* En_Fz

* UNK_TYPE1

* AC WHY

* gameplay_keep

* a
This commit is contained in:
Maide
2021-12-27 02:42:56 +00:00
committed by GitHub
parent 5e72c01ff4
commit 6fba9aa388
5 changed files with 973 additions and 68 deletions
+1 -1
View File
@@ -870,7 +870,7 @@ void func_800BC154(GlobalContext* globalCtx, ActorContext* actorCtx, Actor* acto
// void func_800BC1B4(void);
Actor* func_800BC270(GlobalContext* globalCtx, Actor* actor, f32 arg2, UNK_TYPE4 arg3);
Actor* func_800BC444(GlobalContext* globalCtx, Actor* actor, f32 arg2);
// void func_800BC4EC(void);
s16 func_800BC4EC(Actor* actor, GlobalContext* globalCtx, f32 distance, s16 angle);
s32 func_800BC5B8(GlobalContext* globalCtx, Actor* actor);
s32 func_800BC5EC(GlobalContext* globalCtx, Actor* actor);
void func_800BC620(Vec3f* arg0, Vec3f* arg1, u8 arg2, GlobalContext* globalCtx);