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https://github.com/izzy2lost/2ship2harkinian-Android.git
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Lens docs (#1123)
* match MirRay_ReflectedBeam * match Actor_DrawLensActors * match func_80B9E8D4 * lens docs * more lens docs * fix * cleanup * move define down * Actor_AddToLensActors * small comment adj * add one more comment * fix bss
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@@ -721,7 +721,7 @@ void Actor_DeactivateLens(PlayState* play);
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void func_800B9120(ActorContext* actorCtx);
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void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* actorEntry);
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void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx);
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s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor);
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s32 Actor_AddToLensActors(PlayState* play, Actor* actor);
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void Actor_DrawAll(PlayState* play, ActorContext* actorCtx);
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void func_800BA6FC(PlayState* play, ActorContext* actorCtx);
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void func_800BA798(PlayState* play, ActorContext* actorCtx);
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@@ -930,7 +930,7 @@ typedef struct PlayState {
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/* 0x18E5C */ TexturePtr pictoPhotoI8;
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/* 0x18E60 */ void* unk_18E60;
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/* 0x18E64 */ void* unk_18E64;
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/* 0x18E68 */ void* unk_18E68;
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/* 0x18E68 */ void* unk_18E68; // framebuffer related to Lens of Truth
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/* 0x18E6C */ char unk_18E6C[0x3EC];
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} PlayState; // size = 0x19258
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@@ -385,6 +385,13 @@ typedef struct ActorListEntry {
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/* 0x8 */ s32 unk_08;
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} ActorListEntry; // size = 0xC
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typedef enum {
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/* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls)
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/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
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} LensMode;
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#define LENS_ACTOR_MAX 32
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// Target size when activated
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#define LENS_MASK_ACTIVE_SIZE 100
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@@ -399,9 +406,9 @@ typedef struct ActorContext {
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/* 0x00B */ s8 lensActorsDrawn;
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/* 0x00C */ s16 unkC;
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/* 0x00E */ u8 totalLoadedActors;
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/* 0x00F */ u8 undrawnActorCount;
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/* 0x00F */ u8 numLensActors;
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/* 0x010 */ ActorListEntry actorLists[ACTORCAT_MAX];
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/* 0x0A0 */ Actor* undrawnActors[32]; // Records the first 32 actors drawn each frame
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/* 0x0A0 */ Actor* lensActors[LENS_ACTOR_MAX]; // Draws up to LENS_ACTOR_MAX number of invisible actors
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/* 0x120 */ TargetContext targetContext;
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/* 0x1B8 */ ActorContextSceneFlags sceneFlags;
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/* 0x1E4 */ TitleCardContext titleCtxt;
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@@ -467,8 +474,8 @@ typedef enum {
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#define ACTOR_FLAG_20 (1 << 5)
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//
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#define ACTOR_FLAG_40 (1 << 6)
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// Invisible
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#define ACTOR_FLAG_80 (1 << 7)
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// hidden or revealed by Lens of Truth (depending on room lensMode)
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#define ACTOR_FLAG_REACT_TO_LENS (1 << 7)
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// Related to talk
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#define ACTOR_FLAG_100 (1 << 8)
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//
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@@ -261,7 +261,7 @@ typedef struct {
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/* 0x02 */ u8 unk2; // 3: Room is hot
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/* 0x03 */ u8 unk3;
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/* 0x04 */ s8 echo;
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/* 0x05 */ u8 unk5;
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/* 0x05 */ u8 lensMode;
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/* 0x06 */ u8 enablePosLights;
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/* 0x07 */ UNK_TYPE1 pad7[0x1];
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/* 0x08 */ RoomMesh* mesh;
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