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SubS Cutscenes, Flags, Objects, and Angles (#665)
* Bring cutscene code over * Document cutscene functions * Bring over flags code * Document flags * Bring Object code over * Document object functions * Better infinite loop comment * Remove Effect_add correction * Bring func_8013D5E8 code over * Document angle helper * ActorFixer * Rename angle helper * Missed gs * Should probably test before commiting * Better angle helper name as well as typo fix * English is hard * Len to num * Fix merge * Fix merge * Format Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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EllipticEllipsis
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+7
-7
@@ -2494,7 +2494,7 @@ Gfx* SubS_DrawTransformFlexLimb(GlobalContext* globalCtx, s32 idx, void** skelet
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Gfx* SubS_DrawTransformFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, TransformLimbDraw transformLimbDraw, Actor* actor, Gfx* gfx);
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s32 func_8013AD6C(GlobalContext* globalCtx);
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s32 func_8013AD9C(s16 arg0, s16 arg1, Vec3f* arg2, Vec3s* arg3, s32 arg4, s32 arg5);
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void func_8013AED4(u16* arg0, u16 arg1, u16 arg2);
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void SubS_UpdateFlags(u16* flags, u16 setBits, u16 unsetBits);
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void func_8013AF00(f32* arg0, s32 arg1, s32 arg2);
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s32 func_8013B010(f32* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, f32* arg6);
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void func_8013B0C8(s32 arg0, f32 arg1, s32 arg2, f32* arg3, f32* arg4);
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@@ -2515,16 +2515,16 @@ void func_8013CD64(Vec3f* arg0, Vec3f* arg1, u8* arg2, f32 arg3, u8 arg4, u8* ar
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void func_8013CF04(Actor* actor, GraphicsContext** gfxCtxPtr, u8* arg2);
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s16 func_8013D0E0(s16* arg0, s16 arg1, s16 arg2, f32 arg3, f32 arg4, f32 arg5);
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s32 func_8013D2E0(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, Vec3s* arg3, Vec3s* arg4, Vec3s* arg5, u16* arg6);
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s32 func_8013D5E8(s16 arg0, s16 arg1, s16 arg2);
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s32 SubS_AngleDiffLessEqual(s16 angleA, s16 threshold, s16 angleB);
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Path* func_8013D648(GlobalContext* globalCtx, s16 arg1, s16 arg2);
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s32 func_8013D68C(Path* path, s32 arg1, Vec3f* arg2);
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s16 func_8013D720(Vec3f* arg0, Vec3f* arg1, f32* arg2);
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s32 func_8013D768(Actor* actor, Vec3f* arg1, s16 arg2);
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s16 func_8013D83C(Path* path, s32 pointIdx, Vec3f* pos, f32* distSq);
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s8 func_8013D8DC(s8 arg0, GlobalContext* globalCtx);
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s8 func_8013D924(s16 arg0, GlobalContext* globalCtx);
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s8 SubS_IsObjectLoaded(s8 index, GlobalContext* globalCtx);
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s8 SubS_GetObjectIndex(s16 id, GlobalContext* globalCtx);
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Actor* SubS_FindActor(GlobalContext* globalCtx, Actor* actorListStart, u8 actorCategory, s16 actorId);
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s32 SubS_FillLimbRotTables(GlobalContext* globalCtx, s16* limbRotTableY, s16* limbRotTableZ, s32 limbRotTableLen);
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s32 SubS_FillLimbRotTables(GlobalContext* globalCtx, s16* limbRotTableY, s16* limbRotTableZ, s32 numLimbs);
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s32 func_8013DB90(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2);
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s32 func_8013DC40(Path* arg0, s32 arg1, s32 arg2, Vec3f* arg3);
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void func_8013DCE0(GlobalContext* globalCtx, Vec3f* arg1, Actor* arg2, struct_8013DF3C_arg1* arg3, Path* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, u8 arg9);
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@@ -2534,8 +2534,8 @@ s32 func_8013E054(GlobalContext* globalCtx, struct_8013DF3C_arg1* arg1);
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s32 func_8013E07C(GlobalContext* globalCtx, struct_8013DF3C_arg1* arg1);
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s32 func_8013E0A4(GlobalContext* globalCtx, struct_8013DF3C_arg1* arg1);
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void SubS_ChangeAnimationBySpeedInfo(SkelAnime* skelAnime, AnimationSpeedInfo* animations, s32 nextIndex, s32* curIndex);
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s32 func_8013E2D4(Actor* actor, s16 arg1, s16 arg2, s32 arg3);
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s32 func_8013E3B8(Actor* actor, s16 cutscenes[], s16 len);
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s32 SubS_StartActorCutscene(Actor* actor, s16 nextCutscene, s16 curCutscene, s32 type);
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s32 SubS_FillCutscenesList(Actor* actor, s16 cutscenes[], s16 numCutscenes);
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void func_8013E4B0(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, Plane* plane);
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s32 func_8013E5CC(Vec3f* arg0, Vec3s* arg1, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4, Vec3f* arg5);
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Actor* SubS_FindActorCustom(GlobalContext* globalCtx, Actor* actor, Actor* actorListStart, u8 actorCategory, s16 actorId, void* verifyData, VerifyActor verifyActor);
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@@ -1381,6 +1381,13 @@ typedef struct {
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/* 0x8 */ s32 unk8; // game script pointer?
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} struct_80133038_arg2; // size = 0xC
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typedef enum {
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/* 0 */ SUBS_CUTSCENE_SET_UNK_LINK_FIELDS,
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/* 1 */ SUBS_CUTSCENE_NORMAL,
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/* 2 */ SUBS_CUTSCENE_SET_FLAG
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} SubSCutsceneType;
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typedef s32 (*func_8013E748_arg6)(struct GlobalContext*, Actor*, Vec3s*);
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typedef s32 (*VerifyActor)(struct GlobalContext*, Actor*, Actor*, void*);
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