mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
cleanup
This commit is contained in:
+149
-167
@@ -163,9 +163,8 @@ static RestrictionFlags sRestrictionFlags[] = {
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{ SCENE_ALLEY, 0x00, 0x00, 0x00 },
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};
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s16 D_801BF884 = 0; // pictoBox related
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s16 D_801BF888 = 0;
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s16 D_801BF884 = 0; // pictoBox related
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s16 D_801BF888 = false; // pictoBox related
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s16 sHBAScoreTier = 0;
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@@ -1997,8 +1996,6 @@ void func_80111CB4(GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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void* phi_a1;
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s32 sp28;
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s32 pad;
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s32 pad2;
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sp28 = false;
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if (gSaveContext.save.cutscene < 0xFFF0) {
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@@ -2010,59 +2007,59 @@ void func_80111CB4(GlobalContext* globalCtx) {
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sp28 = true;
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gSaveContext.unk_1015 = 0;
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}
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if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
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if ((player->transformation == PLAYER_FORM_DEKU) && (gSaveContext.save.weekEventReg[8] & 1)) {
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gSaveContext.unk_3F1E = 1;
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if (globalCtx->sceneNum == SCENE_BOWLING) {
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if (gSaveContext.buttonStatus[0] == 0xFF) {
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gSaveContext.buttonStatus[0] = 0;
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
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gSaveContext.buttonStatus[0] = BTN_ENABLED;
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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}
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} else if (gSaveContext.buttonStatus[0] == 0xFF) {
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gSaveContext.buttonStatus[0] = 0;
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gSaveContext.buttonStatus[1] = 0;
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gSaveContext.buttonStatus[2] = 0;
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gSaveContext.buttonStatus[3] = 0;
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} else if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
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gSaveContext.buttonStatus[0] = BTN_ENABLED;
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gSaveContext.buttonStatus[1] = BTN_ENABLED;
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gSaveContext.buttonStatus[2] = BTN_ENABLED;
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gSaveContext.buttonStatus[3] = BTN_ENABLED;
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}
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Interface_ChangeAlpha(20);
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} else {
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if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOW) {
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if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOMB) {
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if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOMBCHU) {
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gSaveContext.unk_3F1E = 1;
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gSaveContext.buttonStatus[0] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
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gSaveContext.buttonStatus[1] = 0;
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gSaveContext.buttonStatus[2] = 0;
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gSaveContext.buttonStatus[3] = 0;
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if (globalCtx->sceneNum == SCENE_BOWLING) {
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if (CURRENT_DAY == 1) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMBCHU;
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} else if (CURRENT_DAY == 2) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMB;
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} else {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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}
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Interface_LoadItemIconImpl(globalCtx, 0);
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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} else {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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if (globalCtx->unk_1887C >= 2) {
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Interface_LoadItemIconImpl(globalCtx, 0);
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} else if (gSaveContext.save.inventory.items[1] == 0xFF) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
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} else {
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Interface_LoadItemIconImpl(globalCtx, 0);
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}
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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Interface_ChangeAlpha(6);
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}
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if ((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOW) &&
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(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOMB) &&
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(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_BOMBCHU)) {
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gSaveContext.unk_3F1E = 1;
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gSaveContext.buttonStatus[0] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
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gSaveContext.buttonStatus[1] = BTN_ENABLED;
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gSaveContext.buttonStatus[2] = BTN_ENABLED;
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gSaveContext.buttonStatus[3] = BTN_ENABLED;
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if (globalCtx->sceneNum == SCENE_BOWLING) {
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if (CURRENT_DAY == 1) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMBCHU;
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} else if (CURRENT_DAY == 2) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMB;
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} else {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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}
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Interface_LoadItemIconImpl(globalCtx, 0);
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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} else {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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if (globalCtx->unk_1887C >= 2) {
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Interface_LoadItemIconImpl(globalCtx, 0);
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} else if (gSaveContext.save.inventory.items[SLOT_BOW] == ITEM_NONE) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
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} else {
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Interface_LoadItemIconImpl(globalCtx, 0);
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}
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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Interface_ChangeAlpha(6);
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}
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}
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@@ -2078,9 +2075,9 @@ void func_80111CB4(GlobalContext* globalCtx) {
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} else if (globalCtx->unk_1887C >= 2) {
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Interface_ChangeAlpha(8);
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} else if (gSaveContext.save.weekEventReg[8] & 1) {
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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Interface_ChangeAlpha(12);
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} else if (player->stateFlags1 & 0x800000) {
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Interface_ChangeAlpha(12);
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@@ -2090,6 +2087,7 @@ void func_80111CB4(GlobalContext* globalCtx) {
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if (player->stateFlags1 & 0x800000) {
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Interface_ChangeAlpha(12);
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}
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if (globalCtx->sceneNum == SCENE_BOWLING) {
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if (CURRENT_DAY == 1) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOMBCHU;
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@@ -2098,12 +2096,13 @@ void func_80111CB4(GlobalContext* globalCtx) {
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} else {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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}
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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} else {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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}
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if (globalCtx->unk_1887C >= 2) {
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Interface_LoadItemIconImpl(globalCtx, 0);
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} else if (gSaveContext.save.inventory.items[SLOT_BOW] == ITEM_NONE) {
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@@ -2111,13 +2110,15 @@ void func_80111CB4(GlobalContext* globalCtx) {
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} else {
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Interface_LoadItemIconImpl(globalCtx, 0);
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}
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if (gSaveContext.buttonStatus[0] == 0xFF) {
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gSaveContext.buttonStatus[0] = 0;
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if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
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gSaveContext.buttonStatus[0] = BTN_ENABLED;
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sp28 = true;
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}
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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Interface_ChangeAlpha(6);
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if (globalCtx->unk_18B4A != 0) {
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@@ -2130,105 +2131,91 @@ void func_80111CB4(GlobalContext* globalCtx) {
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} else if (globalCtx->unk_1887C >= 2) {
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Interface_ChangeAlpha(8);
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} else if (gSaveContext.save.weekEventReg[8] & 1) {
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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Interface_ChangeAlpha(12);
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} else if (player->stateFlags1 & 0x800000) {
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Interface_ChangeAlpha(12);
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}
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}
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} else {
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if (D_801BF884 != 0) {
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if (D_801BF884 == 1) {
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if (!(globalCtx->actorCtx.unk5 & 4)) {
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func_801663C4((u8*)((globalCtx->unk_18E5C != NULL) ? globalCtx->unk_18E5C : D_801FBB90),
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gSaveContext.pictoPhoto, 0x4600);
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interfaceCtx->unk_224 = 0;
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interfaceCtx->unk_222 = interfaceCtx->unk_224;
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sp28 = true;
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D_801BF884 = 0;
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} else {
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if (~(globalCtx->state.input[0].press.button | ~0x4000) == 0) {
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globalCtx->actorCtx.unk5 &= 0xFFFB;
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interfaceCtx->unk_224 = 0;
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interfaceCtx->unk_222 = interfaceCtx->unk_224;
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sp28 = true;
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D_801BF884 = 0;
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} else if ((~(globalCtx->state.input[0].press.button | 0xFFFF7FFF) == 0) ||
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(func_801A5100() == 1)) {
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if (!(gSaveContext.eventInf[4] & 2) ||
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((gSaveContext.eventInf[4] & 2) && (ActorCutscene_GetCurrentIndex() == -1))) {
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play_sound(0x4850);
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gGameInfo->data[0xB9] = 1;
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globalCtx->unk_18845 = 1;
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D_801BF884 = 2;
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D_801BF888 = 1;
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}
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}
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}
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} else if (D_801BF884 >= 2) {
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if (Message_GetState(&globalCtx->msgCtx) == 4) {
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if (Message_ShouldAdvance(globalCtx)) {
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globalCtx->unk_18845 = 0;
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player->stateFlags1 &= ~0x200;
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func_801477B4(globalCtx);
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if (globalCtx->msgCtx.choiceIndex != 0) {
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func_8019F230();
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func_80115844(globalCtx, 0x12);
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Interface_ChangeAlpha(21);
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D_801BF884 = 1;
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gSaveContext.save.inventory.questItems =
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((void)0, gSaveContext.save.inventory.questItems) & (-1 - gBitFlags[QUEST_UNK_19]);
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} else {
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func_8019F208();
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interfaceCtx->unk_224 = 0;
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interfaceCtx->unk_222 = interfaceCtx->unk_224;
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sp28 = true;
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Interface_ChangeAlpha(50);
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D_801BF884 = 0;
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if (D_801BF888 != 0) {
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func_801663C4(
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(u8*)((globalCtx->unk_18E5C != NULL) ? globalCtx->unk_18E5C : D_801FBB90),
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gSaveContext.pictoPhoto, 0x4600);
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func_8013A240(globalCtx);
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}
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globalCtx->actorCtx.unk5 &= 0xFFFB;
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gSaveContext.save.inventory.questItems =
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((void)0, gSaveContext.save.inventory.questItems) | gBitFlags[QUEST_UNK_19];
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D_801BF888 = 0;
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}
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}
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}
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}
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} else {
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if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entranceIndex == 0x8E10) &&
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(globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_18B4A == 0)) {
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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Interface_ChangeAlpha(12);
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} else if ((gSaveContext.save.entranceIndex == 0xD010) && (globalCtx->sceneLoadFlag == 0) &&
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(globalCtx->unk_18B4A == 0)) {
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gSaveContext.buttonStatus[1] = 0xFF;
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gSaveContext.buttonStatus[2] = 0xFF;
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gSaveContext.buttonStatus[3] = 0xFF;
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Interface_ChangeAlpha(22);
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} else if (globalCtx->actorCtx.unk5 & 4) {
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if ((((void)0, gSaveContext.save.inventory.questItems) & gBitFlags[QUEST_UNK_19]) == 0) {
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func_80115844(globalCtx, 0x12);
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Interface_ChangeAlpha(21);
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D_801BF884 = 1;
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} else {
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phi_a1 = (globalCtx->unk_18E5C != NULL) ? globalCtx->unk_18E5C : D_801FBB90;
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func_80166644(gSaveContext.pictoPhoto, phi_a1, 0x4600);
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} else if (D_801BF884 != 0) {
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if (D_801BF884 == 1) {
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if (!(globalCtx->actorCtx.unk5 & 4)) {
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func_801663C4((u8*)((globalCtx->unk_18E5C != NULL) ? globalCtx->unk_18E5C : D_801FBB90),
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gSaveContext.pictoPhoto, 0x4600);
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interfaceCtx->unk_224 = 0;
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interfaceCtx->unk_222 = interfaceCtx->unk_224;
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sp28 = true;
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D_801BF884 = 0;
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} else if (CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_B)) {
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globalCtx->actorCtx.unk5 &= 0xFFFB;
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interfaceCtx->unk_224 = 0;
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interfaceCtx->unk_222 = interfaceCtx->unk_224;
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sp28 = true;
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D_801BF884 = 0;
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} else if (CHECK_BTN_ALL(CONTROLLER1(globalCtx)->press.button, BTN_A) || (func_801A5100() == 1)) {
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if (!(gSaveContext.eventInf[4] & 2) ||
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((gSaveContext.eventInf[4] & 2) && (ActorCutscene_GetCurrentIndex() == -1))) {
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play_sound(NA_SE_SY_CAMERA_SHUTTER);
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SREG(89) = 1;
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globalCtx->unk_18845 = 1;
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D_801BF884 = 2;
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D_801BF888 = true;
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}
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}
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} else if ((D_801BF884 >= 2) && (Message_GetState(&globalCtx->msgCtx) == 4) &&
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Message_ShouldAdvance(globalCtx)) {
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globalCtx->unk_18845 = 0;
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player->stateFlags1 &= ~0x200;
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func_801477B4(globalCtx);
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if (globalCtx->msgCtx.choiceIndex != 0) {
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func_8019F230();
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func_80115844(globalCtx, 0x12);
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Interface_ChangeAlpha(21);
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D_801BF884 = 1;
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REMOVE_QUEST_ITEM(QUEST_PICTOBOX);
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} else {
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func_80110038(globalCtx);
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func_8019F208();
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interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
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sp28 = true;
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Interface_ChangeAlpha(50);
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D_801BF884 = 0;
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if (D_801BF888) {
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func_801663C4((u8*)((globalCtx->unk_18E5C != NULL) ? globalCtx->unk_18E5C : D_801FBB90),
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gSaveContext.pictoPhoto, 0x4600);
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func_8013A240(globalCtx);
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}
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globalCtx->actorCtx.unk5 &= ~0x4;
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SET_QUEST_ITEM(QUEST_PICTOBOX);
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D_801BF888 = false;
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}
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}
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} else if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entranceIndex == 0x8E10) &&
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(globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_18B4A == 0)) {
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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Interface_ChangeAlpha(12);
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} else if ((gSaveContext.save.entranceIndex == 0xD010) && (globalCtx->sceneLoadFlag == 0) &&
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(globalCtx->unk_18B4A == 0)) {
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gSaveContext.buttonStatus[1] = BTN_DISABLED;
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gSaveContext.buttonStatus[2] = BTN_DISABLED;
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gSaveContext.buttonStatus[3] = BTN_DISABLED;
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Interface_ChangeAlpha(22);
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} else if (globalCtx->actorCtx.unk5 & 4) {
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if (!CHECK_QUEST_ITEM(QUEST_PICTOBOX)) {
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func_80115844(globalCtx, 0x12);
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Interface_ChangeAlpha(21);
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D_801BF884 = 1;
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} else {
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phi_a1 = (globalCtx->unk_18E5C != NULL) ? globalCtx->unk_18E5C : D_801FBB90;
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func_80166644(gSaveContext.pictoPhoto, phi_a1, 0x4600);
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globalCtx->unk_18845 = 1;
|
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D_801BF884 = 2;
|
||||
}
|
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} else {
|
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func_80110038(globalCtx);
|
||||
}
|
||||
}
|
||||
if (sp28) {
|
||||
@@ -2342,8 +2329,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
}
|
||||
|
||||
if (item == ITEM_SKULL_TOKEN) {
|
||||
gSaveContext.save.inventory.questItems = ((void)0, gSaveContext.save.inventory.questItems) |
|
||||
gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN - 4];
|
||||
SET_QUEST_ITEM(item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN);
|
||||
Inventory_IncrementSkullTokenCount(globalCtx->sceneNum);
|
||||
return ITEM_NONE;
|
||||
|
||||
@@ -2351,8 +2337,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_BOMBERS_NOTEBOOK) {
|
||||
gSaveContext.save.inventory.questItems =
|
||||
((void)0, gSaveContext.save.inventory.questItems) | gBitFlags[QUEST_BOMBERS_NOTEBOOK];
|
||||
SET_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
|
||||
@@ -2370,8 +2355,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if ((item >= ITEM_SONG_SONATA) && (item <= ITEM_SONG_LULLABY_INTRO)) {
|
||||
gSaveContext.save.inventory.questItems =
|
||||
((void)0, gSaveContext.save.inventory.questItems) | gBitFlags[item - ITEM_SONG_SONATA + QUEST_SONG_SONATA];
|
||||
SET_QUEST_ITEM(item - ITEM_SONG_SONATA + QUEST_SONG_SONATA);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_GILDED)) {
|
||||
@@ -2392,15 +2376,15 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return item;
|
||||
|
||||
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
|
||||
gSaveContext.save.inventory.dungeonItems[(void)0, gSaveContext.mapIndex] |= (u8)gBitFlags[item - ITEM_KEY_BOSS];
|
||||
SET_DUNGEON_ITEM(item - ITEM_KEY_BOSS, gSaveContext.mapIndex);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_KEY_SMALL) {
|
||||
if (gSaveContext.save.inventory.dungeonKeys[(void)0, gSaveContext.mapIndex] < 0) {
|
||||
gSaveContext.save.inventory.dungeonKeys[(void)0, gSaveContext.mapIndex] = 1;
|
||||
if (DUNGEON_KEY_COUNT(gSaveContext.mapIndex) < 0) {
|
||||
DUNGEON_KEY_COUNT(gSaveContext.mapIndex) = 1;
|
||||
return ITEM_NONE;
|
||||
} else {
|
||||
gSaveContext.save.inventory.dungeonKeys[(void)0, gSaveContext.mapIndex]++;
|
||||
DUNGEON_KEY_COUNT(gSaveContext.mapIndex)++;
|
||||
return ITEM_NONE;
|
||||
}
|
||||
|
||||
@@ -2617,8 +2601,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if ((item >= ITEM_REMAINS_ODOLWA) && (item <= ITEM_REMAINS_TWINMOLD)) {
|
||||
gSaveContext.save.inventory.questItems = ((void)0, gSaveContext.save.inventory.questItems) |
|
||||
gBitFlags[item - ITEM_REMAINS_ODOLWA + QUEST_REMAINS_ODOWLA];
|
||||
SET_QUEST_ITEM(item - ITEM_REMAINS_ODOLWA + QUEST_REMAINS_ODOWLA);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_HEART) {
|
||||
@@ -2642,7 +2625,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return item;
|
||||
|
||||
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_RUPEE_HUGE)) {
|
||||
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 12]);
|
||||
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 12]); // TODO: Different to OoT? Or wrong.
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_LONGSHOT) {
|
||||
@@ -2781,8 +2764,7 @@ u8 Item_CheckObtainabilityImpl(u8 item) {
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
|
||||
if (!(gSaveContext.save.inventory.dungeonItems[(void)0, gSaveContext.mapIndex] &
|
||||
gBitFlags[item - ITEM_KEY_BOSS])) {
|
||||
if (!CHECK_DUNGEON_ITEM(item - ITEM_KEY_BOSS, gSaveContext.mapIndex)) {
|
||||
return ITEM_NONE;
|
||||
}
|
||||
return item;
|
||||
@@ -3864,7 +3846,7 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
||||
|
||||
if (i == ITEM_PICTO_BOX) {
|
||||
// TODO: index of gBitFlags?
|
||||
if ((((void)0, gSaveContext.save.inventory.questItems) & (gBitFlags[0, QUEST_UNK_19])) == 0) {
|
||||
if (!CHECK_QUEST_ITEM(((void)0, QUEST_PICTOBOX))) {
|
||||
ammo = 0;
|
||||
} else {
|
||||
ammo = 1;
|
||||
@@ -5486,7 +5468,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
case SCENE_MITURIN:
|
||||
case SCENE_HAKUGIN:
|
||||
case SCENE_SEA:
|
||||
if (gSaveContext.save.inventory.dungeonKeys[(void)0, gSaveContext.mapIndex] >= 0) {
|
||||
if (DUNGEON_KEY_COUNT(gSaveContext.mapIndex) >= 0) {
|
||||
// Small Key Icon
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
||||
@@ -5500,7 +5482,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
counterDigits[2] = 0;
|
||||
counterDigits[3] = gSaveContext.save.inventory.dungeonKeys[(void)0, gSaveContext.mapIndex];
|
||||
counterDigits[3] = DUNGEON_KEY_COUNT(gSaveContext.mapIndex);
|
||||
|
||||
while (counterDigits[3] >= 10) {
|
||||
counterDigits[2]++;
|
||||
@@ -6384,7 +6366,7 @@ void Interface_Init(GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
D_801BF884 = 0;
|
||||
D_801BF888 = 0;
|
||||
D_801BF888 = false;
|
||||
|
||||
if ((globalCtx->sceneNum != SCENE_MITURIN_BS) && (globalCtx->sceneNum != SCENE_HAKUGIN_BS) &&
|
||||
(globalCtx->sceneNum != SCENE_SEA_BS) && (globalCtx->sceneNum != SCENE_INISIE_BS) &&
|
||||
|
||||
Reference in New Issue
Block a user