot; + EnDoorEtcInfo* objectInfo = sObjectInfo; s32 i; EnDoorEtc* this = THIS; @@ -101,16 +101,16 @@ void EnDoorEtc_Init(Actor* thisx, PlayState* play2) { break; } } - if ((i >= 15) && (Object_GetIndex(&play->objectCtx, GAMEPLAY_FIELD_KEEP) >= 0)) { + if ((i >= 15) && (Object_GetSlot(&play->objectCtx, GAMEPLAY_FIELD_KEEP) > OBJECT_SLOT_NONE)) { objectInfo++; } - objectIndex = Object_GetIndex(&play->objectCtx, objectInfo->objectId); - if (objectIndex < 0) { + objectSlot = Object_GetSlot(&play->objectCtx, objectInfo->objectId); + if (objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->knobDoor.dyna.actor); } else { - this->knobDoor.requiredObjBankIndex = objectIndex; + this->knobDoor.objectSlot = objectSlot; this->knobDoor.dlIndex = objectInfo->dListIndex; - if (this->knobDoor.dyna.actor.objBankIndex == this->knobDoor.requiredObjBankIndex) { + if (this->knobDoor.dyna.actor.objectSlot == this->knobDoor.objectSlot) { EnDoorEtc_WaitForObject(this, play); } else { this->actionFunc = EnDoorEtc_WaitForObject; @@ -139,9 +139,9 @@ s32 EnDoorEtc_IsDistanceGreater(Vec3f* a, Vec3f* b, f32 c) { } void EnDoorEtc_WaitForObject(EnDoorEtc* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->knobDoor.requiredObjBankIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->knobDoor.objectSlot)) { this->knobDoor.dyna.actor.flags &= ~ACTOR_FLAG_10; - this->knobDoor.dyna.actor.objBankIndex = this->knobDoor.requiredObjBankIndex; + this->knobDoor.dyna.actor.objectSlot = this->knobDoor.objectSlot; this->actionFunc = func_80AC2354; this->knobDoor.dyna.actor.draw = EnDoorEtc_Draw; } @@ -193,8 +193,8 @@ void func_80AC21A0(EnDoorEtc* this, PlayState* play) { } } if ((this->knobDoor.dyna.actor.textId == 0x239B) && - Flags_GetSwitch(play, ENDOORETC_GET_SWITCHFLAG(&this->knobDoor.dyna.actor))) { - Flags_UnsetSwitch(play, ENDOORETC_GET_SWITCHFLAG(&this->knobDoor.dyna.actor)); + Flags_GetSwitch(play, ENDOORETC_GET_SWITCH_FLAG(&this->knobDoor.dyna.actor))) { + Flags_UnsetSwitch(play, ENDOORETC_GET_SWITCH_FLAG(&this->knobDoor.dyna.actor)); this->actionFunc = func_80AC2154; this->knobDoor.dyna.actor.textId = 0x1800; // "It won't budge!" this->unk_1F4 |= 1; diff --git a/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.h b/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.h index 9cd63248f..c0bbdf98b 100644 --- a/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.h +++ b/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.h @@ -6,7 +6,7 @@ struct EnDoorEtc; -#define ENDOORETC_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define ENDOORETC_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) typedef void (*EnDoorEtcActionFunc)(struct EnDoorEtc*, PlayState*); diff --git a/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c b/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c index efaa851e6..59d504705 100644 --- a/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c +++ b/src/overlays/actors/ovl_En_Dragon/z_en_dragon.c @@ -548,7 +548,7 @@ void EnDragon_Grab(EnDragon* this, PlayState* play) { play->unk_18770(play, player); player->actor.parent = &this->actor; - player->unk_AE8 = 50; + player->actionVar2 = 50; this->action = DEEP_PYTHON_ACTION_GRAB; Actor_PlaySfx(&this->actor, NA_SE_EN_UTSUBO_EAT); EnDragon_SetupAttack(this); @@ -626,7 +626,7 @@ void EnDragon_Attack(EnDragon* this, PlayState* play) { this->grabWaitTimer = 30; CutsceneManager_Stop(this->grabCsId); if (player->stateFlags2 & PLAYER_STATE2_80) { - player->unk_AE8 = 100; + player->actionVar2 = 100; } this->actor.flags &= ~ACTOR_FLAG_100000; diff --git a/src/overlays/actors/ovl_En_Drs/z_en_drs.c b/src/overlays/actors/ovl_En_Drs/z_en_drs.c index da2f0571d..e067b57b4 100644 --- a/src/overlays/actors/ovl_En_Drs/z_en_drs.c +++ b/src/overlays/actors/ovl_En_Drs/z_en_drs.c @@ -68,7 +68,7 @@ void EnDrs_CollisionUpdate(EnDrs* this, PlayState* play) { void EnDrs_Setup(EnDrs* this, PlayState* play) { s32 pad[2]; - if ((this->moonMaskObjBankIndex >= 0) && SubS_IsObjectLoaded(this->moonMaskObjBankIndex, play)) { + if ((this->moonMaskObjectSlot > OBJECT_SLOT_NONE) && SubS_IsObjectLoaded(this->moonMaskObjectSlot, play)) { ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gWeddingDressMannequinSkel, NULL, this->jointTable, this->morphTable, WEDDING_DRESS_MANNEQUIN_LIMB_MAX); @@ -87,7 +87,7 @@ void EnDrs_Idle(EnDrs* this, PlayState* play) { void EnDrs_Init(Actor* thisx, PlayState* play) { EnDrs* this = THIS; - this->moonMaskObjBankIndex = SubS_GetObjectIndex(OBJECT_MSMO, play); + this->moonMaskObjectSlot = SubS_GetObjectSlot(OBJECT_MSMO, play); this->actionFunc = EnDrs_Setup; } @@ -110,17 +110,17 @@ void EnDrs_Update(Actor* thisx, PlayState* play) { void EnDrs_PostLimbDraw(PlayState* play2, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { EnDrs* this = THIS; PlayState* play = play2; - s8 temp = this->moonMaskObjBankIndex; - s8 temp2 = this->actor.objBankIndex; + s8 temp = this->moonMaskObjectSlot; + s8 temp2 = this->actor.objectSlot; // Anju removes the Moon Mask at the start of the Couple's Mask cutscene // after that it will no longer be rendered. if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_87_02) && (limbIndex == WEDDING_DRESS_MANNEQUIN_LIMB_MASK)) { OPEN_DISPS(play->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[temp].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[temp].segment); gSPDisplayList(POLY_OPA_DISP++, &gMoonMaskDL); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[temp2].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[temp2].segment); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Drs/z_en_drs.h b/src/overlays/actors/ovl_En_Drs/z_en_drs.h index d811ae780..3c9803bf5 100644 --- a/src/overlays/actors/ovl_En_Drs/z_en_drs.h +++ b/src/overlays/actors/ovl_En_Drs/z_en_drs.h @@ -16,7 +16,7 @@ typedef struct EnDrs { /* 0x18C */ ColliderCylinder collider; /* 0x1D8 */ Vec3s jointTable[WEDDING_DRESS_MANNEQUIN_LIMB_MAX]; /* 0x1F0 */ Vec3s morphTable[WEDDING_DRESS_MANNEQUIN_LIMB_MAX]; - /* 0x208 */ s8 moonMaskObjBankIndex; + /* 0x208 */ s8 moonMaskObjectSlot; } EnDrs; // size = 0x20C */ #endif // Z_EN_DRS_H diff --git a/src/overlays/actors/ovl_En_Ds2n/z_en_ds2n.c b/src/overlays/actors/ovl_En_Ds2n/z_en_ds2n.c index 50db36063..8287c0680 100644 --- a/src/overlays/actors/ovl_En_Ds2n/z_en_ds2n.c +++ b/src/overlays/actors/ovl_En_Ds2n/z_en_ds2n.c @@ -71,7 +71,7 @@ void EnDs2n_Init(Actor* thisx, PlayState* play) { EnDs2n* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gDs2nSkeleton, &gDs2nIdleAnim, NULL, NULL, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &gDs2nSkel, &gDs2nIdleAnim, NULL, NULL, 0); EnDs2n_SetupIdle(this); } diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c index 14f08c531..b8dea95a0 100644 --- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c +++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c @@ -16,8 +16,8 @@ void EnDyExtra_Destroy(Actor* thisx, PlayState* play); void EnDyExtra_Update(Actor* thisx, PlayState* play); void EnDyExtra_Draw(Actor* thisx, PlayState* play); -void func_80A61334(EnDyExtra* this, PlayState* play); -void func_80A613C8(EnDyExtra* this, PlayState* play); +void EnDyExtra_WaitForTrigger(EnDyExtra* this, PlayState* play); +void EnDyExtra_Fall(EnDyExtra* this, PlayState* play); ActorInit En_Dy_Extra_InitVars = { ACTOR_EN_DY_EXTRA, @@ -41,35 +41,35 @@ void EnDyExtra_Init(Actor* thisx, PlayState* play) { this->actor.scale.x = 0.025f; this->actor.scale.y = 0.039f; this->actor.scale.z = 0.025f; - this->unk160 = this->actor.world.pos; + this->initPos = this->actor.world.pos; this->actor.gravity = -0.2f; - this->unk150 = 1.0f; - this->unk14C = 0x3C; - this->actionFunc = func_80A61334; + this->alphaScale = 1.0f; + this->timer = 60; + this->actionFunc = EnDyExtra_WaitForTrigger; } -void func_80A61334(EnDyExtra* this, PlayState* play) { +void EnDyExtra_WaitForTrigger(EnDyExtra* this, PlayState* play) { Math_ApproachF(&this->actor.gravity, 0.0f, 0.1f, 0.005f); if (this->actor.world.pos.y < -85.0f) { this->actor.velocity.y = 0.0f; } - if ((this->unk14C == 0) && (this->unk14A != 0)) { - this->unk14C = 0x32; - this->actionFunc = func_80A613C8; + if ((this->timer == 0) && this->trigger) { + this->timer = 50; + this->actionFunc = EnDyExtra_Fall; } } -void func_80A613C8(EnDyExtra* this, PlayState* play) { +void EnDyExtra_Fall(EnDyExtra* this, PlayState* play) { Math_ApproachF(&this->actor.gravity, 0.0f, 0.1f, 0.005f); - if ((this->unk14C == 0) || (this->unk150 < 0.02f)) { + if ((this->timer == 0) || (this->alphaScale < 0.02f)) { Actor_Kill(&this->actor); return; } - this->unk150 -= 0.02f; + this->alphaScale -= 0.02f; if (this->actor.world.pos.y < -85.0f) { this->actor.velocity.y = 0.0f; @@ -79,40 +79,40 @@ void func_80A613C8(EnDyExtra* this, PlayState* play) { void EnDyExtra_Update(Actor* thisx, PlayState* play) { EnDyExtra* this = THIS; - DECR(this->unk14C); + DECR(this->timer); Actor_PlaySfx(&this->actor, NA_SE_PL_SPIRAL_HEAL_BEAM - SFX_FLAG); this->actionFunc(this, play); Actor_MoveWithGravity(&this->actor); } -static Color_RGBA8 D_80A61740[] = { +static Color_RGBA8 sPrimColors[] = { { 255, 255, 170, 255 }, { 255, 170, 255, 255 }, { 255, 255, 170, 255 }, { 170, 255, 255, 255 }, { 255, 255, 170, 255 }, }; -static Color_RGBA8 D_80A61754[] = { +static Color_RGBA8 sEnvColors[] = { { 255, 100, 0, 255 }, { 255, 0, 100, 255 }, { 100, 255, 0, 255 }, { 0, 100, 255, 255 }, { 255, 230, 0, 255 } }; -static u8 D_80A61768[] = { - 2, 1, 1, 2, 0, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 1, 2, 0, 0, +static u8 sAlphaTypeIndices[] = { + 2, 1, 1, 2, 0, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 2, 1, 0, 1, 2, 0, }; void EnDyExtra_Draw(Actor* thisx, PlayState* play) { - EnDyExtra* this = THIS; s32 pad; + EnDyExtra* this = THIS; GraphicsContext* gfxCtx = play->state.gfxCtx; - Vtx* vertices = Lib_SegmentedToVirtual(object_dy_obj_Vtx_00DD40); + Vtx* vertices = Lib_SegmentedToVirtual(gGreatFairySpiralBeamVtx); s32 i; - u8 unk[3]; + u8 alphas[3]; - unk[0] = 0.0f; - unk[1] = (s8)(this->unk150 * 240.0f); - unk[2] = (s8)(this->unk150 * 255.0f); + alphas[0] = 0.0f; + alphas[1] = (s32)(this->alphaScale * 240.0f); + alphas[2] = (s32)(this->alphaScale * 255.0f); - for (i = 0; i < 27; i++) { - if (D_80A61768[i]) { - vertices[i].v.cn[3] = unk[D_80A61768[i]]; + for (i = 0; i < ARRAY_COUNT(sAlphaTypeIndices); i++) { + if (sAlphaTypeIndices[i]) { + vertices[i].v.cn[3] = alphas[sAlphaTypeIndices[i]]; } } @@ -124,10 +124,10 @@ void EnDyExtra_Draw(Actor* thisx, PlayState* play) { play->state.frames * -8, 0x10, 0x10)); gDPPipeSync(POLY_XLU_DISP++); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, D_80A61740[this->type].r, D_80A61740[this->type].g, - D_80A61740[this->type].b, 255); - gDPSetEnvColor(POLY_XLU_DISP++, D_80A61754[this->type].r, D_80A61754[this->type].g, D_80A61754[this->type].b, 128); - gSPDisplayList(POLY_XLU_DISP++, object_dy_obj_DL_00DEF0); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, sPrimColors[this->type].r, sPrimColors[this->type].g, + sPrimColors[this->type].b, 255); + gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[this->type].r, sEnvColors[this->type].g, sEnvColors[this->type].b, 128); + gSPDisplayList(POLY_XLU_DISP++, gGreatFairySpiralBeamDL); CLOSE_DISPS(gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h index 0e5d8614b..f36b12051 100644 --- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h +++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h @@ -11,12 +11,11 @@ typedef struct EnDyExtra { /* 0x000 */ Actor actor; /* 0x144 */ EnDyExtraActionFunc actionFunc; /* 0x148 */ s16 type; - /* 0x14A */ s16 unk14A; - /* 0x14C */ s16 unk14C; - /* 0x14E */ s16 unk14E; - /* 0x150 */ f32 unk150; - /* 0x154 */ UNK_TYPE1 unk154[0xC]; - /* 0x160 */ Vec3f unk160; + /* 0x14A */ s16 trigger; + /* 0x14C */ s16 timer; + /* 0x150 */ f32 alphaScale; + /* 0x154 */ Vec3f scale; // not used, leftover from OoT + /* 0x160 */ Vec3f initPos; // set and not used } EnDyExtra; // size = 0x16C #endif // Z_EN_DY_EXTRA_H diff --git a/src/overlays/actors/ovl_En_Egol/z_en_egol.c b/src/overlays/actors/ovl_En_Egol/z_en_egol.c index 30dc3de26..775a14eb5 100644 --- a/src/overlays/actors/ovl_En_Egol/z_en_egol.c +++ b/src/overlays/actors/ovl_En_Egol/z_en_egol.c @@ -481,7 +481,7 @@ void EnEgol_Init(Actor* thisx, PlayState* play) { EYEGORE_SET_SPH_DIM(this->bodyCollider.elements[4], 300, 200, 0, 25, 1.0f); EYEGORE_SET_SPH_DIM(this->bodyCollider.elements[5], 2100, -300, 0, 37, 1.0f); - this->switchFlag = EYEGORE_GET_SWITCH(&this->actor); + this->switchFlag = EYEGORE_GET_SWITCH_FLAG(&this->actor); if (this->switchFlag == 0x7F) { this->switchFlag = -1; } @@ -933,7 +933,7 @@ void EnEgol_Slam(EnEgol* this, PlayState* play) { } EnEgol_DestroyBlocks(this, play, this->rightHandPos, this->leftHandPos); } - if (this->animEndFrame <= curFrame) { + if (curFrame >= this->animEndFrame) { EnEgol_SetupSlamWait(this); } else if ((this->skelAnime.curFrame <= 17.0f) && (this->skelAnime.curFrame >= 10.0f)) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->bodyCollider.base); diff --git a/src/overlays/actors/ovl_En_Egol/z_en_egol.h b/src/overlays/actors/ovl_En_Egol/z_en_egol.h index 35d232d51..0861ce580 100644 --- a/src/overlays/actors/ovl_En_Egol/z_en_egol.h +++ b/src/overlays/actors/ovl_En_Egol/z_en_egol.h @@ -9,7 +9,7 @@ struct EnEgol; typedef void (*EnEgolActionFunc)(struct EnEgol*, PlayState*); #define EYEGORE_GET_PATH_INDEX(thisx) ((thisx)->params & 0x3F) -#define EYEGORE_GET_SWITCH(thisx) (((thisx)->params >> 6) & 0x7F) +#define EYEGORE_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 6) & 0x7F) #define EYEGORE_PATH_INDEX_NONE 0x3F diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/src/overlays/actors/ovl_En_Elf/z_en_elf.c index 61cf693d7..53864ab9c 100644 --- a/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -744,7 +744,7 @@ void func_8088E0F0(EnElf* this, PlayState* play) { if (this->unk_250 < 2.0f) { this->unk_250 += 0.1f; } else { - gSaveContext.healthAccumulator = 160; + gSaveContext.healthAccumulator = 0xA0; this->unk_246++; } break; @@ -1323,7 +1323,7 @@ void func_8088FC34(EnElf* this, PlayState* play) { } else { Math_StepToF(&this->unk_240, 1.0f, 0.05f); } - func_800FD2B4(play, SQ(this->unk_240), player->actor.projectedPos.z + 780.0f, 0.2f, 0.5f); + Environment_AdjustLights(play, SQ(this->unk_240), player->actor.projectedPos.z + 780.0f, 0.2f, 0.5f); } } @@ -1521,8 +1521,8 @@ void func_8089010C(Actor* thisx, PlayState* play) { this->elfMsg = NULL; this->timer++; - if ((this->unk_240 >= 0.0f) && - func_800FD2B4(play, SQ(this->unk_240) * this->unk_240, player->actor.projectedPos.z + 780.0f, 0.2f, 0.5f)) { + if ((this->unk_240 >= 0.0f) && Environment_AdjustLights(play, SQ(this->unk_240) * this->unk_240, + player->actor.projectedPos.z + 780.0f, 0.2f, 0.5f)) { Math_StepToF(&this->unk_240, -0.05f, 0.05f); } diff --git a/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.c b/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.c index ef53999de..c9d86e4f6 100644 --- a/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.c +++ b/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.c @@ -56,7 +56,7 @@ void EnElfbub_Init(Actor* thisx, PlayState* play) { EnElfbub* this = THIS; Actor* childActor; - if (Flags_GetSwitch(play, ENELFBUB_GET_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, ENELFBUB_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } @@ -73,10 +73,11 @@ void EnElfbub_Init(Actor* thisx, PlayState* play) { Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); this->actor.colChkInfo.mass = MASS_IMMOVABLE; - childActor = Actor_SpawnAsChild( - &play->actorCtx, &this->actor, play, ACTOR_EN_ELFORG, this->actor.world.pos.x, this->actor.world.pos.y + 12.0f, - this->actor.world.pos.z, this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, - STRAY_FAIRY_PARAMS(ENELFBUB_GET_SWITCHFLAG(&this->actor), 0, STRAY_FAIRY_TYPE_BUBBLE)); + childActor = Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_ELFORG, this->actor.world.pos.x, + this->actor.world.pos.y + 12.0f, this->actor.world.pos.z, this->actor.world.rot.x, + this->actor.world.rot.y, this->actor.world.rot.z, + STRAY_FAIRY_PARAMS(ENELFBUB_GET_SWITCH_FLAG(&this->actor), + STRAY_FAIRY_AREA_CLOCK_TOWN, STRAY_FAIRY_TYPE_BUBBLE)); if (childActor != NULL) { childActor->parent = &this->actor; } @@ -140,6 +141,7 @@ void EnElfbub_Idle(EnElfbub* this, PlayState* play) { void EnElfbub_Update(Actor* thisx, PlayState* play) { EnElfbub* this = THIS; + Collider_UpdateCylinder(&this->actor, &this->collider); this->actionFunc(this, play); Actor_SetFocus(&this->actor, this->actor.shape.yOffset); diff --git a/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.h b/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.h index 50c6bd672..d115ab91c 100644 --- a/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.h +++ b/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.h @@ -3,7 +3,7 @@ #include "global.h" -#define ENELFBUB_GET_SWITCHFLAG(thisx) ((((thisx)->params) & 0xFE00) >> 9) +#define ENELFBUB_GET_SWITCH_FLAG(thisx) ((((thisx)->params) & 0xFE00) >> 9) struct EnElfbub; diff --git a/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c b/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c index 42ac47f69..3eb2e357b 100644 --- a/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c +++ b/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c @@ -1,11 +1,38 @@ -/* - * File: z_en_elfgrp.c +/** + * @file z_en_elfgrp.c * Overlay: ovl_En_Elfgrp - * Description: Group of Stray Fairies in Fairy Fountain + * Description: Manager for group of Stray Fairies and Great Fairy in Fairy's Fountains + * + * There are many different quantities associated to the Stray Fairies in each of the 3 places (missing, in the + * Fountain, held by Player) + * - Total number of fairies (always 25 in the original game) + * - Original number in the Fountain (24 for Clock Town Fairy Fountain, 10 for the other 4) + * - Current number in the Fountain (bitpacked in Fountain scene flags, see below) + * - Total number found (stored in save context) + * - Current number held (i.e. found but not returned) + * + * The permanentSceneFlags for Fairy Fountains used in this actor are of the form + * ```c + * struct { + * u32 clockTown : 1; + * u32 fountains[4] : 5; + * } FairyFountains; + * ``` + * where arg1 is: + * - 0: Clock Town + * - 1: Woodfall, + * - 2: Snowhead, + * - 3: Great Bay, + * - 4: Ikana + * + * Clock Town is handled separately, and then the fountains are looked up with manual array indexing + * + * @note Clock Town is handled separately in a number of places */ #include "z_en_elfgrp.h" #include "overlays/actors/ovl_En_Elforg/z_en_elforg.h" +#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h" #define FLAGS (ACTOR_FLAG_10) @@ -17,24 +44,28 @@ void EnElfgrp_Init(Actor* thisx, PlayState* play); void EnElfgrp_Destroy(Actor* thisx, PlayState* play); void EnElfgrp_Update(Actor* thisx, PlayState* play); -s32 func_80A39BD0(PlayState* play, s32 arg2); -s32 func_80A39C1C(PlayState* play, s32 arg1); -void func_80A39DC8(EnElfgrp* this, PlayState* play, s32 arg2, s32 arg3); -void func_80A3A0AC(EnElfgrp* this, PlayState* play); -void func_80A3A0F4(EnElfgrp* this, PlayState* play); -void func_80A3A210(EnElfgrp* this, PlayState* play); -void func_80A3A274(EnElfgrp* this, PlayState* play); +s32 EnElfgrp_GetHeldFairiesCount(PlayState* play, s32 type); +s32 EnElfgrp_GetFountainFairiesCount(PlayState* play, s32 type); +void EnElfgrp_SpawnStrayFairies(EnElfgrp* this, PlayState* play, s32 count, s32 fairyType); void func_80A3A398(EnElfgrp* this, PlayState* play); -void func_80A3A484(EnElfgrp* this, PlayState* play); -void func_80A3A4AC(EnElfgrp* this, PlayState* play); void func_80A3A520(EnElfgrp* this, PlayState* play); -void func_80A3A600(EnElfgrp* this, PlayState* play); -void func_80A3A610(EnElfgrp* this, PlayState* play); -void func_80A3A6F4(EnElfgrp* this, PlayState* play); -void func_80A3A77C(EnElfgrp* this, PlayState* play); +void EnElfgrp_DoNothing(EnElfgrp* this, PlayState* play); void func_80A3A7FC(EnElfgrp* this, PlayState* play); void func_80A3A8F8(EnElfgrp* this, PlayState* play); +// State flags +#define ELFGRP_STATE_0 (1 << 0) +#define ELFGRP_STATE_1 (1 << 1) +#define ELFGRP_STATE_2 (1 << 2) +#define ELFGRP_STATE_3 (1 << 3) +#define ELFGRP_STATE_4 (1 << 4) + +// Used for the type in EnElfgrp_SpawnStrayFairies +typedef enum ElfgrpSpawnedFairyTypes { + /* 0 */ SPAWNED_STRAY_FAIRY_TYPE_PRESENT, // STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN + /* 1 */ SPAWNED_STRAY_FAIRY_TYPE_RETURNING // STRAY_FAIRY_TYPE_RETURNING_TO_FOUNTAIN +} ElfgrpSpawnedFairyTypes; + ActorInit En_Elfgrp_InitVars = { ACTOR_EN_ELFGRP, ACTORCAT_PROP, @@ -47,7 +78,15 @@ ActorInit En_Elfgrp_InitVars = { (ActorFunc)NULL, }; -void func_80A396B0(EnElfgrp* this, s32 numCutscenes) { +/** + * Set the actor's cutscene id to a later one, or -1 if run out. + * + * @note This is only expected to be called in Init when this actor has the first cutscene set, but can also work for + * later cutscenes if \p numCutscenes is set correcly. + * + * @param numCutscenes Number of cutscenes in the list to skip forward to set this one. + */ +void EnElfgrp_SetCutscene(EnElfgrp* this, s32 numCutscenes) { while (numCutscenes > 0) { if (this->actor.csId == CS_ID_NONE) { break; @@ -61,113 +100,118 @@ void func_80A396B0(EnElfgrp* this, s32 numCutscenes) { void EnElfgrp_Init(Actor* thisx, PlayState* play) { s32 pad; EnElfgrp* this = THIS; - s32 sp24; + s32 numberInFountain; - this->unk_147 = ENELFGRP_GET(&this->actor); + this->type = ENELFGRP_GET_TYPE(&this->actor); this->unk_148 = 0; - this->unk_14A = 0; + this->stateFlags = 0; this->actor.focus.pos.y += 40.0f; this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; - switch (this->unk_147) { - case ENELFGRP_1: - case ENELFGRP_2: - case ENELFGRP_3: - case ENELFGRP_4: - this->unk_148 = this->unk_147 - 1; - sp24 = func_80A39C1C(play, this->unk_147); - this->unk_146 = 1 << this->unk_147; + switch (this->type) { + case ENELFGRP_TYPE_POWER: + case ENELFGRP_TYPE_WISDOM: + case ENELFGRP_TYPE_COURAGE: + case ENELFGRP_TYPE_KINDNESS: + this->unk_148 = this->type - 1; + numberInFountain = EnElfgrp_GetFountainFairiesCount(play, this->type); + this->talkedOnceFlag = 1 << this->type; - if (sp24 < 25) { - func_80A39DC8(this, play, sp24, 0); + if (numberInFountain < STRAY_FAIRY_TOTAL) { + EnElfgrp_SpawnStrayFairies(this, play, numberInFountain, SPAWNED_STRAY_FAIRY_TYPE_PRESENT); } - if (sp24 >= 25) { + if (numberInFountain >= STRAY_FAIRY_TOTAL) { this->actionFunc = func_80A3A520; - func_80A396B0(this, 2); - return; + EnElfgrp_SetCutscene(this, 2); + break; } - if ((func_80A39BD0(play, this->unk_147) + sp24) >= 25) { + if ((EnElfgrp_GetHeldFairiesCount(play, this->type) + numberInFountain) >= STRAY_FAIRY_TOTAL) { this->actionFunc = func_80A3A398; - switch (this->unk_147) { - case ENELFGRP_1: - if (CHECK_WEEKEVENTREG(WEEKEVENTREG_23_02)) { - func_80A396B0(this, 1); + switch (this->type) { + case ENELFGRP_TYPE_POWER: + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK)) { + EnElfgrp_SetCutscene(this, 1); } else { - this->unk_14A |= 4; + this->stateFlags |= ELFGRP_STATE_2; } break; - case ENELFGRP_2: + case ENELFGRP_TYPE_WISDOM: if (gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired == true) { - func_80A396B0(this, 1); + EnElfgrp_SetCutscene(this, 1); } break; - case ENELFGRP_3: + case ENELFGRP_TYPE_COURAGE: if (gSaveContext.save.saveInfo.playerData.doubleDefense) { - func_80A396B0(this, 1); + EnElfgrp_SetCutscene(this, 1); } break; - case ENELFGRP_4: + case ENELFGRP_TYPE_KINDNESS: if (INV_CONTENT(ITEM_SWORD_GREAT_FAIRY) == ITEM_SWORD_GREAT_FAIRY) { - func_80A396B0(this, 1); + EnElfgrp_SetCutscene(this, 1); } else { - this->unk_14A |= 0x10; + this->stateFlags |= ELFGRP_STATE_4; } break; default: break; } - } else if (func_80A39BD0(play, this->unk_147)) { + } else if (EnElfgrp_GetHeldFairiesCount(play, this->type)) { this->actionFunc = func_80A3A7FC; - this->actor.textId = (this->unk_147 * 3) + 0x581; + this->actor.textId = (this->type * 3) + 0x581; } else { this->actionFunc = func_80A3A8F8; - if ((gSaveContext.save.saveInfo.weekEventReg[9] & this->unk_146)) { - this->actor.textId = (this->unk_147 * 3) + 0x580; + + if ((gSaveContext.save.saveInfo.weekEventReg[9] & this->talkedOnceFlag)) { // talked for first time + this->actor.textId = (this->type * 3) + 0x580; } else { - this->actor.textId = (this->unk_147 * 3) + 0x57F; + this->actor.textId = (this->type * 3) + 0x57F; } } break; - default: - sp24 = func_80A39C1C(play, 0); - this->unk_146 = ENELFGRP_1; - if (sp24 >= 25) { + default: // ENELFGRP_TYPE_MAGIC + numberInFountain = EnElfgrp_GetFountainFairiesCount(play, ENELFGRP_TYPE_MAGIC); + this->talkedOnceFlag = 1 << ENELFGRP_TYPE_MAGIC; + + if (numberInFountain >= STRAY_FAIRY_TOTAL) { this->actionFunc = func_80A3A520; - if ((this->actor.home.rot.z != 0) && Flags_GetSwitch(play, this->actor.home.rot.z)) { - this->actionFunc = func_80A3A600; + + if ((ENELFGRP_GET_SWITCHFLAG_ROT(&this->actor) != 0) && + Flags_GetSwitch(play, ENELFGRP_GET_SWITCHFLAG_ROT(&this->actor))) { + this->actionFunc = EnElfgrp_DoNothing; } else if (INV_CONTENT(ITEM_MASK_GREAT_FAIRY) == ITEM_MASK_GREAT_FAIRY) { - func_80A396B0(this, 4); + EnElfgrp_SetCutscene(this, 4); } else if (INV_CONTENT(ITEM_MASK_DEKU) != ITEM_MASK_DEKU) { - func_80A396B0(this, 5); + EnElfgrp_SetCutscene(this, 5); } else { - this->unk_14A |= 2; - func_80A396B0(this, 6); + this->stateFlags |= ELFGRP_STATE_1; + EnElfgrp_SetCutscene(this, 6); } } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_80)) { - func_80A39DC8(this, play, 24, 0); + EnElfgrp_SpawnStrayFairies(this, play, STRAY_FAIRY_TOTAL - 1, SPAWNED_STRAY_FAIRY_TYPE_PRESENT); this->actionFunc = func_80A3A398; + if (INV_CONTENT(ITEM_MASK_DEKU) == ITEM_MASK_DEKU) { if (INV_CONTENT(ITEM_MASK_GREAT_FAIRY) == ITEM_MASK_GREAT_FAIRY) { - func_80A396B0(this, 2); + EnElfgrp_SetCutscene(this, 2); } else { - func_80A396B0(this, 3); - this->unk_14A |= 2; + EnElfgrp_SetCutscene(this, 3); + this->stateFlags |= ELFGRP_STATE_1; } } else if (gSaveContext.save.saveInfo.playerData.isMagicAcquired == true) { - func_80A396B0(this, 1); + EnElfgrp_SetCutscene(this, 1); } } else { - func_80A39DC8(this, play, 24, 0); + EnElfgrp_SpawnStrayFairies(this, play, STRAY_FAIRY_TOTAL - 1, SPAWNED_STRAY_FAIRY_TYPE_PRESENT); this->actionFunc = func_80A3A8F8; - if ((gSaveContext.save.saveInfo.weekEventReg[9] & this->unk_146)) { + if ((gSaveContext.save.saveInfo.weekEventReg[9] & this->talkedOnceFlag)) { this->actor.textId = 0x580; } else { this->actor.textId = 0x578; @@ -181,116 +225,119 @@ void EnElfgrp_Init(Actor* thisx, PlayState* play) { void EnElfgrp_Destroy(Actor* thisx, PlayState* play) { } -s32 func_80A39BD0(PlayState* play, s32 arg2) { - if ((arg2 < 1) || (arg2 >= 5)) { +// Number of Stray Fairies currently held by Player +s32 EnElfgrp_GetHeldFairiesCount(PlayState* play, s32 type) { + if ((type <= ENELFGRP_TYPE_MAGIC) || (type > ENELFGRP_TYPE_KINDNESS)) { return 0; } - return (((void)0, gSaveContext.save.saveInfo.inventory.strayFairies[arg2 - 1]) - func_80A39C1C(play, arg2)) + 10; + // Number in fountain originally + total number collected - number currently in fountain + return (STRAY_FAIRY_TOTAL - STRAY_FAIRY_SCATTERED_TOTAL) + + ((void)0, gSaveContext.save.saveInfo.inventory.strayFairies[type - 1]) - + EnElfgrp_GetFountainFairiesCount(play, type); } -s32 func_80A39C1C(PlayState* play, s32 arg1) { - // the permanentSceneFlags access here is in the form - // struct { - // u32 clockTown : 1; - // u32 fountains[4] : 5; - // } FairyFountains; - // where arg1 is: - // 0: clocktown - // 1: woodfall, - // 2: snowhead, - // 3: great bay, - // 4: stone tower - // clocktown is handled separately, and then the fountains are looked up as array indexing +// Number of Stray Fairies in currently in Fountain +s32 EnElfgrp_GetFountainFairiesCount(PlayState* play, s32 type) { + s32 numberInFountain; - s32 temp_v1; - - if ((arg1 < 0) || (arg1 >= 5)) { + if ((type < ENELFGRP_TYPE_MAGIC) || (type > ENELFGRP_TYPE_KINDNESS)) { return 0; } - if (arg1 == 0) { + if (type == ENELFGRP_TYPE_MAGIC) { if (gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 & 1) { - return 25; + return STRAY_FAIRY_TOTAL; + } else { + return STRAY_FAIRY_TOTAL - 1; } - return 24; } - temp_v1 = (gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 >> (((arg1 - 1) * 5) + 1)) & 0x1F; - if (temp_v1 < 10) { - temp_v1 = 10; - } else if (temp_v1 > 25) { - temp_v1 = 25; + numberInFountain = + (gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 >> (((type - 1) * 5) + 1)) & 0x1F; + if (numberInFountain < STRAY_FAIRY_TOTAL - STRAY_FAIRY_SCATTERED_TOTAL) { + numberInFountain = STRAY_FAIRY_TOTAL - STRAY_FAIRY_SCATTERED_TOTAL; + } else if (numberInFountain > STRAY_FAIRY_TOTAL) { + numberInFountain = STRAY_FAIRY_TOTAL; } - return temp_v1; + return numberInFountain; } -void func_80A39CD4(PlayState* play, s32 arg1, s32 arg2) { - if ((arg1 < 0) || (arg1 > 4) || (arg2 < 10) || (arg2 > 25)) { +// Update number of Stray Fairies in Fountain +void EnElfgrp_SetFountainFairiesCount(PlayState* play, s32 type, s32 newCount) { + if ((type < ENELFGRP_TYPE_MAGIC) || (type > ENELFGRP_TYPE_KINDNESS) || + (newCount < (STRAY_FAIRY_TOTAL - STRAY_FAIRY_SCATTERED_TOTAL)) || (newCount > STRAY_FAIRY_TOTAL)) { return; } - if (arg1 == 0) { - if (arg2 == 25) { + if (type == ENELFGRP_TYPE_MAGIC) { + if (newCount == STRAY_FAIRY_TOTAL) { gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 |= 1; } else { gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 &= ~1; } } else { - gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 &= ~(0x1F << ((arg1 * 5) - 4)); - gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 |= arg2 << ((arg1 * 5) - 4); + gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 &= ~(0x1F << ((type * 5) - 4)); + gSaveContext.save.saveInfo.permanentSceneFlags[play->sceneId].unk_14 |= newCount << ((type * 5) - 4); } } -void func_80A39DC8(EnElfgrp* this, PlayState* play, s32 arg2, s32 arg3) { +void EnElfgrp_SpawnStrayFairies(EnElfgrp* this, PlayState* play, s32 count, s32 fairyType) { s32 pad; s32 i; - Actor* elforg; - s32 params; - Vec3f sp6C; + Actor* strayFairy; + s32 strayFairyParams; + Vec3f spawnCenterPos; Player* player = GET_PLAYER(play); - if (arg3 == 0) { - this->unk_14A |= 8; + if (fairyType == 0) { + this->stateFlags |= ELFGRP_STATE_3; } - if (arg3 == 0) { - sp6C = this->actor.world.pos; - sp6C.y += 20.0f; - params = STRAY_FAIRY_PARAMS(0, this->unk_147, STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN); + if (fairyType == 0) { + spawnCenterPos = this->actor.world.pos; + spawnCenterPos.y += 20.0f; + strayFairyParams = STRAY_FAIRY_PARAMS(0, this->type, STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN); } else { - sp6C = player->actor.world.pos; - sp6C.y += 20.0f; - params = STRAY_FAIRY_PARAMS(0, this->unk_147, STRAY_FAIRY_TYPE_TURN_IN_TO_FAIRY_FOUNTAIN); + spawnCenterPos = player->actor.world.pos; + spawnCenterPos.y += 20.0f; + strayFairyParams = STRAY_FAIRY_PARAMS(0, this->type, STRAY_FAIRY_TYPE_RETURNING_TO_FOUNTAIN); } - for (i = 0; i < arg2; i++) { - elforg = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, Rand_CenteredFloat(20.0f) + sp6C.x, sp6C.y, - Rand_CenteredFloat(20.0f) + sp6C.z, 0, 0, 0, params); - if (elforg == NULL) { + for (i = 0; i < count; i++) { + strayFairy = + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, Rand_CenteredFloat(20.0f) + spawnCenterPos.x, + spawnCenterPos.y, Rand_CenteredFloat(20.0f) + spawnCenterPos.z, 0, 0, 0, strayFairyParams); + + if (strayFairy == NULL) { continue; } - elforg->home.pos.x = this->actor.home.pos.x; - elforg->home.pos.y = this->actor.home.pos.y + 20.0f; - elforg->home.pos.z = this->actor.home.pos.z; + strayFairy->home.pos.x = this->actor.home.pos.x; + strayFairy->home.pos.y = this->actor.home.pos.y + 20.0f; + strayFairy->home.pos.z = this->actor.home.pos.z; } } -s32 func_80A39F50(PlayState* play) { +/** + * Tell any spawned Stray Fairies to come to the Fountain center. + * + * @return s32 always 0 + */ +s32 EnElfgrp_SummonStrayFairies(PlayState* play) { Actor* itemAction = play->actorCtx.actorLists[ACTORCAT_ITEMACTION].first; - EnElforg* elfOrg; + EnElforg* strayFairy; while (itemAction != NULL) { if ((itemAction->id != ACTOR_EN_ELFORG) || ((STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN) && - (STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_TURN_IN_TO_FAIRY_FOUNTAIN))) { + (STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_RETURNING_TO_FOUNTAIN))) { itemAction = itemAction->next; continue; } - elfOrg = (EnElforg*)itemAction; - if (!(elfOrg->strayFairyFlags & STRAY_FAIRY_FLAG_MOVES_QUICKLY_TO_HOME)) { - elfOrg->strayFairyFlags |= STRAY_FAIRY_FLAG_MOVES_QUICKLY_TO_HOME; + strayFairy = (EnElforg*)itemAction; + if (!(strayFairy->strayFairyFlags & STRAY_FAIRY_FLAG_MOVES_QUICKLY_TO_HOME)) { + strayFairy->strayFairyFlags |= STRAY_FAIRY_FLAG_MOVES_QUICKLY_TO_HOME; } itemAction = itemAction->next; } @@ -298,50 +345,58 @@ s32 func_80A39F50(PlayState* play) { return 0; } -s32 func_80A39FBC(PlayState* play) { +/** + * Make the Stray Fairies in the fountain spin quickly when healing Player. + * + * @return s32 time to spend in healing action. + */ +s32 EnElfgrp_SpinStrayFairies(PlayState* play) { Actor* itemAction = play->actorCtx.actorLists[ACTORCAT_ITEMACTION].first; - EnElforg* elfOrg; - s32 phi_v1 = 30; + EnElforg* strayFairy; + s32 timer = 30; while (itemAction != NULL) { if ((itemAction->id != ACTOR_EN_ELFORG) || ((STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN) && - (STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_TURN_IN_TO_FAIRY_FOUNTAIN))) { + (STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_RETURNING_TO_FOUNTAIN))) { itemAction = itemAction->next; continue; } - elfOrg = (EnElforg*)itemAction; - if (!(elfOrg->strayFairyFlags & STRAY_FAIRY_FLAG_CIRCLES_QUICKLY_IN_FOUNTAIN)) { - elfOrg->strayFairyFlags |= STRAY_FAIRY_FLAG_CIRCLES_QUICKLY_IN_FOUNTAIN; - if (phi_v1 >= 100) { - return phi_v1; + strayFairy = (EnElforg*)itemAction; + if (!(strayFairy->strayFairyFlags & STRAY_FAIRY_FLAG_CIRCLES_QUICKLY_IN_FOUNTAIN)) { + strayFairy->strayFairyFlags |= STRAY_FAIRY_FLAG_CIRCLES_QUICKLY_IN_FOUNTAIN; + if (timer >= 100) { + return timer; } - elfOrg->secondaryTimer = phi_v1; - phi_v1 += 5; + strayFairy->secondaryTimer = timer; + timer += 5; } itemAction = itemAction->next; } - return phi_v1; + return timer; } -void func_80A3A044(PlayState* play) { +/** + * Tell the Stray Fairies to disappear, before reviving the Great Fairy + */ +void EnElfgrp_VanishStrayFairies(PlayState* play) { Actor* itemAction = play->actorCtx.actorLists[ACTORCAT_ITEMACTION].first; - EnElforg* elfOrg; + EnElforg* strayFairy; while (itemAction != NULL) { if ((itemAction->id != ACTOR_EN_ELFORG) || ((STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN) && - (STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_TURN_IN_TO_FAIRY_FOUNTAIN))) { + (STRAY_FAIRY_TYPE(itemAction) != STRAY_FAIRY_TYPE_RETURNING_TO_FOUNTAIN))) { itemAction = itemAction->next; continue; } - elfOrg = (EnElforg*)itemAction; - elfOrg->actor.home.rot.x = 0x14; - elfOrg->strayFairyFlags |= STRAY_FAIRY_FLAG_SPARKLES_AND_SHRINKS; + strayFairy = (EnElforg*)itemAction; + STRAY_FAIRY_SPARKLE_COUNT(&strayFairy->actor) = 20; + strayFairy->strayFairyFlags |= STRAY_FAIRY_FLAG_SPARKLES_AND_SHRINKS; itemAction = itemAction->next; } @@ -349,68 +404,70 @@ void func_80A3A044(PlayState* play) { void func_80A3A0AC(EnElfgrp* this, PlayState* play) { if (!Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_100)) { - this->actionFunc = func_80A3A600; + this->actionFunc = EnElfgrp_DoNothing; CutsceneManager_Stop(this->actor.csId); } } void func_80A3A0F4(EnElfgrp* this, PlayState* play) { - if (this->unk_144 == 10) { + if (this->timer == 10) { Audio_PlaySfx(NA_SE_SY_WHITE_OUT_T); - if (ENELFGRP_GET(&this->actor) < ENELFGRP_4) { + if (ENELFGRP_GET_TYPE(&this->actor) < ENELFGRP_TYPE_KINDNESS) { Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_EFFECT, this->actor.world.pos.x, this->actor.world.pos.y + 30.0f, this->actor.world.pos.z, 0, 0, 0, - ENELFGRP_GET(&this->actor) + ENELFGRP_4); - } else { + ENELFGRP_GET_TYPE(&this->actor) + DEMO_EFFECT_TYPE_LIGHT_BASE); + } else { // ENELFGRP_TYPE_KINDNESS Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_EFFECT, this->actor.world.pos.x, - this->actor.world.pos.y + 30.0f, this->actor.world.pos.z, 0, 0, 0, 4); + this->actor.world.pos.y + 30.0f, this->actor.world.pos.z, 0, 0, 0, + DEMO_EFFECT_TYPE_LIGHT_DARK_YELLOW); } } - if ((this->unk_144 > 10) && (this->unk_14A & 1)) { + if ((this->timer > 10) && (this->stateFlags & ELFGRP_STATE_0)) { Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_FAIRY_GROUP_FRY - SFX_FLAG); } - if (this->unk_144 == 0) { + if (this->timer == 0) { this->actionFunc = func_80A3A0AC; } } void func_80A3A210(EnElfgrp* this, PlayState* play) { - if (this->unk_144 == 0) { + if (this->timer == 0) { this->actionFunc = func_80A3A0F4; - func_80A3A044(play); - this->unk_144 = 30; + EnElfgrp_VanishStrayFairies(play); + this->timer = 30; } - if (this->unk_14A & 1) { + if (this->stateFlags & ELFGRP_STATE_0) { Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_FAIRY_GROUP_FRY - SFX_FLAG); } } void func_80A3A274(EnElfgrp* this, PlayState* play) { if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_100)) { - if (this->unk_14A & 1) { + if (this->stateFlags & ELFGRP_STATE_0) { Actor_PlaySfx_Flagged(&this->actor, NA_SE_PL_CHIBI_FAIRY_HEAL - SFX_FLAG); } switch (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_100)]->id) { case 2: - if (!(this->unk_14A & 1)) { - if (this->unk_147 == ENELFGRP_0) { - func_80A39DC8(this, play, 1, 1); + if (!(this->stateFlags & ELFGRP_STATE_0)) { + if (this->type == ENELFGRP_TYPE_MAGIC) { // Clock Town + EnElfgrp_SpawnStrayFairies(this, play, 1, SPAWNED_STRAY_FAIRY_TYPE_RETURNING); } else { - func_80A39DC8(this, play, func_80A39BD0(play, this->unk_147), 1); + EnElfgrp_SpawnStrayFairies(this, play, EnElfgrp_GetHeldFairiesCount(play, this->type), + SPAWNED_STRAY_FAIRY_TYPE_RETURNING); } - this->unk_14A |= 1; - func_80A39CD4(play, this->unk_147, 25); + this->stateFlags |= ELFGRP_STATE_0; + EnElfgrp_SetFountainFairiesCount(play, this->type, STRAY_FAIRY_TOTAL); } break; case 3: - func_80A39F50(play); + EnElfgrp_SummonStrayFairies(play); this->actionFunc = func_80A3A210; - this->unk_144 = 90; + this->timer = 90; break; default: @@ -423,28 +480,30 @@ void func_80A3A398(EnElfgrp* this, PlayState* play) { if (CutsceneManager_IsNext(this->actor.csId)) { CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor); this->actionFunc = func_80A3A274; - Flags_UnsetSwitch(play, ENELFGRP_GET_FE00(&this->actor)); - if (this->unk_14A & 2) { + Flags_UnsetSwitch(play, ENELFGRP_GET_SWITCH_FLAG_PARAMS(&this->actor)); + + if (this->stateFlags & ELFGRP_STATE_1) { Item_Give(play, ITEM_MASK_GREAT_FAIRY); } - if ((this->unk_14A & 4) != 0) { - SET_WEEKEVENTREG(WEEKEVENTREG_23_02); + if (this->stateFlags & ELFGRP_STATE_2) { + SET_WEEKEVENTREG(WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK); } - if (this->unk_14A & 0x10) { + if (this->stateFlags & ELFGRP_STATE_4) { Item_Give(play, ITEM_SWORD_GREAT_FAIRY); } - this->unk_14A &= ~8; + + this->stateFlags &= ~ELFGRP_STATE_3; } else if (this->actor.xzDistToPlayer < 350.0f) { CutsceneManager_Queue(this->actor.csId); } } void func_80A3A484(EnElfgrp* this, PlayState* play) { - if (this->unk_144 == 0) { + if (this->timer == 0) { this->actionFunc = func_80A3A0F4; - this->unk_144 = 30; + this->timer = 30; } } @@ -454,51 +513,51 @@ void func_80A3A4AC(EnElfgrp* this, PlayState* play) { if (cueId == 3) { this->actionFunc = func_80A3A484; - this->unk_144 = 90; + this->timer = 90; } } } void func_80A3A520(EnElfgrp* this, PlayState* play) { if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_103)) { - this->actionFunc = func_80A3A600; + this->actionFunc = EnElfgrp_DoNothing; } else if (CutsceneManager_IsNext(this->actor.csId)) { CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor); this->actionFunc = func_80A3A4AC; - Flags_SetSwitch(play, ENELFGRP_GET_FE00(&this->actor)); + Flags_SetSwitch(play, ENELFGRP_GET_SWITCH_FLAG_PARAMS(&this->actor)); - if (this->unk_14A & 2) { + if (this->stateFlags & ELFGRP_STATE_1) { Item_Give(play, ITEM_MASK_GREAT_FAIRY); } - if (this->actor.home.rot.z != 0) { - Flags_SetSwitch(play, this->actor.home.rot.z); + if (ENELFGRP_GET_SWITCHFLAG_ROT(&this->actor) != 0) { + Flags_SetSwitch(play, ENELFGRP_GET_SWITCHFLAG_ROT(&this->actor)); } } else if (this->actor.xzDistToPlayer < 350.0f) { CutsceneManager_Queue(this->actor.csId); } } -void func_80A3A600(EnElfgrp* this, PlayState* play) { +void EnElfgrp_DoNothing(EnElfgrp* this, PlayState* play) { } -void func_80A3A610(EnElfgrp* this, PlayState* play) { +void EnElfgrp_HealPlayer(EnElfgrp* this, PlayState* play) { Player* player = GET_PLAYER(play); - if (this->unk_144 == 60) { + if (this->timer == 60) { Magic_Add(play, MAGIC_FILL_TO_CAPACITY); - gSaveContext.healthAccumulator = 320; + gSaveContext.healthAccumulator = 0x140; } - if (this->unk_144 > 0) { + if (this->timer > 0) { player->actor.freezeTimer = 100; player->stateFlags1 |= PLAYER_STATE1_20000000; Actor_PlaySfx(&this->actor, NA_SE_EV_FAIRY_GROUP_HEAL - SFX_FLAG); } else { player->actor.freezeTimer = 0; player->stateFlags1 &= ~PLAYER_STATE1_20000000; - this->actionFunc = func_80A3A600; - this->unk_14A |= 8; + this->actionFunc = EnElfgrp_DoNothing; + this->stateFlags |= ELFGRP_STATE_3; } } @@ -509,9 +568,9 @@ void func_80A3A6F4(EnElfgrp* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { player->actor.freezeTimer = 100; player->stateFlags1 |= PLAYER_STATE1_20000000; - this->unk_144 = func_80A39FBC(play); - this->actionFunc = func_80A3A610; - this->unk_14A &= ~8; + this->timer = EnElfgrp_SpinStrayFairies(play); + this->actionFunc = EnElfgrp_HealPlayer; + this->stateFlags &= ~ELFGRP_STATE_3; } } @@ -521,25 +580,27 @@ void func_80A3A77C(EnElfgrp* this, PlayState* play) { player->actor.freezeTimer = 100; player->stateFlags1 |= PLAYER_STATE1_20000000; if (Actor_TextboxIsClosing(&this->actor, play)) { - this->unk_144 = func_80A39FBC(play); - this->actionFunc = func_80A3A610; - this->unk_14A &= ~8; + this->timer = EnElfgrp_SpinStrayFairies(play); + this->actionFunc = EnElfgrp_HealPlayer; + this->stateFlags &= ~ELFGRP_STATE_3; } } void func_80A3A7FC(EnElfgrp* this, PlayState* play) { - s32 temp_s0; + s32 curTotalFairies; if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - gSaveContext.save.saveInfo.weekEventReg[9] |= this->unk_146; + gSaveContext.save.saveInfo.weekEventReg[9] |= this->talkedOnceFlag; this->actionFunc = func_80A3A6F4; - temp_s0 = func_80A39BD0(play, this->unk_147); - func_80A39DC8(this, play, temp_s0, 1); - temp_s0 += func_80A39C1C(play, this->unk_147); - if (temp_s0 > 25) { - temp_s0 = 25; + + curTotalFairies = EnElfgrp_GetHeldFairiesCount(play, this->type); + EnElfgrp_SpawnStrayFairies(this, play, curTotalFairies, SPAWNED_STRAY_FAIRY_TYPE_RETURNING); + curTotalFairies += EnElfgrp_GetFountainFairiesCount(play, this->type); + if (curTotalFairies > STRAY_FAIRY_TOTAL) { + curTotalFairies = STRAY_FAIRY_TOTAL; } - func_80A39CD4(play, this->unk_147, temp_s0); + + EnElfgrp_SetFountainFairiesCount(play, this->type, curTotalFairies); } else if (this->actor.xzDistToPlayer < 280.0f) { this->actor.flags |= ACTOR_FLAG_10000; Actor_OfferTalk(&this->actor, play, 300.0f); @@ -551,13 +612,13 @@ void func_80A3A8F8(EnElfgrp* this, PlayState* play) { Player* player = GET_PLAYER(play); if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - gSaveContext.save.saveInfo.weekEventReg[9] |= this->unk_146; + gSaveContext.save.saveInfo.weekEventReg[9] |= this->talkedOnceFlag; this->actionFunc = func_80A3A6F4; return; } - if (this->unk_147 != ENELFGRP_0) { - if (func_80A39BD0(play, this->unk_147) > 0) { + if (this->type != ENELFGRP_TYPE_MAGIC) { + if (EnElfgrp_GetHeldFairiesCount(play, this->type) > 0) { this->actionFunc = func_80A3A7FC; return; } @@ -570,7 +631,7 @@ void func_80A3A8F8(EnElfgrp* this, PlayState* play) { player->stateFlags1 |= PLAYER_STATE1_20000000; Message_StartTextbox(play, this->actor.textId, &this->actor); this->actionFunc = func_80A3A77C; - gSaveContext.save.saveInfo.weekEventReg[9] |= this->unk_146; + gSaveContext.save.saveInfo.weekEventReg[9] |= this->talkedOnceFlag; } else { this->actor.flags |= ACTOR_FLAG_10000; Actor_OfferTalk(&this->actor, play, 100.0f); @@ -585,11 +646,11 @@ void EnElfgrp_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); - if (this->unk_14A & 8) { + if (this->stateFlags & ELFGRP_STATE_3) { Actor_PlaySfx(&this->actor, NA_SE_EV_FAIRY_GROUP_FRY - SFX_FLAG); } - if (this->unk_144 != 0) { - this->unk_144--; + if (this->timer != 0) { + this->timer--; } } diff --git a/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.h b/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.h index 692a76d82..90f73a8a6 100644 --- a/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.h +++ b/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.h @@ -2,29 +2,32 @@ #define Z_EN_ELFGRP_H #include "global.h" +#include "overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h" struct EnElfgrp; typedef void (*EnElfgrpActionFunc)(struct EnElfgrp*, PlayState*); -#define ENELFGRP_GET(thisx) ((thisx)->params & 0xF) -#define ENELFGRP_GET_FE00(thisx) (((thisx)->params & 0xFE00) >> 9) +#define ENELFGRP_GET_TYPE(thisx) ((thisx)->params & 0xF) //!< Same type as Great Fairies +#define ENELFGRP_GET_SWITCH_FLAG_PARAMS(thisx) (((thisx)->params & 0xFE00) >> 9) +#define ENELFGRP_GET_SWITCHFLAG_ROT(thisx) ((thisx)->home.rot.z) -typedef enum { - /* 0 */ ENELFGRP_0, - /* 2 */ ENELFGRP_1, - /* 2 */ ENELFGRP_2, - /* 3 */ ENELFGRP_3, - /* 4 */ ENELFGRP_4 -} EnElfgrpParam; +typedef enum ElfgrpType { + /* 0 */ ENELFGRP_TYPE_MAGIC = GREAT_FAIRY_TYPE_MAGIC, + /* 1 */ ENELFGRP_TYPE_POWER = GREAT_FAIRY_TYPE_POWER, + /* 2 */ ENELFGRP_TYPE_WISDOM = GREAT_FAIRY_TYPE_WISDOM, + /* 3 */ ENELFGRP_TYPE_COURAGE = GREAT_FAIRY_TYPE_COURAGE, + /* 4 */ ENELFGRP_TYPE_KINDNESS = GREAT_FAIRY_TYPE_KINDNESS, + /* 5 */ ENELFGRP_TYPE_MAX +} ElfgrpType; typedef struct EnElfgrp { /* 0x000 */ Actor actor; - /* 0x144 */ s16 unk_144; - /* 0x146 */ u8 unk_146; - /* 0x147 */ u8 unk_147; - /* 0x148 */ s8 unk_148; - /* 0x14A */ u16 unk_14A; + /* 0x144 */ s16 timer; + /* 0x146 */ u8 talkedOnceFlag; + /* 0x147 */ u8 type; + /* 0x148 */ s8 unk_148; // set and not used + /* 0x14A */ u16 stateFlags; /* 0x14C */ EnElfgrpActionFunc actionFunc; } EnElfgrp; // size = 0x150 diff --git a/src/overlays/actors/ovl_En_Elforg/z_en_elforg.c b/src/overlays/actors/ovl_En_Elforg/z_en_elforg.c index f57f8e066..3dc3cd7bc 100644 --- a/src/overlays/actors/ovl_En_Elforg/z_en_elforg.c +++ b/src/overlays/actors/ovl_En_Elforg/z_en_elforg.c @@ -87,7 +87,7 @@ void EnElforg_Init(Actor* thisx, PlayState* play) { break; case STRAY_FAIRY_TYPE_COLLECTIBLE: - if (Flags_GetCollectible(play, STRAY_FAIRY_FLAG(thisx))) { + if (Flags_GetCollectible(play, STRAY_FAIRY_GET_FLAG(thisx))) { Actor_Kill(thisx); return; } @@ -96,11 +96,11 @@ void EnElforg_Init(Actor* thisx, PlayState* play) { case STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN: case STRAY_FAIRY_TYPE_BUBBLE: case STRAY_FAIRY_TYPE_CHEST: - case STRAY_FAIRY_TYPE_TURN_IN_TO_FAIRY_FOUNTAIN: + case STRAY_FAIRY_TYPE_RETURNING_TO_FOUNTAIN: break; default: - if (Flags_GetSwitch(play, STRAY_FAIRY_FLAG(thisx))) { + if (Flags_GetSwitch(play, STRAY_FAIRY_GET_FLAG(thisx))) { Actor_Kill(thisx); return; } @@ -121,7 +121,7 @@ void EnElforg_Init(Actor* thisx, PlayState* play) { this->targetDistanceFromHome = Rand_ZeroFloat(100.0f) + 50.0f; break; - case STRAY_FAIRY_TYPE_TURN_IN_TO_FAIRY_FOUNTAIN: + case STRAY_FAIRY_TYPE_RETURNING_TO_FOUNTAIN: EnElforg_InitializeParams(this); this->actionFunc = EnElforg_TurnInFairy; this->secondaryTimer = 60; @@ -324,6 +324,7 @@ void EnElforg_TurnInFairy(EnElforg* this, PlayState* play) { void EnElforg_QuicklyCircleFairyFountain(EnElforg* this, PlayState* play) { SkelAnime_Update(&this->skelAnime); EnElforg_MoveToTargetFairyFountain(this, &this->actor.home.pos); + if (this->secondaryTimer <= 30) { this->actionFunc = EnElforg_TurnInFairy; } @@ -367,9 +368,9 @@ void EnElforg_FreeFloatingFairyFountain(EnElforg* this, PlayState* play) { if (this->strayFairyFlags & STRAY_FAIRY_FLAG_SPARKLES_AND_SHRINKS) { // This happens right before the Great Fairy appears once all // Stray Fairies are saved. - if (this->actor.home.rot.x > 0) { + if (STRAY_FAIRY_SPARKLE_COUNT(&this->actor) > 0) { EnElforg_SpawnSparkles(this, play, 10); - this->actor.home.rot.x--; + STRAY_FAIRY_SPARKLE_COUNT(&this->actor)--; } Actor_SetScale(&this->actor, this->actor.scale.x * 0.9f); @@ -383,22 +384,24 @@ void EnElforg_CirclePlayer(EnElforg* this, PlayState* play) { s32 pad; Actor* playerActor = &GET_PLAYER(play)->actor; Player* player = GET_PLAYER(play); - f32 distanceFromPlayer; + f32 orbitRadius; if (GET_PLAYER_FORM == PLAYER_FORM_GORON) { - distanceFromPlayer = 40.0f; + orbitRadius = 40.0f; } else { - distanceFromPlayer = 20.0f; + orbitRadius = 20.0f; } - this->actor.world.pos.x = (Math_SinS(this->timer * 0x1000) * distanceFromPlayer) + playerActor->world.pos.x; - this->actor.world.pos.z = (Math_CosS(this->timer * 0x1000) * distanceFromPlayer) + playerActor->world.pos.z; + this->actor.world.pos.x = (Math_SinS(this->timer * 0x1000) * orbitRadius) + playerActor->world.pos.x; + this->actor.world.pos.z = (Math_CosS(this->timer * 0x1000) * orbitRadius) + playerActor->world.pos.z; this->actor.world.pos.y = player->bodyPartsPos[PLAYER_BODYPART_WAIST].y; + EnElforg_SpawnSparkles(this, play, 16); } void EnElforg_FairyCollected(EnElforg* this, PlayState* play) { EnElforg_CirclePlayer(this, play); + if (this->timer > 80) { Actor_Kill(&this->actor); return; @@ -424,8 +427,10 @@ void EnElforg_ClockTownFairyCollected(EnElforg* this, PlayState* play) { Player* player = GET_PLAYER(play); EnElforg_CirclePlayer(this, play); + player->actor.freezeTimer = 100; player->stateFlags1 |= PLAYER_STATE1_20000000; + if (Actor_TextboxIsClosing(&this->actor, play)) { player->actor.freezeTimer = 0; player->stateFlags1 &= ~PLAYER_STATE1_20000000; @@ -451,6 +456,7 @@ void EnElforg_FreeFloating(EnElforg* this, PlayState* play) { Player* player = GET_PLAYER(play); SkelAnime_Update(&this->skelAnime); + if (Player_GetMask(play) == PLAYER_MASK_GREAT_FAIRY) { pos = player->bodyPartsPos[PLAYER_BODYPART_WAIST]; this->targetSpeedXZ = 5.0f; @@ -461,21 +467,23 @@ void EnElforg_FreeFloating(EnElforg* this, PlayState* play) { } scaledYDistance = this->actor.playerHeightRel - (this->actor.shape.yOffset * this->actor.scale.y); + if (!Player_InCsMode(play)) { if ((this->actor.xzDistToPlayer < 30.0f) && (scaledYDistance < 12.0f) && (scaledYDistance > -68.0f)) { EnElforg_SetupFairyCollected(this, play); Health_ChangeBy(play, 0x30); + switch (STRAY_FAIRY_TYPE(&this->actor)) { case STRAY_FAIRY_TYPE_COLLECTIBLE: - Flags_SetCollectible(play, STRAY_FAIRY_FLAG(&this->actor)); + Flags_SetCollectible(play, STRAY_FAIRY_GET_FLAG(&this->actor)); break; case STRAY_FAIRY_TYPE_CHEST: - Flags_SetTreasure(play, STRAY_FAIRY_FLAG(&this->actor)); + Flags_SetTreasure(play, STRAY_FAIRY_GET_FLAG(&this->actor)); break; default: - Flags_SetSwitch(play, STRAY_FAIRY_FLAG(&this->actor)); + Flags_SetSwitch(play, STRAY_FAIRY_GET_FLAG(&this->actor)); break; } @@ -493,7 +501,8 @@ void EnElforg_FreeFloating(EnElforg* this, PlayState* play) { gSaveContext.save.saveInfo.inventory.strayFairies[gSaveContext.dungeonIndex]++; // You found a Stray Fairy! Message_StartTextbox(play, 0x11, NULL); - if (gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] >= 15) { + if (gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] >= + STRAY_FAIRY_SCATTERED_TOTAL) { Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900); } } @@ -502,6 +511,7 @@ void EnElforg_FreeFloating(EnElforg* this, PlayState* play) { Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 20.0f, UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_4); func_80ACCBB8(this, play); + if (Player_GetMask(play) == PLAYER_MASK_GREAT_FAIRY) { if (!(this->strayFairyFlags & STRAY_FAIRY_FLAG_GREAT_FAIRYS_MASK_EQUIPPED)) { Audio_PlaySfx(NA_SE_SY_FAIRY_MASK_SUCCESS); @@ -627,6 +637,7 @@ void EnElforg_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); + switch (this->area) { case STRAY_FAIRY_AREA_WOODFALL: AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gStrayFairyWoodfallTexAnim)); @@ -644,7 +655,7 @@ void EnElforg_Draw(Actor* thisx, PlayState* play) { AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gStrayFairyStoneTowerTexAnim)); break; - default: + default: // STRAY_FAIRY_AREA_CLOCK_TOWN AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gStrayFairyClockTownTexAnim)); break; } diff --git a/src/overlays/actors/ovl_En_Elforg/z_en_elforg.h b/src/overlays/actors/ovl_En_Elforg/z_en_elforg.h index 798982b09..f4da3cd5e 100644 --- a/src/overlays/actors/ovl_En_Elforg/z_en_elforg.h +++ b/src/overlays/actors/ovl_En_Elforg/z_en_elforg.h @@ -2,36 +2,41 @@ #define Z_EN_ELFORG_H #include "global.h" +#include "overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h" #include "objects/gameplay_keep/gameplay_keep.h" #define STRAY_FAIRY_TYPE(thisx) ((thisx)->params & 0xF) #define STRAY_FAIRY_GET_NON_DUNGEON_AREA(thisx) (((thisx)->params & 0x1C0) >> 6) -#define STRAY_FAIRY_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) -#define STRAY_FAIRY_PARAMS(flag, nonDungeonArea, type) (((flag & 0x7F) << 9) | ((nonDungeonArea & 7) << 6) | (type & 0xF)) +#define STRAY_FAIRY_GET_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) +#define STRAY_FAIRY_SPARKLE_COUNT(thisx) ((thisx)->home.rot.x) + +//! @note `nonDungeonArea` does not always use the enum +#define STRAY_FAIRY_PARAMS(flag, nonDungeonArea, type) ((((flag) & 0x7F) << 9) | (((nonDungeonArea) & 7) << 6) | ((type) & 0xF)) #define STRAY_FAIRY_FLAG_MOVES_QUICKLY_TO_HOME (1 << 0) #define STRAY_FAIRY_FLAG_SPARKLES_AND_SHRINKS (1 << 1) #define STRAY_FAIRY_FLAG_CIRCLES_QUICKLY_IN_FOUNTAIN (1 << 2) #define STRAY_FAIRY_FLAG_GREAT_FAIRYS_MASK_EQUIPPED (1 << 3) -typedef enum { - /* 0 */ STRAY_FAIRY_TYPE_FREE_FLOATING, // The ones just floating around - /* 1 */ STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN, // The ones already present when you enter a Fairy Fountain - /* 2 */ STRAY_FAIRY_TYPE_BUBBLE, // The ones trapped in bubbles - /* 3 */ STRAY_FAIRY_TYPE_CLOCK_TOWN, // The free-floating Stray Fairies in Clock Town - /* 4 */ STRAY_FAIRY_TYPE_ENEMY, // The ones trapped inside enemies - /* 5 */ STRAY_FAIRY_TYPE_COLLIDER, // Unused in retail. The fairy is hidden until the collider is hit - /* 6 */ STRAY_FAIRY_TYPE_CHEST, // The ones in treasure chests - /* 7 */ STRAY_FAIRY_TYPE_COLLECTIBLE, // The ones in boxes, pots, beehives, etc. - /* 8 */ STRAY_FAIRY_TYPE_TURN_IN_TO_FAIRY_FOUNTAIN // The ones you "turn in" by walking into a Fairy Fountain +typedef enum StrayFairyType { + /* 0 */ STRAY_FAIRY_TYPE_FREE_FLOATING, // The ones just floating around + /* 1 */ STRAY_FAIRY_TYPE_FAIRY_FOUNTAIN, // The ones already present when you enter a Fairy Fountain + /* 2 */ STRAY_FAIRY_TYPE_BUBBLE, // The ones trapped in bubbles + /* 3 */ STRAY_FAIRY_TYPE_CLOCK_TOWN, // The free-floating Stray Fairies in Clock Town + /* 4 */ STRAY_FAIRY_TYPE_ENEMY, // The ones trapped inside enemies + /* 5 */ STRAY_FAIRY_TYPE_COLLIDER, // Unused in retail. The fairy is hidden until the collider is hit + /* 6 */ STRAY_FAIRY_TYPE_CHEST, // The ones in treasure chests + /* 7 */ STRAY_FAIRY_TYPE_COLLECTIBLE, // The ones in boxes, pots, beehives, etc. + /* 8 */ STRAY_FAIRY_TYPE_RETURNING_TO_FOUNTAIN // The ones you "turn in" by walking into a Fairy Fountain } StrayFairyType; -typedef enum { - /* 0 */ STRAY_FAIRY_AREA_CLOCK_TOWN, - /* 1 */ STRAY_FAIRY_AREA_WOODFALL, - /* 2 */ STRAY_FAIRY_AREA_SNOWHEAD, - /* 3 */ STRAY_FAIRY_AREA_GREAT_BAY, - /* 4 */ STRAY_FAIRY_AREA_STONE_TOWER, +// Corresponds to the Great Fairy types +typedef enum StrayFairyArea { + /* 0 */ STRAY_FAIRY_AREA_CLOCK_TOWN = GREAT_FAIRY_TYPE_MAGIC, + /* 1 */ STRAY_FAIRY_AREA_WOODFALL = GREAT_FAIRY_TYPE_POWER, + /* 2 */ STRAY_FAIRY_AREA_SNOWHEAD = GREAT_FAIRY_TYPE_WISDOM, + /* 3 */ STRAY_FAIRY_AREA_GREAT_BAY = GREAT_FAIRY_TYPE_COURAGE, + /* 4 */ STRAY_FAIRY_AREA_STONE_TOWER = GREAT_FAIRY_TYPE_KINDNESS, /* 5 */ STRAY_FAIRY_AREA_MAX } StrayFairyArea; diff --git a/src/overlays/actors/ovl_En_Encount3/z_en_encount3.c b/src/overlays/actors/ovl_En_Encount3/z_en_encount3.c index b2d172cfc..931e8c6d4 100644 --- a/src/overlays/actors/ovl_En_Encount3/z_en_encount3.c +++ b/src/overlays/actors/ovl_En_Encount3/z_en_encount3.c @@ -5,6 +5,7 @@ */ #include "z_en_encount3.h" +#include "objects/object_big_fwall/object_big_fwall.h" #define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_CANT_LOCK_ON) @@ -12,14 +13,15 @@ void EnEncount3_Init(Actor* thisx, PlayState* play); void EnEncount3_Destroy(Actor* thisx, PlayState* play); -void EnEncount3_Update(Actor* thisx, PlayState* play); +void EnEncount3_Update(Actor* thisx, PlayState* play2); void EnEncount3_Draw(Actor* thisx, PlayState* play); +void func_809AD058(EnEncount3* this); + void func_809AD084(EnEncount3* this, PlayState* play); void func_809AD194(EnEncount3* this, PlayState* play); void func_809AD1EC(EnEncount3* this, PlayState* play); -#if 0 ActorInit En_Encount3_InitVars = { ACTOR_EN_ENCOUNT3, ACTORCAT_ENEMY, @@ -32,22 +34,174 @@ ActorInit En_Encount3_InitVars = { (ActorFunc)EnEncount3_Draw, }; -#endif +s32 D_809AD810 = false; -extern UNK_TYPE D_060009A0; +void EnEncount3_Init(Actor* thisx, PlayState* play) { + EnEncount3* this = THIS; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/EnEncount3_Init.s") + this->unk14A = ENCOUNT3_GET_SPAWN_INDEX(thisx); + this->childParams = ENCOUNT3_GET_PARAM_F80(thisx); + this->switchFlag = ENCOUNT3_GET_SWITCH_FLAG(thisx); + this->csId = this->actor.csId; + this->unk16C = ENCOUNT3_GET_ROTZ(thisx) * 10.0f; + if (this->unk16C < 10.0f) { + this->unk16C = 10.0f; + } else if (this->unk16C > 1000.0f) { + this->unk16C = 1000.0f; + } + if (this->switchFlag == 0x7F) { + this->switchFlag = -1; + } + if ((this->switchFlag >= 0) && Flags_GetSwitch(play, this->switchFlag)) { + Actor_Kill(&this->actor); + } + this->actor.flags |= ACTOR_FLAG_CANT_LOCK_ON; + this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + func_809AD058(this); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/EnEncount3_Destroy.s") +void EnEncount3_Destroy(Actor* thisx, PlayState* play) { +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/func_809AD058.s") +void func_809AD058(EnEncount3* this) { + this->childActorId = ACTOR_EN_JSO; + this->unk150 = 1; + this->timer = 30; + this->actionFunc = func_809AD084; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/func_809AD084.s") +void func_809AD084(EnEncount3* this, PlayState* play) { + if ((this->switchFlag >= 0) && Flags_GetSwitch(play, this->switchFlag)) { + Actor_Kill(&this->actor); + return; + } + if (!(this->unk16C < this->actor.xzDistToPlayer) && (Player_GetMask(play) == PLAYER_MASK_GARO) && !D_809AD810) { + if (this->timer > 0) { + this->timer--; + } else { + this->child = + Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, this->childActorId, this->actor.world.pos.x, + this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, this->childParams); + if (this->child != NULL) { + this->unk14E++; + D_809AD810 = true; + this->actionFunc = func_809AD194; + } + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/func_809AD194.s") +void func_809AD194(EnEncount3* this, PlayState* play) { + if (this->unk14E == 0) { + this->unk178 = 0.0f; + if (this->switchFlag >= 0) { + Flags_SetSwitch(play, this->switchFlag); + } + this->actionFunc = func_809AD1EC; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/func_809AD1EC.s") +void func_809AD1EC(EnEncount3* this, PlayState* play) { + if (this->unk174 < 0.002f) { + D_809AD810 = false; + Actor_Kill(&this->actor); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/EnEncount3_Update.s") +void EnEncount3_Update(Actor* thisx, PlayState* play2) { + EnEncount3* this = THIS; + f32 new_var; + PlayState* play = play2; + Player* player = GET_PLAYER(play); + f32 sp3C; + f32 sp38; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/EnEncount3_Draw.s") + this->actionFunc(this, play); + if (this->actionFunc == func_809AD194) { + new_var = this->unk16C * 0.52f; + if (new_var < this->actor.xzDistToPlayer) { + this->unk178 = ((this->unk16C * 0.03125f) * 0.001f) + 0.1f; + } else { + this->unk178 = 0.06f; + } + + if (((this->unk16C + 50.0f) + BREG(0)) < this->actor.xzDistToPlayer) { + if (this->actionFunc == func_809AD194) { + this->unk148 = 0; + this->unk178 = 0.0f; + D_809AD810 = false; + if (((this->child != NULL) && (this->child->update != NULL)) && (this->child->colChkInfo.health > 0)) { + Actor_Kill(this->child); + this->child = NULL; + } + func_809AD058(this); + } + } else if (this->unk16C < this->actor.xzDistToPlayer) { + s16 i; + + for (i = 0; i < PLAYER_BODYPART_MAX; i++) { + player->flameTimers[i] = Rand_S16Offset(0, 200); + } + player->isBurning = true; + + sp3C = this->actor.world.pos.x - player->actor.world.pos.x; + sp38 = this->actor.world.pos.z - player->actor.world.pos.z; + if (!Play_InCsMode(play)) { + func_800B8D50(play, &this->actor, 10.0f, Math_Atan2S_XY(sp38, sp3C), 0.0f, 1); + } + } + this->child->colChkInfo = this->child->colChkInfo; + } + + this->unk168 = this->unk16C; + this->unk168 /= 7666.0f; + if (this->actionFunc != func_809AD194) { + Math_ApproachZeroF(&this->unk170, 0.3f, 10.0f); + Math_ApproachZeroF(&this->unk160, 0.3f, 5.0f); + if (this->unk160 < 1.0f) { + play->unk_18880 = 0; + } + } else if (this->unk148 != 0) { + Math_ApproachF(&this->unk170, 255.0f, 0.4f, 10.0f); + Math_ApproachF(&this->unk160, 60.0f, 0.3f, 5.0f); + } + Math_ApproachF(&this->unk174, this->unk178, 0.3f, 0.03f); + + this->unk164 = this->unk160 / 60.0f; + if (this->unk164 != 0.0f) { + play->envCtx.adjLightSettings.fogNear = (960 - play->envCtx.lightSettings.fogNear) * this->unk164; + play->envCtx.adjLightSettings.fogColor[0] = (40.0f - play->envCtx.lightSettings.fogColor[0]) * this->unk164; + play->envCtx.adjLightSettings.fogColor[1] = (10.0f - play->envCtx.lightSettings.fogColor[1]) * this->unk164; + play->envCtx.adjLightSettings.fogColor[2] = (0.0f - play->envCtx.lightSettings.fogColor[2]) * this->unk164; + } +} + +void EnEncount3_Draw(Actor* thisx, PlayState* play) { + EnEncount3* this = THIS; + s32 pad; + + if (this->unk170 > 0.0f) { + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL25_Xlu(play->state.gfxCtx); + Matrix_Push(); + + gDPPipeSync(POLY_XLU_DISP++); + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, (s32)play->gameplayFrames, 0, 0x20, 0x40, 1, + (s32)play->gameplayFrames * -2, (s32)play->gameplayFrames * -8, 0x20, 0x20)); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 200, 0, (s8)this->unk170); + gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 128); + + Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y - 40.0f, this->actor.world.pos.z, + MTXMODE_NEW); + Matrix_Scale(this->unk168, this->unk174, this->unk168, MTXMODE_APPLY); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, object_big_fwall_DL_0009A0); + + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } +} diff --git a/src/overlays/actors/ovl_En_Encount3/z_en_encount3.h b/src/overlays/actors/ovl_En_Encount3/z_en_encount3.h index 9ebc87303..9e8bd01ad 100644 --- a/src/overlays/actors/ovl_En_Encount3/z_en_encount3.h +++ b/src/overlays/actors/ovl_En_Encount3/z_en_encount3.h @@ -7,10 +7,36 @@ struct EnEncount3; typedef void (*EnEncount3ActionFunc)(struct EnEncount3*, PlayState*); +#define ENCOUNT3_GET_SPAWN_INDEX(thisx) (((thisx)->params >> 0xC) & 0xF) +#define ENCOUNT3_GET_PARAM_F80(thisx) (((thisx)->params >> 7) & 0x1F) +#define ENCOUNT3_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) + +#define ENCOUNT3_GET_ROTZ(thisx) ((thisx)->world.rot.z) + typedef struct EnEncount3 { /* 0x000 */ Actor actor; /* 0x144 */ EnEncount3ActionFunc actionFunc; - /* 0x148 */ char unk_148[0x84]; + /* 0x148 */ u8 unk148; + /* 0x14A */ s16 unk14A; + /* 0x14C */ UNK_TYPE1 pad14C[0x2]; + /* 0x14E */ s16 unk14E; + /* 0x150 */ s16 unk150; + /* 0x152 */ s16 unk152; + /* 0x154 */ s16 childActorId; + /* 0x156 */ s16 unk156; + /* 0x158 */ s16 childParams; + /* 0x15A */ s16 csId; + /* 0x15C */ s16 switchFlag; + /* 0x15E */ s16 timer; + /* 0x160 */ f32 unk160; + /* 0x164 */ f32 unk164; + /* 0x168 */ f32 unk168; + /* 0x16C */ f32 unk16C; + /* 0x170 */ f32 unk170; + /* 0x174 */ f32 unk174; + /* 0x178 */ f32 unk178; + /* 0x17C */ Actor* child; + /* 0x180 */ UNK_TYPE1 unk180[0x4C]; } EnEncount3; // size = 0x1CC #endif // Z_EN_ENCOUNT3_H diff --git a/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c b/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c index 3d75e19d7..b75e0f21c 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c +++ b/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c @@ -37,7 +37,7 @@ void EnEndingHero4_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, 0.01f); this->actor.targetMode = TARGET_MODE_6; this->actor.gravity = -3.0f; - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierCheerWithSpear, this->jointTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierCheerWithSpearAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); EnEndingHero4_SetupIdle(this); diff --git a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c index 8f6551e84..47312b722 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c +++ b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c @@ -56,15 +56,15 @@ static FlexSkeletonHeader* sSkeletons[ENDING_HERO6_TYPE_MAX] = { }; static AnimationHeader* sAnimations[ENDING_HERO6_TYPE_MAX] = { - &object_dt_Anim_000BE0, // ENDING_HERO6_TYPE_DT - &object_bai_Anim_0011C0, // ENDING_HERO6_TYPE_BAI - &object_toryo_Anim_000E50, // ENDING_HERO6_TYPE_TORYO - &gSoldierCheerWithSpear, // ENDING_HERO6_TYPE_SOLDIER - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_RED - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_BLUE - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_GREEN - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_PURPLE - &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_ORANGE + &object_dt_Anim_000BE0, // ENDING_HERO6_TYPE_DT + &object_bai_Anim_0011C0, // ENDING_HERO6_TYPE_BAI + &object_toryo_Anim_000E50, // ENDING_HERO6_TYPE_TORYO + &gSoldierCheerWithSpearAnim, // ENDING_HERO6_TYPE_SOLDIER + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_RED + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_BLUE + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_GREEN + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_PURPLE + &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_ORANGE }; static s32 sLimbCounts[ENDING_HERO6_TYPE_MAX] = { @@ -171,8 +171,8 @@ void EnEndingHero6_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - if ((this->objectIndex >= 0) && Object_IsLoaded(&play->objectCtx, this->objectIndex)) { - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->objectIndex].segment); + if ((this->objectSlot > OBJECT_SLOT_NONE) && Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->objectSlot].segment); switch (this->type) { case ENDING_HERO6_TYPE_DAIKU_RED: diff --git a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.h b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.h index 808267b7b..3ec5698e0 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.h +++ b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.h @@ -27,7 +27,7 @@ typedef struct EnEndingHero6 { /* 0x278 */ EnEndingHero6ActionFunc actionFunc; /* 0x27C */ s32 animIndex; /* 0x280 */ s32 type; - /* 0x284 */ s8 objectIndex; + /* 0x284 */ s8 objectSlot; /* 0x286 */ s16 timer; /* 0x288 */ s16 blinkTimer; /* 0x28A */ s16 eyeState; diff --git a/src/overlays/actors/ovl_En_Fall/z_en_fall.c b/src/overlays/actors/ovl_En_Fall/z_en_fall.c index 8468c3e54..33a6bf992 100644 --- a/src/overlays/actors/ovl_En_Fall/z_en_fall.c +++ b/src/overlays/actors/ovl_En_Fall/z_en_fall.c @@ -132,7 +132,7 @@ void EnFall_RisingDebris_ResetEffects(EnFall* this) { void EnFall_Init(Actor* thisx, PlayState* play) { EnFall* this = THIS; - s32 objectIndex; + s32 objectSlot; this->eyeGlowIntensity = 0.0f; this->flags = 0; @@ -165,27 +165,27 @@ void EnFall_Init(Actor* thisx, PlayState* play) { case EN_FALL_TYPE_LODMOON_NO_LERP: case EN_FALL_TYPE_LODMOON: case EN_FALL_TYPE_LODMOON_INVERTED_STONE_TOWER: - objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_LODMOON); + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_LODMOON); break; case EN_FALL_TYPE_MOONS_TEAR: - objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_MOONSTON); + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MOONSTON); break; case EN_FALL_TYPE_STOPPED_MOON_OPEN_MOUTH: - objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_FALL2); + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_FALL2); break; default: - objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_FALL); + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_FALL); break; } - if (objectIndex < 0) { + if (objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } - this->objIndex = objectIndex; + this->objectSlot = objectSlot; this->actionFunc = EnFall_Setup; } @@ -210,8 +210,8 @@ Actor* EnFall_MoonsTear_GetTerminaFieldMoon(PlayState* play) { void EnFall_Setup(EnFall* this, PlayState* play) { Actor* moon; - if (Object_IsLoaded(&play->objectCtx, this->objIndex)) { - this->actor.objBankIndex = this->objIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; this->actionFunc = EnFall_Moon_PerformDefaultActions; switch (EN_FALL_TYPE(&this->actor)) { case EN_FALL_TYPE_TITLE_SCREEN_MOON: diff --git a/src/overlays/actors/ovl_En_Fall/z_en_fall.h b/src/overlays/actors/ovl_En_Fall/z_en_fall.h index 60bb7ec33..dde56ce91 100644 --- a/src/overlays/actors/ovl_En_Fall/z_en_fall.h +++ b/src/overlays/actors/ovl_En_Fall/z_en_fall.h @@ -30,7 +30,7 @@ typedef struct EnFall { /* 0x000 */ Actor actor; /* 0x144 */ s16 dayStartTime; /* 0x146 */ s16 currentDay; - /* 0x148 */ u8 objIndex; + /* 0x148 */ u8 objectSlot; /* 0x14C */ f32 scale; /* 0x150 */ union { f32 eyeGlowIntensity; diff --git a/src/overlays/actors/ovl_En_Famos/z_en_famos.c b/src/overlays/actors/ovl_En_Famos/z_en_famos.c index f99f179af..8219a23a3 100644 --- a/src/overlays/actors/ovl_En_Famos/z_en_famos.c +++ b/src/overlays/actors/ovl_En_Famos/z_en_famos.c @@ -173,7 +173,7 @@ void EnFamos_Init(Actor* thisx, PlayState* play) { } ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawSquare, 30.0f); - SkelAnime_Init(play, &this->skelAnime, &gFamosSkeleton, &gFamosIdleAnim, this->jointTable, this->morphTable, + SkelAnime_Init(play, &this->skelAnime, &gFamosSkel, &gFamosIdleAnim, this->jointTable, this->morphTable, FAMOS_LIMB_MAX); Collider_InitAndSetCylinder(play, &this->collider1, &this->actor, &sCylinderInit1); Collider_InitAndSetCylinder(play, &this->collider2, &this->actor, &sCylinderInit2); diff --git a/src/overlays/actors/ovl_En_Fishing/z_en_fishing.c b/src/overlays/actors/ovl_En_Fishing/z_en_fishing.c index 4ae5482bf..9e442b637 100644 --- a/src/overlays/actors/ovl_En_Fishing/z_en_fishing.c +++ b/src/overlays/actors/ovl_En_Fishing/z_en_fishing.c @@ -835,8 +835,7 @@ void EnFishing_Init(Actor* thisx, PlayState* play2) { thisx->flags |= (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); if (sLinkAge != 1) { - // HIGH_SCORE(HS_FISHING) from OoT - if (gSaveContext.save.saveInfo.unk_EC0 & 0x1000) { + if (HIGH_SCORE(HS_FISHING) & 0x1000) { D_8090CD08 = 0; } else { D_8090CD08 = 1; @@ -854,18 +853,18 @@ void EnFishing_Init(Actor* thisx, PlayState* play2) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 1); if (sLinkAge == 1) { - if (gSaveContext.save.saveInfo.unk_EC0 & 0x7F) { - D_809171CC = gSaveContext.save.saveInfo.unk_EC0 & 0x7F; + if (HIGH_SCORE(HS_FISHING) & 0x7F) { + D_809171CC = HIGH_SCORE(HS_FISHING) & 0x7F; } else { D_809171CC = 40.0f; } - } else if (gSaveContext.save.saveInfo.unk_EC0 & 0x7F000000) { - D_809171CC = (gSaveContext.save.saveInfo.unk_EC0 & 0x7F000000) >> 0x18; + } else if (HIGH_SCORE(HS_FISHING) & 0x7F000000) { + D_809171CC = (HIGH_SCORE(HS_FISHING) & 0x7F000000) >> 0x18; } else { D_809171CC = 45.0f; } - D_809171D1 = (gSaveContext.save.saveInfo.unk_EC0 & 0xFF0000) >> 0x10; + D_809171D1 = (HIGH_SCORE(HS_FISHING) & 0xFF0000) >> 0x10; if ((D_809171D1 & 7) == 7) { play->roomCtx.unk7A[0] = 90; D_809171CA = 1; @@ -2799,8 +2798,8 @@ void func_80903C60(EnFishing* this, u8 arg1) { void EnFishing_HandleAquariumDialog(EnFishing* this, PlayState* play) { if (sLinkAge == 1) { - if (gSaveContext.save.saveInfo.unk_EC0 & 0x7F) { - if (gSaveContext.save.saveInfo.unk_EC0 & 0x80) { + if (HIGH_SCORE(HS_FISHING) & 0x7F) { + if (HIGH_SCORE(HS_FISHING) & 0x80) { this->actor.textId = 0x40B1; } else { this->actor.textId = 0x4089; @@ -2808,8 +2807,8 @@ void EnFishing_HandleAquariumDialog(EnFishing* this, PlayState* play) { } else { this->actor.textId = 0x40AE; } - } else if (gSaveContext.save.saveInfo.unk_EC0 & 0x7F000000) { - if (gSaveContext.save.saveInfo.unk_EC0 & 0x80000000) { + } else if (HIGH_SCORE(HS_FISHING) & 0x7F000000) { + if (HIGH_SCORE(HS_FISHING) & 0x80000000) { this->actor.textId = 0x40B1; } else { this->actor.textId = 0x4089; @@ -3749,8 +3748,8 @@ void EnFishing_UpdateFish(Actor* thisx, PlayState* play2) { if ((D_80917272 == 0) && (D_80917274 == 0)) { // Assignment of OoT's D_80B7E086 here removed in MM - if (((sLinkAge == 1) && (gSaveContext.save.saveInfo.unk_EC0 & 0x400)) || - ((sLinkAge != 1) && (gSaveContext.save.saveInfo.unk_EC0 & 0x800))) { + if (((sLinkAge == 1) && (HIGH_SCORE(HS_FISHING) & 0x400)) || + ((sLinkAge != 1) && (HIGH_SCORE(HS_FISHING) & 0x800))) { // Assignment of OoT's D_80B7A67C here removed in MM, this is now an empty branch } } else { @@ -3932,10 +3931,11 @@ void EnFishing_UpdateFish(Actor* thisx, PlayState* play2) { SkelAnime_Free(&this->skelAnime, play); if (this->unk_148 == 0) { - SkelAnime_InitFlex(play, &this->skelAnime, &gFishingBassSkel, &gFishingBassAnim, 0, 0, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &gFishingBassSkel, &gFishingBassAnim, NULL, NULL, 0); Animation_MorphToLoop(&this->skelAnime, &gFishingBassAnim, 0.0f); } else { - SkelAnime_InitFlex(play, &this->skelAnime, &gFishingLoachSkel, &gFishingLoachAnim, 0, 0, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &gFishingLoachSkel, &gFishingLoachAnim, NULL, NULL, + 0); Animation_MorphToLoop(&this->skelAnime, &gFishingLoachAnim, 0.0f); } } @@ -4694,7 +4694,7 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) { case 0: if (D_809171FC == 0) { if (sLinkAge != 1) { - if ((gSaveContext.save.saveInfo.unk_EC0 & 0x100) && !(gSaveContext.save.saveInfo.unk_EC0 & 0x200)) { + if ((HIGH_SCORE(HS_FISHING) & 0x100) && !(HIGH_SCORE(HS_FISHING) & 0x200)) { this->actor.textId = 0x4093; } else { this->actor.textId = 0x407B; @@ -4712,9 +4712,9 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) { if (D_809171FC == 0) { this->unk_154 = 1; if (sLinkAge != 1) { - gSaveContext.save.saveInfo.unk_EC0 |= 0x200; + HIGH_SCORE(HS_FISHING) |= 0x200; } else { - gSaveContext.save.saveInfo.unk_EC0 |= 0x100; + HIGH_SCORE(HS_FISHING) |= 0x100; } } else { this->unk_154 = 10; @@ -4805,8 +4805,8 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) { D_8090CD04 = 20; this->unk_154 = 0; - if ((gSaveContext.save.saveInfo.unk_EC0 & 0xFF0000) < 0xFF0000) { - gSaveContext.save.saveInfo.unk_EC0 += 0x10000; + if ((HIGH_SCORE(HS_FISHING) & 0xFF0000) < 0xFF0000) { + HIGH_SCORE(HS_FISHING) += 0x10000; } } break; @@ -4924,29 +4924,29 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) { if (sLinkAge == 1) { f32 temp; - gSaveContext.save.saveInfo.unk_EC0 &= 0xFFFFFF00; - gSaveContext.save.saveInfo.unk_EC0 |= ((s16)D_809171CC & 0x7F); - temp = (gSaveContext.save.saveInfo.unk_EC0 & 0x7F000000) >> 0x18; + HIGH_SCORE(HS_FISHING) &= 0xFFFFFF00; + HIGH_SCORE(HS_FISHING) |= ((s16)D_809171CC & 0x7F); + temp = (HIGH_SCORE(HS_FISHING) & 0x7F000000) >> 0x18; if (temp < D_809171CC) { - gSaveContext.save.saveInfo.unk_EC0 &= 0xFFFFFF; - gSaveContext.save.saveInfo.unk_EC0 |= ((s16)D_809171CC & 0x7F) << 0x18; + HIGH_SCORE(HS_FISHING) &= 0xFFFFFF; + HIGH_SCORE(HS_FISHING) |= ((s16)D_809171CC & 0x7F) << 0x18; if (D_809171D2 == 2) { - gSaveContext.save.saveInfo.unk_EC0 |= 0x80000000; + HIGH_SCORE(HS_FISHING) |= 0x80000000; } } if (D_809171D2 == 2) { - gSaveContext.save.saveInfo.unk_EC0 |= 0x80; + HIGH_SCORE(HS_FISHING) |= 0x80; this->unk_154 = 0; break; } } else { - gSaveContext.save.saveInfo.unk_EC0 &= 0xFFFFFF; - gSaveContext.save.saveInfo.unk_EC0 |= ((s16)D_809171CC & 0x7F) << 0x18; + HIGH_SCORE(HS_FISHING) &= 0xFFFFFF; + HIGH_SCORE(HS_FISHING) |= ((s16)D_809171CC & 0x7F) << 0x18; if (D_809171D2 == 2) { - gSaveContext.save.saveInfo.unk_EC0 |= 0x80000000; + HIGH_SCORE(HS_FISHING) |= 0x80000000; this->unk_154 = 0; break; } @@ -4963,14 +4963,14 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) { } if (sLinkAge == 1) { - if ((D_809171CC >= 50.0f) && !(gSaveContext.save.saveInfo.unk_EC0 & 0x400)) { - gSaveContext.save.saveInfo.unk_EC0 |= 0x400; + if ((D_809171CC >= 50.0f) && !(HIGH_SCORE(HS_FISHING) & 0x400)) { + HIGH_SCORE(HS_FISHING) |= 0x400; getItemId = GI_HEART_PIECE; sSinkingLureLocation = Rand_ZeroFloat(3.999f) + 1.0f; } } else { - if ((D_809171CC >= 60.0f) && !(gSaveContext.save.saveInfo.unk_EC0 & 0x800)) { - gSaveContext.save.saveInfo.unk_EC0 |= 0x800; + if ((D_809171CC >= 60.0f) && !(HIGH_SCORE(HS_FISHING) & 0x800)) { + HIGH_SCORE(HS_FISHING) |= 0x800; getItemId = GI_SKULL_TOKEN; sSinkingLureLocation = Rand_ZeroFloat(3.999f) + 1.0f; } @@ -5140,9 +5140,9 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) { } if (D_8090CD08 == 0) { - gSaveContext.save.saveInfo.unk_EC0 |= 0x1000; + HIGH_SCORE(HS_FISHING) |= 0x1000; } else if (D_8090CD08 == 1) { - gSaveContext.save.saveInfo.unk_EC0 &= ~0x1000; + HIGH_SCORE(HS_FISHING) &= ~0x1000; } if (D_8090CCFC != 0) { @@ -5314,8 +5314,8 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) { Cutscene_StopManual(play, &play->csCtx); D_8090CD4C = 0; sSubCamId = SUB_CAM_ID_DONE; - func_800F6834(play, 0); - play->envCtx.lightSettings.fogNear = 0; + Environment_EnableUnderwaterLights(play, 0); + play->envCtx.adjLightSettings.fogNear = 0; player->unk_B28 = -5; D_80917200 = 5; break; @@ -5356,8 +5356,8 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) { D_8090CD4C = 0; sSubCamId = SUB_CAM_ID_DONE; D_8090CD50 = 30; - func_800F6834(play, 0); - play->envCtx.lightSettings.fogNear = 0; + Environment_EnableUnderwaterLights(play, 0); + play->envCtx.adjLightSettings.fogNear = 0; } break; @@ -5460,8 +5460,8 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) { D_80917200 = 5; D_8090CD54 = 0; D_809171F6 = 20; - func_800F6834(play, 0); - play->envCtx.lightSettings.fogNear = 0; + Environment_EnableUnderwaterLights(play, 0); + play->envCtx.adjLightSettings.fogNear = 0; } } } @@ -5476,15 +5476,15 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) { Math_ApproachF(&sSubCamVelFactor, 1.0f, 1.0f, 0.02f); if (sSubCamEye.y <= (WATER_SURFACE_Y(play) + 1.0f)) { - func_800F6834(play, 1); + Environment_EnableUnderwaterLights(play, 1); if (D_809171CA != 0) { - play->envCtx.lightSettings.fogNear = -0xB2; + play->envCtx.adjLightSettings.fogNear = -178; } else { - play->envCtx.lightSettings.fogNear = -0x2E; + play->envCtx.adjLightSettings.fogNear = -46; } } else { - func_800F6834(play, 0); - play->envCtx.lightSettings.fogNear = 0; + Environment_EnableUnderwaterLights(play, 0); + play->envCtx.adjLightSettings.fogNear = 0; } } @@ -5534,10 +5534,10 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) { if (Rand_ZeroOne() < 0.5f) { D_8090CCD4 = Rand_ZeroFloat(10.0f) + 5.0f; - play->envCtx.unk_E1 = 1; + play->envCtx.stormRequest = STORM_REQUEST_START; } else { D_8090CCD4 = 0; - play->envCtx.unk_E1 = 2; + play->envCtx.stormRequest = STORM_REQUEST_STOP; } } @@ -5568,8 +5568,8 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) { Math_ApproachZeroF(&D_8090CCD8, 1.0f, 2.0f); } - play->envCtx.lightSettings.diffuseColor1[0] = play->envCtx.lightSettings.diffuseColor1[1] = - play->envCtx.lightSettings.diffuseColor1[2] = D_8090CCD8; + play->envCtx.adjLightSettings.light1Color[0] = play->envCtx.adjLightSettings.light1Color[1] = + play->envCtx.adjLightSettings.light1Color[2] = D_8090CCD8; if ((u8)D_8090CCD0 > 0) { s32 pad; @@ -5605,7 +5605,7 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) { Audio_PlaySfx_AtPos(&sStreamSoundProjectedPos, NA_SE_EV_WATER_WALL - SFX_FLAG); - if (gSaveContext.options.language == 0) { // Added in MM + if (gSaveContext.options.language == LANGUAGE_JPN) { // Added in MM gSaveContext.minigameScore = D_8090CCF8; } else { gSaveContext.minigameScore = (SQ((f32)D_8090CCF8) * 0.0036f) + 0.5f; diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index a8e916aa0..bd706810d 100644 --- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -224,7 +224,7 @@ void func_808D0930(EnFloormas* this, PlayState* play) { void func_808D09CC(EnFloormas* this) { this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX; this->drawDmgEffScale = 0.55f; - this->drawDmgEffFrozenSteamScale = 0.82500005f; + this->drawDmgEffFrozenSteamScale = 825.0f * 0.001f; this->drawDmgEffAlpha = 1.0f; this->collider.base.colType = COLTYPE_HIT3; this->unk_18E = 80; diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 0b645b302..07e4d60b9 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -29,7 +29,7 @@ ActorInit En_Fr_InitVars = { void EnFr_Init(Actor* thisx, PlayState* play) { EnFr* this = THIS; - if (Flags_GetSwitch(play, ENFR_GET_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, ENFR_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } @@ -43,7 +43,7 @@ void EnFr_Destroy(Actor* thisx, PlayState* play) { void EnFr_Update(Actor* thisx, PlayState* play) { EnFr* this = THIS; - if (Flags_GetSwitch(play, ENFR_GET_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, ENFR_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.h b/src/overlays/actors/ovl_En_Fr/z_en_fr.h index 27682ce40..0227608fb 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.h +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.h @@ -5,7 +5,7 @@ struct EnFr; -#define ENFR_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define ENFR_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define ENFR_GET_TARGETMODE(thisx) (((thisx)->params >> 7) & 0xF) typedef struct EnFr { diff --git a/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c b/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c index f106aa406..ec8c09b71 100644 --- a/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c +++ b/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c @@ -126,7 +126,7 @@ static Vec3f sShopItemPositions[3] = { s32 EnFsn_TestItemSelected(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; - if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) { return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A); } return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || @@ -410,7 +410,7 @@ void EnFsn_EndInteraction(EnFsn* this, PlayState* play) { this->cutsceneState = ENFSN_CUTSCENESTATE_STOPPED; } Actor_ProcessTalkRequest(&this->actor, &play->state); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; Interface_SetHudVisibility(HUD_VISIBILITY_ALL); this->drawCursor = 0; @@ -995,7 +995,7 @@ void EnFsn_MakeOffer(EnFsn* this, PlayState* play) { switch (play->msgCtx.choiceIndex) { case 0: Audio_PlaySfx_MessageDecide(); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; if (this->cutsceneState == ENFSN_CUTSCENESTATE_PLAYING) { CutsceneManager_Stop(this->csId); @@ -1204,7 +1204,7 @@ void EnFsn_HandleCanPlayerBuyItem(EnFsn* this, PlayState* play) { item = this->items[this->cursorIndex]; item->buyFanfareFunc(play, item); Actor_OfferGetItem(&this->actor, play, this->items[this->cursorIndex]->getItemId, 300.0f, 300.0f); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; Interface_SetHudVisibility(HUD_VISIBILITY_ALL); this->drawCursor = 0; @@ -1246,7 +1246,7 @@ void EnFsn_SetupEndInteraction(EnFsn* this, PlayState* play) { if (play->msgCtx.bombersNotebookEventQueueCount == 0) { EnFsn_EndInteraction(this, play); } else { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; } } else { @@ -1327,7 +1327,7 @@ void EnFsn_AskCanBuyMore(EnFsn* this, PlayState* play) { if (play->msgCtx.bombersNotebookEventQueueCount == 0) { EnFsn_EndInteraction(this, play); } else { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; } } else { @@ -1378,7 +1378,7 @@ void EnFsn_AskCanBuyAterRunningOutOfItems(EnFsn* this, PlayState* play) { if (play->msgCtx.bombersNotebookEventQueueCount == 0) { EnFsn_EndInteraction(this, play); } else { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; } } else { @@ -1433,12 +1433,12 @@ void EnFsn_ConverseBackroom(EnFsn* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { if (this->flags & ENFSN_END_CONVERSATION) { this->flags &= ~ENFSN_END_CONVERSATION; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnFsn_IdleBackroom; } else if (this->flags & ENFSN_GIVE_ITEM) { this->flags &= ~ENFSN_GIVE_ITEM; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnFsn_GiveItem; } else { diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/src/overlays/actors/ovl_En_Fu/z_en_fu.c index b0a5200e2..6a68f283a 100644 --- a/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -996,46 +996,46 @@ s32 func_80963810(PlayState* play, Vec3f pos) { s32 func_809638F8(PlayState* play) { s32 ret = true; - if (play->envCtx.lightSettings.diffuseColor1[0] > 25) { - play->envCtx.lightSettings.diffuseColor1[0] -= 25; + if (play->envCtx.adjLightSettings.light1Color[0] > 25) { + play->envCtx.adjLightSettings.light1Color[0] -= 25; ret = false; } else { - play->envCtx.lightSettings.diffuseColor1[0] = 0; + play->envCtx.adjLightSettings.light1Color[0] = 0; } - if (play->envCtx.lightSettings.diffuseColor1[1] > 25) { - play->envCtx.lightSettings.diffuseColor1[1] -= 25; + if (play->envCtx.adjLightSettings.light1Color[1] > 25) { + play->envCtx.adjLightSettings.light1Color[1] -= 25; ret = false; } else { - play->envCtx.lightSettings.diffuseColor1[1] = 0; + play->envCtx.adjLightSettings.light1Color[1] = 0; } - if (play->envCtx.lightSettings.diffuseColor1[2] > 25) { - play->envCtx.lightSettings.diffuseColor1[2] -= 25; + if (play->envCtx.adjLightSettings.light1Color[2] > 25) { + play->envCtx.adjLightSettings.light1Color[2] -= 25; ret = false; } else { - play->envCtx.lightSettings.diffuseColor1[2] = 0; + play->envCtx.adjLightSettings.light1Color[2] = 0; } - if (play->envCtx.lightSettings.ambientColor[0] > 25) { - play->envCtx.lightSettings.ambientColor[0] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[0] > 25) { + play->envCtx.adjLightSettings.ambientColor[0] -= 25; ret = false; } else { - play->envCtx.lightSettings.ambientColor[0] = 0; + play->envCtx.adjLightSettings.ambientColor[0] = 0; } - if (play->envCtx.lightSettings.ambientColor[1] > 25) { - play->envCtx.lightSettings.ambientColor[1] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[1] > 25) { + play->envCtx.adjLightSettings.ambientColor[1] -= 25; ret = false; } else { - play->envCtx.lightSettings.ambientColor[1] = 0; + play->envCtx.adjLightSettings.ambientColor[1] = 0; } - if (play->envCtx.lightSettings.ambientColor[2] > 25) { - play->envCtx.lightSettings.ambientColor[2] -= 25; + if (play->envCtx.adjLightSettings.ambientColor[2] > 25) { + play->envCtx.adjLightSettings.ambientColor[2] -= 25; ret = false; } else { - play->envCtx.lightSettings.ambientColor[2] = 0; + play->envCtx.adjLightSettings.ambientColor[2] = 0; } return ret; } diff --git a/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c b/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c index 9b96771be..e7d8e9032 100644 --- a/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c +++ b/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c @@ -5,7 +5,6 @@ */ #include "z_en_gb2.h" -#include "objects/object_ps/object_ps.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10 | ACTOR_FLAG_20) @@ -163,7 +162,7 @@ u16 func_80B0F7FC(EnGb2* this) { return 0x14E4; } - if (gSaveContext.save.saveInfo.playerData.health > 48) { + if (gSaveContext.save.saveInfo.playerData.health > 0x30) { return 0x14D2; } @@ -171,7 +170,7 @@ u16 func_80B0F7FC(EnGb2* this) { return 0x14D3; case 0x14E4: - if (gSaveContext.save.saveInfo.playerData.health > 48) { + if (gSaveContext.save.saveInfo.playerData.health > 0x30) { return 0x14D2; } @@ -193,8 +192,10 @@ u16 func_80B0F7FC(EnGb2* this) { case 0x14D9: return 0x14DA; + + default: + return 0; } - return 0; } u16 func_80B0F8F8(EnGb2* this) { @@ -213,8 +214,10 @@ u16 func_80B0F8F8(EnGb2* this) { case 0x14E1: return 0x14E2; + + default: + return 0; } - return 0; } u16 func_80B0F97C(EnGb2* this) { @@ -236,8 +239,10 @@ u16 func_80B0F97C(EnGb2* this) { case 0x14FA: this->unk_26C |= 2; return 0x14FB; + + default: + return 0; } - return 0; } void func_80B0FA04(EnGb2* this) { @@ -262,17 +267,19 @@ s32 func_80B0FA48(EnGb2* this, PlayState* play) { if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_80_40)) { this->unk_26E = 0x14EB; return false; + } else { + this->unk_26E = 0x14EE; + return true; } - this->unk_26E = 0x14EE; - return true; - } - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_80_20)) { - this->unk_26E = 0x14EF; - return false; - } else { - this->unk_26E = 0x14F4; - return true; + default: + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_80_20)) { + this->unk_26E = 0x14EF; + return false; + } else { + this->unk_26E = 0x14F4; + return true; + } } } @@ -314,12 +321,14 @@ u16 func_80B0FB24(EnGb2* this) { case 0x14F2: this->unk_26C |= 2; return 0x14F3; + + default: + return 0; } - return 0; } void func_80B0FBF0(EnGb2* this, PlayState* play) { - Vec3f sp90[4] = { + Vec3f sp90[] = { { 120.0f, 0.0f, 800.0f }, { -120.0f, 0.0f, 750.0f }, { 60.0f, 0.0f, 750.0f }, @@ -355,7 +364,7 @@ void func_80B0FD8C(EnGb2* this, PlayState* play) { } void func_80B0FE18(PlayState* play) { - func_800FD750(NA_BGM_MINI_BOSS); + Environment_ForcePlaySequence(NA_BGM_MINI_BOSS); play->nextEntrance = ENTRANCE(GHOST_HUT, 1); play->transitionType = TRANS_TYPE_64; gSaveContext.nextTransitionType = TRANS_TYPE_64; @@ -370,8 +379,8 @@ void func_80B0FE7C(PlayState* play) { } void func_80B0FEBC(EnGb2* this, PlayState* play) { - if ((play->msgCtx.ocarinaMode == 3) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING)) { - play->msgCtx.ocarinaMode = 4; + if ((play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING)) { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; SET_EVENTINF(EVENTINF_47); this->unk_26E = 0x14D1; this->unk_288 = 10; @@ -391,7 +400,7 @@ void func_80B0FFA8(EnGb2* this, PlayState* play) { if (talkState == TEXT_STATE_5) { if (Message_ShouldAdvance(play)) { if (this->unk_26C & 2) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_26E = 0x14D1; this->unk_288 = 30; @@ -425,13 +434,16 @@ void func_80B0FFA8(EnGb2* this, PlayState* play) { this->unk_26C |= 2; Message_StartTextbox(play, this->unk_26E, &this->actor); break; + + default: + break; } } else if (this->unk_26E == 0x14DA) { switch (play->msgCtx.choiceIndex) { case 0: Audio_PlaySfx_MessageDecide(); Rupees_ChangeBy(-this->unk_288); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; func_800B7298(play, NULL, PLAYER_CSMODE_WAIT); this->actionFunc = func_80B11344; @@ -443,6 +455,9 @@ void func_80B0FFA8(EnGb2* this, PlayState* play) { this->unk_26C |= 2; Message_StartTextbox(play, this->unk_26E, &this->actor); break; + + default: + break; } } } @@ -505,7 +520,7 @@ void func_80B10344(EnGb2* this, PlayState* play) { } } - if (gSaveContext.save.saveInfo.playerData.health < 49) { + if (gSaveContext.save.saveInfo.playerData.health <= 0x30) { gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP; SET_EVENTINF(EVENTINF_46); SET_EVENTINF(EVENTINF_45); @@ -553,7 +568,7 @@ void func_80B10634(EnGb2* this, PlayState* play) { if (talkState == TEXT_STATE_5) { if (Message_ShouldAdvance(play)) { if (this->unk_26C & 2) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_26C &= ~2; if (this->unk_26E == 0x14DD) { @@ -583,7 +598,7 @@ void func_80B10634(EnGb2* this, PlayState* play) { } else { Audio_PlaySfx_MessageDecide(); Rupees_ChangeBy(-this->unk_288); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; func_800B7298(play, NULL, PLAYER_CSMODE_WAIT); this->actionFunc = func_80B11344; @@ -596,6 +611,9 @@ void func_80B10634(EnGb2* this, PlayState* play) { this->unk_26C |= 2; Message_StartTextbox(play, this->unk_26E, &this->actor); break; + + default: + break; } } } @@ -663,7 +681,7 @@ void func_80B10A48(EnGb2* this, PlayState* play) { case ENGB2_7_2: CutsceneManager_Stop(this->csIdList[this->csIdIndex]); if (this->unk_26E == 0x14FB) { - Flags_SetSwitch(play, ENGB2_GET_7F8(&this->actor)); + Flags_SetSwitch(play, ENGB2_GET_SWITCH_FLAG(&this->actor)); Actor_Kill(&this->actor); return; } @@ -673,6 +691,9 @@ void func_80B10A48(EnGb2* this, PlayState* play) { this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; this->actionFunc = func_80B111AC; break; + + default: + break; } } } @@ -731,7 +752,7 @@ void func_80B10DAC(EnGb2* this, PlayState* play) { if (this->csIdIndex != 2) { this->actionFunc = func_80B10E98; } else { - Flags_SetSwitch(play, ENGB2_GET_7F8(&this->actor)); + Flags_SetSwitch(play, ENGB2_GET_SWITCH_FLAG(&this->actor)); this->actionFunc = func_80B10868; } } else { @@ -750,12 +771,12 @@ void func_80B10E98(EnGb2* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { if (this->unk_26C & 2) { this->unk_26C &= ~2; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; if ((this->unk_26E != 0x14E8) && (this->unk_26E != 0x14EA)) { CutsceneManager_Stop(this->csIdList[this->csIdIndex]); this->actionFunc = func_80B10B5C; - } else if (Flags_GetSwitch(play, ENGB2_GET_7F8(&this->actor))) { + } else if (Flags_GetSwitch(play, ENGB2_GET_SWITCH_FLAG(&this->actor))) { this->actionFunc = func_80B10A48; } else { CutsceneManager_Stop(this->csIdList[this->csIdIndex]); @@ -793,7 +814,7 @@ void func_80B11048(EnGb2* this, PlayState* play) { void func_80B110F8(EnGb2* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { if (this->unk_26C & 2) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_26C &= ~2; this->actionFunc = func_80B10A48; @@ -877,7 +898,7 @@ void EnGb2_Init(Actor* thisx, PlayState* play) { this->actor.room = -1; Actor_ProcessInitChain(&this->actor, sInitChain); SkelAnime_InitFlex(play, &this->skelAnime, &object_ps_Skel_007230, &object_ps_Anim_00049C, this->jointTable, - this->morphTable, 12); + this->morphTable, OBJECT_PS_LIMB_MAX); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f); Collider_InitCylinder(play, &this->collider); Collider_SetCylinderType1(play, &this->collider, &this->actor, &sCylinderInit); @@ -915,7 +936,7 @@ void EnGb2_Init(Actor* thisx, PlayState* play) { return; } - if (Flags_GetSwitch(play, ENGB2_GET_7F8(thisx))) { + if (Flags_GetSwitch(play, ENGB2_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->actor); return; } @@ -929,7 +950,7 @@ void EnGb2_Init(Actor* thisx, PlayState* play) { case ENGB2_7_2: this->csIdIndex = 0; this->csIdList[0] = this->actor.csId; - if (Flags_GetSwitch(play, ENGB2_GET_7F8(thisx))) { + if (Flags_GetSwitch(play, ENGB2_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->actor); return; } @@ -981,11 +1002,11 @@ s32 EnGb2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p Gfx** gfx) { EnGb2* this = THIS; - if (limbIndex == 7) { + if (limbIndex == OBJECT_PS_LIMB_07) { Matrix_RotateYS(this->unk_270.y, MTXMODE_APPLY); } - if (limbIndex == 1) { + if (limbIndex == OBJECT_PS_LIMB_01) { *dList = NULL; } @@ -996,7 +1017,7 @@ void EnGb2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnGb2* this = THIS; Vec3f sp18 = { 2400.0f, 0.0f, 0.0f }; - if (limbIndex == 7) { + if (limbIndex == OBJECT_PS_LIMB_07) { Matrix_MultVec3f(&sp18, &this->actor.focus.pos); } } diff --git a/src/overlays/actors/ovl_En_Gb2/z_en_gb2.h b/src/overlays/actors/ovl_En_Gb2/z_en_gb2.h index a257ab3d4..e59eecee0 100644 --- a/src/overlays/actors/ovl_En_Gb2/z_en_gb2.h +++ b/src/overlays/actors/ovl_En_Gb2/z_en_gb2.h @@ -2,13 +2,14 @@ #define Z_EN_GB2_H #include "global.h" +#include "objects/object_ps/object_ps.h" struct EnGb2; typedef void (*EnGb2ActionFunc)(struct EnGb2*, PlayState*); #define ENGB2_GET_7(thisx) ((thisx)->params & 7) -#define ENGB2_GET_7F8(thisx) (((thisx)->params & 0x7F8) >> 3) +#define ENGB2_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F8) >> 3) typedef enum { /* 0 */ ENGB2_7_0, @@ -19,8 +20,8 @@ typedef enum { typedef struct EnGb2 { /* 0x0000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; - /* 0x188 */ Vec3s jointTable[12]; - /* 0x1D0 */ Vec3s morphTable[12]; + /* 0x188 */ Vec3s jointTable[OBJECT_PS_LIMB_MAX]; + /* 0x1D0 */ Vec3s morphTable[OBJECT_PS_LIMB_MAX]; /* 0x218 */ EnGb2ActionFunc actionFunc; /* 0x21C */ ColliderCylinder collider; /* 0x268 */ Actor* unk_268; diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 25556fdf7..c83305a8c 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -69,10 +69,11 @@ typedef enum { /* 6 */ GERUDO_WHITE_ANIM_EXCITED_CLAPPING, /* 7 */ GERUDO_WHITE_ANIM_SALUTE, /* 8 */ GERUDO_WHITE_ANIM_LEADING_BOAT, - /* 9 */ GERUDO_WHITE_ANIM_BLOWN_AWAY + /* 9 */ GERUDO_WHITE_ANIM_BLOWN_AWAY, + /* 10 */ GERUDO_WHITE_ANIM_MAX } GerudoWhiteAnimation; -void EnGe1_ChangeAnim(EnGe1* this, s16 animIndex, u8 mode, f32 morphFrames); +void EnGe1_ChangeAnim(EnGe1* this, s16 animIndex, u8 animMode, f32 morphFrames); void EnGe1_ShadowDraw(Actor* thisx, Lights* lights, PlayState* play); void EnGe1_Wait(EnGe1* this, PlayState* play); void EnGe1_PerformCutsceneActions(EnGe1* this, PlayState* play); @@ -127,8 +128,8 @@ void EnGe1_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); } -void EnGe1_ChangeAnim(EnGe1* this, s16 animIndex, u8 mode, f32 morphFrames) { - static AnimationHeader* sAnimations[] = { +void EnGe1_ChangeAnim(EnGe1* this, s16 animIndex, u8 animMode, f32 morphFrames) { + static AnimationHeader* sAnimations[GERUDO_WHITE_ANIM_MAX] = { &gGerudoWhiteArmsFoldedAnim, // GERUDO_WHITE_ANIM_ARMS_FOLDED, &gGerudoWhiteUnfoldingArmsAnim, // GERUDO_WHITE_ANIM_UNFOLDING_ARMS &gGerudoWhiteStandingHeadBowedAnim, // GERUDO_WHITE_ANIM_STANDING_HEAD_BOWED, @@ -154,7 +155,7 @@ void EnGe1_ChangeAnim(EnGe1* this, s16 animIndex, u8 mode, f32 morphFrames) { default: Animation_Change(&this->skelAnime, sAnimations[animIndex], 1.0f, 0.0f, - Animation_GetLastFrame(sAnimations[animIndex]), mode, morphFrames); + Animation_GetLastFrame(sAnimations[animIndex]), animMode, morphFrames); break; } diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index eeacf00a5..45d304aaf 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -119,7 +119,7 @@ void EnGe2_Init(Actor* thisx, PlayState* play) { switch (GERUDO_PURPLE_GET_TYPE(&this->picto.actor)) { case GERUDO_PURPLE_TYPE_BOAT_SENTRY: Animation_Change(&this->skelAnime, &gGerudoPurpleLookingAboutAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), 0, 0.0f); + Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), ANIMMODE_LOOP, 0.0f); this->actionFunc = EnGe2_GuardStationary; this->picto.actor.speed = 0.0f; this->picto.actor.uncullZoneForward = 4000.0f; @@ -343,18 +343,18 @@ s32 EnGe2_FollowPathWithoutGravity(EnGe2* this) { /* Action and helper functions */ void EnGe2_SpawnEffects(EnGe2* this, PlayState* play) { - static Vec3f effectVelocity = { 0.0f, -0.05f, 0.0f }; - static Vec3f effectAccel = { 0.0f, -0.025f, 0.0f }; - static Color_RGBA8 effectPrimColor = { 255, 255, 255, 0 }; - static Color_RGBA8 effectEnvColor = { 255, 150, 0, 0 }; + static Vec3f sEffectVelocity = { 0.0f, -0.05f, 0.0f }; + static Vec3f sEffectAccel = { 0.0f, -0.025f, 0.0f }; + static Color_RGBA8 sEffectPrimColor = { 255, 255, 255, 0 }; + static Color_RGBA8 sEffectEnvColor = { 255, 150, 0, 0 }; s16 effectAngle = play->state.frames * 0x2800; Vec3f effectPos; effectPos.x = (Math_CosS(effectAngle) * 5.0f) + this->picto.actor.focus.pos.x; effectPos.y = this->picto.actor.focus.pos.y + 10.0f; effectPos.z = (Math_SinS(effectAngle) * 5.0f) + this->picto.actor.focus.pos.z; - EffectSsKirakira_SpawnDispersed(play, &effectPos, &effectVelocity, &effectAccel, &effectPrimColor, &effectEnvColor, - 1000, 16); + EffectSsKirakira_SpawnDispersed(play, &effectPos, &sEffectVelocity, &sEffectAccel, &sEffectPrimColor, + &sEffectEnvColor, 1000, 16); } void EnGe2_Scream(EnGe2* this) { @@ -396,7 +396,7 @@ void EnGe2_SetupCapturePlayer(EnGe2* this) { this->picto.actor.speed = 0.0f; this->actionFunc = EnGe2_CapturePlayer; Animation_Change(&this->skelAnime, &gGerudoPurpleLookingAboutAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), 0, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), ANIMMODE_LOOP, -8.0f); } void EnGe2_Charge(EnGe2* this, PlayState* play) { @@ -429,7 +429,7 @@ void EnGe2_SetupCharge(EnGe2* this, PlayState* play) { if (this->picto.actor.shape.rot.y == this->picto.actor.yawTowardsPlayer) { Animation_Change(&this->skelAnime, &gGerudoPurpleChargingAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleChargingAnim), 0, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleChargingAnim), ANIMMODE_LOOP, -8.0f); this->timer = 50; this->picto.actor.speed = 4.0f; this->actionFunc = EnGe2_Charge; @@ -438,7 +438,7 @@ void EnGe2_SetupCharge(EnGe2* this, PlayState* play) { void EnGe2_SetupLookAround(EnGe2* this) { Animation_Change(&this->skelAnime, &gGerudoPurpleLookingAboutAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), 0, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), ANIMMODE_LOOP, -8.0f); this->timer = 60; this->picto.actor.speed = 0.0f; this->actionFunc = EnGe2_LookAround; @@ -483,13 +483,13 @@ void EnGe2_PatrolDuties(EnGe2* this, PlayState* play) { this->picto.actor.speed = 0.0f; this->actionFunc = EnGe2_SetupCharge; Animation_Change(&this->skelAnime, &gGerudoPurpleLookingAboutAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), 0, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), ANIMMODE_LOOP, -8.0f); this->stateFlags |= GERUDO_PURPLE_STATE_CAPTURING; } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_80_08)) { this->picto.actor.speed = 0.0f; this->actionFunc = EnGe2_TurnToPlayerFast; Animation_Change(&this->skelAnime, &gGerudoPurpleLookingAboutAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), 0, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), ANIMMODE_LOOP, -8.0f); } else if (EnGe2_LookForPlayer(play, &this->picto.actor, &this->picto.actor.focus.pos, this->picto.actor.shape.rot.y, 0x1800, visionRange, this->verticalDetectRange)) { if ((GERUDO_PURPLE_GET_EXIT(&this->picto.actor) != GERUDO_PURPLE_EXIT_NONE) && !Play_InCsMode(play)) { @@ -499,7 +499,7 @@ void EnGe2_PatrolDuties(EnGe2* this, PlayState* play) { Message_StartTextbox(play, 0x1194, &this->picto.actor); this->actionFunc = EnGe2_SetupCharge; Animation_Change(&this->skelAnime, &gGerudoPurpleLookingAboutAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), 0, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), ANIMMODE_LOOP, -8.0f); } } else if (this->collider.base.acFlags & AC_HIT) { if ((this->collider.info.acHitInfo != NULL) && @@ -510,7 +510,7 @@ void EnGe2_PatrolDuties(EnGe2* this, PlayState* play) { this->stateFlags |= GERUDO_PURPLE_STATE_STUNNED; } else { Animation_Change(&this->skelAnime, &gGerudoPurpleFallingToGroundAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleFallingToGroundAnim), 2, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleFallingToGroundAnim), ANIMMODE_ONCE, -8.0f); this->timer = 200; this->picto.actor.speed = 0.0f; this->actionFunc = EnGe2_KnockedOut; @@ -543,7 +543,7 @@ void EnGe2_LookAround(EnGe2* this, PlayState* play) { } else { this->actionFunc = EnGe2_Walk; Animation_Change(&this->skelAnime, &gGerudoPurpleWalkingAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleWalkingAnim), 0, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleWalkingAnim), ANIMMODE_LOOP, -8.0f); this->headRot.y = 0; this->detectedStatus = GERUDO_PURPLE_DETECTION_UNDETECTED; } @@ -602,13 +602,14 @@ void EnGe2_PerformCutsceneActions(EnGe2* this, PlayState* play) { switch (cueId) { case ENGE2_CUEID_BEEHIVE_PATROL: Animation_Change(&this->skelAnime, &gGerudoPurpleLookingAboutAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), 0, -8.0f); + Animation_GetLastFrame(&gGerudoPurpleLookingAboutAnim), ANIMMODE_LOOP, -8.0f); EnGe2_GetNextPath(this, play); break; case ENGE2_CUEID_BEEHIVE_RUN_AWAY: Animation_Change(&this->skelAnime, &gGerudoPurpleRunningAwayCutsceneAnim, 1.0f, 0.0f, - Animation_GetLastFrame(&gGerudoPurpleRunningAwayCutsceneAnim), 0, -5.0f); + Animation_GetLastFrame(&gGerudoPurpleRunningAwayCutsceneAnim), ANIMMODE_LOOP, + -5.0f); this->screamTimer = (s32)(Rand_ZeroFloat(10.0f) + 20.0f); break; @@ -617,11 +618,13 @@ void EnGe2_PerformCutsceneActions(EnGe2* this, PlayState* play) { break; case ENGE2_CUEID_GBT_ENTR_STAND_STILL: - Animation_Change(&this->skelAnime, &gGerudoPurpleGreatBayCutsceneAnim, 0.0f, 0.0f, 0.0f, 2, 0.0f); + Animation_Change(&this->skelAnime, &gGerudoPurpleGreatBayCutsceneAnim, 0.0f, 0.0f, 0.0f, + ANIMMODE_ONCE, 0.0f); break; case ENGE2_CUEID_GBT_ENTR_BLOWN_AWAY: - Animation_Change(&this->skelAnime, &gGerudoPurpleGreatBayCutsceneAnim, 0.0f, 1.0f, 1.0f, 2, 0.0f); + Animation_Change(&this->skelAnime, &gGerudoPurpleGreatBayCutsceneAnim, 0.0f, 1.0f, 1.0f, + ANIMMODE_ONCE, 0.0f); EnGe2_SetupBlownAwayPath(this, play); this->stateFlags |= GERUDO_PURPLE_STATE_DISABLE_MOVEMENT; this->screamTimer = (s32)(Rand_ZeroFloat(10.0f) + 20.0f); diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index 8baf9c0a3..21f207e7c 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -1,7 +1,7 @@ /* * File: z_en_ge3.c * Overlay: ovl_En_Ge3 - * Description: Aviel + * Description: Aviel, leader of the Gerudo Pirates */ #include "z_en_ge3.h" @@ -15,7 +15,26 @@ void EnGe3_Destroy(Actor* thisx, PlayState* play); void EnGe3_Update(Actor* thisx, PlayState* play); void EnGe3_Draw(Actor* thisx, PlayState* play); -#if 0 +void EnGe3_ChangeAnim(EnGe3* this, s16 animIndex, u8 animMode, f32 morphFrames); +void EnGe3_SetupPath(EnGe3* this, PlayState* play); +void EnGe3_Idle(EnGe3* this, PlayState* play); +void EnGe3_AveilsChamberIdle(EnGe3* this, PlayState* play); +s32 EnGe3_ValidatePictograph(PlayState* play, Actor* thisx); + +typedef enum GerudoAveilAnimation { + /* -1 */ GERUDO_AVEIL_ANIM_NONE = -1, + /* 0 */ GERUDO_AVEIL_ANIM_STAND, + /* 1 */ GERUDO_AVEIL_ANIM_WALK, + /* 2 */ GERUDO_AVEIL_ANIM_HAND_ON_HIP_WAIT, + /* 3 */ GERUDO_AVEIL_ANIM_TURN_HEAD, + /* 4 */ GERUDO_AVEIL_ANIM_WAIT, + /* 5 */ GERUDO_AVEIL_ANIM_DEMAND, + /* 6 */ GERUDO_AVEIL_ANIM_DISMISS, + /* 7 */ GERUDO_AVEIL_ANIM_BEG, + /* 8 */ GERUDO_AVEIL_ANIM_RUN_AWAY, + /* 9 */ GERUDO_AVEIL_ANIM_MAX +} GerudoAveilAnimation; + ActorInit En_Ge3_InitVars = { ACTOR_EN_GE3, ACTORCAT_NPC, @@ -28,49 +47,386 @@ ActorInit En_Ge3_InitVars = { (ActorFunc)EnGe3_Draw, }; -// static ColliderCylinderInit sCylinderInit = { -static ColliderCylinderInit D_809A0DA0 = { - { COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, }, - { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x01000222, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, +static ColliderCylinderInit sCylinderInit = { + { + COLTYPE_NONE, + AT_NONE, + AC_ON | AC_TYPE_PLAYER, + OC1_ON | OC1_TYPE_ALL, + OC2_TYPE_1, + COLSHAPE_CYLINDER, + }, + { + ELEMTYPE_UNK0, + { 0x00000000, 0x00, 0x00 }, + { 0x01000222, 0x00, 0x00 }, + TOUCH_NONE | TOUCH_SFX_NORMAL, + BUMP_ON, + OCELEM_ON, + }, { 20, 50, 0, { 0, 0, 0 } }, }; -#endif +void EnGe3_Init(Actor* thisx, PlayState* play) { + s32 pad; + EnGe3* this = THIS; -extern ColliderCylinderInit D_809A0DA0; + ActorShape_Init(&this->picto.actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f); + SkelAnime_InitFlex(play, &this->skelAnime, &gGerudoRedSkel, NULL, this->jointTable, this->morphTable, + GERUDO_RED_LIMB_MAX); + Animation_PlayLoop(&this->skelAnime, &gGerudoRedHandOnHipWaitAnim); + Collider_InitAndSetCylinder(play, &this->collider, &this->picto.actor, &sCylinderInit); + this->picto.actor.colChkInfo.mass = MASS_IMMOVABLE; + Actor_SetScale(&this->picto.actor, 0.01f); -extern UNK_TYPE D_0600A808; + this->animIndex = GERUDO_AVEIL_ANIM_NONE; + this->cueId = GERUDO_AVEIL_CUEID_NONE; + this->picto.validationFunc = EnGe3_ValidatePictograph; + EnGe3_SetupPath(this, play); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/EnGe3_Init.s") + if (GERUDO_AVEIL_GET_TYPE(&this->picto.actor) == GERUDO_AVEIL_TYPE_AVEILS_CHAMBER) { + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_HAND_ON_HIP_WAIT, ANIMMODE_LOOP, 0.0f); + this->actionFunc = EnGe3_AveilsChamberIdle; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/EnGe3_Destroy.s") + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_83_02)) { + Actor_Kill(&this->picto.actor); + return; + } + } else { + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_WALK, ANIMMODE_LOOP, 0.0f); + this->actionFunc = EnGe3_Idle; + this->picto.actor.speed = 1.5f; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A0070.s") + this->stateFlags = 0; + this->picto.actor.targetMode = 6; + this->picto.actor.terminalVelocity = -4.0f; + this->picto.actor.gravity = -1.0f; + CLEAR_WEEKEVENTREG(WEEKEVENTREG_80_08); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A00F8.s") +void EnGe3_Destroy(Actor* thisx, PlayState* play) { + EnGe3* this = THIS; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A020C.s") + Collider_DestroyCylinder(play, &this->collider); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A024C.s") +void EnGe3_ChangeAnim(EnGe3* this, s16 animIndex, u8 animMode, f32 morphFrames) { + static AnimationHeader* sAnimations[GERUDO_AVEIL_ANIM_MAX] = { + &gGerudoRedStandAnim, // GERUDO_AVEIL_ANIM_STAND + &gGerudoRedWalkAnim, // GERUDO_AVEIL_ANIM_WALK + &gGerudoRedHandOnHipWaitAnim, // GERUDO_AVEIL_ANIM_HAND_ON_HIP_WAIT + &gGerudoRedTurnHeadAnim, // GERUDO_AVEIL_ANIM_TURN_HEAD + &gGerudoRedWaitAnim, // GERUDO_AVEIL_ANIM_WAIT + &gGerudoRedDemandAnim, // GERUDO_AVEIL_ANIM_DEMAND + &gGerudoRedDismissAnim, // GERUDO_AVEIL_ANIM_DISMISS + &gGerudoRedBegAnim, // GERUDO_AVEIL_ANIM_BEG + &gGerudoRedRunAwayAnim, // GERUDO_AVEIL_ANIM_RUN_AWAY + }; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A0350.s") + Animation_Change(&this->skelAnime, sAnimations[animIndex], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[animIndex]), animMode, morphFrames); + this->animIndex = animIndex; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A03AC.s") +void EnGe3_LookAtPlayer(EnGe3* this, PlayState* play) { + s16 yawDiff = this->picto.actor.yawTowardsPlayer - this->picto.actor.shape.rot.y; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A03FC.s") + if ((ABS_ALT(yawDiff) <= 0x2300) && (this->picto.actor.xzDistToPlayer < 100.0f)) { + Actor_TrackPlayer(play, &this->picto.actor, &this->headRot, &this->torsoRot, this->picto.actor.focus.pos); + } else { + Math_SmoothStepToS(&this->headRot.x, 0, 6, 0x1838, 0x64); + Math_SmoothStepToS(&this->headRot.y, 0, 6, 0x1838, 0x64); + Math_SmoothStepToS(&this->torsoRot.x, 0, 6, 0x1838, 0x64); + Math_SmoothStepToS(&this->torsoRot.y, 0, 6, 0x1838, 0x64); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A04D0.s") +void EnGe3_SetupPath(EnGe3* this, PlayState* play) { + this->curPointIndex = 0; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A0820.s") + if (GERUDO_AVEIL_GET_PATH(&this->picto.actor) != GERUDO_AVEIL_PATH_INDEX_NONE) { + this->path = &play->setupPathList[GERUDO_AVEIL_GET_PATH(&this->picto.actor)]; + } else { + this->path = NULL; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A08A4.s") +/** + * @return true if no path or reached end of path + */ +s32 EnGe3_FollowPath(EnGe3* this) { + Path* path = this->path; + Vec3s* curPoint; + f32 diffX; + f32 diffZ; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/EnGe3_Update.s") + if (path == NULL) { + return true; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A096C.s") + curPoint = Lib_SegmentedToVirtual(path->points); + curPoint += this->curPointIndex; + diffX = curPoint->x - this->picto.actor.world.pos.x; + diffZ = curPoint->z - this->picto.actor.world.pos.z; + this->picto.actor.world.rot.y = Math_Atan2S(diffX, diffZ); + Math_SmoothStepToS(&this->picto.actor.shape.rot.y, this->picto.actor.world.rot.y, 2, 0x7D0, 0xC8); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A0A14.s") + if ((SQ(diffX) + SQ(diffZ)) < SQ(10.0f)) { + this->curPointIndex++; + if (this->curPointIndex >= path->count) { + return true; + } + } + return false; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/func_809A0C60.s") +void EnGe3_Scream(EnGe3* this) { + if ((s32)Rand_ZeroFloat(2.0f) == 0) { + Actor_PlaySfx(&this->picto.actor, NA_SE_VO_FPVO00); + } else { + Actor_PlaySfx(&this->picto.actor, NA_SE_VO_FPVO01); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Ge3/EnGe3_Draw.s") +void EnGe3_Idle(EnGe3* this, PlayState* play) { + SkelAnime_Update(&this->skelAnime); + EnGe3_LookAtPlayer(this, play); + + if (EnGe3_FollowPath(this)) { + EnGe3_SetupPath(this, play); + } +} + +void EnGe3_ThrowPlayerOut(EnGe3* this, PlayState* play) { + SkelAnime_Update(&this->skelAnime); + Math_SmoothStepToS(&this->picto.actor.shape.rot.y, this->picto.actor.yawTowardsPlayer, 2, 0x400, 0x100); + + if (this->actionTimer > 0) { + this->actionTimer--; + } else if (play->nextEntrance != play->setupExitList[GERUDO_AVEIL_GET_EXIT(&this->picto.actor)]) { + play->nextEntrance = play->setupExitList[GERUDO_AVEIL_GET_EXIT(&this->picto.actor)]; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_38; + CLEAR_WEEKEVENTREG(WEEKEVENTREG_80_08); + } +} + +void EnGe3_AveilsChamberIdle(EnGe3* this, PlayState* play) { + if (SkelAnime_Update(&this->skelAnime) && (this->cueId == GERUDO_AVEIL_CUEID_INSTRUCT)) { + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_WAIT, ANIMMODE_ONCE, 0.0f); + } + + if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_108)) { + s16 cueId = play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_108)]->id; + + if (this->cueId != GERUDO_AVEIL_CUEID_BEEHIVE_RUN_AWAY) { + Cutscene_ActorTranslateAndYaw(&this->picto.actor, play, Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_108)); + } + + if (this->cueId != cueId) { + this->cueId = cueId; + switch (this->cueId) { + // Both cutscenes + case GERUDO_AVEIL_CUEID_WAIT: + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_HAND_ON_HIP_WAIT, ANIMMODE_LOOP, 0.0f); + break; + + // Instructing expedition leader cutscene + case GERUDO_AVEIL_CUEID_PAUSE: + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_TURN_HEAD, ANIMMODE_ONCE, 0.0f); + this->skelAnime.playSpeed = 0.0f; + break; + + case GERUDO_AVEIL_CUEID_INSTRUCT: + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_TURN_HEAD, ANIMMODE_ONCE, 0.0f); + break; + + case GERUDO_AVEIL_CUEID_DEMAND: + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_DEMAND, ANIMMODE_LOOP, 0.0f); + break; + + case GERUDO_AVEIL_CUEID_DISMISS: + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_DISMISS, ANIMMODE_ONCE, 0.0f); + break; + + case GERUDO_AVEIL_CUEID_BEG: + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_BEG, ANIMMODE_LOOP, 0.0f); + break; + + // Fleeing from bees cutscene + case GERUDO_AVEIL_CUEID_BEEHIVE_RUN_AWAY: + EnGe3_ChangeAnim(this, GERUDO_AVEIL_ANIM_RUN_AWAY, ANIMMODE_LOOP, 0.0f); + this->picto.actor.speed = 5.0f; + this->screamTimer = (s32)(Rand_ZeroFloat(10.0f) + 20.0f); + break; + + case GERUDO_AVEIL_CUEID_BEEHIVE_VANISH: + Actor_Kill(&this->picto.actor); + break; + + default: + break; + } + + SkelAnime_Update(&this->skelAnime); + } + } else if ((this->picto.actor.xzDistToPlayer < 700.0f) && (fabsf(this->picto.actor.playerHeightRel) < 100.0f) && + !Play_InCsMode(play)) { + func_800B7298(play, &this->picto.actor, PLAYER_CSMODE_26); + Lib_PlaySfx(NA_SE_SY_FOUND); + + if (Player_GetMask(play) == PLAYER_MASK_STONE) { // Not fooled by Stone Mask + Message_StartTextbox(play, 0x11AF, &this->picto.actor); + } else { + Message_StartTextbox(play, 0x11AE, &this->picto.actor); + } + + this->actionFunc = EnGe3_ThrowPlayerOut; + this->actionTimer = 50; + SET_WEEKEVENTREG(WEEKEVENTREG_80_08); + } + + if (this->cueId == GERUDO_AVEIL_CUEID_BEEHIVE_RUN_AWAY) { + this->picto.actor.speed = 5.0f; + EnGe3_FollowPath(this); + + if (Animation_OnFrame(&this->skelAnime, 2.0f) || Animation_OnFrame(&this->skelAnime, 6.0f)) { + Actor_PlaySfx(&this->picto.actor, NA_SE_EV_PIRATE_WALK); + } + + if (this->screamTimer > 0) { + this->screamTimer--; + } else { + this->screamTimer = (s32)(Rand_ZeroFloat(10.0f) + 20.0f); + EnGe3_Scream(this); + } + } +} + +void EnGe3_UpdateColliderAndMove(Actor* thisx, PlayState* play) { + s32 pad; + EnGe3* this = THIS; + + Collider_UpdateCylinder(&this->picto.actor, &this->collider); + CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base); + Actor_MoveWithGravity(&this->picto.actor); + Actor_UpdateBgCheckInfo(play, &this->picto.actor, 40.0f, 25.0f, 40.0f, UPDBGCHECKINFO_FLAG_4); +} + +void EnGe3_Blink(EnGe3* this, PlayState* play) { + if (DECR(this->blinkTimer) == 0) { + this->blinkTimer = Rand_S16Offset(60, 60); + } + + this->eyeIndex = this->blinkTimer; + + if (this->eyeIndex >= 3) { + this->eyeIndex = 0; + } +} + +void EnGe3_Update(Actor* thisx, PlayState* play) { + EnGe3* this = THIS; + + EnGe3_UpdateColliderAndMove(&this->picto.actor, play); + this->actionFunc(this, play); + EnGe3_Blink(this, play); +} + +s32 EnGe3_ValidatePictograph(PlayState* play, Actor* thisx) { + s32 ret = Snap_ValidatePictograph(play, thisx, PICTO_VALID_PIRATE_GOOD, &thisx->focus.pos, &thisx->shape.rot, 10.0f, + 400.0f, -1); + + ret |= Snap_ValidatePictograph(play, thisx, PICTO_VALID_PIRATE_TOO_FAR, &thisx->focus.pos, &thisx->shape.rot, 10.0f, + 1200.0f, -1); + + return ret; +} + +s32 EnGe3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { + EnGe3* this = THIS; + + switch (limbIndex) { + case GERUDO_RED_LIMB_VEIL: + case GERUDO_RED_LIMB_RIGHT_SWORD: + case GERUDO_RED_LIMB_LEFT_SWORD: + *dList = NULL; + return false; + + case GERUDO_RED_LIMB_HEAD: + rot->x += this->headRot.y; + // fallthrough + default: + // This is required since EnGe3 shares a skeleton with EnKaizoku; it avoids stale colours being used in the + // displaylists. + OPEN_DISPS(play->state.gfxCtx); + + switch (limbIndex) { + case GERUDO_RED_LIMB_NECK: + break; + + case GERUDO_RED_LIMB_HEAD: + gDPPipeSync(POLY_OPA_DISP++); + gDPSetEnvColor(POLY_OPA_DISP++, 80, 60, 10, 255); + break; + + case GERUDO_RED_LIMB_RIGHT_SWORD: + case GERUDO_RED_LIMB_LEFT_SWORD: + gDPPipeSync(POLY_OPA_DISP++); + gDPSetEnvColor(POLY_OPA_DISP++, 140, 170, 230, 255); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); + break; + + default: + gDPPipeSync(POLY_OPA_DISP++); + gDPSetEnvColor(POLY_OPA_DISP++, 140, 0, 0, 255); + break; + } + + CLOSE_DISPS(play->state.gfxCtx); + + if (this->animIndex == GERUDO_AVEIL_ANIM_HAND_ON_HIP_WAIT) { + // Fidget + if ((limbIndex == GERUDO_RED_LIMB_RIGHT_FOREARM) || (limbIndex == GERUDO_RED_LIMB_LEFT_FOREARM) || + (limbIndex == GERUDO_RED_LIMB_TORSO)) { + s32 temp = limbIndex * 50; + + // required to match + rot->y = rot->y + (s32)(Math_SinS(play->state.frames * (temp + 0x814)) * 200.0f); + rot->z = rot->z + (s32)(Math_CosS(play->state.frames * (temp + 0x940)) * 200.0f); + } + } + break; + } + return false; +} + +void EnGe3_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + EnGe3* this = THIS; + Vec3f sFocusOffset = { 600.0f, 700.0f, 0.0f }; + + if (limbIndex == GERUDO_RED_LIMB_HEAD) { + Matrix_MultVec3f(&sFocusOffset, &this->picto.actor.focus.pos); + } +} + +void EnGe3_Draw(Actor* thisx, PlayState* play) { + static TexturePtr sEyeTextures[] = { + gGerudoRedEyeOpenTex, + gGerudoRedEyeHalfTex, + gGerudoRedEyeClosedTex, + }; + s32 pad; + EnGe3* this = THIS; + + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL37_Opa(play->state.gfxCtx); + gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->eyeIndex])); + func_800B8050(&this->picto.actor, play, 0); + SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, + EnGe3_OverrideLimbDraw, EnGe3_PostLimbDraw, &this->picto.actor); + + CLOSE_DISPS(play->state.gfxCtx); +} diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h index 909ed7599..f2611e408 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h @@ -2,14 +2,54 @@ #define Z_EN_GE3_H #include "global.h" +#include "z64snap.h" +#include "objects/object_geldb/object_geldb.h" struct EnGe3; typedef void (*EnGe3ActionFunc)(struct EnGe3*, PlayState*); +#define GERUDO_AVEIL_GET_PATH(thisx) (((thisx)->params & 0xFC00) >> 10) +#define GERUDO_AVEIL_GET_EXIT(thisx) (((thisx)->params & 0x1F0) >> 4) +#define GERUDO_AVEIL_GET_TYPE(thisx) ((thisx)->params & 1) + +#define GERUDO_AVEIL_PATH_INDEX_NONE 0x3F + +typedef enum GerudoAveilType { + /* 0 */ GERUDO_AVEIL_TYPE_0, // Unused, just walks forwards + /* 1 */ GERUDO_AVEIL_TYPE_AVEILS_CHAMBER +} GerudoAveilType; + +typedef enum GerudoAveilCueId { + /* -1 */ GERUDO_AVEIL_CUEID_NONE = -1, + /* 0 */ GERUDO_AVEIL_CUEID_0, // Unused + /* 1 */ GERUDO_AVEIL_CUEID_WAIT, + /* 2 */ GERUDO_AVEIL_CUEID_PAUSE, + /* 3 */ GERUDO_AVEIL_CUEID_INSTRUCT, + /* 4 */ GERUDO_AVEIL_CUEID_DEMAND, + /* 5 */ GERUDO_AVEIL_CUEID_DISMISS, + /* 6 */ GERUDO_AVEIL_CUEID_BEG, + /* 7 */ GERUDO_AVEIL_CUEID_BEEHIVE_RUN_AWAY, + /* 8 */ GERUDO_AVEIL_CUEID_BEEHIVE_VANISH +} GerudoAveilCueId; + typedef struct EnGe3 { - /* 0x000 */ Actor actor; - /* 0x144 */ char unk_144[0x1D8]; + /* 0x000 */ PictoActor picto; + /* 0x148 */ ColliderCylinder collider; + /* 0x194 */ SkelAnime skelAnime; + /* 0x1D8 */ Vec3s jointTable[GERUDO_RED_LIMB_MAX]; + /* 0x268 */ Vec3s morphTable[GERUDO_RED_LIMB_MAX]; + /* 0x2F8 */ s16 eyeIndex; + /* 0x2FA */ s16 blinkTimer; + /* 0x2FC */ Path* path; + /* 0x300 */ s32 curPointIndex; + /* 0x304 */ Vec3s headRot; + /* 0x30A */ Vec3s torsoRot; + /* 0x310 */ s16 stateFlags; // Set and not used, named based on OoT use + /* 0x312 */ s16 animIndex; + /* 0x314 */ s16 cueId; + /* 0x316 */ s16 actionTimer; + /* 0x318 */ s16 screamTimer; /* 0x31C */ EnGe3ActionFunc actionFunc; } EnGe3; // size = 0x320 diff --git a/src/overlays/actors/ovl_En_Geg/z_en_geg.c b/src/overlays/actors/ovl_En_Geg/z_en_geg.c index a01bfbd19..10c8b5037 100644 --- a/src/overlays/actors/ovl_En_Geg/z_en_geg.c +++ b/src/overlays/actors/ovl_En_Geg/z_en_geg.c @@ -7,7 +7,6 @@ #include "z_en_geg.h" #include "overlays/actors/ovl_En_Bom/z_en_bom.h" #include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" -#include "objects/object_oF1d_map/object_oF1d_map.h" #include "objects/object_taisou/object_taisou.h" #include "objects/object_hakugin_demo/object_hakugin_demo.h" #include "objects/gameplay_keep/gameplay_keep.h" @@ -126,68 +125,112 @@ static DamageTable sDamageTable = { /* Powder Keg */ DMG_ENTRY(1, 0x0), }; -static AnimationInfoS sAnimationInfo[] = { - { &gGoronLyingDownIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronLyingDownIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &gGoronUnrollAnim, 2.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &gGoronUnrollAnim, 2.0f, 0, -1, ANIMMODE_ONCE, -4 }, - { &gGoronUnrollAnim, -2.0f, 0, -1, ANIMMODE_ONCE, -4 }, - { &gGoronShiverAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronShiverAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &gGoronDropKegAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, - { &gGoronAthleticsSquatSideToSideAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronAthleticsDoubleArmSideBendAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronAthleticsShakeLimbsAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronAthleticsSingleArmSideBendAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronAthleticsHamstringStretchSittingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronAthleticsCheerAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronAthleticsShoutAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronAthleticsHamstringStretchStandingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronCoverEarsAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronSpringLookAroundAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &gGoronSpringLookAroundLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &gGoronShiveringSurprisedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &gGoronStandingIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, +typedef enum { + /* -1 */ ENGEG_ANIM_NONE = -1, + /* 0x00 */ ENGEG_ANIM_0, + /* 0x01 */ ENGEG_ANIM_1, + /* 0x02 */ ENGEG_ANIM_2, + /* 0x03 */ ENGEG_ANIM_3, + /* 0x04 */ ENGEG_ANIM_4, + /* 0x05 */ ENGEG_ANIM_5, + /* 0x06 */ ENGEG_ANIM_6, + /* 0x07 */ ENGEG_ANIM_7, + /* 0x08 */ ENGEG_ANIM_8, + /* 0x09 */ ENGEG_ANIM_9, + /* 0x0A */ ENGEG_ANIM_10, + /* 0x0B */ ENGEG_ANIM_11, + /* 0x0C */ ENGEG_ANIM_12, + /* 0x0D */ ENGEG_ANIM_13, + /* 0x0E */ ENGEG_ANIM_14, + /* 0x0F */ ENGEG_ANIM_15, + /* 0x10 */ ENGEG_ANIM_16, + /* 0x11 */ ENGEG_ANIM_17, + /* 0x12 */ ENGEG_ANIM_18, + /* 0x13 */ ENGEG_ANIM_19, + /* 0x14 */ ENGEG_ANIM_20, + /* 0x15 */ ENGEG_ANIM_MAX +} EnGegAnimation; + +static AnimationInfoS sAnimationInfo[ENGEG_ANIM_MAX] = { + { &gGoronLyingDownIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_0 + { &gGoronLyingDownIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENGEG_ANIM_1 + { &gGoronUnrollAnim, 2.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENGEG_ANIM_2 + { &gGoronUnrollAnim, 2.0f, 0, -1, ANIMMODE_ONCE, -4 }, // ENGEG_ANIM_3 + { &gGoronUnrollAnim, -2.0f, 0, -1, ANIMMODE_ONCE, -4 }, // ENGEG_ANIM_4 + { &gGoronShiverAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_5 + { &gGoronShiverAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENGEG_ANIM_6 + { &gGoronDropKegAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, // ENGEG_ANIM_7 + { &gGoronAthleticsSquatSideToSideAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_8 + { &gGoronAthleticsDoubleArmSideBendAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_9 + { &gGoronAthleticsShakeLimbsAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_10 + { &gGoronAthleticsSingleArmSideBendAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_11 + { &gGoronAthleticsHamstringStretchSittingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_12 + { &gGoronAthleticsCheerAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_13 + { &gGoronAthleticsShoutAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_14 + { &gGoronAthleticsHamstringStretchStandingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_15 + { &gGoronCoverEarsAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_16 + { &gGoronSpringLookAroundAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENGEG_ANIM_17 + { &gGoronSpringLookAroundLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENGEG_ANIM_18 + { &gGoronShiveringSurprisedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENGEG_ANIM_19 + { &gGoronStandingIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGEG_ANIM_20 }; u16 func_80BB16D0(EnGeg* this) { switch (this->unk_496) { case 0xD5E: return 0xD5F; + case 0xD5F: return 0xD60; + case 0xD60: return 0xD61; + case 0xD62: return 0xD63; + case 0xD64: return 0xD65; + case 0xD66: return 0xD67; + case 0xD67: return 0xD68; + case 0xD68: return 0xD69; + case 0xD6A: return 0xD6B; + case 0xD6B: return 0xD6C; + case 0xD6C: return 0xD6D; + case 0xD6E: return 0xD6F; + case 0xD70: return 0xD71; + case 0xD71: return 0xD72; + case 0xD73: return 0xD74; + case 0xD74: return 0xD75; + case 0xD89: return 0xD8A; + + default: + return 0; } - return 0; } void func_80BB178C(EnGeg* this, PlayState* play) { @@ -372,14 +415,14 @@ s32 func_80BB1D64(EnGeg* this, PlayState* play) { return true; } -void func_80BB1FCC(EnGeg* this, PlayState* play) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->unk_248].segment); +void EnGeg_UpdateSkelAnime(EnGeg* this, PlayState* play) { + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectSlot].segment); SkelAnime_Update(&this->skelAnime); } -void func_80BB2020(EnGeg* this, PlayState* play) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->unk_248].segment); - SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->unk_4AC); +void EnGeg_ChangeAnim(EnGeg* this, PlayState* play) { + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectSlot].segment); + SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animIndex); } s32 func_80BB2088(EnGeg* this, PlayState* play) { @@ -393,7 +436,7 @@ s32 func_80BB2088(EnGeg* this, PlayState* play) { } if (Actor_IsFacingAndNearPlayer(&this->actor, 300.0f, 0x7FF8) && - ((this->unk_4AC == 5) || ((this->unk_4AC == 13) && (this->unk_496 == 0xD69)))) { + ((this->animIndex == ENGEG_ANIM_5) || ((this->animIndex == ENGEG_ANIM_13) && (this->unk_496 == 0xD69)))) { this->unk_230 |= 2; func_80BB1D64(this, play); } else { @@ -411,9 +454,9 @@ s32 func_80BB2088(EnGeg* this, PlayState* play) { } void func_80BB217C(EnGeg* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->unk_248)) { - this->unk_4AC = 5; - func_80BB2020(this, play); + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->animIndex = ENGEG_ANIM_5; + EnGeg_ChangeAnim(this, play); Actor_SetScale(&this->actor, 0.01f); this->unk_230 = 0; this->actor.shape.shadowScale = 20.0f; @@ -507,10 +550,10 @@ void func_80BB2520(EnGeg* this, PlayState* play) { break; case 0xD66: - this->unk_248 = Object_GetIndex(&play->objectCtx, OBJECT_OF1D_MAP); - if (this->unk_248 >= 0) { - this->unk_4AC = 19; - func_80BB2020(this, play); + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OF1D_MAP); + if (this->objectSlot > OBJECT_SLOT_NONE) { + this->animIndex = ENGEG_ANIM_19; + EnGeg_ChangeAnim(this, play); } this->unk_230 |= 0x20; this->actionFunc = func_80BB2944; @@ -525,13 +568,16 @@ void func_80BB2520(EnGeg* this, PlayState* play) { case 0xD72: case 0xD75: case 0xD8B: - this->unk_248 = Object_GetIndex(&play->objectCtx, OBJECT_OF1D_MAP); - if (this->unk_248 >= 0) { - this->unk_4AC = 4; - func_80BB2020(this, play); + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OF1D_MAP); + if (this->objectSlot > OBJECT_SLOT_NONE) { + this->animIndex = ENGEG_ANIM_4; + EnGeg_ChangeAnim(this, play); } this->actionFunc = func_80BB2E00; break; + + default: + break; } } else { if (CutsceneManager_GetCurrentCsId() == CS_ID_GLOBAL_TALK) { @@ -552,11 +598,14 @@ void func_80BB26EC(EnGeg* this, PlayState* play) { case 0xD61: CutsceneManager_Stop(this->csId); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_230 &= ~0x10; this->actionFunc = func_80BB221C; return; + + default: + break; } this->unk_496 = func_80BB16D0(this); @@ -568,14 +617,14 @@ void func_80BB27D4(EnGeg* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { switch (this->unk_496) { case 0xD63: - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = func_80BB221C; break; case 0xD69: this->nextCsId = this->csIdList[6]; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = func_80BB2520; break; @@ -583,7 +632,7 @@ void func_80BB27D4(EnGeg* this, PlayState* play) { case 0xD6D: case 0xD6F: case 0xD8A: - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = func_80BB31B8; break; @@ -591,7 +640,7 @@ void func_80BB27D4(EnGeg* this, PlayState* play) { case 0xD72: case 0xD75: case 0xD8B: - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_230 &= ~0x10; this->nextCsId = this->csIdList[7]; @@ -609,16 +658,16 @@ void func_80BB27D4(EnGeg* this, PlayState* play) { void func_80BB2944(EnGeg* this, PlayState* play) { u8 talkState = Message_GetState(&play->msgCtx); s16 curFrame = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_4AC].animation); + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); - if (this->unk_4AC == 19) { - if (curFrame == lastFrame) { - this->unk_4AC = 6; - func_80BB2020(this, play); + if (this->animIndex == ENGEG_ANIM_19) { + if (curFrame == endFrame) { + this->animIndex = ENGEG_ANIM_6; + EnGeg_ChangeAnim(this, play); } } else if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { if (this->unk_496 == 0xD67) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->nextCsId = this->csIdList[4]; this->actionFunc = func_80BB2520; @@ -635,7 +684,7 @@ void func_80BB2A54(EnGeg* this, PlayState* play) { CutsceneManager_Stop(this->csId); this->unk_230 &= ~0x10; this->unk_244 = 65; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = func_80BB347C; } else { @@ -664,10 +713,10 @@ void func_80BB2B1C(EnGeg* this, PlayState* play) { CutsceneManager_StartWithPlayerCsAndSetFlag(this->csId, &this->actor); this->unk_496 = 0xD68; Message_ContinueTextbox(play, this->unk_496); - this->unk_248 = Object_GetIndex(&play->objectCtx, OBJECT_TAISOU); - if (this->unk_248 >= 0) { - this->unk_4AC = 13; - func_80BB2020(this, play); + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_TAISOU); + if (this->objectSlot > OBJECT_SLOT_NONE) { + this->animIndex = ENGEG_ANIM_13; + EnGeg_ChangeAnim(this, play); } this->actionFunc = func_80BB27D4; } else { @@ -704,21 +753,21 @@ void func_80BB2B1C(EnGeg* this, PlayState* play) { } void func_80BB2E00(EnGeg* this, PlayState* play) { - s16 sp2E = this->skelAnime.curFrame; - s16 sp2C = Animation_GetLastFrame(sAnimationInfo[this->unk_4AC].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); - if (this->unk_4AC == 2) { + if (this->animIndex == ENGEG_ANIM_2) { Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 5, 0x1000, 0x100); this->actor.world.rot.y = this->actor.shape.rot.y; - if (sp2E == sp2C) { + if (curFrame == endFrame) { CutsceneManager_Stop(this->csId); - this->unk_4AC = 20; - func_80BB2020(this, play); + this->animIndex = ENGEG_ANIM_20; + EnGeg_ChangeAnim(this, play); this->actionFunc = func_80BB30B4; } else if (Animation_OnFrame(&this->skelAnime, 24.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EN_GOLON_STAND_IMT); } - } else if (this->unk_4AC == 4) { + } else if (this->animIndex == ENGEG_ANIM_4) { if (Animation_OnFrame(&this->skelAnime, 0.0f)) { this->unk_230 |= 1; this->actor.shape.yOffset = 14.0f; @@ -740,11 +789,11 @@ void func_80BB2F7C(EnGeg* this, PlayState* play) { if ((this->actor.xzDistToPlayer < 150.0f) && (fabsf(this->actor.playerHeightRel) < 10.0f) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { - this->unk_4AC = 2; + this->animIndex = ENGEG_ANIM_2; this->actor.speed = 0.0f; this->unk_230 &= ~1; this->actor.shape.yOffset = 0.0f; - func_80BB2020(this, play); + EnGeg_ChangeAnim(this, play); this->actionFunc = func_80BB2E00; } else { this->actor.speed = 5.0f; @@ -877,8 +926,8 @@ void EnGeg_Init(Actor* thisx, PlayState* play) { CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); if (this->actor.update != NULL) { - this->unk_248 = Object_GetIndex(&play->objectCtx, OBJECT_OF1D_MAP); - if (this->unk_248 < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OF1D_MAP); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); } } @@ -902,7 +951,7 @@ void EnGeg_Update(Actor* thisx, PlayState* play) { EnGeg* this = THIS; this->actionFunc(this, play); - func_80BB1FCC(this, play); + EnGeg_UpdateSkelAnime(this, play); func_80BB2088(this, play); func_80BB1C8C(this); SubS_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENGEG_FIDGET_TABLE_LEN); diff --git a/src/overlays/actors/ovl_En_Geg/z_en_geg.h b/src/overlays/actors/ovl_En_Geg/z_en_geg.h index 522312fc2..5d2990a09 100644 --- a/src/overlays/actors/ovl_En_Geg/z_en_geg.h +++ b/src/overlays/actors/ovl_En_Geg/z_en_geg.h @@ -2,6 +2,7 @@ #define Z_EN_GEG_H #include "global.h" +#include "objects/object_oF1d_map/object_oF1d_map.h" struct EnGeg; @@ -22,9 +23,9 @@ typedef struct EnGeg { /* 0x240 */ s16 unk_240; /* 0x242 */ s16 unk_242; /* 0x244 */ s16 unk_244; - /* 0x248 */ s32 unk_248; - /* 0x24C */ Vec3s jointTable[18]; - /* 0x2B8 */ Vec3s morphTable[18]; + /* 0x248 */ s32 objectSlot; + /* 0x24C */ Vec3s jointTable[GORON_LIMB_MAX]; + /* 0x2B8 */ Vec3s morphTable[GORON_LIMB_MAX]; /* 0x324 */ UNK_TYPE1 unk324[0x144]; /* 0x468 */ s16 unk_468; /* 0x46A */ s16 unk_46A; @@ -38,7 +39,7 @@ typedef struct EnGeg { /* 0x498 */ s16 csId; /* 0x49A */ s16 nextCsId; /* 0x49C */ s16 csIdList[8]; - /* 0x4AC */ s32 unk_4AC; + /* 0x4AC */ s32 animIndex; /* 0x4B0 */ s16 unk_4B0; /* 0x4B4 */ Vec3f unk_4B4; /* 0x4C0 */ Vec3f unk_4C0[2]; diff --git a/src/overlays/actors/ovl_En_Gg/z_en_gg.c b/src/overlays/actors/ovl_En_Gg/z_en_gg.c index ab1f8b539..5a0f0f3f2 100644 --- a/src/overlays/actors/ovl_En_Gg/z_en_gg.c +++ b/src/overlays/actors/ovl_En_Gg/z_en_gg.c @@ -6,7 +6,6 @@ #include "z_en_gg.h" #include "objects/gameplay_keep/gameplay_keep.h" -#include "objects/object_gg/object_gg.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_REACT_TO_LENS) @@ -95,15 +94,44 @@ static DamageTable sDamageTable = { /* Powder Keg */ DMG_ENTRY(0, 0x0), }; -static AnimationInfo sAnimationInfo[] = { - { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, 0, -10.0f }, { &object_gg_Anim_00D528, 1.0f, 0.0f, 0.0f, 2, -10.0f }, - { &object_gg_Anim_00D174, 1.0f, 0.0f, 0.0f, 2, -10.0f }, { &object_gg_Anim_00ECC0, 1.0f, 0.0f, 0.0f, 2, -10.0f }, - { &object_gg_Anim_00BAF0, 1.0f, 0.0f, 0.0f, 0, -10.0f }, { &object_gg_Anim_00AF40, 1.0f, 0.0f, 0.0f, 0, -10.0f }, - { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, 0, -10.0f }, { &object_gg_Anim_00AF40, 1.0f, 0.0f, 0.0f, 0, -10.0f }, - { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, 0, -10.0f }, { &object_gg_Anim_0100C8, 1.0f, 0.0f, 0.0f, 0, 0.0f }, - { &object_gg_Anim_00CDA0, 1.0f, 0.0f, 0.0f, 0, 0.0f }, { &object_gg_Anim_00B560, 1.0f, 0.0f, 0.0f, 0, 0.0f }, - { &object_gg_Anim_00A4B4, 1.0f, 0.0f, 0.0f, 2, 0.0f }, { &object_gg_Anim_00E86C, 1.0f, 0.0f, 0.0f, 2, 0.0f }, - { &object_gg_Anim_00D99C, 1.0f, 0.0f, 0.0f, 2, 0.0f }, { &object_gg_Anim_00E2A4, 1.0f, 0.0f, 0.0f, 0, 0.0f }, +typedef enum { + /* -1 */ ENGG_ANIM_NONE = -1, + /* 0x00 */ ENGG_ANIM_0, + /* 0x01 */ ENGG_ANIM_1, + /* 0x02 */ ENGG_ANIM_2, + /* 0x03 */ ENGG_ANIM_3, + /* 0x04 */ ENGG_ANIM_4, + /* 0x05 */ ENGG_ANIM_5, + /* 0x06 */ ENGG_ANIM_6, + /* 0x07 */ ENGG_ANIM_7, + /* 0x08 */ ENGG_ANIM_8, + /* 0x09 */ ENGG_ANIM_9, + /* 0x0A */ ENGG_ANIM_10, + /* 0x0B */ ENGG_ANIM_11, + /* 0x0C */ ENGG_ANIM_12, + /* 0x0D */ ENGG_ANIM_13, + /* 0x0E */ ENGG_ANIM_14, + /* 0x0F */ ENGG_ANIM_15, + /* 0x10 */ ENGG_ANIM_MAX +} EnGgAnimation; + +static AnimationInfo sAnimationInfo[ENGG_ANIM_MAX] = { + { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG_ANIM_0 + { &object_gg_Anim_00D528, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -10.0f }, // ENGG_ANIM_1 + { &object_gg_Anim_00D174, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -10.0f }, // ENGG_ANIM_2 + { &object_gg_Anim_00ECC0, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -10.0f }, // ENGG_ANIM_3 + { &object_gg_Anim_00BAF0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG_ANIM_4 + { &object_gg_Anim_00AF40, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG_ANIM_5 + { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG_ANIM_6 + { &object_gg_Anim_00AF40, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG_ANIM_7 + { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG_ANIM_8 + { &object_gg_Anim_0100C8, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGG_ANIM_9 + { &object_gg_Anim_00CDA0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGG_ANIM_10 + { &object_gg_Anim_00B560, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGG_ANIM_11 + { &object_gg_Anim_00A4B4, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGG_ANIM_12 + { &object_gg_Anim_00E86C, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGG_ANIM_13 + { &object_gg_Anim_00D99C, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGG_ANIM_14 + { &object_gg_Anim_00E2A4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGG_ANIM_15 }; void func_80B34F70(EnGg* this) { @@ -149,7 +177,7 @@ void func_80B35108(EnGg* this, PlayState* play) { } void func_80B351A4(EnGg* this) { - if ((this->unk_2E6 == 2) || (this->unk_2E6 == 3)) { + if ((this->animIndex == ENGG_ANIM_2) || (this->animIndex == ENGG_ANIM_3)) { this->unk_2E2 = 3; } else { s16 temp = this->unk_2E4 - 1; @@ -170,57 +198,57 @@ void func_80B351A4(EnGg* this) { void func_80B35250(EnGg* this) { this->unk_2E4 = 20; this->unk_2E2 = 0; - this->unk_2E6 = 0; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + this->animIndex = ENGG_ANIM_0; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_0); this->actionFunc = func_80B35450; } void func_80B352A4(EnGg* this, PlayState* play) { - s16 sp26 = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_2E6].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); - if (sp26 == lastFrame) { + if (curFrame == endFrame) { switch (this->actor.textId) { case 0xCE5: - this->unk_2E6 = 1; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + this->animIndex = ENGG_ANIM_1; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_1); break; case 0xCE6: case 0xCEC: - this->unk_2E6 = 0; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + this->animIndex = ENGG_ANIM_0; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_0); break; case 0xCE8: - this->unk_2E6 = 2; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + this->animIndex = ENGG_ANIM_2; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_2); break; case 0xCE9: - this->unk_2E6 = 3; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + this->animIndex = ENGG_ANIM_3; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_3); break; case 0xCED: case 0xCEE: - this->unk_2E6 = 4; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 4); + this->animIndex = ENGG_ANIM_4; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_4); break; default: - this->unk_2E6 = 0; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + this->animIndex = ENGG_ANIM_0; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_0); break; } SET_WEEKEVENTREG(WEEKEVENTREG_19_80); this->actionFunc = func_80B3556C; - } else if ((this->unk_2E6 == 0) && ((this->actor.textId == 0xCED) || (this->actor.textId == 0xCEE))) { - if (sp26 < (lastFrame - 1)) { + } else if ((this->animIndex == ENGG_ANIM_0) && ((this->actor.textId == 0xCED) || (this->actor.textId == 0xCEE))) { + if (curFrame < (endFrame - 1)) { this->skelAnime.playSpeed = 2.0f; } else { - this->unk_2E6 = 4; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 4); + this->animIndex = ENGG_ANIM_4; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_4); } } } @@ -249,8 +277,8 @@ void func_80B35450(EnGg* this, PlayState* play) { void func_80B3556C(EnGg* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - if (this->unk_2E6 == 4) { - play->msgCtx.msgMode = 0x43; + if (this->animIndex == ENGG_ANIM_4) { + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_308 = 0; this->actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; @@ -275,47 +303,43 @@ void func_80B35634(EnGg* this, PlayState* play) { switch (play->csCtx.actorCues[cueChannel]->id) { case 1: - this->unk_2DA = 0; - this->unk_2E6 = 0; + this->csAnimIndex = ENGG_ANIM_0; + this->animIndex = ENGG_ANIM_0; break; case 2: - this->unk_2DA = 9; - this->unk_2E6 = 9; + this->csAnimIndex = ENGG_ANIM_9; + this->animIndex = ENGG_ANIM_9; break; case 3: - this->unk_2DA = 10; - this->unk_2E6 = 10; + this->csAnimIndex = ENGG_ANIM_10; + this->animIndex = ENGG_ANIM_10; break; case 4: - do { - this->unk_344.unk_30 = this->unk_2DA = 11; - } while (0); - this->unk_2E6 = 11; + this->unk_344.animIndex = this->csAnimIndex = ENGG_ANIM_11; + this->animIndex = ENGG_ANIM_11; func_80B364D4(&this->unk_344, play); break; case 5: - do { - this->unk_344.unk_30 = this->unk_2DA = 12; - } while (0); - this->unk_2E6 = 12; + this->unk_344.animIndex = this->csAnimIndex = ENGG_ANIM_12; + //! FAKE: + if (1) {} + this->animIndex = ENGG_ANIM_12; break; case 6: - do { - this->unk_344.unk_30 = this->unk_2DA = 13; - } while (0); - this->unk_2E6 = 13; + this->unk_344.animIndex = this->csAnimIndex = ENGG_ANIM_13; + //! FAKE: + if (1) {} + this->animIndex = ENGG_ANIM_13; break; case 7: - do { - this->unk_344.unk_30 = this->unk_2DA = 14; - } while (0); - this->unk_2E6 = 14; + this->unk_344.animIndex = this->csAnimIndex = ENGG_ANIM_14; + this->animIndex = ENGG_ANIM_14; func_80B364D4(&this->unk_344, play); break; @@ -324,13 +348,13 @@ void func_80B35634(EnGg* this, PlayState* play) { return; default: - this->unk_2DA = 0; + this->csAnimIndex = ENGG_ANIM_0; break; } - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, this->unk_2DA); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, this->csAnimIndex); } - if (this->unk_2DA == 14) { + if (this->csAnimIndex == ENGG_ANIM_14) { func_80B358D8(this, play); } @@ -345,16 +369,22 @@ u16 func_80B357F0(EnGg* this) { switch (this->actor.textId) { case 0xCE5: return 0xCE6; + case 0xCE6: return 0xCE8; + case 0xCE8: return 0xCE9; + case 0xCE9: return 0xCEC; + case 0xCEC: return 0xCED; + + default: + return 0; } - return 0; } void func_80B3584C(EnGg* this) { @@ -366,12 +396,12 @@ void func_80B3584C(EnGg* this) { } void func_80B358D8(EnGg* this, PlayState* play) { - s16 sp1E = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_2DA].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->csAnimIndex].animation); - if ((this->unk_2E6 == 14) && (sp1E == lastFrame)) { - this->unk_2E6 = 15; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 15); + if ((this->animIndex == ENGG_ANIM_14) && (curFrame == endFrame)) { + this->animIndex = ENGG_ANIM_15; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG_ANIM_15); } } @@ -379,8 +409,8 @@ void func_80B35968(EnGg* this, PlayState* play) { if (this->unk_344.unk_34 != NULL) { this->unk_344.unk_34(&this->unk_344, play); } else { - if ((this->unk_2DA == 11) || (this->unk_2DA == 14)) { - this->unk_344.unk_30 = this->unk_2DA; + if ((this->csAnimIndex == ENGG_ANIM_11) || (this->csAnimIndex == ENGG_ANIM_14)) { + this->unk_344.animIndex = this->csAnimIndex; } func_80B363E8(&this->unk_344, play, &this->unk_320, &this->unk_32C, &this->unk_338); } @@ -399,7 +429,7 @@ void func_80B359DC(EnGg* this, PlayState* play) { this->unk_306 = 0; } - if ((player->transformation == PLAYER_FORM_HUMAN) && (play->msgCtx.ocarinaMode == 3) && + if ((player->transformation == PLAYER_FORM_HUMAN) && (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING)) { if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_19_80)) { SET_WEEKEVENTREG(WEEKEVENTREG_19_80); @@ -433,7 +463,7 @@ void func_80B35B24(EnGgStruct* ptr, PlayState* play) { } void func_80B35B44(EnGgStruct* ptr, PlayState* play) { - if (ptr->unk_30 == 0xE) { + if (ptr->animIndex == ENGG_ANIM_14) { ptr->unk_40++; if (ptr->unk_40 > 0x46) { ptr->unk_48 = 1; @@ -455,13 +485,13 @@ void func_80B35B44(EnGgStruct* ptr, PlayState* play) { ptr->unk_44 = 0x37; } } - } else if ((ptr->unk_30 == 11) || (ptr->unk_30 == 12)) { + } else if ((ptr->animIndex == ENGG_ANIM_11) || (ptr->animIndex == ENGG_ANIM_12)) { ptr->unk_40++; if (ptr->unk_40 > 0x46) { ptr->unk_48 = 1; ptr->unk_40 = 0; } - } else if (ptr->unk_30 == 0xD) { + } else if (ptr->animIndex == ENGG_ANIM_13) { ptr->unk_48 = 0; ptr->unk_40++; if (ptr->unk_40 > 0x46) { @@ -496,7 +526,7 @@ void func_80B35C84(EnGgStruct* ptr, PlayState* play) { sp74 = ptr->unk_40 % temp; ptr->unk_40 = sp74; phi_s7 = 0x46; - } else if (ptr->unk_30 == 0xD) { + } else if (ptr->animIndex == ENGG_ANIM_13) { sp74 = ptr->unk_40; phi_s7 = 0x46; } else { @@ -519,6 +549,7 @@ void func_80B35C84(EnGgStruct* ptr, PlayState* play) { temp_f26 = ptr->unk_00.z + (ptr->unk_18.z * temp_f20) + (0.5f * ptr->unk_24.z * temp_f20 * temp_f20); temp_f20 = Rand_ZeroOne() * 0.003f; + //! FAKE: if (1) {} Matrix_Translate(temp_f22, temp_f24, temp_f26, MTXMODE_NEW); @@ -630,9 +661,9 @@ void func_80B363E8(EnGgStruct* ptr, PlayState* play, Vec3f* arg1, Vec3f* arg2, V ptr->unk_00.x += -4.0f; ptr->unk_0C.x += 4.0f; - if ((ptr->unk_30 == 11) || (ptr->unk_30 == 12) || (ptr->unk_30 == 13)) { + if ((ptr->animIndex == ENGG_ANIM_11) || (ptr->animIndex == ENGG_ANIM_12) || (ptr->animIndex == ENGG_ANIM_13)) { ptr->unk_38 = func_80B35C84; - } else if (ptr->unk_30 == 14) { + } else if (ptr->animIndex == ENGG_ANIM_14) { ptr->unk_38 = func_80B3610C; } } @@ -655,7 +686,7 @@ void EnGg_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); this->actor.bgCheckFlags |= BGCHECKFLAG_PLAYER_400; SkelAnime_InitFlex(play, &this->skelAnime, &object_gg_Skel_00F6C0, &object_gg_Anim_00F578, this->jointTable, - this->morphTable, 20); + this->morphTable, OBJECT_GG_LIMB_MAX); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -700,11 +731,13 @@ void EnGg_Update(Actor* thisx, PlayState* play) { } if ((play->csCtx.state == CS_STATE_IDLE) && - ((this->unk_2DA != 14) && (this->unk_2DA != 11) && (this->unk_2DA != 12) && (this->unk_2DA != 13))) { + ((this->csAnimIndex != ENGG_ANIM_14) && (this->csAnimIndex != ENGG_ANIM_11) && + (this->csAnimIndex != ENGG_ANIM_12) && (this->csAnimIndex != ENGG_ANIM_13))) { func_80B364D4(&this->unk_344, play); } - if (((this->unk_2DA == 14) || (this->unk_2DA == 11) || (this->unk_2DA == 12) || (this->unk_2DA == 13)) && + if (((this->csAnimIndex == ENGG_ANIM_14) || (this->csAnimIndex == ENGG_ANIM_11) || + (this->csAnimIndex == ENGG_ANIM_12) || (this->csAnimIndex == ENGG_ANIM_13)) && (this->unk_309 == 1)) { func_80B35968(this, play); } @@ -738,7 +771,7 @@ s32 EnGg_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po Gfx** gfx) { EnGg* this = THIS; - if (limbIndex == 2) { + if (limbIndex == OBJECT_GG_LIMB_02) { Matrix_RotateZS(this->unk_2E8, MTXMODE_APPLY); } return false; @@ -750,12 +783,13 @@ void EnGg_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Vec3f sp30 = { 0.0f, 0.0f, 0.0f }; Vec3f sp24 = { 0.0f, 0.0f, 0.0f }; - if (this->unk_2DA == 14) { + if (this->csAnimIndex == ENGG_ANIM_14) { sp30.y = 3.0f; sp30.z = -1.0f; sp24.y = -0.07f; this->unk_309 = 1; - } else if ((this->unk_2DA == 11) || (this->unk_2DA == 12) || (this->unk_2DA == 13)) { + } else if ((this->csAnimIndex == ENGG_ANIM_11) || (this->csAnimIndex == ENGG_ANIM_12) || + (this->csAnimIndex == ENGG_ANIM_13)) { sp30.x = 3.0f; sp24.x = 0.5f; this->unk_309 = 1; @@ -763,7 +797,7 @@ void EnGg_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, this->unk_309 = 0; } - if (limbIndex == 4) { + if (limbIndex == OBJECT_GG_LIMB_04) { Matrix_MultVec3f(&D_80B36DF0, &this->unk_320); Matrix_Push(); Matrix_RotateYS(this->actor.shape.rot.y, MTXMODE_NEW); diff --git a/src/overlays/actors/ovl_En_Gg/z_en_gg.h b/src/overlays/actors/ovl_En_Gg/z_en_gg.h index 802024897..436d5a4ab 100644 --- a/src/overlays/actors/ovl_En_Gg/z_en_gg.h +++ b/src/overlays/actors/ovl_En_Gg/z_en_gg.h @@ -2,6 +2,7 @@ #define Z_EN_GG_H #include "global.h" +#include "objects/object_gg/object_gg.h" struct EnGg; struct EnGgStruct; @@ -14,7 +15,7 @@ typedef struct EnGgStruct { /* 0x0C */ Vec3f unk_0C; /* 0x18 */ Vec3f unk_18; /* 0x24 */ Vec3f unk_24; - /* 0x30 */ u8 unk_30; + /* 0x30 */ u8 animIndex; /* 0x34 */ EnGgUnkFunc unk_34; /* 0x38 */ EnGgUnkFunc unk_38; /* 0x3C */ s32 unk_3C; @@ -30,16 +31,16 @@ typedef struct EnGg { /* 0x1D4 */ EnGgActionFunc actionFunc; /* 0x1D8 */ Vec3s unk_1D8; /* 0x1DE */ Vec3s unk_1DE; - /* 0x1E4 */ Vec3s jointTable[20]; - /* 0x25C */ Vec3s morphTable[20]; + /* 0x1E4 */ Vec3s jointTable[OBJECT_GG_LIMB_MAX]; + /* 0x25C */ Vec3s morphTable[OBJECT_GG_LIMB_MAX]; /* 0x2D4 */ UNK_TYPE1 unk_2D4[0x6]; - /* 0x2DA */ u8 unk_2DA; + /* 0x2DA */ u8 csAnimIndex; /* 0x2DB */ u8 cueId; /* 0x2DC */ s16 csId; /* 0x2DE */ UNK_TYPE1 unk2DE[4]; /* 0x2E2 */ s16 unk_2E2; /* 0x2E4 */ s16 unk_2E4; - /* 0x2E6 */ s16 unk_2E6; + /* 0x2E6 */ s16 animIndex; /* 0x2E8 */ s16 unk_2E8; /* 0x2EA */ UNK_TYPE1 unk2EA[0x1A]; /* 0x304 */ s16 unk_304; diff --git a/src/overlays/actors/ovl_En_Gg2/z_en_gg2.c b/src/overlays/actors/ovl_En_Gg2/z_en_gg2.c index abb80780d..3b6d62775 100644 --- a/src/overlays/actors/ovl_En_Gg2/z_en_gg2.c +++ b/src/overlays/actors/ovl_En_Gg2/z_en_gg2.c @@ -5,7 +5,6 @@ */ #include "z_en_gg2.h" -#include "objects/object_gg/object_gg.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_REACT_TO_LENS) @@ -39,15 +38,44 @@ ActorInit En_Gg2_InitVars = { (ActorFunc)EnGg2_Draw, }; -AnimationInfo D_80B3BF00[] = { - { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, 0, -10.0f }, { &object_gg_Anim_00D528, 1.0f, 0.0f, 0.0f, 2, -10.0f }, - { &object_gg_Anim_00D174, 1.0f, 0.0f, 0.0f, 2, -10.0f }, { &object_gg_Anim_00ECC0, 1.0f, 0.0f, 0.0f, 2, -10.0f }, - { &object_gg_Anim_00BAF0, 1.0f, 0.0f, 0.0f, 0, -10.0f }, { &object_gg_Anim_00AF40, 1.0f, 0.0f, 0.0f, 0, -10.0f }, - { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, 0, -10.0f }, { &object_gg_Anim_00AF40, 1.0f, 0.0f, 0.0f, 0, -10.0f }, - { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, 0, -10.0f }, { &object_gg_Anim_0100C8, 1.0f, 0.0f, 0.0f, 0, 0.0f }, - { &object_gg_Anim_00CDA0, 1.0f, 0.0f, 0.0f, 0, 0.0f }, { &object_gg_Anim_00B560, 1.0f, 0.0f, 0.0f, 0, 0.0f }, - { &object_gg_Anim_00A4B4, 1.0f, 0.0f, 0.0f, 2, 0.0f }, { &object_gg_Anim_00E86C, 1.0f, 0.0f, 0.0f, 2, 0.0f }, - { &object_gg_Anim_00D99C, 1.0f, 0.0f, 0.0f, 2, 0.0f }, { &object_gg_Anim_00E2A4, 1.0f, 0.0f, 0.0f, 0, 0.0f }, +typedef enum { + /* -1 */ ENGG2_ANIM_NONE = -1, + /* 0x00 */ ENGG2_ANIM_0, + /* 0x01 */ ENGG2_ANIM_1, + /* 0x02 */ ENGG2_ANIM_2, + /* 0x03 */ ENGG2_ANIM_3, + /* 0x04 */ ENGG2_ANIM_4, + /* 0x05 */ ENGG2_ANIM_5, + /* 0x06 */ ENGG2_ANIM_6, + /* 0x07 */ ENGG2_ANIM_7, + /* 0x08 */ ENGG2_ANIM_8, + /* 0x09 */ ENGG2_ANIM_9, + /* 0x0A */ ENGG2_ANIM_10, + /* 0x0B */ ENGG2_ANIM_11, + /* 0x0C */ ENGG2_ANIM_12, + /* 0x0D */ ENGG2_ANIM_13, + /* 0x0E */ ENGG2_ANIM_14, + /* 0x0F */ ENGG2_ANIM_15, + /* 0x10 */ ENGG2_ANIM_MAX +} EnGg2Animation; + +static AnimationInfo sAnimationInfo[ENGG2_ANIM_MAX] = { + { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG2_ANIM_0 + { &object_gg_Anim_00D528, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -10.0f }, // ENGG2_ANIM_1 + { &object_gg_Anim_00D174, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -10.0f }, // ENGG2_ANIM_2 + { &object_gg_Anim_00ECC0, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -10.0f }, // ENGG2_ANIM_3 + { &object_gg_Anim_00BAF0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG2_ANIM_4 + { &object_gg_Anim_00AF40, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG2_ANIM_5 + { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG2_ANIM_6 + { &object_gg_Anim_00AF40, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG2_ANIM_7 + { &object_gg_Anim_00F578, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -10.0f }, // ENGG2_ANIM_8 + { &object_gg_Anim_0100C8, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGG2_ANIM_9 + { &object_gg_Anim_00CDA0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGG2_ANIM_10 + { &object_gg_Anim_00B560, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGG2_ANIM_11 + { &object_gg_Anim_00A4B4, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGG2_ANIM_12 + { &object_gg_Anim_00E86C, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGG2_ANIM_13 + { &object_gg_Anim_00D99C, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGG2_ANIM_14 + { &object_gg_Anim_00E2A4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGG2_ANIM_15 }; Color_RGBA8 D_80B3C080 = { 255, 255, 255, 255 }; @@ -116,38 +144,38 @@ void func_80B3ADD8(EnGg2* this) { void func_80B3AE60(EnGg2* this, PlayState* play) { s16 curFrame = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(D_80B3BF00[this->unk_2EE].animation); + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); - if (curFrame == lastFrame) { - switch (this->unk_2EE) { - case 0: - this->unk_2EE = 1; - Actor_ChangeAnimationByInfo(&this->skelAnime, D_80B3BF00, 1); + if (curFrame == endFrame) { + switch (this->animIndex) { + case ENGG2_ANIM_0: + this->animIndex = ENGG2_ANIM_1; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG2_ANIM_1); this->actionFunc = func_80B3B0A0; break; - case 1: - case 8: - this->unk_2EE = 5; + case ENGG2_ANIM_1: + case ENGG2_ANIM_8: + this->animIndex = ENGG2_ANIM_5; this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; - Actor_ChangeAnimationByInfo(&this->skelAnime, D_80B3BF00, 5); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG2_ANIM_5); this->actionFunc = func_80B3B120; break; - case 5: - this->unk_2EE = 6; - Actor_ChangeAnimationByInfo(&this->skelAnime, D_80B3BF00, 0); + case ENGG2_ANIM_5: + this->animIndex = ENGG2_ANIM_6; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG2_ANIM_0); this->actionFunc = func_80B3B21C; break; - case 6: - this->unk_2EE = 7; - Actor_ChangeAnimationByInfo(&this->skelAnime, D_80B3BF00, 5); + case ENGG2_ANIM_6: + this->animIndex = ENGG2_ANIM_7; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG2_ANIM_5); this->actionFunc = func_80B3B294; break; default: - Actor_ChangeAnimationByInfo(&this->skelAnime, D_80B3BF00, 0); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG2_ANIM_0); this->actionFunc = func_80B3AFB0; break; } @@ -173,7 +201,7 @@ void func_80B3B05C(EnGg2* this, PlayState* play) { void func_80B3B0A0(EnGg2* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_2F0 = 0; this->actionFunc = func_80B3B5D4; @@ -338,7 +366,7 @@ f32 func_80B3B7E4(Path* path, s32 arg1, Vec3f* arg2, Vec3s* arg3) { void func_80B3B8A4(EnGg2* this) { f32 sp1C; - if ((this->unk_2EE != 5) && (this->unk_2EE != 7)) { + if ((this->animIndex != ENGG2_ANIM_5) && (this->animIndex != ENGG2_ANIM_7)) { this->unk_2F2 += 0x62C; sp1C = 1100.0f; } else { @@ -368,7 +396,7 @@ void EnGg2_Init(Actor* thisx, PlayState* play2) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); this->actor.bgCheckFlags |= BGCHECKFLAG_PLAYER_400; SkelAnime_InitFlex(play, &this->skelAnime, &object_gg_Skel_00F6C0, &object_gg_Anim_00F578, this->jointTable, - this->morphTable, 20); + this->morphTable, OBJECT_GG_LIMB_MAX); this->path = SubS_GetPathByIndex(play, ENGG2_GET_PATH_INDEX(&this->actor), ENGG2_PATH_INDEX_NONE); this->actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; this->unk_2F0 = 0; @@ -384,15 +412,15 @@ void EnGg2_Init(Actor* thisx, PlayState* play2) { CLEAR_WEEKEVENTREG(WEEKEVENTREG_20_04); CLEAR_WEEKEVENTREG(WEEKEVENTREG_20_08); CLEAR_WEEKEVENTREG(WEEKEVENTREG_20_10); - this->unk_2EE = 0; - Actor_ChangeAnimationByInfo(&this->skelAnime, D_80B3BF00, 0); + this->animIndex = ENGG2_ANIM_0; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG2_ANIM_0); this->actionFunc = func_80B3AFB0; } else if (play->sceneId == SCENE_17SETUGEN) { if (CHECK_WEEKEVENTREG(WEEKEVENTREG_20_04) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_20_08) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_20_10)) { CLEAR_WEEKEVENTREG(WEEKEVENTREG_20_04); - this->unk_2EE = 8; - Actor_ChangeAnimationByInfo(&this->skelAnime, D_80B3BF00, 0); + this->animIndex = ENGG2_ANIM_8; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG2_ANIM_0); this->actionFunc = func_80B3B05C; } else { Actor_Kill(&this->actor); @@ -401,8 +429,8 @@ void EnGg2_Init(Actor* thisx, PlayState* play2) { if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_20_04) && CHECK_WEEKEVENTREG(WEEKEVENTREG_20_08) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_20_10)) { CLEAR_WEEKEVENTREG(WEEKEVENTREG_20_08); - this->unk_2EE = 8; - Actor_ChangeAnimationByInfo(&this->skelAnime, D_80B3BF00, 0); + this->animIndex = ENGG2_ANIM_8; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGG2_ANIM_0); this->actionFunc = func_80B3B05C; } else { Actor_Kill(&this->actor); @@ -424,7 +452,7 @@ void EnGg2_Update(Actor* thisx, PlayState* play) { if (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) { this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; this->actor.flags |= ACTOR_FLAG_TARGETABLE; - if ((this->unk_2EE == 5) && (this->unk_2EE == 7)) { + if ((this->animIndex == ENGG2_ANIM_5) && (this->animIndex == ENGG2_ANIM_7)) { this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; } } else { @@ -441,7 +469,7 @@ void EnGg2_Update(Actor* thisx, PlayState* play) { func_80B3B8A4(this); Actor_TrackPlayer(play, &this->actor, &this->unk_1E0, &this->unk_1E6, this->actor.focus.pos); - if ((this->unk_2EE == 5) || (this->unk_2EE == 7)) { + if ((this->animIndex == ENGG2_ANIM_5) || (this->animIndex == ENGG2_ANIM_7)) { Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_SHARP_FLOAT - SFX_FLAG); if ((play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) && ((play->state.frames % 4) == 0)) { func_80B3B4B0(this, play); @@ -454,12 +482,12 @@ void EnGg2_Update(Actor* thisx, PlayState* play) { s32 func_80B3BD44(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx, Gfx** gfx) { EnGg2* this = THIS; - if ((this->unk_2EE != 5) && (this->unk_2EE != 7)) { - if (limbIndex == 1) { + if ((this->animIndex != ENGG2_ANIM_5) && (this->animIndex != ENGG2_ANIM_7)) { + if (limbIndex == OBJECT_GG_LIMB_01) { Matrix_RotateYS(this->unk_2F6, MTXMODE_APPLY); } - if (limbIndex == 2) { + if (limbIndex == OBJECT_GG_LIMB_02) { Matrix_RotateZS(this->unk_2F4, MTXMODE_APPLY); } } @@ -469,7 +497,7 @@ s32 func_80B3BD44(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s void func_80B3BDC0(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) { EnGg2* this = THIS; - if (limbIndex == 4) { + if (limbIndex == OBJECT_GG_LIMB_04) { Matrix_MultVec3f(&D_80B3C0A0, &this->unk_304); } } diff --git a/src/overlays/actors/ovl_En_Gg2/z_en_gg2.h b/src/overlays/actors/ovl_En_Gg2/z_en_gg2.h index 83b4bad42..dd68c20b1 100644 --- a/src/overlays/actors/ovl_En_Gg2/z_en_gg2.h +++ b/src/overlays/actors/ovl_En_Gg2/z_en_gg2.h @@ -2,6 +2,7 @@ #define Z_EN_GG2_H #include "global.h" +#include "objects/object_gg/object_gg.h" struct EnGg2; @@ -20,14 +21,14 @@ typedef struct EnGg2 { /* 0x1DC */ s32 unk_1DC; /* 0x1E0 */ Vec3s unk_1E0; /* 0x1E6 */ Vec3s unk_1E6; - /* 0x1EC */ Vec3s jointTable[20]; - /* 0x264 */ Vec3s morphTable[20]; + /* 0x1EC */ Vec3s jointTable[OBJECT_GG_LIMB_MAX]; + /* 0x264 */ Vec3s morphTable[OBJECT_GG_LIMB_MAX]; /* 0x2DC */ UNK_TYPE1 unk2DC[0x8]; /* 0x2E4 */ s16 csId; /* 0x2E6 */ UNK_TYPE1 unk2E6[4]; /* 0x2EA */ s16 unk_2EA; /* 0x2EC */ s16 unk_2EC; - /* 0x2EE */ s16 unk_2EE; + /* 0x2EE */ s16 animIndex; /* 0x2F0 */ u8 unk_2F0; /* 0x2F1 */ u8 unk_2F1; /* 0x2F2 */ s16 unk_2F2; diff --git a/src/overlays/actors/ovl_En_Giant/z_en_giant.c b/src/overlays/actors/ovl_En_Giant/z_en_giant.c index 8d244c09c..d68e6902f 100644 --- a/src/overlays/actors/ovl_En_Giant/z_en_giant.c +++ b/src/overlays/actors/ovl_En_Giant/z_en_giant.c @@ -28,10 +28,45 @@ void EnGiant_PerformCutsceneActions(EnGiant* this, PlayState* play); #define GIANT_TYPE_IS_CLOCK_TOWER_FAILURE(type) \ (type >= GIANT_TYPE_MOUNTAIN_CLOCK_TOWER_FAILURE && type <= GIANT_TYPE_OCEAN_CLOCK_TOWER_FAILURE) +/** + * Used as values for cueId. The UNKNOWN ones are never used in-game. + */ +typedef enum { + /* 0 */ GIANT_CUEID_NONE, + /* 1 */ GIANT_CUEID_IDLE, + /* 2 */ GIANT_CUEID_WALKING, + /* 3 */ GIANT_CUEID_LOOKING_UP, + /* 4 */ GIANT_CUEID_RAISING_ARMS, + /* 5 */ GIANT_CUEID_STRUGGLING, + /* 6 */ GIANT_CUEID_FALLING_OVER, + /* 7 */ GIANT_CUEID_IDLE_FADE_IN, + /* 8 */ GIANT_CUEID_TALKING, + /* 9 */ GIANT_CUEID_DONE_TALKING, + /* 10 */ GIANT_CUEID_TEACHING_OATH_TO_ORDER, + /* 11 */ GIANT_CUEID_PLAYER_LEARNED_OATH_TO_ORDER, + /* 12 */ GIANT_CUEID_UNKNOWN_12, + /* 13 */ GIANT_CUEID_UNKNOWN_13, + /* 14 */ GIANT_CUEID_UNKNOWN_14, + /* 15 */ GIANT_CUEID_HOLDING_UP_MOON_IN_CLOCK_TOWER +} GiantCueId; + +ActorInit En_Giant_InitVars = { + ACTOR_EN_GIANT, + ACTORCAT_NPC, + FLAGS, + OBJECT_GIANT, + sizeof(EnGiant), + (ActorFunc)EnGiant_Init, + (ActorFunc)EnGiant_Destroy, + (ActorFunc)EnGiant_Update, + (ActorFunc)EnGiant_Draw, +}; + /** * These values are used to index into sAnimations to pick the appropriate animation. */ typedef enum { + /* -1 */ GIANT_ANIM_NONE = -1, /* 0 */ GIANT_ANIM_LOOK_UP_START, /* 1 */ GIANT_ANIM_LOOK_UP_LOOP, /* 2 */ GIANT_ANIM_FALLING_OVER, @@ -50,49 +85,26 @@ typedef enum { /* 15 */ GIANT_ANIM_MAX } GiantAnimation; -/** - * Used as values for cueId. The UNKNOWN ones are never used in-game. - */ -typedef enum { - /* 0 */ GIANT_CUE_ID_NONE, - /* 1 */ GIANT_CUE_ID_IDLE, - /* 2 */ GIANT_CUE_ID_WALKING, - /* 3 */ GIANT_CUE_ID_LOOKING_UP, - /* 4 */ GIANT_CUE_ID_RAISING_ARMS, - /* 5 */ GIANT_CUE_ID_STRUGGLING, - /* 6 */ GIANT_CUE_ID_FALLING_OVER, - /* 7 */ GIANT_CUE_ID_IDLE_FADE_IN, - /* 8 */ GIANT_CUE_ID_TALKING, - /* 9 */ GIANT_CUE_ID_DONE_TALKING, - /* 10 */ GIANT_CUE_ID_TEACHING_OATH_TO_ORDER, - /* 11 */ GIANT_CUE_ID_PLAYER_LEARNED_OATH_TO_ORDER, - /* 12 */ GIANT_CUE_ID_UNKNOWN_12, - /* 13 */ GIANT_CUE_ID_UNKNOWN_13, - /* 14 */ GIANT_CUE_ID_UNKNOWN_14, - /* 15 */ GIANT_CUE_ID_HOLDING_UP_MOON_IN_CLOCK_TOWER -} GiantCueId; - -ActorInit En_Giant_InitVars = { - ACTOR_EN_GIANT, - ACTORCAT_NPC, - FLAGS, - OBJECT_GIANT, - sizeof(EnGiant), - (ActorFunc)EnGiant_Init, - (ActorFunc)EnGiant_Destroy, - (ActorFunc)EnGiant_Update, - (ActorFunc)EnGiant_Draw, -}; - -static AnimationHeader* sAnimations[] = { - &gGiantLookUpStartAnim, &gGiantLookUpLoopAnim, &gGiantFallingOverAnim, &gGiantRaisedArmsStartAnim, - &gGiantRaisedArmsLoopAnim, &gGiantStruggleStartAnim, &gGiantStruggleLoopAnim, &gGiantIdleAnim, - &gGiantWalkingAnim, &gGiantBigCallStartAnim, &gGiantBigCallLoopAnim, &gGiantBigCallEndAnim, - &gGiantSmallCallStartAnim, &gGiantSmallCallLoopAnim, &gGiantSmallCallEndAnim, +static AnimationHeader* sAnimations[GIANT_ANIM_MAX] = { + &gGiantLookUpStartAnim, // GIANT_ANIM_LOOK_UP_START + &gGiantLookUpLoopAnim, // GIANT_ANIM_LOOK_UP_LOOP + &gGiantFallingOverAnim, // GIANT_ANIM_FALLING_OVER + &gGiantRaisedArmsStartAnim, // GIANT_ANIM_RAISED_ARMS_START + &gGiantRaisedArmsLoopAnim, // GIANT_ANIM_RAISED_ARMS_LOOP + &gGiantStruggleStartAnim, // GIANT_ANIM_STRUGGLE_START + &gGiantStruggleLoopAnim, // GIANT_ANIM_STRUGGLE_LOOP + &gGiantIdleAnim, // GIANT_ANIM_IDLE_LOOP + &gGiantWalkingAnim, // GIANT_ANIM_WALKING_LOOP + &gGiantBigCallStartAnim, // GIANT_ANIM_BIG_CALL_START + &gGiantBigCallLoopAnim, // GIANT_ANIM_BIG_CALL_LOOP + &gGiantBigCallEndAnim, // GIANT_ANIM_BIG_CALL_END + &gGiantSmallCallStartAnim, // GIANT_ANIM_SMALL_CALL_START + &gGiantSmallCallLoopAnim, // GIANT_ANIM_SMALL_CALL_LOOP + &gGiantSmallCallEndAnim, // GIANT_ANIM_SMALL_CALL_END }; void EnGiant_ChangeAnim(EnGiant* this, s16 animIndex) { - if (animIndex >= GIANT_ANIM_LOOK_UP_START && animIndex < GIANT_ANIM_MAX) { + if ((animIndex >= GIANT_ANIM_LOOK_UP_START) && (animIndex < GIANT_ANIM_MAX)) { if (((this->animIndex == GIANT_ANIM_WALKING_LOOP) && (animIndex != GIANT_ANIM_WALKING_LOOP)) || ((animIndex == GIANT_ANIM_WALKING_LOOP) && (this->animIndex != GIANT_ANIM_WALKING_LOOP))) { Animation_Change(&this->skelAnime, sAnimations[animIndex], 1.0f, 0.0f, @@ -160,7 +172,7 @@ void EnGiant_Init(Actor* thisx, PlayState* play) { SkelAnime_InitFlex(play, &this->skelAnime, &gGiantSkel, &gGiantLargeStrideAnim, this->jointTable, this->morphTable, GIANT_LIMB_MAX); EnGiant_ChangeAnim(this, GIANT_ANIM_IDLE_LOOP); - this->cueId = GIANT_CUE_ID_NONE; + this->cueId = GIANT_CUEID_NONE; this->actionFunc = EnGiant_PerformCutsceneActions; this->actor.draw = NULL; this->alpha = 0; @@ -275,58 +287,58 @@ void EnGiant_ChangeToStartOrLoopAnimation(EnGiant* this, s16 requestedAnimIndex) */ void EnGiant_ChangeAnimBasedOnCueId(EnGiant* this) { switch (this->cueId) { - case GIANT_CUE_ID_IDLE: + case GIANT_CUEID_IDLE: EnGiant_ChangeAnim(this, GIANT_ANIM_IDLE_LOOP); break; - case GIANT_CUE_ID_WALKING: + case GIANT_CUEID_WALKING: EnGiant_ChangeAnim(this, GIANT_ANIM_WALKING_LOOP); break; - case GIANT_CUE_ID_STRUGGLING: + case GIANT_CUEID_STRUGGLING: EnGiant_ChangeAnim(this, GIANT_ANIM_STRUGGLE_START); break; - case GIANT_CUE_ID_FALLING_OVER: + case GIANT_CUEID_FALLING_OVER: EnGiant_ChangeAnim(this, GIANT_ANIM_FALLING_OVER); break; - case GIANT_CUE_ID_IDLE_FADE_IN: + case GIANT_CUEID_IDLE_FADE_IN: EnGiant_ChangeAnim(this, GIANT_ANIM_IDLE_LOOP); this->alpha = 0; break; - case GIANT_CUE_ID_TALKING: + case GIANT_CUEID_TALKING: EnGiant_ChangeAnim(this, GIANT_ANIM_BIG_CALL_START); break; - case GIANT_CUE_ID_DONE_TALKING: + case GIANT_CUEID_DONE_TALKING: EnGiant_ChangeAnim(this, GIANT_ANIM_BIG_CALL_END); break; - case GIANT_CUE_ID_TEACHING_OATH_TO_ORDER: + case GIANT_CUEID_TEACHING_OATH_TO_ORDER: EnGiant_ChangeAnim(this, GIANT_ANIM_SMALL_CALL_START); break; - case GIANT_CUE_ID_PLAYER_LEARNED_OATH_TO_ORDER: + case GIANT_CUEID_PLAYER_LEARNED_OATH_TO_ORDER: EnGiant_ChangeAnim(this, GIANT_ANIM_SMALL_CALL_END); break; - case GIANT_CUE_ID_UNKNOWN_12: + case GIANT_CUEID_UNKNOWN_12: EnGiant_ChangeAnim(this, GIANT_ANIM_IDLE_LOOP); break; - case GIANT_CUE_ID_UNKNOWN_13: + case GIANT_CUEID_UNKNOWN_13: EnGiant_ChangeAnim(this, GIANT_ANIM_WALKING_LOOP); break; - case GIANT_CUE_ID_UNKNOWN_14: + case GIANT_CUEID_UNKNOWN_14: if (this->animIndex != GIANT_ANIM_WALKING_LOOP) { EnGiant_ChangeAnim(this, GIANT_ANIM_WALKING_LOOP); } break; - case GIANT_CUE_ID_HOLDING_UP_MOON_IN_CLOCK_TOWER: + case GIANT_CUEID_HOLDING_UP_MOON_IN_CLOCK_TOWER: Animation_Change(&this->skelAnime, &gGiantRaisedArmsStartAnim, 0.0f, Animation_GetLastFrame(&gGiantRaisedArmsStartAnim) - 1.0f, Animation_GetLastFrame(&gGiantRaisedArmsStartAnim), ANIMMODE_ONCE, 0.0f); @@ -339,14 +351,16 @@ void EnGiant_ChangeAnimBasedOnCueId(EnGiant* this) { void EnGiant_UpdateAlpha(EnGiant* this) { switch (this->cueId) { - case GIANT_CUE_ID_FALLING_OVER: + case GIANT_CUEID_FALLING_OVER: if (this->skelAnime.curFrame >= 90.0f && this->alpha > 0) { this->alpha -= 12; } break; - case GIANT_CUE_ID_UNKNOWN_14: + + case GIANT_CUEID_UNKNOWN_14: this->alpha -= 12; break; + default: if (this->alpha < 255) { this->alpha += 8; @@ -363,36 +377,37 @@ void EnGiant_UpdateAlpha(EnGiant* this) { */ void EnGiant_PlayAndUpdateAnimation(EnGiant* this) { if (SkelAnime_Update(&this->skelAnime) && - (this->animIndex != GIANT_ANIM_FALLING_OVER || this->cueId != GIANT_CUE_ID_FALLING_OVER)) { + ((this->animIndex != GIANT_ANIM_FALLING_OVER) || (this->cueId != GIANT_CUEID_FALLING_OVER))) { EnGiant_ChangeAnim(this, this->animIndex); + switch (this->cueId) { - case GIANT_CUE_ID_LOOKING_UP: + case GIANT_CUEID_LOOKING_UP: EnGiant_ChangeToStartOrLoopAnimation(this, GIANT_ANIM_LOOK_UP_START); break; - case GIANT_CUE_ID_RAISING_ARMS: + case GIANT_CUEID_RAISING_ARMS: EnGiant_ChangeToStartOrLoopAnimation(this, GIANT_ANIM_RAISED_ARMS_START); break; - case GIANT_CUE_ID_STRUGGLING: + case GIANT_CUEID_STRUGGLING: EnGiant_ChangeToStartOrLoopAnimation(this, GIANT_ANIM_STRUGGLE_START); break; - case GIANT_CUE_ID_FALLING_OVER: + case GIANT_CUEID_FALLING_OVER: // Unused EnGiant_ChangeToStartOrLoopAnimation(this, GIANT_ANIM_FALLING_OVER); break; - case GIANT_CUE_ID_TALKING: + case GIANT_CUEID_TALKING: EnGiant_ChangeAnim(this, GIANT_ANIM_BIG_CALL_LOOP); break; - case GIANT_CUE_ID_DONE_TALKING: - case GIANT_CUE_ID_PLAYER_LEARNED_OATH_TO_ORDER: + case GIANT_CUEID_DONE_TALKING: + case GIANT_CUEID_PLAYER_LEARNED_OATH_TO_ORDER: EnGiant_ChangeAnim(this, GIANT_ANIM_IDLE_LOOP); break; - case GIANT_CUE_ID_TEACHING_OATH_TO_ORDER: + case GIANT_CUEID_TEACHING_OATH_TO_ORDER: EnGiant_ChangeAnim(this, GIANT_ANIM_SMALL_CALL_LOOP); break; @@ -445,7 +460,7 @@ void EnGiant_PerformClockTowerSuccessActions(EnGiant* this, PlayState* play) { } EnGiant_PlaySound(this); - if (this->cueId == GIANT_CUE_ID_STRUGGLING) { + if (this->cueId == GIANT_CUEID_STRUGGLING) { Actor_PlaySfx_Flagged(&this->actor, NA_SE_IT_KYOJIN_BEARING - SFX_FLAG); } EnGiant_PlayAndUpdateAnimation(this); diff --git a/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.c b/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.c index 387763de1..2a5e6712a 100644 --- a/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.c +++ b/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.c @@ -5,7 +5,6 @@ */ #include "z_en_ginko_man.h" -#include "objects/object_boj/object_boj.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -47,15 +46,16 @@ typedef enum { /* 1 */ GINKO_ANIM_SITTING, /* 2 */ GINKO_ANIM_REACHING, /* 3 */ GINKO_ANIM_AMAZED, - /* 4 */ GINKO_ANIM_ADVERTISING + /* 4 */ GINKO_ANIM_ADVERTISING, // looking around for customers + /* 5 */ GINKO_ANIM_MAX } GinkoAnimation; -static AnimationInfo sAnimationInfo[] = { - { &object_boj_Anim_0008C0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_boj_Anim_0043F0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_boj_Anim_004F40, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, - { &object_boj_Anim_000AC4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // looking around for customers - { &object_boj_Anim_004A7C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, +static AnimationInfo sAnimationInfo[GINKO_ANIM_MAX] = { + { &object_boj_Anim_0008C0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // GINKO_ANIM_LEGSMACKING + { &object_boj_Anim_0043F0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // GINKO_ANIM_SITTING + { &object_boj_Anim_004F40, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, // GINKO_ANIM_REACHING + { &object_boj_Anim_000AC4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // GINKO_ANIM_AMAZED + { &object_boj_Anim_004A7C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // GINKO_ANIM_ADVERTISING }; void EnGinkoMan_Init(Actor* thisx, PlayState* play) { @@ -71,7 +71,7 @@ void EnGinkoMan_Init(Actor* thisx, PlayState* play) { this->choiceDepositWithdrawl = GINKOMAN_CHOICE_RESET; this->serviceFee = 0; SkelAnime_InitFlex(play, &this->skelAnime, &object_boj_Skel_00C240, &object_boj_Anim_0043F0, this->jointTable, - this->morphTable, 16); + this->morphTable, OBJECT_BOJ_LIMB_MAX); EnGinkoMan_SetupIdle(this); } @@ -89,7 +89,7 @@ void EnGinkoMan_Idle(EnGinkoMan* this, PlayState* play) { EnGinkoMan_SwitchAnimation(this, play); if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) == 0) { + if (HS_GET_BANK_RUPEES() == 0) { Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_LEGSMACKING); Message_StartTextbox(play, 0x44C, &this->actor); this->curTextId = 0x44C; // would you like to make an account @@ -154,7 +154,7 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) { Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_LEGSMACKING); } - play->msgCtx.bankRupees = gSaveContext.save.saveInfo.bankRupees & 0xFFFF; + play->msgCtx.bankRupees = HS_GET_BANK_RUPEES(); Message_StartTextbox(play, 0x45A, &this->actor); this->curTextId = 0x45A; } @@ -167,22 +167,22 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) { break; case 0x45A: - if (((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 200) && (this->previousBankValue < 200) && + if ((HS_GET_BANK_RUPEES() >= 200) && (this->previousBankValue < 200) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_59_40)) { SET_WEEKEVENTREG(WEEKEVENTREG_59_40); Message_StartTextbox(play, 0x45B, &this->actor); this->curTextId = 0x45B; - } else if (((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 1000) && - ((this->previousBankValue) < 1000) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_59_80)) { + } else if ((HS_GET_BANK_RUPEES() >= 1000) && (this->previousBankValue < 1000) && + !CHECK_WEEKEVENTREG(WEEKEVENTREG_59_80)) { SET_WEEKEVENTREG(WEEKEVENTREG_59_80); Message_StartTextbox(play, 0x45C, &this->actor); this->curTextId = 0x45C; - } else if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 5000) { + } else if (HS_GET_BANK_RUPEES() >= 5000) { if ((this->previousBankValue < 5000) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_60_01)) { SET_WEEKEVENTREG(WEEKEVENTREG_60_01); Message_StartTextbox(play, 0x45D, &this->actor); this->curTextId = 0x45D; - } else if (this->previousBankValue < (s16)(gSaveContext.save.saveInfo.bankRupees & 0xFFFF)) { + } else if (this->previousBankValue < (s16)HS_GET_BANK_RUPEES()) { Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_SITTING); Message_StartTextbox(play, 0x45E, &this->actor); this->curTextId = 0x45E; @@ -223,13 +223,13 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) { break; case 0x464: - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; EnGinkoMan_SetupStamp(this); // stamp player break; case 0x465: Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_LEGSMACKING); - play->msgCtx.bankRupees = gSaveContext.save.saveInfo.bankRupees & 0xFFFF; + play->msgCtx.bankRupees = HS_GET_BANK_RUPEES(); Message_StartTextbox(play, 0x45A, &this->actor); this->curTextId = 0x45A; break; @@ -248,7 +248,7 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) { case 0x46C: case 0x47E: if (this->choiceDepositWithdrawl == GINKOMAN_CHOICE_DEPOSIT) { - if ((u32)(gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 5000) { + if (HS_GET_BANK_RUPEES() >= 5000) { Message_StartTextbox(play, 0x45F, &this->actor); this->curTextId = 0x45F; } else if (gSaveContext.save.saveInfo.playerData.rupees == 0) { @@ -301,11 +301,11 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) { case 0x472: case 0x473: case 0x474: - if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) == 0) { + if (HS_GET_BANK_RUPEES() == 0) { Message_StartTextbox(play, 0x478, &this->actor); this->curTextId = 0x478; } else { - play->msgCtx.bankRupees = gSaveContext.save.saveInfo.bankRupees & 0xFFFF; + play->msgCtx.bankRupees = HS_GET_BANK_RUPEES(); Message_StartTextbox(play, 0x45A, &this->actor); this->curTextId = 0x45A; } @@ -335,7 +335,7 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) { switch (this->curTextId) { case 0x44E: if (play->msgCtx.choiceIndex == GINKOMAN_CHOICE_YES) { - if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 5000) { + if (HS_GET_BANK_RUPEES() >= 5000) { Audio_PlaySfx(NA_SE_SY_ERROR); Message_StartTextbox(play, 0x45F, &this->actor); this->curTextId = 0x45F; // bank full, cannot accept more @@ -378,20 +378,18 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) { this->curTextId = 0x453; } - if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) == 0) { + if (HS_GET_BANK_RUPEES() == 0) { this->isNewAccount = true; } Rupees_ChangeBy(-play->msgCtx.bankRupeesSelected); - this->previousBankValue = gSaveContext.save.saveInfo.bankRupees & 0xFFFF; - gSaveContext.save.saveInfo.bankRupees = - ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) + play->msgCtx.bankRupeesSelected) | - (gSaveContext.save.saveInfo.bankRupees & 0xFFFF0000); + this->previousBankValue = HS_GET_BANK_RUPEES(); + HS_SET_BANK_RUPEES(HS_GET_BANK_RUPEES() + play->msgCtx.bankRupeesSelected); } } else { // GINKOMAN_CHOICE_NO Audio_PlaySfx_MessageCancel(); Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_SITTING); - if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) == 0) { + if (HS_GET_BANK_RUPEES() == 0) { Message_StartTextbox(play, 0x456, &this->actor); this->curTextId = 0x456; } else { @@ -422,8 +420,7 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) { case 0x471: if (play->msgCtx.choiceIndex == GINKOMAN_CHOICE_YES) { - if ((s32)((gSaveContext.save.saveInfo.bankRupees & 0xFFFF)) < - ((s32)(play->msgCtx.bankRupeesSelected + this->serviceFee))) { + if ((s32)HS_GET_BANK_RUPEES() < (play->msgCtx.bankRupeesSelected + this->serviceFee)) { Audio_PlaySfx(NA_SE_SY_ERROR); Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_LEGSMACKING); Message_StartTextbox(play, 0x476, &this->actor); @@ -447,11 +444,8 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) { this->curTextId = 0x472; } - this->previousBankValue = (s16)(gSaveContext.save.saveInfo.bankRupees & 0xFFFF); - gSaveContext.save.saveInfo.bankRupees = - (((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) - play->msgCtx.bankRupeesSelected) - - this->serviceFee) | - (gSaveContext.save.saveInfo.bankRupees & 0xFFFF0000); + this->previousBankValue = HS_GET_BANK_RUPEES(); + HS_SET_BANK_RUPEES(HS_GET_BANK_RUPEES() - play->msgCtx.bankRupeesSelected - this->serviceFee); Rupees_ChangeBy(play->msgCtx.bankRupeesSelected); } } else { @@ -615,7 +609,7 @@ void EnGinkoMan_Stamp(EnGinkoMan* this, PlayState* play) { case 0x469: Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_SITTING); - play->msgCtx.bankRupees = (gSaveContext.save.saveInfo.bankRupees & 0xFFFF); + play->msgCtx.bankRupees = HS_GET_BANK_RUPEES(); if ((CURRENT_DAY == 3) && (gSaveContext.save.isNight == true)) { Message_StartTextbox(play, 0x46C, &this->actor); this->curTextId = 0x46C; @@ -670,16 +664,16 @@ void EnGinkoMan_Update(Actor* thisx, PlayState* play) { s32 EnGinkoMan_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnGinkoMan* this = THIS; - if (limbIndex == 15) { + if (limbIndex == OBJECT_BOJ_LIMB_0F) { *dList = object_boj_DL_00B1D8; } - if (limbIndex == 15) { + if (limbIndex == OBJECT_BOJ_LIMB_0F) { Matrix_Translate(1500.0f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateXS(this->limb15Rot.y, MTXMODE_APPLY); Matrix_RotateZS(this->limb15Rot.x, MTXMODE_APPLY); Matrix_Translate(-1500.0f, 0.0f, 0.0f, MTXMODE_APPLY); - } else if (limbIndex == 8) { + } else if (limbIndex == OBJECT_BOJ_LIMB_08) { Matrix_RotateXS(-this->limb8Rot.y, MTXMODE_APPLY); Matrix_RotateZS(-this->limb8Rot.x, MTXMODE_APPLY); } diff --git a/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.h b/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.h index b8a19d0f3..48ef4bdb1 100644 --- a/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.h +++ b/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.h @@ -2,6 +2,7 @@ #define Z_EN_GINKO_MAN_H #include "global.h" +#include "objects/object_boj/object_boj.h" struct EnGinkoMan; @@ -11,8 +12,8 @@ typedef struct EnGinkoMan { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; /* 0x188 */ EnGinkoManActionFunc actionFunc; - /* 0x18C */ Vec3s jointTable[0x10]; - /* 0x1EC */ Vec3s morphTable[0x10]; + /* 0x18C */ Vec3s jointTable[OBJECT_BOJ_LIMB_MAX]; + /* 0x1EC */ Vec3s morphTable[OBJECT_BOJ_LIMB_MAX]; /* 0x24C */ Vec3s limb15Rot; /* 0x252 */ Vec3s limb8Rot; /* 0x258 */ s16 curTextId; diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index 495f4712c..5481d8a70 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -165,8 +165,8 @@ void EnGirlA_InitObjIndex(EnGirlA* this, PlayState* play) { return; } - this->objIndex = Object_GetIndex(&play->objectCtx, sShopItemEntries[params].objectId); - if (this->objIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, sShopItemEntries[params].objectId); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -564,9 +564,9 @@ void EnGirlA_InitalUpdate(EnGirlA* this, PlayState* play) { s16 params = this->actor.params; ShopItemEntry* shopItem = &sShopItemEntries[params]; - if (Object_IsLoaded(&play->objectCtx, this->objIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { this->actor.flags &= ~ACTOR_FLAG_10; - this->actor.objBankIndex = this->objIndex; + this->actor.objectSlot = this->objectSlot; this->actor.textId = shopItem->descriptionTextId; this->choiceTextId = shopItem->choiceTextId; diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.h b/src/overlays/actors/ovl_En_GirlA/z_en_girla.h index e155ef6df..f289e31d5 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.h +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.h @@ -27,7 +27,7 @@ typedef struct EnGirlA { /* 0x000 */ Actor actor; /* 0x144 */ UNK_TYPE1 unk144[0x44]; /* 0x188 */ EnGirlAActionFunc actionFunc; - /* 0x18C */ s8 objIndex; + /* 0x18C */ s8 objectSlot; /* 0x190 */ EnGirlAActionFunc mainActionFunc; /* 0x194 */ s32 isInitialized; /* 0x198 */ u16 choiceTextId; diff --git a/src/overlays/actors/ovl_En_Gk/z_en_gk.c b/src/overlays/actors/ovl_En_Gk/z_en_gk.c index dd87be400..c631b24e3 100644 --- a/src/overlays/actors/ovl_En_Gk/z_en_gk.c +++ b/src/overlays/actors/ovl_En_Gk/z_en_gk.c @@ -5,7 +5,6 @@ */ #include "z_en_gk.h" -#include "objects/object_gk/object_gk.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -102,14 +101,38 @@ static DamageTable sDamageTable = { /* Powder Keg */ DMG_ENTRY(0, 0x0), }; -static AnimationInfo sAnimationInfo[] = { - { &object_gk_Anim_00787C, 1.0f, 0.0f, 0.0f, 0, 0.0f }, { &object_gk_Anim_007DC4, 1.0f, 0.0f, 0.0f, 2, 0.0f }, - { &object_gk_Anim_0092C0, 1.0f, 0.0f, 0.0f, 0, 0.0f }, { &object_gk_Anim_005EDC, 1.0f, 0.0f, 0.0f, 0, 0.0f }, - { &object_gk_Anim_009638, 1.0f, 0.0f, 0.0f, 0, 0.0f }, { &object_gk_Anim_008774, 1.0f, 0.0f, 0.0f, 0, 0.0f }, - { &object_gk_Anim_00AE34, 1.0f, 0.0f, 0.0f, 0, 0.0f }, { &object_gk_Anim_00BD90, 1.0f, 0.0f, 0.0f, 2, 0.0f }, - { &object_gk_Anim_00C308, 1.0f, 0.0f, 0.0f, 0, 0.0f }, { &object_gk_Anim_009858, 1.0f, 0.0f, 0.0f, 2, 0.0f }, - { &object_gk_Anim_009D88, 1.0f, 0.0f, 0.0f, 0, 0.0f }, { &object_gk_Anim_00A21C, 1.0f, 0.0f, 0.0f, 2, 0.0f }, - { &object_gk_Anim_00AAEC, 1.0f, 0.0f, 0.0f, 0, 0.0f }, +typedef enum { + /* -1 */ ENGK_ANIM_NONE = -1, + /* 0x0 */ ENGK_ANIM_0, + /* 0x1 */ ENGK_ANIM_1, + /* 0x2 */ ENGK_ANIM_2, + /* 0x3 */ ENGK_ANIM_3, + /* 0x4 */ ENGK_ANIM_4, + /* 0x5 */ ENGK_ANIM_5, + /* 0x6 */ ENGK_ANIM_6, + /* 0x7 */ ENGK_ANIM_7, + /* 0x8 */ ENGK_ANIM_8, + /* 0x9 */ ENGK_ANIM_9, + /* 0xA */ ENGK_ANIM_10, + /* 0xB */ ENGK_ANIM_11, + /* 0xC */ ENGK_ANIM_12, + /* 0xD */ ENGK_ANIM_MAX +} EnGkAnimation; + +static AnimationInfo sAnimationInfo[ENGK_ANIM_MAX] = { + { &object_gk_Anim_00787C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_0 + { &object_gk_Anim_007DC4, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGK_ANIM_1 + { &object_gk_Anim_0092C0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_2 + { &object_gk_Anim_005EDC, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_3 + { &object_gk_Anim_009638, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_4 + { &object_gk_Anim_008774, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_5 + { &object_gk_Anim_00AE34, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_6 + { &object_gk_Anim_00BD90, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGK_ANIM_7 + { &object_gk_Anim_00C308, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_8 + { &object_gk_Anim_009858, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGK_ANIM_9 + { &object_gk_Anim_009D88, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_10 + { &object_gk_Anim_00A21C, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // ENGK_ANIM_11 + { &object_gk_Anim_00AAEC, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // ENGK_ANIM_12 }; Color_RGBA8 D_80B533A0 = { 255, 255, 255, 255 }; @@ -124,18 +147,24 @@ u16 func_80B50410(EnGk* this, PlayState* play) { switch (this->unk_31C) { case 0xE7A: return 0xE7B; + case 0xE7B: return 0xE7C; + case 0xE7C: return 0xE7D; + case 0xE7D: return 0xE7E; + case 0xE7E: return 0xE7F; + case 0xE7F: SET_WEEKEVENTREG(WEEKEVENTREG_40_80); this->unk_1E4 |= 1; return 0xE80; + default: return 0xE7A; } @@ -147,16 +176,21 @@ u16 func_80B50410(EnGk* this, PlayState* play) { switch (this->unk_31C) { case 0xE82: return 0xE83; + case 0xE83: return 0xE7D; + case 0xE7D: return 0xE7E; + case 0xE7E: return 0xE7F; + case 0xE7F: SET_WEEKEVENTREG(WEEKEVENTREG_41_01); this->unk_1E4 |= 1; return 0xE80; + default: return 0xE82; } @@ -197,10 +231,12 @@ u16 func_80B50410(EnGk* this, PlayState* play) { switch (this->unk_31C) { case 0xE85: return 0xE86; + case 0xE86: SET_WEEKEVENTREG(WEEKEVENTREG_41_02); this->unk_1E4 |= 1; return 0xE87; + default: return 0xE85; } @@ -208,9 +244,9 @@ u16 func_80B50410(EnGk* this, PlayState* play) { this->unk_1E4 |= 1; return 0xE87; } - } else { - return 0; } + + return 0; } u16 func_80B50710(EnGk* this) { @@ -229,8 +265,10 @@ u16 func_80B50710(EnGk* this) { this->unk_1E4 |= 0x10; this->unk_1E4 |= 1; return 0xE8C; + + default: + return 0; } - return 0; } void func_80B507A0(EnGk* this, PlayState* play) { @@ -256,11 +294,11 @@ s32 func_80B50854(EnGk* this, PlayState* play) { this->unk_1E4 &= ~0x40; } - if ((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == 3) && + if ((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_GORON_LULLABY)) { - Flags_SetSwitch(play, ENGK_GET_3F00(&this->actor)); - this->unk_2E4 = 3; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Flags_SetSwitch(play, ENGK_GET_SWITCH_FLAG(&this->actor)); + this->animIndex = ENGK_ANIM_3; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_3); this->actionFunc = func_80B521E8; return true; } @@ -285,12 +323,13 @@ void func_80B509A8(EnGk* this, PlayState* play) { this->unk_30C.y += Rand_ZeroOne(); this->unk_30C.z += 2.0f * Rand_Centered(); - if (this->unk_2E4 == 0) { + if (this->animIndex == ENGK_ANIM_0) { sp4C.x = 0.0f; sp4C.z = 0.0f; sp4C.y = -1.2f; phi_s1 = 25; - } else if ((this->unk_2E4 == 2) || (this->unk_2E4 == 9) || (this->unk_2E4 == 10) || (this->unk_2E4 == 11)) { + } else if ((this->animIndex == ENGK_ANIM_2) || (this->animIndex == ENGK_ANIM_9) || + (this->animIndex == ENGK_ANIM_10) || (this->animIndex == ENGK_ANIM_11)) { sp4C.x = 0.0f; sp4C.z = 0.0f; sp4C.y = -0.5f; @@ -307,28 +346,28 @@ void func_80B50B38(EnGk* this, PlayState* play) { s16 i; s16 temp; - switch (this->unk_2E4) { - case 0: + switch (this->animIndex) { + case ENGK_ANIM_0: this->unk_2E0 = 3; for (i = 0; i < 2; i++) { func_80B509A8(this, play); } break; - case 2: + case ENGK_ANIM_2: this->unk_2E0 = 3; func_80B509A8(this, play); break; - case 1: - case 3: - case 12: + case ENGK_ANIM_1: + case ENGK_ANIM_3: + case ENGK_ANIM_12: this->unk_2E0 = 2; break; - case 9: - case 10: - case 11: + case ENGK_ANIM_9: + case ENGK_ANIM_10: + case ENGK_ANIM_11: this->unk_2E0 = 3; func_80B509A8(this, play); break; @@ -483,22 +522,22 @@ s32 func_80B5123C(EnGk* this, PlayState* play) { } void func_80B51308(EnGk* this, PlayState* play) { - s16 sp1E = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_31A].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->csAnimIndex].animation); - if ((this->unk_2E4 == 7) && (sp1E == lastFrame)) { - this->unk_2E4 = 8; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 8); + if ((this->animIndex == ENGK_ANIM_7) && (curFrame == endFrame)) { + this->animIndex = ENGK_ANIM_8; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_8); } } void func_80B51398(EnGk* this, PlayState* play) { - s16 sp1E = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[9].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[9].animation); - if ((this->unk_2E4 == 9) && (sp1E == lastFrame)) { - this->unk_2E4 = 10; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 10); + if ((this->animIndex == ENGK_ANIM_9) && (curFrame == endFrame)) { + this->animIndex = ENGK_ANIM_10; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_10); } } @@ -506,7 +545,7 @@ void func_80B51410(EnGk* this, PlayState* play) { Player* player = GET_PLAYER(play); if (this->actor.xzDistToPlayer < 100.0f) { - if ((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == 3) && + if ((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_GORON_LULLABY_INTRO)) { this->unk_1E4 |= 0x20; } @@ -541,48 +580,48 @@ void func_80B51510(EnGk* this, PlayState* play) { this->cueId = play->csCtx.actorCues[cueChannel]->id; switch (play->csCtx.actorCues[cueChannel]->id) { case 1: - this->unk_31A = 0; - this->unk_2E4 = 0; + this->csAnimIndex = ENGK_ANIM_0; + this->animIndex = ENGK_ANIM_0; break; case 2: - this->unk_31A = 2; - this->unk_2E4 = 2; + this->csAnimIndex = ENGK_ANIM_2; + this->animIndex = ENGK_ANIM_2; break; case 3: - this->unk_31A = 7; - this->unk_2E4 = 7; + this->csAnimIndex = ENGK_ANIM_7; + this->animIndex = ENGK_ANIM_7; break; case 4: - this->unk_31A = 3; - this->unk_2E4 = 3; + this->csAnimIndex = ENGK_ANIM_3; + this->animIndex = ENGK_ANIM_3; break; case 5: - this->unk_31A = 1; - this->unk_2E4 = 1; + this->csAnimIndex = ENGK_ANIM_1; + this->animIndex = ENGK_ANIM_1; this->unk_1E4 |= 0x80; this->actionFunc = func_80B5227C; break; case 6: - this->unk_31A = 12; - this->unk_2E4 = 12; + this->csAnimIndex = ENGK_ANIM_12; + this->animIndex = ENGK_ANIM_12; break; case 7: - Flags_SetSwitch(play, ENGK_GET_3F00(&this->actor)); + Flags_SetSwitch(play, ENGK_GET_SWITCH_FLAG(&this->actor)); break; default: break; } - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, this->unk_31A); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, this->csAnimIndex); } - if (this->unk_31A == 7) { + if (this->csAnimIndex == ENGK_ANIM_7) { func_80B51308(this, play); } @@ -594,44 +633,47 @@ void func_80B51510(EnGk* this, PlayState* play) { } void func_80B51698(EnGk* this, PlayState* play) { - s16 sp26 = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_2E4].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); - if (sp26 == lastFrame) { - switch (this->unk_2E4) { - case 0: - this->unk_2E4 = 2; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + if (curFrame == endFrame) { + switch (this->animIndex) { + case ENGK_ANIM_0: + this->animIndex = ENGK_ANIM_2; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_2); this->actionFunc = func_80B5216C; break; - case 2: - this->unk_2E4 = 0; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + case ENGK_ANIM_2: + this->animIndex = ENGK_ANIM_0; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_0); this->actionFunc = func_80B5202C; break; + + default: + break; } } } void func_80B51760(EnGk* this, PlayState* play) { - s16 sp2E = this->skelAnime.curFrame; - s16 lastFrame; + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame; - if (this->unk_2E4 == 11) { - lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_2E4].animation); - if (sp2E == lastFrame) { - this->unk_2E4 = 5; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, this->unk_2E4); + if (this->animIndex == ENGK_ANIM_11) { + endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); + if (curFrame == endFrame) { + this->animIndex = ENGK_ANIM_5; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, this->animIndex); } - } else if (this->unk_2E4 == 10) { - lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_2E4].animation); - if (sp2E == lastFrame) { - this->unk_2E4 = 11; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, this->unk_2E4); + } else if (this->animIndex == ENGK_ANIM_10) { + endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); + if (curFrame == endFrame) { + this->animIndex = ENGK_ANIM_11; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, this->animIndex); } } else { - if (Flags_GetSwitch(play, ENGK_GET_3F00(&this->actor))) { + if (Flags_GetSwitch(play, ENGK_GET_SWITCH_FLAG(&this->actor))) { SET_WEEKEVENTREG(WEEKEVENTREG_40_40); this->actionFunc = func_80B51D9C; return; @@ -643,7 +685,7 @@ void func_80B51760(EnGk* this, PlayState* play) { Message_StartTextbox(play, this->unk_31C, &this->actor); this->actionFunc = func_80B51970; if (this->unk_31C == 0xE81) { - this->unk_2E4 = 0; + this->animIndex = ENGK_ANIM_0; this->unk_1E4 |= 2; } } else if (((this->actor.xzDistToPlayer < 100.0f) || this->actor.isLockedOn) && @@ -673,7 +715,7 @@ void func_80B51970(EnGk* this, PlayState* play) { if (this->unk_1E4 & 1) { this->unk_1E4 &= ~1; this->unk_1E4 &= ~4; - if (this->unk_2E4 == 10) { + if (this->animIndex == ENGK_ANIM_10) { this->unk_1E4 &= ~2; } this->actionFunc = func_80B51760; @@ -691,10 +733,10 @@ void func_80B51970(EnGk* this, PlayState* play) { if (this->unk_1E4 & 2) { Audio_PlaySfx_AtFixedPos(&this->actor.projectedPos, NA_SE_EN_GOLON_KID_CRY - SFX_FLAG); - if (this->unk_2E4 != 10) { - if (this->unk_2E4 != 9) { - this->unk_2E4 = 9; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 9); + if (this->animIndex != ENGK_ANIM_10) { + if (this->animIndex != ENGK_ANIM_9) { + this->animIndex = ENGK_ANIM_9; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_9); } else { func_80B51398(this, play); } @@ -703,7 +745,7 @@ void func_80B51970(EnGk* this, PlayState* play) { Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 5, 0x1000, 0x100); this->actor.world.rot.y = this->actor.shape.rot.y; - if (this->unk_2E4 == 6) { + if (this->animIndex == ENGK_ANIM_6) { func_80B50954(this); } } @@ -717,7 +759,7 @@ void func_80B51B40(EnGk* this, PlayState* play) { this->unk_1E4 &= ~1; this->unk_1E4 &= ~4; - if (this->unk_2E4 == 10) { + if (this->animIndex == ENGK_ANIM_10) { this->unk_1E4 &= ~2; } @@ -752,15 +794,18 @@ void func_80B51B40(EnGk* this, PlayState* play) { this->unk_31C = 0xE8A; Message_StartTextbox(play, this->unk_31C, &this->actor); break; + + default: + break; } } if (this->unk_1E4 & 2) { Audio_PlaySfx_AtFixedPos(&this->actor.projectedPos, NA_SE_EN_GOLON_KID_CRY - SFX_FLAG); - if (this->unk_2E4 != 10) { - if (this->unk_2E4 != 9) { - this->unk_2E4 = 9; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 9); + if (this->animIndex != ENGK_ANIM_10) { + if (this->animIndex != ENGK_ANIM_9) { + this->animIndex = ENGK_ANIM_9; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_9); } else { func_80B51398(this, play); } @@ -778,8 +823,8 @@ void func_80B51D9C(EnGk* this, PlayState* play) { CutsceneManager_StartWithPlayerCsAndSetFlag(this->csId, &this->actor); if (this->unk_1E4 & 4) { this->unk_1E4 &= ~4; - this->unk_2E4 = 6; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 6); + this->animIndex = ENGK_ANIM_6; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_6); this->actionFunc = func_80B51EA4; } else { this->unk_1E4 |= 4; @@ -861,7 +906,7 @@ void func_80B5202C(EnGk* this, PlayState* play) { } if (this->unk_1E4 & 2) { - if ((play->msgCtx.ocarinaMode != 1) && (play->msgCtx.ocarinaMode != 3) && + if ((play->msgCtx.ocarinaMode != OCARINA_MODE_ACTIVE) && (play->msgCtx.ocarinaMode != OCARINA_MODE_EVENT) && (play->csCtx.state == CS_STATE_IDLE)) { Audio_PlaySfx_AtFixedPos(&this->actor.projectedPos, NA_SE_EN_GOLON_KID_CRY - SFX_FLAG); } @@ -873,28 +918,28 @@ void func_80B5202C(EnGk* this, PlayState* play) { void func_80B5216C(EnGk* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = func_80B51698; } } void func_80B521E8(EnGk* this, PlayState* play) { - s16 sp1E = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_2E4].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); - if (sp1E == lastFrame) { - this->unk_2E4 = 1; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + if (curFrame == endFrame) { + this->animIndex = ENGK_ANIM_1; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_1); this->actionFunc = func_80B5227C; } } void func_80B5227C(EnGk* this, PlayState* play) { - s16 sp26 = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->unk_2E4].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); - if ((sp26 + 1) == lastFrame) { + if (curFrame == (endFrame - 1)) { func_800B14D4(play, 20.0f, &this->actor.home.pos); this->unk_350 = 60; if (!(this->unk_1E4 & 0x80)) { @@ -948,6 +993,9 @@ void func_80B52430(EnGk* this, PlayState* play) { this->unk_1E4 &= ~4; this->actionFunc = func_80B51760; return; + + default: + break; } } @@ -1005,7 +1053,7 @@ void EnGk_Init(Actor* thisx, PlayState* play) { EnGk* this = THIS; SkelAnime_InitFlex(play, &this->skelAnime, &object_gk_Skel_0079C0, &object_gk_Anim_00787C, this->jointTable, - this->morphTable, 20); + this->morphTable, OBJECT_GK_LIMB_MAX); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -1019,16 +1067,16 @@ void EnGk_Init(Actor* thisx, PlayState* play) { this->actor.gravity = -1.0f; if (ENGK_GET_F(&this->actor) == ENGK_F_1) { - this->unk_2E4 = 5; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 5); + this->animIndex = ENGK_ANIM_5; + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_5); if (play->sceneId == SCENE_17SETUGEN2) { - if (Flags_GetSwitch(play, ENGK_GET_3F00(&this->actor))) { + if (Flags_GetSwitch(play, ENGK_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); - } else { - this->csId = this->actor.csId; - this->path = SubS_GetPathByIndex(play, ENGK_GET_PATH_INDEX(&this->actor), ENGK_PATH_INDEX_NONE); - this->actionFunc = func_80B51760; + return; } + this->csId = this->actor.csId; + this->path = SubS_GetPathByIndex(play, ENGK_GET_PATH_INDEX(&this->actor), ENGK_PATH_INDEX_NONE); + this->actionFunc = func_80B51760; } else if (play->sceneId == SCENE_GORONRACE) { if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE)) { if (gSaveContext.save.entrance == ENTRANCE(GORON_RACETRACK, 1)) { @@ -1054,11 +1102,11 @@ void EnGk_Init(Actor* thisx, PlayState* play) { Actor_Kill(&this->actor); } } else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_CALMED_GORON_ELDERS_SON)) { - this->unk_2E4 = 0; + this->animIndex = ENGK_ANIM_0; this->csId = this->actor.csId; this->actor.flags |= ACTOR_FLAG_10; this->actor.flags |= ACTOR_FLAG_2000000; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENGK_ANIM_0); this->actionFunc = func_80B5202C; } else { this->actionFunc = func_80B52654; @@ -1111,7 +1159,7 @@ void EnGk_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, sp28.x = 1100.0f; sp28.z = -500.0f; - if (this->unk_2E4 == 0) { + if (this->animIndex == ENGK_ANIM_0) { sp34.y = -100.0f; sp28.y = -100.0f; @@ -1121,7 +1169,8 @@ void EnGk_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, sp4C = sp40; sp4C.x *= -1.0f; - } else if ((this->unk_2E4 == 2) || (this->unk_2E4 == 9) || (this->unk_2E4 == 10) || (this->unk_2E4 == 11)) { + } else if ((this->animIndex == ENGK_ANIM_2) || (this->animIndex == ENGK_ANIM_9) || + (this->animIndex == ENGK_ANIM_10) || (this->animIndex == ENGK_ANIM_11)) { sp34.y = 400.0f; sp28.y = 400.0f; @@ -1133,7 +1182,7 @@ void EnGk_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, sp4C.x *= -1.0f; } - if (limbIndex == 17) { + if (limbIndex == OBJECT_GK_LIMB_11) { if (ENGK_GET_F(&this->actor) == ENGK_F_1) { phi_f0 = 100.0f; } else { @@ -1164,7 +1213,7 @@ void EnGk_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { s32 phi_v1; switch (limbIndex) { - case 18: + case OBJECT_GK_LIMB_12: if (this->unk_1E4 & 8) { phi_v1 = true; } else { @@ -1191,7 +1240,7 @@ void EnGk_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { Matrix_Push(); break; - case 9: + case OBJECT_GK_LIMB_09: if (this->unk_1E4 & 8) { phi_v1 = true; } else { @@ -1216,6 +1265,9 @@ void EnGk_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { Matrix_Push(); break; + + default: + break; } } @@ -1260,8 +1312,9 @@ void EnGk_Draw(Actor* thisx, PlayState* play) { if (ENGK_GET_F(&this->actor) != ENGK_F_2) { Gfx_SetupDL25_Xlu(play->state.gfxCtx); - if ((this->unk_2E4 == 0) || (this->unk_2E4 == 1) || (this->unk_2E4 == 2) || (this->unk_2E4 == 3) || - (this->unk_2E4 == 4)) { + if ((this->animIndex == ENGK_ANIM_0) || (this->animIndex == ENGK_ANIM_1) || + (this->animIndex == ENGK_ANIM_2) || (this->animIndex == ENGK_ANIM_3) || + (this->animIndex == ENGK_ANIM_4)) { pos.x = this->actor.world.pos.x - 15.0f; pos.y = this->actor.world.pos.y; pos.z = this->actor.world.pos.z; diff --git a/src/overlays/actors/ovl_En_Gk/z_en_gk.h b/src/overlays/actors/ovl_En_Gk/z_en_gk.h index 130b97675..b9d237cd5 100644 --- a/src/overlays/actors/ovl_En_Gk/z_en_gk.h +++ b/src/overlays/actors/ovl_En_Gk/z_en_gk.h @@ -2,6 +2,7 @@ #define Z_EN_GK_H #include "global.h" +#include "objects/object_gk/object_gk.h" struct EnGk; @@ -9,7 +10,7 @@ typedef void (*EnGkActionFunc)(struct EnGk*, PlayState*); #define ENGK_GET_F(thisx) ((thisx)->params & 0xF) #define ENGK_GET_PATH_INDEX(thisx) (((thisx)->params & 0xF0) >> 4) -#define ENGK_GET_3F00(thisx) (((thisx)->params & 0x3F00) >> 8) +#define ENGK_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x3F00) >> 8) #define ENGK_PATH_INDEX_NONE 0xF @@ -32,17 +33,17 @@ typedef struct EnGk { /* 0x1E4 */ u16 unk_1E4; /* 0x1E8 */ Path* path; /* 0x1EC */ s32 unk_1EC; - /* 0x1F0 */ Vec3s jointTable[20]; - /* 0x1F0 */ Vec3s morphTable[20]; + /* 0x1F0 */ Vec3s jointTable[OBJECT_GK_LIMB_MAX]; + /* 0x1F0 */ Vec3s morphTable[OBJECT_GK_LIMB_MAX]; /* 0x2E0 */ s16 unk_2E0; /* 0x2E2 */ s16 unk_2E2; - /* 0x2E4 */ s16 unk_2E4; + /* 0x2E4 */ s16 animIndex; /* 0x2E8 */ Vec3f unk_2E8; /* 0x2F4 */ Vec3f unk_2F4; /* 0x300 */ Vec3f unk_300; /* 0x30C */ Vec3f unk_30C; /* 0x318 */ s16 csId; - /* 0x31A */ u8 unk_31A; + /* 0x31A */ u8 csAnimIndex; /* 0x31B */ u8 cueId; /* 0x31C */ u16 unk_31C; /* 0x31E */ s16 unk_31E; diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 787ce43b9..ca38f91ef 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -6,7 +6,6 @@ #include "z_en_gm.h" #include "overlays/actors/ovl_En_Door/z_en_door.h" -#include "objects/object_in2/object_in2.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) @@ -209,20 +208,38 @@ static ColliderSphereInit sSphereInit = { static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; -static AnimationInfoS sAnimationInfo[] = { - { &object_in2_Anim_009CDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in2_Anim_009CDC, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in2_Anim_00A5E0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in2_Anim_00A70C, 1.0f, 0, 1, ANIMMODE_LOOP, 0 }, - { &object_in2_Anim_008090, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in2_Anim_00898C, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, - { &object_in2_Anim_009450, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, - { &object_in2_Anim_00AD18, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in2_Anim_00AD18, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in2_Anim_00B8B0, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &object_in2_Anim_00BA80, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in2_Anim_00C03C, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in2_Anim_00B990, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, +typedef enum { + /* -1 */ ENGM_ANIM_NONE = -1, + /* 0x0 */ ENGM_ANIM_0, + /* 0x1 */ ENGM_ANIM_1, + /* 0x2 */ ENGM_ANIM_2, + /* 0x3 */ ENGM_ANIM_3, + /* 0x4 */ ENGM_ANIM_4, + /* 0x5 */ ENGM_ANIM_5, + /* 0x6 */ ENGM_ANIM_6, + /* 0x7 */ ENGM_ANIM_7, + /* 0x8 */ ENGM_ANIM_8, + /* 0x9 */ ENGM_ANIM_9, + /* 0xA */ ENGM_ANIM_10, + /* 0xB */ ENGM_ANIM_11, + /* 0xC */ ENGM_ANIM_12, + /* 0xD */ ENGM_ANIM_MAX +} EnGmAnimation; + +static AnimationInfoS sAnimationInfo[ENGM_ANIM_MAX] = { + { &object_in2_Anim_009CDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGM_ANIM_0 + { &object_in2_Anim_009CDC, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENGM_ANIM_1 + { &object_in2_Anim_00A5E0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGM_ANIM_2 + { &object_in2_Anim_00A70C, 1.0f, 0, 1, ANIMMODE_LOOP, 0 }, // ENGM_ANIM_3 + { &object_in2_Anim_008090, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGM_ANIM_4 + { &object_in2_Anim_00898C, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, // ENGM_ANIM_5 + { &object_in2_Anim_009450, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, // ENGM_ANIM_6 + { &object_in2_Anim_00AD18, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENGM_ANIM_7 + { &object_in2_Anim_00AD18, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENGM_ANIM_8 + { &object_in2_Anim_00B8B0, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENGM_ANIM_9 + { &object_in2_Anim_00BA80, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENGM_ANIM_10 + { &object_in2_Anim_00C03C, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENGM_ANIM_11 + { &object_in2_Anim_00B990, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENGM_ANIM_12 }; Actor* func_8094DEE0(EnGm* this, PlayState* play, u8 arg2, s16 arg3) { @@ -286,43 +303,43 @@ EnDoor* func_8094DF90(PlayState* play, s32 arg1) { return SubS_FindDoor(play, phi_a1); } -s32 func_8094DFF8(EnGm* this, PlayState* play) { - s32 ret = false; +s32 EnGm_UpdateSkelAnime(EnGm* this, PlayState* play) { + s32 isAnimFinished = false; - if (this->unk_262 < 0) { + if (this->objectSlot <= OBJECT_SLOT_NONE) { return false; } - if (this->unk_262 >= 0) { - this->skelAnime.playSpeed = this->unk_3A8; - ret = SkelAnime_Update(&this->skelAnime); + if (this->objectSlot > OBJECT_SLOT_NONE) { + this->skelAnime.playSpeed = this->animPlaySpeed; + isAnimFinished = SkelAnime_Update(&this->skelAnime); } - return ret; + return isAnimFinished; } -s32 func_8094E054(EnGm* this, PlayState* play, s32 arg2) { - s8 tmp = this->unk_262; - s32 phi_v1 = false; - s32 ret = false; +s32 EnGm_ChangeAnim(EnGm* this, PlayState* play, s32 animIndex) { + s8 tmp = this->objectSlot; + s32 changeAnim = false; + s32 didAnimChange = false; - if ((arg2 == 0) || (arg2 == 1)) { - if ((this->unk_3E8 != 0) && (this->unk_3E8 != 1)) { - phi_v1 = true; + if ((animIndex == ENGM_ANIM_0) || (animIndex == ENGM_ANIM_1)) { + if ((this->animIndex != ENGM_ANIM_0) && (this->animIndex != ENGM_ANIM_1)) { + changeAnim = true; } - } else if (arg2 != this->unk_3E8) { - phi_v1 = true; + } else if (this->animIndex != animIndex) { + changeAnim = true; } - if (phi_v1) { + if (changeAnim) { if (tmp >= 0) { - this->unk_3E8 = arg2; - ret = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, arg2); - this->unk_3A8 = this->skelAnime.playSpeed; + this->animIndex = animIndex; + didAnimChange = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, animIndex); + this->animPlaySpeed = this->skelAnime.playSpeed; } } - return ret; + return didAnimChange; } s32 func_8094E0F8(EnGm* this, PlayState* play) { @@ -330,7 +347,7 @@ s32 func_8094E0F8(EnGm* this, PlayState* play) { if ((this->unk_260 != play->roomCtx.curRoom.num) && (play->roomCtx.status == 0)) { this->unk_260 = play->roomCtx.curRoom.num; - this->unk_262 = SubS_GetObjectIndex(OBJECT_IN2, play); + this->objectSlot = SubS_GetObjectSlot(OBJECT_IN2, play); this->actor.draw = NULL; this->unk_3FC = 1; } @@ -339,7 +356,7 @@ s32 func_8094E0F8(EnGm* this, PlayState* play) { return false; } - if ((this->unk_262 < 0) || !SubS_IsObjectLoaded(this->unk_262, play)) { + if ((this->objectSlot <= OBJECT_SLOT_NONE) || !SubS_IsObjectLoaded(this->objectSlot, play)) { ret = true; } else { this->actor.draw = EnGm_Draw; @@ -486,6 +503,9 @@ s32 func_8094E52C(EnGm* this, PlayState* play) { this->unk_3E0++; ret = true; break; + + default: + break; } return ret; @@ -502,7 +522,7 @@ s32 func_8094E69C(EnGm* this, PlayState* play) { switch (this->unk_3E0) { case 0: Actor_PlaySfx(&this->actor, NA_SE_EV_CHAIR_ROLL); - func_8094E054(this, play, 2); + EnGm_ChangeAnim(this, play, ENGM_ANIM_2); this->unk_3E2 = 0; this->unk_3E0++; break; @@ -558,6 +578,7 @@ s32 func_8094E69C(EnGm* this, PlayState* play) { this->unk_3E2 = 0; this->unk_3E0++; break; + case 9: sp48 = this->actor.world.rot.y; this->unk_3E2++; @@ -565,13 +586,16 @@ s32 func_8094E69C(EnGm* this, PlayState* play) { Math_ApproachS(&this->actor.shape.rot.y, sp48, 3, 0x2AA8); this->unk_3A4 &= ~0x20; } else { - func_8094E054(this, play, 1); + EnGm_ChangeAnim(this, play, ENGM_ANIM_1); this->actor.shape.rot.y = sp48; this->unk_3E0++; this->unk_3E2 = 0; ret = true; } break; + + default: + break; } return ret; } @@ -639,7 +663,7 @@ s32 func_8094EB1C(EnGm* this, PlayState* play) { break; } Actor_PlaySfx(&this->actor, NA_SE_EV_CHAIR_ROLL); - func_8094E054(this, play, 2); + EnGm_ChangeAnim(this, play, ENGM_ANIM_2); this->unk_3E2 = 0; this->unk_3E0++; @@ -669,7 +693,7 @@ s32 func_8094EB1C(EnGm* this, PlayState* play) { Math_ApproachS(&this->actor.shape.rot.y, oldYaw, 3, 0x2AA8); this->unk_3A4 &= ~0x20; } else { - func_8094E054(this, play, 1); + EnGm_ChangeAnim(this, play, ENGM_ANIM_1); this->actor.shape.rot.y = oldYaw; this->unk_3E2 = 0; this->unk_3E0++; @@ -763,7 +787,7 @@ s32 func_8094EFC4(EnGm* this, PlayState* play) { if (play->csCtx.state != CS_STATE_IDLE) { if (this->unk_3F8 == 0) { if ((play->sceneId == SCENE_MILK_BAR) && (gSaveContext.sceneLayer == 2)) { - func_8094E054(this, play, 0); + EnGm_ChangeAnim(this, play, ENGM_ANIM_0); this->unk_258 = 255; } this->cueId = 255; @@ -879,9 +903,9 @@ void func_8094F3D0(EnGm* this, PlayState* play) { } s32 func_8094F4EC(EnGm* this, PlayState* play) { - if ((this->unk_258 != 6) && (this->unk_3E8 == 12)) { + if ((this->unk_258 != 6) && (this->animIndex == ENGM_ANIM_12)) { this->unk_3A4 &= ~0x2000; - func_8094E054(this, play, 8); + EnGm_ChangeAnim(this, play, ENGM_ANIM_8); } return true; } @@ -897,30 +921,30 @@ s32 func_8094F53C(EnGm* this, PlayState* play) { if (this->unk_3A6 != sp32) { switch (sp32) { case 0x2B13: - func_8094E054(this, play, 2); + EnGm_ChangeAnim(this, play, ENGM_ANIM_2); break; case 0x2B14: case 0x2B18: - func_8094E054(this, play, 0); + EnGm_ChangeAnim(this, play, ENGM_ANIM_0); break; case 0x2B16: - func_8094E054(this, play, 1); + EnGm_ChangeAnim(this, play, ENGM_ANIM_1); break; case 0x2B15: - func_8094E054(this, play, 5); + EnGm_ChangeAnim(this, play, ENGM_ANIM_5); break; case 0x2B17: - func_8094E054(this, play, 6); + EnGm_ChangeAnim(this, play, ENGM_ANIM_6); break; default: - if ((this->unk_3E8 == 7) || (this->unk_3E8 == 8)) { + if ((this->animIndex == ENGM_ANIM_7) || (this->animIndex == ENGM_ANIM_8)) { this->unk_3A4 |= 0x2000; - func_8094E054(this, play, 12); + EnGm_ChangeAnim(this, play, ENGM_ANIM_12); } break; } @@ -941,6 +965,9 @@ s32 func_8094F53C(EnGm* this, PlayState* play) { this->unk_268 = toto; } break; + + default: + break; } if (sp32 == 0x2AA8) { @@ -963,7 +990,7 @@ s32 func_8094F53C(EnGm* this, PlayState* play) { this->unk_18C(this, play); } - if ((this->unk_3E8 == 6) && !(play->actorCtx.flags & ACTORCTX_FLAG_5) && + if ((this->animIndex == ENGM_ANIM_6) && !(play->actorCtx.flags & ACTORCTX_FLAG_5) && Animation_OnFrame(&this->skelAnime, 20.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EV_HANKO); } @@ -1039,7 +1066,7 @@ s32 func_8094F904(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; this->unk_3A4 |= 0x100; this->unk_3A4 |= 0x200; - func_8094E054(this, play, 7); + EnGm_ChangeAnim(this, play, ENGM_ANIM_7); this->actor.gravity = 0.0f; ret = true; } @@ -1087,7 +1114,7 @@ s32 func_8094FAC4(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { SubS_SetOfferMode(&this->unk_3A4, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3A4 |= 0x100; this->unk_3A4 |= 0x200; - func_8094E054(this, play, 7); + EnGm_ChangeAnim(this, play, ENGM_ANIM_7); this->actor.gravity = -1.0f; ret = true; } @@ -1102,9 +1129,9 @@ s32 func_8094FCC4(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { if (this->unk_258 == 0) { Math_Vec3f_Copy(&this->actor.world.pos, &D_80951D90); SubS_SetOfferMode(&this->unk_3A4, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); - func_8094E054(this, play, 0); + EnGm_ChangeAnim(this, play, ENGM_ANIM_0); } else { - func_8094E054(this, play, 9); + EnGm_ChangeAnim(this, play, ENGM_ANIM_9); this->skelAnime.moveFlags = ANIM_FLAG_NOMOVE; } this->unk_3A4 |= 0x100; @@ -1118,7 +1145,7 @@ s32 func_8094FD88(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { s32 ret = false; if (func_8094F7D0(this, play, scheduleOutput, ACTORCAT_NPC, ACTOR_EN_RECEPGIRL)) { - func_8094E054(this, play, 11); + EnGm_ChangeAnim(this, play, ENGM_ANIM_11); SubS_SetOfferMode(&this->unk_3A4, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3A4 |= 0x100; this->unk_3A4 |= 0x200; @@ -1134,7 +1161,7 @@ s32 func_8094FE10(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { al = func_8094DEE0(this, play, ACTORCAT_NPC, ACTOR_EN_AL); if (func_8094F7D0(this, play, scheduleOutput, ACTORCAT_NPC, ACTOR_EN_TOTO) && (al != NULL) && (al->update != NULL)) { - func_8094E054(this, play, 11); + EnGm_ChangeAnim(this, play, ENGM_ANIM_11); SubS_SetOfferMode(&this->unk_3A4, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_268 = al; if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_86_20)) { @@ -1176,11 +1203,11 @@ s32 func_8094FF04(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { this->unk_3C8 = 4; this->unk_3CA = 4; this->unk_3CC = 8; - func_8094E054(this, play, 0); + EnGm_ChangeAnim(this, play, ENGM_ANIM_0); func_8094E278(play); } else { Math_Vec3f_Copy(&this->actor.world.pos, &sp30); - func_8094E054(this, play, 9); + EnGm_ChangeAnim(this, play, ENGM_ANIM_9); this->skelAnime.moveFlags = ANIM_FLAG_NOMOVE; } this->unk_400 = 0; @@ -1202,7 +1229,7 @@ s32 func_80950088(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { SubS_SetOfferMode(&this->unk_3A4, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3A4 |= (0x2000 | 0x100); this->unk_3A4 |= 0x200; - func_8094E054(this, play, 12); + EnGm_ChangeAnim(this, play, ENGM_ANIM_12); return true; } @@ -1217,7 +1244,7 @@ s32 func_80950120(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { SubS_SetOfferMode(&this->unk_3A4, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3A4 |= (0x800 | 0x100); this->unk_3A4 |= 0x200; - func_8094E054(this, play, 4); + EnGm_ChangeAnim(this, play, ENGM_ANIM_4); return true; } @@ -1238,7 +1265,7 @@ s32 func_809501B8(EnGm* this, PlayState* play, ScheduleOutput* scheduleOutput) { this->unk_3CC = 8; this->actor.targetMode = TARGET_MODE_6; this->unk_3B4 = 60.0f; - func_8094E054(this, play, 10); + EnGm_ChangeAnim(this, play, ENGM_ANIM_10); return true; } @@ -1334,11 +1361,11 @@ s32 func_80950388(EnGm* this, PlayState* play) { s32 func_809503F8(EnGm* this, PlayState* play) { s32 pad; - if (this->unk_3E8 == 9) { + if (this->animIndex == ENGM_ANIM_9) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { this->actor.shape.shadowDraw = ActorShadow_DrawCircle; SubS_SetOfferMode(&this->unk_3A4, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); - func_8094E054(this, play, 0); + EnGm_ChangeAnim(this, play, ENGM_ANIM_0); } else { AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f); } @@ -1348,7 +1375,8 @@ s32 func_809503F8(EnGm* this, PlayState* play) { s32 func_80950490(EnGm* this, PlayState* play) { static s32 D_80951DE4[] = { - 1, 5, 5, 1, 6, 5, 1, 5, 6, 1, 5, 6, + ENGM_ANIM_1, ENGM_ANIM_5, ENGM_ANIM_5, ENGM_ANIM_1, ENGM_ANIM_6, ENGM_ANIM_5, + ENGM_ANIM_1, ENGM_ANIM_5, ENGM_ANIM_6, ENGM_ANIM_1, ENGM_ANIM_5, ENGM_ANIM_6, }; s32 pad; @@ -1358,32 +1386,32 @@ s32 func_80950490(EnGm* this, PlayState* play) { this->unk_3CA = 1; this->unk_3CC = 8; this->unk_400 = 1; - func_8094E054(this, play, 3); + EnGm_ChangeAnim(this, play, ENGM_ANIM_3); } return false; } this->unk_400 = 0; - switch (this->unk_3E8) { - case 9: + switch (this->animIndex) { + case ENGM_ANIM_9: if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { this->actor.shape.shadowDraw = ActorShadow_DrawCircle; SubS_SetOfferMode(&this->unk_3A4, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3C8 = 4; this->unk_3CA = 4; this->unk_3CC = 8; - func_8094E054(this, play, 0); + EnGm_ChangeAnim(this, play, ENGM_ANIM_0); func_8094E278(play); } else { AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f); } break; - case 5: - case 6: + case ENGM_ANIM_5: + case ENGM_ANIM_6: if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { - func_8094E054(this, play, D_80951DE4[this->unk_3F4]); + EnGm_ChangeAnim(this, play, D_80951DE4[this->unk_3F4]); this->unk_3F4++; this->unk_3F4 %= 12; this->unk_3DE = Rand_S16Offset(30, 30); @@ -1392,7 +1420,7 @@ s32 func_80950490(EnGm* this, PlayState* play) { default: if (DECR(this->unk_3DE) == 0) { - func_8094E054(this, play, D_80951DE4[this->unk_3F4]); + EnGm_ChangeAnim(this, play, D_80951DE4[this->unk_3F4]); this->unk_3F4++; this->unk_3F4 %= 12; this->unk_3DE = Rand_S16Offset(30, 30); @@ -1433,6 +1461,7 @@ s32 func_80950690(EnGm* this, PlayState* play) { break; case 8: + default: break; } @@ -1574,6 +1603,9 @@ void func_80950C24(EnGm* this, PlayState* play) { case 30: func_8095097C(this, play); break; + + default: + break; } Math_ApproachS(&this->actor.shape.rot.y, this->actor.world.rot.y, 3, 0x2AA8); @@ -1629,7 +1661,7 @@ void func_80950DB8(EnGm* this, PlayState* play) { } void func_80950F2C(EnGm* this, PlayState* play) { - s32 sp50[] = { 0, 0, 3, 2 }; + s32 csAnimIndex[] = { ENGM_ANIM_0, ENGM_ANIM_0, ENGM_ANIM_3, ENGM_ANIM_2 }; Player* player = GET_PLAYER(play); s32 pad; Vec3f sp3C; @@ -1644,7 +1676,7 @@ void func_80950F2C(EnGm* this, PlayState* play) { Actor_PlaySfx(&this->actor, NA_SE_EV_CHAIR_ROLL); } this->cueId = cueId; - func_8094E054(this, play, sp50[cueId]); + EnGm_ChangeAnim(this, play, csAnimIndex[cueId]); } if ((this->cueId == 3) && (this->unk_268 != NULL) && (this->unk_268->update != NULL)) { @@ -1670,9 +1702,10 @@ void EnGm_Init(Actor* thisx, PlayState* play) { } ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 22.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &object_in2_Skel_0078B0, NULL, this->jointTable, this->morphTable, 20); - this->unk_3E8 = -1; - func_8094E054(this, play, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &object_in2_Skel_0078B0, NULL, this->jointTable, this->morphTable, + OBJECT_IN2_LIMB_MAX); + this->animIndex = ENGM_ANIM_NONE; + EnGm_ChangeAnim(this, play, ENGM_ANIM_0); Collider_InitAndSetCylinder(play, &this->colliderCylinder, &this->actor, &sCylinderInit); Collider_InitAndSetSphere(play, &this->colliderSphere, &this->actor, &sSphereInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit); @@ -1698,7 +1731,7 @@ void EnGm_Update(Actor* thisx, PlayState* play) { if (!func_8094E0F8(this, play)) { if (!func_8094EE84(this, play) && func_8094EFC4(this, play)) { func_80950F2C(this, play); - func_8094DFF8(this, play); + EnGm_UpdateSkelAnime(this, play); func_8094E2D0(this); return; } @@ -1708,7 +1741,7 @@ void EnGm_Update(Actor* thisx, PlayState* play) { func_8094F53C(this, play); if (this->unk_258 != 0) { - func_8094DFF8(this, play); + EnGm_UpdateSkelAnime(this, play); func_8094E2D0(this); func_8094F2E8(this); SubS_Offer(&this->actor, play, this->unk_3B4, 30.0f, PLAYER_IA_NONE, this->unk_3A4 & SUBS_OFFER_MODE_MASK); @@ -1726,20 +1759,20 @@ s32 EnGm_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po EnGm* this = THIS; s32 fidgetIndex; - if (limbIndex == 16) { + if (limbIndex == OBJECT_IN2_LIMB_10) { func_8094F3D0(this, play); } switch (limbIndex) { - case 9: + case OBJECT_IN2_LIMB_09: fidgetIndex = 0; break; - case 10: + case OBJECT_IN2_LIMB_0A: fidgetIndex = 1; break; - case 13: + case OBJECT_IN2_LIMB_0D: fidgetIndex = 2; break; @@ -1763,20 +1796,20 @@ void EnGm_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Vec3f sp30; s32 pad2; - if ((CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && (limbIndex == 16)) { + if ((CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && (limbIndex == OBJECT_IN2_LIMB_10)) { Matrix_MultVec3f(&D_80951E24, &this->actor.focus.pos); Math_Vec3s_Copy(&this->actor.focus.rot, &this->actor.world.rot); } OPEN_DISPS(play->state.gfxCtx); - if ((limbIndex == 15) && (this->unk_3A4 & 0x800)) { + if ((limbIndex == OBJECT_IN2_LIMB_0F) && (this->unk_3A4 & 0x800)) { gSPDisplayList(POLY_OPA_DISP++, object_in2_DL_007528); } CLOSE_DISPS(play->state.gfxCtx); - if (limbIndex == 9) { + if (limbIndex == OBJECT_IN2_LIMB_09) { Matrix_MultVec3f(&gZeroVec3f, &sp30); Math_Vec3f_ToVec3s(&this->colliderSphere.dim.worldSphere.center, &sp30); } @@ -1799,7 +1832,7 @@ void EnGm_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { overrideRot = false; } - if (limbIndex == 16) { + if (limbIndex == OBJECT_IN2_LIMB_10) { SubS_UpdateLimb(BINANG_ADD(this->unk_3BC + this->unk_3C0, 0x4000), BINANG_ADD(this->unk_3BE + this->unk_3C2 + this->actor.shape.rot.y, 0x4000), &this->unk_290, &this->unk_2A8, stepRot, overrideRot); @@ -1810,7 +1843,7 @@ void EnGm_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { Matrix_RotateXS(this->unk_2A8.x, MTXMODE_APPLY); Matrix_RotateZS(this->unk_2A8.z, MTXMODE_APPLY); Matrix_Push(); - } else if (limbIndex == 9) { + } else if (limbIndex == OBJECT_IN2_LIMB_09) { SubS_UpdateLimb(BINANG_ADD(this->unk_3C0, 0x4000), BINANG_ADD(this->unk_3C2 + this->actor.shape.rot.y, 0x4000), &this->unk_29C, &this->unk_2AE, stepRot, overrideRot); Matrix_Pop(); @@ -1824,11 +1857,13 @@ void EnGm_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { } void EnGm_Draw(Actor* thisx, PlayState* play) { - static TexturePtr D_80951E30[] = { object_in2_Tex_0054A8, object_in2_Tex_005028, object_in2_Tex_006828, - object_in2_Tex_005028, object_in2_Tex_005CE8, object_in2_Tex_006C68 }; + static TexturePtr D_80951E30[] = { + object_in2_Tex_0054A8, object_in2_Tex_005028, object_in2_Tex_006828, + object_in2_Tex_005028, object_in2_Tex_005CE8, object_in2_Tex_006C68, + }; EnGm* this = THIS; - if ((this->unk_258 != 0) && (this->unk_262 >= 0)) { + if ((this->unk_258 != 0) && (this->objectSlot > OBJECT_SLOT_NONE)) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.h b/src/overlays/actors/ovl_En_Gm/z_en_gm.h index 572fa322f..e5785d837 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.h +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.h @@ -2,6 +2,7 @@ #define Z_EN_GM_H #include "global.h" +#include "objects/object_in2/object_in2.h" struct EnGm; @@ -32,7 +33,7 @@ typedef struct EnGm { /* 0x25C */ s32 unk_25C; /* 0x260 */ s8 unk_260; /* 0x261 */ s8 unk_261; - /* 0x262 */ s8 unk_262; + /* 0x262 */ s8 objectSlot; /* 0x264 */ s32* unk_264; /* 0x268 */ Actor* unk_268; /* 0x26C */ UNK_TYPE1 unk_26C[0xC]; @@ -42,11 +43,11 @@ typedef struct EnGm { /* 0x29C */ Vec3f unk_29C; /* 0x2A8 */ Vec3s unk_2A8; /* 0x2AE */ Vec3s unk_2AE; - /* 0x2B4 */ Vec3s jointTable[20]; - /* 0x32C */ Vec3s morphTable[20]; + /* 0x2B4 */ Vec3s jointTable[OBJECT_IN2_LIMB_MAX]; + /* 0x32C */ Vec3s morphTable[OBJECT_IN2_LIMB_MAX]; /* 0x3A4 */ u16 unk_3A4; /* 0x3A6 */ u16 unk_3A6; - /* 0x3A8 */ f32 unk_3A8; + /* 0x3A8 */ f32 animPlaySpeed; /* 0x3AC */ f32 unk_3AC; /* 0x3B0 */ f32 unk_3B0; /* 0x3B4 */ f32 unk_3B4; @@ -69,7 +70,7 @@ typedef struct EnGm { /* 0x3E0 */ s16 unk_3E0; /* 0x3E2 */ s16 unk_3E2; /* 0x3E4 */ EnGmUnkFunc unk_3E4; - /* 0x3E8 */ s32 unk_3E8; + /* 0x3E8 */ s32 animIndex; /* 0x3EC */ UNK_TYPE1 unk3EC[0x4]; /* 0x3F0 */ s32 prevTalkState; /* 0x3F4 */ s32 unk_3F4; diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 10dda353c..691703307 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -82,8 +82,8 @@ typedef enum EnGoEffectType { /* 7 */ ENGO_EFFECT_STEAM = ENGO_EFFECT_STEAM_MIN } EnGoEffectType; -typedef enum EnGoAnimationIndex { - /* -1 */ ENGO_ANIM_INVALID = -1, +typedef enum EnGoAnimation { + /* -1 */ ENGO_ANIM_NONE = -1, /* 0 */ ENGO_ANIM_GORON_MIN, /* 0 */ ENGO_ANIM_LYINGDOWNIDLE = ENGO_ANIM_GORON_MIN, /* 1 */ ENGO_ANIM_LYINGDOWNIDLE_IMM, @@ -95,21 +95,21 @@ typedef enum EnGoAnimationIndex { /* 7 */ ENGO_ANIM_DROPKEG, /* 8 */ ENGO_ANIM_COVEREARS, /* 9 */ ENGO_ANIM_SHIVERINGSURPRISED, - /* 10 */ ENGO_ANIM_ATHLETICS_MIN, - /* 10 */ ENGO_ANIM_DOUBLE_ARM_SIDEBEND = ENGO_ANIM_ATHLETICS_MIN, - /* 11 */ ENGO_ANIM_SQUAT_SIDE_TO_SIDE, - /* 12 */ ENGO_ANIM_SHAKE_LIMBS, - /* 13 */ ENGO_ANIM_SINGLE_ARM_SIDEBEND, - /* 14 */ ENGO_ANIM_SITTING_STRETCH, - /* 15 */ ENGO_ANIM_CHEER, - /* 16 */ ENGO_ANIM_SHOUT, - /* 17 */ ENGO_ANIM_HELP_SITTING_STRETCH, - /* 18 */ ENGO_ANIM_SPRING_MIN, - /* 18 */ ENGO_ANIM_SHOW = ENGO_ANIM_SPRING_MIN, - /* 19 */ ENGO_ANIM_SHOW_LOOPED, - /* 20 */ ENGO_ANIM_LOOK_AROUND, - /* 21 */ ENGO_ANIM_LOOK_AROUND_LOOPED -} EnGoAnimationIndex; + /* 10 */ ENGO_ANIM_ATHLETICS_MIN, + /* 10 */ ENGO_ANIM_DOUBLE_ARM_SIDEBEND = ENGO_ANIM_ATHLETICS_MIN, + /* 11 */ ENGO_ANIM_SQUAT_SIDE_TO_SIDE, + /* 12 */ ENGO_ANIM_SHAKE_LIMBS, + /* 13 */ ENGO_ANIM_SINGLE_ARM_SIDEBEND, + /* 14 */ ENGO_ANIM_SITTING_STRETCH, + /* 15 */ ENGO_ANIM_CHEER, + /* 16 */ ENGO_ANIM_SHOUT, + /* 17 */ ENGO_ANIM_HELP_SITTING_STRETCH, + /* 18 */ ENGO_ANIM_SPRING_MIN, + /* 18 */ ENGO_ANIM_SHOW = ENGO_ANIM_SPRING_MIN, + /* 19 */ ENGO_ANIM_SHOW_LOOPED, + /* 20 */ ENGO_ANIM_LOOK_AROUND, + /* 21 */ ENGO_ANIM_LOOK_AROUND_LOOPED +} EnGoAnimation; void EnGo_Idle(EnGo* this, PlayState* play); void EnGo_Sleep(EnGo* this, PlayState* play); @@ -309,7 +309,7 @@ static DamageTable sDamageTable = { /** * Animations used in the actor. * - * @see EnGoAnimationIndex + * @see EnGoAnimation */ static AnimationInfoS sAnimationInfo[] = { @@ -530,7 +530,7 @@ void EnGo_DrawDust(EnGoEffect effect[ENGO_EFFECT_COUNT], PlayState* play2) { * @param pos Position around which the effects appear */ void EnGo_InitSnow(EnGoEffect effect[ENGO_SNOW_EFFECT_COUNT], Vec3f pos) { - static u8 effectIndexToSnowEffectTable[ENGO_SNOW_EFFECT_COUNT] = { + static u8 sEffectIndexToSnowEffectTable[ENGO_SNOW_EFFECT_COUNT] = { ENGO_EFFECT_SNOW3, ENGO_EFFECT_SNOW1, ENGO_EFFECT_SNOW1, ENGO_EFFECT_SNOW2, ENGO_EFFECT_SNOW3, ENGO_EFFECT_SNOW1, ENGO_EFFECT_SNOW1, ENGO_EFFECT_SNOW2, ENGO_EFFECT_SNOW3, ENGO_EFFECT_SNOW1, ENGO_EFFECT_SNOW1, ENGO_EFFECT_SNOW2, @@ -570,7 +570,7 @@ void EnGo_InitSnow(EnGoEffect effect[ENGO_SNOW_EFFECT_COUNT], Vec3f pos) { effect->alphaDenom = effect->alphaNumer = 1; // Assign a snow effect value of 'ENGO_EFFECT_SNOW1'/'2'/'3' - effect->type = effectIndexToSnowEffectTable[i]; + effect->type = sEffectIndexToSnowEffectTable[i]; // Initialize the parameters for the paired element randRelativeToWorldPos.x = ((Rand_ZeroOne() - 0.5f) * 80.0f) + effect->pos.x; @@ -748,7 +748,7 @@ s32 EnGo_IsFallingAsleep(EnGo* this, PlayState* play) { Player* player = GET_PLAYER(play); s32 isFallingAsleep = false; - if (((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == 3) && + if (((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_GORON_LULLABY) && (this->sleepState == ENGO_AWAKE) && (this->actor.xzDistToPlayer < 400.0f)) || (!CHECK_WEEKEVENTREG(WEEKEVENTREG_CALMED_GORON_ELDERS_SON) && (play->sceneId == SCENE_16GORON_HOUSE) && @@ -977,27 +977,27 @@ s32 EnGo_UpdateSpringArrivalCutscene(EnGo* this, PlayState* play) { * * @return True if non-repeating animation has finished */ -s32 EnGo_UpdateAnimationToCurrent(EnGo* this, PlayState* play) { - s8 objIndex = this->actor.objBankIndex; +s32 EnGo_UpdateSkelAnime(EnGo* this, PlayState* play) { + s8 objectSlot = this->actor.objectSlot; s8 extraObjIndex = -1; - s32 ret = false; + s32 isAnimFinished = false; - if ((this->curAnimIndex >= ENGO_ANIM_SPRING_MIN) && (this->hakuginDemoObjIndex >= 0)) { - extraObjIndex = this->hakuginDemoObjIndex; - } else if ((this->curAnimIndex >= ENGO_ANIM_ATHLETICS_MIN) && (this->taisouObjIndex >= 0)) { - extraObjIndex = this->taisouObjIndex; - } else if (this->curAnimIndex < ENGO_ANIM_ATHLETICS_MIN) { - extraObjIndex = this->actor.objBankIndex; + if ((this->animIndex >= ENGO_ANIM_SPRING_MIN) && (this->hakuginDemoObjectSlot > OBJECT_SLOT_NONE)) { + extraObjIndex = this->hakuginDemoObjectSlot; + } else if ((this->animIndex >= ENGO_ANIM_ATHLETICS_MIN) && (this->taisouObjectSlot > OBJECT_SLOT_NONE)) { + extraObjIndex = this->taisouObjectSlot; + } else if (this->animIndex < ENGO_ANIM_ATHLETICS_MIN) { + extraObjIndex = this->actor.objectSlot; } if (extraObjIndex >= 0) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[extraObjIndex].segment); - this->skelAnime.playSpeed = this->curAnimPlaySpeed; - ret = SkelAnime_Update(&this->skelAnime); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[extraObjIndex].segment); + this->skelAnime.playSpeed = this->animPlaySpeed; + isAnimFinished = SkelAnime_Update(&this->skelAnime); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); } - return ret; + return isAnimFinished; } /** @@ -1005,7 +1005,7 @@ s32 EnGo_UpdateAnimationToCurrent(EnGo* this, PlayState* play) { */ s32 EnGo_UpdateSfx(EnGo* this, PlayState* play) { if (play->csCtx.state == CS_STATE_IDLE) { - if (this->curAnimIndex == ENGO_ANIM_ROLL) { + if (this->animIndex == ENGO_ANIM_ROLL) { if (Animation_OnFrame(&this->skelAnime, 2.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EN_GOLON_CIRCLE); } @@ -1013,7 +1013,7 @@ s32 EnGo_UpdateSfx(EnGo* this, PlayState* play) { if (Animation_OnFrame(&this->skelAnime, 22.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EN_GOLON_SIT_IMT); } - } else if ((this->curAnimIndex == ENGO_ANIM_UNROLL) || (this->curAnimIndex == ENGO_ANIM_UNROLL_IMM)) { + } else if ((this->animIndex == ENGO_ANIM_UNROLL) || (this->animIndex == ENGO_ANIM_UNROLL_IMM)) { if (Animation_OnFrame(&this->skelAnime, 2.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EN_GOLON_CIRCLE_OFF); } @@ -1037,28 +1037,28 @@ s32 EnGo_UpdateSfx(EnGo* this, PlayState* play) { * * @return True if animation was changed */ -s32 EnGo_ChangeAnim(EnGo* this, PlayState* play, EnGoAnimationIndex animIndex) { - s8 objIndex = this->actor.objBankIndex; +s32 EnGo_ChangeAnim(EnGo* this, PlayState* play, EnGoAnimation animIndex) { + s8 objectSlot = this->actor.objectSlot; s8 extraObjIndex = -1; - s32 ret = false; + s32 didAnimChange = false; - if ((animIndex >= ENGO_ANIM_SPRING_MIN) && (this->hakuginDemoObjIndex >= 0)) { - extraObjIndex = this->hakuginDemoObjIndex; - } else if ((animIndex >= ENGO_ANIM_ATHLETICS_MIN) && (this->taisouObjIndex >= 0)) { - extraObjIndex = this->taisouObjIndex; + if ((animIndex >= ENGO_ANIM_SPRING_MIN) && (this->hakuginDemoObjectSlot > OBJECT_SLOT_NONE)) { + extraObjIndex = this->hakuginDemoObjectSlot; + } else if ((animIndex >= ENGO_ANIM_ATHLETICS_MIN) && (this->taisouObjectSlot > OBJECT_SLOT_NONE)) { + extraObjIndex = this->taisouObjectSlot; } else if (animIndex < ENGO_ANIM_ATHLETICS_MIN) { - extraObjIndex = this->actor.objBankIndex; + extraObjIndex = this->actor.objectSlot; } if (extraObjIndex >= 0) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[extraObjIndex].segment); - this->curAnimIndex = animIndex; - ret = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, animIndex); - this->curAnimPlaySpeed = this->skelAnime.playSpeed; - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[extraObjIndex].segment); + this->animIndex = animIndex; + didAnimChange = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, animIndex); + this->animPlaySpeed = this->skelAnime.playSpeed; + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); } - return ret; + return didAnimChange; } /** @@ -1651,7 +1651,7 @@ void EnGo_ChangeToStretchingAnimation(EnGo* this, PlayState* play) { EnGo_ChangeAnim(this, play, sSubtypeToAnimIndex[subtypeLookup]); // Move the sitting Goron forward, since their spawn location is the same as their standing counterpart. - if (this->curAnimIndex == ENGO_ANIM_SITTING_STRETCH) { + if (this->animIndex == ENGO_ANIM_SITTING_STRETCH) { Lib_Vec3f_TranslateAndRotateY(&this->actor.world.pos, this->actor.shape.rot.y, &sStretchingGoronOffset, &newSittingStretcherPos); @@ -1701,7 +1701,7 @@ void EnGo_ChangeToSpectatingAnimation(EnGo* this, PlayState* play) { void EnGo_ChangeToFrozenAnimation(EnGo* this, PlayState* play) { Collider_InitAndSetCylinder(play, &this->colliderCylinder, &this->actor, &sCylinderInitFrozen); CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); - this->curAnimIndex = -1; + this->animIndex = ENGO_ANIM_NONE; EnGo_ChangeAnim(this, play, ENGO_ANIM_SHIVER); this->sleepState = ENGO_AWAKE; this->iceBlockScale = (this->scaleFactor / 0.01f) * 0.9f; @@ -1893,13 +1893,13 @@ void EnGo_SetupMedigoron(EnGo* this, PlayState* play) { void EnGo_SetupInitialAction(EnGo* this, PlayState* play) { EffectTireMarkInit tireMarkInit = { 0, 62, { 0, 0, 15, 100 } }; - if (((this->taisouObjIndex < 0) || SubS_IsObjectLoaded(this->taisouObjIndex, play)) || - ((this->hakuginDemoObjIndex < 0) || SubS_IsObjectLoaded(this->hakuginDemoObjIndex, play))) { + if (((this->taisouObjectSlot <= OBJECT_SLOT_NONE) || SubS_IsObjectLoaded(this->taisouObjectSlot, play)) || + ((this->hakuginDemoObjectSlot <= OBJECT_SLOT_NONE) || SubS_IsObjectLoaded(this->hakuginDemoObjectSlot, play))) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gGoronSkel, NULL, this->jointTable, this->morphTable, GORON_LIMB_MAX); - this->curAnimIndex = ENGO_ANIM_INVALID; + this->animIndex = ENGO_ANIM_NONE; EnGo_ChangeAnim(this, play, ENGO_ANIM_UNROLL); this->actor.draw = EnGo_Draw; @@ -2168,14 +2168,14 @@ void EnGo_HandleSpringArrivalCutscene(EnGo* this, PlayState* play) { switch (this->springArrivalCueId) { case 3: if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame) && - (this->curAnimIndex == ENGO_ANIM_LOOK_AROUND)) { + (this->animIndex == ENGO_ANIM_LOOK_AROUND)) { EnGo_ChangeAnim(this, play, ENGO_ANIM_LOOK_AROUND_LOOPED); } break; case 4: if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame) && - (this->curAnimIndex == ENGO_ANIM_SHOW)) { + (this->animIndex == ENGO_ANIM_SHOW)) { EnGo_ChangeAnim(this, play, ENGO_ANIM_SHOW_LOOPED); } break; @@ -2412,8 +2412,8 @@ void EnGo_Talk(EnGo* this, PlayState* play) { void EnGo_Init(Actor* thisx, PlayState* play) { EnGo* this = THIS; - this->taisouObjIndex = SubS_GetObjectIndex(OBJECT_TAISOU, play); - this->hakuginDemoObjIndex = SubS_GetObjectIndex(OBJECT_HAKUGIN_DEMO, play); + this->taisouObjectSlot = SubS_GetObjectSlot(OBJECT_TAISOU, play); + this->hakuginDemoObjectSlot = SubS_GetObjectSlot(OBJECT_HAKUGIN_DEMO, play); this->actionFunc = EnGo_SetupInitialAction; } @@ -2439,7 +2439,7 @@ void EnGo_Update(Actor* thisx, PlayState* play) { if (!(this->actionFlags & ENGO_FLAG_FROZEN)) { EnGo_UpdateEyes(this); - EnGo_UpdateAnimationToCurrent(this, play); + EnGo_UpdateSkelAnime(this, play); EnGo_UpdateAttentionTargetAndReactions(this, play); EnGo_UpdateSfx(this, play); } @@ -2599,7 +2599,7 @@ void EnGo_Draw(Actor* thisx, PlayState* play) { gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->eyeTexIndex])); - if (this->curAnimIndex == ENGO_ANIM_SITTING_STRETCH) { + if (this->animIndex == ENGO_ANIM_SITTING_STRETCH) { Matrix_Translate(0.0f, 0.0f, -4000.0f, MTXMODE_APPLY); } SkelAnime_DrawTransformFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.h b/src/overlays/actors/ovl_En_Go/z_en_go.h index 0ada7fe1e..d6173d6b2 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.h +++ b/src/overlays/actors/ovl_En_Go/z_en_go.h @@ -93,8 +93,8 @@ typedef struct EnGo { /* 0x1E0 */ ColliderCylinder unusedCylinder; /* 0x22C */ ColliderSphere colliderSphere; /* 0x284 */ Path* gatekeeperPath; - /* 0x288 */ s8 taisouObjIndex; - /* 0x289 */ s8 hakuginDemoObjIndex; + /* 0x288 */ s8 taisouObjectSlot; + /* 0x289 */ s8 hakuginDemoObjectSlot; /* 0x28C */ s32 msgScriptResumePos; /* 0x290 */ Vec3f headPos; /* 0x29C */ Vec3f bodyPos; @@ -106,7 +106,7 @@ typedef struct EnGo { /* 0x390 */ u16 actionFlags; /* 0x392 */ u16 lastTextId; /* 0x394 */ u8 springArrivalCueId; - /* 0x398 */ f32 curAnimPlaySpeed; + /* 0x398 */ f32 animPlaySpeed; /* 0x39C */ f32 iceBlockScale; /* 0x3A0 */ f32 iceBlockAlpha; /* 0x3A4 */ f32 scaleFactor; @@ -132,7 +132,7 @@ typedef struct EnGo { /* 0x3CE */ s16 fidgetTableY[ENGO_FIDGET_TABLE_LEN]; /* 0x3D4 */ s16 surprisePhase; /* 0x3D8 */ MsgEventFunc msgEventFunc; - /* 0x3DC */ s32 curAnimIndex; + /* 0x3DC */ s32 animIndex; /* 0x3E0 */ UNK_TYPE1 unk3E0[0x4]; /* 0x3E4 */ s32 indexPathPoint; /* 0x3E8 */ s32 indexEffect; diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c index 148b2d116..aa6eb041f 100644 --- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c +++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c @@ -674,6 +674,7 @@ void func_80940090(EnGoroiwa* this, PlayState* play) { sp10C.x = this->actor.world.pos.x; sp10C.y = this->actor.world.pos.y + this->unk_1DC; sp10C.z = this->actor.world.pos.z; + //! FAKE: if (1) {} spD8 = spEC * 150.0f; spA8 = 0x10000 / spD8; @@ -1117,8 +1118,8 @@ void func_809419D0(EnGoroiwa* this) { void func_80941A10(EnGoroiwa* this, PlayState* play) { static EnGoroiwaUnkFunc D_80942E94[] = { - &func_8093F498, - &func_8093F34C, + func_8093F498, + func_8093F34C, }; static u16 D_80942E9C[][2] = { { NA_SE_EV_BIGBALL_ROLL - SFX_FLAG, NA_SE_EV_BIGBALL_ROLL_SR - SFX_FLAG }, @@ -1507,6 +1508,9 @@ void EnGoroiwa_Update(Actor* thisx, PlayState* play) { this->actor.floorBgId = 50; } break; + + default: + break; } func_8093FAA4(this, play); diff --git a/src/overlays/actors/ovl_En_Grasshopper/z_en_grasshopper.c b/src/overlays/actors/ovl_En_Grasshopper/z_en_grasshopper.c index 3c0d97d20..90b39f860 100644 --- a/src/overlays/actors/ovl_En_Grasshopper/z_en_grasshopper.c +++ b/src/overlays/actors/ovl_En_Grasshopper/z_en_grasshopper.c @@ -75,8 +75,9 @@ typedef enum { /* 4 */ DRAGONFLY_ANIM_HOVER, /* 5 */ DRAGONFLY_ANIM_DAMAGE, /* 6 */ DRAGONFLY_ANIM_DEAD, - /* 7 */ DRAGONFLY_ANIM_FALL -} EnGrasshopperAnim; + /* 7 */ DRAGONFLY_ANIM_FALL, + /* 8 */ DRAGONFLY_ANIM_MAX +} DragonflyAnimation; static s32 sOccupiedIndices[] = { false, false, false, false, false, @@ -333,7 +334,7 @@ void EnGrasshopper_Destroy(Actor* thisx, PlayState* play) { sOccupiedIndices[this->index] = false; } -static AnimationHeader* sAnimations[] = { +static AnimationHeader* sAnimations[DRAGONFLY_ANIM_MAX] = { &gDragonflyRaiseTailAnim, // DRAGONFLY_ANIM_RAISE_TAIL &gDragonflyLowerTailAnim, // DRAGONFLY_ANIM_LOWER_TAIL &gDragonflyFlyAnim, // DRAGONFLY_ANIM_FLY @@ -344,7 +345,7 @@ static AnimationHeader* sAnimations[] = { &gDragonflyFallAnim, // DRAGONFLY_ANIM_FALL }; -static u8 sAnimationModes[] = { +static u8 sAnimationModes[DRAGONFLY_ANIM_MAX] = { ANIMMODE_ONCE, // DRAGONFLY_ANIM_RAISE_TAIL ANIMMODE_ONCE, // DRAGONFLY_ANIM_LOWER_TAIL ANIMMODE_LOOP, // DRAGONFLY_ANIM_FLY @@ -358,15 +359,15 @@ static u8 sAnimationModes[] = { void EnGrasshopper_ChangeAnim(EnGrasshopper* this, s32 animIndex) { f32 morphFrames; - this->endFrame = Animation_GetLastFrame(sAnimations[animIndex]); + this->animEndFrame = Animation_GetLastFrame(sAnimations[animIndex]); morphFrames = 0.0f; if ((animIndex == DRAGONFLY_ANIM_ATTACK) || (animIndex == DRAGONFLY_ANIM_HOVER) || (animIndex == DRAGONFLY_ANIM_DAMAGE)) { morphFrames = -3.0f; } - Animation_Change(&this->skelAnime, sAnimations[animIndex], 1.0f, 0.0f, this->endFrame, sAnimationModes[animIndex], - morphFrames); + Animation_Change(&this->skelAnime, sAnimations[animIndex], 1.0f, 0.0f, this->animEndFrame, + sAnimationModes[animIndex], morphFrames); } void EnGrasshopper_RaiseTail(EnGrasshopper* this) { @@ -389,7 +390,7 @@ void EnGrasshopper_LowerTail(EnGrasshopper* this) { void EnGrasshopper_DecideAction(EnGrasshopper* this, PlayState* play) { f32 curFrame = this->skelAnime.curFrame; - if (curFrame >= this->endFrame) { + if (curFrame >= this->animEndFrame) { if (this->decision == DRAGONFLY_DECISION_ATTACK) { EnGrasshopper_SetupAttack(this); } else { @@ -580,6 +581,9 @@ void EnGrasshopper_Bank(EnGrasshopper* this, PlayState* play) { this->actionFunc = EnGrasshopper_RoamInCircles; } break; + + default: + break; } } @@ -735,7 +739,7 @@ void EnGrasshopper_Attack(EnGrasshopper* this, PlayState* play) { Math_ApproachF(&this->actor.world.pos.y, this->targetApproachPos.y, 0.1f, this->approachSpeed); Math_ApproachF(&this->approachSpeed, 10.0f, 0.1f, 1.0f); Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 0xA, 0xFA0, 0xA); - if (curFrame >= this->endFrame) { + if (curFrame >= this->animEndFrame) { EnGrasshopper_SetupWaitAfterAttack(this); } } @@ -831,7 +835,7 @@ void EnGrasshopper_Dead(EnGrasshopper* this, PlayState* play) { this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FIRE; } - if (curFrame >= this->endFrame) { + if (curFrame >= this->animEndFrame) { this->actor.flags &= ~ACTOR_FLAG_10; EnGrasshopper_SetupFall(this); } diff --git a/src/overlays/actors/ovl_En_Grasshopper/z_en_grasshopper.h b/src/overlays/actors/ovl_En_Grasshopper/z_en_grasshopper.h index cf0e50cbe..a07091dd8 100644 --- a/src/overlays/actors/ovl_En_Grasshopper/z_en_grasshopper.h +++ b/src/overlays/actors/ovl_En_Grasshopper/z_en_grasshopper.h @@ -91,7 +91,7 @@ typedef struct EnGrasshopper { /* 0x035E */ s16 type; /* 0x0360 */ f32 dragonflyScale; /* 0x0364 */ f32 angularVelocity; - /* 0x0368 */ f32 endFrame; + /* 0x0368 */ f32 animEndFrame; /* 0x036C */ f32 approachSpeed; /* 0x0370 */ f32 baseFlyHeight; /* 0x0374 */ f32 targetPosY; diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/src/overlays/actors/ovl_En_Gs/z_en_gs.c index e3ddfee6a..17f8cbb1d 100644 --- a/src/overlays/actors/ovl_En_Gs/z_en_gs.c +++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.c @@ -143,7 +143,7 @@ void EnGs_Init(Actor* thisx, PlayState* play) { this->unk_204 = 1; this->unk_198 = this->actor.world.rot.z; this->unk_195 = ENGS_GET_1F(thisx); - this->unk_196 = ENGS_GET_FE0(thisx); + this->switchFlag = ENGS_GET_SWITCH_FLAG(thisx); this->actor.params = ENGS_GET_F000(thisx); this->actor.world.rot.z = 0; Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -250,6 +250,9 @@ void func_80997E4C(EnGs* this, PlayState* play) { case ENGS_2: this->unk_210 = this->unk_195 + 0x20F7; break; + + default: + break; } Message_ContinueTextbox(play, this->unk_210); break; @@ -260,6 +263,9 @@ void func_80997E4C(EnGs* this, PlayState* play) { } } break; + + default: + break; } } @@ -271,32 +277,32 @@ void func_80997FF0(EnGs* this, PlayState* play) { } void func_80998040(EnGs* this, PlayState* play) { - func_80152434(play, 1); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_FREE_PLAY); this->actionFunc = func_8099807C; } void func_8099807C(EnGs* this, PlayState* play) { switch (play->msgCtx.ocarinaMode) { - case 3: + case OCARINA_MODE_EVENT: switch (play->msgCtx.lastPlayedSong) { case OCARINA_SONG_HEALING: case OCARINA_SONG_EPONAS: - if (!Flags_GetSwitch(play, this->unk_196)) { + if (!Flags_GetSwitch(play, this->switchFlag)) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, this->actor.world.pos.x, this->actor.world.pos.y + 40.0f, this->actor.world.pos.z, 0, 0, 0, FAIRY_PARAMS(FAIRY_TYPE_2, false, 0)); Actor_PlaySfx(&this->actor, NA_SE_EV_BUTTERFRY_TO_FAIRY); - Flags_SetSwitch(play, this->unk_196); + Flags_SetSwitch(play, this->switchFlag); } break; case OCARINA_SONG_STORMS: - if (!Flags_GetSwitch(play, this->unk_196)) { + if (!Flags_GetSwitch(play, this->switchFlag)) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, this->actor.world.pos.x, this->actor.world.pos.y + 40.0f, this->actor.world.pos.z, 0, 0, 0, FAIRY_PARAMS(FAIRY_TYPE_7, false, 0)); Actor_PlaySfx(&this->actor, NA_SE_EV_BUTTERFRY_TO_FAIRY); - Flags_SetSwitch(play, this->unk_196); + Flags_SetSwitch(play, this->switchFlag); } break; @@ -329,16 +335,22 @@ void func_8099807C(EnGs* this, PlayState* play) { func_809984F4(this, play); } break; + + default: + break; } break; - case 0: - case 4: + case OCARINA_MODE_NONE: + case OCARINA_MODE_END: func_80998300(this, play); - case 26: + case OCARINA_MODE_APPLY_DOUBLE_SOT: func_80997D14(this, play); break; + + default: + break; } } @@ -444,6 +456,9 @@ void func_8099874C(EnGs* this, PlayState* play) { case 4: phi_v0 = func_809995A4(this, play); break; + + default: + break; } if (phi_v0 == 0) { @@ -483,6 +498,9 @@ void func_8099874C(EnGs* this, PlayState* play) { SET_WEEKEVENTREG(WEEKEVENTREG_77_20); } break; + + default: + break; } if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_90_10)) { @@ -754,16 +772,16 @@ void func_80999584(Color_RGB8* arg0, Color_RGB8* arg1) { } s32 func_809995A4(EnGs* this, PlayState* play) { - static Color_RGB8 flashColours[] = { + static Color_RGB8 sFlashColours[] = { { 255, 50, 50 }, { 50, 50, 255 }, { 255, 255, 255 }, }; - static Vec3f dustAccel = { 0.0f, -0.3f, 0.0f }; - static Color_RGBA8 dustPrim = { 200, 200, 200, 128 }; - static Color_RGBA8 dustEnv = { 100, 100, 100, 0 }; - static Vec3f bomb2Velocity = { 0.0f, 0.0f, 0.0f }; - static Vec3f bomb2Accel = { 0.0f, 0.0f, 0.0f }; + static Vec3f sDustAccel = { 0.0f, -0.3f, 0.0f }; + static Color_RGBA8 sDustPrimColor = { 200, 200, 200, 128 }; + static Color_RGBA8 sDustEnvColor = { 100, 100, 100, 0 }; + static Vec3f sBomb2Velocity = { 0.0f, 0.0f, 0.0f }; + static Vec3f sBomb2Accel = { 0.0f, 0.0f, 0.0f }; s32 sp7C = -1; if (this->unk_19D == 0) { @@ -784,18 +802,18 @@ s32 func_809995A4(EnGs* this, PlayState* play) { u8 pad; this->unk_1D4--; - func_80999584(&this->unk_1FA, &flashColours[2]); + func_80999584(&this->unk_1FA, &sFlashColours[2]); if (this->unk_1D4 < 80) { if ((this->unk_1D4 % 20) < 8) { if (this->unk_1D4 < 20) { if ((this->unk_1D4 % 20) == 7) { - func_80999584(&this->unk_1FA, &flashColours[0]); + func_80999584(&this->unk_1FA, &sFlashColours[0]); this->unk_1F4 = this->unk_1FA; Audio_PlaySfx(NA_SE_SY_WARNING_COUNT_E); this->unk_200 = 0.0f; } } else if ((this->unk_1D4 % 20) == 7) { - func_80999584(&this->unk_1FA, &flashColours[1]); + func_80999584(&this->unk_1FA, &sFlashColours[1]); this->unk_1F4 = this->unk_1FA; Audio_PlaySfx(NA_SE_SY_WARNING_COUNT_N); this->unk_200 = 0.0f; @@ -826,7 +844,8 @@ s32 func_809995A4(EnGs* this, PlayState* play) { sp6C.y = this->actor.world.pos.y + 7.0f; sp6C.z = this->actor.world.pos.z + (2.0f * sp60.z); - func_800B0EB0(play, &sp6C, &sp60, &dustAccel, &dustPrim, &dustEnv, Rand_ZeroFloat(50.0f) + 200.0f, 40, 15); + func_800B0EB0(play, &sp6C, &sp60, &sDustAccel, &sDustPrimColor, &sDustEnvColor, + Rand_ZeroFloat(50.0f) + 200.0f, 40, 15); } Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_FIRE_PILLAR - SFX_FLAG); @@ -856,7 +875,7 @@ s32 func_809995A4(EnGs* this, PlayState* play) { sp54.y = this->actor.world.pos.y; sp54.z = this->actor.world.pos.z; Actor_PlaySfx(&this->actor, NA_SE_IT_BOMB_EXPLOSION); - EffectSsBomb2_SpawnLayered(play, &sp54, &bomb2Velocity, &bomb2Accel, 100, 20); + EffectSsBomb2_SpawnLayered(play, &sp54, &sBomb2Velocity, &sBomb2Accel, 100, 20); this->unk_1D4 = 10; this->unk_19A |= 8; this->unk_216 = 0; @@ -1011,7 +1030,7 @@ void EnGs_Update(Actor* thisx, PlayState* play) { EnGs* this = THIS; if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - play->msgCtx.msgMode = 0; + play->msgCtx.msgMode = MSGMODE_NONE; play->msgCtx.msgLength = 0; this->collider.base.acFlags &= ~AC_HIT; func_80997DEC(this, play); @@ -1047,7 +1066,7 @@ void EnGs_Update(Actor* thisx, PlayState* play) { Math_StepToF(&this->unk_200, 1.0f, 0.02f); } func_80997AFC(this->unk_194, &this->unk_1F7); - Lib_LerpRGB(&this->unk_1F4, &this->unk_1F7, this->unk_200, &this->unk_1FA); + Color_RGB8_Lerp(&this->unk_1F4, &this->unk_1F7, this->unk_200, &this->unk_1FA); if (this->unk_200 >= 1.0f) { this->unk_1F4 = this->unk_1FA; } diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.h b/src/overlays/actors/ovl_En_Gs/z_en_gs.h index b7af0c582..ffeb3083e 100644 --- a/src/overlays/actors/ovl_En_Gs/z_en_gs.h +++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.h @@ -8,7 +8,7 @@ struct EnGs; typedef void (*EnGsActionFunc)(struct EnGs*, PlayState*); #define ENGS_GET_1F(thisx) ((thisx)->params & 0x1F) -#define ENGS_GET_FE0(thisx) (((thisx)->params >> 5) & 0x7F) +#define ENGS_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 5) & 0x7F) #define ENGS_GET_F000(thisx) (((thisx)->params >> 0xC) & 0xF) typedef enum { @@ -24,7 +24,7 @@ typedef struct EnGs { /* 0x190 */ EnGsActionFunc actionFunc; /* 0x194 */ s8 unk_194; /* 0x195 */ u8 unk_195; - /* 0x196 */ u8 unk_196; + /* 0x196 */ u8 switchFlag; /* 0x197 */ s8 unk_197; /* 0x198 */ s16 unk_198; /* 0x19A */ s16 unk_19A; diff --git a/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c b/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c index d51cf7703..92e3bf306 100644 --- a/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c +++ b/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c @@ -61,18 +61,32 @@ s32 sGuardCount = 0; s32 D_80ABBE20 = 0; -static u16 sTextIDs[] = { 0x0824, 0x0825, 0x0826, 0x082D, 0x0827, 0x0828, 0x0829, 0x082A, 0x082B, 0x082C }; +static u16 sTextIds[] = { 0x0824, 0x0825, 0x0826, 0x082D, 0x0827, 0x0828, 0x0829, 0x082A, 0x082B, 0x082C }; s16 D_80ABBE38[] = { 0x0000, 0x0000, 0x0002, 0x0001, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0x0002 }; -static AnimationHeader* sAnimations[] = { - &gDekuPalaceGuardWaitAnim, - &gDekuPalaceGuardWalkAnim, - &gDekuPalaceGuardDigAnim, - &gDekuPalaceGuardWalkAnim, +typedef enum { + /* -1 */ GUARD_NUTS_ANIM_NONE = -1, + /* 0 */ GUARD_NUTS_ANIM_WAIT_HEAD_TILT, + /* 1 */ GUARD_NUTS_ANIM_WALK, + /* 2 */ GUARD_NUTS_ANIM_DIG, + /* 3 */ GUARD_NUTS_ANIM_WALK_2, + /* 4 */ GUARD_NUTS_ANIM_MAX +} EnGuardNutsAnimation; + +static AnimationHeader* sAnimations[GUARD_NUTS_ANIM_MAX] = { + &gDekuPalaceGuardWaitAnim, // GUARD_NUTS_ANIM_WAIT_HEAD_TILT + &gDekuPalaceGuardWalkAnim, // GUARD_NUTS_ANIM_WALK + &gDekuPalaceGuardDigAnim, // GUARD_NUTS_ANIM_DIG + &gDekuPalaceGuardWalkAnim, // GUARD_NUTS_ANIM_WALK_2 }; -static u8 sAnimationModes[] = { ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_ONCE, ANIMMODE_ONCE }; +static u8 sAnimationModes[GUARD_NUTS_ANIM_MAX] = { + ANIMMODE_LOOP, // GUARD_NUTS_ANIM_WAIT_HEAD_TILT + ANIMMODE_LOOP, // GUARD_NUTS_ANIM_WALK + ANIMMODE_ONCE, // GUARD_NUTS_ANIM_DIG + ANIMMODE_ONCE, // GUARD_NUTS_ANIM_WALK_2 +}; static TexturePtr sEyeTextures[] = { gDekuPalaceGuardEyeOpenTex, @@ -80,13 +94,6 @@ static TexturePtr sEyeTextures[] = { gDekuPalaceGuardEyeClosedTex, }; -typedef enum { - /* 0 */ WAIT_HEAD_TILT_ANIM, - /* 1 */ WALK_ANIM, - /* 2 */ DIG_ANIM, - /* 3 */ WALK_ANIM_2 -} EnGuardNutsAnim; - typedef enum { /* 0 */ GUARD_NUTS_WAIT_STATE, /* 1 */ GUARD_NUTS_TALKING_STATE, @@ -123,20 +130,20 @@ void EnGuardNuts_Destroy(Actor* thisx, PlayState* play) { } /** - * @brief Changes the animation to the provided index. Updates animIndex and animFrameCount for the animation. + * @brief Changes the animation to the provided index. Updates animIndex and animEndFrame for the animation. * * @param this * @param animIndex the index of sAnimations to change to */ void EnGuardNuts_ChangeAnim(EnGuardNuts* this, s32 animIndex) { this->animIndex = animIndex; - this->animFrameCount = Animation_GetLastFrame(sAnimations[this->animIndex]); - Animation_Change(&this->skelAnime, sAnimations[this->animIndex], 1.0f, 0.0f, this->animFrameCount, + this->animEndFrame = Animation_GetLastFrame(sAnimations[this->animIndex]); + Animation_Change(&this->skelAnime, sAnimations[this->animIndex], 1.0f, 0.0f, this->animEndFrame, sAnimationModes[this->animIndex], -2.0f); } void EnGuardNuts_SetupWait(EnGuardNuts* this) { - EnGuardNuts_ChangeAnim(this, WAIT_HEAD_TILT_ANIM); + EnGuardNuts_ChangeAnim(this, GUARD_NUTS_ANIM_WAIT_HEAD_TILT); this->state = GUARD_NUTS_WAIT_STATE; this->actionFunc = EnGuardNuts_Wait; } @@ -169,22 +176,22 @@ void EnGuardNuts_Wait(EnGuardNuts* this, PlayState* play) { // No place for an outsider this->guardTextIndex = 3; } - this->actor.textId = sTextIDs[this->guardTextIndex]; + this->actor.textId = sTextIds[this->guardTextIndex]; phi_a1 = this->actor.world.rot.y; if (D_80ABBE20 == 2) { EnGuardNuts_Burrow(this, play); return; } if (D_80ABBE20 == 1) { - if (this->animIndex != WALK_ANIM) { - EnGuardNuts_ChangeAnim(this, WALK_ANIM); + if (this->animIndex != GUARD_NUTS_ANIM_WALK) { + EnGuardNuts_ChangeAnim(this, GUARD_NUTS_ANIM_WALK); } phi_a1 = (this->actor.home.rot.y + 0x8000); } if (fabsf((f32)(this->actor.shape.rot.y - phi_a1)) < 100.0f) { this->actor.shape.rot.y = phi_a1; - if ((D_80ABBE20 == 1) && (this->animIndex != WALK_ANIM_2)) { - EnGuardNuts_ChangeAnim(this, WALK_ANIM_2); + if ((D_80ABBE20 == 1) && (this->animIndex != GUARD_NUTS_ANIM_WALK_2)) { + EnGuardNuts_ChangeAnim(this, GUARD_NUTS_ANIM_WALK_2); } } else { Math_SmoothStepToS(&this->actor.shape.rot.y, phi_a1, 1, 0xBB8, 0); @@ -199,7 +206,7 @@ void EnGuardNuts_Wait(EnGuardNuts* this, PlayState* play) { } void func_80ABB540(EnGuardNuts* this) { - EnGuardNuts_ChangeAnim(this, WALK_ANIM); + EnGuardNuts_ChangeAnim(this, GUARD_NUTS_ANIM_WALK); this->targetHeadPos.x = this->targetHeadPos.y = 0; this->timer = 16; this->state = GUARD_NUTS_TALKING_STATE; @@ -216,7 +223,7 @@ void func_80ABB590(EnGuardNuts* this, PlayState* play) { if (fabsf((this->actor.shape.rot.y - yaw)) < 100.0f) { this->actor.shape.rot.y = yaw; curFrame = this->skelAnime.curFrame; - if ((curFrame < this->animFrameCount) || (this->guardTextIndex >= 7)) { + if ((curFrame < this->animEndFrame) || (this->guardTextIndex >= 7)) { SkelAnime_Update(&this->skelAnime); } } else { @@ -226,8 +233,8 @@ void func_80ABB590(EnGuardNuts* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_5) { this->targetHeadPos.y = 0; this->targetHeadPos.x = 0; - if ((this->guardTextIndex == 3) && (this->animIndex == WAIT_HEAD_TILT_ANIM)) { - EnGuardNuts_ChangeAnim(this, WAIT_HEAD_TILT_ANIM); + if ((this->guardTextIndex == 3) && (this->animIndex == GUARD_NUTS_ANIM_WAIT_HEAD_TILT)) { + EnGuardNuts_ChangeAnim(this, GUARD_NUTS_ANIM_WAIT_HEAD_TILT); } if (Message_ShouldAdvance(play)) { if (D_80ABBE38[this->guardTextIndex] != 1) { @@ -238,7 +245,7 @@ void func_80ABB590(EnGuardNuts* this, PlayState* play) { EnGuardNuts_Burrow(this, play); } else { this->guardTextIndex++; - Message_StartTextbox(play, sTextIDs[this->guardTextIndex], &this->actor); + Message_StartTextbox(play, sTextIds[this->guardTextIndex], &this->actor); if (D_80ABBE38[this->guardTextIndex] == 2) { D_80ABBE20 = 1; } @@ -271,7 +278,7 @@ void func_80ABB590(EnGuardNuts* this, PlayState* play) { void EnGuardNuts_Burrow(EnGuardNuts* this, PlayState* play) { Vec3f digPos; - EnGuardNuts_ChangeAnim(this, DIG_ANIM); + EnGuardNuts_ChangeAnim(this, GUARD_NUTS_ANIM_DIG); Math_Vec3f_Copy(&digPos, &this->actor.world.pos); digPos.y = this->actor.floorHeight; EffectSsHahen_SpawnBurst(play, &digPos, 4.0f, 0, 10, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL); @@ -287,7 +294,7 @@ void EnGuardNuts_SetupUnburrow(EnGuardNuts* this, PlayState* play) { f32 curFrame = this->skelAnime.curFrame; SkelAnime_Update(&this->skelAnime); - if (this->animFrameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { this->state = GUARD_NUTS_BURROWED_STATE; this->actionFunc = EnGuardNuts_Unburrow; this->actor.world.rot.y = this->actor.home.rot.y; @@ -322,12 +329,13 @@ void EnGuardNuts_Update(Actor* thisx, PlayState* play) { s32 pad; if (this->blinkTimer == 0) { - if (++(this->eyeState) >= 3) { + this->eyeState++; + if (this->eyeState >= 3) { this->eyeState = 0; this->blinkTimer = (s16)Rand_ZeroFloat(60.0f) + 20; } } - if ((this->animIndex == WALK_ANIM) && + if ((this->animIndex == GUARD_NUTS_ANIM_WALK) && (Animation_OnFrame(&this->skelAnime, 1.0f) || Animation_OnFrame(&this->skelAnime, 5.0f))) { Actor_PlaySfx(&this->actor, NA_SE_EN_NUTS_WALK); } @@ -381,7 +389,7 @@ void EnGuardNuts_Draw(Actor* thisx, PlayState* play) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gDekuPalaceGuardFlower); + gSPDisplayList(POLY_OPA_DISP++, gDekuPalaceGuardFlowerDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.h b/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.h index 8cbe26f03..e07e70eaf 100644 --- a/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.h +++ b/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.h @@ -25,7 +25,7 @@ typedef struct EnGuardNuts { /* 0x228 */ Vec3f guardPos; /* 0x234 */ Vec3s headRot; /* 0x23A */ Vec3s targetHeadPos; - /* 0x240 */ f32 animFrameCount; + /* 0x240 */ f32 animEndFrame; /* 0x244 */ ColliderCylinder collider; } EnGuardNuts; // size = 0x290 diff --git a/src/overlays/actors/ovl_En_Guruguru/z_en_guruguru.c b/src/overlays/actors/ovl_En_Guruguru/z_en_guruguru.c index 28b37cc91..92afb3083 100644 --- a/src/overlays/actors/ovl_En_Guruguru/z_en_guruguru.c +++ b/src/overlays/actors/ovl_En_Guruguru/z_en_guruguru.c @@ -5,7 +5,6 @@ */ #include "z_en_guruguru.h" -#include "objects/object_fu/object_fu.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) @@ -62,9 +61,27 @@ static ColliderCylinderInit sCylinderInit = { { 15, 20, 0, { 0, 0, 0 } }, }; -static AnimationHeader* sAnimations[] = { &gGuruGuruPlayStillAnim, &gGuruGuruPlayAndMoveHeadAnim }; -static u8 sAnimationModes[] = { ANIMMODE_LOOP, ANIMMODE_LOOP }; -static f32 sPlaySpeeds[] = { 1.0f, 1.0f }; +typedef enum { + /* 0 */ GURU_GURU_ANIM_PLAY_STILL, + /* 1 */ GURU_GURU_ANIM_PLAY_MOVE_HEAD, + /* 2 */ GURU_GURU_ANIM_MAX +} GuruGuruAnimation; + +static AnimationHeader* sAnimations[GURU_GURU_ANIM_MAX] = { + &gGuruGuruPlayStillAnim, // GURU_GURU_ANIM_PLAY_STILL + &gGuruGuruPlayAndMoveHeadAnim, // GURU_GURU_ANIM_PLAY_MOVE_HEAD +}; + +static u8 sAnimationModes[GURU_GURU_ANIM_MAX] = { + ANIMMODE_LOOP, // GURU_GURU_ANIM_PLAY_STILL + ANIMMODE_LOOP, // GURU_GURU_ANIM_PLAY_MOVE_HEAD +}; + +static f32 sPlaySpeeds[GURU_GURU_ANIM_MAX] = { + 1.0f, // GURU_GURU_ANIM_PLAY_STILL + 1.0f, // GURU_GURU_ANIM_PLAY_MOVE_HEAD +}; + static TexturePtr sEyeTextures[] = { gGuruGuruEyeClosedTex, gGuruGuruEyeAngryTex }; static TexturePtr sMouthTextures[] = { gGuruGuruMouthOpenTex, gGuruGuruMouthAngryTex }; @@ -74,7 +91,7 @@ void EnGuruguru_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.mass = MASS_IMMOVABLE; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 19.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gGuruGuruSkel, &gGuruGuruPlayStillAnim, this->jointTable, - this->morphTable, 16); + this->morphTable, GURU_GURU_LIMB_MAX); this->actor.targetMode = TARGET_MODE_0; if (this->actor.params != 2) { Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -106,8 +123,8 @@ void EnGuruguru_Destroy(Actor* thisx, PlayState* play) { } void EnGuruguru_ChangeAnim(EnGuruguru* this, s32 animIndex) { - this->frameCount = Animation_GetLastFrame(sAnimations[animIndex]); - Animation_Change(&this->skelAnime, sAnimations[animIndex], sPlaySpeeds[animIndex], 0.0f, this->frameCount, + this->animEndFrame = Animation_GetLastFrame(sAnimations[animIndex]); + Animation_Change(&this->skelAnime, sAnimations[animIndex], sPlaySpeeds[animIndex], 0.0f, this->animEndFrame, sAnimationModes[animIndex], -4.0f); } @@ -115,7 +132,7 @@ void EnGuruguru_DoNothing(EnGuruguru* this, PlayState* play) { } void func_80BC6E10(EnGuruguru* this) { - EnGuruguru_ChangeAnim(this, 0); + EnGuruguru_ChangeAnim(this, GURU_GURU_ANIM_PLAY_STILL); this->textIdIndex = 0; this->unk270 = 0; if (this->actor.params == 0) { @@ -373,7 +390,7 @@ void EnGuruguru_Update(Actor* thisx, PlayState* play) { s32 EnGuruguru_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnGuruguru* this = THIS; - if (limbIndex == 14) { + if (limbIndex == GURU_GURU_LIMB_HEAD) { rot->x += this->headXRot; rot->z += this->headZRot; } diff --git a/src/overlays/actors/ovl_En_Guruguru/z_en_guruguru.h b/src/overlays/actors/ovl_En_Guruguru/z_en_guruguru.h index 0158e3ddc..4913d4124 100644 --- a/src/overlays/actors/ovl_En_Guruguru/z_en_guruguru.h +++ b/src/overlays/actors/ovl_En_Guruguru/z_en_guruguru.h @@ -2,6 +2,7 @@ #define Z_EN_GURUGURU_H #include "global.h" +#include "objects/object_fu/object_fu.h" struct EnGuruguru; @@ -10,8 +11,8 @@ typedef void (*EnGuruguruActionFunc)(struct EnGuruguru*, PlayState*); typedef struct EnGuruguru { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; - /* 0x188 */ Vec3s jointTable[16]; - /* 0x1E8 */ Vec3s morphTable[16]; + /* 0x188 */ Vec3s jointTable[GURU_GURU_LIMB_MAX]; + /* 0x1E8 */ Vec3s morphTable[GURU_GURU_LIMB_MAX]; /* 0x248 */ EnGuruguruActionFunc actionFunc; /* 0x24C */ s16 headZRot; /* 0x24E */ s16 headXRot; @@ -22,7 +23,7 @@ typedef struct EnGuruguru { /* 0x264 */ s16 unusedTimer; // set to 6 and decremented, but never has any effect /* 0x266 */ s16 unk266; /* 0x268 */ s16 unk268; - /* 0x26C */ f32 frameCount; + /* 0x26C */ f32 animEndFrame; /* 0x270 */ u8 unk270; /* 0x272 */ s16 unk272; // set, but never used /* 0x274 */ s16 textIdIndex; diff --git a/src/overlays/actors/ovl_En_Hanabi/z_en_hanabi.c b/src/overlays/actors/ovl_En_Hanabi/z_en_hanabi.c index 841e6f539..85000e5cb 100644 --- a/src/overlays/actors/ovl_En_Hanabi/z_en_hanabi.c +++ b/src/overlays/actors/ovl_En_Hanabi/z_en_hanabi.c @@ -194,6 +194,7 @@ void EnHanabi_Init(Actor* thisx, PlayState* play2) { EnHanabi* this = THIS; s32 i; + //! FAKE: if (1) {} Actor_SetScale(thisx, 1.0f); diff --git a/src/overlays/actors/ovl_En_Hata/z_en_hata.c b/src/overlays/actors/ovl_En_Hata/z_en_hata.c index e9cfb258e..b22949cb0 100644 --- a/src/overlays/actors/ovl_En_Hata/z_en_hata.c +++ b/src/overlays/actors/ovl_En_Hata/z_en_hata.c @@ -62,10 +62,10 @@ void EnHata_Update(Actor* thisx, PlayState* play2) { this->skelAnime.playSpeed = 2.75f * phi_fv0; this->skelAnime.playSpeed += 1.0f + Rand_ZeroFloat(1.25f); - sp34.x = play->envCtx.windDir.x; - sp34.y = play->envCtx.windDir.y + ((1.0f - phi_fv0) * 240.0f); + sp34.x = play->envCtx.windDirection.x; + sp34.y = play->envCtx.windDirection.y + ((1.0f - phi_fv0) * 240.0f); sp34.y = CLAMP(sp34.y, -118.0f, 118.0f); - sp34.z = play->envCtx.windDir.z; + sp34.z = play->envCtx.windDirection.z; phi_fv0 = CLAMP(phi_fv0, 0.1f, 0.4f); Math_ApproachF(&this->unk_2A4.x, sp34.x, phi_fv0, 1000.0f); diff --git a/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c b/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c index 83973d9e9..650d4c69d 100644 --- a/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c +++ b/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c @@ -20,14 +20,6 @@ void EnHeishi_SetHeadRotation(EnHeishi* this); void EnHeishi_SetupIdle(EnHeishi* this); void EnHeishi_Idle(EnHeishi* this, PlayState* play); -typedef enum { - /* 0 */ HEISHI_ANIM_STAND_HAND_ON_HIP, - /* 1 */ HEISHI_ANIM_CHEER_WITH_SPEAR, - /* 2 */ HEISHI_ANIM_WAVE, - /* 3 */ HEISHI_ANIM_SIT_AND_REACH, - /* 4 */ HEISHI_ANIM_STAND_UP -} EnHeishiAnimation; - ActorInit En_Heishi_InitVars = { ACTOR_EN_HEISHI, ACTORCAT_NPC, @@ -64,7 +56,7 @@ void EnHeishi_Init(Actor* thisx, PlayState* play) { EnHeishi* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->paramsCopy = this->actor.params; @@ -97,19 +89,36 @@ void EnHeishi_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->colliderCylinder); } +typedef enum EnHeishiAnimation { + /* 0 */ HEISHI_ANIM_STAND_HAND_ON_HIP, + /* 1 */ HEISHI_ANIM_CHEER_WITH_SPEAR, + /* 2 */ HEISHI_ANIM_WAVE, + /* 3 */ HEISHI_ANIM_SIT_AND_REACH, + /* 4 */ HEISHI_ANIM_STAND_UP, + /* 5 */ HEISHI_ANIM_MAX +} EnHeishiAnimation; + +static AnimationHeader* sAnimations[HEISHI_ANIM_MAX] = { + &gSoldierStandHandOnHipAnim, // HEISHI_ANIM_STAND_HAND_ON_HIP + &gSoldierCheerWithSpearAnim, // HEISHI_ANIM_CHEER_WITH_SPEAR + &gSoldierWaveAnim, // HEISHI_ANIM_WAVE + &gSoldierSitAndReachAnim, // HEISHI_ANIM_SIT_AND_REACH + &gSoldierStandUpAnim, // HEISHI_ANIM_STAND_UP +}; + +static u8 sAnimationModes[HEISHI_ANIM_MAX] = { + ANIMMODE_LOOP, // HEISHI_ANIM_STAND_HAND_ON_HIP + ANIMMODE_LOOP, // HEISHI_ANIM_CHEER_WITH_SPEAR + ANIMMODE_LOOP, // HEISHI_ANIM_WAVE + ANIMMODE_LOOP, // HEISHI_ANIM_SIT_AND_REACH + ANIMMODE_ONCE, // HEISHI_ANIM_STAND_UP +}; + void EnHeishi_ChangeAnim(EnHeishi* this, s32 animIndex) { - static AnimationHeader* sAnimations[] = { - &gSoldierStandHandOnHip, &gSoldierCheerWithSpear, &gSoldierWave, &gSoldierSitAndReach, &gSoldierStandUp, - }; - static u8 sAnimationModes[] = { - ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_ONCE, ANIMMODE_LOOP, - ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, - ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, - }; this->animIndex = animIndex; - this->frameCount = Animation_GetLastFrame(sAnimations[this->animIndex]); - Animation_Change(&this->skelAnime, sAnimations[this->animIndex], 1.0f, 0.0f, this->frameCount, + this->animEndFrame = Animation_GetLastFrame(sAnimations[this->animIndex]); + Animation_Change(&this->skelAnime, sAnimations[this->animIndex], 1.0f, 0.0f, this->animEndFrame, sAnimationModes[this->animIndex], -10.0f); } diff --git a/src/overlays/actors/ovl_En_Heishi/z_en_heishi.h b/src/overlays/actors/ovl_En_Heishi/z_en_heishi.h index 1758ceae6..4d886cb3c 100644 --- a/src/overlays/actors/ovl_En_Heishi/z_en_heishi.h +++ b/src/overlays/actors/ovl_En_Heishi/z_en_heishi.h @@ -25,7 +25,7 @@ typedef struct EnHeishi { /* 0x26C */ s32 shouldSetHeadRotation; /* 0x270 */ s16 timer; /* 0x272 */ s16 yawTowardsPlayer; - /* 0x274 */ f32 frameCount; + /* 0x274 */ f32 animEndFrame; /* 0x278 */ s16 unk278; // set and not used /* 0x27C */ UNK_TYPE1 unk_27C[0x8]; /* 0x284 */ ColliderCylinder colliderCylinder; diff --git a/src/overlays/actors/ovl_En_Hg/z_en_hg.c b/src/overlays/actors/ovl_En_Hg/z_en_hg.c index 2c652f11c..648b63b6b 100644 --- a/src/overlays/actors/ovl_En_Hg/z_en_hg.c +++ b/src/overlays/actors/ovl_En_Hg/z_en_hg.c @@ -29,17 +29,6 @@ void EnHg_HandleCsAction(EnHg* this, PlayState* play); s32 EnHg_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx); void EnHg_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx); -typedef enum { - /* 0 */ HG_ANIM_IDLE, - /* 1 */ HG_ANIM_LURCH_FORWARD, - /* 2 */ HG_ANIM_RECOIL, - /* 3 */ HG_ANIM_LEAN_FORWARD, - /* 4 */ HG_ANIM_REACH_FORWARD, - /* 5 */ HG_ANIM_CURL_UP, - /* 6 */ HG_ANIM_CROUCHED_PANIC, - /* 7 */ HG_ANIM_PANIC -} HgAnimation; - typedef enum { /* 0 */ HG_CS_FIRST_ENCOUNTER, /* 1 */ HG_CS_GET_MASK, @@ -118,15 +107,27 @@ static CollisionCheckInfoInit2 sColChkInfoInit2 = { 0, 0, 0, 0, 0x80, }; -static AnimationInfo sAnimationInfo[] = { - { &gPamelasFatherIdleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &gPamelasFatherLurchForwardAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &gPamelasFatherRecoilFromHitAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &gPamelasFatherLeanForwardAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, - { &gPamelasFatherReachForwardAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, - { &gPamelasFatherCurlUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, - { &gPamelasFatherCrouchedPanicAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, - { &gPamelasFatherPanicAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, +typedef enum { + /* 0 */ HG_ANIM_IDLE, + /* 1 */ HG_ANIM_LURCH_FORWARD, + /* 2 */ HG_ANIM_RECOIL, + /* 3 */ HG_ANIM_LEAN_FORWARD, + /* 4 */ HG_ANIM_REACH_FORWARD, + /* 5 */ HG_ANIM_CURL_UP, + /* 6 */ HG_ANIM_CROUCHED_PANIC, + /* 7 */ HG_ANIM_PANIC, + /* 8 */ HG_ANIM_MAX +} HgAnimation; + +static AnimationInfo sAnimationInfo[HG_ANIM_MAX] = { + { &gPamelasFatherIdleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // HG_ANIM_IDLE + { &gPamelasFatherLurchForwardAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // HG_ANIM_LURCH_FORWARD + { &gPamelasFatherRecoilFromHitAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // HG_ANIM_RECOIL + { &gPamelasFatherLeanForwardAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // HG_ANIM_LEAN_FORWARD + { &gPamelasFatherReachForwardAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // HG_ANIM_REACH_FORWARD + { &gPamelasFatherCurlUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // HG_ANIM_CURL_UP + { &gPamelasFatherCrouchedPanicAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // HG_ANIM_CROUCHED_PANIC + { &gPamelasFatherPanicAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // HG_ANIM_PANIC }; static u32 sHasSoundPlayed = false; @@ -192,7 +193,7 @@ void EnHg_ChasePlayer(EnHg* this, PlayState* play) { s32 pad; this->actor.speed = 1.6f; - if (!(player->stateFlags2 & PLAYER_STATE2_8000000) && Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) { + if (!(player->stateFlags2 & PLAYER_STATE2_8000000) && (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE)) { if (((this->skelAnime.curFrame > 9.0f) && (this->skelAnime.curFrame < 16.0f)) || ((this->skelAnime.curFrame > 44.0f) && (this->skelAnime.curFrame < 51.0f))) { Actor_MoveWithGravity(&this->actor); @@ -233,7 +234,6 @@ void EnHg_ReactToHit(EnHg* this, PlayState* play) { void EnHg_HandleTatlDialog(EnHg* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) { if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - // "...Sort of looks different..." Message_StartTextbox(play, 0x24F, &this->actor); } else { Actor_OfferTalk(&this->actor, play, 80.0f); @@ -295,7 +295,7 @@ void EnHg_HandleCsAction(EnHg* this, PlayState* play) { this->csIdList[3] = play->csCtx.actorCues[cueChannel]->id; switch (play->csCtx.actorCues[cueChannel]->id) { case 1: - this->animIndex = 0; + this->animIndex = HG_ANIM_IDLE; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HG_ANIM_IDLE); break; @@ -329,6 +329,9 @@ void EnHg_HandleCsAction(EnHg* this, PlayState* play) { SET_WEEKEVENTREG(WEEKEVENTREG_75_20); Actor_Kill(&this->actor); break; + + default: + break; } } else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { switch (this->animIndex) { @@ -341,6 +344,9 @@ void EnHg_HandleCsAction(EnHg* this, PlayState* play) { this->animIndex = HG_ANIM_CROUCHED_PANIC; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HG_ANIM_CROUCHED_PANIC); break; + + default: + break; } } @@ -360,6 +366,9 @@ void EnHg_HandleCsAction(EnHg* this, PlayState* play) { Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG); } break; + + default: + break; } Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel); @@ -389,7 +398,7 @@ void EnHg_WaitForPlayerAction(EnHg* this, PlayState* play) { sHasSoundPlayed = false; } - if (play->msgCtx.ocarinaMode == 3) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) { if ((play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING) && (GET_PLAYER_FORM == PLAYER_FORM_HUMAN)) { if (INV_CONTENT(ITEM_MASK_GIBDO) == ITEM_MASK_GIBDO) { this->csIdIndex = HG_CS_SONG_OF_HEALING; diff --git a/src/overlays/actors/ovl_En_Hgo/z_en_hgo.c b/src/overlays/actors/ovl_En_Hgo/z_en_hgo.c index 15bfd598b..c4d9c0371 100644 --- a/src/overlays/actors/ovl_En_Hgo/z_en_hgo.c +++ b/src/overlays/actors/ovl_En_Hgo/z_en_hgo.c @@ -38,16 +38,6 @@ typedef enum { /* 2 */ HGO_EYE_CLOSED } EyeState; -typedef enum { - /* 0 */ HGO_ANIM_ARMS_FOLDED, - /* 1 */ HGO_ANIM_ASTONISHED, - /* 2 */ HGO_ANIM_KNEEL_DOWN_AND_HUG, - /* 3 */ HGO_ANIM_CONSOLE, - /* 4 */ HGO_ANIM_CONSOLE_HEAD_UP, - /* 5 */ HGO_ANIM_REACH_DOWN_TO_LIFT, - /* 6 */ HGO_ANIM_TOSS -} HgoAnimation; - ActorInit En_Hgo_InitVars = { ACTOR_EN_HGO, ACTORCAT_NPC, @@ -60,14 +50,25 @@ ActorInit En_Hgo_InitVars = { (ActorFunc)EnHgo_Draw, }; -static AnimationInfo sAnimationInfo[] = { - { &gPamelasFatherArmsFoldedAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &gPamelasFatherAstonishedAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, - { &gPamelasFatherKneelDownAndHugAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, - { &gPamelasFatherConsoleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, - { &gPamelasFatherConsoleHeadUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, - { &gPamelasFatherReachDownToLiftAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, - { &gPamelasFatherTossAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, +typedef enum { + /* 0 */ HGO_ANIM_ARMS_FOLDED, + /* 1 */ HGO_ANIM_ASTONISHED, + /* 2 */ HGO_ANIM_KNEEL_DOWN_AND_HUG, + /* 3 */ HGO_ANIM_CONSOLE, + /* 4 */ HGO_ANIM_CONSOLE_HEAD_UP, + /* 5 */ HGO_ANIM_REACH_DOWN_TO_LIFT, + /* 6 */ HGO_ANIM_TOSS, + /* 7 */ HGO_ANIM_MAX +} HgoAnimation; + +static AnimationInfo sAnimationInfo[HGO_ANIM_MAX] = { + { &gPamelasFatherArmsFoldedAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // HGO_ANIM_ARMS_FOLDED + { &gPamelasFatherAstonishedAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // HGO_ANIM_ASTONISHED + { &gPamelasFatherKneelDownAndHugAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // HGO_ANIM_KNEEL_DOWN_AND_HUG + { &gPamelasFatherConsoleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // HGO_ANIM_CONSOLE + { &gPamelasFatherConsoleHeadUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // HGO_ANIM_CONSOLE_HEAD_UP + { &gPamelasFatherReachDownToLiftAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f }, // HGO_ANIM_REACH_DOWN_TO_LIFT + { &gPamelasFatherTossAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f }, // HGO_ANIM_TOSS }; static ColliderCylinderInit sCylinderInit = { @@ -109,6 +110,7 @@ void EnHgo_Init(Actor* thisx, PlayState* play) { this->textId = 0; this->talkFlags = TALK_FLAG_NONE; this->isInCutscene = false; + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_75_20) || CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) { EnHgo_SetupTalk(this); } else { @@ -143,7 +145,7 @@ void EnHgo_UpdateCollision(EnHgo* this, PlayState* play) { } void EnHgo_SetupTalk(EnHgo* this) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_ARMS_FOLDED); this->actionFunc = EnHgo_Talk; } @@ -206,6 +208,9 @@ void EnHgo_DefaultDialogueHandler(EnHgo* this, PlayState* play) { EnHgo_SetupTalk(this); } break; + + default: + break; } Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 0xA, 0x71C, 0xB6); @@ -271,6 +276,9 @@ void EnHgo_HandlePlayerChoice(EnHgo* this, PlayState* play) { Message_CloseTextbox(play); EnHgo_SetupTalk(this); break; + + default: + break; } } } @@ -285,33 +293,36 @@ s32 EnHgo_HandleCsAction(EnHgo* this, PlayState* play) { switch (play->csCtx.actorCues[cueChannel]->id) { case 1: this->animIndex = HGO_ANIM_ARMS_FOLDED; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_ARMS_FOLDED); break; case 2: this->actor.draw = EnHgo_Draw; this->animIndex = HGO_ANIM_ASTONISHED; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_ASTONISHED); break; case 3: this->animIndex = HGO_ANIM_KNEEL_DOWN_AND_HUG; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_KNEEL_DOWN_AND_HUG); break; case 4: this->animIndex = HGO_ANIM_CONSOLE; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_CONSOLE); break; case 5: this->animIndex = HGO_ANIM_CONSOLE_HEAD_UP; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 4); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_CONSOLE_HEAD_UP); break; case 6: this->animIndex = HGO_ANIM_REACH_DOWN_TO_LIFT; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 5); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_REACH_DOWN_TO_LIFT); + break; + + default: break; } } else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { @@ -328,12 +339,15 @@ s32 EnHgo_HandleCsAction(EnHgo* this, PlayState* play) { case HGO_ANIM_KNEEL_DOWN_AND_HUG: this->animIndex = HGO_ANIM_CONSOLE; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_CONSOLE); break; case HGO_ANIM_REACH_DOWN_TO_LIFT: this->animIndex = HGO_ANIM_TOSS; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 6); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, HGO_ANIM_TOSS); + + default: + break; } } diff --git a/src/overlays/actors/ovl_En_Hidden_Nuts/z_en_hidden_nuts.c b/src/overlays/actors/ovl_En_Hidden_Nuts/z_en_hidden_nuts.c index e07dfb8a9..48f75aa68 100644 --- a/src/overlays/actors/ovl_En_Hidden_Nuts/z_en_hidden_nuts.c +++ b/src/overlays/actors/ovl_En_Hidden_Nuts/z_en_hidden_nuts.c @@ -6,7 +6,6 @@ #include "z_en_hidden_nuts.h" #include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" -#include "objects/object_hintnuts/object_hintnuts.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_2000000) @@ -63,15 +62,41 @@ static ColliderCylinderInit sCylinderInit = { { 30, 20, 0, { 0, 0, 0 } }, }; -static AnimationHeader* D_80BDC0FC[] = { - &object_hintnuts_Anim_000168, &object_hintnuts_Anim_0024CC, &object_hintnuts_Anim_0026C4, - &object_hintnuts_Anim_002894, &object_hintnuts_Anim_002B90, &object_hintnuts_Anim_002F7C, - &object_hintnuts_Anim_003128, &object_hintnuts_Anim_0029BC, &object_hintnuts_Anim_0024CC, +typedef enum EnHiddenNutsAnimation { + /* 0 */ ENHIDDENNUTS_ANIM_0, + /* 1 */ ENHIDDENNUTS_ANIM_1, + /* 2 */ ENHIDDENNUTS_ANIM_2, + /* 3 */ ENHIDDENNUTS_ANIM_3, + /* 4 */ ENHIDDENNUTS_ANIM_4, + /* 5 */ ENHIDDENNUTS_ANIM_5, + /* 6 */ ENHIDDENNUTS_ANIM_6, + /* 7 */ ENHIDDENNUTS_ANIM_7, + /* 8 */ ENHIDDENNUTS_ANIM_8, + /* 9 */ ENHIDDENNUTS_ANIM_MAX +} EnHiddenNutsAnimation; + +static AnimationHeader* sAnimations[ENHIDDENNUTS_ANIM_MAX] = { + &object_hintnuts_Anim_000168, // ENHIDDENNUTS_ANIM_0 + &object_hintnuts_Anim_0024CC, // ENHIDDENNUTS_ANIM_1 + &object_hintnuts_Anim_0026C4, // ENHIDDENNUTS_ANIM_2 + &object_hintnuts_Anim_002894, // ENHIDDENNUTS_ANIM_3 + &object_hintnuts_Anim_002B90, // ENHIDDENNUTS_ANIM_4 + &object_hintnuts_Anim_002F7C, // ENHIDDENNUTS_ANIM_5 + &object_hintnuts_Anim_003128, // ENHIDDENNUTS_ANIM_6 + &object_hintnuts_Anim_0029BC, // ENHIDDENNUTS_ANIM_7 + &object_hintnuts_Anim_0024CC, // ENHIDDENNUTS_ANIM_8 }; -u8 D_80BDC120[] = { - ANIMMODE_ONCE, ANIMMODE_ONCE, ANIMMODE_ONCE, ANIMMODE_LOOP, ANIMMODE_ONCE, - ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_ONCE, ANIMMODE_ONCE, ANIMMODE_LOOP, +static u8 sAnimationModes[ENHIDDENNUTS_ANIM_MAX] = { + ANIMMODE_ONCE, // ENHIDDENNUTS_ANIM_0 + ANIMMODE_ONCE, // ENHIDDENNUTS_ANIM_1 + ANIMMODE_ONCE, // ENHIDDENNUTS_ANIM_2 + ANIMMODE_LOOP, // ENHIDDENNUTS_ANIM_3 + ANIMMODE_ONCE, // ENHIDDENNUTS_ANIM_4 + ANIMMODE_LOOP, // ENHIDDENNUTS_ANIM_5 + ANIMMODE_LOOP, // ENHIDDENNUTS_ANIM_6 + ANIMMODE_ONCE, // ENHIDDENNUTS_ANIM_7 + ANIMMODE_ONCE, // ENHIDDENNUTS_ANIM_8 }; void EnHiddenNuts_Init(Actor* thisx, PlayState* play) { @@ -79,7 +104,7 @@ void EnHiddenNuts_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f); SkelAnime_Init(play, &this->skelAnime, &object_hintnuts_Skel_0023B8.sh, &object_hintnuts_Anim_0024CC, - this->jointTable, this->morphTable, 10); + this->jointTable, this->morphTable, OBJECT_HINTNUTS_LIMB_MAX); Actor_SetScale(&this->actor, 0.01f); this->actor.colChkInfo.mass = MASS_IMMOVABLE; @@ -88,7 +113,7 @@ void EnHiddenNuts_Init(Actor* thisx, PlayState* play) { Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); this->pathIndex = ENHIDDENNUTS_GET_PATH_INDEX(&this->actor); - this->switchFlag = ENHIDDENNUTS_GET_SWITCHFLAG(&this->actor); + this->switchFlag = ENHIDDENNUTS_GET_SWITCH_FLAG(&this->actor); if (this->switchFlag == 0x7F) { this->switchFlag = -1; @@ -116,27 +141,29 @@ void EnHiddenNuts_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); } -void func_80BDB1B4(EnHiddenNuts* this, s32 arg1) { - f32 sp34; - f32 sp30; +void EnHiddenNuts_ChangeAnim(EnHiddenNuts* this, s32 animIndex) { + f32 startFrame; + f32 morphFrames; - this->unk_220 = arg1; - sp34 = 0.0f; - sp30 = -4.0f; - this->unk_22C = Animation_GetLastFrame(D_80BDC0FC[arg1]); - if (this->unk_220 == 1) { - sp34 = this->unk_22C; - sp30 = 0.0f; + this->animIndex = animIndex; + startFrame = 0.0f; + morphFrames = -4.0f; + this->animEndFrame = Animation_GetLastFrame(sAnimations[animIndex]); + + if (this->animIndex == ENHIDDENNUTS_ANIM_1) { + startFrame = this->animEndFrame; + morphFrames = 0.0f; } - Animation_Change(&this->skelAnime, D_80BDC0FC[this->unk_220], 1.0f, sp34, this->unk_22C, D_80BDC120[this->unk_220], - sp30); + + Animation_Change(&this->skelAnime, sAnimations[this->animIndex], 1.0f, startFrame, this->animEndFrame, + sAnimationModes[this->animIndex], morphFrames); } void func_80BDB268(EnHiddenNuts* this) { this->actor.textId = 0x234; this->unk_228 = 1600.0f; this->actor.shape.yOffset = 1600.0f; - func_80BDB1B4(this, 1); + EnHiddenNuts_ChangeAnim(this, ENHIDDENNUTS_ANIM_1); this->unk_21A = 0; this->actionFunc = func_80BDB2B8; } @@ -148,12 +175,12 @@ void func_80BDB2B8(EnHiddenNuts* this, PlayState* play) { Actor_PlaySfx(&this->actor, NA_SE_EN_NEMURI_SLEEP - SFX_FLAG); if (player->stateFlags2 & PLAYER_STATE2_8000000) { - if (this->unk_20A == 0) { + if (!this->unk_20A) { Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); - this->unk_20A = 1; + this->unk_20A = true; } } else { - this->unk_20A = 0; + this->unk_20A = false; } if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { @@ -183,8 +210,8 @@ void func_80BDB2B8(EnHiddenNuts* this, PlayState* play) { } if (!(this->actor.xzDistToPlayer > 120.0f)) { - if ((play->msgCtx.ocarinaMode == 3) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_SONATA)) { - play->msgCtx.ocarinaMode = 4; + if ((play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_SONATA)) { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; func_80BDB788(this); } else if (func_801A5100() == 2) { func_80BDB788(this); @@ -263,20 +290,20 @@ void func_80BDB7E8(EnHiddenNuts* this, PlayState* play) { EffectSsHahen_SpawnBurst(play, &sp3C, 4.0f, 0, 10, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL); Actor_PlaySfx(&this->actor, NA_SE_EN_NUTS_UP); - func_80BDB1B4(this, 7); + EnHiddenNuts_ChangeAnim(this, ENHIDDENNUTS_ANIM_7); this->actionFunc = func_80BDB8F4; } void func_80BDB8F4(EnHiddenNuts* this, PlayState* play) { f32 curFrame = this->skelAnime.curFrame; - if (this->unk_22C <= curFrame) { + if (curFrame >= this->animEndFrame) { func_80BDB930(this); } } void func_80BDB930(EnHiddenNuts* this) { - func_80BDB1B4(this, 3); + EnHiddenNuts_ChangeAnim(this, ENHIDDENNUTS_ANIM_3); this->unk_21A = 3; this->unk_228 = 500.0f; this->actionFunc = func_80BDB978; @@ -290,7 +317,7 @@ void func_80BDB978(EnHiddenNuts* this, PlayState* play) { Actor_PlaySfx(&this->actor, NA_SE_EN_NUT_FAINT); } - if (this->unk_22C <= curFrame) { + if (curFrame >= this->animEndFrame) { this->unk_224++; if (this->unk_224 >= 2) { func_80BDBA28(this, play); @@ -301,7 +328,7 @@ void func_80BDB978(EnHiddenNuts* this, PlayState* play) { void func_80BDBA28(EnHiddenNuts* this, PlayState* play) { Vec3f sp44; - func_80BDB1B4(this, 2); + EnHiddenNuts_ChangeAnim(this, ENHIDDENNUTS_ANIM_2); this->unk_228 = 0.0f; Math_Vec3f_Copy(&sp44, &this->actor.world.pos); @@ -326,10 +353,10 @@ void func_80BDBA28(EnHiddenNuts* this, PlayState* play) { void func_80BDBB48(EnHiddenNuts* this, PlayState* play) { s32 pad[3]; - f32 sp58 = this->skelAnime.curFrame; + f32 curFrame = this->skelAnime.curFrame; WaterBox* sp54; f32 sp50; - s16 sp4E = 0; + s16 sp4E = false; Vec3f sp40; if (WaterBox_GetSurface1(play, &play->colCtx, this->actor.world.pos.x, this->actor.world.pos.z, &sp50, &sp54) && @@ -346,23 +373,23 @@ void func_80BDBB48(EnHiddenNuts* this, PlayState* play) { if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 5.0f) || Animation_OnFrame(&this->skelAnime, 10.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EV_WALK_WATER); - sp4E = 1; + sp4E = true; } } - if ((sp4E != 0) && (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 5.0f) || - Animation_OnFrame(&this->skelAnime, 10.0f))) { + if (sp4E && (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 5.0f) || + Animation_OnFrame(&this->skelAnime, 10.0f))) { Actor_PlaySfx(&this->actor, NA_SE_EN_NUTS_WALK); } Math_SmoothStepToS(&this->actor.world.rot.y, Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk_20C), 1, 0x1388, 0); Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.world.rot.y, 1, 0x3E8, 0); - if (this->unk_220 == 2) { - if (this->unk_22C <= sp58) { + if (this->animIndex == ENHIDDENNUTS_ANIM_2) { + if (curFrame >= this->animEndFrame) { this->actor.speed = 0.0f; this->actor.velocity.y = 0.0f; - func_80BDB1B4(this, 6); + EnHiddenNuts_ChangeAnim(this, ENHIDDENNUTS_ANIM_6); } } else { Math_ApproachF(&this->actor.world.pos.x, this->unk_20C.x, 0.5f, @@ -387,7 +414,7 @@ void func_80BDBE70(EnHiddenNuts* this, PlayState* play) { if (this->switchFlag >= 0) { Flags_SetSwitch(play, this->switchFlag); } - func_80BDB1B4(this, 8); + EnHiddenNuts_ChangeAnim(this, ENHIDDENNUTS_ANIM_8); this->unk_21A = 5; this->actionFunc = func_80BDBED4; } @@ -396,7 +423,7 @@ void func_80BDBED4(EnHiddenNuts* this, PlayState* play) { f32 curFrame = this->skelAnime.curFrame; Vec3f sp38; - if (this->unk_22C <= curFrame) { + if (curFrame >= this->animEndFrame) { Math_Vec3f_Copy(&sp38, &this->actor.world.pos); sp38.y = this->actor.floorHeight; diff --git a/src/overlays/actors/ovl_En_Hidden_Nuts/z_en_hidden_nuts.h b/src/overlays/actors/ovl_En_Hidden_Nuts/z_en_hidden_nuts.h index 03a0a52b7..7df4b5f01 100644 --- a/src/overlays/actors/ovl_En_Hidden_Nuts/z_en_hidden_nuts.h +++ b/src/overlays/actors/ovl_En_Hidden_Nuts/z_en_hidden_nuts.h @@ -2,12 +2,13 @@ #define Z_EN_HIDDEN_NUTS_H #include "global.h" +#include "objects/object_hintnuts/object_hintnuts.h" struct EnHiddenNuts; typedef void (*EnHiddenNutsActionFunc)(struct EnHiddenNuts*, PlayState*); -#define ENHIDDENNUTS_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define ENHIDDENNUTS_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define ENHIDDENNUTS_GET_PATH_INDEX(thisx) (((thisx)->params >> 7) & 0x1F) #define ENHIDDENNUTS_PATH_INDEX_NONE 0x1F @@ -16,8 +17,8 @@ typedef void (*EnHiddenNutsActionFunc)(struct EnHiddenNuts*, PlayState*); typedef struct EnHiddenNuts { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; - /* 0x188 */ Vec3s jointTable[10]; - /* 0x1C4 */ Vec3s morphTable[10]; + /* 0x188 */ Vec3s jointTable[OBJECT_HINTNUTS_LIMB_MAX]; + /* 0x1C4 */ Vec3s morphTable[OBJECT_HINTNUTS_LIMB_MAX]; /* 0x200 */ EnHiddenNutsActionFunc actionFunc; /* 0x204 */ Path* path; /* 0x208 */ s16 unk_208; @@ -27,11 +28,11 @@ typedef struct EnHiddenNuts { /* 0x21A */ s16 unk_21A; /* 0x21C */ s16 switchFlag; /* 0x21E */ s16 pathIndex; - /* 0x220 */ s32 unk_220; + /* 0x220 */ s32 animIndex; /* 0x224 */ s16 unk_224; /* 0x226 */ s16 csId; /* 0x228 */ f32 unk_228; - /* 0x22C */ f32 unk_22C; + /* 0x22C */ f32 animEndFrame; /* 0x230 */ UNK_TYPE1 unk230[4]; /* 0x234 */ ColliderCylinder collider; } EnHiddenNuts; // size = 0x280 diff --git a/src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.c b/src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.c index 5ad3e9dcf..86cb7235d 100644 --- a/src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.c +++ b/src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.c @@ -6,7 +6,6 @@ #include "z_en_hint_skb.h" #include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" -#include "objects/object_skb/object_skb.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) @@ -126,20 +125,37 @@ static DamageTable sDamageTable = { /* Powder Keg */ DMG_ENTRY(1, 0xF), }; -static AnimationInfo sAnimationInfo[] = { - { &object_skb_Anim_0064E0, 0.96f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -1.0f }, - { &object_skb_Anim_002190, 0.6f, 0.0f, 0.0f, ANIMMODE_ONCE_INTERP, 4.0f }, - { &object_skb_Anim_002AC8, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, - { &object_skb_Anim_00270C, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, - { &object_skb_Anim_00697C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_skb_Anim_006D90, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_skb_Anim_001D1C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -16.0f }, - { &object_skb_Anim_002AC8, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_skb_Anim_0015EC, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_skb_Anim_0009E4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, +typedef enum StalchildHintAnimation { + /* 0 */ STALCHILD_HINT_ANIM_WALK, + /* 1 */ STALCHILD_HINT_ANIM_STAND_UP_MORPH_1, + /* 2 */ STALCHILD_HINT_ANIM_ATTACK, + /* 3 */ STALCHILD_HINT_ANIM_STAGGER_MORPH_4, + /* 4 */ STALCHILD_HINT_ANIM_COLLAPSE, + /* 5 */ STALCHILD_HINT_ANIM_SIT_LAUGH, + /* 6 */ STALCHILD_HINT_ANIM_SIT_TAP_TOES, + /* 7 */ STALCHILD_HINT_ANIM_SWING_ON_BRANCH, + /* 8 */ STALCHILD_HINT_ANIM_STAND_UP_MORPH_8, + /* 9 */ STALCHILD_HINT_ANIM_STAND_UP_MORPH_16, + /* 10 */ STALCHILD_HINT_ANIM_STAGGER_MORPH_8, + /* 11 */ STALCHILD_HINT_ANIM_SALUTE, + /* 12 */ STALCHILD_HINT_ANIM_IDLE, + /* 13 */ STALCHILD_HINT_ANIM_MAX +} StalchildHintAnimation; + +static AnimationInfo sAnimationInfo[STALCHILD_HINT_ANIM_MAX] = { + { &gStalchildWalkAnim, 0.96f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // STALCHILD_HINT_ANIM_WALK + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -1.0f }, // STALCHILD_HINT_ANIM_STAND_UP_MORPH_1 + { &gStalchildAttackAnim, 0.6f, 0.0f, 0.0f, ANIMMODE_ONCE_INTERP, 4.0f }, // STALCHILD_HINT_ANIM_ATTACK + { &gStalchildStaggerAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, // STALCHILD_HINT_ANIM_STAGGER_MORPH_4 + { &gStalchildCollapseAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, // STALCHILD_HINT_ANIM_COLLAPSE + { &gStalchildSitLaughAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // STALCHILD_HINT_ANIM_SIT_LAUGH + { &gStalchildSitTapToesAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // STALCHILD_HINT_ANIM_SIT_TAP_TOES + { &gStalchildSwingOnBranchAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, // STALCHILD_HINT_ANIM_SWING_ON_BRANCH + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, // STALCHILD_HINT_ANIM_STAND_UP_MORPH_8 + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -16.0f }, // STALCHILD_HINT_ANIM_STAND_UP_MORPH_16 + { &gStalchildStaggerAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, // STALCHILD_HINT_ANIM_STAGGER_MORPH_8 + { &gStalchildSaluteAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, // STALCHILD_HINT_ANIM_SALUTE + { &gStalchildIdleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, // STALCHILD_HINT_ANIM_IDLE }; static InitChainEntry sInitChain[] = { @@ -152,8 +168,8 @@ void EnHintSkb_Init(Actor* thisx, PlayState* play) { EnHintSkb* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f); - SkelAnime_Init(play, &this->skelAnime, &object_skb_Skel_005EF8, &object_skb_Anim_00697C, this->jointTable, - this->morphtable, 20); + SkelAnime_Init(play, &this->skelAnime, &gStalchildSkel, &gStalchildSitLaughAnim, this->jointTable, this->morphTable, + STALCHILD_LIMB_MAX); Collider_InitJntSph(play, &this->collider); Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElement); CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); @@ -181,7 +197,7 @@ void func_80C1FE20(EnHintSkb* this, PlayState* play) { } void func_80C1FE30(EnHintSkb* this) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_WALK); this->actor.speed = 1.6f; this->actionFunc = func_80C1FE80; } @@ -200,7 +216,7 @@ void func_80C1FE80(EnHintSkb* this, PlayState* play) { void func_80C1FF30(EnHintSkb* this) { this->collider.base.atFlags &= ~AT_BOUNCED; this->actor.speed = 0.0f; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_ATTACK); this->actionFunc = func_80C1FF88; } @@ -224,7 +240,7 @@ void func_80C1FF88(EnHintSkb* this, PlayState* play) { } void func_80C2003C(EnHintSkb* this) { - Animation_Change(&this->skelAnime, &object_skb_Anim_002190, -0.4f, this->skelAnime.curFrame - 1.0f, 0.0f, + Animation_Change(&this->skelAnime, &gStalchildAttackAnim, -0.4f, this->skelAnime.curFrame - 1.0f, 0.0f, ANIMMODE_ONCE_INTERP, 0.0f); this->collider.base.atFlags &= ~AT_BOUNCED; this->actionFunc = func_80C200B8; @@ -261,7 +277,7 @@ void func_80C2016C(EnHintSkb* this, PlayState* play) { if (this->actor.colChkInfo.health == 0) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD); func_80C20484(this); - } else if (this->skelAnime.animation == &object_skb_Anim_00697C) { + } else if (this->skelAnime.animation == &gStalchildSitLaughAnim) { func_80C1FE0C(this); } else if (func_80C21414(this)) { func_80C1FF30(this); @@ -272,14 +288,14 @@ void func_80C2016C(EnHintSkb* this, PlayState* play) { } void func_80C20274(EnHintSkb* this) { - if (this->skelAnime.animation == &object_skb_Anim_00697C) { + if (this->skelAnime.animation == &gStalchildSitLaughAnim) { this->actor.world.rot.y = this->actor.yawTowardsPlayer; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 8); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_STAND_UP_MORPH_8); this->actor.gravity = -1.0f; this->actor.speed = 1.0f; } else { this->actor.world.rot.y = this->actor.yawTowardsPlayer; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_STAGGER_MORPH_4); if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { this->actor.speed = -4.0f; } @@ -317,7 +333,7 @@ void func_80C20334(EnHintSkb* this, PlayState* play) { } void func_80C20484(EnHintSkb* this) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 4); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_COLLAPSE); this->unk_3E8 |= 4; if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { this->actor.speed = -6.0f; @@ -349,7 +365,7 @@ void func_80C20590(EnHintSkb* this, PlayState* play) { this->drawDmgEffAlpha = 0.0f; if (this->actor.colChkInfo.health != 0) { Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8); - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_STAGGER_MORPH_4); Actor_PlaySfx(&this->actor, NA_SE_EN_STALKID_DAMAGE); this->unk_3E8 |= 1; func_80C20274(this); @@ -376,7 +392,7 @@ void func_80C2069C(EnHintSkb* this, PlayState* play) { this->drawDmgEffAlpha = 0.0f; if (this->actor.colChkInfo.health != 0) { Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8); - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_STAGGER_MORPH_4); Actor_PlaySfx(&this->actor, NA_SE_EN_STALKID_DAMAGE); this->unk_3E8 |= 1; func_80C20274(this); @@ -400,15 +416,15 @@ void func_80C2077C(EnHintSkb* this, PlayState* play) { this->unk_3DC = 1; Message_StartTextbox(play, 0x1147, &this->actor); this->unk_3E6 = 0x1147; - if (this->skelAnime.animation == &object_skb_Anim_00697C) { - play->msgCtx.msgMode = 0x44; + if (this->skelAnime.animation == &gStalchildSitLaughAnim) { + play->msgCtx.msgMode = MSGMODE_PAUSED; this->actor.speed = 2.4f; this->actor.gravity = -1.0f; this->actor.velocity.y = 3.0f; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 8); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_STAND_UP_MORPH_8); } } else { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 11); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_SALUTE); Message_StartTextbox(play, 0x1148, &this->actor); this->unk_3E6 = 0x1148; } @@ -449,6 +465,7 @@ void func_80C208D0(EnHintSkb* this, PlayState* play) { case TEXT_STATE_NONE: case TEXT_STATE_1: case TEXT_STATE_CLOSING: + default: break; } @@ -463,11 +480,11 @@ void func_80C208D0(EnHintSkb* this, PlayState* play) { } } - if ((this->skelAnime.animation == &object_skb_Anim_003584) && + if ((this->skelAnime.animation == &gStalchildStandUpAnim) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { Message_StartTextbox(play, 0x1147, &this->actor); this->unk_3E6 = 0x1147; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_WALK); } } @@ -542,7 +559,7 @@ void func_80C20C24(EnHintSkb* this, PlayState* play) { case 0x1147: Message_StartTextbox(play, 0x1148, &this->actor); this->unk_3E6 = 0x1148; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 11); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_SALUTE); break; case 0x1148: @@ -578,6 +595,9 @@ void func_80C20C24(EnHintSkb* this, PlayState* play) { func_80C2075C(this); } break; + + default: + break; } } @@ -591,7 +611,7 @@ void func_80C20D64(EnHintSkb* this, PlayState* play) { this->actor.hintId = TATL_HINT_ID_NONE; this->actor.textId = 0; if (this->actionFunc == func_80C1FE80) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 12); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_IDLE); } func_80C2075C(this); } @@ -600,7 +620,7 @@ void func_80C20D64(EnHintSkb* this, PlayState* play) { this->actor.flags |= (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UNFRIENDLY); this->actor.hintId = TATL_HINT_ID_STALCHILD; this->actor.textId = 0; - if (this->skelAnime.animation == &object_skb_Anim_00697C) { + if (this->skelAnime.animation == &gStalchildSitLaughAnim) { func_80C1FE0C(this); } else { func_80C1FE30(this); @@ -682,6 +702,7 @@ void func_80C20E90(EnHintSkb* this, PlayState* play) { this->unk_3E8 |= 1; func_80C20274(this); break; + case 3: if (this->actor.colChkInfo.health != 0) { Actor_PlaySfx(&this->actor, NA_SE_EN_STALKID_DAMAGE); @@ -695,6 +716,7 @@ void func_80C20E90(EnHintSkb* this, PlayState* play) { Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8); func_80C20540(this); break; + case 4: this->drawDmgEffTimer = 40; this->drawDmgEffType = ACTOR_DRAW_DMGEFF_LIGHT_ORBS; @@ -702,14 +724,14 @@ void func_80C20E90(EnHintSkb* this, PlayState* play) { this->drawDmgEffScale = 0.5f; Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8); Actor_PlaySfx(&this->actor, NA_SE_EN_STALKID_DAMAGE); - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_STAGGER_MORPH_4); func_80C2066C(this); break; case 12: case 14: this->unk_3E8 |= 1; - + // fallthrough case 15: if ((player->meleeWeaponAnimation == PLAYER_MWA_RIGHT_SLASH_1H) || (player->meleeWeaponAnimation == PLAYER_MWA_LEFT_COMBO_2H) || @@ -717,11 +739,11 @@ void func_80C20E90(EnHintSkb* this, PlayState* play) { (player->meleeWeaponAnimation == PLAYER_MWA_BACKSLASH_LEFT)) { this->unk_3E8 |= 1; } - + // fallthrough case 13: Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8); Actor_PlaySfx(&this->actor, NA_SE_EN_STALKID_DAMAGE); - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, STALCHILD_HINT_ANIM_STAGGER_MORPH_4); func_80C20274(this); break; @@ -731,6 +753,7 @@ void func_80C20E90(EnHintSkb* this, PlayState* play) { case 8: case 9: case 10: + default: break; } } @@ -850,7 +873,7 @@ s32 EnHintSkb_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3 EnHintSkb* this = THIS; f32 temp_f10; - if (limbIndex == 11) { + if (limbIndex == STALCHILD_LIMB_HEAD) { OPEN_DISPS(play->state.gfxCtx); temp_f10 = fabsf(Math_SinS(play->state.frames * 6000) * 95.0f) + 160.0f; @@ -859,13 +882,13 @@ s32 EnHintSkb_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3 gDPSetEnvColor(POLY_OPA_DISP++, (s16)temp_f10, (s16)temp_f10, (s16)temp_f10, 255); CLOSE_DISPS(play->state.gfxCtx); - } else if (limbIndex == 10) { + } else if (limbIndex == STALCHILD_LIMB_RIBCAGE) { Matrix_MultZero(&this->actor.focus.pos); - } else if ((limbIndex == 12) && (this->unk_3DE == 1)) { + } else if ((limbIndex == STALCHILD_LIMB_LOWER_JAW) && (this->unk_3DE == 1)) { Matrix_RotateZS(0x71C, MTXMODE_APPLY); } - if (((limbIndex == 11) || (limbIndex == 12)) && (this->unk_3E8 & 2)) { + if (((limbIndex == STALCHILD_LIMB_HEAD) || (limbIndex == STALCHILD_LIMB_LOWER_JAW)) && (this->unk_3E8 & 2)) { *dList = NULL; } @@ -879,21 +902,26 @@ void EnHintSkb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* if (!(this->unk_3E8 & 8)) { Collider_UpdateSpheres(limbIndex, &this->collider); - if ((limbIndex == 11) && (this->unk_3E8 & 1) && !(this->unk_3E8 & 2)) { + if ((limbIndex == STALCHILD_LIMB_HEAD) && (this->unk_3E8 & 1) && !(this->unk_3E8 & 2)) { Actor_SpawnBodyParts(&this->actor, play, 1, dList); this->unk_3E8 |= 2; - } else if ((this->unk_3E8 & 4) && !(this->unk_3E8 & 8) && ((limbIndex != 11) || !(this->unk_3E8 & 1)) && - (limbIndex != 12)) { + } else if ((this->unk_3E8 & 4) && !(this->unk_3E8 & 8) && + ((limbIndex != STALCHILD_LIMB_HEAD) || !(this->unk_3E8 & 1)) && + (limbIndex != STALCHILD_LIMB_LOWER_JAW)) { Actor_SpawnBodyParts(&this->actor, play, 1, dList); } if (this->drawDmgEffTimer != 0) { - if ((limbIndex == 2) || (limbIndex == 4) || (limbIndex == 5) || (limbIndex == 6) || (limbIndex == 7) || - (limbIndex == 8) || (limbIndex == 9) || (limbIndex == 13) || (limbIndex == 14) || (limbIndex == 15) || - (limbIndex == 16) || (limbIndex == 17) || (limbIndex == 18)) { + if ((limbIndex == STALCHILD_LIMB_PELVIS) || (limbIndex == STALCHILD_LIMB_RIGHT_THIGH) || + (limbIndex == STALCHILD_LIMB_RIGHT_SHIN) || (limbIndex == STALCHILD_LIMB_RIGHT_FOOT) || + (limbIndex == STALCHILD_LIMB_LEFT_THIGH) || (limbIndex == STALCHILD_LIMB_LEFT_SHIN) || + (limbIndex == STALCHILD_LIMB_LEFT_FOOT) || (limbIndex == STALCHILD_LIMB_RIGHT_UPPER_ARM) || + (limbIndex == STALCHILD_LIMB_RIGHT_LOWER_ARM) || (limbIndex == STALCHILD_LIMB_RIGHT_HAND) || + (limbIndex == STALCHILD_LIMB_LEFT_UPPER_ARM) || (limbIndex == STALCHILD_LIMB_LEFT_LOWER_ARM) || + (limbIndex == STALCHILD_LIMB_LEFT_HAND)) { Matrix_MultZero(&this->bodyPartsPos[this->bodyPartsCount]); this->bodyPartsCount++; - } else if ((limbIndex == 11) && !(this->unk_3E8 & 2)) { + } else if ((limbIndex == STALCHILD_LIMB_HEAD) && !(this->unk_3E8 & 2)) { Matrix_MultVec3f(&D_80C21E70, &this->bodyPartsPos[this->bodyPartsCount]); this->bodyPartsCount++; } diff --git a/src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.h b/src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.h index e263b9de0..d29dd7fbf 100644 --- a/src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.h +++ b/src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.h @@ -2,6 +2,7 @@ #define Z_EN_HINT_SKB_H #include "global.h" +#include "objects/object_skb/object_skb.h" struct EnHintSkb; @@ -37,8 +38,8 @@ typedef struct EnHintSkb { /* 0x2D4 */ f32 drawDmgEffAlpha; /* 0x2D8 */ f32 drawDmgEffScale; /* 0x2DC */ s32 bodyPartsCount; - /* 0x2E0 */ Vec3s jointTable[20]; - /* 0x358 */ Vec3s morphtable[20]; + /* 0x2E0 */ Vec3s jointTable[STALCHILD_LIMB_MAX]; + /* 0x358 */ Vec3s morphTable[STALCHILD_LIMB_MAX]; /* 0x3D0 */ UNK_TYPE1 unk3D0[0xC]; /* 0x3DC */ s16 unk_3DC; /* 0x3DE */ s16 unk_3DE; diff --git a/src/overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.c b/src/overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.c index 95cc793ac..208708c58 100644 --- a/src/overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.c +++ b/src/overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.c @@ -56,7 +56,7 @@ void EnHitTag_Init(Actor* thisx, PlayState* play) { this->actionFunc = EnHitTag_WaitForHit; Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); Collider_UpdateCylinder(&this->actor, &this->collider); - if (Flags_GetSwitch(play, ENHITTAG_GET_SWITCHFLAG(thisx))) { + if (Flags_GetSwitch(play, ENHITTAG_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->actor); } } diff --git a/src/overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.h b/src/overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.h index e2effa078..645c95465 100644 --- a/src/overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.h +++ b/src/overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.h @@ -7,7 +7,7 @@ struct EnHitTag; typedef void (*EnHitTagActionFunc)(struct EnHitTag*, PlayState*); -#define ENHITTAG_GET_SWITCHFLAG(thisx) (((thisx)->params & 0xFE00) >> 9) +#define ENHITTAG_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) typedef struct EnHitTag { /* 0x000 */ Actor actor; diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 1bb7640dc..eaf49d673 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -40,10 +40,10 @@ void EnHorse_StartReversing(EnHorse* this); void EnHorse_StartLowJump(EnHorse* this, PlayState* play); void EnHorse_StartHighJump(EnHorse* this, PlayState* play); void EnHorse_InitInactive(EnHorse* this); -void EnHorse_ChangeIdleAnimation(EnHorse* this, s32 anim, f32 morphFrames); +void EnHorse_ChangeIdleAnimation(EnHorse* this, s32 animIndex, f32 morphFrames); void EnHorse_ResetIdleAnimation(EnHorse* this); void EnHorse_StartIdleRidable(EnHorse* this); -void EnHorse_StartMovingAnimation(EnHorse* this, s32 anim, f32 morphFrames, f32 startFrames); +void EnHorse_StartMovingAnimation(EnHorse* this, s32 animIndex, f32 morphFrames, f32 startFrames); void EnHorse_SetFollowAnimation(EnHorse* this, PlayState* play); void EnHorse_InitIngoHorse(EnHorse* this); void EnHorse_UpdateIngoHorseAnim(EnHorse* this); @@ -109,34 +109,56 @@ typedef struct { /* 0x4 */ RaceWaypoint* waypoints; } RaceInfo; // size = 0x8 -static AnimationHeader* sEponaAnimations[] = { - &gEponaIdleAnim, - &gEponaWhinnyAnim, - &object_horse_link_child_Anim_005F64, - &object_horse_link_child_Anim_004DE8, - &gEponaWalkAnim, - &gEponaTrotAnim, - &gEponaGallopAnim, - &object_horse_link_child_Anim_0035B0, - &object_horse_link_child_Anim_003D38, +static AnimationHeader* sEponaAnimations[ENHORSE_ANIM_MAX] = { + &gEponaIdleAnim, // ENHORSE_ANIM_IDLE + &gEponaWhinnyAnim, // ENHORSE_ANIM_WHINNY + &object_horse_link_child_Anim_005F64, // ENHORSE_ANIM_STOPPING + &object_horse_link_child_Anim_004DE8, // ENHORSE_ANIM_REARING + &gEponaWalkAnim, // ENHORSE_ANIM_WALK + &gEponaTrotAnim, // ENHORSE_ANIM_TROT + &gEponaGallopAnim, // ENHORSE_ANIM_GALLOP + &object_horse_link_child_Anim_0035B0, // ENHORSE_ANIM_LOW_JUMP + &object_horse_link_child_Anim_003D38, // ENHORSE_ANIM_HIGH_JUMP }; -static AnimationHeader* sHniAnimations[] = { - &object_ha_Anim_00C850, &object_ha_Anim_00CE70, &object_ha_Anim_00B9C8, - &object_ha_Anim_00B00C, &object_ha_Anim_00D648, &object_ha_Anim_00A650, - &object_ha_Anim_009208, &object_ha_Anim_009858, &object_ha_Anim_00A05C, +static AnimationHeader* sHniAnimations[ENHORSE_ANIM_MAX] = { + &gHorseIdleAnim, // ENHORSE_ANIM_IDLE + &gHorseShakeHeadAnim, // ENHORSE_ANIM_WHINNY + &gHorseStopAnim, // ENHORSE_ANIM_STOPPING + &gHorseWhinnyAnim, // ENHORSE_ANIM_REARING @TODO: Does not line up + &gHorseWalkAnim, // ENHORSE_ANIM_WALK + &gHorseTrotAnim, // ENHORSE_ANIM_TROT + &gHorseGallopAnim, // ENHORSE_ANIM_GALLOP + &gHorseJumpLowAnim, // ENHORSE_ANIM_LOW_JUMP + &gHorseJumpHighAnim, // ENHORSE_ANIM_HIGH_JUMP }; -static AnimationHeader** sAnimationHeaders[] = { - NULL, NULL, sEponaAnimations, sHniAnimations, sHniAnimations, +static AnimationHeader** sAnimationHeaders[HORSE_TYPE_MAX] = { + NULL, // HORSE_TYPE_EPONA + NULL, // HORSE_TYPE_HNI + sEponaAnimations, // HORSE_TYPE_2 + sHniAnimations, // HORSE_TYPE_BANDIT + sHniAnimations, // HORSE_TYPE_DONKEY }; -static f32 sPlaybackSpeeds[] = { - 2.0f / 3.0f, 2.0f / 3.0f, 3.0f / 3.0f, 3.0f / 3.0f, 3.0f / 3.0f, 3.0f / 3.0f, 3.0f / 3.0f, 2.0f / 3.0f, 2.0f / 3.0f, +static f32 sPlaybackSpeeds[ENHORSE_ANIM_MAX] = { + 2.0f / 3.0f, // ENHORSE_ANIM_IDLE + 2.0f / 3.0f, // ENHORSE_ANIM_WHINNY + 3.0f / 3.0f, // ENHORSE_ANIM_STOPPING + 3.0f / 3.0f, // ENHORSE_ANIM_REARING + 3.0f / 3.0f, // ENHORSE_ANIM_WALK + 3.0f / 3.0f, // ENHORSE_ANIM_TROT + 3.0f / 3.0f, // ENHORSE_ANIM_GALLOP + 2.0f / 3.0f, // ENHORSE_ANIM_LOW_JUMP + 2.0f / 3.0f, // ENHORSE_ANIM_HIGH_JUMP }; -static SkeletonHeader* sSkeletonHeaders[] = { - NULL, NULL, &gEponaSkel, NULL, NULL, +static SkeletonHeader* sSkeletonHeaders[HORSE_TYPE_MAX] = { + NULL, // HORSE_TYPE_EPONA + NULL, // HORSE_TYPE_HNI + &gEponaSkel, // HORSE_TYPE_2 + NULL, // HORSE_TYPE_BANDIT + NULL, // HORSE_TYPE_DONKEY }; ActorInit En_Horse_InitVars = { @@ -571,7 +593,8 @@ void EnHorse_IdleAnimSounds(EnHorse* this, PlayState* play) { } else { Audio_PlaySfx_AtPos(&this->actor.projectedPos, NA_SE_EV_KID_HORSE_SANDDUST); } - } else if ((this->animIndex == 3) && (this->curFrame > 25.0f) && !(this->stateFlags & ENHORSE_LAND2_SOUND)) { + } else if ((this->animIndex == ENHORSE_ANIM_REARING) && (this->curFrame > 25.0f) && + !(this->stateFlags & ENHORSE_LAND2_SOUND)) { this->stateFlags |= ENHORSE_LAND2_SOUND; if (this->type == HORSE_TYPE_2) { Audio_PlaySfx_AtPos(&this->actor.projectedPos, NA_SE_EV_KID_HORSE_LAND2); @@ -715,7 +738,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { this->type = HORSE_TYPE_DONKEY; this->unk_528 = 80.0f; this->boostSpeed = 12; - if ((this->bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_HA)) < 0) { + if ((this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_HA)) <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -725,8 +748,8 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { this->type = HORSE_TYPE_2; this->unk_528 = 64.8f; this->boostSpeed = 15; - if ((this->bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_HORSE_LINK_CHILD)) < 0) { - thisx->objBankIndex = Object_Spawn(&play->objectCtx, OBJECT_HORSE_LINK_CHILD); + if ((this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_HORSE_LINK_CHILD)) <= OBJECT_SLOT_NONE) { + thisx->objectSlot = Object_SpawnPersistent(&play->objectCtx, OBJECT_HORSE_LINK_CHILD); Actor_SetObjectDependency(play, &this->actor); Skin_Init(&play->state, &this->skin, sSkeletonHeaders[this->type], sAnimationHeaders[this->type][0]); Animation_PlayOnce(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animIndex]); @@ -737,7 +760,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { } else if (ENHORSE_IS_BANDIT_TYPE(&this->actor)) { this->type = HORSE_TYPE_BANDIT; this->boostSpeed = 12; - if ((this->bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_HA)) < 0) { + if ((this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_HA)) <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -837,7 +860,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { Skin_Init(&play->state, &this->skin, sSkeletonHeaders[this->type], sAnimationHeaders[this->type][0]); } - this->animIndex = 0; + this->animIndex = ENHORSE_ANIM_IDLE; this->numBoosts = 6; this->boostRegenTime = 0; this->postDrawFunc = NULL; @@ -925,17 +948,17 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { void func_8087D540(Actor* thisx, PlayState* play) { EnHorse* this = THIS; - if (Object_IsLoaded(&play->objectCtx, this->bankIndex)) { - this->actor.objBankIndex = this->bankIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->actor); this->actor.update = EnHorse_Update; if (this->unk_1EC & 1) { if (this->type == HORSE_TYPE_BANDIT) { - SkelAnime_InitFlex(play, &this->skin.skelAnime, &object_ha_Skel_008C68, NULL, this->jointTable, - this->morphTable, OBJECT_HA_1_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skin.skelAnime, &gHorseBanditSkel, NULL, this->jointTable, + this->morphTable, HORSE_BANDIT_LIMB_MAX); } else { - SkelAnime_InitFlex(play, &this->skin.skelAnime, &object_ha_Skel_0150D8, NULL, this->jointTable, - this->morphTable, OBJECT_HA_2_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skin.skelAnime, &gDonkeySkel, NULL, this->jointTable, this->morphTable, + DONKEY_LIMB_MAX); } } else { Skin_Init(&play->state, &this->skin, sSkeletonHeaders[this->type], sAnimationHeaders[this->type][0]); @@ -1901,21 +1924,21 @@ void EnHorse_Inactive(EnHorse* this, PlayState* play) { } } -void EnHorse_PlayIdleAnimation(EnHorse* this, s32 anim, f32 morphFrames, f32 startFrames) { +void EnHorse_PlayIdleAnimation(EnHorse* this, s32 animIndex, f32 morphFrames, f32 startFrames) { this->action = ENHORSE_ACTION_IDLE; this->actor.speed = 0.0f; - if ((anim != ENHORSE_ANIM_IDLE) && (anim != ENHORSE_ANIM_WHINNY) && (anim != ENHORSE_ANIM_REARING)) { - anim = ENHORSE_ANIM_IDLE; + if ((animIndex != ENHORSE_ANIM_IDLE) && (animIndex != ENHORSE_ANIM_WHINNY) && (animIndex != ENHORSE_ANIM_REARING)) { + animIndex = ENHORSE_ANIM_IDLE; } - if (sAnimationHeaders[this->type][anim] == NULL) { - anim = ENHORSE_ANIM_IDLE; + if (sAnimationHeaders[this->type][animIndex] == NULL) { + animIndex = ENHORSE_ANIM_IDLE; } - if (anim != this->animIndex) { - this->animIndex = anim; - if (anim == ENHORSE_ANIM_IDLE) { + if (this->animIndex != animIndex) { + this->animIndex = animIndex; + if (animIndex == ENHORSE_ANIM_IDLE) { this->stateFlags &= ~ENHORSE_SANDDUST_SOUND; } else { if (this->animIndex == ENHORSE_ANIM_WHINNY) { @@ -1943,8 +1966,8 @@ void EnHorse_PlayIdleAnimation(EnHorse* this, s32 anim, f32 morphFrames, f32 sta } } -void EnHorse_ChangeIdleAnimation(EnHorse* this, s32 anim, f32 morphFrames) { - EnHorse_PlayIdleAnimation(this, anim, morphFrames, this->curFrame); +void EnHorse_ChangeIdleAnimation(EnHorse* this, s32 animIndex, f32 morphFrames) { + EnHorse_PlayIdleAnimation(this, animIndex, morphFrames, this->curFrame); } void EnHorse_ResetIdleAnimation(EnHorse* this) { @@ -2000,16 +2023,16 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) { } } -void EnHorse_StartMovingAnimation(EnHorse* this, s32 anim, f32 morphFrames, f32 startFrames) { +void EnHorse_StartMovingAnimation(EnHorse* this, s32 animIndex, f32 morphFrames, f32 startFrames) { this->action = ENHORSE_ACTION_FOLLOW_PLAYER; this->stateFlags &= ~ENHORSE_TURNING_TO_PLAYER; - if ((anim != ENHORSE_ANIM_TROT) && (anim != ENHORSE_ANIM_GALLOP) && (anim != ENHORSE_ANIM_WALK)) { - anim = ENHORSE_ANIM_WALK; + if ((animIndex != ENHORSE_ANIM_TROT) && (animIndex != ENHORSE_ANIM_GALLOP) && (animIndex != ENHORSE_ANIM_WALK)) { + animIndex = ENHORSE_ANIM_WALK; } - if (anim != this->animIndex) { - this->animIndex = anim; + if (this->animIndex != animIndex) { + this->animIndex = animIndex; Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animIndex], 1.0f, startFrames, Animation_GetLastFrame(sAnimationHeaders[this->type][this->animIndex]), ANIMMODE_ONCE, morphFrames); @@ -2020,38 +2043,38 @@ void EnHorse_StartMovingAnimation(EnHorse* this, s32 anim, f32 morphFrames, f32 } void EnHorse_SetFollowAnimation(EnHorse* this, PlayState* play) { - s32 anim = ENHORSE_ANIM_WALK; + s32 animIndex = ENHORSE_ANIM_WALK; f32 distToPlayer = Actor_WorldDistXZToActor(&this->actor, &GET_PLAYER(play)->actor); if (distToPlayer > 400.0f) { - anim = ENHORSE_ANIM_GALLOP; + animIndex = ENHORSE_ANIM_GALLOP; } else if (!(distToPlayer <= 300.0f) && (distToPlayer <= 400.0f)) { - anim = ENHORSE_ANIM_TROT; + animIndex = ENHORSE_ANIM_TROT; } if (this->animIndex == ENHORSE_ANIM_GALLOP) { if (distToPlayer > 400.0f) { - anim = ENHORSE_ANIM_GALLOP; + animIndex = ENHORSE_ANIM_GALLOP; } else { - anim = ENHORSE_ANIM_TROT; + animIndex = ENHORSE_ANIM_TROT; } } else if (this->animIndex == ENHORSE_ANIM_TROT) { if (distToPlayer > 400.0f) { - anim = ENHORSE_ANIM_GALLOP; + animIndex = ENHORSE_ANIM_GALLOP; } else if (distToPlayer < 300.0f) { - anim = ENHORSE_ANIM_WALK; + animIndex = ENHORSE_ANIM_WALK; } else { - anim = ENHORSE_ANIM_TROT; + animIndex = ENHORSE_ANIM_TROT; } } else if (this->animIndex == ENHORSE_ANIM_WALK) { if (distToPlayer > 300.0f) { - anim = ENHORSE_ANIM_TROT; + animIndex = ENHORSE_ANIM_TROT; } else { - anim = ENHORSE_ANIM_WALK; + animIndex = ENHORSE_ANIM_WALK; } } - EnHorse_StartMovingAnimation(this, anim, -3.0f, 0.0f); + EnHorse_StartMovingAnimation(this, animIndex, -3.0f, 0.0f); } void EnHorse_FollowPlayer(EnHorse* this, PlayState* play) { @@ -2156,7 +2179,7 @@ void EnHorse_InitIngoHorse(EnHorse* this) { void EnHorse_SetIngoAnimation(s32 animIndex, f32 curFrame, s32 arg2, s16* animIndexOut) { *animIndexOut = sIngoAnimIndices[animIndex]; - if (arg2 == ENIN_ANIM_1) { + if (arg2 == 1) { if (animIndex == ENHORSE_ANIM_TROT) { *animIndexOut = ENIN_ANIM_4; } else if (animIndex == ENHORSE_ANIM_GALLOP) { @@ -2287,7 +2310,7 @@ void func_80881290(EnHorse* this, PlayState* play) { void func_80881398(EnHorse* this, PlayState* play) { Vec3s* jointTable; f32 y; - s32 animeUpdated; + s32 isAnimFinished; f32 curFrame; this->stateFlags |= ENHORSE_JUMPING; @@ -2295,7 +2318,7 @@ void func_80881398(EnHorse* this, PlayState* play) { this->actor.speed = 14.0f; } - animeUpdated = SkelAnime_Update(&this->skin.skelAnime); + isAnimFinished = SkelAnime_Update(&this->skin.skelAnime); curFrame = this->skin.skelAnime.curFrame; if (curFrame > 23.0f) { @@ -2314,8 +2337,8 @@ void func_80881398(EnHorse* this, PlayState* play) { this->actor.world.pos.y = this->jumpStartY + (y * 0.01f * this->unk_528 * 0.01f); } - if (animeUpdated || ((curFrame > 17.0f) && - (this->actor.world.pos.y < ((this->actor.floorHeight - this->actor.velocity.y) + 80.0f)))) { + if (isAnimFinished || ((curFrame > 17.0f) && + (this->actor.world.pos.y < ((this->actor.floorHeight - this->actor.velocity.y) + 80.0f)))) { if (this->type == HORSE_TYPE_2) { Audio_PlaySfx_AtPos(&this->actor.projectedPos, NA_SE_EV_HORSE_LAND); } else { @@ -2468,10 +2491,10 @@ void func_808819D8(EnHorse* this, PlayState* play) { } if (GET_WEEKEVENTREG_HORSE_RACE_STATE == WEEKEVENTREG_HORSE_RACE_STATE_3) { - this->rider->unk488 = 7; + this->rider->animIndex2 = ENIN_ANIM2_7; } else { EnHorse_SetIngoAnimation(this->animIndex, this->skin.skelAnime.curFrame, this->unk_394 & 1, - &this->rider->unk488); + &this->rider->animIndex2); } } @@ -2963,7 +2986,7 @@ void EnHorse_FleePlayer(EnHorse* this, PlayState* play) { f32 playerDistToHome; f32 distToPlayer; s32 nextAnimIndex = this->animIndex; - s32 animFinished; + s32 isAnimFinished; s16 yaw; if (gHorsePlayedEponasSong || (this->type == HORSE_TYPE_HNI)) { @@ -3042,7 +3065,7 @@ void EnHorse_FleePlayer(EnHorse* this, PlayState* play) { this->actor.shape.rot.y = this->actor.world.rot.y; } - animFinished = SkelAnime_Update(&this->skin.skelAnime); + isAnimFinished = SkelAnime_Update(&this->skin.skelAnime); if (((this->animIndex == ENHORSE_ANIM_IDLE) || (this->animIndex == ENHORSE_ANIM_WHINNY)) && ((nextAnimIndex == ENHORSE_ANIM_GALLOP) || (nextAnimIndex == ENHORSE_ANIM_TROT) || @@ -3055,7 +3078,7 @@ void EnHorse_FleePlayer(EnHorse* this, PlayState* play) { } else if (this->animIndex == ENHORSE_ANIM_TROT) { func_8087C178(this); } - } else if (animFinished) { + } else if (isAnimFinished) { if (nextAnimIndex == ENHORSE_ANIM_GALLOP) { func_8087C1C0(this); } else if (nextAnimIndex == ENHORSE_ANIM_TROT) { @@ -3424,10 +3447,10 @@ void func_80884E0C(EnHorse* this, PlayState* play) { this->unk_56C = Math3D_Distance(&this->actor.world.pos, &this->actor.prevPos); if (((this->unk_550 == 5) || (this->unk_550 == 7)) && (Player_GetMask(play) != PLAYER_MASK_CIRCUS_LEADER)) { - this->rider->unk488 = 7; + this->rider->animIndex2 = ENIN_ANIM2_7; } else { EnHorse_SetIngoAnimation(this->animIndex, this->skin.skelAnime.curFrame, this->unk_394 & 1, - &this->rider->unk488); + &this->rider->animIndex2); } pos = this->actor.world.pos; @@ -3500,7 +3523,7 @@ void EnHorse_ObstructMovement(EnHorse* this, PlayState* play, s32 obstacleType, this->actor.world.pos = this->lastPos; this->stateFlags |= ENHORSE_OBSTACLE; if (this->playerControlled == 0) { - if (this->animIndex != 3) {} + if (this->animIndex != ENHORSE_ANIM_REARING) {} } else if (this->action != ENHORSE_ACTION_MOUNTED_REARING) { if (this->stateFlags & ENHORSE_JUMPING) { this->stateFlags &= ~ENHORSE_JUMPING; diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.h b/src/overlays/actors/ovl_En_Horse/z_en_horse.h index 3cfc1fb54..8213bed6a 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.h +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.h @@ -93,7 +93,8 @@ typedef enum EnHorseAnimation { /* 5 */ ENHORSE_ANIM_TROT, /* 6 */ ENHORSE_ANIM_GALLOP, /* 7 */ ENHORSE_ANIM_LOW_JUMP, - /* 8 */ ENHORSE_ANIM_HIGH_JUMP + /* 8 */ ENHORSE_ANIM_HIGH_JUMP, + /* 9 */ ENHORSE_ANIM_MAX } EnHorseAnimation; typedef enum HorseType { @@ -101,7 +102,8 @@ typedef enum HorseType { /* 1 */ HORSE_TYPE_HNI, /* 2 */ HORSE_TYPE_2, /* 3 */ HORSE_TYPE_BANDIT, - /* 4 */ HORSE_TYPE_DONKEY // Cremia's donkey + /* 4 */ HORSE_TYPE_DONKEY, // Cremia's donkey + /* 5 */ HORSE_TYPE_MAX } HorseType; #define ENHORSE_PARAM_BANDIT 0x2000 @@ -148,7 +150,7 @@ typedef struct EnHorse { /* 0x148 */ s32 noInputTimer; /* 0x14C */ s32 noInputTimerMax; /* 0x150 */ s32 type; - /* 0x154 */ s8 bankIndex; + /* 0x154 */ s8 objectSlot; /* 0x158 */ Skin skin; /* 0x1E8 */ s32 stateFlags; /* 0x1EC */ s32 unk_1EC; @@ -206,8 +208,8 @@ typedef struct EnHorse { /* 0x3E4 */ UNK_TYPE1 unk_3E4[0x4]; /* 0x3E8 */ f32 unk_3E8; /* 0x3EC */ s16 unk_3EC; - /* 0x3EE */ Vec3s jointTable[OBJECT_HA_1_LIMB_MAX]; - /* 0x48A */ Vec3s morphTable[OBJECT_HA_1_LIMB_MAX]; + /* 0x3EE */ Vec3s jointTable[HORSE_BANDIT_LIMB_MAX]; + /* 0x48A */ Vec3s morphTable[HORSE_BANDIT_LIMB_MAX]; /* 0x528 */ f32 unk_528; /* 0x52C */ s32 unk_52C; /* 0x530 */ s32 cueChannel; diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index bba55073b..78d6f8624 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -19,7 +19,7 @@ void EnHorseLinkChild_Update(Actor* thisx, PlayState* play); void EnHorseLinkChild_Draw(Actor* thisx, PlayState* play); void EnHorseLinkChild_ActionFunc0(EnHorseLinkChild* this, PlayState* play); -void EnHorseLinkChild_SetupWaitForPlayer(EnHorseLinkChild* this, s32 nextAnimIndex); +void EnHorseLinkChild_SetupWaitForPlayer(EnHorseLinkChild* this, s32 animIndex); void EnHorseLinkChild_WaitForPlayer(EnHorseLinkChild* this, PlayState* play); void EnHorseLinkChild_SetupGreetPlayer(EnHorseLinkChild* this); void EnHorseLinkChild_GreetPlayer(EnHorseLinkChild* this, PlayState* play); @@ -51,7 +51,7 @@ typedef enum { /* 5 */ OOT_CHILD_EPONA_ANIM_MAX } OoTEponaAnimation; -AnimationHeader* sAnimations[OOT_CHILD_EPONA_ANIM_MAX] = { +static AnimationHeader* sAnimations[OOT_CHILD_EPONA_ANIM_MAX] = { &gEponaIdleAnim, // OOT_CHILD_EPONA_ANIM_IDLE &gEponaWhinnyAnim, // OOT_CHILD_EPONA_ANIM_WHINNY &gEponaWalkAnim, // OOT_CHILD_EPONA_ANIM_WALK @@ -221,7 +221,7 @@ void EnHorseLinkChild_Destroy(Actor* thisx, PlayState* play) { void EnHorseLinkChild_SetupActionFunc0(EnHorseLinkChild* this) { this->action = OOT_CHILD_EPONA_ACTION_0; this->animIndex++; - if (this->animIndex >= ARRAY_COUNT(sAnimPlaySpeeds)) { + if (this->animIndex >= OOT_CHILD_EPONA_ANIM_MAX) { this->animIndex = OOT_CHILD_EPONA_ANIM_IDLE; } Animation_PlayOnce(&this->skin.skelAnime, sAnimations[this->animIndex]); @@ -238,16 +238,16 @@ void EnHorseLinkChild_ActionFunc0(EnHorseLinkChild* this, PlayState* play) { } } -void EnHorseLinkChild_SetupWaitForPlayer(EnHorseLinkChild* this, s32 nextAnimIndex) { +void EnHorseLinkChild_SetupWaitForPlayer(EnHorseLinkChild* this, s32 animIndex) { this->action = OOT_CHILD_EPONA_ACTION_WAIT_FOR_PLAYER; this->actor.speed = 0.0f; - if ((nextAnimIndex != OOT_CHILD_EPONA_ANIM_IDLE) && (nextAnimIndex != OOT_CHILD_EPONA_ANIM_WHINNY)) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_IDLE; + if ((animIndex != OOT_CHILD_EPONA_ANIM_IDLE) && (animIndex != OOT_CHILD_EPONA_ANIM_WHINNY)) { + animIndex = OOT_CHILD_EPONA_ANIM_IDLE; } - if (nextAnimIndex != this->animIndex) { - this->animIndex = nextAnimIndex; + if (this->animIndex != animIndex) { + this->animIndex = animIndex; Animation_Change(&this->skin.skelAnime, sAnimations[this->animIndex], EnHorseLinkChild_GetAnimSpeed(this), 0.0f, Animation_GetLastFrame(sAnimations[this->animIndex]), ANIMMODE_ONCE, -5.0f); } @@ -258,7 +258,7 @@ void EnHorseLinkChild_SetupWaitForPlayer(EnHorseLinkChild* this, s32 nextAnimInd */ void EnHorseLinkChild_WaitForPlayer(EnHorseLinkChild* this, PlayState* play) { f32 distToPlayer = Actor_WorldDistXZToActor(&this->actor, &GET_PLAYER(play)->actor); - s32 nextAnimIndex; + s32 animIndex; if (SkelAnime_Update(&this->skin.skelAnime)) { if ((distToPlayer < 1000.0f) && (distToPlayer > 70.0f)) { @@ -267,13 +267,13 @@ void EnHorseLinkChild_WaitForPlayer(EnHorseLinkChild* this, PlayState* play) { } if (this->animIndex == OOT_CHILD_EPONA_ANIM_WHINNY) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_IDLE; + animIndex = OOT_CHILD_EPONA_ANIM_IDLE; } else { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_WHINNY; + animIndex = OOT_CHILD_EPONA_ANIM_WHINNY; } - if (nextAnimIndex != this->animIndex) { - this->animIndex = nextAnimIndex; + if (this->animIndex != animIndex) { + this->animIndex = animIndex; Animation_Change(&this->skin.skelAnime, sAnimations[this->animIndex], EnHorseLinkChild_GetAnimSpeed(this), 0.0f, Animation_GetLastFrame(sAnimations[this->animIndex]), ANIMMODE_ONCE, -5.0f); } else { @@ -297,7 +297,7 @@ void EnHorseLinkChild_SetupGreetPlayer(EnHorseLinkChild* this) { void EnHorseLinkChild_GreetPlayer(EnHorseLinkChild* this, PlayState* play) { f32 distToPlayer; s16 yawTowardPlayerDiff; - s32 nextAnimIndex; + s32 animIndex; if ((this->animIndex == OOT_CHILD_EPONA_ANIM_GALLOP) || (this->animIndex == OOT_CHILD_EPONA_ANIM_TROT) || (this->animIndex == OOT_CHILD_EPONA_ANIM_WALK)) { @@ -321,13 +321,13 @@ void EnHorseLinkChild_GreetPlayer(EnHorseLinkChild* this, PlayState* play) { } if ((distToPlayer < 1000.0f) && (distToPlayer >= 300.0f)) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_GALLOP; + animIndex = OOT_CHILD_EPONA_ANIM_GALLOP; this->actor.speed = 6.0f; } else if ((distToPlayer < 300.0f) && (distToPlayer >= 150.0f)) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_TROT; + animIndex = OOT_CHILD_EPONA_ANIM_TROT; this->actor.speed = 4.0f; } else if ((distToPlayer < 150.0f) && (distToPlayer >= 70.0f)) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_WALK; + animIndex = OOT_CHILD_EPONA_ANIM_WALK; this->footstepCounter = 0; this->actor.speed = 2.0f; } else { @@ -335,8 +335,8 @@ void EnHorseLinkChild_GreetPlayer(EnHorseLinkChild* this, PlayState* play) { return; } - if (nextAnimIndex != this->animIndex) { - this->animIndex = nextAnimIndex; + if (this->animIndex != animIndex) { + this->animIndex = animIndex; Animation_Change(&this->skin.skelAnime, sAnimations[this->animIndex], EnHorseLinkChild_GetAnimSpeed(this), 0.0f, Animation_GetLastFrame(sAnimations[this->animIndex]), ANIMMODE_ONCE, -5.0f); } else { @@ -394,16 +394,16 @@ void EnHorseLinkChild_LonLonIdle(EnHorseLinkChild* this, PlayState* play) { Player* player; f32 distToPlayer; s32 isAnimFinished; - s32 nextAnimIndex; + s32 animIndex; func_808DF088(this, play); player = GET_PLAYER(play); distToPlayer = Actor_WorldDistXZToActor(&this->actor, &player->actor); - nextAnimIndex = this->animIndex; + animIndex = this->animIndex; isAnimFinished = SkelAnime_Update(&this->skin.skelAnime); - if ((isAnimFinished) || (this->animIndex == OOT_CHILD_EPONA_ANIM_WHINNY) || + if (isAnimFinished || (this->animIndex == OOT_CHILD_EPONA_ANIM_WHINNY) || (this->animIndex == OOT_CHILD_EPONA_ANIM_IDLE)) { //! @bug: The carry-over of this flag from OoT was not done correctly if (CHECK_WEEKEVENTREG(WEEKEVENTREG_ENTERED_ZORA_HALL)) { @@ -412,55 +412,53 @@ void EnHorseLinkChild_LonLonIdle(EnHorseLinkChild* this, PlayState* play) { if (Math3D_Distance(&player->actor.world.pos, &this->actor.home.pos) > 250.0f) { if (distToHome >= 300.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_GALLOP; + animIndex = OOT_CHILD_EPONA_ANIM_GALLOP; this->actor.speed = 6.0f; } else if ((distToHome < 300.0f) && (distToHome >= 150.0f)) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_TROT; + animIndex = OOT_CHILD_EPONA_ANIM_TROT; this->actor.speed = 4.0f; } else if ((distToHome < 150.0f) && (distToHome >= 70.0f)) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_WALK; + animIndex = OOT_CHILD_EPONA_ANIM_WALK; this->footstepCounter = 0; this->actor.speed = 2.0f; } else { this->actor.speed = 0.0f; if (this->animIndex == OOT_CHILD_EPONA_ANIM_IDLE) { - nextAnimIndex = - (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_WHINNY : OOT_CHILD_EPONA_ANIM_IDLE; + animIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_WHINNY : OOT_CHILD_EPONA_ANIM_IDLE; } else { - nextAnimIndex = - (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_IDLE : OOT_CHILD_EPONA_ANIM_WHINNY; + animIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_IDLE : OOT_CHILD_EPONA_ANIM_WHINNY; } } } else if (distToPlayer < 200.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_GALLOP; + animIndex = OOT_CHILD_EPONA_ANIM_GALLOP; this->actor.speed = 6.0f; } else if (distToPlayer < 300.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_TROT; + animIndex = OOT_CHILD_EPONA_ANIM_TROT; this->actor.speed = 4.0f; } else if (distToPlayer < 400.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_WALK; + animIndex = OOT_CHILD_EPONA_ANIM_WALK; this->footstepCounter = 0; this->actor.speed = 2.0f; } else { this->actor.speed = 0.0f; if (this->animIndex == OOT_CHILD_EPONA_ANIM_IDLE) { - nextAnimIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_WHINNY : OOT_CHILD_EPONA_ANIM_IDLE; + animIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_WHINNY : OOT_CHILD_EPONA_ANIM_IDLE; } else { - nextAnimIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_IDLE : OOT_CHILD_EPONA_ANIM_WHINNY; + animIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_IDLE : OOT_CHILD_EPONA_ANIM_WHINNY; } } } else { this->actor.speed = 0.0f; if (this->animIndex == OOT_CHILD_EPONA_ANIM_IDLE) { - nextAnimIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_WHINNY : OOT_CHILD_EPONA_ANIM_IDLE; + animIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_WHINNY : OOT_CHILD_EPONA_ANIM_IDLE; } else { - nextAnimIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_IDLE : OOT_CHILD_EPONA_ANIM_WHINNY; + animIndex = (isAnimFinished == true) ? OOT_CHILD_EPONA_ANIM_IDLE : OOT_CHILD_EPONA_ANIM_WHINNY; } } } - if ((nextAnimIndex != this->animIndex) || (isAnimFinished == true)) { - this->animIndex = nextAnimIndex; + if ((this->animIndex != animIndex) || (isAnimFinished == true)) { + this->animIndex = animIndex; Animation_Change(&this->skin.skelAnime, sAnimations[this->animIndex], EnHorseLinkChild_GetAnimSpeed(this), 0.0f, Animation_GetLastFrame(sAnimations[this->animIndex]), ANIMMODE_ONCE, -5.0f); } else { @@ -526,7 +524,7 @@ void EnHorseLinkChild_SetupActionFunc4(EnHorseLinkChild* this) { void EnHorseLinkChild_ActionFunc4(EnHorseLinkChild* this, PlayState* play) { Player* player = GET_PLAYER(play); f32 distToTargetPos; - s32 nextAnimIndex; + s32 animIndex; this->timer++; if (this->timer > 300) { @@ -551,24 +549,24 @@ void EnHorseLinkChild_ActionFunc4(EnHorseLinkChild* this, PlayState* play) { if (!this->isReturningHome) { if (distToTargetPos >= 300.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_GALLOP; + animIndex = OOT_CHILD_EPONA_ANIM_GALLOP; this->actor.speed = 6.0f; } else if (distToTargetPos >= 150.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_TROT; + animIndex = OOT_CHILD_EPONA_ANIM_TROT; this->actor.speed = 4.0f; } else { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_WALK; + animIndex = OOT_CHILD_EPONA_ANIM_WALK; this->footstepCounter = 0; this->actor.speed = 2.0f; } } else if (distToTargetPos >= 300.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_GALLOP; + animIndex = OOT_CHILD_EPONA_ANIM_GALLOP; this->actor.speed = 6.0f; } else if (distToTargetPos >= 150.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_TROT; + animIndex = OOT_CHILD_EPONA_ANIM_TROT; this->actor.speed = 4.0f; } else if (distToTargetPos >= 70.0f) { - nextAnimIndex = OOT_CHILD_EPONA_ANIM_WALK; + animIndex = OOT_CHILD_EPONA_ANIM_WALK; this->footstepCounter = 0; this->actor.speed = 2.0f; } else { @@ -576,8 +574,8 @@ void EnHorseLinkChild_ActionFunc4(EnHorseLinkChild* this, PlayState* play) { return; } - if (nextAnimIndex != this->animIndex) { - this->animIndex = nextAnimIndex; + if (this->animIndex != animIndex) { + this->animIndex = animIndex; Animation_Change(&this->skin.skelAnime, sAnimations[this->animIndex], EnHorseLinkChild_GetAnimSpeed(this), 0.0f, Animation_GetLastFrame(sAnimations[this->animIndex]), ANIMMODE_ONCE, -5.0f); } else { diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c index 5146f4fcd..ef991495a 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -74,7 +74,7 @@ void EnHs_Init(Actor* thisx, PlayState* play) { EnHs* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gHsSkeleton, &gHsIdleAnim, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gHsSkel, &gHsIdleAnim, this->jointTable, this->morphTable, OBJECT_HS_LIMB_MAX); Animation_PlayLoop(&this->skelAnime, &gHsIdleAnim); Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -110,7 +110,7 @@ void EnHs_UpdateChickPos(Vec3f* dst, Vec3f src, f32 offset) { Math_Vec3f_Diff(&src, dst, &diff); - distance = SQ(diff.x) + SQ(diff.z); // gets un-squared after we check if we are too close + distance = SQXZ(diff); // gets un-squared after we check if we are too close if (SQ(offset) > distance) { return; @@ -176,20 +176,20 @@ void func_80953098(EnHs* this, PlayState* play) { void func_80953180(EnHs* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { switch (play->msgCtx.currentTextId) { - case 0x33F4: // text: laughing that they are all roosters (!) - case 0x33F6: // text: Grog regrets not being able to see his chicks reach adult hood + case 0x33F4: // laughing that they are all roosters (!) + case 0x33F6: // Grog regrets not being able to see his chicks reach adult hood Message_CloseTextbox(play); this->actionFunc = func_8095345C; break; - case 0x33F7: // text: notice his chicks are grown up, happy, wants to give you bunny hood + case 0x33F7: // notice his chicks are grown up, happy, wants to give you bunny hood this->actor.flags &= ~ACTOR_FLAG_10000; Message_CloseTextbox(play); this->actionFunc = func_80953098; func_80953098(this, play); break; - case 0x33F9: // text: laughing that they are all roosters (.) + case 0x33F9: // laughing that they are all roosters (.) this->actor.flags &= ~ACTOR_FLAG_10000; Message_CloseTextbox(play); this->actionFunc = func_8095345C; @@ -341,6 +341,9 @@ s32 EnHs_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po return false; } break; + + default: + break; } return false; } diff --git a/src/overlays/actors/ovl_En_Ig/z_en_ig.c b/src/overlays/actors/ovl_En_Ig/z_en_ig.c index bd90f48c1..3006c7bfe 100644 --- a/src/overlays/actors/ovl_En_Ig/z_en_ig.c +++ b/src/overlays/actors/ovl_En_Ig/z_en_ig.c @@ -6,7 +6,6 @@ #include "z_en_ig.h" #include "overlays/actors/ovl_En_Door/z_en_door.h" -#include "objects/object_dai/object_dai.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) @@ -143,17 +142,32 @@ static ColliderSphereInit sSphereInit = { static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; -static AnimationInfoS sAnimationInfo[] = { - { &object_dai_Anim_0048B4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_dai_Anim_0048B4, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_dai_Anim_005100, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_dai_Anim_005100, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_dai_Anim_0010F8, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &object_dai_Anim_001E44, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_dai_Anim_0014BC, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &object_dai_Anim_003CAC, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, - { &object_dai_Anim_0040E0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_dai_Anim_0040E0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, +typedef enum EnIgAnimation { + /* -1 */ ENIG_ANIM_NONE = -1, + /* 0 */ ENIG_ANIM_0, + /* 1 */ ENIG_ANIM_1, + /* 2 */ ENIG_ANIM_2, + /* 3 */ ENIG_ANIM_3, + /* 4 */ ENIG_ANIM_4, + /* 5 */ ENIG_ANIM_5, + /* 6 */ ENIG_ANIM_6, + /* 7 */ ENIG_ANIM_7, + /* 8 */ ENIG_ANIM_8, + /* 9 */ ENIG_ANIM_9, + /* 10 */ ENIG_ANIM_MAX +} EnIgAnimation; + +static AnimationInfoS sAnimationInfo[ENIG_ANIM_MAX] = { + { &object_dai_Anim_0048B4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIG_ANIM_0 + { &object_dai_Anim_0048B4, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIG_ANIM_1 + { &object_dai_Anim_005100, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIG_ANIM_2 + { &object_dai_Anim_005100, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIG_ANIM_3 + { &object_dai_Anim_0010F8, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENIG_ANIM_4 + { &object_dai_Anim_001E44, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIG_ANIM_5 + { &object_dai_Anim_0014BC, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENIG_ANIM_6 + { &object_dai_Anim_003CAC, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, // ENIG_ANIM_7 + { &object_dai_Anim_0040E0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIG_ANIM_8 + { &object_dai_Anim_0040E0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIG_ANIM_9 }; Actor* func_80BF1150(EnIg* this, PlayState* play, u8 actorCat, s16 actorId) { @@ -204,44 +218,44 @@ EnDoor* func_80BF1200(PlayState* play, s32 arg1) { return SubS_FindDoor(play, phi_a1); } -void func_80BF1258(EnIg* this) { - this->skelAnime.playSpeed = this->unk_3D4; +void EnIg_UpdateSkelAnime(EnIg* this) { + this->skelAnime.playSpeed = this->animPlaySpeed; SkelAnime_Update(&this->skelAnime); } -s32 func_80BF1284(EnIg* this, s32 arg1) { - s32 phi_v1 = false; - s32 ret = false; +s32 EnIg_ChangeAnim(EnIg* this, s32 animIndex) { + s32 changeAnim = false; + s32 didAnimChange = false; - switch (arg1) { - case 0: - case 1: - if ((this->unk_3FC != 0) && (this->unk_3FC != 1)) { - phi_v1 = true; + switch (animIndex) { + case ENIG_ANIM_0: + case ENIG_ANIM_1: + if ((this->animIndex != ENIG_ANIM_0) && (this->animIndex != ENIG_ANIM_1)) { + changeAnim = true; } break; - case 2: - case 3: - if ((this->unk_3FC != 2) && (this->unk_3FC != 3)) { - phi_v1 = true; + case ENIG_ANIM_2: + case ENIG_ANIM_3: + if ((this->animIndex != ENIG_ANIM_2) && (this->animIndex != ENIG_ANIM_3)) { + changeAnim = true; } break; default: - if (arg1 != this->unk_3FC) { - phi_v1 = true; + if (this->animIndex != animIndex) { + changeAnim = true; } break; } - if (phi_v1) { - this->unk_3FC = arg1; - ret = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, arg1); - this->unk_3D4 = this->skelAnime.playSpeed; + if (changeAnim) { + this->animIndex = animIndex; + didAnimChange = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, animIndex); + this->animPlaySpeed = this->skelAnime.playSpeed; } - return ret; + return didAnimChange; } void func_80BF1354(EnIg* this, PlayState* play) { @@ -358,16 +372,18 @@ s32 func_80BF17BC(EnIg* this, PlayState* play) { switch (this->unk_3F6) { case 0: - if (func_80BF16C8(this, csId)) { - case 2: - case 4: - if ((this->actor.child != NULL) && (this->actor.child->update != NULL)) { - Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(csId)), - this->actor.child); - } - this->unk_3F6++; - ret = true; + if (!func_80BF16C8(this, csId)) { + break; } + // fallthrough + case 2: + case 4: + if ((this->actor.child != NULL) && (this->actor.child->update != NULL)) { + Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(csId)), + this->actor.child); + } + this->unk_3F6++; + ret = true; break; case 1: @@ -387,6 +403,9 @@ s32 func_80BF17BC(EnIg* this, PlayState* play) { this->unk_3F6++; ret = true; break; + + default: + break; } return ret; } @@ -438,10 +457,10 @@ s32 func_80BF19A0(EnIg* this, PlayState* play) { void func_80BF1A60(EnIg* this, PlayState* play) { if (this->unk_3F4 == 0) { - func_80BF1284(this, 4); + EnIg_ChangeAnim(this, ENIG_ANIM_4); this->unk_3F4++; } else if ((this->unk_3F4 == 1) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { - func_80BF1284(this, 5); + EnIg_ChangeAnim(this, ENIG_ANIM_5); this->unk_3F4++; } } @@ -449,7 +468,7 @@ void func_80BF1A60(EnIg* this, PlayState* play) { s32 func_80BF1AE0(EnIg* this, PlayState* play) { switch (this->scheduleResult) { case 3: - func_80BF1284(this, 0); + EnIg_ChangeAnim(this, ENIG_ANIM_0); break; case 10: @@ -457,7 +476,10 @@ s32 func_80BF1AE0(EnIg* this, PlayState* play) { case 12: case 13: case 14: - func_80BF1284(this, 2); + EnIg_ChangeAnim(this, ENIG_ANIM_2); + break; + + default: break; } return true; @@ -471,8 +493,8 @@ s32 func_80BF1B40(EnIg* this, PlayState* play) { if (player->stateFlags1 & (PLAYER_STATE1_40 | PLAYER_STATE1_400 | PLAYER_STATE1_800)) { this->unk_3D0 |= 0x400; if (this->unk_3D2 != temp) { - if ((this->unk_3FC == 2) || (this->unk_3FC == 3)) { - func_80BF1284(this, 0); + if ((this->animIndex == ENIG_ANIM_2) || (this->animIndex == ENIG_ANIM_3)) { + EnIg_ChangeAnim(this, ENIG_ANIM_0); } if ((temp == 0x28B0) || (temp == 0x28B7)) { @@ -484,7 +506,10 @@ s32 func_80BF1B40(EnIg* this, PlayState* play) { } else if (this->unk_3D0 & 0x400) { this->unk_3D2 = 0; this->unk_3D0 &= ~0x400; + + //! FAKE: if (1) {} + func_80BF1AE0(this, play); } @@ -529,7 +554,7 @@ s32 func_80BF1D78(EnIg* this, PlayState* play, ScheduleOutput* scheduleOutput) { s32 sp2C = 0; if (func_80BF1C44(this, play, scheduleOutput, ACTORCAT_NPC, ACTOR_EN_AN)) { - func_80BF1284(this, 0); + EnIg_ChangeAnim(this, ENIG_ANIM_0); SubS_SetOfferMode(&this->unk_3D0, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3D0 |= 0x20; this->unk_3D0 |= 0x100; @@ -575,7 +600,7 @@ s32 func_80BF1DF4(EnIg* this, PlayState* play, ScheduleOutput* scheduleOutput) { this->unk_3E2 = sp56 - scheduleOutput->time0; this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; this->unk_3D0 |= 0x100; - func_80BF1284(this, 3); + EnIg_ChangeAnim(this, ENIG_ANIM_3); this->actor.gravity = 0.0f; ret = true; } @@ -626,7 +651,7 @@ s32 func_80BF1FA8(EnIg* this, PlayState* play, ScheduleOutput* scheduleOutput) { this->unk_3D0 &= ~0x10; SubS_SetOfferMode(&this->unk_3D0, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3D0 |= 0x100; - func_80BF1284(this, 2); + EnIg_ChangeAnim(this, ENIG_ANIM_2); this->actor.gravity = -1.0f; ret = true; } @@ -662,7 +687,7 @@ s32 func_80BF219C(EnIg* this, PlayState* play, ScheduleOutput* scheduleOutput) { this->actor.home.rot.y += 0x8000; SubS_SetOfferMode(&this->unk_3D0, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3D0 |= 0x100; - func_80BF1284(this, 1); + EnIg_ChangeAnim(this, ENIG_ANIM_1); break; case 4: @@ -670,7 +695,10 @@ s32 func_80BF219C(EnIg* this, PlayState* play, ScheduleOutput* scheduleOutput) { this->actor.shape.rot.y = this->actor.world.rot.y; SubS_SetOfferMode(&this->unk_3D0, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_3D0 |= 0x100; - func_80BF1284(this, 8); + EnIg_ChangeAnim(this, ENIG_ANIM_8); + break; + + default: break; } ret = true; @@ -710,6 +738,9 @@ s32 func_80BF2368(EnIg* this, PlayState* play, ScheduleOutput* scheduleOutput) { case 3: ret = func_80BF1D78(this, play, scheduleOutput); break; + + default: + break; } return ret; } @@ -765,6 +796,7 @@ s32 func_80BF25E8(EnIg* this, PlayState* play) { s32 pad; SubS_TimePathing_FillKnots(knots, SUBS_TIME_PATHING_ORDER, this->timePath->count + SUBS_TIME_PATHING_ORDER); + if (!(this->unk_3D0 & 8)) { timePathTargetPos = gZeroVec3f; SubS_TimePathing_Update(this->timePath, &this->timePathProgress, &this->timePathElapsedTime, @@ -830,11 +862,11 @@ s32 func_80BF293C(EnIg* this, PlayState* play) { Math_ApproachS(&this->actor.world.rot.y, this->actor.home.rot.y, 3, 0x2AA8); } else { this->actor.world.rot.y = this->actor.home.rot.y; - func_80BF1284(this, 7); + EnIg_ChangeAnim(this, ENIG_ANIM_7); } - } else if ((this->unk_3FC == 7) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { + } else if ((this->animIndex == ENIG_ANIM_7) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { SubS_SetOfferMode(&this->unk_3D0, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); - func_80BF1284(this, 9); + EnIg_ChangeAnim(this, ENIG_ANIM_9); } return true; } @@ -868,6 +900,9 @@ void func_80BF2A50(EnIg* this, PlayState* play) { case 4: func_80BF2890(this, play); break; + + default: + break; } Math_ApproachS(&this->actor.shape.rot.y, this->actor.world.rot.y, 3, 0x2AA8); } @@ -916,9 +951,10 @@ void EnIg_Init(Actor* thisx, PlayState* play) { EnIg* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 28.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &object_dai_Skel_0130D0, NULL, this->jointTable, this->morphTable, 19); - this->unk_3FC = -1; - func_80BF1284(this, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &object_dai_Skel_0130D0, NULL, this->jointTable, this->morphTable, + OBJECT_DAI_LIMB_MAX); + this->animIndex = ENIG_ANIM_NONE; + EnIg_ChangeAnim(this, ENIG_ANIM_0); Collider_InitAndSetCylinder(play, &this->collider1, &this->actor, &sCylinderInit); Collider_InitAndSetSphere(play, &this->collider2, &this->actor, &sSphereInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit); @@ -946,7 +982,7 @@ void EnIg_Update(Actor* thisx, PlayState* play) { func_80BF1B40(this, play); if (this->scheduleResult != 0) { - func_80BF1258(this); + EnIg_UpdateSkelAnime(this); func_80BF13E4(this); func_80BF15EC(this); SubS_Offer(&this->actor, play, 60.0f, 30.0f, PLAYER_IA_NONE, this->unk_3D0 & SUBS_OFFER_MODE_MASK); @@ -960,7 +996,7 @@ s32 EnIg_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po Gfx** gfx) { EnIg* this = THIS; - if (limbIndex == 10) { + if (limbIndex == OBJECT_DAI_LIMB_0A) { *dList = NULL; } return false; @@ -973,7 +1009,7 @@ void EnIg_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnIg* this = THIS; Vec3f sp2C; - if (limbIndex == 11) { + if (limbIndex == OBJECT_DAI_LIMB_0B) { Matrix_MultVec3f(&D_80BF3528, &this->actor.focus.pos); Math_Vec3s_Copy(&this->actor.focus.rot, &this->actor.world.rot); @@ -981,17 +1017,17 @@ void EnIg_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, gSPDisplayList((*gfx)++, object_dai_DL_0087B8); } - if (limbIndex == 12) { + if (limbIndex == OBJECT_DAI_LIMB_0C) { gSPDisplayList((*gfx)++, object_dai_DL_0089D8); } - if (limbIndex == 9) { + if (limbIndex == OBJECT_DAI_LIMB_09) { gSPDisplayList((*gfx)++, object_dai_DL_008B00); Matrix_MultVec3f(&D_80BF351C, &sp2C); Math_Vec3f_ToVec3s(&this->collider2.dim.worldSphere.center, &sp2C); } - if (limbIndex == 10) { + if (limbIndex == OBJECT_DAI_LIMB_0A) { Matrix_Get(&this->unk_190); } } @@ -1013,7 +1049,7 @@ void EnIg_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx, Gfx** stepRot = false; } - if (limbIndex == 9) { + if (limbIndex == OBJECT_DAI_LIMB_09) { SubS_UpdateLimb(this->unk_3E8 + 0x4000, this->unk_3EA + this->actor.shape.rot.y + 0x4000, &this->unk_2D4, &this->unk_2E6, stepRot, overrideRot); Matrix_Pop(); diff --git a/src/overlays/actors/ovl_En_Ig/z_en_ig.h b/src/overlays/actors/ovl_En_Ig/z_en_ig.h index 274338a11..71c7c509d 100644 --- a/src/overlays/actors/ovl_En_Ig/z_en_ig.h +++ b/src/overlays/actors/ovl_En_Ig/z_en_ig.h @@ -2,6 +2,7 @@ #define Z_EN_IG_H #include "global.h" +#include "objects/object_dai/object_dai.h" struct EnIg; @@ -38,11 +39,11 @@ typedef struct EnIg { /* 0x2D4 */ Vec3f unk_2D4; /* 0x2E0 */ UNK_TYPE1 unk2E0[0x6]; /* 0x2E6 */ Vec3s unk_2E6; - /* 0x2EC */ Vec3s jointTable[19]; - /* 0x35E */ Vec3s morphTable[19]; + /* 0x2EC */ Vec3s jointTable[OBJECT_DAI_LIMB_MAX]; + /* 0x35E */ Vec3s morphTable[OBJECT_DAI_LIMB_MAX]; /* 0x3D0 */ u16 unk_3D0; /* 0x3D2 */ u16 unk_3D2; - /* 0x3D4 */ f32 unk_3D4; + /* 0x3D4 */ f32 animPlaySpeed; /* 0x3D8 */ UNK_TYPE1 unk3D8[0x8]; /* 0x3E0 */ s16 unk_3E0; /* 0x3E2 */ s16 unk_3E2; @@ -57,7 +58,7 @@ typedef struct EnIg { /* 0x3F4 */ s16 unk_3F4; /* 0x3F6 */ s16 unk_3F6; /* 0x3F8 */ EnIgUnkFunc unk_3F8; - /* 0x3FC */ s32 unk_3FC; + /* 0x3FC */ s32 animIndex; /* 0x400 */ UNK_TYPE1 unk400[0x8]; /* 0x408 */ s32 unk_408; } EnIg; // size = 0x40C diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/src/overlays/actors/ovl_En_Ik/z_en_ik.c index 96ce3db8c..7f3ed6de4 100644 --- a/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -365,15 +365,15 @@ void EnIk_CheckActions(EnIk* this, PlayState* play) { } void EnIk_SetupIdle(EnIk* this) { - f32 frameCount = Animation_GetLastFrame(&gIronKnuckleHorizontalAttackAnim); + f32 endFrame = Animation_GetLastFrame(&gIronKnuckleHorizontalAttackAnim); if (this->drawArmorFlags != 0) { this->timer = 10; } else { this->timer = 0; } - Animation_Change(&this->skelAnime, &gIronKnuckleEndHorizontalAttackAnim, 1.0f, frameCount, frameCount, - ANIMMODE_ONCE, this->timer); + Animation_Change(&this->skelAnime, &gIronKnuckleEndHorizontalAttackAnim, 1.0f, endFrame, endFrame, ANIMMODE_ONCE, + this->timer); this->actionFunc = EnIk_Idle; this->actor.speed = 0.0f; } @@ -461,7 +461,7 @@ void EnIk_SetupVerticalAttack(EnIk* this) { playbackSpeed = 1.2f; } Animation_Change(&this->skelAnime, &gIronKnuckleVerticalAttackAnim, playbackSpeed, 0.0f, - Animation_GetLastFrame(&gIronKnuckleVerticalAttackAnim.common), 3, -4.0f); + Animation_GetLastFrame(&gIronKnuckleVerticalAttackAnim.common), ANIMMODE_ONCE_INTERP, -4.0f); this->timer = 0; this->blurEffectSpawnLock = -1; this->actionFunc = EnIk_VerticalAttack; diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index 1c0fc091d..54b21b7ba 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -118,25 +118,25 @@ static DamageTable sDamageTable = { /* Powder Keg */ DMG_ENTRY(0, 0x0), }; -static AnimationInfoS sAnimationInfo[] = { - { &object_in_Anim_001D10, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in_Anim_001D10, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_014F8C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in_Anim_014F8C, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_000CB0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_0003B4, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_001BE0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_015918, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_01C0B0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in_Anim_01C0B0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_01A140, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in_Anim_01A140, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_01B904, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in_Anim_01B904, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_01B3C4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &object_in_Anim_01B3C4, 0.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &object_in_Anim_01B3C4, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, - { &object_in_Anim_019EB4, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, +static AnimationInfoS sAnimationInfo[ENIN_ANIM_MAX] = { + { &object_in_Anim_001D10, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIN_ANIM_0 + { &object_in_Anim_001D10, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_1 + { &object_in_Anim_014F8C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIN_ANIM_2 + { &object_in_Anim_014F8C, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_3 + { &object_in_Anim_000CB0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_4 + { &object_in_Anim_0003B4, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_5 + { &object_in_Anim_001BE0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_6 + { &object_in_Anim_015918, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_7 + { &object_in_Anim_01C0B0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIN_ANIM_8 + { &object_in_Anim_01C0B0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_9 + { &object_in_Anim_01A140, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIN_ANIM_10 + { &object_in_Anim_01A140, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_11 + { &object_in_Anim_01B904, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIN_ANIM_12 + { &object_in_Anim_01B904, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_13 + { &object_in_Anim_01B3C4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENIN_ANIM_14 + { &object_in_Anim_01B3C4, 0.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENIN_ANIM_15 + { &object_in_Anim_01B3C4, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENIN_ANIM_16 + { &object_in_Anim_019EB4, 1.0f, 0, -1, ANIMMODE_ONCE, -4 }, // ENIN_ANIM_17 }; static TrackOptionsSet sTrackOptions = { @@ -147,20 +147,20 @@ static TrackOptionsSet sTrackOptions = { }; s32 EnIn_ChangeAnim(SkelAnime* skelAnime, s16 animIndex) { - s16 frameCount; - s32 ret = false; + s16 endFrame; + s32 didAnimChange = false; - if ((animIndex >= 0) && (animIndex < 18)) { - ret = true; - frameCount = sAnimationInfo[animIndex].frameCount; - if (frameCount < 0) { - frameCount = Animation_GetLastFrame(sAnimationInfo[animIndex].animation); + if ((animIndex > ENIN_ANIM_NONE) && (animIndex < ENIN_ANIM_MAX)) { + didAnimChange = true; + endFrame = sAnimationInfo[animIndex].frameCount; + if (endFrame < 0) { + endFrame = Animation_GetLastFrame(sAnimationInfo[animIndex].animation); } Animation_Change(skelAnime, sAnimationInfo[animIndex].animation, sAnimationInfo[animIndex].playSpeed, - sAnimationInfo[animIndex].startFrame, frameCount, sAnimationInfo[animIndex].mode, + sAnimationInfo[animIndex].startFrame, endFrame, sAnimationInfo[animIndex].mode, sAnimationInfo[animIndex].morphFrames); } - return ret; + return didAnimChange; } s32 func_808F3178(EnIn* this, PlayState* play) { @@ -298,12 +298,19 @@ void func_808F3690(EnIn* this, PlayState* play) { } void func_808F374C(EnIn* this, PlayState* play) { - AnimationHeader* sAnimations[] = { - &object_in_Anim_015E38, &object_in_Anim_016A60, &object_in_Anim_0177AC, &object_in_Anim_016484, - &object_in_Anim_0170DC, &object_in_Anim_018240, &object_in_Anim_0187C8, &object_in_Anim_0198A8, + AnimationHeader* sAnimations[ENIN_ANIM2_MAX] = { + &object_in_Anim_015E38, // ENIN_ANIM2_0 + &object_in_Anim_016A60, // ENIN_ANIM2_1 + &object_in_Anim_0177AC, // ENIN_ANIM2_2 + &object_in_Anim_016484, // ENIN_ANIM2_3 + &object_in_Anim_0170DC, // ENIN_ANIM2_4 + &object_in_Anim_018240, // ENIN_ANIM2_5 + &object_in_Anim_0187C8, // ENIN_ANIM2_6 + &object_in_Anim_0198A8, // ENIN_ANIM2_7 }; - if (this->skelAnime.animation == &object_in_Anim_016484 || this->skelAnime.animation == &object_in_Anim_0170DC) { + if ((this->skelAnime.animation == &object_in_Anim_016484) || + (this->skelAnime.animation == &object_in_Anim_0170DC)) { if (Animation_OnFrame(&this->skelAnime, 8.0f)) { Audio_PlaySfx_Randomized(&this->actor.projectedPos, NA_SE_VO_IN_LASH_0, 2); if (Rand_ZeroOne() < 0.3f) { @@ -312,14 +319,16 @@ void func_808F374C(EnIn* this, PlayState* play) { Audio_PlaySfx_AtPos(&this->actor.projectedPos, NA_SE_IT_LASH); } } - if (this->skelAnime.animation == &object_in_Anim_0198A8 && Animation_OnFrame(&this->skelAnime, 20.0f)) { + + if ((this->skelAnime.animation == &object_in_Anim_0198A8) && Animation_OnFrame(&this->skelAnime, 20.0f)) { Actor_PlaySfx(&this->actor, NA_SE_VO_IN_CRY_0); } + if (SkelAnime_Update(&this->skelAnime)) { - this->unk488 %= ARRAY_COUNT(sAnimations); - this->unk486 = this->unk488; - Animation_Change(&this->skelAnime, sAnimations[this->unk488], 1.0f, 0.0f, - Animation_GetLastFrame(sAnimations[this->unk488]), ANIMMODE_ONCE, -10.0f); + this->animIndex2 %= ENIN_ANIM2_MAX; + this->unk486 = this->animIndex2; + Animation_Change(&this->skelAnime, sAnimations[this->animIndex2], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[this->animIndex2]), ANIMMODE_ONCE, -10.0f); } } @@ -407,7 +416,7 @@ void func_808F3B40(EnIn* this, PlayState* play) { this->actor.parent = NULL; this->actor.flags |= ACTOR_FLAG_10000; this->actionFunc = func_808F3AD4; - textId = gSaveContext.save.day != 3 ? 0x3481 : 0x34A4; + textId = (gSaveContext.save.day != 3) ? 0x3481 : 0x34A4; this->actor.textId = textId; } else { Actor_OfferGetItem(&this->actor, play, GI_MILK, 500.0f, 100.0f); @@ -870,7 +879,7 @@ s32 func_808F4414(PlayState* play, EnIn* this, s32 arg2) { case 0x3475: SET_WEEKEVENTREG_HORSE_RACE_STATE(WEEKEVENTREG_HORSE_RACE_STATE_START); - func_800FD750(NA_BGM_HORSE); + Environment_ForcePlaySequence(NA_BGM_HORSE); play->nextEntrance = ENTRANCE(GORMAN_TRACK, 5); play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; play->transitionTrigger = TRANS_TRIGGER_START; @@ -958,6 +967,7 @@ s32 func_808F4414(PlayState* play, EnIn* this, s32 arg2) { ret = false; } break; + case 0x347E: func_808F35D8(this, play); if (Inventory_HasEmptyBottle()) { @@ -1166,7 +1176,7 @@ s32 func_808F4414(PlayState* play, EnIn* this, s32 arg2) { case 0x3475: SET_WEEKEVENTREG_HORSE_RACE_STATE(WEEKEVENTREG_HORSE_RACE_STATE_START); - func_800FD750(NA_BGM_HORSE); + Environment_ForcePlaySequence(NA_BGM_HORSE); play->nextEntrance = ENTRANCE(GORMAN_TRACK, 5); play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; play->transitionTrigger = TRANS_TRIGGER_START; @@ -1430,7 +1440,7 @@ void func_808F5A94(EnIn* this, PlayState* play) { void func_808F5B58(EnIn* this, PlayState* play) { if (Horse_IsActive(play, &play->actorCtx)) { - if ((Player_GetMask(play) == PLAYER_MASK_CIRCUS_LEADER && CHECK_WEEKEVENTREG(WEEKEVENTREG_63_40)) || + if (((Player_GetMask(play) == PLAYER_MASK_CIRCUS_LEADER) && CHECK_WEEKEVENTREG(WEEKEVENTREG_63_40)) || CHECK_WEEKEVENTREG(WEEKEVENTREG_56_08)) { if (gSaveContext.save.day == 3) { func_808F5728(play, this, 6, &this->unk48C); @@ -1438,8 +1448,8 @@ void func_808F5B58(EnIn* this, PlayState* play) { func_808F5728(play, this, 2, &this->unk48C); } } - } else if (Player_GetMask(play) != PLAYER_MASK_CIRCUS_LEADER || - (Player_GetMask(play) == PLAYER_MASK_CIRCUS_LEADER && CHECK_WEEKEVENTREG(WEEKEVENTREG_63_40))) { + } else if ((Player_GetMask(play) != PLAYER_MASK_CIRCUS_LEADER) || + ((Player_GetMask(play) == PLAYER_MASK_CIRCUS_LEADER) && CHECK_WEEKEVENTREG(WEEKEVENTREG_63_40))) { if (gSaveContext.save.day == 3) { func_808F5728(play, this, 4, &this->unk48C); } else { @@ -1452,7 +1462,7 @@ void func_808F5C98(EnIn* this, PlayState* play) { if (this->unk4B0 == WEEKEVENTREG_HORSE_RACE_STATE_END) { this->actionFunc = func_808F5B58; } - if ((Player_GetMask(play) == PLAYER_MASK_CIRCUS_LEADER && CHECK_WEEKEVENTREG(WEEKEVENTREG_63_40)) || + if (((Player_GetMask(play) == PLAYER_MASK_CIRCUS_LEADER) && CHECK_WEEKEVENTREG(WEEKEVENTREG_63_40)) || CHECK_WEEKEVENTREG(WEEKEVENTREG_56_08)) { if (gSaveContext.save.day != 3) { func_808F5728(play, this, 2, &this->unk48C); @@ -1484,7 +1494,8 @@ void EnIn_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &object_in_Skel_014EA8, NULL, this->jointTable, this->morphTable, 20); + SkelAnime_InitFlex(play, &this->skelAnime, &object_in_Skel_014EA8, NULL, this->jointTable, this->morphTable, + OBJECT_IN_LIMB_MAX); EnIn_ChangeAnim(&this->skelAnime, ENIN_ANIM_0); Collider_InitCylinder(play, &this->colliderCylinder); Collider_SetCylinder(play, &this->colliderCylinder, &this->actor, &sCylinderInit); @@ -1499,7 +1510,7 @@ void EnIn_Init(Actor* thisx, PlayState* play) { } if ((type == ENIN_HORSE_RIDER_YELLOW_SHIRT) || (type == ENIN_HORSE_RIDER_BLUE_SHIRT)) { ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f); - this->unk488 = 1; + this->animIndex2 = ENIN_ANIM2_1; Animation_Change(&this->skelAnime, &object_in_Anim_016A60, 1.0f, 0.0f, Animation_GetLastFrame(&object_in_Anim_016A60), ANIMMODE_ONCE, 0.0f); Actor_SetScale(&this->actor, 0.01f); @@ -1623,41 +1634,41 @@ void func_808F6334(EnIn* this, PlayState* play) { s32 EnIn_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnIn* this = THIS; s32 pad; - Gfx* sp50[] = { - NULL, - NULL, - object_in_DL_0149A8, - object_in_DL_014AE0, - object_in_DL_014C30, - object_in_DL_0145D8, - object_in_DL_014710, - object_in_DL_014860, - object_in_DL_014420, - object_in_DL_012A78, - object_in_DL_013DE0, - object_in_DL_013F10, - object_in_DL_014040, - object_in_DL_0137A0, - object_in_DL_0138D0, - object_in_DL_013A00, - object_in_DL_012DF8, - object_in_DL_013670, - object_in_DL_013540, - object_in_DL_013440, + Gfx* sp50[OBJECT_IN_LIMB_MAX] = { + NULL, // OBJECT_IN_LIMB_NONE + NULL, // OBJECT_IN_LIMB_01 + object_in_DL_0149A8, // OBJECT_IN_LIMB_02 + object_in_DL_014AE0, // OBJECT_IN_LIMB_03 + object_in_DL_014C30, // OBJECT_IN_LIMB_04 + object_in_DL_0145D8, // OBJECT_IN_LIMB_05 + object_in_DL_014710, // OBJECT_IN_LIMB_06 + object_in_DL_014860, // OBJECT_IN_LIMB_07 + object_in_DL_014420, // OBJECT_IN_LIMB_08 + object_in_DL_012A78, // OBJECT_IN_LIMB_09 + object_in_DL_013DE0, // OBJECT_IN_LIMB_0A + object_in_DL_013F10, // OBJECT_IN_LIMB_0B + object_in_DL_014040, // OBJECT_IN_LIMB_0C + object_in_DL_0137A0, // OBJECT_IN_LIMB_0D + object_in_DL_0138D0, // OBJECT_IN_LIMB_0E + object_in_DL_013A00, // OBJECT_IN_LIMB_0F + object_in_DL_012DF8, // OBJECT_IN_LIMB_10 + object_in_DL_013670, // OBJECT_IN_LIMB_11 + object_in_DL_013540, // OBJECT_IN_LIMB_12 + object_in_DL_013440, // OBJECT_IN_LIMB_13 }; - if ((this->unk23C != 0) && (limbIndex != 16)) { + if ((this->unk23C != 0) && (limbIndex != OBJECT_IN_LIMB_10)) { if (sp50[limbIndex] != NULL) { *dList = sp50[limbIndex]; } } - if ((this->unk4AC & 4) && (limbIndex == 16)) { + if ((this->unk4AC & 4) && (limbIndex == OBJECT_IN_LIMB_10)) { *dList = object_in_DL_01C528; } OPEN_DISPS(play->state.gfxCtx); - if (limbIndex == 16) { + if (limbIndex == OBJECT_IN_LIMB_10) { TexturePtr sp38[] = { object_in_Tex_0035E0, object_in_Tex_004820, object_in_Tex_004C20, object_in_Tex_0043E0 }; gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sp38[this->unk482])); @@ -1668,31 +1679,34 @@ s32 EnIn_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po CLOSE_DISPS(play->state.gfxCtx); - if (limbIndex == 16) { + if (limbIndex == OBJECT_IN_LIMB_10) { Matrix_Translate(1500.0f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateXS(this->headRot.y, MTXMODE_APPLY); Matrix_RotateZS(-this->headRot.x, MTXMODE_APPLY); Matrix_Translate(-1500.0f, 0.0f, 0.0f, MTXMODE_APPLY); func_808F6334(this, play); } - if (limbIndex == 9) { + + if (limbIndex == OBJECT_IN_LIMB_09) { Matrix_RotateYS(this->torsoRot.y, MTXMODE_APPLY); Matrix_RotateXS(this->torsoRot.x, MTXMODE_APPLY); } - if ((limbIndex == 9) || (limbIndex == 10) || (limbIndex == 13)) { + + if ((limbIndex == OBJECT_IN_LIMB_09) || (limbIndex == OBJECT_IN_LIMB_0A) || (limbIndex == OBJECT_IN_LIMB_0D)) { rot->y += (s16)(Math_SinS(this->fidgetTableY[limbIndex]) * 200.0f); rot->z += (s16)(Math_CosS(this->fidgetTableZ[limbIndex]) * 200.0f); } + if (this->unk4AC & 0x40) { - if (limbIndex == 18) { + if (limbIndex == OBJECT_IN_LIMB_12) { rot->x = 0x1F40; rot->y = -0x3E8; rot->z = 0x1D4C; - } else if (limbIndex == 17) { + } else if (limbIndex == OBJECT_IN_LIMB_11) { rot->x = -0x1F40; rot->y = 0x3E8; rot->z = 0x1D4C; - } else if (limbIndex == 19) { + } else if (limbIndex == OBJECT_IN_LIMB_13) { rot->x = 0; rot->y = 0x7FFF; rot->z = -0x2328; @@ -1706,26 +1720,26 @@ void EnIn_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Vec3f sp50 = { 1600.0f, 0.0f, 0.0f }; Vec3f sp44 = { 0.0f, 0.0f, 0.0f }; - if (limbIndex == 16) { + if (limbIndex == OBJECT_IN_LIMB_10) { Matrix_MultVec3f(&sp50, &this->unk4B4); Math_Vec3f_Copy(&this->actor.focus.pos, &this->unk4B4); } if (this->unk23D == 0) { Collider_UpdateSpheres(limbIndex, &this->colliderJntSph); - if (limbIndex == 4) { + if (limbIndex == OBJECT_IN_LIMB_04) { Matrix_MultVec3f(&sp44, &this->unk248); } - if (limbIndex == 7) { + if (limbIndex == OBJECT_IN_LIMB_07) { Matrix_MultVec3f(&sp44, &this->unk254); } if (this->unk23C == 0) { if (!(this->unk4AC & 8)) { OPEN_DISPS(play->state.gfxCtx); - if (limbIndex == 12) { + if (limbIndex == OBJECT_IN_LIMB_0C) { gSPDisplayList(POLY_OPA_DISP++, object_in_DL_007A70); } - if (limbIndex == 15) { + if (limbIndex == OBJECT_IN_LIMB_0F) { gSPDisplayList(POLY_OPA_DISP++, object_in_DL_007C48); } @@ -1736,7 +1750,7 @@ void EnIn_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (this->unk4AC & 0x20) { OPEN_DISPS(play->state.gfxCtx); - if (limbIndex == 12) { + if (limbIndex == OBJECT_IN_LIMB_0C) { gSPDisplayList(POLY_OPA_DISP++, object_in_DL_007C48); } diff --git a/src/overlays/actors/ovl_En_In/z_en_in.h b/src/overlays/actors/ovl_En_In/z_en_in.h index c4833568c..ab774606a 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.h +++ b/src/overlays/actors/ovl_En_In/z_en_in.h @@ -16,7 +16,13 @@ typedef enum { /* 4 */ ENIN_BLUE_SHIRT } EnInType; -typedef enum { +#define ENIN_GET_TYPE(thisx) ((thisx)->params & 0x1FF) +#define ENIN_GET_PATH_INDEX(thisx) (((thisx)->params & 0x7E00) >> 9) // Only used with ENIN_UNK_TYPE + +#define ENIN_PATH_INDEX_NONE 0x3F + +typedef enum EnInAnimation { + /* -1 */ ENIN_ANIM_NONE = -1, /* 0 */ ENIN_ANIM_0, /* 1 */ ENIN_ANIM_1, /* 2 */ ENIN_ANIM_2, @@ -34,13 +40,22 @@ typedef enum { /* 14 */ ENIN_ANIM_14, /* 15 */ ENIN_ANIM_15, /* 16 */ ENIN_ANIM_16, - /* 17 */ ENIN_ANIM_17 + /* 17 */ ENIN_ANIM_17, + /* 18 */ ENIN_ANIM_MAX } EnInAnimation; -#define ENIN_GET_TYPE(thisx) ((thisx)->params & 0x1FF) -#define ENIN_GET_PATH_INDEX(thisx) (((thisx)->params & 0x7E00) >> 9) // Only used with ENIN_UNK_TYPE - -#define ENIN_PATH_INDEX_NONE 0x3F +typedef enum EnInAnimation2 { + /* -1 */ ENIN_ANIM2_NONE = -1, + /* 0 */ ENIN_ANIM2_0, + /* 1 */ ENIN_ANIM2_1, + /* 2 */ ENIN_ANIM2_2, + /* 3 */ ENIN_ANIM2_3, + /* 4 */ ENIN_ANIM2_4, + /* 5 */ ENIN_ANIM2_5, + /* 6 */ ENIN_ANIM2_6, + /* 7 */ ENIN_ANIM2_7, + /* 8 */ ENIN_ANIM2_MAX +} EnInAnimation2; typedef struct EnIn { /* 0x000 */ Actor actor; @@ -70,7 +85,7 @@ typedef struct EnIn { /* 0x482 */ s16 unk482; /* 0x484 */ s16 unk484; /* 0x486 */ s16 unk486; - /* 0x488 */ s16 unk488; + /* 0x488 */ s16 animIndex2; /* 0x48A */ u16 unk48A; /* 0x48C */ s32 unk48C; /* 0x490 */ UNK_TYPE1 unk490[0x4]; diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 6a51e9486..9d8667f0a 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -5,7 +5,6 @@ */ #include "z_en_insect.h" -#include "objects/gameplay_keep/gameplay_keep.h" #define FLAGS 0x00000000 @@ -132,7 +131,7 @@ void EnInsect_Init(Actor* thisx, PlayState* play) { func_8091A8A0(this); SkelAnime_Init(play, &this->skelAnime, &gameplay_keep_Skel_0527A0, &gameplay_keep_Anim_05140C, this->jointTable, - this->morphTable, 24); + this->morphTable, BUG_LIMB_MAX); Animation_Change(&this->skelAnime, &gameplay_keep_Anim_05140C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, 0.0f); Collider_InitJntSph(play, &this->collider); Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); @@ -278,7 +277,9 @@ void func_8091B07C(EnInsect* this, PlayState* play) { yaw -= 0x2000; } + //! FAKE: if (play) {} + Math_ScaledStepToS(&this->actor.world.rot.y, yaw, 0x7D0); } diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.h b/src/overlays/actors/ovl_En_Insect/z_en_insect.h index 4e1f5b762..4fd2985f1 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.h +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.h @@ -2,6 +2,7 @@ #define Z_EN_INSECT_H #include "global.h" +#include "objects/gameplay_keep/gameplay_keep.h" struct EnInsect; @@ -16,8 +17,8 @@ typedef struct EnInsect { /* 0x144 */ ColliderJntSph collider; /* 0x164 */ ColliderJntSphElement colliderElements[1]; /* 0x1A4 */ SkelAnime skelAnime; - /* 0x1E8 */ Vec3s jointTable[24]; - /* 0x278 */ Vec3s morphTable[24]; + /* 0x1E8 */ Vec3s jointTable[BUG_LIMB_MAX]; + /* 0x278 */ Vec3s morphTable[BUG_LIMB_MAX]; /* 0x308 */ EnInsectActionFunc actionFunc; /* 0x30C */ u16 unk_30C; /* 0x30E */ s16 unk_30E; diff --git a/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.c b/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.c index cb5d73093..8efc69c14 100644 --- a/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.c +++ b/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.c @@ -209,8 +209,8 @@ void EnInvadepohDemo_DoNothing(EnInvadepohDemo* this, PlayState* play) { void EnInvadepohDemo_Alien_Init(EnInvadepohDemo* this, PlayState* play) { Actor_ProcessInitChain(&this->actor, sAlienInitChain); this->actor.flags = ACTOR_FLAG_10 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_80000000; - this->objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_UCH); - if (this->objectIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_UCH); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -220,8 +220,8 @@ void EnInvadepohDemo_Alien_Init(EnInvadepohDemo* this, PlayState* play) { void EnInvadepohDemo_Romani_Init(EnInvadepohDemo* this, PlayState* play) { Actor_ProcessInitChain(&this->actor, sRomaniInitChain); - this->objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_MA1); - if (this->objectIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MA1); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -233,8 +233,8 @@ void EnInvadepohDemo_Cow_Init(EnInvadepohDemo* this, PlayState* play) { Actor_ProcessInitChain(&this->actor, sCowInitChain); Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_INVADEPOH_DEMO, 0.0f, 0.0f, 0.0f, 0, 0, 0, EN_INVADEPOH_DEMO_TYPE_COW_TAIL); - this->objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_COW); - if (this->objectIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_COW); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -250,8 +250,8 @@ void EnInvadepohDemo_Ufo_Init(EnInvadepohDemo* this, PlayState* play) { void EnInvadepohDemo_CowTail_Init(EnInvadepohDemo* this, PlayState* play) { Actor_ProcessInitChain(&this->actor, sCowTailInitChain); - this->objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_COW); - if (this->objectIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_COW); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -503,8 +503,8 @@ void EnInvadepohDemo_CowTail_Idle(EnInvadepohDemo* this, PlayState* play) { void EnInvadepohDemo_Alien_WaitForObject(EnInvadepohDemo* this, PlayState* play) { s32 pad[2]; - if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) { - this->actor.objBankIndex = this->objectIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->actor); this->drawFlags |= DRAW_FLAG_SHOULD_DRAW; this->actionFunc = EnInvadepohDemo_SelectCueAction; @@ -517,8 +517,8 @@ void EnInvadepohDemo_Alien_WaitForObject(EnInvadepohDemo* this, PlayState* play) void EnInvadepohDemo_Romani_WaitForObject(EnInvadepohDemo* this, PlayState* play) { s32 pad[2]; - if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) { - this->actor.objBankIndex = this->objectIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->actor); this->drawFlags |= DRAW_FLAG_SHOULD_DRAW; this->actionFunc = EnInvadepohDemo_SelectCueAction; @@ -531,8 +531,8 @@ void EnInvadepohDemo_Romani_WaitForObject(EnInvadepohDemo* this, PlayState* play void EnInvadepohDemo_Cow_WaitForObject(EnInvadepohDemo* this, PlayState* play) { s32 pad[2]; - if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) { - this->actor.objBankIndex = this->objectIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->actor); this->drawFlags |= DRAW_FLAG_SHOULD_DRAW; this->actionFunc = EnInvadepohDemo_SelectCueAction; @@ -545,8 +545,8 @@ void EnInvadepohDemo_Cow_WaitForObject(EnInvadepohDemo* this, PlayState* play) { void EnInvadepohDemo_CowTail_WaitForObject(EnInvadepohDemo* this, PlayState* play) { s32 pad[2]; - if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) { - this->actor.objBankIndex = this->objectIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->actor); this->drawFlags |= DRAW_FLAG_SHOULD_DRAW; this->actionFunc = EnInvadepohDemo_CowTail_Idle; @@ -750,7 +750,7 @@ void EnInvadepohDemo_Ufo_Draw(EnInvadepohDemo* this, PlayState* play) { CLOSE_DISPS(play->state.gfxCtx); if (EnInvadepohDemo_Ufo_ShouldDrawLensFlare(play, &flashPos)) { - func_800F9824(play, &play->envCtx, &play->view, play->state.gfxCtx, flashPos, 20.0f, 9.0f, 0, 0); + Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, flashPos, 20.0f, 9.0f, 0, 0); } } @@ -786,7 +786,7 @@ void EnInvadepohDemo_Init(Actor* thisx, PlayState* play) { this->ufoRotZ = 0; this->pathIndex = EN_INVADEPOH_DEMO_GET_PATH_INDEX(&this->actor); this->pointIndex = 0; - this->objectIndex = -1; + this->objectSlot = OBJECT_SLOT_NONE; sInitFuncs[this->type](this, play); } diff --git a/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.h b/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.h index ac93078ec..92e35b39f 100644 --- a/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.h +++ b/src/overlays/actors/ovl_En_Invadepoh_Demo/z_en_invadepoh_demo.h @@ -43,7 +43,7 @@ typedef struct EnInvadepohDemo { /* 0x154 */ s32 cueId; // "demo_mode" /* 0x158 */ s32 pathIndex; /* 0x15C */ s32 pointIndex; - /* 0x160 */ s32 objectIndex; + /* 0x160 */ s32 objectSlot; /* 0x164 */ s32 drawFlags; // Only has one flag to control whether or not to draw /* 0x168 */ s32 cueIdOffset; /* 0x16C */ s16 ufoRotZ; diff --git a/src/overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.c b/src/overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.c index ef64e3954..dcecdac43 100644 --- a/src/overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.c +++ b/src/overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.c @@ -75,10 +75,13 @@ void func_80C2590C(EnInvisibleRuppe* this, PlayState* play) { Audio_PlaySfx(NA_SE_SY_GET_RUPY); Item_DropCollectible(play, &this->actor.world.pos, 0x8000 | ITEM00_RUPEE_RED); break; + + default: + break; } - if (this->unk_190 >= 0) { - Flags_SetSwitch(play, this->unk_190); + if (this->switchFlag >= 0) { + Flags_SetSwitch(play, this->switchFlag); } this->actionFunc = func_80C259E8; @@ -93,13 +96,13 @@ void EnInvisibleRuppe_Init(Actor* thisx, PlayState* play) { s32 pad; EnInvisibleRuppe* this = THIS; - this->unk_190 = INVISIBLERUPPE_GET_1FC(&this->actor); + this->switchFlag = INVISIBLERUPPE_GET_SWITCH_FLAG(&this->actor); - if (this->unk_190 == 0x7F) { - this->unk_190 = -1; + if (this->switchFlag == 0x7F) { + this->switchFlag = -1; } - if ((this->unk_190 >= 0) && Flags_GetSwitch(play, this->unk_190)) { + if ((this->switchFlag >= 0) && Flags_GetSwitch(play, this->switchFlag)) { Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.h b/src/overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.h index d703a3511..2257a649a 100644 --- a/src/overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.h +++ b/src/overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.h @@ -8,12 +8,12 @@ struct EnInvisibleRuppe; typedef void (*EnInvisibleRuppeActionFunc)(struct EnInvisibleRuppe*, PlayState*); #define INVISIBLERUPPE_GET_3(thisx) ((thisx)->params & 3) -#define INVISIBLERUPPE_GET_1FC(thisx) (((thisx)->params & 0x1FC) >> 2) +#define INVISIBLERUPPE_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x1FC) >> 2) typedef struct EnInvisibleRuppe { /* 0x000 */ Actor actor; /* 0x144 */ ColliderCylinder collider; - /* 0x190 */ s16 unk_190; + /* 0x190 */ s16 switchFlag; /* 0x192 */ s16 unk_192; /* 0x194 */ EnInvisibleRuppeActionFunc actionFunc; } EnInvisibleRuppe; // size = 0x198 diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index 23e19bba2..44967e4bd 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -71,7 +71,7 @@ static EnIshiUnkFunc2 D_8095F6D8[] = { func_8095D804, func_8095DABC }; static EnIshiUnkFunc D_8095F6E0[] = { func_8095DDA8, func_8095DE9C }; -static s16 D_8095F6E8[] = { GAMEPLAY_FIELD_KEEP, OBJECT_ISHI }; +static s16 sObjectIds[] = { GAMEPLAY_FIELD_KEEP, OBJECT_ISHI }; static ColliderCylinderInit sCylinderInit[] = { { @@ -173,7 +173,7 @@ s32 func_8095D758(EnIshi* this, PlayState* play, f32 arg2) { void func_8095D804(Actor* thisx, PlayState* play) { EnIshi* this = THIS; s32 i; - s16 temp; + s16 objectId; Gfx* phi_s4; Vec3f spC4; Vec3f spB8; @@ -184,7 +184,7 @@ void func_8095D804(Actor* thisx, PlayState* play) { phi_s4 = gSmallRockDL; } - temp = D_8095F6E8[ENISHI_GET_8(&this->actor)]; + objectId = sObjectIds[ENISHI_GET_8(&this->actor)]; for (i = 0; i < ARRAY_COUNT(D_8095F74C); i++) { spB8.x = ((Rand_ZeroOne() - 0.5f) * 8.0f) + this->actor.world.pos.x; @@ -207,7 +207,7 @@ void func_8095D804(Actor* thisx, PlayState* play) { spC4.z += (Rand_ZeroOne() - 0.5f) * 11.0f; EffectSsKakera_Spawn(play, &spB8, &spC4, &spB8, -420, ((s32)Rand_Next() > 0) ? 65 : 33, 30, 5, 0, D_8095F74C[i], - 3, 10, 40, -1, temp, phi_s4); + 3, 10, 40, -1, objectId, phi_s4); } } @@ -310,7 +310,7 @@ void func_8095DFF0(EnIshi* this, PlayState* play) { s16 temp_v1_2; if (temp >= 0) { - sp3C = Item_DropCollectible(play, &this->actor.world.pos, temp | (ENISHI_GET_FE00(&this->actor) << 8)); + sp3C = Item_DropCollectible(play, &this->actor.world.pos, temp | (ENISHI_GET_FLAG(&this->actor) << 8)); if (sp3C != NULL) { Matrix_Push(); Matrix_RotateYS(this->actor.shape.rot.y, MTXMODE_NEW); @@ -399,7 +399,7 @@ void EnIshi_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, D_8095F6B8[sp34]); func_8095D6E0(&this->actor, play); - if ((sp34 == 1) && Flags_GetSwitch(play, ENISHI_GET_FE00(&this->actor))) { + if ((sp34 == 1) && Flags_GetSwitch(play, ENISHI_GET_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } @@ -425,8 +425,8 @@ void EnIshi_Init(Actor* thisx, PlayState* play) { this->unk_197 |= 1; } - this->unk_196 = Object_GetIndex(&play->objectCtx, D_8095F6E8[ENISHI_GET_8(&this->actor)]); - if (this->unk_196 < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[ENISHI_GET_8(&this->actor)]); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -446,8 +446,8 @@ void func_8095E5AC(EnIshi* this) { } void func_8095E5C0(EnIshi* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->unk_196)) { - this->actor.objBankIndex = this->unk_196; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; this->actor.flags &= ~ACTOR_FLAG_10; if (!ENISHI_GET_8(&this->actor)) { this->actor.draw = func_8095F61C; @@ -537,7 +537,7 @@ void func_8095E95C(EnIshi* this, PlayState* play) { if (Actor_HasNoParent(&this->actor, play)) { this->actor.room = play->roomCtx.curRoom.num; if (ENISHI_GET_1(&this->actor) == 1) { - Flags_SetSwitch(play, ENISHI_GET_FE00(&this->actor)); + Flags_SetSwitch(play, ENISHI_GET_FLAG(&this->actor)); } func_8095EA70(this); func_8095E14C(this); diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h index 65381f638..fe1898c13 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h @@ -16,7 +16,7 @@ typedef void (*EnIshiUnkFunc2)(Actor*, PlayState*); #define ENISHI_GET_70(thisx) (((thisx)->params >> 4) & 7) #define ENISHI_GET_F0(thisx) (((thisx)->params >> 4) & 0xF) #define ENISHI_GET_100(thisx) (((thisx)->params >> 8) & 1) -#define ENISHI_GET_FE00(thisx) (((thisx)->params >> 9) & 0x7F) +#define ENISHI_GET_FLAG(thisx) (((thisx)->params >> 9) & 0x7F) typedef struct EnIshi { /* 0x000 */ Actor actor; @@ -24,7 +24,7 @@ typedef struct EnIshi { /* 0x190 */ EnIshiActionFunc actionFunc; /* 0x194 */ s8 unk_194; /* 0x195 */ s8 unk_195; - /* 0x196 */ s8 unk_196; + /* 0x196 */ s8 objectSlot; /* 0x197 */ u8 unk_197; } EnIshi; // size = 0x198 diff --git a/src/overlays/actors/ovl_En_Ja/z_en_ja.c b/src/overlays/actors/ovl_En_Ja/z_en_ja.c index 8cf9ce0e9..6bf6b4434 100644 --- a/src/overlays/actors/ovl_En_Ja/z_en_ja.c +++ b/src/overlays/actors/ovl_En_Ja/z_en_ja.c @@ -5,7 +5,6 @@ */ #include "z_en_ja.h" -#include "objects/object_boj/object_boj.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) @@ -89,27 +88,41 @@ static ColliderCylinderInit sCylinderInit = { static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; -static AnimationInfoS sAnimationInfo[] = { - { &object_boj_Anim_002734, 1.0f, 0, -1, 0, 0 }, { &object_boj_Anim_0033B0, 1.0f, 0, -1, 0, 0 }, - { &object_boj_Anim_002734, 1.0f, 0, -1, 0, -4 }, { &object_boj_Anim_0033B0, 1.0f, 0, -1, 0, -4 }, - { &object_boj_Anim_004078, 1.0f, 0, -1, 0, 0 }, { &object_boj_Anim_005CE4, 1.0f, 0, -1, 0, 0 }, +typedef enum EnJaAnimation { + /* -1 */ ENJA_ANIM_NONE = -1, + /* 0 */ ENJA_ANIM_0, + /* 1 */ ENJA_ANIM_1, + /* 2 */ ENJA_ANIM_2, + /* 3 */ ENJA_ANIM_3, + /* 4 */ ENJA_ANIM_4, + /* 5 */ ENJA_ANIM_5, + /* 6 */ ENJA_ANIM_MAX +} EnJaAnimation; + +static AnimationInfoS sAnimationInfo[ENJA_ANIM_MAX] = { + { &object_boj_Anim_002734, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENJA_ANIM_0 + { &object_boj_Anim_0033B0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENJA_ANIM_1 + { &object_boj_Anim_002734, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENJA_ANIM_2 + { &object_boj_Anim_0033B0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // ENJA_ANIM_3 + { &object_boj_Anim_004078, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENJA_ANIM_4 + { &object_boj_Anim_005CE4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENJA_ANIM_5 }; -void func_80BC1900(EnJa* this) { - this->skelAnime.playSpeed = this->unk_344; +void EnJa_UpdateSkelAnime(EnJa* this) { + this->skelAnime.playSpeed = this->animPlaySpeed; SkelAnime_Update(&this->skelAnime); } -s32 func_80BC192C(EnJa* this, s32 arg1) { - s32 ret = false; +s32 EnJa_ChangeAnim(EnJa* this, s32 animIndex) { + s32 didAnimChange = false; - if (arg1 != this->unk_36C) { - this->unk_36C = arg1; - ret = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, arg1); - this->unk_344 = this->skelAnime.playSpeed; + if (this->animIndex != animIndex) { + this->animIndex = animIndex; + didAnimChange = SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, animIndex); + this->animPlaySpeed = this->skelAnime.playSpeed; } - return ret; + return didAnimChange; } void func_80BC1984(EnJa* this, PlayState* play) { @@ -246,7 +259,7 @@ s32 func_80BC1FC8(EnJa* this, PlayState* play, ScheduleOutput* scheduleOutput) { if (func_80BC1AE0(this, play)) { SubS_SetOfferMode(&this->unk_340, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->unk_340 |= 0x10; - func_80BC192C(this, 5); + EnJa_ChangeAnim(this, ENJA_ANIM_5); func_80BC2EA4(this); ret = true; } @@ -258,9 +271,9 @@ s32 func_80BC203C(EnJa* this, PlayState* play, ScheduleOutput* scheduleOutput) { if (func_80BC1AE0(this, play)) { if (ENJA_GET_3(&this->actor) == 0) { - func_80BC192C(this, 1); + EnJa_ChangeAnim(this, ENJA_ANIM_1); } else { - func_80BC192C(this, 4); + EnJa_ChangeAnim(this, ENJA_ANIM_4); } SubS_SetOfferMode(&this->unk_340, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK); this->actor.shape.shadowDraw = NULL; @@ -284,6 +297,9 @@ s32 func_80BC20D0(EnJa* this, PlayState* play, ScheduleOutput* scheduleOutput) { case 2: ret = func_80BC203C(this, play, scheduleOutput); break; + + default: + break; } return ret; } @@ -329,8 +345,10 @@ s32* func_80BC2274(EnJa* this, PlayState* play) { return D_80BC362C; } return D_80BC366C; + + default: + return D_80BC360C; } - return D_80BC360C; } void func_80BC22F4(EnJa* this, PlayState* play) { @@ -348,9 +366,10 @@ void EnJa_Init(Actor* thisx, PlayState* play) { EnJa* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 18.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &object_boj_Skel_00C240, NULL, this->jointTable, this->morphTable, 16); - this->unk_36C = -1; - func_80BC192C(this, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &object_boj_Skel_00C240, NULL, this->jointTable, this->morphTable, + OBJECT_BOJ_LIMB_MAX); + this->animIndex = ENJA_ANIM_NONE; + EnJa_ChangeAnim(this, ENJA_ANIM_0); Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit); Actor_SetScale(&this->actor, 0.01f); @@ -380,7 +399,7 @@ void EnJa_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); if (this->unk_1D8.unk_00 != 0) { - func_80BC1900(this); + EnJa_UpdateSkelAnime(this); func_80BC1A68(this); func_80BC1D70(this, play); @@ -403,7 +422,7 @@ void EnJa_Update(Actor* thisx, PlayState* play) { s32 EnJa_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnJa* this = THIS; - if (limbIndex == 15) { + if (limbIndex == OBJECT_BOJ_LIMB_0F) { func_80BC1E40(this, play); } return false; @@ -419,10 +438,10 @@ void EnJa_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnJa* this = THIS; s32 pad2; - if (limbIndex == 15) { + if (limbIndex == OBJECT_BOJ_LIMB_0F) { Matrix_MultVec3f(&D_80BC3780, &this->actor.focus.pos); Math_Vec3s_Copy(&this->actor.focus.rot, &this->actor.world.rot); - } else if ((this->unk_340 & 0x40) && (limbIndex == 11)) { + } else if ((this->unk_340 & 0x40) && (limbIndex == OBJECT_BOJ_LIMB_0B)) { OPEN_DISPS(play->state.gfxCtx); Matrix_Push(); @@ -437,8 +456,9 @@ void EnJa_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, } if (this->unk_1D8.unk_00 == 1) { - if ((limbIndex == 11) && (((this->skelAnime.curFrame >= 0.0f) && (this->skelAnime.curFrame <= 6.0f)) || - ((this->skelAnime.curFrame >= 35.0f) && (this->skelAnime.curFrame <= 47.0f)))) { + if ((limbIndex == OBJECT_BOJ_LIMB_0B) && + (((this->skelAnime.curFrame >= 0.0f) && (this->skelAnime.curFrame <= 6.0f)) || + ((this->skelAnime.curFrame >= 35.0f) && (this->skelAnime.curFrame <= 47.0f)))) { OPEN_DISPS(play->state.gfxCtx); Matrix_Push(); @@ -475,7 +495,7 @@ void EnJa_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx); - } else if (limbIndex == 14) { + } else if (limbIndex == OBJECT_BOJ_LIMB_0E) { if ((this->skelAnime.curFrame >= 0.0f) && (this->skelAnime.curFrame <= 18.0f)) { OPEN_DISPS(play->state.gfxCtx); @@ -541,8 +561,8 @@ void EnJa_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { overrideRot = false; } - if (limbIndex != 8) { - if (limbIndex == 15) { + switch (limbIndex) { + case OBJECT_BOJ_LIMB_0F: SubS_UpdateLimb(this->unk_354 + this->unk_358 + 0x4000, this->unk_356 + this->unk_35A + this->actor.shape.rot.y + 0x4000, &this->unk_1EC, &this->unk_274, stepRot, overrideRot); @@ -553,17 +573,22 @@ void EnJa_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { Matrix_RotateXS(this->unk_274.x, MTXMODE_APPLY); Matrix_RotateZS(this->unk_274.z, MTXMODE_APPLY); Matrix_Push(); - } - } else { - SubS_UpdateLimb(this->unk_358 + 0x4000, this->unk_35A + this->actor.shape.rot.y + 0x4000, &this->unk_1F8, - &this->unk_27A, stepRot, overrideRot); - Matrix_Pop(); - Matrix_Translate(this->unk_1F8.x, this->unk_1F8.y, this->unk_1F8.z, MTXMODE_NEW); - Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - Matrix_RotateYS(this->unk_27A.y, MTXMODE_APPLY); - Matrix_RotateXS(this->unk_27A.x, MTXMODE_APPLY); - Matrix_RotateZS(this->unk_27A.z, MTXMODE_APPLY); - Matrix_Push(); + break; + + case OBJECT_BOJ_LIMB_08: + SubS_UpdateLimb(this->unk_358 + 0x4000, this->unk_35A + this->actor.shape.rot.y + 0x4000, &this->unk_1F8, + &this->unk_27A, stepRot, overrideRot); + Matrix_Pop(); + Matrix_Translate(this->unk_1F8.x, this->unk_1F8.y, this->unk_1F8.z, MTXMODE_NEW); + Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); + Matrix_RotateYS(this->unk_27A.y, MTXMODE_APPLY); + Matrix_RotateXS(this->unk_27A.x, MTXMODE_APPLY); + Matrix_RotateZS(this->unk_27A.z, MTXMODE_APPLY); + Matrix_Push(); + break; + + default: + break; } } diff --git a/src/overlays/actors/ovl_En_Ja/z_en_ja.h b/src/overlays/actors/ovl_En_Ja/z_en_ja.h index 00746ec63..fcbbf485f 100644 --- a/src/overlays/actors/ovl_En_Ja/z_en_ja.h +++ b/src/overlays/actors/ovl_En_Ja/z_en_ja.h @@ -2,6 +2,7 @@ #define Z_EN_JA_H #include "global.h" +#include "objects/object_boj/object_boj.h" struct EnJa; @@ -37,10 +38,10 @@ typedef struct EnJa { /* 0x234 */ EnJaStruct unk_234[4]; /* 0x274 */ Vec3s unk_274; /* 0x27A */ Vec3s unk_27A; - /* 0x280 */ Vec3s jointTable[16]; - /* 0x2E0 */ Vec3s morphTable[16]; + /* 0x280 */ Vec3s jointTable[OBJECT_BOJ_LIMB_MAX]; + /* 0x2E0 */ Vec3s morphTable[OBJECT_BOJ_LIMB_MAX]; /* 0x340 */ u16 unk_340; - /* 0x344 */ f32 unk_344; + /* 0x344 */ f32 animPlaySpeed; /* 0x348 */ f32 unk_348; /* 0x34C */ f32 unk_34C; /* 0x350 */ UNK_TYPE1 unk350[0x4]; @@ -55,7 +56,7 @@ typedef struct EnJa { /* 0x364 */ s16 unk_364; /* 0x366 */ s16 unk_366; /* 0x368 */ void* unk_368; - /* 0x36C */ s32 unk_36C; + /* 0x36C */ s32 animIndex; /* 0x370 */ UNK_TYPE1 unk_370[4]; /* 0x374 */ s32 prevTalkState; } EnJa; // size = 0x378 diff --git a/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.c b/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.c index 314e94d1b..c66c9a355 100644 --- a/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.c +++ b/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.c @@ -122,7 +122,7 @@ void EnJcMato_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f); Collider_InitSphere(play, &this->collider); Collider_SetSphere(play, &this->collider, &this->actor, &sSphereInit); - this->collider.dim.worldSphere.radius = 0xF; + this->collider.dim.worldSphere.radius = 15; this->actor.colChkInfo.damageTable = &sDamageTable; Actor_SetScale(&this->actor, 0.008f); this->hitFlag = false; diff --git a/src/overlays/actors/ovl_En_Jg/z_en_jg.c b/src/overlays/actors/ovl_En_Jg/z_en_jg.c index 20be1b6c8..4573bdcf5 100644 --- a/src/overlays/actors/ovl_En_Jg/z_en_jg.c +++ b/src/overlays/actors/ovl_En_Jg/z_en_jg.c @@ -34,29 +34,6 @@ s32 EnJg_GetNextTextId(EnJg* this); s32 EnJg_GetStartingConversationTextId(EnJg* this, PlayState* play); void EnJg_CheckIfTalkingToPlayerAndHandleFreezeTimer(EnJg* this, PlayState* play); -typedef enum { - /* 0 */ EN_JG_ANIM_IDLE, - /* 1 */ EN_JG_ANIM_WALK, - /* 2 */ EN_JG_ANIM_WAVING, - /* 3 */ EN_JG_ANIM_SHAKING_HEAD, - /* 4 */ EN_JG_ANIM_SURPRISE_START, - /* 5 */ EN_JG_ANIM_SURPRISE_LOOP, - /* 6 */ EN_JG_ANIM_ANGRY, - /* 7 */ EN_JG_ANIM_FROZEN_START, - /* 8 */ EN_JG_ANIM_FROZEN_LOOP, - /* 9 */ EN_JG_ANIM_WALK_2, - /* 10 */ EN_JG_ANIM_TAKING_OUT_DRUM, - /* 11 */ EN_JG_ANIM_DRUM_IDLE, - /* 12 */ EN_JG_ANIM_PLAYING_DRUM, - /* 13 */ EN_JG_ANIM_THINKING, - /* 14 */ EN_JG_ANIM_REMEMBERING, - /* 15 */ EN_JG_ANIM_STRONG_REMEMBERING, - /* 16 */ EN_JG_ANIM_DEPRESSED, - /* 17 */ EN_JG_ANIM_CUTSCENE_IDLE, - /* 18 */ EN_JG_ANIM_CRADLE, - /* 19 */ EN_JG_ANIM_MAX -} EnJgAnimation; - typedef enum { /* 0 */ EN_JG_ACTION_FIRST_THAW, /* 1 */ EN_JG_ACTION_SPAWNING, @@ -133,26 +110,49 @@ static DamageTable sDamageTable = { /* Powder Keg */ DMG_ENTRY(0, 0x0), }; -static AnimationInfoS sAnimationInfo[] = { - { &gGoronElderIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, - { &gGoronElderWalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, - { &gGoronElderWavingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, - { &gGoronElderHeadShakeAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, - { &gGoronElderSurpriseStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -10 }, - { &gGoronElderSurpriseLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, - { &gGoronElderAngryAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, - { &gGoronElderSurpriseStartAnim, 2.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &gGoronElderSurpriseStartAnim, -2.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &gGoronElderWalkAnim, -1.0f, 0, -1, ANIMMODE_LOOP, -10 }, - { &gGoronElderTakeOutDrumAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &gGoronElderDrumIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronElderPlayingDrumAnim, 1.0f, 1, 44, ANIMMODE_ONCE, 0 }, - { &gGoronElderThinkingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronElderRememberingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &gGoronElderStrongRememberingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, - { &gGoronElderDepressedAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronElderIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, - { &gGoronElderCradleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, +typedef enum EnJgAnimation { + /* 0 */ EN_JG_ANIM_IDLE, + /* 1 */ EN_JG_ANIM_WALK, + /* 2 */ EN_JG_ANIM_WAVING, + /* 3 */ EN_JG_ANIM_SHAKING_HEAD, + /* 4 */ EN_JG_ANIM_SURPRISE_START, + /* 5 */ EN_JG_ANIM_SURPRISE_LOOP, + /* 6 */ EN_JG_ANIM_ANGRY, + /* 7 */ EN_JG_ANIM_FROZEN_START, + /* 8 */ EN_JG_ANIM_FROZEN_LOOP, + /* 9 */ EN_JG_ANIM_WALK_2, + /* 10 */ EN_JG_ANIM_TAKING_OUT_DRUM, + /* 11 */ EN_JG_ANIM_DRUM_IDLE, + /* 12 */ EN_JG_ANIM_PLAYING_DRUM, + /* 13 */ EN_JG_ANIM_THINKING, + /* 14 */ EN_JG_ANIM_REMEMBERING, + /* 15 */ EN_JG_ANIM_STRONG_REMEMBERING, + /* 16 */ EN_JG_ANIM_DEPRESSED, + /* 17 */ EN_JG_ANIM_CUTSCENE_IDLE, + /* 18 */ EN_JG_ANIM_CRADLE, + /* 19 */ EN_JG_ANIM_MAX +} EnJgAnimation; + +static AnimationInfoS sAnimationInfo[EN_JG_ANIM_MAX] = { + { &gGoronElderIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, // EN_JG_ANIM_IDLE + { &gGoronElderWalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, // EN_JG_ANIM_WALK + { &gGoronElderWavingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, // EN_JG_ANIM_WAVING + { &gGoronElderHeadShakeAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, // EN_JG_ANIM_SHAKING_HEAD + { &gGoronElderSurpriseStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -10 }, // EN_JG_ANIM_SURPRISE_START + { &gGoronElderSurpriseLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, // EN_JG_ANIM_SURPRISE_LOOP + { &gGoronElderAngryAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -10 }, // EN_JG_ANIM_ANGRY + { &gGoronElderSurpriseStartAnim, 2.0f, 0, -1, ANIMMODE_ONCE, 0 }, // EN_JG_ANIM_FROZEN_START + { &gGoronElderSurpriseStartAnim, -2.0f, 0, -1, ANIMMODE_ONCE, 0 }, // EN_JG_ANIM_FROZEN_LOOP + { &gGoronElderWalkAnim, -1.0f, 0, -1, ANIMMODE_LOOP, -10 }, // EN_JG_ANIM_WALK_2 + { &gGoronElderTakeOutDrumAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // EN_JG_ANIM_TAKING_OUT_DRUM + { &gGoronElderDrumIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // EN_JG_ANIM_DRUM_IDLE + { &gGoronElderPlayingDrumAnim, 1.0f, 1, 44, ANIMMODE_ONCE, 0 }, // EN_JG_ANIM_PLAYING_DRUM + { &gGoronElderThinkingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // EN_JG_ANIM_THINKING + { &gGoronElderRememberingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // EN_JG_ANIM_REMEMBERING + { &gGoronElderStrongRememberingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // EN_JG_ANIM_STRONG_REMEMBERING + { &gGoronElderDepressedAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // EN_JG_ANIM_DEPRESSED + { &gGoronElderIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // EN_JG_ANIM_CUTSCENE_IDLE + { &gGoronElderCradleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // EN_JG_ANIM_CRADLE }; static Vec3f sSfxPos = { 0.0f, 0.0f, 0.0f }; @@ -340,6 +340,9 @@ void EnJg_SetupTalk(EnJg* this, PlayState* play) { SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animIndex); this->actionFunc = EnJg_Talk; break; + + default: + break; } } @@ -362,7 +365,7 @@ void EnJg_GoronShrineTalk(EnJg* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { if ((this->textId == 0xDCC) || (this->textId == 0xDDD) || (this->textId == 0xDE0)) { // There is nothing more to say after these lines, so end the current conversation. - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->flags &= ~FLAG_LOOKING_AT_PLAYER; this->actionFunc = EnJg_GoronShrineIdle; @@ -417,17 +420,17 @@ void EnJg_GoronShrineCheer(EnJg* this, PlayState* play) { */ void EnJg_AlternateTalkOrWalkInPlace(EnJg* this, PlayState* play) { u8 talkState = Message_GetState(&play->msgCtx); - s16 currentFrame = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); if (this->animIndex == EN_JG_ANIM_SURPRISE_START) { - if (currentFrame == lastFrame) { + if (curFrame == endFrame) { this->animIndex = EN_JG_ANIM_SURPRISE_LOOP; SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animIndex); } } else if (this->animIndex == EN_JG_ANIM_SURPRISE_LOOP) { if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->flags &= ~FLAG_LOOKING_AT_PLAYER; this->animIndex = EN_JG_ANIM_WALK; @@ -472,11 +475,11 @@ void EnJg_Walk(EnJg* this, PlayState* play) { void EnJg_Talk(EnJg* this, PlayState* play) { u8 talkState = Message_GetState(&play->msgCtx); - s16 currentFrame = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); u16 temp; - if ((this->animIndex == EN_JG_ANIM_SURPRISE_START) && (currentFrame == lastFrame)) { + if ((this->animIndex == EN_JG_ANIM_SURPRISE_START) && (curFrame == endFrame)) { this->animIndex = EN_JG_ANIM_SURPRISE_LOOP; SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animIndex); } @@ -485,7 +488,7 @@ void EnJg_Talk(EnJg* this, PlayState* play) { temp = this->textId; if ((temp == 0xDB4) || (temp == 0xDB5) || (temp == 0xDC4) || (temp == 0xDC6)) { // There is nothing more to say after these lines, so end the current conversation. - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->flags &= ~FLAG_LOOKING_AT_PLAYER; this->actionFunc = EnJg_SetupWalk; @@ -497,7 +500,7 @@ void EnJg_Talk(EnJg* this, PlayState* play) { if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_24_80)) { // The player hasn't talked to the Goron Child at least once, so they can't learn // the Lullaby Intro. End the current conversation with the player. - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->flags &= ~FLAG_LOOKING_AT_PLAYER; this->actionFunc = EnJg_SetupWalk; @@ -511,7 +514,7 @@ void EnJg_Talk(EnJg* this, PlayState* play) { // To get to this point, the player *has* talked to the Goron Child, but doesn't // already have the Lullaby or Lullaby Intro. End the current conversation and // start the cutscene that teaches the Lullaby Intro. - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->flags &= ~FLAG_LOOKING_AT_PLAYER; this->csId = EnJg_GetCsIdForTeachingLullabyIntro(this); @@ -542,13 +545,13 @@ void EnJg_SetupWalk(EnJg* this, PlayState* play) { } void EnJg_Freeze(EnJg* this, PlayState* play) { - s16 currentFrame = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); if (this->action == EN_JG_ACTION_SPAWNING) { this->action = EN_JG_ACTION_FROZEN_OR_NON_FIRST_THAW; this->freezeTimer = 1000; - this->skelAnime.curFrame = lastFrame; + this->skelAnime.curFrame = endFrame; this->icePoly = Actor_Spawn(&play->actorCtx, play, ACTOR_OBJ_ICE_POLY, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, 0xFF50); @@ -557,7 +560,7 @@ void EnJg_Freeze(EnJg* this, PlayState* play) { this->actionFunc = EnJg_FrozenIdle; } else if (this->animIndex == EN_JG_ANIM_FROZEN_START) { this->action = EN_JG_ACTION_FROZEN_OR_NON_FIRST_THAW; - if (currentFrame == lastFrame) { + if (curFrame == endFrame) { this->freezeTimer = 1000; this->icePoly = Actor_Spawn(&play->actorCtx, play, ACTOR_OBJ_ICE_POLY, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, this->actor.world.rot.x, @@ -602,7 +605,7 @@ void EnJg_FrozenIdle(EnJg* this, PlayState* play) { void EnJg_EndFrozenInteraction(EnJg* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnJg_FrozenIdle; } @@ -631,7 +634,7 @@ void EnJg_LullabyIntroCutsceneAction(EnJg* this, PlayState* play) { switch (play->csCtx.actorCues[cueChannel]->id) { case 1: - this->cutsceneAnimIndex = EN_JG_ANIM_CUTSCENE_IDLE; + this->csAnimIndex = EN_JG_ANIM_CUTSCENE_IDLE; if (this->drum != NULL) { Actor_Kill(this->drum); this->drum = NULL; @@ -639,50 +642,49 @@ void EnJg_LullabyIntroCutsceneAction(EnJg* this, PlayState* play) { break; case 2: - this->cutsceneAnimIndex = EN_JG_ANIM_TAKING_OUT_DRUM; + this->csAnimIndex = EN_JG_ANIM_TAKING_OUT_DRUM; break; case 3: - this->cutsceneAnimIndex = EN_JG_ANIM_DRUM_IDLE; + this->csAnimIndex = EN_JG_ANIM_DRUM_IDLE; break; case 4: - this->cutsceneAnimIndex = EN_JG_ANIM_PLAYING_DRUM; + this->csAnimIndex = EN_JG_ANIM_PLAYING_DRUM; break; case 5: - this->cutsceneAnimIndex = EN_JG_ANIM_THINKING; + this->csAnimIndex = EN_JG_ANIM_THINKING; break; case 6: - this->cutsceneAnimIndex = EN_JG_ANIM_REMEMBERING; + this->csAnimIndex = EN_JG_ANIM_REMEMBERING; break; case 7: - this->cutsceneAnimIndex = EN_JG_ANIM_STRONG_REMEMBERING; + this->csAnimIndex = EN_JG_ANIM_STRONG_REMEMBERING; break; case 8: - this->cutsceneAnimIndex = EN_JG_ANIM_DEPRESSED; + this->csAnimIndex = EN_JG_ANIM_DEPRESSED; break; case 9: - this->cutsceneAnimIndex = EN_JG_ANIM_CRADLE; + this->csAnimIndex = EN_JG_ANIM_CRADLE; break; default: - this->cutsceneAnimIndex = EN_JG_ANIM_IDLE; + this->csAnimIndex = EN_JG_ANIM_IDLE; break; } - SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->cutsceneAnimIndex); + SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->csAnimIndex); } if (!(this->flags & FLAG_DRUM_SPAWNED) && - (((this->cutsceneAnimIndex == EN_JG_ANIM_TAKING_OUT_DRUM) && Animation_OnFrame(&this->skelAnime, 14.0f) && + (((this->csAnimIndex == EN_JG_ANIM_TAKING_OUT_DRUM) && Animation_OnFrame(&this->skelAnime, 14.0f) && (this->action != EN_JG_ACTION_LULLABY_INTRO_CS)) || - (((this->cutsceneAnimIndex == EN_JG_ANIM_DRUM_IDLE) || - (this->cutsceneAnimIndex == EN_JG_ANIM_PLAYING_DRUM)) && + (((this->csAnimIndex == EN_JG_ANIM_DRUM_IDLE) || (this->csAnimIndex == EN_JG_ANIM_PLAYING_DRUM)) && (this->action == EN_JG_ACTION_LULLABY_INTRO_CS)))) { this->flags |= FLAG_DRUM_SPAWNED; this->drum = Actor_SpawnAsChildAndCutscene( @@ -691,7 +693,7 @@ void EnJg_LullabyIntroCutsceneAction(EnJg* this, PlayState* play) { this->actor.params, this->actor.csId, this->actor.halfDaysBits, NULL); } - if (this->cutsceneAnimIndex == EN_JG_ANIM_TAKING_OUT_DRUM) { + if (this->csAnimIndex == EN_JG_ANIM_TAKING_OUT_DRUM) { if (Animation_OnFrame(&this->skelAnime, 23.0f)) { Audio_PlaySfx_AtPos(&sSfxPos, NA_SE_EV_WOOD_BOUND_S); } else if (Animation_OnFrame(&this->skelAnime, 38.0f)) { @@ -899,8 +901,8 @@ void EnJg_SpawnBreath(EnJg* this, PlayState* play) { * handing it off to EnJg_Freeze. */ void EnJg_CheckIfTalkingToPlayerAndHandleFreezeTimer(EnJg* this, PlayState* play) { - s16 currentFrame = this->skelAnime.curFrame; - s16 lastFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); + s16 curFrame = this->skelAnime.curFrame; + s16 endFrame = Animation_GetLastFrame(sAnimationInfo[this->animIndex].animation); if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { this->flags |= FLAG_LOOKING_AT_PLAYER; @@ -925,7 +927,7 @@ void EnJg_CheckIfTalkingToPlayerAndHandleFreezeTimer(EnJg* this, PlayState* play } this->freezeTimer--; - if ((this->freezeTimer <= 0) && (currentFrame == lastFrame)) { + if ((this->freezeTimer <= 0) && (curFrame == endFrame)) { this->animIndex = EN_JG_ANIM_FROZEN_START; SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animIndex); Audio_PlaySfx_AtPos(&sSfxPos, NA_SE_EV_FREEZE_S); diff --git a/src/overlays/actors/ovl_En_Jg/z_en_jg.h b/src/overlays/actors/ovl_En_Jg/z_en_jg.h index b63f34dce..30c84973c 100644 --- a/src/overlays/actors/ovl_En_Jg/z_en_jg.h +++ b/src/overlays/actors/ovl_En_Jg/z_en_jg.h @@ -35,7 +35,7 @@ typedef struct EnJg { /* 0x3B0 */ Vec3f breathVelocity; /* 0x3BC */ Vec3f breathAccel; /* 0x3C8 */ s16 csId; - /* 0x3CA */ u8 cutsceneAnimIndex; + /* 0x3CA */ u8 csAnimIndex; /* 0x3CB */ u8 cueId; /* 0x3CC */ u16 flags; /* 0x3CE */ u16 textId; diff --git a/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c b/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c index 013fb5050..aba7cdeeb 100644 --- a/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c +++ b/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c @@ -48,10 +48,18 @@ ActorInit En_Jgame_Tsn_InitVars = { (ActorFunc)EnJgameTsn_Draw, }; -static AnimationInfo sAnimationInfo[] = { - { &object_tsn_Anim_0092FC, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -6.0f }, - { &object_tsn_Anim_000964, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -6.0f }, - { &object_tsn_Anim_001198, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -6.0f }, +typedef enum EnJgameTsnAnimation { + /* -1 */ ENJGAMETSN_ANIM_NONE = -1, + /* 0 */ ENJGAMETSN_ANIM_0, + /* 1 */ ENJGAMETSN_ANIM_1, + /* 2 */ ENJGAMETSN_ANIM_2, + /* 3 */ ENJGAMETSN_ANIM_MAX +} EnJgameTsnAnimation; + +static AnimationInfo sAnimationInfo[ENJGAMETSN_ANIM_MAX] = { + { &object_tsn_Anim_0092FC, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -6.0f }, // ENJGAMETSN_ANIM_0 + { &object_tsn_Anim_000964, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -6.0f }, // ENJGAMETSN_ANIM_1 + { &object_tsn_Anim_001198, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -6.0f }, // ENJGAMETSN_ANIM_2 }; static ColliderCylinderInit sCylinderInit = { @@ -145,7 +153,7 @@ void EnJgameTsn_Destroy(Actor* thisx, PlayState* play) { } void func_80C13B74(EnJgameTsn* this) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_0); this->actionFunc = func_80C13BB8; } @@ -156,15 +164,15 @@ void func_80C13BB8(EnJgameTsn* this, PlayState* play) { if (this->actor.flags & ACTOR_FLAG_10000) { this->actor.flags &= ~ACTOR_FLAG_10000; if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] > SECONDS_TO_TIMER(0)) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_1); Message_StartTextbox(play, 0x10A2, &this->actor); this->unk_300 = 0x10A2; } else if (gSaveContext.minigameScore < 20) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_1); Message_StartTextbox(play, 0x10A2, &this->actor); this->unk_300 = 0x10A2; } else { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_2); Message_StartTextbox(play, 0x10A3, &this->actor); this->unk_300 = 0x10A3; } @@ -174,11 +182,11 @@ void func_80C13BB8(EnJgameTsn* this, PlayState* play) { this->unk_300 = 0x1094; } else if (this->unk_2F8 == 0) { this->unk_2F8 = 1; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_1); Message_StartTextbox(play, 0x1095, &this->actor); this->unk_300 = 0x1095; } else { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_1); Message_StartTextbox(play, 0x1096, &this->actor); this->unk_300 = 0x1096; } @@ -211,11 +219,11 @@ void func_80C13E90(EnJgameTsn* this, PlayState* play) { this->actor.flags &= ~ACTOR_FLAG_10000; if (((gSaveContext.save.time > CLOCK_TIME(4, 0)) && (gSaveContext.save.time < CLOCK_TIME(7, 0))) || ((gSaveContext.save.time > CLOCK_TIME(16, 0)) && (gSaveContext.save.time < CLOCK_TIME(19, 0)))) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_2); Message_StartTextbox(play, 0x1094, &this->actor); this->unk_300 = 0x1094; } else { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_1); Message_StartTextbox(play, 0x1098, &this->actor); this->unk_300 = 0x1098; } @@ -273,6 +281,9 @@ void func_80C14044(EnJgameTsn* this, PlayState* play) { func_80C13B74(this); } break; + + default: + break; } Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 5, 0x71C, 0xB6); @@ -335,7 +346,7 @@ void func_80C14230(EnJgameTsn* this, PlayState* play) { this->unk_2FC++; if ((player->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) && func_80C149B0(play, &this->unk_200)) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_2); Message_StartTextbox(play, 0x109F, &this->actor); this->unk_300 = 0x109F; player->stateFlags1 |= PLAYER_STATE1_20; @@ -344,7 +355,7 @@ void func_80C14230(EnJgameTsn* this, PlayState* play) { func_80C14030(this); } else if ((player->actor.bgCheckFlags & BGCHECKFLAG_WATER_TOUCH) || (player->actor.bgCheckFlags & BGCHECKFLAG_WATER)) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_2); Message_StartTextbox(play, 0x10A0, &this->actor); this->unk_300 = 0x10A0; player->stateFlags1 |= PLAYER_STATE1_20; @@ -413,12 +424,12 @@ void func_80C14684(EnJgameTsn* this, PlayState* play) { this->unk_300 = 0x109E; Rupees_ChangeBy(-20); } else { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_2); Message_StartTextbox(play, 0x109D, &this->actor); this->unk_300 = 0x109D; } } else { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_2); Message_StartTextbox(play, 0x109C, &this->actor); this->unk_300 = 0x109C; } @@ -461,7 +472,7 @@ void func_80C147B4(EnJgameTsn* this, PlayState* play) { break; case 0x109A: - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 0); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_0); Message_StartTextbox(play, 0x109B, &this->actor); this->unk_300 = 0x109B; break; @@ -490,6 +501,9 @@ void func_80C147B4(EnJgameTsn* this, PlayState* play) { func_80C14540(this); func_80C14554(this, play); break; + + default: + break; } } } diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c index c0f5bc3fd..7d5185935 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -117,6 +117,7 @@ void EnJs_Init(Actor* thisx, PlayState* play) { CLEAR_WEEKEVENTREG(WEEKEVENTREG_84_20); } break; + case 1: case 2: case 3: @@ -130,6 +131,7 @@ void EnJs_Init(Actor* thisx, PlayState* play) { return; } break; + case 5: case 6: case 7: @@ -137,6 +139,7 @@ void EnJs_Init(Actor* thisx, PlayState* play) { this->maskType = ENJS_GET_TYPE(&this->actor) - 4; this->actionFunc = func_8096A104; break; + default: break; } @@ -153,6 +156,7 @@ void EnJs_Destroy(Actor* thisx, PlayState* play) { case 0: Play_DisableMotionBlur(); break; + case 5: case 6: case 7: @@ -161,6 +165,7 @@ void EnJs_Destroy(Actor* thisx, PlayState* play) { func_80969400(ENJS_GET_TYPE(&this->actor)); } break; + default: break; } @@ -414,6 +419,7 @@ s32 func_809692A8(s32 arg0) { return false; } return true; + case 5: case 6: case 7: @@ -422,6 +428,7 @@ s32 func_809692A8(s32 arg0) { return false; } return true; + default: return false; } @@ -441,6 +448,7 @@ s32 func_8096933C(s32 arg0) { } else { return true; } + case 5: case 6: case 7: @@ -451,6 +459,7 @@ s32 func_8096933C(s32 arg0) { } else { return true; } + default: return false; } @@ -579,13 +588,18 @@ void func_80969898(EnJs* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); Message_ContinueTextbox(play, 0x2217); break; + case 1: Audio_PlaySfx_MessageCancel(); Message_ContinueTextbox(play, 0x2216); break; + + default: + break; } } break; + case TEXT_STATE_5: if (Message_ShouldAdvance(play)) { switch (play->msgCtx.currentTextId) { @@ -593,18 +607,21 @@ void func_80969898(EnJs* this, PlayState* play) { this->unk_2B8 |= 1; if (!func_8096933C(ENJS_GET_TYPE(&this->actor))) { Message_ContinueTextbox(play, 0x220F); - break; + } else { + Message_ContinueTextbox(play, 0x220D); } - Message_ContinueTextbox(play, 0x220D); break; + case 0x220D: case 0x2213: Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1); break; + case 0x220E: Message_ContinueTextbox(play, 0xFF); this->actionFunc = func_80969748; break; + case 0x2210: case 0x2211: case 0x2212: @@ -612,19 +629,23 @@ void func_80969898(EnJs* this, PlayState* play) { Message_ContinueTextbox(play, 0xFF); this->actionFunc = func_80969748; break; + case 0x2214: case 0x2217: if (!func_809695FC(this, play)) { func_80969494(this, play); - break; } break; + default: func_80969494(this, play); break; } } break; + + default: + break; } } @@ -729,13 +750,16 @@ void func_80969DA4(EnJs* this, PlayState* play) { Audio_PlaySfx_MessageDecide(); if (!func_809695FC(this, play)) { func_809694E8(this, play); - break; } break; + case 1: Audio_PlaySfx_MessageCancel(); Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1); break; + + default: + break; } } break; @@ -745,49 +769,60 @@ void func_80969DA4(EnJs* this, PlayState* play) { case 0x221B: if (!func_8096933C(ENJS_GET_TYPE(&this->actor))) { Message_ContinueTextbox(play, 0x2219); - break; + } else { + Message_ContinueTextbox(play, 0x221C); } - Message_ContinueTextbox(play, 0x221C); break; + case 0x2224: case 0x2226: case 0x2228: case 0x222A: Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1); break; + case 0x2225: case 0x2227: case 0x2229: case 0x222B: if (!func_809695FC(this, play)) { func_809694E8(this, play); - break; } break; + case 0x2222: player->exchangeItemAction = PLAYER_IA_NONE; Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1); break; + case 0x2223: switch (ENJS_GET_TYPE(&this->actor)) { case 5: Message_ContinueTextbox(play, 0x2224); break; + case 6: Message_ContinueTextbox(play, 0x2226); break; + case 7: Message_ContinueTextbox(play, 0x2228); break; + case 8: Message_ContinueTextbox(play, 0x222A); break; + + default: + break; } break; + case 0x221C: Message_ContinueTextbox(play, 0xFF); this->actionFunc = func_80969C54; break; + case 0x221D: case 0x2220: case 0x2221: @@ -795,12 +830,16 @@ void func_80969DA4(EnJs* this, PlayState* play) { Message_ContinueTextbox(play, 0xFF); this->actionFunc = func_80969C54; break; + default: func_809694E8(this, play); break; } } break; + + default: + break; } } @@ -892,6 +931,9 @@ void func_8096A38C(EnJs* this, PlayState* play) { case 1: Audio_PlaySfx_MessageCancel(); break; + + default: + break; } switch (play->msgCtx.currentTextId) { @@ -902,9 +944,13 @@ void func_8096A38C(EnJs* this, PlayState* play) { Animation_MorphToPlayOnce(&this->skelAnime, &gMoonChildGettingUpAnim, -5.0f); this->unk_2B8 |= 0x10; break; + case 1: Message_ContinueTextbox(play, 0x21FD); break; + + default: + break; } break; @@ -914,9 +960,13 @@ void func_8096A38C(EnJs* this, PlayState* play) { Message_ContinueTextbox(play, 0x2200); func_809696EC(this, 0); break; + case 1: Message_ContinueTextbox(play, 0x21FF); break; + + default: + break; } break; @@ -927,13 +977,21 @@ void func_8096A38C(EnJs* this, PlayState* play) { Animation_MorphToPlayOnce(&this->skelAnime, &gMoonChildGettingUpAnim, -5.0f); this->unk_2B8 |= 0x10; break; + case 1: Message_ContinueTextbox(play, 0x2204); break; + + default: + break; } + + default: + break; } } break; + case TEXT_STATE_5: if (Message_ShouldAdvance(play)) { switch (play->msgCtx.currentTextId) { @@ -962,7 +1020,6 @@ void func_8096A38C(EnJs* this, PlayState* play) { break; case 0x2201: - case 0x220A: if (!func_809695FC(this, play)) { func_80969530(this, play); @@ -975,6 +1032,9 @@ void func_8096A38C(EnJs* this, PlayState* play) { } } break; + + default: + break; } } diff --git a/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c b/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c index cee6b38fa..abba3efac 100644 --- a/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c +++ b/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c @@ -259,7 +259,7 @@ void EnKaizoku_Init(Actor* thisx, PlayState* play) { this->unk_2CA = this->picto.actor.world.rot.z; this->picto.actor.colChkInfo.health = 8; this->exitIndex = KAIZOKU_GET_EXIT_INDEX(&this->picto.actor); - this->switchFlag = KAIZOKU_GET_SWITCHFLAG(&this->picto.actor); + this->switchFlag = KAIZOKU_GET_SWITCH_FLAG(&this->picto.actor); if (this->unk_2CA >= 2) { this->unk_2CA = 0; @@ -442,8 +442,8 @@ s32 func_80B85A00(EnKaizoku* this, PlayState* play, s16 arg2) { void EnKaizoku_ChangeAnim(EnKaizoku* this, EnKaizokuAnimation animIndex) { this->animIndex = animIndex; - this->frameCount = Animation_GetLastFrame(sAnimations[this->animIndex]); - Animation_Change(&this->skelAnime, sAnimations[this->animIndex], 1.0f, 0.0f, this->frameCount, + this->animEndFrame = Animation_GetLastFrame(sAnimations[this->animIndex]); + Animation_Change(&this->skelAnime, sAnimations[this->animIndex], 1.0f, 0.0f, this->animEndFrame, sAnimationModes[this->animIndex], 0.0f); } @@ -553,7 +553,7 @@ void func_80B85FA8(EnKaizoku* this, PlayState* play) { break; case 3: - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { sp54 = this->unk_2CA * 4 + this->unk_2C8; if (Player_GetMask(play) == PLAYER_MASK_STONE) { if (D_80B8A8D0[sp54] == 0x11A5) { @@ -595,7 +595,7 @@ void func_80B85FA8(EnKaizoku* this, PlayState* play) { case 6: Math_ApproachF(&this->unk_5E0, 5.0f, 0.3f, 1.0f); - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { this->unk_598 = 7; this->unk_2F8.x = 1.0f; this->unk_59C++; @@ -700,7 +700,7 @@ void func_80B868B8(EnKaizoku* this, PlayState* play) { switch (this->unk_59C) { case 0: - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { EnKaizoku_ChangeAnim(this, EN_KAIZOKU_ANIM_14); this->unk_2C8 = 3; this->unk_598 = 0; @@ -709,7 +709,7 @@ void func_80B868B8(EnKaizoku* this, PlayState* play) { break; case 1: - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { s32 textId; EnKaizoku_ChangeAnim(this, EN_KAIZOKU_ANIM_15); @@ -787,7 +787,7 @@ void func_80B86B74(EnKaizoku* this, PlayState* play) { break; case 1: - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { if (this->unk_2D9 == 0) { Actor_PlaySfx(&this->picto.actor, NA_SE_EN_PIRATE_DAMM_BREATH); this->unk_2D9 = 1; @@ -843,7 +843,7 @@ void func_80B86B74(EnKaizoku* this, PlayState* play) { 255; } - if ((this->frameCount <= curFrame) && (this->unk_5A0 >= 0x28)) { + if ((curFrame >= this->animEndFrame) && (this->unk_5A0 >= 0x28)) { this->picto.actor.draw = NULL; this->unk_598 = 10; Math_Vec3f_Copy(&this->unk_2F8, &gZeroVec3f); @@ -1127,7 +1127,7 @@ void func_80B87D3C(EnKaizoku* this, PlayState* play) { } this->unk_2D8 = 0; - if ((this->frameCount <= curFrame) && + if ((curFrame >= this->animEndFrame) && (this->picto.actor.bgCheckFlags & (BGCHECKFLAG_GROUND | BGCHECKFLAG_GROUND_TOUCH))) { this->bodyCollider.info.elemType = ELEMTYPE_UNK1; this->bodyCollider.base.colType = COLTYPE_HIT3; @@ -1157,7 +1157,7 @@ void func_80B87E9C(EnKaizoku* this, PlayState* play) { f32 curFrame = this->skelAnime.curFrame; this->unk_2D8 = 0; - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { if ((this->picto.actor.xzDistToPlayer < 170.0f) && (this->picto.actor.xzDistToPlayer > 140.0f) && (Rand_ZeroOne() < 0.2f)) { func_80B88910(this); @@ -1207,7 +1207,7 @@ void func_80B87FDC(EnKaizoku* this, PlayState* play2) { } this->unk_2D8 = 0; - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { if (!Actor_IsFacingPlayer(&this->picto.actor, 0x1554)) { func_80B872A4(this); @@ -1252,7 +1252,7 @@ void func_80B88278(EnKaizoku* this, PlayState* play) { f32 curFrame = this->skelAnime.curFrame; this->unk_2D8 = 0; - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { this->picto.actor.speed = 0.0f; if (!Actor_IsFacingPlayer(&this->picto.actor, 0x1554)) { func_80B872A4(this); @@ -1404,22 +1404,20 @@ void func_80B88964(EnKaizoku* this, PlayState* play) { if (this->skelAnime.curFrame <= 8.0f) { this->picto.actor.shape.rot.y = this->picto.actor.world.rot.y = this->picto.actor.yawTowardsPlayer; - } else { - if (Animation_OnFrame(&this->skelAnime, 13.0f)) { - Actor_SpawnFloorDustRing(play, &this->picto.actor, &this->leftFootPos, 3.0f, 2, 2.0f, 0, 0, 0); - Actor_SpawnFloorDustRing(play, &this->picto.actor, &this->rightFootPos, 3.0f, 2, 2.0f, 0, 0, 0); - this->swordState = 1; - this->picto.actor.speed = 10.0f; - Actor_PlaySfx(&this->picto.actor, NA_SE_EN_PIRATE_ATTACK); - } else if (Animation_OnFrame(&this->skelAnime, 21.0f)) { - this->picto.actor.speed = 0.0f; - } else if (Animation_OnFrame(&this->skelAnime, 24.0f)) { - this->swordState = -1; - } + } else if (Animation_OnFrame(&this->skelAnime, 13.0f)) { + Actor_SpawnFloorDustRing(play, &this->picto.actor, &this->leftFootPos, 3.0f, 2, 2.0f, 0, 0, 0); + Actor_SpawnFloorDustRing(play, &this->picto.actor, &this->rightFootPos, 3.0f, 2, 2.0f, 0, 0, 0); + this->swordState = 1; + this->picto.actor.speed = 10.0f; + Actor_PlaySfx(&this->picto.actor, NA_SE_EN_PIRATE_ATTACK); + } else if (Animation_OnFrame(&this->skelAnime, 21.0f)) { + this->picto.actor.speed = 0.0f; + } else if (Animation_OnFrame(&this->skelAnime, 24.0f)) { + this->swordState = -1; } this->unk_2D8 = 0; - if ((this->frameCount <= curFrame) && (this->unk_2D0 < 2)) { + if ((curFrame >= this->animEndFrame) && (this->unk_2D0 < 2)) { if (!Actor_IsFacingPlayer(&this->picto.actor, 0x1554)) { func_80B872A4(this); this->unk_2B2 = Rand_ZeroOne() * 5.0f + 5.0f; @@ -1755,7 +1753,7 @@ void func_80B8971C(EnKaizoku* this, PlayState* play) { Math_SmoothStepToS(&this->picto.actor.shape.rot.y, this->picto.actor.yawTowardsPlayer, 1, 0xFA0, 1); SkelAnime_Update(&this->skelAnime); - if (this->frameCount <= curFrame) { + if (curFrame >= this->animEndFrame) { this->unk_2D8 = 0; func_80B86B58(this); } else if (Animation_OnFrame(&this->skelAnime, 10.0f)) { diff --git a/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.h b/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.h index e2c53d34b..423819eb3 100644 --- a/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.h +++ b/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.h @@ -6,7 +6,7 @@ #include "objects/object_kz/object_kz.h" #define KAIZOKU_GET_EXIT_INDEX(thisx) ((thisx)->params & 0x3F) -#define KAIZOKU_GET_SWITCHFLAG(thisx) (((thisx)->params >> 6) & 0x7F) +#define KAIZOKU_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 6) & 0x7F) struct EnKaizoku; @@ -80,7 +80,7 @@ typedef struct EnKaizoku { /* 0x2D6 */ s16 csId; /* 0x2D8 */ u8 unk_2D8; /* 0x2D9 */ u8 unk_2D9; - /* 0x2DC */ f32 frameCount; + /* 0x2DC */ f32 animEndFrame; /* 0x2E0 */ f32 unk_2E0; /* 0x2E4 */ EnKaizokuAnimation animIndex; /* 0x2E8 */ s32 bodyPartIndex; diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index 06409d524..a3d0e4608 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -121,18 +121,32 @@ typedef enum { /* 5 */ ENKAKASI_ANIM_ARMS_CROSSED_STILL, // arms crossed but still, also some noise sfx /* 6 */ ENKAKASI_ANIM_WAVE, // "wave" short sideways shake, stops early, partial? unused? /* 7 */ ENKAKASI_ANIM_SLOWROLL, // partial bounch, ends looking left, OFFER anim takes over - /* 8 */ ENKAKASI_ANIM_IDLE // slow stretching wiggle, ends in regular position + /* 8 */ ENKAKASI_ANIM_IDLE, // slow stretching wiggle, ends in regular position + /* 9 */ ENKAKASI_ANIM_MAX } EnKakasiAnimation; -static AnimationHeader* sAnimations[] = { - &object_ka_Anim_007444, &object_ka_Anim_00686C, &object_ka_Anim_0081A4, - &object_ka_Anim_007B90, &object_ka_Anim_0071EC, &object_ka_Anim_007444, - &object_ka_Anim_00686C, &object_ka_Anim_0081A4, &object_ka_Anim_000214, +static AnimationHeader* sAnimations[ENKAKASI_ANIM_MAX] = { + &object_ka_Anim_007444, // ENKAKASI_ANIM_ARMS_CROSSED_ROCKING + &object_ka_Anim_00686C, // ENKAKASI_ANIM_SIDEWAYS_SHAKING + &object_ka_Anim_0081A4, // ENKAKASI_ANIM_HOPPING_REGULAR + &object_ka_Anim_007B90, // ENKAKASI_ANIM_SPIN_REACH_OFFER + &object_ka_Anim_0071EC, // ENKAKASI_ANIM_TWIRL + &object_ka_Anim_007444, // ENKAKASI_ANIM_ARMS_CROSSED_STILL + &object_ka_Anim_00686C, // ENKAKASI_ANIM_WAVE + &object_ka_Anim_0081A4, // ENKAKASI_ANIM_SLOWROLL + &object_ka_Anim_000214, // ENKAKASI_ANIM_IDLE }; -static u8 sAnimationModes[] = { - ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_ONCE, ANIMMODE_ONCE, - ANIMMODE_ONCE, ANIMMODE_ONCE, ANIMMODE_ONCE, ANIMMODE_ONCE, +static u8 sAnimationModes[ENKAKASI_ANIM_MAX] = { + ANIMMODE_LOOP, // ENKAKASI_ANIM_ARMS_CROSSED_ROCKING + ANIMMODE_LOOP, // ENKAKASI_ANIM_SIDEWAYS_SHAKING + ANIMMODE_LOOP, // ENKAKASI_ANIM_HOPPING_REGULAR + ANIMMODE_ONCE, // ENKAKASI_ANIM_SPIN_REACH_OFFER + ANIMMODE_ONCE, // ENKAKASI_ANIM_TWIRL + ANIMMODE_ONCE, // ENKAKASI_ANIM_ARMS_CROSSED_STILL + ANIMMODE_ONCE, // ENKAKASI_ANIM_WAVE + ANIMMODE_ONCE, // ENKAKASI_ANIM_SLOWROLL + ANIMMODE_ONCE, // ENKAKASI_ANIM_IDLE }; void EnKakasi_Destroy(Actor* thisx, PlayState* play) { @@ -147,7 +161,7 @@ void EnKakasi_Init(Actor* thisx, PlayState* play) { s32 i; Collider_InitAndSetCylinder(play, &this->collider, &this->picto.actor, &D_80971D80); - SkelAnime_InitFlex(play, &this->skelAnime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, 0, 0, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0); this->songSummonDist = KAKASI_GET_SUMMON_DISTANCE(&this->picto.actor) * 20.0f; if (this->songSummonDist < 40.0f) { @@ -274,9 +288,10 @@ void func_8096FAAC(EnKakasi* this, PlayState* play) { * goes off every frame of song teach, but... doing what? */ void func_8096FBB8(EnKakasi* this, PlayState* play) { - if ((play->msgCtx.unk12048 == 0) || (play->msgCtx.unk12048 == 1) || (play->msgCtx.unk12048 == 2) || - (play->msgCtx.unk12048 == 3) || (play->msgCtx.unk12048 == 4)) { - // why not 0 < x < 4? fewer branches + if ((play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_A) || (play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_C_DOWN) || + (play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_C_RIGHT) || + (play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_C_LEFT) || + (play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_C_UP)) { this->unk190++; } if ((this->unk190 != 0) && (this->animIndex != ENKAKASI_ANIM_SIDEWAYS_SHAKING)) { @@ -362,7 +377,7 @@ void EnKakasi_IdleStanding(EnKakasi* this, PlayState* play) { } else if ((day == 3) && gSaveContext.save.isNight) { this->skelAnime.playSpeed = 1.0f; if (this->animIndex != ENKAKASI_ANIM_SIDEWAYS_SHAKING) { - EnKakasi_ChangeAnim(this, 1); + EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_SIDEWAYS_SHAKING); } } else if (this->animIndex != ENKAKASI_ANIM_IDLE) { EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_IDLE); @@ -401,7 +416,8 @@ void EnKakasi_RegularDialogue(EnKakasi* this, PlayState* play) { // if dialogue: oh sorry come back again if ((this->picto.actor.textId == 0x1651) || (this->picto.actor.textId == 0x1659)) { if ((curFrame >= this->animEndFrame) && (this->animIndex != ENKAKASI_ANIM_SPIN_REACH_OFFER)) { - if (++this->unkCounter1A4 >= 2) { + this->unkCounter1A4++; + if (this->unkCounter1A4 >= 2) { this->unkCounter1A4 = 0; EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_SPIN_REACH_OFFER); } @@ -559,7 +575,7 @@ void EnKakasi_SetupSongTeach(EnKakasi* this, PlayState* play) { */ void EnKakasi_OcarinaRemark(EnKakasi* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - func_80152434(play, 0x35); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_SCARECROW_SPAWN_RECORDING); this->unkState1A8 = 0; if (CutsceneManager_GetCurrentCsId() == CS_ID_GLOBAL_TALK) { CutsceneManager_Stop(CS_ID_GLOBAL_TALK); @@ -616,7 +632,7 @@ void EnKakasi_TeachingSong(EnKakasi* this, PlayState* play) { func_8096FAAC(this, play); func_8096FBB8(this, play); - if (play->msgCtx.ocarinaMode == 4) { // song failed + if (play->msgCtx.ocarinaMode == OCARINA_MODE_END) { // song failed this->unk190 = 0; this->unkCounter1A4 = 0; CutsceneManager_Stop(this->csIdList[0]); @@ -629,7 +645,7 @@ void EnKakasi_TeachingSong(EnKakasi* this, PlayState* play) { EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_ARMS_CROSSED_ROCKING); this->actionFunc = EnKakasi_RegularDialogue; - } else if (play->msgCtx.ocarinaMode == 3) { // song success + } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) { // song success this->postTeachTimer = 30; this->skelAnime.playSpeed = 2.0f; EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_HOPPING_REGULAR); @@ -652,7 +668,7 @@ void EnKakasi_PostSongLearnTwirl(EnKakasi* this, PlayState* play) { void EnKakasi_SetupPostSongLearnDialogue(EnKakasi* this, PlayState* play) { CutsceneManager_Stop(this->csIdList[0]); - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; this->unk190 = 0; this->unkCounter1A4 = 0; EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_HOPPING_REGULAR); @@ -1038,9 +1054,9 @@ void EnKakasi_SetupIdleUnderground(EnKakasi* this) { void EnKakasi_IdleUnderground(EnKakasi* this, PlayState* play) { if (CHECK_WEEKEVENTREG(WEEKEVENTREG_79_08) && (this->picto.actor.xzDistToPlayer < this->songSummonDist) && - ((BREG(1) != 0) || (play->msgCtx.ocarinaMode == 0xD))) { + ((BREG(1) != 0) || (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_SCARECROW_SPAWN))) { this->picto.actor.flags &= ~ACTOR_FLAG_CANT_LOCK_ON; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; this->actionFunc = EnKakasi_SetupRiseOutOfGround; } } @@ -1152,7 +1168,7 @@ void EnKakasi_Update(Actor* thisx, PlayState* play) { void EnKakasi_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { EnKakasi* this = THIS; - if (limbIndex == 4) { + if (limbIndex == OBJECT_KA_LIMB_04) { Matrix_MultVec3f(&gZeroVec3f, &this->unk1BC); } } diff --git a/src/overlays/actors/ovl_En_Kame/z_en_kame.c b/src/overlays/actors/ovl_En_Kame/z_en_kame.c index 51f44abec..8171e56b4 100644 --- a/src/overlays/actors/ovl_En_Kame/z_en_kame.c +++ b/src/overlays/actors/ovl_En_Kame/z_en_kame.c @@ -1,7 +1,7 @@ /* * File: z_en_kame.c * Overlay: ovl_En_Kame - * Description: Snapper Turtle + * Description: Snapper */ #include "z_en_kame.h" @@ -16,30 +16,46 @@ void EnKame_Destroy(Actor* thisx, PlayState* play); void EnKame_Update(Actor* thisx, PlayState* play); void EnKame_Draw(Actor* thisx, PlayState* play); -void func_80AD70A0(EnKame* this); -void func_80AD70EC(EnKame* this, PlayState* play); -void func_80AD71B4(EnKame* this); -void func_80AD7254(EnKame* this, PlayState* play); -void func_80AD73A8(EnKame* this); -void func_80AD7424(EnKame* this, PlayState* play); -void func_80AD76CC(EnKame* this); -void func_80AD7798(EnKame* this, PlayState* play); -void func_80AD792C(EnKame* this); -void func_80AD7948(EnKame* this, PlayState* play); -void func_80AD7B18(EnKame* this); -void func_80AD7B90(EnKame* this, PlayState* play); -void func_80AD7D40(EnKame* this, PlayState* play); -void func_80AD7DA4(EnKame* this); -void func_80AD7E0C(EnKame* this, PlayState* play); -void func_80AD7EC0(EnKame* this); -void func_80AD7F10(EnKame* this, PlayState* play); -void func_80AD7FF8(EnKame* this, PlayState* play); -void func_80AD810C(EnKame* this, PlayState* play); -void func_80AD8148(EnKame* this, PlayState* play); -void func_80AD825C(EnKame* this, PlayState* play); -void func_80AD8364(EnKame* this); -void func_80AD8388(EnKame* this, PlayState* play); -void func_80AD8D64(Actor* thisx, PlayState* play); +void EnKame_SetupIdle(EnKame* this); +void EnKame_Idle(EnKame* this, PlayState* play); +void EnKame_SetupWalk(EnKame* this); +void EnKame_Walk(EnKame* this, PlayState* play); +void EnKame_SetupRetreatIntoShell(EnKame* this); +void EnKame_RetreatIntoShell(EnKame* this, PlayState* play); +void EnKame_SetupPrepareToAttack(EnKame* this); +void EnKame_PrepareToAttack(EnKame* this, PlayState* play); +void EnKame_SetupAttack(EnKame* this); +void EnKame_Attack(EnKame* this, PlayState* play); +void EnKame_SetupEmergeFromShell(EnKame* this); +void EnKame_EmergeFromShell(EnKame* this, PlayState* play); +void EnKame_Flip(EnKame* this, PlayState* play); +void EnKame_SetupStruggle(EnKame* this); +void EnKame_Struggle(EnKame* this, PlayState* play); +void EnKame_SetupFlipUpright(EnKame* this); +void EnKame_FlipUpright(EnKame* this, PlayState* play); +void EnKame_Stunned(EnKame* this, PlayState* play); +void EnKame_Damaged(EnKame* this, PlayState* play); +void EnKame_SetupDead(EnKame* this, PlayState* play); +void EnKame_Dead(EnKame* this, PlayState* play); +void EnKame_SetupBurstIntoFlames(EnKame* this); +void EnKame_BurstIntoFlames(EnKame* this, PlayState* play); +void EnKame_DrawSpikedSnapper(Actor* thisx, PlayState* play); + +// This enum is used for when the Snapper is forcibly flipped +// by one of the player's attacks. It is *not* used for when +// the Snapper flips itself upright. +typedef enum { + /* 0 */ EN_KAME_FLIP_TYPE_UPSIDE_DOWN, + /* 1 */ EN_KAME_FLIP_TYPE_RIGHTSIDE_UP +} EnKameFlipType; + +typedef enum { + /* 0 */ EN_KAME_EYE_OPEN, + /* 1 */ EN_KAME_EYE_HALF_CLOSING, + /* 2 */ EN_KAME_EYE_CLOSED, + /* 3 */ EN_KAME_EYE_HALF_OPENING, + /* 4 */ EN_KAME_EYE_MAX +} EnKameEyeTexture; ActorInit En_Kame_InitVars = { ACTOR_EN_KAME, @@ -75,42 +91,54 @@ static ColliderCylinderInit sCylinderInit = { static CollisionCheckInfoInit sColChkInfoInit = { 3, 15, 30, 80 }; +typedef enum { + /* 0x0 */ EN_KAME_DMGEFF_NONE, // Has no special effect + /* 0x1 */ EN_KAME_DMGEFF_STUN, // Cannot damage the Snapper, but stuns it for 40 frames + /* 0x2 */ EN_KAME_DMGEFF_FIRE, // Sets the Snapper on fire + /* 0x3 */ EN_KAME_DMGEFF_FREEZE, // Stuns the Snapper for 80 frames and surrounds it with ice + /* 0x4 */ EN_KAME_DMGEFF_LIGHT_ORB, // Surrounds the snapper with light orbs + /* 0x5 */ EN_KAME_DMGEFF_ELECTRIC_STUN, // Similar to EN_KAME_DMGEFF_STUN, but also applies an electric effect + /* 0xD */ EN_KAME_DMGEFF_HOOKSHOT = 0xD, // Cannot damage the Snapper, but pulls the player towards it + /* 0xE */ EN_KAME_DMGEFF_INSTANT_KILL, // Instantly kills the Snapper if it hits, even when it is rightside-up + /* 0xF */ EN_KAME_DMGEFF_FLIP_OVER // Flips over Snappers if they are rightside-up +} EnKameDamageEffect; + static DamageTable sDamageTable = { - /* Deku Nut */ DMG_ENTRY(0, 0x1), - /* Deku Stick */ DMG_ENTRY(1, 0x0), - /* Horse trample */ DMG_ENTRY(1, 0x0), - /* Explosives */ DMG_ENTRY(1, 0xF), - /* Zora boomerang */ DMG_ENTRY(1, 0x0), - /* Normal arrow */ DMG_ENTRY(1, 0x0), - /* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0), - /* Hookshot */ DMG_ENTRY(0, 0xD), - /* Goron punch */ DMG_ENTRY(1, 0x0), - /* Sword */ DMG_ENTRY(1, 0x0), - /* Goron pound */ DMG_ENTRY(0, 0xF), - /* Fire arrow */ DMG_ENTRY(2, 0x2), - /* Ice arrow */ DMG_ENTRY(2, 0x3), - /* Light arrow */ DMG_ENTRY(2, 0x4), - /* Goron spikes */ DMG_ENTRY(1, 0x0), - /* Deku spin */ DMG_ENTRY(0, 0x1), - /* Deku bubble */ DMG_ENTRY(1, 0x0), - /* Deku launch */ DMG_ENTRY(2, 0xE), - /* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x1), - /* Zora barrier */ DMG_ENTRY(0, 0x5), - /* Normal shield */ DMG_ENTRY(0, 0x0), - /* Light ray */ DMG_ENTRY(0, 0x0), - /* Thrown object */ DMG_ENTRY(1, 0x0), - /* Zora punch */ DMG_ENTRY(1, 0x0), - /* Spin attack */ DMG_ENTRY(1, 0x0), - /* Sword beam */ DMG_ENTRY(0, 0x0), - /* Normal Roll */ DMG_ENTRY(0, 0x0), - /* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0), - /* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0), - /* Unblockable */ DMG_ENTRY(0, 0x0), - /* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0), - /* Powder Keg */ DMG_ENTRY(1, 0xF), + /* Deku Nut */ DMG_ENTRY(0, EN_KAME_DMGEFF_STUN), + /* Deku Stick */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Horse trample */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Explosives */ DMG_ENTRY(1, EN_KAME_DMGEFF_FLIP_OVER), + /* Zora boomerang */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Normal arrow */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* UNK_DMG_0x06 */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* Hookshot */ DMG_ENTRY(0, EN_KAME_DMGEFF_HOOKSHOT), + /* Goron punch */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Sword */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Goron pound */ DMG_ENTRY(0, EN_KAME_DMGEFF_FLIP_OVER), + /* Fire arrow */ DMG_ENTRY(2, EN_KAME_DMGEFF_FIRE), + /* Ice arrow */ DMG_ENTRY(2, EN_KAME_DMGEFF_FREEZE), + /* Light arrow */ DMG_ENTRY(2, EN_KAME_DMGEFF_LIGHT_ORB), + /* Goron spikes */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Deku spin */ DMG_ENTRY(0, EN_KAME_DMGEFF_STUN), + /* Deku bubble */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Deku launch */ DMG_ENTRY(2, EN_KAME_DMGEFF_INSTANT_KILL), + /* UNK_DMG_0x12 */ DMG_ENTRY(0, EN_KAME_DMGEFF_STUN), + /* Zora barrier */ DMG_ENTRY(0, EN_KAME_DMGEFF_ELECTRIC_STUN), + /* Normal shield */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* Light ray */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* Thrown object */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Zora punch */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Spin attack */ DMG_ENTRY(1, EN_KAME_DMGEFF_NONE), + /* Sword beam */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* Normal Roll */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* UNK_DMG_0x1B */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* UNK_DMG_0x1C */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* Unblockable */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* UNK_DMG_0x1E */ DMG_ENTRY(0, EN_KAME_DMGEFF_NONE), + /* Powder Keg */ DMG_ENTRY(1, EN_KAME_DMGEFF_FLIP_OVER), }; -static TexturePtr D_80AD8E34[] = { gSnapperEyeOpenTex, gSnapperEyeHalfTex, gSnapperEyeClosedTex, gSnapperEyeHalfTex }; +static TexturePtr sEyeTextures[] = { gSnapperEyeOpenTex, gSnapperEyeHalfTex, gSnapperEyeClosedTex, gSnapperEyeHalfTex }; static InitChainEntry sInitChain[] = { ICHAIN_S8(hintId, TATL_HINT_ID_SNAPPER, ICHAIN_CONTINUE), @@ -118,7 +146,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_F32(targetArrowOffset, 3500, ICHAIN_STOP), }; -static s32 D_80AD8E50 = false; +static s32 sTexturesDesegmented = false; void EnKame_Init(Actor* thisx, PlayState* play) { EnKame* this = THIS; @@ -132,16 +160,17 @@ void EnKame_Init(Actor* thisx, PlayState* play) { Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); - if (!D_80AD8E50) { + if (!sTexturesDesegmented) { s32 i; - for (i = 0; i < ARRAY_COUNT(D_80AD8E34); i++) { - D_80AD8E34[i] = Lib_SegmentedToVirtual(D_80AD8E34[i]); + for (i = 0; i < ARRAY_COUNT(sEyeTextures); i++) { + sEyeTextures[i] = Lib_SegmentedToVirtual(sEyeTextures[i]); } - D_80AD8E50 = true; + + sTexturesDesegmented = true; } - func_80AD70A0(this); + EnKame_SetupIdle(this); } void EnKame_Destroy(Actor* thisx, PlayState* play) { @@ -150,29 +179,29 @@ void EnKame_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); } -void func_80AD6F34(EnKame* this) { - if (this->unk_29C != 0) { - this->unk_29C++; - if (this->unk_29C == 4) { - this->unk_29C = 0; +void EnKame_Blink(EnKame* this) { + if (this->eyeIndex != EN_KAME_EYE_OPEN) { + this->eyeIndex++; + if (this->eyeIndex == EN_KAME_EYE_MAX) { + this->eyeIndex = EN_KAME_EYE_OPEN; } } else if (Rand_ZeroOne() < 0.05f) { - this->unk_29C = 1; + this->eyeIndex = EN_KAME_EYE_HALF_CLOSING; } } -void func_80AD6F9C(EnKame* this) { +void EnKame_Freeze(EnKame* this) { this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX; this->drawDmgEffScale = 0.6f; - this->drawDmgEffFrozenSteamScale = 0.90000004f; + this->drawDmgEffFrozenSteamScale = 900.0f * 0.001f; this->drawDmgEffAlpha = 1.0f; this->collider.base.colType = COLTYPE_HIT3; - this->unk_2A2 = 80; + this->stunTimer = 80; this->actor.flags &= ~ACTOR_FLAG_400; Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 80); } -void func_80AD7018(EnKame* this, PlayState* play) { +void EnKame_Thaw(EnKame* this, PlayState* play) { if (this->drawDmgEffType == ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX) { this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FIRE; this->collider.base.colType = COLTYPE_HIT6; @@ -182,109 +211,138 @@ void func_80AD7018(EnKame* this, PlayState* play) { } } -void func_80AD70A0(EnKame* this) { +void EnKame_SetupIdle(EnKame* this) { Animation_MorphToPlayOnce(&this->snapperSkelAnime, &gSnapperIdleAnim, -5.0f); this->actor.speed = 0.0f; - this->actionFunc = func_80AD70EC; + this->actionFunc = EnKame_Idle; } -void func_80AD70EC(EnKame* this, PlayState* play) { +/** + * Plays the idle animation, then starts walking once the animation is over. If the player gets close enough to + * the Snapper without the Stone Mask equipped, it will retreat into its shell to begin attacking them. + */ +void EnKame_Idle(EnKame* this, PlayState* play) { Player* player = GET_PLAYER(play); if (Animation_OnFrame(&this->snapperSkelAnime, 10.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_VOICE); - this->unk_2A0 = 40; + this->voiceTimer = 40; } if ((Player_GetMask(play) != PLAYER_MASK_STONE) && !(player->stateFlags1 & PLAYER_STATE1_800000) && (this->actor.xzDistToPlayer < 240.0f)) { - func_80AD73A8(this); + EnKame_SetupRetreatIntoShell(this); } else if (SkelAnime_Update(&this->snapperSkelAnime)) { - func_80AD71B4(this); + EnKame_SetupWalk(this); } } -void func_80AD71B4(EnKame* this) { +void EnKame_SetupWalk(EnKame* this) { Animation_MorphToLoop(&this->snapperSkelAnime, &gSnapperWalkAnim, -5.0f); this->actor.speed = 0.5f; - this->unk_29E = Animation_GetLastFrame(&gSnapperWalkAnim) * ((s32)Rand_ZeroFloat(5.0f) + 3); - this->unk_2A4 = this->actor.shape.rot.y; + this->timer = Animation_GetLastFrame(&gSnapperWalkAnim) * ((s32)Rand_ZeroFloat(5.0f) + 3); + this->targetRotY = this->actor.shape.rot.y; this->collider.base.acFlags |= (AC_HARD | AC_ON); this->collider.base.colType = COLTYPE_HARD; - this->actionFunc = func_80AD7254; + this->actionFunc = EnKame_Walk; } -void func_80AD7254(EnKame* this, PlayState* play) { +/** + * Walk semi-randomly around the Snapper's home until the timer reaches 0, then transition back to being idle. + * If the player gets close enough to the Snapper without the Stone Mask equipped, it will retreat into its + * shell to begin attacking them. + */ +void EnKame_Walk(EnKame* this, PlayState* play) { Player* player = GET_PLAYER(play); if ((Player_GetMask(play) != PLAYER_MASK_STONE) && !(player->stateFlags1 & PLAYER_STATE1_800000) && (this->actor.xzDistToPlayer < 240.0f)) { - func_80AD73A8(this); + EnKame_SetupRetreatIntoShell(this); return; } SkelAnime_Update(&this->snapperSkelAnime); - if (this->unk_2A4 != this->actor.shape.rot.y) { - Math_ScaledStepToS(&this->actor.shape.rot.y, this->unk_2A4, 0x100); + if (this->targetRotY != this->actor.shape.rot.y) { + Math_ScaledStepToS(&this->actor.shape.rot.y, this->targetRotY, 0x100); this->actor.world.rot.y = this->actor.shape.rot.y; } else if (Actor_WorldDistXZToPoint(&this->actor, &this->actor.home.pos) > 40.0f) { - this->unk_2A4 = Actor_WorldYawTowardPoint(&this->actor, &this->actor.home.pos) + ((s32)Rand_Next() >> 0x14); + this->targetRotY = Actor_WorldYawTowardPoint(&this->actor, &this->actor.home.pos) + ((s32)Rand_Next() >> 0x14); } - this->unk_29E--; - if (this->unk_29E == 0) { - func_80AD70A0(this); + this->timer--; + if (this->timer == 0) { + EnKame_SetupIdle(this); } else if (Animation_OnFrame(&this->snapperSkelAnime, 0.0f) || Animation_OnFrame(&this->snapperSkelAnime, 15.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_WALK); } } -void func_80AD73A8(EnKame* this) { +void EnKame_SetupRetreatIntoShell(EnKame* this) { Animation_MorphToPlayOnce(&this->snapperSkelAnime, &gSnapperRetreatIntoShellAnim, -3.0f); - this->unk_29E = 0; - this->unk_2AC = 1.0f; - this->unk_2A8 = 1.0f; + this->timer = 0; + this->limbScaleY = 1.0f; + this->limbScaleXZ = 1.0f; this->actor.speed = 0.0f; - if (this->unk_2A0 == 0) { + + // If the Snapper recently played this same sound effect while it was idle, don't play it again. + if (this->voiceTimer == 0) { Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_VOICE); } - this->actionFunc = func_80AD7424; + + this->actionFunc = EnKame_RetreatIntoShell; } -void func_80AD7424(EnKame* this, PlayState* play) { +/** + * Plays the animation of the Snapper retreating its shell, and scales its limbs appropriately to + * make it appear like its head and legs are going into the shell. Once the animation is over, the + * Snapper will either prepare for an attack (if the player is close enough and not wearing the + * Stone Mask), or it will emerge from its shell. + */ +void EnKame_RetreatIntoShell(EnKame* this, PlayState* play) { Player* player = GET_PLAYER(play); if (SkelAnime_Update(&this->snapperSkelAnime)) { if ((Player_GetMask(play) != PLAYER_MASK_STONE) && !(player->stateFlags1 & PLAYER_STATE1_800000) && - ((this->unk_29E == 0) || (this->actor.xzDistToPlayer < 120.0f))) { - func_80AD76CC(this); + ((this->timer == 0) || (this->actor.xzDistToPlayer < 120.0f))) { + EnKame_SetupPrepareToAttack(this); } else { - this->unk_29E--; - if (this->unk_29E == 0) { - func_80AD7B18(this); + this->timer--; + if (this->timer == 0) { + EnKame_SetupEmergeFromShell(this); } } } else if (this->snapperSkelAnime.curFrame > 2.0f) { - this->unk_2AC = 1.5f - ((this->snapperSkelAnime.curFrame - 2.0f) * (7.0f / 30)); - this->unk_2A8 = 1.5f - ((this->snapperSkelAnime.curFrame - 2.0f) * (1.0f / 12)); + this->limbScaleY = 1.5f - ((this->snapperSkelAnime.curFrame - 2.0f) * (7.0f / 30)); + this->limbScaleXZ = 1.5f - ((this->snapperSkelAnime.curFrame - 2.0f) * (1.0f / 12)); } else { - f32 frame = this->snapperSkelAnime.curFrame; + f32 curFrame = this->snapperSkelAnime.curFrame; - this->unk_2AC = (0.25f * frame) + 1.0f; - this->unk_2A8 = (0.25f * frame) + 1.0f; + this->limbScaleY = (0.25f * curFrame) + 1.0f; + this->limbScaleXZ = (0.25f * curFrame) + 1.0f; } } -void func_80AD7568(EnKame* this) { - this->actor.speed = this->unk_2A6 * (5.0f / 7552); - this->actor.shape.rot.z = this->unk_2A6 * 0.11016949f; +/** + * Sets the Snapper's speed and z-rotation based on its angular velocity. When the Snapper is done with the first + * part of its attack, it will slowly "wind up" before moving back to its home; by setting the speed to be a multiple + * of its angular velocity, the Snapper will smootly ramp up its speed during the "wind up". As for the z-rotation, + * setting it in this manner gives the Snapper a subtle, almost-imperceptible tilt as it spins. + */ +void EnKame_SetAttackSpeed(EnKame* this) { + this->actor.speed = this->angularVelocityY * (5.0f / 0x1D80); + this->actor.shape.rot.z = this->angularVelocityY * (13.0f / 118.0f); } -void func_80AD75A8(EnKame* this, PlayState* play) { - static Color_RGBA8 D_80AD8E54 = { 250, 250, 250, 255 }; - static Color_RGBA8 D_80AD8E58 = { 180, 180, 180, 255 }; - static Vec3f D_80AD8E5C = { 0.0f, 0.75f, 0.0f }; +/** + * If the Snapper is moving quickly enough over certain surface materials, this function will spawn dirt or snow-colored + * dust on even-numbered frames. Additionally, this function is also responsible for playing the Snapper's spinning + * sound effect if its angular velocity is large enough. + */ +void EnKame_ProcessAttackEffects(EnKame* this, PlayState* play) { + static Color_RGBA8 sSnowPrimColor = { 250, 250, 250, 255 }; + static Color_RGBA8 sSnowEnvColor = { 180, 180, 180, 255 }; + static Vec3f sVelocity = { 0.0f, 0.75f, 0.0f }; if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && (this->actor.speed >= 3.0f)) { if ((play->gameplayFrames % 2) == 0) { @@ -292,144 +350,190 @@ void func_80AD75A8(EnKame* this, PlayState* play) { SurfaceType_GetMaterial(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId); if ((surfaceMaterial == SURFACE_MATERIAL_DIRT) || (surfaceMaterial == SURFACE_MATERIAL_SAND)) { - func_800B1210(play, &this->actor.world.pos, &D_80AD8E5C, &gZeroVec3f, 550, 100); + func_800B1210(play, &this->actor.world.pos, &sVelocity, &gZeroVec3f, 550, 100); } else if (surfaceMaterial == SURFACE_MATERIAL_SNOW) { - func_800B0DE0(play, &this->actor.world.pos, &D_80AD8E5C, &gZeroVec3f, &D_80AD8E54, &D_80AD8E58, 550, - 100); + func_800B0DE0(play, &this->actor.world.pos, &sVelocity, &gZeroVec3f, &sSnowPrimColor, &sSnowEnvColor, + 550, 100); } } } - if (this->unk_2A6 > 0x1200) { + if (this->angularVelocityY > 0x1200) { Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_PAMET_ROLL - SFX_FLAG); } } -void func_80AD76CC(EnKame* this) { +void EnKame_SetupPrepareToAttack(EnKame* this) { + // The Snapper's attack can be divided into roughly two phases: + // - Charging towards the player + // - Going back to their home + // This if-statement is checking which of the two is the current phase. If the Snapper is in the first + // phase of the attack, then it just finished retreating into its shell, and it hasn't switched to its + // "spiked" form yet. Thus, we check the draw function here to determine which phase the Snapper is in. if (this->actor.draw == EnKame_Draw) { - this->actor.draw = func_80AD8D64; - this->unk_2A6 = 0x3B00; - this->unk_2AC = 0.5f; - func_80AD7568(this); - this->unk_29E = 15; + this->actor.draw = EnKame_DrawSpikedSnapper; + this->angularVelocityY = 0x3B00; + this->spikesScale = 0.5f; + EnKame_SetAttackSpeed(this); + this->timer = 15; this->actor.speed = 0.0f; Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_CUTTER_ON); - this->unk_2BC.y = this->actor.home.pos.y - 100.0f; + // As stated above, we could tell this was the first phase of the Snapper's attack because it hadn't + // changed its draw function to the "spiked" version yet. However, we won't be able to check the draw + // function in the future, because we just changed it; we need some other way to tell which phase of + // the attack the Snapper is in. Setting the targetPos's y-position here to something less than the + // home's y-position will be used as a signal in future functions to indicate this is the first phase + // of the attack. Nothing looks at the y-position of the targetPos, so we can use it however we want, + // and during the second phase of the attack, the Snapper's home position is copied into targetPos, + // including the y-position; the targetPos's y-position will *only* differ from the home's y-position + // during the first phase of the attack due to the code below. + this->targetPos.y = this->actor.home.pos.y - 100.0f; } else { this->actor.world.rot.y = Actor_WorldYawTowardPoint(&this->actor, &this->actor.home.pos); - Math_Vec3f_Copy(&this->unk_2BC, &this->actor.home.pos); - this->unk_29E = 0; + Math_Vec3f_Copy(&this->targetPos, &this->actor.home.pos); + this->timer = 0; } + this->actor.flags |= ACTOR_FLAG_10; - this->actionFunc = func_80AD7798; + this->actionFunc = EnKame_PrepareToAttack; } -void func_80AD7798(EnKame* this, PlayState* play) { - if (this->unk_29E == 15) { - this->unk_2AC += 0.2f; - if (this->unk_2AC > 1.1f) { - this->unk_29E--; +/** + * This function gradually increases the angular velocity to 0x3B00 and does a few other miscellaneous tasks (e.g., + * scaling the spikes up and making the Snapper face the player for the first phase of the attack) before attacking. + */ +void EnKame_PrepareToAttack(EnKame* this, PlayState* play) { + // In EnKame_SetupPrepareToAttack, the timer is set to 15 if it was the first phase of the attack, so this is yet + // another way of checking the current phase. Gradually scale the spikes up, and once they reach their full size, + // enable AT collisions so the Snapper can damage the player. + if (this->timer == 15) { + this->spikesScale += 0.2f; + if (this->spikesScale > 1.1f) { + this->timer--; this->collider.base.atFlags |= AT_ON; - this->unk_2AC = 1.0f; + this->spikesScale = 1.0f; } - } else if (this->unk_29E > 0) { - this->unk_29E--; - } else if (Math_ScaledStepToS(&this->unk_2A6, 0x3B00, (s32)(this->unk_2A6 * 0.09f) + 45)) { - if (this->unk_2BC.y < this->actor.home.pos.y) { + } else if (this->timer > 0) { + this->timer--; + } else if (Math_ScaledStepToS(&this->angularVelocityY, 0x3B00, (s32)(this->angularVelocityY * 0.09f) + 45)) { + // If it's the first phase of the attack, rotate the Snapper to face the player and set the targetPos to a + // fixed position in that direction. This will make them charge towards the player once they start moving. + if (this->targetPos.y < this->actor.home.pos.y) { this->actor.world.rot.y = this->actor.yawTowardsPlayer; - this->unk_2BC.x = (Math_SinS(this->actor.world.rot.y) * 360.0f) + this->actor.world.pos.x; - this->unk_2BC.z = (Math_CosS(this->actor.world.rot.y) * 360.0f) + this->actor.world.pos.z; + this->targetPos.x = (Math_SinS(this->actor.world.rot.y) * 360.0f) + this->actor.world.pos.x; + this->targetPos.z = (Math_CosS(this->actor.world.rot.y) * 360.0f) + this->actor.world.pos.z; } - func_80AD792C(this); + + EnKame_SetupAttack(this); } - this->actor.shape.rot.y += this->unk_2A6; + this->actor.shape.rot.y += this->angularVelocityY; - if (!(this->unk_2BC.y < this->actor.home.pos.y) || (this->actionFunc != func_80AD7798)) { - func_80AD7568(this); + // Calling EnKame_SetAttackSpeed will set the Snapper's speed based on its current angular velocity; since we are + // gradually scaling up the angular velocity, this would gradually scale up the speed as well. However, during the + // first phase of the attack, the Snapper should wait in place until it reaches its maximum angular velocity. This + // check will prevent us from changing the Snapper's speed during the first phase until we're just about to attack. + if (!(this->targetPos.y < this->actor.home.pos.y) || (this->actionFunc != EnKame_PrepareToAttack)) { + EnKame_SetAttackSpeed(this); } - func_80AD75A8(this, play); + + EnKame_ProcessAttackEffects(this, play); } -void func_80AD792C(EnKame* this) { - this->unk_29E = -1; - this->actionFunc = func_80AD7948; +void EnKame_SetupAttack(EnKame* this) { + this->targetAngularVelocityY = -1; + this->actionFunc = EnKame_Attack; } -void func_80AD7948(EnKame* this, PlayState* play) { - s32 temp_v1; +/** + * Moves the Snapper towards its target while spinning until it hits a wall or reaches the target. Once that happens, + * the Snapper will either reduce its angular velocity to 0x300 and prepare for the second phase of the attack (if the + * Snapper is currently in the first phase), or it will reduce its angular velocity to 0 and emerge from its shell (if + * the Snapper is currently in the second phase). + */ +void EnKame_Attack(EnKame* this, PlayState* play) { + this->actor.shape.rot.y += this->angularVelocityY; + EnKame_ProcessAttackEffects(this, play); - this->actor.shape.rot.y += this->unk_2A6; - func_80AD75A8(this, play); + if (this->targetAngularVelocityY == -1) { + s32 absYawToTarget; + s16 yawToTarget = Actor_WorldYawTowardPoint(&this->actor, &this->targetPos) - this->actor.world.rot.y; - if (this->unk_29E == -1) { - s16 temp_v0 = Actor_WorldYawTowardPoint(&this->actor, &this->unk_2BC) - this->actor.world.rot.y; + absYawToTarget = ABS_ALT(yawToTarget); - temp_v1 = ABS_ALT(temp_v0); - - if ((this->actor.bgCheckFlags & BGCHECKFLAG_WALL) || (temp_v1 > 0x3000) || - (Actor_WorldDistXZToPoint(&this->actor, &this->unk_2BC) < 50.0f)) { + // If the yaw toward the targetPos is too large, that indicates the Snapper probably moved + // beyond its target (in other words, the target is now "behind" the Snapper). + if ((this->actor.bgCheckFlags & BGCHECKFLAG_WALL) || (absYawToTarget > 0x3000) || + (Actor_WorldDistXZToPoint(&this->actor, &this->targetPos) < 50.0f)) { s8 pad; - if (this->unk_2BC.y < this->actor.home.pos.y) { - this->unk_29E = 0x300; + if (this->targetPos.y < this->actor.home.pos.y) { + this->targetAngularVelocityY = 0x300; } else { - this->unk_29E = 0; + this->targetAngularVelocityY = 0; } } return; } - if (Math_ScaledStepToS(&this->unk_2A6, this->unk_29E, (s32)(this->unk_2A6 * 0.09f) + 45)) { - if (this->unk_29E == 0) { - if (this->unk_2AC >= 1.0f) { + if (Math_ScaledStepToS(&this->angularVelocityY, this->targetAngularVelocityY, + (s32)(this->angularVelocityY * 0.09f) + 45)) { + if (this->targetAngularVelocityY == 0) { + if (this->spikesScale >= 1.0f) { Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_CUTTER_OFF); } - this->unk_2AC -= 0.1f; + + this->spikesScale -= 0.1f; this->collider.base.atFlags &= ~AT_ON; - if (this->unk_2AC < 0.5f) { + if (this->spikesScale < 0.5f) { this->actor.flags &= ~ACTOR_FLAG_10; - func_80AD7B18(this); + EnKame_SetupEmergeFromShell(this); } } else { - func_80AD76CC(this); + EnKame_SetupPrepareToAttack(this); } } - func_80AD7568(this); + + EnKame_SetAttackSpeed(this); } -void func_80AD7B18(EnKame* this) { +void EnKame_SetupEmergeFromShell(EnKame* this) { this->actor.draw = EnKame_Draw; Animation_MorphToPlayOnce(&this->snapperSkelAnime, &gSnapperEmergeFromShellAnim, -3.0f); this->actor.speed = 0.0f; - this->unk_2AC = 0.1f; - this->unk_2A8 = 1.0f; + this->limbScaleY = 0.1f; + this->limbScaleXZ = 1.0f; this->actor.world.rot.y = this->actor.shape.rot.y; - this->actionFunc = func_80AD7B90; + this->actionFunc = EnKame_EmergeFromShell; } -void func_80AD7B90(EnKame* this, PlayState* play) { +/** + * Plays the animation of the Snapper emerging from its shell, and scales its limbs appropriately to + * make it appear like its head and legs are coming out of the shell. Once the animation is over, this + * will make the Snapper start walking again. + */ +void EnKame_EmergeFromShell(EnKame* this, PlayState* play) { if (SkelAnime_Update(&this->snapperSkelAnime)) { - func_80AD71B4(this); + EnKame_SetupWalk(this); } else if (this->snapperSkelAnime.curFrame > 7.0f) { - this->unk_2AC = 1.5f - ((this->snapperSkelAnime.curFrame - 7.0f) * (1.0f / 6)); - this->unk_2A8 = 1.5f - ((this->snapperSkelAnime.curFrame - 7.0f) * (1.0f / 6)); + this->limbScaleY = 1.5f - ((this->snapperSkelAnime.curFrame - 7.0f) * (1.0f / 6)); + this->limbScaleXZ = 1.5f - ((this->snapperSkelAnime.curFrame - 7.0f) * (1.0f / 6)); } else { - f32 frame = this->snapperSkelAnime.curFrame; + f32 curFrame = this->snapperSkelAnime.curFrame; - this->unk_2AC = (0.2f * frame) + 0.1f; - this->unk_2A8 = ((1.0f / 14) * frame) + 1.0f; + this->limbScaleY = (0.2f * curFrame) + 0.1f; + this->limbScaleXZ = ((1.0f / 14) * curFrame) + 1.0f; } } -void func_80AD7C54(EnKame* this) { - if (this->actionFunc == func_80AD7E0C) { +void EnKame_SetupFlip(EnKame* this) { + if (this->actionFunc == EnKame_Struggle) { Animation_MorphToPlayOnce(&this->snapperSkelAnime, &gSnapperBouncedUprightAnim, -3.0f); - this->unk_29E = 1; + this->flipType = EN_KAME_FLIP_TYPE_RIGHTSIDE_UP; this->collider.info.bumper.dmgFlags &= ~0x8000; } else { Animation_MorphToPlayOnce(&this->snapperSkelAnime, &gSnapperFlipOverAnim, -3.0f); - this->unk_29E = 0; + this->flipType = EN_KAME_FLIP_TYPE_UPSIDE_DOWN; this->collider.info.bumper.dmgFlags |= 0x8000; } @@ -441,32 +545,39 @@ void func_80AD7C54(EnKame* this) { this->actor.flags &= ~ACTOR_FLAG_10; this->actor.shape.rot.z = 0; Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_REVERSE); - this->actionFunc = func_80AD7D40; + this->actionFunc = EnKame_Flip; } -void func_80AD7D40(EnKame* this, PlayState* play) { +/** + * If the Snapper is flipped upside-down, this will make it struggle for 200 frames once the flip animation ends. + * If the Snapper is flipped rightside-up, this will make it start walking once the flip animation ends. + */ +void EnKame_Flip(EnKame* this, PlayState* play) { if (SkelAnime_Update(&this->snapperSkelAnime)) { - if (this->unk_29E == 1) { - func_80AD71B4(this); + if (this->flipType == EN_KAME_FLIP_TYPE_RIGHTSIDE_UP) { + EnKame_SetupWalk(this); } else { - this->unk_29E = 200; - func_80AD7DA4(this); + this->timer = 200; + EnKame_SetupStruggle(this); } } } -void func_80AD7DA4(EnKame* this) { +void EnKame_SetupStruggle(EnKame* this) { Animation_MorphToPlayOnce(&this->snapperSkelAnime, &gSnapperWiggleLegsAnim, -3.0f); this->collider.base.acFlags |= AC_ON; this->collider.base.acFlags &= ~AC_HARD; this->collider.base.colType = COLTYPE_HIT6; this->actor.speed = 0.0f; - this->actionFunc = func_80AD7E0C; + this->actionFunc = EnKame_Struggle; } -void func_80AD7E0C(EnKame* this, PlayState* play) { - if (this->unk_29E > 0) { - this->unk_29E--; +/** + * Plays various struggling animations until the timer reaches 0, then it flips itself upright. + */ +void EnKame_Struggle(EnKame* this, PlayState* play) { + if (this->timer > 0) { + this->timer--; if (SkelAnime_Update(&this->snapperSkelAnime)) { if (Rand_ZeroOne() > 0.5f) { Animation_PlayOnce(&this->snapperSkelAnime, &gSnapperWiggleLegsAnim); @@ -476,69 +587,85 @@ void func_80AD7E0C(EnKame* this, PlayState* play) { } } } else { - func_80AD7EC0(this); + EnKame_SetupFlipUpright(this); } } -void func_80AD7EC0(EnKame* this) { +void EnKame_SetupFlipUpright(EnKame* this) { Animation_MorphToPlayOnce(&this->snapperSkelAnime, &gSnapperFlipUprightAnim, -3.0f); Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_WAKEUP); - this->actionFunc = func_80AD7F10; + this->actionFunc = EnKame_FlipUpright; } -void func_80AD7F10(EnKame* this, PlayState* play) { +/** + * Plays the animation of the Snapper flipping itself upright, then transitions back to walking. + */ +void EnKame_FlipUpright(EnKame* this, PlayState* play) { if (SkelAnime_Update(&this->snapperSkelAnime)) { this->actor.shape.shadowDraw = ActorShadow_DrawCircle; - func_80AD71B4(this); + EnKame_SetupWalk(this); } else if (this->snapperSkelAnime.curFrame >= 10.0f) { + // This is the part of the animation where the Snapper starts to flip itself + // upright. During this flip, this actor needs to manually control when + // ActorShadow_DrawCircle is called, so the shadowDraw pointer is set to NULL. + // See EnKame_PostLimbDraw and EnKame_Draw for more information. this->actor.shape.shadowDraw = NULL; this->collider.base.acFlags &= ~AC_ON; this->collider.info.bumper.dmgFlags &= ~0x8000; } } -void func_80AD7FA4(EnKame* this) { +void EnKame_SetupStunned(EnKame* this) { this->actor.speed = 0.0f; if (this->actor.velocity.y > 0.0f) { this->actor.velocity.y = 0.0f; } + func_800BE504(&this->actor, &this->collider); - this->actionFunc = func_80AD7FF8; + this->actionFunc = EnKame_Stunned; } -void func_80AD7FF8(EnKame* this, PlayState* play) { - if (this->unk_2A2 != 0) { - this->unk_2A2--; +/** + * Stops the Snapper's animation and locks it in place until the stun timer reaches zero. After that, the + * Snapper either dies (if the attack that stunned it reduced its health to 0) or goes back to struggling. + * If the Snapper dies in this state, it skips the "finishing blow" screen flash and game freeze. + */ +void EnKame_Stunned(EnKame* this, PlayState* play) { + if (this->stunTimer != 0) { + this->stunTimer--; } - if (this->unk_2A2 == 0) { - func_80AD7018(this, play); + if (this->stunTimer == 0) { + EnKame_Thaw(this, play); if (this->actor.colChkInfo.health == 0) { - func_80AD8148(this, NULL); + EnKame_SetupDead(this, NULL); } else { this->actor.world.rot.y = this->actor.shape.rot.y; - func_80AD7DA4(this); + EnKame_SetupStruggle(this); } } } -void func_80AD8060(EnKame* this) { - s16 lastFrame = Animation_GetLastFrame(&gSnapperDamageAnim); +void EnKame_SetupDamaged(EnKame* this) { + s16 endFrame = Animation_GetLastFrame(&gSnapperDamageAnim); - Animation_Change(&this->snapperSkelAnime, &gSnapperDamageAnim, 1.0f, 0.0f, lastFrame, ANIMMODE_ONCE, -3.0f); - Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, lastFrame); + Animation_Change(&this->snapperSkelAnime, &gSnapperDamageAnim, 1.0f, 0.0f, endFrame, ANIMMODE_ONCE, -3.0f); + Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, endFrame); Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_DAMAGE); this->collider.base.acFlags &= ~AC_ON; - this->actionFunc = func_80AD810C; + this->actionFunc = EnKame_Damaged; } -void func_80AD810C(EnKame* this, PlayState* play) { +/** + * Plays the damaged animation, then goes back to struggling to flip itself upright. + */ +void EnKame_Damaged(EnKame* this, PlayState* play) { if (SkelAnime_Update(&this->snapperSkelAnime)) { - func_80AD7DA4(this); + EnKame_SetupStruggle(this); } } -void func_80AD8148(EnKame* this, PlayState* play) { +void EnKame_SetupDead(EnKame* this, PlayState* play) { Animation_PlayLoop(&this->snapperSkelAnime, &gSnapperDeathAnim); Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 20); this->collider.base.acFlags &= ~AC_ON; @@ -546,53 +673,71 @@ void func_80AD8148(EnKame* this, PlayState* play) { this->collider.base.atFlags &= ~(AC_HARD | AC_HIT); this->actor.velocity.y = 15.0f; this->actor.speed = 1.5f; + + // This allows callers of this function to skip the "finishing blow" screen flash and game freeze as well + // as the rotation that happens if the Snapper is killed by a projectile. Only EnKame_Stunned calls this + // while passing NULL instead of play; in practice, this means that the only way to skip this code is to + // kill the Snapper with an Ice Arrow, since that's the only attack that both stuns it and deals damage. if (play != NULL) { Enemy_StartFinishingBlow(play, &this->actor); - if (this->actor.draw == func_80AD8D64) { + if (this->actor.draw == EnKame_DrawSpikedSnapper) { this->actor.draw = EnKame_Draw; } else { func_800BE504(&this->actor, &this->collider); } } + this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND; this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; this->actor.flags |= ACTOR_FLAG_10; Actor_PlaySfx(&this->actor, NA_SE_EN_PAMET_DEAD); - this->unk_29E = 0; - this->actionFunc = func_80AD825C; + this->timer = 0; + this->actionFunc = EnKame_Dead; } -void func_80AD825C(EnKame* this, PlayState* play) { +/** + * Launches the Snapper into the air and spins it around wildly. Makes the Snapper + * burst into flames once it touches the ground. + */ +void EnKame_Dead(EnKame* this, PlayState* play) { SkelAnime_Update(&this->snapperSkelAnime); if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && (this->actor.velocity.y < 0.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EN_HIPLOOP_LAND); - func_80AD8364(this); + EnKame_SetupBurstIntoFlames(this); } else { - if (this->unk_29E == 1) { + //! @bug unreachable code: EnKame_SetupDead sets this variable to 0, and no other code that runs + //! while the Snapper is in this state will change it to anything else. + if (this->timer == 1) { this->actor.colorFilterTimer = 100; } else if (this->actor.colorFilterTimer == 0) { Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_NONE, 255, COLORFILTER_BUFFLAG_OPA, 100); } + this->actor.shape.rot.x += Rand_S16Offset(0x700, 0x1400); this->actor.shape.rot.y += (s16)Rand_ZeroFloat(5120.0f); this->actor.shape.rot.z += Rand_S16Offset(0x700, 0x1400); } } -void func_80AD8364(EnKame* this) { - this->unk_29E = 20; +void EnKame_SetupBurstIntoFlames(EnKame* this) { + this->timer = 20; this->actor.speed = 0.0f; - this->actionFunc = func_80AD8388; + this->actionFunc = EnKame_BurstIntoFlames; } -void func_80AD8388(EnKame* this, PlayState* play) { - Vec3f sp34; +/** + * After waiting for the timer to reach 0, this function gradually shrinks the actor + * and spawns blue flames around it. Once the Snapper shrinks enough, this drops a + * random item and kills the actor. + */ +void EnKame_BurstIntoFlames(EnKame* this, PlayState* play) { + Vec3f flamePos; SkelAnime_Update(&this->snapperSkelAnime); this->actor.colorFilterTimer = 100; - if (this->unk_29E > 0) { - this->unk_29E--; - if (this->unk_29E == 0) { + if (this->timer > 0) { + this->timer--; + if (this->timer == 0) { SoundSource_PlaySfxEachFrameAtFixedWorldPos(play, &this->actor.world.pos, 21, NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG); } @@ -605,14 +750,15 @@ void func_80AD8388(EnKame* this, PlayState* play) { this->actor.scale.y = this->actor.scale.x; this->actor.scale.z = this->actor.scale.x; } - sp34.x = Rand_CenteredFloat(40.0f) + this->actor.world.pos.x; - sp34.y = this->actor.world.pos.y + 15.0f; - sp34.z = Rand_CenteredFloat(40.0f) + this->actor.world.pos.z; - func_800B3030(play, &sp34, &gZeroVec3f, &gZeroVec3f, 100, 0, 2); + + flamePos.x = Rand_CenteredFloat(40.0f) + this->actor.world.pos.x; + flamePos.y = this->actor.world.pos.y + 15.0f; + flamePos.z = Rand_CenteredFloat(40.0f) + this->actor.world.pos.z; + func_800B3030(play, &flamePos, &gZeroVec3f, &gZeroVec3f, 100, 0, 2); } } -void func_80AD84C0(EnKame* this, PlayState* play) { +void EnKame_UpdateDamage(EnKame* this, PlayState* play) { if (this->collider.base.acFlags & AC_HIT) { this->collider.base.acFlags &= ~AC_HIT; @@ -622,51 +768,52 @@ void func_80AD84C0(EnKame* this, PlayState* play) { return; } - func_80AD7018(this, play); - if (this->actor.colChkInfo.damageEffect == 13) { + EnKame_Thaw(this, play); + if (this->actor.colChkInfo.damageEffect == EN_KAME_DMGEFF_HOOKSHOT) { return; } - if (this->actor.colChkInfo.damageEffect == 14) { - func_80AD8148(this, play); - } else if (this->actor.colChkInfo.damageEffect == 15) { + if (this->actor.colChkInfo.damageEffect == EN_KAME_DMGEFF_INSTANT_KILL) { + EnKame_SetupDead(this, play); + } else if (this->actor.colChkInfo.damageEffect == EN_KAME_DMGEFF_FLIP_OVER) { if (this->collider.base.acFlags & AC_HARD) { - func_80AD7C54(this); + EnKame_SetupFlip(this); } else if (!Actor_ApplyDamage(&this->actor)) { - func_80AD8148(this, play); + EnKame_SetupDead(this, play); } else { - func_80AD8060(this); + EnKame_SetupDamaged(this); } - } else if ((this->actionFunc == func_80AD70EC) || (this->actionFunc == func_80AD7254)) { - func_80AD73A8(this); - this->unk_29E = 21; + } else if ((this->actionFunc == EnKame_Idle) || (this->actionFunc == EnKame_Walk)) { + EnKame_SetupRetreatIntoShell(this); + this->timer = 21; } else if (!(this->collider.base.acFlags & AC_HARD)) { - if (this->actor.colChkInfo.damageEffect == 5) { - this->unk_2A2 = 40; + if (this->actor.colChkInfo.damageEffect == EN_KAME_DMGEFF_ELECTRIC_STUN) { + this->stunTimer = 40; Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 40); Actor_PlaySfx(&this->actor, NA_SE_EN_COMMON_FREEZE); this->drawDmgEffScale = 0.6f; this->drawDmgEffAlpha = 2.0f; this->drawDmgEffType = ACTOR_DRAW_DMGEFF_ELECTRIC_SPARKS_SMALL; - func_80AD7FA4(this); - } else if (this->actor.colChkInfo.damageEffect == 1) { - this->unk_2A2 = 40; + EnKame_SetupStunned(this); + } else if (this->actor.colChkInfo.damageEffect == EN_KAME_DMGEFF_STUN) { + this->stunTimer = 40; Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 40); Actor_PlaySfx(&this->actor, NA_SE_EN_COMMON_FREEZE); - func_80AD7FA4(this); - } else if (this->actor.colChkInfo.damageEffect == 3) { - func_80AD6F9C(this); + EnKame_SetupStunned(this); + } else if (this->actor.colChkInfo.damageEffect == EN_KAME_DMGEFF_FREEZE) { + EnKame_Freeze(this); if (!Actor_ApplyDamage(&this->actor)) { - this->unk_2A2 = 3; + this->stunTimer = 3; this->collider.base.acFlags &= ~AC_ON; } - func_80AD7FA4(this); + + EnKame_SetupStunned(this); } else { - if (this->actor.colChkInfo.damageEffect == 2) { + if (this->actor.colChkInfo.damageEffect == EN_KAME_DMGEFF_FIRE) { this->drawDmgEffScale = 0.6f; this->drawDmgEffAlpha = 4.0f; this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FIRE; - } else if (this->actor.colChkInfo.damageEffect == 4) { + } else if (this->actor.colChkInfo.damageEffect == EN_KAME_DMGEFF_LIGHT_ORB) { this->drawDmgEffScale = 0.6f; this->drawDmgEffAlpha = 4.0f; this->drawDmgEffType = ACTOR_DRAW_DMGEFF_LIGHT_ORBS; @@ -676,9 +823,9 @@ void func_80AD84C0(EnKame* this, PlayState* play) { } if (!Actor_ApplyDamage(&this->actor)) { - func_80AD8148(this, play); + EnKame_SetupDead(this, play); } else { - func_80AD8060(this); + EnKame_SetupDamaged(this); } } } @@ -686,8 +833,8 @@ void func_80AD84C0(EnKame* this, PlayState* play) { if ((play->actorCtx.unk2 != 0) && (this->actor.xyzDistToPlayerSq < SQ(200.0f)) && (this->collider.base.acFlags & AC_ON)) { - func_80AD7018(this, play); - func_80AD7C54(this); + EnKame_Thaw(this, play); + EnKame_SetupFlip(this); } } @@ -695,22 +842,21 @@ void EnKame_Update(Actor* thisx, PlayState* play) { s32 pad; EnKame* this = THIS; - func_80AD6F34(this); + EnKame_Blink(this); - if (this->unk_2A0 != 0) { - this->unk_2A0--; - } + DECR(this->voiceTimer); - func_80AD84C0(this, play); + EnKame_UpdateDamage(this, play); if ((this->collider.base.atFlags & AT_HIT) && (this->collider.base.atFlags & AT_BOUNCED)) { this->collider.base.atFlags &= ~(AT_BOUNCED | AT_HIT); - func_80AD76CC(this); - if (Actor_WorldDistXZToPoint(&this->actor, &this->unk_2BC) < 50.0f) { + EnKame_SetupPrepareToAttack(this); + if (Actor_WorldDistXZToPoint(&this->actor, &this->targetPos) < 50.0f) { this->collider.base.atFlags &= ~AT_ON; } - this->unk_2A6 = 0x3B00; - func_80AD7568(this); + + this->angularVelocityY = 0x3B00; + EnKame_SetAttackSpeed(this); } this->actionFunc(this, play); @@ -720,6 +866,8 @@ void EnKame_Update(Actor* thisx, PlayState* play) { UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_4 | UPDBGCHECKINFO_FLAG_8 | UPDBGCHECKINFO_FLAG_10); + // When the Snapper is in the middle of the animation where it's flipping upright, + // setting the focus and updating the collider is handled in EnKame_Draw instead. if (this->actor.shape.shadowDraw != NULL) { Actor_SetFocus(&this->actor, 25.0f); Collider_UpdateCylinder(&this->actor, &this->collider); @@ -744,32 +892,38 @@ void EnKame_Update(Actor* thisx, PlayState* play) { } else { this->drawDmgEffScale = this->drawDmgEffScale; } - } else if (!Math_StepToF(&this->drawDmgEffFrozenSteamScale, 0.6f, 0.015000001f)) { + } else if (!Math_StepToF(&this->drawDmgEffFrozenSteamScale, 0.6f, 15.0f * 0.001f)) { Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_ICE_FREEZE - SFX_FLAG); } } } -s32 func_80AD8A48(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { +s32 EnKame_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnKame* this = THIS; - if ((this->actionFunc == func_80AD7424) || (this->actionFunc == func_80AD7B90)) { + if ((this->actionFunc == EnKame_RetreatIntoShell) || (this->actionFunc == EnKame_EmergeFromShell)) { if (limbIndex == SNAPPER_LIMB_HEAD) { - Matrix_Scale(this->unk_2A8, this->unk_2AC, this->unk_2A8, MTXMODE_APPLY); + Matrix_Scale(this->limbScaleXZ, this->limbScaleY, this->limbScaleXZ, MTXMODE_APPLY); } else if ((limbIndex == SNAPPER_LIMB_BACK_RIGHT_LEG) || (limbIndex == SNAPPER_LIMB_BACK_LEFT_LEG) || (limbIndex == SNAPPER_LIMB_FRONT_RIGHT_LEG) || (limbIndex == SNAPPER_LIMB_FRONT_LEFT_LEG)) { - Matrix_Scale(this->unk_2A8, this->unk_2AC, this->unk_2AC, MTXMODE_APPLY); + Matrix_Scale(this->limbScaleXZ, this->limbScaleY, this->limbScaleY, MTXMODE_APPLY); } } + return false; } -static Vec3f D_80AD8E68[] = { - { 1500.0f, 0.0f, -2000.0f }, // SNAPPER_BODYPART_5 - { 1500.0f, 0.0f, 2000.0f }, // SNAPPER_BODYPART_6 - { 1500.0f, 2000.0f, 0.0f }, // SNAPPER_BODYPART_7 - { 1500.0f, -2000.0f, 0.0f }, // SNAPPER_BODYPART_8 - { 2500.0f, 0.0f, 0.0f }, // SNAPPER_BODYPART_9 +/** + * Five of the entries in the body parts array are used for rendering + * multiple effects on the Snapper's body limb. The positions of these + * effects are offset from the body limb using the values in this array. + */ +static Vec3f sBodyLimbBodyPartOffsets[] = { + { 1500.0f, 0.0f, -2000.0f }, // SNAPPER_BODYPART_BODY_1 + { 1500.0f, 0.0f, 2000.0f }, // SNAPPER_BODYPART_BODY_2 + { 1500.0f, 2000.0f, 0.0f }, // SNAPPER_BODYPART_BODY_3 + { 1500.0f, -2000.0f, 0.0f }, // SNAPPER_BODYPART_BODY_4 + { 2500.0f, 0.0f, 0.0f }, // SNAPPER_BODYPART_BODY_5 }; static s8 sLimbToBodyParts[SNAPPER_LIMB_MAX] = { @@ -788,7 +942,7 @@ static s8 sLimbToBodyParts[SNAPPER_LIMB_MAX] = { SNAPPER_BODYPART_BACK_RIGHT_FOOT, // SNAPPER_LIMB_BACK_RIGHT_FOOT }; -void func_80AD8AF8(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnKame_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { EnKame* this = THIS; if (sLimbToBodyParts[limbIndex] != BODYPART_NONE) { @@ -797,69 +951,90 @@ void func_80AD8AF8(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto if (limbIndex == SNAPPER_LIMB_BODY) { s32 i; - Vec3f* ptr; - Vec3f* ptr2; + Vec3f* bodyPartsPosPtr; + Vec3f* bodyLimbOffsetsPtr; + // When the Snapper is flipping itself upright, the animation will make it appear + // as if it is jumping off the ground. This is purely visual, though, so if we do + // nothing, the actor's position won't actually change during this apparent "jump", + // which causes certain things like the circle shadow and the actor's focus to look + // incorrect. To fix this, we temporarily adjust the actor's position during this + // animation so that everything looks correct. This position change is overridden + // at the end of EnKame_Draw, so from the perspective of most other functions, + // nothing really changes. if (this->actor.shape.shadowDraw == NULL) { Matrix_MultZero(&this->actor.world.pos); } - ptr2 = D_80AD8E68; - ptr = &this->bodyPartsPos[SNAPPER_BODYPART_5]; - for (i = 0; i < ARRAY_COUNT(D_80AD8E68); i++) { - Matrix_MultVec3f(ptr2, ptr); - ptr2++; - ptr++; + bodyLimbOffsetsPtr = sBodyLimbBodyPartOffsets; + bodyPartsPosPtr = &this->bodyPartsPos[SNAPPER_BODYPART_BODY_1]; + for (i = 0; i < ARRAY_COUNT(sBodyLimbBodyPartOffsets); i++) { + Matrix_MultVec3f(bodyLimbOffsetsPtr, bodyPartsPosPtr); + bodyLimbOffsetsPtr++; + bodyPartsPosPtr++; } } } void EnKame_Draw(Actor* thisx, PlayState* play) { EnKame* this = THIS; - Vec3f sp40; + Vec3f originalPos; - if (this->actor.shape.shadowDraw == 0) { - Math_Vec3f_Copy(&sp40, &this->actor.world.pos); + // If the Snapper is flipping itself upright, we'll update its position inside EnKame_PostLimbDraw + // to make it better match the "jump" that it does in the animation. We want to make sure that its + // original position is restored before we exit this function, however, so we save it here before + // we ever call EnKame_PostLimbDraw. + if (this->actor.shape.shadowDraw == NULL) { + Math_Vec3f_Copy(&originalPos, &this->actor.world.pos); } OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, D_80AD8E34[this->unk_29C]); + gSPSegment(POLY_OPA_DISP++, 0x08, sEyeTextures[this->eyeIndex]); SkelAnime_DrawFlexOpa(play, this->snapperSkelAnime.skeleton, this->snapperSkelAnime.jointTable, - this->snapperSkelAnime.dListCount, func_80AD8A48, func_80AD8AF8, &this->actor); + this->snapperSkelAnime.dListCount, EnKame_OverrideLimbDraw, EnKame_PostLimbDraw, + &this->actor); Actor_DrawDamageEffects(play, &this->actor, this->bodyPartsPos, SNAPPER_BODYPART_MAX, this->drawDmgEffScale, this->drawDmgEffFrozenSteamScale, this->drawDmgEffAlpha, this->drawDmgEffType); + // The Snapper is in the middle of the animation where it's flipping upright, and we updated its position + // in EnKame_PostLimbDraw as explained earlier. We draw the circle shadow, set the focus, and update its + // collider; all of these rely on the Snapper's position being updated earlier to match the "jump" that it + // does in its animation. Once we're done, we restore the Snappper's position back to what it was before + // because we want other functions to act like the position never changed. if (this->actor.shape.shadowDraw == NULL) { ActorShadow_DrawCircle(&this->actor, NULL, play); Actor_SetFocus(&this->actor, 25.0f); Collider_UpdateCylinder(&this->actor, &this->collider); - Math_Vec3f_Copy(&this->actor.world.pos, &sp40); + Math_Vec3f_Copy(&this->actor.world.pos, &originalPos); } CLOSE_DISPS(play->state.gfxCtx); } -s32 Enkame_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { +s32 EnKame_SpikedSnapperOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + Actor* thisx) { EnKame* this = THIS; if (limbIndex == SPIKED_SNAPPER_LIMB_BODY) { pos->y -= 700.0f; } - if ((this->unk_2AC != 1.0f) && (limbIndex == SPIKED_SNAPPER_LIMB_SPIKES)) { - Matrix_Scale(1.0f, this->unk_2AC, this->unk_2AC, MTXMODE_APPLY); + if ((this->spikesScale != 1.0f) && (limbIndex == SPIKED_SNAPPER_LIMB_SPIKES)) { + Matrix_Scale(1.0f, this->spikesScale, this->spikesScale, MTXMODE_APPLY); } + return false; } -void func_80AD8D64(Actor* thisx, PlayState* play) { +void EnKame_DrawSpikedSnapper(Actor* thisx, PlayState* play) { EnKame* this = THIS; Gfx_SetupDL25_Opa(play->state.gfxCtx); SkelAnime_DrawFlexOpa(play, this->spikedSnapperSkelAnime.skeleton, this->spikedSnapperSkelAnime.jointTable, - this->spikedSnapperSkelAnime.dListCount, Enkame_OverrideLimbDraw, NULL, &this->actor); + this->spikedSnapperSkelAnime.dListCount, EnKame_SpikedSnapperOverrideLimbDraw, NULL, + &this->actor); } diff --git a/src/overlays/actors/ovl_En_Kame/z_en_kame.h b/src/overlays/actors/ovl_En_Kame/z_en_kame.h index 31095bf22..2ca2f4047 100644 --- a/src/overlays/actors/ovl_En_Kame/z_en_kame.h +++ b/src/overlays/actors/ovl_En_Kame/z_en_kame.h @@ -14,11 +14,11 @@ typedef enum SnapperBodyPart { /* 2 */ SNAPPER_BODYPART_FRONT_RIGHT_FOOT, /* 3 */ SNAPPER_BODYPART_BACK_LEFT_FOOT, /* 4 */ SNAPPER_BODYPART_BACK_RIGHT_FOOT, - /* 5 */ SNAPPER_BODYPART_5, - /* 6 */ SNAPPER_BODYPART_6, - /* 7 */ SNAPPER_BODYPART_7, - /* 8 */ SNAPPER_BODYPART_8, - /* 9 */ SNAPPER_BODYPART_9, + /* 5 */ SNAPPER_BODYPART_BODY_1, + /* 6 */ SNAPPER_BODYPART_BODY_2, + /* 7 */ SNAPPER_BODYPART_BODY_3, + /* 8 */ SNAPPER_BODYPART_BODY_4, + /* 9 */ SNAPPER_BODYPART_BODY_5, /* 10 */ SNAPPER_BODYPART_MAX } SnapperBodyPart; @@ -31,19 +31,26 @@ typedef struct EnKame { /* 0x268 */ Vec3s spikedSnapperJointTable[SPIKED_SNAPPER_LIMB_MAX]; /* 0x280 */ Vec3s spikedSnapperMorphTable[SPIKED_SNAPPER_LIMB_MAX]; /* 0x298 */ EnKameActionFunc actionFunc; - /* 0x29C */ u8 unk_29C; + /* 0x29C */ u8 eyeIndex; /* 0x29D */ u8 drawDmgEffType; - /* 0x29E */ s16 unk_29E; - /* 0x2A0 */ s16 unk_2A0; - /* 0x2A2 */ s16 unk_2A2; - /* 0x2A4 */ s16 unk_2A4; - /* 0x2A6 */ s16 unk_2A6; - /* 0x2A8 */ f32 unk_2A8; - /* 0x2AC */ f32 unk_2AC; + /* 0x29E */ union { + s16 timer; + s16 targetAngularVelocityY; + s16 flipType; + }; + /* 0x2A0 */ s16 voiceTimer; + /* 0x2A2 */ s16 stunTimer; + /* 0x2A4 */ s16 targetRotY; + /* 0x2A6 */ s16 angularVelocityY; + /* 0x2A8 */ f32 limbScaleXZ; + /* 0x2AC */ union { + f32 limbScaleY; // used the Snapper's regular form (i.e., when it's walking around on its legs) + f32 spikesScale; // used for the Snapper's "spiked" form + }; /* 0x2B0 */ f32 drawDmgEffAlpha; /* 0x2B4 */ f32 drawDmgEffScale; /* 0x2B8 */ f32 drawDmgEffFrozenSteamScale; - /* 0x2BC */ Vec3f unk_2BC; + /* 0x2BC */ Vec3f targetPos; // this actor relies on the y-position of this variable to be set in a specific way, see EnKame_SetupPrepareToAttack /* 0x2C8 */ Vec3f bodyPartsPos[SNAPPER_BODYPART_MAX]; /* 0x340 */ ColliderCylinder collider; } EnKame; // size = 0x38C diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c index 8e5aa5802..cd34383be 100644 --- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c +++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c @@ -50,8 +50,9 @@ static ColliderCylinderInit sCylinderInit = { }; static u16 sPartFlags[] = { - PART_UPPER_LEFT, PART_LEFT_UPPER, PART_LEFT_LOWER, PART_RIGHT_UPPER, PART_RIGHT_LOWER, PART_LOWER_LEFT, - PART_UPPER_RIGHT, PART_LOWER_RIGHT, PART_POST_UPPER, PART_POST_LOWER, PART_POST_STAND, + PART_UPPER_SIDE_LEFT, PART_LEFT_SIDE_UPPER, PART_LEFT_SIDE_LOWER, PART_RIGHT_SIDE_UPPER, + PART_RIGHT_SIDE_LOWER, PART_LOWER_SIDE_LEFT, PART_UPPER_SIDE_RIGHT, PART_LOWER_SIDE_RIGHT, + PART_POST_UPPER, PART_POST_LOWER, PART_POST_STAND, }; static Vec3f sPieceOffsets[] = { @@ -289,40 +290,48 @@ void EnKanban_Update(Actor* thisx, PlayState* play) { this->zTargetTimer = 10; } - if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LOWER_RIGHT)) { + if ((piece->partFlags & PART_UPPER_SIDE_LEFT) && (piece->partFlags & PART_LOWER_SIDE_RIGHT)) { piece->pieceType = PIECE_WHOLE_SIGN; - } else if ((piece->partFlags & PART_LEFT_UPPER) && (piece->partFlags & PART_RIGHT_UPPER)) { + } else if ((piece->partFlags & PART_LEFT_SIDE_UPPER) && + (piece->partFlags & PART_RIGHT_SIDE_UPPER)) { piece->pieceType = PIECE_UPPER_HALF; - } else if ((piece->partFlags & PART_LEFT_LOWER) && (piece->partFlags & PART_RIGHT_LOWER)) { + } else if ((piece->partFlags & PART_LEFT_SIDE_LOWER) && + (piece->partFlags & PART_RIGHT_SIDE_LOWER)) { piece->pieceType = PIECE_LOWER_HALF; - } else if ((piece->partFlags & PART_UPPER_RIGHT) && (piece->partFlags & PART_LOWER_RIGHT)) { + } else if ((piece->partFlags & PART_UPPER_SIDE_RIGHT) && + (piece->partFlags & PART_LOWER_SIDE_RIGHT)) { piece->pieceType = PIECE_RIGHT_HALF; - } else if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LOWER_LEFT)) { + } else if ((piece->partFlags & PART_UPPER_SIDE_LEFT) && + (piece->partFlags & PART_LOWER_SIDE_LEFT)) { piece->pieceType = PIECE_LEFT_HALF; - } else if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LEFT_UPPER)) { + } else if ((piece->partFlags & PART_UPPER_SIDE_LEFT) && + (piece->partFlags & PART_LEFT_SIDE_UPPER)) { piece->pieceType = PIECE_2ND_QUAD; - } else if ((piece->partFlags & PART_UPPER_RIGHT) && (piece->partFlags & PART_RIGHT_UPPER)) { + } else if ((piece->partFlags & PART_UPPER_SIDE_RIGHT) && + (piece->partFlags & PART_RIGHT_SIDE_UPPER)) { piece->pieceType = PIECE_1ST_QUAD; - } else if ((piece->partFlags & PART_LEFT_LOWER) && (piece->partFlags & PART_LOWER_LEFT)) { + } else if ((piece->partFlags & PART_LEFT_SIDE_LOWER) && + (piece->partFlags & PART_LOWER_SIDE_LEFT)) { piece->pieceType = PIECE_3RD_QUAD; - } else if ((piece->partFlags & PART_RIGHT_LOWER) && (piece->partFlags & PART_LOWER_RIGHT)) { + } else if ((piece->partFlags & PART_RIGHT_SIDE_LOWER) && + (piece->partFlags & PART_LOWER_SIDE_RIGHT)) { piece->pieceType = PIECE_4TH_QUAD; - } else if (piece->partFlags & PART_UPPER_LEFT) { - piece->pieceType = PIECE_UPPER_LEFT; - } else if (piece->partFlags & PART_LEFT_UPPER) { - piece->pieceType = PIECE_LEFT_UPPER; - } else if (piece->partFlags & PART_LEFT_LOWER) { - piece->pieceType = PIECE_LEFT_LOWER; - } else if (piece->partFlags & PART_LOWER_LEFT) { - piece->pieceType = PIECE_LOWER_LEFT; - } else if (piece->partFlags & PART_UPPER_RIGHT) { - piece->pieceType = PIECE_UPPER_RIGHT; - } else if (piece->partFlags & PART_RIGHT_UPPER) { - piece->pieceType = PIECE_RIGHT_UPPER; - } else if (piece->partFlags & PART_RIGHT_LOWER) { - piece->pieceType = PIECE_RIGHT_LOWER; - } else if (piece->partFlags & PART_LOWER_RIGHT) { - piece->pieceType = PIECE_LOWER_RIGHT; + } else if (piece->partFlags & PART_UPPER_SIDE_LEFT) { + piece->pieceType = PIECE_UPPER_SIDE_LEFT; + } else if (piece->partFlags & PART_LEFT_SIDE_UPPER) { + piece->pieceType = PIECE_LEFT_SIDE_UPPER; + } else if (piece->partFlags & PART_LEFT_SIDE_LOWER) { + piece->pieceType = PIECE_LEFT_SIDE_LOWER; + } else if (piece->partFlags & PART_LOWER_SIDE_LEFT) { + piece->pieceType = PIECE_LOWER_SIDE_LEFT; + } else if (piece->partFlags & PART_UPPER_SIDE_RIGHT) { + piece->pieceType = PIECE_UPPER_SIDE_RIGHT; + } else if (piece->partFlags & PART_RIGHT_SIDE_UPPER) { + piece->pieceType = PIECE_RIGHT_SIDE_UPPER; + } else if (piece->partFlags & PART_RIGHT_SIDE_LOWER) { + piece->pieceType = PIECE_RIGHT_SIDE_LOWER; + } else if (piece->partFlags & PART_LOWER_SIDE_RIGHT) { + piece->pieceType = PIECE_LOWER_SIDE_RIGHT; } else if (piece->partFlags & PART_POST_UPPER) { piece->pieceType = PIECE_POST_UPPER; } else if (piece->partFlags & PART_POST_LOWER) { @@ -824,13 +833,14 @@ void EnKanban_Update(Actor* thisx, PlayState* play) { switch (this->ocarinaFlag) { case 0: - if (play->msgCtx.ocarinaMode == 1) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_ACTIVE) { this->ocarinaFlag = 1; } break; case 1: - if ((play->msgCtx.ocarinaMode == 4) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING)) { + if ((play->msgCtx.ocarinaMode == OCARINA_MODE_END) && + (play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING)) { this->actionState = ENKANBAN_REPAIR; this->bounceX = 1; Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR); @@ -890,9 +900,9 @@ void EnKanban_Update(Actor* thisx, PlayState* play) { } static Gfx* sDisplayLists[] = { - object_kanban_DL_000CB0, object_kanban_DL_000DB8, object_kanban_DL_000E78, object_kanban_DL_000F38, - object_kanban_DL_000FF8, object_kanban_DL_0010B8, object_kanban_DL_0011C0, object_kanban_DL_0012C8, - object_kanban_DL_0013D0, object_kanban_DL_001488, object_kanban_DL_001540, + gSignUpperSideLeftModelDL, gSignLeftSideUpperModelDL, gSignLeftSideLowerModelDL, gSignRightSideUpperModelDL, + gSignRightSideLowerModelDL, gSignLowerSideLeftModelDL, gSignUpperSideRightModelDL, gSignLowerSideRightModelDL, + gSignPostUpperModelDL, gSignPostLowerModelDL, gSignPostStandModelDL, }; #include "z_en_kanban_gfx.c" @@ -923,7 +933,7 @@ void EnKanban_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - gSPDisplayList(POLY_OPA_DISP++, object_kanban_DL_000C30); + gSPDisplayList(POLY_OPA_DISP++, gSignMaterialDL); if (this->actionState != ENKANBAN_SIGN) { Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); @@ -982,7 +992,7 @@ void EnKanban_Draw(Actor* thisx, PlayState* play) { gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, 255, 255, 255, this->cutMarkAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 150, 0); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, object_kanban_DL_001630); + gSPDisplayList(POLY_XLU_DISP++, gSignParticleDL); } } diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h index e54bb3fad..43b3b61fb 100644 --- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h +++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h @@ -5,22 +5,22 @@ struct EnKanban; -#define PART_UPPER_LEFT (1 << 0) -#define PART_LEFT_UPPER (1 << 1) -#define PART_LEFT_LOWER (1 << 2) -#define PART_RIGHT_UPPER (1 << 3) -#define PART_RIGHT_LOWER (1 << 4) -#define PART_LOWER_LEFT (1 << 5) -#define PART_UPPER_RIGHT (1 << 6) -#define PART_LOWER_RIGHT (1 << 7) +#define PART_UPPER_SIDE_LEFT (1 << 0) +#define PART_LEFT_SIDE_UPPER (1 << 1) +#define PART_LEFT_SIDE_LOWER (1 << 2) +#define PART_RIGHT_SIDE_UPPER (1 << 3) +#define PART_RIGHT_SIDE_LOWER (1 << 4) +#define PART_LOWER_SIDE_LEFT (1 << 5) +#define PART_UPPER_SIDE_RIGHT (1 << 6) +#define PART_LOWER_SIDE_RIGHT (1 << 7) #define PART_POST_UPPER (1 << 8) #define PART_POST_LOWER (1 << 9) #define PART_POST_STAND (1 << 10) -#define LEFT_HALF (PART_UPPER_LEFT | PART_LEFT_UPPER | PART_LEFT_LOWER | PART_LOWER_LEFT) -#define RIGHT_HALF (PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_RIGHT_LOWER | PART_LOWER_RIGHT) -#define UPPER_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_UPPER_LEFT | PART_LEFT_UPPER) -#define UPPERLEFT_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_LEFT_LOWER | PART_UPPER_LEFT | PART_LEFT_UPPER) -#define UPPERRIGHT_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_UPPER_LEFT | PART_RIGHT_LOWER) +#define LEFT_HALF (PART_UPPER_SIDE_LEFT | PART_LEFT_SIDE_UPPER | PART_LEFT_SIDE_LOWER | PART_LOWER_SIDE_LEFT) +#define RIGHT_HALF (PART_UPPER_SIDE_RIGHT | PART_RIGHT_SIDE_UPPER | PART_RIGHT_SIDE_LOWER | PART_LOWER_SIDE_RIGHT) +#define UPPER_HALF (PART_POST_UPPER | PART_UPPER_SIDE_RIGHT | PART_RIGHT_SIDE_UPPER | PART_UPPER_SIDE_LEFT | PART_LEFT_SIDE_UPPER) +#define UPPERLEFT_HALF (PART_POST_UPPER | PART_UPPER_SIDE_RIGHT | PART_LEFT_SIDE_LOWER | PART_UPPER_SIDE_LEFT | PART_LEFT_SIDE_UPPER) +#define UPPERRIGHT_HALF (PART_POST_UPPER | PART_UPPER_SIDE_RIGHT | PART_RIGHT_SIDE_UPPER | PART_UPPER_SIDE_LEFT | PART_RIGHT_SIDE_LOWER) #define ALL_PARTS (LEFT_HALF | RIGHT_HALF | PART_POST_UPPER | PART_POST_LOWER) typedef enum { @@ -42,14 +42,14 @@ typedef enum { /* 6 */ PIECE_1ST_QUAD, /* 7 */ PIECE_3RD_QUAD, /* 8 */ PIECE_4TH_QUAD, - /* 9 */ PIECE_UPPER_LEFT, - /* 10 */ PIECE_LEFT_UPPER, - /* 11 */ PIECE_LEFT_LOWER, - /* 12 */ PIECE_LOWER_LEFT, - /* 13 */ PIECE_UPPER_RIGHT, - /* 14 */ PIECE_RIGHT_UPPER, - /* 15 */ PIECE_RIGHT_LOWER, - /* 16 */ PIECE_LOWER_RIGHT, + /* 9 */ PIECE_UPPER_SIDE_LEFT, + /* 10 */ PIECE_LEFT_SIDE_UPPER, + /* 11 */ PIECE_LEFT_SIDE_LOWER, + /* 12 */ PIECE_LOWER_SIDE_LEFT, + /* 13 */ PIECE_UPPER_SIDE_RIGHT, + /* 14 */ PIECE_RIGHT_SIDE_UPPER, + /* 15 */ PIECE_RIGHT_SIDE_LOWER, + /* 16 */ PIECE_LOWER_SIDE_RIGHT, /* 17 */ PIECE_POST_UPPER, /* 18 */ PIECE_POST_LOWER, /* 100 */ PIECE_OTHER = 100 diff --git a/src/overlays/actors/ovl_En_Kbt/z_en_kbt.c b/src/overlays/actors/ovl_En_Kbt/z_en_kbt.c index 76d88fa94..01e781ecb 100644 --- a/src/overlays/actors/ovl_En_Kbt/z_en_kbt.c +++ b/src/overlays/actors/ovl_En_Kbt/z_en_kbt.c @@ -17,11 +17,28 @@ void EnKbt_Draw(Actor* thisx, PlayState* play); s32 func_80B33E64(PlayState* play); s32 func_80B33E8C(PlayState* play); -void func_80B33EF0(EnKbt* this, s16 arg1); +void EnKbt_ChangeAnim(EnKbt* this, s16 animIndex); Actor* func_80B3403C(PlayState* play); void func_80B34314(EnKbt* this, PlayState* play); void func_80B34598(EnKbt* this, PlayState* play); +typedef enum EnKbtAnimation { + /* 0 */ ENKBT_ANIM_0, + /* 1 */ ENKBT_ANIM_1, + /* 2 */ ENKBT_ANIM_2, + /* 3 */ ENKBT_ANIM_3, + /* 4 */ ENKBT_ANIM_4, + /* 5 */ ENKBT_ANIM_5, + /* 6 */ ENKBT_ANIM_6, + /* 7 */ ENKBT_ANIM_7, + /* 8 */ ENKBT_ANIM_8, + /* 9 */ ENKBT_ANIM_9, + /* 10 */ ENKBT_ANIM_10, + /* 11 */ ENKBT_ANIM_11, + /* 12 */ ENKBT_ANIM_12, + /* 13 */ ENKBT_ANIM_MAX +} EnKbtAnimation; + ActorInit En_Kbt_InitVars = { ACTOR_EN_KBT, ACTORCAT_NPC, @@ -44,13 +61,13 @@ void EnKbt_Init(Actor* thisx, PlayState* play) { this->actor.home.rot.z = 0; this->unk_27E = 4; this->unk_27F = 0; - this->unk_280 = 13; + this->animIndex = ENKBT_ANIM_MAX; this->unk_282 = 13; this->unk_278 = func_80B3403C(play); this->unk_284 = 0; this->actor.textId = 0; if (func_80B33E64(play)) { - func_80B33EF0(this, 6); + EnKbt_ChangeAnim(this, ENKBT_ANIM_6); this->unk_282 = 11; if (func_80B33E8C(play)) { this->actor.textId = 0xC50; @@ -60,7 +77,7 @@ void EnKbt_Init(Actor* thisx, PlayState* play) { } this->actionFunc = func_80B34314; } else { - func_80B33EF0(this, 0); + EnKbt_ChangeAnim(this, ENKBT_ANIM_0); this->unk_282 = 0; this->actionFunc = func_80B34598; } @@ -82,27 +99,48 @@ s32 func_80B33E8C(PlayState* play) { return false; } -void func_80B33EF0(EnKbt* this, s16 arg1) { - static AnimationHeader* sAnimations[] = { - &object_kbt_Anim_000670, &object_kbt_Anim_001674, &object_kbt_Anim_002084, &object_kbt_Anim_000FE8, - &object_kbt_Anim_001940, &object_kbt_Anim_00E7BC, &object_kbt_Anim_00F0C8, &object_kbt_Anim_002710, - &object_kbt_Anim_002DE0, &object_kbt_Anim_003414, &object_kbt_Anim_003D24, &object_kbt_Anim_001BF4, - &object_kbt_Anim_002084, +void EnKbt_ChangeAnim(EnKbt* this, s16 animIndex) { + static AnimationHeader* sAnimations[ENKBT_ANIM_MAX] = { + &object_kbt_Anim_000670, // ENKBT_ANIM_0 + &object_kbt_Anim_001674, // ENKBT_ANIM_1 + &object_kbt_Anim_002084, // ENKBT_ANIM_2 + &object_kbt_Anim_000FE8, // ENKBT_ANIM_3 + &object_kbt_Anim_001940, // ENKBT_ANIM_4 + &object_kbt_Anim_00E7BC, // ENKBT_ANIM_5 + &object_kbt_Anim_00F0C8, // ENKBT_ANIM_6 + &object_kbt_Anim_002710, // ENKBT_ANIM_7 + &object_kbt_Anim_002DE0, // ENKBT_ANIM_8 + &object_kbt_Anim_003414, // ENKBT_ANIM_9 + &object_kbt_Anim_003D24, // ENKBT_ANIM_10 + &object_kbt_Anim_001BF4, // ENKBT_ANIM_11 + &object_kbt_Anim_002084, // ENKBT_ANIM_12 }; - u8 sp38[] = { - ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_ONCE, ANIMMODE_LOOP, ANIMMODE_ONCE, ANIMMODE_LOOP, ANIMMODE_LOOP, - ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_ONCE, ANIMMODE_ONCE, + u8 animationModes[ENKBT_ANIM_MAX] = { + ANIMMODE_LOOP, // ENKBT_ANIM_0 + ANIMMODE_LOOP, // ENKBT_ANIM_1 + ANIMMODE_ONCE, // ENKBT_ANIM_2 + ANIMMODE_LOOP, // ENKBT_ANIM_3 + ANIMMODE_ONCE, // ENKBT_ANIM_4 + ANIMMODE_LOOP, // ENKBT_ANIM_5 + ANIMMODE_LOOP, // ENKBT_ANIM_6 + ANIMMODE_LOOP, // ENKBT_ANIM_7 + ANIMMODE_LOOP, // ENKBT_ANIM_8 + ANIMMODE_LOOP, // ENKBT_ANIM_9 + ANIMMODE_LOOP, // ENKBT_ANIM_10 + ANIMMODE_ONCE, // ENKBT_ANIM_11 + ANIMMODE_ONCE, // ENKBT_ANIM_12 }; - if (arg1 != this->unk_280) { - if (arg1 >= 12) { - Animation_Change(&this->skelAnime, sAnimations[arg1], -1.0f, - Animation_GetLastFrame(sAnimations[arg1]) - 1.0f, 0.0f, sp38[arg1], -5.0f); + if (this->animIndex != animIndex) { + if (animIndex >= ENKBT_ANIM_12) { + Animation_Change(&this->skelAnime, sAnimations[animIndex], -1.0f, + Animation_GetLastFrame(sAnimations[animIndex]) - 1.0f, 0.0f, animationModes[animIndex], + -5.0f); } else { - Animation_Change(&this->skelAnime, sAnimations[arg1], 1.0f, 0.0f, Animation_GetLastFrame(sAnimations[arg1]), - sp38[arg1], -5.0f); + Animation_Change(&this->skelAnime, sAnimations[animIndex], 1.0f, 0.0f, + Animation_GetLastFrame(sAnimations[animIndex]), animationModes[animIndex], -5.0f); } - this->unk_280 = arg1; + this->animIndex = animIndex; } } @@ -124,11 +162,11 @@ void func_80B34078(EnKbt* this) { if (this->unk_284 > 0) { this->unk_284--; } else { - switch (this->unk_280) { - case 2: + switch (this->animIndex) { + case ENKBT_ANIM_2: switch (this->unk_282) { case 0: - func_80B33EF0(this, 12); + EnKbt_ChangeAnim(this, ENKBT_ANIM_12); break; case 5: @@ -136,21 +174,24 @@ void func_80B34078(EnKbt* this) { break; default: - func_80B33EF0(this, 5); + EnKbt_ChangeAnim(this, ENKBT_ANIM_5); break; } break; - case 12: - func_80B33EF0(this, 0); + case ENKBT_ANIM_12: + EnKbt_ChangeAnim(this, ENKBT_ANIM_0); this->actor.home.rot.z = 0; break; - case 4: - func_80B33EF0(this, 1); + case ENKBT_ANIM_4: + EnKbt_ChangeAnim(this, ENKBT_ANIM_1); this->unk_27E = 2; this->actor.home.rot.z = 0; break; + + default: + break; } } } @@ -169,67 +210,70 @@ void func_80B3415C(EnKbt* this) { switch (this->unk_282) { case 0: - if ((this->unk_280 != 2) && (this->unk_280 != 12)) { - func_80B33EF0(this, 0); + if ((this->animIndex != ENKBT_ANIM_2) && (this->animIndex != ENKBT_ANIM_12)) { + EnKbt_ChangeAnim(this, ENKBT_ANIM_0); } break; case 1: - func_80B33EF0(this, 2); + EnKbt_ChangeAnim(this, ENKBT_ANIM_2); this->unk_282 = 0; break; case 2: - if (this->unk_280 != 12) { - func_80B33EF0(this, 3); + if (this->animIndex != ENKBT_ANIM_12) { + EnKbt_ChangeAnim(this, ENKBT_ANIM_3); } break; case 3: - if (this->unk_280 != 1) { - func_80B33EF0(this, 4); + if (this->animIndex != ENKBT_ANIM_1) { + EnKbt_ChangeAnim(this, ENKBT_ANIM_4); } break; case 10: - func_80B33EF0(this, 11); + EnKbt_ChangeAnim(this, ENKBT_ANIM_11); break; case 4: - func_80B33EF0(this, 2); + EnKbt_ChangeAnim(this, ENKBT_ANIM_2); this->unk_282 = 6; break; case 6: - if (this->unk_280 != 2) { - func_80B33EF0(this, 5); + if (this->animIndex != ENKBT_ANIM_2) { + EnKbt_ChangeAnim(this, ENKBT_ANIM_5); } break; case 11: - func_80B33EF0(this, 6); + EnKbt_ChangeAnim(this, ENKBT_ANIM_6); break; case 7: - if (this->unk_280 != 2) { - func_80B33EF0(this, 7); + if (this->animIndex != ENKBT_ANIM_2) { + EnKbt_ChangeAnim(this, ENKBT_ANIM_7); } break; case 8: - if (this->unk_280 != 2) { - func_80B33EF0(this, 8); + if (this->animIndex != ENKBT_ANIM_2) { + EnKbt_ChangeAnim(this, ENKBT_ANIM_8); } break; case 9: - if (this->unk_280 != 2) { - func_80B33EF0(this, 9); + if (this->animIndex != ENKBT_ANIM_2) { + EnKbt_ChangeAnim(this, ENKBT_ANIM_9); } break; case 12: - func_80B33EF0(this, 10); + EnKbt_ChangeAnim(this, ENKBT_ANIM_10); + break; + + default: break; } } @@ -327,7 +371,7 @@ void func_80B34598(EnKbt* this, PlayState* play) { this->unk_27E = 4; this->unk_27F = 0; this->unk_282 = 0; - func_80B33EF0(this, 12); + EnKbt_ChangeAnim(this, ENKBT_ANIM_12); break; case 0x6: @@ -411,26 +455,26 @@ void func_80B34598(EnKbt* this, PlayState* play) { case 0xC35: this->unk_27E = 4; this->unk_27F = 0; - func_80B33EF0(this, 2); + EnKbt_ChangeAnim(this, ENKBT_ANIM_2); this->unk_282 = 5; break; case 0xC36: this->unk_27E = 1; this->unk_27F = 1; - func_80B33EF0(this, 7); + EnKbt_ChangeAnim(this, ENKBT_ANIM_7); this->unk_282 = 7; break; case 0xC37: - func_80B33EF0(this, 10); + EnKbt_ChangeAnim(this, ENKBT_ANIM_10); this->unk_27E = 0; this->unk_27F = 1; break; case 0xC38: case 0xC39: - func_80B33EF0(this, 7); + EnKbt_ChangeAnim(this, ENKBT_ANIM_7); this->unk_27E = 0; this->unk_27F = 1; break; @@ -517,6 +561,9 @@ void func_80B34598(EnKbt* this, PlayState* play) { this->unk_27F = 1; this->unk_282 = 12; break; + + default: + break; } this->actor.textId = 0; diff --git a/src/overlays/actors/ovl_En_Kbt/z_en_kbt.h b/src/overlays/actors/ovl_En_Kbt/z_en_kbt.h index eb491bf28..9a7a5cdf0 100644 --- a/src/overlays/actors/ovl_En_Kbt/z_en_kbt.h +++ b/src/overlays/actors/ovl_En_Kbt/z_en_kbt.h @@ -17,7 +17,7 @@ typedef struct EnKbt { /* 0x27C */ u16 unk_27C; /* 0x27E */ u8 unk_27E; /* 0x27F */ u8 unk_27F; - /* 0x280 */ s16 unk_280; + /* 0x280 */ s16 animIndex; /* 0x282 */ s16 unk_282; /* 0x284 */ s16 unk_284; /* 0x288 */ EnKbtActionFunc actionFunc; diff --git a/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c b/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c index ce3011e6d..31d98abf0 100644 --- a/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c +++ b/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c @@ -6,7 +6,6 @@ #include "z_en_kendo_js.h" #include "overlays/actors/ovl_En_Maruta/z_en_maruta.h" -#include "objects/object_js/object_js.h" #define FLAGS \ (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10 | ACTOR_FLAG_2000000 | ACTOR_FLAG_CANT_LOCK_ON) @@ -72,12 +71,21 @@ static ColliderCylinderInit sCylinderInit = { static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; -static AnimationInfo sAnimationInfo[] = { - { &object_js_Anim_000C7C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, - { &object_js_Anim_000F4C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, - { &object_js_Anim_00016C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, - { &object_js_Anim_0003DC, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_js_Anim_000AD4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, +typedef enum EnKendoJsAnimation { + /* 0 */ ENKENDOJS_ANIM_0, + /* 1 */ ENKENDOJS_ANIM_1, + /* 2 */ ENKENDOJS_ANIM_2, + /* 3 */ ENKENDOJS_ANIM_3, + /* 4 */ ENKENDOJS_ANIM_4, + /* 5 */ ENKENDOJS_ANIM_MAX +} EnKendoJsAnimation; + +static AnimationInfo sAnimationInfo[ENKENDOJS_ANIM_MAX] = { + { &object_js_Anim_000C7C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, // ENKENDOJS_ANIM_0 + { &object_js_Anim_000F4C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, // ENKENDOJS_ANIM_1 + { &object_js_Anim_00016C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, // ENKENDOJS_ANIM_2 + { &object_js_Anim_0003DC, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, // ENKENDOJS_ANIM_3 + { &object_js_Anim_000AD4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, // ENKENDOJS_ANIM_4 }; s16 D_80B27CE0[][3] = { @@ -110,7 +118,7 @@ void EnKendoJs_Init(Actor* thisx, PlayState* play) { CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit); SkelAnime_InitFlex(play, &this->skelAnime, &object_js_Skel_006990, &object_js_Anim_000F4C, this->jointTable, - this->morphTable, 13); + this->morphTable, OBJECT_JS_LIMB_MAX); if ((CURRENT_DAY == 3) && !((gSaveContext.save.time <= CLOCK_TIME(23, 0)) && (gSaveContext.save.time >= CLOCK_TIME(6, 0)))) { @@ -120,7 +128,7 @@ void EnKendoJs_Init(Actor* thisx, PlayState* play) { this->actor.home.rot.z, 0x10); Actor_Kill(&this->actor); } else { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 4); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENKENDOJS_ANIM_4); } } else if (ENKENDOJS_GET_FF(&this->actor) == ENKENDOJS_FF_1) { Actor_Kill(&this->actor); @@ -224,7 +232,7 @@ void func_80B26758(EnKendoJs* this, PlayState* play) { Audio_PlaySfx(NA_SE_SY_ERROR); Message_StartTextbox(play, 0x272C, &this->actor); this->unk_288 = 0x272C; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENKENDOJS_ANIM_2); } else if (gSaveContext.save.saveInfo.playerData.rupees < play->msgCtx.unk1206C) { Audio_PlaySfx(NA_SE_SY_ERROR); Message_StartTextbox(play, 0x2718, &this->actor); @@ -242,7 +250,7 @@ void func_80B26758(EnKendoJs* this, PlayState* play) { Audio_PlaySfx(NA_SE_SY_ERROR); Message_StartTextbox(play, 0x272C, &this->actor); this->unk_288 = 0x272C; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENKENDOJS_ANIM_2); } else if (gSaveContext.save.saveInfo.playerData.rupees < play->msgCtx.unk12070) { Audio_PlaySfx(NA_SE_SY_ERROR); Message_StartTextbox(play, 0x2718, &this->actor); @@ -259,6 +267,9 @@ void func_80B26758(EnKendoJs* this, PlayState* play) { Audio_PlaySfx_MessageCancel(); Message_StartTextbox(play, 0x2717, &this->actor); this->unk_288 = 0x2717; + + default: + break; } } } @@ -310,6 +321,9 @@ void func_80B269A4(EnKendoJs* this, PlayState* play) { func_80B276C4(this); func_80B276D8(this, play); break; + + default: + break; } } @@ -332,7 +346,7 @@ void func_80B26AFC(EnKendoJs* this, PlayState* play) { case TEXT_STATE_DONE: if (Message_ShouldAdvance(play)) { if (this->unk_288 == 0x272C) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENKENDOJS_ANIM_3); } if ((this->unk_288 == 0x272E) || (this->unk_288 == 0x272F) || (this->unk_288 == 0x2730)) { @@ -347,6 +361,7 @@ void func_80B26AFC(EnKendoJs* this, PlayState* play) { case TEXT_STATE_1: case TEXT_STATE_CLOSING: case TEXT_STATE_3: + default: break; } } @@ -443,6 +458,9 @@ s32 func_80B26BF8(EnKendoJs* this, PlayState* play) { return 1; } break; + + default: + break; } return 2; } @@ -477,6 +495,9 @@ s32 func_80B26F6C(EnKendoJs* this, PlayState* play) { return true; } break; + + default: + break; } return false; } @@ -523,7 +544,7 @@ void func_80B27188(EnKendoJs* this, PlayState* play) { func_80B26F14(this, play); } else if (!func_80B26F6C(this, play)) { if (this->skelAnime.animation == &object_js_Anim_00016C) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENKENDOJS_ANIM_3); } this->unk_286 = 2; Message_CloseTextbox(play); @@ -548,7 +569,7 @@ void func_80B27188(EnKendoJs* this, PlayState* play) { player->stateFlags1 |= PLAYER_STATE1_20; Message_StartTextbox(play, 0x2729, &this->actor); this->unk_288 = 0x2729; - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 2); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENKENDOJS_ANIM_2); break; default: @@ -564,7 +585,7 @@ void func_80B27188(EnKendoJs* this, PlayState* play) { if ((this->skelAnime.animation == &object_js_Anim_0003DC) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { - Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1); + Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENKENDOJS_ANIM_1); } if (this->unk_284 == 7) { @@ -764,7 +785,7 @@ void EnKendoJs_Update(Actor* thisx, PlayState* play) { s32 EnKendoJs_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnKendoJs* this = THIS; - if (limbIndex == 12) { + if (limbIndex == OBJECT_JS_LIMB_0C) { rot->y -= this->unk_278.y; } return false; diff --git a/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.h b/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.h index 1992f7234..8602550e0 100644 --- a/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.h +++ b/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.h @@ -2,6 +2,7 @@ #define Z_EN_KENDO_JS_H #include "global.h" +#include "objects/object_js/object_js.h" struct EnKendoJs; @@ -17,8 +18,8 @@ typedef struct EnKendoJs { /* 0x144 */ ColliderCylinder collider; /* 0x190 */ SkelAnime skelAnime; /* 0x1D4 */ EnKendoJsActionFunc actionFunc; - /* 0x1D8 */ Vec3s jointTable[13]; - /* 0x226 */ Vec3s morphTable[13]; + /* 0x1D8 */ Vec3s jointTable[OBJECT_JS_LIMB_MAX]; + /* 0x226 */ Vec3s morphTable[OBJECT_JS_LIMB_MAX]; /* 0x274 */ Vec3s* unk_274; /* 0x278 */ Vec3s unk_278; /* 0x27E */ Vec3s unk_27E; diff --git a/src/overlays/actors/ovl_En_Kgy/z_en_kgy.c b/src/overlays/actors/ovl_En_Kgy/z_en_kgy.c index 694b9271d..5f180a285 100644 --- a/src/overlays/actors/ovl_En_Kgy/z_en_kgy.c +++ b/src/overlays/actors/ovl_En_Kgy/z_en_kgy.c @@ -5,7 +5,6 @@ */ #include "z_en_kgy.h" -#include "objects/object_kgy/object_kgy.h" #include "objects/gameplay_keep/gameplay_keep.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -17,7 +16,7 @@ void EnKgy_Destroy(Actor* thisx, PlayState* play); void EnKgy_Update(Actor* thisx, PlayState* play); void EnKgy_Draw(Actor* thisx, PlayState* play); -void EnKgy_ChangeAnim(EnKgy* this, s16 animIndex, u8 mode, f32 morphFrames); +void EnKgy_ChangeAnim(EnKgy* this, s16 animIndex, u8 animMode, f32 morphFrames); EnKbt* EnKgy_FindZubora(PlayState* play); ObjIcePoly* EnKgy_FindIceBlock(PlayState* play); void func_80B40D30(PlayState* play); @@ -31,6 +30,21 @@ void func_80B425A0(EnKgy* this, PlayState* play); void func_80B42714(EnKgy* this, PlayState* play); void func_80B42D28(EnKgy* this, PlayState* play); +typedef enum EnKgyAnimation { + /* -1 */ ENKGY_ANIM_NONE = -1, + /* 0 */ ENKGY_ANIM_0, + /* 1 */ ENKGY_ANIM_1, + /* 2 */ ENKGY_ANIM_2, + /* 3 */ ENKGY_ANIM_3, + /* 4 */ ENKGY_ANIM_4, + /* 5 */ ENKGY_ANIM_5, + /* 6 */ ENKGY_ANIM_6, + /* 7 */ ENKGY_ANIM_7, + /* 8 */ ENKGY_ANIM_8, + /* 9 */ ENKGY_ANIM_9, + /* 10 */ ENKGY_ANIM_MAX +} EnKgyAnimation; + ActorInit En_Kgy_InitVars = { ACTOR_EN_KGY, ACTORCAT_NPC, @@ -50,39 +64,39 @@ void EnKgy_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, 0.01f); SkelAnime_InitFlex(play, &this->skelAnime, &object_kgy_Skel_00F910, &object_kgy_Anim_004B98, this->jointTable, - this->morphTable, 23); - this->unk_2D2 = -1; + this->morphTable, OBJECT_KGY_LIMB_MAX); + this->animIndex = ENKGY_ANIM_NONE; this->unk_29C = 0; this->unk_2E4 = 0; - this->unk_2E2 = -1; + this->animIndex2 = ENKGY_ANIM_NONE; this->zubora = EnKgy_FindZubora(play); this->iceBlock = EnKgy_FindIceBlock(play); - Flags_UnsetSwitch(play, ENKGY_GET_FE00(&this->actor) + 1); - if (Flags_GetSwitch(play, ENKGY_GET_FE00(&this->actor)) || + Flags_UnsetSwitch(play, ENKGY_GET_SWITCH_FLAG(&this->actor) + 1); + if (Flags_GetSwitch(play, ENKGY_GET_SWITCH_FLAG(&this->actor)) || CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE)) { - Flags_SetSwitch(play, ENKGY_GET_FE00(&this->actor) + 1); + Flags_SetSwitch(play, ENKGY_GET_SWITCH_FLAG(&this->actor) + 1); play->envCtx.lightSettingOverride = 1; SET_WEEKEVENTREG(WEEKEVENTREG_21_01); if (!func_80B40D64(play)) { - EnKgy_ChangeAnim(this, 4, ANIMMODE_LOOP, 0); + EnKgy_ChangeAnim(this, ENKGY_ANIM_4, ANIMMODE_LOOP, 0); this->actionFunc = func_80B425A0; this->actor.textId = 0xC35; } else if (!func_80B40DB4(play)) { - EnKgy_ChangeAnim(this, 6, ANIMMODE_ONCE, 0); + EnKgy_ChangeAnim(this, ENKGY_ANIM_6, ANIMMODE_ONCE, 0); this->actionFunc = func_80B419B0; this->actor.textId = 0xC4E; this->unk_29C |= 1; this->getItemId = GI_RUPEE_10; } else { - EnKgy_ChangeAnim(this, 4, ANIMMODE_LOOP, 0); + EnKgy_ChangeAnim(this, ENKGY_ANIM_4, ANIMMODE_LOOP, 0); this->actionFunc = func_80B42714; this->actor.textId = 0xC50; } } else { if (CHECK_WEEKEVENTREG(WEEKEVENTREG_20_80)) { - EnKgy_ChangeAnim(this, 4, ANIMMODE_LOOP, 0); + EnKgy_ChangeAnim(this, ENKGY_ANIM_4, ANIMMODE_LOOP, 0); } else { - EnKgy_ChangeAnim(this, 0, ANIMMODE_LOOP, 0); + EnKgy_ChangeAnim(this, ENKGY_ANIM_0, ANIMMODE_LOOP, 0); } this->actionFunc = func_80B42D28; } @@ -109,21 +123,28 @@ void EnKgy_Destroy(Actor* thisx, PlayState* play) { LightContext_RemoveLight(play, &play->lightCtx, this->lightNode); } -void EnKgy_ChangeAnim(EnKgy* this, s16 animIndex, u8 mode, f32 morphFrames) { - static AnimationHeader* sAnimations[] = { - &object_kgy_Anim_004B98, &object_kgy_Anim_0008FC, &object_kgy_Anim_00292C, &object_kgy_Anim_0042E4, - &object_kgy_Anim_0101F0, &object_kgy_Anim_001764, &object_kgy_Anim_003334, &object_kgy_Anim_010B84, - &object_kgy_Anim_001EA4, &object_kgy_Anim_003D88, - }; +static AnimationHeader* sAnimations[ENKGY_ANIM_MAX] = { + &object_kgy_Anim_004B98, // ENKGY_ANIM_0 + &object_kgy_Anim_0008FC, // ENKGY_ANIM_1 + &object_kgy_Anim_00292C, // ENKGY_ANIM_2 + &object_kgy_Anim_0042E4, // ENKGY_ANIM_3 + &object_kgy_Anim_0101F0, // ENKGY_ANIM_4 + &object_kgy_Anim_001764, // ENKGY_ANIM_5 + &object_kgy_Anim_003334, // ENKGY_ANIM_6 + &object_kgy_Anim_010B84, // ENKGY_ANIM_7 + &object_kgy_Anim_001EA4, // ENKGY_ANIM_8 + &object_kgy_Anim_003D88, // ENKGY_ANIM_9 +}; +void EnKgy_ChangeAnim(EnKgy* this, s16 animIndex, u8 animMode, f32 morphFrames) { Animation_Change(&this->skelAnime, sAnimations[animIndex], 1.0f, 0.0f, - Animation_GetLastFrame(sAnimations[animIndex]), mode, morphFrames); - this->unk_2D2 = animIndex; + Animation_GetLastFrame(sAnimations[animIndex]), animMode, morphFrames); + this->animIndex = animIndex; } -void func_80B40BC0(EnKgy* this, s16 arg1) { - if (arg1 != this->unk_2D2) { - EnKgy_ChangeAnim(this, arg1, ANIMMODE_LOOP, -5.0f); +void EnKgy_ChangeAnimLoopMorph(EnKgy* this, s16 animIndex) { + if (this->animIndex != animIndex) { + EnKgy_ChangeAnim(this, animIndex, ANIMMODE_LOOP, -5.0f); } } @@ -218,13 +239,13 @@ void func_80B40EE8(EnKgy* this, PlayState* play) { if (this->unk_2E4 > 0) { this->unk_2E4--; - if ((this->unk_2E4 == 0) && (this->unk_2E2 >= 0)) { - if (this->unk_2E2 == 3) { - EnKgy_ChangeAnim(this, 3, ANIMMODE_ONCE, -5.0f); + if ((this->unk_2E4 == 0) && (this->animIndex2 > ENKGY_ANIM_NONE)) { + if (this->animIndex2 == ENKGY_ANIM_3) { + EnKgy_ChangeAnim(this, ENKGY_ANIM_3, ANIMMODE_ONCE, -5.0f); } else { - func_80B40BC0(this, this->unk_2E2); + EnKgy_ChangeAnimLoopMorph(this, this->animIndex2); } - this->unk_2E2 = -1; + this->animIndex2 = ENKGY_ANIM_NONE; } } @@ -258,14 +279,14 @@ void func_80B40EE8(EnKgy* this, PlayState* play) { switch (this->actor.textId) { case 0xC22: this->unk_2E4 = 20; - this->unk_2E2 = 3; + this->animIndex2 = ENKGY_ANIM_3; break; case 0xC43: if (func_80B40D64(play)) { - func_80B40BC0(this, 7); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_7); } else { - func_80B40BC0(this, 1); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_1); } this->unk_2E4 = 30; this->actionFunc = func_80B41A48; @@ -273,7 +294,10 @@ void func_80B40EE8(EnKgy* this, PlayState* play) { case 0xC52: case 0xC54: - func_80B40BC0(this, 1); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_1); + break; + + default: break; } } @@ -288,7 +312,7 @@ void func_80B40EE8(EnKgy* this, PlayState* play) { if (this->unk_2E8 == 0) { if ((this->actor.textId == 0xC1D) || (this->actor.textId == 0xC2D)) { this->unk_2E4 = 20; - this->unk_2E2 = 3; + this->animIndex2 = ENKGY_ANIM_3; func_80B40EBC(this, play, this->actor.textId); } else { func_80B40EBC(this, play, this->actor.textId); @@ -339,6 +363,9 @@ void func_80B411DC(EnKgy* this, PlayState* play, s32 arg2) { } this->csIdIndex = 4; break; + + default: + break; } } @@ -419,16 +446,16 @@ void func_80B4163C(EnKgy* this, PlayState* play) { this->actor.focus.pos = this->unk_2A8; if (SkelAnime_Update(&this->skelAnime)) { - if (this->unk_2D2 == 6) { + if (this->animIndex == ENKGY_ANIM_6) { if (this->getItemId > GI_NONE) { - EnKgy_ChangeAnim(this, 6, ANIMMODE_ONCE, 0.0f); + EnKgy_ChangeAnim(this, ENKGY_ANIM_6, ANIMMODE_ONCE, 0.0f); this->getItemId--; } else { - EnKgy_ChangeAnim(this, 9, ANIMMODE_ONCE, -5.0f); + EnKgy_ChangeAnim(this, ENKGY_ANIM_9, ANIMMODE_ONCE, -5.0f); this->getItemId = (s32)Rand_ZeroFloat(GI_RUPEE_PURPLE - GI_RUPEE_BLUE) + GI_RUPEE_BLUE; } } else { - EnKgy_ChangeAnim(this, 6, ANIMMODE_ONCE, -5.0f); + EnKgy_ChangeAnim(this, ENKGY_ANIM_6, ANIMMODE_ONCE, -5.0f); } SkelAnime_Update(&this->skelAnime); } @@ -446,6 +473,9 @@ void func_80B4163C(EnKgy* this, PlayState* play) { this->unk_300 = 200; Actor_PlaySfx(&this->actor, NA_SE_EV_SWORD_FORGE); break; + + default: + break; } this->lightInfo.params.point.radius = this->unk_300; @@ -608,11 +638,11 @@ void func_80B41E18(EnKgy* this, PlayState* play) { s32 pad; Player* player = GET_PLAYER(play); - if (SkelAnime_Update(&this->skelAnime) && (this->unk_2D2 == 3)) { - func_80B40BC0(this, 4); + if (SkelAnime_Update(&this->skelAnime) && (this->animIndex == ENKGY_ANIM_3)) { + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_4); } - if ((this->unk_2E4 <= 0) && !(this->unk_29C & 2) && func_80B40E54(this) == 0) { + if ((this->unk_2E4 <= 0) && !(this->unk_29C & 2) && (func_80B40E54(this) == 0)) { switch (Message_GetState(&play->msgCtx)) { case TEXT_STATE_CHOICE: if (Message_ShouldAdvance(play)) { @@ -636,6 +666,9 @@ void func_80B41E18(EnKgy* this, PlayState* play) { Audio_PlaySfx_MessageCancel(); func_80B40EBC(this, play, textId); break; + + default: + break; } break; @@ -650,8 +683,14 @@ void func_80B41E18(EnKgy* this, PlayState* play) { Audio_PlaySfx_MessageCancel(); func_80B40E74(this, play, 0xC3C); break; + + default: + break; } break; + + default: + break; } } break; @@ -683,13 +722,13 @@ void func_80B41E18(EnKgy* this, PlayState* play) { this->actionFunc = func_80B425A0; func_80B413C8(this); func_80B40E18(this, 5); - func_80B40BC0(this, 4); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_4); this->actor.textId = 0xC35; break; case 0xC3A: func_80B40E74(this, play, func_80B41528(play)); - func_80B40BC0(this, 4); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_4); break; case 0xC3C: @@ -758,7 +797,7 @@ void func_80B41E18(EnKgy* this, PlayState* play) { break; case 0xC47: - func_80B40BC0(this, 1); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_1); if (this->unk_29C & 8) { player->exchangeItemAction = PLAYER_IA_NONE; this->unk_29C &= ~8; @@ -780,7 +819,7 @@ void func_80B41E18(EnKgy* this, PlayState* play) { case 0xC4A: case 0xC4B: - func_80B40BC0(this, 4); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_4); Message_CloseTextbox(play); this->actionFunc = func_80B41C54; this->actor.textId = 0xC4B; @@ -817,9 +856,15 @@ void func_80B41E18(EnKgy* this, PlayState* play) { func_80B413C8(this); func_80B40E18(this, 8); break; + + default: + break; } } break; + + default: + break; } } @@ -844,7 +889,7 @@ void func_80B425A0(EnKgy* this, PlayState* play) { this->actor.focus.pos = this->unk_2A8; if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { this->actionFunc = func_80B41E18; - func_80B40BC0(this, 1); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_1); func_80B411DC(this, play, 0); func_80B40E18(this, this->actor.textId); } else if (this->actor.xzDistToPlayer < 200.0f) { @@ -887,11 +932,11 @@ void func_80B427C8(EnKgy* this, PlayState* play) { u16 textId; if (SkelAnime_Update(&this->skelAnime)) { - if (this->unk_2D2 == 5) { - func_80B40BC0(this, 7); + if (this->animIndex == ENKGY_ANIM_5) { + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_7); } - if (this->unk_2D2 == 3) { - func_80B40BC0(this, 4); + if (this->animIndex == ENKGY_ANIM_3) { + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_4); } } @@ -923,26 +968,29 @@ void func_80B427C8(EnKgy* this, PlayState* play) { this->actionFunc = func_80B41C54; func_80B413C8(this); func_80B40E18(this, 6); - func_80B40BC0(this, 4); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_4); this->actor.textId = 0xC3A; break; + + default: + break; } } func_80B40EE8(this, play); } void func_80B4296C(EnKgy* this, PlayState* play) { - if (SkelAnime_Update(&this->skelAnime) && (this->unk_2D2 == 8)) { - func_80B40BC0(this, 2); + if (SkelAnime_Update(&this->skelAnime) && (this->animIndex == ENKGY_ANIM_8)) { + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_2); } this->actor.focus.pos = this->unk_2A8; if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { this->actionFunc = func_80B427C8; - if (this->unk_2D2 == 4) { - func_80B40BC0(this, 7); + if (this->animIndex == ENKGY_ANIM_4) { + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_7); } else { - EnKgy_ChangeAnim(this, 5, ANIMMODE_ONCE, -5.0f); + EnKgy_ChangeAnim(this, ENKGY_ANIM_5, ANIMMODE_ONCE, -5.0f); } func_80B411DC(this, play, 0); func_80B40E18(this, this->actor.textId); @@ -958,12 +1006,12 @@ void func_80B42A8C(EnKgy* this, PlayState* play) { s32 pad; if (SkelAnime_Update(&this->skelAnime)) { - if (this->unk_2D2 == 5) { - func_80B40BC0(this, 1); + if (this->animIndex == ENKGY_ANIM_5) { + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_1); } - if (this->unk_2D2 == 3) { - func_80B40BC0(this, 4); + if (this->animIndex == ENKGY_ANIM_3) { + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_4); } } @@ -995,7 +1043,7 @@ void func_80B42A8C(EnKgy* this, PlayState* play) { case 0xC20: case 0xC28: - func_80B40BC0(this, 1); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_1); play->msgCtx.msgLength = 0; this->unk_29C |= 4; this->unk_2E8 = 3; @@ -1027,7 +1075,7 @@ void func_80B42A8C(EnKgy* this, PlayState* play) { case 0xC2A: this->unk_2E4 = 20; - this->unk_2E2 = 3; + this->animIndex2 = ENKGY_ANIM_3; func_80B40EBC(this, play, this->actor.textId); break; @@ -1038,34 +1086,37 @@ void func_80B42A8C(EnKgy* this, PlayState* play) { func_80B413C8(this); func_80B40E18(this, 1); break; + + default: + break; } } func_80B40EE8(this, play); } void func_80B42D28(EnKgy* this, PlayState* play) { - if (SkelAnime_Update(&this->skelAnime) && (this->unk_2D2 == 8)) { - func_80B40BC0(this, 2); + if (SkelAnime_Update(&this->skelAnime) && (this->animIndex == ENKGY_ANIM_8)) { + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_2); } this->actor.focus.pos = this->unk_2A8; if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { this->actionFunc = func_80B42A8C; if (this->actor.textId == 0xC2D) { - func_80B40BC0(this, 1); + EnKgy_ChangeAnimLoopMorph(this, ENKGY_ANIM_1); } else { - EnKgy_ChangeAnim(this, 5, ANIMMODE_ONCE, -5.0f); + EnKgy_ChangeAnim(this, ENKGY_ANIM_5, ANIMMODE_ONCE, -5.0f); SET_WEEKEVENTREG(WEEKEVENTREG_20_80); } func_80B411DC(this, play, 0); func_80B40E18(this, this->actor.textId); } else { - if (Flags_GetSwitch(play, ENKGY_GET_FE00(&this->actor))) { + if (Flags_GetSwitch(play, ENKGY_GET_SWITCH_FLAG(&this->actor))) { this->actor.textId = 0xC30; this->actionFunc = func_80B4296C; SET_WEEKEVENTREG(WEEKEVENTREG_21_01); } else if (this->actor.xzDistToPlayer < 200.0f) { - if (this->unk_2D2 == 4) { + if (this->animIndex == ENKGY_ANIM_4) { this->actor.textId = 0xC2D; } else { this->actor.textId = 0xC1D; @@ -1073,8 +1124,8 @@ void func_80B42D28(EnKgy* this, PlayState* play) { Actor_OfferTalk(&this->actor, play, 210.0f); } - if ((this->unk_2D2 == 0) && (this->actor.xzDistToPlayer < 200.0f)) { - EnKgy_ChangeAnim(this, 8, ANIMMODE_ONCE, 5.0f); + if ((this->animIndex == ENKGY_ANIM_0) && (this->actor.xzDistToPlayer < 200.0f)) { + EnKgy_ChangeAnim(this, ENKGY_ANIM_8, ANIMMODE_ONCE, 5.0f); } } } @@ -1085,7 +1136,7 @@ void EnKgy_Update(Actor* thisx, PlayState* play) { Vec3s sp30; this->actionFunc(this, play); - if (this->unk_2D2 == 2) { + if (this->animIndex == ENKGY_ANIM_2) { sp30.z = 0; sp30.y = 0; sp30.x = 0; @@ -1100,14 +1151,14 @@ s32 EnKgy_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p EnKgy* this = THIS; if (!(this->unk_29C & 1)) { - if (limbIndex == 17) { + if (limbIndex == OBJECT_KGY_LIMB_11) { *dList = NULL; } - } else if (limbIndex == 16) { + } else if (limbIndex == OBJECT_KGY_LIMB_10) { *dList = NULL; } - if (limbIndex == 11) { + if (limbIndex == OBJECT_KGY_LIMB_0B) { rot->x += this->unk_2CC.y; } @@ -1119,11 +1170,11 @@ void EnKgy_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, static Vec3f D_80B432E4 = { 3000.0f, 4000.0f, 300.0f }; EnKgy* this = THIS; - if (limbIndex == 11) { + if (limbIndex == OBJECT_KGY_LIMB_0B) { Matrix_MultVec3f(&D_80B432D8, &this->unk_2A8); } - if (limbIndex == 16) { + if (limbIndex == OBJECT_KGY_LIMB_10) { Matrix_MultVec3f(&D_80B432E4, &this->unk_2C0); } } diff --git a/src/overlays/actors/ovl_En_Kgy/z_en_kgy.h b/src/overlays/actors/ovl_En_Kgy/z_en_kgy.h index 94f2aabd5..9cd6f6848 100644 --- a/src/overlays/actors/ovl_En_Kgy/z_en_kgy.h +++ b/src/overlays/actors/ovl_En_Kgy/z_en_kgy.h @@ -2,6 +2,7 @@ #define Z_EN_KGY_H #include "global.h" +#include "objects/object_kgy/object_kgy.h" #include "overlays/actors/ovl_En_Kbt/z_en_kbt.h" #include "overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h" @@ -10,13 +11,13 @@ struct EnKgy; typedef void (*EnKgyActionFunc)(struct EnKgy*, PlayState*); #define ENKGY_GET_1F(thisx) ((thisx)->params & 0x1F) -#define ENKGY_GET_FE00(thisx) (((thisx)->params & 0xFE00) >> 9) +#define ENKGY_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) typedef struct EnKgy { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; - /* 0x188 */ Vec3s jointTable[23]; - /* 0x212 */ Vec3s morphTable[23]; + /* 0x188 */ Vec3s jointTable[OBJECT_KGY_LIMB_MAX]; + /* 0x212 */ Vec3s morphTable[OBJECT_KGY_LIMB_MAX]; /* 0x29C */ u16 unk_29C; /* 0x2A0 */ EnKbt* zubora; /* 0x2A4 */ ObjIcePoly* iceBlock; @@ -24,10 +25,10 @@ typedef struct EnKgy { /* 0x2B4 */ Vec3f unk_2B4; /* 0x2C0 */ Vec3f unk_2C0; /* 0x2CC */ Vec3s unk_2CC; - /* 0x2D2 */ s16 unk_2D2; + /* 0x2D2 */ s16 animIndex; /* 0x2D4 */ s16 csIdList[6]; /* 0x2E0 */ s16 csIdIndex; - /* 0x2E2 */ s16 unk_2E2; + /* 0x2E2 */ s16 animIndex2; /* 0x2E4 */ s16 unk_2E4; /* 0x2E6 */ s16 unk_2E6; /* 0x2E8 */ s16 unk_2E8; diff --git a/src/overlays/actors/ovl_En_Kujiya/z_en_kujiya.c b/src/overlays/actors/ovl_En_Kujiya/z_en_kujiya.c index ca2dfac2b..24fa855c5 100644 --- a/src/overlays/actors/ovl_En_Kujiya/z_en_kujiya.c +++ b/src/overlays/actors/ovl_En_Kujiya/z_en_kujiya.c @@ -46,13 +46,13 @@ ActorInit En_Kujiya_InitVars = { (ActorFunc)EnKujiya_Draw, }; -#define CHECK_LOTTERY_NUMBERS \ - (((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][0]) == \ - ((((void)0, gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF) & 0xF00) >> 8)) && \ - ((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][1]) == \ - ((((void)0, gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF) & 0xF0) >> 4)) && \ - ((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][2]) == \ - (((void)0, gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF) & 0xF))) +#define CHECK_LOTTERY_NUMBERS() \ + (((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][0]) == \ + ((HS_GET_LOTTERY_CODE_GUESS() & 0xF00) >> 8)) && \ + ((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][1]) == \ + ((HS_GET_LOTTERY_CODE_GUESS() & 0xF0) >> 4)) && \ + ((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][2]) == \ + (HS_GET_LOTTERY_CODE_GUESS() & 0xF))) void EnKujiya_Init(Actor* thisx, PlayState* play) { EnKujiya* this = THIS; @@ -159,7 +159,7 @@ void EnKujiya_ChooseNextDialogue(EnKujiya* this, PlayState* play) { break; case 0x2B65: - if (CHECK_LOTTERY_NUMBERS) { + if (CHECK_LOTTERY_NUMBERS()) { Message_StartTextbox(play, 0x2B66, &this->actor); this->textId = 0x2B66; // Won 50 Rupees } else { @@ -173,6 +173,9 @@ void EnKujiya_ChooseNextDialogue(EnKujiya* this, PlayState* play) { EnKujiya_SetupGivePrize(this); EnKujiya_GivePrize(this, play); break; + + default: + break; } } } @@ -207,6 +210,9 @@ void EnKujiya_Talk(EnKujiya* this, PlayState* play) { this->textId = 0x2B60; // Will announce winning numbers after 6 } break; + + default: + break; } } @@ -251,6 +257,9 @@ s32 EnKujiya_CheckBoughtTicket(void) { return true; } break; + + default: + break; } return false; } @@ -268,6 +277,9 @@ void EnKujiya_SetBoughtTicket(void) { case 3: SET_WEEKEVENTREG(WEEKEVENTREG_33_40); break; + + default: + break; } } @@ -287,6 +299,9 @@ void EnKujiya_UnsetBoughtTicket(void) { case 3: CLEAR_WEEKEVENTREG(WEEKEVENTREG_33_40); break; + + default: + break; } } diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index 8bbbaca14..dafd131ee 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -70,7 +70,7 @@ ActorInit En_Kusa_InitVars = { (ActorFunc)NULL, }; -static s16 objectIds[] = { GAMEPLAY_FIELD_KEEP, OBJECT_KUSA, OBJECT_KUSA, OBJECT_KUSA }; +static s16 sObjectIds[] = { GAMEPLAY_FIELD_KEEP, OBJECT_KUSA, OBJECT_KUSA, OBJECT_KUSA }; static ColliderCylinderInit sCylinderInit = { { @@ -307,7 +307,7 @@ void EnKusa_SpawnFragments(EnKusa* this, PlayState* play) { scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) & 7; EffectSsKakera_Spawn(play, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0, 0x50, - -1, 1, gKakeraLeafMiddle); + -1, 1, gKakeraLeafMiddleDL); pos.x = this->actor.world.pos.x + (directon->x * this->actor.scale.x * 40.0f); pos.y = this->actor.world.pos.y + (directon->y * this->actor.scale.y * 40.0f) + 10.0f; @@ -319,7 +319,7 @@ void EnKusa_SpawnFragments(EnKusa* this, PlayState* play) { scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) % 7; EffectSsKakera_Spawn(play, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0, 0x50, - -1, 1, gKakeraLeafTip); + -1, 1, gKakeraLeafTipDL); } } @@ -393,8 +393,8 @@ void EnKusa_Init(Actor* thisx, PlayState* play) { this->isInWater |= 1; } - this->objIndex = Object_GetIndex(&play->objectCtx, objectIds[(KUSA_GET_TYPE(&this->actor))]); - if (this->objIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[(KUSA_GET_TYPE(&this->actor))]); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -428,7 +428,7 @@ void EnKusa_SetupWaitObject(EnKusa* this) { void EnKusa_WaitObject(EnKusa* this, PlayState* play) { s32 pad; - if (Object_IsLoaded(&play->objectCtx, this->objIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { s32 kusaType = KUSA_GET_TYPE(&this->actor); if (this->isCut) { @@ -441,7 +441,7 @@ void EnKusa_WaitObject(EnKusa* this, PlayState* play) { } else { this->actor.draw = EnKusa_DrawGrass; } - this->actor.objBankIndex = this->objIndex; + this->actor.objectSlot = this->objectSlot; this->actor.flags &= ~ACTOR_FLAG_10; } } @@ -571,6 +571,9 @@ void EnKusa_Fall(EnKusa* this, PlayState* play) { EnKusa_SetupUprootedWaitRegrow(this); this->actor.shape.shadowDraw = NULL; break; + + default: + break; } } else { @@ -621,9 +624,13 @@ void EnKusa_SetupCut(EnKusa* this) { case ENKUSA_TYPE_GRASS_2: this->actionFunc = EnKusa_DoNothing; break; + case ENKUSA_TYPE_REGROWING_GRASS: this->actionFunc = EnKusa_CutWaitRegrow; break; + + default: + break; } this->timer = 0; } @@ -729,7 +736,7 @@ void EnKusa_DrawGrass(Actor* thisx, PlayState* play) { EnKusa* this = THIS; if (this->isCut) { - Gfx_DrawDListOpa(play, gKusaStump); + Gfx_DrawDListOpa(play, gKusaStumpDL); } else { if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_0) && (this->actionFunc == EnKusa_WaitForInteract)) { @@ -737,6 +744,6 @@ void EnKusa_DrawGrass(Actor* thisx, PlayState* play) { EnKusa_ApplySway(&D_80936AD8[this->kusaMtxIdx]); } } - Gfx_DrawDListOpa(play, gKusaSprout); + Gfx_DrawDListOpa(play, gKusaSproutDL); } } diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h index 1871b1dbe..9e46f8b22 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h @@ -45,7 +45,7 @@ typedef struct EnKusa { /* 0x144 */ EnKusaActionFunc actionFunc; /* 0x148 */ ColliderCylinder collider; /* 0x194 */ u8 timer; - /* 0x195 */ s8 objIndex; + /* 0x195 */ s8 objectSlot; /* 0x196 */ s8 kusaMtxIdx; /* 0x197 */ u8 isCut; /* 0x198 */ u8 isInWater; diff --git a/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c b/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c index 53e203330..e471eb8f7 100644 --- a/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c +++ b/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c @@ -1315,8 +1315,8 @@ void EnKusa2_Update(Actor* thisx, PlayState* play) { void func_80A5E6F0(Actor* thisx, PlayState* play) { static Gfx* D_80A5EB68[] = { - gKakeraLeafTip, - gKakeraLeafMiddle, + gKakeraLeafTipDL, + gKakeraLeafMiddleDL, }; EnKusa2* this = THIS; s32 i; diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.c b/src/overlays/actors/ovl_En_Light/z_en_light.c index f3c3f4705..065a58cf5 100644 --- a/src/overlays/actors/ovl_En_Light/z_en_light.c +++ b/src/overlays/actors/ovl_En_Light/z_en_light.c @@ -70,7 +70,7 @@ void EnLight_Init(Actor* thisx, PlayState* play) { if (ENLIGHT_GET_800(&this->actor)) { this->actor.update = func_80865F38; - if (ENLIGHT_GET_1000(&this->actor) && Flags_GetSwitch(play, ENLIGHT_SWITCHFLAG(&this->actor))) { + if (ENLIGHT_GET_1000(&this->actor) && Flags_GetSwitch(play, ENLIGHT_SWITCH_FLAG(&this->actor))) { Actor_SetScale(&this->actor, 0.0f); } } else if (ENLIGHT_GET_2000(&this->actor)) { @@ -124,7 +124,7 @@ void func_80865F38(Actor* thisx, PlayState* play) { s32 sp2C = false; if (ENLIGHT_GET_1000(&this->actor)) { - if (Flags_GetSwitch(play, ENLIGHT_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, ENLIGHT_SWITCH_FLAG(&this->actor))) { Math_StepToF(&sp30, 1.0f, 0.05f); sp2C = true; } else { @@ -134,7 +134,7 @@ void func_80865F38(Actor* thisx, PlayState* play) { } Math_StepToF(&sp30, 0.0f, 0.05f); } - } else if (Flags_GetSwitch(play, ENLIGHT_SWITCHFLAG(&this->actor))) { + } else if (Flags_GetSwitch(play, ENLIGHT_SWITCH_FLAG(&this->actor))) { if (sp30 < 0.1f) { Actor_SetScale(&this->actor, 0.0f); sp30 = 0.0f; diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.h b/src/overlays/actors/ovl_En_Light/z_en_light.h index 17762d7fa..25e1b5851 100644 --- a/src/overlays/actors/ovl_En_Light/z_en_light.h +++ b/src/overlays/actors/ovl_En_Light/z_en_light.h @@ -8,7 +8,7 @@ struct EnLight; #define ENLIGHT_GET_1(thisx) ((thisx)->params & 1) #define ENLIGHT_GET_F(thisx) ((thisx)->params & 0xF) #define ENLIGHT_GET_800(thisx) ((thisx)->params & 0x800) -#define ENLIGHT_SWITCHFLAG(thisx) (((thisx)->params & 0x7F0) >> 4) +#define ENLIGHT_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F0) >> 4) #define ENLIGHT_GET_1000(thisx) ((thisx)->params & 0x1000) #define ENLIGHT_GET_2000(thisx) ((thisx)->params & 0x2000) #define ENLIGHT_GET_4000(thisx) ((thisx)->params & 0x4000) diff --git a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c index d6f34a256..89b9fcfff 100644 --- a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c +++ b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c @@ -143,7 +143,7 @@ void EnMThunder_Init(Actor* thisx, PlayState* play) { player->stateFlags2 &= ~PLAYER_STATE2_20000; this->isCharging = false; - if (CHECK_WEEKEVENTREG(WEEKEVENTREG_23_02)) { + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK)) { player->unk_B08 = 1.0f; this->collider.info.toucher.damage = sDamages[this->type + ENMTHUNDER_TYPE_MAX]; this->subtype = ENMTHUNDER_SUBTYPE_SPIN_GREAT; @@ -203,7 +203,7 @@ void EnMThunder_Destroy(Actor* thisx, PlayState* play) { } void EnMThunder_AdjustLights(PlayState* play, f32 arg1) { - func_800FD2B4(play, arg1, 850.0f, 0.2f, 0.0f); + Environment_AdjustLights(play, arg1, 850.0f, 0.2f, 0.0f); } void EnMThunder_Spin_AttackNoMagic(EnMThunder* this, PlayState* play) { diff --git a/src/overlays/actors/ovl_En_Ma4/z_en_ma4.c b/src/overlays/actors/ovl_En_Ma4/z_en_ma4.c index 241260524..516112d3d 100644 --- a/src/overlays/actors/ovl_En_Ma4/z_en_ma4.c +++ b/src/overlays/actors/ovl_En_Ma4/z_en_ma4.c @@ -916,9 +916,9 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) { this->textId = 0x336D; } else { time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2]; - if ((s32)time < (s32)gSaveContext.save.saveInfo.horseBackBalloonHighScore) { + if ((s32)time < HS_GET_HORSE_BACK_BALLOON_TIME()) { // [Score] New record! - gSaveContext.save.saveInfo.horseBackBalloonHighScore = time; + HS_SET_HORSE_BACK_BALLOON_TIME(time); EnMa4_SetFaceExpression(this, 0, 3); Message_StartTextbox(play, 0x3350, &this->actor); this->textId = 0x3350; @@ -960,8 +960,8 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) { this->textId = 0x3356; } else { time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2]; - if ((s32)time < (s32)gSaveContext.save.saveInfo.horseBackBalloonHighScore) { - gSaveContext.save.saveInfo.horseBackBalloonHighScore = time; + if ((s32)time < HS_GET_HORSE_BACK_BALLOON_TIME()) { + HS_SET_HORSE_BACK_BALLOON_TIME(time); EnMa4_SetFaceExpression(this, 0, 3); Message_StartTextbox(play, 0x3350, &this->actor); this->textId = 0x3350; @@ -987,9 +987,9 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) { this->textId = 0x3356; } else { time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2]; - if ((s32)time < (s32)gSaveContext.save.saveInfo.horseBackBalloonHighScore) { + if ((s32)time < HS_GET_HORSE_BACK_BALLOON_TIME()) { // New record - gSaveContext.save.saveInfo.horseBackBalloonHighScore = time; + HS_SET_HORSE_BACK_BALLOON_TIME(time); Message_StartTextbox(play, 0x335D, &this->actor); this->textId = 0x335D; } else { diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c index 215c2146c..f9ad697ce 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -707,7 +707,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxp) { s16 step; // Set segment 6 to the object, since this will be read by OVERLAY_DISP where it is not set by default. - gSPSegment(gfx++, 0x06, play->objectCtx.status[this->actor.objBankIndex].segment); + gSPSegment(gfx++, 0x06, play->objectCtx.slots[this->actor.objectSlot].segment); Gfx_SetupDL39_Ptr(&gfx); diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.c b/src/overlays/actors/ovl_En_Mk/z_en_mk.c index ac816517c..0c9f545f1 100644 --- a/src/overlays/actors/ovl_En_Mk/z_en_mk.c +++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.c @@ -57,8 +57,8 @@ static ColliderCylinderInit sCylinderInit = { s32 func_809592E0(EnMk* this, s16 index) { AnimationHeader* sAnimations[] = { - &object_mk_Anim_001C38, &object_mk_Anim_000438, &object_mk_Anim_0007D8, - &object_mk_Anim_0010F4, &object_mk_Anim_001964, + &gMarineResearcherIdleAnim, &gMarineResearcherHeadWaggleAnim, &gMarineResearcherYellAnim, + &gMarineResearcherShakeInFearAnim, &gMarineResearcherStrokeChinAnim, }; if (index == this->unk_27C) { @@ -82,8 +82,8 @@ void EnMk_Init(Actor* thisx, PlayState* play) { this->actor.terminalVelocity = -4.0f; this->actor.gravity = -1.0f; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &object_mk_Skel_006CA0, &object_mk_Anim_001C38, this->jointTable, - this->morphTable, OBJECT_MK_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skelAnime, &gMarineResearcherSkel, &gMarineResearcherIdleAnim, this->jointTable, + this->morphTable, MARINE_RESEARCHER_LIMB_MAX); this->unk_27C = -1; func_809592E0(this, 0); @@ -412,7 +412,7 @@ void func_80959E18(EnMk* this, PlayState* play) { } if (func_800B8718(&this->actor, &play->state)) { - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; this->actionFunc = func_80959D28; if (GET_PLAYER_FORM == PLAYER_FORM_ZORA) { this->actor.csId = this->csIdList[0]; @@ -463,7 +463,7 @@ void EnMk_Update(Actor* thisx, PlayState* play) { s32 EnMk_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnMk* this = THIS; - if (limbIndex == OBJECT_MK_LIMB_0B) { + if (limbIndex == MARINE_RESEARCHER_LIMB_HEAD) { rot->y -= this->unk_270.y; rot->z += this->unk_270.x; } @@ -475,7 +475,7 @@ Vec3f D_8095A2A0 = { 1000.0f, -100.0f, 0.0f }; void EnMk_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { EnMk* this = THIS; - if (limbIndex == OBJECT_MK_LIMB_0B) { + if (limbIndex == MARINE_RESEARCHER_LIMB_HEAD) { Matrix_MultVec3f(&D_8095A2A0, &this->actor.focus.pos); } } diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.h b/src/overlays/actors/ovl_En_Mk/z_en_mk.h index 518b0406d..9d32e9374 100644 --- a/src/overlays/actors/ovl_En_Mk/z_en_mk.h +++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.h @@ -12,8 +12,8 @@ typedef struct EnMk { /* 0x000 */ Actor actor; /* 0x144 */ ColliderCylinder collider; /* 0x190 */ SkelAnime skelAnime; - /* 0x1D4 */ Vec3s jointTable[OBJECT_MK_LIMB_MAX]; - /* 0x222 */ Vec3s morphTable[OBJECT_MK_LIMB_MAX]; + /* 0x1D4 */ Vec3s jointTable[MARINE_RESEARCHER_LIMB_MAX]; + /* 0x222 */ Vec3s morphTable[MARINE_RESEARCHER_LIMB_MAX]; /* 0x270 */ Vec3s unk_270; /* 0x276 */ s16 csIdList[2]; /* 0x27A */ u16 unk_27A; diff --git a/src/overlays/actors/ovl_En_Mnk/z_en_mnk.c b/src/overlays/actors/ovl_En_Mnk/z_en_mnk.c index 04b5b73b8..82e25a95d 100644 --- a/src/overlays/actors/ovl_En_Mnk/z_en_mnk.c +++ b/src/overlays/actors/ovl_En_Mnk/z_en_mnk.c @@ -147,11 +147,11 @@ TexturePtr sMonkeyFaceTextures[] = { object_mnk_Tex_017120, object_mnk_Tex_017920, object_mnk_Tex_018120, }; -void EnMnk_MonkeyTiedUp_ChangeAnim(EnMnk* this, s32 animIndex, u8 mode, f32 morphFrames) { +void EnMnk_MonkeyTiedUp_ChangeAnim(EnMnk* this, s32 animIndex, u8 animMode, f32 morphFrames) { Animation_Change(&this->skelAnime, sMonkeyTiedUpAnimations[animIndex], 1.0f, 0.0f, - Animation_GetLastFrame(&sMonkeyTiedUpAnimations[animIndex]->common), mode, morphFrames); + Animation_GetLastFrame(&sMonkeyTiedUpAnimations[animIndex]->common), animMode, morphFrames); Animation_Change(&this->propSkelAnime, sMonkeyTiedUpPoleAnimations[animIndex], 1.0f, 0.0f, - Animation_GetLastFrame(&sMonkeyTiedUpPoleAnimations[animIndex]->common), mode, morphFrames); + Animation_GetLastFrame(&sMonkeyTiedUpPoleAnimations[animIndex]->common), animMode, morphFrames); switch (animIndex) { case MONKEY_TIEDUP_ANIM_KICKAROUND: @@ -184,11 +184,11 @@ void EnMnk_MonkeyTiedUp_SetNewAnim(EnMnk* this, s32 animIndex) { } } -void EnMnk_MonkeyHanging_ChangeAnim(EnMnk* this, s32 animIndex, u8 mode, f32 morphFrames) { +void EnMnk_MonkeyHanging_ChangeAnim(EnMnk* this, s32 animIndex, u8 animMode, f32 morphFrames) { Animation_Change(&this->skelAnime, sMonkeyHangingAnimations[animIndex], 1.0f, 0.0f, - Animation_GetLastFrame(&sMonkeyHangingAnimations[animIndex]->common), mode, morphFrames); + Animation_GetLastFrame(&sMonkeyHangingAnimations[animIndex]->common), animMode, morphFrames); Animation_Change(&this->propSkelAnime, sMonkeyHangingRopeAnimations[animIndex], 1.0f, 0.0f, - Animation_GetLastFrame(&sMonkeyHangingRopeAnimations[animIndex]->common), mode, morphFrames); + Animation_GetLastFrame(&sMonkeyHangingRopeAnimations[animIndex]->common), animMode, morphFrames); this->animIndex = animIndex; } @@ -196,7 +196,7 @@ void EnMnk_MonkeyHanging_SetAnim(EnMnk* this, s32 animIndex) { EnMnk_MonkeyHanging_ChangeAnim(this, animIndex, ANIMMODE_LOOP, -5.0f); } -void EnMnk_Monkey_ChangeAnim(EnMnk* this, s32 animIndex, u8 mode, f32 morphFrames) { +void EnMnk_Monkey_ChangeAnim(EnMnk* this, s32 animIndex, u8 animMode, f32 morphFrames) { s32 pad; if (animIndex == 100) { @@ -204,10 +204,10 @@ void EnMnk_Monkey_ChangeAnim(EnMnk* this, s32 animIndex, u8 mode, f32 morphFrame } if ((animIndex == 4) || (animIndex == 6)) { Animation_Change(&this->skelAnime, sMonkeyAnimations[animIndex], -1.0f, - Animation_GetLastFrame(&sMonkeyAnimations[animIndex]->common), 0.0f, mode, morphFrames); + Animation_GetLastFrame(&sMonkeyAnimations[animIndex]->common), 0.0f, animMode, morphFrames); } else { Animation_Change(&this->skelAnime, sMonkeyAnimations[animIndex], 1.0f, 0.0f, - Animation_GetLastFrame(&sMonkeyAnimations[animIndex]->common), mode, morphFrames); + Animation_GetLastFrame(&sMonkeyAnimations[animIndex]->common), animMode, morphFrames); } this->unk_3E0 = 0; this->animIndex = animIndex; @@ -249,7 +249,7 @@ void EnMnk_MonkeyTiedUp_Init(Actor* thisx, PlayState* play) { this->actionFunc = EnMnk_MonkeyTiedUp_Wait; this->picto.actor.flags |= ACTOR_FLAG_2000000; - SkelAnime_InitFlex(play, &this->propSkelAnime, &gMonkeyTiedUpPoleSkeleton, &object_mnk_Anim_003584, + SkelAnime_InitFlex(play, &this->propSkelAnime, &gMonkeyTiedUpPoleSkel, &object_mnk_Anim_003584, this->propJointTable, this->propMorphTable, OBJECT_MNK_1_LIMB_MAX); this->cueId = 4; this->animIndex = MONKEY_TIEDUP_ANIM_NONE; @@ -277,7 +277,7 @@ void EnMnk_MonkeyHanging_Init(Actor* thisx, PlayState* play) { func_800BC154(play, &play->actorCtx, &this->picto.actor, ACTORCAT_PROP); this->actionFunc = EnMnk_MonkeyHanging_StruggleBeforeDunk; this->picto.actor.textId = 0x8E8; - SkelAnime_InitFlex(play, &this->propSkelAnime, &gMonkeyHangingRopeSkeleton, &gMonkeyHangingStruggleAnim, + SkelAnime_InitFlex(play, &this->propSkelAnime, &gMonkeyHangingRopeSkel, &gMonkeyHangingStruggleAnim, this->propJointTable, this->propMorphTable, OBJECT_MNK_3_LIMB_MAX); EnMnk_MonkeyHanging_ChangeAnim(this, MONKEY_HANGING_ANIM_STRUGGLE, ANIMMODE_LOOP, 0.0f); this->unk_3E0 = 5; @@ -297,7 +297,7 @@ void EnMnk_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->picto.actor, 0.012f); ActorShape_Init(&this->picto.actor.shape, 0.0f, ActorShadow_DrawCircle, 12.0f); this->actionFunc = EnMnk_DoNothing; - SkelAnime_InitFlex(play, &this->skelAnime, &gMonkeySkeleton, &object_mnk_Anim_0105DC, this->jointTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gMonkeySkel, &object_mnk_Anim_0105DC, this->jointTable, this->morphTable, OBJECT_MNK_2_LIMB_MAX); Animation_PlayLoop(&this->skelAnime, &object_mnk_Anim_0105DC); this->flags = 0; @@ -1318,7 +1318,7 @@ void EnMnk_MonkeyTiedUp_ReactToWrongInstrument(EnMnk* this, PlayState* play) { case 0x8DB: Message_CloseTextbox(play); this->actionFunc = EnMnk_MonkeyTiedUp_WaitForInstrument; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; EnMnk_MonkeyTiedUp_SetAnim(this, MONKEY_TIEDUP_ANIM_WAIT); if (this->csId != CS_ID_NONE) { CutsceneManager_Stop(this->csId); @@ -1489,7 +1489,7 @@ void EnMnk_MonkeyTiedUp_WaitForInstrument(EnMnk* this, PlayState* play) { this->csId = 2; SET_EVENTINF(EVENTINF_24); this->picto.actor.csId = this->csIdList[2]; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; CutsceneManager_Queue(this->csIdList[2]); return; @@ -1577,7 +1577,7 @@ void EnMnk_MonkeyTiedUp_Wait(EnMnk* this, PlayState* play) { this->csId = 2; SET_EVENTINF(EVENTINF_24); this->picto.actor.csId = this->csIdList[2]; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; CutsceneManager_Queue(this->csIdList[2]); } else if (Actor_ProcessTalkRequest(&this->picto.actor, &play->state)) { if (gSaveContext.save.playerForm == PLAYER_FORM_DEKU) { diff --git a/src/overlays/actors/ovl_En_Mt_tag/z_en_mt_tag.c b/src/overlays/actors/ovl_En_Mt_tag/z_en_mt_tag.c index 49d10a518..016f779e9 100644 --- a/src/overlays/actors/ovl_En_Mt_tag/z_en_mt_tag.c +++ b/src/overlays/actors/ovl_En_Mt_tag/z_en_mt_tag.c @@ -318,7 +318,7 @@ void EnMttag_RaceStart(EnMttag* this, PlayState* play) { Interface_StartTimer(TIMER_ID_MINIGAME_2, 0); play->interfaceCtx.minigameState = MINIGAME_STATE_COUNTDOWN_SETUP_3; SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, NA_BGM_GORON_RACE | SEQ_FLAG_ASYNC); - play->envCtx.unk_E4 = 0xFE; + play->envCtx.timeSeqState = TIMESEQ_REQUEST; player->stateFlags1 &= ~PLAYER_STATE1_20; } else if ((this->timer < 60) && (play->interfaceCtx.minigameState == MINIGAME_STATE_COUNTDOWN_GO)) { this->timer = 0; diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index 1720954a2..7ac6a3b58 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -366,7 +366,7 @@ s32 func_80BC01DC(Actor* thisx, PlayState* play) { gSaveContext.save.time = CLOCK_TIME(8, 0); Sram_IncrementDay(); } else { - func_800FE658(120.0f); + Environment_SetTimeJump(120.0f); } this->behaviour++; diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index fa93cfb26..fa8771862 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -108,7 +108,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gNiwSkeleton, &gNiwIdleAnim, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gNiwSkel, &gNiwIdleAnim, this->jointTable, this->morphTable, NIW_LIMB_MAX); Math_Vec3f_Copy(&this->unk2A4, &this->actor.world.pos); Math_Vec3f_Copy(&this->unk2B0, &this->actor.world.pos); diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c index 2a6a7ea1b..83a8be394 100644 --- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c +++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c @@ -58,11 +58,11 @@ Color_RGBA8 sPrimColor = { 255, 255, 255, 255 }; Color_RGBA8 sEnvColor = { 80, 80, 80, 255 }; void EnNwc_Init(Actor* thisx, PlayState* play) { - s32 niwObjectIndex; + s32 niwObjectSlot; EnNwc* this = THIS; - niwObjectIndex = Object_GetIndex(&play->objectCtx, OBJECT_NIW); - if (niwObjectIndex < 0) { + niwObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_NIW); + if (niwObjectSlot <= OBJECT_SLOT_NONE) { // niw object does not exist, we need it for tranformation, despawn Actor_Kill(&this->actor); return; @@ -75,8 +75,8 @@ void EnNwc_Init(Actor* thisx, PlayState* play) { return; } - this->niwObjectIndex = niwObjectIndex; - this->nwcObjectIndex = this->actor.objBankIndex; + this->niwObjectSlot = niwObjectSlot; + this->nwcObjectIndex = this->actor.objectSlot; this->grog = EnNwc_FindGrog(play); this->footRotY = this->footRotZ = 0; @@ -247,15 +247,15 @@ void EnNwc_CheckFound(EnNwc* this, PlayState* play) { } void EnNwc_LoadNiwSkeleton(EnNwc* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->niwObjectIndex)) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->niwObjectIndex].segment); + if (Object_IsLoaded(&play->objectCtx, this->niwObjectSlot)) { + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->niwObjectSlot].segment); - SkelAnime_InitFlex(play, &this->niwSkeleton, &gNiwSkeleton, &gNiwIdleAnim, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->niwSkeleton, &gNiwSkel, &gNiwIdleAnim, this->jointTable, this->morphTable, NIW_LIMB_MAX); Animation_Change(&this->niwSkeleton, &gNiwIdleAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gNiwIdleAnim), ANIMMODE_LOOP, 0.0f); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->nwcObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->nwcObjectIndex].segment); this->state = NWC_STATE_NIW_LOADED; EnNwc_ToggleState(this); } @@ -468,11 +468,11 @@ void EnNwc_Update(Actor* thisx, PlayState* play) { Actor_UpdateBgCheckInfo(play, &this->actor, 10.0f, 10.0f, 10.0f, UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_4); this->actionFunc(this, play); if (this->hasGrownUp & 1) { - this->actor.objBankIndex = this->niwObjectIndex; + this->actor.objectSlot = this->niwObjectSlot; this->actor.draw = EnNwc_DrawAdultBody; this->actor.shape.shadowScale = 15.0f; } else { - this->actor.objBankIndex = this->nwcObjectIndex; + this->actor.objectSlot = this->nwcObjectIndex; this->actor.draw = EnNwc_Draw; this->actor.shape.shadowScale = 6.0f; } diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h index 51c017dff..9ce3ab60e 100644 --- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h +++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h @@ -15,7 +15,7 @@ typedef struct EnNwc { /* 0x144 */ SkelAnime niwSkeleton; // this skeleton is for when the chicks grow up into adults during the breman march /* 0x188 */ Vec3s jointTable[NIW_LIMB_MAX]; /* 0x1E8 */ Vec3s morphTable[NIW_LIMB_MAX]; - /* 0x248 */ s8 niwObjectIndex; + /* 0x248 */ s8 niwObjectSlot; /* 0x249 */ s8 nwcObjectIndex; /* 0x24A */ s16 blinkState; /* 0x24C */ s16 blinkTimer; diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c index df778f1a7..780e3b300 100644 --- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c +++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c @@ -41,7 +41,7 @@ void EnOkarinaEffect_Destroy(Actor* thisx, PlayState* play) { void EnOkarinaEffect_Init(Actor* thisx, PlayState* play) { EnOkarinaEffect* this = THIS; - if (play->envCtx.unk_F2[1]) { + if (play->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) { Actor_Kill(&this->actor); } EnOkarinaEffect_SetupAction(this, func_8096B104); @@ -49,10 +49,10 @@ void EnOkarinaEffect_Init(Actor* thisx, PlayState* play) { void func_8096B104(EnOkarinaEffect* this, PlayState* play) { this->unk144 = 0x50; - play->envCtx.unk_F2[4] = 0x3C; - D_801F4E70 = 501.0f; - play->envCtx.unk_E3 = 2; - func_800FD78C(play); + play->envCtx.precipitation[PRECIP_SOS_MAX] = 60; + gLightningStrike.delayTimer = 501.0f; + play->envCtx.lightningState = LIGHTNING_LAST; + Environment_PlayStormNatureAmbience(play); EnOkarinaEffect_SetupAction(this, func_8096B174); } @@ -65,11 +65,11 @@ void func_8096B174(EnOkarinaEffect* this, PlayState* play) { } void func_8096B1FC(EnOkarinaEffect* this, PlayState* play) { - if (play->envCtx.unk_F2[4]) { + if (play->envCtx.precipitation[PRECIP_SOS_MAX] != 0) { if ((play->state.frames & 3) == 0) { - play->envCtx.unk_F2[4]--; - if (play->envCtx.unk_F2[4] == 8) { - func_800FD858(play); + play->envCtx.precipitation[PRECIP_SOS_MAX]--; + if (play->envCtx.precipitation[PRECIP_SOS_MAX] == 8) { + Environment_StopStormNatureAmbience(play); } } } else { diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index c65ca03ba..9119e0609 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -40,7 +40,7 @@ void EnOkarinaTag_Init(Actor* thisx, PlayState* play) { this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; this->unk148 = ENOKARINATAG_GET_F800(thisx); this->unk14A = ENOKARINATAG_GET_780(thisx); - this->switchFlags = ENOKARINATAG_GET_SWITCHFLAGS(thisx); + this->switchFlag = ENOKARINATAG_GET_SWITCH_FLAG(thisx); if (this->actor.world.rot.z > 0) { zRot = this->actor.world.rot.z; while (zRot > 10.0f) { @@ -50,8 +50,8 @@ void EnOkarinaTag_Init(Actor* thisx, PlayState* play) { } this->unk154 = zRot * 50.0f; this->unk158 = i * 50.0f; - if (this->switchFlags == 0x7F) { - this->switchFlags = -1; + if (this->switchFlag == 0x7F) { + this->switchFlag = -1; } if (this->unk14A == 0xF) { this->unk14A = -1; @@ -66,14 +66,14 @@ void func_8093E518(EnOkarinaTag* this, PlayState* play) { s16 yDiff; u16 var_v1; - if (this->switchFlags >= 0) { + if (this->switchFlag >= 0) { if (this->unk148 == 0) { - if (Flags_GetSwitch(play, this->switchFlags)) { + if (Flags_GetSwitch(play, this->switchFlag)) { return; } } if (this->unk148 == 1) { - if (!Flags_GetSwitch(play, this->switchFlags)) { + if (!Flags_GetSwitch(play, this->switchFlag)) { return; } } @@ -81,7 +81,7 @@ void func_8093E518(EnOkarinaTag* this, PlayState* play) { var_v1 = this->unk14A; if (var_v1 == 6) { var_v1 = 0xA; - if (gSaveContext.save.saveInfo.unk_F41 == 0) { + if (!gSaveContext.save.saveInfo.scarecrowSpawnSongSet) { return; } } @@ -89,7 +89,7 @@ void func_8093E518(EnOkarinaTag* this, PlayState* play) { var_v1 = 0; } if (func_800B8718(&this->actor, &play->state)) { - func_80152434(play, var_v1 + 0x29); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_CHECK_HEALING + var_v1); this->actionFunc = func_8093E68C; } else { yDiff = ABS_ALT((s16)(this->actor.yawTowardsPlayer - this->actor.world.rot.y)); @@ -111,32 +111,35 @@ void func_8093E518(EnOkarinaTag* this, PlayState* play) { } void func_8093E68C(EnOkarinaTag* this, PlayState* play) { - if (play->msgCtx.ocarinaMode == 4) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_END) { this->actionFunc = func_8093E518; } else { - if ((play->msgCtx.ocarinaMode == 3) || - ((this->unk14A == -1) && - ((play->msgCtx.ocarinaMode == 5) || (play->msgCtx.ocarinaMode == 6) || (play->msgCtx.ocarinaMode == 7) || - (play->msgCtx.ocarinaMode == 8) || (play->msgCtx.ocarinaMode == 0xA) || (play->msgCtx.ocarinaMode == 9) || - (play->msgCtx.ocarinaMode == 0xF)))) { - if (this->switchFlags >= 0) { + if ((play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) || + ((this->unk14A == -1) && ((play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_TIME) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_HEALING) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_EPONAS) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_SOARING) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_SUNS) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_STORMS) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_F)))) { + if (this->switchFlag >= 0) { switch (this->unk148) { case 0: - Flags_SetSwitch(play, this->switchFlags); + Flags_SetSwitch(play, this->switchFlag); break; case 1: - Flags_UnsetSwitch(play, this->switchFlags); + Flags_UnsetSwitch(play, this->switchFlag); break; case 2: - if (Flags_GetSwitch(play, this->switchFlags)) { - Flags_UnsetSwitch(play, this->switchFlags); + if (Flags_GetSwitch(play, this->switchFlag)) { + Flags_UnsetSwitch(play, this->switchFlag); } else { - Flags_SetSwitch(play, this->switchFlags); + Flags_SetSwitch(play, this->switchFlag); } break; } } - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; Audio_PlaySfx(NA_SE_SY_CORRECT_CHIME); this->actionFunc = func_8093E518; } diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h index 0dd15c1c9..4c968b362 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h @@ -7,7 +7,7 @@ struct EnOkarinaTag; typedef void (*EnOkarinaTagActionFunc)(struct EnOkarinaTag*, PlayState*); -#define ENOKARINATAG_GET_SWITCHFLAGS(thisx) (((thisx)->params & 0x7F)) +#define ENOKARINATAG_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F)) #define ENOKARINATAG_GET_780(thisx) (((thisx)->params >> 0x7) & 0xF) #define ENOKARINATAG_GET_F800(thisx) (((thisx)->params >> 0xB) & 0x1F) @@ -16,7 +16,7 @@ typedef struct EnOkarinaTag { /* 0x144 */ EnOkarinaTagActionFunc actionFunc; /* 0x148 */ s16 unk148; /* 0x14A */ s16 unk14A; - /* 0x14C */ s32 switchFlags; + /* 0x14C */ s32 switchFlag; /* 0x150 */ s8 unk150; /* 0x154 */ f32 unk154; /* 0x158 */ f32 unk158; diff --git a/src/overlays/actors/ovl_En_Onpuman/z_en_onpuman.c b/src/overlays/actors/ovl_En_Onpuman/z_en_onpuman.c index 4bac34933..4e666ed5c 100644 --- a/src/overlays/actors/ovl_En_Onpuman/z_en_onpuman.c +++ b/src/overlays/actors/ovl_En_Onpuman/z_en_onpuman.c @@ -84,14 +84,14 @@ Actor* func_80B11F44(PlayState* play) { } void func_80B11F78(EnOnpuman* this, PlayState* play) { - if (play->msgCtx.ocarinaMode == 4) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_END) { this->actionFunc = func_80B121D8; if (this->actor.csId != CS_ID_NONE) { CutsceneManager_Stop(this->actor.csId); } - } else if (play->msgCtx.ocarinaMode == 3) { + } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) { Audio_PlaySfx(NA_SE_SY_CORRECT_CHIME); - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; if (this->actor.csId != CS_ID_NONE) { CutsceneManager_Stop(this->actor.csId); } @@ -118,7 +118,7 @@ void func_80B1202C(EnOnpuman* this, PlayState* play2) { case 0x8D6: this->actionFunc = func_80B11F78; - func_80152434(play, 0x3A); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_3A); if (this->unk_2A0 != NULL) { this->unk_2A0->home.rot.x = 0; } diff --git a/src/overlays/actors/ovl_En_Osn/z_en_osn.c b/src/overlays/actors/ovl_En_Osn/z_en_osn.c index 9046f613a..29361e80f 100644 --- a/src/overlays/actors/ovl_En_Osn/z_en_osn.c +++ b/src/overlays/actors/ovl_En_Osn/z_en_osn.c @@ -705,12 +705,12 @@ void EnOsn_InitCutscene(EnOsn* this) { } void EnOsn_ChooseAction(EnOsn* this, PlayState* play) { - u32 isFlagSet = Flags_GetSwitch(play, 0); + u32 isSwitchFlagSet = Flags_GetSwitch(play, 0); this->csId = this->actor.csId; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, OSN_ANIM_IDLE); - if (!isFlagSet) { + if (!isSwitchFlagSet) { this->actionFunc = EnOsn_HandleCsAction; } else { this->actionFunc = EnOsn_Idle; @@ -888,7 +888,7 @@ void EnOsn_Talk(EnOsn* this, PlayState* play) { if (((talkState == TEXT_STATE_DONE) || (talkState == TEXT_STATE_5)) && Message_ShouldAdvance(play)) { if (this->stateFlags & OSN_STATE_END_CONVERSATION) { this->stateFlags &= ~OSN_STATE_END_CONVERSATION; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnOsn_Idle; } else { @@ -968,14 +968,14 @@ void EnOsn_Destroy(Actor* thisx, PlayState* play) { void EnOsn_Update(Actor* thisx, PlayState* play) { s32 pad; EnOsn* this = THIS; - u32 isFlagSet = Flags_GetSwitch(play, 0); + u32 isSwitchFlagSet = Flags_GetSwitch(play, 0); this->actionFunc(this, play); Actor_MoveWithGravity(&this->actor); SkelAnime_Update(&this->skelAnime); if (ENOSN_GET_TYPE(&this->actor) == OSN_TYPE_CHOOSE) { - if (isFlagSet) { + if (isSwitchFlagSet) { this->actor.flags |= ACTOR_FLAG_TARGETABLE; EnOsn_UpdateCollider(this, play); this->actor.draw = EnOsn_Draw; diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 15648514e..bcdd2934e 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -198,7 +198,7 @@ void EnOssan_SetupAction(EnOssan* this, EnOssanActionFunc action) { s32 EnOssan_TestItemSelected(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; - if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) { return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A); } return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || @@ -267,16 +267,16 @@ void EnOssan_SpawnShopItems(EnOssan* this, PlayState* play, ShopItem* shop) { void EnOssan_Init(Actor* thisx, PlayState* play) { EnOssan* this = THIS; - s16 id; + s16 objectId; if ((this->actor.params > ENOSSAN_PART_TIME_WORKER) && (this->actor.params < ENOSSAN_CURIOSITY_SHOP_MAN)) { //! @bug: Impossible to reach, && should be an || Actor_Kill(&this->actor); return; } - id = sObjectIds[this->actor.params]; - this->objIndex = Object_GetIndex(&play->objectCtx, id); - if (this->objIndex < 0) { + objectId = sObjectIds[this->actor.params]; + this->objectSlot = Object_GetSlot(&play->objectCtx, objectId); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -304,7 +304,7 @@ void EnOssan_EndInteraction(PlayState* play, EnOssan* this) { Player* player = GET_PLAYER(play); Actor_ProcessTalkRequest(&this->actor, &play->state); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; Interface_SetHudVisibility(HUD_VISIBILITY_ALL); this->drawCursor = 0; @@ -994,7 +994,7 @@ void EnOssan_SetupBuyItemWithFanfare(PlayState* play, EnOssan* this) { Player* player = GET_PLAYER(play); Actor_OfferGetItem(&this->actor, play, this->items[this->cursorIndex]->getItemId, 300.0f, 300.0f); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->stateFlags2 &= ~PLAYER_STATE2_20000000; Interface_SetHudVisibility(HUD_VISIBILITY_ALL); @@ -1124,7 +1124,7 @@ void EnOssan_BuyItemWithFanfare(EnOssan* this, PlayState* play) { void EnOssan_SetupItemPurchased(EnOssan* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; EnOssan_SetupAction(this, EnOssan_ItemPurchased); if (this->cutsceneState == ENOSSAN_CUTSCENESTATE_STOPPED) { @@ -1395,8 +1395,8 @@ void EnOssan_CuriosityShopMan_Init(EnOssan* this, PlayState* play) { } void EnOssan_PartTimer_Init(EnOssan* this, PlayState* play) { - SkelAnime_InitFlex(play, &this->skelAnime, &gAniSkeleton, &gAniStandingNormalAnim, this->jointTable, - this->morphTable, 16); + SkelAnime_InitFlex(play, &this->skelAnime, &gAniSkel, &gAniStandingNormalAnim, this->jointTable, this->morphTable, + ANI_LIMB_MAX); this->actor.draw = EnOssan_PartTimer_Draw; } @@ -1506,9 +1506,9 @@ void EnOssan_InitShop(EnOssan* this, PlayState* play) { static EnOssanActionFunc sInitFuncs[] = { EnOssan_CuriosityShopMan_Init, EnOssan_PartTimer_Init }; ShopItem* shopItems; - if (Object_IsLoaded(&play->objectCtx, this->objIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { this->actor.flags &= ~ACTOR_FLAG_10; - this->actor.objBankIndex = this->objIndex; + this->actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->actor); shopItems = sShops[this->actor.params]; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f); diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h index da256322a..02c44818f 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h @@ -21,7 +21,7 @@ typedef struct EnOssan { /* 0x18C */ EnOssanActionFunc prevActionFunc; // Used to restore back to correct browsing function /* 0x190 */ ColliderCylinder collider; /* 0x1DC */ s16 delayTimer; - /* 0x1DE */ s8 objIndex; + /* 0x1DE */ s8 objectSlot; /* 0x1E0 */ s16 eyeTexIndex; /* 0x1E2 */ s16 blinkTimer; /* 0x1E4 */ EnOssanBlinkFunc blinkFunc; diff --git a/src/overlays/actors/ovl_En_Ot/z_en_ot.c b/src/overlays/actors/ovl_En_Ot/z_en_ot.c index 4e9b7a162..fa7e72acc 100644 --- a/src/overlays/actors/ovl_En_Ot/z_en_ot.c +++ b/src/overlays/actors/ovl_En_Ot/z_en_ot.c @@ -4,6 +4,7 @@ * Description: Seahorse */ +#include "prevent_bss_reordering.h" #include "z_en_ot.h" #include "objects/object_ot/object_ot.h" #include "objects/gameplay_keep/gameplay_keep.h" @@ -458,8 +459,8 @@ void func_80B5C3D8(EnOt* this, PlayState* play) { this->unk_360->actor.shape.rot.y = BINANG_ROT180(temp); if (this->unk_740 < 1.0f) { - Lib_LerpRGB(&D_80B5E408, &D_80B5E40C, this->unk_740, &this->unk_744); - Lib_LerpRGB(&D_80B5E408, &D_80B5E40C, this->unk_740, &this->unk_360->unk_744); + Color_RGB8_Lerp(&D_80B5E408, &D_80B5E40C, this->unk_740, &this->unk_744); + Color_RGB8_Lerp(&D_80B5E408, &D_80B5E40C, this->unk_740, &this->unk_360->unk_744); Math_StepToF(&this->unk_740, 1.0f, 0.05f); } diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 011738668..db4d9386b 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -146,7 +146,7 @@ void EnOwl_Init(Actor* thisx, PlayState* play) { this->unk_40C = 4; this->csIdIndex = -1; owlType = ENOWL_GET_TYPE(&this->actor); - switchFlag = ENOWL_GET_SWITCHFLAG(&this->actor); + switchFlag = ENOWL_GET_SWITCH_FLAG(&this->actor); switch (owlType) { case ENOWL_GET_TYPE_1: @@ -258,7 +258,7 @@ void func_8095AA70(EnOwl* this) { } void func_8095AAD0(EnOwl* this, PlayState* play) { - s32 switchFlag = ENOWL_GET_SWITCHFLAG(&this->actor); + s32 switchFlag = ENOWL_GET_SWITCH_FLAG(&this->actor); if (switchFlag < 0x7F) { Flags_SetSwitch(play, switchFlag); diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.h b/src/overlays/actors/ovl_En_Owl/z_en_owl.h index 095434fa0..3dfadc7d7 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.h +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.h @@ -10,7 +10,7 @@ typedef void (*EnOwlFunc)(struct EnOwl*); #define ENOWL_GET_F000(thisx) (((thisx)->params & 0xF000) >> 0xC) #define ENOWL_GET_TYPE(thisx) (((thisx)->params & 0xF80) >> 7) -#define ENOWL_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define ENOWL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) typedef enum { /* 0x001 */ ENOWL_GET_TYPE_1 = 1, diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c index 77d33673b..e2557b1c3 100644 --- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c +++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c @@ -231,7 +231,7 @@ void EnPeehat_Destroy(Actor* thisx, PlayState* play) { void func_80897170(EnPeehat* this) { this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX; this->drawDmgEffScale = 1.1f; - this->drawDmgEffFrozenSteamScale = 1.6500001f; + this->drawDmgEffFrozenSteamScale = 1650.0f * 0.001f; this->drawDmgEffAlpha = 1.0f; this->colliderSphere.base.colType = COLTYPE_HIT3; this->unk_2B0 = 80; diff --git a/src/overlays/actors/ovl_En_Pr2/z_en_pr2.c b/src/overlays/actors/ovl_En_Pr2/z_en_pr2.c index 73f1111a5..5ebdcd43f 100644 --- a/src/overlays/actors/ovl_En_Pr2/z_en_pr2.c +++ b/src/overlays/actors/ovl_En_Pr2/z_en_pr2.c @@ -115,7 +115,7 @@ void EnPr2_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.damageTable = &sDamageTable; SkelAnime_InitFlex(play, &this->skelAnime, &object_pr_Skel_004188, &object_pr_Anim_004340, this->jointTable, - this->morphtable, 5); + this->morphTable, 5); this->unk_1E0 = ENPR2_GET_F(&this->actor); this->actor.colChkInfo.mass = 10; Math_Vec3f_Copy(&this->unk_228, &this->actor.home.pos); diff --git a/src/overlays/actors/ovl_En_Pr2/z_en_pr2.h b/src/overlays/actors/ovl_En_Pr2/z_en_pr2.h index 94fb7e033..7d462b639 100644 --- a/src/overlays/actors/ovl_En_Pr2/z_en_pr2.h +++ b/src/overlays/actors/ovl_En_Pr2/z_en_pr2.h @@ -17,7 +17,7 @@ typedef struct EnPr2 { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; /* 0x188 */ Vec3s jointTable[5]; - /* 0x1A6 */ Vec3s morphtable[5]; + /* 0x1A6 */ Vec3s morphTable[5]; /* 0x1C4 */ EnPr2ActionFunc actionFunc; /* 0x1C8 */ s16 pathIndex; /* 0x1CC */ Path* path; diff --git a/src/overlays/actors/ovl_En_Raf/z_en_raf.c b/src/overlays/actors/ovl_En_Raf/z_en_raf.c index cb9449b32..1c6a669a2 100644 --- a/src/overlays/actors/ovl_En_Raf/z_en_raf.c +++ b/src/overlays/actors/ovl_En_Raf/z_en_raf.c @@ -319,7 +319,7 @@ void EnRaf_Idle(EnRaf* this, PlayState* play) { if (player->transformation == PLAYER_FORM_GORON) { this->grabTarget = EN_RAF_GRAB_TARGET_GORON_PLAYER; } else { - player->unk_AE8 = 50; + player->actionVar2 = 50; } this->playerRotYWhenGrabbed = player->actor.world.rot.y; @@ -455,7 +455,7 @@ void EnRaf_Chew(EnRaf* this, PlayState* play) { case EN_RAF_GRAB_TARGET_GORON_PLAYER: if (this->chewCount > (BREG(54) + 4)) { player->actor.parent = NULL; - player->unk_AE8 = 1000; + player->actionVar2 = 1000; EnRaf_Explode(this, play); } break; diff --git a/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c b/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c index e6d37cfe4..226aec92b 100644 --- a/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c +++ b/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.c @@ -63,19 +63,19 @@ ActorInit En_Rail_Skb_InitVars = { }; static AnimationInfo sAnimationInfo[] = { - { &object_skb_Anim_0064E0, 0.96f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -1.0f }, - { &object_skb_Anim_002190, 0.6f, 0.0f, 0.0f, ANIMMODE_ONCE_INTERP, 4.0f }, - { &object_skb_Anim_002AC8, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, - { &object_skb_Anim_00270C, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, - { &object_skb_Anim_00697C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_skb_Anim_006D90, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_skb_Anim_001D1C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -16.0f }, - { &object_skb_Anim_002AC8, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_skb_Anim_0015EC, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_skb_Anim_0009E4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, + { &gStalchildWalkAnim, 0.96f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -1.0f }, + { &gStalchildAttackAnim, 0.6f, 0.0f, 0.0f, ANIMMODE_ONCE_INTERP, 4.0f }, + { &gStalchildStaggerAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, + { &gStalchildCollapseAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0f }, + { &gStalchildSitLaughAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + { &gStalchildSitTapToesAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + { &gStalchildSwingOnBranchAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f }, + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -16.0f }, + { &gStalchildStaggerAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, + { &gStalchildSaluteAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, + { &gStalchildIdleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f }, }; static ColliderJntSphElementInit sJntSphElementsInit[2] = { @@ -247,7 +247,7 @@ void func_80B70D24(EnRailSkb* this, PlayState* play) { while (actor != NULL) { if ((actor->id == ACTOR_OBJ_HAKAISI) && func_80B70B04(this, actor->world.pos)) { - if (Flags_GetSwitch(play, (actor->params & 0xFF00) >> 8)) { + if (Flags_GetSwitch(play, OBJHAKAISI_GET_SWITCH_FLAG(actor))) { Actor_Kill(&this->actor); return; } @@ -270,13 +270,13 @@ void EnRailSkb_Init(Actor* thisx, PlayState* play) { func_80B708C0(this, play); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f); - SkelAnime_Init(play, &this->skelAnime, &object_skb_Skel_005EF8, &object_skb_Anim_0064E0, this->jointTable, - this->morphTable, 20); + SkelAnime_Init(play, &this->skelAnime, &gStalchildSkel, &gStalchildWalkAnim, this->jointTable, this->morphTable, + STALCHILD_LIMB_MAX); Collider_InitJntSph(play, &this->collider); Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements); CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); - if (Flags_GetSwitch(play, ENRAILSKB_GET_FF(&this->actor))) { + if (Flags_GetSwitch(play, ENRAILSKB_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); } diff --git a/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.h b/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.h index 593279931..8feff7d5d 100644 --- a/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.h +++ b/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.h @@ -10,7 +10,7 @@ typedef void (*EnRailSkbActionFunc)(struct EnRailSkb*, PlayState*); typedef void (*EnRailSkbUnkFunc)(struct EnRailSkb*); #define ENRAILSKB_GET_FF00(thisx) (((thisx)->params >> 8) & 0xFF) -#define ENRAILSKB_GET_FF(thisx) ((thisx)->params & 0xFF) +#define ENRAILSKB_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0xFF) typedef enum EnRailSkbBodyPart { /* 0 */ ENRAILSKB_BODYPART_0, diff --git a/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c b/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c index d4a1eaa1c..9aa218e2f 100644 --- a/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c +++ b/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.c @@ -463,7 +463,7 @@ void EnRailgibud_Grab(EnRailgibud* this, PlayState* play) { if (!(player->stateFlags2 & PLAYER_STATE2_80) || (player->unk_B62 != 0)) { if ((player->unk_B62 != 0) && (player->stateFlags2 & PLAYER_STATE2_80)) { player->stateFlags2 &= ~PLAYER_STATE2_80; - player->unk_AE8 = 100; + player->actionVar2 = 100; } Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_RAILGIBUD_ANIM_GRAB_END); @@ -1182,37 +1182,40 @@ s32 EnRailgibud_PerformCutsceneActions(EnRailgibud* this, PlayState* play) { this->cueId = play->csCtx.actorCues[cueChannel]->id; switch (play->csCtx.actorCues[cueChannel]->id) { case 1: - this->cutsceneAnimIndex = EN_RAILGIBUD_ANIM_IDLE; + this->csAnimIndex = EN_RAILGIBUD_ANIM_IDLE; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_RAILGIBUD_ANIM_IDLE); break; case 2: - this->cutsceneAnimIndex = EN_RAILGIBUD_ANIM_SLUMP_START; + this->csAnimIndex = EN_RAILGIBUD_ANIM_SLUMP_START; Actor_PlaySfx(&this->actor, NA_SE_EN_REDEAD_WEAKENED2); Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_RAILGIBUD_ANIM_SLUMP_START); break; case 3: - this->cutsceneAnimIndex = EN_RAILGIBUD_ANIM_CONVULSION; + this->csAnimIndex = EN_RAILGIBUD_ANIM_CONVULSION; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_RAILGIBUD_ANIM_CONVULSION); break; case 4: - this->cutsceneAnimIndex = EN_RAILGIBUD_ANIM_ARMS_UP_START; + this->csAnimIndex = EN_RAILGIBUD_ANIM_ARMS_UP_START; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_RAILGIBUD_ANIM_ARMS_UP_START); break; case 5: - this->cutsceneAnimIndex = EN_RAILGIBUD_ANIM_WALK; + this->csAnimIndex = EN_RAILGIBUD_ANIM_WALK; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_RAILGIBUD_ANIM_WALK); break; + + default: + break; } } else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { - if (this->cutsceneAnimIndex == EN_RAILGIBUD_ANIM_SLUMP_START) { - this->cutsceneAnimIndex = EN_RAILGIBUD_ANIM_SLUMP_LOOP; + if (this->csAnimIndex == EN_RAILGIBUD_ANIM_SLUMP_START) { + this->csAnimIndex = EN_RAILGIBUD_ANIM_SLUMP_LOOP; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_RAILGIBUD_ANIM_SLUMP_LOOP); - } else if (this->cutsceneAnimIndex == EN_RAILGIBUD_ANIM_ARMS_UP_START) { - this->cutsceneAnimIndex = EN_RAILGIBUD_ANIM_ARMS_UP_LOOP; + } else if (this->csAnimIndex == EN_RAILGIBUD_ANIM_ARMS_UP_START) { + this->csAnimIndex = EN_RAILGIBUD_ANIM_ARMS_UP_LOOP; Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_RAILGIBUD_ANIM_ARMS_UP_LOOP); EnRailgibud_SetupSinkIntoGround(this); } diff --git a/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.h b/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.h index 42b41ed8a..c9536d235 100644 --- a/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.h +++ b/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.h @@ -52,7 +52,7 @@ typedef struct EnRailgibud { /* 0x3EE */ s16 shouldWalkForwardNextFrame; // Only used by the "main" Gibdo /* 0x3F0 */ union { s16 grabState; - s16 cutsceneAnimIndex; + s16 csAnimIndex; }; /* 0x3F2 */ union { s16 playerStunWaitTimer; // Cannot stun the player if this is non-zero diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/src/overlays/actors/ovl_En_Rd/z_en_rd.c index 1cd0a7861..276ff8db7 100644 --- a/src/overlays/actors/ovl_En_Rd/z_en_rd.c +++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.c @@ -842,7 +842,7 @@ void EnRd_Grab(EnRd* this, PlayState* play) { if (!(player->stateFlags2 & PLAYER_STATE2_80) || (player->unk_B62 != 0)) { if ((player->unk_B62 != 0) && (player->stateFlags2 & PLAYER_STATE2_80)) { player->stateFlags2 &= ~PLAYER_STATE2_80; - player->unk_AE8 = 100; + player->actionVar2 = 100; } Animation_Change(&this->skelAnime, &gGibdoRedeadGrabEndAnim, 0.5f, 0.0f, Animation_GetLastFrame(&gGibdoRedeadGrabEndAnim), ANIMMODE_ONCE_INTERP, 0.0f); diff --git a/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.c b/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.c index 6ac728a31..b9ea1f142 100644 --- a/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.c +++ b/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.c @@ -61,7 +61,7 @@ void EnRecepgirl_Init(Actor* thisx, PlayState* play) { this->eyeTexIndex = 2; - if (Flags_GetSwitch(play, this->actor.params)) { + if (Flags_GetSwitch(play, ENRECEPGIRL_GET_SWITCH_FLAG(&this->actor))) { this->actor.textId = 0x2ADC; // hear directions again? } else { this->actor.textId = 0x2AD9; // "Welcome..." @@ -105,11 +105,11 @@ void EnRecepgirl_Wait(EnRecepgirl* this, PlayState* play) { } else if (Actor_IsFacingPlayer(&this->actor, 0x2000)) { Actor_OfferTalk(&this->actor, play, 60.0f); if (Player_GetMask(play) == PLAYER_MASK_KAFEIS_MASK) { - this->actor.textId = 0x2367; // "... doesn't Kafei want to break off his engagement ... ?" - } else if (Flags_GetSwitch(play, this->actor.params)) { + this->actor.textId = 0x2367; + } else if (Flags_GetSwitch(play, ENRECEPGIRL_GET_SWITCH_FLAG(&this->actor))) { this->actor.textId = 0x2ADC; // hear directions again? } else { - this->actor.textId = 0x2AD9; // "Welcome..." + this->actor.textId = 0x2AD9; } } } @@ -145,8 +145,8 @@ void EnRecepgirl_Talk(EnRecepgirl* this, PlayState* play) { this->actor.textId = 0x2ADC; // hear directions again? EnRecepgirl_SetupWait(this); } else if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - if (this->actor.textId == 0x2AD9) { // "Welcome..." - Flags_SetSwitch(play, this->actor.params); + if (this->actor.textId == 0x2AD9) { + Flags_SetSwitch(play, ENRECEPGIRL_GET_SWITCH_FLAG(&this->actor)); Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00AD98, 10.0f); if (CHECK_WEEKEVENTREG(WEEKEVENTREG_63_80)) { @@ -156,11 +156,11 @@ void EnRecepgirl_Talk(EnRecepgirl* this, PlayState* play) { } } else if (this->actor.textId == 0x2ADC) { // hear directions again? Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00AD98, 10.0f); - this->actor.textId = 0x2ADD; // "So..." + this->actor.textId = 0x2ADD; } else { Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_000968, 10.0f); - if (this->actor.textId == 0x2ADD) { // "So..." + if (this->actor.textId == 0x2ADD) { this->actor.textId = 0x2ADE; // Mayor's office is on the left, drawing room on the right } else if (this->actor.textId == 0x2ADA) { // Mayor's office is on the left (meeting ongoing) this->actor.textId = 0x2ADB; // drawing room on the right diff --git a/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.h b/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.h index a0fba9fdc..96ad7522a 100644 --- a/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.h +++ b/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.h @@ -7,6 +7,8 @@ struct EnRecepgirl; typedef void (*EnRecepgirlActionFunc)(struct EnRecepgirl*, PlayState*); +#define ENRECEPGIRL_GET_SWITCH_FLAG(thisx) ((thisx)->params) + typedef struct EnRecepgirl { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/src/overlays/actors/ovl_En_Rr/z_en_rr.c index 43b60256b..24fc306cf 100644 --- a/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -195,7 +195,7 @@ void func_808FA11C(EnRr* this) { this->collider1.info.elemType = ELEMTYPE_UNK0; this->unk_1EE = 80; this->drawDmgEffScale = 0.85f; - this->drawDmgEffFrozenSteamScale = 1.2750001f; + this->drawDmgEffFrozenSteamScale = 1275.0f * 0.001f; this->drawDmgEffAlpha = 1.0f; this->actor.flags &= ~ACTOR_FLAG_400; Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 80); @@ -299,7 +299,7 @@ void func_808FA4F4(EnRr* this, PlayState* play) { if (player->stateFlags2 & PLAYER_STATE2_80) { player->actor.parent = NULL; - player->unk_AE8 = 100; + player->actionVar2 = 100; this->actor.flags |= ACTOR_FLAG_TARGETABLE; this->unk_1F0 = 110; this->unk_1F6 = 2500; @@ -636,7 +636,7 @@ void func_808FB1C0(EnRr* this, PlayState* play) { Actor_PlaySfx(&this->actor, NA_SE_EN_EYEGOLE_DEMO_EYE); } - player->unk_AE8 = 0; + player->actionVar2 = 0; this->unk_1F0 = 8; this->unk_1EA--; @@ -654,7 +654,7 @@ void func_808FB2C0(EnRr* this, PlayState* play) { Player* player = GET_PLAYER(play); this->unk_1E6--; - player->unk_AE8 = 0; + player->actionVar2 = 0; Math_StepToF(&player->actor.world.pos.x, this->unk_228.x, 30.0f); Math_StepToF(&player->actor.world.pos.y, this->unk_228.y + this->unk_218, 30.0f); Math_StepToF(&player->actor.world.pos.z, this->unk_228.z, 30.0f); diff --git a/src/overlays/actors/ovl_En_Ruppecrow/z_en_ruppecrow.c b/src/overlays/actors/ovl_En_Ruppecrow/z_en_ruppecrow.c index f22a78ec2..27f95af01 100644 --- a/src/overlays/actors/ovl_En_Ruppecrow/z_en_ruppecrow.c +++ b/src/overlays/actors/ovl_En_Ruppecrow/z_en_ruppecrow.c @@ -368,7 +368,7 @@ void EnRuppecrow_UpdatePosition(EnRuppecrow* this, PlayState* play) { s32 EnRuppecrow_CheckPlayedMatchingSong(PlayState* play) { Player* player = GET_PLAYER(play); - if (play->msgCtx.ocarinaMode == 0x3) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) { switch (player->transformation) { case PLAYER_FORM_DEKU: if (play->msgCtx.lastPlayedSong == OCARINA_SONG_SONATA) { diff --git a/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.c b/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.c index 6b2e06f0b..f7ec8f509 100644 --- a/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.c +++ b/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.c @@ -264,7 +264,7 @@ u16 EnSGoro_ShrineGoron_NextTextId(EnSGoro* this, PlayState* play) { } } else { // Scene flag - Checks whether the chandelier has been lit - if (!Flags_GetSwitch(play, EN_S_GORO_SCENEFLAG_INDEX(&this->actor))) { + if (!Flags_GetSwitch(play, EN_S_GORO_GET_SWITCH_FLAG(&this->actor))) { if (player->transformation == PLAYER_FORM_GORON) { if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_36_08)) { if (this->textId == 0xD02) { @@ -786,18 +786,18 @@ void EnSGoro_UpdateSleeping(EnSGoro* this, PlayState* play) { s32 EnSGoro_UpdateCheerAnimation(EnSGoro* this, PlayState* play) { if (this->animInfoIndex == EN_S_GORO_ANIM_IDLE_STAND) { if (((EnJg*)this->otherGoron)->flags & 1) { - this->loadedObjIndex = Object_GetIndex(&play->objectCtx, OBJECT_TAISOU); - if (this->loadedObjIndex >= 0) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->loadedObjIndex].segment); + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_TAISOU); + if (this->objectSlot > OBJECT_SLOT_NONE) { + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectSlot].segment); this->animInfoIndex = EN_S_GORO_ANIM_TAISOU_CHEER; SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animInfoIndex); return true; } } } else if ((this->animInfoIndex == EN_S_GORO_ANIM_TAISOU_CHEER) && !(((EnJg*)this->otherGoron)->flags & 1)) { - this->loadedObjIndex = Object_GetIndex(&play->objectCtx, OBJECT_OF1D_MAP); - if (this->loadedObjIndex >= 0) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->loadedObjIndex].segment); + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OF1D_MAP); + if (this->objectSlot > OBJECT_SLOT_NONE) { + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectSlot].segment); this->animInfoIndex = EN_S_GORO_ANIM_IDLE_STAND; SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animInfoIndex); this->skelAnime.curFrame = this->skelAnime.endFrame; @@ -811,7 +811,7 @@ s32 EnSGoro_CheckLullaby(EnSGoro* this, PlayState* play) { s32 actorType; Player* player = GET_PLAYER(play); - if ((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == 3)) { + if ((player->transformation == PLAYER_FORM_GORON) && (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT)) { if (play->msgCtx.lastPlayedSong == OCARINA_SONG_GORON_LULLABY) { this->animInfoIndex = EN_S_GORO_ANIM_ROLLUP; SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animInfoIndex); @@ -1023,7 +1023,7 @@ s32 EnSGoro_UpdateAttentionTarget(EnSGoro* this, PlayState* play) { } void EnSGoro_SetupAction(EnSGoro* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->loadedObjIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { this->actionFlags = 0; if (EN_S_GORO_OFTYPE_WSHRINE) { if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CALMED_GORON_ELDERS_SON)) { @@ -1157,7 +1157,7 @@ void EnSGoro_SpringShrineGoron_Talk(EnSGoro* this, PlayState* play) { if (this->actionFlags & EN_S_GORO_ACTIONFLAG_LASTMESSAGE) { this->actionFlags &= ~EN_S_GORO_ACTIONFLAG_LASTMESSAGE; this->actionFlags &= ~EN_S_GORO_ACTIONFLAG_ENGAGED; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnSGoro_SpringShrineGoron_Idle; return; @@ -1243,7 +1243,7 @@ void EnSGoro_ShopGoron_Talk(EnSGoro* this, PlayState* play) { this->textId = EnSGoro_BombshopGoron_NextTextId(this, play); if ((this->textId == 0x675) || (this->textId == 0x676)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; Actor_OfferGetItem(&this->actor, play, GI_POWDER_KEG, 300.0f, 300.0f); this->actionFunc = EnSGoro_ShopGoron_TakePayment; @@ -1288,7 +1288,7 @@ void EnSGoro_Sleep(EnSGoro* this, PlayState* play) { void EnSGoro_SleepTalk(EnSGoro* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) { if (Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnSGoro_Sleep; } @@ -1307,10 +1307,10 @@ void EnSGoro_Init(Actor* thisx, PlayState* play) { Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); if (this->actor.update != NULL) { - s32 objIndex = Object_GetIndex(&play->objectCtx, OBJECT_OF1D_MAP); + s32 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OF1D_MAP); - this->loadedObjIndex = objIndex; - if (objIndex < 0) { + this->objectSlot = objectSlot; + if (objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); } } @@ -1329,7 +1329,7 @@ void EnSGoro_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); Actor_UpdateBgCheckInfo(play, &this->actor, 30.0f, 12.0f, 0.0f, UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_4); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->loadedObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectSlot].segment); SkelAnime_Update(&this->skelAnime); if (this->animInfoIndex != EN_S_GORO_ANIM_SLEEPY) { EnSGoro_UpdateAttentionTarget(this, play); @@ -1381,53 +1381,62 @@ void EnSGoro_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { s32 overrideRot; EnSGoro* this = THIS; - if (limbIndex != GORON_LIMB_BODY) { - if ((limbIndex == GORON_LIMB_HEAD) && (this->animInfoIndex != EN_S_GORO_ANIM_SLEEPY)) { - if (this->actionFlags & EN_S_GORO_ACTIONFLAG_FACEPLAYER) { - overrideRot = true; - } else { - overrideRot = false; + switch (limbIndex) { + case GORON_LIMB_HEAD: + if (this->animInfoIndex != EN_S_GORO_ANIM_SLEEPY) { + if (this->actionFlags & EN_S_GORO_ACTIONFLAG_FACEPLAYER) { + overrideRot = true; + } else { + overrideRot = false; + } + if (this->loseAttentionTimer != 0) { + stepRot = true; + } else { + stepRot = false; + } + + EnSGoro_UpdateLimb(this->headRotZ + this->bodyRotZ + 0x4000, + this->headRotY + this->bodyRotY + this->actor.shape.rot.y + 0x4000, + &this->headTranslate, &this->headRotate, stepRot, overrideRot); + + Matrix_Pop(); + Matrix_Translate(this->headTranslate.x, this->headTranslate.y, this->headTranslate.z, MTXMODE_NEW); + Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); + Matrix_RotateYS(this->headRotate.y, MTXMODE_APPLY); + Matrix_RotateXS(this->headRotate.x, MTXMODE_APPLY); + Matrix_RotateZS(this->headRotate.z, MTXMODE_APPLY); + Matrix_Push(); } - if (this->loseAttentionTimer != 0) { - stepRot = true; - } else { - stepRot = false; + break; + + case GORON_LIMB_BODY: + if (this->animInfoIndex != EN_S_GORO_ANIM_SLEEPY) { + if (this->actionFlags & EN_S_GORO_ACTIONFLAG_FACEPLAYER) { + overrideRot = true; + } else { + overrideRot = false; + } + if (this->loseAttentionTimer != 0) { + stepRot = true; + } else { + stepRot = false; + } + + EnSGoro_UpdateLimb(this->bodyRotZ + 0x4000, this->bodyRotY + this->actor.shape.rot.y + 0x4000, + &this->bodyTranslate, &this->bodyRotate, stepRot, overrideRot); + + Matrix_Pop(); + Matrix_Translate(this->bodyTranslate.x, this->bodyTranslate.y, this->bodyTranslate.z, MTXMODE_NEW); + Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); + Matrix_RotateYS(this->bodyRotate.y, MTXMODE_APPLY); + Matrix_RotateXS(this->bodyRotate.x, MTXMODE_APPLY); + Matrix_RotateZS(this->bodyRotate.z, MTXMODE_APPLY); + Matrix_Push(); } + break; - EnSGoro_UpdateLimb(this->headRotZ + this->bodyRotZ + 0x4000, - this->headRotY + this->bodyRotY + this->actor.shape.rot.y + 0x4000, &this->headTranslate, - &this->headRotate, stepRot, overrideRot); - - Matrix_Pop(); - Matrix_Translate(this->headTranslate.x, this->headTranslate.y, this->headTranslate.z, MTXMODE_NEW); - Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - Matrix_RotateYS(this->headRotate.y, MTXMODE_APPLY); - Matrix_RotateXS(this->headRotate.x, MTXMODE_APPLY); - Matrix_RotateZS(this->headRotate.z, MTXMODE_APPLY); - Matrix_Push(); - } - } else if (this->animInfoIndex != EN_S_GORO_ANIM_SLEEPY) { - if (this->actionFlags & EN_S_GORO_ACTIONFLAG_FACEPLAYER) { - overrideRot = true; - } else { - overrideRot = false; - } - if (this->loseAttentionTimer != 0) { - stepRot = true; - } else { - stepRot = false; - } - - EnSGoro_UpdateLimb(this->bodyRotZ + 0x4000, this->bodyRotY + this->actor.shape.rot.y + 0x4000, - &this->bodyTranslate, &this->bodyRotate, stepRot, overrideRot); - - Matrix_Pop(); - Matrix_Translate(this->bodyTranslate.x, this->bodyTranslate.y, this->bodyTranslate.z, MTXMODE_NEW); - Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - Matrix_RotateYS(this->bodyRotate.y, MTXMODE_APPLY); - Matrix_RotateXS(this->bodyRotate.x, MTXMODE_APPLY); - Matrix_RotateZS(this->bodyRotate.z, MTXMODE_APPLY); - Matrix_Push(); + default: + break; } } diff --git a/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.h b/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.h index 5777af17b..35b71bfdd 100644 --- a/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.h +++ b/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.h @@ -5,7 +5,7 @@ #include "objects/object_oF1d_map/object_oF1d_map.h" #define EN_S_GORO_GET_MAIN_TYPE(thisx) ((thisx)->params & 0xF) -#define EN_S_GORO_SCENEFLAG_INDEX(thisx) (((thisx)->params & 0x7F0) >> 4) +#define EN_S_GORO_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F0) >> 4) struct EnSGoro; @@ -23,7 +23,7 @@ typedef struct EnSGoro { /* 0x1EC */ s16 eyeTexIndex; /* 0x1EE */ s16 eyeTimer; /* 0x1F0 */ s16 loseAttentionTimer; - /* 0x1F4 */ s32 loadedObjIndex; + /* 0x1F4 */ s32 objectSlot; /* 0x1F8 */ Vec3s jointTable[GORON_LIMB_MAX]; /* 0x264 */ Vec3s morphTable[GORON_LIMB_MAX]; /* 0x2D0 */ f32 scaleFactor; diff --git a/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c b/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c index c8bc7d660..80fbff4b1 100644 --- a/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c +++ b/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c @@ -90,7 +90,7 @@ static AnimationInfoS sAnimationInfo[] = { { &gBusinessScrubFlyEndAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, }; -Gfx* D_80BCCCDC[] = { gKakeraLeafMiddle, gKakeraLeafTip }; +Gfx* D_80BCCCDC[] = { gKakeraLeafMiddleDL, gKakeraLeafTipDL }; Vec3f D_80BCCCE4 = { 0.0f, -0.5f, 0.0f }; @@ -318,7 +318,7 @@ void func_80BCB6D0(EnScopenuts* this, PlayState* play) { if (Message_ShouldAdvance(play)) { if (this->unk_328 & 1) { this->unk_328 &= ~1; - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; this->unk_328 &= ~4; @@ -341,7 +341,7 @@ void func_80BCB6D0(EnScopenuts* this, PlayState* play) { Message_StartTextbox(play, this->unk_33C, &this->actor); } else { Audio_PlaySfx_MessageDecide(); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; Rupees_ChangeBy(-this->unk_358); this->actionFunc = func_80BCB90C; diff --git a/src/overlays/actors/ovl_En_Sekihi/z_en_sekihi.c b/src/overlays/actors/ovl_En_Sekihi/z_en_sekihi.c index 2e05f0f57..0b22f3d9c 100644 --- a/src/overlays/actors/ovl_En_Sekihi/z_en_sekihi.c +++ b/src/overlays/actors/ovl_En_Sekihi/z_en_sekihi.c @@ -55,7 +55,7 @@ static u16 sTextIds[] = { 0, 0, 0, 0, 0x1018 }; void EnSekihi_Init(Actor* thisx, PlayState* play) { EnSekihi* this = THIS; s32 type = ENSIKIHI_GET_TYPE(thisx); - s32 objectIndex; + s32 objectSlot; s32 pad; if (((type < SEKIHI_TYPE_0) || (type >= SEKIHI_TYPE_MAX)) || (sOpaDLists[type] == NULL)) { @@ -69,9 +69,9 @@ void EnSekihi_Init(Actor* thisx, PlayState* play) { SET_WEEKEVENTREG(WEEKEVENTREG_OCEANSIDE_SPIDER_HOUSE_BUYER_MOVED_IN); } - objectIndex = Object_GetIndex(&play->objectCtx, sObjectIds[type]); - if (objectIndex >= 0) { - this->objectIndex = objectIndex; + objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[type]); + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; } this->actionFunc = func_80A44DE8; this->opaDList = sOpaDLists[type]; @@ -96,8 +96,8 @@ void func_80A44DE8(EnSekihi* this, PlayState* play) { }; type = ENSIKIHI_GET_TYPE(&this->dyna.actor); - if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) { - this->dyna.actor.objBankIndex = this->objectIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->dyna.actor.objectSlot = this->objectSlot; this->dyna.actor.draw = EnSekihi_Draw; if (type == SEKIHI_TYPE_4) { this->actionFunc = func_80A450B0; diff --git a/src/overlays/actors/ovl_En_Sekihi/z_en_sekihi.h b/src/overlays/actors/ovl_En_Sekihi/z_en_sekihi.h index 0c26dab71..60e7c47ba 100644 --- a/src/overlays/actors/ovl_En_Sekihi/z_en_sekihi.h +++ b/src/overlays/actors/ovl_En_Sekihi/z_en_sekihi.h @@ -15,7 +15,7 @@ typedef struct EnSekihi { /* 0x000 */ DynaPolyActor dyna; /* 0x15C */ Gfx* opaDList; /* 0x160 */ Gfx* xluDList; - /* 0x164 */ s8 objectIndex; + /* 0x164 */ s8 objectSlot; /* 0x168 */ EnSekihiActionFunc actionFunc; } EnSekihi; // size = 0x16C diff --git a/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.c b/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.c index fbd757bd5..597c2c392 100644 --- a/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.c +++ b/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.c @@ -470,7 +470,7 @@ void func_80ADBAB8(EnSellnuts* this, PlayState* play) { } if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = func_80ADBBEC; func_800B7298(play, NULL, PLAYER_CSMODE_19); @@ -516,7 +516,7 @@ void func_80ADBD64(EnSellnuts* this, PlayState* play) { } if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_338 &= ~2; this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; @@ -558,7 +558,7 @@ void func_80ADBE80(EnSellnuts* this, PlayState* play) { void func_80ADBFA0(EnSellnuts* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; if (this->unk_34C == 0) { this->actionFunc = func_80ADB544; @@ -721,7 +721,7 @@ void func_80ADC6D0(EnSellnuts* this, PlayState* play) { Player* player = GET_PLAYER(play); if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; if (player->transformation == PLAYER_FORM_DEKU) { if (gSaveContext.save.day == 3) { @@ -751,7 +751,7 @@ void func_80ADC7B4(EnSellnuts* this, PlayState* play) { CutsceneManager_Queue(this->csId); } } else if ((this->unk_366 == 1) && (talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_366 = 0; CutsceneManager_Stop(this->csId); diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/src/overlays/actors/ovl_En_Skb/z_en_skb.c index 9d57b9638..98223faea 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -50,19 +50,19 @@ s32 func_80996594(EnSkb* this, PlayState* play); void func_80996BEC(EnSkb* this, PlayState* play); static AnimationInfo sAnimationInfo[] = { - { &object_skb_Anim_0064E0, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -1.0f }, - { &object_skb_Anim_002190, 0.6f, 0.0f, 0.0f, ANIMMODE_ONCE_INTERP, 4.0f }, - { &object_skb_Anim_002AC8, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0 }, - { &object_skb_Anim_00270C, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0 }, - { &object_skb_Anim_00697C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, - { &object_skb_Anim_006D90, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, - { &object_skb_Anim_001D1C, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_skb_Anim_003584, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -16.0f }, - { &object_skb_Anim_002AC8, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, - { &object_skb_Anim_0015EC, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0 }, - { &object_skb_Anim_0009E4, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, + { &gStalchildWalkAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -1.0f }, + { &gStalchildAttackAnim, 0.6f, 0.0f, 0.0f, ANIMMODE_ONCE_INTERP, 4.0f }, + { &gStalchildStaggerAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0 }, + { &gStalchildCollapseAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0 }, + { &gStalchildSitLaughAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, + { &gStalchildSitTapToesAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, + { &gStalchildSwingOnBranchAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, + { &gStalchildStandUpAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -16.0f }, + { &gStalchildStaggerAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -8.0f }, + { &gStalchildSaluteAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, -4.0 }, + { &gStalchildIdleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0 }, }; static Vec3f D_80997468[] = { @@ -176,29 +176,29 @@ void func_809947B0(PlayState* play, EnSkb* this, Vec3f* inPos) { } void func_8099495C(EnSkb* this, PlayState* play) { - SkelAnime_Init(play, &this->skelAnime, &object_skb_Skel_005EF8, &object_skb_Anim_003584, this->jointTable, - this->morphTable, 20); + SkelAnime_Init(play, &this->skelAnime, &gStalchildSkel, &gStalchildStandUpAnim, this->jointTable, this->morphTable, + STALCHILD_LIMB_MAX); this->unk_3DC = 0; func_80994E2C(this); } void func_809949C4(EnSkb* this, PlayState* play) { - SkelAnime_Init(play, &this->skelAnime, &object_skb_Skel_005EF8, &object_skb_Anim_00697C, this->jointTable, - this->morphTable, 20); + SkelAnime_Init(play, &this->skelAnime, &gStalchildSkel, &gStalchildSitLaughAnim, this->jointTable, this->morphTable, + STALCHILD_LIMB_MAX); this->unk_3DC = 1; func_809952D8(this); } void func_80994A30(EnSkb* this, PlayState* play) { - SkelAnime_Init(play, &this->skelAnime, &object_skb_Skel_005EF8, &object_skb_Anim_006D90, this->jointTable, - this->morphTable, 20); + SkelAnime_Init(play, &this->skelAnime, &gStalchildSkel, &gStalchildSitTapToesAnim, this->jointTable, + this->morphTable, STALCHILD_LIMB_MAX); this->unk_3DC = 1; func_809953E8(this); } void func_80994A9C(EnSkb* this, PlayState* play) { - SkelAnime_Init(play, &this->skelAnime, &object_skb_Skel_005EF8, &object_skb_Anim_001D1C, this->jointTable, - this->morphTable, 20); + SkelAnime_Init(play, &this->skelAnime, &gStalchildSkel, &gStalchildSwingOnBranchAnim, this->jointTable, + this->morphTable, STALCHILD_LIMB_MAX); this->unk_3DC = 1; func_809954F8(this); } @@ -535,7 +535,7 @@ void func_80995818(EnSkb* this, PlayState* play) { } void func_809958F4(EnSkb* this) { - Animation_Change(&this->skelAnime, &object_skb_Anim_003584, -1.0f, Animation_GetLastFrame(&object_skb_Anim_003584), + Animation_Change(&this->skelAnime, &gStalchildStandUpAnim, -1.0f, Animation_GetLastFrame(&gStalchildStandUpAnim), 0.0f, ANIMMODE_ONCE, -4.0f); this->unk_3E4 = 0; this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; @@ -620,7 +620,7 @@ void func_80995C84(EnSkb* this, PlayState* play) { } void func_80995D3C(EnSkb* this) { - Animation_Change(&this->skelAnime, &object_skb_Anim_002190, -0.4f, this->skelAnime.curFrame - 1.0f, 0.0f, + Animation_Change(&this->skelAnime, &gStalchildAttackAnim, -0.4f, this->skelAnime.curFrame - 1.0f, 0.0f, ANIMMODE_ONCE_INTERP, 0.0f); this->collider.base.atFlags &= ~AT_BOUNCED; this->unk_3DE = 4; diff --git a/src/overlays/actors/ovl_En_Snowwd/z_en_snowwd.c b/src/overlays/actors/ovl_En_Snowwd/z_en_snowwd.c index 5823e728f..b99673197 100644 --- a/src/overlays/actors/ovl_En_Snowwd/z_en_snowwd.c +++ b/src/overlays/actors/ovl_En_Snowwd/z_en_snowwd.c @@ -16,7 +16,7 @@ void EnSnowwd_Destroy(Actor* thisx, PlayState* play); void EnSnowwd_Update(Actor* thisx, PlayState* play); void EnSnowwd_Draw(Actor* thisx, PlayState* play); -void func_80AF76F0(EnSnowwd* this, PlayState* play); +void EnSnowwd_Idle(EnSnowwd* this, PlayState* play); ActorInit En_Snowwd_InitVars = { ACTOR_EN_SNOWWD, @@ -50,26 +50,18 @@ static ColliderCylinderInit sCylinderInit = { { 18, 60, 0, { 0, 0, 0 } }, }; -Vec3f D_80AF7ABC = { 0.0f, 0.0f, 0.0f }; - -Vec3f D_80AF7AC8 = { 0.0f, -4.0f, 0.0f }; - -Color_RGBA8 D_80AF7AD4 = { 255, 255, 255, 255 }; - -Color_RGBA8 D_80AF7AD8 = { 200, 200, 220, 0 }; - void EnSnowwd_Init(Actor* thisx, PlayState* play) { EnSnowwd* this = THIS; - this->actor.home.rot.z = 0; + SNOWWD_DROPPED_COLLECTIBLE(thisx) = false; this->actor.home.rot.y = 0; - this->unk190 = 0; + this->timer = 0; this->actor.uncullZoneForward = 4000.0f; this->actor.uncullZoneScale = 2000.0f; this->actor.uncullZoneDownward = 2400.0f; Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); Actor_SetScale(&this->actor, 1.0f); - this->actionFunc = func_80AF76F0; + this->actionFunc = EnSnowwd_Idle; } void EnSnowwd_Destroy(Actor* thisx, PlayState* play) { @@ -78,26 +70,30 @@ void EnSnowwd_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); } -void func_80AF76F0(EnSnowwd* this, PlayState* play) { +void EnSnowwd_Idle(EnSnowwd* this, PlayState* play) { + static Vec3f sAccel = { 0.0f, 0.0f, 0.0f }; + static Vec3f sVelocity = { 0.0f, -4.0f, 0.0f }; + static Color_RGBA8 sPrimColor = { 255, 255, 255, 255 }; + static Color_RGBA8 sEnvColor = { 200, 200, 220, 0 }; s32 pad; Actor* thisx = &this->actor; - f32 sp54; - Vec3f sp48; + f32 wobbleAmplitude; + Vec3f pos; if (this->collider.base.acFlags & AC_HIT) { this->collider.base.acFlags &= ~AC_HIT; Actor_PlaySfx(thisx, NA_SE_IT_REFLECTION_WOOD); } if (thisx->home.rot.y != 0) { - this->unk190 = 0x15; + this->timer = 21; thisx->home.rot.y = 0; - if (thisx->home.rot.z == 0) { - if (SNOWWD_GET_PARAM_F80(&this->actor) < 0x10) { - sp48 = thisx->world.pos; - sp48.y += 200.0f; - Item_DropCollectibleRandom(play, NULL, &sp48, SNOWWD_GET_PARAM_F80(&this->actor) * 0x10); + if (!SNOWWD_DROPPED_COLLECTIBLE(&this->actor)) { + if (SNOWWD_GET_DROP_TABLE(&this->actor) < 16) { + pos = thisx->world.pos; + pos.y += 200.0f; + Item_DropCollectibleRandom(play, NULL, &pos, SNOWWD_GET_DROP_TABLE(&this->actor) * DROP_TABLE_SIZE); } - thisx->home.rot.z = 1; + SNOWWD_DROPPED_COLLECTIBLE(&this->actor) = true; } } if (thisx->xzDistToPlayer < 600.0f) { @@ -105,16 +101,18 @@ void func_80AF76F0(EnSnowwd* this, PlayState* play) { CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base); } - if (this->unk190 > 0) { - this->unk190--; - sp54 = Math_SinS((s16)((this->unk190 ^ 0xFFFF) * 0x3332)) * 250.0f; - thisx->shape.rot.x = (s16)(Math_CosS(thisx->yawTowardsPlayer - thisx->shape.rot.y) * sp54); - thisx->shape.rot.z = (s16)(Math_SinS(thisx->yawTowardsPlayer - thisx->shape.rot.y) * sp54); - sp48 = thisx->world.pos; - sp48.x += Rand_CenteredFloat(80.0f); - sp48.y += 100.0f + Rand_ZeroFloat(30.0f); - sp48.z += Rand_CenteredFloat(80.0f); - func_800B0EB0(play, &sp48, &D_80AF7AC8, &D_80AF7ABC, &D_80AF7AD4, &D_80AF7AD8, 200, 10, 20); + + // Wobble from impact and dust particles + if (this->timer > 0) { + this->timer--; + wobbleAmplitude = Math_SinS((this->timer ^ 0xFFFF) * 0x3332) * 250.0f; + thisx->shape.rot.x = Math_CosS(thisx->yawTowardsPlayer - thisx->shape.rot.y) * wobbleAmplitude; + thisx->shape.rot.z = Math_SinS(thisx->yawTowardsPlayer - thisx->shape.rot.y) * wobbleAmplitude; + pos = thisx->world.pos; + pos.x += Rand_CenteredFloat(80.0f); + pos.y += 100.0f + Rand_ZeroFloat(30.0f); + pos.z += Rand_CenteredFloat(80.0f); + func_800B0EB0(play, &pos, &sVelocity, &sAccel, &sPrimColor, &sEnvColor, 200, 10, 20); } } diff --git a/src/overlays/actors/ovl_En_Snowwd/z_en_snowwd.h b/src/overlays/actors/ovl_En_Snowwd/z_en_snowwd.h index d336cb252..8adb7fcda 100644 --- a/src/overlays/actors/ovl_En_Snowwd/z_en_snowwd.h +++ b/src/overlays/actors/ovl_En_Snowwd/z_en_snowwd.h @@ -3,7 +3,8 @@ #include "global.h" -#define SNOWWD_GET_PARAM_F80(thisx) (((thisx)->params & 0xF80) >> 7) +#define SNOWWD_GET_DROP_TABLE(thisx) (((thisx)->params & 0xF80) >> 7) +#define SNOWWD_DROPPED_COLLECTIBLE(thisx) ((thisx)->home.rot.z) struct EnSnowwd; @@ -12,7 +13,7 @@ typedef void (*EnSnowwdActionFunc)(struct EnSnowwd*, PlayState*); typedef struct EnSnowwd { /* 0x000 */ Actor actor; /* 0x144 */ ColliderCylinder collider; - /* 0x190 */ s16 unk190; + /* 0x190 */ s16 timer; /* 0x194 */ EnSnowwdActionFunc actionFunc; } EnSnowwd; // size = 0x198 diff --git a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c index 9c197223c..901e49126 100644 --- a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c +++ b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c @@ -176,7 +176,7 @@ void EnSob1_SetupAction(EnSob1* this, EnSob1ActionFunc action) { s32 EnSob1_TestItemSelected(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; - if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) { return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A); } return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || @@ -379,22 +379,22 @@ void EnSob1_SpawnShopItems(EnSob1* this, PlayState* play, ShopItem* shopItem) { } } -s32 EnSob1_GetObjIndices(EnSob1* this, PlayState* play, s16* objIds) { - if (objIds[1] != OBJECT_ID_MAX) { - this->unusedObjIndex = Object_GetIndex(&play->objectCtx, objIds[1]); - if (this->unusedObjIndex < 0) { +s32 EnSob1_GetObjectIndices(EnSob1* this, PlayState* play, s16* objectIds) { + if (objectIds[1] != OBJECT_ID_MAX) { + this->unusedObjectSlot = Object_GetSlot(&play->objectCtx, objectIds[1]); + if (this->unusedObjectSlot <= OBJECT_SLOT_NONE) { return false; } } else { - this->unusedObjIndex = -1; + this->unusedObjectSlot = OBJECT_SLOT_NONE; } - if (objIds[2] != OBJECT_ID_MAX) { - this->shopkeeperAnimObjIndex = Object_GetIndex(&play->objectCtx, objIds[2]); - if (this->shopkeeperAnimObjIndex < 0) { + if (objectIds[2] != OBJECT_ID_MAX) { + this->shopkeeperAnimObjectSlot = Object_GetSlot(&play->objectCtx, objectIds[2]); + if (this->shopkeeperAnimObjectSlot <= OBJECT_SLOT_NONE) { return false; } } else { - this->shopkeeperAnimObjIndex = -1; + this->shopkeeperAnimObjectSlot = OBJECT_SLOT_NONE; } return true; } @@ -402,7 +402,7 @@ s32 EnSob1_GetObjIndices(EnSob1* this, PlayState* play, s16* objIds) { void EnSob1_Init(Actor* thisx, PlayState* play) { EnSob1* this = THIS; s32 pad; - s16* objIds; + s16* objectIds; switch (ENSOB1_GET_SHOPTYPE(thisx)) { case ZORA_SHOP: @@ -426,13 +426,13 @@ void EnSob1_Init(Actor* thisx, PlayState* play) { return; } - objIds = sObjectIds[this->shopType]; - this->mainObjIndex = Object_GetIndex(&play->objectCtx, objIds[0]); - if (this->mainObjIndex < 0) { + objectIds = sObjectIds[this->shopType]; + this->mainObjectSlot = Object_GetSlot(&play->objectCtx, objectIds[0]); + if (this->mainObjectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } - if (!EnSob1_GetObjIndices(this, play, objIds)) { + if (!EnSob1_GetObjectIndices(this, play, objectIds)) { Actor_Kill(&this->actor); return; } @@ -466,7 +466,7 @@ void EnSob1_EndInteraction(PlayState* play, EnSob1* this) { this->cutsceneState = ENSOB1_CUTSCENESTATE_STOPPED; } Actor_ProcessTalkRequest(&this->actor, &play->state); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; Interface_SetHudVisibility(HUD_VISIBILITY_ALL); this->drawCursor = 0; @@ -957,7 +957,7 @@ void EnSob1_SetupBuyItemWithFanfare(PlayState* play, EnSob1* this) { Player* player = GET_PLAYER(play); Actor_OfferGetItem(&this->actor, play, this->items[this->cursorIndex]->getItemId, 300.0f, 300.0f); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->stateFlags2 &= ~PLAYER_STATE2_20000000; Interface_SetHudVisibility(HUD_VISIBILITY_ALL); @@ -1110,7 +1110,7 @@ void EnSob1_BuyItemWithFanfare(EnSob1* this, PlayState* play) { void EnSob1_SetupItemPurchased(EnSob1* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; EnSob1_SetupAction(this, EnSob1_ItemPurchased); if (this->cutsceneState == ENSOB1_CUTSCENESTATE_STOPPED) { @@ -1345,15 +1345,16 @@ void EnSob1_Blink(EnSob1* this) { } void EnSob1_ChangeObject(EnSob1* this, PlayState* play) { - gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->shopkeeperAnimObjectSlot].segment); } s32 EnSob1_AreObjectsLoaded(EnSob1* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->mainObjIndex)) { - if ((this->unusedObjIndex >= 0) && !Object_IsLoaded(&play->objectCtx, this->unusedObjIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->mainObjectSlot)) { + if ((this->unusedObjectSlot > OBJECT_SLOT_NONE) && !Object_IsLoaded(&play->objectCtx, this->unusedObjectSlot)) { return false; } - if ((this->shopkeeperAnimObjIndex >= 0) && !Object_IsLoaded(&play->objectCtx, this->shopkeeperAnimObjIndex)) { + if ((this->shopkeeperAnimObjectSlot > OBJECT_SLOT_NONE) && + !Object_IsLoaded(&play->objectCtx, this->shopkeeperAnimObjectSlot)) { return false; } return true; @@ -1363,7 +1364,7 @@ s32 EnSob1_AreObjectsLoaded(EnSob1* this, PlayState* play) { void EnSob1_ZoraShopkeeper_Init(EnSob1* this, PlayState* play) { SkelAnime_InitFlex(play, &this->skelAnime, &gZoraSkel, NULL, this->jointTable, this->morphTable, ZORA_LIMB_MAX); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->shopkeeperAnimObjectSlot].segment); Animation_Change(&this->skelAnime, &gZoraShopkeeperAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gZoraShopkeeperAnim), ANIMMODE_LOOP, 0.0f); this->actor.draw = EnSob1_ZoraShopkeeper_Draw; @@ -1372,7 +1373,7 @@ void EnSob1_ZoraShopkeeper_Init(EnSob1* this, PlayState* play) { void EnSob1_GoronShopkeeper_Init(EnSob1* this, PlayState* play) { SkelAnime_InitFlex(play, &this->skelAnime, &gGoronSkel, NULL, this->jointTable, this->morphTable, GORON_LIMB_MAX); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->shopkeeperAnimObjectSlot].segment); Animation_Change(&this->skelAnime, &gGoronShopkeeperAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gGoronShopkeeperAnim), ANIMMODE_LOOP, 0.0f); this->actor.draw = EnSob1_GoronShopkeeper_Draw; @@ -1394,7 +1395,7 @@ void EnSob1_InitShop(EnSob1* this, PlayState* play) { if (EnSob1_AreObjectsLoaded(this, play)) { this->actor.flags &= ~ACTOR_FLAG_10; - this->actor.objBankIndex = this->mainObjIndex; + this->actor.objectSlot = this->mainObjectSlot; Actor_SetObjectDependency(play, &this->actor); posOffset = &sPosOffset[this->shopType]; this->actor.world.pos.x += posOffset->x; diff --git a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.h b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.h index 12c14301b..2ae018ce4 100644 --- a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.h +++ b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.h @@ -36,9 +36,9 @@ typedef struct EnSob1 { /* 0x1E0 */ Path* path; /* 0x1E4 */ s32 waypoint; /* 0x1E8 */ s16 delayTimer; - /* 0x1EA */ s8 mainObjIndex; - /* 0x1EB */ s8 unusedObjIndex; - /* 0x1EC */ s8 shopkeeperAnimObjIndex; + /* 0x1EA */ s8 mainObjectSlot; + /* 0x1EB */ s8 unusedObjectSlot; + /* 0x1EC */ s8 shopkeeperAnimObjectSlot; /* 0x1EE */ s16 headRot; /* 0x1F0 */ s16 headRotTarget; /* 0x1F2 */ Vec3s jointTable[ENSOB1_LIMB_MAX]; diff --git a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c index 605761711..c7006f087 100644 --- a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c +++ b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c @@ -636,7 +636,7 @@ void EnSsh_Init(Actor* thisx, PlayState* play) { EnSsh* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); - SkelAnime_Init(play, &this->skelAnime, &object_ssh_Skel_006470, NULL, this->jointTable, this->morphtable, 30); + SkelAnime_Init(play, &this->skelAnime, &object_ssh_Skel_006470, NULL, this->jointTable, this->morphTable, 30); Animation_Change(&this->skelAnime, &object_ssh_Anim_001494, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP_INTERP, 0.0f); this->blureIdx = EnSsh_CreateBlureEffect(play); EnSsh_InitColliders(this, play); diff --git a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h index 6f19a5e51..8c95ea628 100644 --- a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h +++ b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h @@ -31,7 +31,7 @@ typedef struct EnSsh { /* 0x000 */ Actor actor; /* 0x144 */ SkelAnime skelAnime; /* 0x188 */ Vec3s jointTable[30]; - /* 0x23C */ Vec3s morphtable[30]; + /* 0x23C */ Vec3s morphTable[30]; /* 0x2F0 */ EnSshActionFunc actionFunc; /* 0x2F4 */ ColliderCylinder collider1[6]; /* 0x4BC */ ColliderJntSph collider2; diff --git a/src/overlays/actors/ovl_En_St/z_en_st.c b/src/overlays/actors/ovl_En_St/z_en_st.c index 2491ec4ed..ba1828067 100644 --- a/src/overlays/actors/ovl_En_St/z_en_st.c +++ b/src/overlays/actors/ovl_En_St/z_en_st.c @@ -245,9 +245,9 @@ void func_808A54B0(EnSt* this, PlayState* play) { if ((this->unk_18C & 1) && (this->actor.colChkInfo.health != 0)) { OPEN_DISPS(play->state.gfxCtx); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->unk_2C0].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->objectSlot].segment); - gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.status[this->unk_2C0].segment); + gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.slots[this->objectSlot].segment); Gfx_SetupDL25_Xlu(play->state.gfxCtx); Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); @@ -617,8 +617,8 @@ s32 func_808A6580(EnSt* this, PlayState* play) { break; } } else { - if (ENST_GET_3F(&this->actor) != ENST_3F_63) { - Flags_SetSwitch(play, ENST_GET_3F(&this->actor)); + if (ENST_GET_SWITCH_FLAG(&this->actor) != 0x3F) { + Flags_SetSwitch(play, ENST_GET_SWITCH_FLAG(&this->actor)); } SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD); Enemy_StartFinishingBlow(play, &this->actor); @@ -693,7 +693,7 @@ s32 func_808A6A3C(EnSt* this) { void func_808A6A78(EnSt* this, PlayState* play) { s32 pad[2]; - if (Object_IsLoaded(&play->objectCtx, this->unk_2C0)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 8.0f); SkelAnime_Init(play, &this->skelAnime, &object_st_Skel_005298, NULL, this->jointTable, this->morphTable, 30); SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, 0); @@ -842,9 +842,9 @@ void func_808A701C(EnSt* this, PlayState* play) { void EnSt_Init(Actor* thisx, PlayState* play) { EnSt* this = THIS; - this->unk_2C0 = Object_GetIndex(&play->objectCtx, GAMEPLAY_KEEP); - if (((ENST_GET_3F(&this->actor) != ENST_3F_63) && Flags_GetSwitch(play, ENST_GET_3F(&this->actor))) || - (this->unk_2C0 < 0)) { + this->objectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_KEEP); + if (((ENST_GET_SWITCH_FLAG(&this->actor) != 0x3F) && Flags_GetSwitch(play, ENST_GET_SWITCH_FLAG(&this->actor))) || + (this->objectSlot <= OBJECT_SLOT_NONE)) { Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_En_St/z_en_st.h b/src/overlays/actors/ovl_En_St/z_en_st.h index 0dcfb3d00..dd40a3450 100644 --- a/src/overlays/actors/ovl_En_St/z_en_st.h +++ b/src/overlays/actors/ovl_En_St/z_en_st.h @@ -7,10 +7,9 @@ struct EnSt; typedef void (*EnStActionFunc)(struct EnSt*, PlayState*); -#define ENST_GET_3F(thisx) (((thisx)->params & 0x3F) & 0xFF) +#define ENST_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x3F) & 0xFF) #define ENST_GET_1C0(thisx) ((((thisx)->params & 0x1C0) >> 6) & 0xFF) -#define ENST_3F_63 63 #define ENST_1C0_1 1 typedef enum EnStBodyPart { @@ -39,7 +38,7 @@ typedef struct EnSt { /* 0x1DC */ ColliderCylinder collider2; /* 0x228 */ ColliderCylinder collider3; /* 0x274 */ ColliderCylinder collider4; - /* 0x2C0 */ s8 unk_2C0; + /* 0x2C0 */ s8 objectSlot; /* 0x2C4 */ f32 unk_2C4; /* 0x2C8 */ f32 unk_2C8; /* 0x2CC */ f32 unk_2CC; diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/src/overlays/actors/ovl_En_Sth/z_en_sth.c index 97aa3ed7b..c80aaed0b 100644 --- a/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -108,16 +108,16 @@ static Color_RGB8 sShirtColors[] = { void EnSth_Init(Actor* thisx, PlayState* play) { s32 pad; EnSth* this = THIS; - s32 objectId; + s32 objectSlot; // this actor can draw two separate bodies that use different objects if (STH_GET_SWAMP_BODY(&this->actor)) { - objectId = Object_GetIndex(&play->objectCtx, OBJECT_AHG); + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_AHG); } else { - objectId = Object_GetIndex(&play->objectCtx, OBJECT_STH); + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_STH); } - this->mainObjectId = objectId; - this->maskOfTruthObjectId = Object_GetIndex(&play->objectCtx, OBJECT_MASK_TRUTH); + this->mainObjectSlot = objectSlot; + this->maskOfTruthObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MASK_TRUTH); Actor_SetScale(&this->actor, 0.01f); Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -619,8 +619,8 @@ void EnSth_UpdateWaitForObject(Actor* thisx, PlayState* play) { s32 pad; EnSth* this = THIS; - if (Object_IsLoaded(&play->objectCtx, this->mainObjectId)) { - this->actor.objBankIndex = this->mainObjectId; + if (Object_IsLoaded(&play->objectCtx, this->mainObjectSlot)) { + this->actor.objectSlot = this->mainObjectSlot; Actor_SetObjectDependency(play, &this->actor); if (STH_GET_SWAMP_BODY(&this->actor)) { @@ -733,14 +733,14 @@ void EnSth_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, OPEN_DISPS(play->state.gfxCtx); if (this->sthFlags & STH_FLAG_DRAW_MASK_OF_TRUTH) { - if (Object_IsLoaded(&play->objectCtx, this->maskOfTruthObjectId)) { + if (Object_IsLoaded(&play->objectCtx, this->maskOfTruthObjectSlot)) { Matrix_Push(); Matrix_RotateZS(0x3A98, MTXMODE_APPLY); Matrix_Translate(0.0f, 190.0f, 0.0f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x0A, play->objectCtx.status[this->maskOfTruthObjectId].segment); + gSPSegment(POLY_OPA_DISP++, 0x0A, play->objectCtx.slots[this->maskOfTruthObjectSlot].segment); gSPDisplayList(POLY_OPA_DISP++, object_mask_truth_DL_0001A0); Matrix_Pop(); diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.h b/src/overlays/actors/ovl_En_Sth/z_en_sth.h index dbc459ce1..059ae8c76 100644 --- a/src/overlays/actors/ovl_En_Sth/z_en_sth.h +++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.h @@ -42,8 +42,8 @@ typedef struct EnSth { /* 0x294 */ Vec3s headRot; /* 0x29A */ s16 animIndex; /* 0x29C */ u16 sthFlags; - /* 0x29E */ u8 mainObjectId; - /* 0x29F */ u8 maskOfTruthObjectId; + /* 0x29E */ u8 mainObjectSlot; + /* 0x29F */ u8 maskOfTruthObjectSlot; /* 0x2A0 */ EnSthActionFunc actionFunc; } EnSth; // size = 0x2A4 diff --git a/src/overlays/actors/ovl_En_Sth2/z_en_sth2.c b/src/overlays/actors/ovl_En_Sth2/z_en_sth2.c index 66b87c998..e45dd1394 100644 --- a/src/overlays/actors/ovl_En_Sth2/z_en_sth2.c +++ b/src/overlays/actors/ovl_En_Sth2/z_en_sth2.c @@ -35,7 +35,7 @@ ActorInit En_Sth2_InitVars = { void EnSth2_Init(Actor* thisx, PlayState* play) { EnSth2* this = THIS; - this->objIndex = Object_GetIndex(&play->objectCtx, OBJECT_STH); + this->objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_STH); Actor_SetScale(&this->actor, 0.01f); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f); this->unused = 0; @@ -60,8 +60,8 @@ void EnSth2_Update(Actor* thisx, PlayState* play) { s32 pad; EnSth2* this = THIS; - if (Object_IsLoaded(&play->objectCtx, this->objIndex)) { - this->actor.objBankIndex = this->objIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->actor); SkelAnime_InitFlex(play, &this->skelAnime, &gSthSkel, &gEnSth2WavingHandAnim, this->jointTable, this->morphTable, STH_LIMB_MAX); diff --git a/src/overlays/actors/ovl_En_Sth2/z_en_sth2.h b/src/overlays/actors/ovl_En_Sth2/z_en_sth2.h index d8ecc9cdb..9375532b4 100644 --- a/src/overlays/actors/ovl_En_Sth2/z_en_sth2.h +++ b/src/overlays/actors/ovl_En_Sth2/z_en_sth2.h @@ -14,7 +14,7 @@ typedef struct EnSth2 { /* 0x188 */ Vec3s jointTable[STH_LIMB_MAX]; /* 0x1E8 */ Vec3s morphTable[STH_LIMB_MAX]; /* 0x248 */ s16 unused; - /* 0x24A */ u8 objIndex; + /* 0x24A */ u8 objectSlot; /* 0x24C */ EnSth2ActionFunc actionFunc; } EnSth2; // size = 0x250 diff --git a/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c b/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c index c0d9e1197..581962d60 100644 --- a/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c +++ b/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c @@ -62,8 +62,8 @@ static ColliderCylinderInit sCylinderInit = { static u16 sEnStoneHeishiTextIds[] = { 0x1473, 0x1474, 0x1475, 0x1476, 0x1477, 0x1478, 0x1479, 0x147A, 0x1472 }; static AnimationHeader* sAnimations[] = { - &gSoldierStandHandOnHip, &gSoldierDrink, &gSoldierCheerWithSpear, &gSoldierWave, - &gSoldierSitAndReach, &gSoldierDrink, &gSoldierStandUp, + &gSoldierStandHandOnHipAnim, &gSoldierDrinkAnim, &gSoldierCheerWithSpearAnim, &gSoldierWaveAnim, + &gSoldierSitAndReachAnim, &gSoldierDrinkAnim, &gSoldierStandUpAnim, }; static u8 sAnimationModes[] = { @@ -107,7 +107,7 @@ void EnStoneheishi_Init(Actor* thisx, PlayState* play) { EnStoneheishi* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); this->actor.colChkInfo.mass = MASS_IMMOVABLE; diff --git a/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c b/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c index 8be9f715a..6a1b68bbc 100644 --- a/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c +++ b/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c @@ -85,21 +85,21 @@ static u16 sThirdDayLeaveMessages[] = { }; static AnimationHeader* sAnimations[SOLDIER_ANIM_MAX] = { - &gSoldierLookDown, // SOLDIER_ANIM_LOOK_DOWN - &gSoldierComeUpHere, // SOLDIER_ANIM_COME_UP_HERE - &gSoldierStandHandOnHip, // SOLDIER_ANIM_STAND_HAND_ON_HIP - &gSoldierStandAndLookDown, // SOLDIER_ANIM_STAND_LOOK_DOWN - &object_sdn_Anim_0057BC, // SOLDIER_ANIM_4 - &object_sdn_Anim_005D28, // SOLDIER_ANIM_5 - &object_sdn_Anim_0064C0, // SOLDIER_ANIM_6 - &gSoldierStandWithHandOnChest, // SOLDIER_ANIM_STAND_HAND_ON_CHEST + &gSoldierLookDownAnim, // SOLDIER_ANIM_LOOK_DOWN + &gSoldierComeUpHereAnim, // SOLDIER_ANIM_COME_UP_HERE + &gSoldierStandHandOnHipAnim, // SOLDIER_ANIM_STAND_HAND_ON_HIP + &gSoldierStandAndLookDownAnim, // SOLDIER_ANIM_STAND_LOOK_DOWN + &object_sdn_Anim_0057BC, // SOLDIER_ANIM_4 + &object_sdn_Anim_005D28, // SOLDIER_ANIM_5 + &object_sdn_Anim_0064C0, // SOLDIER_ANIM_6 + &gSoldierStandWithHandOnChestAnim, // SOLDIER_ANIM_STAND_HAND_ON_CHEST }; void EnStopheishi_Init(Actor* thisx, PlayState* play) { EnStopheishi* this = THIS; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierStandHandOnHip, this->jointTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierStandHandOnHipAnim, this->jointTable, this->morphTable, SOLDIER_LIMB_MAX); this->actor.colChkInfo.mass = MASS_IMMOVABLE; diff --git a/src/overlays/actors/ovl_En_Suttari/z_en_suttari.c b/src/overlays/actors/ovl_En_Suttari/z_en_suttari.c index 29f53ae7c..bc0099298 100644 --- a/src/overlays/actors/ovl_En_Suttari/z_en_suttari.c +++ b/src/overlays/actors/ovl_En_Suttari/z_en_suttari.c @@ -1201,7 +1201,7 @@ void func_80BAD130(EnSuttari* this, PlayState* play) { u8 talkState = Message_GetState(&play->msgCtx); if (((talkState == TEXT_STATE_5) || (talkState == TEXT_STATE_DONE)) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; if (this->flags1 & 8) { this->actionFunc = func_80BAD004; @@ -1238,7 +1238,7 @@ void func_80BAD2B4(EnSuttari* this, PlayState* play) { this->actionFunc = func_80BAD230; } else { CutsceneManager_Stop(this->csIdList[1]); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->flags1 |= 0x40; this->actionFunc = func_80BAD380; @@ -1262,7 +1262,7 @@ void func_80BAD380(EnSuttari* this, PlayState* play) { player->stateFlags1 &= ~PLAYER_STATE1_10000000; this->flags1 &= ~0x4000; CutsceneManager_Stop(this->csIdList[1]); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->flags1 |= 0x40; } @@ -1403,7 +1403,7 @@ void func_80BADA9C(EnSuttari* this, PlayState* play) { ((EnElf*)GET_PLAYER(play)->tatlActor)->unk_264 |= 0x10; this->flags2 &= ~1; } - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->textId = 0; if (this->flags1 & 1) { diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index d3b88bb2d..28eeafc09 100644 --- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -362,7 +362,7 @@ void EnSyatekiMan_Swamp_HandleChoice(EnSyatekiMan* this, PlayState* play) { Rupees_ChangeBy(-20); SET_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT); CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->shootingGameState = SG_GAME_STATE_MOVING_PLAYER; player->stateFlags1 |= PLAYER_STATE1_20; @@ -415,7 +415,7 @@ void EnSyatekiMan_Swamp_HandleNormalMessage(EnSyatekiMan* this, PlayState* play) case 0xA2B: // The rules of the game are a piece of cake! case 0xA2C: // I keep saying - you have to aim with [Control Stick]! case 0xA35: // You almost had it! Well...just this once...here you go! - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->actor.freezeTimer = 0; Interface_InitMinigame(play); @@ -450,7 +450,7 @@ void EnSyatekiMan_Swamp_HandleNormalMessage(EnSyatekiMan* this, PlayState* play) break; case 0xA34: // Perfect! Take this! - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->actor.freezeTimer = 0; gSaveContext.minigameStatus = MINIGAME_STATUS_END; @@ -485,7 +485,7 @@ void EnSyatekiMan_Swamp_Talk(EnSyatekiMan* this, PlayState* play) { case TEXT_STATE_DONE: if (Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->stateFlags1 &= ~PLAYER_STATE1_20; CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT); @@ -764,7 +764,7 @@ void EnSyatekiMan_Town_HandleNormalMessage(EnSyatekiMan* this, PlayState* play) this->prevTextId = 0x400; } } else { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->actor.freezeTimer = 0; this->shootingGameState = SG_GAME_STATE_MOVING_PLAYER; @@ -777,7 +777,7 @@ void EnSyatekiMan_Town_HandleNormalMessage(EnSyatekiMan* this, PlayState* play) case 0x3FE: // Our highest score is [score]. If you break the record, you'll win a prize! case 0x400: // Our highest score is [score]. Good luck! - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->actor.freezeTimer = 0; this->flagsIndex = 0; @@ -827,7 +827,7 @@ void EnSyatekiMan_Town_HandleNormalMessage(EnSyatekiMan* this, PlayState* play) case 0x405: // No way! That was perfect! case 0x406: // That was perfect! case 0x407: // You got a new record! - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->actor.freezeTimer = 0; gSaveContext.minigameStatus = MINIGAME_STATUS_END; @@ -1140,8 +1140,8 @@ void EnSyatekiMan_Swamp_EndGame(EnSyatekiMan* this, PlayState* play) { this->guayFlags = 0; this->wolfosFlags = 0; if (this->talkWaitTimer <= 0) { - if (GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() < this->score) { - SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(this->score); + if (HS_GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() < this->score) { + HS_SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(this->score); } this->talkWaitTimer = 15; @@ -1409,8 +1409,8 @@ void EnSyatekiMan_Town_EndGame(EnSyatekiMan* this, PlayState* play) { if ((this->talkWaitTimer <= 0) && !play->interfaceCtx.perfectLettersOn) { Flags_SetAllTreasure(play, this->score); this->talkWaitTimer = 15; - if ((GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() < this->score) || (this->score == 50)) { - if (GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() < this->score) { + if ((HS_GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() < this->score) || (this->score == 50)) { + if (HS_GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() < this->score) { if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_TOWN_SHOOTING_GALLERY_QUIVER_UPGRADE)) { // You got a new record! Message_StartTextbox(play, 0x407, &this->actor); @@ -1430,7 +1430,7 @@ void EnSyatekiMan_Town_EndGame(EnSyatekiMan* this, PlayState* play) { this->prevTextId = 0x406; } - SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(this->score); + HS_SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(this->score); this->shootingGameState = SG_GAME_STATE_ENDED; } else { if (CURRENT_DAY != 3) { diff --git a/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.c b/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.c index a2c39f16b..692651860 100644 --- a/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.c +++ b/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.c @@ -15,7 +15,25 @@ void EnTakaraya_Destroy(Actor* thisx, PlayState* play); void EnTakaraya_Update(Actor* thisx, PlayState* play); void EnTakaraya_Draw(Actor* thisx, PlayState* play); -#if 0 +void EnTakaraya_Blink(EnTakaraya* this); +void EnTakaraya_SetupWait(EnTakaraya* this); +void EnTakaraya_Wait(EnTakaraya* this, PlayState* play); +void EnTakaraya_SpawnWalls(EnTakaraya* this, PlayState* play); +void EnTakaraya_SetupTalk(EnTakaraya* this); +void EnTakaraya_Talk(EnTakaraya* this, PlayState* play); +void func_80ADF2D4(EnTakaraya* this); +void func_80ADF338(EnTakaraya* this, PlayState* play); +void func_80ADF4E0(EnTakaraya* this); +void func_80ADF520(EnTakaraya* this, PlayState* play); +void func_80ADF608(EnTakaraya* this, PlayState* play); +void func_80ADF654(EnTakaraya* this, PlayState* play); +void func_80ADF6DC(EnTakaraya* this); +void func_80ADF730(EnTakaraya* this, PlayState* play); +void func_80ADF7B8(EnTakaraya* this); +void func_80ADF7CC(EnTakaraya* this, PlayState* play); +s32 EnTakaraya_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx); +void EnTakaraya_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx); + ActorInit En_Takaraya_InitVars = { ACTOR_EN_TAKARAYA, ACTORCAT_NPC, @@ -28,61 +46,391 @@ ActorInit En_Takaraya_InitVars = { (ActorFunc)EnTakaraya_Draw, }; -// static InitChainEntry sInitChain[] = { -static InitChainEntry D_80ADFB20[] = { +TexturePtr sEyesUpTextures[] = { + gTreasureChestShopGalEyeOpenUpTex, + gTreasureChestShopGalEyeHalfUpTex, + gTreasureChestShopGalEyeClosedTex, + gTreasureChestShopGalEyeHalfUpTex, +}; + +TexturePtr sEyesDownTextures[] = { + gTreasureChestShopGalEyeOpenDownTex, + gTreasureChestShopGalEyeHalfDownTex, + gTreasureChestShopGalEyeClosedTex, + gTreasureChestShopGalEyeHalfDownTex, +}; + +static InitChainEntry sInitChain[] = { ICHAIN_U8(targetMode, TARGET_MODE_6, ICHAIN_CONTINUE), ICHAIN_F32(targetArrowOffset, 1000, ICHAIN_STOP), }; -#endif +u32 sTexturesDesegmented = false; -extern InitChainEntry D_80ADFB20[]; +u16 D_80ADFB2C[PLAYER_FORM_MAX] = { + 0x76D, // PLAYER_FORM_FIERCE_DEITY + 0x76E, // PLAYER_FORM_GORON + 0x76F, // PLAYER_FORM_ZORA + 0x76C, // PLAYER_FORM_DEKU + 0x76D, // PLAYER_FORM_HUMAN +}; -extern UNK_TYPE D_06001384; -extern UNK_TYPE D_06009890; -extern UNK_TYPE D_0600A280; -extern UNK_TYPE D_0600AD98; +u8 D_80ADFB38[PLAYER_FORM_MAX][2] = { + { 5, 5 }, // PLAYER_FORM_FIERCE_DEITY + { 12, 5 }, // PLAYER_FORM_GORON + { 4, 4 }, // PLAYER_FORM_ZORA + { 42, 41 }, // PLAYER_FORM_DEKU + { 5, 5 }, // PLAYER_FORM_HUMAN +}; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/EnTakaraya_Init.s") +u16 D_80ADFB44[PLAYER_FORM_MAX] = { + 0x775, // PLAYER_FORM_FIERCE_DEITY + 0x776, // PLAYER_FORM_GORON + 0x777, // PLAYER_FORM_ZORA + 0x774, // PLAYER_FORM_DEKU + 0x775, // PLAYER_FORM_HUMAN +}; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/EnTakaraya_Destroy.s") +u16 D_80ADFB50[PLAYER_FORM_MAX] = { + 0x771, // PLAYER_FORM_FIERCE_DEITY + 0x772, // PLAYER_FORM_GORON + 0x773, // PLAYER_FORM_ZORA + 0x770, // PLAYER_FORM_DEKU + 0x771, // PLAYER_FORM_HUMAN +}; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADED8C.s") +void EnTakaraya_Init(Actor* thisx, PlayState* play) { + EnTakaraya* this = THIS; + s32 i; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADEDF8.s") + Actor_ProcessInitChain(&this->actor, sInitChain); + ActorShape_Init(&this->actor.shape, -60.0f, NULL, 0.0f); + SkelAnime_InitFlex(play, &this->skelAnime, &gTreasureChestShopGalSkel, &object_bg_Anim_009890, this->jointTable, + this->morphTable, TREASURE_CHEST_SHOP_GAL_LIMB_MAX); + this->switchFlag = EN_TAKARAYA_GET_SWITCH_FLAG(thisx); + thisx->params &= 0xFF; + if (!sTexturesDesegmented) { + for (i = 0; i < ARRAY_COUNT(sEyesDownTextures); i++) { + sEyesUpTextures[i] = Lib_SegmentedToVirtual(sEyesUpTextures[i]); + sEyesDownTextures[i] = Lib_SegmentedToVirtual(sEyesDownTextures[i]); + } + sTexturesDesegmented = true; + } + this->eyeTexIndex = 2; + if (gSaveContext.save.entrance == ENTRANCE(TREASURE_CHEST_SHOP, 1)) { + Audio_StopSubBgm(); + if (gSaveContext.timerStates[TIMER_ID_MINIGAME_2] == TIMER_STATE_6) { + this->actor.textId = 0x77A; + gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP; + func_80ADF6DC(this); + } else { + this->actor.textId = 0x77C; + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED)) { + CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED); + EnTakaraya_SetupWait(this); + } else { + func_80ADF6DC(this); + } + } + } else { + EnTakaraya_SetupWait(this); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADEE4C.s") +void EnTakaraya_Destroy(Actor* thisx, PlayState* play) { + EnTakaraya* this = THIS; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADEF74.s") + Flags_UnsetSwitch(play, 5); + if (!this->unk2AD) { + CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT); + gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF03C.s") +void EnTakaraya_Blink(EnTakaraya* this) { + if (this->eyeTexIndex != 0) { + this->eyeTexIndex++; + if (this->eyeTexIndex == 4) { + this->eyeTexIndex = 0; + } + } else if (Rand_ZeroOne() < 0.02f) { + this->eyeTexIndex++; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF050.s") +void EnTakaraya_SetupWait(EnTakaraya* this) { + if (this->skelAnime.animation == &object_bg_Anim_001384) { + Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00AD98, 5.0f); + } + this->actionFunc = EnTakaraya_Wait; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF2D4.s") +void EnTakaraya_Wait(EnTakaraya* this, PlayState* play) { + if (SkelAnime_Update(&this->skelAnime)) { + if (this->skelAnime.animation == &object_bg_Anim_00A280) { + Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00AD98, 5.0f); + } else { + Animation_MorphToLoop(&this->skelAnime, &object_bg_Anim_009890, -4.0f); + } + } + if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { + if (Text_GetFaceReaction(play, FACE_REACTION_SET_TREASURE_CHEST_SHOP_GAL) == 0) { + Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00A280, -4.0f); + } + EnTakaraya_SetupTalk(this); + } else if (Actor_IsFacingPlayer(&this->actor, 0x2000)) { + this->actor.textId = Text_GetFaceReaction(play, FACE_REACTION_SET_TREASURE_CHEST_SHOP_GAL); + if (this->actor.textId == 0) { + this->actor.textId = D_80ADFB2C[GET_PLAYER_FORM]; + } + this->formSwitchFlag = GET_PLAYER_FORM + this->switchFlag; + Actor_OfferTalk(&this->actor, play, 120.0f); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF338.s") +void EnTakaraya_SpawnWalls(EnTakaraya* this, PlayState* play) { + u8 var_v1; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF4E0.s") + if (Flags_GetSwitch(play, this->formSwitchFlag)) { + var_v1 = D_80ADFB38[GET_PLAYER_FORM][1]; + } else { + var_v1 = D_80ADFB38[GET_PLAYER_FORM][0]; + } + Actor_SpawnAsChildAndCutscene(&play->actorCtx, play, ACTOR_OBJ_TAKARAYA_WALL, 0.0f, 0.0f, 0.0f, 0, 0, 5, + ((var_v1 << 5) + this->actor.params) + 0xB000, this->actor.csId, HALFDAYBIT_ALL, + NULL); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF520.s") +void EnTakaraya_SetupTalk(EnTakaraya* this) { + this->actionFunc = EnTakaraya_Talk; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF608.s") +void EnTakaraya_Talk(EnTakaraya* this, PlayState* play) { + u8 talkState; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF654.s") + if (SkelAnime_Update(&this->skelAnime)) { + if (this->skelAnime.animation == &object_bg_Anim_00AD98) { + Animation_PlayOnce(&this->skelAnime, &object_bg_Anim_000968); + } else if (this->skelAnime.animation == &object_bg_Anim_00A280) { + Animation_PlayLoop(&this->skelAnime, &object_bg_Anim_001384); + } else { + Animation_PlayLoop(&this->skelAnime, &object_bg_Anim_009890); + } + } + talkState = Message_GetState(&play->msgCtx); + if ((talkState == TEXT_STATE_CLOSING) || (talkState == TEXT_STATE_DONE)) { + if (this->actor.textId == 0x778) { + func_80ADF2D4(this); + } else { + CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED); + EnTakaraya_SetupWait(this); + } + } else if ((talkState == TEXT_STATE_1) && (this->actor.textId != 0x778)) { + if (Message_ShouldAdvance(play)) { + Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00AD98, 5.0f); + } + } else if ((talkState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) { + if (play->msgCtx.choiceIndex == 0) { + if (gSaveContext.save.saveInfo.playerData.rupees < play->msgCtx.unk1206C) { + this->actor.textId = 0x77B; + if (this->skelAnime.animation == &object_bg_Anim_009890) { + Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_000968, 5.0f); + } + Audio_PlaySfx(NA_SE_SY_ERROR); + } else { + Audio_PlaySfx_MessageDecide(); + Rupees_ChangeBy(-play->msgCtx.unk1206C); + EnTakaraya_SpawnWalls(this, play); + this->actor.textId = 0x778; + if (this->skelAnime.animation != &object_bg_Anim_009890) { + Animation_MorphToLoop(&this->skelAnime, &object_bg_Anim_009890, 5.0f); + } + } + } else { + Audio_PlaySfx_MessageCancel(); + this->actor.textId = D_80ADFB44[GET_PLAYER_FORM]; + if (this->skelAnime.animation == &object_bg_Anim_009890) { + Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_000968, 5.0f); + } + } + Message_ContinueTextbox(play, this->actor.textId); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF6DC.s") +void func_80ADF2D4(EnTakaraya* this) { + Actor_PlaySfx_FlaggedCentered2(&this->actor, NA_SE_SY_FOUND); + Audio_PlaySubBgm(NA_BGM_TIMED_MINI_GAME); + this->timer = 145; + SET_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED); + this->actionFunc = func_80ADF338; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF730.s") +void func_80ADF338(EnTakaraya* this, PlayState* play) { + Actor* chest = play->actorCtx.actorLists[ACTORCAT_CHEST].first; + Player* player = GET_PLAYER(play); + Vec3f subCamEye; + Vec3f subCamAt; + f32 sp2C; + s16 subCamId; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF7B8.s") + SkelAnime_Update(&this->skelAnime); + if ((CutsceneManager_GetCurrentCsId() == this->actor.csId) && (chest != NULL)) { + this->timer--; + subCamId = CutsceneManager_GetCurrentSubCamId(this->actor.csId); + if (this->timer >= 26) { + sp2C = 250.0f; + } else { + sp2C = ((chest->xzDistToPlayer - 250.0f) * (25 - this->timer) * 0.04f) + 250.0f; + } + subCamEye.x = (Math_SinS(chest->yawTowardsPlayer) * sp2C) + chest->world.pos.x; + subCamEye.y = player->actor.world.pos.y + 120.0f; + subCamEye.z = (Math_CosS(chest->yawTowardsPlayer) * sp2C) + chest->world.pos.z; + subCamAt.x = subCamEye.x - (Math_SinS(chest->yawTowardsPlayer) * 250.0f); + subCamAt.y = subCamEye.y - 90.0f; + subCamAt.z = subCamEye.z - (Math_CosS(chest->yawTowardsPlayer) * 250.0f); + Play_SetCameraAtEye(play, subCamId, &subCamAt, &subCamEye); + } else if (this->timer < 145) { + func_80ADF4E0(this); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF7CC.s") +void func_80ADF4E0(EnTakaraya* this) { + Interface_StartTimer(TIMER_ID_MINIGAME_2, 45); + this->timer = 1; + this->actionFunc = func_80ADF520; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/EnTakaraya_Update.s") +void func_80ADF520(EnTakaraya* this, PlayState* play) { + SkelAnime_Update(&this->skelAnime); + if (!Play_InCsMode(play)) { + if (Flags_GetTreasure(play, this->actor.params)) { + Flags_SetSwitch(play, this->formSwitchFlag); + play->actorCtx.sceneFlags.chest &= ~TAKARAYA_GET_TREASURE_FLAG(&this->actor); + this->timer = 0; + gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_6; + func_80ADF608(this, play); + } else if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] == TIMER_STATE_OFF) { + this->timer = 50; + Message_StartTextbox(play, 0x77D, &this->actor); + gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP; + func_80ADF608(this, play); + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF94C.s") +void func_80ADF608(EnTakaraya* this, PlayState* play) { + func_800B7298(play, &this->actor, PLAYER_CSMODE_WAIT); + this->unk2AD = true; + this->actionFunc = func_80ADF654; +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/func_80ADF984.s") +void func_80ADF654(EnTakaraya* this, PlayState* play) { + if (this->timer > 0) { + this->timer--; + } else { + if (gSaveContext.timerStates[TIMER_ID_MINIGAME_2] == TIMER_STATE_6) { + play->transitionType = TRANS_TYPE_80; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; + } else { + play->transitionType = TRANS_TYPE_64; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; + } + gSaveContext.nextCutsceneIndex = 0; + play->nextEntrance = ENTRANCE(TREASURE_CHEST_SHOP, 1); + play->transitionTrigger = TRANS_TRIGGER_START; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Takaraya/EnTakaraya_Draw.s") +void func_80ADF6DC(EnTakaraya* this) { + Animation_PlayLoop(&this->skelAnime, &object_bg_Anim_001384); + this->eyeTexIndex = 0; + this->actor.flags |= ACTOR_FLAG_10000; + this->actionFunc = func_80ADF730; +} + +void func_80ADF730(EnTakaraya* this, PlayState* play) { + SkelAnime_Update(&this->skelAnime); + if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { + this->actor.flags &= ~ACTOR_FLAG_10000; + func_80ADF7B8(this); + } else { + this->formSwitchFlag = GET_PLAYER_FORM + this->switchFlag; + Actor_OfferTalk(&this->actor, play, 120.0f); + } +} + +void func_80ADF7B8(EnTakaraya* this) { + this->actionFunc = func_80ADF7CC; +} + +void func_80ADF7CC(EnTakaraya* this, PlayState* play) { + SkelAnime_Update(&this->skelAnime); + + if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { + if (this->actor.textId == 0x77A) { + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED)) { + Message_CloseTextbox(play); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT); + CLEAR_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED); + EnTakaraya_SetupWait(this); + } else { + this->actor.textId = 0x77C; + Message_ContinueTextbox(play, this->actor.textId); + } + } else { + this->actor.textId = D_80ADFB50[GET_PLAYER_FORM]; + Message_ContinueTextbox(play, this->actor.textId); + Animation_MorphToPlayOnce(&this->skelAnime, &object_bg_Anim_00AD98, 5.0f); + EnTakaraya_SetupTalk(this); + } + } +} + +void EnTakaraya_Update(Actor* thisx, PlayState* play) { + EnTakaraya* this = THIS; + s32 pad; + Vec3s torsoRot; + + this->actionFunc(this, play); + Actor_TrackPlayer(play, &this->actor, &this->headRot, &torsoRot, this->actor.focus.pos); + EnTakaraya_Blink(this); +} + +s32 EnTakaraya_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { + EnTakaraya* this = THIS; + + if (limbIndex == TREASURE_CHEST_SHOP_GAL_LIMB_HEAD) { + rot->x += this->headRot.y; + } + return false; +} + +void EnTakaraya_TransformLimbDraw(PlayState* play, s32 limbIndex, Actor* thisx) { + EnTakaraya* this = THIS; + + if (limbIndex == TREASURE_CHEST_SHOP_GAL_LIMB_HEAD) { + Matrix_RotateYS(0x400 - this->headRot.x, MTXMODE_APPLY); + Matrix_MultVecX(500.0f, &thisx->focus.pos); + } +} + +void EnTakaraya_Draw(Actor* thisx, PlayState* play) { + EnTakaraya* this = THIS; + + OPEN_DISPS(play->state.gfxCtx); + Gfx_SetupDL25_Opa(play->state.gfxCtx); + + if ((GET_PLAYER_FORM == PLAYER_FORM_DEKU) || (GET_PLAYER_FORM == PLAYER_FORM_HUMAN)) { + gSPSegment(POLY_OPA_DISP++, 0x08, sEyesDownTextures[this->eyeTexIndex]); + } else { + gSPSegment(POLY_OPA_DISP++, 0x08, sEyesUpTextures[this->eyeTexIndex]); + } + SkelAnime_DrawTransformFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnTakaraya_OverrideLimbDraw, NULL, + EnTakaraya_TransformLimbDraw, &this->actor); + + CLOSE_DISPS(play->state.gfxCtx); +} diff --git a/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.h b/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.h index cfa37125e..3124097de 100644 --- a/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.h +++ b/src/overlays/actors/ovl_En_Takaraya/z_en_takaraya.h @@ -2,16 +2,27 @@ #define Z_EN_TAKARAYA_H #include "global.h" +#include "objects/object_bg/object_bg.h" struct EnTakaraya; typedef void (*EnTakarayaActionFunc)(struct EnTakaraya*, PlayState*); +#define EN_TAKARAYA_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 0x8) & 0xFF) +#define TAKARAYA_GET_TREASURE_FLAG(thisx) (1 << (thisx)->params) + typedef struct EnTakaraya { /* 0x000 */ Actor actor; - /* 0x144 */ char unk_144[0x164]; + /* 0x144 */ SkelAnime skelAnime; + /* 0x188 */ Vec3s jointTable[TREASURE_CHEST_SHOP_GAL_LIMB_MAX]; + /* 0x218 */ Vec3s morphTable[TREASURE_CHEST_SHOP_GAL_LIMB_MAX]; /* 0x2A8 */ EnTakarayaActionFunc actionFunc; - /* 0x2AC */ char unk_2AC[0x10]; + /* 0x2AC */ u8 eyeTexIndex; + /* 0x2AD */ u8 unk2AD; + /* 0x2AE */ s16 timer; + /* 0x2B0 */ s16 formSwitchFlag; + /* 0x2B2 */ s16 switchFlag; + /* 0x2B4 */ Vec3s headRot; } EnTakaraya; // size = 0x2BC #endif // Z_EN_TAKARAYA_H diff --git a/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c b/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c index 9faa6664a..34ebe1d80 100644 --- a/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c +++ b/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c @@ -248,7 +248,7 @@ void EnTalkGibud_Init(Actor* thisx, PlayState* play) { this->isTalking = false; this->type = EN_TALK_GIBUD_TYPE_GIBDO; this->requestedItemIndex = EN_TALK_GIBUD_REQUESTED_ITEM_INDEX(thisx); - this->switchFlag = EN_TALK_GIBUD_SWITCH_FLAG(thisx); + this->switchFlag = EN_TALK_GIBUD_GET_SWITCH_FLAG(thisx); this->drawDmgEffAlpha = 0.0f; this->drawDmgEffScale = 0.0f; @@ -421,7 +421,7 @@ void EnTalkGibud_Grab(EnTalkGibud* this, PlayState* play) { if (!(player->stateFlags2 & PLAYER_STATE2_80) || (player->unk_B62 != 0)) { if ((player->unk_B62 != 0) && (player->stateFlags2 & PLAYER_STATE2_80)) { player->stateFlags2 &= ~PLAYER_STATE2_80; - player->unk_AE8 = 100; + player->actionVar2 = 100; } Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, EN_TALK_GIBUD_ANIM_GRAB_END); diff --git a/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.h b/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.h index 0819cd893..06ccd3914 100644 --- a/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.h +++ b/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.h @@ -5,7 +5,7 @@ #include "objects/object_rd/object_rd.h" #define EN_TALK_GIBUD_REQUESTED_ITEM_INDEX(thisx) ((thisx)->params & 0xF) -#define EN_TALK_GIBUD_SWITCH_FLAG(thisx) (((thisx)->params & 0xFF0) >> 4) +#define EN_TALK_GIBUD_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0xFF0) >> 4) struct EnTalkGibud; diff --git a/src/overlays/actors/ovl_En_Test2/z_en_test2.c b/src/overlays/actors/ovl_En_Test2/z_en_test2.c index e853570f4..7a9e45bc2 100644 --- a/src/overlays/actors/ovl_En_Test2/z_en_test2.c +++ b/src/overlays/actors/ovl_En_Test2/z_en_test2.c @@ -79,18 +79,18 @@ void EnTest2_Init(Actor* thisx, PlayState* play) { void EnTest2_Update(Actor* thisx, PlayState* play) { s32 pad; - s32 objectIndex; + s32 objectSlot; EnTest2ModelInfo* modelInfo; EnTest2* this = THIS; - objectIndex = Object_GetIndex(&play->objectCtx, sObjectIds[this->actor.params]); - if (objectIndex < 0) { + objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[this->actor.params]); + if (objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } - if (Object_IsLoaded(&play->objectCtx, objectIndex)) { + if (Object_IsLoaded(&play->objectCtx, objectSlot)) { modelInfo = &sModelInfo[this->actor.params]; - this->actor.objBankIndex = objectIndex; + this->actor.objectSlot = objectSlot; this->actor.draw = EnTest2_Draw; if (modelInfo->animMat != NULL) { Actor_SetObjectDependency(play, &this->actor); diff --git a/src/overlays/actors/ovl_En_Test3/z_en_test3.c b/src/overlays/actors/ovl_En_Test3/z_en_test3.c index e897ffefb..90ea18d05 100644 --- a/src/overlays/actors/ovl_En_Test3/z_en_test3.c +++ b/src/overlays/actors/ovl_En_Test3/z_en_test3.c @@ -359,7 +359,7 @@ s32 func_80A3EA30(EnTest3* this, PlayState* play) { if (this->unk_D78->unk_1 != 0) { CutsceneManager_Stop(CS_ID_GLOBAL_TALK); CutsceneManager_Queue(this->csId); - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; } return false; } @@ -391,7 +391,7 @@ s32 func_80A3EB8C(EnTest3* this, PlayState* play) { if (hideoutObject != NULL) { this->player.lockOnActor = hideoutObject; } - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; return 1; } return 0; @@ -782,7 +782,7 @@ s32 func_80A3FBE8(EnTest3* this, PlayState* play) { CutsceneManager_SetReturnCamera(CAM_ID_MAIN); Environment_StartTime(); if (((void)0, gSaveContext.save.time) > CLOCK_TIME(6, 0)) { - func_800FE658(TIME_TO_MINUTES_ALT_F(fabsf((s16) - ((void)0, gSaveContext.save.time)))); + Environment_SetTimeJump(TIME_TO_MINUTES_ALT_F(fabsf((s16) - ((void)0, gSaveContext.save.time)))); } if (play->actorCtx.flags & ACTORCTX_FLAG_6) { SET_WEEKEVENTREG(WEEKEVENTREG_ESCAPED_SAKONS_HIDEOUT); diff --git a/src/overlays/actors/ovl_En_Test4/z_en_test4.c b/src/overlays/actors/ovl_En_Test4/z_en_test4.c index 3c1a5958d..8816ceb64 100644 --- a/src/overlays/actors/ovl_En_Test4/z_en_test4.c +++ b/src/overlays/actors/ovl_En_Test4/z_en_test4.c @@ -48,20 +48,20 @@ static s16 sCurCsId; void func_80A41D70(EnTest4* this, PlayState* play) { if (this->csIdIndex != 0) { - func_80151A68(play, sNightMessages1[CURRENT_DAY - 1]); + Message_DisplaySceneTitleCard(play, sNightMessages1[CURRENT_DAY - 1]); } else if ((sCsIdList[this->csIdIndex] < 0) || (play->actorCtx.flags & ACTORCTX_FLAG_1)) { if (play->actorCtx.flags & ACTORCTX_FLAG_1) { Sram_IncrementDay(); gSaveContext.save.time = CLOCK_TIME(6, 0); - func_80151A68(play, sDayMessages1[CURRENT_DAY - 1]); + Message_DisplaySceneTitleCard(play, sDayMessages1[CURRENT_DAY - 1]); } else { this->csIdIndex = 0; this->unk_146 = gSaveContext.save.time += CLOCK_TIME_MINUTE; } Interface_NewDay(play, CURRENT_DAY); - D_801BDBC8 = 0xFE; - func_800FB758(play); + gSceneSeqState = SCENESEQ_MORNING; + Environment_PlaySceneSequence(play); func_800FEAF4(&play->envCtx); this->actionFunc = func_80A42AB8; } @@ -91,14 +91,14 @@ void func_80A41D70(EnTest4* this, PlayState* play) { void func_80A41FA4(EnTest4* this, PlayState* play) { if (this->csIdIndex != 0) { - func_80151A68(play, sNightMessages2[CURRENT_DAY - 1]); + Message_DisplaySceneTitleCard(play, sNightMessages2[CURRENT_DAY - 1]); } else if ((sCsIdList[this->csIdIndex] < 0) || (play->actorCtx.flags & ACTORCTX_FLAG_1)) { Sram_IncrementDay(); gSaveContext.save.time = CLOCK_TIME(6, 0); Interface_NewDay(play, CURRENT_DAY); - func_80151A68(play, sDayMessages2[CURRENT_DAY - 1]); - D_801BDBC8 = 0xFE; - func_800FB758(play); + Message_DisplaySceneTitleCard(play, sDayMessages2[CURRENT_DAY - 1]); + gSceneSeqState = SCENESEQ_MORNING; + Environment_PlaySceneSequence(play); func_800FEAF4(&play->envCtx); this->actionFunc = func_80A42AB8; } @@ -324,7 +324,7 @@ void EnTest4_Init(Actor* thisx, PlayState* play) { } else { gSaveContext.save.day = 1; dayTemp = gSaveContext.save.day; - gSaveContext.save.daysElapsed = dayTemp; + gSaveContext.save.eventDayCount = dayTemp; this->csIdIndex = 1; this->unk_146 = gSaveContext.save.time; this->actionFunc = func_80A42AB8; @@ -517,38 +517,38 @@ void func_80A42F20(EnTest4* this, PlayState* play) { void func_80A430C8(EnTest4* this, PlayState* play) { if ((CURRENT_DAY == 2) && (gSaveContext.save.time >= CLOCK_TIME(7, 0)) && - (gSaveContext.save.time < CLOCK_TIME(17, 30)) && (play->envCtx.unk_F2[2] == 0)) { + (gSaveContext.save.time < CLOCK_TIME(17, 30)) && (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) { // rain? - gWeatherMode = 1; - func_800FD78C(play); - play->envCtx.unk_E3 = 1; - play->envCtx.unk_F2[0] = 0x3C; + gWeatherMode = WEATHER_MODE_1; + Environment_PlayStormNatureAmbience(play); + play->envCtx.lightningState = LIGHTNING_ON; + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60; } else { - if (play->envCtx.unk_F2[0] != 0) { + if (play->envCtx.precipitation[PRECIP_RAIN_MAX] != 0) { if ((play->state.frames % 4) == 0) { - play->envCtx.unk_F2[0]--; - if ((play->envCtx.unk_F2[0]) == 8) { - func_800FD858(play); + play->envCtx.precipitation[PRECIP_RAIN_MAX]--; + if ((play->envCtx.precipitation[PRECIP_RAIN_MAX]) == 8) { + Environment_StopStormNatureAmbience(play); } } } } - if (gWeatherMode == 1) { + if (gWeatherMode == WEATHER_MODE_1) { this->state = TEST4_STATE_1; } } void func_80A431C8(EnTest4* this, PlayState* play) { if (((gSaveContext.save.time >= CLOCK_TIME(17, 30)) && (gSaveContext.save.time < CLOCK_TIME(23, 0)) && - (play->envCtx.unk_F2[0] != 0)) || - (play->envCtx.unk_F2[2] != 0)) { - gWeatherMode = 0; - play->envCtx.unk_E3 = 2; + (play->envCtx.precipitation[PRECIP_RAIN_MAX] != 0)) || + (play->envCtx.precipitation[PRECIP_SNOW_CUR] != 0)) { + gWeatherMode = WEATHER_MODE_CLEAR; + play->envCtx.lightningState = LIGHTNING_LAST; } - if (gWeatherMode == 0) { + if (gWeatherMode == WEATHER_MODE_CLEAR) { this->state = TEST4_STATE_0; } } @@ -557,7 +557,7 @@ void func_80A4323C(EnTest4* this, PlayState* play) { s32 temp_v0 = (this->actor.params >> 0xA) * 0x64; if (temp_v0 > 0) { - D_801F4E7A = temp_v0; + gSkyboxNumStars = temp_v0; } } @@ -568,7 +568,7 @@ void EnTest4_Update(Actor* thisx, PlayState* play) { if (!(player->stateFlags1 & PLAYER_STATE1_2)) { this->actionFunc(this, play); - if (func_800FE4B8(play) != 0) { + if (Environment_GetStormState(play) != STORM_STATE_OFF) { switch (this->state) { case TEST4_STATE_0: func_80A430C8(this, play); diff --git a/src/overlays/actors/ovl_En_Test6/z_en_test6.c b/src/overlays/actors/ovl_En_Test6/z_en_test6.c index 462e1e784..9657f1b1e 100644 --- a/src/overlays/actors/ovl_En_Test6/z_en_test6.c +++ b/src/overlays/actors/ovl_En_Test6/z_en_test6.c @@ -375,24 +375,24 @@ void EnTest6_Destroy(Actor* thisx, PlayState* play2) { EnTest6* this = THIS; s32 i; - play->envCtx.lightSettings.ambientColor[0] = 0; - play->envCtx.lightSettings.ambientColor[1] = 0; - play->envCtx.lightSettings.ambientColor[2] = 0; + play->envCtx.adjLightSettings.ambientColor[0] = 0; + play->envCtx.adjLightSettings.ambientColor[1] = 0; + play->envCtx.adjLightSettings.ambientColor[2] = 0; - play->envCtx.lightSettings.diffuseColor1[0] = 0; - play->envCtx.lightSettings.diffuseColor1[1] = 0; - play->envCtx.lightSettings.diffuseColor1[2] = 0; + play->envCtx.adjLightSettings.light1Color[0] = 0; + play->envCtx.adjLightSettings.light1Color[1] = 0; + play->envCtx.adjLightSettings.light1Color[2] = 0; - play->envCtx.lightSettings.diffuseColor2[0] = 0; - play->envCtx.lightSettings.diffuseColor2[1] = 0; - play->envCtx.lightSettings.diffuseColor2[2] = 0; + play->envCtx.adjLightSettings.light2Color[0] = 0; + play->envCtx.adjLightSettings.light2Color[1] = 0; + play->envCtx.adjLightSettings.light2Color[2] = 0; - play->envCtx.lightSettings.fogColor[0] = 0; - play->envCtx.lightSettings.fogColor[1] = 0; - play->envCtx.lightSettings.fogColor[2] = 0; + play->envCtx.adjLightSettings.fogColor[0] = 0; + play->envCtx.adjLightSettings.fogColor[1] = 0; + play->envCtx.adjLightSettings.fogColor[2] = 0; - play->envCtx.lightSettings.fogNear = 0; - play->envCtx.lightSettings.zFar = 0; + play->envCtx.adjLightSettings.fogNear = 0; + play->envCtx.adjLightSettings.zFar = 0; play->envCtx.fillScreen = false; @@ -425,7 +425,7 @@ void EnTest6_StartCutscene(EnTest6* this, PlayState* play) { break; default: - gSaveContext.save.daysElapsed = 0; + gSaveContext.save.eventDayCount = 0; gSaveContext.save.day = 0; gSaveContext.save.time = CLOCK_TIME(6, 0) - 1; EnTest6_SetupAction(this, EnTest6_SharedSoTCutscene); @@ -685,7 +685,7 @@ void EnTest6_InvertedSoTCutscene(EnTest6* this, PlayState* play) { if (DECR(this->timer) == 0) { EnTest6_StopInvertedSoTCutscene(this, play); - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } } @@ -1091,7 +1091,7 @@ void EnTest6_SharedSoTCutscene(EnTest6* this, PlayState* play) { } else { gSaveContext.respawnFlag = 2; } - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; return; } } else { @@ -1168,7 +1168,7 @@ void EnTest6_SharedSoTCutscene(EnTest6* this, PlayState* play) { play->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_RETURN].entrance; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.respawnFlag = 2; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } return; } diff --git a/src/overlays/actors/ovl_En_Test7/z_en_test7.c b/src/overlays/actors/ovl_En_Test7/z_en_test7.c index df0e829d4..417176d96 100644 --- a/src/overlays/actors/ovl_En_Test7/z_en_test7.c +++ b/src/overlays/actors/ovl_En_Test7/z_en_test7.c @@ -987,6 +987,7 @@ void EnTest7_Draw(Actor* thisx, PlayState* play) { func_80AF14FC(play, this->unk_15C); if (this->unk_144 & 4) { - func_800F9824(play, &play->envCtx, &play->view, play->state.gfxCtx, this->actor.world.pos, 70.0f, 5.0f, 0, 0); + Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, this->actor.world.pos, 70.0f, + 5.0f, 0, 0); } } diff --git a/src/overlays/actors/ovl_En_Time_Tag/z_en_time_tag.c b/src/overlays/actors/ovl_En_Time_Tag/z_en_time_tag.c index ded290262..d99ee0bce 100644 --- a/src/overlays/actors/ovl_En_Time_Tag/z_en_time_tag.c +++ b/src/overlays/actors/ovl_En_Time_Tag/z_en_time_tag.c @@ -116,13 +116,13 @@ void EnTimeTag_RooftopOath_Cutscene(EnTimeTag* this, PlayState* play) { void EnTimeTag_RooftopOath_Wait(EnTimeTag* this, PlayState* play) { Actor* thisx = &this->actor; - if ((play->msgCtx.ocarinaMode == 3) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_OATH)) { - if (thisx->csId != CS_ID_NONE) { + if ((play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_OATH)) { + if (this->actor.csId != CS_ID_NONE) { this->actionFunc = EnTimeTag_RooftopOath_Cutscene; CutsceneManager_Queue(thisx->csId); gSaveContext.timerStates[TIMER_ID_MOON_CRASH] = TIMER_STATE_OFF; } - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } } @@ -161,7 +161,7 @@ void EnTimeTag_SoaringEngraving_Wait(EnTimeTag* this, PlayState* play) { this->actionFunc = EnTimeTag_SoaringEngraving_SubsequentInteraction; } } else if ((this->actor.xzDistToPlayer < 100.0f) && Player_IsFacingActor(&this->actor, 0x3000, play) && - (Flags_GetSwitch(play, TIMETAG_SOARING_GET_SWITCHFLAG(&this->actor)) || + (Flags_GetSwitch(play, TIMETAG_SOARING_GET_SWITCH_FLAG(&this->actor)) || CHECK_QUEST_ITEM(QUEST_SONG_SOARING))) { this->actor.flags |= ACTOR_FLAG_TARGETABLE; Actor_OfferTalk(&this->actor, play, 110.0f); @@ -186,11 +186,11 @@ void EnTimeTag_Diary_AfterOcarina(EnTimeTag* this, PlayState* play) { } void EnTimeTag_Diary_TeachEvanSongSnippets(EnTimeTag* this, PlayState* play) { - if ((play->msgCtx.ocarinaStaff->state == 0) && (play->msgCtx.msgMode == 0x1B)) { + if ((play->msgCtx.ocarinaStaff->state == 0) && (play->msgCtx.msgMode == MSGMODE_SONG_DEMONSTRATION_DONE)) { TIMETAG_DIARY_TIMER(&this->actor) = 5; this->actionFunc = EnTimeTag_Diary_AfterOcarina; play->msgCtx.msgLength = 0; - play->msgCtx.msgMode = 0; + play->msgCtx.msgMode = MSGMODE_NONE; } } @@ -217,13 +217,13 @@ void EnTimeTag_Diary_Cutscene(EnTimeTag* this, PlayState* play) { break; case 0x122B: // Mikau diary part 1 - func_80152434(play, 0x3F); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_SECOND_HALF); this->actionFunc = EnTimeTag_Diary_TeachEvanSongSnippets; TIMETAG_DIARY_SONG(&this->actor) = TIMETAG_DIARY_SONG_EVAN_PART1; break; case 0x122E: // Mikau diary part 3 - func_80152434(play, 0x40); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_SECOND_HALF); this->actionFunc = EnTimeTag_Diary_TeachEvanSongSnippets; TIMETAG_DIARY_SONG(&this->actor) = TIMETAG_DIARY_SONG_EVAN_PART2; break; diff --git a/src/overlays/actors/ovl_En_Time_Tag/z_en_time_tag.h b/src/overlays/actors/ovl_En_Time_Tag/z_en_time_tag.h index c022ca122..33f6d414e 100644 --- a/src/overlays/actors/ovl_En_Time_Tag/z_en_time_tag.h +++ b/src/overlays/actors/ovl_En_Time_Tag/z_en_time_tag.h @@ -14,7 +14,7 @@ typedef void (*EnTimeTagActionFunc)(struct EnTimeTag*, PlayState*); #define TIMETAG_KICKOUT_HOUR(thisx) ((thisx)->home.rot.x) #define TIMETAG_KICKOUT_MINUTE(thisx) ((thisx)->home.rot.y) -#define TIMETAG_SOARING_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define TIMETAG_SOARING_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define TIMETAG_DIARY_GET_TYPE(thisx) ((thisx)->params & 0x7F) #define TIMETAG_DIARY_TIMER(thisx) ((thisx)->home.rot.x) diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c index 61540eec0..7b88159f1 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -204,10 +204,10 @@ void EnTk_Init(Actor* thisx, PlayState* play) { EnTk* this = THIS; this->unk_2B0 = ENTK_GET_F(&this->actor); - this->unk_2B1 = ENTK_GET_7F0(&this->actor); + this->switchFlag = ENTK_GET_SWITCH_FLAG(&this->actor); Collider_InitCylinder(play, &this->collider); - if (Flags_GetSwitch(play, this->unk_2B1)) { + if (Flags_GetSwitch(play, this->switchFlag)) { if (this->unk_2B0 == 0) { Actor_Kill(&this->actor); return; @@ -290,7 +290,7 @@ void func_80AECA3C(EnTk* this, PlayState* play) { void func_80AECA90(EnTk* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - play->msgCtx.msgMode = 0; + play->msgCtx.msgMode = MSGMODE_NONE; play->msgCtx.msgLength = 0; func_80AEDE10(this, play); } else if (this->actor.xzDistToPlayer < 100.0f) { @@ -317,14 +317,14 @@ void func_80AECB6C(EnTk* this, PlayState* play) { this->actor.textId = 0; if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { - play->msgCtx.msgMode = 0; + play->msgCtx.msgMode = MSGMODE_NONE; play->msgCtx.msgLength = 0; func_80AED4F8(this, play); return; } if (R_TIME_SPEED != 0.0f) { - this->skelAnime.playSpeed = (f32)func_800FE620(play) / R_TIME_SPEED; + this->skelAnime.playSpeed = (f32)Environment_GetTimeSpeed(play) / R_TIME_SPEED; } else { this->skelAnime.playSpeed = 0.0f; } @@ -562,7 +562,7 @@ void func_80AED610(EnTk* this, PlayState* play) { Message_StartTextbox(play, 0x13FD, &this->actor); } else if (CURRENT_DAY != 2) { func_80AED544(this, play); - } else if (!Flags_GetSwitch(play, ENTK_GET_7F0(&this->actor))) { + } else if (!Flags_GetSwitch(play, ENTK_GET_SWITCH_FLAG(&this->actor))) { Message_StartTextbox(play, 0x1403, &this->actor); } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_60_02)) { func_80AED544(this, play); @@ -691,7 +691,7 @@ void func_80AED940(EnTk* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { this->unk_2CA &= ~0x80; this->actor.flags &= ~ACTOR_FLAG_10000; - play->msgCtx.msgMode = 0; + play->msgCtx.msgMode = MSGMODE_NONE; play->msgCtx.msgLength = 0; func_80AEDE10(this, play); } else if (!(this->unk_2CA & 0x80)) { @@ -874,7 +874,7 @@ void func_80AEDF5C(EnTk* this, PlayState* play) { this->unk_2CA |= 2; if (play->msgCtx.choiceIndex == 0) { Audio_PlaySfx_MessageDecide(); - play->msgCtx.msgMode = 0x44; + play->msgCtx.msgMode = MSGMODE_PAUSED; func_80AEE2A8(this, play); } else { Audio_PlaySfx_MessageCancel(); diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.h b/src/overlays/actors/ovl_En_Tk/z_en_tk.h index aa15c6fc6..46e9b0b96 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.h +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.h @@ -9,7 +9,7 @@ typedef void (*EnTkActionFunc)(struct EnTk*, PlayState*); typedef void (*EnTkUnkFunc)(struct EnTk*, PlayState*); #define ENTK_GET_F(thisx) ((thisx)->params & 0xF) -#define ENTK_GET_7F0(thisx) (((thisx)->params >> 4) & 0x7F) +#define ENTK_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 4) & 0x7F) #define ENTK_GET_PATH_INDEX(thisx) (((thisx)->params >> 0xB) & 0x1F) typedef struct EnTk { @@ -20,7 +20,7 @@ typedef struct EnTk { /* 0x1D8 */ Vec3s jointTable[18]; /* 0x244 */ Vec3s morphTable[18]; /* 0x2B0 */ s8 unk_2B0; - /* 0x2B1 */ s8 unk_2B1; + /* 0x2B1 */ s8 switchFlag; /* 0x2B4 */ Vec3f unk_2B4; /* 0x2C0 */ s16 unk_2C0; /* 0x2C2 */ s16 unk_2C2; diff --git a/src/overlays/actors/ovl_En_Toto/z_en_toto.c b/src/overlays/actors/ovl_En_Toto/z_en_toto.c index c5fdf30af..12aaa808f 100644 --- a/src/overlays/actors/ovl_En_Toto/z_en_toto.c +++ b/src/overlays/actors/ovl_En_Toto/z_en_toto.c @@ -151,7 +151,12 @@ static Vec3s D_80BA510C[] = { { 0xFF64, 0x0016, 0xFE7E }, }; -static u16 D_80BA5120[] = { 67, 68, 69, 70 }; +static u16 sOcarinaActionWindFishPrompts[] = { + OCARINA_ACTION_PROMPT_WIND_FISH_HUMAN, + OCARINA_ACTION_PROMPT_WIND_FISH_GORON, + OCARINA_ACTION_PROMPT_WIND_FISH_ZORA, + OCARINA_ACTION_PROMPT_WIND_FISH_DEKU, +}; static u8 D_80BA5128[] = { 8, 4, 2, 1 }; @@ -243,9 +248,9 @@ void func_80BA39C8(EnToto* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { func_80BA36C0(this, play, 1); if (play->sceneId != SCENE_SONCHONOIE) { - Flags_SetSwitch(play, this->actor.params & 0x7F); + Flags_SetSwitch(play, ENTOTO_GET_SWITCH_FLAG_1(&this->actor)); } else if (player->transformation == PLAYER_FORM_DEKU) { - Flags_SetSwitch(play, this->actor.home.rot.x); + Flags_SetSwitch(play, ENTOTO_GET_SWITCH_FLAG_3(&this->actor)); } this->unk2B6 = 0; return; @@ -263,7 +268,7 @@ void func_80BA39C8(EnToto* this, PlayState* play) { Actor_OfferTalk(&this->actor, play, 50.0f); if (play->sceneId == SCENE_SONCHONOIE) { if (player->transformation == PLAYER_FORM_DEKU) { - if (!Flags_GetSwitch(play, this->actor.home.rot.x)) { + if (!Flags_GetSwitch(play, ENTOTO_GET_SWITCH_FLAG_3(&this->actor))) { this->text = D_80BA5068; } else { this->text = D_80BA5074; @@ -273,7 +278,7 @@ void func_80BA39C8(EnToto* this, PlayState* play) { } } else if (ENTOTO_WEEK_EVENT_FLAGS) { this->text = D_80BA502C; - } else if (!Flags_GetSwitch(play, this->actor.params & 0x7F)) { + } else if (!Flags_GetSwitch(play, ENTOTO_GET_SWITCH_FLAG_1(&this->actor))) { this->text = D_80BA5034; } else { this->text = D_80BA5038; @@ -332,7 +337,7 @@ void func_80BA3DBC(EnToto* this, PlayState* play) { } } else { player = GET_PLAYER(play); - if ((player->stateFlags1 & PLAYER_STATE1_400) && player->unk_AE7 != 0) { + if ((player->stateFlags1 & PLAYER_STATE1_400) && (player->actionVar1 != 0)) { Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_RECEIVED_CIRCUS_LEADERS_MASK); Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_TOTO); Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_GORMAN); @@ -542,12 +547,12 @@ s32 func_80BA4530(EnToto* this, PlayState* play) { s32 func_80BA46D8(EnToto* this, PlayState* play) { func_800B7298(play, NULL, PLAYER_CSMODE_68); - func_80152434(play, D_80BA5120[CUR_FORM]); + Message_DisplayOcarinaStaff(play, sOcarinaActionWindFishPrompts[CUR_FORM]); return 0; } s32 func_80BA4740(EnToto* this, PlayState* play) { - if (play->msgCtx.ocarinaMode == 4) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_END) { if (GET_PLAYER_FORM == PLAYER_FORM_HUMAN) { SET_WEEKEVENTREG(WEEKEVENTREG_56_10); } @@ -641,15 +646,15 @@ s32 func_80BA4B24(EnToto* this, PlayState* play) { player = GET_PLAYER(play); Animation_MorphToPlayOnce(&this->skelAnime, &object_zm_Anim_0028B8, -4.0f); if (player->transformation == PLAYER_FORM_ZORA) { - if (!Flags_GetSwitch(play, this->actor.params & 0x7F)) { - Flags_SetSwitch(play, this->actor.params & 0x7F); + if (!Flags_GetSwitch(play, ENTOTO_GET_SWITCH_FLAG_1(&this->actor))) { + Flags_SetSwitch(play, ENTOTO_GET_SWITCH_FLAG_1(&this->actor)); return 1; } else { return 3; } } else { - if (!Flags_GetSwitch(play, (this->actor.params >> 7) & 0x7F)) { - Flags_SetSwitch(play, (this->actor.params >> 7) & 0x7F); + if (!Flags_GetSwitch(play, ENTOTO_GET_SWITCH_FLAG_2(&this->actor))) { + Flags_SetSwitch(play, ENTOTO_GET_SWITCH_FLAG_2(&this->actor)); return 4; } else { return 7; diff --git a/src/overlays/actors/ovl_En_Toto/z_en_toto.h b/src/overlays/actors/ovl_En_Toto/z_en_toto.h index dc2b0947e..7a742d84a 100644 --- a/src/overlays/actors/ovl_En_Toto/z_en_toto.h +++ b/src/overlays/actors/ovl_En_Toto/z_en_toto.h @@ -8,6 +8,10 @@ struct EnToto; typedef void (*EnTotoActionFunc)(struct EnToto*, PlayState*); typedef s32 (*EnTotoUnkFunc)(struct EnToto*, PlayState*); +#define ENTOTO_GET_SWITCH_FLAG_1(thisx) ((thisx)->params & 0x7F) +#define ENTOTO_GET_SWITCH_FLAG_2(thisx) (((thisx)->params >> 7) & 0x7F) +#define ENTOTO_GET_SWITCH_FLAG_3(thisx) ((thisx)->home.rot.x) + typedef struct EnTotoText { /* 0x0 */ u8 unk0; /* 0x1 */ u8 unk1; diff --git a/src/overlays/actors/ovl_En_Trt/z_en_trt.c b/src/overlays/actors/ovl_En_Trt/z_en_trt.c index bf5a0900a..499a3a748 100644 --- a/src/overlays/actors/ovl_En_Trt/z_en_trt.c +++ b/src/overlays/actors/ovl_En_Trt/z_en_trt.c @@ -126,7 +126,7 @@ void EnTrt_ChangeAnim(SkelAnime* skelAnime, AnimationInfoS* animationInfo, s32 a s32 EnTrt_TestItemSelected(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; - if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) { + if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) { return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A); } return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || @@ -217,7 +217,7 @@ void EnTrt_EndInteraction(PlayState* play, EnTrt* this) { this->cutsceneState = ENTRT_CUTSCENESTATE_STOPPED; } Actor_ProcessTalkRequest(&this->actor, &play->state); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; Interface_SetHudVisibility(HUD_VISIBILITY_ALL); this->drawCursor = 0; @@ -362,7 +362,7 @@ void EnTrt_GetMushroom(EnTrt* this, PlayState* play) { CutsceneManager_Stop(this->csId); this->cutsceneState = ENTRT_CUTSCENESTATE_STOPPED; } - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnTrt_PayForMushroom; break; @@ -412,7 +412,7 @@ void EnTrt_StartRedPotionConversation(EnTrt* this, PlayState* play) { CutsceneManager_Stop(this->csId); this->cutsceneState = ENTRT_CUTSCENESTATE_STOPPED; } - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnTrt_GiveRedPotionForKoume; } else { @@ -660,7 +660,7 @@ void EnTrt_SetupBuyItemWithFanfare(PlayState* play, EnTrt* this) { Player* player = GET_PLAYER(play); Actor_OfferGetItem(&this->actor, play, this->items[this->cursorIndex]->getItemId, 300.0f, 300.0f); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; player->stateFlags2 &= ~PLAYER_STATE2_20000000; Interface_SetHudVisibility(HUD_VISIBILITY_ALL); @@ -999,7 +999,7 @@ void EnTrt_TryToGiveRedPotion(EnTrt* this, PlayState* play) { CutsceneManager_Stop(this->csId); this->cutsceneState = ENTRT_CUTSCENESTATE_STOPPED; } - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->actionFunc = EnTrt_GiveRedPotionForKoume; } else { diff --git a/src/overlays/actors/ovl_En_Trt2/z_en_trt2.c b/src/overlays/actors/ovl_En_Trt2/z_en_trt2.c index 40d1946fc..8bc8e2541 100644 --- a/src/overlays/actors/ovl_En_Trt2/z_en_trt2.c +++ b/src/overlays/actors/ovl_En_Trt2/z_en_trt2.c @@ -347,7 +347,7 @@ void func_80AD3CEC(EnTrt2* this, PlayState* play) { Message_StartTextbox(play, this->unk_3A8, &this->actor); this->unk_3D8 = false; } else if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; EnTrt2_ChangeAnim(&this->skelAnime, sAnimationInfo, TRT2_ANIM_HOVER); this->unk_3B2 = 4; @@ -375,7 +375,7 @@ void func_80AD3DA4(EnTrt2* this, PlayState* play) { void func_80AD3E34(EnTrt2* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) { if (Inventory_HasEmptyBottle()) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_3B2 = 12; } else { @@ -403,7 +403,7 @@ void func_80AD3EF0(EnTrt2* this, PlayState* play) { } } } else if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; this->unk_3B2 = 12; } @@ -447,7 +447,7 @@ void func_80AD417C(EnTrt2* this, PlayState* play) { func_80AD349C(this); func_80AD3DA4(this, play); } else { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; if (this->unk_3A8 == 0x84C) { EnTrt2_ChangeAnim(&this->skelAnime, sAnimationInfo, TRT2_ANIM_HOVER); @@ -529,7 +529,7 @@ void func_80AD4550(EnTrt2* this, PlayState* play) { } if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; } } diff --git a/src/overlays/actors/ovl_En_Tru_Mt/z_en_tru_mt.c b/src/overlays/actors/ovl_En_Tru_Mt/z_en_tru_mt.c index 0297339d9..8ca8857db 100644 --- a/src/overlays/actors/ovl_En_Tru_Mt/z_en_tru_mt.c +++ b/src/overlays/actors/ovl_En_Tru_Mt/z_en_tru_mt.c @@ -350,11 +350,8 @@ void func_80B76980(EnTruMt* this, PlayState* play) { this->actor.speed = 0.0f; this->actionFunc = func_80B76BB8; } else if (CHECK_EVENTINF(EVENTINF_40)) { - u32 score = gSaveContext.minigameScore; - - if (((gSaveContext.save.saveInfo.unk_EC4 & 0xFFFF0000) >> 0x10) < score) { - gSaveContext.save.saveInfo.unk_EC4 = - ((gSaveContext.minigameScore & 0xFFFF) << 0x10) | (gSaveContext.save.saveInfo.unk_EC4 & 0xFFFF); + if (((void)0, gSaveContext.minigameScore) > HS_GET_BOAT_ARCHERY_HIGH_SCORE()) { + HS_SET_BOAT_ARCHERY_HIGH_SCORE((u32)((void)0, gSaveContext.minigameScore)); SET_EVENTINF(EVENTINF_37); } } diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index 551d7d774..3221878e3 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -77,7 +77,7 @@ void func_8089F014(EnViewer* this, PlayState* play, f32 arg2) { arg2 = 0.0f; } play->envCtx.lightSettingOverride = 0; - play->envCtx.unk_E0 = 2; + play->envCtx.lightBlendOverride = LIGHT_BLEND_OVERRIDE_FULL_CONTROL; play->envCtx.lightSetting = this->actor.world.rot.x; play->envCtx.prevLightSetting = this->actor.world.rot.z; play->envCtx.lightBlend = arg2; @@ -87,11 +87,11 @@ void func_8089F0A0(EnViewer* this, PlayState* play) { Player* player = GET_PLAYER(play); D_8089F3E4++; - if ((D_8089F3E4 == D_8089F3E0) && (play->envCtx.lightSettingOverride != 255)) { - play->envCtx.lightSettingOverride = 255; - play->envCtx.unk_E0 = 0; + if ((D_8089F3E4 == D_8089F3E0) && (play->envCtx.lightSettingOverride != LIGHT_SETTING_OVERRIDE_NONE)) { + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; + play->envCtx.lightBlendOverride = LIGHT_BLEND_OVERRIDE_NONE; play->envCtx.lightBlend = 1.0f; - func_800FAAB4( + Environment_ChangeLightSetting( play, SurfaceType_GetLightSettingIndex(&play->colCtx, player->actor.floorPoly, player->actor.floorBgId)); play->envCtx.lightBlend = 1.0f; play->envCtx.prevLightSetting = play->envCtx.lightSetting; diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c index 29f5793d2..ca614643f 100644 --- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c +++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c @@ -198,7 +198,7 @@ void EnWallmas_Destroy(Actor* thisx, PlayState* play) { void EnWallmas_Freeze(EnWallmas* this) { this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX; this->drawDmgEffScale = 0.55f; - this->drawDmgEffFrozenSteamScale = 0.82500005f; + this->drawDmgEffFrozenSteamScale = 825.0f * 0.001f; this->drawDmgEffAlpha = 1.0f; this->collider.base.colType = 3; this->timer = 80; diff --git a/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.c b/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.c index cbb095279..fcac1e837 100644 --- a/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.c +++ b/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.c @@ -37,8 +37,10 @@ ActorInit En_Warp_tag_InitVars = { }; // this appears to be unused, as the code never accesses it in known vanilla cases -// these unknown values get passed to a unknown z_message function -u8 D_809C1000[] = { 0x28, 0x29, 0x2A, 0x2B, 0x2D, 0x2C, 0, 0 }; +u8 D_809C1000[] = { + OCARINA_ACTION_CHECK_TIME, OCARINA_ACTION_CHECK_HEALING, OCARINA_ACTION_CHECK_EPONAS, + OCARINA_ACTION_CHECK_SOARING, OCARINA_ACTION_CHECK_SUNS, OCARINA_ACTION_CHECK_STORMS, +}; static InitChainEntry sInitChain[] = { ICHAIN_VEC3F(scale, 1, ICHAIN_CONTINUE), @@ -58,7 +60,8 @@ void EnWarptag_Init(Actor* thisx, PlayState* play) { this->actionFunc = EnWarpTag_WaitForPlayer; } else { - if ((this->dangeonKeepObject = Object_GetIndex(&play->objectCtx, GAMEPLAY_DANGEON_KEEP)) < 0) { + if ((this->dangeonKeepObjectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_DANGEON_KEEP)) <= + OBJECT_SLOT_NONE) { Actor_Kill(&this->dyna.actor); } @@ -81,11 +84,11 @@ void EnWarptag_Destroy(Actor* thisx, PlayState* play) { * Loads DynaPoly from GAMEPLAY_DANGEON_KEEP. */ void EnWarpTag_CheckDungeonKeepObject(EnWarptag* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->dangeonKeepObject)) { + if (Object_IsLoaded(&play->objectCtx, this->dangeonKeepObjectSlot)) { this->actionFunc = EnWarpTag_WaitForPlayer; DynaPolyActor_Init(&this->dyna, 0x1); DynaPolyActor_LoadMesh(play, &this->dyna, &gWarpTagGoronTrialBaseCol); - this->dyna.actor.objBankIndex = this->dangeonKeepObject; + this->dyna.actor.objectSlot = this->dangeonKeepObjectSlot; this->dyna.actor.draw = EnWarpTag_Draw; } } @@ -113,7 +116,7 @@ void EnWarpTag_Unused809C09A0(EnWarptag* this, PlayState* play) { // and I doubt its set externally by another actor, so I believe this is unused // might be a bug, they might have meant to set actor flag (0x2000 0000) up above but mistyped (0x200 0000) // also WARPTAG_GET_3C0 should always return 2C0 -> 0xF for all known in-game uses, which is OOB - func_80152434(play, D_809C1000[WARPTAG_GET_3C0(&this->dyna.actor)]); // unk message function + Message_DisplayOcarinaStaff(play, D_809C1000[WARPTAG_GET_3C0(&this->dyna.actor)]); this->actionFunc = EnWarpTag_Unused809C0A20; } else { @@ -125,13 +128,13 @@ void EnWarpTag_Unused809C09A0(EnWarptag* this, PlayState* play) { * Unused ActionFunc: assigned by EnWarpTag_Unused809C09A0, no known variants use. */ void EnWarpTag_Unused809C0A20(EnWarptag* this, PlayState* play) { - if (play->msgCtx.ocarinaMode == 9) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_STORMS) { func_800B7298(play, NULL, PLAYER_CSMODE_WAIT); this->actionFunc = EnWarpTag_RespawnPlayer; CutsceneManager_Stop(CutsceneManager_GetCurrentCsId()); - } else if (play->msgCtx.ocarinaMode >= 2) { - play->msgCtx.ocarinaMode = 4; + } else if (play->msgCtx.ocarinaMode >= OCARINA_MODE_WARP) { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; this->actionFunc = EnWarpTag_Unused809C09A0; } } diff --git a/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.h b/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.h index ac76ccb67..840cf8a0f 100644 --- a/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.h +++ b/src/overlays/actors/ovl_En_Warp_tag/z_en_warp_tag.h @@ -9,7 +9,7 @@ typedef void (*EnWarptagActionFunc)(struct EnWarptag*, PlayState*); typedef struct EnWarptag { /* 0x000 */ DynaPolyActor dyna; - /* 0x15C */ s8 dangeonKeepObject; + /* 0x15C */ s8 dangeonKeepObjectSlot; /* 0x15E */ union { s16 reusedValue; // default name s16 unkValue15E; // passed to unk play func, mods player rotation, stepped to 0x2710 diff --git a/src/overlays/actors/ovl_En_Water_Effect/z_en_water_effect.c b/src/overlays/actors/ovl_En_Water_Effect/z_en_water_effect.c index 6901fbffd..bc960b96b 100644 --- a/src/overlays/actors/ovl_En_Water_Effect/z_en_water_effect.c +++ b/src/overlays/actors/ovl_En_Water_Effect/z_en_water_effect.c @@ -13,6 +13,7 @@ */ #include "z_en_water_effect.h" +#include "overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.h" #include "objects/object_water_effect/object_water_effect.h" #include "objects/gameplay_keep/gameplay_keep.h" @@ -414,7 +415,7 @@ void func_80A59C04(Actor* thisx, PlayState* play2) { this->unk_DC6--; } - if ((rotaryRoom != NULL) && Flags_GetSwitch(play, (rotaryRoom->params >> 1) & 0x7F)) { + if ((rotaryRoom != NULL) && Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_SWITCH_FLAG_1(rotaryRoom))) { this->unk_DC6 = Rand_ZeroFloat(150.0f) + 100.0f; } else if (!Play_InCsMode(play)) { this->unk_DC4++; diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c index 97c381beb..3aa4360f9 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c @@ -47,12 +47,6 @@ ActorInit En_Weather_Tag_InitVars = { (ActorFunc)EnWeatherTag_Draw, }; -extern f32 D_801F4E74; -extern u8 D_801BDBB8; -extern u8 D_801BDBB4; -extern u8 D_801F4E30; -extern s16 D_801F4E7A; - void EnWeatherTag_SetupAction(EnWeatherTag* this, EnWeatherTagActionFunc func) { this->actionFunc = func; } @@ -131,17 +125,17 @@ u8 func_80966608(EnWeatherTag* this, PlayState* play, UNK_TYPE a3, UNK_TYPE a4, if (WEATHER_TAG_RANGE100(&this->actor) > Actor_WorldDistXZToActor(&player->actor, &this->actor)) { if (play->envCtx.lightConfig == play->envCtx.changeLightNextConfig) { - D_801BDBB8 = 1; - if (!(play->envCtx.lightMode == 0) || + gInterruptSongOfStorms = true; + if (!(play->envCtx.lightMode == LIGHT_MODE_TIME) || ((play->envCtx.lightConfig != 1) && !play->envCtx.changeLightEnabled)) { - D_801BDBB8 = 0; + gInterruptSongOfStorms = false; if (gWeatherMode != weatherMode) { gWeatherMode = weatherMode; play->envCtx.changeLightEnabled = true; play->envCtx.lightConfig = lightConfig; play->envCtx.changeLightNextConfig = changeLightNextConfig; - D_801BDBB4 = changeLightNextConfig; + gLightConfigAfterUnderwater = changeLightNextConfig; play->envCtx.changeDuration = changeDuration; play->envCtx.changeLightTimer = play->envCtx.changeDuration; } @@ -161,16 +155,16 @@ u8 func_80966758(EnWeatherTag* this, PlayState* play, UNK_TYPE a3, UNK_TYPE a4, if (WEATHER_TAG_RANGE100(&this->actor) < Actor_WorldDistXZToActor(&player->actor, &this->actor)) { if (play->envCtx.lightConfig == play->envCtx.changeLightNextConfig) { - D_801BDBB8 = 1; - if (!(play->envCtx.lightMode == 0) || + gInterruptSongOfStorms = true; + if (!(play->envCtx.lightMode == LIGHT_MODE_TIME) || ((play->envCtx.lightConfig != 1) && !play->envCtx.changeLightEnabled)) { - D_801BDBB8 = 0; - gWeatherMode = 0; + gInterruptSongOfStorms = false; + gWeatherMode = WEATHER_MODE_CLEAR; play->envCtx.changeLightEnabled = true; play->envCtx.lightConfig = lightConfig; play->envCtx.changeLightNextConfig = changeLightNextConfig; - D_801BDBB4 = changeLightNextConfig; + gLightConfigAfterUnderwater = changeLightNextConfig; play->envCtx.changeDuration = changeDuration; play->envCtx.changeLightTimer = play->envCtx.changeDuration; returnVal = 1; @@ -201,11 +195,11 @@ void func_8096689C(EnWeatherTag* this, PlayState* play) { play->envCtx.windSpeed = (this->actor.world.rot.z * partialResult) + 30.0f; if (partialResult > 0.01f) { - play->envCtx.sandstormState = 8; + play->envCtx.sandstormState = SANDSTORM_8; D_801F4E30 = 0x9B; - } else if (play->envCtx.sandstormState == 8) { + } else if (play->envCtx.sandstormState == SANDSTORM_8) { D_801F4E30 = 0; - play->envCtx.sandstormState = 9; + play->envCtx.sandstormState = SANDSTORM_9; } } @@ -243,7 +237,7 @@ void EnWeatherTag_Die(EnWeatherTag* this, PlayState* play) { // poisoned swamp: placed behind the water fall from ikana // this tag stops spawning after STT cleared? void func_80966B08(EnWeatherTag* this, PlayState* play) { - if (func_80966608(this, play, 0, 0, play->envCtx.lightConfig, 5, 100, 2) || (gWeatherMode == 2)) { + if (func_80966608(this, play, 0, 0, play->envCtx.lightConfig, 5, 100, 2) || (gWeatherMode == WEATHER_MODE_2)) { play->skyboxId = SKYBOX_3; EnWeatherTag_SetupAction(this, func_80966D20); } else if (D_801F4E74 <= 0.01f) { @@ -315,7 +309,7 @@ void func_80966D20(EnWeatherTag* this, PlayState* play) { EnWeatherTag_SetupAction(this, func_80966B08); } - if (gWeatherMode != 2) { + if (gWeatherMode != WEATHER_MODE_2) { EnWeatherTag_SetupAction(this, func_80966B08); } } @@ -325,7 +319,7 @@ void func_80966D20(EnWeatherTag* this, PlayState* play) { // path to goron village winter, winter mountain village void func_80966E0C(EnWeatherTag* this, PlayState* play) { if (func_80966608(this, play, 0, 1, 0, 2, 60, 3)) { - play->envCtx.unk_F2[3] = 0x80; + play->envCtx.precipitation[PRECIP_SNOW_MAX] = 128; EnWeatherTag_SetupAction(this, func_80966E84); } } @@ -333,7 +327,7 @@ void func_80966E0C(EnWeatherTag* this, PlayState* play) { // WEATHERTAG_TYPE_WINTERFOG 2 void func_80966E84(EnWeatherTag* this, PlayState* play) { if (func_80966758(this, play, 1, 0, 2, 0, 60)) { - play->envCtx.unk_F2[3] = 0; + play->envCtx.precipitation[PRECIP_SNOW_MAX] = 0; EnWeatherTag_SetupAction(this, func_80966E0C); } } @@ -343,8 +337,8 @@ void func_80966E84(EnWeatherTag* this, PlayState* play) { // wait if you enter the scene through a room instead of fog you get a flash rain shower void func_80966EF0(EnWeatherTag* this, PlayState* play) { if (func_80966608(this, play, 0, 1, 0, 2, 100, 4)) { - func_800FD78C(play); - play->envCtx.unk_F2[0] = 60; + Environment_PlayStormNatureAmbience(play); + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60; EnWeatherTag_SetupAction(this, func_80966F74); } } @@ -352,8 +346,8 @@ void func_80966EF0(EnWeatherTag* this, PlayState* play) { // WEATHERTAG_TYPE_UNK3 2 void func_80966F74(EnWeatherTag* this, PlayState* play) { if (func_80966758(this, play, 1, 0, 2, 0, 100)) { - func_800FD858(play); - play->envCtx.unk_F2[0] = 0; + Environment_StopStormNatureAmbience(play); + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 0; EnWeatherTag_SetupAction(this, func_80966EF0); } } @@ -365,7 +359,7 @@ void func_80966FEC(EnWeatherTag* this, PlayState* play) { // weirdly, not the same as the other param lookup used in the rest of the file, which is float s32 distance = WEATHER_TAG_RANGE100INT(&this->actor); if (distance > 0) { - D_801F4E7A = distance; + gSkyboxNumStars = distance; } if ((play->sceneId == SCENE_KAIZOKU) && (play->actorCtx.flags & ACTORCTX_FLAG_1)) { @@ -410,9 +404,9 @@ void EnWeatherTag_DoNothing(EnWeatherTag* this, PlayState* play) { // these two are isolated, they call themselves but nothing calls them? void EnWeatherTag_Unused_809671B8(EnWeatherTag* this, PlayState* play) { if (func_80966608(this, play, 0, 1, 0, 4, 100, 5)) { - func_800FD78C(play); - play->envCtx.unk_E3 = 1; - play->envCtx.unk_F2[0] = 60; + Environment_PlayStormNatureAmbience(play); + play->envCtx.lightningState = LIGHTNING_ON; + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60; EnWeatherTag_SetupAction(this, EnWeatherTag_Unused_80967250); } } @@ -420,9 +414,9 @@ void EnWeatherTag_Unused_809671B8(EnWeatherTag* this, PlayState* play) { // these two are isolated, they call themselves but nothing calls them void EnWeatherTag_Unused_80967250(EnWeatherTag* this, PlayState* play) { if (func_80966758(this, play, 1, 0, 4, 0, 100)) { - func_800FD858(play); - play->envCtx.unk_E3 = 2; - play->envCtx.unk_F2[0] = 0; + Environment_StopStormNatureAmbience(play); + play->envCtx.lightningState = LIGHTNING_LAST; + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 0; EnWeatherTag_SetupAction(this, EnWeatherTag_Unused_809671B8); } } @@ -442,20 +436,20 @@ void func_809672DC(EnWeatherTag* this, PlayState* play) { range = WEATHER_TAG_RANGE100(&this->actor); if (distance < range) { - play->envCtx.sandstormState = 6; + play->envCtx.sandstormState = SANDSTORM_6; strength = 1.0f - (distance / range); if (0.8f < strength) { strength = 1.0f; } D_801F4E30 = (200.0f * strength); } else { - if (play->envCtx.sandstormState == 6) { + if (play->envCtx.sandstormState == SANDSTORM_6) { D_801F4E30 = 0; - play->envCtx.sandstormState = 7; + play->envCtx.sandstormState = SANDSTORM_7; } } - Math_SmoothStepToS(&play->envCtx.lightSettings.fogNear, (s16)(-40.0f * strength), 1, 1, 1); + Math_SmoothStepToS(&play->envCtx.adjLightSettings.fogNear, -40.0f * strength, 1, 1, 1); } // WEATHERTAG_TYPE_LOCALDAY2RAIN: rain proximity as approaching rainy scene @@ -466,19 +460,19 @@ void func_809674C8(EnWeatherTag* this, PlayState* play) { if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < WEATHER_TAG_RANGE100(&this->actor)) { if (CURRENT_DAY == 2) { if ((gSaveContext.save.time >= CLOCK_TIME(7, 0)) && (gSaveContext.save.time < CLOCK_TIME(17, 30)) && - (play->envCtx.unk_F2[2] == 0)) { + (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) { - gWeatherMode = 1; - func_800FD78C(play); - play->envCtx.unk_F2[4] = 0x20; + gWeatherMode = WEATHER_MODE_1; + Environment_PlayStormNatureAmbience(play); + play->envCtx.precipitation[PRECIP_SOS_MAX] = 32; EnWeatherTag_SetupAction(this, func_80967608); } } } else { - if ((play->envCtx.unk_F2[4] != 0) && !(play->state.frames & 3)) { - play->envCtx.unk_F2[4]--; - if ((play->envCtx.unk_F2[4]) == 8) { - func_800FD858(play); + if ((play->envCtx.precipitation[PRECIP_SOS_MAX] != 0) && !(play->state.frames & 3)) { + play->envCtx.precipitation[PRECIP_SOS_MAX]--; + if ((play->envCtx.precipitation[PRECIP_SOS_MAX]) == 8) { + Environment_StopStormNatureAmbience(play); } } } @@ -488,7 +482,7 @@ void func_809674C8(EnWeatherTag* this, PlayState* play) { void func_80967608(EnWeatherTag* this, PlayState* play) { if ((WEATHER_TAG_RANGE100(&this->actor) + 10.0f) < Actor_WorldDistXZToActor(&GET_PLAYER(play)->actor, &this->actor)) { - gWeatherMode = 0; + gWeatherMode = WEATHER_MODE_CLEAR; EnWeatherTag_SetupAction(this, func_809674C8); } } @@ -497,7 +491,7 @@ void EnWeatherTag_Update(Actor* thisx, PlayState* play) { EnWeatherTag* this = THIS; this->actionFunc(this, play); - if ((play->actorCtx.flags & ACTORCTX_FLAG_1) && (play->msgCtx.msgMode != 0) && + if ((play->actorCtx.flags & ACTORCTX_FLAG_1) && (play->msgCtx.msgMode != MSGMODE_NONE) && (play->msgCtx.currentTextId == 0x5E6) && !FrameAdvance_IsEnabled(&play->state) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && (play->csCtx.state == CS_STATE_IDLE)) { diff --git a/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c b/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c index 226382f8d..8ae7b0de4 100644 --- a/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c +++ b/src/overlays/actors/ovl_En_Wiz/z_en_wiz.c @@ -336,7 +336,7 @@ void EnWiz_Init(Actor* thisx, PlayState* play) { Collider_InitAndSetJntSph(play, &this->ghostColliders, &this->actor, &sJntSphInit, this->ghostColliderElements); Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); this->staffFlameScroll = Rand_S16Offset(0, 7); - this->switchFlag = EN_WIZ_GET_SWITCHFLAG(&this->actor); + this->switchFlag = EN_WIZ_GET_SWITCH_FLAG(&this->actor); this->type = EN_WIZ_GET_TYPE(&this->actor); if (this->switchFlag == 0x7F) { diff --git a/src/overlays/actors/ovl_En_Wiz/z_en_wiz.h b/src/overlays/actors/ovl_En_Wiz/z_en_wiz.h index c0f1c7cfb..fa7156fc5 100644 --- a/src/overlays/actors/ovl_En_Wiz/z_en_wiz.h +++ b/src/overlays/actors/ovl_En_Wiz/z_en_wiz.h @@ -4,7 +4,7 @@ #include "global.h" #include "objects/object_wiz/object_wiz.h" -#define EN_WIZ_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define EN_WIZ_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define EN_WIZ_GET_TYPE(thisx) (((thisx)->params >> 8) & 0xFF) typedef enum { diff --git a/src/overlays/actors/ovl_En_Wiz_Fire/z_en_wiz_fire.c b/src/overlays/actors/ovl_En_Wiz_Fire/z_en_wiz_fire.c index 02aa83ab8..a3df9a7a2 100644 --- a/src/overlays/actors/ovl_En_Wiz_Fire/z_en_wiz_fire.c +++ b/src/overlays/actors/ovl_En_Wiz_Fire/z_en_wiz_fire.c @@ -119,19 +119,19 @@ void EnWizFire_Destroy(Actor* thisx, PlayState* play) { EnWizFire* this = THIS; if (this->type == EN_WIZ_FIRE_TYPE_MAGIC_PROJECTILE) { - play->envCtx.lightSettings.fogColor[2] = 0; - play->envCtx.lightSettings.fogColor[1] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.fogColor[0] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.diffuseColor2[2] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.diffuseColor2[1] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.diffuseColor2[0] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.diffuseColor1[2] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.diffuseColor1[1] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.diffuseColor1[0] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.ambientColor[2] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.ambientColor[1] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.ambientColor[0] = play->envCtx.lightSettings.fogColor[2]; - play->envCtx.lightSettings.fogNear = play->envCtx.lightSettings.fogColor[2]; + play->envCtx.adjLightSettings.fogColor[2] = 0; + play->envCtx.adjLightSettings.fogColor[1] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.fogColor[0] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.light2Color[2] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.light2Color[1] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.light2Color[0] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.light1Color[2] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.light1Color[1] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.light1Color[0] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.ambientColor[2] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.ambientColor[1] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.ambientColor[0] = play->envCtx.adjLightSettings.fogColor[2]; + play->envCtx.adjLightSettings.fogNear = play->envCtx.adjLightSettings.fogColor[2]; } Collider_DestroyCylinder(play, &this->collider); @@ -518,38 +518,39 @@ void EnWizFire_Update(Actor* thisx, PlayState* play2) { fogNear = 968.0f; } - play->envCtx.lightSettings.fogNear = (fogNear - (s16)play->envCtx.unk_C4.fogNear) * this->blendScaleFrac; + play->envCtx.adjLightSettings.fogNear = + (fogNear - (s16)play->envCtx.lightSettings.fogNear) * this->blendScaleFrac; - play->envCtx.lightSettings.ambientColor[0] = - ((f32)lightSettingsColors[index].r - play->envCtx.unk_C4.ambientColor[0]) * this->blendScaleFrac; - play->envCtx.lightSettings.ambientColor[1] = - ((f32)lightSettingsColors[index].g - play->envCtx.unk_C4.ambientColor[1]) * this->blendScaleFrac; - play->envCtx.lightSettings.ambientColor[2] = - ((f32)lightSettingsColors[index].b - play->envCtx.unk_C4.ambientColor[2]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.ambientColor[0] = + ((f32)lightSettingsColors[index].r - play->envCtx.lightSettings.ambientColor[0]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.ambientColor[1] = + ((f32)lightSettingsColors[index].g - play->envCtx.lightSettings.ambientColor[1]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.ambientColor[2] = + ((f32)lightSettingsColors[index].b - play->envCtx.lightSettings.ambientColor[2]) * this->blendScaleFrac; index++; - play->envCtx.lightSettings.diffuseColor1[0] = - ((f32)lightSettingsColors[index].r - play->envCtx.unk_C4.diffuseColor1[0]) * this->blendScaleFrac; - play->envCtx.lightSettings.diffuseColor1[1] = - ((f32)lightSettingsColors[index].g - play->envCtx.unk_C4.diffuseColor1[1]) * this->blendScaleFrac; - play->envCtx.lightSettings.diffuseColor1[2] = - ((f32)lightSettingsColors[index].b - play->envCtx.unk_C4.diffuseColor1[2]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.light1Color[0] = + ((f32)lightSettingsColors[index].r - play->envCtx.lightSettings.light1Color[0]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.light1Color[1] = + ((f32)lightSettingsColors[index].g - play->envCtx.lightSettings.light1Color[1]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.light1Color[2] = + ((f32)lightSettingsColors[index].b - play->envCtx.lightSettings.light1Color[2]) * this->blendScaleFrac; index++; - play->envCtx.lightSettings.diffuseColor2[0] = - ((f32)lightSettingsColors[index].r - play->envCtx.unk_C4.diffuseColor[0]) * this->blendScaleFrac; - play->envCtx.lightSettings.diffuseColor2[1] = - ((f32)lightSettingsColors[index].g - play->envCtx.unk_C4.diffuseColor[1]) * this->blendScaleFrac; - play->envCtx.lightSettings.diffuseColor2[2] = - ((f32)lightSettingsColors[index].b - play->envCtx.unk_C4.diffuseColor[2]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.light2Color[0] = + ((f32)lightSettingsColors[index].r - play->envCtx.lightSettings.light2Color[0]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.light2Color[1] = + ((f32)lightSettingsColors[index].g - play->envCtx.lightSettings.light2Color[1]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.light2Color[2] = + ((f32)lightSettingsColors[index].b - play->envCtx.lightSettings.light2Color[2]) * this->blendScaleFrac; index++; - play->envCtx.lightSettings.fogColor[0] = - ((f32)lightSettingsColors[index].r - play->envCtx.unk_C4.fogColor[0]) * this->blendScaleFrac; - play->envCtx.lightSettings.fogColor[1] = - ((f32)lightSettingsColors[index].g - play->envCtx.unk_C4.fogColor[1]) * this->blendScaleFrac; - play->envCtx.lightSettings.fogColor[2] = - ((f32)lightSettingsColors[index].b - play->envCtx.unk_C4.fogColor[2]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.fogColor[0] = + ((f32)lightSettingsColors[index].r - play->envCtx.lightSettings.fogColor[0]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.fogColor[1] = + ((f32)lightSettingsColors[index].g - play->envCtx.lightSettings.fogColor[1]) * this->blendScaleFrac; + play->envCtx.adjLightSettings.fogColor[2] = + ((f32)lightSettingsColors[index].b - play->envCtx.lightSettings.fogColor[2]) * this->blendScaleFrac; } } @@ -638,8 +639,8 @@ void EnWizFire_Update(Actor* thisx, PlayState* play2) { } } - if ((player->stateFlags2 & PLAYER_STATE2_4000) && (player->unk_AE8 < 90)) { - player->unk_AE8 = 90; + if ((player->stateFlags2 & PLAYER_STATE2_4000) && (player->actionVar2 < 90)) { + player->actionVar2 = 90; } if (!this->hitByIceArrow && !sPoolHitByIceArrow && diff --git a/src/overlays/actors/ovl_En_Yb/z_en_yb.c b/src/overlays/actors/ovl_En_Yb/z_en_yb.c index c9881a5e0..b39a77408 100644 --- a/src/overlays/actors/ovl_En_Yb/z_en_yb.c +++ b/src/overlays/actors/ovl_En_Yb/z_en_yb.c @@ -88,7 +88,7 @@ void EnYb_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, EnYb_ActorShadowFunc, 20.0f); // @bug this alignment is because of player animations, but should be using ALIGN16 - SkelAnime_InitFlex(play, &this->skelAnime, &gYbSkeleton, &object_yb_Anim_000200, (uintptr_t)this->jointTable & ~0xF, + SkelAnime_InitFlex(play, &this->skelAnime, &gYbSkel, &object_yb_Anim_000200, (uintptr_t)this->jointTable & ~0xF, (uintptr_t)this->morphTable & ~0xF, YB_LIMB_MAX); Animation_PlayLoop(&this->skelAnime, &object_yb_Anim_000200); @@ -358,7 +358,7 @@ void EnYb_Idle(EnYb* this, PlayState* play) { EnYb_UpdateAnimation(this, play); if ((this->actor.xzDistToPlayer < 180.0f) && (fabsf(this->actor.playerHeightRel) < 50.0f) && - (play->msgCtx.ocarinaMode == 3) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING) && + (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING) && (GET_PLAYER_FORM == PLAYER_FORM_HUMAN)) { this->actionFunc = EnYb_TeachingDance; this->teachingCutsceneTimer = 200; diff --git a/src/overlays/actors/ovl_En_Zob/z_en_zob.c b/src/overlays/actors/ovl_En_Zob/z_en_zob.c index b54986829..9e6310a71 100644 --- a/src/overlays/actors/ovl_En_Zob/z_en_zob.c +++ b/src/overlays/actors/ovl_En_Zob/z_en_zob.c @@ -268,7 +268,7 @@ void func_80B9FC70(EnZob* this, s16 csIdIndex) { void func_80B9FCA0(EnZob* this, PlayState* play) { Message_CloseTextbox(play); - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; func_80B9FC0C(this); this->unk_2F4 &= ~1; this->actionFunc = func_80BA0728; @@ -315,7 +315,7 @@ void func_80B9FE1C(EnZob* this, PlayState* play) { void func_80B9FE5C(EnZob* this, PlayState* play) { func_80B9F86C(this); - if (play->msgCtx.ocarinaMode == 3) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) { play->msgCtx.msgLength = 0; this->actionFunc = func_80B9FDDC; func_80B9FC70(this, 0); @@ -331,7 +331,7 @@ void func_80B9FE5C(EnZob* this, PlayState* play) { void func_80B9FF20(EnZob* this, PlayState* play) { func_80B9F86C(this); if (Message_GetState(&play->msgCtx) == TEXT_STATE_7) { - func_80152434(play, 0x42); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_PROMPT_EVAN_PART2_SECOND_HALF); this->actionFunc = func_80B9FE5C; func_80B9FC70(this, 2); } @@ -339,11 +339,11 @@ void func_80B9FF20(EnZob* this, PlayState* play) { void func_80B9FF80(EnZob* this, PlayState* play) { func_80B9F86C(this); - if (play->msgCtx.ocarinaMode == 3) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) { this->actionFunc = func_80B9FF20; this->unk_304 = 6; func_80B9F7E4(this, 1, ANIMMODE_LOOP); - func_80152434(play, 0x3E); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_DEMONSTRATE_EVAN_PART2_FIRST_HALF); func_80B9FC70(this, 1); } else if (Message_GetState(&play->msgCtx) == TEXT_STATE_11) { play->msgCtx.msgLength = 0; @@ -357,7 +357,7 @@ void func_80B9FF80(EnZob* this, PlayState* play) { void func_80BA005C(EnZob* this, PlayState* play) { func_80B9F86C(this); if (Message_GetState(&play->msgCtx) == TEXT_STATE_7) { - func_80152434(play, 0x41); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_PROMPT_EVAN_PART1_SECOND_HALF); this->actionFunc = func_80B9FF80; func_80B9FC70(this, 2); } @@ -426,7 +426,7 @@ void func_80BA00BC(EnZob* this, PlayState* play) { break; case 0x1209: - func_80152434(play, 0x3D); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_FIRST_HALF); this->unk_304 = 4; func_80B9F7E4(this, 0, ANIMMODE_LOOP); this->actionFunc = func_80BA005C; @@ -439,7 +439,7 @@ void func_80BA00BC(EnZob* this, PlayState* play) { } void func_80BA0318(EnZob* this, PlayState* play) { - func_80152434(play, 0x3D); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_DEMONSTRATE_EVAN_PART1_FIRST_HALF); this->unk_304 = 4; func_80B9F7E4(this, 0, ANIMMODE_LOOP); this->actionFunc = func_80BA005C; diff --git a/src/overlays/actors/ovl_En_Zod/z_en_zod.c b/src/overlays/actors/ovl_En_Zod/z_en_zod.c index 5d352e734..ab1f940ce 100644 --- a/src/overlays/actors/ovl_En_Zod/z_en_zod.c +++ b/src/overlays/actors/ovl_En_Zod/z_en_zod.c @@ -622,7 +622,7 @@ void EnZod_DrawDrums(EnZod* this, PlayState* play) { } void EnZod_Draw(Actor* thisx, PlayState* play) { - static TexturePtr sTijoEyesTextures[] = { &gTijoEyesOpen, &gTijoEyesHalfOpen, &gTijoEyesClosed }; + static TexturePtr sTijoEyesTextures[] = { &gTijoEyesOpenTex, &gTijoEyesHalfOpenTex, &gTijoEyesClosedTex }; EnZod* this = THIS; Gfx* gfx; diff --git a/src/overlays/actors/ovl_En_Zog/z_en_zog.c b/src/overlays/actors/ovl_En_Zog/z_en_zog.c index 2e99ccb7b..92fa313a6 100644 --- a/src/overlays/actors/ovl_En_Zog/z_en_zog.c +++ b/src/overlays/actors/ovl_En_Zog/z_en_zog.c @@ -627,7 +627,7 @@ void func_80B9451C(EnZog* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { this->unk_300 = 2; this->actionFunc = func_80B94470; - } else if ((play->msgCtx.ocarinaMode == 3) && (this->actor.xzDistToPlayer < 120.0f)) { + } else if ((play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (this->actor.xzDistToPlayer < 120.0f)) { if ((play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING) && (GET_PLAYER_FORM == PLAYER_FORM_HUMAN)) { func_80B93BA8(this, 2); this->actionFunc = func_80B943C0; @@ -715,7 +715,7 @@ void func_80B948A8(EnZog* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, &play->state)) { this->unk_300 = 2; this->actionFunc = func_80B946FC; - } else if ((play->msgCtx.ocarinaMode == 3) && (this->actor.xzDistToPlayer < 120.0f)) { + } else if ((play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && (this->actor.xzDistToPlayer < 120.0f)) { if ((play->msgCtx.lastPlayedSong == OCARINA_SONG_HEALING) && (GET_PLAYER_FORM == PLAYER_FORM_HUMAN)) { func_80B93BA8(this, 2); this->actionFunc = func_80B943C0; diff --git a/src/overlays/actors/ovl_En_Zos/z_en_zos.c b/src/overlays/actors/ovl_En_Zos/z_en_zos.c index 0e3262869..8a942ce17 100644 --- a/src/overlays/actors/ovl_En_Zos/z_en_zos.c +++ b/src/overlays/actors/ovl_En_Zos/z_en_zos.c @@ -555,8 +555,8 @@ void func_80BBBDE0(EnZos* this, PlayState* play) { func_80BBB0D4(this, play); - if (play->msgCtx.ocarinaMode == 0x2A) { - play->msgCtx.ocarinaMode = 4; + if (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_FULL_EVAN_SONG) { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; this->actionFunc = func_80BBBB84; this->actor.flags |= ACTOR_FLAG_10000; Actor_OfferTalk(&this->actor, play, 120.0f); diff --git a/src/overlays/actors/ovl_En_Zot/z_en_zot.c b/src/overlays/actors/ovl_En_Zot/z_en_zot.c index e9e86668a..57689ebd8 100644 --- a/src/overlays/actors/ovl_En_Zot/z_en_zot.c +++ b/src/overlays/actors/ovl_En_Zot/z_en_zot.c @@ -864,7 +864,7 @@ void func_80B98178(EnZot* this, PlayState* play) { textId = 0x12A6; SET_WEEKEVENTREG(WEEKEVENTREG_39_04); } - } else if (Flags_GetSwitch(play, this->actor.home.rot.z & 0x7F)) { + } else if (Flags_GetSwitch(play, ENZOT_GET_SWITCH_FLAG(&this->actor))) { textId = 0x12A0; } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_39_02)) { textId = 0x12A5; @@ -1146,7 +1146,7 @@ void func_80B98BF4(EnZot* this, PlayState* play) { void func_80B98CA8(EnZot* this, PlayState* play) { if (func_800B8718(&this->actor, &play->state)) { - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; AudioOcarina_StartDefault(0xFFFF); this->actionFunc = func_80B98BF4; this->actor.flags |= ACTOR_FLAG_10000; @@ -1173,7 +1173,7 @@ void func_80B98E10(EnZot* this, PlayState* play) { u16 textId; if (GET_PLAYER_FORM == PLAYER_FORM_ZORA) { - if (Flags_GetSwitch(play, this->actor.home.rot.z & 0x7F)) { + if (Flags_GetSwitch(play, ENZOT_GET_SWITCH_FLAG(&this->actor))) { if (CHECK_WEEKEVENTREG(WEEKEVENTREG_40_04)) { textId = 0x12C5; } else { @@ -1187,7 +1187,7 @@ void func_80B98E10(EnZot* this, PlayState* play) { SET_WEEKEVENTREG(WEEKEVENTREG_40_02); } } else { - if (Flags_GetSwitch(play, this->actor.home.rot.z & 0x7F)) { + if (Flags_GetSwitch(play, ENZOT_GET_SWITCH_FLAG(&this->actor))) { if (this->unk_2F2 & 0x10) { textId = 0x12BF; } else { diff --git a/src/overlays/actors/ovl_En_Zot/z_en_zot.h b/src/overlays/actors/ovl_En_Zot/z_en_zot.h index e2c43baa3..b6b67abb4 100644 --- a/src/overlays/actors/ovl_En_Zot/z_en_zot.h +++ b/src/overlays/actors/ovl_En_Zot/z_en_zot.h @@ -9,6 +9,7 @@ typedef void (*EnZotActionFunc)(struct EnZot*, PlayState*); #define ENZOT_GET_1F(thisx) ((thisx)->params & 0x1F) #define ENZOT_GET_PATH_INDEX(thisx) (((thisx)->params & 0xFC00) >> 0xA) +#define ENZOT_GET_SWITCH_FLAG(thisx) (((thisx)->home.rot.z) & 0x7F) #define ENZOT_PATH_INDEX_NONE 0x3F diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c index c5b218815..e7308c10d 100644 --- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c +++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c @@ -55,12 +55,12 @@ void ItemEtcetera_Init(Actor* thisx, PlayState* play) { s32 pad; ItemEtcetera* this = THIS; s32 type = ITEMETCETERA_GET_FF(&this->actor); - s32 objBankIndex = Object_GetIndex(&play->objectCtx, sObjectIds[type]); + s32 objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[type]); - if (objBankIndex < 0) { + if (objectSlot <= OBJECT_SLOT_NONE) { // assert on debug } else { - this->objIndex = objBankIndex; + this->objectSlot = objectSlot; } this->getItemDrawId = sGetItemDrawIds[type]; this->getItemId = sGetItemIds[type]; @@ -93,8 +93,8 @@ void ItemEtcetera_Destroy(Actor* thisx, PlayState* play) { } void ItemEtcetera_WaitForObject(ItemEtcetera* this, PlayState* play) { - if (Object_IsLoaded(&play->objectCtx, this->objIndex)) { - this->actor.objBankIndex = this->objIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; this->actor.draw = this->drawFunc; this->actionFunc = this->futureActionFunc; } diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h index 4ac893ba5..92cda8710 100644 --- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h +++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h @@ -32,7 +32,7 @@ typedef struct ItemEtcetera { /* 0x144 */ ItemEtceteraActionFunc futureActionFunc; /* 0x148 */ s16 getItemDrawId; /* 0x14A */ s16 getItemId; - /* 0x14C */ u8 objIndex; + /* 0x14C */ u8 objectSlot; /* 0x150 */ ActorFunc drawFunc; /* 0x154 */ ItemEtceteraActionFunc actionFunc; } ItemEtcetera; // size = 0x158 diff --git a/src/overlays/actors/ovl_Mir_Ray2/z_mir_ray2.c b/src/overlays/actors/ovl_Mir_Ray2/z_mir_ray2.c index c4e861ff6..d475a263e 100644 --- a/src/overlays/actors/ovl_Mir_Ray2/z_mir_ray2.c +++ b/src/overlays/actors/ovl_Mir_Ray2/z_mir_ray2.c @@ -92,7 +92,7 @@ void MirRay2_Init(Actor* thisx, PlayState* play) { this->actor.shape.rot.x = 0; this->actor.world.rot.x = this->actor.shape.rot.x; if (MIRRAY2_GET_F(thisx) != 1) { - if ((MIRRAY2_GET_SWITCH_FLAGS(thisx) != 0x7F) && !Flags_GetSwitch(play, MIRRAY2_GET_SWITCH_FLAGS(thisx))) { + if ((MIRRAY2_GET_SWITCH_FLAG(thisx) != 0x7F) && !Flags_GetSwitch(play, MIRRAY2_GET_SWITCH_FLAG(thisx))) { this->unk1A4 |= 1; } } @@ -109,7 +109,7 @@ void MirRay2_Update(Actor* thisx, PlayState* play) { MirRay2* this = THIS; if (this->unk1A4 & 1) { - if (Flags_GetSwitch(play, MIRRAY2_GET_SWITCH_FLAGS(thisx))) { + if (Flags_GetSwitch(play, MIRRAY2_GET_SWITCH_FLAG(thisx))) { this->unk1A4 &= ~1; } } else { diff --git a/src/overlays/actors/ovl_Mir_Ray2/z_mir_ray2.h b/src/overlays/actors/ovl_Mir_Ray2/z_mir_ray2.h index 4bb40d40d..7325ba2cf 100644 --- a/src/overlays/actors/ovl_Mir_Ray2/z_mir_ray2.h +++ b/src/overlays/actors/ovl_Mir_Ray2/z_mir_ray2.h @@ -6,7 +6,7 @@ struct MirRay2; #define MIRRAY2_GET_F(thisx) ((thisx)->params & 0xF) -#define MIRRAY2_GET_SWITCH_FLAGS(thisx) (((thisx)->params & 0xFE00) >> 9) +#define MIRRAY2_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9) typedef struct MirRay2 { /* 0x000 */ Actor actor; diff --git a/src/overlays/actors/ovl_Obj_Armos/z_obj_armos.c b/src/overlays/actors/ovl_Obj_Armos/z_obj_armos.c index cec65a32c..d713c9d04 100644 --- a/src/overlays/actors/ovl_Obj_Armos/z_obj_armos.c +++ b/src/overlays/actors/ovl_Obj_Armos/z_obj_armos.c @@ -198,7 +198,7 @@ void ObjArmos_Init(Actor* thisx, PlayState* play) { if (sp40 == 0) { func_809A57D8(this); - } else if (Flags_GetSwitch(play, OBJARMOS_GET_7F(&this->dyna.actor))) { + } else if (Flags_GetSwitch(play, OBJARMOS_GET_SWITCH_FLAG(&this->dyna.actor))) { if (sp44 == OBJARMOS_ROT_7_0) { this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x + (sp40 * 60); func_809A57D8(this); @@ -285,7 +285,7 @@ void func_809A562C(ObjArmos* this, PlayState* play) { } } else { Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND); - Flags_SetSwitch(play, OBJARMOS_GET_7F(&this->dyna.actor)); + Flags_SetSwitch(play, OBJARMOS_GET_SWITCH_FLAG(&this->dyna.actor)); sp20 = true; } diff --git a/src/overlays/actors/ovl_Obj_Armos/z_obj_armos.h b/src/overlays/actors/ovl_Obj_Armos/z_obj_armos.h index 4ac83cc9d..af3b31338 100644 --- a/src/overlays/actors/ovl_Obj_Armos/z_obj_armos.h +++ b/src/overlays/actors/ovl_Obj_Armos/z_obj_armos.h @@ -8,7 +8,7 @@ struct ObjArmos; typedef void (*ObjArmosActionFunc)(struct ObjArmos*, PlayState*); -#define OBJARMOS_GET_7F(thisx) ((thisx)->params & 0x7F) +#define OBJARMOS_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define OBJARMOS_GET_ROTZ_7(thisx) ((thisx)->home.rot.z & 7) #define OBJARMOS_GET_ROTX_F(thisx) ((thisx)->home.rot.x & 0xF) diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index 0ad12d3f3..d5ec2917a 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -275,14 +275,14 @@ s32 func_80937468(ObjBean* this, PlayState* play) { ObjBean* func_809374F8(ObjBean* this, PlayState* play) { Actor* bgActor = play->actorCtx.actorLists[ACTORCAT_BG].first; - s32 params = OBJBEAN_GET_3F80(&this->dyna.actor, 0); + s32 switchFlag = OBJBEAN_GET_SWITCH_FLAG_2(&this->dyna.actor, 0); while (bgActor != NULL) { if (bgActor->id == ACTOR_OBJ_BEAN) { s32 params2 = OBJBEAN_GET_C000(bgActor); if (!params2 && (bgActor->room == this->dyna.actor.room) && !OBJBEAN_GET_80(bgActor) && - (params == OBJBEAN_GET_7F(bgActor, 0)) && + (switchFlag == OBJBEAN_GET_SWITCH_FLAG_1(bgActor, 0)) && (Math3D_Vec3fDistSq(&bgActor->world.pos, &this->dyna.actor.world.pos) < SQ(10.0f))) { break; } @@ -303,8 +303,8 @@ void func_809375C8(ObjBean* this, PlayState* play) { void func_809375F4(ObjBean* this, PlayState* play) { static Gfx* D_80939024[] = { - gKakeraLeafMiddle, - gKakeraLeafTip, + gKakeraLeafMiddleDL, + gKakeraLeafTipDL, }; Vec3f spC4; Vec3f spB8; @@ -406,12 +406,14 @@ void ObjBean_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->dyna.actor.shape, 0.0f, ActorShadow_DrawCircle, 8.8f); func_80936CF0(this, play); - if (!OBJBEAN_GET_80(&this->dyna.actor) && Flags_GetSwitch(play, OBJBEAN_GET_7F(&this->dyna.actor, 0)) && - !Flags_GetSwitch(play, OBJBEAN_GET_7F(&this->dyna.actor, 1)) && func_800FE9B4(play)) { - Flags_SetSwitch(play, OBJBEAN_GET_7F(&this->dyna.actor, 1)); + if (!OBJBEAN_GET_80(&this->dyna.actor) && + Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_1(&this->dyna.actor, 0)) && + !Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_1(&this->dyna.actor, 1)) && func_800FE9B4(play)) { + Flags_SetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_1(&this->dyna.actor, 1)); } - if (OBJBEAN_GET_80(&this->dyna.actor) || Flags_GetSwitch(play, OBJBEAN_GET_7F(&this->dyna.actor, 1))) { + if (OBJBEAN_GET_80(&this->dyna.actor) || + Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_1(&this->dyna.actor, 1))) { func_80938804(this); } else { DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId); @@ -504,12 +506,12 @@ void func_80937DEC(ObjBean* this, PlayState* play) { this->unk_1FF = false; } - if (this->unk_1FF && !Flags_GetSwitch(play, OBJBEAN_GET_3F80(&this->dyna.actor, 1)) && - Flags_GetSwitch(play, OBJBEAN_GET_3F80(&this->dyna.actor, 0)) && func_800FE9B4(play)) { - Flags_SetSwitch(play, OBJBEAN_GET_3F80(&this->dyna.actor, 1)); + if (this->unk_1FF && !Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_2(&this->dyna.actor, 1)) && + Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_2(&this->dyna.actor, 0)) && func_800FE9B4(play)) { + Flags_SetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_2(&this->dyna.actor, 1)); } - if (this->unk_1FF && Flags_GetSwitch(play, OBJBEAN_GET_3F80(&this->dyna.actor, 1))) { + if (this->unk_1FF && Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_2(&this->dyna.actor, 1))) { Actor_Kill(&this->dyna.actor); return; } @@ -520,7 +522,7 @@ void func_80937DEC(ObjBean* this, PlayState* play) { this->dyna.actor.draw = func_80938E00; } - if (this->unk_1FF && Flags_GetSwitch(play, OBJBEAN_GET_3F80(&this->dyna.actor, 0))) { + if (this->unk_1FF && Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_2(&this->dyna.actor, 0))) { this->unk_1FE |= 5; func_80937C30(this); } else { @@ -528,7 +530,7 @@ void func_80937DEC(ObjBean* this, PlayState* play) { func_80937C10(this); } - if (Flags_GetSwitch(play, OBJBEAN_GET_7F(&this->dyna.actor, 0))) { + if (Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_1(&this->dyna.actor, 0))) { this->unk_1E4 = 5; } else { this->unk_1E4 = 0; @@ -548,10 +550,10 @@ void func_80937FC8(ObjBean* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->dyna.actor, &play->state)) { if (Player_GetExchangeItemAction(play) == PLAYER_IA_MAGIC_BEANS) { func_809383B4(this); - Flags_SetSwitch(play, OBJBEAN_GET_3F80(&this->dyna.actor, 0)); + Flags_SetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_2(&this->dyna.actor, 0)); } - if (Flags_GetSwitch(play, OBJBEAN_GET_7F(&this->dyna.actor, 0))) { + if (Flags_GetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_1(&this->dyna.actor, 0))) { this->unk_1E4 = 5; } else { s32 pad; @@ -566,7 +568,7 @@ void func_80937FC8(ObjBean* this, PlayState* play) { ((this->unk_1FF != 0) && (this->unk_1FE & 4) && (this->dyna.actor.xzDistToPlayer < 300.0f) && func_800FE9B4(play))) { func_809375C8(this, play); - Flags_SetSwitch(play, OBJBEAN_GET_3F80(&this->dyna.actor, 1)); + Flags_SetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_2(&this->dyna.actor, 1)); this->unk_1E4 = 6; func_80938670(this); } else if (this->unk_1FF != 0) { @@ -614,7 +616,7 @@ void func_80938298(ObjBean* this, PlayState* play) { if (this->unk_1E0 >= 3) { this->unk_1E4 = 3; - Flags_SetSwitch(play, OBJBEAN_GET_7F(&this->dyna.actor, 0)); + Flags_SetSwitch(play, OBJBEAN_GET_SWITCH_FLAG_1(&this->dyna.actor, 0)); this->unk_1E4 = 5; func_8093833C(this); } else if (this->unk_1E4 == 4) { diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h index 1a22de390..f21610891 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h @@ -8,10 +8,10 @@ struct ObjBean; typedef void (*ObjBeanActionFunc)(struct ObjBean*, PlayState*); typedef void (*ObjBeanUnkFunc)(struct ObjBean*); -#define OBJBEAN_GET_7F(thisx, x) (((thisx)->params + (x)) & 0x7F) +#define OBJBEAN_GET_SWITCH_FLAG_1(thisx, offset) (((thisx)->params + (offset)) & 0x7F) #define OBJBEAN_GET_80(thisx) (((thisx)->params >> 7) & 1) #define OBJBEAN_GET_3F00(thisx) (((thisx)->params >> 8) & 0x3F) -#define OBJBEAN_GET_3F80(thisx, x) ((((thisx)->params >> 7) + (x)) & 0x7F) +#define OBJBEAN_GET_SWITCH_FLAG_2(thisx, offset) ((((thisx)->params >> 7) + (offset)) & 0x7F) #define OBJBEAN_GET_C000(thisx) (((thisx)->params >> 0xE) & 3) #define OBJBEAN_GET_3(thisx) ((thisx)->home.rot.z & 3) diff --git a/src/overlays/actors/ovl_Obj_Bigicicle/z_obj_bigicicle.c b/src/overlays/actors/ovl_Obj_Bigicicle/z_obj_bigicicle.c index 61805fd49..afcf7aaa0 100644 --- a/src/overlays/actors/ovl_Obj_Bigicicle/z_obj_bigicicle.c +++ b/src/overlays/actors/ovl_Obj_Bigicicle/z_obj_bigicicle.c @@ -111,7 +111,7 @@ void ObjBigicicle_Init(Actor* thisx, PlayState* play) { } Actor_SetScale(&this->actor, sp28 * 0.001f); - this->actor.params &= 0xFF; + this->actor.params = OBJBIGICLE_GET_SWITCH_FLAG_MASK(&this->actor); this->actor.colChkInfo.mass = MASS_IMMOVABLE; sp30 = sp28 * (1.0f / 60.0f); @@ -125,7 +125,7 @@ void ObjBigicicle_Init(Actor* thisx, PlayState* play) { this->collider2.dim.height = this->collider2.dim.height * sp30; this->collider2.dim.yShift = this->collider2.dim.yShift * sp30; - if (Flags_GetSwitch(play, this->actor.params)) { + if (Flags_GetSwitch(play, OBJBIGICLE_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } @@ -248,7 +248,7 @@ void func_80AE9258(ObjBigicicle* this, PlayState* play) { temp_f0 = this->actor.world.pos.y - icePoly->actor.world.pos.y; if ((temp_f0 < icePoly->colliders1[0].dim.height) && (temp_f0 > 0.0f) && (Actor_WorldDistXZToActor(&this->actor, &icePoly->actor) < icePoly->colliders1[0].dim.radius)) { - Flags_SetSwitch(play, this->actor.params); + Flags_SetSwitch(play, OBJBIGICLE_GET_SWITCH_FLAG(&this->actor)); this->actionFunc = func_80AE939C; return; } diff --git a/src/overlays/actors/ovl_Obj_Bigicicle/z_obj_bigicicle.h b/src/overlays/actors/ovl_Obj_Bigicicle/z_obj_bigicicle.h index 2eb5a00bd..fc506e62b 100644 --- a/src/overlays/actors/ovl_Obj_Bigicicle/z_obj_bigicicle.h +++ b/src/overlays/actors/ovl_Obj_Bigicicle/z_obj_bigicicle.h @@ -7,6 +7,8 @@ struct ObjBigicicle; typedef void (*ObjBigicicleActionFunc)(struct ObjBigicicle*, PlayState*); +#define OBJBIGICLE_GET_SWITCH_FLAG_MASK(thisx) ((thisx)->params & 0xFF) +#define OBJBIGICLE_GET_SWITCH_FLAG(thisx) ((thisx)->params) #define OBJBIGICLE_GET_FF00(thisx) (((thisx)->params >> 8) & 0xFF) typedef struct ObjBigicicle { diff --git a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c index a4f44973f..f21ebff2b 100644 --- a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c +++ b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c @@ -32,7 +32,7 @@ ActorInit Obj_Blockstop_InitVars = { void ObjBlockstop_Init(Actor* thisx, PlayState* play) { ObjBlockstop* this = THIS; - if (Flags_GetSwitch(play, this->actor.params)) { + if (Flags_GetSwitch(play, OBJBLOCKSTOP_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); } this->actionFunc = ObjBlockstop_CheckForBlock; @@ -58,7 +58,7 @@ void ObjBlockstop_CheckForBlock(ObjBlockstop* this, PlayState* play) { void ObjBlockstop_TryPlayCutscene(ObjBlockstop* this, PlayState* play) { if (CutsceneManager_IsNext(this->actor.csId)) { - Flags_SetSwitch(play, this->actor.params); + Flags_SetSwitch(play, OBJBLOCKSTOP_GET_SWITCH_FLAG(&this->actor)); if (CutsceneManager_GetLength(this->actor.csId) != -1) { CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor); } diff --git a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h index 15d45a90b..e6ad9f696 100644 --- a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h +++ b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h @@ -7,6 +7,8 @@ struct ObjBlockstop; typedef void (*ObjBlockstopActionFunc)(struct ObjBlockstop*, PlayState*); +#define OBJBLOCKSTOP_GET_SWITCH_FLAG(thisx) ((thisx)->params) + typedef struct ObjBlockstop { /* 0x000 */ Actor actor; /* 0x144 */ ObjBlockstopActionFunc actionFunc; diff --git a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c index a2ecc448e..95ff47db2 100644 --- a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c +++ b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c @@ -182,7 +182,7 @@ void ObjBombiwa_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); Collider_InitCylinder(play, &this->collider); - if (Flags_GetSwitch(play, OBJBOMBIWA_GET_7F(&this->actor))) { + if (Flags_GetSwitch(play, OBJBOMBIWA_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } @@ -342,7 +342,7 @@ void func_80939EF4(ObjBombiwa* this, PlayState* play) { } if (sp28->unk_0C(&this->actor)) { - Flags_SetSwitch(play, OBJBOMBIWA_GET_7F(&this->actor)); + Flags_SetSwitch(play, OBJBOMBIWA_GET_SWITCH_FLAG(&this->actor)); SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN); if (OBJBOMBIWA_GET_8000(&this->actor)) { Audio_PlaySfx(NA_SE_SY_CORRECT_CHIME); diff --git a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h index b49a89323..911d804fc 100644 --- a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h +++ b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h @@ -7,7 +7,7 @@ struct ObjBombiwa; typedef void (*ObjBombiwaActionFunc)(struct ObjBombiwa*, PlayState*); -#define OBJBOMBIWA_GET_7F(thisx) ((thisx)->params & 0x7F) +#define OBJBOMBIWA_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define OBJBOMBIWA_GET_100(thisx) (((thisx)->params >> 8) & 1) #define OBJBOMBIWA_GET_8000(thisx) (((thisx)->params >> 0xF) & 1) diff --git a/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.c b/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.c index fde4fa4b3..8f326af48 100644 --- a/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.c +++ b/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.c @@ -191,7 +191,7 @@ void ObjChan_InitChandelier(ObjChan* this, PlayState* play) { } } - if (Flags_GetSwitch(play, thisx->params & 0x7F)) { + if (Flags_GetSwitch(play, OBJCHAN_GET_SWITCH_FLAG(thisx))) { this->stateFlags |= OBJCHAN_STATE_FIRE_DELAY; this->stateFlags |= OBJCHAN_STATE_ON_FIRE; @@ -261,9 +261,9 @@ void ObjChan_ChandelierAction(ObjChan* this, PlayState* play) { } } if ((this->collider.base.acFlags & AC_HIT) && (this->collider.info.acHitInfo->toucher.dmgFlags & 0x800)) { - Flags_SetSwitch(play, thisx->params & 0x7F); + Flags_SetSwitch(play, OBJCHAN_GET_SWITCH_FLAG(thisx)); } - if (Flags_GetSwitch(play, thisx->params & 0x7F)) { + if (Flags_GetSwitch(play, OBJCHAN_GET_SWITCH_FLAG(thisx))) { if (!(this->stateFlags & OBJCHAN_STATE_FIRE_DELAY)) { this->rotationSpeed = 0; this->flameSize = 0.0f; diff --git a/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.h b/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.h index 0e6fbca86..f97ecccda 100644 --- a/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.h +++ b/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.h @@ -5,6 +5,8 @@ struct ObjChan; +#define OBJCHAN_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) + #define OBJCHAN_SUBTYPE(thisx) (((thisx)->params >> 12) & 0xF) #define OBJCHAN_SUBTYPE_CHANDELIER 0 #define OBJCHAN_SUBTYPE_POT 1 diff --git a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c index be3d243e0..4227178e2 100644 --- a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c +++ b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c @@ -127,7 +127,7 @@ void func_8098CEAC(ObjComb* this, PlayState* play) { phi_v0 = 0x20; } EffectSsKakera_Spawn(play, &spD0, &spC4, &spD0, phi_s0, phi_v0, phi_s1, 4, 0, temp_f10, 0, 0, 60, -1, - OBJECT_COMB, object_comb_DL_001040); + OBJECT_COMB, gBeehiveFragmentDL); } spD0.x = this->actor.world.pos.x; @@ -185,7 +185,7 @@ void func_8098D19C(ObjComb* this, PlayState* play) { } EffectSsKakera_Spawn(play, &spD0, &spC4, &spD0, phi_s0, phi_v0, phi_s1, 4, 0, temp_f8, 0, 0, 60, -1, - OBJECT_COMB, object_comb_DL_001040); + OBJECT_COMB, gBeehiveFragmentDL); } spD0.x = this->actor.world.pos.x; @@ -236,7 +236,7 @@ void func_8098D47C(ObjComb* this, PlayState* play) { } EffectSsKakera_Spawn(play, &spC8, &spBC, &spC8, phi_s0, phi_v0, 40, 0, 0, temp_f10, 0, 0, 80, -1, OBJECT_COMB, - object_comb_DL_001040); + gBeehiveFragmentDL); } } @@ -566,7 +566,7 @@ void ObjComb_Draw(Actor* thisx, PlayState* play) { Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, object_comb_DL_000CB0); + gSPDisplayList(POLY_OPA_DISP++, gBeehiveDL); Collider_UpdateSpheres(0, &this->collider); diff --git a/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.c b/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.c index ee76dd9d4..a809da57a 100644 --- a/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.c +++ b/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.c @@ -32,8 +32,8 @@ ActorInit Obj_Demo_InitVars = { void ObjDemo_Init(Actor* thisx, PlayState* play) { ObjDemo* this = THIS; - thisx->params = OBJDEMO_GET_FF(thisx); - if ((thisx->params != OBJDEMO_FF_FF) && (Flags_GetSwitch(play, thisx->params))) { + thisx->params = OBJDEMO_GET_SWITCH_FLAG_MASK(thisx); + if ((OBJDEMO_GET_SWITCH_FLAG(thisx) != 0xFF) && (Flags_GetSwitch(play, OBJDEMO_GET_SWITCH_FLAG(thisx)))) { Actor_Kill(&this->actor); return; } @@ -93,8 +93,8 @@ void func_80983704(ObjDemo* this, PlayState* play) { } this->actor.csId = CutsceneManager_GetAdditionalCsId(this->actor.csId); if (this->actor.csId == CS_ID_NONE) { - if (this->actor.params != 0xFF) { - Flags_SetSwitch(play, this->actor.params); + if (OBJDEMO_GET_SWITCH_FLAG(&this->actor) != 0xFF) { + Flags_SetSwitch(play, OBJDEMO_GET_SWITCH_FLAG(&this->actor)); } Actor_Kill(&this->actor); } @@ -108,7 +108,8 @@ void func_80983704(ObjDemo* this, PlayState* play) { void ObjDemo_Update(Actor* thisx, PlayState* play) { ObjDemo* this = THIS; - if ((this->actor.params != 0xFF) && Flags_GetSwitch(play, this->actor.params)) { + if ((OBJDEMO_GET_SWITCH_FLAG(&this->actor) != 0xFF) && + Flags_GetSwitch(play, OBJDEMO_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.h b/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.h index 065a21fe9..6b9d39db3 100644 --- a/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.h +++ b/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.h @@ -3,12 +3,13 @@ #include "global.h" -#define OBJDEMO_GET_FF(thisx) ((thisx)->params & 0xFF) -#define OBJDEMO_FF_FF 0xFF struct ObjDemo; typedef void (*ObjDemoActionFunc)(struct ObjDemo*, PlayState*); +#define OBJDEMO_GET_SWITCH_FLAG_MASK(thisx) ((thisx)->params & 0xFF) +#define OBJDEMO_GET_SWITCH_FLAG(thisx) ((thisx)->params) + typedef struct ObjDemo { /* 0x000 */ Actor actor; /* 0x144 */ ObjDemoActionFunc actionFunc; diff --git a/src/overlays/actors/ovl_Obj_Dhouse/z_obj_dhouse.c b/src/overlays/actors/ovl_Obj_Dhouse/z_obj_dhouse.c index c1b46fce7..ac31cbc64 100644 --- a/src/overlays/actors/ovl_Obj_Dhouse/z_obj_dhouse.c +++ b/src/overlays/actors/ovl_Obj_Dhouse/z_obj_dhouse.c @@ -131,7 +131,7 @@ void ObjDhouse_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, 0); - if (Flags_GetSwitch(play, OBJDHOUSE_GET_7F(&this->dyna.actor))) { + if (Flags_GetSwitch(play, OBJDHOUSE_GET_SWITCH_FLAG(&this->dyna.actor))) { this->dyna.actor.draw = func_80B13E40; func_80B13908(this); } else { @@ -434,7 +434,7 @@ void func_80B13940(ObjDhouse* this, PlayState* play2) { PlayState* play = play2; s32 sp20 = false; - if (Flags_GetSwitch(play, OBJDHOUSE_GET_7F(&this->dyna.actor))) { + if (Flags_GetSwitch(play, OBJDHOUSE_GET_SWITCH_FLAG(&this->dyna.actor))) { sp20 = true; Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_EXPLSION_LONG); } diff --git a/src/overlays/actors/ovl_Obj_Dhouse/z_obj_dhouse.h b/src/overlays/actors/ovl_Obj_Dhouse/z_obj_dhouse.h index c03dbed7d..46f1af83b 100644 --- a/src/overlays/actors/ovl_Obj_Dhouse/z_obj_dhouse.h +++ b/src/overlays/actors/ovl_Obj_Dhouse/z_obj_dhouse.h @@ -7,7 +7,7 @@ struct ObjDhouse; typedef void (*ObjDhouseActionFunc)(struct ObjDhouse*, PlayState*); -#define OBJDHOUSE_GET_7F(thisx) ((thisx)->params & 0x7F) +#define OBJDHOUSE_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) typedef struct { /* 0x00 */ Vec3f unk_00; diff --git a/src/overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.c b/src/overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.c index 12afce508..57bfa823c 100644 --- a/src/overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.c +++ b/src/overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.c @@ -52,7 +52,7 @@ static ColliderCylinderInit sCylinderInit = { { 20, 14, 0, { 0, 0, 0 } }, }; -static s16 objectIds[] = { +static s16 sObjectIds[] = { GAMEPLAY_KEEP, GAMEPLAY_KEEP, GAMEPLAY_KEEP, @@ -71,7 +71,7 @@ static f32 oscillationTable[] = { void ObjEtcetera_Init(Actor* thisx, PlayState* play) { s32 pad; ObjEtcetera* this = THIS; - s32 objectIndex; + s32 objectSlot; s32 type = DEKU_FLOWER_TYPE(&this->dyna.actor); s32 floorBgId; Vec3f pos; @@ -80,9 +80,9 @@ void ObjEtcetera_Init(Actor* thisx, PlayState* play) { type = DEKU_FLOWER_TYPE_PINK; } - objectIndex = Object_GetIndex(&play->objectCtx, objectIds[type]); - if (objectIndex >= 0) { - this->objIndex = objectIndex; + objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[type]); + if (objectSlot > OBJECT_SLOT_NONE) { + this->objectSlot = objectSlot; } pos.x = this->dyna.actor.world.pos.x; @@ -257,8 +257,8 @@ void ObjEtcetera_Setup(ObjEtcetera* this, PlayState* play) { type = DEKU_FLOWER_TYPE_PINK; } - if (Object_IsLoaded(&play->objectCtx, this->objIndex)) { - this->dyna.actor.objBankIndex = this->objIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->dyna.actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->dyna.actor); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); thisCollisionHeader = collisionHeaders[type]; @@ -328,7 +328,7 @@ void ObjEtcetera_Update(Actor* thisx, PlayState* play) { if (floorBgId == BGCHECK_SCENE) { floorPoly = this->dyna.actor.floorPoly; if ((floorPoly != NULL) && (this->burrowFlag & 1)) { - func_800FAAB4(play, SurfaceType_GetLightSettingIndex(&play->colCtx, floorPoly, floorBgId)); + Environment_ChangeLightSetting(play, SurfaceType_GetLightSettingIndex(&play->colCtx, floorPoly, floorBgId)); } } diff --git a/src/overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.h b/src/overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.h index 454e3f674..6c8734c85 100644 --- a/src/overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.h +++ b/src/overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.h @@ -28,7 +28,7 @@ typedef struct ObjEtcetera { /* 0x270 */ f32 bounceOscillationScale; /* 0x274 */ s16 oscillationTimer; /* 0x276 */ u16 burrowFlag; - /* 0x278 */ s8 objIndex; + /* 0x278 */ s8 objectSlot; /* 0x27C */ Gfx* dList; /* 0x280 */ ObjEtceteraActionFunc actionFunc; } ObjEtcetera; // size = 0x284 diff --git a/src/overlays/actors/ovl_Obj_Fireshield/z_obj_fireshield.c b/src/overlays/actors/ovl_Obj_Fireshield/z_obj_fireshield.c index 771833c58..9933b36f2 100644 --- a/src/overlays/actors/ovl_Obj_Fireshield/z_obj_fireshield.c +++ b/src/overlays/actors/ovl_Obj_Fireshield/z_obj_fireshield.c @@ -88,7 +88,7 @@ void func_80A4CABC(ObjFireshield* this) { s32 pad; if (CutsceneManager_IsNext(this->actor.csId)) { - s32 sp18 = OBJFIRESHIELD_GET_7F(&this->actor); + s32 sp18 = OBJFIRESHIELD_GET_FLAGS(&this->actor); s32 temp_a0 = (sp18 & ~0x1F) >> 5; CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor); @@ -103,7 +103,7 @@ void func_80A4CABC(ObjFireshield* this) { void func_80A4CB7C(ObjFireshield* this) { s32 pad; - s32 sp18 = OBJFIRESHIELD_GET_7F(&this->actor); + s32 sp18 = OBJFIRESHIELD_GET_FLAGS(&this->actor); if (this->unk_194 > 0) { if (this->unk_194 == 20) { @@ -119,7 +119,7 @@ void func_80A4CB7C(ObjFireshield* this) { } void func_80A4CC54(ObjFireshield* this) { - s32 temp_v0 = OBJFIRESHIELD_GET_7F(&this->actor); + s32 temp_v0 = OBJFIRESHIELD_GET_FLAGS(&this->actor); s32 temp_v1 = 1 << (temp_v0 & 0x1F); this->actionFunc = func_80A4CCBC; @@ -128,7 +128,7 @@ void func_80A4CC54(ObjFireshield* this) { } void func_80A4CCBC(ObjFireshield* this) { - s32 temp_v0 = OBJFIRESHIELD_GET_7F(&this->actor); + s32 temp_v0 = OBJFIRESHIELD_GET_FLAGS(&this->actor); this->actionFunc = func_80A4CD28; D_80A4D884[(temp_v0 & ~0x1F) >> 5] &= ~(1 << (temp_v0 & 0x1F)); @@ -141,7 +141,7 @@ void func_80A4CD28(ObjFireshield* this) { void func_80A4CD34(Actor* thisx, PlayState* play) { s32 pad; ObjFireshield* this = THIS; - s32 sp24 = Flags_GetSwitch(play, OBJFIRESHIELD_GET_7F(&this->actor)); + s32 isSwitchFlagSet = Flags_GetSwitch(play, OBJFIRESHIELD_GET_FLAGS(&this->actor)); s32 phi_v1; s32 phi_a0; @@ -154,13 +154,13 @@ void func_80A4CD34(Actor* thisx, PlayState* play) { phi_a0 = false; } } else { - phi_a0 = Flags_GetSwitch(play, OBJFIRESHIELD_GET_3F80(&this->actor)); + phi_a0 = Flags_GetSwitch(play, OBJFIRESHIELD_GET_SWITCH_FLAG(&this->actor)); phi_v1 = false; } if (phi_v1 || phi_a0) { this->unk_19C = 0; - } else if (sp24) { + } else if (isSwitchFlagSet) { this->unk_19C = 0; } else { this->unk_19C = 1; @@ -175,7 +175,7 @@ void func_80A4CD34(Actor* thisx, PlayState* play) { void func_80A4CE28(ObjFireshield* this, PlayState* play) { s32 pad; - s32 sp30 = OBJFIRESHIELD_GET_7F(&this->actor); + s32 sp30 = OBJFIRESHIELD_GET_FLAGS(&this->actor); s32 pad2[2]; s32 sp24; s32 sp20; @@ -189,7 +189,7 @@ void func_80A4CE28(ObjFireshield* this, PlayState* play) { sp20 = false; } } else { - sp20 = Flags_GetSwitch(play, OBJFIRESHIELD_GET_3F80(&this->actor)); + sp20 = Flags_GetSwitch(play, OBJFIRESHIELD_GET_SWITCH_FLAG(&this->actor)); sp24 = false; } @@ -251,7 +251,7 @@ void func_80A4CE28(ObjFireshield* this, PlayState* play) { } void func_80A4D174(ObjFireshield* this) { - s32 temp_v0 = OBJFIRESHIELD_GET_7F(&this->actor); + s32 temp_v0 = OBJFIRESHIELD_GET_FLAGS(&this->actor); s32 temp_v1 = 1 << (temp_v0 & 0x1F); if (!(D_80A4D864[(temp_v0 & ~0x1F) >> 5] & temp_v1)) { @@ -318,7 +318,7 @@ void ObjFireshield_Update(Actor* thisx, PlayState* play) { s32 pad; ObjFireshield* this = THIS; s32 sp44 = OBJFIRESHIELD_GET_ROTX(&this->actor); - s32 sp40 = OBJFIRESHIELD_GET_7F(&this->actor); + s32 sp40 = OBJFIRESHIELD_GET_FLAGS(&this->actor); s32 temp_a0; s32 temp_v1; diff --git a/src/overlays/actors/ovl_Obj_Fireshield/z_obj_fireshield.h b/src/overlays/actors/ovl_Obj_Fireshield/z_obj_fireshield.h index ffe1d7a35..772f839bb 100644 --- a/src/overlays/actors/ovl_Obj_Fireshield/z_obj_fireshield.h +++ b/src/overlays/actors/ovl_Obj_Fireshield/z_obj_fireshield.h @@ -7,10 +7,10 @@ struct ObjFireshield; typedef void (*ObjFireshieldActionFunc)(struct ObjFireshield*); -#define OBJFIRESHIELD_GET_7F(thisx) ((thisx)->params & 0x7F) +#define OBJFIRESHIELD_GET_FLAGS(thisx) ((thisx)->params & 0x7F) #define OBJFIRESHIELD_GET_1F00(thisx) (((thisx)->params >> 8) & 0x1F) #define OBJFIRESHIELD_GET_2000(thisx) (((thisx)->params >> 0xD) & 1) -#define OBJFIRESHIELD_GET_3F80(thisx) (((thisx)->params >> 7) & 0x7F) +#define OBJFIRESHIELD_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 7) & 0x7F) #define OBJFIRESHIELD_GET_C000(thisx) (((thisx)->params >> 0xE) & 3) #define OBJFIRESHIELD_GET_ROTX(thisx) ((thisx)->home.rot.x & 1) diff --git a/src/overlays/actors/ovl_Obj_Flowerpot/z_obj_flowerpot.c b/src/overlays/actors/ovl_Obj_Flowerpot/z_obj_flowerpot.c index aca30fe92..cd8632659 100644 --- a/src/overlays/actors/ovl_Obj_Flowerpot/z_obj_flowerpot.c +++ b/src/overlays/actors/ovl_Obj_Flowerpot/z_obj_flowerpot.c @@ -255,7 +255,7 @@ void func_80A1BA44(ObjFlowerpot* this, PlayState* play) { } EffectSsKakera_Spawn(play, &spC4, &spB8, &spC4, -600, phi_s0, 30, 0, 0, (Rand_ZeroOne() * 12.0f) + 16.6f, - phi_s1, 0, 35, -1, ACTOR_DEMO_GETITEM, object_flowerpot_DL_0015B0); + phi_s1, 0, 35, -1, OBJECT_FLOWERPOT, object_flowerpot_DL_0015B0); } spD0.y += 20.0f; @@ -298,7 +298,7 @@ void func_80A1BD80(ObjFlowerpot* this, PlayState* play) { } EffectSsKakera_Spawn(play, &spBC, &spB0, &spBC, -240, phi_s0, 40, 0, 0, (Rand_ZeroOne() * 20.0f) + 10.6f, 0, 0, - 42, -1, ACTOR_DEMO_GETITEM, object_flowerpot_DL_0015B0); + 42, -1, OBJECT_FLOWERPOT, object_flowerpot_DL_0015B0); } spBC.y = this->actor.world.pos.y + this->actor.depthInWater; @@ -338,7 +338,7 @@ void func_80A1C0FC(ObjFlowerpot* this, PlayState* play) { Math_Vec3f_Sum(&spB8, &spC4, &spB8); EffectSsKakera_Spawn(play, &spB8, &spAC, &spB8, -100, 64, 40, 0, 0, (Rand_ZeroOne() * 16.0f) + 14.0f, 0, 0, 80, - -1, ACTOR_DEMO_GETITEM, object_flowerpot_DL_0014F0); + -1, OBJECT_FLOWERPOT, object_flowerpot_DL_0014F0); } } @@ -365,7 +365,7 @@ void func_80A1C328(ObjFlowerpot* this, PlayState* play) { Math_Vec3f_Sum(&spB8, &spC4, &spB8); EffectSsKakera_Spawn(play, &spB8, &spAC, &spB8, -80, 64, 44, 0, 0, (Rand_ZeroOne() * 16.0f) + 14.0f, 0, 0, 80, - -1, ACTOR_DEMO_GETITEM, object_flowerpot_DL_0014F0); + -1, OBJECT_FLOWERPOT, object_flowerpot_DL_0014F0); } } diff --git a/src/overlays/actors/ovl_Obj_Ghaka/z_obj_ghaka.c b/src/overlays/actors/ovl_Obj_Ghaka/z_obj_ghaka.c index 5668021e3..92479cc4a 100644 --- a/src/overlays/actors/ovl_Obj_Ghaka/z_obj_ghaka.c +++ b/src/overlays/actors/ovl_Obj_Ghaka/z_obj_ghaka.c @@ -99,7 +99,7 @@ void func_80B3C4E0(ObjGhaka* this, PlayState* play) { if (talkState == TEXT_STATE_5) { if (Message_ShouldAdvance(play)) { - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; func_80B3C260(this); } @@ -120,7 +120,7 @@ void func_80B3C4E0(ObjGhaka* this, PlayState* play) { case 2: Audio_PlaySfx_MessageCancel(); - play->msgCtx.msgMode = 0x43; + play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; play->msgCtx.stateTimer = 4; func_80B3C260(this); break; diff --git a/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c b/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c index a17f853df..e95f971c9 100644 --- a/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c +++ b/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c @@ -120,7 +120,7 @@ void func_809A9314(ObjGrassStruct1_1* ptr, PlayState* play) { spBC.z = (Rand_ZeroOne() - 0.5f) * 8.0f; EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0, - D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddle); + D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddleDL); spB0.x = ptr->unk_00.x + (ptr2->x * 16.0f); spB0.y = (ptr->unk_00.y + (ptr2->y * 16.0f)) + 10.0f; @@ -131,7 +131,7 @@ void func_809A9314(ObjGrassStruct1_1* ptr, PlayState* play) { spBC.z = (Rand_ZeroOne() - 0.5f) * 6.0f; EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0, - D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTip); + D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTipDL); } } diff --git a/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c b/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c index 795d740f1..1554a2403 100644 --- a/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c +++ b/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c @@ -132,7 +132,7 @@ void func_809AAFE8(Vec3f* arg0, PlayState* play) { spBC.z = (Rand_ZeroOne() - 0.5f) * 8.0f; EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0, - D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddle); + D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddleDL); spB0.x = arg0->x + (ptr->x * 16.0f); spB0.y = arg0->y + (ptr->y * 16.0f) + 10.0f; @@ -143,7 +143,7 @@ void func_809AAFE8(Vec3f* arg0, PlayState* play) { spBC.z = (Rand_ZeroOne() - 0.5f) * 6.0f; EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0, - D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTip); + D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTipDL); } } diff --git a/src/overlays/actors/ovl_Obj_Hakaisi/z_obj_hakaisi.c b/src/overlays/actors/ovl_Obj_Hakaisi/z_obj_hakaisi.c index 6db03e1ca..8802a257d 100644 --- a/src/overlays/actors/ovl_Obj_Hakaisi/z_obj_hakaisi.c +++ b/src/overlays/actors/ovl_Obj_Hakaisi/z_obj_hakaisi.c @@ -112,7 +112,7 @@ void ObjHakaisi_Init(Actor* thisx, PlayState* play) { this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, sp7C); this->unk_19A = 0; this->unk_198 = 0; - this->switchFlag = OBJHAKAISI_GET_SWITCHFLAG(thisx); + this->switchFlag = OBJHAKAISI_GET_SWITCH_FLAG(thisx); this->csId = this->dyna.actor.csId; if (this->switchFlag == 0xFF) { diff --git a/src/overlays/actors/ovl_Obj_Hakaisi/z_obj_hakaisi.h b/src/overlays/actors/ovl_Obj_Hakaisi/z_obj_hakaisi.h index 1454181dd..7ee84768a 100644 --- a/src/overlays/actors/ovl_Obj_Hakaisi/z_obj_hakaisi.h +++ b/src/overlays/actors/ovl_Obj_Hakaisi/z_obj_hakaisi.h @@ -8,7 +8,7 @@ struct ObjHakaisi; typedef void (*ObjHakaisiActionFunc)(struct ObjHakaisi*, PlayState*); #define OBJHAKAISI_GET_FF(thisx) ((thisx)->params & 0xFF) -#define OBJHAKAISI_GET_SWITCHFLAG(thisx) (((thisx)->params & 0xFF00) >> 8) +#define OBJHAKAISI_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0xFF00) >> 8) typedef struct ObjHakaisi { /* 0x000 */ DynaPolyActor dyna; diff --git a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c index f9d1f0252..5ccbf3d50 100644 --- a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c +++ b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c @@ -180,7 +180,7 @@ void ObjHamishi_Init(Actor* thisx, PlayState* play) { func_809A13A0(this, play); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 2.3f); - if (Flags_GetSwitch(play, OBJHAMISHI_GET_SWITCHFLAG(&this->actor))) { + if (Flags_GetSwitch(play, OBJHAMISHI_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } @@ -232,7 +232,7 @@ void ObjHamishi_Update(Actor* thisx, PlayState* play) { } else { func_809A10F4(this, play); SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EV_WALL_BROKEN); - Flags_SetSwitch(play, OBJHAMISHI_GET_SWITCHFLAG(&this->actor)); + Flags_SetSwitch(play, OBJHAMISHI_GET_SWITCH_FLAG(&this->actor)); Actor_Kill(&this->actor); } } diff --git a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h index 962a59612..48ea889d5 100644 --- a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h +++ b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h @@ -5,7 +5,7 @@ struct ObjHamishi; -#define OBJHAMISHI_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define OBJHAMISHI_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) typedef struct ObjHamishi { /* 0x000 */ Actor actor; diff --git a/src/overlays/actors/ovl_Obj_HsStump/z_obj_hsstump.c b/src/overlays/actors/ovl_Obj_HsStump/z_obj_hsstump.c index 5c63e0561..3dde506b9 100644 --- a/src/overlays/actors/ovl_Obj_HsStump/z_obj_hsstump.c +++ b/src/overlays/actors/ovl_Obj_HsStump/z_obj_hsstump.c @@ -44,7 +44,7 @@ void ObjHsStump_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); this->isHidden = OBJHSSTUMP_GET_ISHIDDEN(thisx); - this->switchFlag = OBJHSSTUMP_GET_SWITCHFLAG(thisx); + this->switchFlag = OBJHSSTUMP_GET_SWITCH_FLAG(thisx); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); DynaPolyActor_LoadMesh(play, &this->dyna, &object_hsstump_Colheader_0011B0); switch (this->isHidden) { @@ -71,7 +71,7 @@ void ObjHsStump_SetupIdle(ObjHsStump* this, PlayState* play) { } void ObjHsStump_Idle(ObjHsStump* this, PlayState* play) { - if (this->isHidden == true && Flags_GetSwitch(play, this->switchFlag)) { + if ((this->isHidden == true) && Flags_GetSwitch(play, this->switchFlag)) { ObjHsStump_SetupAppear(this, play); } } diff --git a/src/overlays/actors/ovl_Obj_HsStump/z_obj_hsstump.h b/src/overlays/actors/ovl_Obj_HsStump/z_obj_hsstump.h index 0f06fdfaf..479e17207 100644 --- a/src/overlays/actors/ovl_Obj_HsStump/z_obj_hsstump.h +++ b/src/overlays/actors/ovl_Obj_HsStump/z_obj_hsstump.h @@ -3,7 +3,7 @@ #include "global.h" -#define OBJHSSTUMP_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define OBJHSSTUMP_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define OBJHSSTUMP_GET_ISHIDDEN(thisx) (((thisx)->params >> 12) & 0xF) struct ObjHsStump; diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c index 40e8b9323..5cced7f48 100644 --- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c +++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c @@ -78,7 +78,7 @@ void ObjHsblock_Init(Actor* thisx, PlayState* play) { func_8093E03C(this); break; case 1: - if (Flags_GetSwitch(play, OBJHSBLOCK_GET_SWITCH(thisx))) { + if (Flags_GetSwitch(play, OBJHSBLOCK_GET_SWITCH_FLAG(thisx))) { func_8093E03C(this); } else { func_8093E05C(this); @@ -106,7 +106,7 @@ void func_8093E05C(ObjHsblock* this) { } void func_8093E0A0(ObjHsblock* this, PlayState* play) { - if (Flags_GetSwitch(play, OBJHSBLOCK_GET_SWITCH(&this->dyna.actor))) { + if (Flags_GetSwitch(play, OBJHSBLOCK_GET_SWITCH_FLAG(&this->dyna.actor))) { func_8093E0E8(this); } } diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h index f91926409..ca2d81c63 100644 --- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h +++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h @@ -3,7 +3,7 @@ #include "global.h" -#define OBJHSBLOCK_GET_SWITCH(thisx) (((thisx)->params >> 8) & 0x7F) +#define OBJHSBLOCK_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) #define OBJHSBLOCK_GET_3(thisx) ((thisx)->params & 3) #define OBJHSBLOCK_GET_5(thisx) (((thisx)->params >> 5) & 1) #define OBJHSBLOCK_GET_6(thisx) (((thisx)->params >> 6) & 3) diff --git a/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.c b/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.c index b04dff8a0..a2b376a28 100644 --- a/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.c +++ b/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.c @@ -340,7 +340,7 @@ void ObjHugebombiwa_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); Collider_InitCylinder(play, &this->collider); - if (Flags_GetSwitch(play, ENHUGEBOMBIWA_GET_7F(&this->actor))) { + if (Flags_GetSwitch(play, ENHUGEBOMBIWA_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } @@ -409,19 +409,19 @@ void func_80A54CEC(ObjHugebombiwa* this, PlayState* play) { if (CutsceneManager_IsNext(this->actor.csId)) { CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor); - Flags_SetSwitch(play, ENHUGEBOMBIWA_GET_7F(&this->actor)); - if (!(ENHUGEBOMBIWA_GET_100(&this->actor)) && + Flags_SetSwitch(play, ENHUGEBOMBIWA_GET_SWITCH_FLAG(&this->actor)); + if (!ENHUGEBOMBIWA_GET_100(&this->actor) && ((play->sceneId == SCENE_17SETUGEN) || (play->sceneId == SCENE_17SETUGEN2))) { SET_WEEKEVENTREG(WEEKEVENTREG_19_02); } - if (!(ENHUGEBOMBIWA_GET_100(&this->actor))) { + if (!ENHUGEBOMBIWA_GET_100(&this->actor)) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN); } else { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 80, NA_SE_EV_SNOWBALL_BROKEN); } - if (!(ENHUGEBOMBIWA_GET_100(&this->actor))) { + if (!ENHUGEBOMBIWA_GET_100(&this->actor)) { func_80A53BE0(play, &this->actor.world.pos); func_80A54E10(this); } else { diff --git a/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.h b/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.h index 932a61c3d..bb34c5013 100644 --- a/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.h +++ b/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.h @@ -7,7 +7,7 @@ struct ObjHugebombiwa; typedef void (*ObjHugebombiwaActionFunc)(struct ObjHugebombiwa*, PlayState*); -#define ENHUGEBOMBIWA_GET_7F(thisx) ((thisx)->params & 0x7F) +#define ENHUGEBOMBIWA_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define ENHUGEBOMBIWA_GET_100(thisx) (((thisx)->params >> 8) & 1) typedef struct { diff --git a/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.c b/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.c index f44033861..8ee8520ed 100644 --- a/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.c +++ b/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.c @@ -65,20 +65,20 @@ static InitChainEntry sInitChain[] = { ICHAIN_F32(uncullZoneDownward, 400, ICHAIN_STOP), }; -s32 func_80B9C450(PlayState* play, s32 arg1, s32 arg2) { +s32 func_80B9C450(PlayState* play, s32 switchFlagBase, s32 arg2) { s32 sp2C = 1; if (arg2 < ARRAY_COUNT(D_80B9DC70)) { - s32 val = D_80B9DC70[arg2].unk_00; + s32 switchFlagOffset = D_80B9DC70[arg2].unk_00; s32 val3 = D_80B9DC70[arg2].unk_01; - while (val--) { - if ((1 << val) & val3) { - if (!Flags_GetSwitch(play, arg1 + val)) { + while (switchFlagOffset--) { + if ((1 << switchFlagOffset) & val3) { + if (!Flags_GetSwitch(play, switchFlagBase + switchFlagOffset)) { sp2C = 0; break; } - } else if (Flags_GetSwitch(play, arg1 + val)) { + } else if (Flags_GetSwitch(play, switchFlagBase + switchFlagOffset)) { sp2C = 0; break; } @@ -87,23 +87,26 @@ s32 func_80B9C450(PlayState* play, s32 arg1, s32 arg2) { sp2C = 0; switch (arg2) { case 14: - if (!Flags_GetSwitch(play, arg1)) { + if (!Flags_GetSwitch(play, switchFlagBase)) { sp2C = 1; } - if (Flags_GetSwitch(play, arg1 + 1) && Flags_GetSwitch(play, arg1 + 2) && - Flags_GetSwitch(play, arg1 + 3)) { + if (Flags_GetSwitch(play, switchFlagBase + 1) && Flags_GetSwitch(play, switchFlagBase + 2) && + Flags_GetSwitch(play, switchFlagBase + 3)) { sp2C += 2; } break; case 15: - if (!Flags_GetSwitch(play, arg1) || - (Flags_GetSwitch(play, arg1 + 1) && Flags_GetSwitch(play, arg1 + 2) && - Flags_GetSwitch(play, arg1 + 3))) { + if (!Flags_GetSwitch(play, switchFlagBase) || + (Flags_GetSwitch(play, switchFlagBase + 1) && Flags_GetSwitch(play, switchFlagBase + 2) && + Flags_GetSwitch(play, switchFlagBase + 3))) { sp2C = 1; } break; + + default: + break; } } return sp2C; @@ -204,7 +207,7 @@ void ObjHunsui_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); this->unk_160 = OBJHUNSUI_GET_F000(thisx); this->unk_164 = OBJHUNSUI_GET_F80(thisx); - this->unk_168 = OBJHUNSUI_GET_7F(thisx); + this->switchFlag = OBJHUNSUI_GET_SWITCH_FLAG(thisx); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); if ((this->unk_160 != OBJHUNSUI_F000_5) && (this->unk_160 != OBJHUNSUI_F000_6)) { @@ -279,7 +282,7 @@ void ObjHunsui_Init(Actor* thisx, PlayState* play) { case OBJHUNSUI_F000_1: this->dyna.actor.draw = func_80B9DA60; - if ((this->unk_172 & 1) && func_80B9C450(play, this->unk_168, this->unk_164)) { + if ((this->unk_172 & 1) && func_80B9C450(play, this->switchFlag, this->unk_164)) { this->unk_174 = 240.0f; this->unk_172 |= 4; this->unk_184 = 0xFF0; @@ -289,7 +292,7 @@ void ObjHunsui_Init(Actor* thisx, PlayState* play) { this->unk_184 = 0; } this->unk_178 = this->unk_174; - this->unk_180 = func_80B9C450(play, this->unk_168, this->unk_164); + this->unk_180 = func_80B9C450(play, this->switchFlag, this->unk_164); this->actionFunc = func_80B9CE64; break; @@ -304,7 +307,7 @@ void ObjHunsui_Init(Actor* thisx, PlayState* play) { func_80B9D2BC(this, play); this->unk_178 = this->unk_174; } else { - if ((this->unk_172 & 1) || func_80B9C450(play, this->unk_168, this->unk_164)) { + if ((this->unk_172 & 1) || func_80B9C450(play, this->switchFlag, this->unk_164)) { func_80B9D4D0(this, play); } else { func_80B9D0FC(this, play); @@ -351,7 +354,7 @@ void func_80B9CE64(ObjHunsui* this, PlayState* play) { this->unk_18A += 0x71C; Math_SmoothStepToF(&this->unk_190, this->unk_194, 1.0f, 0.2f, 0.01f); - sp2C = func_80B9C450(play, this->unk_168, this->unk_164); + sp2C = func_80B9C450(play, this->switchFlag, this->unk_164); if (!(this->unk_172 & 1)) { if (sp2C != this->unk_180) { @@ -446,7 +449,7 @@ void func_80B9D120(ObjHunsui* this, PlayState* play) { this->unk_172 |= 2; } - if (func_80B9C450(play, this->unk_168, this->unk_164)) { + if (func_80B9C450(play, this->switchFlag, this->unk_164)) { this->csId = this->csIdList[0]; this->unk_172 |= 0x40; func_80B9D4D0(this, play); @@ -463,7 +466,7 @@ s32 func_80B9D288(PlayState* play, Actor* thisx, Actor* iter, void* verifyData) } void func_80B9D2BC(ObjHunsui* this, PlayState* play) { - if ((this->unk_172 & 1) || func_80B9C450(play, this->unk_168, this->unk_164)) { + if ((this->unk_172 & 1) || func_80B9C450(play, this->switchFlag, this->unk_164)) { func_80B9D4D0(this, play); } else { this->unk_172 |= 2; @@ -559,7 +562,7 @@ void func_80B9D508(ObjHunsui* this, PlayState* play) { this->unk_1B0 += -8.0f + (0.9f * (this->dyna.actor.world.pos.y - this->dyna.actor.prevPos.y)); } - if (!(this->unk_172 & 1) && !func_80B9C450(play, this->unk_168, this->unk_164)) { + if (!(this->unk_172 & 1) && !func_80B9C450(play, this->switchFlag, this->unk_164)) { this->csId = this->csIdList[0]; this->unk_172 |= 0x40; func_80B9D0FC(this, play); @@ -576,7 +579,7 @@ void func_80B9D714(ObjHunsui* this, PlayState* play) { (this->unk_16D != play->roomCtx.curRoom.num) && (this->unk_16D != play->roomCtx.prevRoom.num)) { Actor_Kill(&this->dyna.actor); } else { - if (Flags_GetSwitch(play, this->unk_168)) { + if (Flags_GetSwitch(play, this->switchFlag)) { this->unk_172 &= ~2; this->unk_172 |= 0x10; csId = this->dyna.actor.csId; @@ -600,7 +603,7 @@ void func_80B9D714(ObjHunsui* this, PlayState* play) { if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 800.0f, 0.1f, 8.0f, 1.0f) < 0.5f) { if (DECR(this->unk_16E) == 0) { - Flags_UnsetSwitch(play, this->unk_168); + Flags_UnsetSwitch(play, this->switchFlag); } } this->dyna.actor.velocity.y = this->dyna.actor.world.pos.y - this->dyna.actor.prevPos.y; diff --git a/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.h b/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.h index 1f0450b28..a0b42a648 100644 --- a/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.h +++ b/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.h @@ -8,7 +8,7 @@ struct ObjHunsui; typedef void (*ObjHunsuiActionFunc)(struct ObjHunsui*, PlayState*); -#define OBJHUNSUI_GET_7F(thisx) ((thisx)->params & 0x7F) +#define OBJHUNSUI_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define OBJHUNSUI_GET_F80(thisx) (((thisx)->params >> 7) & 0x1F) #define OBJHUNSUI_GET_F000(thisx) (((thisx)->params >> 0xC) & 0xF) @@ -27,7 +27,7 @@ typedef struct ObjHunsui { /* 0x15C */ ObjHunsuiActionFunc actionFunc; /* 0x160 */ s16 unk_160; /* 0x164 */ s32 unk_164; - /* 0x168 */ s32 unk_168; + /* 0x168 */ s32 switchFlag; /* 0x16C */ s8 unk_16C; /* 0x16D */ s8 unk_16D; /* 0x16E */ s8 unk_16E; diff --git a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c index 9b3a08bda..8df527f37 100644 --- a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c +++ b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c @@ -81,7 +81,7 @@ void ObjIcePoly_Init(Actor* thisx, PlayState* play) { ObjIcePoly* this = THIS; s32 i; - this->unk_149 = OBJICEPOLY_GET_FF00(thisx); + this->switchFlag = OBJICEPOLY_GET_SWITCH_FLAG(thisx); thisx->params &= 0xFF; thisx->uncullZoneForward = 5600.0f; @@ -115,7 +115,7 @@ void ObjIcePoly_Init(Actor* thisx, PlayState* play) { thisx->shape.rot.x = 0x500; thisx->shape.rot.z = -0x500; - if (((this->unk_149 != OBJICEPOLY_FF_FF) && Flags_GetSwitch(play, this->unk_149)) || + if (((this->switchFlag != 0xFF) && Flags_GetSwitch(play, this->switchFlag)) || ((play->sceneId == SCENE_KAJIYA) && CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE))) { Actor_Kill(thisx); return; @@ -219,7 +219,7 @@ void func_80931A38(ObjIcePoly* this, PlayState* play) { } } while (actor != NULL); } - } else if ((this->unk_149 != OBJICEPOLY_FF_FF) && Flags_GetSwitch(play, this->unk_149)) { + } else if ((this->switchFlag != 0xFF) && Flags_GetSwitch(play, this->switchFlag)) { CutsceneManager_Queue(this->actor.csId); this->unk_14A = 1; this->actionFunc = func_80931E58; @@ -328,8 +328,8 @@ void func_80931EEC(ObjIcePoly* this, PlayState* play) { if (this->unk_14A == 0) { CutsceneManager_Stop(this->actor.csId); - if (this->unk_149 != OBJICEPOLY_FF_FF) { - Flags_SetSwitch(play, this->unk_149); + if (this->switchFlag != 0xFF) { + Flags_SetSwitch(play, this->switchFlag); } Actor_Kill(&this->actor); } diff --git a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h index b081a7250..3e59cd92e 100644 --- a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h +++ b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h @@ -7,15 +7,13 @@ struct ObjIcePoly; typedef void (*ObjIcePolyActionFunc)(struct ObjIcePoly*, PlayState*); -#define OBJICEPOLY_GET_FF00(thisx) (((thisx)->params >> 8) & 0xFF) - -#define OBJICEPOLY_FF_FF 0xFF +#define OBJICEPOLY_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0xFF) typedef struct ObjIcePoly { /* 0x000 */ Actor actor; /* 0x144 */ ObjIcePolyActionFunc actionFunc; /* 0x148 */ u8 unk_148; - /* 0x149 */ u8 unk_149; + /* 0x149 */ u8 switchFlag; /* 0x14A */ s16 unk_14A; /* 0x14C */ ColliderCylinder colliders1[2]; /* 0x1E4 */ ColliderCylinder colliders2[2]; diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c index e33f62f8b..3885041fd 100644 --- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c +++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c @@ -68,7 +68,7 @@ static ColliderCylinderInit sCylinderInit = { { 15, 30, 0, { 0, 0, 0 } }, }; -static s16 sObjectIdList[] = { GAMEPLAY_DANGEON_KEEP, OBJECT_KIBAKO }; +static s16 sObjectIds[] = { GAMEPLAY_DANGEON_KEEP, OBJECT_KIBAKO }; static Gfx* sKakeraDisplayLists[] = { gameplay_dangeon_keep_DL_007980, gSmallCrateFragmentDL }; @@ -135,12 +135,12 @@ void func_80926394(ObjKibako* this, PlayState* play) { void ObjKibako_Init(Actor* thisx, PlayState* play2) { PlayState* play = play2; ObjKibako* this = THIS; - s32 whichBankIndex; + s32 objectIndex; - whichBankIndex = KIBAKO_BANK_INDEX(thisx); + objectIndex = KIBAKO_BANK_INDEX(thisx); Actor_ProcessInitChain(&this->actor, sInitChain); Actor_SetScale(&this->actor, 0.15f); - if (whichBankIndex == 0) { + if (objectIndex == 0) { this->actor.uncullZoneForward = 4000.0f; } else { this->actor.uncullZoneForward = 800.0f; @@ -149,8 +149,8 @@ void ObjKibako_Init(Actor* thisx, PlayState* play2) { Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); Collider_UpdateCylinder(&this->actor, &this->collider); this->actor.colChkInfo.mass = MASS_IMMOVABLE; - this->bankIndex = Object_GetIndex(&play->objectCtx, sObjectIdList[whichBankIndex]); - if (this->bankIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[objectIndex]); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -197,7 +197,7 @@ void ObjKibako_AirBreak(ObjKibako* this, PlayState* play) { } EffectSsKakera_Spawn(play, &pos, &velocity, worldPos, -200, phi_s0, 20, 0, 0, (Rand_ZeroOne() * 38.0f) + 10.0f, - 0, 0, 60, -1, sObjectIdList[KIBAKO_BANK_INDEX(&this->actor)], + 0, 0, 60, -1, sObjectIds[KIBAKO_BANK_INDEX(&this->actor)], sKakeraDisplayLists[KIBAKO_BANK_INDEX(&this->actor)]); } @@ -241,7 +241,7 @@ void ObjKibako_WaterBreak(ObjKibako* this, PlayState* play) { phi_s0 = (temp_rand < 0.2f) ? 0x40 : 0x20; EffectSsKakera_Spawn(play, &pos, &velocity, worldPos, -180, phi_s0, 50, 5, 0, (Rand_ZeroOne() * 35.0f) + 10.0f, - 0, 0, 70, -1, sObjectIdList[KIBAKO_BANK_INDEX(&this->actor)], + 0, 0, 70, -1, sObjectIds[KIBAKO_BANK_INDEX(&this->actor)], sKakeraDisplayLists[KIBAKO_BANK_INDEX(&this->actor)]); } } @@ -254,9 +254,9 @@ void func_80926B54(ObjKibako* this, PlayState* play) { Actor_MoveWithGravity(&this->actor); Actor_UpdateBgCheckInfo(play, &this->actor, 18.0f, 15.0f, 0.0f, UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_4 | UPDBGCHECKINFO_FLAG_40); - if (Object_IsLoaded(&play->objectCtx, this->bankIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { this->actor.draw = ObjKibako_Draw; - this->actor.objBankIndex = this->bankIndex; + this->actor.objectSlot = this->objectSlot; ObjKibako_SetupIdle(this); } } diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h index 102dd1e1b..274a335d4 100644 --- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h +++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h @@ -17,7 +17,7 @@ typedef struct ObjKibako { /* 0x144 */ ObjKibakoActionFunc actionFunc; /* 0x148 */ ColliderCylinder collider; /* 0x194 */ s16 timer; - /* 0x196 */ s16 bankIndex; + /* 0x196 */ s16 objectSlot; /* 0x198 */ s8 isDropCollected; /* 0x199 */ s8 unk199; /* room? */ } ObjKibako; // size = 0x19C diff --git a/src/overlays/actors/ovl_Obj_Kzsaku/z_obj_kzsaku.c b/src/overlays/actors/ovl_Obj_Kzsaku/z_obj_kzsaku.c index 1ca298f79..94937b164 100644 --- a/src/overlays/actors/ovl_Obj_Kzsaku/z_obj_kzsaku.c +++ b/src/overlays/actors/ovl_Obj_Kzsaku/z_obj_kzsaku.c @@ -42,11 +42,11 @@ void ObjKzsaku_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->dyna.actor, 1.0f); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); - CollisionHeader_GetVirtual(&object_kzsaku_Colheader_001118, &col); + CollisionHeader_GetVirtual(&gUnderwaterGrateCol, &col); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, col); - this->switchFlag = KZSAKU_GET_SWITCHFLAG(thisx); + this->switchFlag = KZSAKU_GET_SWITCH_FLAG(thisx); this->raisedAmount = 0.0f; if (Flags_GetSwitch(play, this->switchFlag)) { @@ -124,7 +124,7 @@ void ObjKzsaku_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, object_kzsaku_DL_000040); + gSPDisplayList(POLY_OPA_DISP++, gUnderwaterGrateDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_Obj_Kzsaku/z_obj_kzsaku.h b/src/overlays/actors/ovl_Obj_Kzsaku/z_obj_kzsaku.h index 0a6f00187..2af2db8ab 100644 --- a/src/overlays/actors/ovl_Obj_Kzsaku/z_obj_kzsaku.h +++ b/src/overlays/actors/ovl_Obj_Kzsaku/z_obj_kzsaku.h @@ -3,7 +3,7 @@ #include "global.h" -#define KZSAKU_GET_SWITCHFLAG(thisx) (((thisx)->params & 0x7F00) >> 8) +#define KZSAKU_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F00) >> 8) struct ObjKzsaku; diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c index 88d04b780..9e92dcb11 100644 --- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c +++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c @@ -101,7 +101,7 @@ void ObjLift_Init(Actor* thisx, PlayState* play) { this->unk_178 = this->dyna.actor.home.rot.z; this->dyna.actor.home.rot.z = this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z; DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); - if ((this->unk_178 <= 0) && (Flags_GetSwitch(play, OBJLIFT_GET_7F(&this->dyna.actor)))) { + if ((this->unk_178 <= 0) && (Flags_GetSwitch(play, OBJLIFT_GET_SWITCH_FLAG(&this->dyna.actor)))) { Actor_Kill(&this->dyna.actor); return; } @@ -196,7 +196,7 @@ void func_8093DA48(ObjLift* this, PlayState* play) { func_8093DB70(this); DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId); } else { - Flags_SetSwitch(play, OBJLIFT_GET_7F(&this->dyna.actor)); + Flags_SetSwitch(play, OBJLIFT_GET_SWITCH_FLAG(&this->dyna.actor)); Actor_Kill(&this->dyna.actor); } } diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h index b7f2af050..ae973ecbf 100644 --- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h +++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h @@ -5,7 +5,7 @@ #define OBJLIFT_GET_1(thisx) ((thisx)->params & 1) #define OBJLIFT_GET_7(thisx) (((thisx)->params >> 8) & 7) -#define OBJLIFT_GET_7F(thisx) (((thisx)->params >> 1) & 0x7F) +#define OBJLIFT_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 1) & 0x7F) struct ObjLift; diff --git a/src/overlays/actors/ovl_Obj_Lightblock/z_obj_lightblock.c b/src/overlays/actors/ovl_Obj_Lightblock/z_obj_lightblock.c index 6a6937e7e..28ead0679 100644 --- a/src/overlays/actors/ovl_Obj_Lightblock/z_obj_lightblock.c +++ b/src/overlays/actors/ovl_Obj_Lightblock/z_obj_lightblock.c @@ -5,6 +5,7 @@ */ #include "z_obj_lightblock.h" +#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h" #include "objects/object_lightblock/object_lightblock.h" #define FLAGS 0x00000000 @@ -15,12 +16,12 @@ void ObjLightblock_Init(Actor* thisx, PlayState* play); void ObjLightblock_Destroy(Actor* thisx, PlayState* play); void ObjLightblock_Update(Actor* thisx, PlayState* play); void ObjLightblock_Draw(Actor* thisx, PlayState* play); -void func_80AF3AC8(ObjLightblock* this); -void func_80AF3ADC(ObjLightblock* this, PlayState* play); -void func_80AF3B8C(ObjLightblock* this); -void func_80AF3BA0(ObjLightblock* this, PlayState* play); -void func_80AF3C18(ObjLightblock* this); -void func_80AF3C34(ObjLightblock* this, PlayState* play); +void ObjLightblock_SetupWait(ObjLightblock* this); +void ObjLightblock_Wait(ObjLightblock* this, PlayState* play); +void ObjLightblock_SetupPlayCutscene(ObjLightblock* this); +void ObjLightblock_PlayCutscene(ObjLightblock* this, PlayState* play); +void ObjLightblock_SetupFadeAway(ObjLightblock* this); +void ObjLightblock_FadeAway(ObjLightblock* this, PlayState* play); ActorInit Obj_Lightblock_InitVars = { ACTOR_OBJ_LIGHTBLOCK, @@ -54,17 +55,17 @@ static ColliderCylinderInit sCylinderInit = { { 84, 120, 0, { 0, 0, 0 } }, }; -typedef struct { +typedef struct LightblockTypeVars { /* 0x0 */ f32 scale; /* 0x4 */ s16 radius; /* 0x6 */ s16 height; /* 0x8 */ s16 yShift; - /* 0xC */ s32 params; + /* 0xC */ s32 effectParams; } LightblockTypeVars; // size = 0x10 static LightblockTypeVars sLightblockTypeVars[] = { - { 0.1f, 76, 80, 19, 2 }, - { (1.0f / 6), 126, 144, 19, 3 }, + { 0.1f, 76, 80, 19, DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_LARGE }, + { (1.0f / 6.0f), 126, 144, 19, DEMO_EFFECT_TIMEWARP_LIGHTBLOCK_VERY_LARGE }, }; static InitChainEntry sInitChain[] = { @@ -76,11 +77,11 @@ static InitChainEntry sInitChain[] = { extern Gfx D_801AEF88[]; extern Gfx D_801AEFA0[]; -void func_80AF3910(ObjLightblock* this, PlayState* play) { +void ObjLightblock_SpawnEffect(ObjLightblock* this, PlayState* play) { LightblockTypeVars* typeVars = &sLightblockTypeVars[LIGHTBLOCK_TYPE(&this->dyna.actor)]; Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_EFFECT, this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, - this->dyna.actor.world.pos.z, 0, 0, 0, typeVars->params); + this->dyna.actor.world.pos.z, 0, 0, 0, typeVars->effectParams); } void ObjLightblock_Init(Actor* thisx, PlayState* play) { @@ -92,19 +93,19 @@ void ObjLightblock_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->dyna.actor, typeVars->scale); DynaPolyActor_Init(&this->dyna, 0); Collider_InitCylinder(play, &this->collider); - if (Flags_GetSwitch(play, LIGHTBLOCK_DESTROYED(&this->dyna.actor))) { + if (Flags_GetSwitch(play, LIGHTBLOCK_GET_DESTROYED_SWITCH_FLAG(&this->dyna.actor))) { Actor_Kill(&this->dyna.actor); return; } - DynaPolyActor_LoadMesh(play, &this->dyna, &object_lightblock_Colheader_000B80); + DynaPolyActor_LoadMesh(play, &this->dyna, &gSunBlockCol); Collider_SetCylinder(play, &this->collider, &this->dyna.actor, &sCylinderInit); Collider_UpdateCylinder(&this->dyna.actor, &this->collider); this->collider.dim.radius = typeVars->radius; this->collider.dim.height = typeVars->height; this->collider.dim.yShift = typeVars->yShift; this->alpha = 255; - func_80AF3AC8(this); + ObjLightblock_SetupWait(this); } void ObjLightblock_Destroy(Actor* thisx, PlayState* play) { @@ -114,11 +115,14 @@ void ObjLightblock_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); } -void func_80AF3AC8(ObjLightblock* this) { - this->actionFunc = func_80AF3ADC; +void ObjLightblock_SetupWait(ObjLightblock* this) { + this->actionFunc = ObjLightblock_Wait; } -void func_80AF3ADC(ObjLightblock* this, PlayState* play) { +/** + * Wait for a single collision from a Light Arrow or 8 frames of Mirror Shield ray collision. + */ +void ObjLightblock_Wait(ObjLightblock* this, PlayState* play) { if (this->collider.base.acFlags & AC_HIT) { this->collider.base.acFlags &= ~AC_HIT; // light arrows @@ -135,39 +139,36 @@ void func_80AF3ADC(ObjLightblock* this, PlayState* play) { if (this->collisionCounter >= 8) { CutsceneManager_Queue(this->dyna.actor.csId); - func_80AF3B8C(this); + ObjLightblock_SetupPlayCutscene(this); } else { CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); } } -void func_80AF3B8C(ObjLightblock* this) { - this->actionFunc = func_80AF3BA0; +void ObjLightblock_SetupPlayCutscene(ObjLightblock* this) { + this->actionFunc = ObjLightblock_PlayCutscene; } -void func_80AF3BA0(ObjLightblock* this, PlayState* play) { +void ObjLightblock_PlayCutscene(ObjLightblock* this, PlayState* play) { if (CutsceneManager_IsNext(this->dyna.actor.csId)) { CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor); - Flags_SetSwitch(play, LIGHTBLOCK_DESTROYED(&this->dyna.actor)); - func_80AF3910(this, play); - func_80AF3C18(this); + Flags_SetSwitch(play, LIGHTBLOCK_GET_DESTROYED_SWITCH_FLAG(&this->dyna.actor)); + ObjLightblock_SpawnEffect(this, play); + ObjLightblock_SetupFadeAway(this); } else { CutsceneManager_Queue(this->dyna.actor.csId); } } -void func_80AF3C18(ObjLightblock* this) { +void ObjLightblock_SetupFadeAway(ObjLightblock* this) { this->timer = 80; - this->actionFunc = func_80AF3C34; + this->actionFunc = ObjLightblock_FadeAway; } -void func_80AF3C34(ObjLightblock* this, PlayState* play) { - s8 csId; - +void ObjLightblock_FadeAway(ObjLightblock* this, PlayState* play) { this->timer--; if (this->timer <= 0) { - csId = this->dyna.actor.csId; - CutsceneManager_Stop(csId); + CutsceneManager_Stop(this->dyna.actor.csId); Actor_Kill(&this->dyna.actor); return; } @@ -199,13 +200,13 @@ void ObjLightblock_Draw(Actor* thisx, PlayState* play) { gSPSegment(POLY_XLU_DISP++, 0x08, D_801AEF88); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, this->alpha); - gSPDisplayList(POLY_XLU_DISP++, object_lightblock_DL_000178); + gSPDisplayList(POLY_XLU_DISP++, gSunBlockDL); } else { Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, D_801AEFA0); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0x80, 255, 255, 255, 255); - gSPDisplayList(POLY_OPA_DISP++, object_lightblock_DL_000178); + gSPDisplayList(POLY_OPA_DISP++, gSunBlockDL); } CLOSE_DISPS(play->state.gfxCtx); diff --git a/src/overlays/actors/ovl_Obj_Lightblock/z_obj_lightblock.h b/src/overlays/actors/ovl_Obj_Lightblock/z_obj_lightblock.h index 63a106dac..c1c1bcbb7 100644 --- a/src/overlays/actors/ovl_Obj_Lightblock/z_obj_lightblock.h +++ b/src/overlays/actors/ovl_Obj_Lightblock/z_obj_lightblock.h @@ -4,7 +4,7 @@ #include "global.h" #define LIGHTBLOCK_TYPE(thisx) ((thisx)->params & 1) -#define LIGHTBLOCK_DESTROYED(thisx) (((thisx)->params >> 8) & 0x7F) +#define LIGHTBLOCK_GET_DESTROYED_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) struct ObjLightblock; diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index 39cb3abd2..1acb015ea 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -100,9 +100,9 @@ void ObjLightswitch_UpdateSwitchFlags(ObjLightswitch* this, PlayState* play, s32 if (this) {} if (set) { - Flags_SetSwitch(play, LIGHTSWITCH_GET_SWITCHFLAG(&this->actor)); + Flags_SetSwitch(play, LIGHTSWITCH_GET_SWITCH_FLAG(&this->actor)); } else { - Flags_UnsetSwitch(play, LIGHTSWITCH_GET_SWITCHFLAG(&this->actor)); + Flags_UnsetSwitch(play, LIGHTSWITCH_GET_SWITCH_FLAG(&this->actor)); } } @@ -150,7 +150,7 @@ void ObjLightswitch_Init(Actor* thisx, PlayState* play) { u32 isSwitchActivated; s32 isTriggered; - isSwitchActivated = Flags_GetSwitch(play, LIGHTSWITCH_GET_SWITCHFLAG(&this->actor)); + isSwitchActivated = Flags_GetSwitch(play, LIGHTSWITCH_GET_SWITCH_FLAG(&this->actor)); isTriggered = false; Actor_ProcessInitChain(&this->actor, sInitChain); Actor_SetFocus(&this->actor, 0.0f); @@ -264,7 +264,7 @@ void ObjLightSwitch_Enabled(ObjLightswitch* this, PlayState* play) { if (actorType == LIGHTSWITCH_TYPE_REGULAR) { // switch can be disabled outside of this actor by flag - if (!Flags_GetSwitch(play, LIGHTSWITCH_GET_SWITCHFLAG(&this->actor))) { + if (!Flags_GetSwitch(play, LIGHTSWITCH_GET_SWITCH_FLAG(&this->actor))) { ObjLightSwitch_SetupDisabled(this); } } else if (actorType == LIGHTSWITCH_TYPE_FLIP) { diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h index c26dab262..c81a87057 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h @@ -40,6 +40,6 @@ typedef struct ObjLightswitch { #define LIGHTSWITCH_GET_TYPE(thisx) (((thisx)->params >> 4) & 0x3) #define LIGHTSWITCH_GET_INVISIBLE(thisx) (((thisx)->params >> 3) & 1) -#define LIGHTSWITCH_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F) +#define LIGHTSWITCH_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) #endif // Z_OBJ_LIGHTSWITCH_H diff --git a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c index da16d938f..c7605c825 100644 --- a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c +++ b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c @@ -53,7 +53,7 @@ void ObjMakekinsuta_Init(Actor* thisx, PlayState* play) { if (!func_8099FA40(this, play)) { this->unk144 = -1; } - if (Flags_GetSwitch(play, OBJMAKEKINSUTA_GET_SWITCH_FLAGS(thisx))) { + if (Flags_GetSwitch(play, OBJMAKEKINSUTA_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->actor); } } @@ -62,7 +62,7 @@ void ObjMakekinsuta_Destroy(Actor* thisx, PlayState* play) { ObjMakekinsuta* this = THIS; if (func_8099FA40(this, play)) { - Flags_UnsetSwitch(play, OBJMAKEKINSUTA_GET_SWITCH_FLAGS(thisx)); + Flags_UnsetSwitch(play, OBJMAKEKINSUTA_GET_SWITCH_FLAG(thisx)); } } @@ -107,7 +107,7 @@ void func_8099FB64(Actor* thisx, PlayState* play) { void ObjMakekinsuta_Update(Actor* thisx, PlayState* play) { ObjMakekinsuta* this = THIS; - if (Flags_GetSwitch(play, OBJMAKEKINSUTA_GET_SWITCH_FLAGS(thisx))) { + if (Flags_GetSwitch(play, OBJMAKEKINSUTA_GET_SWITCH_FLAG(thisx))) { this->actor.update = func_8099FD7C; CutsceneManager_Queue(this->actor.csId); } else { diff --git a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h index 17c9220e2..6afe50e1a 100644 --- a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h +++ b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h @@ -8,7 +8,7 @@ struct ObjMakekinsuta; #define OBJMAKEKINSUTA_GET_1F(thisx) (((thisx)->params >> 8) & 0x1F) #define OBJMAKEKINSUTA_GETS_3(params) ((params & 3) & 0xFF) #define OBJMAKEKINSUTA_GETS_3FC(params) (((params & 0x3FC) >> 2) & 0xFF) -#define OBJMAKEKINSUTA_GET_SWITCH_FLAGS(thisx) ((thisx)->params & 0x7F) +#define OBJMAKEKINSUTA_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) typedef struct ObjMakekinsuta { /* 0x000 */ Actor actor; diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c index bcef92843..76ccba1b1 100644 --- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c +++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c @@ -27,8 +27,8 @@ ActorInit Obj_Makeoshihiki_InitVars = { s32 ObjMakeoshihiki_GetChildSpawnPointIndex(ObjMakeoshihiki* this, PlayState* play) { s32 pad; - s32 pathIndexOffset1 = Flags_GetSwitch(play, OBJMAKEOSHIHIKI_GET_SWITCHFLAG_1(&this->actor)) ? 1 : 0; - s32 pathIndexOffset2 = Flags_GetSwitch(play, OBJMAKEOSHIHIKI_GET_SWITCHFLAG_2(&this->actor)) ? 2 : 0; + s32 pathIndexOffset1 = Flags_GetSwitch(play, OBJMAKEOSHIHIKI_GET_SWITCH_FLAG_1(&this->actor)) ? 1 : 0; + s32 pathIndexOffset2 = Flags_GetSwitch(play, OBJMAKEOSHIHIKI_GET_SWITCH_FLAG_2(&this->actor)) ? 2 : 0; return pathIndexOffset1 + pathIndexOffset2; } @@ -39,8 +39,8 @@ void ObjMakeoshihiki_SetSwitchFlags(ObjMakeoshihiki* this, PlayState* play, s32 s32 switchFlag1; s32 switchFlag2; - switchFlag2 = OBJMAKEOSHIHIKI_GET_SWITCHFLAG_2(&this->actor); - switchFlag1 = OBJMAKEOSHIHIKI_GET_SWITCHFLAG_1(&this->actor); + switchFlag2 = OBJMAKEOSHIHIKI_GET_SWITCH_FLAG_2(&this->actor); + switchFlag1 = OBJMAKEOSHIHIKI_GET_SWITCH_FLAG_1(&this->actor); if (pathIndex & 2) { Flags_SetSwitch(play, switchFlag2); diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h index fbe8c1283..c9ae90921 100644 --- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h +++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h @@ -6,8 +6,8 @@ struct ObjMakeoshihiki; #define OBJMAKEOSHIHIKI_GET_PATH_INDEX(thisx) (((thisx)->params >> 7) & 0x7F) -#define OBJMAKEOSHIHIKI_GET_SWITCHFLAG_1(thisx) ((thisx)->home.rot.z & 0x7F) -#define OBJMAKEOSHIHIKI_GET_SWITCHFLAG_2(thisx) ((thisx)->params & 0x7F) +#define OBJMAKEOSHIHIKI_GET_SWITCH_FLAG_1(thisx) ((thisx)->home.rot.z & 0x7F) +#define OBJMAKEOSHIHIKI_GET_SWITCH_FLAG_2(thisx) ((thisx)->params & 0x7F) typedef struct ObjMakeoshihiki { /* 0x000 */ Actor actor; diff --git a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c index 10f12c64a..d894c64a6 100644 --- a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c +++ b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c @@ -134,7 +134,7 @@ void func_8098F438(ObjMure3* this, PlayState* play) { if ((*collectible != NULL) && !((this->unk164 >> i) & 1)) { if ((*collectible)->unk1A4 != 0) { - Flags_SetSwitch(play, OBJMURE3_PARAM_7F(&this->actor)); + Flags_SetSwitch(play, OBJMURE3_GET_SWITCH_FLAG(&this->actor)); } if ((*collectible)->actor.update == NULL) { this->unk164 |= (1 << i); @@ -147,7 +147,7 @@ void func_8098F438(ObjMure3* this, PlayState* play) { void ObjMure3_Init(Actor* thisx, PlayState* play) { ObjMure3* this = THIS; - if (Flags_GetSwitch(play, OBJMURE3_PARAM_7F(&this->actor))) { + if (Flags_GetSwitch(play, OBJMURE3_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h index 336a092b4..fb79e3440 100644 --- a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h +++ b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h @@ -3,7 +3,7 @@ #include "global.h" -#define OBJMURE3_PARAM_7F(thisx) ((thisx)->params & 0x7F) +#define OBJMURE3_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define OBJMURE3_PARAM_RUPEEINDEX(thisx) (((thisx)->params >> 13) & 7) struct ObjMure3; diff --git a/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.c b/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.c index d783c88e8..a4259857a 100644 --- a/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.c +++ b/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.c @@ -49,7 +49,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_U8(targetMode, TARGET_MODE_0, ICHAIN_STOP), }; -s16 D_80BA34B8[] = { OBJECT_SECOM_OBJ, OBJECT_GI_MSSA, OBJECT_SECOM_OBJ, OBJECT_SECOM_OBJ }; +static s16 sObjectIds[] = { OBJECT_SECOM_OBJ, OBJECT_GI_MSSA, OBJECT_SECOM_OBJ, OBJECT_SECOM_OBJ }; Vec3f D_80BA34C0 = { 0.0f, 0.0f, -1110.0f }; @@ -93,15 +93,15 @@ void ObjNozoki_Destroy(Actor* thisx, PlayState* play) { } void func_80BA2514(ObjNozoki* this, PlayState* play) { - s32 sp24 = Object_GetIndex(&play->objectCtx, D_80BA34B8[this->unk_15C]); + s32 objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[this->unk_15C]); - if (sp24 < 0) { + if (objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->dyna.actor); return; } - if (Object_IsLoaded(&play->objectCtx, sp24)) { - this->dyna.actor.objBankIndex = sp24; + if (Object_IsLoaded(&play->objectCtx, objectSlot)) { + this->dyna.actor.objectSlot = objectSlot; this->dyna.actor.draw = ObjNozoki_Draw; if (this->unk_15C == 0) { @@ -174,7 +174,7 @@ void func_80BA27C4(ObjNozoki* this, PlayState* play) { play->actorCtx.flags |= ACTORCTX_FLAG_7; } - if (!Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCHFLAG1(&this->dyna.actor))) { + if (!Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCH_FLAG1(&this->dyna.actor))) { return; } } @@ -209,10 +209,10 @@ void func_80BA28DC(ObjNozoki* this, PlayState* play) { Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 200.0f, this->dyna.actor.velocity.y); if (OBJNOZOKI_GET_200(&this->dyna.actor)) { - if (!Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCHFLAG1(&this->dyna.actor))) { + if (!Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCH_FLAG1(&this->dyna.actor))) { return; } - } else if (Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCHFLAG1(&this->dyna.actor))) { + } else if (Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCH_FLAG1(&this->dyna.actor))) { s32 csId = this->dyna.actor.csId; if (csId == this->csId) { @@ -252,20 +252,20 @@ void func_80BA2AB4(ObjNozoki* this, PlayState* play) { if (!(play->actorCtx.flags & ACTORCTX_FLAG_5)) { if (!(OBJNOZOKI_GET_200(&this->dyna.actor)) && - Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCHFLAG1(&this->dyna.actor))) { + Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCH_FLAG1(&this->dyna.actor))) { func_80BA2790(this); } } } -void func_80BA2B64(ObjNozoki* this, PlayState* play, s32 arg2, s32 arg3) { +void func_80BA2B64(ObjNozoki* this, PlayState* play, s32 arg2, s32 switchFlag) { this->unk_15D = arg2; this->unk_15E = 80; - Flags_UnsetSwitch(play, arg3); + Flags_UnsetSwitch(play, switchFlag); } void func_80BA2BA4(ObjNozoki* this, PlayState* play) { - if (!Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCHFLAG1(&this->dyna.actor))) { + if (!Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCH_FLAG1(&this->dyna.actor))) { this->dyna.actor.shape.rot.x = -0x1F40; this->unk_15E = 80; } else if (DECR(this->unk_15E) == 0) { @@ -331,7 +331,7 @@ void func_80BA2C94(ObjNozoki* this, PlayState* play) { Actor_Kill(&this->dyna.actor); } } else if (!(play->actorCtx.flags & ACTORCTX_FLAG_5) && (GET_PLAYER(play)->actor.id == ACTOR_PLAYER) && - Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCHFLAG2(&this->dyna.actor)) && (sp38 < 20.0f)) { + Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCH_FLAG2(&this->dyna.actor)) && (sp38 < 20.0f)) { static Vec3f D_80BA34F0 = { 0.0f, 0.0f, 50.0f }; play->actorCtx.flags |= ACTORCTX_FLAG_6; @@ -374,7 +374,7 @@ void func_80BA3044(ObjNozoki* this, PlayState* play) { this->unk_15E = 20; Math_Vec3f_Copy(&this->dyna.actor.world.pos, sp1C); } else if (!(play->actorCtx.flags & ACTORCTX_FLAG_5) && - Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCHFLAG1(&this->dyna.actor))) { + Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCH_FLAG1(&this->dyna.actor))) { sp1C = &this->dyna.actor.home.pos; } } else if (DECR(this->unk_15E) == 0) { @@ -386,7 +386,7 @@ void func_80BA3044(ObjNozoki* this, PlayState* play) { void func_80BA311C(ObjNozoki* this, PlayState* play) { if (this->unk_15D == 0) { - if (Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCHFLAG1(&this->dyna.actor))) { + if (Flags_GetSwitch(play, OBJNOZOKI_GET_SWITCH_FLAG1(&this->dyna.actor))) { this->unk_15D = 1; this->unk_15E = 70; } diff --git a/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.h b/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.h index 8bfc9818e..33c97db69 100644 --- a/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.h +++ b/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.h @@ -7,11 +7,11 @@ struct ObjNozoki; typedef void (*ObjNozokiActionFunc)(struct ObjNozoki*, PlayState*); -#define OBJNOZOKI_GET_SWITCHFLAG1(thisx) ((thisx)->params & 0x7F) +#define OBJNOZOKI_GET_SWITCH_FLAG1(thisx) ((thisx)->params & 0x7F) #define OBJNOZOKI_GET_180(thisx) (((thisx)->params >> 7) & 3) #define OBJNOZOKI_GET_200(thisx) ((thisx)->params & 0x200) #define OBJNOZOKI_GET_400(thisx) ((thisx)->params & 0x400) -#define OBJNOZOKI_GET_SWITCHFLAG2(thisx) (((thisx)->params >> 9) & 0x7F) +#define OBJNOZOKI_GET_SWITCH_FLAG2(thisx) (((thisx)->params >> 9) & 0x7F) #define OBJNOZOKI_400 0x400 diff --git a/src/overlays/actors/ovl_Obj_Ocarinalift/z_obj_ocarinalift.c b/src/overlays/actors/ovl_Obj_Ocarinalift/z_obj_ocarinalift.c index 17a277e82..b5ba51418 100644 --- a/src/overlays/actors/ovl_Obj_Ocarinalift/z_obj_ocarinalift.c +++ b/src/overlays/actors/ovl_Obj_Ocarinalift/z_obj_ocarinalift.c @@ -203,7 +203,7 @@ void func_80AC9AB8(ObjOcarinalift* this) { void func_80AC9AE0(ObjOcarinalift* this, PlayState* play) { if (func_800B8718(&this->dyna.actor, &play->state)) { - func_80152434(play, 1); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_FREE_PLAY); func_80AC9B48(this); } else if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) { func_800B8804(&this->dyna.actor, play, 40.0f); @@ -216,7 +216,7 @@ void func_80AC9B48(ObjOcarinalift* this) { void func_80AC9B5C(ObjOcarinalift* this, PlayState* play) { if (func_800B886C(&this->dyna.actor, play)) { - if (play->msgCtx.ocarinaMode == 4) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_END) { if (play->msgCtx.lastPlayedSong == 0) { if (OBJOCARINALIFT_GET_C(&this->dyna.actor) != OBJOCARINALIFT_PARAM_1) { Flags_SetSwitch(play, OBJOCARINALIFT_GET_SWITCH_FLAG(&this->dyna.actor)); @@ -225,8 +225,8 @@ void func_80AC9B5C(ObjOcarinalift* this, PlayState* play) { func_80AC9C20(this); } } else { - if (play->msgCtx.ocarinaMode >= 2) { - play->msgCtx.ocarinaMode = 4; + if (play->msgCtx.ocarinaMode >= OCARINA_MODE_WARP) { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } func_80AC9AB8(this); } diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index 736d80d10..9d49067fe 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -134,26 +134,26 @@ void ObjOshihiki_UpdateInitPos(ObjOshihiki* this) { } s32 ObjOshihiki_NoSwitchPress(ObjOshihiki* this, DynaPolyActor* dyna, PlayState* play) { - s16 dynaSwitchFlag; + s16 switchFlag; if (dyna == NULL) { return true; } if (dyna->actor.id == ACTOR_OBJ_SWITCH) { - dynaSwitchFlag = OBJSWITCH_GET_7F00(&dyna->actor); + switchFlag = OBJSWITCH_GET_7F00(&dyna->actor); switch (OBJSWITCH_GET_33(&dyna->actor)) { case OBJSWITCH_NORMAL_BLUE: - if ((dynaSwitchFlag == OBJOSHIHIKI_GET_7F00(&this->dyna.actor)) && - Flags_GetSwitch(play, dynaSwitchFlag)) { + if ((switchFlag == OBJOSHIHIKI_GET_SWITCH_FLAG(&this->dyna.actor)) && + Flags_GetSwitch(play, switchFlag)) { return false; } break; case OBJSWITCH_INVERSE_BLUE: - if ((dynaSwitchFlag == OBJOSHIHIKI_GET_7F00(&this->dyna.actor)) && - !Flags_GetSwitch(play, dynaSwitchFlag)) { + if ((switchFlag == OBJOSHIHIKI_GET_SWITCH_FLAG(&this->dyna.actor)) && + !Flags_GetSwitch(play, switchFlag)) { return false; } break; @@ -200,13 +200,16 @@ void ObjOshihiki_Init(Actor* thisx, PlayState* play) { if ((OBJOSHIHIKI_GET_FF00(&this->dyna.actor) >= OBJOSHIHIKI_FF00_0) && (OBJOSHIHIKI_GET_FF00(&this->dyna.actor) < OBJOSHIHIKI_FF00_80)) { - if (Flags_GetSwitch(play, OBJOSHIHIKI_GET_7F00(&this->dyna.actor))) { + if (Flags_GetSwitch(play, OBJOSHIHIKI_GET_SWITCH_FLAG(&this->dyna.actor))) { switch (OBJOSHIHIKI_GET_F(&this->dyna.actor)) { case OBJOSHIHIKI_F_0: case OBJOSHIHIKI_F_1: case OBJOSHIHIKI_F_2: Actor_Kill(&this->dyna.actor); return; + + default: + break; } } else { switch (OBJOSHIHIKI_GET_F(&this->dyna.actor)) { @@ -215,6 +218,9 @@ void ObjOshihiki_Init(Actor* thisx, PlayState* play) { case OBJOSHIHIKI_F_5: Actor_Kill(&this->dyna.actor); return; + + default: + break; } } } diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h index 4740b907a..6a400f2dc 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h @@ -9,7 +9,7 @@ typedef void (*ObjOshihikiActionFunc)(struct ObjOshihiki*, PlayState*); #define OBJOSHIHIKI_GET_F(thisx) ((thisx)->params & 0xF) #define OBJOSHIHIKI_GET_F0(thisx) (((thisx)->params >> 4) & 0xF) -#define OBJOSHIHIKI_GET_7F00(thisx) (((thisx)->params >> 8) & 0x7F) +#define OBJOSHIHIKI_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) #define OBJOSHIHIKI_GET_FF00(thisx) (((thisx)->params >> 8) & 0xFF) typedef enum { diff --git a/src/overlays/actors/ovl_Obj_Purify/z_obj_purify.c b/src/overlays/actors/ovl_Obj_Purify/z_obj_purify.c index 649343554..9be9106d6 100644 --- a/src/overlays/actors/ovl_Obj_Purify/z_obj_purify.c +++ b/src/overlays/actors/ovl_Obj_Purify/z_obj_purify.c @@ -130,8 +130,8 @@ void ObjPurify_Init(Actor* thisx, PlayState* play) { if (sp20 == 1) { DynaPolyActor_Init(&this->dyna, 0); } - this->objIndex = Object_GetIndex(&play->objectCtx, info->objectId); - if (this->objIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, info->objectId); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->dyna.actor); } else if (sp20 == 0) { func_80A84EAC(this); @@ -158,10 +158,10 @@ void func_80A84EC0(ObjPurify* this, PlayState* play) { s32 sp28; s32 index; - if (Object_IsLoaded(&play->objectCtx, this->objIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { sp28 = OBJPURIFY_GET_UNK_FLAG(&this->dyna.actor); index = OBJPURIFY_GET_INFO_INDEX(&this->dyna.actor); - this->dyna.actor.objBankIndex = this->objIndex; + this->dyna.actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->dyna.actor); if (sp28 == 1) { DynaPolyActor_LoadMesh(play, &this->dyna, sObjPurifyInfo[index].colHeader); diff --git a/src/overlays/actors/ovl_Obj_Purify/z_obj_purify.h b/src/overlays/actors/ovl_Obj_Purify/z_obj_purify.h index 2651bf049..cea8c6e9a 100644 --- a/src/overlays/actors/ovl_Obj_Purify/z_obj_purify.h +++ b/src/overlays/actors/ovl_Obj_Purify/z_obj_purify.h @@ -12,7 +12,7 @@ typedef struct ObjPurify { /* 0x15C */ ObjPurifyActionFunc actionFunc; /* 0x160 */ s32 gfxIndex; /* 0x164 */ s16 timer; - /* 0x166 */ s16 objIndex; + /* 0x166 */ s16 objectSlot; /* 0x168 */ f32 unk168[2]; } ObjPurify; // size = 0x170 diff --git a/src/overlays/actors/ovl_Obj_Pzlblock/z_obj_pzlblock.c b/src/overlays/actors/ovl_Obj_Pzlblock/z_obj_pzlblock.c index 3bedc3ea4..478991a86 100644 --- a/src/overlays/actors/ovl_Obj_Pzlblock/z_obj_pzlblock.c +++ b/src/overlays/actors/ovl_Obj_Pzlblock/z_obj_pzlblock.c @@ -41,7 +41,7 @@ s16 D_809A4050[] = { 1, -1, 0, 0 }; s16 D_809A4058[] = { 0, 0, 1, -1 }; typedef struct { - /* 0x0 */ s16 unk_00; + /* 0x0 */ s16 objectId; /* 0x4 */ CollisionHeader* unk_04; /* 0x8 */ Gfx* unk_08; } ObjPzlblockStruct; // size = 0xC @@ -207,11 +207,11 @@ void ObjPzlblock_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, 0); - this->unk_17A = Object_GetIndex(&play->objectCtx, sp24->unk_00); + this->objectSlot = Object_GetSlot(&play->objectCtx, sp24->objectId); if (sp28 == 0) { func_809A3D1C(this); - } else if (Flags_GetSwitch(play, OBJPZLBLOCK_GET_7F(&this->dyna.actor))) { + } else if (Flags_GetSwitch(play, OBJPZLBLOCK_GET_SWITCH_FLAG(&this->dyna.actor))) { if (sp2C == 0) { this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x + (sp28 * 60); func_809A3D1C(this); @@ -295,7 +295,7 @@ void func_809A3BC0(ObjPzlblock* this, PlayState* play) { } } else { Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND); - Flags_SetSwitch(play, OBJPZLBLOCK_GET_7F(&this->dyna.actor)); + Flags_SetSwitch(play, OBJPZLBLOCK_GET_SWITCH_FLAG(&this->dyna.actor)); sp20 = 1; } @@ -330,10 +330,10 @@ void ObjPzlblock_Update(Actor* thisx, PlayState* play) { this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y; Actor_UpdateBgCheckInfo(play, &this->dyna.actor, 15.0f, 30.0f, 0.0f, UPDBGCHECKINFO_FLAG_4); - if (Object_IsLoaded(&play->objectCtx, this->unk_17A)) { + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { ObjPzlblockStruct* sp2C = &D_809A4060[OBJPZLBLOCK_GET_1000(&this->dyna.actor)]; - this->dyna.actor.objBankIndex = this->unk_17A; + this->dyna.actor.objectSlot = this->objectSlot; Actor_SetObjectDependency(play, &this->dyna.actor); DynaPolyActor_LoadMesh(play, &this->dyna, sp2C->unk_04); this->dyna.actor.update = func_809A3E58; diff --git a/src/overlays/actors/ovl_Obj_Pzlblock/z_obj_pzlblock.h b/src/overlays/actors/ovl_Obj_Pzlblock/z_obj_pzlblock.h index 5cf67efcc..9f235ced1 100644 --- a/src/overlays/actors/ovl_Obj_Pzlblock/z_obj_pzlblock.h +++ b/src/overlays/actors/ovl_Obj_Pzlblock/z_obj_pzlblock.h @@ -7,7 +7,7 @@ struct ObjPzlblock; typedef void (*ObjPzlblockActionFunc)(struct ObjPzlblock*, PlayState*); -#define OBJPZLBLOCK_GET_7F(thisx) ((thisx)->params & 0x7F) +#define OBJPZLBLOCK_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define OBJPZLBLOCK_GET_700(thisx) (((thisx)->params >> 8) & 7) #define OBJPZLBLOCK_GET_1000(thisx) (((thisx)->params >> 0xC) & 1) #define OBJPZLBLOCK_GET_ROTZ(thisx) ((thisx)->home.rot.z & 7) @@ -22,7 +22,7 @@ typedef struct ObjPzlblock { /* 0x16E */ s16 unk_16E[4]; /* 0x176 */ s16 unk_176; /* 0x178 */ s16 unk_178; - /* 0x17A */ s8 unk_17A; + /* 0x17A */ s8 objectSlot; } ObjPzlblock; // size = 0x17C #endif // Z_OBJ_PZLBLOCK_H diff --git a/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.c b/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.c index 93845b55e..dc5e9e315 100644 --- a/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.c +++ b/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.c @@ -92,7 +92,7 @@ void ObjRaillift_Init(Actor* thisx, PlayState* play) { this->direction = 1; this->points = Lib_SegmentedToVirtual(path->points); ObjRaillift_UpdatePosition(this, this->curPoint); - if (OBJRAILLIFT_HAS_FLAG(thisx) && !Flags_GetSwitch(play, OBJRAILLIFT_GET_FLAG(thisx))) { + if (OBJRAILLIFT_HAS_FLAG(thisx) && !Flags_GetSwitch(play, OBJRAILLIFT_GET_SWITCH_FLAG(thisx))) { this->actionFunc = ObjRaillift_Idle; } else { this->actionFunc = ObjRaillift_Move; @@ -120,7 +120,7 @@ void ObjRaillift_Move(ObjRaillift* this, PlayState* play) { Vec3s* endPoint; if (OBJRAILLIFT_HAS_FLAG(thisx)) { - if (!Flags_GetSwitch(play, OBJRAILLIFT_GET_FLAG(thisx))) { + if (!Flags_GetSwitch(play, OBJRAILLIFT_GET_SWITCH_FLAG(thisx))) { this->actionFunc = ObjRaillift_Idle; return; } @@ -196,7 +196,7 @@ void ObjRaillift_Wait(ObjRaillift* this, PlayState* play) { } void ObjRaillift_Idle(ObjRaillift* this, PlayState* play) { - if (Flags_GetSwitch(play, OBJRAILLIFT_GET_FLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, OBJRAILLIFT_GET_SWITCH_FLAG(&this->dyna.actor))) { this->dyna.actor.speed = 0.0f; CutsceneManager_Queue(this->dyna.actor.csId); this->actionFunc = ObjRaillift_StartCutscene; diff --git a/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.h b/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.h index dc197432f..64aa01130 100644 --- a/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.h +++ b/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.h @@ -9,7 +9,7 @@ typedef void (*ObjRailliftActionFunc)(struct ObjRaillift*, PlayState*); #define OBJRAILLIFT_GET_TYPE(thisx) (((thisx)->params >> 0xF) & 1) #define OBJRAILLIFT_HAS_FLAG(thisx) (((thisx)->params >> 0xD) & 1) -#define OBJRAILLIFT_GET_FLAG(thisx) ((thisx)->home.rot.x & 0x7F) +#define OBJRAILLIFT_GET_SWITCH_FLAG(thisx) ((thisx)->home.rot.x & 0x7F) #define OBJRAILLIFT_GET_PATH_INDEX(thisx) ((thisx)->params & 0x7F) #define OBJRAILLIFT_GET_STARTING_POINT(thisx) (((thisx)->params >> 7) & 0x1F) #define OBJRAILLIFT_GET_SPEED(thisx) ((thisx)->home.rot.z * 0.1f) diff --git a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c index 158d8f874..1fe208ba8 100644 --- a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c +++ b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c @@ -33,7 +33,7 @@ ActorInit Obj_Roomtimer_InitVars = { void ObjRoomtimer_Init(Actor* thisx, PlayState* play) { ObjRoomtimer* this = THIS; - this->switchFlag = ROOMTIMER_GET_SWITCHFLAG(thisx); + this->switchFlag = ROOMTIMER_GET_SWITCH_FLAG(thisx); this->actor.params &= 0x1FF; if (this->actor.params != 0x1FF) { diff --git a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h index 5ce7d13d4..d976de5e3 100644 --- a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h +++ b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h @@ -3,7 +3,7 @@ #include "global.h" -#define ROOMTIMER_GET_SWITCHFLAG(thisx) (((thisx)->params >> 9) & 0x7F) +#define ROOMTIMER_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 9) & 0x7F) struct ObjRoomtimer; diff --git a/src/overlays/actors/ovl_Obj_Snowball/z_obj_snowball.c b/src/overlays/actors/ovl_Obj_Snowball/z_obj_snowball.c index edc780007..06de02581 100644 --- a/src/overlays/actors/ovl_Obj_Snowball/z_obj_snowball.c +++ b/src/overlays/actors/ovl_Obj_Snowball/z_obj_snowball.c @@ -110,7 +110,7 @@ void func_80B02CD0(ObjSnowball* this, PlayState* play) { } void func_80B02D58(ObjSnowball* this, PlayState* play) { - s32 temp_v0 = func_800A8150(OBJSNOWBALL_GET_3F(&this->actor)); + s32 temp_v0 = func_800A8150(OBJSNOWBALL_GET_SWITCH_FLAG(&this->actor)); if (temp_v0 >= 0) { Item_DropCollectible(play, &this->actor.home.pos, (OBJSNOWBALL_GET_7F00(&this->actor) << 8) | temp_v0); @@ -443,7 +443,7 @@ void func_80B03FF8(ObjSnowball* this, PlayState* play) { Actor_PlaySfx(&this->actor, NA_SE_EV_SNOWBALL_BROKEN); if (rotY == 5) { - Flags_SetSwitch(play, OBJSNOWBALL_GET_3F(&this->actor)); + Flags_SetSwitch(play, OBJSNOWBALL_GET_SWITCH_FLAG(&this->actor)); } } @@ -509,7 +509,7 @@ void ObjSnowball_Init(Actor* thisx, PlayState* play) { func_80B04338(this, play); - if ((sp40 == 5) && Flags_GetSwitch(play, OBJSNOWBALL_GET_3F(&this->actor))) { + if ((sp40 == 5) && Flags_GetSwitch(play, OBJSNOWBALL_GET_SWITCH_FLAG(&this->actor))) { Actor_Kill(&this->actor); } } diff --git a/src/overlays/actors/ovl_Obj_Snowball/z_obj_snowball.h b/src/overlays/actors/ovl_Obj_Snowball/z_obj_snowball.h index 804c2596c..16ce58f91 100644 --- a/src/overlays/actors/ovl_Obj_Snowball/z_obj_snowball.h +++ b/src/overlays/actors/ovl_Obj_Snowball/z_obj_snowball.h @@ -7,7 +7,7 @@ struct ObjSnowball; typedef void (*ObjSnowballActionFunc)(struct ObjSnowball*, PlayState*); -#define OBJSNOWBALL_GET_3F(thisx) ((thisx)->params & 0x3F) +#define OBJSNOWBALL_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x3F) #define OBJSNOWBALL_GET_7F00(thisx) (((thisx)->params >> 8) & 0x7F) typedef struct { diff --git a/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.c b/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.c index ff308a478..785a3ea5a 100644 --- a/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.c +++ b/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.c @@ -564,7 +564,7 @@ void ObjSpidertent_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, 0); Collider_InitTris(play, &this->collider); - if (Flags_GetSwitch(play, OBJSPIDERTENT_GET_7F00(&this->dyna.actor))) { + if (Flags_GetSwitch(play, OBJSPIDERTENT_GET_SWITCH_FLAG(&this->dyna.actor))) { Actor_Kill(&this->dyna.actor); return; } @@ -681,7 +681,7 @@ void func_80B30A4C(ObjSpidertent* this, PlayState* play) { if (this->dyna.actor.csId >= 0) { func_800B7298(play, &this->dyna.actor, PLAYER_CSMODE_1); } - Flags_SetSwitch(play, OBJSPIDERTENT_GET_7F00(&this->dyna.actor)); + Flags_SetSwitch(play, OBJSPIDERTENT_GET_SWITCH_FLAG(&this->dyna.actor)); func_80B30AD4(this); } else { CutsceneManager_Queue(this->dyna.actor.csId); diff --git a/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.h b/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.h index 881a816a7..880921535 100644 --- a/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.h +++ b/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.h @@ -8,7 +8,7 @@ struct ObjSpidertent; typedef void (*ObjSpidertentActionFunc)(struct ObjSpidertent*, PlayState*); #define OBJSPIDERTENT_GET_1(thisx) ((thisx)->params & 1) -#define OBJSPIDERTENT_GET_7F00(thisx) (((thisx)->params >> 8) & 0x7F) +#define OBJSPIDERTENT_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0x7F) typedef struct ObjSpidertent { /* 0x000 */ DynaPolyActor dyna; diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index 295181b8d..52652c8bb 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -250,13 +250,13 @@ Actor* ObjSwitch_SpawnIce(ObjSwitch* this, PlayState* play) { void ObjSwitch_SetSwitchFlagState(ObjSwitch* this, PlayState* play, s32 setFlag) { if (setFlag) { - s32 flag = OBJ_SWITCH_GET_SWITCH_FLAG(&this->dyna.actor); + s32 switchFlag = OBJ_SWITCH_GET_SWITCH_FLAG(&this->dyna.actor); - Flags_SetSwitch(play, flag); + Flags_SetSwitch(play, switchFlag); } else { - s32 flag = OBJ_SWITCH_GET_SWITCH_FLAG(&this->dyna.actor); + s32 switchFlag = OBJ_SWITCH_GET_SWITCH_FLAG(&this->dyna.actor); - Flags_UnsetSwitch(play, flag); + Flags_UnsetSwitch(play, switchFlag); } } diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c index 5dc86c745..cbd94d808 100644 --- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c +++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c @@ -248,7 +248,8 @@ void ObjSyokudai_Update(Actor* thisx, PlayState* play2) { this->snuffTimer = OBJ_SYOKUDAI_SNUFF_NEVER; } } else { - if (++sNumLitTorchesInGroup >= groupSize) { + sNumLitTorchesInGroup++; + if (sNumLitTorchesInGroup >= groupSize) { this->pendingAction = OBJ_SYOKUDAI_PENDING_ACTION_CUTSCENE_AND_SWITCH; } else { this->snuffTimer = diff --git a/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.c b/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.c index 6eac0ddbc..e8389e91f 100644 --- a/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.c +++ b/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.c @@ -203,7 +203,7 @@ void ObjTaru_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); if (OBJ_TARU_GET_80(thisx)) { - if (Flags_GetSwitch(play, OBJ_TARU_GET_7F(thisx))) { + if (Flags_GetSwitch(play, OBJ_TARU_GET_SWITCH_FLAG(thisx))) { Actor_Kill(&this->dyna.actor); } else { DynaPolyActor_LoadMesh(play, &this->dyna, &object_taru_Colheader_001CB0); @@ -298,7 +298,7 @@ void func_80B9C174(ObjTaru* this, PlayState* play) { void func_80B9C1A0(ObjTaru* this, PlayState* play) { if (CutsceneManager_IsNext(this->dyna.actor.csId)) { CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor); - Flags_SetSwitch(play, OBJ_TARU_GET_7F(&this->dyna.actor)); + Flags_SetSwitch(play, OBJ_TARU_GET_SWITCH_FLAG(&this->dyna.actor)); Actor_Kill(&this->dyna.actor); return; } diff --git a/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.h b/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.h index 629bc57a5..e7620f458 100644 --- a/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.h +++ b/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.h @@ -6,7 +6,7 @@ #define OBJ_TARU_GET_100(thisx) ((thisx)->params & 0x100) #define OBJ_TARU_GET_1F(thisx) ((thisx)->params & 0x1F) #define OBJ_TARU_GET_3F(thisx) ((thisx)->params & 0x3F) -#define OBJ_TARU_GET_7F(thisx) ((thisx)->params & 0x7F) +#define OBJ_TARU_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #define OBJ_TARU_GET_7F00(thisx) (((thisx)->params >> 8) & 0x7F) #define OBJ_TARU_GET_80(thisx) ((thisx)->params & 0x80) #define OBJ_TARU_GET_8000(thisx) (((thisx)->params >> 0xF) & 1) diff --git a/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c b/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c index 70a4e7022..7f8d87ca4 100644 --- a/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c +++ b/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c @@ -835,9 +835,9 @@ void ObjTokeidai_Clock_Draw(Actor* thisx, PlayState* play) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (OBJ_TOKEIDAI_TYPE(&this->actor) == OBJ_TOKEIDAI_TYPE_WALL_CLOCK || OBJ_TOKEIDAI_TYPE(&this->actor) == OBJ_TOKEIDAI_TYPE_SMALL_WALL_CLOCK) { - gSPDisplayList(POLY_OPA_DISP++, gWallClockClockFace); + gSPDisplayList(POLY_OPA_DISP++, gWallClockClockFaceDL); } else { - gSPDisplayList(POLY_OPA_DISP++, gClockTowerClockFace); + gSPDisplayList(POLY_OPA_DISP++, gClockTowerClockFaceDL); } Matrix_Translate(0.0f, -1112.0f, -19.6f, MTXMODE_APPLY); diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c index d6f8b468b..bdfc48aa8 100644 --- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c +++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c @@ -54,7 +54,7 @@ ActorInit Obj_Tsubo_InitVars = { }; typedef struct { - /* 0x00 */ s16 objId; + /* 0x00 */ s16 objectId; /* 0x04 */ f32 scale; /* 0x08 */ Gfx* modelDL; /* 0x0C */ Gfx* shardDL; @@ -186,8 +186,8 @@ void ObjTsubo_Init(Actor* thisx, PlayState* play) { this->cylinderCollider.dim.radius = sPotTypeData[type].radius; this->cylinderCollider.dim.height = sPotTypeData[type].height; this->actor.colChkInfo.mass = MASS_IMMOVABLE; - this->objBankIndex = Object_GetIndex(&play->objectCtx, sPotTypeData[type].objId); - if (this->objBankIndex < 0) { + this->objectSlot = Object_GetSlot(&play->objectCtx, sPotTypeData[type].objectId); + if (this->objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -246,7 +246,7 @@ void ObjTsubo_PotBreak1(ObjTsubo* this, PlayState* play) { } scale = Rand_ZeroOne() * 110.0f + 15.0f; EffectSsKakera_Spawn(play, &pos, &vel, &this->actor.world.pos, -260, phi_s0, 20, 0, 0, scale, 0, 0, 50, -1, - typeData->objId, typeData->shardDL); + typeData->objectId, typeData->shardDL); } func_800BBFB0(play, &this->actor.world.pos, 30.0f, 2, 20, 50, true); func_800BBFB0(play, &this->actor.world.pos, 30.0f, 2, 10, 80, true); @@ -285,7 +285,7 @@ void ObjTsubo_MagicPotBreak1(ObjTsubo* this, PlayState* play) { } scale = Rand_ZeroOne() * 160.0f + 15.0f; EffectSsKakera_Spawn(play, &pos, &vel, &this->actor.world.pos, -340, phi_s0, 20, 0, 0, scale, 0, 0, 50, -1, - typeData->objId, typeData->shardDL); + typeData->objectId, typeData->shardDL); } func_800BBFB0(play, &this->actor.world.pos, 50.0f, 2, 40, 50, true); func_800BBFB0(play, &this->actor.world.pos, 50.0f, 2, 20, 80, true); @@ -330,8 +330,8 @@ void ObjTsubo_PotBreak2(ObjTsubo* this, PlayState* play2) { phi_s0 = 0x20; } scale = Rand_ZeroOne() * 105.0f + 10.0f; - EffectSsKakera_Spawn(play, &pos, &vel, worldPos, -170, phi_s0, 50, 5, 0, scale, 0, 0, 70, -1, typeData->objId, - typeData->shardDL); + EffectSsKakera_Spawn(play, &pos, &vel, worldPos, -170, phi_s0, 50, 5, 0, scale, 0, 0, 70, -1, + typeData->objectId, typeData->shardDL); } } @@ -375,8 +375,8 @@ void ObjTsubo_MagicPotBreak2(ObjTsubo* this, PlayState* play2) { phi_s0 = 0xA0; } scale = (Rand_ZeroOne() * 150.0f) + 10.0f; - EffectSsKakera_Spawn(play, &pos, &vel, worldPos, -170, phi_s0, 50, 5, 0, scale, 0, 0, 70, -1, typeData->objId, - typeData->shardDL); + EffectSsKakera_Spawn(play, &pos, &vel, worldPos, -170, phi_s0, 50, 5, 0, scale, 0, 0, 70, -1, + typeData->objectId, typeData->shardDL); } } @@ -412,7 +412,7 @@ void ObjTsubo_PotBreak3(ObjTsubo* this, PlayState* play2) { phi_s0 = 0x20; } EffectSsKakera_Spawn(play, &pos, &vel, &this->actor.world.pos, -170, phi_s0, 50, 3, 0, - (Rand_ZeroOne() * 105.0f) + 10.0f, 0, 0, 70, -1, typeData->objId, typeData->shardDL); + (Rand_ZeroOne() * 105.0f) + 10.0f, 0, 0, 70, -1, typeData->objectId, typeData->shardDL); } for (i = 0; i < 7; i++) { EffectSsBubble_Spawn(play, &this->actor.world.pos, 20.0f, 30.0f, 40.0f, (Rand_ZeroOne() * 0.06f) + 0.09f); @@ -430,8 +430,8 @@ void func_80928914(ObjTsubo* this) { void func_80928928(ObjTsubo* this, PlayState* play) { Actor_MoveWithGravity(&this->actor); Actor_UpdateBgCheckInfo(play, &this->actor, 15.0f, 15.0f, 0.0f, UPDBGCHECKINFO_FLAG_4 | UPDBGCHECKINFO_FLAG_40); - if (Object_IsLoaded(&play->objectCtx, this->objBankIndex)) { - this->actor.objBankIndex = this->objBankIndex; + if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) { + this->actor.objectSlot = this->objectSlot; func_809289B4(this); } } diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h index 2b3d1537f..b78f5ec0f 100644 --- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h +++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h @@ -26,7 +26,7 @@ typedef struct ObjTsubo { /* 0x196 */ s8 homeRoom; /* 0x197 */ s8 unk_197; /* 0x198 */ s8 unk_198; - /* 0x199 */ s8 objBankIndex; + /* 0x199 */ s8 objectSlot; /* 0x19A */ s8 unk_19A; /* 0x19B */ u8 unk_19B; } ObjTsubo; // size = 0x19C diff --git a/src/overlays/actors/ovl_Obj_Um/z_obj_um.c b/src/overlays/actors/ovl_Obj_Um/z_obj_um.c index 09b95d3a0..3f556d640 100644 --- a/src/overlays/actors/ovl_Obj_Um/z_obj_um.c +++ b/src/overlays/actors/ovl_Obj_Um/z_obj_um.c @@ -897,7 +897,7 @@ s32 func_80B79734(PlayState* play, ObjUm* this, s32 arg2) { case TEXT_STATE_CHOICE: case TEXT_STATE_5: if (Message_ShouldAdvance(play) && func_80B795A0(play, this, arg2)) { - msgCtx->msgMode = 0x43; + msgCtx->msgMode = MSGMODE_TEXT_CLOSING; ret = true; } break; diff --git a/src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.c b/src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.c index e3d11f2fc..62ec8f0f7 100644 --- a/src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.c +++ b/src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.c @@ -141,7 +141,7 @@ void ObjWarpstone_Update(Actor* thisx, PlayState* play) { } else if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) { if (play->msgCtx.choiceIndex != 0) { Audio_PlaySfx_MessageDecide(); - play->msgCtx.msgMode = 0x4D; + play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0; play->msgCtx.unk120D6 = 0; play->msgCtx.unk120D4 = 0; gSaveContext.save.owlSaveLocation = OBJ_WARPSTONE_GET_ID(&this->dyna.actor); diff --git a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c index 6f361294e..a44f2cbb1 100644 --- a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c +++ b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c @@ -39,14 +39,15 @@ void func_808A7954(ObjWturn* this) { } void func_808A7968(ObjWturn* this, PlayState* play) { - if (play->msgCtx.ocarinaMode >= 28 && play->msgCtx.ocarinaMode < 39) { - Flags_UnsetSwitch(play, this->actor.params); + if ((play->msgCtx.ocarinaMode >= OCARINA_MODE_WARP_TO_GREAT_BAY_COAST) && + (play->msgCtx.ocarinaMode <= OCARINA_MODE_WARP_TO_ENTRANCE)) { + Flags_UnsetSwitch(play, OBJWTURN_GET_SWITCH_FLAG(&this->actor)); Actor_Kill(&this->actor); return; } - if ((Flags_GetSwitch(play, this->actor.params) && (play->sceneId == SCENE_F40)) || - (!Flags_GetSwitch(play, this->actor.params) && (play->sceneId == SCENE_F41))) { + if ((Flags_GetSwitch(play, OBJWTURN_GET_SWITCH_FLAG(&this->actor)) && (play->sceneId == SCENE_F40)) || + (!Flags_GetSwitch(play, OBJWTURN_GET_SWITCH_FLAG(&this->actor)) && (play->sceneId == SCENE_F41))) { func_808A7A24(this); } } diff --git a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.h b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.h index 2e2963d0e..9aee7e2ad 100644 --- a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.h +++ b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.h @@ -7,6 +7,8 @@ struct ObjWturn; typedef void (*ObjWturnActionFunc)(struct ObjWturn*, PlayState*); +#define OBJWTURN_GET_SWITCH_FLAG(thisx) ((thisx)->params) + typedef struct ObjWturn { /* 0x000 */ Actor actor; /* 0x144 */ ObjWturnActionFunc actionFunc; diff --git a/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.c b/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.c index f2085694a..d1b39bb24 100644 --- a/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.c +++ b/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.c @@ -96,15 +96,15 @@ void ObjY2shutter_Update(Actor* thisx, PlayState* play) { DREG(87) = 0; } - if (Flags_GetSwitch(play, OBJY2SHUTTER_GET_SWITCHFLAG(&this->dyna.actor))) { - Flags_UnsetSwitch(play, OBJY2SHUTTER_GET_SWITCHFLAG(&this->dyna.actor)); + if (Flags_GetSwitch(play, OBJY2SHUTTER_GET_SWITCH_FLAG(&this->dyna.actor))) { + Flags_UnsetSwitch(play, OBJY2SHUTTER_GET_SWITCH_FLAG(&this->dyna.actor)); } else { - Flags_SetSwitch(play, OBJY2SHUTTER_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_SetSwitch(play, OBJY2SHUTTER_GET_SWITCH_FLAG(&this->dyna.actor)); } } if (this->settleTimer == 0) { - if (Flags_GetSwitch(play, OBJY2SHUTTER_GET_SWITCHFLAG(&this->dyna.actor))) { + if (Flags_GetSwitch(play, OBJY2SHUTTER_GET_SWITCH_FLAG(&this->dyna.actor))) { s16 csId = this->dyna.actor.csId; if (this->openTimer == 0) { @@ -125,7 +125,7 @@ void ObjY2shutter_Update(Actor* thisx, PlayState* play) { targetVelocityY = info->openVelocity; accelY = info->openAccel; if (this->openTimer < 2) { - Flags_UnsetSwitch(play, OBJY2SHUTTER_GET_SWITCHFLAG(&this->dyna.actor)); + Flags_UnsetSwitch(play, OBJY2SHUTTER_GET_SWITCH_FLAG(&this->dyna.actor)); } else { this->openTimer--; } diff --git a/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.h b/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.h index a1b32bbe9..8ff346f74 100644 --- a/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.h +++ b/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.h @@ -18,6 +18,6 @@ typedef enum { } ShutterType; #define OBJY2SHUTTER_GET_TYPE(thisx) (((thisx)->params >> 7) & 1) -#define OBJY2SHUTTER_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F) +#define OBJY2SHUTTER_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F) #endif // Z_OBJ_Y2SHUTTER_H diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index 2661b9cc5..dbefd93b9 100644 --- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -55,11 +55,11 @@ void func_808DBEB0(ObjectKankyo* this, PlayState* play) { D_808DE5B0 = 0.0f; this->unk_144 = Rand_ZeroOne() * 360.0f; this->unk_148 = Rand_ZeroOne() * 360.0f; - if (play->envCtx.unk_F2[2] == 128) { + if (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 128) { D_808DE5B0 = 1.0f; this->unk_114E = 1; - for (i = 0; i < play->envCtx.unk_F2[2]; i++) { + for (i = 0; i < play->envCtx.precipitation[PRECIP_SNOW_CUR]; i++) { this->unk_14C[i].unk_10 = Rand_ZeroOne() * -200.0f; } } else { @@ -107,7 +107,7 @@ void ObjectKankyo_Init(Actor* thisx, PlayState* play) { break; case 2: - play->envCtx.unk_F2[2] = 0x80; + play->envCtx.precipitation[PRECIP_SNOW_CUR] = 128; func_808DBFB0(this, play); break; @@ -180,16 +180,16 @@ void func_808DC18C(ObjectKankyo* this, PlayState* play) { magnitude = play->envCtx.windSpeed / 60.0f; magnitude = CLAMP(magnitude, 0.0f, 1.0f); - sp30.x = play->envCtx.windDir.x * magnitude; - sp30.y = play->envCtx.windDir.y + 100.0f; - sp30.z = play->envCtx.windDir.z * magnitude; + sp30.x = play->envCtx.windDirection.x * magnitude; + sp30.y = play->envCtx.windDirection.y + 100.0f; + sp30.z = play->envCtx.windDirection.z * magnitude; this->unk_14C[2].unk_00 = 0x4000 - Math_Vec3f_Pitch(&gZeroVec3f, &sp30); this->unk_14C[2].unk_04 = Math_Vec3f_Yaw(&gZeroVec3f, &sp30) + 0x8000; } void func_808DC454(ObjectKankyo* this, PlayState* play) { s16 i; - u32 tempI; + s32 pad1; f32 phi_f20; f32 spD0; f32 spCC; @@ -214,7 +214,7 @@ void func_808DC454(ObjectKankyo* this, PlayState* play) { spCC = y / magnitude; spC8 = z / magnitude; - for (i = 0; i < play->envCtx.unk_F2[2]; i++) { + for (i = 0; i < play->envCtx.precipitation[PRECIP_SNOW_CUR]; i++) { switch (this->unk_14C[i].unk_1C) { case 0: this->unk_14C[i].unk_00 = play->view.eye.x + (spD0 * 120.0f); @@ -231,14 +231,13 @@ void func_808DC454(ObjectKankyo* this, PlayState* play) { this->unk_14C[i].unk_10 = temp_f22; } else { this->unk_14C[i].unk_10 += temp_f22; - tempI = i; - if (play->envCtx.unk_F2[2] == (tempI + 1)) { + if (play->envCtx.precipitation[PRECIP_SNOW_CUR] == ((u32)i + 1)) { this->unk_114E = 0; } } this->unk_14C[i].unk_14 = (Rand_ZeroOne() - 0.5f) * (2.0f * temp_120); - if (play->envCtx.unk_F2[4] == 0) { + if (play->envCtx.precipitation[PRECIP_SOS_MAX] == 0) { this->unk_14C[i].unk_18 = (Rand_ZeroOne() * 3.0f) + 1.0f; } else { this->unk_14C[i].unk_18 = (Rand_ZeroOne() * 3.0f) + 8.0f; @@ -251,14 +250,14 @@ void func_808DC454(ObjectKankyo* this, PlayState* play) { temp_f28 = play->view.eye.y + (spCC * 120.0f); temp_f30 = play->view.eye.z + (spC8 * 120.0f); - magnitude = - sqrtf((f32)SQ(play->envCtx.windDir.x) + SQ(play->envCtx.windDir.y) + SQ(play->envCtx.windDir.z)); + magnitude = sqrtf((f32)SQ(play->envCtx.windDirection.x) + SQ(play->envCtx.windDirection.y) + + SQ(play->envCtx.windDirection.z)); if (magnitude == 0.0f) { magnitude = 0.001f; } - spC4 = -play->envCtx.windDir.x / magnitude; - spC0 = -play->envCtx.windDir.y / magnitude; - spBC = -play->envCtx.windDir.z / magnitude; + spC4 = -play->envCtx.windDirection.x / magnitude; + spC0 = -play->envCtx.windDirection.y / magnitude; + spBC = -play->envCtx.windDirection.z / magnitude; if (i == 0) { this->unk_144 += 0.049999997f * Rand_ZeroOne(); @@ -318,13 +317,13 @@ void func_808DC454(ObjectKankyo* this, PlayState* play) { } void func_808DCB7C(ObjectKankyo* this, PlayState* play) { - if (play->envCtx.unk_F2[2] < play->envCtx.unk_F2[3]) { + if (play->envCtx.precipitation[PRECIP_SNOW_CUR] < play->envCtx.precipitation[PRECIP_SNOW_MAX]) { if ((play->state.frames % 16) == 0) { - play->envCtx.unk_F2[2] += 2; + play->envCtx.precipitation[PRECIP_SNOW_CUR] += 2; } - } else if (play->envCtx.unk_F2[3] < play->envCtx.unk_F2[2]) { + } else if (play->envCtx.precipitation[PRECIP_SNOW_MAX] < play->envCtx.precipitation[PRECIP_SNOW_CUR]) { if ((play->state.frames % 16) == 0) { - play->envCtx.unk_F2[2] -= 2; + play->envCtx.precipitation[PRECIP_SNOW_CUR] -= 2; } } func_808DC454(this, play); @@ -333,24 +332,24 @@ void func_808DCB7C(ObjectKankyo* this, PlayState* play) { void func_808DCBF8(ObjectKankyo* this, PlayState* play) { f32 temp_f0; - if ((play->envCtx.unk_F2[2] > 0) && (this->unk_114C == 0)) { + if ((play->envCtx.precipitation[PRECIP_SNOW_CUR] > 0) && (this->unk_114C == 0)) { if ((play->state.frames % 16) == 0) { - play->envCtx.unk_F2[2] -= 9; - if ((s8)play->envCtx.unk_F2[2] < 0) { - play->envCtx.unk_F2[2] = 0; + play->envCtx.precipitation[PRECIP_SNOW_CUR] -= 9; + if ((s8)play->envCtx.precipitation[PRECIP_SNOW_CUR] < 0) { + play->envCtx.precipitation[PRECIP_SNOW_CUR] = 0; } } } - temp_f0 = (f32)play->envCtx.unk_F2[2] / 128; + temp_f0 = (f32)play->envCtx.precipitation[PRECIP_SNOW_CUR] / 128; temp_f0 = CLAMP(temp_f0, 0.0f, 1.0f); if (temp_f0 > 0.01f) { D_801F4E30 = 155.0f * temp_f0; - play->envCtx.sandstormState = 10; + play->envCtx.sandstormState = SANDSTORM_A; } else { D_801F4E30 = 0; - play->envCtx.sandstormState = 10; + play->envCtx.sandstormState = SANDSTORM_A; } func_808DC454(this, play); } @@ -413,14 +412,14 @@ void func_808DCDB4(ObjectKankyo* this, PlayState* play) { temp_f28 = play->view.eye.y + (spA8 * 120.0f); temp_f18 = play->view.eye.z + (spA4 * 120.0f); - magnitude = - sqrtf((f32)SQ(play->envCtx.windDir.x) + SQ(play->envCtx.windDir.y) + SQ(play->envCtx.windDir.z)); + magnitude = sqrtf((f32)SQ(play->envCtx.windDirection.x) + SQ(play->envCtx.windDirection.y) + + SQ(play->envCtx.windDirection.z)); if (magnitude == 0.0f) { magnitude = 0.001f; } - spA0 = -play->envCtx.windDir.x / magnitude; - sp9C = -play->envCtx.windDir.z / magnitude; + spA0 = -play->envCtx.windDirection.x / magnitude; + sp9C = -play->envCtx.windDirection.z / magnitude; if (i == 0) { this->unk_144 += 0.049999997f * Rand_ZeroOne(); @@ -512,7 +511,7 @@ void func_808DD3C8(Actor* thisx, PlayState* play2) { f32 temp_f2; f32 tempf; - if ((play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_UNDERWATER) || ((u8)play->envCtx.unk_E2 == 0)) { + if ((play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_UNDERWATER) || ((u8)play->envCtx.stormState == 0)) { return; } @@ -525,14 +524,14 @@ void func_808DD3C8(Actor* thisx, PlayState* play2) { temp_f0 = CLAMP(temp_f0, 0.0f, 1.0f); Math_SmoothStepToF(&D_808DE5B0, temp_f0, 0.2f, 0.1f, 0.001f); - sp68 = play->envCtx.unk_F2[2]; + sp68 = play->envCtx.precipitation[PRECIP_SNOW_CUR]; sp68 *= D_808DE5B0; - if ((play->envCtx.unk_F2[2] >= 32) && (sp68 < 32)) { + if ((play->envCtx.precipitation[PRECIP_SNOW_CUR] >= 32) && (sp68 < 32)) { sp68 = 32; } } else { - sp68 = play->envCtx.unk_F2[2]; + sp68 = play->envCtx.precipitation[PRECIP_SNOW_CUR]; } for (i = 0; i < sp68; i++) { @@ -654,7 +653,7 @@ void func_808DDE9C(Actor* thisx, PlayState* play2) { Player* player = GET_PLAYER(play); s32 i; u8 phi_s5; - u16 end = play->envCtx.unk_F2[1]; + u16 end = play->envCtx.precipitation[PRECIP_RAIN_CUR]; f32 temp_f12; f32 temp_f20; f32 temp_f22; diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index 015f1d8ae..2dbfecfdf 100644 --- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -80,12 +80,13 @@ void OceffSpot_End(OceffSpot* this, PlayState* play) { this->unk16C -= 0.05f; } else { Actor_Kill(&this->actor); - if ((R_TIME_SPEED != 400) && (play->msgCtx.unk12046 == 0)) { - if ((play->msgCtx.ocarinaAction != 0x39) || (play->msgCtx.ocarinaMode != 0xA)) { + if ((R_TIME_SPEED != 400) && !play->msgCtx.blockSunsSong) { + if ((play->msgCtx.ocarinaAction != OCARINA_ACTION_CHECK_NOTIME_DONE) || + (play->msgCtx.ocarinaMode != OCARINA_MODE_PLAYED_SUNS)) { gSaveContext.sunsSongState = SUNSSONG_START; } } else { - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } } } @@ -143,7 +144,7 @@ void OceffSpot_Update(Actor* thisx, PlayState* play) { temp = (2.0f - this->unk16C) * this->unk16C; - func_800FD2B4(play, temp * 0.5f, 880.0f, 0.2f, 0.9f); + Environment_AdjustLights(play, temp * 0.5f, 880.0f, 0.2f, 0.9f); Lights_PointNoGlowSetInfo(&this->lightInfo1, this->actor.world.pos.x, this->actor.world.pos.y + 55.0f, this->actor.world.pos.z, (s32)(255.0f * temp), (s32)(255.0f * temp), (s32)(200.0f * temp), diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c index c73e67a1d..59cd120cf 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c +++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c @@ -41,7 +41,7 @@ void OceffWipe_Destroy(Actor* thisx, PlayState* play) { OceffWipe* this = THIS; Magic_Reset(play); - play->msgCtx.unk120B0 = 0; + play->msgCtx.ocarinaSongEffectActive = false; } void OceffWipe_Update(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c index 641d49f49..6dbea9128 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c +++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c @@ -43,7 +43,7 @@ void OceffWipe2_Destroy(Actor* thisx, PlayState* play) { OceffWipe2* this = THIS; Magic_Reset(play); - play->msgCtx.unk120B0 = 0; + play->msgCtx.ocarinaSongEffectActive = false; } void OceffWipe2_Update(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c index f7156878c..f0ab978c8 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c +++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c @@ -44,7 +44,7 @@ void OceffWipe3_Destroy(Actor* thisx, PlayState* play) { OceffWipe3* this = THIS; Magic_Reset(play); - play->msgCtx.unk120B0 = 0; + play->msgCtx.ocarinaSongEffectActive = false; } void OceffWipe3_Update(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c index d82c117e9..0bda6d1b9 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c +++ b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c @@ -43,7 +43,7 @@ void OceffWipe4_Destroy(Actor* thisx, PlayState* play) { OceffWipe4* this = THIS; Magic_Reset(play); - play->msgCtx.unk120B0 = 0; + play->msgCtx.ocarinaSongEffectActive = false; } void OceffWipe4_Update(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Oceff_Wipe5/z_oceff_wipe5.c b/src/overlays/actors/ovl_Oceff_Wipe5/z_oceff_wipe5.c index 3dcb06d5d..272d0fb88 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe5/z_oceff_wipe5.c +++ b/src/overlays/actors/ovl_Oceff_Wipe5/z_oceff_wipe5.c @@ -41,7 +41,7 @@ void OceffWipe5_Destroy(Actor* thisx, PlayState* play) { OceffWipe5* this = THIS; Magic_Reset(play); - play->msgCtx.unk120B0 = 0; + play->msgCtx.ocarinaSongEffectActive = false; } void OceffWipe5_Update(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c b/src/overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c index 244870f9d..28a5dfb04 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c +++ b/src/overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.c @@ -39,7 +39,7 @@ void OceffWipe6_Init(Actor* thisx, PlayState* play) { void OceffWipe6_Destroy(Actor* thisx, PlayState* play) { Magic_Reset(play); - play->msgCtx.unk120B0 = 0; + play->msgCtx.ocarinaSongEffectActive = false; } void OceffWipe6_Update(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c b/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c index fb8011c60..49f9fc0dd 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c +++ b/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.c @@ -43,7 +43,7 @@ void OceffWipe7_Destroy(Actor* thisx, PlayState* play) { OceffWipe7* this = THIS; Magic_Reset(play); - play->msgCtx.unk120B0 = 0; + play->msgCtx.ocarinaSongEffectActive = false; } void OceffWipe7_Update(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index 4130dcb74..7a5cc209d 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -129,18 +129,18 @@ void ShotSun_TriggerFairy(ShotSun* this, PlayState* play) { void ShotSun_UpdateForOcarina(ShotSun* this, PlayState* play) { s32 type = SHOTSUN_GET_TYPE(&this->actor); - if (play->msgCtx.ocarinaMode == 3) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) { switch (play->msgCtx.lastPlayedSong) { case OCARINA_SONG_STORMS: if (type == SHOTSUN_FAIRY_SPAWNER_STORMS) { this->actionFunc = ShotSun_TriggerFairy; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } break; case OCARINA_SONG_SUNS: if (type == SHOTSUN_FAIRY_SPAWNER_SUNS) { this->actionFunc = ShotSun_TriggerFairy; - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; } break; } diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 6462c3665..6e19ae832 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -64,9 +64,9 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input); s32 Player_StartFishing(PlayState* play); void func_8085B170(PlayState* play, Player* this); s32 func_8083A658(PlayState* play, Player* this); -void func_8082F8BC(PlayState* play, Player* this, PlayerItemAction itemAction); +void Player_InitItemAction(PlayState* play, Player* this, PlayerItemAction itemAction); -void func_80831990(PlayState* play, Player* this, ItemId item); +void Player_UseItem(PlayState* play, Player* this, ItemId item); void func_80836988(Player* this, PlayState* play); @@ -210,7 +210,7 @@ void Player_Action_97(Player* this, PlayState* play); s32 Player_UpperAction_0(Player* this, PlayState* play); s32 Player_UpperAction_1(Player* this, PlayState* play); -s32 Player_UpperAction_2(Player* this, PlayState* play); +s32 Player_UpperAction_ChangeHeldItem(Player* this, PlayState* play); s32 Player_UpperAction_3(Player* this, PlayState* play); s32 Player_UpperAction_4(Player* this, PlayState* play); s32 Player_UpperAction_5(Player* this, PlayState* play); @@ -233,21 +233,21 @@ void Player_InitItemAction_SpawnExplosive(PlayState* play, Player* this); void Player_InitItemAction_SpawnHookshot(PlayState* play, Player* this); void Player_InitItemAction_5(PlayState* play, Player* this); -s32 func_80839518(Player* this, PlayState* play); -s32 func_808365DC(Player* this, PlayState* play); -s32 func_8083D23C(Player* this, PlayState* play); -s32 func_8083CCB4(Player* this, PlayState* play); -s32 func_808391D8(Player* this, PlayState* play); -s32 func_8083DFC4(Player* this, PlayState* play); -s32 func_8083A114(Player* this, PlayState* play); -s32 func_80848570(Player* this, PlayState* play); -s32 func_8083A580(Player* this, PlayState* play); -s32 func_8083D78C(Player* this, PlayState* play); -s32 func_80839B18(Player* this, PlayState* play); -s32 func_8083A274(Player* this, PlayState* play); -s32 func_80834DFC(Player* this, PlayState* play); -s32 func_80838A90(Player* this, PlayState* play); -s32 func_8083A0CC(Player* this, PlayState* play); +s32 Player_ActionChange_0(Player* this, PlayState* play); +s32 Player_ActionChange_1(Player* this, PlayState* play); +s32 Player_ActionChange_2(Player* this, PlayState* play); +s32 Player_ActionChange_3(Player* this, PlayState* play); +s32 Player_ActionChange_4(Player* this, PlayState* play); +s32 Player_ActionChange_5(Player* this, PlayState* play); +s32 Player_ActionChange_6(Player* this, PlayState* play); +s32 Player_ActionChange_7(Player* this, PlayState* play); +s32 Player_ActionChange_8(Player* this, PlayState* play); +s32 Player_ActionChange_9(Player* this, PlayState* play); +s32 Player_ActionChange_10(Player* this, PlayState* play); +s32 Player_ActionChange_11(Player* this, PlayState* play); +s32 Player_ActionChange_12(Player* this, PlayState* play); +s32 Player_ActionChange_13(Player* this, PlayState* play); +s32 Player_ActionChange_14(Player* this, PlayState* play); /* Init Mode functions */ void Player_InitMode_0(PlayState* play, Player* this); @@ -468,10 +468,10 @@ typedef struct MeleeWeaponDamageInfo { /* 0x7 */ u8 dmgHumanStrong; } MeleeWeaponDamageInfo; // size = 0x8 -typedef struct struct_8085CC88 { +typedef struct ItemChangeInfo { /* 0x0 */ PlayerAnimationHeader* anim; - /* 0x4 */ u8 frame; -} struct_8085CC88; // size = 0x8 + /* 0x4 */ u8 changeFrame; +} ItemChangeInfo; // size = 0x8 typedef struct { /* 0x0 */ u8 itemId; @@ -504,7 +504,7 @@ typedef struct struct_8085D200 { f32 sPlayerControlStickMagnitude; s16 sPlayerControlStickAngle; s16 D_80862B02; // analog stick yaw + camera yaw -s32 D_80862B04; // boolean, set to the return value of func_8083216C +s32 D_80862B04; // boolean, set to the return value of Player_UpdateUpperBody FloorType sPlayerFloorType; u32 sPlayerTouchedWallFlags; ConveyorSpeed sPlayerConveyorSpeedIndex; @@ -520,10 +520,10 @@ Vec3f sPlayerInteractWallCheckResult; f32 D_80862B3C; FloorEffect sPlayerFloorEffect; Input* sPlayerControlInput; -s32 D_80862B48; -s32 D_80862B4C; -EnvLightSettings D_80862B50; // backup of play->envCtx.lightSettings -s32 D_80862B6C; // this->skelAnime.moveFlags // sPlayerSkelMoveFlags? +s32 sPlayerUseHeldItem; // When true, the current held item is used. Is reset to false every frame. +s32 sPlayerHeldItemButtonIsHeldDown; // Indicates if the button for the current held item is held down. +AdjLightSettings D_80862B50; // backup of lay->envCtx.adjLightSettings +s32 D_80862B6C; // this->skelAnime.moveFlags // sPlayerSkelMoveFlags? s32 func_8082DA90(PlayState* play) { return (play->transitionTrigger != TRANS_TRIGGER_OFF) || (play->transitionMode != TRANS_MODE_OFF); @@ -586,7 +586,7 @@ void func_8082DC64(PlayState* play, Player* this) { this->stateFlags2 &= ~(PLAYER_STATE2_400 | PLAYER_STATE2_800); } -void func_8082DCA0(PlayState* play, Player* this) { +void Player_DetachHeldActor(PlayState* play, Player* this) { Actor* heldActor = this->heldActor; if ((heldActor != NULL) && !Player_IsHoldingHookshot(this)) { @@ -598,7 +598,7 @@ void func_8082DCA0(PlayState* play, Player* this) { } if (Player_GetExplosiveHeld(this) > PLAYER_EXPLOSIVE_NONE) { - func_8082F8BC(play, this, PLAYER_IA_NONE); + Player_InitItemAction(play, this, PLAYER_IA_NONE); this->heldItemId = ITEM_FE; } } @@ -632,7 +632,7 @@ void func_8082DD2C(PlayState* play, Player* this) { s32 func_8082DE14(PlayState* play, Player* this) { if (this->heldItemAction > PLAYER_IA_LAST_USED) { - func_80831990(play, this, ITEM_NONE); + Player_UseItem(play, this, ITEM_NONE); return true; } else { return false; @@ -641,20 +641,20 @@ s32 func_8082DE14(PlayState* play, Player* this) { void func_8082DE50(PlayState* play, Player* this) { func_8082DD2C(play, this); - func_8082DCA0(play, this); + Player_DetachHeldActor(play, this); } s32 func_8082DE88(Player* this, s32 arg1, s32 arg2) { s16 controlStickAngleDiff = this->prevControlStickAngle - sPlayerControlStickAngle; - this->unk_AE8 += + this->actionVar2 += arg1 + TRUNCF_BINANG(ABS_ALT(controlStickAngleDiff) * fabsf(sPlayerControlStickMagnitude) * (1.0f / 0x600F0)); if (CHECK_BTN_ANY(sPlayerControlInput->press.button, BTN_B | BTN_A)) { - this->unk_AE8 += 5; + this->actionVar2 += 5; } - return this->unk_AE8 >= arg2; + return this->actionVar2 >= arg2; } void func_8082DF2C(PlayState* play) { @@ -663,7 +663,7 @@ void func_8082DF2C(PlayState* play) { } } -u8 D_8085B9F0[PLAYER_LIMB_MAX] = { +u8 sPlayerUpperBodyLimbCopyMap[PLAYER_LIMB_MAX] = { false, // PLAYER_LIMB_NONE false, // PLAYER_LIMB_ROOT false, // PLAYER_LIMB_WAIST @@ -2863,30 +2863,30 @@ void func_8082F1AC(PlayState* play, Player* this) { void Player_SetUpperAction(PlayState* play, Player* this, PlayerUpperActionFunc upperActionFunc) { this->upperActionFunc = upperActionFunc; this->unk_ACE = 0; - this->unk_AC8 = 0.0f; + this->skelAnimeUpperBlendWeight = 0.0f; func_8082E00C(this); } #define GET_PLAYER_ANIM(group, type) ((PlayerAnimationHeader**)D_8085BE84)[group * PLAYER_ANIMTYPE_MAX + type] -void func_8082F470(PlayState* play, Player* this, PlayerItemAction itemAction) { +void Player_InitItemActionWithAnim(PlayState* play, Player* this, PlayerItemAction itemAction) { PlayerAnimationHeader* curAnim = this->skelAnime.animation; PlayerAnimationHeader*(*iter)[PLAYER_ANIMTYPE_MAX] = (void*)&D_8085BE84[0][this->modelAnimType]; - s32 i; + s32 animGroup; this->stateFlags1 &= ~(PLAYER_STATE1_8 | PLAYER_STATE1_1000000); - for (i = 0; i < PLAYER_ANIMGROUP_MAX; i++) { + for (animGroup = 0; animGroup < PLAYER_ANIMGROUP_MAX; animGroup++) { if (curAnim == **iter) { break; } iter++; } - func_8082F8BC(play, this, itemAction); + Player_InitItemAction(play, this, itemAction); - if (i < PLAYER_ANIMGROUP_MAX) { - this->skelAnime.animation = GET_PLAYER_ANIM(i, this->modelAnimType); + if (animGroup < PLAYER_ANIMGROUP_MAX) { + this->skelAnime.animation = GET_PLAYER_ANIM(animGroup, this->modelAnimType); } } @@ -2988,7 +2988,7 @@ PlayerItemAction Player_ItemToItemAction(Player* this, ItemId item) { } } -PlayerUpperActionFunc D_8085C9F0[PLAYER_IA_MAX] = { +PlayerUpperActionFunc sPlayerUpperActionUpdateFuncs[PLAYER_IA_MAX] = { Player_UpperAction_0, // PLAYER_IA_NONE Player_UpperAction_0, // PLAYER_IA_LAST_USED Player_UpperAction_0, // PLAYER_IA_FISHING_ROD @@ -3076,7 +3076,7 @@ PlayerUpperActionFunc D_8085C9F0[PLAYER_IA_MAX] = { typedef void (*PlayerInitItemActionFunc)(PlayState*, Player*); -PlayerInitItemActionFunc sPlayerInitItemActionFuncs[PLAYER_IA_MAX] = { +PlayerInitItemActionFunc sPlayerItemActionInitFuncs[PLAYER_IA_MAX] = { Player_InitItemAction_DoNothing, // PLAYER_IA_NONE Player_InitItemAction_DoNothing, // PLAYER_IA_LAST_USED Player_InitItemAction_DoNothing, // PLAYER_IA_FISHING_ROD @@ -3189,27 +3189,94 @@ void func_8082F5FC(Player* this, Actor* actor) { this->stateFlags1 |= PLAYER_STATE1_800; } -struct_8085CC88 D_8085CC88[] = { - { &gPlayerAnim_link_normal_free2free, 12 }, - { &gPlayerAnim_link_normal_normal2fighter, 6 }, - { &gPlayerAnim_link_hammer_normal2long, 8 }, - { &gPlayerAnim_link_normal_normal2free, 8 }, - { &gPlayerAnim_link_fighter_fighter2long, 8 }, - { &gPlayerAnim_link_normal_fighter2free, 10 }, - { &gPlayerAnim_link_hammer_long2free, 7 }, - { &gPlayerAnim_link_hammer_long2long, 11 }, - { &gPlayerAnim_link_normal_free2free, 12 }, - { &gPlayerAnim_link_normal_normal2bom, 4 }, - { &gPlayerAnim_link_normal_long2bom, 4 }, - { &gPlayerAnim_link_normal_free2bom, 4 }, - { &gPlayerAnim_link_anchor_anchor2fighter, 5 }, - { &gPlayerAnim_link_normal_free2freeB, 13 }, - { &gPlayerAnim_pz_bladeon, 4 }, +typedef enum ItemChangeType { + /* 0 */ PLAYER_ITEM_CHG_0, + /* 1 */ PLAYER_ITEM_CHG_1, + /* 2 */ PLAYER_ITEM_CHG_2, + /* 3 */ PLAYER_ITEM_CHG_3, + /* 4 */ PLAYER_ITEM_CHG_4, + /* 5 */ PLAYER_ITEM_CHG_5, + /* 6 */ PLAYER_ITEM_CHG_6, + /* 7 */ PLAYER_ITEM_CHG_7, + /* 8 */ PLAYER_ITEM_CHG_8, + /* 9 */ PLAYER_ITEM_CHG_9, + /* 10 */ PLAYER_ITEM_CHG_10, + /* 11 */ PLAYER_ITEM_CHG_11, + /* 12 */ PLAYER_ITEM_CHG_12, + /* 13 */ PLAYER_ITEM_CHG_13, + /* 14 */ PLAYER_ITEM_CHG_14, + /* 15 */ PLAYER_ITEM_CHG_MAX +} ItemChangeType; + +ItemChangeInfo sPlayerItemChangeInfo[PLAYER_ITEM_CHG_MAX] = { + { &gPlayerAnim_link_normal_free2free, 12 }, // PLAYER_ITEM_CHG_0 + { &gPlayerAnim_link_normal_normal2fighter, 6 }, // PLAYER_ITEM_CHG_1 + { &gPlayerAnim_link_hammer_normal2long, 8 }, // PLAYER_ITEM_CHG_2 + { &gPlayerAnim_link_normal_normal2free, 8 }, // PLAYER_ITEM_CHG_3 + { &gPlayerAnim_link_fighter_fighter2long, 8 }, // PLAYER_ITEM_CHG_4 + { &gPlayerAnim_link_normal_fighter2free, 10 }, // PLAYER_ITEM_CHG_5 + { &gPlayerAnim_link_hammer_long2free, 7 }, // PLAYER_ITEM_CHG_6 + { &gPlayerAnim_link_hammer_long2long, 11 }, // PLAYER_ITEM_CHG_7 + { &gPlayerAnim_link_normal_free2free, 12 }, // PLAYER_ITEM_CHG_8 + { &gPlayerAnim_link_normal_normal2bom, 4 }, // PLAYER_ITEM_CHG_9 + { &gPlayerAnim_link_normal_long2bom, 4 }, // PLAYER_ITEM_CHG_10 + { &gPlayerAnim_link_normal_free2bom, 4 }, // PLAYER_ITEM_CHG_11 + { &gPlayerAnim_link_anchor_anchor2fighter, 5 }, // PLAYER_ITEM_CHG_12 + { &gPlayerAnim_link_normal_free2freeB, 13 }, // PLAYER_ITEM_CHG_13 + { &gPlayerAnim_pz_bladeon, 4 }, // PLAYER_ITEM_CHG_14 }; -s8 D_8085CD00[PLAYER_ANIMTYPE_MAX][PLAYER_ANIMTYPE_MAX] = { - { 8, -5, -3, -6, 8, 0xB }, { 5, 0, -1, 4, 5, 9 }, { 3, 1, 0, 2, 3, 9 }, - { 6, -4, -2, 7, 6, 0xA }, { 8, -5, -3, -6, 8, 0xB }, { 8, -5, -3, -6, 8, 0xB }, +// Maps the appropriate ItemChangeType based on current and next animtype. +// A negative type value means the corresponding animation should be played in reverse. +s8 sPlayerItemChangeTypes[PLAYER_ANIMTYPE_MAX][PLAYER_ANIMTYPE_MAX] = { + { + PLAYER_ITEM_CHG_8, // PLAYER_ANIMTYPE_DEFAULT -> PLAYER_ANIMTYPE_DEFAULT + -PLAYER_ITEM_CHG_5, // PLAYER_ANIMTYPE_DEFAULT -> PLAYER_ANIMTYPE_1 + -PLAYER_ITEM_CHG_3, // PLAYER_ANIMTYPE_DEFAULT -> PLAYER_ANIMTYPE_2 + -PLAYER_ITEM_CHG_6, // PLAYER_ANIMTYPE_DEFAULT -> PLAYER_ANIMTYPE_3 + PLAYER_ITEM_CHG_8, // PLAYER_ANIMTYPE_DEFAULT -> PLAYER_ANIMTYPE_4 + PLAYER_ITEM_CHG_11, // PLAYER_ANIMTYPE_DEFAULT -> PLAYER_ANIMTYPE_5 + }, + { + PLAYER_ITEM_CHG_5, // PLAYER_ANIMTYPE_1 -> PLAYER_ANIMTYPE_DEFAULT + PLAYER_ITEM_CHG_0, // PLAYER_ANIMTYPE_1 -> PLAYER_ANIMTYPE_1 + -PLAYER_ITEM_CHG_1, // PLAYER_ANIMTYPE_1 -> PLAYER_ANIMTYPE_2 + PLAYER_ITEM_CHG_4, // PLAYER_ANIMTYPE_1 -> PLAYER_ANIMTYPE_3 + PLAYER_ITEM_CHG_5, // PLAYER_ANIMTYPE_1 -> PLAYER_ANIMTYPE_4 + PLAYER_ITEM_CHG_9, // PLAYER_ANIMTYPE_1 -> PLAYER_ANIMTYPE_5 + }, + { + PLAYER_ITEM_CHG_3, // PLAYER_ANIMTYPE_2 -> PLAYER_ANIMTYPE_DEFAULT + PLAYER_ITEM_CHG_1, // PLAYER_ANIMTYPE_2 -> PLAYER_ANIMTYPE_1 + PLAYER_ITEM_CHG_0, // PLAYER_ANIMTYPE_2 -> PLAYER_ANIMTYPE_2 + PLAYER_ITEM_CHG_2, // PLAYER_ANIMTYPE_2 -> PLAYER_ANIMTYPE_3 + PLAYER_ITEM_CHG_3, // PLAYER_ANIMTYPE_2 -> PLAYER_ANIMTYPE_4 + PLAYER_ITEM_CHG_9, // PLAYER_ANIMTYPE_2 -> PLAYER_ANIMTYPE_5 + }, + { + PLAYER_ITEM_CHG_6, // PLAYER_ANIMTYPE_3 -> PLAYER_ANIMTYPE_DEFAULT + -PLAYER_ITEM_CHG_4, // PLAYER_ANIMTYPE_3 -> PLAYER_ANIMTYPE_1 + -PLAYER_ITEM_CHG_2, // PLAYER_ANIMTYPE_3 -> PLAYER_ANIMTYPE_2 + PLAYER_ITEM_CHG_7, // PLAYER_ANIMTYPE_3 -> PLAYER_ANIMTYPE_3 + PLAYER_ITEM_CHG_6, // PLAYER_ANIMTYPE_3 -> PLAYER_ANIMTYPE_4 + PLAYER_ITEM_CHG_10, // PLAYER_ANIMTYPE_3 -> PLAYER_ANIMTYPE_5 + }, + { + PLAYER_ITEM_CHG_8, // PLAYER_ANIMTYPE_4 -> PLAYER_ANIMTYPE_DEFAULT + -PLAYER_ITEM_CHG_5, // PLAYER_ANIMTYPE_4 -> PLAYER_ANIMTYPE_1 + -PLAYER_ITEM_CHG_3, // PLAYER_ANIMTYPE_4 -> PLAYER_ANIMTYPE_2 + -PLAYER_ITEM_CHG_6, // PLAYER_ANIMTYPE_4 -> PLAYER_ANIMTYPE_3 + PLAYER_ITEM_CHG_8, // PLAYER_ANIMTYPE_4 -> PLAYER_ANIMTYPE_4 + PLAYER_ITEM_CHG_11, // PLAYER_ANIMTYPE_4 -> PLAYER_ANIMTYPE_5 + }, + { + PLAYER_ITEM_CHG_8, // PLAYER_ANIMTYPE_5 -> PLAYER_ANIMTYPE_DEFAULT + -PLAYER_ITEM_CHG_5, // PLAYER_ANIMTYPE_5 -> PLAYER_ANIMTYPE_1 + -PLAYER_ITEM_CHG_3, // PLAYER_ANIMTYPE_5 -> PLAYER_ANIMTYPE_2 + -PLAYER_ITEM_CHG_6, // PLAYER_ANIMTYPE_5 -> PLAYER_ANIMTYPE_3 + PLAYER_ITEM_CHG_8, // PLAYER_ANIMTYPE_5 -> PLAYER_ANIMTYPE_4 + PLAYER_ITEM_CHG_11, // PLAYER_ANIMTYPE_5 -> PLAYER_ANIMTYPE_5 + }, }; ExplosiveInfo sPlayerExplosiveInfo[PLAYER_EXPLOSIVE_MAX] = { @@ -3271,11 +3338,11 @@ void Player_InitItemAction_SpawnHookshot(PlayState* play, Player* this) { this->actor.world.pos.y, this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, 0); if (this->heldActor == NULL) { - func_80831990(play, this, ITEM_NONE); + Player_UseItem(play, this, ITEM_NONE); return; } armsHook = (ArmsHook*)this->heldActor; - armsHook->actor.objBankIndex = this->actor.objBankIndex; + armsHook->actor.objectSlot = this->actor.objectSlot; armsHook->unk_208 = this->transformation; } @@ -3283,7 +3350,7 @@ void Player_InitItemAction_5(PlayState* play, Player* this) { this->stateFlags1 |= PLAYER_STATE1_1000000; } -void func_8082F8BC(PlayState* play, Player* this, PlayerItemAction itemAction) { +void Player_InitItemAction(PlayState* play, Player* this, PlayerItemAction itemAction) { this->itemAction = this->heldItemAction = itemAction; this->modelGroup = this->nextModelGroup; @@ -3293,7 +3360,7 @@ void func_8082F8BC(PlayState* play, Player* this, PlayerItemAction itemAction) { this->unk_B0C = 0.0f; this->unk_B28 = 0; - sPlayerInitItemActionFuncs[itemAction](play, this); + sPlayerItemActionInitFuncs[itemAction](play, this); Player_SetModelGroup(this, this->modelGroup); } @@ -3528,7 +3595,7 @@ void func_8082FC60(Player* this) { this->unk_B40 = 0.0f; } -s32 func_8082FC78(Player* this, ItemId item) { +s32 Player_ItemIsInUse(Player* this, ItemId item) { if ((item < ITEM_FD) && (Player_ItemToItemAction(this, item) == this->itemAction)) { return true; } else { @@ -3536,7 +3603,7 @@ s32 func_8082FC78(Player* this, ItemId item) { } } -s32 func_8082FCC4(Player* this, ItemId item, PlayerItemAction itemAction) { +s32 Player_ItemIsItemAction(Player* this, ItemId item, PlayerItemAction itemAction) { if ((item < ITEM_FD) && (Player_ItemToItemAction(this, item) == itemAction)) { return true; } else { @@ -3548,7 +3615,7 @@ EquipSlot func_8082FD0C(Player* this, PlayerItemAction itemAction) { s32 btn; for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { - if (func_8082FCC4(this, GET_CUR_FORM_BTN_ITEM(btn), itemAction)) { + if (Player_ItemIsItemAction(this, GET_CUR_FORM_BTN_ITEM(btn), itemAction)) { return btn; } } @@ -3556,7 +3623,7 @@ EquipSlot func_8082FD0C(Player* this, PlayerItemAction itemAction) { return EQUIP_SLOT_NONE; } -u16 D_8085CFA8[] = { +u16 sPlayerItemButtons[] = { BTN_B, BTN_CLEFT, BTN_CDOWN, @@ -3567,8 +3634,8 @@ u16 D_8085CFA8[] = { EquipSlot func_8082FDC4(void) { EquipSlot i; - for (i = 0; i < ARRAY_COUNT(D_8085CFA8); i++) { - if (CHECK_BTN_ALL(sPlayerControlInput->press.button, D_8085CFA8[i])) { + for (i = 0; i < ARRAY_COUNT(sPlayerItemButtons); i++) { + if (CHECK_BTN_ALL(sPlayerControlInput->press.button, sPlayerItemButtons[i])) { break; } } @@ -3576,7 +3643,10 @@ EquipSlot func_8082FDC4(void) { return i; } -void func_8082FE0C(Player* this, PlayState* play) { +/** + * Handles the high level item usage and changing process based on the B and C buttons. + */ +void Player_ProcessItemButtons(Player* this, PlayState* play) { if (this->stateFlags1 & (PLAYER_STATE1_800 | PLAYER_STATE1_20000000)) { return; } @@ -3602,7 +3672,7 @@ void func_8082FE0C(Player* this, PlayState* play) { if ((maskIdMinusOne < PLAYER_MASK_TRUTH - 1) || (maskIdMinusOne >= PLAYER_MASK_MAX - 1)) { maskIdMinusOne = this->currentMask - 1; } - func_80831990(play, this, Player_MaskIdToItemId(maskIdMinusOne)); + Player_UseItem(play, this, Player_MaskIdToItemId(maskIdMinusOne)); return; } @@ -3616,10 +3686,11 @@ void func_8082FE0C(Player* this, PlayState* play) { if (((this->actor.id == ACTOR_PLAYER) && (this->itemAction >= PLAYER_IA_FISHING_ROD)) && !(((Player_GetHeldBButtonSword(this) == PLAYER_B_SWORD_NONE) || (gSaveContext.jinxTimer == 0)) && - (func_8082FC78(this, (IREG(1) != 0) ? ITEM_FISHING_ROD : Inventory_GetBtnBItem(play)) || - func_8082FC78(this, C_BTN_ITEM(EQUIP_SLOT_C_LEFT)) || func_8082FC78(this, C_BTN_ITEM(EQUIP_SLOT_C_DOWN)) || - func_8082FC78(this, C_BTN_ITEM(EQUIP_SLOT_C_RIGHT))))) { - func_80831990(play, this, ITEM_NONE); + (Player_ItemIsInUse(this, (IREG(1) != 0) ? ITEM_FISHING_ROD : Inventory_GetBtnBItem(play)) || + Player_ItemIsInUse(this, C_BTN_ITEM(EQUIP_SLOT_C_LEFT)) || + Player_ItemIsInUse(this, C_BTN_ITEM(EQUIP_SLOT_C_DOWN)) || + Player_ItemIsInUse(this, C_BTN_ITEM(EQUIP_SLOT_C_RIGHT))))) { + Player_UseItem(play, this, ITEM_NONE); } else { s32 pad; ItemId item; @@ -3630,17 +3701,18 @@ void func_8082FE0C(Player* this, PlayState* play) { ? EQUIP_SLOT_B : i; - item = func_8012364C(play, this, i); + item = Player_GetItemOnButton(play, this, i); + if (item >= ITEM_FD) { - for (i = 0; i < ARRAY_COUNT(D_8085CFA8); i++) { - if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, D_8085CFA8[i])) { + for (i = 0; i < ARRAY_COUNT(sPlayerItemButtons); i++) { + if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, sPlayerItemButtons[i])) { break; } } - item = func_8012364C(play, this, i); + item = Player_GetItemOnButton(play, this, i); if ((item < ITEM_FD) && (Player_ItemToItemAction(this, item) == this->heldItemAction)) { - D_80862B4C = 1; + sPlayerHeldItemButtonIsHeldDown = true; } } else if (item == ITEM_F0) { if (this->blastMaskTimer == 0) { @@ -3664,44 +3736,45 @@ void func_8082FE0C(Player* this, PlayState* play) { } } else { this->heldItemButton = i; - func_80831990(play, this, item); + Player_UseItem(play, this, item); } } } -void func_808302CC(Player* this, PlayState* play) { +void Player_StartChangingHeldItem(Player* this, PlayState* play) { PlayerAnimationHeader* anim; s32 pad[3]; u8 nextModelAnimType; - s32 var_v1; - s8 itemAction = Player_ItemToItemAction(this, this->heldItemId); + s32 itemChangeType; + s8 heldItemAction = Player_ItemToItemAction(this, this->heldItemId); s32 pad3; f32 startFrame; f32 endFrame; f32 frameSpeed; - Player_SetUpperAction(play, this, Player_UpperAction_2); + Player_SetUpperAction(play, this, Player_UpperAction_ChangeHeldItem); nextModelAnimType = gPlayerModelTypes[this->nextModelGroup].modelAnimType; - var_v1 = D_8085CD00[gPlayerModelTypes[this->modelGroup].modelAnimType][nextModelAnimType]; + itemChangeType = sPlayerItemChangeTypes[gPlayerModelTypes[this->modelGroup].modelAnimType][nextModelAnimType]; - if ((itemAction == PLAYER_IA_ZORA_FINS) || (this->heldItemAction == PLAYER_IA_ZORA_FINS)) { - var_v1 = (itemAction == PLAYER_IA_NONE) ? -14 : 14; - } else if ((itemAction == PLAYER_IA_BOTTLE_EMPTY) || (itemAction == PLAYER_IA_11) || - ((itemAction == PLAYER_IA_NONE) && + if ((heldItemAction == PLAYER_IA_ZORA_FINS) || (this->heldItemAction == PLAYER_IA_ZORA_FINS)) { + itemChangeType = (heldItemAction == PLAYER_IA_NONE) ? -PLAYER_ITEM_CHG_14 : PLAYER_ITEM_CHG_14; + } else if ((heldItemAction == PLAYER_IA_BOTTLE_EMPTY) || (heldItemAction == PLAYER_IA_11) || + ((heldItemAction == PLAYER_IA_NONE) && ((this->heldItemAction == PLAYER_IA_BOTTLE_EMPTY) || (this->heldItemAction == PLAYER_IA_11)))) { - var_v1 = (itemAction == PLAYER_IA_NONE) ? -13 : 13; + itemChangeType = (heldItemAction == PLAYER_IA_NONE) ? -PLAYER_ITEM_CHG_13 : PLAYER_ITEM_CHG_13; } - this->unk_14E = ABS_ALT(var_v1); - anim = D_8085CC88[this->unk_14E].anim; + this->itemChangeType = ABS_ALT(itemChangeType); + anim = sPlayerItemChangeInfo[this->itemChangeType].anim; + if ((anim == &gPlayerAnim_link_normal_fighter2free) && (this->currentShield == PLAYER_SHIELD_NONE)) { anim = &gPlayerAnim_link_normal_free2fighter_free; } endFrame = Animation_GetLastFrame(anim); - if (var_v1 >= 0) { + if (itemChangeType >= 0) { frameSpeed = 1.2f; startFrame = 0.0f; } else { @@ -3710,30 +3783,31 @@ void func_808302CC(Player* this, PlayState* play) { endFrame = 0.0f; } - if (itemAction != PLAYER_IA_NONE) { + if (heldItemAction != PLAYER_IA_NONE) { frameSpeed *= 2.0f; } - PlayerAnimation_Change(play, &this->unk_284, anim, frameSpeed, startFrame, endFrame, ANIMMODE_ONCE, 0.0f); - this->stateFlags3 &= ~PLAYER_STATE3_40000000; + PlayerAnimation_Change(play, &this->skelAnimeUpper, anim, frameSpeed, startFrame, endFrame, ANIMMODE_ONCE, 0.0f); + + this->stateFlags3 &= ~PLAYER_STATE3_START_CHANGING_HELD_ITEM; } -void func_808304BC(Player* this, PlayState* play) { - if ((this->actor.id == ACTOR_PLAYER) && !(this->stateFlags3 & PLAYER_STATE3_40000000)) { +void Player_UpdateItems(Player* this, PlayState* play) { + if ((this->actor.id == ACTOR_PLAYER) && !(this->stateFlags3 & PLAYER_STATE3_START_CHANGING_HELD_ITEM)) { if ((this->heldItemAction == this->itemAction) || (this->stateFlags1 & PLAYER_STATE1_400000)) { if ((gSaveContext.save.saveInfo.playerData.health != 0) && (play->csCtx.state == CS_STATE_IDLE)) { if ((this->csMode == PLAYER_CSMODE_NONE) && (play->unk_1887C == 0) && (play->activeCamId == CAM_ID_MAIN)) { if (!func_8082DA90(play) && (gSaveContext.timerStates[TIMER_ID_MINIGAME_2] != TIMER_STATE_STOP)) { - func_8082FE0C(this, play); + Player_ProcessItemButtons(this, play); } } } } } - if (this->stateFlags3 & PLAYER_STATE3_40000000) { - func_808302CC(this, play); + if (this->stateFlags3 & PLAYER_STATE3_START_CHANGING_HELD_ITEM) { + Player_StartChangingHeldItem(this, play); } } @@ -3836,8 +3910,7 @@ s32 func_808306F8(Player* this, PlayState* play) { return false; } -// Take out / put away sounds? -void func_808308DC(PlayState* play, Player* this) { +void Player_FinishItemChange(PlayState* play, Player* this) { s32 isGoronOrDeku = (this->transformation == PLAYER_FORM_GORON) || (this->transformation == PLAYER_FORM_DEKU); if ((this->heldItemAction != PLAYER_IA_NONE) && !isGoronOrDeku) { @@ -3848,7 +3921,7 @@ void func_808308DC(PlayState* play, Player* this) { } } - func_80831990(play, this, this->heldItemId); + Player_UseItem(play, this, this->heldItemId); if (!isGoronOrDeku) { if (Player_SwordFromIA(this, this->heldItemAction) > PLAYER_SWORD_NONE) { @@ -3860,15 +3933,15 @@ void func_808308DC(PlayState* play, Player* this) { } void func_808309CC(PlayState* play, Player* this) { - if (Player_UpperAction_2 == this->upperActionFunc) { - func_808308DC(play, this); + if (Player_UpperAction_ChangeHeldItem == this->upperActionFunc) { + Player_FinishItemChange(play, this); } - Player_SetUpperAction(play, this, D_8085C9F0[this->heldItemAction]); + Player_SetUpperAction(play, this, sPlayerUpperActionUpdateFuncs[this->heldItemAction]); this->unk_ACC = 0; this->unk_AA4 = 0; - func_8082DCA0(play, this); - this->stateFlags3 &= ~PLAYER_STATE3_40000000; + Player_DetachHeldActor(play, this); + this->stateFlags3 &= ~PLAYER_STATE3_START_CHANGING_HELD_ITEM; } PlayerAnimationHeader* D_8085CFBC[2] = { @@ -3894,7 +3967,7 @@ PlayerAnimationHeader* D_8085CFDC[2] = { PlayerAnimationHeader* func_80830A58(PlayState* play, Player* this) { Player_SetUpperAction(play, this, Player_UpperAction_3); - func_8082DCA0(play, this); + Player_DetachHeldActor(play, this); if (this->unk_B40 < 0.5f) { return D_8085CFBC[Player_IsHoldingTwoHandedWeapon(this)]; @@ -3933,9 +4006,9 @@ s32 func_80830B88(PlayState* play, Player* this) { (this->currentShield != PLAYER_SHIELD_NONE))) && func_8082FBE8(this))) { PlayerAnimationHeader* anim = func_80830A58(play, this); - f32 lastFrame = Animation_GetLastFrame(anim); + f32 endFrame = Animation_GetLastFrame(anim); - PlayerAnimation_Change(play, &this->unk_284, anim, 3.0f / 3.0f, lastFrame, lastFrame, + PlayerAnimation_Change(play, &this->skelAnimeUpper, anim, 3.0f / 3.0f, endFrame, endFrame, ANIMMODE_ONCE, 0.0f); func_80830AE8(this); return true; @@ -3955,26 +4028,28 @@ void func_80830CE8(PlayState* play, Player* this) { func_80123C58(this); } - Animation_Reverse(&this->unk_284); + Animation_Reverse(&this->skelAnimeUpper); func_80830B38(this); } -void func_80830D40(PlayState* play, Player* this) { - struct_8085CC88* entry = &D_8085CC88[this->unk_14E]; - f32 frame = entry->frame; +void Player_WaitToFinishItemChange(PlayState* play, Player* this) { + ItemChangeInfo* itemChangeEntry = &sPlayerItemChangeInfo[this->itemChangeType]; + f32 changeFrame = itemChangeEntry->changeFrame; - if (this->unk_284.playSpeed < 0.0f) { - frame -= 1.0f; + if (this->skelAnimeUpper.playSpeed < 0.0f) { + changeFrame -= 1.0f; } - if (PlayerAnimation_OnFrame(&this->unk_284, frame)) { - func_808308DC(play, this); + + if (PlayerAnimation_OnFrame(&this->skelAnimeUpper, changeFrame)) { + Player_FinishItemChange(play, this); } + func_8082FB68(this); } s32 func_80830DF0(Player* this, PlayState* play) { - if (this->stateFlags3 & PLAYER_STATE3_40000000) { - func_808302CC(this, play); + if (this->stateFlags3 & PLAYER_STATE3_START_CHANGING_HELD_ITEM) { + Player_StartChangingHeldItem(this, play); } else { return false; } @@ -3985,7 +4060,7 @@ s32 func_80830E30(Player* this, PlayState* play) { if ((this->heldItemAction == PLAYER_IA_11) || (this->transformation == PLAYER_FORM_ZORA)) { Player_SetUpperAction(play, this, Player_UpperAction_12); - PlayerAnimation_PlayOnce(play, &this->unk_284, + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, (this->meleeWeaponAnimation == PLAYER_MWA_ZORA_PUNCH_LEFT) ? &gPlayerAnim_pz_cutterwaitA : ((this->meleeWeaponAnimation == PLAYER_MWA_ZORA_PUNCH_COMBO) @@ -3997,7 +4072,7 @@ s32 func_80830E30(Player* this, PlayState* play) { return false; } - PlayerAnimation_PlayOnce(play, &this->unk_284, + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, (Player_IsHoldingHookshot(this)) ? &gPlayerAnim_link_hook_shot_ready : ((this->transformation == PLAYER_FORM_DEKU) ? &gPlayerAnim_pn_tamahakidf @@ -4036,7 +4111,7 @@ s32 func_80831010(Player* this, PlayState* play) { s32 func_80831094(Player* this, PlayState* play) { if ((this->doorType == PLAYER_DOORTYPE_NONE) && !(this->stateFlags1 & PLAYER_STATE1_2000000)) { - if ((D_80862B48 != 0) || func_80830F9C(play)) { + if (sPlayerUseHeldItem || func_80830F9C(play)) { if (func_80830E30(this, play)) { return func_80831010(this, play); } @@ -4122,7 +4197,7 @@ s32 func_808313A8(PlayState* play, Player* this, Actor* actor) { void func_808313F0(Player* this, PlayState* play) { if (!func_808313A8(play, this, this->heldActor)) { Player_SetUpperAction(play, this, Player_UpperAction_10); - PlayerAnimation_PlayLoop(play, &this->unk_284, &gPlayerAnim_link_normal_carryB_wait); + PlayerAnimation_PlayLoop(play, &this->skelAnimeUpper, &gPlayerAnim_link_normal_carryB_wait); } } @@ -4163,7 +4238,7 @@ s32 Player_SetAction(PlayState* play, Player* this, PlayerActionFunc actionFunc, } } else if ((this->transformation == PLAYER_FORM_GORON) && (Player_GetMeleeWeaponHeld(this) != PLAYER_MELEEWEAPON_NONE)) { - func_80831990(play, this, ITEM_NONE); + Player_UseItem(play, this, ITEM_NONE); } func_800AEF44(Effect_GetByIndex(this->meleeWeaponEffectIndex[2])); @@ -4175,7 +4250,7 @@ s32 Player_SetAction(PlayState* play, Player* this, PlayerActionFunc actionFunc, if (!(arg3 & 1) && !(this->stateFlags1 & PLAYER_STATE1_800)) { func_808309CC(play, this); - PlayerAnimation_PlayLoop(play, &this->unk_284, func_8082ED20(this)); + PlayerAnimation_PlayLoop(play, &this->skelAnimeUpper, func_8082ED20(this)); this->stateFlags1 &= ~PLAYER_STATE1_400000; } @@ -4191,8 +4266,8 @@ s32 Player_SetAction(PlayState* play, Player* this, PlayerActionFunc actionFunc, PLAYER_STATE3_8000 | PLAYER_STATE3_10000 | PLAYER_STATE3_20000 | PLAYER_STATE3_40000 | PLAYER_STATE3_80000 | PLAYER_STATE3_200000 | PLAYER_STATE3_1000000 | PLAYER_STATE3_20000000); - this->unk_AE7 = 0; - this->unk_AE8 = 0; + this->actionVar1 = 0; + this->actionVar2 = 0; this->unk_AA4 = 0; this->unk_B86[0] = 0; this->unk_B86[1] = 0; @@ -4237,7 +4312,7 @@ void Player_SetAction_PreserveItemAction(PlayState* play, Player* this, PlayerAc } } -void func_808317C4(Player* this) { +void Player_DestroyHookshot(Player* this) { if (Player_IsHoldingHookshot(this)) { if (this->heldActor != NULL) { Actor_Kill(this->heldActor); @@ -4277,13 +4352,12 @@ void func_808318C0(PlayState* play) { // Toggle Lens from a button press void func_80831944(PlayState* play, Player* this) { - if (func_8012364C(play, this, func_8082FDC4()) == ITEM_LENS_OF_TRUTH) { + if (Player_GetItemOnButton(play, this, func_8082FDC4()) == ITEM_LENS_OF_TRUTH) { func_808318C0(play); } } -// Proposed name: Player_UseItem -void func_80831990(PlayState* play, Player* this, ItemId item) { +void Player_UseItem(PlayState* play, Player* this, ItemId item) { PlayerItemAction itemAction = Player_ItemToItemAction(this, item); if ((((this->heldItemAction == this->itemAction) && @@ -4336,15 +4410,20 @@ void func_80831990(PlayState* play, Player* this, ItemId item) { ((explosiveType = Player_ExplosiveFromIA(this, itemAction)) > PLAYER_EXPLOSIVE_NONE) && ((AMMO(sPlayerExplosiveInfo[explosiveType].itemId) == 0) || (play->actorCtx.actorLists[ACTORCAT_EXPLOSIVES].length >= 3)))) { + // Prevent some items from being used if player is out of ammo. + // Also prevent explosives from being used if too many are active Audio_PlaySfx(NA_SE_SY_ERROR); } else if (itemAction == PLAYER_IA_LENS_OF_TRUTH) { + // Handle Lens of Truth func_808318C0(play); } else if (itemAction == PLAYER_IA_PICTOGRAPH_BOX) { + // Handle Pictograph Box if (!func_80831814(this, play, PLAYER_UNKAA5_2)) { Audio_PlaySfx(NA_SE_SY_ERROR); } } else if ((itemAction == PLAYER_IA_DEKU_NUT) && ((this->transformation != PLAYER_FORM_DEKU) || (this->heldItemButton != 0))) { + // Handle Deku Nuts if (AMMO(ITEM_DEKU_NUT) != 0) { func_8083A658(play, this); } else { @@ -4354,6 +4433,7 @@ void func_80831990(PlayState* play, Player* this, ItemId item) { (itemAction < PLAYER_IA_MASK_GIANT)) { PlayerMask maskId = GET_MASK_FROM_IA(itemAction); + // Handle wearable masks this->prevMask = this->currentMask; if (maskId == this->currentMask) { this->currentMask = PLAYER_MASK_NONE; @@ -4367,26 +4447,30 @@ void func_80831990(PlayState* play, Player* this, ItemId item) { ((this->heldActor == NULL) && (Player_ExplosiveFromIA(this, itemAction) > PLAYER_EXPLOSIVE_NONE))) { u8 nextAnimType; + // Handle using a new held item this->nextModelGroup = Player_ActionToModelGroup(this, itemAction); nextAnimType = gPlayerModelTypes[this->nextModelGroup].modelAnimType; var_v1 = ((this->transformation != PLAYER_FORM_GORON) || (itemAction == PLAYER_IA_POWDER_KEG)); if (var_v1 && (this->heldItemAction >= 0) && (item != this->heldItemId) && - (D_8085CD00[gPlayerModelTypes[this->modelGroup].modelAnimType][nextAnimType] != 0)) { + (sPlayerItemChangeTypes[gPlayerModelTypes[this->modelGroup].modelAnimType][nextAnimType] != + PLAYER_ITEM_CHG_0)) { + // Start the held item change process this->heldItemId = item; - this->stateFlags3 |= PLAYER_STATE3_40000000; + this->stateFlags3 |= PLAYER_STATE3_START_CHANGING_HELD_ITEM; } else { - func_808317C4(this); - func_8082DCA0(play, this); - func_8082F470(play, this, itemAction); + // Init new held item for use + Player_DestroyHookshot(this); + Player_DetachHeldActor(play, this); + Player_InitItemActionWithAnim(play, this, itemAction); if (!var_v1) { - D_80862B48 = 1; - D_80862B4C = 1; + sPlayerUseHeldItem = true; + sPlayerHeldItemButtonIsHeldDown = true; } } } else { - D_80862B48 = 1; - D_80862B4C = 1; + sPlayerUseHeldItem = true; + sPlayerHeldItemButtonIsHeldDown = true; } } } @@ -4416,7 +4500,7 @@ void func_80831F34(PlayState* play, Player* this, PlayerAnimationHeader* anim) { if (Inventory_ConsumeFairy(play)) { play->gameOverCtx.state = GAMEOVER_REVIVE_START; - this->unk_AE7 = 1; + this->actionVar1 = 1; } else { play->gameOverCtx.state = GAMEOVER_DEATH_START; func_801A41F8(0); @@ -4429,11 +4513,11 @@ void func_80831F34(PlayState* play, Player* this, PlayerAnimationHeader* anim) { } } -s32 func_80832090(Player* this) { +s32 Player_CanUpdateItems(Player* this) { return (!(Player_Action_34 == this->actionFunc) || - (((this->stateFlags3 & PLAYER_STATE3_40000000)) && + ((this->stateFlags3 & PLAYER_STATE3_START_CHANGING_HELD_ITEM) && ((this->heldItemId == ITEM_FC) || (this->heldItemId == ITEM_NONE)))) && - (!(Player_UpperAction_2 == this->upperActionFunc) || + (!(Player_UpperAction_ChangeHeldItem == this->upperActionFunc) || Player_ItemToItemAction(this, this->heldItemId) == this->heldItemAction); } @@ -4442,7 +4526,7 @@ s32 func_8083213C(Player* this) { return (Player_Action_11 == this->actionFunc) || (Player_Action_12 == this->actionFunc); } -s32 func_8083216C(Player* this, PlayState* play) { +s32 Player_UpdateUpperBody(Player* this, PlayState* play) { if (!(this->stateFlags1 & PLAYER_STATE1_800000) && (this->actor.parent != NULL) && Player_IsHoldingHookshot(this)) { Player_SetAction(play, this, Player_Action_92, 1); this->stateFlags3 |= PLAYER_STATE3_80; @@ -4456,8 +4540,8 @@ s32 func_8083216C(Player* this, PlayState* play) { return true; } - if (func_80832090(this)) { - func_808304BC(this, play); + if (Player_CanUpdateItems(this)) { + Player_UpdateItems(this, play); if (Player_Action_64 == this->actionFunc) { return true; } @@ -4467,23 +4551,23 @@ s32 func_8083216C(Player* this, PlayState* play) { return false; } - if (this->unk_AC8 != 0.0f) { + if (this->skelAnimeUpperBlendWeight != 0.0f) { if ((func_8082ED94(this) == 0) || (this->linearVelocity != 0.0f)) { - AnimationContext_SetCopyFalse(play, this->skelAnime.limbCount, this->unk_284.jointTable, - this->skelAnime.jointTable, D_8085B9F0); + AnimationContext_SetCopyFalse(play, this->skelAnime.limbCount, this->skelAnimeUpper.jointTable, + this->skelAnime.jointTable, sPlayerUpperBodyLimbCopyMap); } if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && !(this->skelAnime.moveFlags & ANIM_FLAG_8)) { - Math_StepToF(&this->unk_AC8, 0.0f, 0.25f); + Math_StepToF(&this->skelAnimeUpperBlendWeight, 0.0f, 0.25f); AnimationContext_SetInterp(play, this->skelAnime.limbCount, this->skelAnime.jointTable, - this->unk_284.jointTable, 1.0f - this->unk_AC8); + this->skelAnimeUpper.jointTable, 1.0f - this->skelAnimeUpperBlendWeight); } } else if ((func_8082ED94(this) == 0) || (this->linearVelocity != 0.0f) || (this->skelAnime.moveFlags & ANIM_FLAG_8)) { AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable, - this->unk_284.jointTable, D_8085B9F0); + this->skelAnimeUpper.jointTable, sPlayerUpperBodyLimbCopyMap); } else { AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.jointTable, - this->unk_284.jointTable); + this->skelAnimeUpper.jointTable); } return true; @@ -4817,38 +4901,204 @@ s32 Player_GetMovementSpeedAndYaw(Player* this, f32* outSpeedTarget, s16* outYaw return false; } - *outYawTarget += Camera_GetInputDirYaw(play->cameraPtrs[play->activeCamId]); + *outYawTarget += Camera_GetInputDirYaw(GET_ACTIVE_CAM(play)); return true; } +typedef enum ActionChangeIndex { + /* 0x0 */ PLAYER_ACTION_CHG_0, + /* 0x1 */ PLAYER_ACTION_CHG_1, + /* 0x2 */ PLAYER_ACTION_CHG_2, + /* 0x3 */ PLAYER_ACTION_CHG_3, + /* 0x4 */ PLAYER_ACTION_CHG_4, + /* 0x5 */ PLAYER_ACTION_CHG_5, + /* 0x6 */ PLAYER_ACTION_CHG_6, + /* 0x7 */ PLAYER_ACTION_CHG_7, + /* 0x8 */ PLAYER_ACTION_CHG_8, + /* 0x9 */ PLAYER_ACTION_CHG_9, + /* 0xA */ PLAYER_ACTION_CHG_10, + /* 0xB */ PLAYER_ACTION_CHG_11, + /* 0xC */ PLAYER_ACTION_CHG_12, + /* 0xD */ PLAYER_ACTION_CHG_13, + /* 0xE */ PLAYER_ACTION_CHG_14, + /* 0xF */ PLAYER_ACTION_CHG_MAX +} ActionChangeIndex; + /** - * The values of following arrays are used as indices for the `D_8085D054` array. + * The values of following arrays are used as indices for the `sPlayerActionChangeFuncs` array. * Each index correspond to a function which will be called sequentially until any of them return `true`. * Negative marks the end of the array. */ -s8 D_8085CFE4[] = { 13, 2, 4, 9, 10, 11, 8, -7 }; -s8 D_8085CFEC[] = { 13, 1, 2, 5, 3, 4, 9, 10, 11, 7, 8, -6 }; -s8 D_8085CFF8[] = { 13, 1, 2, 3, 4, 9, 10, 11, 8, 7, -6 }; -s8 D_8085D004[] = { 13, 2, 4, 9, 10, 11, 8, -7 }; -s8 D_8085D00C[] = { 13, 2, 4, 9, 10, 11, 12, 8, -7 }; -s8 D_8085D018[] = { -7 }; -s8 D_8085D01C[] = { 0, 11, 1, 2, 3, 5, 4, 9, 8, 7, -6 }; -s8 D_8085D028[] = { 0, 11, 1, 2, 3, 12, 5, 4, 9, 8, 7, -6 }; -s8 D_8085D034[] = { 13, 1, 2, 3, 12, 5, 4, 9, 10, 11, 8, 7, -6 }; -s8 D_8085D044[] = { 10, 8, -7 }; -s8 D_8085D048[] = { 0, 12, 5, 4, -14 }; -s8 D_8085D050[] = { 13, 2, -4 }; - -s32 (*D_8085D054[])(Player*, PlayState*) = { - func_80839518, func_808365DC, func_8083D23C, func_8083CCB4, func_808391D8, - func_8083DFC4, func_8083A114, func_80848570, func_8083A580, func_8083D78C, - func_80839B18, func_8083A274, func_80834DFC, func_80838A90, func_8083A0CC, +s8 sPlayerActionChangeList1[] = { + /* 0 */ PLAYER_ACTION_CHG_13, + /* 1 */ PLAYER_ACTION_CHG_2, + /* 2 */ PLAYER_ACTION_CHG_4, + /* 3 */ PLAYER_ACTION_CHG_9, + /* 4 */ PLAYER_ACTION_CHG_10, + /* 5 */ PLAYER_ACTION_CHG_11, + /* 6 */ PLAYER_ACTION_CHG_8, + /* 7 */ -PLAYER_ACTION_CHG_7, }; -s32 func_80833058(PlayState* play, Player* this, s8* arg2, s32 arg3) { +s8 sPlayerActionChangeList2[] = { + /* 0 */ PLAYER_ACTION_CHG_13, + /* 1 */ PLAYER_ACTION_CHG_1, + /* 2 */ PLAYER_ACTION_CHG_2, + /* 3 */ PLAYER_ACTION_CHG_5, + /* 4 */ PLAYER_ACTION_CHG_3, + /* 5 */ PLAYER_ACTION_CHG_4, + /* 6 */ PLAYER_ACTION_CHG_9, + /* 7 */ PLAYER_ACTION_CHG_10, + /* 8 */ PLAYER_ACTION_CHG_11, + /* 9 */ PLAYER_ACTION_CHG_7, + /* 10 */ PLAYER_ACTION_CHG_8, + /* 11 */ -PLAYER_ACTION_CHG_6, +}; + +s8 sPlayerActionChangeList3[] = { + /* 0 */ PLAYER_ACTION_CHG_13, + /* 1 */ PLAYER_ACTION_CHG_1, + /* 2 */ PLAYER_ACTION_CHG_2, + /* 3 */ PLAYER_ACTION_CHG_3, + /* 4 */ PLAYER_ACTION_CHG_4, + /* 5 */ PLAYER_ACTION_CHG_9, + /* 6 */ PLAYER_ACTION_CHG_10, + /* 7 */ PLAYER_ACTION_CHG_11, + /* 8 */ PLAYER_ACTION_CHG_8, + /* 9 */ PLAYER_ACTION_CHG_7, + /* 10 */ -PLAYER_ACTION_CHG_6, +}; + +s8 sPlayerActionChangeList4[] = { + /* 0 */ PLAYER_ACTION_CHG_13, + /* 1 */ PLAYER_ACTION_CHG_2, + /* 2 */ PLAYER_ACTION_CHG_4, + /* 3 */ PLAYER_ACTION_CHG_9, + /* 4 */ PLAYER_ACTION_CHG_10, + /* 5 */ PLAYER_ACTION_CHG_11, + /* 6 */ PLAYER_ACTION_CHG_8, + /* 7 */ -PLAYER_ACTION_CHG_7, +}; + +s8 sPlayerActionChangeList5[] = { + /* 0 */ PLAYER_ACTION_CHG_13, + /* 1 */ PLAYER_ACTION_CHG_2, + /* 2 */ PLAYER_ACTION_CHG_4, + /* 3 */ PLAYER_ACTION_CHG_9, + /* 4 */ PLAYER_ACTION_CHG_10, + /* 5 */ PLAYER_ACTION_CHG_11, + /* 6 */ PLAYER_ACTION_CHG_12, + /* 7 */ PLAYER_ACTION_CHG_8, + /* 8 */ -PLAYER_ACTION_CHG_7, +}; + +s8 sPlayerActionChangeList6[] = { + /* 0 */ -PLAYER_ACTION_CHG_7, +}; + +s8 sPlayerActionChangeList7[] = { + /* 0 */ PLAYER_ACTION_CHG_0, + /* 1 */ PLAYER_ACTION_CHG_11, + /* 2 */ PLAYER_ACTION_CHG_1, + /* 3 */ PLAYER_ACTION_CHG_2, + /* 4 */ PLAYER_ACTION_CHG_3, + /* 5 */ PLAYER_ACTION_CHG_5, + /* 6 */ PLAYER_ACTION_CHG_4, + /* 7 */ PLAYER_ACTION_CHG_9, + /* 8 */ PLAYER_ACTION_CHG_8, + /* 9 */ PLAYER_ACTION_CHG_7, + /* 10 */ -PLAYER_ACTION_CHG_6, +}; + +s8 sPlayerActionChangeList8[] = { + /* 0 */ PLAYER_ACTION_CHG_0, + /* 1 */ PLAYER_ACTION_CHG_11, + /* 2 */ PLAYER_ACTION_CHG_1, + /* 3 */ PLAYER_ACTION_CHG_2, + /* 4 */ PLAYER_ACTION_CHG_3, + /* 5 */ PLAYER_ACTION_CHG_12, + /* 6 */ PLAYER_ACTION_CHG_5, + /* 7 */ PLAYER_ACTION_CHG_4, + /* 8 */ PLAYER_ACTION_CHG_9, + /* 9 */ PLAYER_ACTION_CHG_8, + /* 10 */ PLAYER_ACTION_CHG_7, + /* 11 */ -PLAYER_ACTION_CHG_6, +}; + +s8 sPlayerActionChangeList9[] = { + /* 0 */ PLAYER_ACTION_CHG_13, + /* 1 */ PLAYER_ACTION_CHG_1, + /* 2 */ PLAYER_ACTION_CHG_2, + /* 3 */ PLAYER_ACTION_CHG_3, + /* 4 */ PLAYER_ACTION_CHG_12, + /* 5 */ PLAYER_ACTION_CHG_5, + /* 6 */ PLAYER_ACTION_CHG_4, + /* 7 */ PLAYER_ACTION_CHG_9, + /* 8 */ PLAYER_ACTION_CHG_10, + /* 9 */ PLAYER_ACTION_CHG_11, + /* 10 */ PLAYER_ACTION_CHG_8, + /* 11 */ PLAYER_ACTION_CHG_7, + /* 12 */ -PLAYER_ACTION_CHG_6, +}; + +s8 sPlayerActionChangeList10[] = { + /* 0 */ PLAYER_ACTION_CHG_10, + /* 1 */ PLAYER_ACTION_CHG_8, + /* 2 */ -PLAYER_ACTION_CHG_7, +}; + +s8 sPlayerActionChangeList11[] = { + /* 0 */ PLAYER_ACTION_CHG_0, + /* 1 */ PLAYER_ACTION_CHG_12, + /* 2 */ PLAYER_ACTION_CHG_5, + /* 3 */ PLAYER_ACTION_CHG_4, + /* 4 */ -PLAYER_ACTION_CHG_14, +}; + +s8 sPlayerActionChangeList12[] = { + /* 0 */ PLAYER_ACTION_CHG_13, + /* 1 */ PLAYER_ACTION_CHG_2, + /* 2 */ -PLAYER_ACTION_CHG_4, +}; + +s32 (*sPlayerActionChangeFuncs[PLAYER_ACTION_CHG_MAX])(Player*, PlayState*) = { + Player_ActionChange_0, // PLAYER_ACTION_CHG_0 + Player_ActionChange_1, // PLAYER_ACTION_CHG_1 + Player_ActionChange_2, // PLAYER_ACTION_CHG_2 + Player_ActionChange_3, // PLAYER_ACTION_CHG_3 + Player_ActionChange_4, // PLAYER_ACTION_CHG_4 + Player_ActionChange_5, // PLAYER_ACTION_CHG_5 + Player_ActionChange_6, // PLAYER_ACTION_CHG_6 + Player_ActionChange_7, // PLAYER_ACTION_CHG_7 + Player_ActionChange_8, // PLAYER_ACTION_CHG_8 + Player_ActionChange_9, // PLAYER_ACTION_CHG_9 + Player_ActionChange_10, // PLAYER_ACTION_CHG_10 + Player_ActionChange_11, // PLAYER_ACTION_CHG_11 + Player_ActionChange_12, // PLAYER_ACTION_CHG_12 + Player_ActionChange_13, // PLAYER_ACTION_CHG_13 + Player_ActionChange_14, // PLAYER_ACTION_CHG_14 +}; + +/** + * This function processes "Action Change Lists", which run various functions that + * check if it is appropriate to change to a new action. + * + * Action Change Lists are a list of indices for the `sPlayerActionChangeFuncs` array. + * The functions are ran in order until one of them returns true, or the end of the list is reached. + * An Action Change index having a negative value indicates that it is the last member in the list. + * + * Because these lists are processed sequentially, the order of the indices in the list determines its priority. + * + * If the `updateUpperBody` argument is true, Player's upper body will update before the Action Change List + * is processed. This allows for Upper Action functions to run. + * + * @return true if a new action has been chosen + * + */ +s32 Player_TryActionChangeList(PlayState* play, Player* this, s8* actionChangeList, s32 updateUpperBody) { if (!(this->stateFlags1 & (PLAYER_STATE1_1 | PLAYER_STATE1_80 | PLAYER_STATE1_20000000)) && !func_8082DA90(play)) { - if (arg3) { - D_80862B04 = func_8083216C(this, play); + if (updateUpperBody) { + D_80862B04 = Player_UpdateUpperBody(this, play); if (Player_Action_64 == this->actionFunc) { return true; } @@ -4859,15 +5109,18 @@ s32 func_80833058(PlayState* play, Player* this, s8* arg2, s32 arg3) { return true; } - if (!(this->stateFlags3 & PLAYER_STATE3_40000000) && (Player_UpperAction_2 != this->upperActionFunc)) { - while (*arg2 >= 0) { - if (D_8085D054[*arg2](this, play)) { + if (!(this->stateFlags3 & PLAYER_STATE3_START_CHANGING_HELD_ITEM) && + (Player_UpperAction_ChangeHeldItem != this->upperActionFunc)) { + // Process all entries in the Action Change List with a positive index + while (*actionChangeList >= 0) { + if (sPlayerActionChangeFuncs[*actionChangeList](this, play)) { return true; } - arg2++; + actionChangeList++; } - if (D_8085D054[-*arg2](this, play)) { + // Try the last entry in the list. Negate the index to make it positive again. + if (sPlayerActionChangeFuncs[-*actionChangeList](this, play)) { return true; } } @@ -4876,7 +5129,7 @@ s32 func_80833058(PlayState* play, Player* this, s8* arg2, s32 arg3) { return true; } } else if (this->stateFlags1 & PLAYER_STATE1_800) { - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); } return false; @@ -4887,7 +5140,7 @@ s32 func_808331FC(PlayState* play, Player* this, SkelAnime* skelAnime, f32 frame f32 speedTarget; s16 yawTarget; - if (func_80833058(play, this, D_8085D01C, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList7, true)) { return 0; } @@ -5098,7 +5351,7 @@ void func_8083375C(Player* this, PlayerMeleeWeaponAnimation meleeWeaponAnim) { void func_80833864(PlayState* play, Player* this, PlayerMeleeWeaponAnimation meleeWeaponAnim) { func_8083375C(this, meleeWeaponAnim); Player_SetAction(play, this, Player_Action_84, 0); - this->unk_AE8 = 0; + this->actionVar2 = 0; if ((meleeWeaponAnim < PLAYER_MWA_FLIPSLASH_FINISH) || (meleeWeaponAnim > PLAYER_MWA_ZORA_JUMPKICK_FINISH)) { func_8082DC38(this); @@ -5165,7 +5418,7 @@ void func_80833A64(Player* this) { void func_80833AA0(Player* this, PlayState* play) { if (Player_SetAction(play, this, Player_Action_25, 0)) { Player_AnimationPlayLoop(play, this, &gPlayerAnim_link_normal_landing_wait); - this->unk_AE8 = 1; + this->actionVar2 = 1; } if (this->unk_AA5 != PLAYER_UNKAA5_4) { this->unk_AA5 = PLAYER_UNKAA5_0; @@ -5228,7 +5481,7 @@ void func_80833B18(PlayState* play, Player* this, s32 arg2, f32 speed, f32 veloc func_8082DB60(play, this, &gPlayerAnim_link_normal_electric_shock); func_8082DAD4(this); - this->unk_AE8 = 20; + this->actionVar2 = 20; this->actor.velocity.y = 0.0f; Player_RequestRumble(play, this, 255, 80, 150, SQ(0)); @@ -5260,7 +5513,7 @@ void func_80833B18(PlayState* play, Player* this, s32 arg2, f32 speed, f32 veloc func_8082DAD4(this); if (arg2 == 2) { - this->unk_AE8 = 4; + this->actionVar2 = 4; this->actor.speed = 3.0f; this->linearVelocity = 3.0f; @@ -5355,11 +5608,11 @@ void func_80834140(PlayState* play, Player* this, PlayerAnimationHeader* anim) { if (!(this->stateFlags1 & PLAYER_STATE1_80)) { func_80834104(play, this); if (func_8082DA90(play)) { - this->unk_AE8 = -30; + this->actionVar2 = -30; } this->stateFlags1 |= PLAYER_STATE1_80; PlayerAnimation_Change(play, &this->skelAnime, anim, 1.0f, 0.0f, 84.0f, ANIMMODE_ONCE, -6.0f); - this->unk_AE7 = 1; + this->actionVar1 = 1; this->linearVelocity = 0.0f; } } @@ -5519,12 +5772,12 @@ s32 func_80834600(Player* this, PlayState* play) { Player_SetAction(play, this, Player_Action_19, 0); } - this->unk_AE7 = sp64; + this->actionVar1 = sp64; if ((s8)sp64 == 0) { Player_SetUpperAction(play, this, Player_UpperAction_4); var_a2 = (this->unk_B40 < 0.5f) ? D_8085CFD4[Player_IsHoldingTwoHandedWeapon(this)] : D_8085CFCC[Player_IsHoldingTwoHandedWeapon(this)]; - PlayerAnimation_PlayOnce(play, &this->unk_284, var_a2); + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, var_a2); } else { Player_AnimationPlayOnce(play, this, D_8085CFDC[Player_IsHoldingTwoHandedWeapon(this)]); } @@ -5637,7 +5890,7 @@ void func_80834DB8(Player* this, PlayerAnimationHeader* anim, f32 speed, PlaySta func_80834D50(play, this, anim, speed, NA_SE_VO_LI_SWORD_N); } -s32 func_80834DFC(Player* this, PlayState* play) { +s32 Player_ActionChange_12(Player* this, PlayState* play) { if ((this->transformation != PLAYER_FORM_GORON) && ((this->transformation != PLAYER_FORM_DEKU) || func_801242B4(this) || (this->ledgeClimbType <= PLAYER_LEDGE_CLIMB_3)) && @@ -5748,8 +6001,8 @@ void func_80835324(PlayState* play, Player* this, f32 arg2, s16 arg3) { func_8082DD2C(play, this); this->csId = CS_ID_NONE; - this->unk_AE7 = 1; - this->unk_AE8 = 1; + this->actionVar1 = 1; + this->actionVar2 = 1; this->unk_3A0.x = Math_SinS(arg3) * arg2 + this->actor.world.pos.x; this->unk_3A0.z = Math_CosS(arg3) * arg2 + this->actor.world.pos.z; @@ -5828,7 +6081,7 @@ void func_808354A4(PlayState* play, s32 exitIndex, s32 arg2) { void func_808355D8(PlayState* play, Player* this, PlayerAnimationHeader* anim) { func_80833AA0(this, play); - this->unk_AE8 = -2; + this->actionVar2 = -2; func_8082E5EC(play, this, anim); func_8082E1F0(this, NA_SE_IT_DEKUNUTS_FLOWER_CLOSE); } @@ -5949,11 +6202,11 @@ s32 Player_HandleExitsAndVoids(PlayState* play, Player* this, CollisionPoly* pol this->stateFlags1 |= PLAYER_STATE1_20000000; } else { func_80834104(play, this); - this->unk_AE8 = 9999; + this->actionVar2 = 9999; if (this->floorProperty == FLOOR_PROPERTY_5) { - this->unk_AE7 = -1; + this->actionVar1 = -1; } else { - this->unk_AE7 = 1; + this->actionVar1 = 1; } } } @@ -6031,7 +6284,7 @@ s32 func_80835DF8(PlayState* play, Player* this, CollisionPoly** outPoly, s32* o f32 yIntersect = func_80835CD8(play, this, &D_8085D100, &pos, outPoly, outBgId); if ((*outBgId == BGCHECK_SCENE) && (fabsf(this->actor.world.pos.y - yIntersect) < 10.0f)) { - func_800FAAB4(play, SurfaceType_GetLightSettingIndex(&play->colCtx, *outPoly, *outBgId)); + Environment_ChangeLightSetting(play, SurfaceType_GetLightSettingIndex(&play->colCtx, *outPoly, *outBgId)); return true; } return false; @@ -6052,7 +6305,7 @@ void Player_Door_Staircase(PlayState* play, Player* this, Actor* door) { func_80835324(play, this, 50.0f, this->actor.shape.rot.y); this->unk_397 = this->doorType; - this->unk_AE7 = 0; + this->actionVar1 = 0; this->stateFlags1 |= PLAYER_STATE1_20000000; func_80835BF8(&doorStaircase->actor.world.pos, doorStaircase->actor.shape.rot.y, -140.0f, &this->unk_3A0); @@ -6065,7 +6318,7 @@ void Player_Door_Staircase(PlayState* play, Player* this, Actor* door) { func_8082DAD4(this); if (this->doorTimer != 0) { - this->unk_AE8 = 0; + this->actionVar2 = 0; func_8082E438(play, this, func_8082ED20(this)); this->skelAnime.endFrame = 0.0f; } else { @@ -6096,7 +6349,7 @@ void Player_Door_Sliding(PlayState* play, Player* this, Actor* door) { } func_80835324(play, this, 50.0f, this->actor.shape.rot.y); - this->unk_AE7 = 0; + this->actionVar1 = 0; this->unk_397 = this->doorType; this->stateFlags1 |= PLAYER_STATE1_20000000; Actor_OffsetOfPointInActorCoords(&doorSliding->dyna.actor, &sp38, &this->actor.world.pos); @@ -6112,7 +6365,7 @@ void Player_Door_Sliding(PlayState* play, Player* this, Actor* door) { func_8082DAD4(this); if (this->doorTimer != 0) { - this->unk_AE8 = 0; + this->actionVar2 = 0; func_8082E438(play, this, func_8082ED20(this)); this->skelAnime.endFrame = 0.0f; } else { @@ -6215,21 +6468,21 @@ void Player_Door_Knob(PlayState* play, Player* this, Actor* door) { } else if (enDoorType != ENDOOR_TYPE_7) { Camera* mainCam; - this->unk_AE7 = 38.0f * D_8085C3E8; + this->actionVar1 = 38.0f * D_8085C3E8; mainCam = Play_GetCamera(play, CAM_ID_MAIN); Camera_ChangeDoorCam(mainCam, &knobDoor->dyna.actor, play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&knobDoor->dyna.actor)] .sides[(this->doorDirection > 0) ? 0 : 1] .bgCamIndex, - 0.0f, this->unk_AE7, 26.0f * D_8085C3E8, 10.0f * D_8085C3E8); + 0.0f, this->actionVar1, 26.0f * D_8085C3E8, 10.0f * D_8085C3E8); } } } } // door stuff -s32 func_808365DC(Player* this, PlayState* play) { +s32 Player_ActionChange_1(Player* this, PlayState* play) { if ((gSaveContext.save.saveInfo.playerData.health != 0) && (this->doorType != PLAYER_DOORTYPE_NONE)) { if ((this->actor.category != ACTORCAT_PLAYER) || ((((this->doorType <= PLAYER_DOORTYPE_TALKING) && CutsceneManager_IsNext(CS_ID_GLOBAL_TALK)) || @@ -6337,7 +6590,7 @@ void func_808369F4(Player* this, PlayState* play) { void func_80836A5C(Player* this, PlayState* play) { func_808369F4(this, play); if (func_80123420(this)) { - this->unk_AE8 = 1; + this->actionVar2 = 1; } } @@ -6533,9 +6786,9 @@ void func_80837134(PlayState* play, Player* this) { } } else if (this->stateFlags2 & PLAYER_STATE2_80000) { if (func_80123420(this)) { - anim = D_8085C2A4[this->unk_AE7].unk_8; + anim = D_8085C2A4[this->actionVar1].unk_8; } else { - anim = D_8085C2A4[this->unk_AE7].unk_4; + anim = D_8085C2A4[this->actionVar1].unk_4; } } else if (this->skelAnime.animation == &gPlayerAnim_link_normal_run_jump) { anim = &gPlayerAnim_link_normal_run_jump_end; @@ -6554,9 +6807,9 @@ void func_80837134(PlayState* play, Player* this) { this->skelAnime.endFrame = 8.0f; if (temp_v0_2 == 1) { - this->unk_AE8 = 0xA; + this->actionVar2 = 0xA; } else { - this->unk_AE8 = 0x14; + this->actionVar2 = 0x14; } } else if (temp_v0_2 == 0) { func_80836A98(this, anim, play); @@ -6601,9 +6854,9 @@ s32 func_808373F8(PlayState* play, Player* this, u16 sfxId) { } func_80834D50(play, this, D_8085C2A4[var_v1].unk_0, speed, ((var_v1 == 4) ? NA_SE_VO_LI_SWORD_N : sfxId)); - this->unk_AE8 = -1; + this->actionVar2 = -1; this->stateFlags2 |= PLAYER_STATE2_80000; - this->unk_AE7 = var_v1; + this->actionVar1 = var_v1; return true; } anim = &gPlayerAnim_link_normal_run_jump; @@ -6619,7 +6872,7 @@ s32 func_808373F8(PlayState* play, Player* this, u16 sfxId) { if ((this->actor.depthInWater > 0.0f) && (this->remainingHopsCounter != 0)) { this->actor.world.pos.y += this->actor.depthInWater; func_80834D50(play, this, anim, speed, NA_SE_NONE); - this->unk_AE8 = 1; + this->actionVar2 = 1; this->stateFlags3 |= PLAYER_STATE3_200000; Player_PlaySfx(this, (NA_SE_PL_DEKUNUTS_JUMP5 + 1 - this->remainingHopsCounter)); Player_AnimSfx_PlayVoice(this, sfxId); @@ -6638,7 +6891,7 @@ s32 func_808373F8(PlayState* play, Player* this, u16 sfxId) { } func_80834D50(play, this, anim, speed, sfxId); - this->unk_AE8 = 1; + this->actionVar2 = 1; return true; } @@ -6749,14 +7002,14 @@ void func_80837BF8(PlayState* play, Player* this) { } void func_80837C20(PlayState* play, Player* this) { - s32 sp1C = this->unk_AE8; - s32 sp18 = this->unk_AE7; + s32 sp1C = this->actionVar2; + s32 sp18 = this->actionVar1; Player_SetAction_PreserveMoveFlags(play, this, Player_Action_50, 0); this->actor.velocity.y = 0.0f; - this->unk_AE8 = sp1C; - this->unk_AE7 = sp18; + this->actionVar2 = sp1C; + this->actionVar1 = sp18; } void func_80837C78(PlayState* play, Player* this) { @@ -6764,9 +7017,9 @@ void func_80837C78(PlayState* play, Player* this) { this->stateFlags1 |= (PLAYER_STATE1_400 | PLAYER_STATE1_20000000); if (this->getItemId == GI_HEART_CONTAINER) { - this->unk_AE8 = 20; + this->actionVar2 = 20; } else if (this->getItemId >= GI_NONE) { - this->unk_AE8 = 1; + this->actionVar2 = 1; } else { this->getItemId = -this->getItemId; } @@ -6862,8 +7115,8 @@ s32 func_80837DEC(Player* this, PlayState* play) { func_8082E920(play, this, ANIM_FLAG_1 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_4 | ANIM_FLAG_8 | ANIM_FLAG_NOMOVE | ANIM_FLAG_80); - this->unk_AE8 = -1; - this->unk_AE7 = var_v1_2; + this->actionVar2 = -1; + this->actionVar1 = var_v1_2; } else { this->stateFlags1 |= PLAYER_STATE1_2000; this->stateFlags1 &= ~PLAYER_STATE1_20000; @@ -7070,7 +7323,7 @@ void func_808388B8(PlayState* play, Player* this, PlayerTransformation playerFor gSaveContext.save.playerForm = playerForm; this->stateFlags1 |= PLAYER_STATE1_2; - D_80862B50 = play->envCtx.lightSettings; + D_80862B50 = play->envCtx.adjLightSettings; this->actor.velocity.y = 0.0f; Actor_DeactivateLens(play); } @@ -7205,7 +7458,7 @@ PlayerAnimationHeader* D_8085D1F8[] = { &gPlayerAnim_link_normal_take_out, // Hold up cutscene item; "this item doesn't work here" }; -s32 func_80838A90(Player* this, PlayState* play) { +s32 Player_ActionChange_13(Player* this, PlayState* play) { PlayerBottle bottleAction; if (this->unk_AA5 != PLAYER_UNKAA5_0) { @@ -7284,8 +7537,8 @@ s32 func_80838A90(Player* this, PlayState* play) { func_8082E438(play, this, D_8085BE84[31][this->modelAnimType]); } this->stateFlags1 |= PLAYER_STATE1_20000000; - this->unk_AE8 = 80; - this->unk_AE7 = -1; + this->actionVar2 = 80; + this->actionVar1 = -1; this->lockOnActor = this->talkActor; } else { this->csId = CS_ID_GLOBAL_TALK; @@ -7297,13 +7550,13 @@ s32 func_80838A90(Player* this, PlayState* play) { } else { this->stateFlags1 |= (PLAYER_STATE1_20000000 | PLAYER_STATE1_10000000 | PLAYER_STATE1_40); this->csId = play->playerCsIds[PLAYER_CS_ID_ITEM_SHOW]; - this->unk_AE7 = 1; + this->actionVar1 = 1; this->actor.textId = 0xFE; } this->actor.flags |= ACTOR_FLAG_TALK_REQUESTED; this->exchangeItemAction = this->itemAction; - if (this->unk_AE7 >= 0) { - Player_AnimationPlayOnce(play, this, D_8085D1F8[this->unk_AE7]); + if (this->actionVar1 >= 0) { + Player_AnimationPlayOnce(play, this, D_8085D1F8[this->actionVar1]); } func_8082DAD4(this); return true; @@ -7359,7 +7612,7 @@ s32 func_80838A90(Player* this, PlayState* play) { Player_StopCutscene(this); if (!(this->stateFlags1 & PLAYER_STATE1_800000)) { Player_SetAction(play, this, Player_Action_43, 1); - this->unk_AE8 = 13; + this->actionVar2 = 13; func_80836D8C(this); if (this->unk_AA5 == PLAYER_UNKAA5_2) { play->actorCtx.flags |= ACTORCTX_FLAG_PICTO_BOX_ON; @@ -7382,7 +7635,7 @@ s32 func_80838A90(Player* this, PlayState* play) { return false; } -s32 func_808391D8(Player* this, PlayState* play) { +s32 Player_ActionChange_4(Player* this, PlayState* play) { if (gSaveContext.save.saveInfo.playerData.health != 0) { Actor* talkActor = this->talkActor; Actor* lockOnActor = this->lockOnActor; @@ -7468,9 +7721,9 @@ s32 func_808391D8(Player* this, PlayState* play) { return false; } -s32 func_80839518(Player* this, PlayState* play) { +s32 Player_ActionChange_0(Player* this, PlayState* play) { if (this->unk_AA5 != PLAYER_UNKAA5_0) { - func_80838A90(this, play); + Player_ActionChange_13(this, play); return true; } else if ((this->lockOnActor != NULL) && (CHECK_FLAG_ALL(this->lockOnActor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_40000) || @@ -7510,7 +7763,7 @@ s32 func_808396B8(PlayState* play, Player* this) { ((Player_GetMeleeWeaponHeld(this) != PLAYER_MELEEWEAPON_NONE) && ((this->transformation != PLAYER_FORM_GORON) || (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) && ((this->transformation != PLAYER_FORM_ZORA) || !(this->stateFlags1 & PLAYER_STATE1_2000000)) && - (D_80862B48 != 0)))) { + sPlayerUseHeldItem))) { return true; } @@ -7551,8 +7804,8 @@ void func_80839860(Player* this, PlayState* play, s32 arg2) { func_80834D50(play, this, D_8085C2A4[arg2].unk_0, speed, NA_SE_VO_LI_SWORD_N); - this->unk_AE8 = 1; - this->unk_AE7 = arg2; + this->actionVar2 = 1; + this->actionVar1 = arg2; this->currentYaw = this->actor.shape.rot.y + (arg2 << 0xE); this->linearVelocity = !(arg2 & 1) ? 6.0f : 8.5f; @@ -7599,7 +7852,7 @@ s32 func_80839A84(PlayState* play, Player* this) { return true; } -s32 func_80839B18(Player* this, PlayState* play) { +s32 Player_ActionChange_10(Player* this, PlayState* play) { if (CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_A) && (play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_2) && (sPlayerFloorType != FLOOR_TYPE_7) && (sPlayerFloorEffect != FLOOR_EFFECT_1)) { @@ -7614,8 +7867,8 @@ s32 func_80839B18(Player* this, PlayState* play) { func_80836B3C(play, this, 0.0f); } } else if (!(this->stateFlags1 & PLAYER_STATE1_8000000) && - (Player_GetMeleeWeaponHeld(this) != PLAYER_MELEEWEAPON_NONE) && func_80832090(this) && - (this->transformation != PLAYER_FORM_GORON)) { + (Player_GetMeleeWeaponHeld(this) != PLAYER_MELEEWEAPON_NONE) && + Player_CanUpdateItems(this) && (this->transformation != PLAYER_FORM_GORON)) { func_808395F0(play, this, PLAYER_MWA_JUMPSLASH_START, 5.0f, 5.0f); } else if (!func_80839A84(play, this)) { func_80836B3C(play, this, 0.0f); @@ -7710,7 +7963,7 @@ void func_8083A04C(Player* this) { this->currentBoots = PLAYER_BOOTS_ZORA_LAND; } if (Player_Action_54 == this->actionFunc) { - this->unk_AE8 = 20; + this->actionVar2 = 20; } } else { if (CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B)) { @@ -7719,14 +7972,14 @@ void func_8083A04C(Player* this) { } } -s32 func_8083A0CC(Player* this, PlayState* play) { +s32 Player_ActionChange_14(Player* this, PlayState* play) { if (!D_80862B04 && (this->transformation == PLAYER_FORM_ZORA)) { func_8083A04C(this); } return false; } -s32 func_8083A114(Player* this, PlayState* play) { +s32 Player_ActionChange_6(Player* this, PlayState* play) { if (!D_80862B04 && !(this->stateFlags1 & PLAYER_STATE1_800000) && !func_8082FB68(this)) { if ((this->transformation == PLAYER_FORM_ZORA) && (this->stateFlags1 & PLAYER_STATE1_8000000)) { func_8083A04C(this); @@ -7741,7 +7994,7 @@ s32 func_8083A114(Player* this, PlayState* play) { if ((this->putAwayCountdown == 0) && (this->heldItemAction >= PLAYER_IA_SWORD_KOKIRI) && (this->transformation != PLAYER_FORM_FIERCE_DEITY)) { - func_80831990(play, this, ITEM_NONE); + Player_UseItem(play, this, ITEM_NONE); } else { this->stateFlags2 ^= PLAYER_STATE2_100000; } @@ -7751,7 +8004,7 @@ s32 func_8083A114(Player* this, PlayState* play) { return false; } -s32 func_8083A274(Player* this, PlayState* play) { +s32 Player_ActionChange_11(Player* this, PlayState* play) { if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_R) && (this->unk_AA5 == PLAYER_UNKAA5_0) && (play->unk_1887C == 0)) { if (Player_IsGoronOrDeku(this) || @@ -7759,7 +8012,7 @@ s32 func_8083A274(Player* this, PlayState* play) { ((this->transformation == PLAYER_FORM_HUMAN) && (this->currentShield != PLAYER_SHIELD_NONE))) && !func_80123434(this) && (this->lockOnActor == NULL))) { func_8082DC38(this); - func_8082DCA0(play, this); + Player_DetachHeldActor(play, this); if (Player_SetAction(play, this, Player_Action_18, 0)) { this->stateFlags1 |= PLAYER_STATE1_400000; if (this->transformation != PLAYER_FORM_GORON) { @@ -7821,7 +8074,7 @@ void func_8083A548(Player* this) { } } -s32 func_8083A580(Player* this, PlayState* play) { +s32 Player_ActionChange_8(Player* this, PlayState* play) { if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_B)) { if (!(this->stateFlags1 & PLAYER_STATE1_400000) && (Player_GetMeleeWeaponHeld(this) != PLAYER_MELEEWEAPON_NONE)) { @@ -7857,13 +8110,13 @@ struct_8085D200 D_8085D200[] = { }; s32 func_8083A6C0(PlayState* play, Player* this) { - if (D_80862B48 != 0) { + if (sPlayerUseHeldItem) { if (Player_GetBottleHeld(this) > PLAYER_BOTTLE_NONE) { Player_SetAction(play, this, Player_Action_68, 0); if (this->actor.depthInWater > 12.0f) { - this->unk_AE8 = 1; + this->actionVar2 = 1; } - func_8082DB90(play, this, D_8085D200[this->unk_AE8].unk_0); + func_8082DB90(play, this, D_8085D200[this->actionVar2].unk_0); Player_PlaySfx(this, NA_SE_IT_SWORD_SWING); Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_AUTO_JUMP); return true; @@ -7901,7 +8154,7 @@ s32 func_8083A878(PlayState* play, Player* this, f32 arg2) { Player_SetAction(play, this, Player_Action_55, 0); func_8082E634(play, this, &gPlayerAnim_link_swimer_swim); this->stateFlags1 |= (PLAYER_STATE1_8000000 | PLAYER_STATE1_20000000); - this->unk_AE8 = 20; + this->actionVar2 = 20; this->linearVelocity = 2.0f; func_80123140(play, this); return false; @@ -7930,11 +8183,11 @@ void func_8083A98C(Actor* thisx, PlayState* play2) { return; } - if (DECR(this->unk_AE8) != 0) { + if (DECR(this->actionVar2) != 0) { camMode = (play->sceneId != SCENE_AYASHIISHOP) ? CAM_MODE_FIRSTPERSON : CAM_MODE_DEKUHIDE; // Show controls overlay. SCENE_AYASHIISHOP does not have Zoom, so has a different one. - if (this->unk_AE8 == 1) { + if (this->actionVar2 == 1) { Message_StartTextbox(play, (play->sceneId == SCENE_AYASHIISHOP) ? 0x2A00 : 0x5E6, NULL); } } else { @@ -8014,15 +8267,15 @@ void Player_InitMode_Telescope(PlayState* play, Player* this) { if (play->sceneId == SCENE_00KEIKOKU) { this->actor.focus.rot.x = 0xBD8; this->actor.focus.rot.y = -0x4D74; - this->unk_AE8 = 20; + this->actionVar2 = 20; } else if (play->sceneId == SCENE_AYASHIISHOP) { this->actor.focus.rot.x = 0x9A6; this->actor.focus.rot.y = 0x2102; - this->unk_AE8 = 2; + this->actionVar2 = 2; } else { this->actor.focus.rot.x = 0x9A6; this->actor.focus.rot.y = 0x2102; - this->unk_AE8 = 20; + this->actionVar2 = 20; } play->actorCtx.flags |= ACTORCTX_FLAG_1; } @@ -8033,7 +8286,7 @@ void Player_InitMode_B(PlayState* play, Player* this) { void Player_InitMode_D(PlayState* play, Player* this) { if (func_8083A878(play, this, 180.0f)) { - this->unk_AE8 = -20; + this->actionVar2 = -20; } } @@ -8043,7 +8296,7 @@ void func_8083ADF0(PlayState* play, Player* this) { gSaveContext.entranceSpeed = 2.0f; if (func_8083A878(play, this, 120.0f)) { - this->unk_AE8 = -15; + this->actionVar2 = -15; } } @@ -8054,9 +8307,9 @@ void Player_InitMode_F(PlayState* play, Player* this) { this->linearVelocity = gSaveContext.entranceSpeed; if (func_8083A878(play, this, 800.0f)) { - this->unk_AE8 = -80.0f / this->linearVelocity; - if (this->unk_AE8 < -20) { - this->unk_AE8 = -20; + this->actionVar2 = -80.0f / this->linearVelocity; + if (this->actionVar2 < -20) { + this->actionVar2 = -20; } } } @@ -8118,7 +8371,7 @@ void func_8083B1A0(Player* this, PlayState* play) { void func_8083B23C(Player* this, PlayState* play) { Player_SetAction(play, this, Player_Action_2, 1); func_8082E438(play, this, D_8085BE84[PLAYER_ANIMGROUP_6][this->modelAnimType]); - this->unk_AE8 = 1; + this->actionVar2 = 1; } void func_8083B29C(Player* this, PlayState* play) { @@ -8211,7 +8464,7 @@ s32 func_8083B3B4(PlayState* play, Player* this, Input* input) { if (this->stateFlags1 & PLAYER_STATE1_400) { this->stateFlags1 |= (PLAYER_STATE1_400 | PLAYER_STATE1_800 | PLAYER_STATE1_20000000); } - this->unk_AE8 = 2; + this->actionVar2 = 2; } func_8082E438(play, this, @@ -8238,7 +8491,7 @@ void func_8083B798(PlayState* play, Player* this) { this->unk_B48 = 2.0f; } else { Player_AnimationPlayLoop(play, this, &gPlayerAnim_link_swimer_swim); - this->unk_AE8 = 1; + this->actionVar2 = 1; } this->unk_AAA = 0x3E80; @@ -8280,7 +8533,7 @@ void func_8083B930(PlayState* play, Player* this) { } else if ((this->currentBoots < PLAYER_BOOTS_ZORA_UNDERWATER) && (this->stateFlags2 & PLAYER_STATE2_400)) { this->stateFlags2 &= ~PLAYER_STATE2_400; func_8083B3B4(play, this, NULL); - this->unk_AE7 = 1; + this->actionVar1 = 1; } else if (Player_Action_27 == this->actionFunc) { Player_SetAction(play, this, Player_Action_59, 0); func_8083B798(play, this); @@ -8656,7 +8909,7 @@ u16 D_8085D25C[] = { }; // Player_MountHorse -s32 func_8083CCB4(Player* this, PlayState* play) { +s32 Player_ActionChange_3(Player* this, PlayState* play) { EnHorse* rideActor = (EnHorse*)this->rideActor; if (rideActor != NULL) { @@ -8764,11 +9017,11 @@ s32 Player_HandleSlopes(PlayState* play, Player* this) { } else { Player_SetAction(play, this, Player_Action_73, 0); func_8082DE50(play, this); - func_8082E514(play, this, sPlayerSlopeSlipAnims[this->unk_AE7]); + func_8082E514(play, this, sPlayerSlopeSlipAnims[this->actionVar1]); this->linearVelocity = sqrtf(SQXZ(this->actor.velocity)); this->currentYaw = downwardSlopeYaw; if (sPlayerFloorPitchShape >= 0) { - this->unk_AE7 = 1; + this->actionVar1 = 1; Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_HANG); } @@ -8797,7 +9050,7 @@ void func_8083D168(PlayState* play, Player* this, GetItemEntry* giEntry) { Audio_PlaySfx((this->getItemId < GI_NONE) ? NA_SE_SY_GET_BOXITEM : NA_SE_SY_GET_ITEM); } -s32 func_8083D23C(Player* this, PlayState* play) { +s32 Player_ActionChange_2(Player* this, PlayState* play) { if (gSaveContext.save.saveInfo.playerData.health != 0) { Actor* interactRangeActor = this->interactRangeActor; @@ -8809,7 +9062,7 @@ s32 func_8083D23C(Player* this, PlayState* play) { interactRangeActor->parent = &this->actor; if ((Item_CheckObtainability(giEntry->itemId) == ITEM_NONE) || ((s16)giEntry->objectId == OBJECT_GI_BOMB_2)) { - func_8082DCA0(play, this); + Player_DetachHeldActor(play, this); func_80838830(this, giEntry->objectId); if (!(this->stateFlags2 & PLAYER_STATE2_400) || @@ -8923,7 +9176,7 @@ s32 func_8083D738(Player* this, Actor* heldActor) { return true; } -s32 func_8083D78C(Player* this, PlayState* play) { +s32 Player_ActionChange_9(Player* this, PlayState* play) { if (this->stateFlags1 & PLAYER_STATE1_800) { if ((this->heldActor != NULL) && CHECK_BTN_ANY(sPlayerControlInput->press.button, BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_B | BTN_A)) { @@ -9016,7 +9269,7 @@ s32 func_8083D860(Player* this, PlayState* play) { this->stateFlags1 &= ~PLAYER_STATE1_8000000; if ((var_t0 != 0) || temp_t2) { - if ((this->unk_AE7 = var_t0) != 0) { + if ((this->actionVar1 = var_t0) != 0) { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { anim = &gPlayerAnim_link_normal_Fclimb_startA; @@ -9029,14 +9282,14 @@ s32 func_8083D860(Player* this, PlayState* play) { distToInteractWall = 20.5f; } - this->unk_AE8 = -2; + this->actionVar2 = -2; this->actor.world.pos.y += yOut; this->actor.shape.rot.y = this->currentYaw = this->actor.wallYaw + 0x8000; } else { anim = this->ageProperties->unk_B0; distToInteractWall = (this->ageProperties->wallCheckRadius - this->ageProperties->unk_3C) + 17.0f; - this->unk_AE8 = -4; + this->actionVar2 = -4; this->actor.shape.rot.y = this->currentYaw = i = this->actor.wallYaw; //! FAKE } @@ -9120,7 +9373,7 @@ void func_8083DF38(Player* this, PlayerAnimationHeader* anim, PlayState* play) { this->actor.shape.rot.y = this->currentYaw = this->actor.wallYaw + 0x8000; } -s32 func_8083DFC4(Player* this, PlayState* play) { +s32 Player_ActionChange_5(Player* this, PlayState* play) { if (!(this->stateFlags1 & PLAYER_STATE1_800) && (this->actor.bgCheckFlags & BGCHECKFLAG_PLAYER_WALL_INTERACT) && (sPlayerShapeYawToTouchedWall < 0x3000)) { if ((this->linearVelocity > 0.0f) && func_8083D860(this, play)) { @@ -9290,7 +9543,7 @@ s32 func_8083E7F8(Player* this, f32* arg1, s16* arg2, PlayState* play) { func_8083C6E8(this, play); if ((*arg1 != 0.0f) || (ABS_ALT(this->unk_B4C) > 0x190)) { - s16 temp_a0 = *arg2 - (u16)Camera_GetInputDirYaw(play->cameraPtrs[play->activeCamId]); + s16 temp_a0 = *arg2 - (u16)Camera_GetInputDirYaw(GET_ACTIVE_CAM(play)); u16 temp; temp = (ABS_ALT(temp_a0) - 0x2000); @@ -9371,7 +9624,7 @@ void Player_ChooseIdleAnim(PlayState* play, Player* this) { s32 animIndex; s32 rand; f32 morphFrames; - s16 lastFrame; + s16 endFrame; if (((this->actor.id != ACTOR_PLAYER) && !(healthIsCritical = (this->actor.colChkInfo.health < 0x64))) || ((this->actor.id == ACTOR_PLAYER) && @@ -9418,7 +9671,7 @@ void Player_ChooseIdleAnim(PlayState* play, Player* this) { } } - lastFrame = Animation_GetLastFrame(anim); + endFrame = Animation_GetLastFrame(anim); if ((this->skelAnime.animation == anim) || (this->skelAnime.animation == &gPlayerAnim_pz_attackAend) || (this->skelAnime.animation == &gPlayerAnim_pz_attackBend) || (this->skelAnime.animation == &gPlayerAnim_pz_attackCend)) { @@ -9427,7 +9680,7 @@ void Player_ChooseIdleAnim(PlayState* play, Player* this) { morphFrames = -6.0f; } - PlayerAnimation_Change(play, &this->skelAnime, anim, (2.0f / 3.0f) * D_8085C3E4, 0.0f, lastFrame, ANIMMODE_ONCE, + PlayerAnimation_Change(play, &this->skelAnime, anim, (2.0f / 3.0f) * D_8085C3E4, 0.0f, endFrame, ANIMMODE_ONCE, morphFrames); } @@ -9664,7 +9917,7 @@ s32 func_8083F8A8(PlayState* play, Player* this, f32 radius, s32 countMax, f32 r velocity.y = Rand_ZeroFloat(2.0f); velocity.z = Rand_CenteredFloat(3.0f); D_8085D288.y = -0.1f; - EffectSsHahen_Spawn(play, &pos, &velocity, &D_8085D288, 0, 0x96, 1, 0x10, gKakeraLeafTip); + EffectSsHahen_Spawn(play, &pos, &velocity, &D_8085D288, 0, 0x96, 1, 0x10, gKakeraLeafTipDL); } } @@ -9716,11 +9969,11 @@ s32 func_8083FCF0(PlayState* play, Player* this, f32 arg2, f32 arg3, f32 arg4) { // Crouch-stabbing s32 func_8083FD80(Player* this, PlayState* play) { if (!Player_IsGoronOrDeku(this) && (Player_GetMeleeWeaponHeld(this) != PLAYER_MELEEWEAPON_NONE) && - (this->transformation != PLAYER_FORM_ZORA) && (D_80862B48 != 0)) { + (this->transformation != PLAYER_FORM_ZORA) && sPlayerUseHeldItem) { //! Calling this function sets the meleeWeaponQuads' damage properties correctly, patching "Power Crouch Stab". func_8083375C(this, PLAYER_MWA_STAB_1H); Player_AnimationPlayOnce(play, this, &gPlayerAnim_link_normal_defense_kiru); - this->unk_AE7 = 1; + this->actionVar1 = 1; this->meleeWeaponAnimation = PLAYER_MWA_STAB_1H; this->currentYaw = this->actor.shape.rot.y + this->upperLimbRot.y; this->unk_ADD = 0; @@ -9730,7 +9983,7 @@ s32 func_8083FD80(Player* this, PlayState* play) { } s32 func_8083FE38(Player* this, PlayState* play) { - return func_80838A90(this, play) || func_808391D8(this, play) || func_8083D23C(this, play); + return Player_ActionChange_13(this, play) || Player_ActionChange_4(this, play) || Player_ActionChange_2(this, play); } void Player_RequestQuakeAndRumble(PlayState* play, Player* this, u16 sfxId) { @@ -9741,7 +9994,7 @@ void Player_RequestQuakeAndRumble(PlayState* play, Player* this, u16 sfxId) { void func_8083FEF4(PlayState* play, Player* this) { Inventory_ChangeAmmo(ITEM_DEKU_STICK, -1); - func_80831990(play, this, ITEM_NONE); + Player_UseItem(play, this, ITEM_NONE); } s32 func_8083FF30(PlayState* play, Player* this) { @@ -9766,7 +10019,7 @@ s32 func_8083FFEC(PlayState* play, Player* this) { gSaveContext.save.saveInfo.playerData.swordHealth--; if (gSaveContext.save.saveInfo.playerData.swordHealth <= 0) { Item_Give(play, ITEM_SWORD_KOKIRI); - func_80831990(play, this, ITEM_SWORD_KOKIRI); + Player_UseItem(play, this, ITEM_SWORD_KOKIRI); Player_PlaySfx(this, NA_SE_IT_MAJIN_SWORD_BROKEN); if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) { Message_StartTextbox(play, 0xF9, NULL); @@ -9952,10 +10205,10 @@ s32 func_808401F4(PlayState* play, Player* this) { Vec3f D_8085D2A4 = { 0.0f, 0.0f, 5.0f }; void func_80840770(PlayState* play, Player* this) { - if (this->unk_AE8 != 0) { - if (this->unk_AE8 > 0) { - this->unk_AE8--; - if (this->unk_AE8 == 0) { + if (this->actionVar2 != 0) { + if (this->actionVar2 > 0) { + this->actionVar2--; + if (this->actionVar2 == 0) { if (this->stateFlags1 & PLAYER_STATE1_8000000) { PlayerAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_swimer_swim_wait, 1.0f, 0.0f, Animation_GetLastFrame(&gPlayerAnim_link_swimer_swim_wait), ANIMMODE_ONCE, @@ -9966,7 +10219,7 @@ void func_80840770(PlayState* play, Player* this) { 0.0f); } gSaveContext.healthAccumulator = 0xA0; - this->unk_AE8 = -1; + this->actionVar2 = -1; } } else if (gSaveContext.healthAccumulator == 0) { Player_StopCutscene(this); @@ -9982,10 +10235,10 @@ void func_80840770(PlayState* play, Player* this) { func_808339B4(this, -20); Audio_SetBgmVolumeOn(); } - } else if (this->unk_AE7 != 0) { + } else if (this->actionVar1 != 0) { Player_StopCutscene(this); this->csId = play->playerCsIds[PLAYER_CS_ID_REVIVE]; - this->unk_AE8 = 60; + this->actionVar2 = 60; Player_SpawnFairy(play, this, &this->actor.world.pos, &D_8085D2A4, FAIRY_PARAMS(FAIRY_TYPE_5, false, 0)); Player_PlaySfx(this, NA_SE_EV_FIATY_HEAL - SFX_FLAG); } else if (play->gameOverCtx.state == GAMEOVER_DEATH_WAIT_GROUND) { @@ -10056,7 +10309,7 @@ s32 func_80840A30(PlayState* play, Player* this, f32* arg2, f32 arg3) { } else { Player_SetAction(play, this, Player_Action_26, 0); Player_AnimationPlayOnce(play, this, D_8085BE84[PLAYER_ANIMGROUP_16][this->modelAnimType]); - this->unk_AE8 = 1; + this->actionVar2 = 1; } } @@ -10115,13 +10368,13 @@ void func_80840E5C(Player* this, PlayState* play) { void func_80840EC0(Player* this, PlayState* play) { Player_SetAction(play, this, Player_Action_30, 1); Player_AnimationPlayLoop(play, this, D_8085CF60[Player_IsHoldingTwoHandedWeapon(this)]); - this->unk_AE8 = 1; + this->actionVar2 = 1; this->unk_B38 = 0.0f; } // Spin attack size void func_80840F34(Player* this) { - Math_StepToF(&this->unk_B08, (CHECK_WEEKEVENTREG(WEEKEVENTREG_23_02)) ? 1.0f : 0.5f, 0.02f); + Math_StepToF(&this->unk_B08, CHECK_WEEKEVENTREG(WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK) ? 1.0f : 0.5f, 0.02f); } s32 func_80840F90(PlayState* play, Player* this, CsCmdActorCue* cue, f32 arg3, s16 arg4, s32 arg5) { @@ -10209,11 +10462,11 @@ void func_80841358(PlayState* play, Player* this, s32 arg2) { //! @bug OoB read if player is goron, deku or human item = D_8085D2B0[this->transformation]; itemAction = sItemItemActions[item]; - func_808317C4(this); - func_8082DCA0(play, this); + Player_DestroyHookshot(this); + Player_DetachHeldActor(play, this); this->heldItemId = item; this->nextModelGroup = Player_ActionToModelGroup(this, itemAction); - func_8082F8BC(play, this, itemAction); + Player_InitItemAction(play, this, itemAction); func_808309CC(play, this); if (arg2) { Player_PlaySfx(this, NA_SE_IT_SWORD_PICKOUT); @@ -10234,7 +10487,7 @@ void Player_InitMode_1(PlayState* play, Player* this) { if (this->transformation == PLAYER_FORM_FIERCE_DEITY) { func_80841358(play, this, false); } - this->unk_AE8 = 20; + this->actionVar2 = 20; } void Player_InitMode_3(PlayState* play, Player* this) { @@ -10264,7 +10517,7 @@ void Player_InitMode_6(PlayState* play, Player* this) { Player_SetAction(play, this, Player_Action_0, 0); func_8082E514(play, this, D_8085BE84[PLAYER_ANIMGROUP_43][this->modelAnimType]); this->stateFlags1 |= PLAYER_STATE1_20000000; - this->unk_AE8 = 0x28; + this->actionVar2 = 0x28; gSaveContext.save.isOwlSave = false; } else { Player_SetAction(play, this, Player_Action_4, 0); @@ -10288,7 +10541,7 @@ void func_80841744(PlayState* play, Player* this) { } this->stateFlags1 |= PLAYER_STATE1_20000000; this->unk_ABC = -10000.0f; - this->unk_AE8 = 0x2710; + this->actionVar2 = 0x2710; this->unk_B10[5] = 8.0f; } @@ -10296,7 +10549,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_F32(targetArrowOffset, 500, ICHAIN_STOP), }; -Vec3s D_8085D2C4 = { -57, 3377, 0 }; +Vec3s sPlayerSkeletonBaseTransl = { -57, 3377, 0 }; void Player_InitCommon(Player* this, PlayState* play, FlexSkeletonHeader* skelHeader) { Actor_ProcessInitChain(&this->actor, sInitChain); @@ -10308,11 +10561,11 @@ void Player_InitCommon(Player* this, PlayState* play, FlexSkeletonHeader* skelHe func_808309CC(play, this); SkelAnime_InitPlayer(play, &this->skelAnime, skelHeader, D_8085BE84[PLAYER_ANIMGROUP_0][this->modelAnimType], 1 | 8, this->jointTableBuffer, this->morphTableBuffer, PLAYER_LIMB_MAX); - this->skelAnime.baseTransl = D_8085D2C4; + this->skelAnime.baseTransl = sPlayerSkeletonBaseTransl; - SkelAnime_InitPlayer(play, &this->unk_284, skelHeader, func_8082ED20(this), 1 | 8, this->unk_929, this->unk_9C8, - PLAYER_LIMB_MAX); - this->unk_284.baseTransl = D_8085D2C4; + SkelAnime_InitPlayer(play, &this->skelAnimeUpper, skelHeader, func_8082ED20(this), 1 | 8, + this->jointTableUpperBuffer, this->morphTableUpperBuffer, PLAYER_LIMB_MAX); + this->skelAnimeUpper.baseTransl = sPlayerSkeletonBaseTransl; if (this->transformation == PLAYER_FORM_GORON) { SkelAnime_InitFlex(play, &this->unk_2C8, &gLinkGoronShieldingSkel, &gLinkGoronShieldingAnim, @@ -10381,7 +10634,7 @@ Vec3f D_8085D340 = { 0.0f, 50.0f, 0.0f }; void Player_Init(Actor* thisx, PlayState* play) { s32 pad; Player* this = THIS; - s8 objBankIndex; + s8 objectSlot; s32 respawnFlag; s32 var_a1; PlayerInitMode initMode; @@ -10408,9 +10661,9 @@ void Player_Init(Actor* thisx, PlayState* play) { if (this->actor.shape.rot.x != 0) { this->transformation = this->actor.shape.rot.x - 1; - objBankIndex = Object_GetIndex(&play->objectCtx, gPlayerFormObjectIndices[this->transformation]); - this->actor.objBankIndex = objBankIndex; - if (objBankIndex < 0) { + objectSlot = Object_GetSlot(&play->objectCtx, gPlayerFormObjectIds[this->transformation]); + this->actor.objectSlot = objectSlot; + if (objectSlot <= OBJECT_SLOT_NONE) { Actor_Kill(&this->actor); return; } @@ -10468,7 +10721,7 @@ void Player_Init(Actor* thisx, PlayState* play) { this->heldItemAction = PLAYER_IA_NONE; this->heldItemId = ITEM_NONE; - func_80831990(play, this, ITEM_NONE); + Player_UseItem(play, this, ITEM_NONE); Player_SetEquipmentData(play, this); this->prevBoots = this->currentBoots; Player_InitCommon(this, play, gPlayerSkeletons[this->transformation]); @@ -10613,7 +10866,7 @@ void Player_Init(Actor* thisx, PlayState* play) { if (gSaveContext.powderKegTimer != 0) { this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_POWDER_KEG); this->heldItemId = ITEM_POWDER_KEG; - func_8082F8BC(play, this, PLAYER_IA_POWDER_KEG); + Player_InitItemAction(play, this, PLAYER_IA_POWDER_KEG); func_808313F0(this, play); } else if (gSaveContext.unk_1014 != 0) { func_8082F5FC(this, Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_MM, @@ -10990,7 +11243,8 @@ void Player_ProcessSceneCollision(PlayState* play, Player* this) { func_801A3CF4(SurfaceType_GetEcho(&play->colCtx, floorPoly, this->actor.floorBgId)); if (this->actor.floorBgId == BGCHECK_SCENE) { - func_800FAAB4(play, SurfaceType_GetLightSettingIndex(&play->colCtx, floorPoly, this->actor.floorBgId)); + Environment_ChangeLightSetting( + play, SurfaceType_GetLightSettingIndex(&play->colCtx, floorPoly, this->actor.floorBgId)); } else { DynaPoly_SetPlayerAbove(&play->colCtx, this->actor.floorBgId); } @@ -11296,7 +11550,7 @@ void Player_UpdateCamAndSeqModes(PlayState* play, Player* this) { (this->meleeWeaponAnimation >= PLAYER_MWA_FORWARD_SLASH_1H) && (this->meleeWeaponAnimation <= PLAYER_MWA_ZORA_PUNCH_KICK)) || (this->stateFlags3 & PLAYER_STATE3_8) || - ((Player_Action_52 == this->actionFunc) && (this->unk_AE8 == 0)) || + ((Player_Action_52 == this->actionFunc) && (this->actionVar2 == 0)) || (Player_Action_53 == this->actionFunc)) { camMode = CAM_MODE_STILL; } else { @@ -11329,7 +11583,7 @@ void func_808442D8(PlayState* play, Player* this) { f32 temp_fv1; if (this->unk_B0C == 0.0f) { - func_80831990(play, this, ITEM_NONE); + Player_UseItem(play, this, ITEM_NONE); return; } @@ -11580,14 +11834,14 @@ void func_80844784(PlayState* play, Player* this) { Audio_SetSfxTimerLerpInterval(4, 2); } - this->unk_AE8 = 0x270F; + this->actionVar2 = 0x270F; Math_Vec3f_Copy(this->unk_AF0, &this->actor.world.pos); } if (play->envCtx.windSpeed >= 50.0f) { - temp_fa0 = play->envCtx.windDir.x; - temp_fa1 = play->envCtx.windDir.y; - temp_ft4 = play->envCtx.windDir.z; + temp_fa0 = play->envCtx.windDirection.x; + temp_fa1 = play->envCtx.windDirection.y; + temp_ft4 = play->envCtx.windDirection.z; temp_fv0_2 = sqrtf(SQ(temp_fa0) + SQ(temp_fa1) + SQ(temp_ft4)); if (temp_fv0_2 != 0.0f) { @@ -11770,7 +12024,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) { func_8083B930(play, this); this->stateFlags2 &= ~PLAYER_STATE2_400; if (Player_Action_54 == this->actionFunc) { - this->unk_AE8 = 20; + this->actionVar2 = 20; } } this->prevBoots = this->currentBoots; @@ -11778,7 +12032,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) { if ((this->actor.parent == NULL) && (this->stateFlags1 & PLAYER_STATE1_800000)) { this->actor.parent = this->rideActor; func_80837BD0(play, this); - this->unk_AE8 = -1; + this->actionVar2 = -1; Player_AnimationPlayOnce(play, this, &gPlayerAnim_link_uma_wait_1); func_8082E920(play, this, ANIM_FLAG_1 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_8 | ANIM_FLAG_NOMOVE | ANIM_FLAG_80); } @@ -11944,7 +12198,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) { D_8085C3E4 = (this->stateFlags1 & PLAYER_STATE1_8000000) ? 0.5f : 1.0f; D_8085C3E8 = 1.0f / D_8085C3E4; - D_80862B48 = D_80862B4C = 0; + sPlayerUseHeldItem = sPlayerHeldItemButtonIsHeldDown = false; var_v1 = Play_InCsMode(play); D_80862B2C = this->currentMask; @@ -12076,7 +12330,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) { } if (!(this->stateFlags1 & (PLAYER_STATE1_80 | PLAYER_STATE1_4000000)) && (this->invincibilityTimer <= 0)) { if ((Player_Action_93 != this->actionFunc) && - ((Player_Action_96 != this->actionFunc) || (this->unk_AE7 != 1))) { + ((Player_Action_96 != this->actionFunc) || (this->actionVar1 != 1))) { if (this->cylinder.base.atFlags != AT_NONE) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->cylinder.base); } @@ -12127,7 +12381,7 @@ void Player_Update(Actor* thisx, PlayState* play) { // This block is a leftover dog-following mechanic from OoT if (gSaveContext.dogParams < 0) { - if (Object_GetIndex(&play->objectCtx, OBJECT_DOG) < 0) { + if (Object_GetSlot(&play->objectCtx, OBJECT_DOG) < 0) { gSaveContext.dogParams = 0; } else { Actor* dog; @@ -12150,7 +12404,7 @@ void Player_Update(Actor* thisx, PlayState* play) { } if ((this->heldActor != NULL) && (this->heldActor->update == NULL)) { - func_8082DCA0(play, this); + Player_DetachHeldActor(play, this); } if ((play->actorCtx.unk268 != 0) && (this == GET_PLAYER(play))) { @@ -12305,7 +12559,7 @@ void Player_Draw(Actor* thisx, PlayState* play) { spE0 = 0.0f; } else { Matrix_Translate(0.0f, -this->unk_ABC, 0.0f, MTXMODE_APPLY); - spE0 = this->unk_AE8 - 6; + spE0 = this->actionVar2 - 6; if (spE0 < 0.0f) { spE8 = D_8085D55C; spE0 = this->unk_B86[0]; @@ -12364,7 +12618,7 @@ void Player_Draw(Actor* thisx, PlayState* play) { CLAMP_MIN(spB8, spB4) * this->actor.scale.z * 1.15f, MTXMODE_APPLY); Matrix_RotateXS(this->actor.shape.rot.x, MTXMODE_APPLY); Scene_SetRenderModeXlu(play, 0, 1); - Lib_LerpRGB(&D_8085D580, &D_8085D584, this->unk_B10[0], &spBC); + Color_RGB8_Lerp(&D_8085D580, &D_8085D584, this->unk_B10[0], &spBC); gDPSetEnvColor(POLY_OPA_DISP++, spBC.r, spBC.g, spBC.b, 255); @@ -12386,11 +12640,11 @@ void Player_Draw(Actor* thisx, PlayState* play) { func_80122BA4(play, &this->unk_3D0, 2, 255); if (this->unk_B86[1] < 3) { - if (this->unk_AE7 >= 5) { + if (this->actionVar1 >= 5) { f32 var_fa1; u8 sp9B; - var_fa1 = (this->unk_AE7 - 4) * 0.02f; + var_fa1 = (this->actionVar1 - 4) * 0.02f; if (this->unk_B86[1] != 0) { sp9B = (-this->unk_B86[1] * 0x55) + 0xFF; @@ -12644,7 +12898,7 @@ s32 func_80847880(PlayState* play, Player* this) { func_8082DE50(play, this); Player_SetAction(play, this, Player_Action_81, 0); if (!func_800B7118(this) || Player_IsHoldingHookshot(this)) { - func_80831990(play, this, ITEM_BOW); + Player_UseItem(play, this, ITEM_BOW); } Player_AnimationPlayOnce(play, this, func_8082ED20(this)); this->csMode = PLAYER_CSMODE_NONE; @@ -12662,7 +12916,7 @@ s32 func_80847994(PlayState* play, Player* this) { this->stateFlags3 &= ~PLAYER_STATE3_20; this->itemAction = PLAYER_IA_OCARINA; this->unk_AA5 = PLAYER_UNKAA5_5; - func_80838A90(this, play); + Player_ActionChange_13(this, play); return true; } return false; @@ -12679,7 +12933,7 @@ void func_808479F4(PlayState* play, Player* this, f32 arg2) { } void func_80847A50(Player* this) { - Player_PlaySfx(this, ((this->unk_AE7 != 0) ? NA_SE_PL_WALK_METAL1 : NA_SE_PL_WALK_LADDER) + + Player_PlaySfx(this, ((this->actionVar1 != 0) ? NA_SE_PL_WALK_METAL1 : NA_SE_PL_WALK_LADDER) + this->ageProperties->surfaceSfxIdOffset); } @@ -12731,8 +12985,8 @@ s32 func_80847BF0(Player* this, PlayState* play) { s32 var_a2; f32 sp34; - if (this->unk_AE8 < 0) { - this->unk_AE8 = 0x63; + if (this->actionVar2 < 0) { + this->actionVar2 = 0x63; } else { var_a2 = (this->mountSide < 0) ? 0 : 1; @@ -12896,10 +13150,10 @@ s32 func_808482E0(PlayState* play, Player* this) { return true; } - if (this->unk_AE7 == 0) { + if (this->actionVar1 == 0) { GetItemEntry* giEntry = &sGetItemTable[this->getItemId - 1]; - this->unk_AE7 = 1; + this->actionVar1 = 1; Message_StartTextbox(play, giEntry->textId, &this->actor); Item_Give(play, giEntry->itemId); @@ -12966,7 +13220,7 @@ void func_808484F0(Player* this) { } } -s32 func_80848570(Player* this, PlayState* play) { +s32 Player_ActionChange_7(Player* this, PlayState* play) { if (!func_8083A6C0(play, this)) { if (func_808396B8(play, this)) { PlayerMeleeWeaponAnimation meleeWeaponAnim = func_808335F4(this); @@ -13030,30 +13284,32 @@ s32 Player_UpperAction_1(Player* this, PlayState* play) { return false; } -s32 Player_UpperAction_2(Player* this, PlayState* play) { - if (PlayerAnimation_Update(play, &this->unk_284) || +s32 Player_UpperAction_ChangeHeldItem(Player* this, PlayState* play) { + if (PlayerAnimation_Update(play, &this->skelAnimeUpper) || ((Player_ItemToItemAction(this, this->heldItemId) == this->heldItemAction) && - (D_80862B48 = D_80862B48 || ((this->modelAnimType != PLAYER_ANIMTYPE_3) && - (this->heldItemAction != PLAYER_IA_DEKU_STICK) && (play->unk_1887C == 0))))) { - Player_SetUpperAction(play, this, D_8085C9F0[this->heldItemAction]); + (sPlayerUseHeldItem = + (sPlayerUseHeldItem || ((this->modelAnimType != PLAYER_ANIMTYPE_3) && + (this->heldItemAction != PLAYER_IA_DEKU_STICK) && (play->unk_1887C == 0)))))) { + Player_SetUpperAction(play, this, sPlayerUpperActionUpdateFuncs[this->heldItemAction]); this->unk_ACC = 0; this->unk_AA4 = 0; - D_80862B4C = D_80862B48; + sPlayerHeldItemButtonIsHeldDown = sPlayerUseHeldItem; return this->upperActionFunc(this, play); } if (func_8082ED94(this) != 0) { - func_80830D40(play, this); + Player_WaitToFinishItemChange(play, this); Player_AnimationPlayOnce(play, this, func_8082ED20(this)); this->unk_AA4 = 0; } else { - func_80830D40(play, this); + Player_WaitToFinishItemChange(play, this); } + return true; } s32 Player_UpperAction_3(Player* this, PlayState* play) { - PlayerAnimation_Update(play, &this->unk_284); + PlayerAnimation_Update(play, &this->skelAnimeUpper); if (!CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_R)) { func_80830CE8(play, this); } else { @@ -13067,13 +13323,13 @@ s32 Player_UpperAction_3(Player* this, PlayState* play) { } s32 Player_UpperAction_4(Player* this, PlayState* play) { - if (PlayerAnimation_Update(play, &this->unk_284)) { + if (PlayerAnimation_Update(play, &this->skelAnimeUpper)) { PlayerAnimationHeader* anim; - f32 lastFrame; + f32 endFrame; anim = func_80830A58(play, this); - lastFrame = Animation_GetLastFrame(anim); - PlayerAnimation_Change(play, &this->unk_284, anim, 1.0f, lastFrame, lastFrame, ANIMMODE_ONCE, 0.0f); + endFrame = Animation_GetLastFrame(anim); + PlayerAnimation_Change(play, &this->skelAnimeUpper, anim, 1.0f, endFrame, endFrame, ANIMMODE_ONCE, 0.0f); } this->stateFlags1 |= PLAYER_STATE1_400000; @@ -13082,11 +13338,10 @@ s32 Player_UpperAction_4(Player* this, PlayState* play) { } s32 Player_UpperAction_5(Player* this, PlayState* play) { - // possibly a case of if ((D_80862B48 = D_80862B4C) || PlayerAnimation_Update(play, &this->unk_284)) - D_80862B48 = D_80862B4C; - if ((D_80862B48 != 0) || PlayerAnimation_Update(play, &this->unk_284)) { - Player_SetUpperAction(play, this, D_8085C9F0[this->heldItemAction]); - PlayerAnimation_PlayLoop(play, &this->unk_284, D_8085BE84[PLAYER_ANIMGROUP_0][this->modelAnimType]); + sPlayerUseHeldItem = sPlayerHeldItemButtonIsHeldDown; + if (sPlayerUseHeldItem || PlayerAnimation_Update(play, &this->skelAnimeUpper)) { + Player_SetUpperAction(play, this, sPlayerUpperActionUpdateFuncs[this->heldItemAction]); + PlayerAnimation_PlayLoop(play, &this->skelAnimeUpper, D_8085BE84[PLAYER_ANIMGROUP_0][this->modelAnimType]); this->unk_AA4 = 0; this->upperActionFunc(this, play); return false; @@ -13144,10 +13399,10 @@ s32 Player_UpperAction_7(Player* this, PlayState* play) { if ((this->unk_ACE == 0) && (func_8082ED94(this) == 0) && (this->skelAnime.animation == &gPlayerAnim_link_bow_side_walk)) { - PlayerAnimation_PlayOnce(play, &this->unk_284, D_8085D5E4[index]); + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, D_8085D5E4[index]); this->unk_ACE = -1; - } else if (PlayerAnimation_Update(play, &this->unk_284)) { - PlayerAnimation_PlayLoop(play, &this->unk_284, D_8085D5F0[index]); + } else if (PlayerAnimation_Update(play, &this->skelAnimeUpper)) { + PlayerAnimation_PlayLoop(play, &this->skelAnimeUpper, D_8085D5F0[index]); this->unk_ACE = 1; } else if (this->unk_ACE == 1) { this->unk_ACE = 2; @@ -13158,7 +13413,7 @@ s32 Player_UpperAction_7(Player* this, PlayState* play) { } func_80831010(this, play); - if ((this->unk_ACE > 0) && ((this->unk_B28 < 0) || ((D_80862B4C == 0) && !func_80830FD4(play)))) { + if ((this->unk_ACE > 0) && ((this->unk_B28 < 0) || (!sPlayerHeldItemButtonIsHeldDown && !func_80830FD4(play)))) { Player_SetUpperAction(play, this, Player_UpperAction_8); if (this->unk_B28 >= 0) { if (index != 0) { @@ -13167,7 +13422,8 @@ s32 Player_UpperAction_7(Player* this, PlayState* play) { } if (this->transformation == PLAYER_FORM_DEKU) { - PlayerAnimation_PlayOnceSetSpeed(play, &this->unk_284, &gPlayerAnim_pn_tamahaki, 2.0f / 3.0f); + PlayerAnimation_PlayOnceSetSpeed(play, &this->skelAnimeUpper, &gPlayerAnim_pn_tamahaki, + 2.0f / 3.0f); } } else if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { func_80831194(play, this); @@ -13183,15 +13439,15 @@ s32 Player_UpperAction_7(Player* this, PlayState* play) { } s32 Player_UpperAction_8(Player* this, PlayState* play) { - s32 animFinished = PlayerAnimation_Update(play, &this->unk_284); + s32 animFinished = PlayerAnimation_Update(play, &this->skelAnimeUpper); if (Player_IsHoldingHookshot(this) && !func_80831124(play, this)) { return true; } if (!func_80830B88(play, this) && - ((((this->unk_B28 < 0) && (D_80862B4C != 0)) || - ((animFinished || (this->transformation != PLAYER_FORM_DEKU)) && (D_80862B48 != 0))) || + ((((this->unk_B28 < 0) && sPlayerHeldItemButtonIsHeldDown) || + ((animFinished || (this->transformation != PLAYER_FORM_DEKU)) && sPlayerUseHeldItem)) || func_80830F9C(play))) { this->unk_B28 = ABS_ALT(this->unk_B28); @@ -13199,7 +13455,7 @@ s32 Player_UpperAction_8(Player* this, PlayState* play) { if (Player_IsHoldingHookshot(this)) { this->unk_ACE = 1; } else { - PlayerAnimation_PlayOnce(play, &this->unk_284, + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, (this->transformation == PLAYER_FORM_DEKU) ? &gPlayerAnim_pn_tamahakidf : &gPlayerAnim_link_bow_bow_shoot_next); @@ -13221,7 +13477,7 @@ s32 Player_UpperAction_8(Player* this, PlayState* play) { Player_SetUpperAction(play, this, Player_UpperAction_6); } else { Player_SetUpperAction(play, this, Player_UpperAction_9); - PlayerAnimation_PlayOnce(play, &this->unk_284, + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, (this->transformation == PLAYER_FORM_DEKU) ? &gPlayerAnim_pn_tamahakidf : &gPlayerAnim_link_bow_bow_shoot_end); } @@ -13232,7 +13488,7 @@ s32 Player_UpperAction_8(Player* this, PlayState* play) { } s32 Player_UpperAction_9(Player* this, PlayState* play) { - if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || PlayerAnimation_Update(play, &this->unk_284)) { + if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || PlayerAnimation_Update(play, &this->skelAnimeUpper)) { Player_SetUpperAction(play, this, Player_UpperAction_6); } return true; @@ -13250,8 +13506,8 @@ s32 Player_UpperAction_10(Player* this, PlayState* play) { } if (this->stateFlags1 & PLAYER_STATE1_800) { - if (PlayerAnimation_Update(play, &this->unk_284)) { - PlayerAnimation_PlayLoop(play, &this->unk_284, &gPlayerAnim_link_normal_carryB_wait); + if (PlayerAnimation_Update(play, &this->skelAnimeUpper)) { + PlayerAnimation_PlayLoop(play, &this->skelAnimeUpper, &gPlayerAnim_link_normal_carryB_wait); } if ((heldActor->id == ACTOR_EN_NIW) && (this->actor.velocity.y <= 0.0f)) { @@ -13279,31 +13535,31 @@ s32 Player_UpperAction_11(Player* this, PlayState* play) { } s32 Player_UpperAction_12(Player* this, PlayState* play) { - if (PlayerAnimation_Update(play, &this->unk_284)) { + if (PlayerAnimation_Update(play, &this->skelAnimeUpper)) { Player_SetUpperAction(play, this, Player_UpperAction_13); - PlayerAnimation_PlayLoop(play, &this->unk_284, &gPlayerAnim_pz_cutterwaitanim); + PlayerAnimation_PlayLoop(play, &this->skelAnimeUpper, &gPlayerAnim_pz_cutterwaitanim); } - if (this->unk_284.animation == &gPlayerAnim_pz_cutterwaitanim) { + if (this->skelAnimeUpper.animation == &gPlayerAnim_pz_cutterwaitanim) { func_80831010(this, play); } return true; } s32 Player_UpperAction_13(Player* this, PlayState* play) { - PlayerAnimation_Update(play, &this->unk_284); + PlayerAnimation_Update(play, &this->skelAnimeUpper); func_80831010(this, play); - if (D_80862B4C == 0) { + if (!sPlayerHeldItemButtonIsHeldDown) { Player_SetUpperAction(play, this, Player_UpperAction_14); - PlayerAnimation_PlayOnce(play, &this->unk_284, &gPlayerAnim_pz_cutterattack); + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, &gPlayerAnim_pz_cutterattack); } return true; } s32 Player_UpperAction_14(Player* this, PlayState* play) { - if (PlayerAnimation_Update(play, &this->unk_284)) { + if (PlayerAnimation_Update(play, &this->skelAnimeUpper)) { Player_SetUpperAction(play, this, Player_UpperAction_15); this->unk_ACC = 0; - } else if (PlayerAnimation_OnFrame(&this->unk_284, 6.0f)) { + } else if (PlayerAnimation_OnFrame(&this->skelAnimeUpper, 6.0f)) { Vec3f pos; s16 untargetedRotY; @@ -13367,7 +13623,7 @@ s32 Player_UpperAction_15(Player* this, PlayState* play) { if (this->stateFlags3 & PLAYER_STATE3_800000) { Player_SetUpperAction(play, this, Player_UpperAction_16); - PlayerAnimation_PlayOnce(play, &this->unk_284, &gPlayerAnim_pz_cuttercatch); + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, &gPlayerAnim_pz_cuttercatch); this->stateFlags3 &= ~PLAYER_STATE3_800000; Player_PlaySfx(this, NA_SE_PL_CATCH_BOOMERANG); Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_SWORD_N); @@ -13378,7 +13634,7 @@ s32 Player_UpperAction_15(Player* this, PlayState* play) { } s32 Player_UpperAction_16(Player* this, PlayState* play) { - if (!Player_UpperAction_11(this, play) && PlayerAnimation_Update(play, &this->unk_284)) { + if (!Player_UpperAction_11(this, play) && PlayerAnimation_Update(play, &this->skelAnimeUpper)) { if (this->stateFlags1 & PLAYER_STATE1_2000000) { Player_SetUpperAction(play, this, Player_UpperAction_15); this->unk_ACC = 0; @@ -13393,15 +13649,15 @@ void Player_Action_0(Player* this, PlayState* play) { PlayerAnimation_Update(play, &this->skelAnime); func_808323C0(this, play->playerCsIds[PLAYER_CS_ID_ITEM_BOTTLE]); - if (DECR(this->unk_AE8) == 0) { + if (DECR(this->actionVar2) == 0) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) { Player_StopCutscene(this); Player_SetAction(play, this, Player_Action_4, 0); this->stateFlags1 &= ~PLAYER_STATE1_20000000; } - } else if (this->unk_AE8 == 30) { + } else if (this->actionVar2 == 30) { if (Message_GetState(&play->msgCtx) != TEXT_STATE_NONE) { - this->unk_AE8++; + this->actionVar2++; } else { Message_StartTextbox(play, 0xC03, NULL); } @@ -13411,7 +13667,7 @@ void Player_Action_0(Player* this, PlayState* play) { void Player_Action_1(Player* this, PlayState* play) { this->stateFlags3 |= PLAYER_STATE3_10000000; PlayerAnimation_Update(play, &this->skelAnime); - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); if (R_PLAY_FILL_SCREEN_ON == 0) { R_PLAY_FILL_SCREEN_ON = 20; @@ -13447,7 +13703,7 @@ void Player_Action_1(Player* this, PlayState* play) { Player_AnimationPlayOnce(play, this, func_8082ED20(this)); if ((play->roomCtx.curRoom.num == this->unk_3CE) && (play->roomCtx.prevRoom.num < 0)) { - this->unk_AE8 = 5; + this->actionVar2 = 5; } else { play->roomCtx.curRoom.num = -1; play->roomCtx.prevRoom.num = -1; @@ -13455,19 +13711,19 @@ void Player_Action_1(Player* this, PlayState* play) { play->roomCtx.prevRoom.segment = NULL; func_8012EBF8(play, &play->roomCtx); - this->unk_AE8 = -1; - this->unk_AE7 = this->unk_3CE; + this->actionVar2 = -1; + this->actionVar1 = this->unk_3CE; } } } - } else if (this->unk_AE8 < 0) { - if (Room_StartRoomTransition(play, &play->roomCtx, this->unk_AE7)) { + } else if (this->actionVar2 < 0) { + if (Room_StartRoomTransition(play, &play->roomCtx, this->actionVar1)) { Map_InitRoomData(play, play->roomCtx.curRoom.num); Minimap_SavePlayerRoomInitInfo(play); - this->unk_AE8 = 5; + this->actionVar2 = 5; } - } else if (this->unk_AE8 > 0) { - this->unk_AE8--; + } else if (this->actionVar2 > 0) { + this->actionVar2--; } else { R_PLAY_FILL_SCREEN_ALPHA += R_PLAY_FILL_SCREEN_ON; if (R_PLAY_FILL_SCREEN_ALPHA < 0) { @@ -13485,11 +13741,11 @@ void Player_Action_2(Player* this, PlayState* play) { s16 yawTarget; s32 temp_v0; - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { if (PlayerAnimation_Update(play, &this->skelAnime)) { func_8082E794(this); Player_AnimationPlayLoop(play, this, func_8082EF54(this)); - this->unk_AE8 = 0; + this->actionVar2 = 0; this->stateFlags3 &= ~PLAYER_STATE3_8; } func_8082FC60(this); @@ -13498,7 +13754,7 @@ void Player_Action_2(Player* this, PlayState* play) { } func_80832F24(this); - if (func_80833058(play, this, D_8085CFE4, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList1, true)) { return; } @@ -13553,7 +13809,7 @@ void Player_Action_3(Player* this, PlayState* play) { } func_80832F24(this); - if (func_80833058(play, this, D_8085CFEC, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList2, true)) { return; } @@ -13607,13 +13863,13 @@ void Player_Action_4(Player* this, PlayState* play) { if (animFinished || ((this->currentMask == PLAYER_MASK_SCENTS) && (this->skelAnime.animation != &gPlayerAnim_cl_msbowait)) || ((this->currentMask != PLAYER_MASK_SCENTS) && (this->skelAnime.animation == &gPlayerAnim_cl_msbowait))) { - if (this->unk_AE8 != 0) { - if (DECR(this->unk_AE8) == 0) { + if (this->actionVar2 != 0) { + if (DECR(this->actionVar2) == 0) { this->skelAnime.endFrame = this->skelAnime.animLength - 1.0f; } this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].y = - (this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].y + ((this->unk_AE8 & 1) * 0x50)) - 0x28; + (this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].y + ((this->actionVar2 & 1) * 0x50)) - 0x28; } else { func_8082E794(this); Player_ChooseIdleAnim(play, this); @@ -13622,7 +13878,8 @@ void Player_Action_4(Player* this, PlayState* play) { } func_80832F24(this); - if ((this->unk_AE8 == 0) && !func_80847880(play, this) && !func_80833058(play, this, D_8085D01C, 1)) { + if ((this->actionVar2 == 0) && !func_80847880(play, this) && + !Player_TryActionChangeList(play, this, sPlayerActionChangeList7, true)) { if (func_8082FB68(this)) { func_8083B23C(this, play); return; @@ -13689,7 +13946,7 @@ void Player_Action_5(Player* this, PlayState* play) { Player_AnimSfx_PlayFloorWalk(this, this->linearVelocity); } - if (func_80833058(play, this, D_8085CFF8, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList3, true)) { return; } @@ -13741,7 +13998,7 @@ void Player_Action_6(Player* this, PlayState* play) { s32 sp2C; func_8083EE60(this, play); - if (func_80833058(play, this, D_8085D004, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList4, true)) { return; } @@ -13781,7 +14038,7 @@ void Player_Action_7(Player* this, PlayState* play) { func_80832F24(this); - if (func_80833058(play, this, D_8085D004, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList4, true)) { return; } @@ -13802,7 +14059,7 @@ void Player_Action_7(Player* this, PlayState* play) { void Player_Action_8(Player* this, PlayState* play) { s32 animFinished = PlayerAnimation_Update(play, &this->skelAnime); - if (func_80833058(play, this, D_8085D004, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList4, true)) { return; } @@ -13817,7 +14074,7 @@ void Player_Action_9(Player* this, PlayState* play) { s32 var_v0; func_8083F27C(play, this); - if (func_80833058(play, this, D_8085D00C, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList5, true)) { return; } @@ -13878,7 +14135,7 @@ void Player_Action_10(Player* this, PlayState* play) { AnimationContext_SetLoadFrame(play, func_8082ED20(this), 0, this->skelAnime.limbCount, this->skelAnime.morphTable); AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable, - this->skelAnime.morphTable, D_8085B9F0); + this->skelAnime.morphTable, sPlayerUpperBodyLimbCopyMap); } Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_CURVED, play); @@ -13887,7 +14144,7 @@ void Player_Action_10(Player* this, PlayState* play) { yawTarget = this->actor.home.rot.y; } - if (func_80833058(play, this, D_8085D018, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList6, true)) { return; } @@ -13910,8 +14167,8 @@ void Player_Action_11(Player* this, PlayState* play) { } PlayerAnimation_Update(play, &this->skelAnime); - if (!func_80847880(play, this) && - (!func_80833058(play, this, D_8085D01C, 1) || (Player_Action_11 == this->actionFunc))) { + if (!func_80847880(play, this) && (!Player_TryActionChangeList(play, this, sPlayerActionChangeList7, true) || + (Player_Action_11 == this->actionFunc))) { f32 speedTarget; f32 temp_fv0; f32 temp_fv1; @@ -13951,7 +14208,8 @@ void Player_Action_12(Player* this, PlayState* play) { PlayerAnimation_Update(play, &this->skelAnime); func_80832F24(this); if (!func_80847880(play, this)) { - if (!func_80833058(play, this, D_8085D01C, 0) || (Player_Action_12 == this->actionFunc)) { + if (!Player_TryActionChangeList(play, this, sPlayerActionChangeList7, false) || + (Player_Action_12 == this->actionFunc)) { if (!CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_B)) { func_80839E74(this, play); } @@ -13965,7 +14223,7 @@ void Player_Action_13(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_20; func_8083F57C(this, play); - if (func_80833058(play, this, D_8085D028, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList8, true)) { return; } @@ -13996,7 +14254,7 @@ void Player_Action_14(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_20; func_8083F57C(this, play); - if (func_80833058(play, this, D_8085D034, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList9, true)) { return; } @@ -14026,7 +14284,7 @@ void Player_Action_15(Player* this, PlayState* play) { f32 speedTarget; s16 yawTarget; - if (func_80833058(play, this, D_8085D00C, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList5, true)) { return; } @@ -14053,7 +14311,7 @@ void Player_Action_16(Player* this, PlayState* play) { s16 yawTarget; func_80832F24(this); - if (func_80833058(play, this, D_8085D044, 1)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList10, true)) { return; } @@ -14079,8 +14337,8 @@ void Player_Action_17(Player* this, PlayState* play) { func_8082E67C(play, this, D_8085BE84[PLAYER_ANIMGROUP_32][this->modelAnimType]); } - if (DECR(this->unk_AE8) == 0) { - if (!func_80838A90(this, play)) { + if (DECR(this->actionVar2) == 0) { + if (!Player_ActionChange_13(this, play)) { func_80836A98(this, D_8085BE84[PLAYER_ANIMGROUP_33][this->modelAnimType], play); } this->actor.flags &= ~ACTOR_FLAG_TALK_REQUESTED; @@ -14096,7 +14354,7 @@ void Player_Action_18(Player* this, PlayState* play) { SkelAnime_Update(&this->unk_2C8); if (!func_8083FE38(this, play)) { - if (!func_8083A274(this, play)) { + if (!Player_ActionChange_11(this, play)) { this->stateFlags1 &= ~PLAYER_STATE1_400000; if (this->itemAction <= PLAYER_IA_MINUS1) { @@ -14118,23 +14376,23 @@ void Player_Action_18(Player* this, PlayState* play) { Player_AnimationPlayLoop(play, this, D_8085BE84[PLAYER_ANIMGROUP_20][this->modelAnimType]); } - this->unk_AE8 = 1; - this->unk_AE7 = 0; + this->actionVar2 = 1; + this->actionVar1 = 0; } if (!Player_IsGoronOrDeku(this)) { this->stateFlags1 |= PLAYER_STATE1_400000; - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); this->stateFlags1 &= ~PLAYER_STATE1_400000; if (this->transformation == PLAYER_FORM_ZORA) { func_8082F164(this, BTN_R | BTN_B); } } - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { f32 yStick = sPlayerControlInput->rel.stick_y * 180; f32 xStick = sPlayerControlInput->rel.stick_x * -120; - s16 temp_a0 = this->actor.shape.rot.y - Camera_GetInputDirYaw(play->cameraPtrs[play->activeCamId]); + s16 temp_a0 = this->actor.shape.rot.y - Camera_GetInputDirYaw(GET_ACTIVE_CAM(play)); s16 var_a1; s16 temp_ft5; s16 var_a2; @@ -14154,17 +14412,17 @@ void Player_Action_18(Player* this, PlayState* play) { this->upperLimbRot.x = this->actor.focus.rot.x; Math_ScaledStepToS(&this->upperLimbRot.y, temp_ft5, var_a3); - if (this->unk_AE7 != 0) { + if (this->actionVar1 != 0) { if (!func_808401F4(play, this)) { if (this->skelAnime.curFrame < 2.0f) { func_8082FA5C(play, this, PLAYER_MELEE_WEAPON_STATE_1); } } else { - this->unk_AE8 = 1; - this->unk_AE7 = 0; + this->actionVar2 = 1; + this->actionVar1 = 0; } } else if (!func_8083FE38(this, play)) { - if (func_8083A274(this, play)) { + if (Player_ActionChange_11(this, play)) { func_8083FD80(this, play); } else { this->stateFlags1 &= ~PLAYER_STATE1_400000; @@ -14197,9 +14455,10 @@ void Player_Action_18(Player* this, PlayState* play) { void Player_Action_19(Player* this, PlayState* play) { func_80832F24(this); - if (this->unk_AE7 == 0) { - D_80862B04 = func_8083216C(this, play); - if ((Player_UpperAction_3 == this->upperActionFunc) || (func_808331FC(play, this, &this->unk_284, 4.0f) > 0)) { + if (this->actionVar1 == 0) { + D_80862B04 = Player_UpdateUpperBody(this, play); + if ((Player_UpperAction_3 == this->upperActionFunc) || + (func_808331FC(play, this, &this->skelAnimeUpper, 4.0f) > 0)) { Player_SetAction(play, this, Player_Action_2, 1); } } else { @@ -14209,13 +14468,13 @@ void Player_Action_19(Player* this, PlayState* play) { temp_v0 = func_808331FC(play, this, &this->skelAnime, 4.0f); if ((temp_v0 != 0) && ((temp_v0 > 0) || PlayerAnimation_Update(play, &this->skelAnime))) { PlayerAnimationHeader* anim; - f32 lastFrame; + f32 endFrame; Player_SetAction(play, this, Player_Action_18, 1); Player_SetModelsForHoldingShield(this); anim = D_8085BE84[PLAYER_ANIMGROUP_19][this->modelAnimType]; - lastFrame = Animation_GetLastFrame(anim); - PlayerAnimation_Change(play, &this->skelAnime, anim, 1.0f, lastFrame, lastFrame, ANIMMODE_ONCE, 0.0f); + endFrame = Animation_GetLastFrame(anim); + PlayerAnimation_Change(play, &this->skelAnime, anim, 1.0f, endFrame, endFrame, ANIMMODE_ONCE, 0.0f); } } } @@ -14236,7 +14495,7 @@ void Player_Action_21(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_20 | PLAYER_STATE2_40; func_808345A8(this); - if (!(this->stateFlags1 & PLAYER_STATE1_20000000) && (this->unk_AE8 == 0) && (this->unk_B75 != 0)) { + if (!(this->stateFlags1 & PLAYER_STATE1_20000000) && (this->actionVar2 == 0) && (this->unk_B75 != 0)) { s16 temp_v0 = this->unk_B76; s16 temp_v1 = this->actor.shape.rot.y - temp_v0; @@ -14255,15 +14514,15 @@ void Player_Action_21(Player* this, PlayState* play) { } if (PlayerAnimation_Update(play, &this->skelAnime) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { - if (this->unk_AE8 != 0) { - this->unk_AE8--; - if (this->unk_AE8 == 0) { + if (this->actionVar2 != 0) { + this->actionVar2--; + if (this->actionVar2 == 0) { func_8085B384(this, play); } } else if ((this->stateFlags1 & PLAYER_STATE1_20000000) || (!(this->cylinder.base.acFlags & AC_HIT) && (this->unk_B75 == 0))) { if (this->stateFlags1 & PLAYER_STATE1_20000000) { - this->unk_AE8++; + this->actionVar2++; } else { Player_SetAction(play, this, Player_Action_22, 0); this->stateFlags1 |= PLAYER_STATE1_4000000; @@ -14288,7 +14547,7 @@ void Player_Action_22(Player* this, PlayState* play) { func_80832F24(this); if (PlayerAnimation_Update(play, &this->skelAnime) && (this->linearVelocity == 0.0f)) { if (this->stateFlags1 & PLAYER_STATE1_20000000) { - this->unk_AE8++; + this->actionVar2++; } else { Player_SetAction(play, this, Player_Action_23, 0); this->stateFlags1 |= PLAYER_STATE1_4000000; @@ -14405,23 +14664,24 @@ void Player_Action_25(Player* this, PlayState* play) { func_8083CBC4(this, speedTarget, yawTarget, 1.0f, 0.05f, 0.1f, 0xC8); } - func_8083216C(this, play); - if ((((this->stateFlags2 & PLAYER_STATE2_80000) && ((this->unk_AE7 == 2) || (this->unk_AE7 >= 4))) || + Player_UpdateUpperBody(this, play); + if ((((this->stateFlags2 & PLAYER_STATE2_80000) && ((this->actionVar1 == 2) || (this->actionVar1 >= 4))) || !func_80839770(this, play)) && (this->actor.velocity.y < 0.0f)) { - if (this->unk_AE8 >= 0) { - if ((this->actor.bgCheckFlags & BGCHECKFLAG_WALL) || (this->unk_AE8 == 0) || (this->fallDistance > 0)) { + if (this->actionVar2 >= 0) { + if ((this->actor.bgCheckFlags & BGCHECKFLAG_WALL) || (this->actionVar2 == 0) || + (this->fallDistance > 0)) { if ((sPlayerYDistToFloor > 800.0f) || (this->stateFlags3 & PLAYER_STATE3_10000)) { func_80840980(this, NA_SE_VO_LI_FALL_S); this->stateFlags3 &= ~PLAYER_STATE3_10000; } PlayerAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_normal_landing, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 8.0f); - this->unk_AE8 = -1; + this->actionVar2 = -1; } } else { - if ((this->unk_AE8 == -1) && (this->fallDistance > 120) && (sPlayerYDistToFloor > 280.0f)) { - this->unk_AE8 = -2; + if ((this->actionVar2 == -1) && (this->fallDistance > 120) && (sPlayerYDistToFloor > 280.0f)) { + this->actionVar2 = -2; func_80840980(this, NA_SE_VO_LI_FALL_L); } @@ -14460,10 +14720,10 @@ void Player_Action_25(Player* this, PlayState* play) { } } else { func_80837134(play, this); - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); } - func_80838A90(this, play); + Player_ActionChange_13(this, play); } // sPlayerRollingAnimSfx @@ -14498,7 +14758,7 @@ void Player_Action_26(Player* this, PlayState* play) { return; } - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { s32 temp_v0; Math_StepToF(&this->linearVelocity, 0.0f, 2.0f); @@ -14509,7 +14769,7 @@ void Player_Action_26(Player* this, PlayState* play) { } } } else if (!func_80840A30(play, this, &this->linearVelocity, 6.0f)) { - if ((this->skelAnime.curFrame < 15.0f) || !func_80848570(this, play)) { + if ((this->skelAnime.curFrame < 15.0f) || !Player_ActionChange_7(this, play)) { f32 speedTarget; s16 yawTarget; @@ -14620,16 +14880,16 @@ void Player_Action_30(Player* this, PlayState* play) { func_8083133C(this); this->stateFlags1 &= ~PLAYER_STATE1_20000; Player_AnimationPlayLoop(play, this, D_8085CF60[Player_IsHoldingTwoHandedWeapon(this)]); - this->unk_AE8 = -1; + this->actionVar2 = -1; } func_80832F24(this); - if (!func_8083FE38(this, play) && (this->unk_AE8 != 0)) { + if (!func_8083FE38(this, play) && (this->actionVar2 != 0)) { func_80840F34(this); - if (this->unk_AE8 < 0) { + if (this->actionVar2 < 0) { if (this->unk_B08 >= 0.1f) { this->unk_ADD = 0; - this->unk_AE8 = 1; + this->actionVar2 = 1; } else if (!CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_B)) { func_80840E5C(this, play); } @@ -14789,7 +15049,7 @@ void Player_Action_33(Player* this, PlayState* play) { } func_80834D50(play, this, NULL, speed, NA_SE_VO_LI_AUTO_JUMP); - this->unk_AE8 = -1; + this->actionVar2 = -1; } } else { temp_v0 = func_808331FC(play, this, &this->skelAnime, 4.0f); @@ -14822,9 +15082,9 @@ void Player_Action_33(Player* this, PlayState* play) { } if ((this->skelAnime.animation == &gPlayerAnim_link_normal_100step_up) || (this->skelAnime.curFrame > 5.0f)) { - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { Player_AnimSfx_PlayFloorJump(this); - this->unk_AE8 = 1; + this->actionVar2 = 1; } Math_SmoothStepToF(&this->unk_ABC, 0.0f, 0.1f, 400.0f, 150.0f); } @@ -14842,25 +15102,25 @@ void Player_Action_34(Player* this, PlayState* play) { PlayerAnimation_Update(play, &this->skelAnime); func_8083249C(this); - temp_v0 = func_8083216C(this, play); + temp_v0 = Player_UpdateUpperBody(this, play); if (((this->stateFlags1 & PLAYER_STATE1_800) && (this->heldActor != NULL) && (this->getItemId == GI_NONE)) || - (temp_v0 == 0)) { + !temp_v0) { this->unk_D58(play, this); } } void Player_Action_35(Player* this, PlayState* play) { - if (func_80838A90(this, play) == 0) { + if (!Player_ActionChange_13(this, play)) { if ((this->stateFlags3 & PLAYER_STATE3_10) && !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { func_80833AA0(this, play); this->stateFlags1 |= PLAYER_STATE1_20000000; - } else if (this->unk_AE8 == 0) { + } else if (this->actionVar2 == 0) { PlayerAnimation_Update(play, &this->skelAnime); if (DECR(this->doorTimer) == 0) { this->linearVelocity = 0.1f; - this->unk_AE8 = 1; + this->actionVar2 = 1; } - } else if (this->unk_AE7 == 0) { + } else if (this->actionVar1 == 0) { f32 sp6C = 5.0f * D_8085C3E4; s32 var_t0 = func_808411D4(play, this, &sp6C, -1); @@ -14887,7 +15147,7 @@ void Player_Action_35(Player* this, PlayState* play) { } if (var_t0 < 0x1E) { - this->unk_AE7 = 1; + this->actionVar1 = 1; this->stateFlags1 |= PLAYER_STATE1_20000000; this->unk_3A0.x = this->unk_3AC.x; this->unk_3A0.z = this->unk_3AC.z; @@ -14904,8 +15164,8 @@ void Player_Action_35(Player* this, PlayState* play) { this->unk_3A0.z = (Math_CosS(sPlayerConveyorYaw) * 400.0f) + this->actor.world.pos.z; } } else { - if (this->unk_AE8 < 0) { - this->unk_AE8++; + if (this->actionVar2 < 0) { + this->actionVar2++; sp5C = gSaveContext.entranceSpeed; sp58 = -1; } else if (this->unk_397 == 4) { @@ -14971,7 +15231,7 @@ void Player_Action_35(Player* this, PlayState* play) { Player_TranslateAndRotateY(this, &this->unk_3A0, &D_8085D644, &this->unk_3AC); this->actor.shape.rot.y += (this->doorDirection != 0) ? 0x4000 : -0x4000; - this->unk_AE7 = 0; + this->actionVar1 = 0; this->actor.world.rot.y = this->currentYaw = this->actor.shape.rot.y; } @@ -14984,8 +15244,8 @@ void Player_Action_35(Player* this, PlayState* play) { } temp_v0_8 = func_808411D4(play, this, &sp5C, sp58); - if ((this->unk_AE8 == 0) || ((temp_v0_8 == 0) && (this->linearVelocity == 0.0f) && - (Play_GetCamera(play, CAM_ID_MAIN)->stateFlags & CAM_STATE_4))) { + if ((this->actionVar2 == 0) || ((temp_v0_8 == 0) && (this->linearVelocity == 0.0f) && + (Play_GetCamera(play, CAM_ID_MAIN)->stateFlags & CAM_STATE_4))) { if (this->unk_397 == 4) { Map_InitRoomData(play, play->roomCtx.curRoom.num); Minimap_SavePlayerRoomInitInfo(play); @@ -15004,7 +15264,7 @@ void Player_Action_35(Player* this, PlayState* play) { if (play->sceneId == SCENE_20SICHITAI) { play->unk_1887C = 0; } - } else if (!func_808391D8(this, play)) { + } else if (!Player_ActionChange_4(this, play)) { func_8083B2E4(this, play); } } @@ -15012,7 +15272,7 @@ void Player_Action_35(Player* this, PlayState* play) { } if (this->stateFlags1 & PLAYER_STATE1_800) { - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); } } @@ -15026,17 +15286,17 @@ void Player_Action_36(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_20; - if (DECR(this->unk_AE7) == 0) { + if (DECR(this->actionVar1) == 0) { func_80835DF8(play, this, &poly, &bgId); } animFinished = PlayerAnimation_Update(play, &this->skelAnime); - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); if (animFinished) { - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { if (DECR(this->doorTimer) == 0) { - this->unk_AE8 = 1; + this->actionVar2 = 1; this->skelAnime.endFrame = this->skelAnime.animLength - 1.0f; } } else { @@ -15095,8 +15355,8 @@ void Player_Action_38(Player* this, PlayState* play) { if (PlayerAnimation_Update(play, &this->skelAnime)) { Player_AnimationPlayLoop(play, this, &gPlayerAnim_link_silver_wait); - this->unk_AE8 = 1; - } else if (this->unk_AE8 == 0) { + this->actionVar2 = 1; + } else if (this->actionVar2 == 0) { if (PlayerAnimation_OnFrame(&this->skelAnime, 27.0f)) { Actor* interactRangeActor = this->interactRangeActor; @@ -15131,10 +15391,10 @@ void Player_Action_39(Player* this, PlayState* play) { void Player_Action_40(Player* this, PlayState* play) { if (PlayerAnimation_Update(play, &this->skelAnime)) { Player_AnimationPlayLoop(play, this, &gPlayerAnim_link_normal_nocarry_free_wait); - this->unk_AE8 = 15; - } else if (this->unk_AE8 != 0) { - this->unk_AE8--; - if (this->unk_AE8 == 0) { + this->actionVar2 = 15; + } else if (this->actionVar2 != 0) { + this->actionVar2--; + if (this->actionVar2 == 0) { func_80836A98(this, &gPlayerAnim_link_normal_nocarry_free_end, play); this->stateFlags1 &= ~PLAYER_STATE1_800; Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_DAMAGE_S); @@ -15188,7 +15448,7 @@ void Player_Action_43(Player* this, PlayState* play) { if (this->unk_AA5 == PLAYER_UNKAA5_3) { if (func_800B7118(this) || func_8082ECCC(this)) { - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); } } @@ -15205,10 +15465,10 @@ void Player_Action_43(Player* this, PlayState* play) { ((this->unk_AA5 == PLAYER_UNKAA5_1) && CHECK_BTN_ANY(sPlayerControlInput->press.button, BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP | BTN_R | BTN_B | BTN_A))) || - func_808391D8(this, play)))) { + Player_ActionChange_4(this, play)))) { func_80839ED0(this, play); Audio_PlaySfx(NA_SE_SY_CAMERA_ZOOM_UP); - } else if ((DECR(this->unk_AE8) == 0) || (this->unk_AA5 != PLAYER_UNKAA5_3)) { + } else if ((DECR(this->actionVar2) == 0) || (this->unk_AA5 != PLAYER_UNKAA5_3)) { if (func_801240DC(this)) { this->unk_AA6 |= 0x43; } else { @@ -15223,7 +15483,7 @@ void Player_Action_44(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_20; func_8083249C(this); - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { this->actor.flags &= ~ACTOR_FLAG_TALK_REQUESTED; if (!CHECK_FLAG_ALL(this->talkActor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UNFRIENDLY)) { @@ -15233,12 +15493,12 @@ void Player_Action_44(Player* this, PlayState* play) { func_800E0238(Play_GetCamera(play, CAM_ID_MAIN)); CutsceneManager_Stop(CS_ID_GLOBAL_TALK); if (this->stateFlags1 & PLAYER_STATE1_800000) { - s32 sp44 = this->unk_AE8; + s32 sp44 = this->actionVar2; func_80837BD0(play, this); - this->unk_AE8 = sp44; + this->actionVar2 = sp44; } else if (!func_80847994(play, this) && !func_80847880(play, this) && !func_808387A0(play, this) && - ((this->talkActor != this->interactRangeActor) || !func_8083D23C(this, play))) { + ((this->talkActor != this->interactRangeActor) || !Player_ActionChange_2(this, play))) { if (func_801242B4(this)) { func_808353DC(play, this); } else { @@ -15274,28 +15534,28 @@ void Player_Action_44(Player* this, PlayState* play) { if (this->lockOnActor != NULL) { this->currentYaw = func_8083C62C(this, false); this->actor.shape.rot.y = this->currentYaw; - if (this->unk_AE7 != 0) { + if (this->actionVar1 != 0) { if (!(this->stateFlags1 & PLAYER_STATE1_800)) { - if (PlayerAnimation_Update(play, &this->unk_284)) { - this->unk_AE7--; - if (this->unk_AE7 != 0) { - PlayerAnimation_Change(play, &this->unk_284, &gPlayerAnim_link_normal_talk_free, 1.0f, 0.0f, - Animation_GetLastFrame(&gPlayerAnim_link_normal_talk_free), + if (PlayerAnimation_Update(play, &this->skelAnimeUpper)) { + this->actionVar1--; + if (this->actionVar1 != 0) { + PlayerAnimation_Change(play, &this->skelAnimeUpper, &gPlayerAnim_link_normal_talk_free, 1.0f, + 0.0f, Animation_GetLastFrame(&gPlayerAnim_link_normal_talk_free), ANIMMODE_ONCE, -6.0f); } } } AnimationContext_SetCopyFalse(play, this->skelAnime.limbCount, this->skelAnime.jointTable, - this->unk_284.jointTable, D_8085B9F0); + this->skelAnimeUpper.jointTable, sPlayerUpperBodyLimbCopyMap); } else if (!(this->stateFlags1 & PLAYER_STATE1_800) && (this->skelAnime.animation == &gPlayerAnim_link_normal_talk_free_wait)) { s32 temp_v0 = this->actor.focus.rot.y - this->actor.shape.rot.y; if (ABS_ALT(temp_v0) > 0xFA0) { PlayerAnimation_Change( - play, &this->unk_284, D_8085BE84[PLAYER_ANIMGROUP_25][this->modelAnimType], 0.4f, 0.0f, + play, &this->skelAnimeUpper, D_8085BE84[PLAYER_ANIMGROUP_25][this->modelAnimType], 0.4f, 0.0f, Animation_GetLastFrame(D_8085BE84[PLAYER_ANIMGROUP_25][this->modelAnimType]), ANIMMODE_ONCE, -6.0f); - this->unk_AE7 = 2; + this->actionVar1 = 2; } } } @@ -15329,8 +15589,8 @@ void Player_Action_46(Player* this, PlayState* play) { this->stateFlags2 |= (PLAYER_STATE2_1 | PLAYER_STATE2_40 | PLAYER_STATE2_100); if (func_8082E67C(play, this, &gPlayerAnim_link_normal_pushing)) { - this->unk_AE8 = 1; - } else if ((this->unk_AE8 == 0) && PlayerAnimation_OnFrame(&this->skelAnime, 11.0f)) { + this->actionVar2 = 1; + } else if ((this->actionVar2 == 0) && PlayerAnimation_OnFrame(&this->skelAnime, 11.0f)) { Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_PUSH); } @@ -15372,8 +15632,8 @@ void Player_Action_47(Player* this, PlayState* play) { this->stateFlags2 |= (PLAYER_STATE2_1 | PLAYER_STATE2_40 | PLAYER_STATE2_100); if (func_8082E67C(play, this, anim)) { - this->unk_AE8 = 1; - } else if (this->unk_AE8 == 0) { + this->actionVar2 = 1; + } else if (this->actionVar2 == 0) { if (PlayerAnimation_OnFrame(&this->skelAnime, 11.0f)) { Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_PUSH); } @@ -15432,9 +15692,9 @@ void Player_Action_48(Player* this, PlayState* play) { if (PlayerAnimation_Update(play, &this->skelAnime)) { Player_AnimationPlayLoop(play, this, - (this->unk_AE7 > 0) ? &gPlayerAnim_link_normal_fall_wait - : D_8085BE84[PLAYER_ANIMGROUP_39][this->modelAnimType]); - } else if (this->unk_AE7 == 0) { + (this->actionVar1 > 0) ? &gPlayerAnim_link_normal_fall_wait + : D_8085BE84[PLAYER_ANIMGROUP_39][this->modelAnimType]); + } else if (this->actionVar1 == 0) { f32 frame; if (this->skelAnime.animation == &gPlayerAnim_link_normal_fall) { @@ -15446,25 +15706,25 @@ void Player_Action_48(Player* this, PlayState* play) { if (PlayerAnimation_OnFrame(&this->skelAnime, frame)) { Player_AnimSfx_PlayFloor(this, NA_SE_PL_WALK_GROUND); if (this->skelAnime.animation == &gPlayerAnim_link_normal_fall) { - this->unk_AE7 = 1; + this->actionVar1 = 1; } else { - this->unk_AE7 = -1; + this->actionVar1 = -1; } } } Math_ScaledStepToS(&this->actor.shape.rot.y, this->currentYaw, 0x800); - if (this->unk_AE7 != 0) { + if (this->actionVar1 != 0) { Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_LINEAR, play); if (this->unk_ADF[this->unk_ADE] >= 0) { func_808381A0(this, - (this->unk_AE7 > 0) ? D_8085BE84[PLAYER_ANIMGROUP_37][this->modelAnimType] - : D_8085BE84[PLAYER_ANIMGROUP_40][this->modelAnimType], + (this->actionVar1 > 0) ? D_8085BE84[PLAYER_ANIMGROUP_37][this->modelAnimType] + : D_8085BE84[PLAYER_ANIMGROUP_40][this->modelAnimType], play); } else if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A) || (this->actor.shape.feetFloorFlags != 0)) { func_80833A64(this); - if (this->unk_AE7 < 0) { + if (this->actionVar1 < 0) { this->linearVelocity = -0.8f; } else { this->linearVelocity = 0.8f; @@ -15512,7 +15772,7 @@ void Player_Action_50(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_40; - if ((this->unk_AE7 != 0) && (ABS_ALT(yStick) < ABS_ALT(xStick))) { + if ((this->actionVar1 != 0) && (ABS_ALT(yStick) < ABS_ALT(xStick))) { var_fv0 = ABS_ALT(xStick) * 0.0325f; yStick = 0; } else { @@ -15534,7 +15794,7 @@ void Player_Action_50(Player* this, PlayState* play) { this->skelAnime.playSpeed = var_fv1 * var_fv0; - if (this->unk_AE8 >= 0) { + if (this->actionVar2 >= 0) { if ((this->actor.wallPoly != NULL) && (this->actor.wallBgId != BGCHECK_SCENE)) { dyna = DynaPoly_GetActor(&play->colCtx, this->actor.wallBgId); @@ -15551,14 +15811,14 @@ void Player_Action_50(Player* this, PlayState* play) { func_80831944(play, this); - if ((this->unk_AE8 < 0) || !func_8083E354(this, play)) { + if ((this->actionVar2 < 0) || !func_8083E354(this, play)) { if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE8 < 0) { - this->unk_AE8 = ABS_ALT(this->unk_AE8) & 1; + if (this->actionVar2 < 0) { + this->actionVar2 = ABS_ALT(this->actionVar2) & 1; } else if (yStick != 0) { f32 yIntersect; - sp78 = this->unk_AE7 + this->unk_AE8; + sp78 = this->actionVar1 + this->actionVar2; if (yStick > 0) { sp6C.x = 0.0f; @@ -15568,7 +15828,7 @@ void Player_Action_50(Player* this, PlayState* play) { yIntersect = func_80835D2C(play, this, &sp6C, &sp60); if (this->actor.world.pos.y < yIntersect) { - if (this->unk_AE7 != 0) { + if (this->actionVar1 != 0) { this->actor.world.pos.y = yIntersect; this->stateFlags1 &= ~PLAYER_STATE1_200000; func_80837CEC(play, this, this->actor.wallPoly, this->ageProperties->unk_3C, @@ -15578,22 +15838,22 @@ void Player_Action_50(Player* this, PlayState* play) { func_808381A0(this, &gPlayerAnim_link_normal_jump_climb_up_free, play); this->stateFlags1 |= PLAYER_STATE1_4000; } else { - func_8083DCC4(this, this->ageProperties->unk_D4[this->unk_AE8], play); + func_8083DCC4(this, this->ageProperties->unk_D4[this->actionVar2], play); } } else { this->skelAnime.prevTransl = this->ageProperties->unk_4A[sp78]; Player_AnimationPlayOnce(play, this, this->ageProperties->unk_B4[sp78]); } } else if ((this->actor.world.pos.y - this->actor.floorHeight) < 15.0f) { - if (this->unk_AE7 != 0) { + if (this->actionVar1 != 0) { func_8083E2F4(this, play); } else { - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { this->skelAnime.prevTransl = this->ageProperties->unk_44; } - func_8083DCC4(this, this->ageProperties->unk_CC[this->unk_AE8], play); - this->unk_AE8 = 1; + func_8083DCC4(this, this->ageProperties->unk_CC[this->actionVar2], play); + this->actionVar2 = 1; } } else { sp78 ^= 1; @@ -15603,15 +15863,15 @@ void Player_Action_50(Player* this, PlayState* play) { 0.0f); } - this->unk_AE8 ^= 1; - } else if ((this->unk_AE7 != 0) && (xStick != 0)) { - anim2 = this->ageProperties->unk_C4[this->unk_AE8]; + this->actionVar2 ^= 1; + } else if ((this->actionVar1 != 0) && (xStick != 0)) { + anim2 = this->ageProperties->unk_C4[this->actionVar2]; if (xStick > 0) { - this->skelAnime.prevTransl = this->ageProperties->unk_7A[this->unk_AE8]; + this->skelAnime.prevTransl = this->ageProperties->unk_7A[this->actionVar2]; Player_AnimationPlayOnce(play, this, anim2); } else { - this->skelAnime.prevTransl = this->ageProperties->unk_7A[this->unk_AE8 + 2]; + this->skelAnime.prevTransl = this->ageProperties->unk_7A[this->actionVar2 + 2]; PlayerAnimation_Change(play, &this->skelAnime, anim2, -1.0f, Animation_GetLastFrame(anim2), 0.0f, 2, 0.0f); } @@ -15623,10 +15883,10 @@ void Player_Action_50(Player* this, PlayState* play) { } } - if (this->unk_AE8 < 0) { - if (((this->unk_AE8 == -2) && + if (this->actionVar2 < 0) { + if (((this->actionVar2 == -2) && (PlayerAnimation_OnFrame(&this->skelAnime, 14.0f) || PlayerAnimation_OnFrame(&this->skelAnime, 29.0f))) || - ((this->unk_AE8 == -4) && + ((this->actionVar2 == -4) && (PlayerAnimation_OnFrame(&this->skelAnime, 22.0f) || PlayerAnimation_OnFrame(&this->skelAnime, 35.0f) || PlayerAnimation_OnFrame(&this->skelAnime, 49.0f) || PlayerAnimation_OnFrame(&this->skelAnime, 55.0f)))) { func_80847A50(this); @@ -15659,7 +15919,7 @@ void Player_Action_51(Player* this, PlayState* play) { } else { f32* var_v1 = D_8085D66C; - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { Player_PlayAnimSfx(this, D_8085D67C); var_v1 = D_8085D674; } @@ -15756,10 +16016,10 @@ void Player_Action_52(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_40; func_80847E2C(this, 1.0f, 10.0f); - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { if (PlayerAnimation_Update(play, &this->skelAnime)) { this->skelAnime.animation = &gPlayerAnim_link_uma_wait_1; - this->unk_AE8 = 0x63; + this->actionVar2 = 0x63; } else { s32 var_v0 = (this->mountSide < 0) ? 0 : 1; @@ -15779,8 +16039,8 @@ void Player_Action_52(Player* this, PlayState* play) { this->skelAnime.prevTransl = D_8085D6E0; - if ((this->unk_AE8 < 0) || ((rideActor->animIndex != (this->unk_AE8 & 0xFFFF)) && - ((rideActor->animIndex >= ENHORSE_ANIM_STOPPING) || (this->unk_AE8 >= 2)))) { + if ((this->actionVar2 < 0) || ((rideActor->animIndex != (this->actionVar2 & 0xFFFF)) && + ((rideActor->animIndex >= ENHORSE_ANIM_STOPPING) || (this->actionVar2 >= 2)))) { s32 animIndex = rideActor->animIndex; if (animIndex < ENHORSE_ANIM_STOPPING) { @@ -15797,24 +16057,24 @@ void Player_Action_52(Player* this, PlayState* play) { Player_AnimationPlayOnce(play, this, D_8085D6D0[index]); } else { this->skelAnime.animation = D_8085D688[animIndex - 2]; - if (this->unk_AE8 >= 0) { + if (this->actionVar2 >= 0) { Animation_SetMorph(play, &this->skelAnime, 8.0f); } if (animIndex < ENHORSE_ANIM_WALK) { func_808309CC(play, this); - this->unk_AE7 = 0; + this->actionVar1 = 0; } } - this->unk_AE8 = animIndex; + this->actionVar2 = animIndex; } - if (this->unk_AE8 == 1) { + if (this->actionVar2 == 1) { if (D_80862B04 || func_8082DAFC(play)) { Player_AnimationPlayOnce(play, this, &gPlayerAnim_link_uma_wait_3); } else if (PlayerAnimation_Update(play, &this->skelAnime)) { - this->unk_AE8 = 0x63; + this->actionVar2 = 0x63; } else if (this->skelAnime.animation == &gPlayerAnim_link_uma_wait_1) { Player_PlayAnimSfx(this, D_8085D6E8); } @@ -15828,11 +16088,11 @@ void Player_Action_52(Player* this, PlayState* play) { if ((play->csCtx.state != CS_STATE_IDLE) || (this->csMode != PLAYER_CSMODE_NONE)) { this->unk_AA5 = PLAYER_UNKAA5_0; - this->unk_AE7 = 0; - } else if ((this->unk_AE8 < 2) || (this->unk_AE8 >= 4)) { - D_80862B04 = func_8083216C(this, play); + this->actionVar1 = 0; + } else if ((this->actionVar2 < 2) || (this->actionVar2 >= 4)) { + D_80862B04 = Player_UpdateUpperBody(this, play); if (D_80862B04) { - this->unk_AE7 = 0; + this->actionVar1 = 0; } } @@ -15843,28 +16103,28 @@ void Player_Action_52(Player* this, PlayState* play) { this->currentYaw = this->actor.shape.rot.y = rideActor->actor.shape.rot.y; if (!D_80862B04) { - if (this->unk_AE7 != 0) { - if (PlayerAnimation_Update(play, &this->unk_284)) { + if (this->actionVar1 != 0) { + if (PlayerAnimation_Update(play, &this->skelAnimeUpper)) { rideActor->stateFlags &= ~ENHORSE_FLAG_8; - this->unk_AE7 = 0; + this->actionVar1 = 0; } - if (this->unk_284.animation == &gPlayerAnim_link_uma_stop_muti) { - if (PlayerAnimation_OnFrame(&this->unk_284, 23.0f)) { + if (this->skelAnimeUpper.animation == &gPlayerAnim_link_uma_stop_muti) { + if (PlayerAnimation_OnFrame(&this->skelAnimeUpper, 23.0f)) { Player_PlaySfx(this, NA_SE_IT_LASH); Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_LASH); } AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.jointTable, - this->unk_284.jointTable); + this->skelAnimeUpper.jointTable); } else { - if (PlayerAnimation_OnFrame(&this->unk_284, 10.0f)) { + if (PlayerAnimation_OnFrame(&this->skelAnimeUpper, 10.0f)) { Player_PlaySfx(this, NA_SE_IT_LASH); Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_LASH); } AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable, - this->unk_284.jointTable, D_8085B9F0); + this->skelAnimeUpper.jointTable, sPlayerUpperBodyLimbCopyMap); } } else if (!CHECK_FLAG_ALL(this->actor.flags, 0x100)) { PlayerAnimationHeader* anim = NULL; @@ -15872,14 +16132,14 @@ void Player_Action_52(Player* this, PlayState* play) { if (EN_HORSE_CHECK_3(rideActor)) { anim = &gPlayerAnim_link_uma_stop_muti; } else if (EN_HORSE_CHECK_2(rideActor)) { - if ((this->unk_AE8 >= 2) && (this->unk_AE8 != 0x63)) { - anim = D_8085D6A4[this->unk_AE8]; + if ((this->actionVar2 >= 2) && (this->actionVar2 != 0x63)) { + anim = D_8085D6A4[this->actionVar2]; } } if (anim != NULL) { - PlayerAnimation_PlayOnce(play, &this->unk_284, anim); - this->unk_AE7 = 1; + PlayerAnimation_PlayOnce(play, &this->skelAnimeUpper, anim); + this->actionVar1 = 1; } } } @@ -15892,8 +16152,8 @@ void Player_Action_52(Player* this, PlayState* play) { func_8084FD7C(play, this, &rideActor->actor); } } else if ((this->csMode != PLAYER_CSMODE_NONE) || - (!func_8082DAFC(play) && ((rideActor->actor.speed != 0.0f) || !func_808391D8(this, play)) && - !func_80847BF0(this, play) && !func_80838A90(this, play))) { + (!func_8082DAFC(play) && ((rideActor->actor.speed != 0.0f) || !Player_ActionChange_4(this, play)) && + !func_80847BF0(this, play) && !Player_ActionChange_13(this, play))) { if (this->lockOnActor != NULL) { if (func_800B7128(this)) { this->upperLimbRot.y = func_8083C62C(this, true) - this->actor.shape.rot.y; @@ -15968,7 +16228,7 @@ s32 func_80850734(PlayState* play, Player* this) { this->stateFlags2 |= PLAYER_STATE2_400; PlayerAnimation_Change(play, &this->skelAnime, &gPlayerAnim_pz_waterroll, 2.0f / 3.0f, 4.0f, Animation_GetLastFrame(&gPlayerAnim_pz_waterroll), ANIMMODE_ONCE, -6.0f); - this->unk_AE8 = 5; + this->actionVar2 = 5; this->unk_B86[0] = 0; this->unk_B48 = this->linearVelocity; this->actor.velocity.y = 0.0f; @@ -15996,18 +16256,18 @@ void Player_Action_54(Player* this, PlayState* play) { func_8082E67C(play, this, &gPlayerAnim_link_swimer_swim_wait); func_808475B4(this); - if (this->unk_AE8 != 0) { - this->unk_AE8--; + if (this->actionVar2 != 0) { + this->actionVar2--; } func_8082F164(this, BTN_R); if (CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_A)) { - this->unk_AE8 = 0; + this->actionVar2 = 0; } - if (!func_8082DAFC(play) && !func_80833058(play, this, D_8085D048, 1) && - !func_8083B3B4(play, this, sPlayerControlInput) && ((this->unk_AE8 != 0) || !func_80850734(play, this))) { + if (!func_8082DAFC(play) && !Player_TryActionChangeList(play, this, sPlayerActionChangeList11, true) && + !func_8083B3B4(play, this, sPlayerControlInput) && ((this->actionVar2 != 0) || !func_80850734(play, this))) { speedTarget = 0.0f; yawTarget = this->actor.shape.rot.y; @@ -16043,12 +16303,12 @@ void Player_Action_54(Player* this, PlayState* play) { } void Player_Action_55(Player* this, PlayState* play) { - if (!func_80838A90(this, play)) { + if (!Player_ActionChange_13(this, play)) { this->stateFlags2 |= PLAYER_STATE2_20; func_808477D0(play, this, NULL, this->linearVelocity); func_808475B4(this); - if (DECR(this->unk_AE8) == 0) { + if (DECR(this->actionVar2) == 0) { func_808353DC(play, this); } } @@ -16089,7 +16349,7 @@ void Player_Action_56(Player* this, PlayState* play) { func_808475B4(this); func_8082F164(this, BTN_R); - if (func_80833058(play, this, D_8085D048, false)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList11, false)) { return; } @@ -16103,13 +16363,13 @@ void Player_Action_56(Player* this, PlayState* play) { speedTarget = 0.0f; - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { if ((!func_8082DA90(play) && !CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A)) || (this->currentBoots != PLAYER_BOOTS_ZORA_LAND)) { this->unk_B86[0] = 1; } - if (PlayerAnimation_Update(play, &this->skelAnime) && (DECR(this->unk_AE8) == 0)) { + if (PlayerAnimation_Update(play, &this->skelAnime) && (DECR(this->actionVar2) == 0)) { if (this->unk_B86[0] != 0) { this->stateFlags3 &= ~PLAYER_STATE3_8000; func_8082DB90(play, this, &gPlayerAnim_pz_swimtowait); @@ -16216,8 +16476,8 @@ void Player_Action_57(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_20; func_808475B4(this); func_8082F164(this, BTN_R); - if (!func_80833058(play, this, D_8085D048, 1) && !func_8083B3B4(play, this, sPlayerControlInput) && - !func_80850854(play, this)) { + if (!Player_TryActionChangeList(play, this, sPlayerActionChangeList11, true) && + !func_8083B3B4(play, this, sPlayerControlInput) && !func_80850854(play, this)) { func_808477D0(play, this, sPlayerControlInput, this->linearVelocity); if (func_8082DA90(play)) { speedTarget = this->linearVelocity; @@ -16248,7 +16508,8 @@ void Player_Action_58(Player* this, PlayState* play) { func_808475B4(this); func_8082F164(this, BTN_R); - if (!func_80833058(play, this, D_8085D048, 1) && !func_8083B3B4(play, this, sPlayerControlInput)) { + if (!Player_TryActionChangeList(play, this, sPlayerActionChangeList11, true) && + !func_8083B3B4(play, this, sPlayerControlInput)) { Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_LINEAR, play); if (speedTarget == 0.0f) { @@ -16267,19 +16528,19 @@ void Player_Action_59(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_20; this->actor.gravity = 0.0f; - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); func_8082F164(this, BTN_R); - if (func_80838A90(this, play)) { + if (Player_ActionChange_13(this, play)) { return; } if (this->currentBoots >= PLAYER_BOOTS_ZORA_UNDERWATER) { func_808353DC(play, this); - } else if (this->unk_AE7 == 0) { + } else if (this->actionVar1 == 0) { f32 temp_fv0; - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { if (PlayerAnimation_Update(play, &this->skelAnime) || ((this->skelAnime.curFrame >= 22.0f) && !CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A))) { func_8083B798(play, this); @@ -16291,11 +16552,11 @@ void Player_Action_59(Player* this, PlayState* play) { func_808477D0(play, this, sPlayerControlInput, this->actor.velocity.y); this->unk_AAA = 0x3E80; - if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A) && !func_8083D23C(this, play) && + if (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A) && !Player_ActionChange_2(this, play) && !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && (this->actor.depthInWater < 120.0f)) { func_808481CC(play, this, -2.0f); } else { - this->unk_AE7++; + this->actionVar1++; func_8082E634(play, this, &gPlayerAnim_link_swimer_swim_wait); } } @@ -16304,16 +16565,16 @@ void Player_Action_59(Player* this, PlayState* play) { if (temp_fv0 < this->actor.velocity.y) { this->actor.velocity.y = temp_fv0; } - } else if (this->unk_AE7 == 1) { + } else if (this->actionVar1 == 1) { PlayerAnimation_Update(play, &this->skelAnime); func_808475B4(this); if (this->unk_AAA < 0x2710) { - this->unk_AE7++; - this->unk_AE8 = this->actor.depthInWater; + this->actionVar1++; + this->actionVar2 = this->actor.depthInWater; func_8082E634(play, this, &gPlayerAnim_link_swimer_swim); } } else if (!func_8083B3B4(play, this, sPlayerControlInput)) { - f32 var_fv1 = (this->unk_AE8 * 0.018f) + 4.0f; + f32 var_fv1 = (this->actionVar2 * 0.018f) + 4.0f; if (this->stateFlags1 & PLAYER_STATE1_800) { sPlayerControlInput = NULL; @@ -16370,10 +16631,12 @@ void Player_Action_62(Player* this, PlayState* play) { s32 func_80851C40(PlayState* play, Player* this) { return ((play->sceneId == SCENE_MILK_BAR) && Audio_IsSequencePlaying(NA_BGM_BALLAD_OF_THE_WIND_FISH)) || (((play->sceneId != SCENE_MILK_BAR) && (this->csMode == PLAYER_CSMODE_68)) || - ((play->msgCtx.msgMode == 0x12) || (play->msgCtx.msgMode == 0x13) || (play->msgCtx.msgMode == 0x14) || - ((play->msgCtx.ocarinaMode != 1) && - ((this->csMode == PLAYER_CSMODE_5) || (play->msgCtx.ocarinaMode == 3) || - play->msgCtx.ocarinaAction == 0x32)))); + ((play->msgCtx.msgMode == MSGMODE_SONG_PLAYED) || + (play->msgCtx.msgMode == MSGMODE_SETUP_DISPLAY_SONG_PLAYED) || + (play->msgCtx.msgMode == MSGMODE_DISPLAY_SONG_PLAYED) || + ((play->msgCtx.ocarinaMode != OCARINA_MODE_ACTIVE) && + ((this->csMode == PLAYER_CSMODE_5) || (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) || + play->msgCtx.ocarinaAction == OCARINA_ACTION_FREE_PLAY_DONE)))); } // Deku playing the pipes? The loops both overwrite unk_AF0[0].y,z and unk_AF0[1].x,y,z @@ -16393,9 +16656,9 @@ void func_80851D30(PlayState* play, Player* this) { *var_s0 = sp50.x; var_s0++; } - } else if (play->msgCtx.ocarinaMode == 1) { - if (play->msgCtx.unk12048 != 0xFF) { - var_s0[play->msgCtx.unk12048] = 1.2f; + } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_ACTIVE) { + if (play->msgCtx.ocarinaButtonIndex != OCARINA_BTN_INVALID) { + var_s0[play->msgCtx.ocarinaButtonIndex] = 1.2f; func_8082DB90(play, this, D_8085D190[this->transformation]); } else { s32 i; @@ -16419,11 +16682,11 @@ struct_8085D714 D_8085D714[] = { }; void func_80851EC8(PlayState* play, Player* this) { - struct_8085D714* temp3 = &D_8085D714[play->msgCtx.unk12048]; - f32* temp2 = &this->unk_B10[play->msgCtx.unk12048]; + struct_8085D714* temp3 = &D_8085D714[play->msgCtx.ocarinaButtonIndex]; + f32* temp2 = &this->unk_B10[play->msgCtx.ocarinaButtonIndex]; s16* temp_a3 = &this->unk_B86[temp3->unk_0]; - temp_a3[0] = play->msgCtx.unk12048; + temp_a3[0] = play->msgCtx.ocarinaButtonIndex; temp2[0] = 3.0f; } @@ -16478,8 +16741,8 @@ void func_808521E0(PlayState* play, Player* this) { } func_80124618(D_801C0490, this->skelAnime.curFrame, &this->unk_AF0[1]); - } else if (play->msgCtx.ocarinaMode == 1) { - if (play->msgCtx.unk12048 != 0xFF) { + } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_ACTIVE) { + if (play->msgCtx.ocarinaButtonIndex != OCARINA_BTN_INVALID) { func_80851EC8(play, this); } @@ -16500,7 +16763,8 @@ void func_80852290(PlayState* play, Player* this) { s16 var_a1_3; s16 sp38; - if ((play->msgCtx.ocarinaMode == 1) && (play->msgCtx.unk12048 != 0xFF)) { + if ((play->msgCtx.ocarinaMode == OCARINA_MODE_ACTIVE) && + (play->msgCtx.ocarinaButtonIndex != OCARINA_BTN_INVALID)) { if ((this->unk_A90 != NULL) && (this->unk_A94 < 0.0f)) { this->unk_A90->flags |= ACTOR_FLAG_20000000; this->unk_A94 = 0.0f; @@ -16561,7 +16825,7 @@ void func_8085255C(PlayState* play, Player* this) { } void func_808525C4(PlayState* play, Player* this) { - if (this->unk_AE8++ >= 3) { + if (this->actionVar2++ >= 3) { if ((this->transformation == PLAYER_FORM_ZORA) || (this->transformation == PLAYER_FORM_DEKU)) { func_8082E5A8(play, this, D_8085D190[this->transformation]); } else if (this->transformation == PLAYER_FORM_GORON) { @@ -16578,13 +16842,13 @@ void func_808525C4(PlayState* play, Player* this) { void Player_Action_63(Player* this, PlayState* play) { if ((this->unk_AA5 != PLAYER_UNKAA5_4) && ((PlayerAnimation_Update(play, &this->skelAnime) && (this->skelAnime.animation == D_8085D17C[this->transformation])) || - ((this->skelAnime.mode == 0) && (this->unk_AE8 == 0)))) { + ((this->skelAnime.mode == 0) && (this->actionVar2 == 0)))) { func_808525C4(play, this); if (!(this->actor.flags & ACTOR_FLAG_20000000) || (this->unk_A90->id == ACTOR_EN_ZOT)) { - func_80152434(play, 1); + Message_DisplayOcarinaStaff(play, OCARINA_ACTION_FREE_PLAY); } - } else if (this->unk_AE8 != 0) { - if (play->msgCtx.ocarinaMode == 4) { + } else if (this->actionVar2 != 0) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_END) { play->interfaceCtx.unk_222 = 0; CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_ITEM_OCARINA]); this->actor.flags &= ~ACTOR_FLAG_20000000; @@ -16595,17 +16859,20 @@ void Player_Action_63(Player* this, PlayState* play) { this->talkActor = this->tatlActor; this->tatlActor->textId = -this->tatlTextId; Player_TalkWithPlayer(play, this->talkActor); - } else if (!func_80838A90(this, play)) { + } else if (!Player_ActionChange_13(this, play)) { func_80836A5C(this, play); Player_AnimationPlayOnceReverse(play, this, D_8085D17C[this->transformation]); } } else { - s32 var_v1 = (play->msgCtx.ocarinaMode >= 0x1C) && (play->msgCtx.ocarinaMode < 0x27); + s32 var_v1 = (play->msgCtx.ocarinaMode >= OCARINA_MODE_WARP_TO_GREAT_BAY_COAST) && + (play->msgCtx.ocarinaMode <= OCARINA_MODE_WARP_TO_ENTRANCE); s32 pad[2]; - if (var_v1 || (play->msgCtx.ocarinaMode == 0x16) || (play->msgCtx.ocarinaMode == 0x1A) || - (play->msgCtx.ocarinaMode == 0x18) || (play->msgCtx.ocarinaMode == 0x19)) { - if (play->msgCtx.ocarinaMode == 0x16) { + if (var_v1 || (play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_SOT) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_DOUBLE_SOT) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_INV_SOT_FAST) || + (play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_INV_SOT_SLOW)) { + if (play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_SOT) { if (!func_8082DA90(play)) { if (gSaveContext.save.saveInfo.playerData.threeDayResetCount == 1) { play->nextEntrance = ENTRANCE(CUTSCENE, 1); @@ -16636,7 +16903,8 @@ void Player_Action_63(Player* this, PlayState* play) { Player_AnimationPlayOnceReverse(play, this, D_8085D17C[this->transformation]); } } - } else if ((play->msgCtx.ocarinaMode == 3) && (play->msgCtx.lastPlayedSong == OCARINA_SONG_ELEGY)) { + } else if ((play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) && + (play->msgCtx.lastPlayedSong == OCARINA_SONG_ELEGY)) { play->interfaceCtx.unk_222 = 0; CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_ITEM_OCARINA]); @@ -16699,12 +16967,12 @@ void Player_Action_65(Player* this, PlayState* play) { func_8083249C(this); if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE8 != 0) { - if (this->unk_AE8 > 1) { - this->unk_AE8--; + if (this->actionVar2 != 0) { + if (this->actionVar2 > 1) { + this->actionVar2--; } - if (func_808482E0(play, this) && (this->unk_AE8 == 1)) { + if (func_808482E0(play, this) && (this->actionVar2 == 1)) { Player_SetModels(this, Player_ActionToModelGroup(this, this->itemAction)); if ((this->getItemDrawIdPlusOne == GID_REMAINS_ODOLWA + 1) || @@ -16762,10 +17030,10 @@ void Player_Action_65(Player* this, PlayState* play) { ANIM_FLAG_80); Player_StopCutscene(this); this->csId = play->playerCsIds[PLAYER_CS_ID_ITEM_GET]; - this->unk_AE8 = 2; + this->actionVar2 = 2; } } - } else if (this->unk_AE8 == 0) { + } else if (this->actionVar2 == 0) { if (this->transformation == PLAYER_FORM_HUMAN) { Player_PlayAnimSfx(this, D_8085D73C); } else if (this->transformation == PLAYER_FORM_DEKU) { @@ -16774,8 +17042,8 @@ void Player_Action_65(Player* this, PlayState* play) { } else { if ((this->skelAnime.animation == &gPlayerAnim_link_demo_get_itemB) || (this->skelAnime.animation == &gPlayerAnim_pn_getB)) { - Math_ScaledStepToS(&this->actor.shape.rot.y, - BINANG_ADD(Camera_GetCamDirYaw(play->cameraPtrs[play->activeCamId]), 0x8000), 0xFA0); + Math_ScaledStepToS(&this->actor.shape.rot.y, BINANG_ADD(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)), 0x8000), + 0xFA0); } else if ((this->skelAnime.animation == &gPlayerAnim_pn_getA) && PlayerAnimation_OnFrame(&this->skelAnime, 10.0f)) { Player_AnimSfx_PlayFloorLand(this); @@ -16794,9 +17062,9 @@ AnimSfxEntry D_8085D75C[] = { void Player_Action_66(Player* this, PlayState* play) { if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE7 == 0) { - if (DECR(this->unk_AE8) == 0) { - this->unk_AE7 = 1; + if (this->actionVar1 == 0) { + if (DECR(this->actionVar2) == 0) { + this->actionVar1 = 1; this->skelAnime.endFrame = this->skelAnime.animLength - 1.0f; } } else { @@ -16843,7 +17111,7 @@ void Player_Action_67(Player* this, PlayState* play) { func_808323C0(this, play->playerCsIds[PLAYER_CS_ID_ITEM_BOTTLE]); if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { if (this->itemAction == PLAYER_IA_BOTTLE_POE) { s32 health = Rand_S16Offset(-1, 3); @@ -16882,31 +17150,31 @@ void Player_Action_67(Player* this, PlayState* play) { func_8082DB60(play, this, (this->transformation == PLAYER_FORM_DEKU) ? &gPlayerAnim_pn_drink : &gPlayerAnim_link_bottle_drink_demo_wait); - this->unk_AE8 = 1; + this->actionVar2 = 1; //! FAKE dummy_label_235515:; - } else if (this->unk_AE8 < 0) { - this->unk_AE8++; - if (this->unk_AE8 == 0) { - this->unk_AE8 = 3; + } else if (this->actionVar2 < 0) { + this->actionVar2++; + if (this->actionVar2 == 0) { + this->actionVar2 = 3; this->skelAnime.endFrame = this->skelAnime.animLength - 1.0f; - } else if (this->unk_AE8 == -6) { + } else if (this->actionVar2 == -6) { func_808530E0(play, this); } } else { Player_StopCutscene(this); func_80839E74(this, play); } - } else if (this->unk_AE8 == 1) { + } else if (this->actionVar2 == 1) { if ((gSaveContext.healthAccumulator == 0) && (gSaveContext.magicState != MAGIC_STATE_FILL)) { if (this->transformation == PLAYER_FORM_DEKU) { PlayerAnimation_Change(play, &this->skelAnime, &gPlayerAnim_pn_drinkend, 2.0f / 3.0f, 0.0f, 5.0f, 2, -6.0f); - this->unk_AE8 = -7; + this->actionVar2 = -7; } else { func_8082E4A4(play, this, &gPlayerAnim_link_bottle_drink_demo_end); - this->unk_AE8 = 2; + this->actionVar2 = 2; } Player_UpdateBottleHeld(play, this, @@ -16915,7 +17183,7 @@ void Player_Action_67(Player* this, PlayState* play) { } Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_DRINK - SFX_FLAG); - } else if ((this->unk_AE8 == 2) && PlayerAnimation_OnFrame(&this->skelAnime, 29.0f)) { + } else if ((this->actionVar2 == 2) && PlayerAnimation_OnFrame(&this->skelAnime, 29.0f)) { Player_AnimSfx_PlayVoice(this, NA_SE_VO_LI_BREATH_DRINK); } } @@ -16940,23 +17208,23 @@ struct_8085D798 D_8085D798[] = { }; void Player_Action_68(Player* this, PlayState* play) { - struct_8085D200* sp24 = &D_8085D200[this->unk_AE8]; + struct_8085D200* sp24 = &D_8085D200[this->actionVar2]; func_80832F24(this); if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE7 != 0) { + if (this->actionVar1 != 0) { func_808323C0(this, play->playerCsIds[PLAYER_CS_ID_ITEM_SHOW]); - if (this->unk_AE8 == 0) { - Message_StartTextbox(play, D_8085D798[this->unk_AE7 - 1].textId, &this->actor); + if (this->actionVar2 == 0) { + Message_StartTextbox(play, D_8085D798[this->actionVar1 - 1].textId, &this->actor); Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900); - this->unk_AE8 = 1; + this->actionVar2 = 1; } else if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { Actor* talkActor; - this->unk_AE7 = 0; + this->actionVar1 = 0; Player_StopCutscene(this); func_800E0238(Play_GetCamera(play, CAM_ID_MAIN)); @@ -16969,15 +17237,15 @@ void Player_Action_68(Player* this, PlayState* play) { func_80839E74(this, play); } } else { - if (this->unk_AE7 == 0) { + if (this->actionVar1 == 0) { s32 temp_ft5 = this->skelAnime.curFrame - sp24->unk_8; if ((temp_ft5 >= 0) && (sp24->unk_9 >= temp_ft5)) { - if ((this->unk_AE8 != 0) && (temp_ft5 == 0)) { + if ((this->actionVar2 != 0) && (temp_ft5 == 0)) { Player_PlaySfx(this, NA_SE_IT_SCOOP_UP_WATER); } - if (func_8012364C(play, this, this->heldItemButton) == ITEM_BOTTLE) { + if (Player_GetItemOnButton(play, this, this->heldItemButton) == ITEM_BOTTLE) { Actor* interactRangeActor = this->interactRangeActor; if (interactRangeActor != NULL) { @@ -16994,8 +17262,8 @@ void Player_Action_68(Player* this, PlayState* play) { } if (i < ARRAY_COUNT(D_8085D798)) { - this->unk_AE7 = i + 1; - this->unk_AE8 = 0; + this->actionVar1 = i + 1; + this->actionVar2 = 0; this->stateFlags1 |= PLAYER_STATE1_10000000 | PLAYER_STATE1_20000000; interactRangeActor->parent = &this->actor; Player_UpdateBottleHeld(play, this, entry->itemId, entry->itemAction); @@ -17089,7 +17357,7 @@ void Player_Action_70(Player* this, PlayState* play) { if (PlayerAnimation_Update(play, &this->skelAnime)) { Player_StopCutscene(this); - if (!func_80838A90(this, play)) { + if (!Player_ActionChange_13(this, play)) { func_80839E74(this, play); } } else if (PlayerAnimation_OnFrame(&this->skelAnime, 76.0f)) { @@ -17133,12 +17401,12 @@ void Player_Action_71(Player* this, PlayState* play) { this->getItemDrawIdPlusOne = ABS_ALT(giEntry->gid); } - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { if ((this->actor.textId != 0) && (this->actor.textId != 0xFFFF)) { Message_StartTextbox(play, this->actor.textId, &this->actor); } - this->unk_AE8 = 1; + this->actionVar2 = 1; } else if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { Player_StopCutscene(this); this->getItemDrawIdPlusOne = GID_NONE + 1; @@ -17147,7 +17415,7 @@ void Player_Action_71(Player* this, PlayState* play) { this->unk_B5E = 0xA; } } - } else if (this->unk_AE8 >= 0) { + } else if (this->actionVar2 >= 0) { if ((Player_BottleFromIA(this, this->itemAction) > PLAYER_BOTTLE_NONE) && PlayerAnimation_OnFrame(&this->skelAnime, 36.0f)) { Player_SetModels(this, PLAYER_MODELGROUP_BOTTLE); @@ -17159,7 +17427,7 @@ void Player_Action_71(Player* this, PlayState* play) { Player_PlayAnimSfx(this, D_8085D840); } - if ((this->unk_AE7 == 0) && (this->lockOnActor != NULL)) { + if ((this->actionVar1 == 0) && (this->lockOnActor != NULL)) { this->currentYaw = func_8083C62C(this, 0); this->actor.shape.rot.y = this->currentYaw; } @@ -17197,11 +17465,11 @@ void Player_Action_73(Player* this, PlayState* play) { Audio_PlaySfx_AtPosWithSyncedFreqAndVolume( &this->actor.projectedPos, Player_GetFloorSfx(this, NA_SE_PL_SLIP_LEVEL - SFX_FLAG), this->actor.speed); - if (func_80838A90(this, play)) { + if (Player_ActionChange_13(this, play)) { return; } - if ((this->transformation == PLAYER_FORM_GORON) && func_8083A114(this, play)) { + if ((this->transformation == PLAYER_FORM_GORON) && Player_ActionChange_6(this, play)) { return; } @@ -17213,7 +17481,7 @@ void Player_Action_73(Player* this, PlayState* play) { Actor_GetSlopeDirection(floorPoly, &slopeNormal, &downwardSlopeYaw); var_v0 = downwardSlopeYaw; - if (this->unk_AE7 != 0) { + if (this->actionVar1 != 0) { var_v0 = downwardSlopeYaw + 0x8000; } if (this->linearVelocity < 0.0f) { @@ -17233,8 +17501,8 @@ void Player_Action_73(Player* this, PlayState* play) { if (Math_AsymStepToF(&this->linearVelocity, var_fv0, temp_fv1, var_fa0) && (var_fv0 == 0.0f)) { func_80836A98(this, - (this->unk_AE7 == 0) ? D_8085BE84[PLAYER_ANIMGROUP_41][this->modelAnimType] - : D_8085BE84[PLAYER_ANIMGROUP_42][this->modelAnimType], + (this->actionVar1 == 0) ? D_8085BE84[PLAYER_ANIMGROUP_41][this->modelAnimType] + : D_8085BE84[PLAYER_ANIMGROUP_42][this->modelAnimType], play); } @@ -17245,7 +17513,7 @@ void Player_Action_73(Player* this, PlayState* play) { void func_80859CE0(PlayState* play, Player* this, s32 arg2); void Player_Action_74(Player* this, PlayState* play) { - if ((DECR(this->unk_AE8) == 0) && func_808387A0(play, this)) { + if ((DECR(this->actionVar2) == 0) && func_808387A0(play, this)) { func_80859CE0(play, this, 0); Player_SetAction(play, this, Player_Action_97, 0); Player_Action_97(this, play); @@ -17254,7 +17522,7 @@ void Player_Action_74(Player* this, PlayState* play) { void Player_Action_75(Player* this, PlayState* play) { Player_SetAction(play, this, Player_Action_74, 0); - this->unk_AE8 = 0x28; + this->actionVar2 = 0x28; Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_KANKYO, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0x10); } @@ -17263,11 +17531,11 @@ void Player_Cutscene_SetPosAndYawToStart(Player* this, CsCmdActorCue* cue); void Player_Action_76(Player* this, PlayState* play) { if (sPlayerYDistToFloor < 150.0f) { if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { this->skelAnime.endFrame = this->skelAnime.animLength - 1.0f; Player_AnimSfx_PlayFloorLand(this); - this->unk_AE8 = 1; + this->actionVar2 = 1; } } else { func_8085B384(this, play); @@ -17300,9 +17568,9 @@ void Player_Action_77(Player* this, PlayState* play) { } } - if ((this->unk_AE8++ >= 9) && !func_8082DA90(play)) { - if (this->unk_AE7 != 0) { - if (this->unk_AE7 < 0) { + if ((this->actionVar2++ >= 9) && !func_8082DA90(play)) { + if (this->actionVar1 != 0) { + if (this->actionVar1 < 0) { func_80169FDC(&play->state); } else { func_80169EFC(&play->state); @@ -17325,7 +17593,7 @@ void Player_Action_77(Player* this, PlayState* play) { } void Player_Action_78(Player* this, PlayState* play) { - func_808365DC(this, play); + Player_ActionChange_1(this, play); } void Player_Action_79(Player* this, PlayState* play) { @@ -17343,12 +17611,12 @@ void Player_Action_80(Player* this, PlayState* play) { if (play->unk_1887C < 0) { play->unk_1887C = 0; func_80839ED0(this, play); - } else if (this->unk_AE7 == 0) { + } else if (this->actionVar1 == 0) { if ((play->sceneId != SCENE_20SICHITAI) && CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B)) { play->unk_1887C = 10; func_80847880(play, this); Player_SetAction(play, this, Player_Action_80, 1); - this->unk_AE7 = 1; + this->actionVar1 = 1; } else { play->unk_1887C = 0; func_80847190(play, this, 0); @@ -17359,7 +17627,7 @@ void Player_Action_80(Player* this, PlayState* play) { } else { this->stateFlags1 &= ~PLAYER_STATE1_100000; if ((play->sceneId == SCENE_20SICHITAI) && - (func_8012364C(play, this, func_8082FDC4()) == ITEM_PICTOGRAPH_BOX)) { + (Player_GetItemOnButton(play, this, func_8082FDC4()) == ITEM_PICTOGRAPH_BOX)) { s32 requiredScopeTemp; play->actorCtx.flags |= ACTORCTX_FLAG_PICTO_BOX_ON; @@ -17371,7 +17639,7 @@ void Player_Action_80(Player* this, PlayState* play) { play->unk_1887C = -1; Player_Action_81(this, play); Player_SetAction(play, this, Player_Action_80, 0); - this->unk_AE7 = 0; + this->actionVar1 = 0; } else { play->unk_1887C = 10; Player_Action_81(this, play); @@ -17382,7 +17650,7 @@ void Player_Action_81(Player* this, PlayState* play) { this->unk_AA5 = PLAYER_UNKAA5_3; func_8083868C(play, this); PlayerAnimation_Update(play, &this->skelAnime); - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); this->upperLimbRot.y = func_80847190(play, this, 1) - this->actor.shape.rot.y; this->unk_AA6 |= 0x80; @@ -17395,13 +17663,13 @@ void Player_Action_81(Player* this, PlayState* play) { } void Player_Action_82(Player* this, PlayState* play) { - if (this->unk_AE7 >= 0) { - if (this->unk_AE7 < 6) { - this->unk_AE7++; + if (this->actionVar1 >= 0) { + if (this->actionVar1 < 6) { + this->actionVar1++; } else { - this->unk_B48 = (this->unk_AE7 >> 1) * 22.0f; + this->unk_B48 = (this->actionVar1 >> 1) * 22.0f; if (func_8082DE88(this, 1, 0x64)) { - this->unk_AE7 = -1; + this->actionVar1 = -1; EffectSsIcePiece_SpawnBurst(play, &this->actor.world.pos, this->actor.scale.x); Player_PlaySfx(this, NA_SE_PL_ICE_BROKEN); } @@ -17409,8 +17677,8 @@ void Player_Action_82(Player* this, PlayState* play) { if (this->transformation == PLAYER_FORM_ZORA) { func_80834104(play, this); this->skelAnime.animation = NULL; - this->unk_AE8 = -0x28; - this->unk_AE7 = 1; + this->actionVar2 = -0x28; + this->actionVar1 = 1; this->linearVelocity = 0.0f; } else if (play->gameplayFrames % 4 == 0) { Player_InflictDamage(play, -1); @@ -17428,8 +17696,8 @@ void Player_Action_83(Player* this, PlayState* play) { PlayerAnimation_Update(play, &this->skelAnime); func_808345A8(this); - if (((this->unk_AE8 % 25) != 0) || (func_808339D4(play, this, -1) != 0)) { - if (DECR(this->unk_AE8) == 0) { + if (((this->actionVar2 % 25) != 0) || (func_808339D4(play, this, -1) != 0)) { + if (DECR(this->actionVar2) == 0) { func_80836988(this, play); } } @@ -17479,9 +17747,9 @@ void Player_Action_84(Player* this, PlayState* play) { ((this->meleeWeaponAnimation >= PLAYER_MWA_FLIPSLASH_FINISH) && (this->meleeWeaponAnimation <= PLAYER_MWA_ZORA_JUMPKICK_FINISH) && (this->skelAnime.curFrame > 2.0f) && func_808333CC(this))) { - D_80862B48 = this->unk_AE8; + sPlayerUseHeldItem = this->actionVar2; - if (!func_80848570(this, play)) { + if (!Player_ActionChange_7(this, play)) { PlayerAnimationHeader* anim = func_80123420(this) ? attackInfoEntry->unk_8 : attackInfoEntry->unk_4; func_8082DC38(this); @@ -17493,8 +17761,8 @@ void Player_Action_84(Player* this, PlayState* play) { u8 moveFlags = this->skelAnime.moveFlags; if (this->transformation == PLAYER_FORM_ZORA) { - if (func_8083A580(this, play)) { - anim = this->unk_284.animation; + if (Player_ActionChange_8(this, play)) { + anim = this->skelAnimeUpper.animation; } this->unk_ADC = 0; } else if ((anim == &gPlayerAnim_link_fighter_Lpower_jump_kiru_end) && @@ -17515,7 +17783,7 @@ void Player_Action_84(Player* this, PlayState* play) { (this->meleeWeaponAnimation != PLAYER_MWA_ZORA_JUMPKICK_FINISH)) || ((this->transformation == PLAYER_FORM_GORON) && (this->meleeWeaponAnimation != PLAYER_MWA_GORON_PUNCH_BUTT))) { - this->unk_AE8 |= CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B) ? 1 : 0; + this->actionVar2 |= CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B) ? 1 : 0; } } @@ -17571,14 +17839,14 @@ void func_80854EFC(PlayState* play, f32 arg1, struct_8085D848_unk_00* arg2) { u8* new_var; s32 pad[4]; - new_var = play->envCtx.unk_C4.diffuseColor1; - sp70.fogNear = play->envCtx.unk_C4.fogNear; - sp70.fogColor[0] = play->envCtx.unk_C4.fogColor[0]; - sp70.fogColor[1] = play->envCtx.unk_C4.fogColor[1]; - sp70.fogColor[2] = play->envCtx.unk_C4.fogColor[2]; - sp70.ambientColor[0] = play->envCtx.unk_C4.ambientColor[0]; - sp70.ambientColor[1] = play->envCtx.unk_C4.ambientColor[1]; - sp70.ambientColor[2] = play->envCtx.unk_C4.ambientColor[2]; + new_var = play->envCtx.lightSettings.light1Color; + sp70.fogNear = play->envCtx.lightSettings.fogNear; + sp70.fogColor[0] = play->envCtx.lightSettings.fogColor[0]; + sp70.fogColor[1] = play->envCtx.lightSettings.fogColor[1]; + sp70.fogColor[2] = play->envCtx.lightSettings.fogColor[2]; + sp70.ambientColor[0] = play->envCtx.lightSettings.ambientColor[0]; + sp70.ambientColor[1] = play->envCtx.lightSettings.ambientColor[1]; + sp70.ambientColor[2] = play->envCtx.lightSettings.ambientColor[2]; if (arg1 <= 1.0f) { arg1 -= 0.0f; @@ -17609,13 +17877,13 @@ void func_80854EFC(PlayState* play, f32 arg1, struct_8085D848_unk_00* arg2) { var_t4 = D_8085D844; } - play->envCtx.lightSettings.fogNear = - ((s16)((var_v1->fogNear - var_t0->fogNear) * arg1) + var_t0->fogNear) - play->envCtx.unk_C4.fogNear; + play->envCtx.adjLightSettings.fogNear = + ((s16)((var_v1->fogNear - var_t0->fogNear) * arg1) + var_t0->fogNear) - play->envCtx.lightSettings.fogNear; - func_80854CD0(arg1, play->envCtx.lightSettings.fogColor, var_v1->fogColor, var_t0->fogColor, - play->envCtx.unk_C4.fogColor, play->envCtx.lightSettings.ambientColor, var_v1->ambientColor, - var_t0->ambientColor, play->envCtx.unk_C4.ambientColor, play->envCtx.lightSettings.diffuseColor1, - var_t3, var_t4, new_var); + func_80854CD0(arg1, play->envCtx.adjLightSettings.fogColor, var_v1->fogColor, var_t0->fogColor, + play->envCtx.lightSettings.fogColor, play->envCtx.adjLightSettings.ambientColor, var_v1->ambientColor, + var_t0->ambientColor, play->envCtx.lightSettings.ambientColor, + play->envCtx.adjLightSettings.light1Color, var_t3, var_t4, new_var); } struct_8085D848 D_8085D848[] = { @@ -17685,19 +17953,19 @@ void func_80855218(PlayState* play, Player* this, struct_8085D910** arg2) { func_8082DB60(play, this, &gPlayerAnim_cl_setmaskend); } else if ((this->skelAnime.animation == &gPlayerAnim_cl_setmask) || (this->skelAnime.animation == &gPlayerAnim_cl_setmaskend)) { - if (this->unk_AE7 >= 58) { - Math_StepToS(&this->unk_AE8, 255, 50); + if (this->actionVar1 >= 58) { + Math_StepToS(&this->actionVar2, 255, 50); } - if (this->unk_AE7 >= 64) { + if (this->actionVar1 >= 64) { Math_StepToF(&this->unk_B10[2], 0.0f, 0.015f); - } else if (this->unk_AE7 >= 0xE) { + } else if (this->actionVar1 >= 0xE) { Math_StepToF(&this->unk_B10[2], 0.3f, 0.3f); } - if (this->unk_AE7 > 65) { + if (this->actionVar1 > 65) { Math_StepToF(&this->unk_B10[3], 0.0f, 0.02f); - } else if (this->unk_AE7 >= 0x10) { + } else if (this->actionVar1 >= 0x10) { Math_StepToF(&this->unk_B10[3], -0.1f, 0.1f); } @@ -17705,13 +17973,13 @@ void func_80855218(PlayState* play, Player* this, struct_8085D910** arg2) { Player_PlayAnimSfx(this, D_8085D8F0); } } else { - if (this->unk_AE7 >= 20) { - Math_StepToS(&this->unk_AE8, 255, 20); + if (this->actionVar1 >= 20) { + Math_StepToS(&this->actionVar2, 255, 20); } if (R_PLAY_FILL_SCREEN_ON == 0) { Player_PlayAnimSfx(this, D_8085D904); - if (this->unk_AE7 == 15) { + if (this->actionVar1 == 15) { Player_PlaySfx(this, NA_SE_PL_FACE_CHANGE); } } @@ -17736,14 +18004,14 @@ void Player_Action_86(Player* this, PlayState* play) { func_808323C0(this, play->playerCsIds[PLAYER_CS_ID_MASK_TRANSFORMATION]); sPlayerControlInput = play->state.input; - Camera_ChangeMode(play->cameraPtrs[play->activeCamId], + Camera_ChangeMode(GET_ACTIVE_CAM(play), (this->transformation == PLAYER_FORM_HUMAN) ? CAM_MODE_NORMAL : CAM_MODE_JUMP); this->stateFlags2 |= PLAYER_STATE2_40; - this->actor.shape.rot.y = Camera_GetCamDirYaw(play->cameraPtrs[play->activeCamId]) + 0x8000; + this->actor.shape.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000; func_80855218(play, this, &sp4C); - if (this->unk_AE7 == 0x14) { + if (this->actionVar1 == 0x14) { Play_EnableMotionBlurPriority(100); } @@ -17753,12 +18021,12 @@ void Player_Action_86(Player* this, PlayState* play) { R_PLAY_FILL_SCREEN_ALPHA = 255; this->actor.update = func_8012301C; this->actor.draw = NULL; - this->unk_AE7 = 0; + this->actionVar1 = 0; Play_DisableMotionBlurPriority(); SET_WEEKEVENTREG(D_8085D908[GET_PLAYER_FORM]); } - } else if ((this->unk_AE7++ > ((this->transformation == PLAYER_FORM_HUMAN) ? 0x53 : 0x37)) || - ((this->unk_AE7 >= 5) && + } else if ((this->actionVar1++ > ((this->transformation == PLAYER_FORM_HUMAN) ? 0x53 : 0x37)) || + ((this->actionVar1 >= 5) && (sp48 = ((this->transformation != PLAYER_FORM_HUMAN) || CHECK_WEEKEVENTREG(D_8085D908[GET_PLAYER_FORM])) && CHECK_BTN_ANY(sPlayerControlInput->press.button, @@ -17785,11 +18053,11 @@ void Player_Action_86(Player* this, PlayState* play) { Player_PlaySfx(this, NA_SE_SY_TRANSFORM_MASK_FLASH); } - if (this->unk_AE7 >= sp4C->unk_0) { - if (this->unk_AE7 < sp4C->unk_2) { + if (this->actionVar1 >= sp4C->unk_0) { + if (this->actionVar1 < sp4C->unk_2) { Math_StepToF(&this->unk_B10[4], 1.0f, sp4C->unk_1 / 100.0f); - } else if (this->unk_AE7 < sp4C->unk_3) { - if (this->unk_AE7 == sp4C->unk_2) { + } else if (this->actionVar1 < sp4C->unk_3) { + if (this->actionVar1 == sp4C->unk_2) { Lib_PlaySfx_2(NA_SE_EV_LIGHTNING_HARD); } @@ -17799,10 +18067,10 @@ void Player_Action_86(Player* this, PlayState* play) { } } - if (this->unk_AE7 >= 0x10) { - if (this->unk_AE7 < 0x40) { + if (this->actionVar1 >= 0x10) { + if (this->actionVar1 < 0x40) { Math_StepToF(&this->unk_B10[5], 1.0f, 0.2f); - } else if (this->unk_AE7 < 0x37) { + } else if (this->actionVar1 < 0x37) { Math_StepToF(&this->unk_B10[5], 2.0f, 1.0f); } else { Math_StepToF(&this->unk_B10[5], 3.0f, 0.55f); @@ -17813,8 +18081,7 @@ void Player_Action_86(Player* this, PlayState* play) { } void Player_Action_87(Player* this, PlayState* play) { - Camera_ChangeMode(play->cameraPtrs[play->activeCamId], - (this->prevMask == PLAYER_MASK_NONE) ? CAM_MODE_NORMAL : CAM_MODE_JUMP); + Camera_ChangeMode(GET_ACTIVE_CAM(play), (this->prevMask == PLAYER_MASK_NONE) ? CAM_MODE_NORMAL : CAM_MODE_JUMP); if (R_PLAY_FILL_SCREEN_ON != 0) { R_PLAY_FILL_SCREEN_ALPHA -= R_PLAY_FILL_SCREEN_ON; @@ -17824,8 +18091,8 @@ void Player_Action_87(Player* this, PlayState* play) { } } - if (this->unk_AE7++ < 4) { - if ((this->prevMask == PLAYER_MASK_NONE) && (this->unk_AE7 == 4)) { + if (this->actionVar1++ < 4) { + if ((this->prevMask == PLAYER_MASK_NONE) && (this->actionVar1 == 4)) { PlayerAnimation_Change(play, &this->skelAnime, func_8082ED20(this), 1.0f, 0.0f, 20.0f, ANIMMODE_ONCE, 20.0f); } @@ -17835,13 +18102,13 @@ void Player_Action_87(Player* this, PlayState* play) { s16 angle; Lib_GetControlStickData(&dist, &angle, play->state.input); - if (PlayerAnimation_Update(play, &this->skelAnime) || ((this->unk_AE7 > 10) && (dist != 0.0f))) { + if (PlayerAnimation_Update(play, &this->skelAnime) || ((this->actionVar1 > 10) && (dist != 0.0f))) { if (R_PLAY_FILL_SCREEN_ON == 0) { this->stateFlags1 &= ~PLAYER_STATE1_2; this->prevMask = this->currentMask; this->csId = play->playerCsIds[PLAYER_CS_ID_MASK_TRANSFORMATION]; Player_StopCutscene(this); - play->envCtx.lightSettings = D_80862B50; + play->envCtx.adjLightSettings = D_80862B50; func_8085B384(this, play); return; } @@ -17854,10 +18121,10 @@ void Player_Action_87(Player* this, PlayState* play) { } void Player_Action_88(Player* this, PlayState* play) { - if (this->unk_AE8++ > 90) { - play->msgCtx.ocarinaMode = 4; + if (this->actionVar2++ > 90) { + play->msgCtx.ocarinaMode = OCARINA_MODE_END; func_8085B384(this, play); - } else if (this->unk_AE8 == 10) { + } else if (this->actionVar2 == 10) { func_80848640(play, this); } } @@ -17867,7 +18134,7 @@ void Player_Action_89(Player* this, PlayState* play) { this->stateFlags2 |= PLAYER_STATE2_40; func_80855218(play, this, NULL); - this->unk_AE7++; + this->actionVar1++; if (!(this->stateFlags1 & PLAYER_STATE1_100)) { this->prevMask = this->currentMask; @@ -17909,10 +18176,10 @@ void Player_Action_91(Player* this, PlayState* play) { var_a0 = 0; if ((this->actor.floorHeight - this->actor.world.pos.y) < 60.0f) { Math_StepToF(&this->unk_B10[5], 200.0f, 150.0f); - var_a0 = Math_StepToS(&this->unk_AE8, 0xFA0, 0x15E); + var_a0 = Math_StepToS(&this->actionVar2, 0xFA0, 0x15E); } - this->actor.shape.rot.y += this->unk_AE8; + this->actor.shape.rot.y += this->actionVar2; this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].x = 0; this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].z = 0; this->unk_ABC += this->unk_B10[5]; @@ -17933,9 +18200,9 @@ void Player_Action_91(Player* this, PlayState* play) { } } } - } else if (this->unk_AE7 == 0) { + } else if (this->actionVar1 == 0) { Player_PlaySfx(this, NA_SE_PL_WARP_PLATE_OUT); - this->unk_AE7 = 1; + this->actionVar1 = 1; } } @@ -18026,19 +18293,19 @@ void Player_Action_93(Player* this, PlayState* play) { PlayerAnimation_Update(play, &this->skelAnime); - if (func_80838A90(this, play)) { + if (Player_ActionChange_13(this, play)) { return; } - if (this->unk_AE7 == 0) { + if (this->actionVar1 == 0) { this->unk_ABC += this->unk_B48; if (this->unk_ABC < -1000.0f) { this->unk_ABC = -1000.0f; - this->unk_AE7 = 1; + this->actionVar1 = 1; this->unk_B48 = 0.0f; } func_80856074(play, this); - } else if (this->unk_AE7 == 1) { + } else if (this->actionVar1 == 1) { this->unk_B48 += -22.0f; if (this->unk_B48 < -170.0f) { this->unk_B48 = -170.0f; @@ -18046,8 +18313,8 @@ void Player_Action_93(Player* this, PlayState* play) { this->unk_ABC += this->unk_B48; if (this->unk_ABC < -3900.0f) { this->unk_ABC = -3900.0f; - this->unk_AE7 = 2; - this->actor.shape.rot.y = Camera_GetInputDirYaw(play->cameraPtrs[play->activeCamId]); + this->actionVar1 = 2; + this->actor.shape.rot.y = Camera_GetInputDirYaw(GET_ACTIVE_CAM(play)); this->actor.scale.y = 0.01f; this->currentYaw = this->actor.world.rot.y = this->actor.shape.rot.y; } else { @@ -18066,22 +18333,22 @@ void Player_Action_93(Player* this, PlayState* play) { } func_80856074(play, this); - } else if (this->unk_AE7 == 2) { + } else if (this->actionVar1 == 2) { if (!CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A)) { if (func_80856000(play, this)) { - this->unk_AE8 = 0; + this->actionVar2 = 0; } else { - this->unk_AE7 = 3; - if (this->unk_AE8 >= 10) { + this->actionVar1 = 3; + if (this->actionVar2 >= 10) { this->unk_B48 = 2700.0f; } else { this->unk_B48 = 1450.0f; } func_8082E1F0(this, NA_SE_PL_DEKUNUTS_OUT_GRD); } - } else if (this->unk_AE8 < 15) { - this->unk_AE8++; - if (this->unk_AE8 == 10) { + } else if (this->actionVar2 < 15) { + this->actionVar2++; + if (this->actionVar2 == 10) { func_80856110(play, this, 20.0f, 3.8f, -0.1f, 140, 23, 15); } } @@ -18093,7 +18360,7 @@ void Player_Action_93(Player* this, PlayState* play) { if (temp_fv0_2 >= 0.0f) { f32 speed; - sp38 = (this->unk_AE8 >= 10); + sp38 = (this->actionVar2 >= 10); var_v1 = -1; speed = this->unk_B48 * this->actor.scale.y; if (this->actor.floorBgId != BGCHECK_SCENE) { @@ -18120,8 +18387,8 @@ void Player_Action_93(Player* this, PlayState* play) { this->stateFlags3 |= PLAYER_STATE3_40000; } - this->unk_AE7 = var_v1; - this->unk_AE8 = 9999; + this->actionVar1 = var_v1; + this->actionVar2 = 9999; Player_SetCylinderForAttack(this, DMG_DEKU_LAUNCH, 2, 20); } else if (this->unk_ABC < 0.0f) { func_80856074(play, this); @@ -18210,7 +18477,7 @@ void Player_Action_94(Player* this, PlayState* play) { this->boomerangActor = NULL; } - if (func_80838A90(this, play)) { + if (Player_ActionChange_13(this, play)) { return; } @@ -18232,7 +18499,7 @@ void Player_Action_94(Player* this, PlayState* play) { func_80833AA0(this, play); } else if (this->stateFlags3 & PLAYER_STATE3_200) { if (this->actor.velocity.y < 0.0f) { - if (this->unk_AE7 < 0) { + if (this->actionVar1 < 0) { func_80833AA0(this, play); } else { PlayerAnimation_Update(play, &this->skelAnime); @@ -18282,14 +18549,14 @@ void Player_Action_94(Player* this, PlayState* play) { func_8085687C(this); - if (this->unk_AE8 != 0) { - this->unk_AE8--; + if (this->actionVar2 != 0) { + this->actionVar2--; } - temp_fv1 = D_8085D958[this->unk_AE7] - Math_Vec3f_DistXZ(&this->actor.world.pos, this->unk_AF0); + temp_fv1 = D_8085D958[this->actionVar1] - Math_Vec3f_DistXZ(&this->actor.world.pos, this->unk_AF0); PlayerAnimation_Update(play, &this->skelAnime); - if ((this->unk_AE8 != 0) && (temp_fv1 > 300.0f)) { + if ((this->actionVar2 != 0) && (temp_fv1 > 300.0f)) { sp76 = 0x1770; if (this->skelAnime.animation != &gPlayerAnim_pn_kakku) { func_8082E5EC(play, this, &gPlayerAnim_pn_kakkufinish); @@ -18306,7 +18573,7 @@ void Player_Action_94(Player* this, PlayState* play) { func_808566C0(play, this, PLAYER_BODYPART_RIGHT_HAND, 0.6f, 1.0f, 0.8f, 17); } } - } else if ((this->unk_AE8 == 0) || (temp_fv1 < 0.0f)) { + } else if ((this->actionVar2 == 0) || (temp_fv1 < 0.0f)) { sp76 = 0; func_808355D8(play, this, &gPlayerAnim_pn_rakkafinish); } else { @@ -18403,7 +18670,7 @@ void Player_Action_95(Player* this, PlayState* play) { PlayerAnimation_Update(play, &this->skelAnime); Player_SetCylinderForAttack(this, DMG_DEKU_SPIN, 1, 30); - if (!func_80838A90(this, play)) { + if (!Player_ActionChange_13(this, play)) { s16 prevYaw = this->currentYaw; f32 speedTarget; s16 yawTarget; @@ -18445,10 +18712,10 @@ void func_80857640(Player* this, f32 arg1, s32 arg2) { func_80834CD0(this, arg1, NA_SE_VO_LI_SWORD_N); Player_PlaySfx(this, NA_SE_PL_GORON_BALLJUMP); Player_StopHorizontalMovement(this); - if (this->unk_AE8 < arg2) { - this->unk_AE8 = arg2; + if (this->actionVar2 < arg2) { + this->actionVar2 = arg2; } - this->unk_AE7 = 1; + this->actionVar1 = 1; this->unk_B48 = 1.0f; } @@ -18457,7 +18724,7 @@ void func_808576BC(PlayState* play, Player* this) { (this->actor.velocity.x * Math_SinS(this->currentYaw))) * 800.0f; - var_v0 -= this->unk_AE8; + var_v0 -= this->actionVar2; var_v0 = ABS_ALT(var_v0); if (var_v0 <= 0x7D0) { @@ -18476,7 +18743,7 @@ void func_808576BC(PlayState* play, Player* this) { } void func_808577E0(Player* this) { - f32 temp_fa1 = ABS_ALT(this->unk_AE8) * 0.00004f; + f32 temp_fa1 = ABS_ALT(this->actionVar2) * 0.00004f; if (this->unk_ABC < temp_fa1) { this->unk_B48 += 0.08f; @@ -18497,7 +18764,7 @@ void func_808577E0(Player* this) { s32 func_80857950(PlayState* play, Player* this) { if (((this->unk_B86[1] == 0) && !CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A)) || - ((this->unk_AE7 == 3) && (this->actor.velocity.y < 0.0f))) { + ((this->actionVar1 == 3) && (this->actor.velocity.y < 0.0f))) { Player_SetAction(play, this, Player_Action_4, 1); Math_Vec3f_Copy(&this->actor.world.pos, &this->actor.prevPos); PlayerAnimation_Change(play, &this->skelAnime, &gPlayerAnim_pg_maru_change, -2.0f / 3.0f, 7.0f, 0.0f, @@ -18515,9 +18782,9 @@ s32 func_80857A44(PlayState* play, Player* this) { this->actor.shape.shadowDraw = ActorShadow_DrawCircle; this->actor.bgCheckFlags |= BGCHECKFLAG_PLAYER_800; - this->unk_AE7 = 4; + this->actionVar1 = 4; this->actor.shape.shadowScale = 30.0f; - this->unk_AE8 = this->linearVelocity * 500.0f; + this->actionVar2 = this->linearVelocity * 500.0f; this->unk_B08 = this->linearVelocity; this->unk_B0C = 0.0f; this->actor.home.rot.y = this->currentYaw; @@ -18533,17 +18800,17 @@ void func_80857AEC(PlayState* play, Player* this) { this->unk_B0C += this->unk_B08 * 0.05f; if (this->unk_B86[1] == 0) { - if (this->unk_AE7 == 1) { - this->unk_AE7 = 2; + if (this->actionVar1 == 1) { + this->actionVar1 = 2; Player_RequestQuakeAndRumble(play, this, NA_SE_PL_GORON_PUNCH); play->actorCtx.unk2 = 4; EffectSsBlast_SpawnWhiteShockwave(play, &this->actor.world.pos, &gZeroVec3f, &gZeroVec3f); - this->unk_AE8 = 0; + this->actionVar2 = 0; this->unk_B08 = 0.0f; Actor_Spawn(&play->actorCtx, play, ACTOR_EN_TEST, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0); } else { - this->unk_AE7 = 4; + this->actionVar1 = 4; } } @@ -18553,11 +18820,11 @@ void func_80857AEC(PlayState* play, Player* this) { // Goron rolling related void Player_Action_96(Player* this, PlayState* play) { - if (func_80833058(play, this, D_8085D050, 0)) { + if (Player_TryActionChangeList(play, this, sPlayerActionChangeList12, false)) { return; } - if ((this->unk_AE7 == 0) && !func_80857A44(play, this)) { + if ((this->actionVar1 == 0) && !func_80857A44(play, this)) { return; } @@ -18580,7 +18847,7 @@ void Player_Action_96(Player* this, PlayState* play) { func_80834CD0(this, 10.0f, 0); if (this->unk_B86[1] != 0) { this->unk_B86[1] = 0; - this->unk_AE7 = 3; + this->actionVar1 = 3; } } else if ((this->actor.bgCheckFlags & BGCHECKFLAG_WALL) && (this->unk_B08 >= 12.0f)) { s16 temp_v0 = this->currentYaw - BINANG_ADD(this->actor.wallYaw, 0x8000); @@ -18613,17 +18880,17 @@ void Player_Action_96(Player* this, PlayState* play) { if (this->unk_B86[1] != 0) { speedTarget = 18.0f; - Math_StepToC(&this->unk_AE7, 4, 1); + Math_StepToC(&this->actionVar1, 4, 1); if ((this->stateFlags3 & PLAYER_STATE3_80000) && (!CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_A) || (gSaveContext.save.saveInfo.playerData.magic == 0) || - ((this->unk_AE7 == 4) && (this->unk_B08 < 12.0f)))) { + ((this->actionVar1 == 4) && (this->unk_B08 < 12.0f)))) { if (Math_StepToS(&this->unk_B86[1], 0, 1)) { this->stateFlags3 &= ~PLAYER_STATE3_80000; Magic_Reset(play); Player_PlaySfx(this, NA_SE_PL_GORON_BALL_CHARGE_FAILED); } - this->unk_AE7 = 4; + this->actionVar1 = 4; } else if (this->unk_B86[1] < 7) { if (!(this->stateFlags3 & PLAYER_STATE3_80000)) { this->unk_3D0.unk_00 = 2; @@ -18637,9 +18904,9 @@ void Player_Action_96(Player* this, PlayState* play) { Math_AsymStepToF(&this->unk_B10[0], (this->unk_B8A != 0) ? 1.0f : 0.0f, 0.8f, 0.05f); if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { func_80857AEC(play, this); - if (this->unk_AE7 == 2) { + if (this->actionVar1 == 2) { if (this->unk_B8A == 0) { - this->unk_AE7 = 4; + this->actionVar1 = 4; } else { this->unk_B8A--; this->unk_ABC = 0.0f; @@ -18670,7 +18937,7 @@ void Player_Action_96(Player* this, PlayState* play) { if (this->unk_B86[1] == 0) { this->unk_B0C = 0.0f; - if (this->unk_AE7 >= 0x36) { + if (this->actionVar1 >= 0x36) { Magic_Consume(play, 2, MAGIC_CONSUME_GORON_ZORA); this->unk_B08 = 18.0f; this->unk_B86[1] = 1; @@ -18707,12 +18974,12 @@ void Player_Action_96(Player* this, PlayState* play) { spCC = speedTarget; spCA = yawTarget; - if (func_8083A4A4(this, &spCC, &spCA, (this->unk_AE7 >= 5) ? 0.0f : 1.0f)) { + if (func_8083A4A4(this, &spCC, &spCA, (this->actionVar1 >= 5) ? 0.0f : 1.0f)) { if (this->unk_B86[1] == 0) { - this->unk_AE7 = 4; + this->actionVar1 = 4; } - if (this->unk_AE7 == 4) { + if (this->actionVar1 == 4) { spDC = -0xFA0; } } else { @@ -18724,7 +18991,7 @@ void Player_Action_96(Player* this, PlayState* play) { (sPlayerFloorType == FLOOR_TYPE_5)) && (spC0 >= 0x7D0)) ? 0.08f - : this->unk_AE8 * 0.0003f; + : this->actionVar2 * 0.0003f; f32 sp80 = (Math_SinS(this->floorPitch) * 8.0f) + 0.6f; s16 var_a3; s16 sp7C; @@ -18734,11 +19001,11 @@ void Player_Action_96(Player* this, PlayState* play) { if (this->unk_B86[1] == 0) { if ((gSaveContext.magicState == MAGIC_STATE_IDLE) && - (gSaveContext.save.saveInfo.playerData.magic >= 2) && (this->unk_AE8 >= 0x36B0)) { - this->unk_AE7++; + (gSaveContext.save.saveInfo.playerData.magic >= 2) && (this->actionVar2 >= 0x36B0)) { + this->actionVar1++; Actor_PlaySfx_FlaggedCentered1(&this->actor, NA_SE_PL_GORON_BALL_CHARGE - SFX_FLAG); } else { - this->unk_AE7 = 4; + this->actionVar1 = 4; } } @@ -18780,9 +19047,9 @@ void Player_Action_96(Player* this, PlayState* play) { if (this->unk_B86[1] != 0) { if ((ABS_ALT(sp8E) + ABS_ALT(this->floorPitch)) > 0x3A98) { this->unk_B86[1] = 0; - this->unk_AE7 = 4; + this->actionVar1 = 4; this->unk_B8E = 0x14; - this->unk_AE8 = 0; + this->actionVar2 = 0; this->stateFlags3 &= ~PLAYER_STATE3_80000; Magic_Reset(play); } @@ -18813,7 +19080,7 @@ void Player_Action_96(Player* this, PlayState* play) { this->unk_B28 = Math_Atan2S_XY(spA0, spA4); } - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { s32 temp_v0_10 = this->unk_B86[0]; s32 temp_ft3_2 = sp54 * 800.0f; @@ -18840,7 +19107,7 @@ void Player_Action_96(Player* this, PlayState* play) { func_808576BC(play, this); - if (ABS_ALT(this->unk_AE8) > 0xFA0) { + if (ABS_ALT(this->actionVar2) > 0xFA0) { this->stateFlags2 |= PLAYER_STATE2_8; } @@ -18870,7 +19137,7 @@ void Player_Action_96(Player* this, PlayState* play) { this->unk_B08 = CLAMP_MAX(this->unk_B08, 18.0f); } else { this->unk_B48 += this->actor.velocity.y * 0.005f; - if (this->unk_AE7 == 1) { + if (this->actionVar1 == 1) { if (this->actor.velocity.y > 0.0f) { if ((this->actor.velocity.y + this->actor.gravity) < 0.0f) { this->actor.velocity.y = -this->actor.gravity; @@ -18893,21 +19160,21 @@ void Player_Action_96(Player* this, PlayState* play) { Math_ScaledStepToS(&this->actor.shape.rot.y, this->actor.home.rot.y, 0x7D0); - Math_AsymStepToS(&this->unk_AE8, spDC, (spDC >= 0) ? 0x7D0 : 0x3E8, 0x4B0); + Math_AsymStepToS(&this->actionVar2, spDC, (spDC >= 0) ? 0x7D0 : 0x3E8, 0x4B0); - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { spD8 = this->actor.shape.rot.x; - this->actor.shape.rot.x += this->unk_AE8; + this->actor.shape.rot.x += this->actionVar2; - Math_ScaledStepToS(&this->unk_B86[0], 0, ABS_ALT(this->unk_AE8)); - if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && (((this->unk_AE8 + spD8) * spD8) <= 0)) { + Math_ScaledStepToS(&this->unk_B86[0], 0, ABS_ALT(this->actionVar2)); + if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && (((this->actionVar2 + spD8) * spD8) <= 0)) { spE0 = Player_GetFloorSfx(this, (this->unk_B86[1] != 0) ? NA_SE_PL_GORON_CHG_ROLL : NA_SE_PL_GORON_ROLL); Audio_PlaySfx_AtPosWithSyncedFreqAndVolume(&this->actor.projectedPos, spE0, this->unk_B08); } } - if (this->unk_AE7 == 2) { + if (this->actionVar1 == 2) { Player_SetCylinderForAttack(this, DMG_GORON_POUND, 4, 60); Actor_SetPlayerImpact(play, PLAYER_IMPACT_GORON_GROUND_POUND, 2, 100.0f, &this->actor.world.pos); } else if (this->unk_B86[1] != 0) { @@ -19124,7 +19391,7 @@ AnimSfxEntry D_8085DA90[] = { void Player_CsAnim_12(PlayState* play, Player* this, void* anim) { if (PlayerAnimation_Update(play, &this->skelAnime)) { func_80858D48(play, this, anim); - this->unk_AE8 = 1; + this->actionVar2 = 1; } if (this->skelAnime.animation == &gPlayerAnim_okiagaru_tatu) { @@ -19154,7 +19421,7 @@ void Player_CsAnim_17(PlayState* play, Player* this, void* anim) { void Player_CsAnim_13(PlayState* play, Player* this, void* anim) { if (PlayerAnimation_Update(play, &this->skelAnime)) { func_8082EB18(play, this, anim); - this->unk_AE8 = 1; + this->actionVar2 = 1; } } @@ -19184,9 +19451,9 @@ void func_8085929C(PlayState* play, Player* this, UNK_TYPE arg2) { void func_80859300(PlayState* play, Player* this, UNK_TYPE arg2) { this->actor.gravity = 0.0f; - if (this->unk_AE7 == 0) { + if (this->actionVar1 == 0) { if ((this->transformation == PLAYER_FORM_DEKU) || func_8083B3B4(play, this, NULL)) { - this->unk_AE7 = 1; + this->actionVar1 = 1; } else { func_808477D0(play, this, NULL, fabsf(this->actor.velocity.y)); Math_ScaledStepToS(&this->unk_AAA, -0x2710, 0x320); @@ -19194,7 +19461,7 @@ void func_80859300(PlayState* play, Player* this, UNK_TYPE arg2) { } } else { if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE7 == 1) { + if (this->actionVar1 == 1) { func_8082E634(play, this, &gPlayerAnim_link_swimer_swim_wait); } else { Player_AnimationPlayLoop(play, this, &gPlayerAnim_link_swimer_swim_wait); @@ -19499,9 +19766,9 @@ void Player_CsAction_0(PlayState* play, Player* this, CsCmdActorCue* cue) { } else { PlayerAnimation_Update(play, &this->skelAnime); if (func_801240DC(this) || (this->stateFlags1 & PLAYER_STATE1_800)) { - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); } else if ((this->interactRangeActor != NULL) && (this->interactRangeActor->textId == 0xFFFF)) { - func_8083D23C(this, play); + Player_ActionChange_2(this, play); } } } @@ -19536,7 +19803,7 @@ void Player_CsAction_2(PlayState* play, Player* this, CsCmdActorCue* cue) { } else { PlayerAnimation_Update(play, &this->skelAnime); if (func_801240DC(this) || (this->stateFlags1 & PLAYER_STATE1_800)) { - func_8083216C(this, play); + Player_UpdateUpperBody(this, play); } } } @@ -19555,7 +19822,7 @@ void Player_CsAction_4(PlayState* play, Player* this, CsCmdActorCue* cue) { PlayerAnimation_Update(play, &this->skelAnime); if ((this->actor.id == ACTOR_EN_TEST3) && Animation_OnFrame(&this->skelAnime, 20.0f)) { this->getItemDrawIdPlusOne = GID_MASK_SUN + 1; - Message_BombersNotebookQueueEvent(play, 0x1B); + Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_ESCAPED_SAKONS_HIDEOUT); Audio_PlayFanfare(NA_BGM_GET_NEW_MASK); } } @@ -19598,7 +19865,7 @@ void Player_CsAction_6(PlayState* play, Player* this, CsCmdActorCue* cue) { gSaveContext.save.playerForm = PLAYER_FORM_HUMAN; this->actor.update = func_8012301C; this->actor.draw = NULL; - this->unk_AE7 = 0; + this->actionVar1 = 0; } } else if (R_PLAY_FILL_SCREEN_ON < 0) { R_PLAY_FILL_SCREEN_ALPHA += R_PLAY_FILL_SCREEN_ON; @@ -19609,8 +19876,8 @@ void Player_CsAction_6(PlayState* play, Player* this, CsCmdActorCue* cue) { } else { sp24 = 2.5f; func_808411D4(play, this, &sp24, 0xA); - this->unk_AE8++; - if (this->unk_AE8 >= 0x15) { + this->actionVar2++; + if (this->actionVar2 >= 0x15) { this->csMode = PLAYER_CSMODE_10; } } @@ -19633,10 +19900,10 @@ void Player_CsAction_9(PlayState* play, Player* this, CsCmdActorCue* cue) { void Player_CsAction_10(PlayState* play, Player* this, CsCmdActorCue* cue) { func_80859248(this); - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { if (PlayerAnimation_Update(play, &this->skelAnime)) { Player_AnimationPlayLoop(play, this, func_8082EF54(this)); - this->unk_AE8 = 0; + this->actionVar2 = 0; } func_8082FC60(this); } else { @@ -19744,7 +20011,7 @@ void Player_CsAction_19(PlayState* play, Player* this, CsCmdActorCue* cue) { void Player_CsAction_20(PlayState* play, Player* this, CsCmdActorCue* cue) { if (PlayerAnimation_Update(play, &this->skelAnime)) { Player_CsAction_End(play, this, cue); - } else if (this->unk_AE8 == 0) { + } else if (this->actionVar2 == 0) { Item_Give(play, ITEM_SWORD_RAZOR); func_80841358(play, this, false); } else { @@ -19841,7 +20108,7 @@ void Player_CsAction_30(PlayState* play, Player* this, CsCmdActorCue* cue) { func_808525C4(play, this); return; } - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { func_8085255C(play, this); } } @@ -19876,12 +20143,12 @@ void Player_CsAction_33(PlayState* play, Player* this, CsCmdActorCue* cue) { } void Player_CsAction_34(PlayState* play, Player* this, CsCmdActorCue* cue) { - if (PlayerAnimation_Update(play, &this->skelAnime) && (this->unk_AE8 == 0) && + if (PlayerAnimation_Update(play, &this->skelAnime) && (this->actionVar2 == 0) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { Player_AnimationPlayOnce(play, this, &gPlayerAnim_link_normal_back_downB); - this->unk_AE8 = 1; + this->actionVar2 = 1; } - if (this->unk_AE8 != 0) { + if (this->actionVar2 != 0) { func_80832F24(this); } } @@ -19894,7 +20161,7 @@ void Player_CsAction_35(PlayState* play, Player* this, CsCmdActorCue* cue) { void Player_CsAction_36(PlayState* play, Player* this, CsCmdActorCue* cue) { if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE8++ >= 0x15) { + if (this->actionVar2++ >= 0x15) { PlayerAnimation_Change(play, &this->skelAnime, &gPlayerAnim_pz_wait, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -16.0f); } @@ -19919,7 +20186,7 @@ void Player_CsAction_38(PlayState* play, Player* this, CsCmdActorCue* cue) { void Player_CsAction_39(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_CsAnim_11(play, this, cue); - if (func_8083D23C(this, play)) { + if (Player_ActionChange_2(this, play)) { play->csCtx.state = CS_STATE_STOP; CutsceneManager_Stop(CutsceneManager_GetCurrentCsId()); } @@ -19933,18 +20200,18 @@ void Player_CsAction_40(PlayState* play, Player* this, CsCmdActorCue* cue) { void Player_CsAction_41(PlayState* play, Player* this, CsCmdActorCue* cue) { if (PlayerAnimation_Update(play, &this->skelAnime)) { - if (this->unk_AE8 == 0) { + if (this->actionVar2 == 0) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) || (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE)) { this->getItemDrawIdPlusOne = GID_NONE + 1; - this->unk_AE8 = -1; + this->actionVar2 = -1; } else { this->getItemDrawIdPlusOne = GID_PENDANT_OF_MEMORIES + 1; } - } else if (this->unk_AE8 < 0) { + } else if (this->actionVar2 < 0) { if (Actor_HasParent(&this->actor, play)) { this->actor.parent = NULL; - this->unk_AE8 = 1; + this->actionVar2 = 1; } else { Actor_OfferGetItem(&this->actor, play, GI_PENDANT_OF_MEMORIES, 9999.9f, 9999.9f); } @@ -19974,7 +20241,7 @@ void Player_CsAction_43(PlayState* play, Player* this, CsCmdActorCue* cue) { gSaveContext.save.playerForm = PLAYER_FORM_HUMAN; this->actor.update = func_8012301C; this->actor.draw = NULL; - this->unk_AE7 = 0; + this->actionVar1 = 0; } } else if (R_PLAY_FILL_SCREEN_ON < 0) { R_PLAY_FILL_SCREEN_ALPHA += R_PLAY_FILL_SCREEN_ON; @@ -20009,8 +20276,8 @@ void Player_CsAction_End(PlayState* play, Player* this, CsCmdActorCue* cue) { func_8082DC64(play, this); } else { func_80839ED0(this, play); - if (!func_808391D8(this, play)) { - func_8083D23C(this, play); + if (!Player_ActionChange_4(this, play)) { + Player_ActionChange_2(this, play); } } @@ -20061,7 +20328,7 @@ void func_8085AC9C(PlayState* play, Player* this, CsCmdActorCue* cue, PlayerCsMo void func_8085AD5C(PlayState* play, Player* this, PlayerCsMode csMode) { if ((csMode != PLAYER_CSMODE_1) && (csMode != PLAYER_CSMODE_WAIT) && (csMode != PLAYER_CSMODE_20) && (csMode != PLAYER_CSMODE_END)) { - func_8082DCA0(play, this); + Player_DetachHeldActor(play, this); } } @@ -20078,7 +20345,7 @@ void Player_CsAction_48(PlayState* play, Player* this, CsCmdActorCue* cue) { if ((sPlayerCsModes[this->cueId] == PLAYER_CSMODE_68) && (play->sceneId == SCENE_OKUJOU)) { this->unk_AA5 = PLAYER_UNKAA5_5; - if (func_80838A90(this, play)) { + if (Player_ActionChange_13(this, play)) { this->csMode = PLAYER_CSMODE_NONE; } return; @@ -20124,8 +20391,8 @@ void Player_CsAction_48(PlayState* play, Player* this, CsCmdActorCue* cue) { func_8085AD5C(play, this, ABS_ALT(csMode)); func_8085AC9C(play, this, playerCue, &sPlayerCsModeInitFuncs[ABS_ALT(csMode)]); - this->unk_AE8 = 0; - this->unk_AE7 = 0; + this->actionVar2 = 0; + this->actionVar1 = 0; this->cueId = playerCue->id; } @@ -20155,7 +20422,7 @@ s32 Player_StartFishing(PlayState* play) { Player* player = GET_PLAYER(play); func_8082DE50(play, player); - func_80831990(play, player, ITEM_FISHING_ROD); + Player_UseItem(play, player, ITEM_FISHING_ROD); return 1; } @@ -20264,11 +20531,11 @@ void Player_TalkWithPlayer(PlayState* play, Actor* actor) { } if (player->stateFlags1 & PLAYER_STATE1_800000) { - s32 sp24 = player->unk_AE8; + s32 sp24 = player->actionVar2; func_8082DE14(play, player); func_80837B60(play, player); - player->unk_AE8 = sp24; + player->actionVar2 = sp24; } else { if (func_801242B4(player)) { func_80832558(play, player, func_80837B60); diff --git a/src/overlays/effects/ovl_Effect_En_Ice_Block/z_eff_en_ice_block.c b/src/overlays/effects/ovl_Effect_En_Ice_Block/z_eff_en_ice_block.c index e63d414d9..fffd5b1d9 100644 --- a/src/overlays/effects/ovl_Effect_En_Ice_Block/z_eff_en_ice_block.c +++ b/src/overlays/effects/ovl_Effect_En_Ice_Block/z_eff_en_ice_block.c @@ -19,14 +19,14 @@ EffectSsInit Effect_En_Ice_Block_InitVars = { EffectEnIceBlock_Init, }; -#define rObjId regs[0] +#define rObjectSlot regs[0] #define rScale regs[1] #define rRot regs[2] #define rRotVel regs[3] u32 EffectEnIceBlock_CheckIceBlockObject(EffectSs* this, PlayState* play) { - if (((this->rObjId = Object_GetIndex(&play->objectCtx, OBJECT_ICE_BLOCK)) < 0) || - (!Object_IsLoaded(&play->objectCtx, this->rObjId))) { + if (((this->rObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_ICE_BLOCK)) <= OBJECT_SLOT_NONE) || + (!Object_IsLoaded(&play->objectCtx, this->rObjectSlot))) { this->life = -1; this->draw = NULL; return false; @@ -63,7 +63,7 @@ void EffectEnIceBlock_Draw(PlayState* play, u32 index, EffectSs* this) { OPEN_DISPS(gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x06, - play->objectCtx.status[this->rObjId].segment); // object: OBJECT_ICE_BLOCK + play->objectCtx.slots[this->rObjectSlot].segment); // object: OBJECT_ICE_BLOCK Gfx_SetupDL25_Xlu(play->state.gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); diff --git a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c index 87e50fb5f..0cc62b42d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c +++ b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c @@ -13,7 +13,7 @@ #define rAlphaStep regs[6] #define rFadeDelay regs[7] #define rScaleStep regs[8] -#define rObjectIndex regs[9] +#define rObjectSlot regs[9] #define PARAMS ((EffectSsDFireInitParams*)initParamsx) @@ -29,8 +29,8 @@ EffectSsInit Effect_Ss_D_Fire_InitVars = { static TexturePtr sFireTextures[] = { gDodongoFire0Tex, gDodongoFire1Tex, gDodongoFire2Tex, gDodongoFire3Tex }; s32 EffectSsDFire_CheckForObject(EffectSs* this, PlayState* play) { - if (((this->rObjectIndex = Object_GetIndex(&play->objectCtx, OBJECT_DODONGO)) < 0) || - !Object_IsLoaded(&play->objectCtx, this->rObjectIndex)) { + if (((this->rObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_DODONGO)) <= OBJECT_SLOT_NONE) || + !Object_IsLoaded(&play->objectCtx, this->rObjectSlot)) { this->life = -1; this->draw = NULL; return false; @@ -65,16 +65,16 @@ u32 EffectSsDFire_Init(PlayState* play, u32 index, EffectSs* this, void* initPar void EffectSsDFire_Draw(PlayState* play, u32 index, EffectSs* this) { GraphicsContext* gfxCtx = play->state.gfxCtx; s32 pad; - void* object; + void* objectPtr; f32 scale; if (EffectSsDFire_CheckForObject(this, play)) { - object = play->objectCtx.status[this->rObjectIndex].segment; + objectPtr = play->objectCtx.slots[this->rObjectSlot].segment; OPEN_DISPS(gfxCtx); - gSegments[6] = VIRTUAL_TO_PHYSICAL(object); - gSPSegment(POLY_XLU_DISP++, 0x06, object); + gSegments[6] = VIRTUAL_TO_PHYSICAL(objectPtr); + gSPSegment(POLY_XLU_DISP++, 0x06, objectPtr); scale = this->rScale / 100.0f; diff --git a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c index e3daa2530..f8b20175b 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c +++ b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c @@ -23,7 +23,7 @@ EffectSsInit Effect_Ss_Extra_InitVars = { static TexturePtr sPointTextures[] = { gYabusamePoint30Tex, gYabusamePoint60Tex, gYabusamePoint100Tex }; -#define rObjId regs[0] +#define rObjectSlot regs[0] #define rTimer regs[1] #define rScoreIndex regs[2] #define rScale regs[3] @@ -31,13 +31,13 @@ static TexturePtr sPointTextures[] = { gYabusamePoint30Tex, gYabusamePoint60Tex, u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) { s32 pad; EffectSsExtraInitParams* params = PARAMS; - s32 objIndex; + s32 objectSlot; - objIndex = Object_GetIndex(&play->objectCtx, OBJECT_YABUSAME_POINT); - if ((objIndex >= 0) && (Object_IsLoaded(&play->objectCtx, objIndex))) { + objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_YABUSAME_POINT); + if ((objectSlot > OBJECT_SLOT_NONE) && (Object_IsLoaded(&play->objectCtx, objectSlot))) { void* segBackup = gSegments[6]; - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment); this->pos = params->pos; this->velocity = params->velocity; @@ -48,7 +48,7 @@ u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initPar this->rScoreIndex = params->scoreIndex; this->rScale = params->scale; this->rTimer = 5; - this->rObjId = objIndex; + this->rObjectSlot = objectSlot; gSegments[6] = segBackup; return 1; @@ -59,16 +59,16 @@ u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initPar void EffectSsExtra_Draw(PlayState* play, u32 index, EffectSs* this) { s32 pad; f32 scale; - void* storedSegment; + void* objectPtr; scale = this->rScale / 100.0f; - storedSegment = play->objectCtx.status[this->rObjId].segment; + objectPtr = play->objectCtx.slots[this->rObjectSlot].segment; OPEN_DISPS(play->state.gfxCtx); - gSegments[6] = VIRTUAL_TO_PHYSICAL(storedSegment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(objectPtr); - gSPSegment(POLY_XLU_DISP++, 0x06, storedSegment); + gSPSegment(POLY_XLU_DISP++, 0x06, objectPtr); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); diff --git a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c index 15444ad47..521b6db54 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c +++ b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c @@ -11,8 +11,8 @@ #define rYaw regs[1] #define rFlags regs[2] #define rScale regs[3] -#define rObjId regs[4] -#define rObjBankIndex regs[5] +#define rObjectId regs[4] +#define rObjectSlot regs[5] #define rMinLife regs[6] #define PARAMS ((EffectSsHahenInitParams*)initParamsx) @@ -27,8 +27,8 @@ EffectSsInit Effect_Ss_Hahen_InitVars = { }; void EffectSsHahen_CheckForObject(EffectSs* this, PlayState* play) { - if (((this->rObjBankIndex = Object_GetIndex(&play->objectCtx, this->rObjId)) < 0) || - !Object_IsLoaded(&play->objectCtx, this->rObjBankIndex)) { + if (((this->rObjectSlot = Object_GetSlot(&play->objectCtx, this->rObjectId)) <= OBJECT_SLOT_NONE) || + !Object_IsLoaded(&play->objectCtx, this->rObjectSlot)) { this->life = -1; this->draw = NULL; } @@ -44,11 +44,11 @@ u32 EffectSsHahen_Init(PlayState* play, u32 index, EffectSs* this, void* initPar if (initParams->dList != NULL) { this->gfx = initParams->dList; - this->rObjId = initParams->objId; + this->rObjectId = initParams->objectId; EffectSsHahen_CheckForObject(this, play); } else { this->gfx = gEffFragments1DL; - this->rObjId = HAHEN_OBJECT_DEFAULT; + this->rObjectId = HAHEN_OBJECT_DEFAULT; } this->draw = EffectSsHahen_Draw; @@ -68,8 +68,8 @@ void EffectSsHahen_DrawOpa(PlayState* play, EffectSs* this) { OPEN_DISPS(gfxCtx); - if (this->rObjId != HAHEN_OBJECT_DEFAULT) { - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->rObjBankIndex].segment); + if (this->rObjectId != HAHEN_OBJECT_DEFAULT) { + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->rObjectSlot].segment); } gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); Gfx_SetupDL25_Opa(play->state.gfxCtx); @@ -84,8 +84,8 @@ void EffectSsHahen_DrawXlu(PlayState* play, EffectSs* this) { OPEN_DISPS(gfxCtx); - if (this->rObjId != -1) { - gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.status[this->rObjBankIndex].segment); + if (this->rObjectId != -1) { + gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.slots[this->rObjectSlot].segment); } gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); Gfx_SetupDL25_Xlu(play->state.gfxCtx); @@ -125,7 +125,7 @@ void EffectSsHahen_Update(PlayState* play, u32 index, EffectSs* this) { this->life = 0; } - if (this->rObjId != HAHEN_OBJECT_DEFAULT) { + if (this->rObjectId != HAHEN_OBJECT_DEFAULT) { EffectSsHahen_CheckForObject(this, play); } } diff --git a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h index d962bf55f..5fc6303d4 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h +++ b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h @@ -15,7 +15,7 @@ typedef struct { /* 0x24 */ Gfx* dList; /* 0x28 */ s16 flags; /* 0x2A */ s16 scale; - /* 0x2C */ s16 objId; + /* 0x2C */ s16 objectId; /* 0x2C */ s16 life; } EffectSsHahenInitParams; // size = 0x30 diff --git a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c index c552e7c50..7c3bcd0ad 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c +++ b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c @@ -17,8 +17,8 @@ #define rScale regs[7] #define rReg8 regs[8] #define rReg9 regs[9] -#define rObjId regs[10] -#define rObjBankIndex regs[11] +#define rObjectId regs[10] +#define rObjectSlot regs[11] #define rColorIndex regs[12] #define PARAMS ((EffectSsKakeraInitParams*)initParamsx) @@ -51,14 +51,14 @@ u32 EffectSsKakera_Init(PlayState* play, u32 index, EffectSs* this, void* initPa this->priority = 101; if (initParams->dList != NULL) { this->gfx = initParams->dList; - switch (initParams->objId) { + switch (initParams->objectId) { case GAMEPLAY_KEEP: case GAMEPLAY_FIELD_KEEP: case GAMEPLAY_DANGEON_KEEP: - this->rObjId = KAKERA_OBJECT_DEFAULT; + this->rObjectId = KAKERA_OBJECT_DEFAULT; break; default: - this->rObjId = initParams->objId; + this->rObjectId = initParams->objectId; EffectSsKakera_CheckForObject(this, play); break; } @@ -93,11 +93,11 @@ void EffectSsKakera_Draw(PlayState* play, u32 index, EffectSs* this) { s32 colorIndex = this->rColorIndex; OPEN_DISPS(gfxCtx); - if (this->rObjId != KAKERA_OBJECT_DEFAULT) { + if (this->rObjectId != KAKERA_OBJECT_DEFAULT) { if ((((this->rReg4 >> 7) & 1) << 7) == 0x80) { - gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.status[this->rObjBankIndex].segment); + gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.slots[this->rObjectSlot].segment); } else { - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->rObjBankIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->rObjectSlot].segment); } } @@ -127,8 +127,8 @@ void EffectSsKakera_Draw(PlayState* play, u32 index, EffectSs* this) { } void EffectSsKakera_CheckForObject(EffectSs* this, PlayState* play) { - this->rObjBankIndex = Object_GetIndex(&play->objectCtx, this->rObjId); - if ((this->rObjBankIndex < 0) || (!Object_IsLoaded(&play->objectCtx, this->rObjBankIndex))) { + this->rObjectSlot = Object_GetSlot(&play->objectCtx, this->rObjectId); + if ((this->rObjectSlot <= OBJECT_SLOT_NONE) || (!Object_IsLoaded(&play->objectCtx, this->rObjectSlot))) { this->life = 0; this->draw = NULL; } @@ -369,7 +369,7 @@ void EffectSsKakera_Update(PlayState* play, u32 index, EffectSs* this) { this->life = 0; } func_8097E7E0(this, play); - if (this->rObjId != KAKERA_OBJECT_DEFAULT) { + if (this->rObjectId != KAKERA_OBJECT_DEFAULT) { EffectSsKakera_CheckForObject(this, play); } } diff --git a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h index d55a683cd..f2e5a609c 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h +++ b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h @@ -30,7 +30,7 @@ typedef struct { /* 0x32 */ s16 unk_32; /* 0x34 */ s32 life; /* 0x38 */ s16 colorIdx; - /* 0x3A */ s16 objId; + /* 0x3A */ s16 objectId; /* 0x3C */ Gfx* dList; } EffectSsKakeraInitParams; // size = 0x40 diff --git a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c index 61eb3aebd..139568f3b 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c +++ b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c @@ -26,7 +26,7 @@ u32 EffectSsLightning_Init(PlayState* play, u32 index, EffectSs* this, void* ini void EffectSsLightning_Update(PlayState* play, u32 index, EffectSs* this); void EffectSsLightning_Draw(PlayState* play, u32 index, EffectSs* this); -TexturePtr sLightningTextures[] = { +static TexturePtr sLightningTextures[] = { gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex, gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex, }; diff --git a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c index c1615e2bf..f3de09474 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c +++ b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c @@ -7,7 +7,7 @@ #include "z_eff_ss_stick.h" #include "objects/gameplay_keep/gameplay_keep.h" -#define rObjBankIndex regs[0] +#define rObjectSlot regs[0] #define rYaw regs[1] #define PARAMS ((EffectSsStickInitParams*)initParamsx) @@ -25,7 +25,7 @@ u32 EffectSsStick_Init(PlayState* play, u32 index, EffectSs* this, void* initPar EffectSsStickInitParams* initParams = PARAMS; Vec3f pos; - this->rObjBankIndex = Object_GetIndex(&play->objectCtx, GAMEPLAY_KEEP); + this->rObjectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_KEEP); pos = initParams->pos; this->pos = pos; this->vec = pos; @@ -51,7 +51,7 @@ void EffectSsStick_Draw(PlayState* play, u32 index, EffectSs* this) { Matrix_RotateZYX(0, this->rYaw, 0, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); Gfx_SetupDL25_Opa(gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->rObjBankIndex].segment); + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->rObjectSlot].segment); gSPSegment(POLY_OPA_DISP++, 0x0C, gCullBackDList); gSPDisplayList(POLY_OPA_DISP++, gDekuStickDL); diff --git a/src/overlays/gamestates/ovl_daytelop/z_daytelop.c b/src/overlays/gamestates/ovl_daytelop/z_daytelop.c index 1b68e0b14..2c2e9a6b1 100644 --- a/src/overlays/gamestates/ovl_daytelop/z_daytelop.c +++ b/src/overlays/gamestates/ovl_daytelop/z_daytelop.c @@ -84,7 +84,7 @@ void DayTelop_Update(DayTelopState* this, GameState* thisx) { SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState)); gSaveContext.save.time = CLOCK_TIME(6, 0); - D_801BDBC8 = 0xFE; + gSceneSeqState = SCENESEQ_MORNING; } else if (this->transitionCountdown == 90) { this->fadeInState = DAYTELOP_HOURSTEXT_FADEIN; this->alpha = 0; @@ -215,11 +215,11 @@ void DayTelop_Noop(DayTelopState* this) { void DayTelop_LoadGraphics(DayTelopState* this) { size_t segmentSize = SEGMENT_ROM_SIZE(daytelop_static); - this->daytelopStaticFile = THA_AllocTailAlign16(&this->state.heap, segmentSize); + this->daytelopStaticFile = THA_AllocTailAlign16(&this->state.tha, segmentSize); DmaMgr_SendRequest0(this->daytelopStaticFile, SEGMENT_ROM_START(daytelop_static), segmentSize); segmentSize = SEGMENT_ROM_SIZE(icon_item_gameover_static); - this->gameoverStaticFile = THA_AllocTailAlign16(&this->state.heap, segmentSize); + this->gameoverStaticFile = THA_AllocTailAlign16(&this->state.tha, segmentSize); DmaMgr_SendRequest0(this->gameoverStaticFile, SEGMENT_ROM_START(icon_item_gameover_static), segmentSize); } diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c index 4d3e172d9..65d26a97e 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c @@ -2197,7 +2197,7 @@ void FileSelect_LoadGame(GameState* thisx) { gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; gSaveContext.cutsceneTrigger = 0; gSaveContext.chamberCutsceneNum = 0; - gSaveContext.nextDayTime = 0xFFFF; + gSaveContext.nextDayTime = NEXT_TIME_NONE; gSaveContext.retainWeatherMode = false; gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED; @@ -2489,7 +2489,7 @@ void FileSelect_InitContext(GameState* thisx) { Skybox_Init(&this->state, &this->skyboxCtx, 1); R_TIME_SPEED = 10; - envCtx->changeSkyboxState = 0; + envCtx->changeSkyboxState = CHANGE_SKYBOX_INACTIVE; envCtx->changeSkyboxTimer = 0; envCtx->changeLightEnabled = false; envCtx->changeLightTimer = 0; @@ -2531,15 +2531,15 @@ void FileSelect_Init(GameState* thisx) { Font_LoadOrderedFont(&this->font); size = SEGMENT_ROM_SIZE(title_static); - this->staticSegment = THA_AllocTailAlign16(&this->state.heap, size); + this->staticSegment = THA_AllocTailAlign16(&this->state.tha, size); DmaMgr_SendRequest0(this->staticSegment, SEGMENT_ROM_START(title_static), size); size = SEGMENT_ROM_SIZE(parameter_static); - this->parameterSegment = THA_AllocTailAlign16(&this->state.heap, size); + this->parameterSegment = THA_AllocTailAlign16(&this->state.tha, size); DmaMgr_SendRequest0(this->parameterSegment, SEGMENT_ROM_START(parameter_static), size); size = gObjectTable[OBJECT_MAG].vromEnd - gObjectTable[OBJECT_MAG].vromStart; - this->titleSegment = THA_AllocTailAlign16(&this->state.heap, size); + this->titleSegment = THA_AllocTailAlign16(&this->state.tha, size); DmaMgr_SendRequest0(this->titleSegment, gObjectTable[OBJECT_MAG].vromStart, size); Audio_SetSpec(0xA); diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.c index 2011d10fd..f8f228eaa 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.c @@ -4,7 +4,6 @@ * Description: Entering name on a new file, selecting options from the options menu */ -#include "prevent_bss_reordering.h" #include "z_file_select.h" #include "z64rumble.h" #include "misc/title_static/title_static.h" diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index 06775bf6e..7a79da010 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -51,7 +51,7 @@ void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) { gSaveContext.respawn[RESPAWN_MODE_ZORA].entrance = 0xFF; gSaveContext.respawn[RESPAWN_MODE_DEKU].entrance = 0xFF; gSaveContext.respawn[RESPAWN_MODE_HUMAN].entrance = 0xFF; - gWeatherMode = 0; + gWeatherMode = WEATHER_MODE_CLEAR; STOP_GAMESTATE(&this->state); SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState)); diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 21f034e12..5cebc2fca 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -7,6 +7,7 @@ #include "z_title.h" #include "z64shrink_window.h" #include "z64view.h" +#include "CIC6105.h" #include "overlays/gamestates/ovl_opening/z_opening.h" #include "misc/nintendo_rogo_static/nintendo_rogo_static.h" @@ -146,14 +147,14 @@ void ConsoleLogo_Destroy(GameState* thisx) { Sram_InitSram(&this->state, &this->sramCtx); ShrinkWindow_Destroy(); - CIC6105_Nop80081828(); + CIC6105_Noop2(); } void ConsoleLogo_Init(GameState* thisx) { ConsoleLogoState* this = (ConsoleLogoState*)thisx; uintptr_t segmentSize = SEGMENT_ROM_SIZE(nintendo_rogo_static); - this->staticSegment = THA_AllocTailAlign16(&this->state.heap, segmentSize); + this->staticSegment = THA_AllocTailAlign16(&this->state.tha, segmentSize); DmaMgr_SendRequest0(this->staticSegment, SEGMENT_ROM_START(nintendo_rogo_static), segmentSize); GameState_SetFramerateDivisor(&this->state, 1); diff --git a/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.c b/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.c index b4ed531f8..ec1ca83ec 100644 --- a/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.c +++ b/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.c @@ -19,7 +19,7 @@ void KaleidoScope_DrawDungeonStrayFairyCount(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); // Get digits for max number of stray fairies - counterDigits[1] = 15; + counterDigits[1] = STRAY_FAIRY_SCATTERED_TOTAL; counterDigits[0] = counterDigits[1] / 10; counterDigits[1] -= (s16)(counterDigits[0] * 10); diff --git a/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c b/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c index 6b451b506..c99e6d718 100644 --- a/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c +++ b/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c @@ -2799,10 +2799,14 @@ void KaleidoScope_UpdateOpening(PlayState* play) { } } +u16 sCursorPointsToOcarinaModes[] = { + OCARINA_MODE_WARP_TO_GREAT_BAY_COAST, OCARINA_MODE_WARP_TO_ZORA_CAPE, OCARINA_MODE_WARP_TO_SNOWHEAD, + OCARINA_MODE_WARP_TO_MOUNTAIN_VILLAGE, OCARINA_MODE_WARP_TO_SOUTH_CLOCK_TOWN, OCARINA_MODE_WARP_TO_MILK_ROAD, + OCARINA_MODE_WARP_TO_WOODFALL, OCARINA_MODE_WARP_TO_SOUTHERN_SWAMP, OCARINA_MODE_WARP_TO_IKANA_CANYON, + OCARINA_MODE_WARP_TO_STONE_TOWER, +}; + void KaleidoScope_Update(PlayState* play) { - static u16 sCursorPointsToOcarinaModes[] = { - 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, - }; static s16 sUnpausedHudVisibility = HUD_VISIBILITY_IDLE; static s16 sNextMainState = PAUSE_MAIN_STATE_IDLE; static s16 sDelayTimer = 10; @@ -3484,7 +3488,7 @@ void KaleidoScope_Update(PlayState* play) { pauseCtx->state = PAUSE_STATE_OWLWARP_6; sPauseMenuVerticalOffset = -6240.0f; Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE); - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; gSaveContext.prevHudVisibility = HUD_VISIBILITY_ALL; } else if (CHECK_BTN_ALL(input->press.button, BTN_A)) { Audio_PlaySfx(NA_SE_SY_DECIDE); @@ -3498,7 +3502,7 @@ void KaleidoScope_Update(PlayState* play) { case PAUSE_STATE_OWLWARP_CONFIRM: if (CHECK_BTN_ALL(input->press.button, BTN_A)) { msgCtx->msgLength = 0; - msgCtx->msgMode = 0; + msgCtx->msgMode = MSGMODE_NONE; if (msgCtx->choiceIndex == 0) { func_8011552C(play, DO_ACTION_NONE); pauseCtx->state = PAUSE_STATE_OWLWARP_6; @@ -3513,17 +3517,17 @@ void KaleidoScope_Update(PlayState* play) { } } else if (CHECK_BTN_ALL(input->press.button, BTN_B)) { msgCtx->msgLength = 0; - msgCtx->msgMode = 0; + msgCtx->msgMode = MSGMODE_NONE; pauseCtx->state = PAUSE_STATE_OWLWARP_SELECT; Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS); } else if (CHECK_BTN_ALL(input->press.button, BTN_START)) { msgCtx->msgLength = 0; - msgCtx->msgMode = 0; + msgCtx->msgMode = MSGMODE_NONE; func_8011552C(play, DO_ACTION_NONE); pauseCtx->state = PAUSE_STATE_OWLWARP_6; sPauseMenuVerticalOffset = -6240.0f; Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_CLOSE); - play->msgCtx.ocarinaMode = 4; + play->msgCtx.ocarinaMode = OCARINA_MODE_END; gSaveContext.prevHudVisibility = HUD_VISIBILITY_ALL; } break; @@ -3598,7 +3602,7 @@ void KaleidoScope_Update(PlayState* play) { MsgEvent_SendNullTask(); func_80143324(play, &play->skyboxCtx, play->skyboxId); - if ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF)) { + if ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF)) { func_80115844(play, DO_ACTION_STOP); func_8011552C(play, DO_ACTION_STOP); Interface_SetHudVisibility(HUD_VISIBILITY_A_B_C); diff --git a/tools/disasm/files.txt b/tools/disasm/files.txt index e2d456ee6..56d6477ca 100644 --- a/tools/disasm/files.txt +++ b/tools/disasm/files.txt @@ -566,6 +566,7 @@ 0x801C5FC0 : "z_sram_NES", 0x801C6A70 : "z_message", 0x801D0470 : "z_message_nes", + 0x801D0910 : "z_message_staff", 0x801D0B50 : "z_player_call", 0x801D0B70 : "z_kaleido_manager", 0x801D0BB0 : "", diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt index 0037daae5..3ba975791 100644 --- a/tools/disasm/functions.txt +++ b/tools/disasm/functions.txt @@ -40,12 +40,12 @@ 0x800815CC:("IrqMgr_HandleRetrace",), 0x80081684:("IrqMgr_ThreadEntry",), 0x80081754:("IrqMgr_Init",), - 0x80081820:("CIC6105_Nop80081820",), - 0x80081828:("CIC6105_Nop80081828",), + 0x80081820:("CIC6105_Noop1",), + 0x80081828:("CIC6105_Noop2",), 0x80081830:("CIC6105_PrintRomInfo",), 0x8008189C:("CIC6105_AddRomInfoFaultPage",), - 0x800818D0:("CIC6105_RemoveRomInfoFaultPage",), - 0x800818F4:("func_800818F4",), + 0x800818D0:("CIC6105_Destroy",), + 0x800818F4:("CIC6105_Init",), 0x80081920:("osSyncPrintfUnused",), 0x8008193C:("osSyncPrintf",), 0x80081958:("rmonPrintf",), @@ -1706,86 +1706,86 @@ 0x800F4F54:("Font_LoadCharNES",), 0x800F4FC0:("Font_LoadMessageBoxEndIcon",), 0x800F5004:("Font_LoadOrderedFont",), - 0x800F5090:("func_800F5090",), + 0x800F5090:("Environment_GraphCallback",), 0x800F50D4:("Environment_ZBufValToFixedPoint",), 0x800F510C:("Environment_Init",), - 0x800F5954:("func_800F5954",), + 0x800F5954:("Environment_SmoothStepToU8",), 0x800F5A8C:("Environment_LerpWeight",), - 0x800F5B10:("func_800F5B10",), + 0x800F5B10:("Environment_LerpWeightAccelDecel",), 0x800F5CD0:("Environment_UpdateSkybox",), - 0x800F6834:("func_800F6834",), - 0x800F694C:("func_800F694C",), - 0x800F6A04:("func_800F6A04",), - 0x800F6A40:("func_800F6A40",), - 0x800F6AB8:("func_800F6AB8",), - 0x800F6B44:("func_800F6B44",), + 0x800F6834:("Environment_EnableUnderwaterLights",), + 0x800F694C:("Environment_DisableUnderwaterLights",), + 0x800F6A04:("Environment_WipeRumbleRequests",), + 0x800F6A40:("Environment_UpdateSkyboxRotY",), + 0x800F6AB8:("Environment_UpdateNextDayTime",), + 0x800F6B44:("Environment_UpdateTime",), 0x800F6CEC:("func_800F6CEC",), 0x800F6EA4:("func_800F6EA4",), - 0x800F6FCC:("Kankyo_IsSceneUpsideDown",), - 0x800F6FF8:("func_800F6FF8",), - 0x800F8554:("func_800F8554",), + 0x800F6FCC:("Environment_IsSceneUpsideDown",), + 0x800F6FF8:("Environment_UpdateLights",), + 0x800F8554:("Environment_UpdateSun",), 0x800F88C4:("func_800F88C4",), 0x800F8970:("func_800F8970",), - 0x800F8A9C:("func_800F8A9C",), + 0x800F8A9C:("Environment_UpdatePostmanEvents",), 0x800F8CD4:("Environment_Update",), - 0x800F8D84:("func_800F8D84",), + 0x800F8D84:("Environment_DrawSun",), 0x800F9728:("Environment_DrawSunLensFlare",), - 0x800F9824:("func_800F9824",), - 0x800FA39C:("func_800FA39C",), - 0x800FA3C4:("func_800FA3C4",), + 0x800F9824:("Environment_DrawLensFlare",), + 0x800FA39C:("Environment_RandCentered",), + 0x800FA3C4:("Environment_DrawRainImpl",), 0x800FA9FC:("Environment_DrawRain",), - 0x800FAAB4:("func_800FAAB4",), - 0x800FAC20:("func_800FAC20",), - 0x800FAF74:("func_800FAF74",), - 0x800FB010:("func_800FB010",), + 0x800FAAB4:("Environment_ChangeLightSetting",), + 0x800FAC20:("Environment_DrawSkyboxFilters",), + 0x800FAF74:("Environment_DrawLightningFlash",), + 0x800FB010:("Environment_UpdateLightningStrike",), 0x800FB320:("Environment_AddLightningBolts",), - 0x800FB388:("func_800FB388",), - 0x800FB758:("func_800FB758",), - 0x800FB9B4:("func_800FB9B4",), + 0x800FB388:("Environment_DrawLightning",), + 0x800FB758:("Environment_PlaySceneSequence",), + 0x800FB9B4:("Environment_UpdateTimeBasedSequence",), 0x800FBCBC:("Environment_DrawCustomLensFlare",), - 0x800FBDEC:("Kankyo_InitGameOverLights",), - 0x800FBF3C:("Kankyo_FadeInGameOverLights",), - 0x800FC158:("Kankyo_FadeOutGameOverLights",), - 0x800FC3DC:("func_800FC3DC",), + 0x800FBDEC:("Environment_InitGameOverLights",), + 0x800FBF3C:("Environment_FadeInGameOverLights",), + 0x800FC158:("Environment_FadeOutGameOverLights",), + 0x800FC3DC:("Environment_UpdateRain",), 0x800FC444:("Environment_FillScreen",), 0x800FC64C:("Environment_DrawSandstorm",), - 0x800FD2B4:("func_800FD2B4",), - 0x800FD538:("func_800FD538",), + 0x800FD2B4:("Environment_AdjustLights",), + 0x800FD538:("Environment_LerpRGB8",), 0x800FD59C:("Environment_LerpAmbientColor",), 0x800FD5E0:("Environment_LerpDiffuseColor",), 0x800FD654:("Environment_LerpFogColor",), 0x800FD698:("Environment_LerpFog",), - 0x800FD720:("get_days_elapsed",), - 0x800FD730:("reset_days_elapsed",), - 0x800FD740:("get_current_day",), - 0x800FD750:("func_800FD750",), - 0x800FD768:("func_800FD768",), - 0x800FD78C:("func_800FD78C",), - 0x800FD858:("func_800FD858",), - 0x800FD928:("func_800FD928",), - 0x800FD980:("func_800FD980",), - 0x800FDAF8:("func_800FDAF8",), - 0x800FDC94:("func_800FDC94",), - 0x800FE390:("func_800FE390",), - 0x800FE3E0:("func_800FE3E0",), + 0x800FD720:("Environment_GetEventDayCount",), + 0x800FD730:("Environment_ClearEventDayCount",), + 0x800FD740:("Environment_GetTotalDays",), + 0x800FD750:("Environment_ForcePlaySequence",), + 0x800FD768:("Environment_IsForcedSequenceDisabled",), + 0x800FD78C:("Environment_PlayStormNatureAmbience",), + 0x800FD858:("Environment_StopStormNatureAmbience",), + 0x800FD928:("Environment_WarpSongLeave",), + 0x800FD980:("Environment_SetupSkyboxStars",), + 0x800FDAF8:("Environment_DrawSkyboxStar",), + 0x800FDC94:("Environment_DrawSkyboxStarsImpl",), + 0x800FE390:("Environment_Draw",), + 0x800FE3E0:("Environment_DrawSkyboxStars",), 0x800FE484:("Environment_StopTime",), 0x800FE498:("Environment_StartTime",), 0x800FE4A8:("Environment_IsTimeStopped",), - 0x800FE4B8:("func_800FE4B8",), - 0x800FE590:("func_800FE590",), + 0x800FE4B8:("Environment_GetStormState",), + 0x800FE590:("Environment_IsFinalHours",), 0x800FE5D0:("func_800FE5D0",), 0x800FE610:("func_800FE610",), - 0x800FE620:("func_800FE620",), - 0x800FE658:("func_800FE658",), + 0x800FE620:("Environment_GetTimeSpeed",), + 0x800FE658:("Environment_SetTimeJump",), 0x800FE6F8:("func_800FE6F8",), - 0x800FE778:("func_800FE778",), - 0x800FE788:("func_800FE788",), - 0x800FE798:("func_800FE798",), - 0x800FE7A8:("func_800FE7A8",), + 0x800FE778:("Environment_GetSandstormColorIndex",), + 0x800FE788:("Environment_GetNextSandstormColorIndex",), + 0x800FE798:("Environment_GetSandstormLerpScale",), + 0x800FE7A8:("Environment_LerpSandstormColors",), 0x800FE9B4:("func_800FE9B4",), 0x800FEA50:("func_800FEA50",), 0x800FEAB0:("func_800FEAB0",), - 0x800FEAC0:("func_800FEAC0",), + 0x800FEAC0:("Environment_JumpForwardInTime",), 0x800FEAF4:("func_800FEAF4",), 0x800FEC90:("Lib_MemCpy",), 0x800FECC0:("Lib_MemSet",), @@ -1849,7 +1849,7 @@ 0x801000CC:("Lib_PlaySfx_2",), 0x801000F4:("Lib_PlaySfx_AtPos",), 0x8010011C:("Lib_Vec3f_TranslateAndRotateY",), - 0x801001B8:("Lib_LerpRGB",), + 0x801001B8:("Color_RGB8_Lerp",), 0x80100448:("Math_Vec3f_StepTo",), 0x801004FC:("Lib_Nop801004FC",), 0x80100504:("Lib_SegmentedToVirtual",), @@ -2199,7 +2199,7 @@ 0x801234D4:("func_801234D4",), 0x80123590:("func_80123590",), 0x801235DC:("func_801235DC",), - 0x8012364C:("func_8012364C",), + 0x8012364C:("Player_GetItemOnButton",), 0x80123810:("func_80123810",), 0x80123960:("Player_ActionToModelGroup",), 0x801239AC:("Player_SetModelsForHoldingShield",), @@ -2415,10 +2415,10 @@ 0x8012F1BC:("Inventory_IncrementSkullTokenCount",), 0x8012F22C:("Inventory_GetSkullTokenCount",), 0x8012F278:("Inventory_SaveLotteryCodeGuess",), - 0x8012F2E0:("Object_Spawn",), - 0x8012F3D0:("Object_InitBank",), - 0x8012F4FC:("Object_UpdateBank",), - 0x8012F608:("Object_GetIndex",), + 0x8012F2E0:("Object_SpawnPersistent",), + 0x8012F3D0:("Object_InitContext",), + 0x8012F4FC:("Object_UpdateEntries",), + 0x8012F608:("Object_GetSlot",), 0x8012F668:("Object_IsLoaded",), 0x8012F698:("Object_LoadAll",), 0x8012F73C:("func_8012F73C",), @@ -2688,7 +2688,7 @@ 0x8013D768:("SubS_MoveActorToPoint",), 0x8013D83C:("SubS_GetDistSqAndOrientPath",), 0x8013D8DC:("SubS_IsObjectLoaded",), - 0x8013D924:("SubS_GetObjectIndex",), + 0x8013D924:("SubS_GetObjectSlot",), 0x8013D960:("SubS_FindActor",), 0x8013D9C8:("SubS_UpdateFidgetTables",), 0x8013DB90:("SubS_IsFloorAbove",), @@ -2820,59 +2820,59 @@ 0x80147314:("func_80147314",), 0x80147414:("func_80147414",), 0x8014750C:("Sram_nop8014750C",), - 0x80147520:("func_80147520",), - 0x80147564:("func_80147564",), + 0x80147520:("Message_ResetOcarinaButtonAlphas",), + 0x80147564:("Message_ResetOcarinaButtonState",), 0x80147624:("Message_ShouldAdvance",), 0x80147734:("Message_ShouldAdvanceSilent",), 0x801477B4:("Message_CloseTextbox",), - 0x80147818:("func_80147818",), + 0x80147818:("Message_DrawTextboxIcon",), 0x80147F18:("func_80147F18",), 0x80148558:("func_80148558",), - 0x80148B98:("func_80148B98",), + 0x80148B98:("Message_HandleChoiceSelection",), 0x80148CBC:("func_80148CBC",), 0x80148D64:("func_80148D64",), 0x80149048:("func_80149048",), 0x801491DC:("func_801491DC",), 0x80149454:("func_80149454",), 0x801496C8:("func_801496C8",), - 0x8014995C:("func_8014995C",), - 0x80149C18:("func_80149C18",), + 0x8014995C:("Message_DrawTextChar",), + 0x80149C18:("Message_GrowTextbox",), 0x80149EBC:("Message_FindMessage",), - 0x80149F74:("func_80149F74",), - 0x8014AAD0:("func_8014AAD0",), - 0x8014ADBC:("func_8014ADBC",), - 0x8014C70C:("func_8014C70C",), + 0x80149F74:("Message_DrawItemIcon",), + 0x8014AAD0:("Message_HandleOcarina",), + 0x8014ADBC:("Message_DrawTextDefault",), + 0x8014C70C:("Message_LoadItemIcon",), 0x8014CC14:("Message_LoadChar",), 0x8014CCB4:("func_8014CCB4",), - 0x8014CDF0:("func_8014CDF0",), - 0x8014CFDC:("func_8014CFDC",), - 0x8014D304:("func_8014D304",), - 0x8014D62C:("func_8014D62C",), - 0x8014D7B4:("func_8014D7B4",), + 0x8014CDF0:("Message_GetTimerDigits",), + 0x8014CFDC:("Message_SetupLoadItemIcon",), + 0x8014D304:("Message_LoadTime",), + 0x8014D62C:("Message_LoadOwlWarpText",), + 0x8014D7B4:("Message_Decode",), 0x80150A84:("func_80150A84",), - 0x80150D08:("func_80150D08",), + 0x80150D08:("Message_OpenText",), 0x801514B0:("func_801514B0",), 0x801518B0:("Message_StartTextbox",), 0x80151938:("Message_ContinueTextbox",), - 0x80151A68:("func_80151A68",), + 0x80151A68:("Message_DisplaySceneTitleCard",), 0x80151BB4:("Message_BombersNotebookQueueEvent",), - 0x80151C9C:("func_80151C9C",), - 0x80151DA4:("func_80151DA4",), - 0x80152434:("func_80152434",), - 0x80152464:("func_80152464",), + 0x80151C9C:("Message_BombersNotebookProcessEventQueue",), + 0x80151DA4:("Message_DisplayOcarinaStaffImpl",), + 0x80152434:("Message_DisplayOcarinaStaff",), + 0x80152464:("Message_DisplayOcarinaStaffBlockSunsSong",), 0x80152498:("Message_GetState",), - 0x8015268C:("func_8015268C",), - 0x80152C64:("func_80152C64",), + 0x8015268C:("Message_DrawTextBox",), + 0x80152C64:("Message_SetView",), 0x80152CAC:("func_80152CAC",), - 0x80152EC0:("func_80152EC0",), - 0x80152FB8:("func_80152FB8",), - 0x80153750:("func_80153750",), - 0x80153E7C:("func_80153E7C",), - 0x80153EF0:("func_80153EF0",), - 0x801541D4:("func_801541D4",), + 0x80152EC0:("Message_SpawnSongEffect",), + 0x80152FB8:("Message_FlashOcarinaButtons",), + 0x80153750:("Message_DrawOcarinaButtons",), + 0x80153E7C:("Message_DrawText",), + 0x80153EF0:("Message_DrawSceneTitleCard",), + 0x801541D4:("Message_DrawMain",), 0x80156758:("Message_Draw",), 0x8015680C:("Message_Update",), - 0x801586A4:("func_801586A4",), + 0x801586A4:("Message_SetTables",), 0x801586D4:("Message_Init",), 0x801588D0:("Message_FindMessageNES",), 0x80158988:("Message_LoadCharNES",), @@ -2881,12 +2881,12 @@ 0x80158D98:("Message_LoadRupeesNES",), 0x80158FB0:("Message_LoadTimeNES",), 0x8015926C:("Message_LoadOwlWarpTextNES",), - 0x80159438:("func_80159438",), - 0x8015966C:("func_8015966C",), - 0x8015B198:("func_8015B198",), + 0x80159438:("Message_GetTimerDigitsNES",), + 0x8015966C:("Message_DrawTextNES",), + 0x8015B198:("Message_DecodeNES",), 0x8015E750:("Message_FindCreditsMessage",), - 0x8015E7EC:("func_8015E7EC",), - 0x8015F8A8:("func_8015F8A8",), + 0x8015E7EC:("Message_DrawTextCredits",), + 0x8015F8A8:("Message_DecodeCredits",), 0x80160A90:("PlayerCall_InitFuncPtrs",), 0x80160AF8:("PlayerCall_Init",), 0x80160B40:("PlayerCall_Destroy",), @@ -3215,12 +3215,12 @@ 0x80177084:("Sched_FaultClient",), 0x8017715C:("Sched_ThreadEntry",), 0x801772A0:("Sched_Init",), - 0x80177390:("func_80177390",), + 0x80177390:("SpeedMeter_InitImpl",), 0x801773A0:("SpeedMeter_Init",), 0x801773C4:("SpeedMeter_Destroy",), 0x801773D0:("SpeedMeter_DrawTimeEntries",), - 0x80177A84:("func_80177A84",), - 0x80177AC8:("func_80177AC8",), + 0x80177A84:("SpeedMeter_InitAllocEntry",), + 0x80177AC8:("SpeedMeter_DrawAllocEntry",), 0x80177E58:("SpeedMeter_DrawAllocEntries",), 0x801780F0:("Mtx_SetTranslateScaleMtx",), 0x801781EC:("Mtx_SetRotationMtx",), @@ -4256,7 +4256,7 @@ 0x8082DC28:("func_8082DC28",), 0x8082DC38:("func_8082DC38",), 0x8082DC64:("func_8082DC64",), - 0x8082DCA0:("func_8082DCA0",), + 0x8082DCA0:("Player_DetachHeldActor",), 0x8082DD2C:("func_8082DD2C",), 0x8082DE14:("func_8082DE14",), 0x8082DE50:("func_8082DE50",), @@ -4314,7 +4314,7 @@ 0x8082F164:("func_8082F164",), 0x8082F1AC:("func_8082F1AC",), 0x8082F43C:("Player_SetUpperAction",), - 0x8082F470:("func_8082F470",), + 0x8082F470:("Player_InitItemActionWithAnim",), 0x8082F524:("Player_ItemToItemAction",), 0x8082F594:("Player_InitItemAction_DoNothing",), 0x8082F5A4:("Player_InitItemAction_DekuStick",), @@ -4323,30 +4323,30 @@ 0x8082F62C:("Player_InitItemAction_SpawnExplosive",), 0x8082F7F4:("Player_InitItemAction_SpawnHookshot",), 0x8082F8A0:("Player_InitItemAction_5",), - 0x8082F8BC:("func_8082F8BC",), + 0x8082F8BC:("Player_InitItemAction",), 0x8082F938:("Player_OverrideBlureColors",), 0x8082FA5C:("func_8082FA5C",), 0x8082FB68:("func_8082FB68",), 0x8082FBE8:("func_8082FBE8",), 0x8082FC24:("func_8082FC24",), 0x8082FC60:("func_8082FC60",), - 0x8082FC78:("func_8082FC78",), - 0x8082FCC4:("func_8082FCC4",), + 0x8082FC78:("Player_ItemIsInUse",), + 0x8082FCC4:("Player_ItemIsItemAction",), 0x8082FD0C:("func_8082FD0C",), 0x8082FDC4:("func_8082FDC4",), - 0x8082FE0C:("func_8082FE0C",), - 0x808302CC:("func_808302CC",), - 0x808304BC:("func_808304BC",), + 0x8082FE0C:("Player_ProcessItemButtons",), + 0x808302CC:("Player_StartChangingHeldItem",), + 0x808304BC:("Player_UpdateItems",), 0x808305BC:("func_808305BC",), 0x808306F8:("func_808306F8",), - 0x808308DC:("func_808308DC",), + 0x808308DC:("Player_FinishItemChange",), 0x808309CC:("func_808309CC",), 0x80830A58:("func_80830A58",), 0x80830AE8:("func_80830AE8",), 0x80830B38:("func_80830B38",), 0x80830B88:("func_80830B88",), 0x80830CE8:("func_80830CE8",), - 0x80830D40:("func_80830D40",), + 0x80830D40:("Player_WaitToFinishItemChange",), 0x80830DF0:("func_80830DF0",), 0x80830E30:("func_80830E30",), 0x80830F9C:("func_80830F9C",), @@ -4362,15 +4362,15 @@ 0x80831494:("Player_SetAction",), 0x8083172C:("Player_SetAction_PreserveMoveFlags",), 0x80831760:("Player_SetAction_PreserveItemAction",), - 0x808317C4:("func_808317C4",), + 0x808317C4:("Player_DestroyHookshot",), 0x80831814:("func_80831814",), 0x808318C0:("func_808318C0",), 0x80831944:("func_80831944",), - 0x80831990:("func_80831990",), + 0x80831990:("Player_UseItem",), 0x80831F34:("func_80831F34",), - 0x80832090:("func_80832090",), + 0x80832090:("Player_CanUpdateItems",), 0x8083213C:("func_8083213C",), - 0x8083216C:("func_8083216C",), + 0x8083216C:("Player_UpdateUpperBody",), 0x808323C0:("func_808323C0",), 0x80832444:("func_80832444",), 0x8083249C:("func_8083249C",), @@ -4383,7 +4383,7 @@ 0x80832CAC:("Player_CalcSpeedAndYawFromControlStick",), 0x80832F24:("func_80832F24",), 0x80832F78:("Player_GetMovementSpeedAndYaw",), - 0x80833058:("func_80833058",), + 0x80833058:("Player_TryActionChangeList",), 0x808331FC:("func_808331FC",), 0x808332A0:("func_808332A0",), 0x808333CC:("func_808333CC",), @@ -4413,7 +4413,7 @@ 0x80834CD0:("func_80834CD0",), 0x80834D50:("func_80834D50",), 0x80834DB8:("func_80834DB8",), - 0x80834DFC:("func_80834DFC",), + 0x80834DFC:("Player_ActionChange_12",), 0x80835324:("func_80835324",), 0x808353DC:("func_808353DC",), 0x80835428:("func_80835428",), @@ -4430,7 +4430,7 @@ 0x80835EAC:("Player_Door_Staircase",), 0x8083604C:("Player_Door_Sliding",), 0x80836258:("Player_Door_Knob",), - 0x808365DC:("func_808365DC",), + 0x808365DC:("Player_ActionChange_1",), 0x80836888:("func_80836888",), 0x8083692C:("func_8083692C",), 0x80836988:("func_80836988",), @@ -4470,9 +4470,9 @@ 0x808388B8:("func_808388B8",), 0x808389BC:("func_808389BC",), 0x80838A20:("func_80838A20",), - 0x80838A90:("func_80838A90",), - 0x808391D8:("func_808391D8",), - 0x80839518:("func_80839518",), + 0x80838A90:("Player_ActionChange_13",), + 0x808391D8:("Player_ActionChange_4",), + 0x80839518:("Player_ActionChange_0",), 0x808395F0:("func_808395F0",), 0x808396B8:("func_808396B8",), 0x80839770:("func_80839770",), @@ -4481,19 +4481,19 @@ 0x80839978:("func_80839978",), 0x80839A10:("func_80839A10",), 0x80839A84:("func_80839A84",), - 0x80839B18:("func_80839B18",), + 0x80839B18:("Player_ActionChange_10",), 0x80839CD8:("func_80839CD8",), 0x80839E3C:("func_80839E3C",), 0x80839E74:("func_80839E74",), 0x80839ED0:("func_80839ED0",), 0x80839F98:("func_80839F98",), 0x8083A04C:("func_8083A04C",), - 0x8083A0CC:("func_8083A0CC",), - 0x8083A114:("func_8083A114",), - 0x8083A274:("func_8083A274",), + 0x8083A0CC:("Player_ActionChange_14",), + 0x8083A114:("Player_ActionChange_6",), + 0x8083A274:("Player_ActionChange_11",), 0x8083A4A4:("func_8083A4A4",), 0x8083A548:("func_8083A548",), - 0x8083A580:("func_8083A580",), + 0x8083A580:("Player_ActionChange_8",), 0x8083A658:("func_8083A658",), 0x8083A6C0:("func_8083A6C0",), 0x8083A794:("func_8083A794",), @@ -4531,19 +4531,19 @@ 0x8083CB04:("func_8083CB04",), 0x8083CB58:("func_8083CB58",), 0x8083CBC4:("func_8083CBC4",), - 0x8083CCB4:("func_8083CCB4",), + 0x8083CCB4:("Player_ActionChange_3",), 0x8083CF68:("Player_HandleSlopes",), 0x8083D168:("func_8083D168",), - 0x8083D23C:("func_8083D23C",), + 0x8083D23C:("Player_ActionChange_2",), 0x8083D6DC:("func_8083D6DC",), 0x8083D738:("func_8083D738",), - 0x8083D78C:("func_8083D78C",), + 0x8083D78C:("Player_ActionChange_9",), 0x8083D860:("func_8083D860",), 0x8083DCC4:("func_8083DCC4",), 0x8083DD1C:("func_8083DD1C",), 0x8083DEE4:("func_8083DEE4",), 0x8083DF38:("func_8083DF38",), - 0x8083DFC4:("func_8083DFC4",), + 0x8083DFC4:("Player_ActionChange_5",), 0x8083E14C:("func_8083E14C",), 0x8083E234:("func_8083E234",), 0x8083E28C:("func_8083E28C",), @@ -4642,11 +4642,11 @@ 0x808482E0:("func_808482E0",), 0x808484CC:("func_808484CC",), 0x808484F0:("func_808484F0",), - 0x80848570:("func_80848570",), + 0x80848570:("Player_ActionChange_7",), 0x80848640:("func_80848640",), 0x80848780:("Player_UpperAction_0",), 0x808487B8:("Player_UpperAction_1",), - 0x80848808:("Player_UpperAction_2",), + 0x80848808:("Player_UpperAction_ChangeHeldItem",), 0x8084894C:("Player_UpperAction_3",), 0x80848A0C:("Player_UpperAction_4",), 0x80848AB0:("Player_UpperAction_5",), @@ -6263,17 +6263,17 @@ 0x808CD238:("EnVm_Draw",), 0x808CD740:("DemoEffect_Init",), 0x808CD8E8:("DemoEffect_Destroy",), - 0x808CD940:("func_808CD940",), - 0x808CD998:("func_808CD998",), - 0x808CDAD0:("func_808CDAD0",), - 0x808CDBDC:("func_808CDBDC",), - 0x808CDCEC:("func_808CDCEC",), - 0x808CDD70:("func_808CDD70",), - 0x808CDDE0:("func_808CDDE0",), + 0x808CD940:("DemoEffect_WaitForObject",), + 0x808CD998:("DemoEffect_SetupTimewarp",), + 0x808CDAD0:("DemoEffect_SetPerVertexAlpha",), + 0x808CDBDC:("DemoEffect_FinishTimewarp",), + 0x808CDCEC:("DemoEffect_StartTimewarp",), + 0x808CDD70:("DemoEffect_ShrinkLight",), + 0x808CDDE0:("DemoEffect_ExpandLight",), 0x808CDE54:("DemoEffect_Update",), - 0x808CDE78:("func_808CDE78",), - 0x808CDFF8:("func_808CDFF8",), - 0x808CE078:("func_808CE078",), + 0x808CDE78:("DemoEffect_OverrideLimbDrawTimewarp",), + 0x808CDFF8:("DemoEffect_DrawTimewarp",), + 0x808CE078:("DemoEffect_DrawLight",), 0x808CE450:("DemoKankyo_SetupAction",), 0x808CE45C:("func_808CE45C",), 0x808CF06C:("func_808CF06C",), @@ -7580,8 +7580,8 @@ 0x80949BD4:("EnClearTag_DrawEffects",), 0x8094DEE0:("func_8094DEE0",), 0x8094DF90:("func_8094DF90",), - 0x8094DFF8:("func_8094DFF8",), - 0x8094E054:("func_8094E054",), + 0x8094DFF8:("EnGm_UpdateSkelAnime",), + 0x8094E054:("EnGm_ChangeAnim",), 0x8094E0F8:("func_8094E0F8",), 0x8094E1DC:("func_8094E1DC",), 0x8094E278:("func_8094E278",), @@ -8641,20 +8641,20 @@ 0x8099FD7C:("func_8099FD7C",), 0x8099FEB0:("EnGe3_Init",), 0x809A0044:("EnGe3_Destroy",), - 0x809A0070:("func_809A0070",), - 0x809A00F8:("func_809A00F8",), - 0x809A020C:("func_809A020C",), - 0x809A024C:("func_809A024C",), - 0x809A0350:("func_809A0350",), - 0x809A03AC:("func_809A03AC",), - 0x809A03FC:("func_809A03FC",), - 0x809A04D0:("func_809A04D0",), - 0x809A0820:("func_809A0820",), - 0x809A08A4:("func_809A08A4",), + 0x809A0070:("EnGe3_ChangeAnim",), + 0x809A00F8:("EnGe3_LookAtPlayer",), + 0x809A020C:("EnGe3_SetupPath",), + 0x809A024C:("EnGe3_FollowPath",), + 0x809A0350:("EnGe3_Scream",), + 0x809A03AC:("EnGe3_Idle",), + 0x809A03FC:("EnGe3_ThrowPlayerOut",), + 0x809A04D0:("EnGe3_AveilsChamberIdle",), + 0x809A0820:("EnGe3_UpdateColliderAndMove",), + 0x809A08A4:("EnGe3_Blink",), 0x809A0920:("EnGe3_Update",), - 0x809A096C:("func_809A096C",), - 0x809A0A14:("func_809A0A14",), - 0x809A0C60:("func_809A0C60",), + 0x809A096C:("EnGe3_ValidatePictograph",), + 0x809A0A14:("EnGe3_OverrideLimbDraw",), + 0x809A0C60:("EnGe3_PostLimbDraw",), 0x809A0CBC:("EnGe3_Draw",), 0x809A0F20:("func_809A0F20",), 0x809A0F78:("func_809A0F78",), @@ -9573,9 +9573,9 @@ 0x80A07740:("func_80A07740",), 0x80A0A8A0:("BgDyYoseizo_Init",), 0x80A0A95C:("BgDyYoseizo_Destroy",), - 0x80A0A96C:("func_80A0A96C",), - 0x80A0A9E4:("func_80A0A9E4",), - 0x80A0AA40:("func_80A0AA40",), + 0x80A0A96C:("BgDyYoseizo_UpdateEyes",), + 0x80A0A9E4:("BgDyYoseizo_Bob",), + 0x80A0AA40:("BgDyYoseizo_SpawnEffects",), 0x80A0AD50:("func_80A0AD50",), 0x80A0AE1C:("func_80A0AE1C",), 0x80A0AFDC:("func_80A0AFDC",), @@ -9587,14 +9587,14 @@ 0x80A0B5F0:("func_80A0B5F0",), 0x80A0B75C:("func_80A0B75C",), 0x80A0B834:("func_80A0B834",), - 0x80A0B8CC:("func_80A0B8CC",), + 0x80A0B8CC:("BgDyYoseizo_TrainPlayer",), 0x80A0BB08:("func_80A0BB08",), 0x80A0BC84:("BgDyYoseizo_Update",), - 0x80A0BCD8:("func_80A0BCD8",), - 0x80A0BD40:("func_80A0BD40",), - 0x80A0BE60:("func_80A0BE60",), - 0x80A0BF70:("func_80A0BF70",), - 0x80A0C270:("func_80A0C270",), + 0x80A0BCD8:("BgDyYoseizo_OverrideLimbDraw",), + 0x80A0BD40:("BgDyYoseizo_Draw",), + 0x80A0BE60:("BgDyYoseizo_SpawnEffect",), + 0x80A0BF70:("BgDyYoseizo_UpdateEffects",), + 0x80A0C270:("BgDyYoseizo_DrawEffects",), 0x80A0C780:("EnBoj05_Init",), 0x80A0C790:("EnBoj05_Destroy",), 0x80A0C7A0:("EnBoj05_Update",), @@ -9607,7 +9607,7 @@ 0x80A0CC88:("EnSob1_GetGoodbye",), 0x80A0CCEC:("EnSob1_BombShopkeeper_EndInteraction",), 0x80A0CD48:("EnSob1_SpawnShopItems",), - 0x80A0CE10:("EnSob1_GetObjIndices",), + 0x80A0CE10:("EnSob1_GetObjectIndices",), 0x80A0CED4:("EnSob1_Init",), 0x80A0D008:("EnSob1_Destroy",), 0x80A0D034:("EnSob1_UpdateCursorPos",), @@ -9696,7 +9696,7 @@ 0x80A12774:("EnGo_UpdateTalking",), 0x80A12868:("EnGo_DetectCollisions",), 0x80A12954:("EnGo_UpdateSpringArrivalCutscene",), - 0x80A12A64:("EnGo_UpdateAnimationToCurrent",), + 0x80A12A64:("EnGo_UpdateSkelAnime",), 0x80A12B78:("EnGo_UpdateSfx",), 0x80A12C48:("EnGo_ChangeAnim",), 0x80A12D6C:("EnGo_UpdateEyes",), @@ -10266,16 +10266,16 @@ 0x80A38FB4:("EnRu_OverrideLimbdraw",), 0x80A390F8:("EnRu_PostLimbdraw",), 0x80A39204:("EnRu_Draw",), - 0x80A396B0:("func_80A396B0",), + 0x80A396B0:("EnElfgrp_SetCutscene",), 0x80A3970C:("EnElfgrp_Init",), 0x80A39BC0:("EnElfgrp_Destroy",), - 0x80A39BD0:("func_80A39BD0",), - 0x80A39C1C:("func_80A39C1C",), - 0x80A39CD4:("func_80A39CD4",), - 0x80A39DC8:("func_80A39DC8",), - 0x80A39F50:("func_80A39F50",), - 0x80A39FBC:("func_80A39FBC",), - 0x80A3A044:("func_80A3A044",), + 0x80A39BD0:("EnElfgrp_GetHeldFairiesCount",), + 0x80A39C1C:("EnElfgrp_GetFountainFairiesCount",), + 0x80A39CD4:("EnElfgrp_SetFountainFairiesCount",), + 0x80A39DC8:("EnElfgrp_SpawnStrayFairies",), + 0x80A39F50:("EnElfgrp_SummonStrayFairies",), + 0x80A39FBC:("EnElfgrp_SpinStrayFairies",), + 0x80A3A044:("EnElfgrp_VanishStrayFairies",), 0x80A3A0AC:("func_80A3A0AC",), 0x80A3A0F4:("func_80A3A0F4",), 0x80A3A210:("func_80A3A210",), @@ -10284,8 +10284,8 @@ 0x80A3A484:("func_80A3A484",), 0x80A3A4AC:("func_80A3A4AC",), 0x80A3A520:("func_80A3A520",), - 0x80A3A600:("func_80A3A600",), - 0x80A3A610:("func_80A3A610",), + 0x80A3A600:("EnElfgrp_DoNothing",), + 0x80A3A610:("EnElfgrp_HealPlayer",), 0x80A3A6F4:("func_80A3A6F4",), 0x80A3A77C:("func_80A3A77C",), 0x80A3A7FC:("func_80A3A7FC",), @@ -10546,8 +10546,8 @@ 0x80A4F4C8:("func_80A4F4C8",), 0x80A4FA40:("DemoGetitem_Init",), 0x80A4FB00:("DemoGetitem_Destroy",), - 0x80A4FB10:("func_80A4FB10",), - 0x80A4FB68:("func_80A4FB68",), + 0x80A4FB10:("DemoGetitem_Wait",), + 0x80A4FB68:("DemoGetitem_PerformCutsceneActions",), 0x80A4FCCC:("DemoGetitem_Update",), 0x80A4FCF0:("DemoGetitem_Draw",), 0x80A4FDD0:("func_80A4FDD0",), @@ -10752,8 +10752,8 @@ 0x80A61040:("BgSpoutFire_Draw",), 0x80A612B0:("EnDyExtra_Destroy",), 0x80A612C0:("EnDyExtra_Init",), - 0x80A61334:("func_80A61334",), - 0x80A613C8:("func_80A613C8",), + 0x80A61334:("EnDyExtra_WaitForTrigger",), + 0x80A613C8:("EnDyExtra_Fall",), 0x80A61470:("EnDyExtra_Update",), 0x80A614C4:("EnDyExtra_Draw",), 0x80A61810:("EnBal_Init",), @@ -12240,44 +12240,44 @@ 0x80AD6CBC:("BgLotus_Draw",), 0x80AD6DD0:("EnKame_Init",), 0x80AD6F08:("EnKame_Destroy",), - 0x80AD6F34:("func_80AD6F34",), - 0x80AD6F9C:("func_80AD6F9C",), - 0x80AD7018:("func_80AD7018",), - 0x80AD70A0:("func_80AD70A0",), - 0x80AD70EC:("func_80AD70EC",), - 0x80AD71B4:("func_80AD71B4",), - 0x80AD7254:("func_80AD7254",), - 0x80AD73A8:("func_80AD73A8",), - 0x80AD7424:("func_80AD7424",), - 0x80AD7568:("func_80AD7568",), - 0x80AD75A8:("func_80AD75A8",), - 0x80AD76CC:("func_80AD76CC",), - 0x80AD7798:("func_80AD7798",), - 0x80AD792C:("func_80AD792C",), - 0x80AD7948:("func_80AD7948",), - 0x80AD7B18:("func_80AD7B18",), - 0x80AD7B90:("func_80AD7B90",), - 0x80AD7C54:("func_80AD7C54",), - 0x80AD7D40:("func_80AD7D40",), - 0x80AD7DA4:("func_80AD7DA4",), - 0x80AD7E0C:("func_80AD7E0C",), - 0x80AD7EC0:("func_80AD7EC0",), - 0x80AD7F10:("func_80AD7F10",), - 0x80AD7FA4:("func_80AD7FA4",), - 0x80AD7FF8:("func_80AD7FF8",), - 0x80AD8060:("func_80AD8060",), - 0x80AD810C:("func_80AD810C",), - 0x80AD8148:("func_80AD8148",), - 0x80AD825C:("func_80AD825C",), - 0x80AD8364:("func_80AD8364",), - 0x80AD8388:("func_80AD8388",), - 0x80AD84C0:("func_80AD84C0",), + 0x80AD6F34:("EnKame_Blink",), + 0x80AD6F9C:("EnKame_Freeze",), + 0x80AD7018:("EnKame_Thaw",), + 0x80AD70A0:("EnKame_SetupIdle",), + 0x80AD70EC:("EnKame_Idle",), + 0x80AD71B4:("EnKame_SetupWalk",), + 0x80AD7254:("EnKame_Walk",), + 0x80AD73A8:("EnKame_SetupRetreatIntoShell",), + 0x80AD7424:("EnKame_RetreatIntoShell",), + 0x80AD7568:("EnKame_SetAttackSpeed",), + 0x80AD75A8:("EnKame_ProcessAttackEffects",), + 0x80AD76CC:("EnKame_SetupPrepareToAttack",), + 0x80AD7798:("EnKame_PrepareToAttack",), + 0x80AD792C:("EnKame_SetupAttack",), + 0x80AD7948:("EnKame_Attack",), + 0x80AD7B18:("EnKame_SetupEmergeFromShell",), + 0x80AD7B90:("EnKame_EmergeFromShell",), + 0x80AD7C54:("EnKame_SetupFlip",), + 0x80AD7D40:("EnKame_Flip",), + 0x80AD7DA4:("EnKame_SetupStruggle",), + 0x80AD7E0C:("EnKame_Struggle",), + 0x80AD7EC0:("EnKame_SetupFlipUpright",), + 0x80AD7F10:("EnKame_FlipUpright",), + 0x80AD7FA4:("EnKame_SetupStunned",), + 0x80AD7FF8:("EnKame_Stunned",), + 0x80AD8060:("EnKame_SetupDamaged",), + 0x80AD810C:("EnKame_Damaged",), + 0x80AD8148:("EnKame_SetupDead",), + 0x80AD825C:("EnKame_Dead",), + 0x80AD8364:("EnKame_SetupBurstIntoFlames",), + 0x80AD8388:("EnKame_BurstIntoFlames",), + 0x80AD84C0:("EnKame_UpdateDamage",), 0x80AD881C:("EnKame_Update",), - 0x80AD8A48:("func_80AD8A48",), - 0x80AD8AF8:("func_80AD8AF8",), + 0x80AD8A48:("EnKame_OverrideLimbDraw",), + 0x80AD8AF8:("EnKame_PostLimbDraw",), 0x80AD8BC0:("EnKame_Draw",), - 0x80AD8CEC:("Enkame_OverrideLimbDraw",), - 0x80AD8D64:("func_80AD8D64",), + 0x80AD8CEC:("EnKame_SpikedSnapperOverrideLimbDraw",), + 0x80AD8D64:("EnKame_DrawSpikedSnapper",), 0x80AD9240:("func_80AD9240",), 0x80AD92FC:("func_80AD92FC",), 0x80AD9358:("func_80AD9358",), @@ -12656,15 +12656,15 @@ 0x80AF3144:("EnTest7_Update",), 0x80AF31D0:("func_80AF31D0",), 0x80AF3248:("EnTest7_Draw",), - 0x80AF3910:("func_80AF3910",), + 0x80AF3910:("ObjLightblock_SpawnEffect",), 0x80AF397C:("ObjLightblock_Init",), 0x80AF3A80:("ObjLightblock_Destroy",), - 0x80AF3AC8:("func_80AF3AC8",), - 0x80AF3ADC:("func_80AF3ADC",), - 0x80AF3B8C:("func_80AF3B8C",), - 0x80AF3BA0:("func_80AF3BA0",), - 0x80AF3C18:("func_80AF3C18",), - 0x80AF3C34:("func_80AF3C34",), + 0x80AF3AC8:("ObjLightblock_SetupWait",), + 0x80AF3ADC:("ObjLightblock_Wait",), + 0x80AF3B8C:("ObjLightblock_SetupPlayCutscene",), + 0x80AF3BA0:("ObjLightblock_PlayCutscene",), + 0x80AF3C18:("ObjLightblock_SetupFadeAway",), + 0x80AF3C34:("ObjLightblock_FadeAway",), 0x80AF3CC0:("ObjLightblock_Update",), 0x80AF3CE4:("ObjLightblock_Draw",), 0x80AF3F70:("func_80AF3F70",), @@ -13493,7 +13493,7 @@ 0x80B33E54:("EnKbt_Destroy",), 0x80B33E64:("func_80B33E64",), 0x80B33E8C:("func_80B33E8C",), - 0x80B33EF0:("func_80B33EF0",), + 0x80B33EF0:("EnKbt_ChangeAnim",), 0x80B3403C:("func_80B3403C",), 0x80B34078:("func_80B34078",), 0x80B3415C:("func_80B3415C",), @@ -13678,7 +13678,7 @@ 0x80B40800:("EnKgy_Init",), 0x80B40B04:("EnKgy_Destroy",), 0x80B40B38:("func_80B40B38",), - 0x80B40BC0:("func_80B40BC0",), + 0x80B40BC0:("EnKgy_ChangeAnimLoopMorph",), 0x80B40BFC:("func_80B40BFC",), 0x80B40C38:("func_80B40C38",), 0x80B40C74:("func_80B40C74",), @@ -15302,8 +15302,8 @@ 0x80BB1C8C:("func_80BB1C8C",), 0x80BB1D04:("func_80BB1D04",), 0x80BB1D64:("func_80BB1D64",), - 0x80BB1FCC:("func_80BB1FCC",), - 0x80BB2020:("func_80BB2020",), + 0x80BB1FCC:("EnGeg_UpdateSkelAnime",), + 0x80BB2020:("EnGeg_ChangeAnim",), 0x80BB2088:("func_80BB2088",), 0x80BB217C:("func_80BB217C",), 0x80BB221C:("func_80BB221C",), @@ -15482,8 +15482,8 @@ 0x80BC11B4:("EnNb_PostLimbDraw",), 0x80BC1278:("EnNb_TransformLimbDraw",), 0x80BC1374:("EnNb_Draw",), - 0x80BC1900:("func_80BC1900",), - 0x80BC192C:("func_80BC192C",), + 0x80BC1900:("EnJa_UpdateSkelAnime",), + 0x80BC192C:("EnJa_ChangeAnim",), 0x80BC1984:("func_80BC1984",), 0x80BC19FC:("func_80BC19FC",), 0x80BC1A68:("func_80BC1A68",), @@ -15951,7 +15951,7 @@ 0x80BDAF24:("ObjHsStump_Draw",), 0x80BDB040:("EnHiddenNuts_Init",), 0x80BDB188:("EnHiddenNuts_Destroy",), - 0x80BDB1B4:("func_80BDB1B4",), + 0x80BDB1B4:("EnHiddenNuts_ChangeAnim",), 0x80BDB268:("func_80BDB268",), 0x80BDB2B8:("func_80BDB2B8",), 0x80BDB580:("func_80BDB580",), @@ -16283,8 +16283,8 @@ 0x80BF0F10:("EffStk_Draw",), 0x80BF1150:("func_80BF1150",), 0x80BF1200:("func_80BF1200",), - 0x80BF1258:("func_80BF1258",), - 0x80BF1284:("func_80BF1284",), + 0x80BF1258:("EnIg_UpdateSkelAnime",), + 0x80BF1284:("EnIg_ChangeAnim",), 0x80BF1354:("func_80BF1354",), 0x80BF13E4:("func_80BF13E4",), 0x80BF146C:("func_80BF146C",), diff --git a/tools/disasm/variables.txt b/tools/disasm/variables.txt index cde420f3f..d5a869f12 100644 --- a/tools/disasm/variables.txt +++ b/tools/disasm/variables.txt @@ -21,7 +21,7 @@ 0x80096B50:("gDmaMgrDmaBuffSize","u32","",0x4), 0x80096B60:("gIrqMgrResetStatus","vs32","",0x4), 0x80096B68:("sIrqMgrResetTime","volatile OSTime","",0x8), - 0x80096B70:("sIrqMgrRetraceTime","volatile OSTime","",0x8), + 0x80096B70:("gIrqMgrRetraceTime","volatile OSTime","",0x8), 0x80096B78:("sIrqMgrRetraceCount","s32","",0x4), 0x80096B80:("sCpuExceptions","char*","[18]",0x48), 0x80096BC8:("sFpuExceptions","char*","[6]",0x18), @@ -310,9 +310,9 @@ 0x8009BE18:("sYaz0CurSize","u32","",0x4), 0x8009BE1C:("sYaz0MaxPtr","u8*","",0x4), 0x8009BE20:("gYaz0DecompressDstEnd","void*","",0x4), - 0x8009BE30:("D_8009BE30","UNK_TYPE4","",0x4), - 0x8009BE34:("D_8009BE34","UNK_TYPE4","",0x4), - 0x8009BE38:("romInfoFaultClient","FaultClient","",0x10), + 0x8009BE30:("gCICAddr1Val","UNK_TYPE4","",0x4), + 0x8009BE34:("gCICAddr2Val","UNK_TYPE4","",0x4), + 0x8009BE38:("sRomInfoFaultClient","FaultClient","",0x10), 0x8009BE50:("sFaultInstance","FaultMgr*","",0x4), 0x8009BE54:("sFaultTimeTotal","f32","",0x4), 0x8009BE58:("faultCustomOptions","u32","",0x4), @@ -946,36 +946,33 @@ 0x801BDB08:("sKaleidoSetupRightPageEyeX","UNK_TYPE1","",0x1), 0x801BDB18:("sKaleidoSetupRightPageEyeZ","UNK_TYPE1","",0x1), 0x801BDB30:("kanfontOrdering","u8","[92]",0x5c), - 0x801BDB90:("D_801BDB90","f32","",0x4), - 0x801BDB94:("D_801BDB94","UNK_TYPE4","",0x4), - 0x801BDB98:("D_801BDB98","UNK_TYPE4","",0x4), - 0x801BDB9C:("D_801BDB9C","UNK_TYPE2","",0x2), - 0x801BDBA0:("D_801BDBA0","UNK_TYPE1","",0x1), - 0x801BDBA4:("D_801BDBA4","UNK_TYPE1","",0x1), + 0x801BDB90:("sSandstormLerpScale","f32","",0x4), + 0x801BDB94:("sSunScreenDepth","UNK_TYPE4","",0x4), + 0x801BDB98:("sEnvSkyboxNumStars","UNK_TYPE4","",0x4), + 0x801BDB9C:("sTimeJump","UNK_TYPE2","",0x2), + 0x801BDBA0:("sSandstormColorIndex","UNK_TYPE1","",0x1), + 0x801BDBA4:("sNextSandstormColorIndex","UNK_TYPE1","",0x1), 0x801BDBA8:("D_801BDBA8","UNK_TYPE1","",0x1), 0x801BDBB0:("gWeatherMode","u8","",0x1), - 0x801BDBB4:("D_801BDBB4","UNK_TYPE1","",0x1), - 0x801BDBB8:("D_801BDBB8","UNK_TYPE1","",0x1), - 0x801BDBBC:("D_801BDBBC","UNK_TYPE1","",0x1), + 0x801BDBB4:("gLightConfigAfterUnderwater","UNK_TYPE1","",0x1), + 0x801BDBB8:("gInterruptSongOfStorms","UNK_TYPE1","",0x1), + 0x801BDBBC:("sSkyboxIsChanging","UNK_TYPE1","",0x1), 0x801BDBC0:("D_801BDBC0","UNK_TYPE1","",0x1), 0x801BDBC4:("D_801BDBC4","UNK_TYPE1","",0x1), - 0x801BDBC8:("D_801BDBC8","u8","",0x1), - 0x801BDBCC:("D_801BDBCC","UNK_TYPE1","",0x1), - 0x801BDCF4:("D_801BDCF4","UNK_TYPE1","",0x1), - 0x801BE38E:("D_801BE38E","UNK_TYPE1","",0x1), - 0x801BE38F:("D_801BE38F","UNK_TYPE1","",0x1), - 0x801BE390:("D_801BE390","UNK_TYPE1","",0x1), - 0x801BE4D4:("D_801BE4D4","UNK_TYPE1","",0x1), - 0x801BE4F4:("D_801BE4F4","UNK_TYPE1","",0x1), - 0x801BE534:("D_801BE534","UNK_TYPE1","",0x1), - 0x801BE6D4:("D_801BE6D4","UNK_TYPE1","",0x1), - 0x801BE874:("D_801BE874","UNK_TYPE1","",0x1), - 0x801BE894:("D_801BE894","UNK_TYPE4","",0x4), - 0x801BE8BC:("D_801BE8BC","UNK_TYPE4","",0x4), - 0x801BE8E4:("D_801BE8E4","UNK_TYPE4","",0x4), - 0x801BE90C:("D_801BE90C","UNK_TYPE1","",0x1), - 0x801BE92C:("D_801BE92C","UNK_TYPE1","",0x1), - 0x801BE944:("D_801BE944","UNK_TYPE1","",0x1), + 0x801BDBC8:("gSceneSeqState","u8","",0x1), + 0x801BDBCC:("sTimeBasedLightConfigs","UNK_TYPE1","",0x1), + 0x801BDCF4:("sTimeBasedSkyboxConfigs","TimeBasedSkyboxEntry","[28][9]",0x7E0), + 0x801BE4D4:("sNormalSkyFiles","UNK_TYPE1","",0x1), + 0x801BE4F4:("sZBufValConversionTable","UNK_TYPE1","",0x1), + 0x801BE534:("sSkyboxPrimColors","UNK_TYPE1","",0x1), + 0x801BE6D4:("sSkyboxEnvColors","UNK_TYPE1","",0x1), + 0x801BE874:("sLensFlareColors","UNK_TYPE1","",0x1), + 0x801BE894:("sLensFlareScales","UNK_TYPE4","",0x4), + 0x801BE8BC:("sLensFlareAlphas","UNK_TYPE4","",0x4), + 0x801BE8E4:("sLensFlareTypes","UNK_TYPE4","",0x4), + 0x801BE90C:("sLightningTextures","UNK_TYPE1","",0x1), + 0x801BE92C:("sSandstormPrimColors","UNK_TYPE1","",0x1), + 0x801BE944:("sSandstormEnvColors","UNK_TYPE1","",0x1), 0x801BE960:("sInitChainHandlers","actor_init_var_func","[11]",0x2c), 0x801BE990:("sHeartsPrimColors","s16","[3][3]",0x12), 0x801BE9A4:("sHeartsEnvColors","s16","[3][3]",0x12), @@ -1326,7 +1323,7 @@ 0x801C2650:("naviQuestHintFiles","RomFile","[2]",0x10), 0x801C2660:("sceneTextureFiles","RomFile","[9]",0x48), 0x801C26A8:("sSceneCmdHandlers","scene_header_func","[31]",0x7c), - 0x801C2730:("gPlayerFormObjectIndices","s16","[5]",0xA), + 0x801C2730:("gPlayerFormObjectIds","s16","[5]",0xA), 0x801C273C:("gObjectTableSize","ObjectId","",0x4), 0x801C2740:("gObjectTable","RomFile","[643]",0x1418), 0x801C3B60:("sSceneDrawDefaultDL","Gfx","[11]",0x58), @@ -1941,44 +1938,34 @@ 0x801C6A50:("D_801C6A50","UNK_TYPE1","",0x1), 0x801C6A58:("D_801C6A58","UNK_TYPE1","",0x1), 0x801C6A70:("D_801C6A70","UNK_TYPE1","",0x1), - 0x801C6A74:("D_801C6A74","UNK_TYPE2","",0x2), - 0x801C6A78:("D_801C6A78","UNK_TYPE2","",0x2), - 0x801C6A7C:("D_801C6A7C","UNK_TYPE2","",0x2), - 0x801C6A80:("D_801C6A80","UNK_TYPE2","",0x2), - 0x801C6A84:("D_801C6A84","UNK_TYPE2","",0x2), - 0x801C6A88:("D_801C6A88","UNK_TYPE2","",0x2), - 0x801C6A8C:("D_801C6A8C","UNK_TYPE2","",0x2), - 0x801C6A90:("D_801C6A90","UNK_TYPE2","",0x2), + 0x801C6A74:("sOcarinaButtonIndexBufPos","UNK_TYPE2","",0x2), + 0x801C6A78:("sOcarinaButtonIndexBufLen","UNK_TYPE2","",0x2), + 0x801C6A7C:("sLastPlayedSong","UNK_TYPE2","",0x2), + 0x801C6A80:("sOcarinaButtonStepR","UNK_TYPE2","",0x2), + 0x801C6A84:("sOcarinaButtonStepG","UNK_TYPE2","",0x2), + 0x801C6A88:("sOcarinaButtonStepB","UNK_TYPE2","",0x2), + 0x801C6A8C:("sOcarinaButtonFlashTimer","UNK_TYPE2","",0x2), + 0x801C6A90:("sOcarinaButtonFlashColorIndex","UNK_TYPE2","",0x2), 0x801C6A94:("D_801C6A94","UNK_TYPE2","",0x2), 0x801C6A98:("gPageSwitchNextButtonStatus","UNK_TYPE1","",0x1), 0x801C6AB8:("sBombersNotebookEventMessages","UNK_TYPE1","",0x1), 0x801C6B28:("gBombersNotebookWeekEventFlags","UNK_TYPE1","",0x1), 0x801C6B98:("D_801C6B98","UNK_TYPE1","",0x1), - 0x801CED40:("D_801CED40","UNK_TYPE1","",0x1), 0x801CFB08:("D_801CFB08","UNK_TYPE1","",0x1), - 0x801CFC78:("D_801CFC78","UNK_TYPE2","",0x2), - 0x801CFC7A:("D_801CFC7A","UNK_TYPE1","",0x1), - 0x801CFC7C:("D_801CFC7C","UNK_TYPE1","",0x1), - 0x801CFC7E:("D_801CFC7E","UNK_TYPE1","",0x1), - 0x801CFC84:("D_801CFC84","UNK_TYPE1","",0x1), - 0x801CFC88:("D_801CFC88","UNK_TYPE1","",0x1), - 0x801CFC8C:("D_801CFC8C","UNK_TYPE1","",0x1), - 0x801CFC8E:("D_801CFC8E","UNK_TYPE1","",0x1), - 0x801CFC92:("D_801CFC92","UNK_TYPE1","",0x1), - 0x801CFC98:("D_801CFC98","UNK_TYPE1","",0x1), - 0x801CFCA4:("D_801CFCA4","UNK_TYPE2","",0x2), - 0x801CFCAC:("D_801CFCAC","UNK_TYPE2","",0x2), + 0x801CFC78:("D_801CFC78","s16","[15]",0x1E), + 0x801CFC98:("sOcarinaButtonIndexBuf","UNK_TYPE1","",0x1), + 0x801CFCA4:("sOcarinaButtonAlphaValues","UNK_TYPE2","",0x2), 0x801CFCB8:("gOcarinaSongItemMap","UNK_TYPE1","",0x1), - 0x801CFCD8:("D_801CFCD8","UNK_TYPE2","",0x2), - 0x801CFCE4:("D_801CFCE4","UNK_TYPE2","",0x2), - 0x801CFCF0:("D_801CFCF0","UNK_TYPE2","",0x2), - 0x801CFCF4:("D_801CFCF4","UNK_TYPE2","",0x2), - 0x801CFCF8:("D_801CFCF8","UNK_TYPE2","",0x2), - 0x801CFCFC:("D_801CFCFC","UNK_TYPE2","",0x2), - 0x801CFD00:("D_801CFD00","UNK_TYPE2","",0x2), - 0x801CFD04:("D_801CFD04","UNK_TYPE2","",0x2), - 0x801CFD08:("D_801CFD08","UNK_TYPE2","",0x2), - 0x801CFD0C:("D_801CFD0C","UNK_TYPE2","",0x2), + 0x801CFCD8:("sIconPrimColors","UNK_TYPE2","",0x2), + 0x801CFCE4:("sIconEnvColors","UNK_TYPE2","",0x2), + 0x801CFCF0:("sIconPrimR","UNK_TYPE2","",0x2), + 0x801CFCF4:("sIconPrimG","UNK_TYPE2","",0x2), + 0x801CFCF8:("sIconPrimB","UNK_TYPE2","",0x2), + 0x801CFCFC:("sIconFlashTimer","UNK_TYPE2","",0x2), + 0x801CFD00:("sIconFlashColorIndex","UNK_TYPE2","",0x2), + 0x801CFD04:("sIconEnvR","UNK_TYPE2","",0x2), + 0x801CFD08:("sIconEnvG","UNK_TYPE2","",0x2), + 0x801CFD0C:("sIconEnvB","UNK_TYPE2","",0x2), 0x801CFD10:("D_801CFD10","UNK_TYPE2","",0x2), 0x801CFD1C:("D_801CFD1C","UNK_TYPE2","",0x2), 0x801CFD28:("D_801CFD28","UNK_TYPE2","",0x2), @@ -1999,24 +1986,24 @@ 0x801CFD74:("D_801CFD74","UNK_TYPE2","",0x2), 0x801CFD78:("D_801CFD78","UNK_TYPE2","",0x2), 0x801CFD7C:("D_801CFD7C","UNK_TYPE2","",0x2), - 0x801CFD80:("D_801CFD80","UNK_TYPE2","",0x2), - 0x801CFD84:("D_801CFD84","UNK_TYPE2","",0x2), - 0x801CFD88:("D_801CFD88","UNK_TYPE2","",0x2), - 0x801CFD8C:("D_801CFD8C","UNK_TYPE2","",0x2), - 0x801CFD90:("D_801CFD90","UNK_TYPE2","",0x2), - 0x801CFD94:("D_801CFD94","UNK_PTR","",0x4), - 0x801CFD98:("D_801CFD98","UNK_TYPE2","",0x2), - 0x801CFD9C:("D_801CFD9C","UNK_TYPE2","",0x2), - 0x801CFDA0:("D_801CFDA0","UNK_TYPE2","",0x2), + 0x801CFD80:("sAnalogStickHeld","UNK_TYPE2","",0x2), + 0x801CFD84:("sAnalogStickHeld","UNK_TYPE2","",0x2), + 0x801CFD88:("sAnalogStickHeld","UNK_TYPE2","",0x2), + 0x801CFD8C:("sAnalogStickHeld","UNK_TYPE2","",0x2), + 0x801CFD90:("sAnalogStickHeld","UNK_TYPE2","",0x2), + 0x801CFD94:("sTextboxWidth","UNK_PTR","",0x4), + 0x801CFD98:("sTextboxHeight","UNK_TYPE2","",0x2), + 0x801CFD9C:("sTextboxTexWidth","UNK_TYPE2","",0x2), + 0x801CFDA0:("sTextboxTexHeight","UNK_TYPE2","",0x2), 0x801CFDA4:("D_801CFDA4","UNK_TYPE1","",0x1), 0x801CFDC8:("D_801CFDC8","UNK_TYPE1","",0x1), 0x801CFDEC:("D_801CFDEC","UNK_TYPE1","",0x1), 0x801CFE04:("D_801CFE04","UNK_TYPE1","",0x1), 0x801CFE1C:("D_801CFE1C","UNK_TYPE1","",0x1), 0x801CFE34:("D_801CFE34","UNK_TYPE1","",0x1), - 0x801CFE4C:("D_801CFE4C","UNK_TYPE1","",0x1), - 0x801CFE5C:("D_801CFE5C","UNK_TYPE1","",0x1), - 0x801CFE68:("D_801CFE68","UNK_TYPE1","",0x1), + 0x801CFE4C:("sStrayFairyIconTextures","UNK_TYPE1","",0x1), + 0x801CFE5C:("sStrayFairyIconPrimColors","UNK_TYPE1","",0x1), + 0x801CFE68:("sStrayFairyIconEnvColors","UNK_TYPE1","",0x1), 0x801CFE74:("D_801CFE74","UNK_TYPE1","",0x1), 0x801CFEA4:("D_801CFEA4","UNK_TYPE1","",0x1), 0x801CFED4:("D_801CFED4","UNK_TYPE1","",0x1), @@ -2027,70 +2014,49 @@ 0x801CFF7C:("D_801CFF7C","UNK_TYPE1","",0x1), 0x801CFF88:("D_801CFF88","UNK_TYPE1","",0x1), 0x801CFF94:("D_801CFF94","UNK_TYPE1","",0x1), - 0x801D0000:("D_801D0000","UNK_TYPE1","",0x1), - 0x801D0001:("D_801D0001","UNK_TYPE1","",0x1), - 0x801D001F:("D_801D001F","UNK_TYPE1","",0x1), - 0x801D0188:("D_801D0188","UNK_TYPE1","",0x1), - 0x801D023A:("D_801D023A","UNK_TYPE1","",0x1), - 0x801D0250:("D_801D0250","UNK_TYPE1","",0x1), + 0x801D0188:("sOwlWarpTextJPN","UNK_TYPE1","",0x1), + 0x801D0250:("sOwlWarpTextLengthJPN","UNK_TYPE1","",0x1), 0x801D0268:("D_801D0268","UNK_TYPE2","",0x2), 0x801D027C:("D_801D027C","UNK_TYPE1","",0x1), 0x801D0284:("D_801D0284","UNK_TYPE1","",0x1), 0x801D028C:("D_801D028C","UNK_TYPE1","",0x1), - 0x801D02C0:("D_801D02C0","UNK_TYPE1","",0x1), - 0x801D02D8:("D_801D02D8","UNK_TYPE1","",0x1), - 0x801D02F8:("D_801D02F8","UNK_TYPE1","",0x1), + 0x801D02C0:("sOcarinaSongFlagsMap","UNK_TYPE1","",0x1), + 0x801D02D8:("sOcarinaEffectActorIds","UNK_TYPE1","",0x1), + 0x801D02F8:("sOcarinaEffectActorParams","UNK_TYPE1","",0x1), 0x801D0330:("D_801D0330","UNK_TYPE1","",0x1), - 0x801D0334:("D_801D0334","UNK_TYPE1","",0x1), - 0x801D0340:("D_801D0340","UNK_TYPE1","",0x1), - 0x801D034C:("D_801D034C","UNK_TYPE1","",0x1), - 0x801D0358:("D_801D0358","UNK_TYPE1","",0x1), - 0x801D0364:("D_801D0364","UNK_TYPE1","",0x1), - 0x801D0378:("D_801D0378","UNK_TYPE1","",0x1), - 0x801D039C:("D_801D039C","UNK_TYPE1","",0x8), - 0x801D03A4:("D_801D03A4","UNK_TYPE1","",0x1), + 0x801D0334:("sOcarinaButtonAPrimColors","UNK_TYPE1","",0x1), + 0x801D0340:("sOcarinaButtonAEnvColors","UNK_TYPE1","",0x1), + 0x801D034C:("sOcarinaButtonCPrimColors","UNK_TYPE1","",0x1), + 0x801D0358:("sOcarinaButtonCEnvColors","UNK_TYPE1","",0x1), + 0x801D0364:("sOcarinaButtonTextures","UNK_TYPE1","",0x1), + 0x801D0378:("sOcarinaSongFanfares","UNK_TYPE1","",0x1), + 0x801D039C:("sOcarinaSongFanfareIoData","UNK_TYPE1","",0x8), + 0x801D03A4:("sPlayerFormOcarinaInstruments","UNK_TYPE1","",0x1), 0x801D03A8:("D_801D03A8","UNK_TYPE1","",0x1), - 0x801D03C8:("D_801D03C8","UNK_TYPE1","",0x1), - 0x801D03E8:("D_801D03E8","UNK_TYPE1","",0x1), - 0x801D03F0:("D_801D03F0","UNK_TYPE1","",0x1), - 0x801D0408:("D_801D0408","UNK_TYPE1","",0x1), - 0x801D0428:("D_801D0428","UNK_TYPE1","",0x1), - 0x801D045A:("D_801D045A","UNK_TYPE1","",0x1), - 0x801D0462:("D_801D0462","UNK_TYPE1","",0x1), + 0x801D03C8:("sTextboxXPositions","UNK_TYPE1","",0x20), + 0x801D03E8:("sTextboxLowerYPositions","UNK_TYPE1","",0x20), + 0x801D0408:("sTextboxUpperYPositions","UNK_TYPE1","",0x1), + 0x801D0428:("sTextboxMidYPositions","UNK_TYPE1","",0x1), + 0x801D0448:("D_801D0448","s16","[10]",0x14), + 0x801D045C:("D_801D045C","s16","[3]",0x8), + 0x801D0464:("D_801D0464","s16","[2]",0x4), 0x801D0468:("D_801D0468","UNK_TYPE1","",0x1), - 0x801D0470:("D_801D0470","UNK_TYPE1","",0x1), - 0x801D06F0:("D_801D06F0","char","[]",0x18), - 0x801D0708:("D_801D0708","char","[]",1), - 0x801D0710:("D_801D0710","UNK_TYPE1","",0x1), - 0x801D0714:("D_801D0714","char","[]",0x1), - 0x801D0724:("D_801D0724","char","[]",0x1), - 0x801D0730:("D_801D0730","char","[]",0x1), - 0x801D0734:("D_801D0734","char","[]",0x1), - 0x801D0740:("D_801D0740","char","[]",0x1), - 0x801D0744:("D_801D0744","char","[]",0x1), - 0x801D0760:("D_801D0760","char","[]",0x1), - 0x801D0764:("D_801D0764","char","[]",0x1), - 0x801D0770:("D_801D0770","char","[]",0x1), - 0x801D0774:("D_801D0774","char","[]",0x1), - 0x801D0780:("D_801D0780","char","[]",0x1), - 0x801D0784:("D_801D0784","char","[]",0x1), - 0x801D0794:("D_801D0794","char","[]",0x1), - 0x801D07A4:("D_801D07A4","char","[]",0x1), - 0x801D07B0:("D_801D07B0","char","[]",0x1), - 0x801D07B4:("D_801D07B4","char","[]",0x1), - 0x801D07C0:("D_801D07C0","char","[]",0x1), - 0x801D07C4:("D_801D07C4","UNK_TYPE1","",0x1), + 0x801D0470:("sNESFontWidths","UNK_TYPE1","",0x1), + 0x801D06F0:("sRupeesTextLocalization","char","[]",0x18), + 0x801D0710:("sRupeesTextLength","UNK_TYPE1","",0x1), + 0x801D0714:("sOwlWarpTextENG","char","[]",0xB0), + 0x801D07C4:("sOwlWarpTextLengthENG","UNK_TYPE1","",0x16), 0x801D07DC:("D_801D07DC","UNK_TYPE1","",0x1), 0x801D080C:("D_801D080C","UNK_TYPE1","",0x1), 0x801D083C:("D_801D083C","UNK_TYPE1","",0x1), - 0x801D086C:("D_801D086C","UNK_TYPE1","",0x1), - 0x801D0890:("D_801D0890","UNK_TYPE1","",0x1), + 0x801D086C:("D_801D086C","UNK_TYPE1","",0x30), 0x801D089C:("D_801D089C","UNK_TYPE1","",0x1), 0x801D08CC:("D_801D08CC","UNK_TYPE1","",0x1), 0x801D08D8:("D_801D08D8","UNK_TYPE1","",0x1), 0x801D08E4:("D_801D08E4","UNK_TYPE1","",0x1), - 0x801D08E8:("D_801D08E8","UNK_TYPE1","",0x1), - 0x801D0900:("D_801D0900","UNK_TYPE1","",0x1), + 0x801D08E8:("sMaskCodeTextENG","UNK_TYPE1","",0x1), + 0x801D0900:("sMaskCodeTextLengthENG","UNK_TYPE1","",0x1), + 0x801D0910:("sCreditsFontWidths","f32","[]",0x1), 0x801D0B50:("Player_InitVars","ActorInit","",0x20), 0x801D0B70:("gKaleidoMgrOverlayTable","KaleidoMgrOverlay","",0x38), 0x801D0BA8:("sKaleidoAreaPtr","void*","",0x4), @@ -2160,7 +2126,7 @@ 0x801D1530:("sPadMgrInstance","PadMgr*","",0x4), 0x801D1534:("sPadMgrRetraceCount","UNK_TYPE4","",0x4), 0x801D1538:("sVoiceInitStatus","UNK_TYPE4","",0x4), - 0x801D1540:("D_801D1540","UNK_PTR","",0x4), + 0x801D1540:("sSpeedMeterTimeEntryArray","UNK_PTR","",0x4), 0x801D1570:("D_801D1570","f32","[13]",0x34), 0x801D15B0:("gZeroVec3f","Vec3f","",0xC), 0x801D15BC:("gZeroVec3s","Vec3s","",0x6), @@ -3901,45 +3867,45 @@ 0x801F4E20:("D_801F4E20","UNK_TYPE1","",0x1), 0x801F4E30:("D_801F4E30","UNK_TYPE1","",0x1), 0x801F4E31:("D_801F4E31","UNK_TYPE1","",0x1), - 0x801F4E32:("D_801F4E32","UNK_TYPE1","",0x1), - 0x801F4E38:("D_801F4E38","UNK_TYPE1","",0x1), + 0x801F4E32:("gCustomLensFlare1On","UNK_TYPE1","",0x1), + 0x801F4E38:("gCustomLensFlare1Pos","UNK_TYPE1","",0x1), 0x801F4E3C:("D_801F4E3C","UNK_TYPE1","",0x1), 0x801F4E40:("D_801F4E40","UNK_TYPE1","",0x1), 0x801F4E44:("D_801F4E44","UNK_TYPE1","",0x1), 0x801F4E48:("D_801F4E48","UNK_TYPE1","",0x1), 0x801F4E4C:("D_801F4E4C","UNK_TYPE1","",0x1), - 0x801F4E4E:("D_801F4E4E","UNK_TYPE1","",0x1), - 0x801F4E50:("D_801F4E50","UNK_TYPE1","",0x1), + 0x801F4E4E:("gCustomLensFlare2On","UNK_TYPE1","",0x1), + 0x801F4E50:("gCustomLensFlare2Pos","UNK_TYPE1","",0x1), 0x801F4E54:("D_801F4E54","UNK_TYPE1","",0x1), 0x801F4E58:("D_801F4E58","UNK_TYPE1","",0x1), 0x801F4E5C:("D_801F4E5C","UNK_TYPE1","",0x1), 0x801F4E60:("D_801F4E60","UNK_TYPE1","",0x1), 0x801F4E64:("D_801F4E64","UNK_TYPE1","",0x1), - 0x801F4E68:("D_801F4E68","UNK_TYPE1","",0x1), + 0x801F4E68:("gLightningStrike","UNK_TYPE1","",0x1), 0x801F4E70:("D_801F4E70","UNK_TYPE1","",0x1), 0x801F4E74:("D_801F4E74","UNK_TYPE1","",0x1), 0x801F4E78:("D_801F4E78","UNK_TYPE1","",0x1), - 0x801F4E7A:("D_801F4E7A","s16","",0x2), - 0x801F4E80:("D_801F4E80","UNK_TYPE1","",0x1), - 0x801F4EE0:("D_801F4EE0","UNK_TYPE1","",0x1), - 0x801F4EE8:("D_801F4EE8","UNK_TYPE1","",0x1), - 0x801F4EF8:("D_801F4EF8","UNK_TYPE1","",0x1), - 0x801F4F00:("D_801F4F00","UNK_TYPE1","",0x1), - 0x801F4F10:("D_801F4F10","UNK_TYPE1","",0x1), - 0x801F4F14:("D_801F4F14","UNK_TYPE1","",0x1), - 0x801F4F18:("D_801F4F18","UNK_TYPE1","",0x1), - 0x801F4F1C:("D_801F4F1C","UNK_TYPE1","",0x1), - 0x801F4F20:("D_801F4F20","UNK_TYPE1","",0x1), - 0x801F4F24:("D_801F4F24","UNK_TYPE1","",0x1), + 0x801F4E7A:("gSkyboxNumStars","s16","",0x2), + 0x801F4E80:("sLightningBolts","UNK_TYPE1","",0x1), + 0x801F4EE0:("sNGameOverLightNode","UNK_TYPE1","",0x1), + 0x801F4EE8:("sNGameOverLightInfo","UNK_TYPE1","",0x1), + 0x801F4EF8:("sSGameOverLightNode","UNK_TYPE1","",0x1), + 0x801F4F00:("sSGameOverLightInfo","UNK_TYPE1","",0x1), + 0x801F4F10:("sSunEnvAlpha","UNK_TYPE1","",0x1), + 0x801F4F14:("sSunColor","UNK_TYPE1","",0x1), + 0x801F4F18:("sSunScale","UNK_TYPE1","",0x1), + 0x801F4F1C:("sSunPrimAlpha","UNK_TYPE1","",0x1), + 0x801F4F20:("sSunDepthTestX","UNK_TYPE1","",0x1), + 0x801F4F24:("sSunDepthTestY","UNK_TYPE1","",0x1), 0x801F4F28:("D_801F4F28","UNK_TYPE1","",0x1), - 0x801F4F2C:("D_801F4F2C","UNK_TYPE1","",0x1), - 0x801F4F2E:("D_801F4F2E","UNK_TYPE1","",0x1), + 0x801F4F2C:("sLightningFlashAlpha","UNK_TYPE1","",0x1), + 0x801F4F2E:("sSandstormScroll","UNK_TYPE1","",0x1), 0x801F4F30:("D_801F4F30","UNK_TYPE1","",0x1), 0x801F4F31:("D_801F4F31","UNK_TYPE1","",0x1), - 0x801F4F32:("D_801F4F32","UNK_TYPE1","",0x1), + 0x801F4F32:("sEnvIsTimeStopped","UNK_TYPE1","",0x1), 0x801F4F33:("D_801F4F33","UNK_TYPE1","",0x1), - 0x801F4F34:("D_801F4F34","UNK_TYPE1","",0x1), - 0x801F4F38:("D_801F4F38","UNK_TYPE1","",0x1), + 0x801F4F34:("sGameOverLightsIntensity","UNK_TYPE1","",0x1), + 0x801F4F38:("sSkyboxStarsDList","UNK_TYPE1","",0x1), 0x801F4F40:("sBeatingHeartsDDPrim","s32","[3]",0x6), 0x801F4F48:("sBeatingHeartsDDEnv","s32","[3]",0x6), 0x801F4F50:("sHeartsDDPrim","s32","[2][3]",0xC), @@ -3983,21 +3949,21 @@ 0x801F6AE0:("sSkyboxDrawMatrix","Mtx*","",0x4), 0x801F6AF0:("D_801F6AF0","UNK_TYPE1","",0x1), 0x801F6AF2:("D_801F6AF2","UNK_TYPE1","",0x1), - 0x801F6B00:("D_801F6B00","UNK_TYPE4","",0x4), - 0x801F6B04:("D_801F6B04","UNK_TYPE4","",0x4), + 0x801F6B00:("sCharTexSize","UNK_TYPE4","",0x4), + 0x801F6B04:("sCharTexScale","UNK_TYPE4","",0x4), 0x801F6B08:("D_801F6B08","UNK_TYPE4","",0x4), - 0x801F6B0C:("D_801F6B0C","UNK_TYPE1","",0x1), - 0x801F6B0E:("D_801F6B0E","UNK_TYPE1","",0x1), - 0x801F6B10:("D_801F6B10","UNK_TYPE1","",0x1), - 0x801F6B12:("D_801F6B12","UNK_TYPE1","",0x1), - 0x801F6B14:("D_801F6B14","UNK_TYPE1","",0x1), - 0x801F6B16:("D_801F6B16","UNK_TYPE1","",0x1), - 0x801F6B18:("D_801F6B18","UNK_TYPE1","",0x1), - 0x801F6B1A:("D_801F6B1A","UNK_TYPE1","",0x1), - 0x801F6B1C:("D_801F6B1C","UNK_TYPE1","",0x1), - 0x801F6B1E:("D_801F6B1E","UNK_TYPE1","",0x1), - 0x801F6B20:("D_801F6B20","UNK_TYPE1","",0x1), - 0x801F6B22:("D_801F6B22","UNK_TYPE1","",0x1), + 0x801F6B0C:("sOcarinaButtonAPrimR","UNK_TYPE1","",0x1), + 0x801F6B0E:("sOcarinaButtonAPrimB","UNK_TYPE1","",0x1), + 0x801F6B10:("sOcarinaButtonAPrimG","UNK_TYPE1","",0x1), + 0x801F6B12:("sOcarinaButtonAEnvR","UNK_TYPE1","",0x1), + 0x801F6B14:("sOcarinaButtonAEnvB","UNK_TYPE1","",0x1), + 0x801F6B16:("sOcarinaButtonAEnvG","UNK_TYPE1","",0x1), + 0x801F6B18:("sOcarinaButtonCPrimR","UNK_TYPE1","",0x1), + 0x801F6B1A:("sOcarinaButtonCPrimB","UNK_TYPE1","",0x1), + 0x801F6B1C:("sOcarinaButtonCPrimG","UNK_TYPE1","",0x1), + 0x801F6B1E:("sOcarinaButtonCEnvR","UNK_TYPE1","",0x1), + 0x801F6B20:("sOcarinaButtonCEnvB","UNK_TYPE1","",0x1), + 0x801F6B22:("sOcarinaButtonCEnvG","UNK_TYPE1","",0x1), 0x801F6B30:("sPlayerCallInitFunc","UNK_TYPE1","",0x1), 0x801F6B34:("sPlayerCallDestroyFunc","UNK_TYPE1","",0x1), 0x801F6B38:("sPlayerCallUpdateFunc","UNK_TYPE1","",0x1), @@ -4033,7 +3999,7 @@ 0x801F80E0:("sGraphFaultClient","FaultClient","",0x10), 0x801F80F0:("gGfxMasterDL","Gfx*","",0x4), 0x801F80F8:("sGraphCfbInfos","UNK_TYPE1","",0x1), - 0x801F8150:("sGraphTaskStartTime","u64","",0x8), + 0x801F8150:("sGraphPrevUpdateEndTime","u64","",0x8), 0x801F8160:("sSerialEventQueue","OSMesgQueue","",0x18), 0x801F8178:("sSerialMsgBuf","OSMesg","[1]",0x4), 0x801F8180:("gSegments","u32","[16]",0x40), @@ -4053,24 +4019,22 @@ 0x801FB338:("sAudioMgr","AudioMgr","",0x2e0), 0x801FB620:("gPadMgr","PadMgr","",0x480), 0x801FBAA0:("sSchedFaultClient","UNK_TYPE1","",0x1), - 0x801FBAB0:("sRSPGFXStartTime","OSTime","",0x8), - 0x801FBAB8:("sRSPAudioStartTime","OSTime","",0x8), - 0x801FBAC0:("sRSPOtherStartTime","OSTime","",0x8), + 0x801FBAB0:("sRSPGfxTimeStart","OSTime","",0x8), + 0x801FBAB8:("sRSPAudioTimeStart","OSTime","",0x8), + 0x801FBAC0:("sRSPOtherTimeStart","OSTime","",0x8), 0x801FBAC8:("sRDPStartTime","OSTime","",0x8), 0x801FBAD0:("gAudioSPDataPtr","u64*","",0x4), 0x801FBAD4:("gAudioSPDataSize","u32","",0x4), - 0x801FBAE0:("D_801FBAE0","UNK_TYPE1","",0x1), - 0x801FBAE8:("D_801FBAE8","UNK_TYPE1","",0x1), + 0x801FBAE0:("gRSPAudioTimeTotal","volatile OSTime","",0x8), + 0x801FBAE8:("gRSPGfxTimeTotal","volatile OSTime","",0x8), 0x801FBAF0:("gRDPTimeTotal","volatile OSTime","",0x8), - 0x801FBAF8:("lastRenderFrameDuration","volatile OSTime","",0x8), - 0x801FBB00:("gRSPAudioTotalTime","UNK_TYPE1","",0x1), - 0x801FBB04:("D_801FBB04","UNK_TYPE1","",0x1), - 0x801FBB08:("sRSPGFXTotalTime","UNK_TYPE1","",0x1), - 0x801FBB0C:("D_801FBB0C","UNK_TYPE1","",0x1), - 0x801FBB10:("sRSPOtherTotalTime","UNK_TYPE1","",0x1), - 0x801FBB14:("D_801FBB14","UNK_TYPE1","",0x1), - 0x801FBB20:("gRDPTimeAcc","UNK_TYPE1","",0x1), - 0x801FBB28:("D_801FBB28","UNK_TYPE1","",0x1), + 0x801FBAF8:("gGraphUpdatePeriod","volatile OSTime","",0x8), + 0x801FBB00:("gRSPAudioTimeAcc","volatile OSTime","",0x8), + 0x801FBB08:("gRSPGfxTimeAcc","volatile OSTime","",0x8), + 0x801FBB10:("gRSPOtherTimeAcc","volatile OSTime","",0x8), + 0x801FBB18:("gUnkTimeAcc","volatile OSTime","",0x8), + 0x801FBB20:("gRDPTimeAcc","volatile OSTime","",0x8), + 0x801FBB28:("sSpeedMeterTimeEntryPtr","UNK_TYPE1","",0x1), 0x801FBB30:("sNotebookViMode","OSViMode","",0x50), 0x801FBB80:("gFramebuffers","u32*","[2]",0x8), 0x801FBB88:("gActiveViMode","OSViMode*","",0x4), @@ -4915,7 +4879,7 @@ 0x8082DA82:("sPauseZRCursorGreen","UNK_TYPE1","",0x1), 0x8082DA84:("sPauseZRCursorBlue","UNK_TYPE1","",0x1), 0x8082DA86:("sPauseZRCursorAlpha","UNK_TYPE1","",0x1), - 0x8085B9F0:("D_8085B9F0","UNK_TYPE1","",0x1), + 0x8085B9F0:("sPlayerUpperBodyLimbCopyMap","UNK_TYPE1","",0x1), 0x8085BA08:("D_8085BA08","UNK_TYPE1","",0x1), 0x8085BA20:("D_8085BA20","UNK_TYPE1","",0x1), 0x8085BA38:("sPlayerAgeProperties","UNK_TYPE1","",0x1), @@ -4945,10 +4909,10 @@ 0x8085C96C:("D_8085C96C","UNK_TYPE1","",0x1), 0x8085C98C:("sZoraBarrierEnvLighting","UNK_TYPE1","",0x1), 0x8085C99C:("sItemActionParams","UNK_TYPE1","",0x1), - 0x8085C9F0:("D_8085C9F0","UNK_PTR","",0x4), - 0x8085CB3C:("sPlayerInitItemActionFuncs","UNK_PTR","",0x4), - 0x8085CC88:("D_8085CC88","UNK_TYPE1","",0x1), - 0x8085CD00:("D_8085CD00","s8","[36]",0x24), + 0x8085C9F0:("sPlayerUpperActionUpdateFuncs","UNK_PTR","",0x4), + 0x8085CB3C:("sPlayerItemActionInitFuncs","UNK_PTR","",0x4), + 0x8085CC88:("sPlayerItemChangeInfo","UNK_TYPE1","",0x1), + 0x8085CD00:("sPlayerItemChangeTypes","s8","[36]",0x24), 0x8085CD24:("sPlayerExplosiveInfo","UNK_TYPE1","",0x1), 0x8085CD30:("sMeleeAttackAnimInfo","UNK_TYPE1","",0x220), 0x8085CF50:("D_8085CF50","UNK_TYPE1","",0x1), @@ -4960,7 +4924,7 @@ 0x8085CF80:("D_8085CF80","UNK_TYPE1","",0x1), 0x8085CF84:("D_8085CF84","UNK_TYPE1","",0x1), 0x8085CF88:("D_8085CF88","BlureColors","[2]",0x20), - 0x8085CFA8:("D_8085CFA8","u16","[4]",0x8), + 0x8085CFA8:("sPlayerItemButtons","u16","[4]",0x8), 0x8085CFB0:("D_8085CFB0","UNK_TYPE1","",0x1), 0x8085CFB8:("sMagicArrowCosts","u8","[4]",0x4), 0x8085CFBC:("D_8085CFBC","UNK_TYPE1","",0x1), @@ -4968,19 +4932,19 @@ 0x8085CFCC:("D_8085CFCC","UNK_TYPE1","",0x1), 0x8085CFD4:("D_8085CFD4","UNK_TYPE1","",0x1), 0x8085CFDC:("D_8085CFDC","UNK_TYPE1","",0x1), - 0x8085CFE4:("D_8085CFE4","UNK_TYPE1","",0x1), - 0x8085CFEC:("D_8085CFEC","UNK_TYPE1","",0x1), - 0x8085CFF8:("D_8085CFF8","UNK_TYPE1","",0x1), - 0x8085D004:("D_8085D004","UNK_TYPE1","",0x1), - 0x8085D00C:("D_8085D00C","UNK_TYPE1","",0x1), - 0x8085D018:("D_8085D018","UNK_TYPE1","",0x1), - 0x8085D01C:("D_8085D01C","UNK_TYPE1","",0x1), - 0x8085D028:("D_8085D028","UNK_TYPE1","",0x1), - 0x8085D034:("D_8085D034","UNK_TYPE1","",0x1), - 0x8085D044:("D_8085D044","UNK_TYPE1","",0x1), - 0x8085D048:("D_8085D048","UNK_TYPE1","",0x1), - 0x8085D050:("D_8085D050","UNK_TYPE1","",0x1), - 0x8085D054:("D_8085D054","UNK_PTR","",0x4), + 0x8085CFE4:("sPlayerActionChangeList1","UNK_TYPE1","",0x1), + 0x8085CFEC:("sPlayerActionChangeList2","UNK_TYPE1","",0x1), + 0x8085CFF8:("sPlayerActionChangeList3","UNK_TYPE1","",0x1), + 0x8085D004:("sPlayerActionChangeList4","UNK_TYPE1","",0x1), + 0x8085D00C:("sPlayerActionChangeList5","UNK_TYPE1","",0x1), + 0x8085D018:("sPlayerActionChangeList6","UNK_TYPE1","",0x1), + 0x8085D01C:("sPlayerActionChangeList7","UNK_TYPE1","",0x1), + 0x8085D028:("sPlayerActionChangeList8","UNK_TYPE1","",0x1), + 0x8085D034:("sPlayerActionChangeList9","UNK_TYPE1","",0x1), + 0x8085D044:("sPlayerActionChangeList10","UNK_TYPE1","",0x1), + 0x8085D048:("sPlayerActionChangeList11","UNK_TYPE1","",0x1), + 0x8085D050:("sPlayerActionChangeList12","UNK_TYPE1","",0x1), + 0x8085D054:("sPlayerActionChangeFuncs","UNK_PTR","",0x4), 0x8085D090:("D_8085D090","UNK_TYPE1","",0x1), 0x8085D094:("D_8085D094","UNK_TYPE1","",0x6), 0x8085D09C:("D_8085D09C","UNK_TYPE4","",0x4), @@ -5018,7 +4982,7 @@ 0x8085D2B0:("D_8085D2B0","UNK_TYPE1","",0x1), 0x8085D2B4:("D_8085D2B4","UNK_TYPE1","",0x1), 0x8085D2C0:("sInitChain","ActorInitVar","",0x4), - 0x8085D2C4:("D_8085D2C4","UNK_TYPE4","",0x4), + 0x8085D2C4:("sPlayerSkeletonBaseTransl","UNK_TYPE4","",0x4), 0x8085D2CC:("D_8085D2CC","UNK_PTR","",0x4), 0x8085D30C:("D_8085D30C","EffectBlureInit2","",0x24), 0x8085D330:("D_8085D330","EffectTireMarkInit","",0x8), @@ -5378,8 +5342,8 @@ 0x80862B3C:("D_80862B3C","f32","",0x4), 0x80862B40:("sPlayerFloorEffect","UNK_TYPE1","",0x1), 0x80862B44:("sPlayerControlInput","UNK_TYPE1","",0x1), - 0x80862B48:("D_80862B48","UNK_TYPE1","",0x1), - 0x80862B4C:("D_80862B4C","UNK_TYPE1","",0x1), + 0x80862B48:("sPlayerUseHeldItem","UNK_TYPE1","",0x1), + 0x80862B4C:("sPlayerHeldItemButtonIsHeldDown","UNK_TYPE1","",0x1), 0x80862B50:("D_80862B50","UNK_TYPE1","",0x1), 0x80862B6C:("D_80862B6C","UNK_TYPE1","",0x1), 0x808637B0:("En_Test_InitVars","ActorInit","",0x20), @@ -5443,7 +5407,7 @@ 0x80867784:("D_80867784","UNK_TYPE1","",0x1), 0x8086778C:("D_8086778C","UNK_PTR","",0x4), 0x8086780C:("En_Door_InitVars","UNK_TYPE1","",0x1), - 0x8086782C:("sObjInfo","UNK_TYPE2","",0x126), + 0x8086782C:("sObjectInfo","UNK_TYPE2","",0x126), 0x80867954:("sInitChain","UNK_TYPE1","",0x1), 0x80867964:("sAnimations","AnimationHeader","[10]",0x28), 0x8086798C:("sAnimOpenFrames","u8","[10]",0x10), @@ -6655,7 +6619,7 @@ 0x808CD5E8:("D_808CD5E8","f32","",0x4), 0x808CE290:("Demo_Effect_InitVars","UNK_TYPE1","",0x1), 0x808CE2B0:("D_808CE2B0","UNK_TYPE4","",0x4), - 0x808CE2C0:("sEffectTypeObjects","s16","",0x12), + 0x808CE2C0:("sEffectTypeObjectIds","s16","",0x12), 0x808CE2D4:("sAlphaTypes","u8","",0x15), 0x808CE2F0:("jtbl_808CE2F0","UNK_PTR","",0x4), 0x808CE314:("D_808CE314","f32","",0x4), @@ -9342,10 +9306,10 @@ 0x8099FE3C:("D_8099FE3C","UNK_TYPE1","",0x1), 0x8099FE50:("D_8099FE50","UNK_TYPE1","",0x1), 0x809A0D80:("En_Ge3_InitVars","UNK_TYPE1","",0x1), - 0x809A0DA0:("D_809A0DA0","UNK_TYPE1","",0x1), - 0x809A0DCC:("D_809A0DCC","UNK_TYPE1","",0x1), - 0x809A0DF0:("D_809A0DF0","UNK_TYPE4","",0x4), - 0x809A0DFC:("D_809A0DFC","UNK_TYPE1","",0x1), + 0x809A0DA0:("sCylinderInit","ColliderCylinderInit","",0x2C), + 0x809A0DCC:("sAnimations","AnimationHeader*","[9]",0x24), + 0x809A0DF0:("sFocusOffset","Vec3f","",0xC), + 0x809A0DFC:("sEyeTextures","TexturePtr","[3]",0xC), 0x809A0E10:("jtbl_809A0E10","UNK_PTR","",0x4), 0x809A1A80:("Obj_Hamishi_InitVars","UNK_TYPE1","",0x1), 0x809A1AA0:("D_809A1AA0","UNK_TYPE1","",0x1), @@ -10577,27 +10541,11 @@ 0x80A0A88C:("D_80A0A88C","UNK_TYPE4","",0x4), 0x80A0A890:("D_80A0A890","UNK_TYPE4","",0x4), 0x80A0C4A0:("Bg_Dy_Yoseizo_InitVars","UNK_TYPE1","",0x1), - 0x80A0C4C0:("D_80A0C4C0","UNK_TYPE4","",0x4), - 0x80A0C4C4:("D_80A0C4C4","UNK_TYPE4","",0x4), - 0x80A0C4C8:("D_80A0C4C8","UNK_TYPE4","",0x4), - 0x80A0C4CC:("D_80A0C4CC","UNK_TYPE4","",0x4), - 0x80A0C4D0:("D_80A0C4D0","UNK_TYPE4","",0x4), - 0x80A0C4D8:("D_80A0C4D8","UNK_TYPE4","",0x4), - 0x80A0C4DC:("D_80A0C4DC","UNK_TYPE4","",0x4), - 0x80A0C4E0:("D_80A0C4E0","UNK_TYPE4","",0x4), - 0x80A0C4E4:("D_80A0C4E4","UNK_TYPE1","",0x1), - 0x80A0C4F8:("D_80A0C4F8","UNK_TYPE1","",0x1), - 0x80A0C50C:("D_80A0C50C","UNK_TYPE1","",0x1), - 0x80A0C514:("D_80A0C514","UNK_TYPE1","",0x1), - 0x80A0C540:("D_80A0C540","f32","",0x4), - 0x80A0C544:("D_80A0C544","f32","",0x4), - 0x80A0C548:("D_80A0C548","f32","",0x4), - 0x80A0C54C:("D_80A0C54C","f32","",0x4), - 0x80A0C550:("D_80A0C550","f32","",0x4), - 0x80A0C554:("D_80A0C554","f32","",0x4), - 0x80A0C558:("D_80A0C558","f32","",0x4), - 0x80A0C55C:("D_80A0C55C","f32","",0x4), - 0x80A0C560:("D_80A0C560","f32","",0x4), + 0x80A0C4C0:("sAnimations","AnimationHeader*","9",0x24), + 0x80A0C4E4:("sEffectPrimColors","Color_RGB8","6",0x12), + 0x80A0C4F8:("sEffectEnvColors","Color_RGB8","6",0x12), + 0x80A0C50C:("sMouthTextures","UNK_TYPE1","2",0x8), + 0x80A0C514:("sStretchFactors","f32","8",0x20), 0x80A0C7C0:("En_Boj_05_InitVars","UNK_TYPE1","",0x1), 0x80A10860:("sAnimationsBombShopkeeper","UNK_PTR","",0x4), 0x80A10890:("En_Sob1_InitVars","UNK_TYPE1","",0x1), @@ -12753,7 +12701,7 @@ 0x80AC1E04:("D_80AC1E04","f32","",0x4), 0x80AC2580:("En_Door_Etc_InitVars","UNK_TYPE1","",0x1), 0x80AC25A0:("sCylinderInit","UNK_TYPE1","",0x1), - 0x80AC25CC:("sObjInfo","UNK_TYPE2","",0x2), + 0x80AC25CC:("sObjectInfo","UNK_TYPE2","",0x2), 0x80AC2634:("sInitChain","UNK_TYPE1","",0x1), 0x80AC2650:("D_80AC2650","f32","",0x4), 0x80AC4510:("En_Bigokuta_InitVars","UNK_TYPE1","",0x1), @@ -12992,14 +12940,14 @@ 0x80AD8DE0:("D_80AD8DE0","UNK_TYPE1","",0x1), 0x80AD8E0C:("D_80AD8E0C","UNK_TYPE1","",0x1), 0x80AD8E14:("D_80AD8E14","UNK_TYPE1","",0x1), - 0x80AD8E34:("D_80AD8E34","UNK_TYPE4","",0x4), + 0x80AD8E34:("sEyeTextures","UNK_TYPE4","",0x4), 0x80AD8E44:("D_80AD8E44","UNK_TYPE1","",0x1), - 0x80AD8E50:("D_80AD8E50","UNK_TYPE4","",0x4), - 0x80AD8E54:("D_80AD8E54","UNK_TYPE1","",0x1), - 0x80AD8E58:("D_80AD8E58","UNK_TYPE1","",0x1), - 0x80AD8E5C:("D_80AD8E5C","UNK_TYPE1","",0x1), - 0x80AD8E68:("D_80AD8E68","UNK_TYPE1","",0x1), - 0x80AD8EA4:("sLimbToBodyParts","UNK_TYPE1","",0x1), + 0x80AD8E50:("sTexturesDesegmented","UNK_TYPE4","",0x4), + 0x80AD8E54:("sSnowPrimColor","UNK_TYPE1","",0x1), + 0x80AD8E58:("sSnowEnvColor","UNK_TYPE1","",0x1), + 0x80AD8E5C:("sVelocity","UNK_TYPE1","",0x1), + 0x80AD8E68:("sBodyLimbBodyPartOffsets","Vec3f","[5]",0x3C), + 0x80AD8EA4:("sLimbToBodyParts","s8","[13]",0xD), 0x80AD8EA5:("D_80AD8EA5","UNK_TYPE1","",0x1), 0x80AD8EC0:("D_80AD8EC0","f32","",0x4), 0x80AD8EC4:("D_80AD8EC4","f32","",0x4), @@ -14139,7 +14087,7 @@ 0x80B3A9E4:("D_80B3A9E4","f32","",0x4), 0x80B3A9E8:("D_80B3A9E8","f32","",0x4), 0x80B3BEE0:("En_Gg2_InitVars","UNK_TYPE1","",0x1), - 0x80B3BF00:("D_80B3BF00","UNK_TYPE4","",0x4), + 0x80B3BF00:("sAnimationInfo","UNK_TYPE4","",0x4), 0x80B3C080:("D_80B3C080","UNK_TYPE4","",0x4), 0x80B3C084:("D_80B3C084","UNK_TYPE4","",0x4), 0x80B3C088:("D_80B3C088","UNK_TYPE1","",0x1), @@ -15310,7 +15258,7 @@ 0x80BA50BC:("D_80BA50BC","UNK_TYPE1","",0x1), 0x80BA50DC:("D_80BA50DC","UNK_TYPE1","",0x1), 0x80BA510C:("D_80BA510C","UNK_TYPE1","",0x1), - 0x80BA5120:("D_80BA5120","UNK_TYPE2","",0x2), + 0x80BA5120:("sOcarinaActionWindFishPrompts","UNK_TYPE2","",0x2), 0x80BA5128:("D_80BA5128","UNK_TYPE1","",0x1), 0x80BA512C:("D_80BA512C","UNK_PTR","",0x4), 0x80BA5174:("D_80BA5174","UNK_PTR","",0x4), @@ -15811,8 +15759,8 @@ 0x80BDAFA0:("D_80BDAFA0","f32","",0x4), 0x80BDC0B0:("En_Hidden_Nuts_InitVars","UNK_TYPE1","",0x1), 0x80BDC0D0:("D_80BDC0D0","UNK_TYPE1","",0x1), - 0x80BDC0FC:("D_80BDC0FC","UNK_TYPE1","",0x1), - 0x80BDC120:("D_80BDC120","UNK_TYPE1","",0x1), + 0x80BDC0FC:("sAnimations","UNK_TYPE1","",0x1), + 0x80BDC120:("sAnimationModes","UNK_TYPE1","",0x1), 0x80BDC12C:("D_80BDC12C","UNK_TYPE1","",0x1), 0x80BDC138:("D_80BDC138","UNK_TYPE1","",0x1), 0x80BDC144:("D_80BDC144","UNK_TYPE1","",0x1), diff --git a/tools/namefixer.py b/tools/namefixer.py index fa4efc6d3..ea6d5e19e 100755 --- a/tools/namefixer.py +++ b/tools/namefixer.py @@ -649,10 +649,64 @@ wordReplace = { "func_800A81F0": "EffectBlure_AddVertex", "func_800A8514": "EffectBlure_AddSpace", "Effect_GetParams": "Effect_GetByIndex", + "func_800FE484": "Environment_StopTime", "func_800FE498": "Environment_StartTime", "func_800FE4A8": "Environment_IsTimeStopped", "func_800F5A8C": "Environment_LerpWeight", + "func_800FD2B4": "Environment_AdjustLights", + "func_800FAAB4": "Environment_ChangeLightSetting", + "func_800FD78C": "Environment_PlayStormNatureAmbience", + "func_800FD858": "Environment_StopStormNatureAmbience", + "func_800F6834": "Environment_EnableUnderwaterLights", + "func_800F9824": "Environment_DrawLensFlare", + "func_800FE658": "Environment_SetTimeJump", + "func_800FE620": "Environment_GetTimeSpeed", + "func_800FD750": "Environment_ForcePlaySequence", + "func_800FE7A8": "Environment_LerpSandstormColors", + "func_800FB758": "Environment_PlaySceneSequence", + "func_800FE4B8": "Environment_GetStormState", + "Kankyo_FadeInGameOverLights": "Environment_FadeInGameOverLights", + "Kankyo_InitGameOverLights": "Environment_InitGameOverLights", + "Kankyo_FadeOutGameOverLights": "Environment_FadeOutGameOverLights", + "func_800F5090": "Environment_GraphCallback", + "func_800F5954": "Environment_SmoothStepToU8", + "func_800F5B10": "Environment_LerpWeightAccelDecel", + "func_800F694C": "Environment_DisableUnderwaterLights", + "func_800F6A40": "Environment_UpdateSkyboxRotY", + "func_800F6AB8": "Environment_UpdateNextDayTime", + "func_800F6B44": "Environment_UpdateTime", + "Kankyo_IsSceneUpsideDown": "Environment_IsSceneUpsideDown", + "func_800F6FF8": "Environment_UpdateLights", + "func_800F8554": "Environment_UpdateSun", + "func_800F8A9C": "Environment_UpdatePostmanEvents", + "func_800F8D84": "Environment_DrawSun", + "func_800FA39C": "Environment_RandCentered", + "func_800FA3C4": "Environment_DrawRainImpl", + "func_800FAC20": "Environment_DrawSkyboxFilters", + "func_800FAF74": "Environment_DrawLightningFlash", + "func_800FB010": "Environment_UpdateLightningStrike", + "func_800FB388": "Environment_DrawLightning", + "func_800FB9B4": "Environment_UpdateTimeBasedSequence", + "func_800FC3DC": "Environment_UpdateRain", + "func_800FD538": "Environment_LerpRGB8", + "get_days_elapsed": "Environment_GetEventDayCount", + "reset_days_elapsed": "Environment_ClearEventDayCount", + "get_current_day": "Environment_GetTotalDays", + "func_800FD768": "Environment_IsForcedSequenceDisabled", + "func_800FD928": "Environment_WarpSongLeave", + "func_800FD980": "Environment_SetupSkyboxStars", + "func_800FDAF8": "Environment_DrawSkyboxStar", + "func_800FDC94": "Environment_DrawSkyboxStarsImpl", + "func_800FE390": "Environment_Draw", + "func_800FE3E0": "Environment_DrawSkyboxStars", + "func_800FE590": "Environment_IsFinalHours", + "func_800FE778": "Environment_GetSandstormColorIndex", + "func_800FE788": "Environment_GetNextSandstormColorIndex", + "func_800FE798": "Environment_GetSandstormLerpScale", + "func_800FE7A8": "Environment_LerpSandstormColors", + "func_800FEAC0": "Environment_JumpForwardInTime", + "func_801A3F54": "Audio_SetCutsceneFlag", "func_800EA0D4": "Cutscene_StartManual", @@ -727,7 +781,8 @@ wordReplace = { "func_8013AED4": "SubS_SetOfferMode", "SubS_UpdateFlags": "SubS_SetOfferMode", "func_8013D8DC": "SubS_IsObjectLoaded", - "func_8013D924": "SubS_GetObjectIndex", + "func_8013D924": "SubS_GetObjectSlot", + "SubS_GetObjectIndex": "SubS_GetObjectSlot", "func_8013D5E8": "SubS_AngleDiffLessEqual", "func_8013DCE0": "SubS_ActorPathing_Init", "func_8013DE04": "SubS_ActorPathing_Update", @@ -767,8 +822,16 @@ wordReplace = { "func_8015926C": "Message_LoadOwlWarpTextNES", "func_8015E750": "Message_FindCreditsMessage", "func_80151BB4": "Message_BombersNotebookQueueEvent", + "func_8014995C": "Message_DrawTextChar", + "func_8014AAD0": "Message_HandleOcarina", + "func_8014C70C": "Message_LoadItemIcon", + "func_8015E7EC": "Message_DrawTextCredits", + "func_80133038": "Schedule_RunScript", + "Object_GetIndex": "Object_GetSlot", + "Object_Spawn": "Object_SpawnPersistent", + "EffectSsKiraKira_SpawnSmallYellow": "EffectSsKirakira_SpawnSmallYellow", "EffectSsKiraKira_SpawnSmall": "EffectSsKirakira_SpawnSmall", "EffectSsKiraKira_SpawnDispersed": "EffectSsKirakira_SpawnDispersed", @@ -1023,6 +1086,8 @@ wordReplace = { "gSaveContext.save.horseData": "gSaveContext.save.saveInfo.horseData", "gSaveContext.save.checksum": "gSaveContext.save.saveInfo.checksum", + "gSaveContext.save.daysElapsed": "gSaveContext.save.eventDayCount", + "player->unk_A87": "player->exchangeItemAction", "player->exchangeItemId": "player->exchangeItemAction", "player->leftHandActor": "player->heldActor", @@ -1044,6 +1109,8 @@ wordReplace = { "player->unk_AA0": "player->closestSecretDistSq", "player->unk_AAC": "player->headLimbRot", "player->unk_AB2": "player->upperLimbRot", + "player->unk_AE7": "player->actionVar1", + "player->unk_AE8": "player->actionVar2", "player->unk_B2A": "player->getItemDrawIdPlusOne", "player->getItemDrawId": "player->getItemDrawIdPlusOne", "player->unk_B68": "player->fallStartHeight", @@ -1075,7 +1142,7 @@ wordReplace = { "globalCtx->mf_187FC": "play->billboardMtxF", "globalCtx->projectionMatrix": "play->viewProjectionMtxF", "globalCtx->actorCtx.actorList[": "play->actorCtx.actorLists[", - "globalCtx->envCtx.unk_8C": "play->envCtx.lightSettings", + "globalCtx->envCtx.unk_8C": "play->envCtx.adjLightSettings", "globalCtx->envCtx.unk_E5": "play->envCtx.fillScreen", "globalCtx->envCtx.unk_E6": "play->envCtx.screenFillColor", "globalCtx->envCtx.unk_C3": "play->envCtx.lightSettingOverride", @@ -1097,7 +1164,36 @@ wordReplace = { "play->msgCtx.unk12023": "play->msgCtx.stateTimer", "play->msgCtx.unk1202A": "play->msgCtx.ocarinaMode", "play->msgCtx.unk1202C": "play->msgCtx.ocarinaAction", - "play->msgCtx.unk11F04": "play->msgCtx.currentTextId", + "play->msgCtx.unk12048": "play->msgCtx.ocarinaButtonIndex", + "play->msgCtx.unk120B0": "play->msgCtx.ocarinaSongEffectActive", + "play->msgCtx.unk12046": "play->msgCtx.blockSunsSong", + "play->msgCtx.unk12090": "play->msgCtx.textIsCredits", + "play->msgCtx.unk_120BC": "play->msgCtx.hudVisibility", + + "msgCtx->unk11EF8": "msgCtx->textboxSegment", + "msgCtx->unk11F14": "msgCtx->nextTextId", + "msgCtx->unk11FF2": "msgCtx->textUnskippable", + "msgCtx->unk11FF4": "msgCtx->textPosX", + "msgCtx->unk11FF6": "msgCtx->textPosY", + "msgCtx->unk12004": "msgCtx->textboxXTarget", + "msgCtx->unk12006": "msgCtx->textboxYTarget", + "msgCtx->unk1201E": "msgCtx->textColorAlpha", + "msgCtx->unk12020": "msgCtx->textboxEndType", + "msgCtx->unk12024": "msgCtx->textDelayTimer", + "msgCtx->unk1203A": "msgCtx->textboxColorAlphaTarget", + "msgCtx->unk1203C": "msgCtx->textboxColorAlphaCurrent", + "msgCtx->unk1204A": "msgCtx->ocarinaButtonsPosY", + "msgCtx->unk12068": "msgCtx->textboxX", + "msgCtx->unk1206A": "msgCtx->textboxY", + "msgCtx->unk12090": "msgCtx->textIsCredits", + "msgCtx->unk12092": "msgCtx->messageHasSetSfx", + "msgCtx->unk12094": "msgCtx->textboxSkipped", + "msgCtx->unk12098": "msgCtx->textCharScale", + "msgCtx->unk1209C": "msgCtx->textFade", + "msgCtx->unk120A0": "msgCtx->ocarinaAvailableSongs", + "msgCtx->unk120B0": "msgCtx->ocarinaSongEffectActive", + "msgCtx->unkActor": "msgCtx->talkActor", + "play->actorCtx.unk3": "play->actorCtx.lensActive", "play->actorCtx.unk4": "play->actorCtx.lensMaskSize", "play->actorCtx.targetContext": "play->actorCtx.targetCtx", @@ -1120,6 +1216,16 @@ wordReplace = { "play->roomCtx.curRoom.unk3": "play->roomCtx.curRoom.behaviorType1", "play->roomCtx.curRoom.unk2": "play->roomCtx.curRoom.behaviorType2", "play->roomCtx.unk31": "play->roomCtx.status", + "play->objectCtx.status": "play->objectCtx.slots", + + "play->envCtx.unk_E0": "play->envCtx.lightBlendOverride", + "play->envCtx.unk_E1": "play->envCtx.stormRequest", + "play->envCtx.unk_E2": "play->envCtx.stormState", + "play->envCtx.unk_E3": "play->envCtx.lightningState", + "play->envCtx.unk_E4": "play->envCtx.timeSeqState", + "play->envCtx.unk_F2": "play->envCtx.precipitation", + "play->envCtx.windDir": "play->envCtx.windDirection", + "play->envCtx.sunMoonDisabled": "play->envCtx.sunDisabled", "actorCtx.unkC": "actorCtx.halfDaysBit", "actorCtx.unk1F4": "actorCtx.playerImpact.type", @@ -1158,6 +1264,16 @@ wordReplace = { "D_801BDA9C": "gHorseIsMounted", "D_801BDAA4": "gHorsePlayedEponasSong", + "D_801BDBC8": "gSceneSeqState", + "D_801F4E32": "gCustomLensFlare1On", + "D_801F4E38": "gCustomLensFlare1Pos", + "D_801F4E4E": "gCustomLensFlare2On", + "D_801F4E50": "gCustomLensFlare2Pos", + "D_801F4E7A": "gSkyboxNumStars", + "D_801BDBB8": "gInterruptSongOfStorms", + "D_801BDBB4": "gLightConfigAfterUnderwater", + "D_801F4E68": "gLightningStrike", + # Macros "CUR_EQUIP_VALUE_VOID": "GET_CUR_EQUIP_VALUE", "CUR_UPG_VALUE_VOID": "GET_CUR_UPG_VALUE", diff --git a/tools/permuter_settings.toml b/tools/permuter_settings.toml index efa3bc2fe..0aa806f2a 100644 --- a/tools/permuter_settings.toml +++ b/tools/permuter_settings.toml @@ -34,6 +34,8 @@ CLEAR_EVENTINF = "int" CLEAR_EVENTINF_ALT = "int" "EVENTINF_.*" = "int" ".+REG" = "int" +SET_FULLSCREEN_VIEWPORT_DYNAMIC = "void" +gDrawRect = "void" [decompme.compilers] "tools/ido_recomp/linux/7.1/cc" = "ido7.1" diff --git a/tools/sizes/boot_functions.csv b/tools/sizes/boot_functions.csv index 61a69fe7f..47bc17b62 100644 --- a/tools/sizes/boot_functions.csv +++ b/tools/sizes/boot_functions.csv @@ -37,12 +37,12 @@ asm/non_matchings/boot/irqmgr/IrqMgr_HandlePRENMI500.s,IrqMgr_HandlePRENMI500,0x asm/non_matchings/boot/irqmgr/IrqMgr_HandleRetrace.s,IrqMgr_HandleRetrace,0x800815CC,0x2E asm/non_matchings/boot/irqmgr/IrqMgr_ThreadEntry.s,IrqMgr_ThreadEntry,0x80081684,0x34 asm/non_matchings/boot/irqmgr/IrqMgr_Init.s,IrqMgr_Init,0x80081754,0x33 -asm/non_matchings/boot/CIC6105/CIC6105_Nop80081820.s,CIC6105_Nop80081820,0x80081820,0x2 -asm/non_matchings/boot/CIC6105/CIC6105_Nop80081828.s,CIC6105_Nop80081828,0x80081828,0x2 +asm/non_matchings/boot/CIC6105/CIC6105_Noop1.s,CIC6105_Noop1,0x80081820,0x2 +asm/non_matchings/boot/CIC6105/CIC6105_Noop2.s,CIC6105_Noop2,0x80081828,0x2 asm/non_matchings/boot/CIC6105/CIC6105_PrintRomInfo.s,CIC6105_PrintRomInfo,0x80081830,0x1B asm/non_matchings/boot/CIC6105/CIC6105_AddRomInfoFaultPage.s,CIC6105_AddRomInfoFaultPage,0x8008189C,0xD -asm/non_matchings/boot/CIC6105/CIC6105_RemoveRomInfoFaultPage.s,CIC6105_RemoveRomInfoFaultPage,0x800818D0,0x9 -asm/non_matchings/boot/CIC6105/func_800818F4.s,func_800818F4,0x800818F4,0xB +asm/non_matchings/boot/CIC6105/CIC6105_Destroy.s,CIC6105_Destroy,0x800818D0,0x9 +asm/non_matchings/boot/CIC6105/CIC6105_Init.s,CIC6105_Init,0x800818F4,0xB asm/non_matchings/boot/syncprintf/osSyncPrintfUnused.s,osSyncPrintfUnused,0x80081920,0x7 asm/non_matchings/boot/syncprintf/osSyncPrintf.s,osSyncPrintf,0x8008193C,0x7 asm/non_matchings/boot/syncprintf/rmonPrintf.s,rmonPrintf,0x80081958,0xA diff --git a/tools/sizes/code_functions.csv b/tools/sizes/code_functions.csv index 767d81514..240f6a0b1 100644 --- a/tools/sizes/code_functions.csv +++ b/tools/sizes/code_functions.csv @@ -1220,86 +1220,86 @@ asm/non_matchings/code/z_kanfont/Font_LoadChar.s,Font_LoadChar,0x800F4F40,0x5 asm/non_matchings/code/z_kanfont/Font_LoadCharNES.s,Font_LoadCharNES,0x800F4F54,0x1B asm/non_matchings/code/z_kanfont/Font_LoadMessageBoxEndIcon.s,Font_LoadMessageBoxEndIcon,0x800F4FC0,0x11 asm/non_matchings/code/z_kanfont/Font_LoadOrderedFont.s,Font_LoadOrderedFont,0x800F5004,0x23 -asm/non_matchings/code/z_kankyo/func_800F5090.s,func_800F5090,0x800F5090,0x11 +asm/non_matchings/code/z_kankyo/Environment_GraphCallback.s,Environment_GraphCallback,0x800F5090,0x11 asm/non_matchings/code/z_kankyo/Environment_ZBufValToFixedPoint.s,Environment_ZBufValToFixedPoint,0x800F50D4,0xE asm/non_matchings/code/z_kankyo/Environment_Init.s,Environment_Init,0x800F510C,0x212 -asm/non_matchings/code/z_kankyo/func_800F5954.s,func_800F5954,0x800F5954,0x4E +asm/non_matchings/code/z_kankyo/Environment_SmoothStepToU8.s,Environment_SmoothStepToU8,0x800F5954,0x4E asm/non_matchings/code/z_kankyo/Environment_LerpWeight.s,Environment_LerpWeight,0x800F5A8C,0x21 -asm/non_matchings/code/z_kankyo/func_800F5B10.s,func_800F5B10,0x800F5B10,0x70 +asm/non_matchings/code/z_kankyo/Environment_LerpWeightAccelDecel.s,Environment_LerpWeightAccelDecel,0x800F5B10,0x70 asm/non_matchings/code/z_kankyo/Environment_UpdateSkybox.s,Environment_UpdateSkybox,0x800F5CD0,0x2D9 -asm/non_matchings/code/z_kankyo/func_800F6834.s,func_800F6834,0x800F6834,0x46 -asm/non_matchings/code/z_kankyo/func_800F694C.s,func_800F694C,0x800F694C,0x2E +asm/non_matchings/code/z_kankyo/Environment_EnableUnderwaterLights.s,Environment_EnableUnderwaterLights,0x800F6834,0x46 +asm/non_matchings/code/z_kankyo/Environment_DisableUnderwaterLights.s,Environment_DisableUnderwaterLights,0x800F694C,0x2E asm/non_matchings/code/z_kankyo/func_800F6A04.s,func_800F6A04,0x800F6A04,0xF -asm/non_matchings/code/z_kankyo/func_800F6A40.s,func_800F6A40,0x800F6A40,0x1E -asm/non_matchings/code/z_kankyo/func_800F6AB8.s,func_800F6AB8,0x800F6AB8,0x23 -asm/non_matchings/code/z_kankyo/func_800F6B44.s,func_800F6B44,0x800F6B44,0x6A +asm/non_matchings/code/z_kankyo/Environment_UpdateSkyboxRotY.s,Environment_UpdateSkyboxRotY,0x800F6A40,0x1E +asm/non_matchings/code/z_kankyo/Environment_UpdateNextDayTime.s,Environment_UpdateNextDayTime,0x800F6AB8,0x23 +asm/non_matchings/code/z_kankyo/Environment_UpdateTime.s,Environment_UpdateTime,0x800F6B44,0x6A asm/non_matchings/code/z_kankyo/func_800F6CEC.s,func_800F6CEC,0x800F6CEC,0x6E asm/non_matchings/code/z_kankyo/func_800F6EA4.s,func_800F6EA4,0x800F6EA4,0x4A -asm/non_matchings/code/z_kankyo/Kankyo_IsSceneUpsideDown.s,Kankyo_IsSceneUpsideDown,0x800F6FCC,0xB -asm/non_matchings/code/z_kankyo/func_800F6FF8.s,func_800F6FF8,0x800F6FF8,0x557 -asm/non_matchings/code/z_kankyo/func_800F8554.s,func_800F8554,0x800F8554,0xDC +asm/non_matchings/code/z_kankyo/Environment_IsSceneUpsideDown.s,Environment_IsSceneUpsideDown,0x800F6FCC,0xB +asm/non_matchings/code/z_kankyo/Environment_UpdateLights.s,Environment_UpdateLights,0x800F6FF8,0x557 +asm/non_matchings/code/z_kankyo/Environment_UpdateSun.s,Environment_UpdateSun,0x800F8554,0xDC asm/non_matchings/code/z_kankyo/func_800F88C4.s,func_800F88C4,0x800F88C4,0x2B asm/non_matchings/code/z_kankyo/func_800F8970.s,func_800F8970,0x800F8970,0x4B -asm/non_matchings/code/z_kankyo/func_800F8A9C.s,func_800F8A9C,0x800F8A9C,0x8E +asm/non_matchings/code/z_kankyo/Environment_UpdatePostmanEvents.s,Environment_UpdatePostmanEvents,0x800F8A9C,0x8E asm/non_matchings/code/z_kankyo/Environment_Update.s,Environment_Update,0x800F8CD4,0x2C -asm/non_matchings/code/z_kankyo/func_800F8D84.s,func_800F8D84,0x800F8D84,0x269 +asm/non_matchings/code/z_kankyo/Environment_DrawSun.s,Environment_DrawSun,0x800F8D84,0x269 asm/non_matchings/code/z_kankyo/Environment_DrawSunLensFlare.s,Environment_DrawSunLensFlare,0x800F9728,0x3F -asm/non_matchings/code/z_kankyo/func_800F9824.s,func_800F9824,0x800F9824,0x2DE -asm/non_matchings/code/z_kankyo/func_800FA39C.s,func_800FA39C,0x800FA39C,0xA -asm/non_matchings/code/z_kankyo/func_800FA3C4.s,func_800FA3C4,0x800FA3C4,0x18E +asm/non_matchings/code/z_kankyo/Environment_DrawLensFlare.s,Environment_DrawLensFlare,0x800F9824,0x2DE +asm/non_matchings/code/z_kankyo/Environment_RandCentered.s,Environment_RandCentered,0x800FA39C,0xA +asm/non_matchings/code/z_kankyo/Environment_DrawRainImpl.s,Environment_DrawRainImpl,0x800FA3C4,0x18E asm/non_matchings/code/z_kankyo/Environment_DrawRain.s,Environment_DrawRain,0x800FA9FC,0x2E -asm/non_matchings/code/z_kankyo/func_800FAAB4.s,func_800FAAB4,0x800FAAB4,0x5B -asm/non_matchings/code/z_kankyo/func_800FAC20.s,func_800FAC20,0x800FAC20,0xD5 -asm/non_matchings/code/z_kankyo/func_800FAF74.s,func_800FAF74,0x800FAF74,0x27 -asm/non_matchings/code/z_kankyo/func_800FB010.s,func_800FB010,0x800FB010,0xC4 +asm/non_matchings/code/z_kankyo/Environment_ChangeLightSetting.s,Environment_ChangeLightSetting,0x800FAAB4,0x5B +asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxFilters.s,Environment_DrawSkyboxFilters,0x800FAC20,0xD5 +asm/non_matchings/code/z_kankyo/Environment_DrawLightningFlash.s,Environment_DrawLightningFlash,0x800FAF74,0x27 +asm/non_matchings/code/z_kankyo/Environment_UpdateLightningStrike.s,Environment_UpdateLightningStrike,0x800FB010,0xC4 asm/non_matchings/code/z_kankyo/Environment_AddLightningBolts.s,Environment_AddLightningBolts,0x800FB320,0x1A -asm/non_matchings/code/z_kankyo/func_800FB388.s,func_800FB388,0x800FB388,0xF4 -asm/non_matchings/code/z_kankyo/func_800FB758.s,func_800FB758,0x800FB758,0x97 -asm/non_matchings/code/z_kankyo/func_800FB9B4.s,func_800FB9B4,0x800FB9B4,0xC2 +asm/non_matchings/code/z_kankyo/Environment_DrawLightning.s,Environment_DrawLightning,0x800FB388,0xF4 +asm/non_matchings/code/z_kankyo/Environment_PlaySceneSequence.s,Environment_PlaySceneSequence,0x800FB758,0x97 +asm/non_matchings/code/z_kankyo/Environment_UpdateTimeBasedSequence.s,Environment_UpdateTimeBasedSequence,0x800FB9B4,0xC2 asm/non_matchings/code/z_kankyo/Environment_DrawCustomLensFlare.s,Environment_DrawCustomLensFlare,0x800FBCBC,0x4C -asm/non_matchings/code/z_kankyo/Kankyo_InitGameOverLights.s,Kankyo_InitGameOverLights,0x800FBDEC,0x54 -asm/non_matchings/code/z_kankyo/Kankyo_FadeInGameOverLights.s,Kankyo_FadeInGameOverLights,0x800FBF3C,0x87 -asm/non_matchings/code/z_kankyo/Kankyo_FadeOutGameOverLights.s,Kankyo_FadeOutGameOverLights,0x800FC158,0xA1 -asm/non_matchings/code/z_kankyo/func_800FC3DC.s,func_800FC3DC,0x800FC3DC,0x1A +asm/non_matchings/code/z_kankyo/Environment_InitGameOverLights.s,Environment_InitGameOverLights,0x800FBDEC,0x54 +asm/non_matchings/code/z_kankyo/Environment_FadeInGameOverLights.s,Environment_FadeInGameOverLights,0x800FBF3C,0x87 +asm/non_matchings/code/z_kankyo/Environment_FadeOutGameOverLights.s,Environment_FadeOutGameOverLights,0x800FC158,0xA1 +asm/non_matchings/code/z_kankyo/Environment_UpdateRain.s,Environment_UpdateRain,0x800FC3DC,0x1A asm/non_matchings/code/z_kankyo/Environment_FillScreen.s,Environment_FillScreen,0x800FC444,0x82 asm/non_matchings/code/z_kankyo/Environment_DrawSandstorm.s,Environment_DrawSandstorm,0x800FC64C,0x31A -asm/non_matchings/code/z_kankyo/func_800FD2B4.s,func_800FD2B4,0x800FD2B4,0xA1 -asm/non_matchings/code/z_kankyo/func_800FD538.s,func_800FD538,0x800FD538,0x19 +asm/non_matchings/code/z_kankyo/Environment_AdjustLights.s,Environment_AdjustLights,0x800FD2B4,0xA1 +asm/non_matchings/code/z_kankyo/Environment_LerpRGB8.s,Environment_LerpRGB8,0x800FD538,0x19 asm/non_matchings/code/z_kankyo/Environment_LerpAmbientColor.s,Environment_LerpAmbientColor,0x800FD59C,0x11 asm/non_matchings/code/z_kankyo/Environment_LerpDiffuseColor.s,Environment_LerpDiffuseColor,0x800FD5E0,0x1D asm/non_matchings/code/z_kankyo/Environment_LerpFogColor.s,Environment_LerpFogColor,0x800FD654,0x11 asm/non_matchings/code/z_kankyo/Environment_LerpFog.s,Environment_LerpFog,0x800FD698,0x22 -asm/non_matchings/code/z_kankyo/get_days_elapsed.s,get_days_elapsed,0x800FD720,0x4 -asm/non_matchings/code/z_kankyo/reset_days_elapsed.s,reset_days_elapsed,0x800FD730,0x4 -asm/non_matchings/code/z_kankyo/get_current_day.s,get_current_day,0x800FD740,0x4 -asm/non_matchings/code/z_kankyo/func_800FD750.s,func_800FD750,0x800FD750,0x6 -asm/non_matchings/code/z_kankyo/func_800FD768.s,func_800FD768,0x800FD768,0x9 -asm/non_matchings/code/z_kankyo/func_800FD78C.s,func_800FD78C,0x800FD78C,0x33 -asm/non_matchings/code/z_kankyo/func_800FD858.s,func_800FD858,0x800FD858,0x34 -asm/non_matchings/code/z_kankyo/func_800FD928.s,func_800FD928,0x800FD928,0x16 -asm/non_matchings/code/z_kankyo/func_800FD980.s,func_800FD980,0x800FD980,0x5E -asm/non_matchings/code/z_kankyo/func_800FDAF8.s,func_800FDAF8,0x800FDAF8,0x67 -asm/non_matchings/code/z_kankyo/func_800FDC94.s,func_800FDC94,0x800FDC94,0x1BF -asm/non_matchings/code/z_kankyo/func_800FE390.s,func_800FE390,0x800FE390,0x14 -asm/non_matchings/code/z_kankyo/func_800FE3E0.s,func_800FE3E0,0x800FE3E0,0x29 +asm/non_matchings/code/z_kankyo/Environment_GetEventDayCount.s,Environment_GetEventDayCount,0x800FD720,0x4 +asm/non_matchings/code/z_kankyo/Environment_ClearEventDayCount.s,Environment_ClearEventDayCount,0x800FD730,0x4 +asm/non_matchings/code/z_kankyo/Environment_GetTotalDays.s,Environment_GetTotalDays,0x800FD740,0x4 +asm/non_matchings/code/z_kankyo/Environment_ForcePlaySequence.s,Environment_ForcePlaySequence,0x800FD750,0x6 +asm/non_matchings/code/z_kankyo/Environment_IsForcedSequenceDisabled.s,Environment_IsForcedSequenceDisabled,0x800FD768,0x9 +asm/non_matchings/code/z_kankyo/Environment_PlayStormNatureAmbience.s,Environment_PlayStormNatureAmbience,0x800FD78C,0x33 +asm/non_matchings/code/z_kankyo/Environment_StopStormNatureAmbience.s,Environment_StopStormNatureAmbience,0x800FD858,0x34 +asm/non_matchings/code/z_kankyo/Environment_WarpSongLeave.s,Environment_WarpSongLeave,0x800FD928,0x16 +asm/non_matchings/code/z_kankyo/Environment_SetupSkyboxStars.s,Environment_SetupSkyboxStars,0x800FD980,0x5E +asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStar.s,Environment_DrawSkyboxStar,0x800FDAF8,0x67 +asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStarsImpl.s,Environment_DrawSkyboxStarsImpl,0x800FDC94,0x1BF +asm/non_matchings/code/z_kankyo/Environment_Draw.s,Environment_Draw,0x800FE390,0x14 +asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStars.s,Environment_DrawSkyboxStars,0x800FE3E0,0x29 asm/non_matchings/code/z_kankyo/Environment_StopTime.s,Environment_StopTime,0x800FE484,0x5 asm/non_matchings/code/z_kankyo/Environment_StartTime.s,Environment_StartTime,0x800FE498,0x4 asm/non_matchings/code/z_kankyo/Environment_IsTimeStopped.s,Environment_IsTimeStopped,0x800FE4A8,0x4 -asm/non_matchings/code/z_kankyo/func_800FE4B8.s,func_800FE4B8,0x800FE4B8,0x36 -asm/non_matchings/code/z_kankyo/func_800FE590.s,func_800FE590,0x800FE590,0x10 +asm/non_matchings/code/z_kankyo/Environment_GetStormState.s,Environment_GetStormState,0x800FE4B8,0x36 +asm/non_matchings/code/z_kankyo/Environment_IsFinalHours.s,Environment_IsFinalHours,0x800FE590,0x10 asm/non_matchings/code/z_kankyo/func_800FE5D0.s,func_800FE5D0,0x800FE5D0,0x10 asm/non_matchings/code/z_kankyo/func_800FE610.s,func_800FE610,0x800FE610,0x4 -asm/non_matchings/code/z_kankyo/func_800FE620.s,func_800FE620,0x800FE620,0xE -asm/non_matchings/code/z_kankyo/func_800FE658.s,func_800FE658,0x800FE658,0x28 +asm/non_matchings/code/z_kankyo/Environment_GetTimeSpeed.s,Environment_GetTimeSpeed,0x800FE620,0xE +asm/non_matchings/code/z_kankyo/Environment_SetTimeJump.s,Environment_SetTimeJump,0x800FE658,0x28 asm/non_matchings/code/z_kankyo/func_800FE6F8.s,func_800FE6F8,0x800FE6F8,0x20 -asm/non_matchings/code/z_kankyo/func_800FE778.s,func_800FE778,0x800FE778,0x4 -asm/non_matchings/code/z_kankyo/func_800FE788.s,func_800FE788,0x800FE788,0x4 -asm/non_matchings/code/z_kankyo/func_800FE798.s,func_800FE798,0x800FE798,0x4 -asm/non_matchings/code/z_kankyo/func_800FE7A8.s,func_800FE7A8,0x800FE7A8,0x83 +asm/non_matchings/code/z_kankyo/Environment_GetSandstormColorIndex.s,Environment_GetSandstormColorIndex,0x800FE778,0x4 +asm/non_matchings/code/z_kankyo/Environment_GetNextSandstormColorIndex.s,Environment_GetNextSandstormColorIndex,0x800FE788,0x4 +asm/non_matchings/code/z_kankyo/Environment_GetSandstormLerpScale.s,Environment_GetSandstormLerpScale,0x800FE798,0x4 +asm/non_matchings/code/z_kankyo/Environment_LerpSandstormColors.s,Environment_LerpSandstormColors,0x800FE7A8,0x83 asm/non_matchings/code/z_kankyo/func_800FE9B4.s,func_800FE9B4,0x800FE9B4,0x27 asm/non_matchings/code/z_kankyo/func_800FEA50.s,func_800FEA50,0x800FEA50,0x18 asm/non_matchings/code/z_kankyo/func_800FEAB0.s,func_800FEAB0,0x800FEAB0,0x4 -asm/non_matchings/code/z_kankyo/func_800FEAC0.s,func_800FEAC0,0x800FEAC0,0xD +asm/non_matchings/code/z_kankyo/Environment_JumpForwardInTime.s,Environment_JumpForwardInTime,0x800FEAC0,0xD asm/non_matchings/code/z_kankyo/func_800FEAF4.s,func_800FEAF4,0x800FEAF4,0x67 asm/non_matchings/code/z_lib/Lib_MemCpy.s,Lib_MemCpy,0x800FEC90,0xC asm/non_matchings/code/z_lib/Lib_MemSet.s,Lib_MemSet,0x800FECC0,0x21 @@ -1363,7 +1363,7 @@ asm/non_matchings/code/z_lib/Lib_PlaySfx.s,Lib_PlaySfx,0x801000A4,0xA asm/non_matchings/code/z_lib/Lib_PlaySfx_2.s,Lib_PlaySfx_2,0x801000CC,0xA asm/non_matchings/code/z_lib/Lib_PlaySfx_AtPos.s,Lib_PlaySfx_AtPos,0x801000F4,0xA asm/non_matchings/code/z_lib/Lib_Vec3f_TranslateAndRotateY.s,Lib_Vec3f_TranslateAndRotateY,0x8010011C,0x27 -asm/non_matchings/code/z_lib/Lib_LerpRGB.s,Lib_LerpRGB,0x801001B8,0xA4 +asm/non_matchings/code/z_lib/Color_RGB8_Lerp.s,Color_RGB8_Lerp,0x801001B8,0xA4 asm/non_matchings/code/z_lib/Math_Vec3f_StepTo.s,Math_Vec3f_StepTo,0x80100448,0x2D asm/non_matchings/code/z_lib/Lib_Nop801004FC.s,Lib_Nop801004FC,0x801004FC,0x2 asm/non_matchings/code/z_lib/Lib_SegmentedToVirtual.s,Lib_SegmentedToVirtual,0x80100504,0xE @@ -1713,7 +1713,7 @@ asm/non_matchings/code/z_player_lib/Player_IsGoronOrDeku.s,Player_IsGoronOrDeku, asm/non_matchings/code/z_player_lib/func_801234D4.s,func_801234D4,0x801234D4,0x2F asm/non_matchings/code/z_player_lib/func_80123590.s,func_80123590,0x80123590,0x13 asm/non_matchings/code/z_player_lib/func_801235DC.s,func_801235DC,0x801235DC,0x1C -asm/non_matchings/code/z_player_lib/func_8012364C.s,func_8012364C,0x8012364C,0x71 +asm/non_matchings/code/z_player_lib/Player_GetItemOnButton.s,Player_GetItemOnButton,0x8012364C,0x71 asm/non_matchings/code/z_player_lib/func_80123810.s,func_80123810,0x80123810,0x54 asm/non_matchings/code/z_player_lib/Player_ActionToModelGroup.s,Player_ActionToModelGroup,0x80123960,0x13 asm/non_matchings/code/z_player_lib/Player_SetModelsForHoldingShield.s,Player_SetModelsForHoldingShield,0x801239AC,0x3E @@ -1929,10 +1929,10 @@ asm/non_matchings/code/code_8012EC80/Inventory_SaveDekuPlaygroundHighScore.s,Inv asm/non_matchings/code/code_8012EC80/Inventory_IncrementSkullTokenCount.s,Inventory_IncrementSkullTokenCount,0x8012F1BC,0x1C asm/non_matchings/code/code_8012EC80/Inventory_GetSkullTokenCount.s,Inventory_GetSkullTokenCount,0x8012F22C,0x13 asm/non_matchings/code/code_8012EC80/Inventory_SaveLotteryCodeGuess.s,Inventory_SaveLotteryCodeGuess,0x8012F278,0x16 -asm/non_matchings/code/z_scene/Object_Spawn.s,Object_Spawn,0x8012F2E0,0x3C -asm/non_matchings/code/z_scene/Object_InitBank.s,Object_InitBank,0x8012F3D0,0x4B -asm/non_matchings/code/z_scene/Object_UpdateBank.s,Object_UpdateBank,0x8012F4FC,0x43 -asm/non_matchings/code/z_scene/Object_GetIndex.s,Object_GetIndex,0x8012F608,0x18 +asm/non_matchings/code/z_scene/Object_SpawnPersistent.s,Object_SpawnPersistent,0x8012F2E0,0x3C +asm/non_matchings/code/z_scene/Object_InitContext.s,Object_InitContext,0x8012F3D0,0x4B +asm/non_matchings/code/z_scene/Object_UpdateEntries.s,Object_UpdateEntries,0x8012F4FC,0x43 +asm/non_matchings/code/z_scene/Object_GetSlot.s,Object_GetSlot,0x8012F608,0x18 asm/non_matchings/code/z_scene/Object_IsLoaded.s,Object_IsLoaded,0x8012F668,0xC asm/non_matchings/code/z_scene/Object_LoadAll.s,Object_LoadAll,0x8012F698,0x29 asm/non_matchings/code/z_scene/func_8012F73C.s,func_8012F73C,0x8012F73C,0x18 @@ -2202,7 +2202,7 @@ asm/non_matchings/code/z_sub_s/SubS_GetDistSqAndOrientPoints.s,SubS_GetDistSqAnd asm/non_matchings/code/z_sub_s/SubS_MoveActorToPoint.s,SubS_MoveActorToPoint,0x8013D768,0x35 asm/non_matchings/code/z_sub_s/SubS_GetDistSqAndOrientPath.s,SubS_GetDistSqAndOrientPath,0x8013D83C,0x28 asm/non_matchings/code/z_sub_s/SubS_IsObjectLoaded.s,SubS_IsObjectLoaded,0x8013D8DC,0x12 -asm/non_matchings/code/z_sub_s/SubS_GetObjectIndex.s,SubS_GetObjectIndex,0x8013D924,0xF +asm/non_matchings/code/z_sub_s/SubS_GetObjectSlot.s,SubS_GetObjectSlot,0x8013D924,0xF asm/non_matchings/code/z_sub_s/SubS_FindActor.s,SubS_FindActor,0x8013D960,0x1A asm/non_matchings/code/z_sub_s/SubS_UpdateFidgetTables.s,SubS_UpdateFidgetTables,0x8013D9C8,0x72 asm/non_matchings/code/z_sub_s/SubS_IsFloorAbove.s,SubS_IsFloorAbove,0x8013DB90,0x2C @@ -2334,59 +2334,59 @@ asm/non_matchings/code/z_sram_NES/Sram_UpdateWriteToFlashOwlSave.s,Sram_UpdateWr asm/non_matchings/code/z_sram_NES/func_80147314.s,func_80147314,0x80147314,0x40 asm/non_matchings/code/z_sram_NES/func_80147414.s,func_80147414,0x80147414,0x3E asm/non_matchings/code/z_sram_NES/Sram_nop8014750C.s,Sram_nop8014750C,0x8014750C,0x5 -asm/non_matchings/code/z_message/func_80147520.s,func_80147520,0x80147520,0x11 -asm/non_matchings/code/z_message/func_80147564.s,func_80147564,0x80147564,0x30 +asm/non_matchings/code/z_message/Message_ResetOcarinaButtonAlphas.s,Message_ResetOcarinaButtonAlphas,0x80147520,0x11 +asm/non_matchings/code/z_message/Message_ResetOcarinaButtonState.s,Message_ResetOcarinaButtonState,0x80147564,0x30 asm/non_matchings/code/z_message/Message_ShouldAdvance.s,Message_ShouldAdvance,0x80147624,0x44 asm/non_matchings/code/z_message/Message_ShouldAdvanceSilent.s,Message_ShouldAdvanceSilent,0x80147734,0x20 asm/non_matchings/code/z_message/Message_CloseTextbox.s,Message_CloseTextbox,0x801477B4,0x19 -asm/non_matchings/code/z_message/func_80147818.s,func_80147818,0x80147818,0x1C0 +asm/non_matchings/code/z_message/Message_DrawTextboxIcon.s,Message_DrawTextboxIcon,0x80147818,0x1C0 asm/non_matchings/code/z_message/func_80147F18.s,func_80147F18,0x80147F18,0x190 asm/non_matchings/code/z_message/func_80148558.s,func_80148558,0x80148558,0x190 -asm/non_matchings/code/z_message/func_80148B98.s,func_80148B98,0x80148B98,0x49 +asm/non_matchings/code/z_message/Message_HandleChoiceSelection.s,Message_HandleChoiceSelection,0x80148B98,0x49 asm/non_matchings/code/z_message/func_80148CBC.s,func_80148CBC,0x80148CBC,0x2A asm/non_matchings/code/z_message/func_80148D64.s,func_80148D64,0x80148D64,0xB9 asm/non_matchings/code/z_message/func_80149048.s,func_80149048,0x80149048,0x65 asm/non_matchings/code/z_message/func_801491DC.s,func_801491DC,0x801491DC,0x9E asm/non_matchings/code/z_message/func_80149454.s,func_80149454,0x80149454,0x9D asm/non_matchings/code/z_message/func_801496C8.s,func_801496C8,0x801496C8,0xA5 -asm/non_matchings/code/z_message/func_8014995C.s,func_8014995C,0x8014995C,0xAF -asm/non_matchings/code/z_message/func_80149C18.s,func_80149C18,0x80149C18,0xA9 +asm/non_matchings/code/z_message/Message_DrawTextChar.s,Message_DrawTextChar,0x8014995C,0xAF +asm/non_matchings/code/z_message/Message_GrowTextbox.s,Message_GrowTextbox,0x80149C18,0xA9 asm/non_matchings/code/z_message/Message_FindMessage.s,Message_FindMessage,0x80149EBC,0x2E -asm/non_matchings/code/z_message/func_80149F74.s,func_80149F74,0x80149F74,0x2D7 -asm/non_matchings/code/z_message/func_8014AAD0.s,func_8014AAD0,0x8014AAD0,0xBB -asm/non_matchings/code/z_message/func_8014ADBC.s,func_8014ADBC,0x8014ADBC,0x654 -asm/non_matchings/code/z_message/func_8014C70C.s,func_8014C70C,0x8014C70C,0x142 +asm/non_matchings/code/z_message/Message_DrawItemIcon.s,Message_DrawItemIcon,0x80149F74,0x2D7 +asm/non_matchings/code/z_message/Message_HandleOcarina.s,Message_HandleOcarina,0x8014AAD0,0xBB +asm/non_matchings/code/z_message/Message_DrawTextDefault.s,Message_DrawTextDefault,0x8014ADBC,0x654 +asm/non_matchings/code/z_message/Message_LoadItemIcon.s,Message_LoadItemIcon,0x8014C70C,0x142 asm/non_matchings/code/z_message/Message_LoadChar.s,Message_LoadChar,0x8014CC14,0x28 asm/non_matchings/code/z_message/func_8014CCB4.s,func_8014CCB4,0x8014CCB4,0x4F -asm/non_matchings/code/z_message/func_8014CDF0.s,func_8014CDF0,0x8014CDF0,0x7B -asm/non_matchings/code/z_message/func_8014CFDC.s,func_8014CFDC,0x8014CFDC,0xCA -asm/non_matchings/code/z_message/func_8014D304.s,func_8014D304,0x8014D304,0xCA -asm/non_matchings/code/z_message/func_8014D62C.s,func_8014D62C,0x8014D62C,0x62 -asm/non_matchings/code/z_message/func_8014D7B4.s,func_8014D7B4,0x8014D7B4,0xCB4 +asm/non_matchings/code/z_message/Message_GetTimerDigits.s,Message_GetTimerDigits,0x8014CDF0,0x7B +asm/non_matchings/code/z_message/Message_SetupLoadItemIcon.s,Message_SetupLoadItemIcon,0x8014CFDC,0xCA +asm/non_matchings/code/z_message/Message_LoadTime.s,Message_LoadTime,0x8014D304,0xCA +asm/non_matchings/code/z_message/Message_LoadOwlWarpText.s,Message_LoadOwlWarpText,0x8014D62C,0x62 +asm/non_matchings/code/z_message/Message_Decode.s,Message_Decode,0x8014D7B4,0xCB4 asm/non_matchings/code/z_message/func_80150A84.s,func_80150A84,0x80150A84,0xA1 -asm/non_matchings/code/z_message/func_80150D08.s,func_80150D08,0x80150D08,0x1EA +asm/non_matchings/code/z_message/Message_OpenText.s,Message_OpenText,0x80150D08,0x1EA asm/non_matchings/code/z_message/func_801514B0.s,func_801514B0,0x801514B0,0x100 asm/non_matchings/code/z_message/Message_StartTextbox.s,Message_StartTextbox,0x801518B0,0x22 asm/non_matchings/code/z_message/Message_ContinueTextbox.s,Message_ContinueTextbox,0x80151938,0x4C -asm/non_matchings/code/z_message/func_80151A68.s,func_80151A68,0x80151A68,0x53 +asm/non_matchings/code/z_message/Message_DisplaySceneTitleCard.s,Message_DisplaySceneTitleCard,0x80151A68,0x53 asm/non_matchings/code/z_message/Message_BombersNotebookQueueEvent.s,Message_BombersNotebookQueueEvent,0x80151BB4,0x3A -asm/non_matchings/code/z_message/func_80151C9C.s,func_80151C9C,0x80151C9C,0x42 -asm/non_matchings/code/z_message/func_80151DA4.s,func_80151DA4,0x80151DA4,0x1A4 -asm/non_matchings/code/z_message/func_80152434.s,func_80152434,0x80152434,0xC -asm/non_matchings/code/z_message/func_80152464.s,func_80152464,0x80152464,0xD +asm/non_matchings/code/z_message/Message_BombersNotebookProcessEventQueue.s,func_80151C9C,0x80151C9C,0x42 +asm/non_matchings/code/z_message/Message_DisplayOcarinaStaffImpl.s,Message_DisplayOcarinaStaffImpl,0x80151DA4,0x1A4 +asm/non_matchings/code/z_message/Message_DisplayOcarinaStaff.s,Message_DisplayOcarinaStaff,0x80152434,0xC +asm/non_matchings/code/z_message/Message_DisplayOcarinaStaffBlockSunsSong.s,Message_DisplayOcarinaStaffBlockSunsSong,0x80152464,0xD asm/non_matchings/code/z_message/Message_GetState.s,Message_GetState,0x80152498,0x7D -asm/non_matchings/code/z_message/func_8015268C.s,func_8015268C,0x8015268C,0x176 -asm/non_matchings/code/z_message/func_80152C64.s,func_80152C64,0x80152C64,0x12 +asm/non_matchings/code/z_message/Message_DrawTextBox.s,Message_DrawTextBox,0x8015268C,0x176 +asm/non_matchings/code/z_message/Message_SetView.s,Message_SetView,0x80152C64,0x12 asm/non_matchings/code/z_message/func_80152CAC.s,func_80152CAC,0x80152CAC,0x85 -asm/non_matchings/code/z_message/func_80152EC0.s,func_80152EC0,0x80152EC0,0x3E -asm/non_matchings/code/z_message/func_80152FB8.s,func_80152FB8,0x80152FB8,0x1E6 -asm/non_matchings/code/z_message/func_80153750.s,func_80153750,0x80153750,0x1CB -asm/non_matchings/code/z_message/func_80153E7C.s,func_80153E7C,0x80153E7C,0x1D -asm/non_matchings/code/z_message/func_80153EF0.s,func_80153EF0,0x80153EF0,0xB9 -asm/non_matchings/code/z_message/func_801541D4.s,func_801541D4,0x801541D4,0x961 +asm/non_matchings/code/z_message/Message_SpawnSongEffect.s,Message_SpawnSongEffect,0x80152EC0,0x3E +asm/non_matchings/code/z_message/Message_FlashOcarinaButtons.s,Message_FlashOcarinaButtons,0x80152FB8,0x1E6 +asm/non_matchings/code/z_message/Message_DrawOcarinaButtons.s,Message_DrawOcarinaButtons,0x80153750,0x1CB +asm/non_matchings/code/z_message/Message_DrawText.s,Message_DrawText,0x80153E7C,0x1D +asm/non_matchings/code/z_message/Message_DrawSceneTitleCard.s,Message_DrawSceneTitleCard,0x80153EF0,0xB9 +asm/non_matchings/code/z_message/Message_DrawMain.s,Message_DrawMain,0x801541D4,0x961 asm/non_matchings/code/z_message/Message_Draw.s,Message_Draw,0x80156758,0x2D asm/non_matchings/code/z_message/Message_Update.s,Message_Update,0x8015680C,0x7A6 -asm/non_matchings/code/z_message/func_801586A4.s,func_801586A4,0x801586A4,0xC +asm/non_matchings/code/z_message/Message_SetTables.s,Message_SetTables,0x801586A4,0xC asm/non_matchings/code/z_message/Message_Init.s,Message_Init,0x801586D4,0x7F asm/non_matchings/code/z_message_nes/Message_FindMessageNES.s,Message_FindMessageNES,0x801588D0,0x2E asm/non_matchings/code/z_message_nes/Message_LoadCharNES.s,Message_LoadCharNES,0x80158988,0x27 @@ -2395,12 +2395,12 @@ asm/non_matchings/code/z_message_nes/Message_LoadLocalizedRupeesNES.s,Message_Lo asm/non_matchings/code/z_message_nes/Message_LoadRupeesNES.s,Message_LoadRupeesNES,0x80158D98,0x86 asm/non_matchings/code/z_message_nes/Message_LoadTimeNES.s,Message_LoadTimeNES,0x80158FB0,0xAF asm/non_matchings/code/z_message_nes/Message_LoadOwlWarpTextNES.s,Message_LoadOwlWarpTextNES,0x8015926C,0x73 -asm/non_matchings/code/z_message_nes/func_80159438.s,func_80159438,0x80159438,0x8D -asm/non_matchings/code/z_message_nes/func_8015966C.s,func_8015966C,0x8015966C,0x6CB -asm/non_matchings/code/z_message_nes/func_8015B198.s,func_8015B198,0x8015B198,0xD6E +asm/non_matchings/code/z_message_nes/Message_GetTimerDigitsNES.s,Message_GetTimerDigitsNES,0x80159438,0x8D +asm/non_matchings/code/z_message_nes/Message_DrawTextNES.s,Message_DrawTextNES,0x8015966C,0x6CB +asm/non_matchings/code/z_message_nes/Message_DecodeNES.s,Message_DecodeNES,0x8015B198,0xD6E asm/non_matchings/code/z_message_staff/Message_FindCreditsMessage.s,Message_FindCreditsMessage,0x8015E750,0x27 -asm/non_matchings/code/z_message_staff/func_8015E7EC.s,func_8015E7EC,0x8015E7EC,0x42F -asm/non_matchings/code/z_message_staff/func_8015F8A8.s,func_8015F8A8,0x8015F8A8,0x47A +asm/non_matchings/code/z_message_staff/Message_DrawTextCredits.s,Message_DrawTextCredits,0x8015E7EC,0x42F +asm/non_matchings/code/z_message_staff/Message_DecodeCredits.s,Message_DecodeCredits,0x8015F8A8,0x47A asm/non_matchings/code/z_player_call/PlayerCall_InitFuncPtrs.s,PlayerCall_InitFuncPtrs,0x80160A90,0x1A asm/non_matchings/code/z_player_call/PlayerCall_Init.s,PlayerCall_Init,0x80160AF8,0x12 asm/non_matchings/code/z_player_call/PlayerCall_Destroy.s,PlayerCall_Destroy,0x80160B40,0x10 @@ -2729,12 +2729,12 @@ asm/non_matchings/code/sched/Sched_SendGfxCancelMsg.s,Sched_SendGfxCancelMsg,0x8 asm/non_matchings/code/sched/Sched_FaultClient.s,Sched_FaultClient,0x80177084,0x36 asm/non_matchings/code/sched/Sched_ThreadEntry.s,Sched_ThreadEntry,0x8017715C,0x51 asm/non_matchings/code/sched/Sched_Init.s,Sched_Init,0x801772A0,0x3C -asm/non_matchings/code/speed_meter/func_80177390.s,func_80177390,0x80177390,0x4 +asm/non_matchings/code/speed_meter/SpeedMeter_InitImpl.s,SpeedMeter_InitImpl,0x80177390,0x4 asm/non_matchings/code/speed_meter/SpeedMeter_Init.s,SpeedMeter_Init,0x801773A0,0x9 asm/non_matchings/code/speed_meter/SpeedMeter_Destroy.s,SpeedMeter_Destroy,0x801773C4,0x3 asm/non_matchings/code/speed_meter/SpeedMeter_DrawTimeEntries.s,SpeedMeter_DrawTimeEntries,0x801773D0,0x1AD -asm/non_matchings/code/speed_meter/func_80177A84.s,func_80177A84,0x80177A84,0x11 -asm/non_matchings/code/speed_meter/func_80177AC8.s,func_80177AC8,0x80177AC8,0xE4 +asm/non_matchings/code/speed_meter/SpeedMeter_InitAllocEntry.s,SpeedMeter_InitAllocEntry,0x80177A84,0x11 +asm/non_matchings/code/speed_meter/SpeedMeter_DrawAllocEntry.s,SpeedMeter_DrawAllocEntry,0x80177AC8,0xE4 asm/non_matchings/code/speed_meter/SpeedMeter_DrawAllocEntries.s,SpeedMeter_DrawAllocEntries,0x80177E58,0xA6 asm/non_matchings/code/speed_meter/func_801780F0.s,func_801780F0,0x801780F0,0x3F asm/non_matchings/code/speed_meter/func_801781EC.s,func_801781EC,0x801781EC,0x90 diff --git a/tools/weekeventregconvert.py b/tools/weekeventregconvert.py index 0bde4a5ce..35757a022 100755 --- a/tools/weekeventregconvert.py +++ b/tools/weekeventregconvert.py @@ -189,7 +189,7 @@ weekEventReg = { (22 << 8) | 0x40: "WEEKEVENTREG_22_40", (22 << 8) | 0x80: "WEEKEVENTREG_22_80", (23 << 8) | 0x01: "WEEKEVENTREG_23_01", - (23 << 8) | 0x02: "WEEKEVENTREG_23_02", + (23 << 8) | 0x02: "WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK", (23 << 8) | 0x04: "WEEKEVENTREG_23_04", (23 << 8) | 0x08: "WEEKEVENTREG_23_08", (23 << 8) | 0x10: "WEEKEVENTREG_23_10", diff --git a/undefined_syms.txt b/undefined_syms.txt index 3e74e0409..cd89ee677 100644 --- a/undefined_syms.txt +++ b/undefined_syms.txt @@ -191,14 +191,6 @@ D_050089D0 = 0x050089D0; D_060002C8 = 0x060002C8; D_060005C4 = 0x060005C4; -// ovl_Bg_Dy_Yoseizo - -D_06008090 = 0x06008090; -D_0600D1B0 = 0x0600D1B0; -D_0600D228 = 0x0600D228; -D_0601C6F4 = 0x0601C6F4; -D_0601C8B4 = 0x0601C8B4; - // ovl_Bg_Lotus D_06000A20 = 0x06000A20;